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Field Marshal Private TheLunaticCOtr[MDEN] TheLunaticCOtr
TR BR 188

KDR: 1.59

Score: 92.1m

Last Seen: Feb 11th, 2019 8:31 AM
- OFFLINE - 134.6 hour(s)

Prestige 1, Battle Rank 100 (188 total) - Terran Republic on Briggs - Outfit Leader of Mercenarius de Noctis[MDEN] Mercenarius de Noctis
TR outfit on Briggs

Members: 8
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS LC3 Jaguar SOAS-20 P2-120 AP T5 AMC T1B Cycler C-4 Hellfire Rocket Pods LC2 Lynx
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $703,062 MLG Score: 562
Fun Score: N/A
Cheeseburgers Flipped: 491TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.142%20.293%5514397959,1331.416090.173

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.747%1.186B**-0.059C+-0.648DHEAD ++ (~6.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.80.454B+11.10.224C++29.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.328%1.545%276510175,503260220812.1141264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.288%-0.008C+-0.055C+0.087

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
101.10.373C**37.70.288C*63.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.152%2.684%400710159,018324955062.77562164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.033%0.026C+0.042C+0.668

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.30.189C++12.9-0.03C+18.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.564%7.008%1431010123,82432288581.18463445%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.25%-0.147C0.67B+0.59

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.50.446B22.70.425B42.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.585%58.853%143610164,3773273111.3369

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.77%-0.214C-0.642D-0.084

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.8-0.211C4-0.264C7.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.57%12.763%143610165,9473276821.81532

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.82%0.678B+-0.351C--0.691

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.458B+3.50.269C*3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Mercenarius de Noctis[MDEN] Mercenarius de Noctis
TR outfit on Briggs

Members: 8
92.1m429.9%456 (27.4k)387 (23.2k)1.58951124,33378,2211.72772188 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-TR1022481223.461%14.417%33803:0249

11% Combat Medic38% Engineer10% Heavy Assault19% Infiltrator20% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 24th, 2013 9:05 PMJun 12th, 2017 3:26 AMFeb 14th, 2019 1:50 AM (3d) (PST)Feb 11th, 2019 7:29 AM (5d) (PST)Feb 11th, 2019 4:31 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5751654100.5230.3290.0752.5330.066562

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,5309,88724,64331205152423,247

