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Harbinger Archon TheLoveStory[LOVE] TheLoveStory
VS BR 90

KDR: 2.55

Score: 27.3m

Last Seen: Mar 9th, 2020 7:31 PM
- OFFLINE - 2118.2 hour(s)

Prestige 1, Battle Rank 90 - Vanu Sovereignty on Miller
Level Progress (to 91): 38%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A VE-H Maw NS-15M2 NS-15M AE Pulsar C VE-LR Obelisk NS Decimator H-V45
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,039,828 MLG Score: 4828
Fun Score: N/A
Cheeseburgers Flipped: 47TIME WITH MEDKIT: 6.5%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.152%40.316%137729125452,7983.28183-0.736

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.319%2.5A**2.891M+-0.307CHEAD ++ (~23.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.60.668B+8.40.411B16.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.06%1.304%169212815374561471.17763363%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.486%0.405B-0.245C0.158

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.20.5B+33.40.373C**47.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
66.639%0.877%431112827984323501.84722227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.481A**-1.051D*-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.882B*30.758B++1.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.424%5.181%197412795793343631.73353159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.663%-0.351C-0.161C++-0.079

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.90.627B+14.50.639B+30.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.038%87.317%19711282205147900.138514

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.369A1.304A-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.638B+1.60.504B+2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.772%23.192%197212811,134150670.752988

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.476%1.98A++1.632A+0.154

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.777B++1.90.604B+1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27.3m225.3%539 (32.3k)445 (26.7k)2.5461966,37426,0682.6593190 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1283615330.208%34.173%103202:2124

7% Combat Medic9% Engineer79% Heavy Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 19th, 2017 8:51 PMJan 1st, 2019 7:33 PMMar 9th, 2020 3:07 PM (89d) (PST)Mar 9th, 2020 3:32 PM (89d) (PST)Mar 9th, 2020 3:31 PM (89d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8053114941.0820.4250.3702.5670.0584828

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,28718,65729,630652522154326,721

