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Paragon TheMinistryOfSillyWalks[AC] TheMinistryOfSillyWalks
VS BR 148

KDR: 3.73

Score: 50.3m

Last Seen: Oct 18th, 2019 2:00 AM
- OFFLINE - 11.2 hour(s)

Prestige 1, Battle Rank 100 (148 total) - Vanu Sovereignty on Emerald - Outfit Member of AC[AC] AC
VS outfit on Emerald

Members: 11
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M2 Ghost NS-11A Pulsar C H-V45 Lumine Edge VX6-7
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $21,951,297 MLG Score: 17547
Fun Score: N/A
Cheeseburgers Flipped: 235TIME WITH MEDKIT: 2.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
41.699%47.928%1999291187118,4124.36751-0.634

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.294%4.1S4.101S-1.018D*HEAD ++ (~27.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.20.76B++7.60.472B+10.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.379%1.455%808412123,16171615664.40865202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.795%1.587A+-0.124C+-0.071

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.60.433B480.095C+43.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
67.744%0.569%493212141,7568442462.07811711%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.145%2.597A**-1.282D**0.719

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.85B*3.90.687B+1.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.208%23.438%711215648431780.075829436%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.938D--4.708S-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.90.553B+14.70.651B+41.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.73%85.92%72121411,4492063685.547

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.862%3.924M**1.23B**-0.631

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.70.738B++1.60.502B+1.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
70.167%22.812%7312132,3192725340.851009

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.445%2.403A**1.554A+0.815

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.762B++2.20.544B+1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
AC[AC] AC
VS outfit on Emerald

Members: 11
50.3m160.8%800 (48k)665 (39.9k)3.73344163,98043,9223.83612148 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS12161530036.891%44.183%163001:4338

16% Combat Medic11% Engineer50% Heavy Assault9% Infiltrator12% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 8th, 2015 11:21 AMAug 28th, 2015 5:53 AMOct 17th, 2019 10:37 PM (10h) (PST)Oct 17th, 2019 11:36 PM (9h) (PST)Oct 17th, 2019 10:00 PM (10h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4416098322.1700.5810.9593.6470.09817547

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
86,46636,54249,9241303558219639,912

