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Primarch TheMinistryOfSillyWalks[AC] TheMinistryOfSillyWalks
VS BR 97

KDR: 3.87

Score: 38.7m

Last Seen: Mar 20th, 2019 5:31 PM
- OFFLINE - 38.3 hour(s)

Prestige 1, Battle Rank 97 - Vanu Sovereignty on Emerald - Outfit Member of AC[AC] AC
VS outfit on Emerald

Members: 7
Level Progress (to 98): 17%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M2 H-V45 Ghost NS-11A Pulsar C VX6-7 Lumine Edge
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $22,416,669 MLG Score: 17919
Fun Score: N/A
Cheeseburgers Flipped: 111TIME WITH MEDKIT: 2.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
42.419%48.249%204724100993,7144.73542-0.867

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.289%4.169S4.241S-1.04D*HEAD ++ (~27.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.60.765B++7.50.477B+10.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.455%1.459%1017410293,15256915645.53954201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.769%1.582A+-0.132C-0.083

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.60.431B480.093C+43.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
67.573%0.532%587210311,6916812302.48311732%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.265%2.6A**-1.337D**0.778

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.849B*40.684B+1.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.748%23.529%711032516861750.07434429%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.966D--4.848S-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.10.569B+13.20.666B+37.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.564%85.328%7210317,9131471385.37933

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.886%3.986M**1.192B**-0.749

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.60.737B++1.60.497B+1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
72.232%22.271%7310302,0521989321.03167

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.109%2.563A**1.541A+0.697

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.775B++2.10.558B+0.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
AC[AC] AC
VS outfit on Emerald

Members: 7
38.7m157.4%794 (47.6k)666 (40k)3.8682123,65131,9663.9830497 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS10331169637.449%44.588%167001:4928

17% Combat Medic13% Engineer50% Heavy Assault9% Infiltrator10% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 8th, 2015 11:21 AMAug 28th, 2015 5:53 AMMar 20th, 2019 4:41 PM (1d) (PST)Mar 20th, 2019 5:14 PM (1d) (PST)Mar 20th, 2019 1:31 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4655948712.1290.5500.9493.5160.10517919

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
87,92435,64652,2781283357211639,954