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3962h/165.1d 10,811 17,925 38,945 602.2k 3,750 12,169 15,764 136.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman
B++
Kills:1,798
Deaths:1,708
KDR:1.053
Accuracy:26.620% B++
HSR:23.137% C
MSW-R
B*
Kills:1,758
Deaths:1,059
KDR:1.660
Accuracy:26.950% B*
HSR:17.804% D-
T9 CARV-S
B+
Kills:1,677
Deaths:1,007
KDR:1.665
Accuracy:24.681% B+
HSR:21.050% C-
T9 CARV
B++
Kills:1,670
Deaths:1,053
KDR:1.586
Accuracy:22.437% B++
HSR:17.844% D
T32 Bull
B+
Kills:1,247
Deaths:873
KDR:1.428
Accuracy:26.132% B+
HSR:20.930% C
T16 Rhino
C**
Kills:1,201
Deaths:829
KDR:1.449
Accuracy:22.393% C**
HSR:22.648% C++
T7 Mini-Chaingun
C
Kills:834
Deaths:644
KDR:1.295
Accuracy:15.923% C
HSR:11.751% C
T9A "Butcher"
C-
Kills:572
Deaths:436
KDR:1.312
Accuracy:22.009% D
HSR:24.301% C-
MG-H1 Watchman AE
C
Kills:363
Deaths:390
KDR:0.931
Accuracy:24.471% C
HSR:21.212% D--
TMG-50
B*
Kills:104
Deaths:75
KDR:1.387
Accuracy:22.824% C**
HSR:28.846% B*
Kills:11,224
Deaths (as Heavy Assault):8,074
Deaths (to Heavy Assaults):21,811
KDR:1.39014
Kill Difference:3,150
Playtime:397.036 hours
Usage:10%
Score:9.252m
Score/min:388
Accuracy (listed only):23.444%
HSR (listed only):20.952%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B*
Kills:5,056
Deaths:3,770
KDR:1.341
Accuracy:28.100% B*
HSR:20.115% C+
T5 AMC
B*
Kills:3,649
Deaths:2,379
KDR:1.534
Accuracy:27.952% B*
HSR:19.293% C+
LC2 Lynx
B+
Kills:2,417
Deaths:1,753
KDR:1.379
Accuracy:25.732% B+
HSR:20.563% C+
MG-S1 Jackal
B+
Kills:1,916
Deaths:1,641
KDR:1.168
Accuracy:27.889% C**
HSR:22.756% B+
SMG-46 Armistice
B*
Kills:1,776
Deaths:1,162
KDR:1.528
Accuracy:30.271% B*
HSR:10.417% D--
Shuriken
C-
Kills:1,588
Deaths:1,319
KDR:1.204
Accuracy:25.874% C-
HSR:13.980% D
TS4 Haymaker
B*
Kills:1,560
Deaths:967
KDR:1.613
Accuracy:50.287% B*
HSR:12.051% C
AS16 NightHawk
B+
Kills:1,548
Deaths:1,134
KDR:1.365
Accuracy:43.948% B+
HSR:13.501% C+
FA1 Barrage
B**
Kills:1,471
Deaths:1,197
KDR:1.229
Accuracy:51.172% B**
HSR:13.256% C-
TRAC-5 S
B**
Kills:1,344
Deaths:948
KDR:1.418
Accuracy:28.658% B**
HSR:13.765% C--
PDW-16 Hailstorm
B*
Kills:1,277
Deaths:708
KDR:1.804
Accuracy:28.391% B*
HSR:12.138% D
TRAC-5
B*
Kills:1,249
Deaths:1,010
KDR:1.237
Accuracy:26.111% B*
HSR:14.251% D-
LC2 Lynx AE
C+
Kills:1,203
Deaths:1,130
KDR:1.065
Accuracy:27.113% C+
HSR:26.018% C+
NS-7 PDW
B+
Kills:1,202
Deaths:794
KDR:1.514
Accuracy:27.319% B+
HSR:10.649% D*
TRAC-5 Burst
B
Kills:1,183
Deaths:960
KDR:1.232
Accuracy:25.790% C+
HSR:25.444% B
HC1 Cougar
C*
Kills:1,173
Deaths:978
KDR:1.199
Accuracy:25.387% C*
HSR:22.080% C+
TAS-16 Blackjack
C++
Kills:1,167
Deaths:958
KDR:1.218
Accuracy:60.956% C++
HSR:12.168% D
TRAC-Shot
B+
Kills:1,164
Deaths:1,165
KDR:0.999
Accuracy:24.330% C
HSR:20.017% B+
NS Baron G5
B*
Kills:1,160
Deaths:1,053
KDR:1.102
Accuracy:52.162% B*
HSR:17.155% B+
MKV Suppressed
B+
Kills:1,160
Deaths:759
KDR:1.528
Accuracy:28.052% B+
HSR:14.828% D
NS Baron G5AE
B
Kills:414
Deaths:360
KDR:1.150
Accuracy:50.445% B
HSR:10.870% D-
SMG-46AE Armistice
C++
Kills:413
Deaths:380
KDR:1.087
Accuracy:29.955% C++
HSR:19.613% C
TRS-12 Uppercut
C
Kills:128
Deaths:106
KDR:1.208
Accuracy:54.250% C
HSR:9.375% D--
NSX Tengu
C+
Kills:78
Deaths:98
KDR:0.796
Accuracy:36.771% C+
HSR:17.949% C-
Havoc
B*
Kills:73
Deaths:85
KDR:0.859
Accuracy:54.669% C++
HSR:17.808% B*
Kills:35,369
Deaths (as Light Assault):26,814
Deaths (to Light Assaults):14,065
KDR:1.31905
Kill Difference:8,555
Playtime:797.076 hours
Usage:20%
Score:19.765m
Score/min:413
Accuracy (listed only):35.663%
HSR (listed only):16.402%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B*
Kills:5,056
Deaths:3,770
KDR:1.341
Accuracy:28.100% B*
HSR:20.115% C+
T5 AMC
B*
Kills:3,649
Deaths:2,379
KDR:1.534
Accuracy:27.952% B*
HSR:19.293% C+
LC2 Lynx
B+
Kills:2,417
Deaths:1,753
KDR:1.379
Accuracy:25.732% B+
HSR:20.563% C+
AMR-66
C**
Kills:1,867
Deaths:2,032
