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Lt. General TheMadBoxerTR[B0RK] TheMadBoxerTR
TR BR 91

KDR: 3.27

Score: 12.7m

Last Seen: Feb 23rd, 2019 5:13 PM
- OFFLINE - 2 hour(s)

Battle Rank 91 - Terran Republic on Emerald
Level Progress (to 92): 97%
Level 100 Progress: 67% 144h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS MSW-R TMG-50 T9 CARV HC1 Cougar T32 Bull T9 CARV-S T16 Rhino TRAC-5
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,324,707 MLG Score: 3457
Fun Score: N/A
Cheeseburgers Flipped: 39TIME WITH MEDKIT: 17.5%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.699%25.092%72024100118,2374.25899-0.994

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.349%1.489A+0.677B+-0.356C-HEAD ++ (~10.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.70.576B+9.10.362C**22.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.222%1.835%8911024109160620.68125173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.021C+0.213C++-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.90.647B+21.20.6B+35.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.477%1.292%223310223872583691.5105%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.284%0.586B+-0.78D-0.208

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.20.635B+18.40.535B+24.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.415%74.153%223310221,44738943.71026

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.205%1.109B**0.46B+2.541

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.502B+2.10.344C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
69.055%13.115%2231102412232000.38125

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.299A*-0.282C-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.50.809B++1.70.642B+0.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.7m286.7%714 (42.8k)584 (35k)3.2650923,2677,1263.3690791 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1025129027.457%25.152%69103:038

8% Combat Medic8% Engineer51% Heavy Assault12% Infiltrator19% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 16th, 2014 5:45 PMDec 25th, 2018 1:12 AMMar 10th, 2019 10:18 PM (8d) (PST)Feb 23rd, 2019 1:14 PM (23d) (PST)Feb 23rd, 2019 1:13 PM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7252424831.0700.3280.2693.1900.0423457

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,49114,54928,942642016191335,015