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
968h/40.3d 3,671 55,133 31,237 204.2k 1,251 4,617 6,081 85.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
M*
Kills:37,909
Deaths:9,389
KDR:4.038
Accuracy:40.393% M*
HSR:52.747% M+
NS-15M2
M*
Kills:11,928
Deaths:2,666
KDR:4.474
Accuracy:41.227% M*
HSR:47.845% M+
VE-H Maw
M++
Kills:4,172
Deaths:1,073
KDR:3.888
Accuracy:42.380% M++
HSR:48.370% A**
Orion VS54
S
Kills:1,400
Deaths:282
KDR:4.965
Accuracy:44.031% S
HSR:50.571% M**
Ursa
S
Kills:1,178
Deaths:229
KDR:5.144
Accuracy:42.203% M*
HSR:52.462% S
Flare VE6
S
Kills:1,167
Deaths:217
KDR:5.378
Accuracy:44.996% S
HSR:47.129% M*
Pulsar LSW
S
Kills:1,161
Deaths:257
KDR:4.518
Accuracy:45.411% S
HSR:46.684% M++
SVA-88
S
Kills:1,159
Deaths:181
KDR:6.403
Accuracy:45.617% S
HSR:48.059% M++
NSX-P Naginata
M++
Kills:155
Deaths:30
KDR:5.167
Accuracy:38.074% M++
HSR:42.581% A++
Kills:60,229
Deaths (as Heavy Assault):14,324
Deaths (to Heavy Assaults):9,945
KDR:4.20476
Kill Difference:45,905
Playtime:483.232 hours
Usage:50%
Score:19.718m
Score/min:680
Accuracy (listed only):42.704%
HSR (listed only):48.494%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
S
Kills:5,492
Deaths:1,439
KDR:3.817
Accuracy:44.871% S
HSR:44.865% M++
NS-11A
M**
Kills:5,344
Deaths:1,445
KDR:3.698
Accuracy:43.513% M**
HSR:46.875% M*
Darkstar
M**
Kills:1,416
Deaths:493
KDR:2.872
Accuracy:42.474% M**
HSR:37.712% A*
Terminus VX-9
S
Kills:1,395
Deaths:404
KDR:3.453
Accuracy:45.650% S
HSR:51.039% M*
Equinox VE2 Burst
M**
Kills:1,274
Deaths:309
KDR:4.123
Accuracy:45.625% M**
HSR:43.407% A++
Eridani SX5
M*
Kills:1,268
Deaths:319
KDR:3.975
Accuracy:43.306% M*
HSR:37.382% A**
Deimos VA29
A*
Kills:1,260
Deaths:323
KDR:3.901
Accuracy:87.943% A*
HSR:22.857% B**
Pulsar VS1
S
Kills:1,187
Deaths:298
KDR:3.983
Accuracy:46.190% S
HSR:40.859% M+
CME
M++
Kills:1,182
Deaths:283
KDR:4.177
Accuracy:43.380% M++
HSR:46.108% M++
VE-S Canis
M**
Kills:1,181
Deaths:152
KDR:7.770
Accuracy:50.077% M**
HSR:52.159% M**
Thanatos VE70
M
Kills:460
Deaths:230
KDR:2
Accuracy:65.123% M
HSR:19.130% B++
Pandora VX25
A*
Kills:332
Deaths:95
KDR:3.495
Accuracy:61.841% A*
HSR:24.398% A*
Kills:21,791
Deaths (as Combat Medic):5,790
Deaths (to Combat Medics):4,424
KDR:3.76356
Kill Difference:16,001
Playtime:163.217 hours
Usage:17%
Score:6.663m
Score/min:680
Accuracy (listed only):51.666%
HSR (listed only):38.899%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
S
Kills:5,035
Deaths:1,331
KDR:3.783
Accuracy:45.900% S
HSR:39.365% M+
VX6-7
M**
Kills:4,293
Deaths:1,251
KDR:3.432
Accuracy:43.001% M**
HSR:40.019% M*
Eridani SX5
M*
Kills:1,268
Deaths:319
KDR:3.975
Accuracy:43.306% M*
HSR:37.382% A**
Deimos VA29
A*
Kills:1,260
Deaths:323
KDR:3.901
Accuracy:87.943% A*
HSR:22.857% B**
VE-S Canis
M**
Kills:1,181
Deaths:152
KDR:7.770
Accuracy:50.077% M**
HSR:52.159% M**
Thanatos VE70
M
Kills:460
Deaths:230
KDR:2
Accuracy:65.123% M
HSR:19.130% B++
Pandora VX25
A*
Kills:332
Deaths:95
KDR:3.495
Accuracy:61.841% A*
HSR:24.398% A*
Solstice VE3
S
Kills:180
Deaths:52
KDR:3.462
Accuracy:47.358% S
HSR:33.889% A**
Kills:14,009
Deaths (as Light Assault):3,753
Deaths (to Light Assaults):5,802
