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Director General TheMajesticSkyWhale[MAJS] TheMajesticSkyWhale
NC BR 99

KDR: 3.82

Score: 14.4m

Last Seen: Aug 4th, 2020 2:08 PM
- OFFLINE - 40.5 hour(s)

Battle Rank 99 - New Conglomerate on Connery
Level Progress (to 100): 2%
Level 100 Progress: 76% 285h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M60-A Bulldog M60-A Bulldog A30 Walker M30 Mustang AH Xiphos Anti-Personnel Phalanx Tower M20 Mustang A30 Walker AF-4 Cyclone
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $97,578 MLG Score: 78
Fun Score: N/A
Cheeseburgers Flipped: 43TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.747%21.512%575613436880.8171023

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.311%1.063B**0.061C+-2.43F*HEAD ++ (~8.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.40.319C*13.50.054C+36.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.047%0.965%132213475184401821.17727283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.772%-0.548D-0.557D1.877

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.80.509B+25.60.52B+54.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.4m390.3%262 (15.7k)244 (14.6k)3.8169113,0923,4304.5749399 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1349164416.655%3.032%5117:142

90% Engineer9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 27th, 2015 3:20 PMOct 27th, 2015 3:27 PMAug 4th, 2020 4:36 PM (56d) (PST)Aug 4th, 2020 2:04 PM (57d) (PST)Aug 4th, 2020 10:08 AM (57d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
459184410.2220.0580.0071.2700.10478

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,5191,10526,414133076614,635

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
983.3h/41d 2,600 397 9,025 74.9k 588 841 6,108 27.1m

