Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 16 (18,834)players online:
Myian (23)  CAMIKAZE78 (22)  GlitchDiecy (14)  TheDomain (7)  표목 (3)  mapapis (3) 72
stats.dasanfall.com
Paragon TheMinistryOfSillyWalks[AC] TheMinistryOfSillyWalks
VS BR 137

KDR: 3.87

Score: 41.6m

Last Seen: May 23rd, 2019 1:21 AM
- OFFLINE - 11.3 hour(s)

Prestige 1, Battle Rank 100 (137 total) - Vanu Sovereignty on Emerald - Outfit Member of AC[AC] AC
VS outfit on Emerald

Members: 21
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M2 NS-11A H-V45 Ghost Pulsar C Lumine Edge VX6-7
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:TheMinistryOfSillyWalks



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $21,746,133 MLG Score: 17383
Fun Score: N/A
Cheeseburgers Flipped: 218TIME WITH MEDKIT: 2.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
42.311%48.101%203524117297,5534.6096-0.737

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.284%4.134S4.178S-1.026D*HEAD ++ (~26.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.70.763B++7.50.475B+10.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.448%1.456%968411923,15959815645.27379202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.777%1.586A+-0.13C-0.077

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.40.433B47.90.096C+43.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
67.698%0.577%574211941,7337142362.42378731%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.192%2.605M-1.295D**0.741

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.849B*3.90.686B+1.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.948%23.529%611195517261760.070247929%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.949D--4.786S-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.20.561B+13.50.659B+38.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.211%85.519%6211948,2731578405.24271

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.084%3.937M**1.198B**-0.595

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.60.736B++1.60.499B+1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
71.413%22.118%6311932,1342104341.01378

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.286%2.492A**1.497A+0.754

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.769B++2.20.553B+0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
AC[AC] AC
VS outfit on Emerald

Members: 21
41.6m160.3%798 (47.9k)666 (40k)3.87246132,50434,2173.98539137 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS11961259736.949%44.018%162601:4931

17% Combat Medic12% Engineer49% Heavy Assault9% Infiltrator11% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 8th, 2015 11:21 AMAug 28th, 2015 5:53 AMMay 23rd, 2019 12:36 AM (7h) (PST)May 22nd, 2019 11:21 PM (8h) (PST)May 22nd, 2019 9:21 PM (10h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4486038452.1210.5480.9343.5640.10217383

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
86,85136,18450,6671273356214639,968

