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Field Marshal Private TheLunaticCOtr[MDEN] TheLunaticCOtr
TR BR 189

KDR: 1.58

Score: 94m

Last Seen: Apr 18th, 2019 10:38 AM
- OFFLINE - 93.3 hour(s)

Prestige 1, Battle Rank 100 (189 total) - Terran Republic on Connery - Outfit Leader of Mercenarius de Noctis[MDEN] Mercenarius de Noctis
TR outfit on Briggs

Members: 10
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS LC3 Jaguar SOAS-20 P2-120 AP T5 AMC T1B Cycler C-4 Hellfire Rocket Pods LC2 Lynx
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $729,333 MLG Score: 583
Fun Score: N/A
Cheeseburgers Flipped: 505TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.156%20.355%5534399259,4711.367940.208

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.734%1.181B**-0.057C+-0.632DHEAD ++ (~6.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.80.454B+11.10.224C++29.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.251%1.536%273510305,533264521082.09187262%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.293%-0.016C+-0.058C+0.091

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
101.90.368C**37.90.284C*63.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.18%2.678%397710289,035328255152.75206164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.042%0.025C+0.05C+0.669

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.30.19C++12.9-0.028C+18.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.487%7.137%1421010253,85332678621.17901446%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.263%-0.156C0.688B+0.586

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.60.448B22.60.429B43

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.58%65.051%142610295,3223414121.55887

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.793%-0.217C-0.136C-0.055

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.9-0.105C+3.7-0.153C7.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.607%12.996%142610296,1713412851.80809

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.792%0.68B+-0.309C-0.701

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.456B+3.60.266C*3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Mercenarius de Noctis[MDEN] Mercenarius de Noctis
TR outfit on Briggs

Members: 10
94m434.6%455 (27.3k)387 (23.2k)1.57558127,71281,0571.7106189 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1035503023.488%15.083%35403:0051

11% Combat Medic37% Engineer10% Heavy Assault20% Infiltrator20% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 24th, 2013 9:05 PMJun 12th, 2017 3:26 AMApr 21st, 2019 11:56 AM (15h) (PST)Apr 18th, 2019 9:37 AM (4d) (PST)Apr 18th, 2019 6:38 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5721684040.5260.3340.0792.5690.065583

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,34510,08124,26432205154423,205

