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Archon TheLoveStory[LOVE] TheLoveStory
VS BR 78

KDR: 2.61

Score: 23.7m

Last Seen: Nov 16th, 2019 10:54 PM
- OFFLINE - 20.8 hour(s)

Prestige 1, Battle Rank 78 - Vanu Sovereignty on Miller - Outfit Leader of Technology of Love[LOVE] Technology of Love
VS outfit on Miller

Members: 26
Level Progress (to 79): 83%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A VE-H Maw NS-15M AE NS-15M2 NS Decimator Flare VE6 Orion VS54 Pulsar LSW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,099,876 MLG Score: 4876
Fun Score: N/A
Cheeseburgers Flipped: 41TIME WITH MEDKIT: 6%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.133%40.048%136723119645,2383.36092-0.75

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.193%2.511A**2.889M+-0.223CHEAD ++ (~22.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.70.668B+8.40.41B16.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.787%1.765%12021217340395720.858586466%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.013%0.264C*0.172C++0.652

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
670.587B+26.60.499B+40.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
67.438%0.952%399112186303722571.68901244%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.56A**-1.017D*-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.879B*3.10.748B++1.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.086%3.918%212412155362843391.88732158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.992%-0.382C--0.14C0.06

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
450.626B+14.40.641B+30.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.494%88.525%21211218122124100.0982287

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.982B*1.388A-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.602B+1.60.487B+2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
66.193%22.444%21221217753122140.616203

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.106%2.038A*1.512A+0.689

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.78B++1.90.605B+1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Technology of Love[LOVE] Technology of Love
VS outfit on Miller

Members: 26
23.7m228.2%547 (32.8k)452 (27.1k)2.6105256,64321,6982.72578 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1219530930.277%34.036%103102:2519

9% Engineer84% Heavy Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 19th, 2017 8:51 PMJan 1st, 2019 7:33 PMNov 17th, 2019 2:01 PM (23h) (PST)Nov 16th, 2019 7:59 PM (2d) (PST)Nov 16th, 2019 6:54 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7973054921.0810.4140.3682.5950.0564876

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,80018,27729,523652522156327,096