KDR:0.919
Accuracy:28.364% C**
HSR:26.031% C*
TS4 Haymaker
B*
Kills:1,560
Deaths:967
KDR:1.613
Accuracy:50.287% B*
HSR:12.051% C
AS16 NightHawk
B+
Kills:1,548
Deaths:1,134
KDR:1.365
Accuracy:43.948% B+
HSR:13.501% C+
FA1 Barrage
B**
Kills:1,471
Deaths:1,197
KDR:1.229
Accuracy:51.172% B**
HSR:13.256% C-
TRAC-5 S
B**
Kills:1,344
Deaths:948
KDR:1.418
Accuracy:28.658% B**
HSR:13.765% C--
TRAC-5
B*
Kills:1,249
Deaths:1,010
KDR:1.237
Accuracy:26.111% B*
HSR:14.251% D-
LC2 Lynx AE
C+
Kills:1,203
Deaths:1,130
KDR:1.065
Accuracy:27.113% C+
HSR:26.018% C+
TRAC-5 Burst
B
Kills:1,183
Deaths:960
KDR:1.232
Accuracy:25.790% C+
HSR:25.444% B
HC1 Cougar
C*
Kills:1,173
Deaths:978
KDR:1.199
Accuracy:25.387% C*
HSR:22.080% C+
TAS-16 Blackjack
C++
Kills:1,167
Deaths:958
KDR:1.218
Accuracy:60.956% C++
HSR:12.168% D
TRAC-Shot
B+
Kills:1,164
Deaths:1,165
KDR:0.999
Accuracy:24.330% C
HSR:20.017% B+
NS Baron G5
B*
Kills:1,160
Deaths:1,053
KDR:1.102
Accuracy:52.162% B*
HSR:17.155% B+
NS Baron G5AE
B
Kills:414
Deaths:360
KDR:1.150
Accuracy:50.445% B
HSR:10.870% D-
MG-HBR1 Dragoon
B++
Kills:128
Deaths:145
KDR:0.883
Accuracy:37.577% B++
HSR:18.750% D*
TRS-12 Uppercut
C
Kills:128
Deaths:106
KDR:1.208
Accuracy:54.250% C
HSR:9.375% D--
Havoc
B*
Kills:73
Deaths:85
KDR:0.859
Accuracy:54.669% C++
HSR:17.808% B*
Kills:27,954
Deaths (as Engineer):22,130
Deaths (to Engineers):16,230
KDR:1.26317
Kill Difference:5,824
Playtime:1,486.646 hours
Usage:38%
Score:36.192m
Score/min:406
Accuracy (listed only):38.053%
HSR (listed only):17.501%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SOAS-20
B*
Kills:4,307
Deaths:2,744
KDR:1.570
Accuracy:32.031% B*
HSR:16.996% D
MG-S1 Jackal
B+
Kills:1,916
Deaths:1,641
KDR:1.168
Accuracy:27.889% C**
HSR:22.756% B+
SMG-46 Armistice
B*
Kills:1,776
Deaths:1,162
KDR:1.528
Accuracy:30.271% B*
HSR:10.417% D--
TX1 Repeater
A
Kills:1,631
Deaths:1,447
KDR:1.127
Accuracy:32.096% A
HSR:14.776% D--
Shuriken
C-
Kills:1,588
Deaths:1,319
KDR:1.204
Accuracy:25.874% C-
HSR:13.980% D
TSAR-42
B+
Kills:1,457
Deaths:860
KDR:1.694
Accuracy:41.301% B+
HSR:64.379% C-
PDW-16 Hailstorm
B*
Kills:1,277
Deaths:708
KDR:1.804
Accuracy:28.391% B*
HSR:12.138% D
NS-7 PDW
B+
Kills:1,202
Deaths:794
KDR:1.514
Accuracy:27.319% B+
HSR:10.649% D*
RAMS .50M
C
Kills:1,162
Deaths:597
KDR:1.946
Accuracy:37.007% C
HSR:75.301% C
KSR-35
C+
Kills:1,161
Deaths:734
KDR:1.582
Accuracy:33.888% C+
HSR:25.668% C
TRAP-M1
C*
Kills:1,160
Deaths:832
KDR:1.394
Accuracy:30.712% C*
HSR:22.586% C
MKV Suppressed
B+
Kills:1,160
Deaths:759
KDR:1.528
Accuracy:28.052% B+
HSR:14.828% D
T4 AMP
C++
Kills:1,157
Deaths:1,212
KDR:0.955
Accuracy:27.658% C++
HSR:18.755% C+
TS2 Inquisitor
C+
Kills:846
Deaths:936
KDR:0.904
Accuracy:25.352% C-
HSR:18.322% C+
TX2 Emperor
C++
Kills:612
Deaths:636
KDR:0.962
Accuracy:27.304% C+
HSR:20.752% C++
HSR-1
C++
Kills:496
Deaths:340
KDR:1.459
Accuracy:35.412% C++
HSR:25.202% C
SMG-46AE Armistice
C++
Kills:413
Deaths:380
KDR:1.087
Accuracy:29.955% C++
HSR:19.613% C
NSX Daimyo
C+
Kills:300
Deaths:289
KDR:1.038
Accuracy:34.265% D--
HSR:94% C+
M77-B
C+
Kills:233
Deaths:76
KDR:3.066
Accuracy:36.294% C+
HSR:74.249% C+
NS-AM7 Archer
C
Kills:89
Deaths:273
KDR:0.326
Accuracy:56.442% C
HSR:13.483% C-
SOAS-20 AE
C*
Kills:83
Deaths:99
KDR:0.838
Accuracy:28.727% D
HSR:30.121% C*
NSX Tengu
C+
Kills:78
Deaths:98
KDR:0.796
Accuracy:36.771% C+
HSR:17.949% C-
SR-7
D--
Kills:65
Deaths:21
KDR:3.095
Accuracy:34.177% D--
HSR:70.769% D--
NS-44 Commissioner
C+
Kills:64
Deaths:69
KDR:0.928
Accuracy:31.621% D
HSR:21.875% C+
Kills:24,233
Deaths (as Infiltrator):18,026
Deaths (to Infiltrators):10,563
KDR:1.34434
Kill Difference:6,207
Playtime:769.457 hours
Usage:19%
Score:14.331m
Score/min:310
Accuracy (listed only):32.450%
HSR (listed only):30.398%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1B Cycler
C**
Kills:3,493
Deaths:3,121
KDR:1.119
Accuracy:26.954% C*
HSR:29.717% C**
MG-S1 Jackal