KDR:3.73275
Kill Difference:10,256
Playtime:97.944 hours
Usage:10%
Score:3.566m
Score/min:607
Accuracy (listed only):55.569%
HSR (listed only):33.650%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
S
Kills:5,035
Deaths:1,331
KDR:3.783
Accuracy:45.900% S
HSR:39.365% M+
VX6-7
M**
Kills:4,293
Deaths:1,251
KDR:3.432
Accuracy:43.001% M**
HSR:40.019% M*
Deimos VA29
A*
Kills:1,260
Deaths:323
KDR:3.901
Accuracy:87.943% A*
HSR:22.857% B**
VE-LR Obelisk
M**
Kills:1,183
Deaths:332
KDR:3.563
Accuracy:57.053% M**
HSR:45.224% A+
Thanatos VE70
M
Kills:460
Deaths:230
KDR:2
Accuracy:65.123% M
HSR:19.130% B++
Pandora VX25
A*
Kills:332
Deaths:95
KDR:3.495
Accuracy:61.841% A*
HSR:24.398% A*
Eidolon VE33
S
Kills:293
Deaths:65
KDR:4.508
Accuracy:54.746% S
HSR:53.242% M**
Solstice VE3
S
Kills:180
Deaths:52
KDR:3.462
Accuracy:47.358% S
HSR:33.889% A**
Kills:13,036
Deaths (as Engineer):3,679
Deaths (to Engineers):4,262
KDR:3.54335
Kill Difference:9,357
Playtime:125.961 hours
Usage:13%
Score:4.875m
Score/min:645
Accuracy (listed only):57.871%
HSR (listed only):34.765%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
M**
Kills:5,408
Deaths:1,340
KDR:4.036
Accuracy:62.430% M**
HSR:79.438% B**
NSX Daimyo
M
Kills:2,505
Deaths:771
KDR:3.249
Accuracy:59.924% M
HSR:98.044% B**
NS-44 Commissioner
S
Kills:2,505
Deaths:793
KDR:3.159
Accuracy:70.953% S
HSR:40.998% M
Eridani SX5
M*
Kills:1,268
Deaths:319
KDR:3.975
Accuracy:43.306% M*
HSR:37.382% A**
VE-S Canis
M**
Kills:1,181
Deaths:152
KDR:7.770
Accuracy:50.077% M**
HSR:52.159% M**
NS-45 Pilot
M*
Kills:412
Deaths:139
KDR:2.964
Accuracy:52.294% M*
HSR:37.136% A+
Kills:13,279
Deaths (as Infiltrator):3,514
Deaths (to Infiltrators):3,843
KDR:3.77888
Kill Difference:9,765
Playtime:90.829 hours
Usage:9%
Score:3.147m
Score/min:578
Accuracy (listed only):56.497%
HSR (listed only):57.526%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
S
Kills:1,359
Deaths:294
KDR:4.622
Accuracy:31.275% A**
HSR:43.856% S
Blueshift VM5
S
Kills:1,326
Deaths:301
KDR:4.405
Accuracy:31.475% M
HSR:43.741% S
Kills:2,685
Deaths (as MAX Suit):297.500
Deaths (to MAX Suits):1,605
KDR:9.02521
Kill Difference:2,387.500
Playtime:13.922 hours
Usage:1%
Score:0.706m
Score/min:846
Accuracy (listed only):31.375%
HSR (listed only):43.798%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
S
Kills:1,058
V. Kills:587 180%
Deaths:173
KDR:6.116
Accuracy:46.596% A**
KPH:58 S
VKPH:32.200 M**
Maelstrom Turbo Laser
S
Kills:865
V. Kills:711 121%
Deaths:193
KDR:4.482
Accuracy:55.455% S
KPH:52.200 M+
VKPH:42.900 S
Light PPA
S
Kills:854
V. Kills:45 N/A
Deaths:73
KDR:11.699
Accuracy:51.445% A+
KPH:233.600 S
VKPH:12.300 M*
Hornet Missiles
B+
Kills:666
V. Kills:453 147%
Deaths:69
KDR:9.652
Accuracy:74.216% A+
KPH:70.700 C++
VKPH:48.100 B+
Kills:3,443 (2,777 + 0)
Deaths:508
KDR:6.778
VKDR:3.535
Vehicle Kills:1,796
Kill Difference:2,935
Playtime:47.862 hours
Usage:5%
Score:1.506m
Score/min:525
Piloting Accuracy:51.445%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
M**
Kills:375
V. Kills:209 179%
Deaths:67
KDR:5.597
Accuracy:73.074% M+
KPH:29.100 M**
VKPH:16.200 A++
AP30 Shredder
S
Kills:81
