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Immortal TheMangIe[HARM] TheMangIe
VS BR 70

KDR: 10.09

Score: 4.7m

Last Seen: Sep 20th, 2019 6:51 PM
- OFFLINE - 28.6 hour(s)

Battle Rank 70 - Vanu Sovereignty on Cobalt - Outfit Member of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 61
Level Progress (to 71): 38%
Level 100 Progress: 25% 547h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C150 Dalton Supernova VPC Supernova FPC Light PPA E540 Halberd Proton II PPA-H Saron Laser Cannon Supernova PC
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $188,901 MLG Score: 151
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.532%22.34%503212121881.160498.927

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.449%-0.469D-0.356C-1.348AHEAD ++ (~11.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.90.13C++13.70.149C++47.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.705%0.595%1146212128418424810.0119338%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.39%-0.511D-0.963D---0.848

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.50.394B29.90.401B61.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.295%0.324%4444212122,1618869424.2809311%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.014%1.175B**-1.435D**-1.515

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.841B*3.20.74B++2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.835%0.295%7844512093,04746142266.2391214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.184%-0.341C--1.017D*0.809

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.40.84B++6.20.844B*12.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 61
4.7m309.4%432 (25.9k)412 (24.7k)10.08757,72776612.566670 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121454018.159%1.657%3014:562

69% Engineer27% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 4th, 2017 5:06 PMMay 11th, 2019 10:41 PMSep 20th, 2019 4:03 PM (2d) (PST)Sep 20th, 2019 3:21 PM (2d) (PST)Sep 20th, 2019 2:51 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,298171,2810.6770.0670.0112.7940.226151

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
77,8521,04176,81141411681424,693