EngineerCLASS DETAILS: Engineer
Warden
C
Kills:104
Deaths:154
KDR:0.675
Accuracy:28.440% C
HSR:22.115% D
Kills:104
Deaths (as Engineer):154
Deaths (to Engineers):1,443
KDR:0.67532
Kill Difference:50
Playtime:886.377 hours
Usage:90%
Score:13.145m
Score/min:247
Accuracy (listed only):28.440%
HSR (listed only):22.115%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
D
Kills:97
Deaths:98
KDR:0.990
Accuracy:19.425% F-
HSR:25.773% D
NC6 Gauss SAW
C+
Kills:79
Deaths:105
KDR:0.752
Accuracy:21.693% C--
HSR:26.582% C+
Kills:176
Deaths (as Heavy Assault):203
Deaths (to Heavy Assaults):654
KDR:0.867
Kill Difference:27
Playtime:23.008 hours
Usage:2%
Score:0.263m
Score/min:191
Accuracy (listed only):20.559%
HSR (listed only):26.178%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
D*
Kills:158
Deaths:148
KDR:1.068
Accuracy:20.770% D**
HSR:12.025% D*
Kills:158
Deaths (as Light Assault):148
Deaths (to Light Assaults):445
KDR:1.06757
Kill Difference:10
Playtime:24.225 hours
Usage:2%
Score:0.372m
Score/min:256
Accuracy (listed only):20.770%
HSR (listed only):12.025%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
D*
Kills:158
Deaths:148
KDR:1.068
Accuracy:20.770% D**
HSR:12.025% D*
NS-AM7 Archer
C++
Kills:153
Deaths:538
KDR:0.284
Accuracy:46.861% F
HSR:20.915% C++
NS-44P Commissioner
C+
Kills:97
Deaths:264
KDR:0.367
Accuracy:20.146% F**
HSR:28.866% C+
Kills:408
Deaths (as Infiltrator):950
Deaths (to Infiltrators):353
KDR:0.42947
Kill Difference:542
Playtime:42.899 hours
Usage:4%
Score:0.493m
Score/min:192
Accuracy (listed only):29.259%
HSR (listed only):20.602%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):142
KDR:0
Kill Difference:UNR
Playtime:5.356 hours
Usage:1%
Score:0.106m
Score/min:330
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B
Kills:265
V. Kills:22 N/A
Deaths:5
KDR:53
Accuracy:63.166% B++
KPH:86.600 C**
VKPH:7.200 B
M20 Mustang
B**
Kills:253
V. Kills:117 214%
Deaths:2
KDR:126.500
Accuracy:29.868% C+
KPH:37.100 B**
VKPH:17.200 B+
Vortek Rotary
C+
Kills:69
V. Kills:37 182%
Deaths:11
KDR:6.273
Accuracy:32.418% C+
KPH:19.700 C
VKPH:10.500 C--
Kills:587 (587 + 0)
Deaths:18
KDR:32.611
VKDR:9.778
Vehicle Kills:176
Kill Difference:569
Playtime:13.382 hours
Usage:1%
Score:0.236m
Score/min:293
Piloting Accuracy:32.418%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M60-A Bulldog 3,5182,89325115.72A++111.9063.197%B**3.215%B**79.9B**17.3A*34636.2h5.8C+9.2B+
M60-A Bulldog 1,8991,62910162.9M++159.0863.801%A+3.192%B**85.3A14.1A*31819.1h5.4C*8.4B*
A30 Walker 6113811329.308M++25.4944.848%A4.724%D--34B*20.5B*32211.2h141.5C++315.4B+
M30 Mustang AH 287265553M*49.1863.166%B++1.132%C+85.5C*7.1C**3143.1h6.4B10.2B+
Xiphos Anti-Personnel Phalanx Tower 2672631263M+259.1819.712%D-N/A375.7C++5.7D8840.7h3.2B++16.1B++
M20 Mustang 3702532126.5U122.6829.868%C+N/A37.2B**17.2B+3006.8h45.6B*152.6B*
A30 Walker 345179315.774C++1.9628.398%C++N/A14.6C+13.5B+32212.3h177.4C-624.7C+
AF-4 Cyclone 1591581481.068C-2.7520.77%D**12.025%D*18.8D-N/A578.4h11D52.8D--
NS-AM7 Archer 2291535380.284C--3.5346.861%F20.915%C++1.3D--N/A13114.3h20.9C44.7D-
Tank Mine 203118472.511C1.3123.108%D--N/A40.7D**29.3D*4572.9h1.9C+8.3F-
Warden 1071041540.675D-3.1428.44%C22.115%D8.3D--N/A2712.6h13.3F-46.9D*
NS-15M AE 9897980.99D2.8319.425%F-25.773%D26.2D*N/A653.7h15F-77.1F--
NS-44P Commissioner 98972640.367D-3.4520.146%F**28.866%C+4.3D**N/A1822.8h6.5T*32.4T*
NC6 Gauss SAW 82791050.752D3.0621.693%C--26.582%C+20.3D-N/A883.9h11.1D-51C
M20 Drake 12275418.75C++14.9349.855%B*5.333%C41.7B+26.1A++7341.8h73.1B+146.6B**
Vortek Rotary 10669116.273B*2.4632.418%C+N/A19.7C10.6C--2633.5h50.6C**156.2C**
Bouncing Betty 6565321.667S17.8543.358%CN/A54.2D**N/A1691.2h2.7F--6.1D*
Orbital Strike Uplink 7152152N/A48.181750%UN/A520U190U135280.1h0.7T*0T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit177583,19743.5h
Anti-Vehicle MANA Turret64591.2h
Spawn Beacon37851.2h
Structure Shield Module2930.8h
Repair Module21801.2h
Turret AI Module41701.1h
Skywall Shield Emitter31421.1h
Rampart Wall31802.3h
Hoplon Anti-Aircraft Phalanx Tower04830.9h
Medical Applicator32,1660.2h
Cortium Silo2980.8h
Xiphos Anti-Personnel Tower01050.8h
Motion Spotter63810.7h
Deconstruction Tool26,4641.7h
Spitfire Auto-Turret1620.2h
Ammunition Package79961.8h
M20 Drake0910h
L-24R Spur0980h
WLT-Howler Mining Laser4420,10715.9h
IPC Targeting Dart3970.5h
Spear Anti-Vehicle Turret1570.5h

Check the help document for the dictionary if you want to learn more about words used here.


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