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Primarch TheMinistryOfSillyWalks[AC] TheMinistryOfSillyWalks
VS BR 94

KDR: 3.9

Score: 37.5m

Last Seen: Jan 20th, 2019 5:12 AM
- OFFLINE - 52.7 hour(s)

Prestige 1, Battle Rank 94 - Vanu Sovereignty on Emerald - Outfit Member of AC[AC] AC
VS outfit on Emerald

Members: 18
Level Progress (to 95): 42%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M2 Ghost H-V45 NS-11A Pulsar C VX6-7 VE-H Maw
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $22,578,048 MLG Score: 18048
Fun Score: N/A
Cheeseburgers Flipped: 109TIME WITH MEDKIT: 2.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
42.444%48.391%20542499891,1384.79194-0.894

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.281%4.188S4.296S-1.045D*HEAD ++ (~27.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.60.766B++7.50.479B+10.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.453%1.459%1039410183,15255615645.65889201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.771%1.576A+-0.142C-0.075

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.60.422B480.078C+43.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
67.615%0.547%594210201,6466552242.50915732%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.572%2.61M-1.336D**0.929

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.847B*40.682B+1.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.748%23.529%711021516641710.076807230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.965D--4.882S-1.876

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.10.567B+13.20.665B+37.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.954%84.758%7210207,4661422375.25035

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.621%4.051S1.15B**-0.995

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.60.738B++1.60.496B+1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
72.368%22.25%7310192,0361940321.04948

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.123%2.579A**1.549A+0.7

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.776B++2.10.559B+0.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
AC[AC] AC
VS outfit on Emerald

Members: 18
37.5m156.9%797 (47.8k)667 (40k)3.89787119,84030,7454.0141894 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS10221138737.533%44.591%167401:5028

17% Combat Medic13% Engineer50% Heavy Assault9% Infiltrator10% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 8th, 2015 11:21 AMAug 28th, 2015 5:53 AMJan 20th, 2019 9:51 AM (2d) (PST)Jan 20th, 2019 2:41 AM (2d) (PST)Jan 20th, 2019 1:12 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4725918812.1340.5470.9513.5130.10518048

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
88,30435,44052,8641283357211640,044