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4048.8h/168.7d 10,944 19,263 40,239 624.2k 3,817 12,422 15,892 139.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman
B++
Kills:1,798
Deaths:1,708
KDR:1.053
Accuracy:26.620% B++
HSR:23.137% C
MSW-R
B*
Kills:1,760
Deaths:1,063
KDR:1.656
Accuracy:26.956% B*
HSR:17.841% D-
T9 CARV-S
B+
Kills:1,677
Deaths:1,007
KDR:1.665
Accuracy:24.681% B+
HSR:21.050% C-
T9 CARV
B+
Kills:1,670
Deaths:1,053
KDR:1.586
Accuracy:22.437% B+
HSR:17.844% D
T32 Bull
B+
Kills:1,247
Deaths:873
KDR:1.428
Accuracy:26.132% B+
HSR:20.930% C
T16 Rhino
C**
Kills:1,201
Deaths:830
KDR:1.447
Accuracy:22.370% C**
HSR:22.648% C++
T7 Mini-Chaingun
C
Kills:834
Deaths:644
KDR:1.295
Accuracy:15.923% C
HSR:11.751% C
T9A "Butcher"
C-
Kills:576
Deaths:439
KDR:1.312
Accuracy:22.001% C--
HSR:24.132% C-
MG-H1 Watchman AE
C
Kills:483
Deaths:570
KDR:0.847
Accuracy:24.973% C
HSR:24.017% D
TMG-50
B*
Kills:104
Deaths:75
KDR:1.387
Accuracy:22.824% C**
HSR:28.846% B*
Kills:11,350
Deaths (as Heavy Assault):8,262
Deaths (to Heavy Assaults):22,803
KDR:1.37376
Kill Difference:3,088
Playtime:400.340 hours
Usage:10%
Score:9.301m
Score/min:387
Accuracy (listed only):23.492%
HSR (listed only):21.219%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B*
Kills:5,056
Deaths:3,770
KDR:1.341
Accuracy:28.100% B*
HSR:20.115% C+
T5 AMC
B*
Kills:3,649
Deaths:2,379
KDR:1.534
Accuracy:27.952% B*
HSR:19.293% C+
LC2 Lynx
B+
Kills:2,417
Deaths:1,753
KDR:1.379
Accuracy:25.732% B+
HSR:20.563% C+
MG-S1 Jackal
B+
Kills:1,916
Deaths:1,641
KDR:1.168
Accuracy:27.889% C**
HSR:22.756% B+
SMG-46 Armistice
B*
Kills:1,776
Deaths:1,162
KDR:1.528
Accuracy:30.271% B*
HSR:10.417% D--
FA1 Barrage
B**
Kills:1,689
Deaths:1,421
KDR:1.189
Accuracy:51.177% B**
HSR:14.091% C
Shuriken
C-
Kills:1,588
Deaths:1,319
KDR:1.204
Accuracy:25.874% C-
HSR:13.980% D
TS4 Haymaker
B++
Kills:1,560
Deaths:967
KDR:1.613
Accuracy:50.287% B++
HSR:12.051% C
AS16 NightHawk
B+
Kills:1,550
Deaths:1,134
KDR:1.367
Accuracy:43.932% B+
HSR:13.484% C
TRAC-5 S
B**
Kills:1,344
Deaths:948
KDR:1.418
Accuracy:28.658% B**
HSR:13.765% C--
PDW-16 Hailstorm
B*
Kills:1,277
Deaths:708
KDR:1.804
Accuracy:28.391% B*
HSR:12.138% D
TRAC-5
B*
Kills:1,249
Deaths:1,010
KDR:1.237
Accuracy:26.111% B*
HSR:14.251% D-
LC2 Lynx AE
C++
Kills:1,224
Deaths:1,154
KDR:1.061
Accuracy:27.192% C++
HSR:26.144% C+
NS-7 PDW
B+
Kills:1,202
Deaths:794
KDR:1.514
Accuracy:27.319% B+
HSR:10.649% D*
TRAC-5 Burst
C**
Kills:1,183
Deaths:960
KDR:1.232
Accuracy:25.790% C+
HSR:25.444% C**
HC1 Cougar
C*
Kills:1,173
Deaths:978
KDR:1.199
Accuracy:25.387% C*
HSR:22.080% C+
TAS-16 Blackjack
C++
Kills:1,167
Deaths:958
KDR:1.218
Accuracy:60.956% C++
HSR:12.168% D
TRAC-Shot
B
Kills:1,164
Deaths:1,165
KDR:0.999
Accuracy:24.330% C
HSR:20.017% B
MKV Suppressed
B+
Kills:1,160
Deaths:759
KDR:1.528
Accuracy:28.052% B+
HSR:14.828% D
NS Baron G5
B*
Kills:1,160
Deaths:1,053
KDR:1.102
Accuracy:52.162% B*
HSR:17.155% B+
MG-C1 Kindred
B+
Kills:658
Deaths:761
KDR:0.865
Accuracy:26.310% C
HSR:27.660% B+
SMG-46AE Armistice
C++
Kills:447
Deaths:427
KDR:1.047
Accuracy:29.964% C++
HSR:19.911% C
NS Baron G5AE
B+
Kills:414
Deaths:360
KDR:1.150
Accuracy:50.445% B+
HSR:10.870% D-
TRS-12 Uppercut
C-
Kills:132
Deaths:118
KDR:1.119
Accuracy:52.437% C-
HSR:9.091% D--
NSX Tengu
C+
Kills:78
Deaths:98
KDR:0.796
Accuracy:36.771% C+
HSR:17.949% C-
Havoc
B*
Kills:73
Deaths:85
KDR:0.859
Accuracy:54.669% C++
HSR:17.808% B*
Kills:36,306
Deaths (as Light Assault):27,882
Deaths (to Light Assaults):14,507
KDR:1.30213
Kill Difference:8,424
Playtime:806.368 hours
Usage:20%
Score:19.933m
Score/min:412
Accuracy (listed only):35.237%
HSR (listed only):16.872%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B*
Kills:5,056
Deaths:3,770
KDR:1.341
Accuracy:28.100% B*
HSR:20.115% C+
T5 AMC
B*
Kills:3,649
Deaths:2,379
KDR:1.534
Accuracy:27.952% B*
HSR:19.293% C+
LC2 Lynx
B+
Kills:2,417
Deaths:1,753
KDR:1.379
Accuracy:25.732% B+
HSR:20.563% C+
AMR-66
C**
Kills:1,867
Deaths:2,032
