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Paragon TheMinistryOfSillyWalks[AC] TheMinistryOfSillyWalks
VS BR 160

KDR: 3.62

Score: 61.4m

Last Seen: Jun 14th, 2020 9:55 PM
- OFFLINE - 535.2 hour(s)

Prestige 1, Battle Rank 100 (160 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M2 NS-15 Gallows Lumine Edge NS-11A Ghost Pulsar C H-V45
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $21,921,273 MLG Score: 17523
Fun Score: N/A
Cheeseburgers Flipped: 259TIME WITH MEDKIT: 2.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
41.289%48.638%2008301316140,2764.15423-0.529

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.325%3.883M**4.144S-1.021D*HEAD ++ (~27.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.50.75B++7.70.464B+10.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.774%1.455%674413423,23086815963.71692202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.964%1.596A+-0.086C+-0.054

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.80.439B47.50.104C+44.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
67.914%0.527%461213441,8979792711.93769697%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.935%2.604M-1.277D**0.603

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.855B*3.80.696B+1.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.56%23.636%10113451109901910.11099957%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.077D*4.626S-1.883

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.30.524B+14.10.651B+43.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.509%86.631%102134413,5762564795.29279

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.948%3.701M**1.26A-0.695

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.70.732B++1.60.503B+1.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
69.78%24.201%10313432,8473366440.845811

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.14%2.311A*1.828A++0.696

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.75B++2.30.528B+1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
61.4m170.6%813 (48.8k)673 (40.4k)3.62484197,85854,5843.72212160 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS13461802236.694%44.925%164801:4043

15% Combat Medic10% Engineer52% Heavy Assault10% Infiltrator11% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 8th, 2015 11:21 AMAug 28th, 2015 5:53 AMJun 14th, 2020 7:17 PM (22d) (PST)Jun 14th, 2020 7:02 PM (22d) (PST)Jun 14th, 2020 5:55 PM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4236158082.1690.5980.9753.8620.09417523

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
85,39636,91648,4801303658232640,383