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
873.6h/36.4d 2,484 19,279 16,778 136k 1,880 2,171 2,961 41.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:18,151
Deaths:5,788
KDR:3.136
Accuracy:33.922% A++
HSR:39.541% B**
VE-H Maw
A++
Kills:3,904
Deaths:1,314
KDR:2.971
Accuracy:34.738% A++
HSR:36.527% A
NS-15M AE
A*
Kills:2,119
Deaths:641
KDR:3.306
Accuracy:33.250% A+
HSR:44.927% A*
NS-15M2
A*
Kills:1,973
Deaths:624
KDR:3.162
Accuracy:32.809% A++
HSR:43.994% A*
Flare VE6
M*
Kills:1,272
Deaths:431
KDR:2.951
Accuracy:34.168% A++
HSR:48.585% M*
Orion VS54
A*
Kills:1,219
Deaths:327
KDR:3.728
Accuracy:32.698% A*
HSR:40.115% A*
Pulsar LSW
M++
Kills:1,207
Deaths:372
KDR:3.245
Accuracy:33.109% A++
HSR:48.384% M++
NSX-P Naginata
A*
Kills:1,193
Deaths:466
KDR:2.560
Accuracy:33.969% A*
HSR:33.948% B++
Ursa
A*
Kills:1,191
Deaths:416
KDR:2.863
Accuracy:36.437% A*
HSR:38.035% A++
VX29 Polaris
A*
Kills:1,182
Deaths:440
KDR:2.686
Accuracy:34.788% A*
HSR:35.702% A++
SVA-88
A*
Kills:1,170
Deaths:359
KDR:3.259
Accuracy:33.094% A++
HSR:41.966% A*
NSX Naginata
A*
Kills:781
Deaths:284
KDR:2.750
Accuracy:33.207% A*
HSR:35.852% B**
Kills:35,362
Deaths (as Heavy Assault):11,462
Deaths (to Heavy Assaults):7,465
KDR:3.08515
Kill Difference:23,900
Playtime:729.666 hours
Usage:84%
Score:19.182m
Score/min:438
Accuracy (listed only):33.849%
HSR (listed only):40.631%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV Suppressed
M**
Kills:1,197
Deaths:446
KDR:2.684
Accuracy:33.038% A+
HSR:42.941% M**
Eridani SX5
A*
Kills:1,191
Deaths:489
KDR:2.436
Accuracy:33.431% A
HSR:33.921% A*
NS-7 PDW
A**
Kills:1,191
Deaths:455
KDR:2.618
Accuracy:34.927% A++
HSR:33.837% A**
VE-S Canis
A*
Kills:1,180
Deaths:427
KDR:2.763
Accuracy:33.413% B**
HSR:40% A*
Pulsar C
A+
Kills:891
Deaths:353
KDR:2.524
Accuracy:32.707% A+
HSR:31.762% A+
Deimos VA29
B**
Kills:647
Deaths:310
KDR:2.087
Accuracy:72.233% B**
HSR:23.029% B**
Pandora VX25
A
Kills:106
Deaths:65
KDR:1.631
Accuracy:52.134% A
HSR:18.868% B*
Kills:6,403
Deaths (as Light Assault):2,545
Deaths (to Light Assaults):3,991
KDR:2.51591
Kill Difference:3,858
Playtime:10.762 hours
Usage:1%
Score:0.366m
Score/min:568
Accuracy (listed only):41.698%
HSR (listed only):32.051%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
M**
Kills:1,197
Deaths:446
KDR:2.684
Accuracy:33.038% A+
HSR:42.941% M**
Eridani SX5
A*
Kills:1,191
Deaths:489
KDR:2.436
Accuracy:33.431% A
HSR:33.921% A*
NS-7 PDW
A**
Kills:1,191
Deaths:455
KDR:2.618
Accuracy:34.927% A++
HSR:33.837% A**
VE-S Canis
A*
Kills:1,180
Deaths:427
KDR:2.763
Accuracy:33.413% B**
HSR:40% A*
H-V45
A++
Kills:1,107
Deaths:430
KDR:2.574
Accuracy:33.658% A++
HSR:29.991% B**
Deimos VA29
B**
Kills:647
Deaths:310
KDR:2.087
Accuracy:72.233% B**
HSR:23.029% B**
Pulsar VS1
A**
Kills:330
Deaths:127
KDR:2.598
Accuracy:35.573% A**
HSR:34.546% A++
Pandora VX25
A
Kills:106
Deaths:65
KDR:1.631
Accuracy:52.134% A
HSR:18.868% B*
Kills:6,949