KDR:0.919
Accuracy:28.364% C**
HSR:26.031% C*
FA1 Barrage
B**
Kills:1,689
Deaths:1,421
KDR:1.189
Accuracy:51.177% B**
HSR:14.091% C
TS4 Haymaker
B++
Kills:1,560
Deaths:967
KDR:1.613
Accuracy:50.287% B++
HSR:12.051% C
AS16 NightHawk
B+
Kills:1,550
Deaths:1,134
KDR:1.367
Accuracy:43.932% B+
HSR:13.484% C
TRAC-5 S
B**
Kills:1,344
Deaths:948
KDR:1.418
Accuracy:28.658% B**
HSR:13.765% C--
TRAC-5
B*
Kills:1,249
Deaths:1,010
KDR:1.237
Accuracy:26.111% B*
HSR:14.251% D-
LC2 Lynx AE
C++
Kills:1,224
Deaths:1,154
KDR:1.061
Accuracy:27.192% C++
HSR:26.144% C+
TRAC-5 Burst
C**
Kills:1,183
Deaths:960
KDR:1.232
Accuracy:25.790% C+
HSR:25.444% C**
HC1 Cougar
C*
Kills:1,173
Deaths:978
KDR:1.199
Accuracy:25.387% C*
HSR:22.080% C+
TAS-16 Blackjack
C++
Kills:1,167
Deaths:958
KDR:1.218
Accuracy:60.956% C++
HSR:12.168% D
TRAC-Shot
B
Kills:1,164
Deaths:1,165
KDR:0.999
Accuracy:24.330% C
HSR:20.017% B
NS Baron G5
B*
Kills:1,160
Deaths:1,053
KDR:1.102
Accuracy:52.162% B*
HSR:17.155% B+
MG-C1 Kindred
B+
Kills:658
Deaths:761
KDR:0.865
Accuracy:26.310% C
HSR:27.660% B+
NS Baron G5AE
B+
Kills:414
Deaths:360
KDR:1.150
Accuracy:50.445% B+
HSR:10.870% D-
TRS-12 Uppercut
C-
Kills:132
Deaths:118
KDR:1.119
Accuracy:52.437% C-
HSR:9.091% D--
MG-HBR1 Dragoon
B++
Kills:128
Deaths:145
KDR:0.883
Accuracy:37.577% B++
HSR:18.750% D*
Havoc
B*
Kills:73
Deaths:85
KDR:0.859
Accuracy:54.669% C++
HSR:17.808% B*
Kills:28,857
Deaths (as Engineer):23,151
Deaths (to Engineers):16,549
KDR:1.24647
Kill Difference:5,706
Playtime:1,515.463 hours
Usage:37%
Score:36.866m
Score/min:405
Accuracy (listed only):37.378%
HSR (listed only):18.042%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SOAS-20
B*
Kills:4,307
Deaths:2,744
KDR:1.570
Accuracy:32.031% B*
HSR:16.996% D
MG-S1 Jackal
B+
Kills:1,916
Deaths:1,641
KDR:1.168
Accuracy:27.889% C**
HSR:22.756% B+
SMG-46 Armistice
B*
Kills:1,776
Deaths:1,162
KDR:1.528
Accuracy:30.271% B*
HSR:10.417% D--
TX1 Repeater
A
Kills:1,631
Deaths:1,447
KDR:1.127
Accuracy:32.096% A
HSR:14.776% D--
Shuriken
C-
Kills:1,588
Deaths:1,319
KDR:1.204
Accuracy:25.874% C-
HSR:13.980% D
TSAR-42
B+
Kills:1,457
Deaths:860
KDR:1.694
Accuracy:41.301% B+
HSR:64.379% C-
PDW-16 Hailstorm
B*
Kills:1,277
Deaths:708
KDR:1.804
Accuracy:28.391% B*
HSR:12.138% D
NSX Daimyo
C+
Kills:1,245
Deaths:1,043
KDR:1.194
Accuracy:33.736% D*
HSR:93.815% C+
NS-7 PDW
B+
Kills:1,202
Deaths:794
KDR:1.514
Accuracy:27.319% B+
HSR:10.649% D*
RAMS .50M
C
Kills:1,162
Deaths:597
KDR:1.946
Accuracy:37.007% C
HSR:75.301% C-
KSR-35
C+
Kills:1,161
Deaths:735
KDR:1.580
Accuracy:33.888% C+
HSR:25.668% C
MKV Suppressed
B+
Kills:1,160
Deaths:759
KDR:1.528
Accuracy:28.052% B+
HSR:14.828% D
TRAP-M1
C*
Kills:1,160
Deaths:832
KDR:1.394
Accuracy:30.712% C*
HSR:22.586% C
T4 AMP
C+
Kills:1,157
Deaths:1,212
KDR:0.955
Accuracy:27.658% C+
HSR:18.755% C+
TS2 Inquisitor
C*
Kills:1,071
Deaths:1,200
KDR:0.893
Accuracy:26.662% C
HSR:21.102% C*
TX2 Emperor
C+
Kills:612
Deaths:636
KDR:0.962
Accuracy:27.304% C+
HSR:20.752% C+
HSR-1
C++
Kills:501
Deaths:346
KDR:1.448
Accuracy:35.451% C++
HSR:25.150% C
SMG-46AE Armistice
C++
Kills:447
Deaths:427
KDR:1.047
Accuracy:29.964% C++
HSR:19.911% C
M77-B
C+
Kills:233
Deaths:76
KDR:3.066
Accuracy:36.248% C+
HSR:74.249% C+
NS-AM7 Archer
C
Kills:90
Deaths:276
KDR:0.326
Accuracy:56.262% C
HSR:13.333% C-
SOAS-20 AE
C**
Kills:83
Deaths:99
KDR:0.838
Accuracy:28.727% D
HSR:30.121% C**
NSX Tengu
C+
Kills:78
Deaths:98
KDR:0.796
Accuracy:36.771% C+
HSR:17.949% C-
SR-7
D-
Kills:65
Deaths:21
KDR:3.095
Accuracy:34.177% D-
HSR:70.769% D--
NS-44 Commissioner
C+
Kills:64
Deaths:69
KDR:0.928
Accuracy:31.621% D
HSR:21.875% C+
NS-357 IA
N/A
Kills:50
Deaths:117
KDR:0.427
Accuracy:40.032% N/A
HSR:36% N/A
Kills:25,493
Deaths (as Infiltrator):19,218
Deaths (to Infiltrators):11,015
KDR:1.32652
Kill Difference:6,275
Playtime:811.821 hours
Usage:20%
Score:15.186m
Score/min:312
Accuracy (listed only):32.778%
HSR (listed only):30.730%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1B Cycler