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
362.4h/15.1d 741 5,852 4,948 69.4k 262 1,824 922 15.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:4,024
Deaths:990
KDR:4.065
Accuracy:28.273% B**
HSR:29.100% B++
TMG-50
A
Kills:1,768
Deaths:403
KDR:4.387
Accuracy:28.505% A
HSR:22.681% C+
T9 CARV
A+
Kills:1,615
Deaths:430
KDR:3.756
Accuracy:26.790% A+
HSR:30.217% B**
T32 Bull
B++
Kills:1,237
Deaths:251
KDR:4.928
Accuracy:27.762% B++
HSR:21.665% C
T9 CARV-S
B**
Kills:1,233
Deaths:264
KDR:4.670
Accuracy:27.296% B**
HSR:27.818% B+
T16 Rhino
A+
Kills:1,164
Deaths:277
KDR:4.202
Accuracy:28.026% A
HSR:30.928% A+
T9A "Butcher"
A
Kills:607
Deaths:121
KDR:5.017
Accuracy:29.701% B**
HSR:37.232% A
T7 Mini-Chaingun
B+
Kills:266
Deaths:113
KDR:2.354
Accuracy:19.768% B+
HSR:11.654% C
Kills:11,914
Deaths (as Heavy Assault):2,849
Deaths (to Heavy Assaults):2,015
KDR:4.18182
Kill Difference:9,065
Playtime:185.903 hours
Usage:51%
Score:7.289m
Score/min:653
Accuracy (listed only):27.015%
HSR (listed only):26.412%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
B**
Kills:1,289
Deaths:328
KDR:3.930
Accuracy:29.260% B**
HSR:20.326% C
TRAC-5
A++
Kills:1,163
Deaths:227
KDR:5.123
Accuracy:31.283% A++
HSR:17.455% C
T5 AMC
A++
Kills:455
Deaths:119
KDR:3.824
Accuracy:32.358% A++
HSR:16.923% D
LC3 Jaguar
A*
Kills:427
Deaths:107
KDR:3.991
Accuracy:33.677% A*
HSR:17.564% C-
SMG-46 Armistice
B+
Kills:286
Deaths:92
KDR:3.109
Accuracy:28.030% B+
HSR:10.490% D--
LC2 Lynx
B+
Kills:233
Deaths:81
KDR:2.877
Accuracy:25.466% B+
HSR:19.743% C
PDW-16 Hailstorm
A++
Kills:215
Deaths:54
KDR:3.981
Accuracy:34.089% A++
HSR:17.674% C**
TRS-12 Uppercut
B**
Kills:122
Deaths:43
KDR:2.837
Accuracy:69.055% B**
HSR:13.115% C
MG-S1 Jackal
A++
Kills:83
Deaths:34
KDR:2.441
Accuracy:33.721% A
HSR:31.325% A++
MKV Suppressed
C-
Kills:71
Deaths:53
KDR:1.340
Accuracy:23.408% C-
HSR:8.451% F-
Kills:4,344
Deaths (as Light Assault):1,138
Deaths (to Light Assaults):1,649
KDR:3.81722
Kill Difference:3,206
Playtime:68.100 hours
Usage:19%
Score:2.160m
Score/min:529
Accuracy (listed only):34.035%
HSR (listed only):17.307%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
A
Kills:997
Deaths:241
KDR:4.137
Accuracy:30.259% A
HSR:24.173% C++
SMG-46 Armistice
B+
Kills:286
Deaths:92
KDR:3.109
Accuracy:28.030% B+
HSR:10.490% D--
TAR
B++
Kills:223
Deaths:126
KDR:1.770
Accuracy:26.860% B++
HSR:22.422% C++
PDW-16 Hailstorm
A++
Kills:215
Deaths:54
KDR:3.981
Accuracy:34.089% A++
HSR:17.674% C**
TRS-12 Uppercut
B**
Kills:122
Deaths:43
KDR:2.837
Accuracy:69.055% B**
HSR:13.115% C
Cycler TRV
A+
Kills:117
Deaths:43
KDR:2.721
Accuracy:30.291% A+
HSR:24.786% B++
MG-S1 Jackal
A++
Kills:83
Deaths:34
KDR:2.441
Accuracy:33.721% A
HSR:31.325% A++
MKV Suppressed
C-
Kills:71