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1041.2h/43.4d 3,864 58,326 33,106 222.6k 1,336 4,991 6,360 90.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
M*
Kills:39,269
Deaths:9,757
KDR:4.025
Accuracy:40.344% M*
HSR:52.652% M+
NS-15M2
M*
Kills:13,214
Deaths:3,040
KDR:4.347
Accuracy:41.068% M*
HSR:47.344% M
VE-H Maw
M++
Kills:4,172
Deaths:1,073
KDR:3.888
Accuracy:42.380% M++
HSR:48.370% A**
Orion VS54
S
Kills:1,400
Deaths:282
KDR:4.965
Accuracy:44.031% S
HSR:50.571% M**
Ursa
S
Kills:1,178
Deaths:229
KDR:5.144
Accuracy:42.203% M**
HSR:52.462% S
Flare VE6
S
Kills:1,167
Deaths:217
KDR:5.378
Accuracy:44.996% S
HSR:47.129% M*
Pulsar LSW
S
Kills:1,161
Deaths:257
KDR:4.518
Accuracy:45.411% S
HSR:46.684% M++
SVA-88
S
Kills:1,159
Deaths:181
KDR:6.403
Accuracy:45.617% S
HSR:48.059% M++
NSX-P Naginata
M++
Kills:155
Deaths:30
KDR:5.167
Accuracy:38.074% M++
HSR:42.581% A++
Kills:62,875
Deaths (as Heavy Assault):15,066
Deaths (to Heavy Assaults):10,674
KDR:4.1733
Kill Difference:47,809
Playtime:506.399 hours
Usage:49%
Score:20.747m
Score/min:683
Accuracy (listed only):42.680%
HSR (listed only):48.428%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
M**
Kills:6,138
Deaths:1,686
KDR:3.641
Accuracy:43.244% M**
HSR:46.171% M**
H-V45
S
Kills:5,661
Deaths:1,501
KDR:3.771
Accuracy:44.708% S
HSR:44.533% M*
Darkstar
M*
Kills:1,416
Deaths:493
KDR:2.872
Accuracy:42.474% M*
HSR:37.712% A*
Terminus VX-9
S
Kills:1,395
Deaths:404
KDR:3.453
Accuracy:45.650% S
HSR:51.039% M*
Deimos VA29
A*
Kills:1,280
Deaths:332
KDR:3.855
Accuracy:87.901% A*
HSR:22.813% B**
Equinox VE2 Burst
M**
Kills:1,274
Deaths:309
KDR:4.123
Accuracy:45.625% M**
HSR:43.407% A++
Eridani SX5
M*
Kills:1,268
Deaths:319
KDR:3.975
Accuracy:43.306% M*
HSR:37.382% M
Pulsar VS1
S
Kills:1,187
Deaths:298
KDR:3.983
Accuracy:46.190% S
HSR:40.859% M++
CME
M**
Kills:1,182
Deaths:283
KDR:4.177
Accuracy:43.380% M*
HSR:46.108% M**
VE-S Canis
M**
Kills:1,181
Deaths:152
KDR:7.770
Accuracy:50.077% M**
HSR:52.159% M**
Thanatos VE70
M
Kills:478
Deaths:244
KDR:1.959
Accuracy:64.819% M
HSR:19.038% B+
Pandora VX25
A*
Kills:376
Deaths:111
KDR:3.387
Accuracy:60.949% A*
HSR:23.670% A*
Kills:22,836
Deaths (as Combat Medic):6,132
Deaths (to Combat Medics):4,776
KDR:3.72407
Kill Difference:16,704
Playtime:175.561 hours
Usage:17%
Score:7.096m
Score/min:674
Accuracy (listed only):51.527%
HSR (listed only):38.741%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
S
Kills:5,167
Deaths:1,362
KDR:3.794
Accuracy:45.809% S
HSR:39.346% M+
VX6-7
M**
Kills:4,336
Deaths:1,265
KDR:3.428
Accuracy:42.974% M**
HSR:40.037% M*
Deimos VA29
A*
Kills:1,280
Deaths:332
KDR:3.855
Accuracy:87.901% A*
HSR:22.813% B**
Eridani SX5
M*
Kills:1,268
Deaths:319
KDR:3.975
Accuracy:43.306% M*
HSR:37.382% M
VE-C Horizon
A++
Kills:1,195
Deaths:489
KDR:2.444
Accuracy:46.760% A++
HSR:34.979% A+
VE-S Canis
M**
Kills:1,181
Deaths:152
KDR:7.770
Accuracy:50.077% M**
HSR:52.159% M**
Thanatos VE70
M
Kills:478
Deaths:244
KDR:1.959
Accuracy:64.819% M
HSR:19.038% B+
Pandora VX25
A*
Kills:376
Deaths:111
KDR:3.387
Accuracy:60.949% A*
HSR:23.670% A*
Solstice VE3
S
Kills:180
Deaths:52
KDR:3.462
Accuracy:47.358% S
HSR:33.889% A**
Kills:15,461
Deaths (as Light Assault):4,326
Deaths (to Light Assaults):6,169
KDR:3.57397
Kill Difference:11,135