B
Kills:3,493
Deaths:3,121
KDR:1.119
Accuracy:26.954% C*
HSR:29.717% B
MG-S1 Jackal
B+
Kills:1,916
Deaths:1,641
KDR:1.168
Accuracy:27.889% C**
HSR:22.756% B+
SMG-46 Armistice
B*
Kills:1,776
Deaths:1,162
KDR:1.528
Accuracy:30.271% B*
HSR:10.417% D--
FA1 Barrage
B**
Kills:1,689
Deaths:1,421
KDR:1.189
Accuracy:51.177% B**
HSR:14.091% C
Shuriken
C-
Kills:1,588
Deaths:1,319
KDR:1.204
Accuracy:25.874% C-
HSR:13.980% D
TS4 Haymaker
B++
Kills:1,560
Deaths:967
KDR:1.613
Accuracy:50.287% B++
HSR:12.051% C
AS16 NightHawk
B+
Kills:1,550
Deaths:1,134
KDR:1.367
Accuracy:43.932% B+
HSR:13.484% C
T1 Cycler
B++
Kills:1,366
Deaths:942
KDR:1.450
Accuracy:25.830% B++
HSR:18.082% C--
T1S Cycler
B+
Kills:1,327
Deaths:1,180
KDR:1.125
Accuracy:26.232% B+
HSR:24.190% B+
PDW-16 Hailstorm
B*
Kills:1,277
Deaths:708
KDR:1.804
Accuracy:28.391% B*
HSR:12.138% D
Cycler TRV
B+
Kills:1,229
Deaths:1,105
KDR:1.112
Accuracy:25.420% B+
HSR:23.759% B+
TORQ-9
B+
Kills:1,203
Deaths:1,196
KDR:1.006
Accuracy:24.899% C++
HSR:27.099% B+
NS-7 PDW
B+
Kills:1,202
Deaths:794
KDR:1.514
Accuracy:27.319% B+
HSR:10.649% D*
TAR
B*
Kills:1,180
Deaths:1,118
KDR:1.055
Accuracy:27.757% B*
HSR:19.492% C
TAS-16 Blackjack
C++
Kills:1,167
Deaths:958
KDR:1.218
Accuracy:60.956% C++
HSR:12.168% D
MKV Suppressed
B+
Kills:1,160
Deaths:759
KDR:1.528
Accuracy:28.052% B+
HSR:14.828% D
NS Baron G5
B*
Kills:1,160
Deaths:1,053
KDR:1.102
Accuracy:52.162% B*
HSR:17.155% B+
T1A Unity
C+
Kills:739
Deaths:819
KDR:0.902
Accuracy:25.623% C+
HSR:24.493% C+
SABR-13
C++
Kills:732
Deaths:660
KDR:1.109
Accuracy:26.125% C+
HSR:26.639% C++
SMG-46AE Armistice
C++
Kills:447
Deaths:427
KDR:1.047
Accuracy:29.964% C++
HSR:19.911% C
NS Baron G5AE
B+
Kills:414
Deaths:360
KDR:1.150
Accuracy:50.445% B+
HSR:10.870% D-
TAR-AE
C+
Kills:343
Deaths:306
KDR:1.121
Accuracy:26.114% C
HSR:25.948% C+
TRS-12 Uppercut
C-
Kills:132
Deaths:118
KDR:1.119
Accuracy:52.437% C-
HSR:9.091% D--
NSX Tengu
C+
Kills:78
Deaths:98
KDR:0.796
Accuracy:36.771% C+
HSR:17.949% C-
Havoc
B*
Kills:73
Deaths:85
KDR:0.859
Accuracy:54.669% C++
HSR:17.808% B*
Kills:28,801
Deaths (as Combat Medic):23,451
Deaths (to Combat Medics):9,032
KDR:1.22814
Kill Difference:5,350
Playtime:452.424 hours
Usage:11%
Score:10.579m
Score/min:390
Accuracy (listed only):35.422%
HSR (listed only):17.950%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B++
Kills:1,181
Deaths:585
KDR:2.019
Accuracy:19.956% B++
HSR:21.761% C*
MRC3 Mercy
B++
Kills:1,087
Deaths:589
KDR:1.846
Accuracy:20.053% B++
HSR:18.399% C
M2 Mutilator
C*
Kills:471
Deaths:237
KDR:1.987
Accuracy:15.686% C*
HSR:18.896% C++
M2 Mutilator
C**
Kills:450
Deaths:237
KDR:1.899
Accuracy:15.156% C++
HSR:19.778% C**
M3 Pounder HEG
B**
Kills:224
Deaths:170
KDR:1.318
Accuracy:47.753% B**
HSR:2.679% C
M3 Pounder HEG
B**
Kills:213
Deaths:163
KDR:1.307
Accuracy:49.437% B**
HSR:2.347% D
Kills:3,626
Deaths (as MAX Suit):990.500
Deaths (to MAX Suits):4,181
KDR:3.66078
Kill Difference:2,635.500
Playtime:63.209 hours
Usage:2%
Score:2.088m
Score/min:551
Accuracy (listed only):28.007%
HSR (listed only):13.977%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A
Kills:2,779
V. Kills:421 N/A
Deaths:251
KDR:11.072
Accuracy:60.250% A
KPH:126.400 B*
VKPH:19.200 B+
M18 Rotary
C+
Kills:936
V. Kills:694 135%
Deaths:867
KDR:1.080
Accuracy:33.796% B
KPH:13.400 C+
VKPH:9.900 C+
M14 Banshee
C+
Kills:898
V. Kills:55 N/A
Deaths:287
KDR:3.129
Accuracy:28.555% C
KPH:43.700 C+
VKPH:2.700 C
Hornet Missiles
C+
Kills:439
V. Kills:261 168%
Deaths:103
KDR:4.262
Accuracy:58.219% C
KPH:56.900 C+
VKPH:33.800 C+
M18 Needler
B+
Kills:433
V. Kills:322 134%
Deaths:673
KDR:0.643
Accuracy:34.514% B+
KPH:8.600 C
VKPH:6.400 C-
Coyote Missiles
C++
Kills:420
V. Kills:234 179%
Deaths:138
KDR:3.043
Accuracy:54.599% C++
KPH:48.700 C+
VKPH:27.100 C++
M18 Locust
D
Kills:337
V. Kills:307 109%
Deaths:520
KDR:0.648
Accuracy:32.686% C++
KPH:8.400 D
VKPH:7.600 D
Tomcat A2AM Pods
B*
Kills:160
V. Kills:121 131%
Deaths:31
KDR:5.161
Accuracy:86.617% B*
KPH:35.700 C-