Deaths (as Combat Medic):2,749
Deaths (to Combat Medics):2,585
KDR:2.52783
Kill Difference:4,200
Playtime:43.649 hours
Usage:5%
Score:1.285m
Score/min:491
Accuracy (listed only):41.051%
HSR (listed only):32.142%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
M**
Kills:1,184
Deaths:443
KDR:2.673
Accuracy:41.306% A*
HSR:53.885% M**
Pulsar C
A+
Kills:891
Deaths:353
KDR:2.524
Accuracy:32.707% A+
HSR:31.762% A+
Deimos VA29
B**
Kills:647
Deaths:310
KDR:2.087
Accuracy:72.233% B**
HSR:23.029% B**
VE-LR Obelisk
M
Kills:532
Deaths:236
KDR:2.254
Accuracy:37.546% B*
HSR:55.075% M
Pandora VX25
A
Kills:106
Deaths:65
KDR:1.631
Accuracy:52.134% A
HSR:18.868% B*
Kills:3,360
Deaths (as Engineer):1,407
Deaths (to Engineers):2,421
KDR:2.38806
Kill Difference:1,953
Playtime:75.885 hours
Usage:9%
Score:2.472m
Score/min:543
Accuracy (listed only):47.185%
HSR (listed only):36.524%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
M**
Kills:1,197
Deaths:446
KDR:2.684
Accuracy:33.038% A+
HSR:42.941% M**
NS-44 Commissioner
A**
Kills:1,196
Deaths:754
KDR:1.586
Accuracy:49.095% A+
HSR:40.468% A**
Eridani SX5
A*
Kills:1,191
Deaths:489
KDR:2.436
Accuracy:33.431% A
HSR:33.921% A*
NS-7 PDW
A**
Kills:1,191
Deaths:455
KDR:2.618
Accuracy:34.927% A++
HSR:33.837% A**
VE-S Canis
A*
Kills:1,180
Deaths:427
KDR:2.763
Accuracy:33.413% B**
HSR:40% A*
NS-357 Underboss
A++
Kills:991
Deaths:804
KDR:1.233
Accuracy:44.392% B*
HSR:38.143% A++
Ectoblaster
B**
Kills:162
Deaths:87
KDR:1.862
Accuracy:47.820% B**
HSR:6.790% D
Ghost
A++
Kills:122
Deaths:25
KDR:4.880
Accuracy:41.494% B+
HSR:88.525% A++
NS-30 Vandal
M*
Kills:79
Deaths:24
KDR:3.292
Accuracy:42.879% A+
HSR:53.165% M*
Kills:7,309
Deaths (as Infiltrator):3,511
Deaths (to Infiltrators):3,017
KDR:2.08174
Kill Difference:3,798
Playtime:5.573 hours
Usage:1%
Score:0.127m
Score/min:380
Accuracy (listed only):40.054%
HSR (listed only):41.977%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A++
Kills:332
Deaths:84
KDR:3.952
Accuracy:28.212% A++
HSR:27.108% A
Nebula VM20
A*
Kills:315
Deaths:84
KDR:3.750
Accuracy:28.300% A*
HSR:27.937% A+
Kills:647
Deaths (as MAX Suit):84
Deaths (to MAX Suits):884
KDR:7.70238
Kill Difference:563
Playtime:5.195 hours
Usage:1%
Score:0.237m
Score/min:759
Accuracy (listed only):28.256%
HSR (listed only):27.522%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:244
V. Kills:7 N/A
Deaths:53
KDR:4.604
Accuracy:57.241% A*
KPH:48.200 C++
VKPH:1.400 D-
Saron Laser Cannon
B+
Kills:96
V. Kills:49 192%
Deaths:63
KDR:1.524
Accuracy:34.577% B+
KPH:13.300 C+
VKPH:6.800 C
Kills:340 (340 + 0)
Deaths:116
KDR:2.931
VKDR:0.483
Vehicle Kills:56
Kill Difference:224
Playtime:12.257 hours
Usage:1%
Score:0.098m
Score/min:133
Piloting Accuracy:34.577%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M+
Kills:279
V. Kills:169 164%
Deaths:8
KDR:34.875
Accuracy:49.847% A
KPH:95.500 M+
VKPH:57.800 A*
L-24R Spur
B+
Kills:82
