Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 22 (18,575)players online:
dim_giant (17)  Ahorn (16)  Aeflic (4)  Raider7212 (4)  fbmarder (4)  francistech94 (3) 48
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (23 days). The data shown below may not be accurate.

Castellan TheMangIe[CAGl] TheMangIe
VS BR 63

KDR: 10.46

Score: 3.3m

Last Seen: Feb 23rd, 2019 10:46 PM
- OFFLINE - 555.5 hour(s)

Battle Rank 63 - Vanu Sovereignty on Cobalt - Outfit Member of Capoeira Girls[CAGl] Capoeira Girls
VS outfit on Cobalt

Members: 16
Level Progress (to 64): 24%
Level 100 Progress: 18% 617h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C150 Dalton Supernova VPC Light PPA Proton II PPA-H Supernova FPC Saron Laser Cannon Supernova PC Proton II PPA
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:TheMangIe



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $200,160 MLG Score: 160
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.4%20.202%39211024990.8259.636

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%-0.327C--0.075C+1.36AHEAD ++ (~10.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.60.149C++12.30.136C++51.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.275%0.596%1131210236716720910.0149320%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.789%-0.548D-0.916D---0.751

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.60.385C**31.50.398B66.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.309%0.352%4827210231,4225538925.3929365%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.61%1.337A-1.451F-1.344

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.839B++3.40.73B++2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.36%0.306%7608410212,28433108867.1765210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.778%-0.353C--1.029D*1.191

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.30.837B++6.30.841B*13.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Capoeira Girls[CAGl] Capoeira Girls
VS outfit on Cobalt

Members: 16
3.3m319.7%419 (25.1k)400 (24k)10.46115,78555312.490163 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS102543818.867%1.694%3215:091

61% Engineer34% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 4th, 2017 5:06 PMFeb 11th, 2019 2:48 PMMar 18th, 2019 2:35 AM (19h) (PST)Feb 23rd, 2019 6:46 PM (23d) (PST)Feb 23rd, 2019 6:46 PM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,253161,2370.6920.0660.0122.9150.220160

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
75,19597974,21641411751324,013