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1520.1h/63.3d 5,310 88,888 51,117 352.3k 2,036 7,393 8,578 129.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
M+
Kills:49,087
Deaths:12,805
KDR:3.833
Accuracy:40.120% M+
HSR:52.764% A**
NS-15M2
M
Kills:18,823
Deaths:4,475
KDR:4.206
Accuracy:40.054% M
HSR:47.702% A*
NS-15 Gallows
A*
Kills:14,141
Deaths:3,964
KDR:3.567
Accuracy:38.321% A*
HSR:52.259% A*
VE-H Maw
M
Kills:4,796
Deaths:1,244
KDR:3.855
Accuracy:41.879% M
HSR:48.061% A*
Orion VS54
S
Kills:1,400
Deaths:282
KDR:4.965
Accuracy:44.031% S
HSR:50.571% M++
NSX-P Naginata
M+
Kills:1,194
Deaths:328
KDR:3.640
Accuracy:38.814% M+
HSR:49.665% A**
Ursa
M*
Kills:1,178
Deaths:229
KDR:5.144
Accuracy:42.203% M++
HSR:52.462% M*
Flare VE6
M**
Kills:1,167
Deaths:217
KDR:5.378
Accuracy:44.996% M**
HSR:47.129% M
Pulsar LSW
M**
Kills:1,161
Deaths:257
KDR:4.518
Accuracy:45.411% M**
HSR:46.684% A**
SVA-88
M**
Kills:1,159
Deaths:181
KDR:6.403
Accuracy:45.617% M**
HSR:48.059% M
Kills:94,106
Deaths (as Heavy Assault):23,982
Deaths (to Heavy Assaults):17,308
KDR:3.92403
Kill Difference:70,124
Playtime:793.639 hours
Usage:52%
Score:32.792m
Score/min:689
Accuracy (listed only):42.145%
HSR (listed only):49.536%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
M**
Kills:8,041
Deaths:2,347
KDR:3.426
Accuracy:42.645% M**
HSR:46.002% M+
H-V45
M**
Kills:6,920
Deaths:1,952
KDR:3.545
Accuracy:44.126% M**
HSR:44.350% M+
Deimos VA29
A*
Kills:1,483
Deaths:397
KDR:3.736
Accuracy:87.688% A*
HSR:23.736% B**
Terminus VX-9
M**
Kills:1,420
Deaths:413
KDR:3.438
Accuracy:45.674% M**
HSR:50.634% M+
Darkstar
M**
Kills:1,416
Deaths:493
KDR:2.872
Accuracy:42.474% M**
HSR:37.712% A++
Eridani SX5
M++
Kills:1,389
Deaths:349
KDR:3.980
Accuracy:42.990% M++
HSR:38.085% A*
Equinox VE2 Burst
M*
Kills:1,328
Deaths:332
KDR:4
Accuracy:45.509% M*
HSR:43.675% A++
VE-A Lacerta
A**
Kills:1,193
Deaths:388
KDR:3.075
Accuracy:42.487% A**
HSR:39.564% A
Pulsar VS1
S
Kills:1,187
Deaths:298
KDR:3.983
Accuracy:46.190% S
HSR:40.859% A**
CME
M++
Kills:1,182
Deaths:283
KDR:4.177
Accuracy:43.380% M++
HSR:46.108% M+
VE-S Canis
M*
Kills:1,181
Deaths:152
KDR:7.770
Accuracy:50.077% M*
HSR:52.159% M++
Sirius SX12
S
Kills:1,179
Deaths:325
KDR:3.628
Accuracy:38.326% A**
HSR:47.074% S
Pandora VX25
M
Kills:745
Deaths:202
KDR:3.688
Accuracy:61.355% A++
HSR:27.248% M
Thanatos VE70
A**
Kills:619
Deaths:352
KDR:1.759
Accuracy:64.949% A**
HSR:21.648% B**
Kills:29,283
Deaths (as Combat Medic):8,283
Deaths (to Combat Medics):7,895
KDR:3.53531
Kill Difference:21,000
Playtime:229.609 hours
Usage:15%
Score:9.626m
Score/min:699
Accuracy (listed only):49.848%
HSR (listed only):39.918%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
M**
Kills:6,977
Deaths:1,923
KDR:3.628
Accuracy:44.775% M**
HSR:40.462% M
VX6-7
M++
Kills:4,883
Deaths:1,439
KDR:3.393
Accuracy:42.403% M++
HSR:39.136% M
VE-C Horizon
A++
Kills:2,865
Deaths:980
KDR:2.923
Accuracy:46.384% A++
HSR:39.686% A++
Deimos VA29
A*
Kills:1,483
Deaths:397
KDR:3.736
Accuracy:87.688% A*
HSR:23.736% B**
Eridani SX5
M++
Kills:1,389
Deaths:349
KDR:3.980
Accuracy:42.990% M++