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:43.789% B+
KPH:41.100 C**
VKPH:2.500 C+
Kills:361 (82 + 279)
Deaths:8
KDR:45.125
VKDR:21.750
Vehicle Kills:174
Kill Difference:353
Playtime:4.920 hours
Usage:1%
Score:0.273m
Score/min:925
Piloting Accuracy:43.789%
Gunner Accuracy:49.847%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A**
Kills:630
V. Kills:249 252%
Deaths:41
KDR:15.366
Accuracy:67.438% A++
KPH:53.500 A**
VKPH:21.200 B**
Kills:630 (630 + 0)
Deaths:41
KDR:15.366
VKDR:6.073
Vehicle Kills:249
Kill Difference:589
Playtime:11.772 hours
Usage:1%
Score:0.256m
Score/min:363
Driving Accuracy:67.438%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:58
V. Kills:2 N/A
Deaths:2
KDR:29
Accuracy:30.533% A*
KPH:144.800 A*
VKPH:5 B*
Kills:58 (0 + 58)
Deaths:2
KDR:29
VKDR:1
Vehicle Kills:2
Kill Difference:56
Playtime:0.401 hours
Usage:0%
Score:0.013m
Score/min:529
Driving Accuracy:N/A%
Gunner Accuracy:30.533%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
S
Kills:185
V. Kills:3 N/A
Deaths:7
KDR:26.429
Accuracy:49.965% A**
KPH:238.100 S
VKPH:3.900 D
Kills:185 (0 + 185)
Deaths:7
KDR:26.429
VKDR:0.429
Vehicle Kills:3
Kill Difference:178
Playtime:0.777 hours
Usage:0%
Score:0.028m
Score/min:597
Piloting Accuracy:N/A%
Gunner Accuracy:49.965%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 18,44418,1515,7883.136C++0.5333.922%A++39.541%B**87.1B+1.4B**268208.3h8.9B**26.3B**
VE-H Maw 3,9933,9041,3142.971A+0.3634.738%A++36.527%A79.2B**1.8A++21349.3h8.2B**23.5B*
NS-15M AE 2,1402,1196413.306B+0.7033.25%A+44.927%A*88.3B**N/A22524h8.6B**25.8B*
NS-15M2 1,9911,9736243.162B*0.5532.809%A++43.994%A*79.9B**N/A22724.7h8.5B**26B**
NS Decimator 1,7291,2923993.238M0.6365.376%B+1.471%D72.6A*24.6B**33217.8h2.7A4.1A
Flare VE6 1,2751,2724312.951A++0.3434.168%A++48.585%M*76.2B**N/A18916.7h7.4A21.7B*
Orion VS54 1,2251,2193273.728A++1.1232.698%A*40.115%A*77.2A++N/A27315.8h8.8B**26.8B
Pulsar LSW 1,2131,2073723.245A++0.6333.109%A++48.384%M++71B*N/A19917h8.3A25.1B**
MKV Suppressed 1,2121,1974462.684A*0.0733.038%A+42.941%M**70A++N/A17517.1h10.3B*31B++
NS-44 Commissioner 1,2131,1967541.586B+1.0249.095%A+40.468%A**122M*1.7M3489.8h2.8B**5.7B*
NSX-P Naginata 1,2241,1934662.56B**0.0533.969%A*33.948%B++85.8A2.2A+22813.9h9.3B*27.4B**
Eridani SX5 1,2201,1914892.436A0.1733.431%A33.921%A*67.3A1.6M+21917.7h10.5B+31.3B++
Ursa 1,2111,1914162.863A++0.2536.437%A*38.035%A++83.9A+1.4A++19814.2h8.1B**22.1B**
NS-7 PDW 1,2161,1914552.618A*0.0134.927%A++33.837%A**83.9M+1.8S19114.2h10.3B**29.5B**
Lasher X2 1,2141,1895532.15A+0.4651.415%M*3.869%C+93.6M+2B*21712.7h12.1A++23.6A
Eidolon VE33 1,2031,1844432.673A0.0641.306%A*53.885%M**68.4A*1.1B*23017.3h5.2A12.5B**
VX29 Polaris 1,1981,1824402.686B**0.0834.788%A*35.702%A++94.6A++1.3A+26012.5h9.3B**26.7B*
VE-S Canis 1,1991,1804272.763A+0.1533.413%B**40%A*82.5A1.3A21914.3h8.2B**24.5B++
SVA-88 1,1831,1703593.259B**0.6533.094%A++41.966%A*77.5B**N/A19215.1h8.7A26.3B*
