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Signifer TheMangIe[lmOP] TheMangIe
VS BR 58

KDR: 10.38

Score: 2.6m

Last Seen: Jan 15th, 2019 10:09 AM
- OFFLINE - 53.4 hour(s)

Battle Rank 58 - Vanu Sovereignty on Cobalt - Outfit Leader of Pancake OP[lmOP] Pancake OP
VS outfit on Cobalt

Members: 1
Level Progress (to 59): 87%
Level 100 Progress: 14% 677h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C150 Dalton Supernova VPC Proton II PPA-H Supernova FPC Supernova PC Saron Laser Cannon Proton II PPA AP30 Shredder
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $197,658 MLG Score: 158
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.005%22.989%43711021870.8969079.484

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%-0.414C--0.49B+1.364AHEAD ++ (~13.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.20.063C+130.069C+55.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.068%1.796%2821102116751963.21154172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.548F-0.085C+-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
224.1-0.477D56.2-0.02C+167.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.872%0.416%4897110219613628225.973340%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.269A-1.42D**-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.847B*3.20.745B++2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.938%0.23%7130310192,17332102065.8485213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.929%-0.483D-1.05D*0.471

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
190.839B++5.90.85B*13.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Pancake OP[lmOP] Pancake OP
VS outfit on Cobalt

Members: 1
2.6m333.7%400 (24k)383 (23k)10.38144,68245112.199658 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS102233516.904%1.901%3215:091

61% Engineer34% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 4th, 2017 5:06 PMJan 11th, 2019 7:06 PMJan 15th, 2019 2:53 PM (2d) (PST)Jan 15th, 2019 6:45 AM (2d) (PST)Jan 15th, 2019 6:09 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,206161,1900.6850.0660.0133.0310.223158

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
72,35598671,36941411821322,984