Deaths:53
KDR:1.340
Accuracy:23.408% C-
HSR:8.451% F-
Kills:2,114
Deaths (as Combat Medic):686
Deaths (to Combat Medics):815
KDR:3.08163
Kill Difference:1,428
Playtime:27.484 hours
Usage:8%
Score:0.850m
Score/min:516
Accuracy (listed only):34.464%
HSR (listed only):19.054%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
B**
Kills:1,289
Deaths:328
KDR:3.930
Accuracy:29.260% B**
HSR:20.326% C
TRAC-5
A++
Kills:1,163
Deaths:227
KDR:5.123
Accuracy:31.283% A++
HSR:17.455% C
T5 AMC
A++
Kills:455
Deaths:119
KDR:3.824
Accuracy:32.358% A++
HSR:16.923% D
LC3 Jaguar
A*
Kills:427
Deaths:107
KDR:3.991
Accuracy:33.677% A*
HSR:17.564% C-
LC2 Lynx
B+
Kills:233
Deaths:81
KDR:2.877
Accuracy:25.466% B+
HSR:19.743% C
TRS-12 Uppercut
B**
Kills:122
Deaths:43
KDR:2.837
Accuracy:69.055% B**
HSR:13.115% C
Kills:3,689
Deaths (as Engineer):905
Deaths (to Engineers):1,185
KDR:4.07624
Kill Difference:2,784
Playtime:30.430 hours
Usage:8%
Score:1.141m
Score/min:625
Accuracy (listed only):36.850%
HSR (listed only):17.521%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:972
Deaths:172
KDR:5.651
Accuracy:46.232% B**
HSR:72.737% B+
NS-44G Commissioner
B+
Kills:573
Deaths:260
KDR:2.204
Accuracy:42.853% B
HSR:28.621% B+
M77-B
A+
Kills:421
Deaths:82
KDR:5.134
Accuracy:46.881% A+
HSR:84.323% B**
SMG-46 Armistice
B+
Kills:286
Deaths:92
KDR:3.109
Accuracy:28.030% B+
HSR:10.490% D--
PDW-16 Hailstorm
A++
Kills:215
Deaths:54
KDR:3.981
Accuracy:34.089% A++
HSR:17.674% C**
TX1 Repeater
C*
Kills:177
Deaths:130
KDR:1.362
Accuracy:25.809% C*
HSR:18.079% C-
NS-30B Vandal
C--
Kills:126
Deaths:74
KDR:1.703
Accuracy:31.350% C--
HSR:11.905% F-
MG-S1 Jackal
A++
Kills:83
Deaths:34
KDR:2.441
Accuracy:33.721% A
HSR:31.325% A++
TX2 Emperor
D-
Kills:83
Deaths:68
KDR:1.221
Accuracy:20.678% D*
HSR:14.458% D-
NS-44 Commissioner
C**
Kills:71
Deaths:43
KDR:1.651
Accuracy:38.716% C**
HSR:18.310% C--
MKV Suppressed
C-
Kills:71
Deaths:53
KDR:1.340
Accuracy:23.408% C-
HSR:8.451% F-
TRAP-M1
C+
Kills:54
Deaths:32
KDR:1.688
Accuracy:28.536% C+
HSR:20.370% D
Kills:3,132
Deaths (as Infiltrator):1,094
Deaths (to Infiltrators):1,083
KDR:2.86289
Kill Difference:2,038
Playtime:42.925 hours
Usage:12%
Score:1.004m
Score/min:390
Accuracy (listed only):33.358%
HSR (listed only):28.062%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
A**
Kills:118
Deaths:41
KDR:2.878
Accuracy:28.015% A**
HSR:21.186% B
M6 Onslaught
A**
Kills:105
Deaths:41
KDR:2.561
Accuracy:28.822% A**
HSR:20.952% C**
M1 Heavy Cycler
B**
Kills:55
Deaths:14
KDR:3.929
Accuracy:20.276% B**
HSR:18.182% C+
M1 Heavy Cycler
A++
Kills:52
Deaths:14
KDR:3.714
Accuracy:21.818% A++
HSR:13.462% D-
Kills:330
Deaths (as MAX Suit):55
Deaths (to MAX Suits):307
KDR:6
Kill Difference:275
Playtime:4.866 hours
Usage:1%
Score:0.243m