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
936.2h/39d 3,576 53,438 30,287 197.3k 1,216 4,465 5,909 82.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
M*
Kills:37,324
Deaths:9,220
KDR:4.048
Accuracy:40.369% M*
HSR:52.789% M+
NS-15M2
M*
Kills:10,871
Deaths:2,358
KDR:4.610
Accuracy:41.291% M*
HSR:48.275% M++
VE-H Maw
M++
Kills:4,172
Deaths:1,073
KDR:3.888
Accuracy:42.380% M++
HSR:48.370% A**
Orion VS54
S
Kills:1,400
Deaths:282
KDR:4.965
Accuracy:44.031% S
HSR:50.571% M**
Ursa
S
Kills:1,178
Deaths:229
KDR:5.144
Accuracy:42.203% M**
HSR:52.462% S
Flare VE6
S
Kills:1,167
Deaths:217
KDR:5.378
Accuracy:44.996% S
HSR:47.129% M*
Pulsar LSW
S
Kills:1,161
Deaths:257
KDR:4.518
Accuracy:45.411% S
HSR:46.684% M++
SVA-88
S
Kills:1,159
Deaths:181
KDR:6.403
Accuracy:45.617% S
HSR:48.059% M++
Kills:58,432
Deaths (as Heavy Assault):13,817
Deaths (to Heavy Assaults):9,585
KDR:4.22899
Kill Difference:44,615
Playtime:467.001 hours
Usage:50%
Score:19.113m
Score/min:682
Accuracy (listed only):43.287%
HSR (listed only):49.292%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
S
Kills:5,280
Deaths:1,341
KDR:3.937
Accuracy:44.972% S
HSR:45.208% M*
NS-11A
S
Kills:4,896
Deaths:1,292
KDR:3.789
Accuracy:43.713% S
HSR:47.222% M**
Darkstar
M**
Kills:1,416
Deaths:493
KDR:2.872
Accuracy:42.474% M**
HSR:37.712% A*
Terminus VX-9
S
Kills:1,394
Deaths:402
KDR:3.468
Accuracy:45.677% S
HSR:51.076% M*
Equinox VE2 Burst
M**
Kills:1,274
Deaths:309
KDR:4.123
Accuracy:45.625% M**
HSR:43.407% A++
Deimos VA29
A*
Kills:1,260
Deaths:323
KDR:3.901
Accuracy:87.943% A*
HSR:22.857% B**
Eridani SX5
M*
Kills:1,215
Deaths:306
KDR:3.971
Accuracy:43.416% M*
HSR:37.449% A**
Pulsar VS1
S
Kills:1,187
Deaths:298
KDR:3.983
Accuracy:46.190% S
HSR:40.859% M+
CME
M*
Kills:1,182
Deaths:283
KDR:4.177
Accuracy:43.380% M*
HSR:46.108% M++
VE-S Canis
M**
Kills:1,181
Deaths:152
KDR:7.770
Accuracy:50.077% M**
HSR:52.159% M**
Thanatos VE70
M
Kills:456
Deaths:226
KDR:2.018
Accuracy:65.272% M
HSR:19.079% B+
Pandora VX25
A**
Kills:320
Deaths:95
KDR:3.368
Accuracy:61.661% A*
HSR:24.375% A**
Kills:21,061
Deaths (as Combat Medic):5,520
Deaths (to Combat Medics):4,229
KDR:3.8154
Kill Difference:15,541
Playtime:155.233 hours
Usage:17%
Score:6.405m
Score/min:688
Accuracy (listed only):51.700%
HSR (listed only):38.959%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
S
Kills:4,887
Deaths:1,288
KDR:3.794
Accuracy:45.940% S
HSR:39.554% M+
VX6-7
M**
Kills:4,293
Deaths:1,251
KDR:3.432
Accuracy:43.001% M**
HSR:40.019% M*
Deimos VA29
A*
Kills:1,260
Deaths:323
KDR:3.901
Accuracy:87.943% A*
HSR:22.857% B**
Eridani SX5
M*
Kills:1,215
Deaths:306
KDR:3.971
Accuracy:43.416% M*
HSR:37.449% A**
VE-S Canis
M**
Kills:1,181
Deaths:152
KDR:7.770
Accuracy:50.077% M**
HSR:52.159% M**
Thanatos VE70
M
Kills:456
Deaths:226
KDR:2.018
Accuracy:65.272% M
HSR:19.079% B+
Pandora VX25
A**
Kills:320
Deaths:95
KDR:3.368
Accuracy:61.661% A*
HSR:24.375% A**
Solstice VE3
S
Kills:180
Deaths:52
KDR:3.462
Accuracy:47.358% S
HSR:33.889% A**
Kills:13,792
Deaths (as Light Assault):3,693
Deaths (to Light Assaults):5,587
KDR:3.73463