VKPH:27 C--
Kills:6,402 (2,604 + 0)
Deaths:2,870
KDR:2.231
VKDR:0.841
Vehicle Kills:2,415
Kill Difference:3,532
Playtime:223.859 hours
Usage:6%
Score:3.901m
Score/min:290
Piloting Accuracy:32.686%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C*
Kills:487
V. Kills:455 107%
Deaths:578
KDR:0.843
Accuracy:44.979% C+
KPH:9.100 C++
VKPH:8.500 C*
L105 Zephyr
A+
Kills:339
V. Kills:20 N/A
Deaths:31
KDR:10.936
Accuracy:51.657% B**
KPH:87.500 A+
VKPH:5.200 D
L-24R Spur
C
Kills:65
V. Kills:45 141%
Deaths:152
KDR:0.428
Accuracy:29.062% D--
KPH:2.800 D*
VKPH:1.900 C
Kills:891 (552 + 339)
Deaths:761
KDR:1.171
VKDR:0.683
Vehicle Kills:520
Kill Difference:130
Playtime:80.766 hours
Usage:2%
Score:0.823m
Score/min:170
Piloting Accuracy:29.062%
Gunner Accuracy:51.657%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A**
Kills:684
V. Kills:210 324%
Deaths:147
KDR:4.653
Accuracy:50.626% A
KPH:63.100 A*
VKPH:19.400 A**
L100 Python HEAT
A
Kills:575
V. Kills:198 289%
Deaths:94
KDR:6.117
Accuracy:59.499% B*
KPH:50.500 A
VKPH:17.400 B**
L100 Python AP
A++
Kills:462
V. Kills:434 106%
Deaths:161
KDR:2.870
Accuracy:60.485% B+
KPH:29.400 C+
VKPH:27.600 A++
Skyguard
C++
Kills:362
V. Kills:282 128%
Deaths:164
KDR:2.207
Accuracy:36.063% B**
KPH:12.900 C+
VKPH:10 C++
Kills:2,083 (2,083 + 0)
Deaths:566
KDR:3.680
VKDR:1.986
Vehicle Kills:1,124
Kill Difference:1,517
Playtime:66.027 hours
Usage:2%
Score:1.670m
Score/min:422
Driving Accuracy:36.063%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:4,307
V. Kills:3,706 116%
Deaths:864
KDR:4.985
Accuracy:48.870% C**
KPH:31.500 C++
VKPH:27.100 A++
P2-120 HESH
B++
Kills:1,581
V. Kills:215 N/A
Deaths:134
KDR:11.799
Accuracy:35.261% D
KPH:67 B++
VKPH:9.100 C+
P2-120 HEAT
A++
Kills:1,064
V. Kills:470 226%
Deaths:147
KDR:7.238
Accuracy:44.897% C**
KPH:40.400 A
VKPH:17.800 A++
G30 Vulcan
B+
Kills:95
V. Kills:53 176%
Deaths:41
KDR:2.317
Accuracy:23.760% D
KPH:27.600 B+
VKPH:15.400 C*
P525 Marauder
C++
Kills:52
V. Kills:2 N/A
Deaths:4
KDR:13
Accuracy:21.392% C++
KPH:56.100 C
VKPH:2.200 D
Kills:7,099 (6,952 + 147)
Deaths:1,190
KDR:5.966
VKDR:3.736
Vehicle Kills:4,446
Kill Difference:5,909
Playtime:191.168 hours
Usage:5%
Score:5.616m
Score/min:490
Driving Accuracy:44.897%
Gunner Accuracy:21.392%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A
Kills:1,567
V. Kills:88 N/A
Deaths:119
KDR:13.168
Accuracy:25.294% D*
KPH:157.600 A
VKPH:8.900 B+
M12 Kobalt-H
C*
Kills:686
V. Kills:35 N/A
Deaths:68
KDR:10.088
Accuracy:22.524% C*
KPH:116.500 C++
VKPH:5.900 C*
G20 Vulcan-H
M++
Kills:507
V. Kills:297 170%
Deaths:100
KDR:5.070
Accuracy:48.772% C++
KPH:103.800 M+
VKPH:60.800 M++
M40 Fury-H
C++
Kills:74
V. Kills:13 N/A
Deaths:6
KDR:12.333
Accuracy:31.570% D--
KPH:93.400 C++
VKPH:16.400 C+
Kills:2,834 (0 + 2,834)
Deaths:293
KDR:9.672
VKDR:1.478
Vehicle Kills:433
Kill Difference:2,541
Playtime:21.508 hours
Usage:1%
Score:1.017m
Score/min:788
Driving Accuracy:N/A%
Gunner Accuracy:31.570%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:337
V. Kills:21 N/A
Deaths:36
KDR:9.361
Accuracy:21.390% B*
KPH:106.400 A
VKPH:6.600 A+
M12 Kobalt
A*
Kills:102
V. Kills:5 N/A
Deaths:9
KDR:11.333
Accuracy:23.594% A
KPH:149.500 A*
VKPH:7.300 A
M40 Fury
A
Kills:89
V. Kills:22 387%
Deaths:14
KDR:6.357
Accuracy:42.991% B*
KPH:61.700 B++
VKPH:15.200 A
M20 Basilisk
C
Kills:79
V. Kills:43 180%
Deaths:23
KDR:3.435
Accuracy:43.291% B+
KPH:12.600 D
VKPH:6.900 C
Kills:607 (0 + 607)
Deaths:82
KDR:7.402
VKDR:1.110
Vehicle Kills:91
Kill Difference:525
Playtime:11.544 hours
Usage:0%
Score:0.256m
Score/min:369
Driving Accuracy:N/A%
Gunner Accuracy:43.291%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A
Kills:1,391
V. Kills:85 N/A
Deaths:100
KDR:13.910
Accuracy:36.508% C**
KPH:118.800 A
VKPH:7.300 C*
M20 Wyvern
B*
Kills:577
V. Kills:264 218%
Deaths:142
KDR:4.063
Accuracy:33.341% D-
KPH:37.300 B*
VKPH:17.100 C**
Pelter Rocket Pod
A++
Kills:68
V. Kills:35 189%
Deaths:7
KDR:9.714
Accuracy:47.553% C+
KPH:71.600 B+
VKPH:36.800 A++
