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Signifer Imperator TheMangIe[WWYS] TheMangIe
VS BR 56

KDR: 10.77

Score: 2.2m

Last Seen: Jun 13th, 2018 5:29 PM
- OFFLINE - 196.3 hour(s)

Battle Rank 56 - Vanu Sovereignty on Cobalt - Outfit Member of We Want Your Soul[WWYS] We Want Your Soul
VS outfit on Cobalt

Members: 257
Level Progress (to 57): 33%
Level 100 Progress: 12% 666h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C150 Dalton Supernova VPC Proton II PPA-H Supernova PC Proton II PPA Supernova FPC Solstice VE3 Saron Laser Cannon
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $161,379 MLG Score: 129
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.999%18.841%3581996690.8734189.896

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%-0.377C--0.236C1.479A+HEAD ++ (~9.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.70.099C+12.90.095C+54.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.342%0.452%660219968842524735.36356%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.243B**-1.465F-1.745

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.843B*3.20.742B++2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.979%0.223%674339941,7952684566.4815212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.274%-0.656D-1.072D*0.665

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.40.858B*4.80.875B*11.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
We Want Your Soul[WWYS] We Want Your Soul
VS outfit on Cobalt

Members: 257
2.2m371%417 (25k)401 (24.1k)10.76973,83435612.615256 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS99728714.764%1.748%2615:231

58% Engineer37% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 4th, 2017 5:06 PMMay 25th, 2018 9:00 PMJun 20th, 2018 10:50 AM (1d) (PST)Jun 13th, 2018 1:33 PM (8d) (PST)Jun 13th, 2018 1:29 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,188151,1730.6960.0650.0123.4060.222129

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
71,29592070,37542412041324,066

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
91.8h/3.8d 657 67 881 18.8k 27 94 1,223 6.5m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C+
Kills:69
Deaths:60
KDR:1.150
Accuracy:18.999% D
HSR:18.841% C+
Kills:69
Deaths (as Engineer):60
Deaths (to Engineers):108
KDR:1.15
Kill Difference:9
Playtime:53.336 hours
Usage:58%
Score:1.283m
Score/min:401
Accuracy (listed only):18.999%
HSR (listed only):18.841%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):45
KDR:0
Kill Difference:UNR
Playtime:1.956 hours
Usage:2%
Score:0.024m
Score/min:201
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C+
Kills:69
Deaths:60
KDR:1.150
Accuracy:18.999% D
HSR:18.841% C+
Kills:69
Deaths (as Light Assault):60
Deaths (to Light Assaults):61
KDR:1.15
Kill Difference:9
Playtime:34.052 hours
Usage:37%
Score:0.884m
Score/min:433
Accuracy (listed only):18.999%
HSR (listed only):18.841%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):28
KDR:0
Kill Difference:UNR
Playtime:1.068 hours
Usage:1%
Score:0.010m
Score/min:162
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):33
KDR:0
Kill Difference:UNR
Playtime:1.192 hours
Usage:1%
Score:0.010m
Score/min:136
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B**
Kills:69
V. Kills:35 192%
Deaths:21
KDR:3.286
Accuracy:18.166% F--
KPH:22.400 B**
VKPH:11.400 B
Kills:69 (69 + 0)
Deaths:21
KDR:3.286
VKDR:1.667
Vehicle Kills:35
Kill Difference:48
Playtime:3.081 hours
Usage:3%
Score:0.049m
Score/min:265
Piloting Accuracy:18.166%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:1,516
V. Kills:751 202%
Deaths:52
KDR:29.154
Accuracy:17.673% F-
KPH:59.800 A*
VKPH:29.600 B+
AP30 Shredder
A+
Kills:59
V. Kills:36 159%
Deaths:1
KDR:59
Accuracy:34.402% C+
KPH:52.900 A+
VKPH:32.300 A
Kills:1,575 (0 + 1,575)
Deaths:53
KDR:29.717
VKDR:14.849
Vehicle Kills:787
Kill Difference:1,522
Playtime:26.488 hours
Usage:29%
Score:0.578m
Score/min:364
Piloting Accuracy:N/A%
Gunner Accuracy:34.402%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B+
Kills:884
V. Kills:160 N/A
Deaths:34
KDR:26
Accuracy:53.342% B
KPH:46.800 C**
VKPH:8.500 B+
Supernova PC
A
Kills:173
V. Kills:37 455%
Deaths:16
KDR:10.813
Accuracy:52.302% B+
KPH:34.800 A
VKPH:7.400 C+
Proton II PPA
M+
Kills:135
V. Kills:11 N/A
Deaths:3
KDR:45
Accuracy:40.232% M
KPH:110.900 A++
VKPH:9 M+
Supernova FPC
A*
Kills:127
V. Kills:50 249%
Deaths:9
KDR:14.111
Accuracy:56.776% B+
KPH:40.700 A*
VKPH:16 C**
Kills:1,319 (1,184 + 135)
Deaths:62
KDR:21.274
VKDR:4.161
Vehicle Kills:258
Kill Difference:1,257
Playtime:28.221 hours
Usage:31%
Score:0.361m
Score/min:213
Driving Accuracy:56.776%
Gunner Accuracy:40.232%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B++
Kills:220
V. Kills:9 N/A
Deaths:5
KDR:44
Accuracy:42.237% B++
KPH:116.800 B+
VKPH:4.800 C
Kills:220 (0 + 220)
Deaths:5
KDR:44
VKDR:1.800
Vehicle Kills:9
Kill Difference:215
Playtime:1.884 hours
Usage:2%
Score:0.036m
Score/min:317
Driving Accuracy:N/A%
Gunner Accuracy:42.237%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 2,2671,5165229.154S18.3817.673%F-N/A59.7A*29.6B+36025.4h1.4A++8.1B*
Supernova VPC 1,0448843426A+15.2353.342%BN/A46.8C**8.5B+19218.9h3.2C++6B
Proton II PPA-H 229220544A**33.2342.237%B++N/A115.8B+4.7C-3171.9h11.3C26.7C*
Supernova PC 2101731610.813B*0.0452.302%B+N/A34.6A7.4C+1075h4.5B+8.7B+
Proton II PPA 146135345A*34.2340.232%MN/A112.5A++9.2M+7021.2h10.3C+25.5B*
Supernova FPC 177127914.111A++3.3456.776%B+N/A41A*16.1C**3193.1h4.4B++7.7B*
Solstice VE3 7569601.15B+9.6218.999%D18.841%C+8.2DN/A338.4h12.9B+67.7C*
Saron Laser Cannon 10469213.286B+7.4818.166%F--N/A22.3B**11.3B2653.1h58.3B**320.9B+
Hyena Missile Launcher 9762162U51.2326.299%D-N/A103.3S58.3S14220.6h4M++15.2A*
AP30 Shredder 9559159S48.2334.402%C+1.695%C53.6A+32.7A4561.1h65.7B*190.9B*

Consumables
  Name Deaths Consumed Time Equipped
Terminus VX33190.3h
NS Deep Freeze0520h
Spawn Beacon01960.2h
The Slasher6920.2h
NS CandyCannon 300620.1h
Medical Applicator01,9880.1h
Deconstruction Tool01990h
Hunter QCX03190.7h
Pulsar V1670.1h
Nano-Armor Kit4181,9195.7h
Comet V01140.2h

Check the help document for the dictionary if you want to learn more about words used here.


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