HSR:38.085% A*
Zenith VX-5
M++
Kills:1,201
Deaths:311
KDR:3.862
Accuracy:39.510% M
HSR:42.548% M++
VE-S Canis
M*
Kills:1,181
Deaths:152
KDR:7.770
Accuracy:50.077% M*
HSR:52.159% M++
Serpent VE92
M*
Kills:1,180
Deaths:416
KDR:2.837
Accuracy:41.972% M*
HSR:40.254% M++
Sirius SX12
S
Kills:1,179
Deaths:325
KDR:3.628
Accuracy:38.326% A**
HSR:47.074% S
Pandora VX25
M
Kills:745
Deaths:202
KDR:3.688
Accuracy:61.355% A++
HSR:27.248% M
Thanatos VE70
A**
Kills:619
Deaths:352
KDR:1.759
Accuracy:64.949% A**
HSR:21.648% B**
Eclipse VE3A
M+
Kills:266
Deaths:98
KDR:2.714
Accuracy:38.973% M
HSR:36.466% M+
Solstice VE3
S
Kills:180
Deaths:52
KDR:3.462
Accuracy:47.358% S
HSR:33.889% A*
Kills:24,148
Deaths (as Light Assault):6,996
Deaths (to Light Assaults):9,979
KDR:3.45169
Kill Difference:17,152
Playtime:169.267 hours
Usage:11%
Score:5.982m
Score/min:589
Accuracy (listed only):49.751%
HSR (listed only):37.107%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
M**
Kills:6,977
Deaths:1,923
KDR:3.628
Accuracy:44.775% M**
HSR:40.462% M
VX6-7
M++
Kills:4,883
Deaths:1,439
KDR:3.393
Accuracy:42.403% M++
HSR:39.136% M
VE-C Horizon
A++
Kills:2,865
Deaths:980
KDR:2.923
Accuracy:46.384% A++
HSR:39.686% A++
Deimos VA29
A*
Kills:1,483
Deaths:397
KDR:3.736
Accuracy:87.688% A*
HSR:23.736% B**
VE-LR Obelisk
M*
Kills:1,243
Deaths:350
KDR:3.551
Accuracy:56.734% M*
HSR:45.857% A+
Zenith VX-5
M++
Kills:1,201
Deaths:311
KDR:3.862
Accuracy:39.510% M
HSR:42.548% M++
NS-30 Tranquility
A**
Kills:1,181
Deaths:385
KDR:3.068
Accuracy:54.386% A**
HSR:45.385% B*
Serpent VE92
M*
Kills:1,180
Deaths:416
KDR:2.837
Accuracy:41.972% M*
HSR:40.254% M++
Pandora VX25
M
Kills:745
Deaths:202
KDR:3.688
Accuracy:61.355% A++
HSR:27.248% M
Thanatos VE70
A**
Kills:619
Deaths:352
KDR:1.759
Accuracy:64.949% A**
HSR:21.648% B**
Eidolon VE33
M**
Kills:344
Deaths:78
KDR:4.410
Accuracy:54.625% M**
HSR:53.488% M*
Eclipse VE3A
M+
Kills:266
Deaths:98
KDR:2.714
Accuracy:38.973% M
HSR:36.466% M+
Solstice VE3
S
Kills:180
Deaths:52
KDR:3.462
Accuracy:47.358% S
HSR:33.889% A*
Kills:23,167
Deaths (as Engineer):6,983
Deaths (to Engineers):7,022
KDR:3.31763
Kill Difference:16,184
Playtime:150.726 hours
Usage:10%
Score:5.726m
Score/min:633
Accuracy (listed only):52.393%
HSR (listed only):37.677%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
M++
Kills:7,688
Deaths:1,980
KDR:3.883
Accuracy:60.725% M++
HSR:78.005% B++
NSX Daimyo
A**
Kills:5,888
Deaths:1,630
KDR:3.612
Accuracy:58.044% A**
HSR:97.894% B**
NS-44 Commissioner
M**
Kills:2,510
Deaths:794
KDR:3.161
Accuracy:70.939% M**
HSR:40.956% A*
NS-45 Pilot
M++
Kills:2,170
Deaths:810
KDR:2.679
Accuracy:51.231% M++
HSR:38.157% B**
Eridani SX5
M++
Kills:1,389
Deaths:349
KDR:3.980
Accuracy:42.990% M++
HSR:38.085% A*
VE-S Canis
M*
Kills:1,181
Deaths:152
KDR:7.770
Accuracy:50.077% M*
HSR:52.159% M++
Sirius SX12
S
Kills:1,179
Deaths:325
KDR:3.628
Accuracy:38.326% A**
HSR:47.074% S
NSX Tomoe
M*
Kills:1,167
Deaths:382
KDR:3.055
Accuracy:38.011% A++
HSR:73.693% M*
Kills:23,172
Deaths (as Infiltrator):6,422
Deaths (to Infiltrators):6,538
KDR:3.60822
Kill Difference:16,750