V. Kills:51 156%
Deaths:6
KDR:13.500
Accuracy:46.945% A++
KPH:131.800 S
VKPH:83 S
Kills:456 (375 + 81)
Deaths:73
KDR:6.247
VKDR:3.562
Vehicle Kills:260
Kill Difference:383
Playtime:13.486 hours
Usage:1%
Score:0.273m
Score/min:337
Piloting Accuracy:73.074%
Gunner Accuracy:46.945%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
S
Kills:957
V. Kills:138 N/A
Deaths:34
KDR:28.147
Accuracy:77.880% M*
KPH:165.300 S
VKPH:23.800 S
C75 Viper
S
Kills:734
V. Kills:79 N/A
Deaths:42
KDR:17.476
Accuracy:62.989% A**
KPH:158.700 S
VKPH:17.100 A*
Kills:1,691 (1,691 + 0)
Deaths:76
KDR:22.250
VKDR:2.855
Vehicle Kills:217
Kill Difference:1,615
Playtime:10.415 hours
Usage:1%
Score:0.299m
Score/min:478
Driving Accuracy:62.989%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
M*
Kills:185
V. Kills:87 210%
Deaths:12
KDR:15.417
Accuracy:66.259% M
KPH:57.700 M*
VKPH:27.100 A+
Aphelion VEX-4
S
Kills:99
V. Kills:41 236%
Deaths:7
KDR:14.143
Accuracy:48.336% A++
KPH:84.900 S
VKPH:35.200 A**
Kills:284 (0 + 284)
Deaths:19
KDR:14.947
VKDR:6.737
Vehicle Kills:128
Kill Difference:265
Playtime:4.373 hours
Usage:0%
Score:0.100m
Score/min:381
Driving Accuracy:N/A%
Gunner Accuracy:48.336%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:51
V. Kills: N/A
Deaths:1
KDR:51
Accuracy:25.748% A
KPH:125 A++
VKPH:0 D**
Kills:51 (0 + 51)
Deaths:1
KDR:51
VKDR:0
Vehicle Kills:0
Kill Difference:50
Playtime:0.408 hours
Usage:0%
Score:0.011m
Score/min:431
Driving Accuracy:N/A%
Gunner Accuracy:25.748%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 38,41337,9099,3894.038B0.1740.393%M*52.747%M+153.7M2M380246.7h7.6A++18.7A++
NS-15M2 12,11211,9282,6664.474A+0.6141.227%M*47.845%M+151.6M**2.3S39178.7h8A+19.5B**
H-V45 5,5595,4921,4393.817A0.0544.871%S44.865%M++140.1S1.7M*36439.2h8.2A++18.2A+
Ghost 5,4465,4081,3404.036B+0.1762.43%M**79.438%B**123.2M**N/A30043.9h1.5A2.5A
NS-11A 5,4045,3441,4453.698A++0.1743.513%M**46.875%M*142.1S1.6M+38837.6h8.2A++18.8A+
Pulsar C 5,0955,0351,3313.783A*0.0945.9%S39.365%M+126.5S1.5M+30539.8h7.5A16.4B**
VX6-7 4,3404,2931,2513.432A++0.4443.001%M**40.019%M*126.6M**1.4A*37033.9h8.1B**18.7B**
Lumine Edge 4,2784,21614,6820.287B*3.5850.983%A*28.534%A*10.7B+N/A28394.4h1.1B++2.2B*
VE-H Maw 4,2334,1721,0733.888A++0.0242.38%M++48.37%A**139.5M+2A*37629.9h6.7A+15.8B**
NS Decimator 4,2242,7921,0242.727A*1.1476.183%A++1.576%D93.1M**47.7M**58130h2.8A3.7A+
NSX Daimyo 2,5052,5057713.249C+0.6259.924%M98.044%B**114.4A*N/A27721.9h1.7B**2.8A
NS-44 Commissioner 2,5282,5057933.159A*0.7170.953%S40.998%M221.7S2M**57111.3h2.5A3.5A
Darkstar 1,4361,4164932.872B**1.0042.474%M**37.712%A*134.9M**1.9A**28810.5h8.7A++20.6A++
Orion VS54 1,4071,4002824.965A**1.1044.031%S50.571%M**170.7SN/A7698.2h7A++16B+
Terminus VX-9 1,4111,3954043.453B**0.4245.65%S51.039%M*168.1S1.9M*4368.3h7.9A++17.2A+
Blueshift VM5 1,3781,3592944.622B**0.7531.275%A**43.856%S104.5S1.5A*27713h10.8A++34.5A
Blueshift VM5 1,3391,3263014.405B**0.5431.475%M43.741%S101.2S1B*26813.1h11.4A+36.2B**
Equinox VE2 Burst 1,2971,2743094.123A+0.2545.625%M**43.407%A++151.7M**2.7S3338.4h8.5A+18.6A+
Eridani SX5 1,2831,2683193.975A**0.1143.306%M*37.382%A**125.5M**1.5M+39710.1h7.5A17.3B**