B+
Kills:1,916
Deaths:1,641
KDR:1.168
Accuracy:27.889% C**
HSR:22.756% B+
SMG-46 Armistice
B*
Kills:1,776
Deaths:1,162
KDR:1.528
Accuracy:30.271% B*
HSR:10.417% D--
Shuriken
C-
Kills:1,588
Deaths:1,319
KDR:1.204
Accuracy:25.874% C-
HSR:13.980% D
TS4 Haymaker
B*
Kills:1,560
Deaths:967
KDR:1.613
Accuracy:50.287% B*
HSR:12.051% C
AS16 NightHawk
B+
Kills:1,548
Deaths:1,134
KDR:1.365
Accuracy:43.948% B+
HSR:13.501% C+
FA1 Barrage
B**
Kills:1,471
Deaths:1,197
KDR:1.229
Accuracy:51.172% B**
HSR:13.256% C-
T1 Cycler
B*
Kills:1,366
Deaths:942
KDR:1.450
Accuracy:25.830% B*
HSR:18.082% C--
T1S Cycler
B+
Kills:1,327
Deaths:1,180
KDR:1.125
Accuracy:26.232% B+
HSR:24.190% B+
PDW-16 Hailstorm
B*
Kills:1,277
Deaths:708
KDR:1.804
Accuracy:28.391% B*
HSR:12.138% D
Cycler TRV
B+
Kills:1,229
Deaths:1,105
KDR:1.112
Accuracy:25.420% B+
HSR:23.759% B+
TORQ-9
B+
Kills:1,203
Deaths:1,196
KDR:1.006
Accuracy:24.899% C++
HSR:27.099% B+
NS-7 PDW
B+
Kills:1,202
Deaths:794
KDR:1.514
Accuracy:27.319% B+
HSR:10.649% D*
TAR
B*
Kills:1,180
Deaths:1,118
KDR:1.055
Accuracy:27.757% B*
HSR:19.492% C
TAS-16 Blackjack
C++
Kills:1,167
Deaths:958
KDR:1.218
Accuracy:60.956% C++
HSR:12.168% D
NS Baron G5
B*
Kills:1,160
Deaths:1,053
KDR:1.102
Accuracy:52.162% B*
HSR:17.155% B+
MKV Suppressed
B+
Kills:1,160
Deaths:759
KDR:1.528
Accuracy:28.052% B+
HSR:14.828% D
T1A Unity
C+
Kills:736
Deaths:807
KDR:0.912
Accuracy:25.703% C+
HSR:24.457% C+
SABR-13
C++
Kills:730
Deaths:658
KDR:1.109
Accuracy:26.104% C+
HSR:26.438% C++
NS Baron G5AE
B
Kills:414
Deaths:360
KDR:1.150
Accuracy:50.445% B
HSR:10.870% D-
SMG-46AE Armistice
C++
Kills:413
Deaths:380
KDR:1.087
Accuracy:29.955% C++
HSR:19.613% C
TAR-AE
C+
Kills:302
Deaths:265
KDR:1.140
Accuracy:26.923% C+
HSR:24.834% C
TRS-12 Uppercut
C
Kills:128
Deaths:106
KDR:1.208
Accuracy:54.250% C
HSR:9.375% D--
NSX Tengu
C+
Kills:78
Deaths:98
KDR:0.796
Accuracy:36.771% C+
HSR:17.949% C-
Havoc
B*
Kills:73
Deaths:85
KDR:0.859
Accuracy:54.669% C++
HSR:17.808% B*
Kills:28,497
Deaths (as Combat Medic):23,113
Deaths (to Combat Medics):8,681
KDR:1.23294
Kill Difference:5,384
Playtime:451.072 hours
Usage:11%
Score:10.540m
Score/min:389
Accuracy (listed only):35.529%
HSR (listed only):17.863%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B*
Kills:1,102
Deaths:549
KDR:2.007
Accuracy:20.173% B*
HSR:20.690% C++
MRC3 Mercy
B++
Kills:1,039
Deaths:553
KDR:1.879
Accuracy:20.311% B++
HSR:18.191% C-
M2 Mutilator
C*
Kills:471
Deaths:237
KDR:1.987
Accuracy:15.686% C*
HSR:18.896% C++
M2 Mutilator
C**
Kills:450
Deaths:237
KDR:1.899
Accuracy:15.156% C++
HSR:19.778% C**
M3 Pounder HEG
B**
Kills:224
Deaths:170
KDR:1.318
Accuracy:47.753% B**
HSR:2.679% C
M3 Pounder HEG
B**
Kills:213
Deaths:163
KDR:1.307
Accuracy:49.437% B**
HSR:2.347% D
Kills:3,499
Deaths (as MAX Suit):954.500
Deaths (to MAX Suits):4,085
KDR:3.66579
Kill Difference:2,544.500
Playtime:61.531 hours
Usage:2%
Score:2.021m
Score/min:548
Accuracy (listed only):28.086%
HSR (listed only):13.763%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A
Kills:2,779
V. Kills:421 N/A
Deaths:251
KDR:11.072
Accuracy:60.250% A
KPH:126.400 B*
VKPH:19.200 B+
M18 Rotary
C+
Kills:906
V. Kills:677 134%
Deaths:839
KDR:1.080
Accuracy:33.859% B+
KPH:13.300 C+
VKPH:10 C+
M14 Banshee
C+
Kills:898
V. Kills:55 N/A
Deaths:287
KDR:3.129
Accuracy:28.555% C
KPH:43.700 C+
VKPH:2.700 C
Hornet Missiles
C+
Kills:439
V. Kills:261 168%
Deaths:103
KDR:4.262
Accuracy:58.262% C
KPH:56.900 C+
VKPH:33.800 C+
M18 Needler
B+
Kills:433
V. Kills:322 134%
Deaths:673
KDR:0.643
Accuracy:34.514% B+
KPH:8.600 C
VKPH:6.400 C-
Coyote Missiles
C++
Kills:416
V. Kills:232 179%
Deaths:138
KDR:3.014
Accuracy:54.556% C++
KPH:48.400 C+
VKPH:27 C++
M18 Locust
D
Kills:337
V. Kills:307 109%
Deaths:520
KDR:0.648
Accuracy:32.686% C++
KPH:8.400 D
VKPH:7.600 D
Tomcat A2AM Pods
B*
Kills:144
V. Kills:112 127%
Deaths:28
KDR:5.143
Accuracy:86.291% B*
KPH:33.500 C--