Playtime:112.692 hours
Usage:11%
Score:3.916m
Score/min:579
Accuracy (listed only):54.439%
HSR (listed only):33.701%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
S
Kills:5,167
Deaths:1,362
KDR:3.794
Accuracy:45.809% S
HSR:39.346% M+
VX6-7
M**
Kills:4,336
Deaths:1,265
KDR:3.428
Accuracy:42.974% M**
HSR:40.037% M*
Deimos VA29
A*
Kills:1,280
Deaths:332
KDR:3.855
Accuracy:87.901% A*
HSR:22.813% B**
VE-C Horizon
A++
Kills:1,195
Deaths:489
KDR:2.444
Accuracy:46.760% A++
HSR:34.979% A+
VE-LR Obelisk
M**
Kills:1,183
Deaths:332
KDR:3.563
Accuracy:57.053% M**
HSR:45.224% A+
Thanatos VE70
M
Kills:478
Deaths:244
KDR:1.959
Accuracy:64.819% M
HSR:19.038% B+
Pandora VX25
A*
Kills:376
Deaths:111
KDR:3.387
Accuracy:60.949% A*
HSR:23.670% A*
Eidolon VE33
S
Kills:293
Deaths:65
KDR:4.508
Accuracy:54.746% S
HSR:53.242% M**
Solstice VE3
S
Kills:180
Deaths:52
KDR:3.462
Accuracy:47.358% S
HSR:33.889% A**
Kills:14,488
Deaths (as Engineer):4,252
Deaths (to Engineers):4,551
KDR:3.40734
Kill Difference:10,236
Playtime:128.523 hours
Usage:12%
Score:4.945m
Score/min:641
Accuracy (listed only):56.485%
HSR (listed only):34.693%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
M**
Kills:5,518
Deaths:1,380
KDR:3.999
Accuracy:62.325% M**
HSR:79.322% B**
NSX Daimyo
M
Kills:2,755
Deaths:832
KDR:3.311
Accuracy:59.259% M
HSR:97.931% B**
NS-44 Commissioner
S
Kills:2,505
Deaths:793
KDR:3.159
Accuracy:70.953% S
HSR:40.998% M
Eridani SX5
M*
Kills:1,268
Deaths:319
KDR:3.975
Accuracy:43.306% M*
HSR:37.382% M
VE-S Canis
M**
Kills:1,181
Deaths:152
KDR:7.770
Accuracy:50.077% M**
HSR:52.159% M**
NS-45 Pilot
M*
Kills:467
Deaths:172
KDR:2.715
Accuracy:51.479% M*
HSR:37.902% A+
Kills:13,694
Deaths (as Infiltrator):3,648
Deaths (to Infiltrators):4,115
KDR:3.75384
Kill Difference:10,046
Playtime:94.391 hours
Usage:9%
Score:3.267m
Score/min:577
Accuracy (listed only):56.233%
HSR (listed only):57.616%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
S
Kills:1,375
Deaths:297
KDR:4.630
Accuracy:31.232% A**
HSR:43.709% S
Blueshift VM5
S
Kills:1,344
Deaths:304
KDR:4.421
Accuracy:31.438% M
HSR:43.676% S
Cosmos VM3
A++
Kills:1,219
Deaths:171
KDR:7.129
Accuracy:25.602% A++
HSR:20.837% B+
Cosmos VM3
A*
Kills:1,181
Deaths:171
KDR:6.906
Accuracy:25.484% A*
HSR:22.947% B*
Kills:5,119
Deaths (as MAX Suit):471.500
Deaths (to MAX Suits):1,688
KDR:10.85684
Kill Difference:4,647.500
Playtime:27.249 hours
Usage:3%
Score:1.643m
Score/min:1,005
Accuracy (listed only):28.439%
HSR (listed only):32.792%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
S
Kills:1,058
V. Kills:587 180%
Deaths:173
KDR:6.116
Accuracy:46.596% A**
KPH:58 S
VKPH:32.200 M**
Maelstrom Turbo Laser
S
Kills:865
V. Kills:711 121%
Deaths:193
KDR:4.482
Accuracy:55.455% S
KPH:52.200 M++
VKPH:42.900 S
Light PPA
S
Kills:861
V. Kills:45 N/A
Deaths:74
KDR:11.635
Accuracy:51.338% A
KPH:233.800 S
VKPH:12.200 M**
Hornet Missiles
B
Kills:666
V. Kills:453 147%
Deaths:69
KDR:9.652
Accuracy:74.216% A+
KPH:70.700 C++
VKPH:48.100 B
Kills:3,450 (2,784 + 0)
Deaths:509
KDR:6.778
VKDR:3.528
Vehicle Kills:1,796
Kill Difference:2,941
Playtime:47.888 hours
Usage:5%
Score:1.509m
Score/min:525
Piloting Accuracy:51.338%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
M**
Kills:375
V. Kills:209 179%
Deaths:67
KDR:5.597
Accuracy:73.074% M+