Kill Difference:10,099
Playtime:95.957 hours
Usage:10%
Score:3.488m
Score/min:606
Accuracy (listed only):55.583%
HSR (listed only):33.673%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
S
Kills:4,887
Deaths:1,288
KDR:3.794
Accuracy:45.940% S
HSR:39.554% M+
VX6-7
M**
Kills:4,293
Deaths:1,251
KDR:3.432
Accuracy:43.001% M**
HSR:40.019% M*
Deimos VA29
A*
Kills:1,260
Deaths:323
KDR:3.901
Accuracy:87.943% A*
HSR:22.857% B**
VE-LR Obelisk
M**
Kills:1,183
Deaths:332
KDR:3.563
Accuracy:57.053% M**
HSR:45.224% A+
Thanatos VE70
M
Kills:456
Deaths:226
KDR:2.018
Accuracy:65.272% M
HSR:19.079% B+
Pandora VX25
A**
Kills:320
Deaths:95
KDR:3.368
Accuracy:61.661% A*
HSR:24.375% A**
Eidolon VE33
S
Kills:293
Deaths:65
KDR:4.508
Accuracy:54.746% S
HSR:53.242% M**
Solstice VE3
S
Kills:180
Deaths:52
KDR:3.462
Accuracy:47.358% S
HSR:33.889% A**
Kills:12,872
Deaths (as Engineer):3,632
Deaths (to Engineers):4,091
KDR:3.54405
Kill Difference:9,240
Playtime:121.992 hours
Usage:13%
Score:4.798m
Score/min:655
Accuracy (listed only):57.872%
HSR (listed only):34.780%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
M**
Kills:5,309
Deaths:1,297
KDR:4.093
Accuracy:62.510% M**
HSR:79.318% B**
NS-44 Commissioner
S
Kills:2,505
Deaths:793
KDR:3.159
Accuracy:70.953% S
HSR:40.998% M
NSX Daimyo
M+
Kills:2,157
Deaths:671
KDR:3.215
Accuracy:60.753% M+
HSR:98.146% A
Eridani SX5
M*
Kills:1,215
Deaths:306
KDR:3.971
Accuracy:43.416% M*
HSR:37.449% A**
VE-S Canis
M**
Kills:1,181
Deaths:152
KDR:7.770
Accuracy:50.077% M**
HSR:52.159% M**
NS-45 Pilot
M*
Kills:340
Deaths:104
KDR:3.269
Accuracy:52.086% M*
HSR:38.235% A+
Kills:12,707
Deaths (as Infiltrator):3,323
Deaths (to Infiltrators):3,705
KDR:3.82395
Kill Difference:9,384
Playtime:86.218 hours
Usage:9%
Score:2.988m
Score/min:578
Accuracy (listed only):56.632%
HSR (listed only):57.717%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
S
Kills:1,339
Deaths:288
KDR:4.649
Accuracy:31.291% A**
HSR:44.212% S
Blueshift VM5
S
Kills:1,302
Deaths:295
KDR:4.414
Accuracy:31.478% M
HSR:43.779% S
Kills:2,641
Deaths (as MAX Suit):291.500
Deaths (to MAX Suits):1,531
KDR:9.06003
Kill Difference:2,349.500
Playtime:13.691 hours
Usage:1%
Score:0.696m
Score/min:847
Accuracy (listed only):31.384%
HSR (listed only):43.995%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
S
Kills:1,058
V. Kills:587 180%
Deaths:173
KDR:6.116
Accuracy:46.596% A**
KPH:58 S
VKPH:32.200 M**
Maelstrom Turbo Laser
S
Kills:865
V. Kills:711 121%
Deaths:193
KDR:4.482
Accuracy:55.455% S
KPH:52.200 M*
VKPH:42.900 S
Light PPA
S
Kills:854
V. Kills:45 N/A
Deaths:72
KDR:11.861
Accuracy:51.411% A+
KPH:234.400 S
VKPH:12.400 M**
Hornet Missiles
B+
Kills:666
V. Kills:453 147%
Deaths:69
KDR:9.652
Accuracy:74.216% A+
KPH:70.700 C++
VKPH:48.100 B+
Kills:3,443 (2,777 + 0)
Deaths:507
KDR:6.791
VKDR:3.542
Vehicle Kills:1,796
Kill Difference:2,936
Playtime:47.850 hours
Usage:5%
Score:1.506m
Score/min:524
Piloting Accuracy:51.411%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
S
Kills:375
V. Kills:209 179%
Deaths:67
KDR:5.597
Accuracy:73.074% M+
KPH:29.100 S
VKPH:16.200 A*
AP30 Shredder