VKPH:26.100 C--
Kills:6,352 (2,574 + 0)
Deaths:2,839
KDR:2.237
VKDR:0.841
Vehicle Kills:2,387
Kill Difference:3,513
Playtime:221.643 hours
Usage:6%
Score:3.873m
Score/min:291
Piloting Accuracy:32.686%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C*
Kills:487
V. Kills:455 107%
Deaths:578
KDR:0.843
Accuracy:44.979% C+
KPH:9.100 C*
VKPH:8.500 C*
L105 Zephyr
A+
Kills:338
V. Kills:19 N/A
Deaths:31
KDR:10.903
Accuracy:51.624% B**
KPH:87.500 A+
VKPH:4.900 D
L-24R Spur
C
Kills:64
V. Kills:45 139%
Deaths:151
KDR:0.424
Accuracy:28.992% D--
KPH:2.800 D**
VKPH:1.900 C
Kills:889 (551 + 338)
Deaths:760
KDR:1.170
VKDR:0.683
Vehicle Kills:519
Kill Difference:129
Playtime:80.715 hours
Usage:2%
Score:0.822m
Score/min:170
Piloting Accuracy:28.992%
Gunner Accuracy:51.624%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M
Kills:668
V. Kills:201 331%
Deaths:142
KDR:4.704
Accuracy:50.176% A
KPH:62.600 A++
VKPH:18.800 M
L100 Python HEAT
A
Kills:575
V. Kills:198 289%
Deaths:94
KDR:6.117
Accuracy:59.499% B*
KPH:50.500 A
VKPH:17.400 A
L100 Python AP
A++
Kills:462
V. Kills:434 106%
Deaths:161
KDR:2.870
Accuracy:60.485% B+
KPH:29.400 C+
VKPH:27.600 A++
Skyguard
C*
Kills:362
V. Kills:282 128%
Deaths:164
KDR:2.207
Accuracy:36.063% B**
KPH:12.900 C+
VKPH:10 C*
Kills:2,067 (2,067 + 0)
Deaths:561
KDR:3.684
VKDR:1.988
Vehicle Kills:1,115
Kill Difference:1,506
Playtime:65.848 hours
Usage:2%
Score:1.659m
Score/min:420
Driving Accuracy:36.063%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:4,306
V. Kills:3,706 116%
Deaths:864
KDR:4.984
Accuracy:48.868% B
KPH:31.500 C*
VKPH:27.100 A++
P2-120 HESH
B++
Kills:1,581
V. Kills:215 N/A
Deaths:134
KDR:11.799
Accuracy:35.261% D
KPH:67 B++
VKPH:9.100 C++
P2-120 HEAT
A++
Kills:1,064
V. Kills:470 226%
Deaths:147
KDR:7.238
Accuracy:44.897% B
KPH:40.400 A
VKPH:17.800 A++
G30 Vulcan
B+
Kills:95
V. Kills:53 176%
Deaths:41
KDR:2.317
Accuracy:23.760% D
KPH:27.600 B+
VKPH:15.400 C*
P525 Marauder
C++
Kills:52
V. Kills:2 N/A
Deaths:4
KDR:13
Accuracy:21.392% C++
KPH:56.100 C
VKPH:2.200 D
Kills:7,098 (6,951 + 147)
Deaths:1,190
KDR:5.965
VKDR:3.736
Vehicle Kills:4,446
Kill Difference:5,908
Playtime:191.162 hours
Usage:5%
Score:5.616m
Score/min:490
Driving Accuracy:44.897%
Gunner Accuracy:21.392%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B**
Kills:1,567
V. Kills:88 N/A
Deaths:119
KDR:13.168
Accuracy:25.294% D*
KPH:157.600 B**
VKPH:8.900 B+
M12 Kobalt-H
C++
Kills:672
V. Kills:33 N/A
Deaths:66
KDR:10.182
Accuracy:22.491% C++
KPH:116.900 C+
VKPH:5.700 C++
G20 Vulcan-H
M++
Kills:507
V. Kills:297 170%
Deaths:100
KDR:5.070
Accuracy:48.730% C*
KPH:103.900 M++
VKPH:60.900 M++
M40 Fury-H
C++
Kills:74
V. Kills:13 N/A
Deaths:6
KDR:12.333
Accuracy:31.570% D*
KPH:93.400 C++
VKPH:16.400 C+
Kills:2,820 (0 + 2,820)
Deaths:291
KDR:9.691
VKDR:1.481
Vehicle Kills:431
Kill Difference:2,529
Playtime:21.360 hours
Usage:1%
Score:1.014m
Score/min:791
Driving Accuracy:N/A%
Gunner Accuracy:31.570%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:324
V. Kills:21 N/A
Deaths:36
KDR:9
Accuracy:21.433% B*
KPH:112.600 A+
VKPH:7.300 A+
M12 Kobalt
A*
Kills:101
V. Kills:5 N/A
Deaths:9
KDR:11.222
Accuracy:23.787% A
KPH:150.600 A*
VKPH:7.500 A
M40 Fury
A
Kills:89
V. Kills:22 387%
Deaths:14
KDR:6.357
Accuracy:43.006% B*
KPH:61.800 B++
VKPH:15.300 A
M20 Basilisk
C
Kills:79
V. Kills:43 180%
Deaths:23
KDR:3.435
Accuracy:43.291% B+
KPH:12.700 D
VKPH:6.900 C
Kills:593 (0 + 593)
Deaths:82
KDR:7.232
VKDR:1.110
Vehicle Kills:91
Kill Difference:511
Playtime:11.223 hours
Usage:0%
Score:0.253m
Score/min:375
Driving Accuracy:N/A%
Gunner Accuracy:43.291%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A
Kills:1,332
V. Kills:84 N/A
Deaths:92
KDR:14.478
Accuracy:36.299% C**
KPH:117.700 A
VKPH:7.400 C**
M20 Wyvern
B*
Kills:577
V. Kills:264 218%
Deaths:142
KDR:4.063
Accuracy:33.343% D
KPH:37.300 B*
VKPH:17.100 C**
Pelter Rocket Pod
A++
Kills:68
V. Kills:35 189%