Playtime:146.015 hours
Usage:10%
Score:5.265m
Score/min:601
Accuracy (listed only):51.293%
HSR (listed only):58.253%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
M**
Kills:1,889
Deaths:400
KDR:4.723
Accuracy:30.155% A++
HSR:42.774% M**
Blueshift VM5
M**
Kills:1,845
Deaths:407
KDR:4.533
Accuracy:30.105% A*
HSR:42.873% M**
Cosmos VM3
A
Kills:1,225
Deaths:173
KDR:7.081
Accuracy:25.657% A
HSR:20.816% B+
Cosmos VM3
A+
Kills:1,187
Deaths:173
KDR:6.861
Accuracy:25.533% A+
HSR:22.999% B*
Kills:6,146
Deaths (as MAX Suit):576.500
Deaths (to MAX Suits):2,365
KDR:10.66088
Kill Difference:5,569.500
Playtime:32.386 hours
Usage:2%
Score:1.997m
Score/min:1,028
Accuracy (listed only):27.862%
HSR (listed only):32.366%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
M**
Kills:1,099
V. Kills:611 180%
Deaths:176
KDR:6.244
Accuracy:45.522% A**
KPH:56.900 M**
VKPH:31.600 M+
Light PPA
S
Kills:887
V. Kills:50 N/A
Deaths:74
KDR:11.987
Accuracy:50.967% A
KPH:227.800 S
VKPH:12.800 M**
V26 Maelstrom Turbo Laser
M**
Kills:869
V. Kills:713 122%
Deaths:193
KDR:4.503
Accuracy:55.375% S
KPH:52.200 A*
VKPH:42.800 M**
Hornet Missiles
C*
Kills:666
V. Kills:453 147%
Deaths:69
KDR:9.652
Accuracy:74.216% A+
KPH:70.700 C+
VKPH:48.100 C*
Kills:3,521 (2,855 + 0)
Deaths:512
KDR:6.877
VKDR:3.568
Vehicle Kills:1,827
Kill Difference:3,009
Playtime:49.293 hours
Usage:3%
Score:1.533m
Score/min:518
Piloting Accuracy:55.375%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
M*
Kills:375
V. Kills:209 179%
Deaths:67
KDR:5.597
Accuracy:73.074% A**
KPH:29.100 M*
VKPH:16.200 A+
AP30 Shredder
S
Kills:81
V. Kills:51 156%
Deaths:6
KDR:13.500
Accuracy:46.945% A++
KPH:131.800 S
VKPH:83 S
Kills:456 (375 + 81)
Deaths:73
KDR:6.247
VKDR:3.562
Vehicle Kills:260
Kill Difference:383
Playtime:13.486 hours
Usage:1%
Score:0.273m
Score/min:338
Piloting Accuracy:73.074%
Gunner Accuracy:46.945%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M**
Kills:1,163
V. Kills:162 N/A
Deaths:42
KDR:27.691
Accuracy:76.948% M++
KPH:157.700 M**
VKPH:22 M++
C75 Viper
S
Kills:734
V. Kills:79 N/A
Deaths:42
KDR:17.476
Accuracy:62.989% A*
KPH:158.700 S
VKPH:17.100 A++
Kills:1,897 (1,897 + 0)
Deaths:84
KDR:22.583
VKDR:2.869
Vehicle Kills:241
Kill Difference:1,813
Playtime:11.998 hours
Usage:1%
Score:0.335m
Score/min:465
Driving Accuracy:62.989%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A**
Kills:185
V. Kills:87 210%
Deaths:12
KDR:15.417
Accuracy:66.208% A**
KPH:57.600 A**
VKPH:27.100 B**
Aphelion VEX-4
S
Kills:99
V. Kills:41 236%
Deaths:7
KDR:14.143
Accuracy:48.336% A++
KPH:84.900 S
VKPH:35.200 A
Kills:284 (0 + 284)
Deaths:19
KDR:14.947
VKDR:6.737
Vehicle Kills:128
Kill Difference:265
Playtime:4.379 hours
Usage:0%
Score:0.102m
Score/min:387
Driving Accuracy:N/A%
Gunner Accuracy:48.336%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:110
V. Kills:2 N/A
Deaths:1
KDR:110
Accuracy:24.560% B**
KPH:133.400 A+
VKPH:2.400 C--
Kills:110 (0 + 110)
Deaths:1
KDR:110
VKDR:2
Vehicle Kills:2
Kill Difference:109
Playtime:0.825 hours
Usage:0%
Score:0.029m
Score/min:586
Driving Accuracy:N/A%