Deimos VA29 1,2841,2603233.901A**0.0387.943%A*22.857%B**172.6S3.3A*4387.3h1.5A+1.7B**
Pulsar VS1 1,2011,1872983.983M++0.1146.19%S40.859%M+123.6S1.5M+3629.6h8.2A*17.7A++
VE-LR Obelisk 1,2051,1833323.563B**0.3157.053%M**45.224%A+134.4S2.5M++3118.8h3.6A+6.3A+
CME 1,2051,1822834.177M+0.3143.38%M++46.108%M++147.8S2.9S3258h8.1A++18.6A+
VE-S Canis 1,1961,1811527.77S3.9050.077%M**52.159%M**236.2S3S6105h6.1A+12.2B**
Ursa 1,1901,1782295.144S1.2842.203%M*52.462%S170.7S1.7M*4076.9h7.1A16.8B**
Flare VE6 1,1711,1672175.378S1.5144.996%S47.129%M*197.8SN/A5645.9h6.3A++14B**
Pulsar LSW 1,1651,1612574.518M0.6545.411%S46.684%M++200.2SN/A6165.8h7.4A++16.4A
SVA-88 1,1651,1591816.403M+2.5345.617%S48.059%M++175.6SN/A5136.6h7.7A+17A
Saron Laser Cannon 1,6451,0581736.116A+2.2546.596%A**N/A58.1S32.3M**41218.2h57.8B**124.1B**
L100 Python HESH 1,0959573428.147A24.2877.88%M*N/A165S23.8S4875.8h2.5B**3.2A
C-4 1,1789401785.281M+1.4137.589%A*N/A268.6S68M14503.5h0.8A2.2A
Maelstrom Turbo Laser 1,5768651934.482B**0.6155.455%S2.428%C+52.1M+42.8S59516.6h77.9B+140.5B**
Light PPA 8998547311.699A7.8351.445%A+1.991%B**230.8S12.2M*6123.7h9.3B+18.1B+
C75 Viper 8137344217.476M++13.6162.989%A**1.09%C-159.6S17.2A*4664.6h5.9A+9.3A+
Hornet Missiles 1,119666699.652B*5.7874.216%A+2.553%B**70.9C++48.2B+5839.4h7.8B+10.6B++
Thanatos VE70 4664602302A1.8765.123%M19.13%B++31.9C*N/A11214.4h3.5B**5.4B**
NS-45 Pilot 4134121392.964A0.9052.294%M*37.136%A+147.1M+N/A4512.8h5.3B**10.2A
Frag Grenade 3943901390N/A386.1370.744%M*N/A975A*10B+34180.4h2.5A3.6A
CAS30 Tank Buster 584375675.597M++1.7373.074%M+N/A29.1M**16.2A++19512.9h39.7B+54.4B**
Pandora VX25 334332953.495M0.3761.841%A*24.398%A*150.9SN/A5502.2h2.8A+4.5A
M12 Kobalt 315309561.8A++57.9329.843%A+22.654%B**441.4S8.6B**9530.7h9.8B**32.8B**
Eidolon VE33 295293654.508M+0.6454.746%S53.242%M**154.2S1.1A4751.9h4.5A+8.2A
Saron HRB 2721851215.417A*11.5566.259%MN/A57.8M*27.2A+3593.2h18.5B++27.9A
Solstice VE3 185180523.462M**0.4147.358%S33.889%A**90S2.5S7642h10.2B**21.6B++
S1 285176592.983S0.8978.135%A**4.545%B**73.3M**45.4S9542.4h4A5.1A
Tank Mine 2271741710.235S6.3769.901%MN/A580S176.7M**32430.3h1.6B+2.3A*
NSX-P Naginata 164155305.167M1.3038.074%M++42.581%A++172.2S10U4920.9h7.8A20.5A
Force-Blade 16614516,2210.009C-3.867.817%F-12.414%B*0.3CN/A1452.4h2.1B+27.3D**
Rocklet Rifle 248142532.679M**1.1962.25%B**N/A94.7S70.7M**10081.5h17.5A++28.1A
Anti-Vehicle Grenade 1801351135N/A131.1362.262%AN/A675A+225A+36660.2h3.9B**6.2B**
Aphelion VEX-4 14099714.143A**10.2748.336%A++1.01%D**82.5S34.2A*4441.2h41.5B++85.9A
AP30 Shredder 13281613.5A+9.6346.945%A++N/A135S85S32900.6h35.7A+76A+
M12 Kobalt 5151151M**47.1325.748%A23.529%A127.5A++N/A4290.4h13.2B**51.1B*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit83913,61614.3h
Motion Spotter146,4613.6h
Spawn Beacon153,1715.1h
Nano-Armor Kit83206,81519.7h
Medical Applicator226144,4598.1h
Nanite Healing Grenade01,2460.3h
Welding Device0650h
Ammunition Package02260.1h
Medical Kit1,0029,0969.8h
Nano-Repair Grenade01930.1h

Check the help document for the dictionary if you want to learn more about words used here.


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