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1259.4h/52.5d 4,510 72,452 41,651 275.6k 1,671 6,012 7,396 108.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
M++
Kills:43,758
Deaths:11,147
KDR:3.926
Accuracy:40.099% M++
HSR:52.621% M+
NS-15M2
M++
Kills:18,805
Deaths:4,470
KDR:4.207
Accuracy:40.052% M++
HSR:47.705% M
VE-H Maw
M++
Kills:4,784
Deaths:1,234
KDR:3.877
Accuracy:41.878% M++
HSR:48.140% A**
NS-15 Gallows
A**
Kills:2,401
Deaths:652
KDR:3.683
Accuracy:39.416% A**
HSR:51.354% A*
Orion VS54
S
Kills:1,400
Deaths:282
KDR:4.965
Accuracy:44.031% S
HSR:50.571% M**
Ursa
S
Kills:1,178
Deaths:229
KDR:5.144
Accuracy:42.203% M*
HSR:52.462% S
Flare VE6
M**
Kills:1,167
Deaths:217
KDR:5.378
Accuracy:44.996% M**
HSR:47.129% M++
Pulsar LSW
S
Kills:1,161
Deaths:257
KDR:4.518
Accuracy:45.411% S
HSR:46.684% M+
SVA-88
S
Kills:1,159
Deaths:181
KDR:6.403
Accuracy:45.617% S
HSR:48.059% M++
NSX-P Naginata
A**
Kills:155
Deaths:30
KDR:5.167
Accuracy:35.651% A**
HSR:42.581% A++
Kills:75,968
Deaths (as Heavy Assault):18,699
Deaths (to Heavy Assaults):13,888
KDR:4.06268
Kill Difference:57,269
Playtime:629.206 hours
Usage:50%
Score:25.678m
Score/min:680
Accuracy (listed only):41.935%
HSR (listed only):48.731%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
M**
Kills:6,766
Deaths:1,926
KDR:3.513
Accuracy:43.029% M**
HSR:46.054% M++
H-V45
S
Kills:6,261
Deaths:1,684
KDR:3.718
Accuracy:44.376% S
HSR:44.610% M++
Terminus VX-9
S
Kills:1,420
Deaths:413
KDR:3.438
Accuracy:45.674% S
HSR:50.634% M++
Darkstar
M*
Kills:1,416
Deaths:493
KDR:2.872
Accuracy:42.474% M*
HSR:37.712% A++
Eridani SX5
M++
Kills:1,323
Deaths:332
KDR:3.985
Accuracy:43.024% M++
HSR:37.264% A*
Deimos VA29
A*
Kills:1,301
Deaths:343
KDR:3.793
Accuracy:87.962% A*
HSR:22.906% B**
Equinox VE2 Burst
M**
Kills:1,286
Deaths:311
KDR:4.135
Accuracy:45.554% M**
HSR:43.468% A++
Pulsar VS1
S
Kills:1,187
Deaths:298
KDR:3.983
Accuracy:46.190% S
HSR:40.859% M+
CME
M*
Kills:1,182
Deaths:283
KDR:4.177
Accuracy:43.380% M*
HSR:46.108% M*
VE-S Canis
M**
Kills:1,181
Deaths:152
KDR:7.770
Accuracy:50.077% M**
HSR:52.159% M**
Sirius SX12
S
Kills:1,179
Deaths:325
KDR:3.628
Accuracy:38.326% M
HSR:47.074% S
Thanatos VE70
M
Kills:525
Deaths:293
KDR:1.792
Accuracy:64.847% M
HSR:20.191% B*
Pandora VX25
A**
Kills:493
Deaths:146
KDR:3.377
Accuracy:60.143% A*
HSR:25.355% A**
Kills:25,520
Deaths (as Combat Medic):6,999
Deaths (to Combat Medics):6,107
KDR:3.64624
Kill Difference:18,521
Playtime:199.254 hours
Usage:16%
Score:8.118m
Score/min:679
Accuracy (listed only):50.389%
HSR (listed only):39.569%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
M**
Kills:6,320
Deaths:1,741
KDR:3.630
Accuracy:44.988% M**
HSR:39.779% M+
VX6-7
M**
Kills:4,793
Deaths:1,414
KDR:3.390
Accuracy:42.397% M**
HSR:39.078% M++
VE-C Horizon
A++
Kills:1,927
Deaths:682
KDR:2.826
Accuracy:46.372% A++
HSR:37.987% A++
Eridani SX5
M++
Kills:1,323
Deaths:332
KDR:3.985
Accuracy:43.024% M++
HSR:37.264% A*
Deimos VA29