Deaths:7
KDR:9.714
Accuracy:47.464% C
KPH:71.700 B
VKPH:36.900 A++
Kills:1,977 (0 + 1,977)
Deaths:241
KDR:8.203
VKDR:1.589
Vehicle Kills:383
Kill Difference:1,736
Playtime:27.731 hours
Usage:1%
Score:0.579m
Score/min:348
Piloting Accuracy:N/A%
Gunner Accuracy:47.464%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LC3 Jaguar 5,1235,0563,7701.341C+0.2528.1%B*20.115%C+43.2B++N/A171117h10.4B++36.9B++
SOAS-20 4,3204,3072,7441.57C++0.0232.031%B*16.996%D33.8C+N/A124127.5h11.1B34.5B++
P2-120 AP 8,0124,3068644.984C+3.3948.868%B3.367%C+31.5C*27.1A++523136.9h8.2C16.9C++
T5 AMC 3,6713,6492,3791.534B+0.0627.952%B*19.293%C+33.7B++N/A135108.2h11.1B**39.5B*
T1B Cycler 3,5683,4933,1211.119C0.4726.954%C*29.717%C**36.3CN/A12196.3h12B44.6B
C-4 4,4592,9091,7811.633C*0.0428.601%B+N/A96.3B+51.3A+123030.2h1.6C+5.6C**
Hellfire Rocket Pods 3,2002,77925111.072B+9.4860.25%A1.403%B+126.3B*19.1B+69422h13B+21.6B++
LC2 Lynx 2,4422,4171,7531.379C*0.2125.732%B+20.563%C+39.5B+N/A22261.2h11.8B*45.7B++
MG-S1 Jackal 1,9651,9161,6411.168C++0.4227.889%C**22.756%B+41.5B1.1B**13446.2h10.5C**37.6B+
AMR-66 1,8961,8672,0320.919C+0.6728.364%C**26.031%C*18.1C+N/A70103h7.9B+27.8B+
MG-H1 Watchman 1,8511,7981,7081.053C0.5426.62%B++23.137%C36.8C+1.1B+12848.8h14.9C*55.8B+
SMG-46 Armistice 1,7841,7761,1621.528B+0.0630.271%B*10.417%D--42B+N/A16142.3h11.4B*37.5B++
MSW-R 1,7641,7581,0591.66C+0.0726.95%B*17.804%D-42.9C*N/A16741h10.1B*37.5B++
Claymore 1,7541,7532576.821C+5.2347.142%A+N/A224.7A+N/A9397.8h1.2C++2.6B*
T9 CARV-S 1,6821,6771,0071.665C++0.0824.681%B+21.05%C-46.3C*N/A19636.2h10.4B++42.3B+
T9 CARV 1,6821,6701,0531.586C*0.0022.437%B++17.844%D38.8B+N/A20443h10.4B**46.3B++
TX1 Repeater 1,6501,6311,4471.127B+0.4632.096%A14.776%D--43.3B*N/A16637.7h12.4B+38.7B+
Shuriken 1,6051,5881,3191.204C0.3925.874%C-13.98%D34.7C-N/A19145.8h12.9C++50C+
P2-120 HESH 1,7961,58113411.799C+10.2135.261%D1.012%C+67B++9.1C++31023.6h4.5B+12.7C++
P525 Marauder-H 1,6551,56711913.168C+11.5825.294%D*1.085%C++158.3B**8.9B+7439.9h5.6B+22.2C+
TS4 Haymaker 1,5661,5609671.613B+0.0250.287%B*12.051%C42.3B+N/A13236.9h3.7B++7.4B++
AS16 NightHawk 1,5801,5481,1341.365C*0.2243.948%B+13.501%C+48.2B++1A23532.1h4B+9.2B+
FA1 Barrage 1,4941,4711,1971.229B+0.3651.172%B**13.256%C-44.2B**N/A24633.3h4B++7.7B*
TSAR-42 1,4601,4578601.694C0.1041.301%B+64.379%C-25.8C--N/A13956.4h2.4C+5.7C**
T1 Cycler 1,3701,3669421.45B+0.1425.83%B*18.082%C--33.5B+N/A18340.8h11.6B**44.9B*
TRAC-5 S 1,3561,3449481.418B++0.1728.658%B**13.765%C--33.9B**N/A18439.6h10.7B+37.4B++
CAS 14-E 1,4161,3329214.478C+12.8936.299%C**N/A117.9A7.4C**33811.3h19.8B*54.6B*
T1S Cycler 1,3391,3271,1801.125C+0.4626.232%B+24.19%B+35.6BN/A11937.3h11.3B+43.2B+
PDW-16 Hailstorm 1,2821,2777081.804B*0.2128.391%B*12.138%D52.6AN/A24124.3h11.2B*39.3B++
TRAC-5 1,2561,2491,0101.237B+0.3526.111%B*14.251%D-27B+N/A18246.3h11.1B*42.5B*
T32 Bull 1,2581,2478731.428C+0.1626.132%B+20.93%C46.5C**N/A25626.8h10.9B+41.5B+
Cycler TRV 1,2561,2291,1051.112C+0.4825.42%B+23.759%B+40.6B+N/A17830.3h11B*43.2B++
LC2 Lynx AE 1,2481,2031,1301.065C0.5227.113%C+26.018%C+34.9C+1.3B*12634.5h13.1B48.4C**
TORQ-9 1,2271,2031,1961.006C+0.5824.899%C++27.099%B+31.5C+N/A10538.2h13.6B+54.5B+
NS-7 PDW 1,2031,2027941.514B++0.0827.319%B+10.649%D*40.9B++N/A15929.4h12.2B++44.6B+
T16 Rhino 1,2091,2018291.449C**0.1422.393%C**22.648%C++45.7B+N/A24026.3h11.2B++50.1B+
TRAC-5 Burst 1,1991,1839601.232C+0.3625.79%C+25.444%B30.3CN/A10839.1h10.9B++42.4B+
TAR 1,2061,1801,1181.055C+0.5327.757%B*19.492%C40.1BN/A14529.4h11.4B++41B*
Chainblade 1,1961,17930,5550.039B+1.5538.73%B*3.817%C-1B+N/A41225.9h2.6C*6.6B+
HC1 Cougar 1,1921,1739781.199C++0.3925.387%C*22.08%C+27.2C+N/A10543.2h10.5B+41.3B+
TAS-16 Blackjack 1,1841,1679581.218C++0.3760.956%C++12.168%D36.9C+N/A11931.6h2.2B+3.6B+
TRAC-Shot 1,1771,1641,1650.999C0.5924.33%C20.017%B+31.2C+N/A13737.3h10B+41B+
RAMS .50M 1,1651,1625971.946C0.3637.007%C75.301%C26.5C+N/A8743.8h2.1B5.7C*