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1022.4h/42.6d 2,949 22,682 19,800 157.5k 2,220 2,539 3,536 49.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A+
Kills:20,138
Deaths:6,481
KDR:3.107
Accuracy:33.895% A+
HSR:39.602% B*
VE-H Maw
A
Kills:4,381
Deaths:1,503
KDR:2.915
Accuracy:34.643% A
HSR:36.932% B*
NS-15M2
A++
Kills:2,619
Deaths:862
KDR:3.038
Accuracy:32.946% A+
HSR:44.559% A++
NS-15M AE
A++
Kills:2,465
Deaths:743
KDR:3.318
Accuracy:33.217% A
HSR:45.882% A++
Flare VE6
M+
Kills:1,272
Deaths:431
KDR:2.951
Accuracy:34.168% A++
HSR:48.585% M+
Orion VS54
A++
Kills:1,219
Deaths:327
KDR:3.728
Accuracy:32.698% A++
HSR:40.115% A++
Pulsar LSW
M
Kills:1,207
Deaths:372
KDR:3.245
Accuracy:33.109% A+
HSR:48.384% M
NSX-P Naginata
A++
Kills:1,193
Deaths:466
KDR:2.560
Accuracy:33.969% A++
HSR:33.948% B+
Ursa
A*
Kills:1,191
Deaths:416
KDR:2.863
Accuracy:36.437% A*
HSR:38.035% A+
VX29 Polaris
A++
Kills:1,182
Deaths:440
KDR:2.686
Accuracy:34.788% A++
HSR:35.702% A
SVA-88
A++
Kills:1,180
Deaths:361
KDR:3.269
Accuracy:33.117% A+
HSR:42.119% A++
NSX Naginata
A++
Kills:944
Deaths:354
KDR:2.667
Accuracy:32.864% A++
HSR:37.394% B**
Kills:38,991
Deaths (as Heavy Assault):12,756
Deaths (to Heavy Assaults):8,948
KDR:3.05668
Kill Difference:26,235
Playtime:806.244 hours
Usage:79%
Score:21.160m
Score/min:437
Accuracy (listed only):33.821%
HSR (listed only):40.938%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A
Kills:1,513
Deaths:566
KDR:2.673
Accuracy:33.068% A
HSR:31.395% B**
MKV Suppressed
M*
Kills:1,197
Deaths:446
KDR:2.684
Accuracy:33.038% A
HSR:42.941% M*
Eridani SX5
A++
Kills:1,191
Deaths:489
KDR:2.436
Accuracy:33.431% A
HSR:33.921% A++
NS-7 PDW
A*
Kills:1,191
Deaths:455
KDR:2.618
Accuracy:34.927% A++
HSR:33.837% A*
VE-S Canis
A++
Kills:1,180
Deaths:427
KDR:2.763
Accuracy:33.413% B++
HSR:40% A++
Deimos VA29
A
Kills:966
Deaths:457
KDR:2.114
Accuracy:70.391% B+
HSR:24.017% A
VX6-7
A+
Kills:339
Deaths:145
KDR:2.338
Accuracy:31.124% B**
HSR:31.563% A+
Pandora VX25
A
Kills:168
Deaths:92
KDR:1.826
Accuracy:54.904% A
HSR:18.452% B+
NS-11C
A++
Kills:140
Deaths:53
KDR:2.642
Accuracy:34.027% A++
HSR:28.571% A
Solstice VE3
A++
Kills:126
Deaths:37
KDR:3.405
Accuracy:33.352% A++
HSR:26.984% B**
Kills:8,011
Deaths (as Light Assault):3,167
Deaths (to Light Assaults):4,877
KDR:2.52952
Kill Difference:4,844
Playtime:35.683 hours
Usage:3%
Score:0.993m
Score/min:464
Accuracy (listed only):39.167%
HSR (listed only):31.168%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A++
Kills:1,283
Deaths:495
KDR:2.592
Accuracy:33.392% A++
HSR:30.709% B**
MKV Suppressed
M*
Kills:1,197
Deaths:446
KDR:2.684
Accuracy:33.038% A
HSR:42.941% M*
Eridani SX5
A++
Kills:1,191
Deaths:489
KDR:2.436
Accuracy:33.431% A
HSR:33.921% A++
NS-7 PDW
A*
Kills:1,191
Deaths:455
KDR:2.618
Accuracy:34.927% A++
HSR:33.837% A*
VE-S Canis
A++
Kills:1,180
Deaths:427
KDR:2.763
Accuracy:33.413% B++
HSR:40% A++
Deimos VA29
A
Kills:966
Deaths:457
KDR:2.114
Accuracy:70.391% B+
HSR:24.017% A
CME
A++
Kills:885
Deaths:359
KDR:2.465
Accuracy:36.116% A++
HSR:37.288% A++
Pulsar VS1
A*
Kills:489
Deaths:199
KDR:2.457
Accuracy:35.468% A*
HSR:34.969% A++
Pandora VX25
A
Kills:168
Deaths:92
KDR:1.826
Accuracy:54.904% A
HSR:18.452% B+
Kills:8,550
Deaths (as Combat Medic):3,419
Deaths (to Combat Medics):3,117