Gunner Accuracy:24.560%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 49,89549,08712,8053.833C*0.2140.12%M+52.764%A**152.7A++2.5A+397321.5h7.7A+19.1A+
NS-15M2 19,14118,8234,4754.206B**0.5840.054%M47.702%A*146.8M2.5A*379128.2h8.1A20.3B**
NS-15 Gallows 14,43514,1413,9643.567B+0.0638.321%A*52.259%A*141.7A2.9A38499.8h8.2A+21.4A
Lumine Edge 9,7059,58036,9990.259B+3.3753.487%A*29.687%A*10.7C**N/A29894.8h1.1B*2B++
NS-11A 8,1608,0412,3473.426B**0.2042.645%M**46.002%M+132.3M*2A*34860.8h8.3A++19.5A+
Ghost 7,7677,6881,9803.883C*0.2660.725%M++78.005%B++129.4M1.3M++32059.4h1.6B**2.6B**
Pulsar C 7,0806,9771,9233.628B++0.0044.775%M**40.462%M129.7M+1.9A++32453.8h7.6A16.9A
H-V45 7,0066,9201,9523.545B*0.0844.126%M**44.35%M+135.7M**1.7A++35651h8.2A++18.6A+
NSX Daimyo 5,8885,8881,6303.612C+0.0158.044%A**97.894%B**129.7A++N/A34045.4h1.6A2.8A
VX6-7 4,9424,8831,4393.393B**0.2342.403%M++39.136%M127.8M1.5A37138.2h8.1B**19.1B**
VE-H Maw 4,8694,7961,2443.855A+0.2341.879%M48.061%A*143.2A*2.2B**39633.5h6.7A16.1B**
NS Decimator 6,0213,9661,5102.626A1.0075.14%A++1.513%D89.7M46.5M++56844.2h2.9B**3.8A
VE-C Horizon 2,9392,8659802.923B++0.7046.384%A++39.686%A++117.4A3A+29724.4h9.1A19.6B**
NS-44 Commissioner 2,5332,5107943.161A++0.4670.939%M**40.956%A*220.2S2M++58711.4h2.5A3.5A
NS-45 Pilot 2,1752,1708102.679B**0.9551.231%M++38.157%B**135.6A+N/A39616h5.1B**10A
Blueshift VM5 1,9181,8894004.723B*1.1030.155%A++42.774%M**106.1M**1.6A+30117.8h10.6A++35.2A
Lasher X2 1,9371,8538232.252B**1.3742.515%A++3.994%C++126.1M*5.7S30214.7h15.9B++37.4B*
Blueshift VM5 1,8681,8454074.533B*0.9130.105%A*42.873%M**102.5M*1.3B*29518h11.1A36.7B**
C-4 2,0361,6483424.819A*1.1937.187%A++N/A305.2S71.9M+15265.4h0.8A2.2A
Deimos VA29 1,5081,4833973.736A*0.1187.688%A*23.736%B**174.5M*2.9M++4648.5h1.5A+1.7A
Terminus VX-9 1,4361,4204133.438B+0.1945.674%M**50.634%M+167.1S1.9A++4698.5h7.9A++17.4A+
Darkstar 1,4361,4164932.872B*0.7542.474%M**37.712%A++134.9M+1.9B**29210.5h8.7A++20.6A++
Orion VS54 1,4071,4002824.965A+1.3444.031%S50.571%M++170.7SN/A9698.2h7A+16C**
Eridani SX5 1,4061,3893493.98A*0.3642.99%M++38.085%A*128.6M1.6A*41310.8h7.5A17.5A
Equinox VE2 Burst 1,3511,3283324B**0.3845.509%M*43.675%A++149.2M++2.6A*3348.9h8.4A+18.5A
VE-LR Obelisk 1,2671,2433503.551B**0.0756.734%M*45.857%A+136.6M*2.6A**3519.1h3.6A+6.3A
Cosmos VM3 1,2461,2251737.081M*3.4625.657%A20.816%B+93.5M++1.6A+37213.1h10.8B**42.1C**
Zenith VX-5 1,2411,2013113.862A**0.2439.51%M42.548%M++156M**5.2S3857.7h8.1A+20.5A
NSX-P Naginata 1,2281,1943283.64A++0.0238.814%M+49.665%A**145.6M4.1M3828.2h7.3A18.8A
VE-A Lacerta 1,2221,1933883.075A0.5542.487%A**39.564%A175.4M*4.3A**4136.8h7.4A+17.5A+
Cosmos VM3 1,2111,1871736.861M3.2425.533%A+22.999%B*90.6M++1.8A*35813.1h11.4B*44.7B*
Pulsar VS1 1,2011,1872983.983M0.3646.19%S40.859%A**123.6S1.5A++4069.6h8.2A++17.7A++
CME 1,2051,1822834.177S0.5543.38%M++46.108%M+147.8S2.9M**3338h8.1A++18.6A+
NS-30 Tranquility 1,2011,1813853.068B0.5654.386%A**45.385%B*100.9A+1.7B+46511.7h4.3A7.8B**
VE-S Canis 1,1961,1811527.77S4.1550.077%M*52.159%M++236.2S3M6875h6.1A12.2B*
Serpent VE92 1,1991,1804162.837B**0.7941.972%M*40.254%M++137.2M++2.2A**3818.6h7.9A+18.9B**