S
Kills:81
V. Kills:51 156%
Deaths:6
KDR:13.500
Accuracy:46.945% A++
KPH:131.800 S
VKPH:83 S
Kills:456 (375 + 81)
Deaths:73
KDR:6.247
VKDR:3.562
Vehicle Kills:260
Kill Difference:383
Playtime:13.486 hours
Usage:1%
Score:0.272m
Score/min:336
Piloting Accuracy:73.074%
Gunner Accuracy:46.945%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
S
Kills:912
V. Kills:132 N/A
Deaths:31
KDR:29.419
Accuracy:78.750% M*
KPH:168.400 S
VKPH:24.400 S
C75 Viper
S
Kills:734
V. Kills:79 N/A
Deaths:42
KDR:17.476
Accuracy:62.989% A**
KPH:158.700 S
VKPH:17.100 A**
Kills:1,646 (1,646 + 0)
Deaths:73
KDR:22.548
VKDR:2.890
Vehicle Kills:211
Kill Difference:1,573
Playtime:10.040 hours
Usage:1%
Score:0.291m
Score/min:484
Driving Accuracy:62.989%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
M*
Kills:185
V. Kills:87 210%
Deaths:12
KDR:15.417
Accuracy:66.259% M
KPH:57.700 M*
VKPH:27.100 A+
Aphelion VEX-4
S
Kills:99
V. Kills:41 236%
Deaths:7
KDR:14.143
Accuracy:48.336% A++
KPH:84.900 S
VKPH:35.200 A**
Kills:284 (0 + 284)
Deaths:19
KDR:14.947
VKDR:6.737
Vehicle Kills:128
Kill Difference:265
Playtime:4.373 hours
Usage:0%
Score:0.100m
Score/min:380
Driving Accuracy:N/A%
Gunner Accuracy:48.336%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:51
V. Kills: N/A
Deaths:1
KDR:51
Accuracy:25.748% A+
KPH:125 A++
VKPH:0 D**
Kills:51 (0 + 51)
Deaths:1
KDR:51
VKDR:0
Vehicle Kills:0
Kill Difference:50
Playtime:0.408 hours
Usage:0%
Score:0.010m
Score/min:428
Driving Accuracy:N/A%
Gunner Accuracy:25.748%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 37,80837,3249,2204.048B0.1540.369%M*52.789%M+153.8M2M+379242.7h7.6A++18.7A++
NS-15M2 11,02610,8712,3584.61A++0.7141.291%M*48.275%M++155.5S2.2M**40169.9h8A+19.3B**
Ghost 5,3465,3091,2974.093B+0.2062.51%M**79.318%B**123.5M**N/A29843h1.5A2.5A
H-V45 5,3455,2801,3413.937A+0.0444.972%S45.208%M*142.3S1.8S37037.1h8.2A++18.2A++
NS-11A 4,9504,8961,2923.789A++0.1143.713%S47.222%M**146.6S1.6M++40433.4h8.1A++18.6A+
Pulsar C 4,9434,8871,2883.794A++0.1045.94%S39.554%M+126.9S1.5M++30638.5h7.5A16.4B**
VX6-7 4,3404,2931,2513.432A+0.4743.001%M**40.019%M*126.6M**1.4A**37033.9h8.1A18.7A
VE-H Maw 4,2334,1721,0733.888A++0.0142.38%M++48.37%A**139.5M+2A*37529.9h6.7A+15.8B**
Lumine Edge 4,0163,95513,4820.293B*3.6050.717%A*28.597%A++10.9B+N/A28363.2h1.1B++2.2B++
NS Decimator 4,0892,7029782.763A*1.1376.101%A++1.628%C--94.1M**48.3M**58328.7h2.8A3.7A+
NS-44 Commissioner 2,5282,5057933.159A*0.7470.953%S40.998%M221.7S2M+57011.3h2.5A3.5A
NSX Daimyo 2,1572,1576713.215C+0.6860.753%M+98.146%A110.6A*N/A27119.5h1.7A2.8A
Darkstar 1,4361,4164932.872A1.0342.474%M**37.712%A*134.9M**1.9A**28810.5h8.7A++20.6A++
Orion VS54 1,4071,4002824.965A*1.0744.031%S50.571%M**170.7SN/A7588.2h7A++16A
Terminus VX-9 1,4101,3944023.468A0.4345.677%S51.076%M*168S1.9M*4358.3h7.9A++17.2A+
Blueshift VM5 1,3551,3392884.649B**0.7531.291%A**44.212%S105.4S1.3A++27812.7h10.7A++34.3A
Blueshift VM5 1,3151,3022954.414B*0.5231.478%M43.779%S100.9S1B*26812.9h11.4A36.1B**
Equinox VE2 Burst 1,2971,2743094.123A+0.2345.625%M**43.407%A++151.7S2.7S3328.4h8.5A+18.6A+