A*
Kills:1,301
Deaths:343
KDR:3.793
Accuracy:87.962% A*
HSR:22.906% B**
Zenith VX-5
M*
Kills:1,201
Deaths:311
KDR:3.862
Accuracy:39.510% M+
HSR:42.548% M*
VE-S Canis
M**
Kills:1,181
Deaths:152
KDR:7.770
Accuracy:50.077% M**
HSR:52.159% M**
Serpent VE92
M**
Kills:1,180
Deaths:416
KDR:2.837
Accuracy:41.972% M**
HSR:40.254% M*
Sirius SX12
S
Kills:1,179
Deaths:325
KDR:3.628
Accuracy:38.326% M
HSR:47.074% S
Thanatos VE70
M
Kills:525
Deaths:293
KDR:1.792
Accuracy:64.847% M
HSR:20.191% B*
Pandora VX25
A**
Kills:493
Deaths:146
KDR:3.377
Accuracy:60.143% A*
HSR:25.355% A**
Eclipse VE3A
M+
Kills:266
Deaths:98
KDR:2.714
Accuracy:38.973% M
HSR:36.466% M+
Solstice VE3
S
Kills:180
Deaths:52
KDR:3.462
Accuracy:47.358% S
HSR:33.889% A**
Kills:21,869
Deaths (as Light Assault):6,305
Deaths (to Light Assaults):8,114
KDR:3.46852
Kill Difference:15,564
Playtime:152.830 hours
Usage:12%
Score:5.371m
Score/min:586
Accuracy (listed only):49.688%
HSR (listed only):36.534%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
M**
Kills:6,320
Deaths:1,741
KDR:3.630
Accuracy:44.988% M**
HSR:39.779% M+
VX6-7
M**
Kills:4,793
Deaths:1,414
KDR:3.390
Accuracy:42.397% M**
HSR:39.078% M++
VE-C Horizon
A++
Kills:1,927
Deaths:682
KDR:2.826
Accuracy:46.372% A++
HSR:37.987% A++
Deimos VA29
A*
Kills:1,301
Deaths:343
KDR:3.793
Accuracy:87.962% A*
HSR:22.906% B**
VE-LR Obelisk
M**
Kills:1,243
Deaths:350
KDR:3.551
Accuracy:56.734% M**
HSR:45.857% A++
Zenith VX-5
M*
Kills:1,201
Deaths:311
KDR:3.862
Accuracy:39.510% M+
HSR:42.548% M*
Serpent VE92
M**
Kills:1,180
Deaths:416
KDR:2.837
Accuracy:41.972% M**
HSR:40.254% M*
Thanatos VE70
M
Kills:525
Deaths:293
KDR:1.792
Accuracy:64.847% M
HSR:20.191% B*
Pandora VX25
A**
Kills:493
Deaths:146
KDR:3.377
Accuracy:60.143% A*
HSR:25.355% A**
Eidolon VE33
S
Kills:344
Deaths:78
KDR:4.410
Accuracy:54.625% S
HSR:53.488% M**
Eclipse VE3A
M+
Kills:266
Deaths:98
KDR:2.714
Accuracy:38.973% M
HSR:36.466% M+
Solstice VE3
S
Kills:180
Deaths:52
KDR:3.462
Accuracy:47.358% S
HSR:33.889% A**
Kills:19,773
Deaths (as Engineer):5,924
Deaths (to Engineers):5,705
KDR:3.33778
Kill Difference:13,849
Playtime:136.641 hours
Usage:11%
Score:5.185m
Score/min:632
Accuracy (listed only):52.157%
HSR (listed only):36.483%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
M*
Kills:6,984
Deaths:1,785
KDR:3.913
Accuracy:60.733% M*
HSR:78.308% B**
NSX Daimyo
M
Kills:4,465
Deaths:1,255
KDR:3.558
Accuracy:58.295% M
HSR:97.828% B**
NS-44 Commissioner
S
Kills:2,505
Deaths:793
KDR:3.159
Accuracy:70.953% S
HSR:40.998% A**
NS-45 Pilot
M++
Kills:1,366
Deaths:492
KDR:2.776
Accuracy:51.181% M++
HSR:37.848% A
Eridani SX5
M++
Kills:1,323
Deaths:332
KDR:3.985
Accuracy:43.024% M++
HSR:37.264% A*
VE-S Canis
M**
Kills:1,181
Deaths:152
KDR:7.770
Accuracy:50.077% M**
HSR:52.159% M**
Sirius SX12
S
Kills:1,179
Deaths:325
KDR:3.628
Accuracy:38.326% M
HSR:47.074% S
Kills:19,003
Deaths (as Infiltrator):5,134
Deaths (to Infiltrators):5,223
KDR:3.7014