KPH:29.100 M**
VKPH:16.200 A++
AP30 Shredder
S
Kills:81
V. Kills:51 156%
Deaths:6
KDR:13.500
Accuracy:46.945% A++
KPH:131.800 S
VKPH:83 S
Kills:456 (375 + 81)
Deaths:73
KDR:6.247
VKDR:3.562
Vehicle Kills:260
Kill Difference:383
Playtime:13.486 hours
Usage:1%
Score:0.273m
Score/min:337
Piloting Accuracy:73.074%
Gunner Accuracy:46.945%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
S
Kills:999
V. Kills:144 N/A
Deaths:38
KDR:26.290
Accuracy:77.675% M*
KPH:161.700 S
VKPH:23.300 S
C75 Viper
S
Kills:734
V. Kills:79 N/A
Deaths:42
KDR:17.476
Accuracy:62.989% A**
KPH:158.700 S
VKPH:17.100 A*
Kills:1,733 (1,733 + 0)
Deaths:80
KDR:21.663
VKDR:2.788
Vehicle Kills:223
Kill Difference:1,653
Playtime:10.804 hours
Usage:1%
Score:0.307m
Score/min:473
Driving Accuracy:62.989%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
M*
Kills:185
V. Kills:87 210%
Deaths:12
KDR:15.417
Accuracy:66.259% M
KPH:57.700 M*
VKPH:27.100 A+
Aphelion VEX-4
S
Kills:99
V. Kills:41 236%
Deaths:7
KDR:14.143
Accuracy:48.336% A++
KPH:84.900 S
VKPH:35.200 A**
Kills:284 (0 + 284)
Deaths:19
KDR:14.947
VKDR:6.737
Vehicle Kills:128
Kill Difference:265
Playtime:4.373 hours
Usage:0%
Score:0.100m
Score/min:381
Driving Accuracy:N/A%
Gunner Accuracy:48.336%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:51
V. Kills: N/A
Deaths:1
KDR:51
Accuracy:25.948% A
KPH:123 A++
VKPH:0 D**
Kills:51 (0 + 51)
Deaths:1
KDR:51
VKDR:0
Vehicle Kills:0
Kill Difference:50
Playtime:0.415 hours
Usage:0%
Score:0.012m
Score/min:470
Driving Accuracy:N/A%
Gunner Accuracy:25.948%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 39,80239,2699,7574.025B0.1540.344%M*52.652%M+153.6M2.1M+388255.7h7.6A++18.8A++
NS-15M2 13,42213,2143,0404.347A+0.4741.068%M*47.344%M147M**2.3M**38389.9h8.1A+19.6A
NS-11A 6,2136,1381,6863.641A++0.2343.244%M**46.171%M**137.3S1.7M++36944.7h8.3A++19.1A+
H-V45 5,7305,6611,5013.771A+0.1044.708%S44.533%M*136.7S1.7M**35641.4h8.2A++18.3A++
Ghost 5,5585,5181,3803.999B+0.1362.325%M**79.322%B**122.9M**N/A29944.9h1.5A2.5A
Pulsar C 5,2285,1671,3623.794A++0.0845.809%S39.346%M+126S1.5M++30541h7.5A16.4A
Lumine Edge 4,8234,75716,7520.284B++3.5950.354%A*28.989%A*10.6B+N/A29448.2h1.1B++2.2B++
VX6-7 4,3844,3361,2653.428A++0.4442.974%M**40.037%M*126.8M**1.4A**37134.2h8.1B**18.7A
VE-H Maw 4,2334,1721,0733.888A++0.0242.38%M++48.37%A**139.5M+2A*37729.9h6.7A+15.8B**
NS Decimator 4,3622,8831,0772.677A++1.2076.193%A*1.526%D91.8M**47.1M**58031.4h2.9A3.7A+
NSX Daimyo 2,7552,7558323.311C++0.5659.259%M97.931%B**114.8A*N/A28824h1.7A2.8A
NS-44 Commissioner 2,5282,5057933.159A*0.7170.953%S40.998%M221.7S2M**57511.3h2.5A3.5A+
Darkstar 1,4361,4164932.872B**1.0042.474%M*37.712%A*134.9S1.9A*28910.5h8.7A++20.6A++
Orion VS54 1,4071,4002824.965A*1.0944.031%S50.571%M**170.7SN/A8008.2h7A++16B+
Terminus VX-9 1,4111,3954043.453A0.4245.65%S51.039%M*168.1S1.9M*4418.3h7.9A++17.2A+
Blueshift VM5 1,3941,3752974.63B**0.7631.232%A**43.709%S104.2S1.4A++27813.2h10.8A++34.6A
Blueshift VM5 1,3571,3443044.421B*0.5531.438%M43.676%S101.1S1B*27013.3h11.4A36.2B**
Deimos VA29 1,3041,2803323.855A*0.0287.901%A*22.813%B**170.7S3.2M4427.5h1.5A+1.7B**
Equinox VE2 Burst 1,2971,2743094.123A0.2545.625%M**43.407%A++151.7S2.7S3358.4h8.5A+18.6A+
Eridani SX5 1,2831,2683193.975M0.1043.306%M*37.382%M125.5M**1.5M*40210.1h7.5A+17.3B**