KSR-35 1,1681,1617341.582C0.0133.888%C+25.668%C37C+N/A16131.4h4.3B12.8C*
TRAP-M1 1,1601,1608321.394C+0.2030.712%C*22.586%C37.1C+N/A14631.3h8.6B27.9B+
NS Baron G5 1,1781,1601,0531.102C+0.4952.162%B*17.155%B+34C+N/A12234.1h3.9B++7.5C++
MKV Suppressed 1,1611,1607591.528B+0.0628.052%B+14.828%D51.1B*N/A20022.7h11.5B+41B+
T4 AMP 1,1691,1571,2120.955C+0.6327.658%C++18.755%C+38.8C**N/A15829.8h14.7C++53.2C*
MRC3 Mercy 1,1281,1025492.007C+0.4220.173%B*20.69%C++35.7B+N/A14530.9h17.3B+85.7B++
P2-120 HEAT 1,5341,0641477.238B5.6544.897%B3.008%C+40.5A17.9A++36226.3h6.7B+15B+
MRC3 Mercy 1,0541,0395531.879C+0.2920.311%B++18.191%C-33.5B+N/A14031h18.5B+90.9B+
M18 Rotary 1,5839068391.08C0.5133.859%B+1.876%C13.3C+10C+18768h104.3B+308.1B+
M14 Banshee 9538982873.129C+1.5428.555%C1.225%C++43.8C+2.7C23920.5h15.3B+53.4B+
Frag Grenade 8658551855N/A853.4143.065%CN/A427.5C+5C--21062h3.6C**8.3C**
TS2 Inquisitor 8628469360.904C+0.6925.352%C-18.322%C+33C+N/A14025.6h10.4C++41C++
T7 Mini-Chaingun 8408346441.295B0.2915.923%C11.751%C49.1B*N/A26617h14.3B90.1C*
T1A Unity 7497368070.912D0.6825.703%C+24.457%C+35.4CN/A11820.8h12.7C+49.6C+
SABR-13 7457306581.109C+0.4826.104%C+26.438%C++30.4C+N/A11324h9.7B*37.2B++
Tank Mine 1,1807072412.934C*1.3429.772%CN/A107.1C++71.7B16026.6h2.2C7.5D
M12 Kobalt-H 7056726610.182C8.5922.491%C++17.113%C+117.9C+5.8C++4635.7h15.4C++68.3C**
C75 Viper 8696681424.704C++3.1150.176%AN/A62.4A++18.8M46910.7h8.9B++17.8B**
TX2 Emperor 6166126360.962C++0.6327.304%C+20.752%C++25.1CN/A10424.4h8.4B+30.8B
M20 Wyvern 8415771424.063C2.4733.343%D5.893%B**37.2B*17C**34015.5h52.8B*158.3B+
L100 Python HEAT 773575946.117C**4.5359.499%B*3.478%B++50.4A17.4A45011.4h3.9B**6.5A
T9A "Butcher" 5785724361.312C0.2822.009%D24.301%C-43.3C-N/A23813.2h10.2B++46.4C*
G20 Vulcan-H 8045071005.07B3.4848.73%C*5.325%A+103.5M++60.6M++13524.9h85.3B+175.1B++
HSR-1 4984963401.459C0.1335.412%C++25.202%C32.4CN/A10315.3h5B+14.2B+
CAS30 Tank Buster 9424875780.843C0.7544.979%C+1.643%B+9.1C*8.5C*19953.6h43.3B+96.2B+
Auraxium Chainblade 49248420,0950.024C1.5718.332%D-6.198%C+0.7CN/A2646.8h2.2C+12.1C+
M2 Mutilator 4764712371.987C**0.4015.686%C*18.896%C++32B+N/A18814.7h14.4B**91.7B+
L100 Python AP 8964621612.87C1.2860.485%B+2.814%C+29.4C+27.6A++60715.7h6.9C+11.3C*
The Slasher 4664565,7710.079B++1.5135.646%C++9.649%C+2.4C+N/A8190.3h2.1C*5.9C**
M2 Mutilator 4634502371.899C*0.3115.156%C++19.778%C**31B+N/A20114.5h14.5B*95.6B+
Hornet Missiles 7004391034.262C+2.6758.262%CN/A57C+33.9C+7457.7h9.3B+15.9B+
M18 Needler 7554336730.643C0.9534.514%B+2.309%C++8.6C6.4C-17250.3h97.6B++282.8B++
Xiphos Anti-Personnel Phalanx Tower 4424321432S430.4147.723%A++N/A1440S33.3S40490.3h4.2B+8.8B+
Coyote Missiles 6484161383.014C+1.4254.556%C++N/A48.4C+27C++5538.6h27.2B**49.8B*
NS Baron G5AE 4214143601.15C+0.4450.445%B10.87%D-35.7CN/A27311.6h4.2C*8.4C+
SMG-46AE Armistice 4164133801.087C-0.5029.955%C++19.613%C37.5CN/A12311h13.7C+45.8C++
Orbital Strike Uplink 5383811381N/A379.41788.235%UN/A1270U523.3U58000.3h1.8T*0.2T*
MG-H1 Watchman AE 3763633900.931C--0.6624.471%C21.212%D--39.5C-1.4C**1549.2h15.1C61.6C+
Skyguard 6443621642.207C0.6236.063%B**4.144%A++12.9C+10C*28428.1h152.6C423.1C**
L105 Zephyr 3573383110.903C++9.3151.624%B**1.183%B+86.7A+4.9D5243.9h3.7A+7.2B**
M18 Locust 6443375200.648D0.9432.686%C++2.967%B*8.4D7.6D23740.2h140.9C+431C++
M12 Kobalt 345324369C7.4121.433%B*22.531%B**111.7A+7.2A+4502.9h13.7B**64.1B++
TAR-AE 3133022651.14C0.4526.923%C+24.834%C36C-1.3B**1078.4h11.7C*43.5C*
NSX Daimyo 3013002891.038D0.5534.265%D--94%C+34.1DN/A798.8h2.6C+7.5C
Sticky Grenade 2612581258N/A256.4143.659%D--N/A645D7.5C--42770.4h2.2C++5C+
ML-7 4932563800.674C+0.9259.468%B3.516%B+21.9C+20.3A53411.7h7.7C12.9C+
Ripper 2522456,7740.036C1.5521.003%C-15.102%C+1CN/A4250.7h2.1D--9.9C+
M77-B 237233763.066B++1.4836.294%C+74.249%C+28.1C++N/A2048.3h2.5C++6.8C++
M3 Pounder HEG 2832241701.318C+0.2747.753%B**2.679%C24.1B++6.3A++2969.3h13.2B++27.6B++