Kill Difference:13,869
Playtime:116.014 hours
Usage:9%
Score:4.157m
Score/min:597
Accuracy (listed only):53.227%
HSR (listed only):55.925%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
M**
Kills:1,596
Deaths:333
KDR:4.793
Accuracy:30.939% A*
HSR:43.296% M**
Blueshift VM5
S
Kills:1,547
Deaths:340
KDR:4.550
Accuracy:31.000% A**
HSR:43.698% S
Cosmos VM3
A+
Kills:1,225
Deaths:173
KDR:7.081
Accuracy:25.657% A+
HSR:20.816% B+
Cosmos VM3
A++
Kills:1,187
Deaths:173
KDR:6.861
Accuracy:25.533% A++
HSR:22.999% B*
Kills:5,555
Deaths (as MAX Suit):509.500
Deaths (to MAX Suits):2,047
KDR:10.90285
Kill Difference:5,045.500
Playtime:29.422 hours
Usage:2%
Score:1.757m
Score/min:995
Accuracy (listed only):28.282%
HSR (listed only):32.702%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
S
Kills:1,060
V. Kills:588 180%
Deaths:176
KDR:6.023
Accuracy:46.470% M
KPH:57.900 S
VKPH:32.100 M**
Maelstrom Turbo Laser
M**
Kills:865
V. Kills:711 121%
Deaths:193
KDR:4.482
Accuracy:55.455% S
KPH:52.200 A**
VKPH:42.900 M**
Light PPA
S
Kills:861
V. Kills:45 N/A
Deaths:74
KDR:11.635
Accuracy:51.338% A+
KPH:233.800 S
VKPH:12.200 M**
Hornet Missiles
B
Kills:666
V. Kills:453 147%
Deaths:69
KDR:9.652
Accuracy:74.216% A+
KPH:70.700 C++
VKPH:48.100 B
Kills:3,452 (2,786 + 0)
Deaths:512
KDR:6.742
VKDR:3.510
Vehicle Kills:1,797
Kill Difference:2,940
Playtime:47.968 hours
Usage:4%
Score:1.511m
Score/min:525
Piloting Accuracy:51.338%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
M*
Kills:375
V. Kills:209 179%
Deaths:67
KDR:5.597
Accuracy:73.074% M
KPH:29.100 M*
VKPH:16.200 A++
AP30 Shredder
S
Kills:81
V. Kills:51 156%
Deaths:6
KDR:13.500
Accuracy:46.945% A++
KPH:131.800 S
VKPH:83 S
Kills:456 (375 + 81)
Deaths:73
KDR:6.247
VKDR:3.562
Vehicle Kills:260
Kill Difference:383
Playtime:13.486 hours
Usage:1%
Score:0.273m
Score/min:337
Piloting Accuracy:73.074%
Gunner Accuracy:46.945%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
S
Kills:1,022
V. Kills:147 N/A
Deaths:42
KDR:24.333
Accuracy:77.541% M*
KPH:159.300 S
VKPH:22.900 M**
C75 Viper
S
Kills:734
V. Kills:79 N/A
Deaths:42
KDR:17.476
Accuracy:62.989% A*
KPH:158.700 S
VKPH:17.100 A++
Kills:1,756 (1,756 + 0)
Deaths:84
KDR:20.905
VKDR:2.690
Vehicle Kills:226
Kill Difference:1,672
Playtime:11.038 hours
Usage:1%
Score:0.313m
Score/min:472
Driving Accuracy:62.989%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
M*
Kills:185
V. Kills:87 210%
Deaths:12
KDR:15.417
Accuracy:66.259% M
KPH:57.700 M*
VKPH:27.100 A+
Aphelion VEX-4
S
Kills:99
V. Kills:41 236%
Deaths:7
KDR:14.143
Accuracy:48.336% A++
KPH:84.900 S
VKPH:35.200 A**
Kills:284 (0 + 284)
Deaths:19
KDR:14.947
VKDR:6.737
Vehicle Kills:128
Kill Difference:265
Playtime:4.373 hours
Usage:0%
Score:0.101m
Score/min:385
Driving Accuracy:N/A%
Gunner Accuracy:48.336%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:64
V. Kills:1 N/A
Deaths:1
KDR:64
Accuracy:26.208% A+
KPH:120 A++
VKPH:1.900 D
Kills:64 (0 + 64)
Deaths:1
KDR:64
VKDR:1