KDR:2.50073
Kill Difference:5,131
Playtime:69.067 hours
Usage:7%
Score:1.931m
Score/min:466
Accuracy (listed only):40.564%
HSR (listed only):32.904%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A
Kills:1,513
Deaths:566
KDR:2.673
Accuracy:33.068% A
HSR:31.395% B**
VE-LR Obelisk
M
Kills:1,297
Deaths:517
KDR:2.509
Accuracy:39.033% B*
HSR:57.055% M
Eidolon VE33
M*
Kills:1,189
Deaths:445
KDR:2.672
Accuracy:41.305% A++
HSR:53.995% M*
Deimos VA29
A
Kills:966
Deaths:457
KDR:2.114
Accuracy:70.391% B+
HSR:24.017% A
VX6-7
A+
Kills:339
Deaths:145
KDR:2.338
Accuracy:31.124% B**
HSR:31.563% A+
Pandora VX25
A
Kills:168
Deaths:92
KDR:1.826
Accuracy:54.904% A
HSR:18.452% B+
NS-11C
A++
Kills:140
Deaths:53
KDR:2.642
Accuracy:34.027% A++
HSR:28.571% A
Solstice VE3
A++
Kills:126
Deaths:37
KDR:3.405
Accuracy:33.352% A++
HSR:26.984% B**
Kills:5,738
Deaths (as Engineer):2,312
Deaths (to Engineers):2,902
KDR:2.48183
Kill Difference:3,426
Playtime:89.260 hours
Usage:9%
Score:2.725m
Score/min:509
Accuracy (listed only):42.151%
HSR (listed only):34.004%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:1,244
Deaths:794
KDR:1.567
Accuracy:49.051% A
HSR:41.158% A*
MKV Suppressed
M*
Kills:1,197
Deaths:446
KDR:2.684
Accuracy:33.038% A
HSR:42.941% M*
Eridani SX5
A++
Kills:1,191
Deaths:489
KDR:2.436
Accuracy:33.431% A
HSR:33.921% A++
NS-7 PDW
A*
Kills:1,191
Deaths:455
KDR:2.618
Accuracy:34.927% A++
HSR:33.837% A*
VE-S Canis
A++
Kills:1,180
Deaths:427
KDR:2.763
Accuracy:33.413% B++
HSR:40% A++
NS-357 Underboss
A++
Kills:1,173
Deaths:908
KDR:1.292
Accuracy:44.598% B*
HSR:38.448% A++
NS-30 Vandal
M*
Kills:244
Deaths:77
KDR:3.169
Accuracy:40.862% B**
HSR:56.967% M*
NS-44L Blackhand
B++
Kills:240
Deaths:196
KDR:1.224
Accuracy:48.487% B++
HSR:47.500% B
Ghost
A++
Kills:205
Deaths:60
KDR:3.417
Accuracy:44.038% B+
HSR:87.317% A++
Ectoblaster
B*
Kills:162
Deaths:87
KDR:1.862
Accuracy:47.820% B*
HSR:6.790% C--
Beamer VS3
M++
Kills:79
Deaths:67
KDR:1.179
Accuracy:34.509% B**
HSR:46.835% M++
Kills:8,106
Deaths (as Infiltrator):4,006
Deaths (to Infiltrators):3,625
KDR:2.02346
Kill Difference:4,100
Playtime:12.958 hours
Usage:1%
Score:0.248m
Score/min:318
Accuracy (listed only):40.379%
HSR (listed only):43.247%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A+
Kills:371
Deaths:94
KDR:3.947
Accuracy:28.192% A+
HSR:29.380% A+
Nebula VM20
A++
Kills:343
Deaths:94
KDR:3.649
Accuracy:28.326% A++
HSR:26.531% B**
Kills:714
Deaths (as MAX Suit):94
Deaths (to MAX Suits):1,003
KDR:7.59574
Kill Difference:620
Playtime:5.895 hours
Usage:1%
Score:0.263m
Score/min:744
Accuracy (listed only):28.259%
HSR (listed only):27.955%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:299
V. Kills:8 N/A
Deaths:53
KDR:5.642
Accuracy:56.841% A*
KPH:54.100 C+
VKPH:1.400 D--
Saron Laser Cannon
A
Kills:238
V. Kills:120 197%
Deaths:63
KDR:3.778
Accuracy:38.496% A
KPH:21.500 B+
VKPH:10.800 C+
Kills:537 (537 + 0)
Deaths:116
KDR:4.629
VKDR:1.103
Vehicle Kills:128
Kill Difference:421
Playtime:16.600 hours
Usage:2%
Score:0.153m
Score/min:153
Piloting Accuracy:38.496%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:286
V. Kills:172 165%
Deaths:8
KDR:35.750
Accuracy:49.484% B**
KPH:96.100 A*
VKPH:57.800 A++
L-24R Spur
B+
Kills:104
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:43.850% B+