Kills:2,036 (0 + 2,036)
Deaths:249
KDR:8.177
VKDR:1.542
Vehicle Kills:384
Kill Difference:1,787
Playtime:28.125 hours
Usage:1%
Score:0.594m
Score/min:352
Piloting Accuracy:N/A%
Gunner Accuracy:47.553%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LC3 Jaguar 5,1235,0563,7701.341C++0.2328.1%B*20.115%C+43.2B++N/A171117h10.4B++36.9B*
SOAS-20 4,3204,3072,7441.57C++0.0132.031%B*16.996%D33.8C+N/A124127.5h11.1B+34.5B++
P2-120 AP 8,0134,3078644.985C3.4148.87%C**3.367%C++31.5C++27.1A++523136.9h8.2C16.9C++
T5 AMC 3,6713,6492,3791.534B+0.0427.952%B*19.293%C+33.7B++N/A135108.2h11.1B**39.5B*
T1B Cycler 3,5683,4933,1211.119C0.4626.954%C*29.717%B36.3CN/A12196.3h12B44.6B
C-4 4,5032,9411,8041.63C*0.0528.618%B+N/A96.4B+51.2A+123030.5h1.6C+5.6C**
Hellfire Rocket Pods 3,2002,77925111.072B+9.5060.25%A1.403%B++126.3B*19.1B+69422h13B+21.6B++
LC2 Lynx 2,4422,4171,7531.379C**0.2025.732%B+20.563%C+39.5B+N/A22261.2h11.8B*45.7B++
Claymore 2,0182,0172827.152C++5.5845.649%A+N/A226.6A+N/A9228.9h1.2C++2.6B*
MG-S1 Jackal 1,9651,9161,6411.168C++0.4127.889%C**22.756%B+41.5B1.1B**13546.2h10.5C**37.6B+
AMR-66 1,8961,8672,0320.919C+0.6628.364%C**26.031%C*18.1C+N/A70103h7.9B+27.8B+
MG-H1 Watchman 1,8511,7981,7081.053C0.5226.62%B++23.137%C36.8C+1.1B+12848.8h14.9C*55.8B+
SMG-46 Armistice 1,7841,7761,1621.528B+0.0530.271%B*10.417%D--42B++N/A16242.3h11.4B**37.5B++
MSW-R 1,7661,7601,0631.656C+0.0826.956%B*17.841%D-42.8C++N/A16841.1h10.1B*37.5B++
FA1 Barrage 1,7151,6891,4211.189B0.3951.177%B**14.091%C47.3AN/A25135.7h4B*7.8B*
T9 CARV-S 1,6821,6771,0071.665C++0.0924.681%B+21.05%C-46.3C*N/A19636.2h10.4B++42.3B+
T9 CARV 1,6821,6701,0531.586C**0.0122.437%B+17.844%D38.8B+N/A20643h10.4B**46.3B++
TX1 Repeater 1,6501,6311,4471.127B+0.4532.096%A14.776%D--43.3B*N/A16737.7h12.4B+38.7B++
Shuriken 1,6051,5881,3191.204C+0.3725.874%C-13.98%D34.7CN/A19145.8h12.9C++50C+
P2-120 HESH 1,7961,58113411.799C+10.2235.261%D1.012%C++67B++9.1C+31023.6h4.5B+12.7C++
P525 Marauder-H 1,6551,56711913.168C+11.5925.294%D*1.085%C*158.3A8.9B+7439.9h5.6B+22.2C+
TS4 Haymaker 1,5661,5609671.613B+0.0450.287%B++12.051%C42.3B+N/A13336.9h3.7B++7.4B*
AS16 NightHawk 1,5821,5501,1341.367C*0.2143.932%B+13.484%C48.3B++1A23532.1h4B+9.2B+
TSAR-42 1,4601,4578601.694C0.1241.301%B+64.379%C-25.8C--N/A13956.4h2.4C+5.7C**
CAS 14-E 1,4761,39110013.91C+12.3336.508%C**N/A118.9A7.3C*34811.7h19.8B*54.3B*
T1 Cycler 1,3701,3669421.45B+0.1325.83%B++18.082%C--33.5B+N/A18540.8h11.6B*44.9B*
TRAC-5 S 1,3561,3449481.418B++0.1628.658%B**13.765%C--33.9B**N/A18439.6h10.7B+37.4B++
T1S Cycler 1,3391,3271,1801.125C+0.4526.232%B+24.19%B+35.6BN/A11937.3h11.3B+43.2B+
PDW-16 Hailstorm 1,2821,2777081.804B**0.2328.391%B*12.138%D52.6AN/A24224.3h11.2B**39.3B++
TRAC-5 1,2561,2491,0101.237B++0.3426.111%B*14.251%D-27B++N/A18446.3h11.1B*42.5B*
T32 Bull 1,2581,2478731.428C++0.1526.132%B+20.93%C46.5C**N/A25726.8h10.9B++41.5B+
NSX Daimyo 1,2471,2451,0431.194D0.3833.736%D*93.815%C+35C--N/A10935.6h2.4C**7C+
Cycler TRV 1,2561,2291,1051.112C+0.4625.42%B+23.759%B+40.6B+N/A17830.3h11B*43.2B++
LC2 Lynx AE 1,2691,2241,1541.061C0.5127.192%C++26.144%C+34.5C+1.3B*12535.5h13.2B48.4C**
TORQ-9 1,2271,2031,1961.006C+0.5724.899%C++27.099%B+31.5C+N/A10538.2h13.6B+54.5B+
NS-7 PDW 1,2031,2027941.514B*0.0627.319%B+10.649%D*40.9B++N/A15929.4h12.2B++44.6B+
T16 Rhino 1,2091,2018301.447C**0.1322.37%C**22.648%C++45.7B+N/A24026.3h11.2B++50.2B+
TRAC-5 Burst 1,1991,1839601.232C+0.3425.79%C+25.444%C**30.3CN/A10839.1h10.9B++42.4B+
MRC3 Mercy 1,2081,1815852.019C+0.4419.956%B++21.761%C*36.2B+N/A14832.6h17.6B+88B++
TAR 1,2061,1801,1181.055C+0.5227.757%B*19.492%C40.1B+N/A14529.4h11.4B++41B++
Chainblade 1,1961,17930,5690.039B+1.5438.73%B*3.817%C--1B+N/A41226.5h2.6C++6.6B+
HC1 Cougar 1,1921,1739781.199C++0.3825.387%C*22.08%C+27.2C+N/A10543.2h10.5B+41.3B+
TAS-16 Blackjack 1,1841,1679581.218C+0.3660.956%C++12.168%D36.9C+N/A11931.6h2.2B+3.6B+
TRAC-Shot 1,1771,1641,1650.999C0.5824.33%C20.017%B31.2C+N/A13737.3h10B+41B+
RAMS .50M 1,1651,1625971.946C0.3737.007%C75.301%C-26.5C+N/A8743.8h2.1B5.7C*