Deimos VA29 1,2841,2603233.901A**0.0087.943%A*22.857%B**172.6S3.3M4387.3h1.5A+1.7B*
Eridani SX5 1,2301,2153063.971M0.0743.416%M*37.449%A**125.3M**1.5M++3999.7h7.5A17.3B**
Pulsar VS1 1,2011,1872983.983M++0.0946.19%S40.859%M+123.6S1.5M+3609.6h8.2A*17.7A++
VE-LR Obelisk 1,2051,1833323.563B**0.3357.053%M**45.224%A+134.4S2.5M++3108.8h3.6A6.3A
CME 1,2051,1822834.177M0.2843.38%M*46.108%M++147.8S2.9S3258h8.1A++18.6A+
VE-S Canis 1,1961,1811527.77S3.8750.077%M**52.159%M**236.2S3S6025h6.1A+12.2B**
Ursa 1,1901,1782295.144S1.2542.203%M**52.462%S170.7S1.7M*4076.9h7.1A+16.8B**
Flare VE6 1,1711,1672175.378M**1.4844.996%S47.129%M*197.8SN/A5615.9h6.3A+14B**
Pulsar LSW 1,1651,1612574.518M0.6245.411%S46.684%M++200.2SN/A6135.8h7.4A++16.4A
SVA-88 1,1651,1591816.403A*2.5145.617%S48.059%M++175.6SN/A5126.6h7.7A++17A
Saron Laser Cannon 1,6451,0581736.116A+2.2246.596%A**N/A58.1S32.3M**41218.2h57.8B**124.1B**
C-4 1,1449141695.408M+1.5137.777%A*N/A268.8S67.6M14553.4h0.8A2.2A
L100 Python HESH 1,0449123129.419A+25.5278.75%M*N/A168.9S24.4S4985.4h2.5B*3.1A
Maelstrom Turbo Laser 1,5768651934.482B*0.5855.455%S2.428%C+52.1M*42.8S59516.6h77.9B+140.5B*
Light PPA 8998547211.861B*7.9651.411%A+1.991%B**237.2S12.5M**6133.6h9.3B+18B+
C75 Viper 8137344217.476M++13.5862.989%A**1.09%C-159.6S17.2A**4664.6h5.9A9.3A+
Hornet Missiles 1,119666699.652B*5.7574.216%A+2.553%B**70.9C++48.2B+5839.4h7.8B+10.6B++
Thanatos VE70 4624562262.018A1.8865.272%M19.079%B+32.6C**N/A11514h3.5B**5.4B**
Frag Grenade 3943901390N/A386.1070.744%M*N/A975A*10C**33900.4h2.5B**3.6A
CAS30 Tank Buster 584375675.597M++1.7073.074%M+N/A29.1S16.2A*19512.9h39.7B++54.4B*
NS-45 Pilot 3413401043.269A+0.6352.086%M*38.235%A+170M**N/A5272h5.2B**9.9A
Pandora VX25 322320953.368A*0.5361.661%A*24.375%A**152.4S1B*5232.1h2.8A4.5A
Eidolon VE33 295293654.508M+0.6154.746%S53.242%M**154.2S1.1A4671.9h4.5A+8.2A
M12 Kobalt 2912872143.5S139.6029.275%A23.693%A+410S5.7C++9360.7h9.5B**32.4B**
Saron HRB 2721851215.417A*11.5266.259%MN/A57.8M*27.2A+3573.2h18.5B+27.9A
Solstice VE3 185180523.462M**0.4447.358%S33.889%A**90S2.5S7532h10.2B**21.6B++
S1 285176592.983M**0.9178.135%A**4.545%B*73.3S45.4S9472.4h4A5.1A+
Tank Mine 2251731610.813S6.9270.103%M+N/A576.7S173.3M**33890.3h1.6B+2.2A*
Force-Blade 16614516,2210.009C-3.897.817%F-12.414%B*0.3CN/A1452.3h2.1B+27.3D**
Rocklet Rifle 234133492.714S1.1862.085%B**N/A88.7S67.3M**9771.5h18.3A+29.4A
Anti-Vehicle Grenade 1611201120N/A116.1062.074%AN/A600B**205A36430.2h3.9B*6.4B**
Aphelion VEX-4 14099714.143A**10.2548.336%A++1.01%D**82.5S34.2A*4441.2h41.5B*85.9B**
AP30 Shredder 13281613.5B+9.6046.945%A++N/A135S85S32610.6h35.7A++76A+
M12 Kobalt 5151151M**47.1025.748%A+23.529%A127.5A++N/A4260.4h13.2B**51.1B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter146,2143.5h
Restoration Kit82413,29814.1h
Nano-Armor Kit80201,62319.1h
Spawn Beacon143,1094.9h
Medical Applicator215138,2987.8h
Nanite Healing Grenade01,1350.3h
Ammunition Package02140.1h
Medical Kit9738,5649.5h
Nano-Repair Grenade01780h

Check the help document for the dictionary if you want to learn more about words used here.


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