KPH:41.400 C+
VKPH:2 C
Kills:390 (104 + 286)
Deaths:8
KDR:48.750
VKDR:22.125
Vehicle Kills:177
Kill Difference:382
Playtime:5.487 hours
Usage:1%
Score:0.282m
Score/min:858
Piloting Accuracy:43.850%
Gunner Accuracy:49.484%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:798
V. Kills:320 249%
Deaths:41
KDR:19.463
Accuracy:66.639% A++
KPH:55.800 A*
VKPH:22.400 A
Kills:798 (798 + 0)
Deaths:41
KDR:19.463
VKDR:7.805
Vehicle Kills:320
Kill Difference:757
Playtime:14.300 hours
Usage:1%
Score:0.307m
Score/min:358
Driving Accuracy:66.639%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A**
Kills:94
V. Kills:3 N/A
Deaths:2
KDR:47
Accuracy:32.559% A**
KPH:164.300 A*
VKPH:5.200 B+
Kills:94 (0 + 94)
Deaths:2
KDR:47
VKDR:1.500
Vehicle Kills:3
Kill Difference:92
Playtime:0.573 hours
Usage:0%
Score:0.019m
Score/min:545
Driving Accuracy:N/A%
Gunner Accuracy:32.559%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M**
Kills:222
V. Kills:6 N/A
Deaths:7
KDR:31.714
Accuracy:49.616% A**
KPH:254.800 M**
VKPH:6.900 C++
Kills:222 (0 + 222)
Deaths:7
KDR:31.714
VKDR:0.857
Vehicle Kills:6
Kill Difference:215
Playtime:0.871 hours
Usage:0%
Score:0.033m
Score/min:630
Piloting Accuracy:N/A%
Gunner Accuracy:49.616%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 20,48820,1386,4813.107C+0.5633.895%A+39.602%B*87.9C*1.5B268229h8.9B*26.3B**
VE-H Maw 4,4784,3811,5032.915B*0.3734.643%A36.932%B*79.2B+1.8B++21455.3h8.2B*23.7B++
NS-15M2 2,6562,6198623.038B+0.4932.946%A+44.559%A++85B*1.2B+23430.8h8.7B**26.4B*
NS-15M AE 2,4932,4657433.318B+0.7733.217%A45.882%A++91.3B++1C++23227h8.6B**26B*
Pulsar C 1,5461,5135662.673B+0.1333.068%A31.395%B**73.8B**1.6A24520.5h8.9B*26.8B*
VE-LR Obelisk 1,3091,2975172.509B+0.0439.033%B*57.055%M82.6A+N/A24515.7h3.9A10.1B**
NS Decimator 1,7311,2934013.224A++0.6865.293%B+1.469%D72.6A++24.6B++33617.8h2.7B**4.1A
H-V45 1,3121,2834952.592B+0.0533.392%A++30.709%B**65.8B**1.5A+22619.5h10.1B**30.3B**
Flare VE6 1,2751,2724312.951B**0.4034.168%A++48.585%M+76.2B++N/A19016.7h7.4B**21.7B**
NS-44 Commissioner 1,2621,2447941.567B+0.9849.051%A41.158%A*115.2A**1.7A**33110.8h2.8B**5.7B**
Orion VS54 1,2251,2193273.728B*1.1832.698%A++40.115%A++76.2B**N/A28216h8.8B**26.8C*
Pulsar LSW 1,2131,2073723.245A0.7033.109%A+48.384%M71B+N/A20217h8.3A25.1B*
MKV Suppressed 1,2121,1974462.684A++0.1433.038%A42.941%M*70B**N/A17617.1h10.3B*31B+
NSX-P Naginata 1,2241,1934662.56B*0.0133.969%A++33.948%B+85.8B**2.2B*23013.9h9.3B++27.4B**
Ursa 1,2111,1914162.863A0.3236.437%A*38.035%A+83.9B**1.4B*19914.2h8.1B**22.1B**
Eridani SX5 1,2201,1914892.436B*0.1133.431%A33.921%A++67.3B++1.6A*22017.7h10.5B+31.3B+
NS-7 PDW 1,2161,1914552.618A+0.0734.927%A++33.837%A*83.9A*1.8M+19314.2h10.3B**29.5B*
Lasher X2 1,2141,1895532.15B*0.4051.415%M+3.869%C+93.6A*2B*21912.7h12.1A+23.6B**
Eidolon VE33 1,2081,1894452.672B++0.1341.305%A++53.995%M*68.7A+1.1B+23117.3h5.2B**12.5B**
VX29 Polaris 1,1981,1824402.686B++0.1434.788%A++35.702%A94.6B**1.3B*26412.5h9.3B*26.7B*
VE-S Canis 1,1991,1804272.763B**0.2233.413%B++40%A++82.5B*1.3B+22414.3h8.2B*24.5B+
SVA-88 1,1931,1803613.269B++0.7233.117%A+42.119%A++77.6B++N/A19515.2h8.7B**26.4B*
NS-357 Underboss 1,1851,1739081.292C++1.2544.598%B*38.448%A++98.6A1B++32311.9h3.1B**7.1B*
Nemesis VSH9 2,0071,1654522.577M0.0372.642%A1.03%D-49.8A++36A*36723.4h5.2A7.2A