Cosmos VM3 1,2401,2191717.129M**3.2625.602%A++20.837%B+93.8S1.6M37113h10.7A41.9B+
VE-C Horizon 1,2261,1954892.444B++1.4346.76%A++34.979%A+102.1A++2.6A++23411.7h9.3A19.8A
Pulsar VS1 1,2011,1872983.983M++0.1146.19%S40.859%M++123.6S1.5M+3699.6h8.2A*17.7A+
VE-LR Obelisk 1,2051,1833323.563B**0.3157.053%M**45.224%A+134.4S2.5M++3178.8h3.6A+6.3A+
CME 1,2051,1822834.177M+0.3043.38%M*46.108%M**147.8S2.9S3278h8.1A++18.6A+
VE-S Canis 1,1961,1811527.77S3.9050.077%M**52.159%M**236.2S3S6205h6.1A+12.2A
Cosmos VM3 1,2051,1811716.906M+3.0325.484%A*22.947%B*90.8S1.8M++35513h11.3B*44.5B**
Ursa 1,1901,1782295.144S1.2742.203%M**52.462%S170.7S1.7M++4106.9h7.1A+16.8B**
Flare VE6 1,1711,1672175.378S1.5144.996%S47.129%M*197.8SN/A5725.9h6.3A++14A
Pulsar LSW 1,1651,1612574.518A**0.6545.411%S46.684%M++200.2SN/A6265.8h7.4A++16.4A
SVA-88 1,1651,1591816.403A**2.5345.617%S48.059%M++175.6SN/A5196.6h7.7A+17A
Saron Laser Cannon 1,6451,0581736.116A+2.2446.596%A**N/A58.1S32.3M**41218.2h57.8B**124.1A
C-4 1,3011,0372084.986A**1.1137.113%A*N/A265.9S67.7M14163.9h0.9A2.3A
L100 Python HESH 1,1439993826.289B**22.4277.675%M*N/A161.1S23.2S4786.2h2.5B**3.2A
Maelstrom Turbo Laser 1,5768651934.482B**0.6155.455%S2.428%C+52.1M++42.8S59516.6h77.9B+140.5B**
Light PPA 9068617411.635B*7.7651.338%A1.974%B**232.7S12.2M**6193.7h9.3B+18.1B+
C75 Viper 8137344217.476M+13.6062.989%A**1.09%C-159.6S17.2A*4674.6h5.9A9.3A+
Hornet Missiles 1,119666699.652B**5.7874.216%A+2.553%B**70.9C++48.2B5839.4h7.8B+10.6B*
Thanatos VE70 4854782441.959A1.9164.819%M19.038%B+30.8C*N/A11015.5h3.5B**5.4B**
NS-45 Pilot 4684671722.715B**1.1651.479%M*37.902%A+133.4A**N/A4043.5h5.3B**10.4A
Frag Grenade 3943901390N/A386.1370.744%M*N/A975A*10C**36550.4h2.5B**3.6A
Pandora VX25 3793761113.387A*0.4960.949%A*23.67%A*144.6S1.2A5082.6h2.8A4.7B**
CAS30 Tank Buster 584375675.597M+1.7273.074%M+N/A29.1M**16.2A++19512.9h39.7B*54.4B**
M12 Kobalt 349342568.4A++64.5328.869%A23.099%A380S7.8B*9550.9h10A34.5B**
Eidolon VE33 295293654.508M+0.6454.746%S53.242%M**154.2S1.1A4861.9h4.5A+8.2A
Saron HRB 2721851215.417A*11.5466.259%MN/A57.8M*27.2A+3593.2h18.5B+27.9A
Tank Mine 2381821710.706S6.8369.976%MN/A606.7U186.7S32860.3h1.6B+2.3A*
Rocklet Rifle 314180622.903S0.9761.891%B**N/A94.7S70.5M**9891.9h16.5A++26.7A
Solstice VE3 185180523.462M**0.4147.358%S33.889%A**90S2.5S8122h10.2B**21.6B*
S1 287177593S0.8778.16%A**4.52%B**73.8S45.8S9802.4h4A5.1A
NSX-P Naginata 164155305.167M+1.2938.074%M++42.581%A++172.2S10U5370.9h7.8A20.5A
Anti-Vehicle Grenade 1981481148N/A144.1362.935%AN/A493.3B+166.7B*37330.3h3.9B*6.2B**
Force-Blade 16614516,2210.009C-3.867.817%F-12.414%B*0.3CN/A1452.4h2.1B+27.3D**
Aphelion VEX-4 14099714.143M++10.2748.336%A++1.01%D**82.5S34.2A*4441.2h41.5B++85.9B**
AP30 Shredder 13281613.5B**9.6346.945%A++N/A135S85S32930.6h35.7A+76A+
M12 Kobalt 5151151M*47.1325.948%A23.529%A127.5A++N/A4680.4h13.5B**52.2B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon163,2235.2h
Nano-Armor Kit87214,30120.2h
Nanite Healing Grenade01,4200.4h
Medical Applicator240152,4238.7h
Restoration Kit86714,06914.8h
Motion Spotter146,6653.7h
Welding Device0650h
Ammunition Package02370.1h
Medical Kit1,0179,47010.1h
Nano-Repair Grenade02090.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.03s
Server spent 1.58s on queries, 1.55s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.