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Immortal TheMangIe[HARM] TheMangIe
VS BR 66

KDR: 10.25

Score: 3.9m

Last Seen: Jun 28th, 2019 7:32 PM
- OFFLINE - 433.4 hour(s)

Battle Rank 66 - Vanu Sovereignty on Cobalt - Outfit Member of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 66
Level Progress (to 67): 8%
Level 100 Progress: 21% 617h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C150 Dalton Supernova VPC Supernova FPC Light PPA Proton II PPA-H Saron Laser Cannon Supernova PC Proton II PPA
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $183,897 MLG Score: 147
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.743%18.519%347112131080.7769789.475

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%-0.469D-0.356C-1.348AHEAD ++ (~9.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.80.13C++12.10.149C++52.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.5%0.546%104121212732802289.15320%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.432%-0.511D-0.963D---0.848

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.80.394B31.80.401B66

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.087%0.332%4477212121,8077554424.0933332%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.453%1.175B**-1.435D**-1.515

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.841B*3.30.74B++2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.499%0.327%7274512092,75042129163.9535213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.88%-0.341C--1.017D*0.809

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.20.84B++6.20.844B*12.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 66
3.9m299.9%405 (24.3k)387 (23.2k)10.25196,83866712.439366 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121448318.588%1.579%2914:562

66% Engineer30% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 4th, 2017 5:06 PMMay 11th, 2019 10:41 PMJul 16th, 2019 2:39 AM (13h) (PST)Jun 28th, 2019 3:33 PM (18d) (PST)Jun 28th, 2019 3:32 PM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,279171,2620.6830.0670.0112.7290.227147

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
76,76399375,77041411641423,207