Spear Anti-Vehicle Phalanx Turret 393224346.588C+5.0051.138%B*1.786%D*47.7B+36A+8714.7h9.2C+18B+
M3 Pounder HEG 2682131631.307C+0.2849.437%B**2.347%D23.9B+6.2A+2768.9h14B++28.3B++
Rocklet Rifle 3541952270.859C*0.7358.494%B++N/A37.5B++30.6B+5335.2h34.3C**58.7B+
M20 Basilisk 253147236.391C4.8056.292%B+6.122%B++50.7B36.6A++5282.9h113.8C++202.2B
Tomcat A2AM Pods 256144285.143C++3.5586.291%B*N/A33.5C--26C--6884.3h9.4C10.8C++
T2 Striker 2931413000.47C+1.1250.584%C+N/A11.5C+12.4C*35212.3h56.2C--111.1C
MANA Anti-Personnel Turret 148135871.552N/A0.0417.712%UN/A1350U130U4774600.1h34.4T*194.2T*
MG-HBR1 Dragoon 1301281450.883C0.7137.577%B++18.75%D*16.2DN/A477.9h7.1C++19B+
TRS-12 Uppercut 1311281061.208C+0.3854.25%C9.375%D--31.2CN/A2384.1h2.3B+4.3C**
Aspis Anti-Aircraft Phalanx Turret 209110215.238B+3.6531.606%B*N/A19A+17.1A5235.8h120.1B*380.1B*
TMG-50 106104751.387C*0.2022.824%C**28.846%B*38.5C*N/A4732.7h8.9B*38.9B+
M12 Kobalt 106101911.222C+9.6323.787%A17.822%C144.3A*7.1A5450.7h16.2B+68B++
G30 Vulcan 14895412.317C0.7323.76%D4.211%C**27.9B+15.6C**14353.4h63.5B**267.2B+
NS-AM7 Archer 148892730.326C1.2656.442%C13.483%C-3.8D2.5C+7023.4h22.5C+39.9C+
M40 Fury 11189146.357C+4.7743.006%B*2.247%B+63.6B*15.7A7051.4h19D44.1C++
ASP-30 Grounder 163881140.772C++0.8264.198%C*1.136%D--16.9C+14.4B+4365.2h8.3C+12.9C++
SOAS-20 AE 8483990.838D0.7528.727%D30.121%C*41.5C-N/A1542h10.2B+35.4C*
Spear Anti-Vehicle Phalanx Tower 17083613.833C--12.2454.492%B+13.253%M**48.8B+51.2A*4531.7h7.8B+14.3B++
M20 Basilisk 12279233.435C++1.8543.291%B+8.861%B**12.7D6.9C2466.2h113.3C261.6C++
NSX Tengu 7978980.796C0.7936.771%C+17.949%C-31.2CN/A1172.5h12.5C**34.1C**
M60-A Bulldog 7775710.714C+9.1245.221%C+2.667%C++68.2A+1.8D5031.1h4.2A9.3B*
M40 Fury-H 8774612.333C++10.7431.57%D*N/A92.5C++16.3C+3050.8h7.3B+23.2C++
Havoc 7473850.859C--0.7354.669%C++17.808%B*31.7DN/A1262.3h5.5F--10.1D--
Pelter Rocket Pod 1036879.714C8.1247.464%CN/A75.6B+38.9A++5970.9h33.7D**71D--
SR-7 6565213.095C+1.5134.177%D--70.769%D--20.3DN/A1293.2h2.1C**6.1C+
NS-44 Commissioner 6564690.928C+0.6631.621%D21.875%C+22.1C-N/A3152.9h4.9D15.5C--
L-24R Spur 109641510.424D*1.1728.992%D--3.125%B**2.7D**1.9C4323.3h112.1F-386.5F-
Anti-Vehicle Grenade 9264164N/A62.4148.417%CN/A213.3D93.3C+26910.3h7.4D15.3C-
Hoplon Anti-Aircraft Phalanx Tower 13664164S62.4131.447%B++N/A320M*360S39340.2h12.5B++39.8B+
Hunter QCX 100631870.337C--1.2554.559%B++3.175%D**13.7C+8B**1894.6h17.6D-32.2C
MANA Anti-Vehicle Turret 10958361.611C++0.0250.43%C3.448%C29C+25.5C+9412h11.1C+22.1C+
P525 Marauder 5452413C+11.4121.392%C++1.923%C++57.8C2.2D3140.9h4.8B*22.7B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter284,1913.2h
Flail Targeting Dart257233.4h
Nano-Armor Kit527663,51245.7h
The Flail3550.2h
Anti-Vehicle MANA Turret103960.9h
Spawn Beacon1465,0996.1h
Turret AI Module24001.3h
Repair Module15201.5h
Skywall Shield Emitter22330.6h
Structure Shield Module12110.7h
Cortium Silo12350.5h
AE Nano-Armor Kit498597,34539.7h
Blast Wall01050.6h
Nanite Revive Grenade08320.2h
Medical Applicator29879,1037.6h
RD-GG Recon Device38531.1h
Welding Device814,5302.1h
Spear Anti-Vehicle Tower01570.6h
Spitfire Auto-Turret1157,4167.1h
HIVE0960.5h
Sunderer Garage1760.6h
Bunker2770.7h
AE Medical Applicator46582,6156.6h
Rampart Wall32571.5h
Xiphos Anti-Personnel Tower02110.8h
Hoplon Anti-Aircraft Phalanx Tower02190.8h
Ammunition Package1525,2135.1h
Shield Recharging Field93370.2h
Medical Kit1432,3233.5h
Anti-Infantry MANA Turret335011.6h
Pillbox2590.3h
Elysium Spawn Tube01190.4h
IPC Targeting Dart75411.7h
Orbital Strike Target Designator191371.3h
Light Air Terminal0560.4h
Spear Anti-Vehicle Turret3990.7h
WLT-Howler Mining Laser45,5241.3h
Infantry Tower3690.6h
Glaive IPC0840.3h
Lumifiber Rampart Wall52201.4h
Nano-Repair Grenade03730.1h
Hardlight Barrier51340.3h
Recon Detection Device876,4409.9h
Smoke Grenade08700.2h

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