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
113.9h/4.7d 820 89 1,096 20.7k 37 120 1,525 8.2m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B+
Kills:87
Deaths:73
KDR:1.192
Accuracy:19.005% D
HSR:22.989% B+
Kills:87
Deaths (as Engineer):73
Deaths (to Engineers):141
KDR:1.19178
Kill Difference:14
Playtime:69.772 hours
Usage:61%
Score:1.591m
Score/min:380
Accuracy (listed only):19.005%
HSR (listed only):22.989%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):54
KDR:0
Kill Difference:UNR
Playtime:2.344 hours
Usage:2%
Score:0.028m
Score/min:200
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B+
Kills:87
Deaths:73
KDR:1.192
Accuracy:19.005% D
HSR:22.989% B+
Kills:87
Deaths (as Light Assault):73
Deaths (to Light Assaults):70
KDR:1.19178
Kill Difference:14
Playtime:38.226 hours
Usage:34%
Score:0.971m
Score/min:423
Accuracy (listed only):19.005%
HSR (listed only):22.989%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):43
KDR:0
Kill Difference:UNR
Playtime:1.394 hours
Usage:1%
Score:0.010m
Score/min:116
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):33
KDR:0
Kill Difference:UNR
Playtime:1.629 hours
Usage:1%
Score:0.014m
Score/min:147
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A++
Kills:167
V. Kills:88 188%
Deaths:29
KDR:5.759
Accuracy:25.068% D*
KPH:29.700 A++
VKPH:15.700 B**
Dual Photon Pods
M++
Kills:67
V. Kills:7 N/A
Deaths:2
KDR:33.500
Accuracy:57.555% B+
KPH:249.200 M++
VKPH:26 B++
Kills:234 (167 + 0)
Deaths:31
KDR:7.548
VKDR:3.065
Vehicle Kills:95
Kill Difference:203
Playtime:5.887 hours
Usage:5%
Score:0.103m
Score/min:291
Piloting Accuracy:25.068%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:1,770
V. Kills:892 198%
Deaths:60
KDR:29.500
Accuracy:18.812% F-
KPH:59.600 A+
VKPH:30 B
AP30 Shredder
A
Kills:95
V. Kills:58 161%
Deaths:3
KDR:31.667
Accuracy:35.748% C++
KPH:52.600 A
VKPH:32.100 B*
Kills:1,865 (0 + 1,865)
Deaths:63
KDR:29.603
VKDR:15.079
Vehicle Kills:950
Kill Difference:1,802
Playtime:31.504 hours
Usage:28%
Score:0.668m
Score/min:353
Piloting Accuracy:N/A%
Gunner Accuracy:35.748%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B
Kills:961
V. Kills:169 N/A
Deaths:39
KDR:24.641
Accuracy:53.872% B
KPH:47.100 C*
VKPH:8.300 C*
Supernova FPC
A
Kills:179
V. Kills:76 232%
Deaths:14
KDR:12.786
Accuracy:56.303% B
KPH:36.500 A
VKPH:15.500 C++
Supernova PC
A
Kills:173
V. Kills:37 455%
Deaths:16
KDR:10.813
Accuracy:52.267% B
KPH:34.600 A
VKPH:7.400 C
Proton II PPA
M
Kills:136
V. Kills:11 N/A
Deaths:3
KDR:45.333
Accuracy:40.156% M
KPH:108 A++
VKPH:8.700 M
Kills:1,449 (1,313 + 136)
Deaths:72
KDR:20.125
VKDR:4.069
Vehicle Kills:293
Kill Difference:1,377
Playtime:31.559 hours
Usage:28%
Score:0.393m
Score/min:208
Driving Accuracy:52.267%
Gunner Accuracy:40.156%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:308
V. Kills:15 N/A
Deaths:7
KDR:44
Accuracy:41.660% B+
KPH:118.100 B+
VKPH:5.800 C+
Kills:308 (0 + 308)
Deaths:7
KDR:44
VKDR:2.143
Vehicle Kills:15
Kill Difference:301
Playtime:2.607 hours
Usage:2%
Score:0.048m
Score/min:305
Driving Accuracy:N/A%
Gunner Accuracy:41.660%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 2,6621,7706029.5M*19.1218.812%F-N/A59.6A+30B35129.7h1.6A++8.3B*
Supernova VPC 1,1309613924.641A14.2653.872%BN/A47.1C*8.3C*18920.4h3.2C++5.9B
Proton II PPA-H 323308744M33.6241.66%B+N/A118.5B+5.8C+3052.6h11.4C27.4C*
Supernova FPC 2551791412.786A2.4056.303%BN/A36.5A15.5C++2644.9h4.1B*7.3B*
Supernova PC 2101731610.813B*0.4352.267%BN/A34.6A7.4C1075h4.5B+8.7B+
Saron Laser Cannon 255167295.759A4.6225.068%D*1.796%C29.8A++15.7B**2675.6h56.2B**224.1B*
Proton II PPA 147136345.333A*34.9540.156%MN/A104.6A++8.5M6881.3h10.2C+25.5B*
AP30 Shredder 15395331.667A++21.2935.748%C++1.053%D-52.8A32.2B*3871.8h68.4B++191.4B++
Hyena Missile Launcher 14089189U78.6228.237%D-N/A80.9M**46.4M**8851.1h7.4M26.4A++
Solstice VE3 9487731.192B+9.1919.005%D22.989%B+8.3DN/A3210.5h13B+68.2C++
Dual Photon Pods 7467233.5S23.1257.555%B+N/A223.3M23.3B+7850.3h9.8A17.1B**

Consumables
  Name Deaths Consumed Time Equipped
Terminus VX33800.4h
NS Deep Freeze0720.1h
Spawn Beacon12320.2h
Medical Applicator02,4130.2h
Deconstruction Tool01990h
NS CandyCannon 300620.1h
The Slasher6920.3h
Anti-Infantry MANA Turret2610.1h
Hunter QCX03190.7h
Nano-Armor Kit4596,5637h
Pulsar V1670.1h
Comet V01140.2h
Recon Detection Device0540.1h

Check the help document for the dictionary if you want to learn more about words used here.


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