KSR-35 1,1681,1617351.58C+0.0033.888%C+25.668%C37C+N/A16131.4h4.3B12.8C*
MKV Suppressed 1,1611,1607591.528B+0.0528.052%B+14.828%D51.1B*N/A20122.7h11.5B++41B+
TRAP-M1 1,1601,1608321.394C+0.1830.712%C*22.586%C37.1C+N/A14631.3h8.6B27.9B+
NS Baron G5 1,1781,1601,0531.102C++0.4752.162%B*17.155%B+34C++N/A12334.1h3.9B++7.5C++
T4 AMP 1,1691,1571,2120.955C++0.6227.658%C+18.755%C+38.8BN/A15829.8h14.7C*53.2C*
MRC3 Mercy 1,1021,0875891.846C+0.2720.053%B++18.399%C33.3B+N/A13932.6h19.2C**95.6B+
TS2 Inquisitor 1,0901,0711,2000.893C+0.6826.662%C21.102%C*37.3C+N/A15828.7h10.6C++39.7C++
P2-120 HEAT 1,5341,0641477.238B5.6644.897%C**3.008%C+40.5A17.9A++36226.3h6.7B+15B+
M18 Rotary 1,6309368671.08C0.5033.796%B1.816%C13.4C+9.9C+18570h103.4B+305.9B+
M14 Banshee 9538982873.129C+1.5528.555%C1.225%C*43.8C+2.7C23920.5h15.3B+53.4B+
Frag Grenade 8978871887N/A885.4243.149%CN/A443.5C+5D20812h3.6B8.3C**
T7 Mini-Chaingun 8408346441.295B0.2815.923%C11.751%C49.1B*N/A26717h14.3B90.1C*
T1A Unity 7527398190.902D0.6725.623%C+24.493%C+35.4CN/A11820.9h12.8C50C+
SABR-13 7477326601.109C+0.4726.125%C+26.639%C++30.4C+N/A11324.1h9.7B*37.2B+
Tank Mine 1,1957152422.955C*1.3830.028%CN/A108.3C++72.7B16126.6h2.2C7.5D
M12 Kobalt-H 7216866810.088C8.5122.524%C*17.201%C++116.3C++5.9C*4605.9h15.4C++68.2C**
C75 Viper 8946841474.653C++3.0850.626%AN/A63.3A*19.4A**47410.8h9B++17.8B**
MG-C1 Kindred 6756587610.865C0.7126.31%C27.66%B+35.4CN/A10318.6h11.9C+45.1C+
TX2 Emperor 6166126360.962C++0.6127.304%C+20.752%C+25.1CN/A10424.4h8.4B+30.8C*
M20 Wyvern 8415771424.063C2.4933.341%D-5.893%B**37.2B*17C*34015.5h52.8B*158.3B+
T9A "Butcher" 5835764391.312C0.2622.001%C--24.132%C-43.3CN/A23713.3h10.2B++46.3C*
L100 Python HEAT 773575946.117C**4.5459.499%B*3.478%B++50.4A17.4B**45111.4h3.9B++6.5B**
G20 Vulcan-H 8045071005.07B+3.4948.772%C++5.325%A++103.5M+60.6M++13544.9h85.5B+175.3B++
HSR-1 5035013461.448C0.1335.451%C++25.15%C32.3CN/A10215.5h5.1B+14.3B+
CAS30 Tank Buster 9424875780.843C0.7344.979%C+1.643%B+9.1C++8.5C*19953.6h43.3B+96.2B+
Auraxium Chainblade 49248420,3240.024C1.5518.355%D-6.198%C+0.7CN/A2650.8h2.2C+12.1C+
MG-H1 Watchman AE 4984835700.847C--0.7324.973%C24.017%D37.4C-1.2C++13212.9h15.9C63.5C+
M2 Mutilator 4764712371.987C**0.4115.686%C*18.896%C++32B+N/A18814.7h14.4B**91.7B+
The Slasher 4774676,0210.078B+1.5035.919%C++9.422%C2.3C+N/A7198.8h2.1C**5.9C**
L100 Python AP 8964621612.87C1.2960.485%B+2.814%C++29.4C+27.6A++61015.7h6.9C+11.3C++
M2 Mutilator 4634502371.899C*0.3215.156%C++19.778%C**31B+N/A20114.5h14.5B*95.6B+
SMG-46AE Armistice 4514474271.047C--0.5329.964%C++19.911%C37.9CN/A12111.8h13.7C+45.8C++
Hornet Missiles 7004391034.262C+2.6958.219%CN/A57C+33.9C+7457.7h9.3B+15.9B+
M18 Needler 7554336730.643C0.9334.514%B+2.309%C++8.6C6.4C-17250.3h97.6B++282.8B++
Xiphos Anti-Personnel Phalanx Tower 4424321432S430.4247.723%A++N/A1440S33.3S40490.3h4.2B+8.8B+
Coyote Missiles 6544201383.043C+1.4754.599%C++N/A48.8C+27.2C++5548.6h27.1B**49.6B*
NS Baron G5AE 4214143601.15C+0.4350.445%B+10.87%D-35.7CN/A27311.6h4.2C*8.4C+
Orbital Strike Uplink 5383811381N/A379.42788.235%UN/A1270U523.3U58000.3h1.8T*0.2T*
Skyguard 6443621642.207C0.6336.063%B**4.144%A++12.9C+10C++28428.1h152.6C-423.1C*
TAR-AE 3543433061.121C0.4526.114%C25.948%C+36.9C1.2B+1079.3h11.8C++45.2C++
L105 Zephyr 3593393110.935C++9.3651.657%B**1.18%B+86.9A+5.1D5253.9h3.8A7.3B**
M12 Kobalt 358337369.361C7.7921.39%B*22.849%B**105.3A6.6A+4223.2h13.8B**64.6B++
M18 Locust 6443375200.648D0.9332.686%C++2.967%B**8.4D7.6D23940.2h140.9C++431C*
Sticky Grenade 2612581258N/A256.4243.659%D--N/A645D7.5D43100.4h2.2C++5C+
ML-7 4932563800.674C+0.9059.468%B3.516%B+21.9C+20.3A53511.7h7.7C12.9C+
Ripper 2522456,7740.036C1.5421.003%C-15.102%C+1CN/A4250.7h2.1D*9.9C+
M77-B 237233763.066B++1.4936.248%C+74.249%C+28.1C++N/A2048.3h2.5C++6.8C++
Spear Anti-Vehicle Phalanx Turret 393224346.588C+5.0151.138%B++1.786%D*47.7B+36A+8714.7h9.2C+18B+
M3 Pounder HEG 2832241701.318C+0.2647.753%B**2.679%C24.1B*6.3A++2969.3h13.2B++27.6B++