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
139.4h/5.8d 1,122 98 1,352 24.4k 41 149 1,840 10.5m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C++
Kills:99
Deaths:77
KDR:1.286
Accuracy:19.400% D
HSR:20.202% C++
Kills:99
Deaths (as Engineer):77
Deaths (to Engineers):179
KDR:1.28571
Kill Difference:22
Playtime:85.700 hours
Usage:61%
Score:1.986m
Score/min:386
Accuracy (listed only):19.400%
HSR (listed only):20.202%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):69
KDR:0
Kill Difference:UNR
Playtime:2.646 hours
Usage:2%
Score:0.030m
Score/min:190
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C++
Kills:99
Deaths:77
KDR:1.286
Accuracy:19.400% D
HSR:20.202% C++
Kills:99
Deaths (as Light Assault):77
Deaths (to Light Assaults):83
KDR:1.28571
Kill Difference:22
Playtime:47.356 hours
Usage:34%
Score:1.303m
Score/min:459
Accuracy (listed only):19.400%
HSR (listed only):20.202%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):51
KDR:0
Kill Difference:UNR
Playtime:1.455 hours
Usage:1%
Score:0.010m
Score/min:111
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):36
KDR:0
Kill Difference:UNR
Playtime:1.674 hours
Usage:1%
Score:0.014m
Score/min:144
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M
Kills:398
V. Kills:48 N/A
Deaths:19
KDR:20.947
Accuracy:41.110% C+
KPH:87.500 A
VKPH:10.600 M
Saron Laser Cannon
A*
Kills:273
V. Kills:145 187%
Deaths:40
KDR:6.825
Accuracy:30.393% C
KPH:37.200 A*
VKPH:19.800 A++
Dual Photon Pods
A**
Kills:77
V. Kills:7 N/A
Deaths:2
KDR:38.500
Accuracy:58.500% B++
KPH:211.400 A**
VKPH:19.200 C++
Kills:748 (671 + 0)
Deaths:61
KDR:12.262
VKDR:3.279
Vehicle Kills:200
Kill Difference:687
Playtime:12.251 hours
Usage:9%
Score:0.278m
Score/min:379
Piloting Accuracy:30.393%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:1,781
V. Kills:898 198%
Deaths:61
KDR:29.197
Accuracy:18.793% F-
KPH:59.600 A
VKPH:30.100 B
AP30 Shredder
A
Kills:95
V. Kills:58 161%
Deaths:3
KDR:31.667
Accuracy:35.748% C*
KPH:52.600 A
VKPH:32.100 B**
Kills:1,876 (0 + 1,876)
Deaths:64
KDR:29.313
VKDR:14.938
Vehicle Kills:956
Kill Difference:1,812
Playtime:31.686 hours
Usage:23%
Score:0.672m
Score/min:353
Piloting Accuracy:N/A%
Gunner Accuracy:35.748%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C**
Kills:1,097
V. Kills:205 N/A
Deaths:45
KDR:24.378
Accuracy:53.844% B
KPH:47.400 C*
VKPH:8.900 C**
Supernova FPC
B**
Kills:325
V. Kills:146 221%
Deaths:25
KDR:13
Accuracy:55.570% C*
KPH:34.300 B**
VKPH:15.400 C++
Supernova PC
B**
Kills:174
V. Kills:38 446%
Deaths:16
KDR:10.875
Accuracy:51.527% C**
KPH:33.900 B**
VKPH:7.400 C
Proton II PPA
M*
Kills:145
V. Kills:13 N/A
Deaths:4
KDR:36.250
Accuracy:40.721% M
KPH:112.700 A*
VKPH:10.100 M*
E540 Halberd
C**
Kills:95
V. Kills:39 238%
Deaths:4
KDR:23.750
Accuracy:50% C**
KPH:33.400 C*
VKPH:13.700 C-
Saron HRB
M**
Kills:69
V. Kills:30 223%
Deaths:5
KDR:13.800
Accuracy:56.344% A+
KPH:63 M**
VKPH:27.400 A+
Kills:1,905 (1,596 + 309)
Deaths:99
KDR:19.242
VKDR:4.758
Vehicle Kills:471
Kill Difference:1,806
Playtime:42.968 hours
Usage:31%
Score:0.632m
Score/min:245
Driving Accuracy:51.527%
Gunner Accuracy:56.344%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:339
V. Kills:18 N/A
Deaths:7
KDR:48.429
Accuracy:41.961% B+
KPH:124.900 B*
VKPH:6.600 C++
Kills:339 (0 + 339)
Deaths:7
KDR:48.429
VKDR:2.571
Vehicle Kills:18
Kill Difference:332
Playtime:2.714 hours
Usage:2%
Score:0.054m
Score/min:332
Driving Accuracy:N/A%
Gunner Accuracy:41.961%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 2,6791,7816129.197M*18.7418.793%F-N/A59.6A30B35129.9h1.6A++8.3B*
Supernova VPC 1,3021,0974524.378A+13.9253.844%BN/A47.5C**8.9C**20423.1h3.2C*5.9B+
Light PPA 4463981920.947M+10.4941.11%C+N/A88.4A10.7M4174.5h11.9B28.9B
Proton II PPA-H 357339748.429M++37.9741.961%B+N/A125.6B*6.7C++3322.7h11C+26.2C**
Supernova FPC 4713252513A2.5455.57%C*N/A34.2B**15.4C++3069.5h4.1B*7.3B*
Saron Laser Cannon 418273406.825A++3.6430.393%C1.099%D37.4A*19.9A++3357.3h60.1B*197.7B**
Supernova PC 2121741610.875B**0.4151.527%C**N/A34.1A7.5C1105.1h4.6B+8.8B+
Proton II PPA 158145436.25A+25.7940.721%MN/A111.5A*10M*7431.3h10C++24.5B**
Solstice VE3 10999771.286B*9.1819.4%D20.202%C++8.5DN/A3711.6h12.3B++63.6C*
E540 Halberd 13495423.75A13.2950%C**N/A33.9C*13.9C-2842.8h6.8D13.7C+
AP30 Shredder 15395331.667S21.2135.748%C*1.053%D-52.8A32.2B**3941.8h68.4B++191.4B++
Hyena Missile Launcher 14089189U78.5428.237%DN/A80.9M*46.4M*8851.1h7.4M26.4A++
Dual Photon Pods 8477238.5S28.0458.5%B++N/A192.5A*17.5C+7690.4h9.5A+16.3B**
Saron HRB 9969513.8A++3.3456.344%A+2.899%A62.7M**27.3A+5211.1h18.4B++32.7B**

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator02,4540.2h
Terminus VX33970.4h
NS Deep Freeze0720.1h
Spawn Beacon12720.2h
The Slasher6920.3h
NS CandyCannon 300620.1h
Deconstruction Tool01990h
Anti-Infantry MANA Turret2750.1h
Hunter QCX03190.7h
Nano-Armor Kit52119,5838.6h
Pulsar V1670.1h
Comet V01140.2h
Ammunition Package4630.2h
Recon Detection Device0560.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.84s
Server spent 1.13s on queries, 0.29s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.