Vehicle Kills:1
Kill Difference:63
Playtime:0.534 hours
Usage:0%
Score:0.015m
Score/min:468
Driving Accuracy:N/A%
Gunner Accuracy:26.208%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 44,39443,75811,1473.926B+0.1940.099%M++52.621%M+153.9A**2.2A**391284.3h7.6A++19A++
NS-15M2 19,12318,8054,4704.207A+0.4740.052%M++47.705%M147M*2.5M**378127.9h8.1A20.3B**
Ghost 7,0526,9841,7853.913B+0.1860.733%M*78.308%B**129.6M**1.3S31853.9h1.6B**2.6A
NS-11A 6,8546,7661,9263.513A*0.2243.029%M**46.054%M++134S1.7A**35650.5h8.3A++19.4A+
Pulsar C 6,4046,3201,7413.63A++0.1044.988%M**39.779%M+127.9S1.7M++31249.4h7.6A16.8B**
H-V45 6,3396,2611,6843.718A0.0244.376%S44.61%M++137.6S1.7M+35745.5h8.2A++18.5A+
Lumine Edge 6,2366,15926,3830.233B+3.5051.252%A*29.128%A*9.4BN/A25653.8h1.1B++2.1B++
VX6-7 4,8484,7931,4143.39A++0.3442.397%M**39.078%M++128.2M**1.5A*37137.4h8.1A19.1A
VE-H Maw 4,8574,7841,2343.877A*0.1441.878%M++48.14%A**144.1M++2.2A**39033.2h6.7A+16.1B**
NSX Daimyo 4,4654,4651,2553.558C++0.1858.295%M97.828%B**130.9M+N/A33034.1h1.6A2.8A
NS Decimator 5,0943,3811,2742.654A*1.0876.074%A++1.538%C--91.6M*46.4M*57336.9h2.9A3.7A+
NS-44 Commissioner 2,5282,5057933.159A*0.5770.953%S40.998%A**221.7S2M+58011.3h2.5A3.5A
NS-15 Gallows 2,4502,4016523.683B+0.0539.416%A**51.354%A*158M3.2S40515.2h8.5A+21.7A+
VE-C Horizon 1,9811,9276822.826B**0.9146.372%A++37.987%A++115.4A*3.2M28116.7h9.5A20.4B**
C-4 1,9741,5973314.825A**1.0936.994%A++N/A301.3S71.1M++15025.3h0.8A2.2A
Blueshift VM5 1,6171,5963334.793A1.0630.939%A*43.296%M**105S1.4A+28115.2h10.6A++34.4A
Blueshift VM5 1,5641,5473404.55B**0.8231%A**43.698%S100.5S1.1B*27115.4h11.3A+36.3A
Lasher X2 1,5371,4706392.3A*1.4343.031%A*4.15%C+127.8S5.8S31011.5h15.8B*36.8B**
Terminus VX-9 1,4361,4204133.438B**0.3045.674%S50.634%M++167.1S1.9M+4518.5h7.9A++17.4A+
Darkstar 1,4361,4164932.872B**0.8642.474%M*37.712%A++134.9M**1.9A*29010.5h8.7A++20.6A++
Orion VS54 1,4071,4002824.965M1.2344.031%S50.571%M**170.7SN/A8808.2h7A++16B+
NS-45 Pilot 1,3691,3664922.776B**0.9651.181%M++37.848%A126.5A*N/A35510.8h5.2B**10.2A
Eridani SX5 1,3381,3233323.985A**0.2543.024%M++37.264%A*127.2M**1.4A**40810.4h7.5A17.4B**
Deimos VA29 1,3251,3013433.793A*0.0687.962%A*22.906%B**171.2S3.2A**4457.6h1.5A+1.7B**
Equinox VE2 Burst 1,3091,2863114.135A+0.4045.554%M**43.468%A++151.3M**2.7M++3358.5h8.5A+18.6A
VE-LR Obelisk 1,2671,2433503.551B**0.1856.734%M**45.857%A++136.6S2.6M*3359.1h3.6A+6.3A+
Cosmos VM3 1,2461,2251737.081M*3.3525.657%A+20.816%B+93.5M**1.6A*37213.1h10.8B**42.1B+
Zenith VX-5 1,2411,2013113.862M++0.1339.51%M+42.548%M*156S5.2U3757.7h8.1A+20.5A
Cosmos VM3 1,2111,1871736.861M3.1325.533%A++22.999%B*90.6M**1.8A**35613.1h11.4B**44.7B**
Pulsar VS1 1,2011,1872983.983M*0.2546.19%S40.859%M+123.6S1.5M3889.6h8.2A*17.7A+
CME 1,2051,1822834.177M**0.4443.38%M*46.108%M*147.8S2.9S3308h8.1A++18.6A+
VE-S Canis 1,1961,1811527.77S4.0450.077%M**52.159%M**236.2S3S6525h6.1A+12.2B**
Serpent VE92 1,1991,1804162.837A+0.9041.972%M**40.254%M*137.2S2.2S3698.6h7.9A18.9A