M3 Pounder HEG 2682131631.307C+0.2749.437%B**2.347%D23.9B+6.2A+2768.9h14B++28.3B++
Rocklet Rifle 3812102400.875C**0.7059.312%B++N/A38.2B*31.1B+5355.5h35.1C**59.1B+
Tomcat A2AM Pods 281160315.161C+3.5986.617%B*N/A35.6C-26.9C--6934.5h9.3C+10.8C++
M20 Basilisk 253147236.391C-4.8256.292%B+6.122%B++50.7C**36.6A++5282.9h113.8C++202.2C**
T2 Striker 3031473010.488C+1.0950.704%C+N/A11.8C+12.5C**35112.5h54.9C--108.3C
MANA Anti-Personnel Turret 148135871.552N/A0.0217.712%UN/A1350U130U4805800.1h34.4T*194.2T*
TRS-12 Uppercut 1351321181.119C+0.4652.437%C-9.091%D--30.7CN/A2574.3h2.4B4.5C*
MG-HBR1 Dragoon 1301281450.883C0.6937.577%B++18.75%D*16.2DN/A487.9h7.1C*19B+
Aspis Anti-Aircraft Phalanx Turret 215114215.429B++3.8531.647%B*N/A19.3A++17.1A5245.9h116.9B**369.3B*
TMG-50 106104751.387C*0.1922.824%C**28.846%B*38.5C*N/A4752.7h8.9B**38.9B+
Fatestealer 1031031001.03S0.5536.656%C++20.388%C38.1B+N/A862.7h2.3C*6.3B
M12 Kobalt 107102911.333C+9.7623.594%A17.647%C145.7A*7.1A5390.7h16.1B+68.3B++
G30 Vulcan 14895412.317C0.7423.76%D4.211%B27.9B+15.6C*14373.4h63.5B**267.2B+
NS-AM7 Archer 149902760.326C1.2556.262%C13.333%C-3.8D2.5C+7023.6h22.3C+39.7C+
M40 Fury 11189146.357C+4.7842.991%B*2.247%B+63.6B*15.7A7041.4h19D44.2C++
ASP-30 Grounder 163881140.772C++0.8064.198%C*1.136%D--16.9C++14.4B+4375.2h8.3C+12.9C++
Spear Anti-Vehicle Phalanx Tower 17083613.833C--12.2654.492%B+13.253%M**48.8C**51.2B**4531.7h7.8B+14.3B++
SOAS-20 AE 8483990.838D0.7428.727%D30.121%C**41.5CN/A1542h10.2B++35.4C**
M20 Basilisk 12279233.435C*1.8643.291%B+8.861%B**12.5D6.8C2456.3h113.3C261.6C++
NSX Tengu 7978980.796C0.7836.771%C+17.949%C-31.2C+N/A1172.5h12.5B34.1C**
M60-A Bulldog 7775710.714C+9.1445.221%C+2.667%C*68.2A1.8D5031.1h4.2A9.3B*
M40 Fury-H 8774612.333C++10.7631.57%D--N/A92.5C++16.3C+3050.8h7.3B+23.2C++
Havoc 7473850.859D0.7254.669%C++17.808%B*31.7DN/A1262.3h5.5F-10.1D
NSX Amaterasu 74721,8210.04C+1.5419.11%D15.278%C+1.2CN/A359h6.7C+35C+
Pelter Rocket Pod 1036879.714C8.1447.553%C+N/A68C**35A+5961h33.9D**71.2D--
L-24R Spur 110651520.428D-1.1529.062%D--3.077%B++2.8D*1.9C4323.3h111.2C--382.5D*
SR-7 6565213.095C+1.5234.177%D-70.769%D--20.3DN/A1293.2h2.1C**6.1C+
NS-44 Commissioner 6564690.928C+0.6531.621%D21.875%C+22.1C-N/A3252.9h4.9D15.5C--
Anti-Vehicle Grenade 9264164N/A62.4248.238%CN/A213.3D93.3C+26440.3h7.5D15.5C-
Hoplon Anti-Aircraft Phalanx Tower 13664164S62.4231.447%B+N/A320M++360M**39340.2h12.5B++39.8B+
Hunter QCX 100631870.337C--1.2454.559%B++3.175%D**13.7C+8B**1904.6h17.6D-32.2C
MANA Anti-Vehicle Turret 10958361.611C++0.0450.43%C3.448%C29C+25.5C+9412h11.1C+22.1C+
P525 Marauder 5452413C+11.4221.392%C++1.923%C+57.8C+2.2D3140.9h4.8B**22.7B++
NS-357 IA 51501170.427D1.1540.032%D--36%B25C--N/A892h4.9F-12.3D*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter284,1913.2h
The Flail3550.2h
Nano-Armor Kit527663,51245.7h
Anti-Vehicle MANA Turret103960.9h
Spawn Beacon1485,2456.3h
Turret AI Module24001.3h
Repair Module15201.5h
Skywall Shield Emitter22330.6h
Structure Shield Module12110.7h
Cortium Silo12350.5h
AE Nano-Armor Kit510608,41240.4h
Blast Wall01050.6h
Nanite Revive Grenade08410.2h
Medical Applicator29879,1037.6h
RD-GG Recon Device71,5552h
Spear Anti-Vehicle Tower01570.6h
Spitfire Auto-Turret1187,7397.3h
Welding Device814,5302.1h
HIVE0960.5h
Bunker2770.7h
Rampart Wall32571.5h
Sunderer Garage1760.6h
AE Medical Applicator47283,6186.7h
Xiphos Anti-Personnel Tower02110.8h
Hoplon Anti-Aircraft Phalanx Tower02190.8h
Ammunition Package1555,3605.2h
Shield Recharging Field143650.2h
Medical Kit1432,3233.5h
Anti-Infantry MANA Turret335011.6h
Pillbox2590.3h
Elysium Spawn Tube01190.4h
Orbital Strike Target Designator191371.3h
IPC Targeting Dart75411.7h
Light Air Terminal0560.4h
Lumifiber Rampart Wall52201.4h
Infantry Tower3690.6h
WLT-Howler Mining Laser45,5241.3h
Spear Anti-Vehicle Turret3990.7h
Glaive IPC0840.3h
Nano-Repair Grenade03750.1h
Flail Targeting Dart257233.4h
Hardlight Barrier51340.3h
Recon Detection Device876,4409.9h
Smoke Grenade08700.2h

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