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
190.3h/7.9d 1,899 128 1,984 31.9k 59 204 2,580 14.8m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C
Kills:108
Deaths:82
KDR:1.317
Accuracy:18.743% D-
HSR:18.519% C
NS-11C
A+
Kills:80
Deaths:46
KDR:1.739
Accuracy:28.498% B*
HSR:27.500% A+
Kills:188
Deaths (as Engineer):128
Deaths (to Engineers):273
KDR:1.46875
Kill Difference:60
Playtime:132.037 hours
Usage:69%
Score:3.238m
Score/min:409
Accuracy (listed only):23.620%
HSR (listed only):23.009%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):92
KDR:0
Kill Difference:UNR
Playtime:3.055 hours
Usage:2%
Score:0.039m
Score/min:214
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C
Kills:108
Deaths:82
KDR:1.317
Accuracy:18.743% D-
HSR:18.519% C
NS-11C
A+
Kills:80
Deaths:46
KDR:1.739
Accuracy:28.498% B*
HSR:27.500% A+
Kills:188
Deaths (as Light Assault):128
Deaths (to Light Assaults):107
KDR:1.46875
Kill Difference:60
Playtime:51.343 hours
Usage:27%
Score:1.394m
Score/min:452
Accuracy (listed only):23.620%
HSR (listed only):23.009%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):58
KDR:0
Kill Difference:UNR
Playtime:1.455 hours
Usage:1%
Score:0.010m
Score/min:111
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):49
KDR:0
Kill Difference:UNR
Playtime:1.730 hours
Usage:1%
Score:0.014m
Score/min:139
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M**
Kills:539
V. Kills:68 N/A
Deaths:26
KDR:20.731
Accuracy:40.326% C+
KPH:90.200 A
VKPH:11.400 M**
Saron Laser Cannon
A*
Kills:302
V. Kills:162 185%
Deaths:49
KDR:6.163
Accuracy:30.739% C+
KPH:36.200 A*
VKPH:19.400 A+
Dual Photon Pods
A**
Kills:77
V. Kills:7 N/A
Deaths:2
KDR:38.500
Accuracy:58.500% B++
KPH:211.400 A**
VKPH:19.200 C++
Kills:918 (841 + 0)
Deaths:77
KDR:11.922
VKDR:3.078
Vehicle Kills:237
Kill Difference:841
Playtime:14.681 hours
Usage:8%
Score:0.328m
Score/min:372
Piloting Accuracy:30.739%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:2,073
V. Kills:1,054 196%
Deaths:68
KDR:30.485
Accuracy:19.167% F-
KPH:59.500 A
VKPH:30.300 B
AP30 Shredder
B**
Kills:105
V. Kills:64 162%
Deaths:4
KDR:26.250
Accuracy:35.423% C++
KPH:50.500 B**
VKPH:30.800 B*
Kills:2,178 (0 + 2,178)
Deaths:72
KDR:30.250
VKDR:15.528
Vehicle Kills:1,118
Kill Difference:2,106
Playtime:36.923 hours
Usage:19%
Score:0.764m
Score/min:345
Piloting Accuracy:N/A%
Gunner Accuracy:35.423%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B+
Kills:1,263
V. Kills:245 N/A
Deaths:51
KDR:24.765
Accuracy:53.585% B
KPH:48.900 C**
VKPH:9.500 B+
Supernova FPC
A
Kills:898
V. Kills:405 221%
Deaths:50
KDR:17.960
Accuracy:50.716% C
KPH:39.800 A
VKPH:17.900 B+
E540 Halberd
B*
Kills:416
V. Kills:177 234%
Deaths:7
KDR:59.429
Accuracy:51.591% B+
KPH:40 B*
VKPH:17 C++
Supernova PC
B**
Kills:174
V. Kills:38 446%
Deaths:16
KDR:10.875
Accuracy:51.558% C*
KPH:33.800 B**
VKPH:7.400 C
Proton II PPA
M**
Kills:163
V. Kills:17 N/A
Deaths:4
KDR:40.750
Accuracy:39.985% A**
KPH:108.600 A++
VKPH:11.300 M**
Saron HRB
A*
Kills:102
V. Kills:49 204%
Deaths:6
KDR:17
Accuracy:55.305% A
KPH:46.600 A*
VKPH:22.400 B*
Aphelion VEX-4
A+
Kills:66
V. Kills:26 244%
Deaths:3
KDR:22
Accuracy:34.130% C+
KPH:42.900 A+
VKPH:16.900 C+
Kills:3,082 (2,335 + 747)
Deaths:137
KDR:22.496
VKDR:6.985
Vehicle Kills:957
Kill Difference:2,945
Playtime:69.146 hours
Usage:36%
Score:1.235m
Score/min:298
Driving Accuracy:51.558%
Gunner Accuracy:34.130%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:351
V. Kills:18 N/A
Deaths:7
KDR:50.143
Accuracy:42.256% B+
KPH:126.900 B*
VKPH:6.500 C++
Kills:351 (0 + 351)
Deaths:7
KDR:50.143
VKDR:2.571
Vehicle Kills:18
Kill Difference:344
Playtime:2.766 hours
Usage:1%
Score:0.057m
Score/min:344
Driving Accuracy:N/A%
Gunner Accuracy:42.256%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 3,1272,0736830.485M++20.4019.167%F-N/A59.6A30.3B34334.8h1.7A+8.6B++
Supernova VPC 1,5081,2635124.765B**14.6853.585%BN/A49C**9.5B+20425.8h3.1C**5.8B+
Supernova FPC 1,3038985017.96A++7.8750.716%CN/A39.7A17.9B+39722.6h3.4A6.6B**
Light PPA 6075392620.731M+10.6440.326%C+N/A89.8A11.3M*4026h11.8C**29.3C**
E540 Halberd 593416759.429S49.3451.591%B+N/A40B*17C++30610.4h5.2B+10.1B++
Proton II PPA-H 369351750.143M++40.0642.256%B+N/A125.4B*6.4C+3442.8h11C+25.9B
Saron Laser Cannon 464302496.163A3.9230.739%C+N/A36.4A*19.5A+3328.3h62.3B*202.5B*
Supernova PC 2121741610.875B*0.7951.558%C*N/A34.1B**7.5C1315.1h4.6B+8.9B+
Proton II PPA 180163440.75A++30.6639.985%A**N/A108.7A++11.3M**7021.5h9.7C++24.1B**
Hyena Missile Launcher 184116258U47.9129.8%DN/A64.4A**37.8A**6281.8h9.1A**30.7A++
Solstice VE3 118108821.317B*8.7718.743%D-18.519%C8.3DN/A3513h12.1B++64.8C++
AP30 Shredder 169105426.25A*16.1635.423%C++N/A50B**30.5B*3682.1h72.2B+203.7B++
Saron HRB 151102617A*6.9155.305%A1.961%B+46.4A*22.3B*4952.2h19.5B+35.2B**
NS-11C 8180461.739B*8.3528.498%B*27.5%A+15.4C--N/A545.2h15.8C+55.6B
Dual Photon Pods 8477238.5S28.4158.5%B++N/A192.5A*17.5C+7900.4h9.5A+16.3B**
Aphelion VEX-4 9266322S11.9134.13%C+1.515%D*44A++17.3C+2331.5h33.7B**98.9B**
C-4 8864441.455C+8.6322.045%DN/A42.7D-16D-3581.5h1.1B*4.9B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon13360.3h
Terminus VX33970.4h
Medical Applicator02,4540.2h
NS Deep Freeze0720.1h
The Slasher6920.3h
NS CandyCannon 300620.1h
Deconstruction Tool01990h
Ammunition Package61100.4h
Nano-Armor Kit96173,74614.9h
Pulsar V1670.1h
Anti-Infantry MANA Turret2870.1h
Hunter QCX03190.7h
Comet V01140.2h
Nano-Repair Grenade0740h
Recon Detection Device0560.1h

Check the help document for the dictionary if you want to learn more about words used here.


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