Nemesis VSH9 1,9701,1464492.552M**0.0672.621%A+1.047%D-49.2A*35.4M++36623.3h5.3A7.3A+
H-V45 1,1311,1074302.574B++0.0433.658%A++29.991%B**66.3B**1.4A*23516.7h10.2B**30.4B**
NS-357 Underboss 1,0019918041.233C**1.3844.392%B*38.143%A++94.4A++1B*31110.5h3.2B**7.3B*
Pulsar C 9048913532.524B*0.0932.707%A+31.762%A+65.5A+1A24913.6h9.1B*27.7B*
NSX Naginata 7987812842.75A+0.1433.207%A*35.852%B**101.4A*2.2M++3547.7h9.4B++28.3B*
Deimos VA29 6496473102.087B++0.5272.233%B**23.029%B**98A++N/A2896.6h1.7B**2.4B++
Supernova FPC 8796304115.366A12.7667.438%A++N/A53.4A*21.1B**36311.8h3.1A4.7A+
VE-LR Obelisk 5395322362.254B+0.3637.546%B*55.075%M79.4A++1C*2926.7h3.9A10.3B**
Plasma Grenade 4764691469N/A466.3946.152%C++N/A426.4C6.4C15161.1h4C+8.6C++
Force-Blade 4584429,4090.047B++2.5611.569%D**5.882%C+1.4B*N/A4321h1.8B++15.7C
Nebula VM20 345332843.952B**1.3428.212%A++27.108%A69.2A*2.7S2274.8h15.8B+55.9B*
Pulsar VS1 3353301272.598A++0.0135.573%A**34.546%A++63.5A*1A2755.2h10A+28.1B**
Nebula VM20 324315843.75B*1.1428.3%A*27.937%A+65.6A++1.9M2154.8h16.3C*57.6B*
C150 Dalton 448279834.875M*32.2649.847%A1.434%B++96.2M+58.3A*14722.9h2.3B**4.7A
Light PPA 251244534.604C++1.9957.241%A*1.639%B++47.8C++1.4D-1645.1h12.3C**21.5B+
C-4 2612411551.555C++1.0636.869%A++N/A100.4B8.3D**8112.4h1.2B+3.2B**
CAS 14-E 188185726.429B**23.8249.965%A**2.703%B**231.3S3.8D5960.8h19.1B*38.2B**
Ectoblaster 163162871.862A*0.7547.82%B**6.79%D54AN/A1383h13.5B+28.2B++
S1 177151256.04U3.4364.697%B*N/A79.5S13.7C++5241.9h2.8A++4.3A+
Nightshade 1581466,1480.024C2.5953.875%C3.425%D--0.8CN/A2192.9h87.7D162.7D*
M60-A Bulldog 1811441144U141.3944.733%B++N/A75.8A+19.5M++4161.9h3.8A8.6B**
Damascus Edge 1401375,6460.024C2.5924.566%C4.38%C0.6CN/A2230h1.5B*6.3B+
Ghost 122122254.88B++2.2741.494%B+88.525%A++61B*N/A3912h1.6A4B*
Pandora VX25 107106651.631B+0.9852.134%A18.868%B*81.5A+N/A3941.3h3.2B**6.2B**
Fatestealer 1031021190.857M1.7531.417%C--17.647%C--32.9C*N/A743.1h2.2B7C+
MANA Anti-Personnel Turret 9997342.853N/A0.2429.992%UN/A970U20U2033800.1h11.4T*37.9T*
Saron Laser Cannon 14596631.524C+1.0934.577%B+2.083%C+13.3C+6.8C1107.2h63.1B*182.6B**
L-24R Spur 8782182S79.3943.789%B+2.439%B+41C**2.5C+1252h17.3B+39.5B+
NS-30 Vandal 8179243.292B*0.6842.879%A+53.165%M*87.8A*2.2S3640.9h3.5A++8.3A
Heartstring 6060351.714B++0.9032.653%D23.333%C46.2A+N/A971.3h2.4B+7.4B+
M12 Kobalt 6058229A+26.3930.533%A*24.138%A145A*5B*5280.4h19.7C++64.7B++
A30 Walker 8855115A2.3930.232%B**3.636%A++21.2C++12.7C++3002.6h98B++324.2B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon132,9481.9h
Nano-Armor Kit186176,42917h
Nanite Revive Grenade02740.1h
Motion Spotter01480.1h
Spitfire Auto-Turret43820.4h
Ammunition Package161,4140.4h
Medical Kit2,09218,75052.2h
Anti-Infantry MANA Turret32040.3h
Medical Applicator10653,1784.3h
Nano-Repair Grenade02080.1h
L-30R Vektor0730.1h

Check the help document for the dictionary if you want to learn more about words used here.


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