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
166.8h/7d 1,459 108 1,581 27.3k 49 176 2,267 12.8m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C
Kills:108
Deaths:82
KDR:1.317
Accuracy:18.743% D-
HSR:18.519% C
Kills:108
Deaths (as Engineer):82
Deaths (to Engineers):232
KDR:1.31707
Kill Difference:26
Playtime:110.079 hours
Usage:66%
Score:2.452m
Score/min:371
Accuracy (listed only):18.743%
HSR (listed only):18.519%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):80
KDR:0
Kill Difference:UNR
Playtime:2.836 hours
Usage:2%
Score:0.032m
Score/min:190
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C
Kills:108
Deaths:82
KDR:1.317
Accuracy:18.743% D-
HSR:18.519% C
Kills:108
Deaths (as Light Assault):82
Deaths (to Light Assaults):98
KDR:1.31707
Kill Difference:26
Playtime:50.089 hours
Usage:30%
Score:1.358m
Score/min:452
Accuracy (listed only):18.743%
HSR (listed only):18.519%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):54
KDR:0
Kill Difference:UNR
Playtime:1.455 hours
Usage:1%
Score:0.010m
Score/min:111
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):42
KDR:0
Kill Difference:UNR
Playtime:1.712 hours
Usage:1%
Score:0.014m
Score/min:141
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M+
Kills:437
V. Kills:51 N/A
Deaths:25
KDR:17.480
Accuracy:40.479% C+
KPH:86.200 A
VKPH:10.100 M+
Saron Laser Cannon
A*
Kills:295
V. Kills:159 184%
Deaths:47
KDR:6.277
Accuracy:30.771% C+
KPH:36.300 A*
VKPH:19.500 A+
Dual Photon Pods
M
Kills:77
V. Kills:7 N/A
Deaths:2
KDR:38.500
Accuracy:58.500% B++
KPH:211.400 M
VKPH:19.200 C++
Kills:809 (732 + 0)
Deaths:74
KDR:10.932
VKDR:2.932
Vehicle Kills:217
Kill Difference:735
Playtime:13.566 hours
Usage:8%
Score:0.300m
Score/min:369
Piloting Accuracy:30.771%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:2,073
V. Kills:1,054 196%
Deaths:68
KDR:30.485
Accuracy:19.167% F-
KPH:59.500 A
VKPH:30.300 B
AP30 Shredder
A
Kills:105
V. Kills:64 162%
Deaths:4
KDR:26.250
Accuracy:35.423% C++
KPH:50.500 A
VKPH:30.800 B**
Kills:2,178 (0 + 2,178)
Deaths:72
KDR:30.250
VKDR:15.528
Vehicle Kills:1,118
Kill Difference:2,106
Playtime:36.923 hours
Usage:22%
Score:0.763m
Score/min:344
Piloting Accuracy:N/A%
Gunner Accuracy:35.423%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B
Kills:1,244
V. Kills:238 N/A
Deaths:49
KDR:25.388
Accuracy:53.538% B
KPH:48.900 C**
VKPH:9.400 B
Supernova FPC
B**
Kills:563
V. Kills:262 214%
Deaths:46
KDR:12.239
Accuracy:52.256% C+
KPH:37.300 B**
VKPH:17.400 B+
Supernova PC
B**
Kills:174
V. Kills:38 446%
Deaths:16
KDR:10.875
Accuracy:51.558% C**
KPH:33.800 B**
VKPH:7.400 C
Proton II PPA
M**
Kills:162
V. Kills:17 N/A
Deaths:4
KDR:40.500
Accuracy:40.062% A**
KPH:108.500 A++
VKPH:11.400 M**
E540 Halberd
B+
Kills:140
V. Kills:57 241%
Deaths:7
KDR:20
Accuracy:49.852% C**
KPH:37.800 B+
VKPH:15.400 C+
Saron HRB
M
Kills:87
V. Kills:39 218%
Deaths:5
KDR:17.400
Accuracy:54.180% A
KPH:51.400 M
VKPH:23 B*
Aphelion VEX-4
A+
Kills:66
V. Kills:26 244%
Deaths:3
KDR:22
Accuracy:34.130% C+
KPH:42.900 A+
VKPH:16.900 C+
Kills:2,436 (1,981 + 455)
Deaths:130
KDR:18.738
VKDR:5.208
Vehicle Kills:677
Kill Difference:2,306
Playtime:54.075 hours
Usage:32%
Score:0.813m
Score/min:251
Driving Accuracy:51.558%
Gunner Accuracy:34.130%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:345
V. Kills:18 N/A
Deaths:7
KDR:49.286
Accuracy:42.064% B+
KPH:126.500 B*
VKPH:6.600 C++
Kills:345 (0 + 345)
Deaths:7
KDR:49.286
VKDR:2.571
Vehicle Kills:18
Kill Difference:338
Playtime:2.728 hours
Usage:2%
Score:0.055m
Score/min:336
Driving Accuracy:N/A%
Gunner Accuracy:42.064%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 3,1272,0736830.485M++20.2319.167%F-N/A59.6A30.3B34334.8h1.7A+8.6B++
Supernova VPC 1,4821,2444925.388A15.1453.538%BN/A49C**9.4B20425.4h3.1C*5.8B+
Supernova FPC 8255634612.239B*1.9952.256%C+N/A37.3B**17.4B+30215.1h3.6B**6.9B**
Light PPA 4884372517.48A+7.2340.479%C+N/A85.7A10M+3935.1h11.8C**29.2B
Proton II PPA-H 363345749.286M++39.0342.064%B+N/A127.8B*6.7C++3362.7h10.9C+26C**
Saron Laser Cannon 454295476.277A+3.9730.771%C+1.017%D36.4A*19.6A++3368.1h61.3B*199.4B**
Supernova PC 2121741610.875B*0.6251.558%C**N/A34.1B**7.5C1245.1h4.6B+8.9B+
Proton II PPA 179162440.5A+30.2540.062%A**N/A108A++11.3M**6861.5h9.7C++24.1B**
E540 Halberd 197140720B**9.7549.852%C**N/A37.8B+15.4C+2773.7h6C+12.1C*
Hyena Missile Launcher 184116258U47.7529.569%DN/A64.4M37.8M+6311.8h9M30.4A++
Solstice VE3 118108821.317B++8.9318.743%D-18.519%C8.4DN/A3512.9h12.1B++64.8C++
AP30 Shredder 169105426.25M16.0035.423%C++N/A50B**30.5B*3682.1h72.2B+203.7B++
Saron HRB 12687517.4A**7.1554.18%A2.299%B++51.2M22.9B*4581.7h17.5B++32.3B**
Dual Photon Pods 8477238.5S28.2558.5%B++N/A192.5A*17.5C+7700.4h9.5A+16.3B**
Aphelion VEX-4 9266322S11.7534.13%C+1.515%D*44A++17.3C+2331.5h33.7B**98.9B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon13040.3h
Terminus VX33970.4h
Medical Applicator02,4540.2h
NS CandyCannon 300620.1h
The Slasher6920.3h
NS Deep Freeze0720.1h
Deconstruction Tool01990h
Ammunition Package5780.4h
Nano-Armor Kit67146,80112.2h
Pulsar V1670.1h
Anti-Infantry MANA Turret2810.1h
Hunter QCX03190.7h
Comet V01140.2h
Recon Detection Device0560.1h

Check the help document for the dictionary if you want to learn more about words used here.


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