Score/min:832
Accuracy (listed only):24.733%
HSR (listed only):18.446%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A
Kills:109
V. Kills:3 N/A
Deaths:34
KDR:3.206
Accuracy:37.222% A
KPH:41 C+
VKPH:1.100 D*
M18 Rotary
B++
Kills:70
V. Kills:42 163%
Deaths:22
KDR:3.182
Accuracy:31.611% C+
KPH:23.300 B++
VKPH:14 B+
Kills:179 (179 + 0)
Deaths:56
KDR:3.196
VKDR:0.804
Vehicle Kills:45
Kill Difference:123
Playtime:5.658 hours
Usage:2%
Score:0.067m
Score/min:198
Piloting Accuracy:31.611%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:180
V. Kills:143 125%
Deaths:17
KDR:10.588
Accuracy:40.067% C+
KPH:44.900 B++
VKPH:35.700 B*
AP30 Shredder
M++
Kills:128
V. Kills:143 89%
Deaths:16
KDR:8
Accuracy:41.914% A
KPH:39.700 B*
VKPH:44.400 M++
Dual-75 Duster
A++
Kills:76
V. Kills:3 N/A
Deaths:1
KDR:76
Accuracy:55.899% A++
KPH:130.600 A+
VKPH:5.200 C+
L105 Zephyr
A+
Kills:70
V. Kills:19 350%
Deaths:3
KDR:23.333
Accuracy:52.723% A
KPH:61.300 B+
VKPH:16.600 A+
Kills:454 (0 + 454)
Deaths:37
KDR:12.270
VKDR:8.324
Vehicle Kills:308
Kill Difference:417
Playtime:8.950 hours
Usage:2%
Score:0.401m
Score/min:746
Piloting Accuracy:N/A%
Gunner Accuracy:52.723%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A
Kills:51
V. Kills:3 N/A
Deaths:5
KDR:10.200
Accuracy:44.465% A
KPH:125 B+
VKPH:7.400 C*
Kills:51 (0 + 51)
Deaths:5
KDR:10.200
VKDR:0.600
Vehicle Kills:3
Kill Difference:46
Playtime:0.408 hours
Usage:0%
Score:0.027m
Score/min:1,114
Driving Accuracy:N/A%
Gunner Accuracy:44.465%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 4,0474,0249904.065B*0.8028.273%B**29.1%B++93.6A*N/A35243h9.2B**32.6B*
TMG-50 1,7701,7684034.387M++1.1228.505%A22.681%C+105.9M*N/A51616.7h8.2A28.8B*
T9 CARV 1,6361,6154303.756A+0.4926.79%A+30.217%B**82.8M+1.1A++45619.5h9.5A35.3B*
HC1 Cougar 1,2921,2893283.93M0.6629.26%B**20.326%C88.9M++N/A35814.5h8.4B**28.6B*
T32 Bull 1,2411,2372514.928M++1.6627.762%B++21.665%C98.2A**N/A51412.6h9.4B**33.7B*
T9 CARV-S 1,2441,2332644.67A*1.4027.296%B**27.818%B+110.1M+1A50611.2h9.1B**33.5B*
T16 Rhino 1,1701,1642774.202M++0.9428.026%A30.928%A+100.3M*N/A59011.6h9.3A33.3B**
TRAC-5 1,1691,1632275.123S1.8631.283%A++17.455%C117.5SN/A5579.9h9.3A29.6B**
TORQ-9 1,0009972414.137A*0.8730.259%A24.173%C++103.9M*N/A4539.6h10.9A36.2B**
TSAR-42 9769721725.651B*2.3946.232%B**72.737%B+87.6A*N/A35511.1h1.9B*4B*
T9A "Butcher" 6136071215.017A++1.7529.701%B**37.232%A110.4A++1.1B*5815.5h9.1A30.6B**
NS-44G Commissioner 5785732602.204B*1.0642.853%B28.621%B+127.3A+1.1B**5324.5h2.4B**5.5B++
Chainblade 5205096,7360.076A++3.1933.937%B+N/A1.6A+N/A7311.5h1.7B*5B+
T5 AMC 4624551193.824M+0.5632.358%A++16.923%D72.2M++1.1A**3876.3h11.3B*34.9B**
LC3 Jaguar 4314271073.991A++0.7333.677%A*17.564%C-101.7M*1A++5054.2h10B++29.7B**