Deimos VA29 9719664572.114B+0.4370.391%B+24.017%A105A+N/A3239.2h1.7B**2.4B*
NSX Naginata 9659443542.667B**0.1232.864%A++37.394%B**99.4A+2.2A++3299.5h9.4B*28.6B*
CME 9048853592.465A++0.0836.116%A++37.288%A++79.7A+1.7A++18811.1h10.4B**28.8B**
Supernova FPC 1,1187984119.463B**16.9266.639%A++N/A55.8A*22.4A35814.3h3A+4.5A++
NSX Masamune 7416383641.753B**0.7968.066%B**3.135%B**72.5M11.7C2568.8h3.9B**5.7B**
Plasma Grenade 5085011501N/A498.4546.048%C+N/A417.5D5.8C--15491.2h3.9C--8.6C
Pulsar VS1 4964891992.457A0.0935.468%A*34.969%A++65.2A++N/A2527.5h10.5B**29.5A
Force-Blade 49447810,8660.044B+2.5010.707%F5.858%C+1.3B+N/A4369.9h1.8B++16.7C
Nebula VM20 388371943.947B++1.4028.192%A+29.38%A+68.7A+3.1M**2215.4h15.4C++54.6B++
Nebula VM20 352343943.649B+1.1028.326%A++26.531%B**63.5A1.7A++2125.4h16.4C+57.8B++
VX6-7 3473391452.338B+0.2131.124%B**31.563%A+86.9A2.1A*2493.9h9.9B+31.9B++
Light PPA 307299535.642C+3.1056.841%A*1.338%C*54.4C+1.5D--1765.5h11.6C*20.4B+
C150 Dalton 458286835.75A*33.2049.484%B**1.399%B*95.3A*57.3A++14833h2.3B*4.7B**
C-4 2872591681.542C+1.0036.874%A++N/A99.6C++10.8D*8092.6h1.2B+3.2B*
NS-30 Vandal 247244773.169B+0.6240.862%B**56.967%M*81.3B**1B*2573h3.7A9B**
NS-44L Blackhand 2422401961.224C+1.3248.487%B++47.5%B88.9MN/A2432.7h2.8B**5.8B*
Saron Laser Cannon 358238633.778C**1.2338.496%A1.261%D21.4B+10.8C+14211.1h60.7B*157.7B**
Nightshade 2452298,7900.026C+2.5251.568%C-2.62%D*0.9CN/A3262h66.5C-129D*
CAS 14-E 228222731.714B+29.1749.616%A**3.153%A+246.7M**6.7C++6280.9h18.3B++37A
Ghost 205205603.417C++0.8744.038%B+87.317%A++62.1B+N/A3063.3h1.6B**3.6B*
S1 207169295.828S3.2866.801%B**N/A80.5M**18.1B+5742.1h3A++4.4B**
Pandora VX25 169168921.826C**0.7254.904%A18.452%B+93.3AN/A3751.8h3.2B*5.9B**
Ectoblaster 163162871.862A+0.6847.82%B*6.79%C--54B*N/A1383h13.5C**28.2B+
M60-A Bulldog 1811441144U141.4544.733%B+N/A75.8B**19.5A*4161.9h3.8A8.6B*
NS-11C 142140532.642A0.1034.027%A++28.571%A87.5A*1.3B**3731.6h11.2B++32.9B++
Damascus Edge 1401375,6460.024C2.5224.566%C4.38%C0.6CN/A2231.1h1.5B*6.3B+
Solstice VE3 130126373.405M**0.8633.352%A++26.984%B**74.1A*2.4M**7651.7h9.6B**28.8B
L-24R Spur 1091041104S101.4543.85%B+2.885%A41.6C+2C1172.5h18.2B41.5B+
Fatestealer 1031021190.857S1.6931.417%C--17.647%C--32.9BN/A743.1h2.2C**7C+
MANA Anti-Personnel Turret 9997342.853N/A0.3129.992%UN/A970U20U2094300.1h11.4T*37.9T*
M12 Kobalt 9794247A44.4532.559%A**24.468%A156.7A*5B+5440.6h19.2C+59.1B+
Beamer VS3 8079671.179B1.3734.509%B**46.835%M++98.8A**1.3B++4130.8h5.7B**16.5B**
Lumine Edge 67673380.198C*2.3517.727%D-22.388%B**7.4C+N/A259.1h1.2B+6.6C+
Rocklet Rifle 11765331.97A++0.5865.49%A+N/A50A40A7591.3h33.7C**51.4B+
Heartstring 6060351.714B+0.8332.653%D23.333%C46.2B++N/A971.3h2.4C**7.4B+
A30 Walker 8855115B**2.4530.232%B**3.636%A++21.2C+12.7C+3022.6h98B324.2B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit231201,79519.6h
Spawn Beacon143,1722h
Nanite Revive Grenade04300.1h
Motion Spotter13790.3h
Spitfire Auto-Turret84790.5h
Ammunition Package171,4970.5h
Shield Recharging Field1560h
Medical Kit2,70221,77766.8h
Anti-Infantry MANA Turret32040.3h
Medical Applicator14079,8656.2h
Nano-Repair Grenade02550.1h
L-30R Vektor0730.1h

Check the help document for the dictionary if you want to learn more about words used here.


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