Sirius SX12 1,1971,1793253.628A*0.1138.326%M47.074%S203.3S3.1S5905.8h8.7A+22.6B**
Ursa 1,1901,1782295.144S1.4142.203%M*52.462%S170.7S1.7A**4166.9h7.1A+16.8B**
Flare VE6 1,1711,1672175.378S1.6444.996%M**47.129%M++194.5SN/A5856h6.3A++14A
Pulsar LSW 1,1651,1612574.518M0.7845.411%S46.684%M+200.2SN/A6505.8h7.4A++16.4A
SVA-88 1,1651,1591816.403M2.6745.617%S48.059%M++175.6SN/A5316.6h7.7A+17A
Saron Laser Cannon 1,6481,0601766.023A2.2946.47%MN/A57.9S32.1M**41118.3h57.8B**124.5B**
L100 Python HESH 1,1691,0224224.333B**20.6077.541%M*N/A159.7S23S4736.4h2.5B**3.3A
Maelstrom Turbo Laser 1,5768651934.482B**0.7555.455%S2.428%C+52.1A**42.8M**59616.6h77.9B+140.5B*
Light PPA 9068617411.635A7.9051.338%A+1.974%B**232.7S12.2M**6253.7h9.3B+18.1B+
Frag Grenade 7667451745N/A741.2772.017%M**N/A1241.7M*35M+43480.6h2A++2.8A+
C75 Viper 8137344217.476M++13.7462.989%A*1.09%C159.6S17.2A++4714.6h5.9A+9.3A
Hornet Missiles 1,119666699.652B*5.9274.216%A+2.553%B**70.9C++48.2B5839.4h7.8B+10.6B*
Thanatos VE70 5325252931.792B**1.9464.847%M20.191%B*30C++N/A11017.5h3.5B**5.4B**
Pandora VX25 4964931463.377A*0.3660.143%A*25.355%A**149.4M**N/A5213.3h2.9A4.8B**
M12 Kobalt 493482596.4M*92.6727.861%B**23.237%B**401.7S9.2A9161.2h10.3B**36.8B**
CAS30 Tank Buster 584375675.597M1.8673.074%MN/A29.1M*16.2A++19612.9h39.7B++54.4B**
Eidolon VE33 348344784.41M+0.6854.625%S53.488%M**156.4S1.8A*5182.2h4.6A+8.4A
Eclipse VE3A 271266982.714A1.0238.973%M36.466%M+133M**2.5M3882h7.6A+19.6A+
Rocklet Rifle 394225842.679M**1.0561.225%B*N/A93.8S70.4M**9712.4h16.6A++27.1A
Tank Mine 266207219.857M**6.1267.975%A**N/A517.5S147.5M++30530.4h1.6B+2.3A*
Anti-Vehicle Grenade 2752061206N/A202.2761.391%AN/A515B++172.5B*34820.4h3.9B**6.3B**
Saron HRB 2721851215.417A*11.6866.259%MN/A57.8M*27.2A+3633.2h18.5B++27.9A
Solstice VE3 185180523.462S0.2747.358%S33.889%A**90S2.5S9612h10.2B**21.6B++
S1 289178593.017S0.7278.184%A**4.494%B**74.2M**46.3S10262.4h4A5.1A
NSX-P Naginata 164155305.167M++1.4335.651%A**42.581%A++172.2S10U6580.9h7.8A+21.9A
Force-Blade 16714616,2570.009C-3.727.858%F-13.014%B*0.3C-N/A1453.6h2.1B+27.1D*
Aphelion VEX-4 14099714.143A*10.4148.336%A++1.01%D*82.5S34.2A**4441.2h41.5B++85.9B**
AP30 Shredder 13281613.5B++9.7746.945%A++N/A135S85S32950.6h35.7A+76A+
NS-03 Thumper 69661550.426C3.3135.96%C*1.515%D15.3DN/A414.3h19.8T55D**
M12 Kobalt 6564164S60.2726.208%A+23.438%A128A++2D4670.5h14.7B*55.9B*
MANA Anti-Personnel Turret 5050510N/A6.2728.732%UN/A500UN/A1463200.1h22T*76.5T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon223,8836h
Nano-Armor Kit126242,70722h
Nanite Healing Grenade01,9470.5h
Medical Applicator268168,5389.4h
Spitfire Auto-Turret0640h
Restoration Kit96115,33716.3h
Motion Spotter178,0454.4h
Welding Device0650h
Ammunition Package03300.1h
Medical Kit1,28412,94812.4h
Nano-Repair Grenade02940.1h

Check the help document for the dictionary if you want to learn more about words used here.


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