M77-B 421421825.134A*1.8746.881%A+84.323%B**41.3B**N/A17910.2h1.8B**3.8B**
NS Decimator 4733251721.89B**1.3858.142%C1.846%C52.4A23.9B**5496.2h3.4B*5.8B*
SMG-46 Armistice 286286923.109A*0.1628.03%B+10.49%D--79.4A**N/A4003.6h10.7B**38.3B++
ML-7 4072691232.187A**1.0856.938%C++1.487%D-47.2A*24.2A++6125.7h3.4A+6A
T7 Mini-Chaingun 2682661132.354A+0.9119.768%B+11.654%C50.2B*N/A3025.3h11.4B*57.7B++
LC2 Lynx 235233812.877A+0.3925.466%B+19.743%C50.7B**N/A2814.6h10.9B**42.9B++
TAR 2262231261.77C**1.5026.86%B++22.422%C++41.3B+N/A1925.4h11.9B+44.4B++
PDW-16 Hailstorm 217215543.981M*0.7234.089%A++17.674%C**107.5S1A*5812h10.8B**31.8B*
C150 Dalton 3231801710.588B+7.3240.067%C+1.667%B**45B++35.8B*6894h2.7B**6.7B**
TX1 Repeater 1771771301.362B*1.9025.809%C*18.079%C-63.2A++N/A3702.8h9.4B*36.5B++
AP30 Shredder 271128168C+4.7341.914%AN/A40B*44.7M*8753.2h48.6B*116B**
NS-30B Vandal 126126741.703C+1.5631.35%C--11.905%F-23.3DN/A1145.4h5.1B+16.4C*
TRS-12 Uppercut 122122432.837A+0.4369.055%B**13.115%C87.1A*N/A5181.4h1.7A+2.5B**
M6 Onslaught 120118412.878B+0.3928.015%A**21.186%B84.3M*1.4A*5901.4h14A50B**
Cycler TRV 117117432.721A0.5430.291%A+24.786%B++65A++N/A2981.8h10B**33B**
Frag Grenade 1121111111N/A107.7349.528%B++N/A555B5C--40300.2h2.8B**5.7B*
M14 Banshee 112109343.206C0.0637.222%A1.835%B**40.4C+1.1D*1922.7h21.2B56.9B+
M6 Onslaught 107105412.561C*0.7028.822%A**20.952%C**75M+1.4A*5051.4h16.3B*56.6B**
MG-S1 Jackal 8583342.441A0.8233.721%A31.325%A++69.2A+1.7A**1811.2h11.5C++34.2B+
TX2 Emperor 8383681.221B2.0420.678%D*14.458%D-31.9C++N/A1502.6h7.1B*34.1C++
M60-A Bulldog 9079326.333A*23.0759.226%A**1.266%C60.8A8.5B++4521.3h5B++8.5B**
Dual-75 Duster 7976176S72.7355.899%A++1.316%B*126.7A+5C+9280.6h5.2B+9.4B*
NS-44 Commissioner 7171431.651B++1.6138.716%C**18.31%C--50.7B++N/A2951.4h2.8B**7.2B*
MKV Suppressed 7171531.34B+1.9323.408%C-8.451%F-28.4C+N/A1982.5h13.5C**57.5C++
L105 Zephyr 8970323.333B**20.0752.723%AN/A63.6B+17.3A++4871.1h6.1C*11.5B+
M18 Rotary 11270223.182B++0.0831.611%C+N/A23.3B++14B+2033h71B++224.7B++
Anti-Vehicle Grenade 8267167N/A63.7348.287%CN/A335C+75C43330.2h4.4B++9.1B+
M1 Heavy Cycler 5555143.929A++0.6620.276%B**18.182%C+25C+N/A1102.2h17.9C+88.2B+
TRAP-M1 5454321.688C++1.5828.536%C+20.37%D38.6C++N/A2891.4h8.4B+29.5C**
M1 Heavy Cycler 5252143.714A*0.4521.818%A++13.462%D-22.6C*N/A1522.3h19.8C+91B++
P525 Marauder-H 5451510.2C6.9344.465%AN/A127.5B+7.5C*11100.4h4.6B**10.5B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter24620.3h
Spawn Beacon126390.9h
M20 Basilisk-H0590h
Nano-Armor Kit2334,9724h
Medical Kit1,1745,29463.4h
Medical Applicator2217,7941.3h
Recon Detection Device44480.6h

Check the help document for the dictionary if you want to learn more about words used here.


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