Sirius SX12 1,1971,1793253.628A++0.0038.326%A**47.074%S203.3S3.1S6005.8h8.7A22.6B**
Ursa 1,1901,1782295.144M**1.5242.203%M++52.462%M*170.7M**1.7A4246.9h7.1A+16.8A
NSX Tomoe 1,1731,1673823.055B++0.5738.011%A++73.693%M*119.1A**N/A2979.8h7.6A++20A
Flare VE6 1,1711,1672175.378M*1.7544.996%M**47.129%M194.5SN/A6086h6.3A+14A
L100 Python HESH 1,3251,1634227.69B*24.0776.948%M++N/A157.2M**21.9M++4597.4h2.5C**3.2B**
Pulsar LSW 1,1651,1612574.518A*0.8945.411%M**46.684%A**200.2SN/A6805.8h7.4A++16.4B**
SVA-88 1,1651,1591816.403A*2.7845.617%M**48.059%M175.6M**N/A5536.6h7.7A+17A
Saron Laser Cannon 1,7101,0991766.244B*2.6245.522%A**N/A56.9M**31.7M++40219.3h57B*125.2B**
Light PPA 9378877411.986B**8.3650.967%A2.029%A+227.4S12.8M**6133.9h9.4B+18.4B+
V26 Maelstrom Turbo Laser 1,5828691934.503B++0.8855.375%S2.417%C+52A*42.7M**59316.7h77.8B+140.5B*
Plasma Grenade 8207981798N/A794.3871.648%M++N/A1330M++36.7A*46320.6h2A+2.8A
Pandora VX25 7557452023.688A+0.0661.355%A++27.248%M165.6M*2.2A*6104.5h2.9B**4.7A
C75 Viper 8137344217.476A++13.8562.989%A*1.09%C159.6S17.2A++4734.6h5.9A9.3B**
Hornet Missiles 1,119666699.652B+6.0374.216%A+2.553%B**70.9C+48.2C*5859.4h7.8B++10.6B*
Thanatos VE70 6286193521.759B++1.8764.949%A**21.648%B**29.8C+N/A10820.8h3.5B**5.4B**
M12 Kobalt 6045935118.6B**114.9826.207%B++25.801%A++348.8M*6.5C**8611.7h10.4B**39.5B**
CAS30 Tank Buster 584375675.597A++1.9773.074%A**N/A29.1M*16.2A+19612.9h39.7B++54.4B*
Eidolon VE33 348344784.41A+0.7954.625%M**53.488%M*156.4S1.8A++5662.2h4.6A8.4A
Anti-Vehicle Grenade 3782881288N/A284.3860.959%B**N/A576B+180B**35150.5h3.8B*6.2B*
Eclipse VE3A 271266982.714B+0.9138.973%M36.466%M+133A**2.5A**4202h7.6A+19.6A+
Tank Mine 332260308.667M5.0467.466%A*N/A520S144M30220.5h1.5B+2.2A*
Rocklet Rifle 436249952.621M++1.0060.784%B*N/A92.2S69.3M**9582.7h17.9A++29.4B**
Saron HRB 2721851215.417A++11.7966.208%A**N/A57.8A**27.2B**3663.2h18.5B+27.9B**
Solstice VE3 185180523.462M**0.1647.358%S33.889%A*85.7M2.4M**11672.1h10.2B**21.6B+
S1 289178593.017M**0.6178.184%A*4.494%B**74.2M++46.3M**10912.4h4B**5.1B**
Force-Blade 16714616,2570.009C-3.627.858%F-13.014%B**0.3C-N/A1453.6h2.1B+27.1D*
M12 Kobalt 1121101110S106.3824.56%B**23.636%B**137.5A+2.5C--5850.8h14.1B*57.3B+
Aphelion VEX-4 14099714.143A++10.5248.336%A++1.01%D**82.5S34.2A4441.2h41.5B++85.9B**
Orbital Strike Uplink 14092192U88.38920%UN/A920U480U87580.1h1T*0.1T*
AP30 Shredder 13281613.5B+9.8846.945%A++N/A135S85S33030.6h35.7A76A
NS-03 Thumper 77741710.433D3.1935.347%B2.703%B++15.7D--N/A454.7h19.1T*54.1F-
MANA Anti-Personnel Turret 5050510N/A6.3828.732%UN/A500UN/A1719900.1h22T*76.5T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit206279,75724.6h
Spawn Beacon244,4486.6h
Ordnance Dampener21800.1h
Nanite Healing Grenade02,5720.7h
Medical Applicator310185,28810.4h
Motion Spotter209,4275.2h
Restoration Kit1,11617,70219.4h
Welding Device0650h
Spitfire Auto-Turret01390.1h
Ammunition Package14210.1h
Medical Kit1,66517,26515.7h
Nano-Repair Grenade03620.1h

Check the help document for the dictionary if you want to learn more about words used here.


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