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Praetor TheMinistryOfSillyWalks[AC] TheMinistryOfSillyWalks
VS BR 86

KDR: 3.9

Score: 35.2m

Last Seen: Nov 14th, 2018 10:20 PM
- OFFLINE - 20.1 hour(s)

Prestige 1, Battle Rank 86 - Vanu Sovereignty on Emerald - Outfit Member of AC[AC] AC
VS outfit on Emerald

Members: 8
Level Progress (to 87): 90%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M2 Ghost H-V45 Pulsar C VX6-7 VE-H Maw NS-11A
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $22,738,176 MLG Score: 18176
Fun Score: N/A
Cheeseburgers Flipped: 86TIME WITH MEDKIT: 2.6%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
42.525%48.483%20622499087,1014.81274-0.917

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.322%4.218S4.347S-1.079D*HEAD ++ (~27.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.40.767B++7.40.48B+10

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.436%1.453%1057410103,09853815615.75836198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.801%1.569A+-0.15C-0.078

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
930.419B48.70.074C+44.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
67.718%0.564%597210121,5976332192.51893726%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.982%2.619M-1.338D**1.107

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.845B*40.676B+1.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.301%84.131%0210127,1461346375.30906

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.264%4.09S1.113B**-1.232

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.60.74B++1.60.497B+1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
73.095%22.001%0310111,9591844311.06179

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.01%2.648M1.517A+0.665

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.781B++2.10.564B+0.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
AC[AC] AC
VS outfit on Emerald

Members: 8
35.2m152.2%786 (47.2k)659 (39.5k)3.89558113,96929,2564.0127186 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS10141088137.791%44.62%168601:5026

16% Combat Medic13% Engineer50% Heavy Assault9% Infiltrator10% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 8th, 2015 11:21 AMAug 28th, 2015 5:53 AMNov 15th, 2018 1:19 AM (11h) (PST)Nov 14th, 2018 6:22 PM (18h) (PST)Nov 14th, 2018 6:20 PM (18h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4815858962.1310.5470.9513.4050.10718176

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
88,83035,07853,7521283357204639,522

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
891.4h/37.1d 3,427 50,853 28,816 182.1k 1,162 4,235 5,732 79.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
M*
Kills:36,872
Deaths:9,082
KDR:4.060
Accuracy:40.390% M*
HSR:52.780% M++
NS-15M2
M**
Kills:8,967
Deaths:1,880
KDR:4.770
Accuracy:41.553% M**
HSR:48.054% M++
VE-H Maw
M++
Kills:4,172
Deaths:1,073
KDR:3.888
Accuracy:42.380% M++
HSR:48.370% M
Orion VS54
S
Kills:1,400
Deaths:282
KDR:4.965
Accuracy:44.031% S
HSR:50.571% M**
Ursa
S
Kills:1,178
Deaths:229
KDR:5.144
Accuracy:42.203% M**
HSR:52.462% S
Flare VE6
S
Kills:1,167
Deaths:217
KDR:5.378
Accuracy:44.996% S
HSR:47.129% M*
Pulsar LSW
S
Kills:1,161
Deaths:257
KDR:4.518
Accuracy:45.411% S
HSR:46.684% M++
SVA-88
S
Kills:1,159
Deaths:181
KDR:6.403
Accuracy:45.617% S
HSR:48.059% M*
Kills:56,076
Deaths (as Heavy Assault):13,201
Deaths (to Heavy Assaults):9,093
KDR:4.24786
Kill Difference:42,875
Playtime:446.799 hours
Usage:50%
Score:18.088m
Score/min:675
Accuracy (listed only):43.323%
HSR (listed only):49.264%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
S
Kills:5,131
Deaths:1,299
KDR:3.950
Accuracy:45.070% S
HSR:45.410% M*
NS-11A
S
Kills:3,879
Deaths:1,034
KDR:3.751
Accuracy:44.381% S
HSR:48.337% M**
Darkstar
M**
Kills:1,416
Deaths:493
KDR:2.872
Accuracy:42.474% M**
HSR:37.712% A++
Terminus VX-9
S
Kills:1,394
Deaths:402
KDR:3.468
Accuracy:45.677% S
HSR:51.076% M*
Equinox VE2 Burst
M**
Kills:1,274
Deaths:309
KDR:4.123
Accuracy:45.625% M**
HSR:43.407% A++
Deimos VA29
A**
Kills:1,241
Deaths:317
KDR:3.915
Accuracy:88.060% A**
HSR:22.804% B**
Eridani SX5
M*
Kills:1,215
Deaths:306
KDR:3.971
Accuracy:43.416% M*
HSR:37.449% M
Pulsar VS1
S
Kills:1,187
Deaths:298
KDR:3.983
Accuracy:46.190% S
HSR:40.859% M+
CME
M*
Kills:1,182
Deaths:283
KDR:4.177
Accuracy:43.380% M*
HSR:46.108% M++
VE-S Canis
M**
Kills:1,181
Deaths:152
KDR:7.770
Accuracy:50.077% M**
HSR:52.159% M**
Thanatos VE70
M+
Kills:442
Deaths:211
KDR:2.095
Accuracy:65.491% M+
HSR:19.457% B++
Pandora VX25
A*
Kills:276
Deaths:84
KDR:3.286
Accuracy:62.366% A*
HSR:22.464% A++
Kills:19,818
Deaths (as Combat Medic):5,188
Deaths (to Combat Medics):3,995
KDR:3.81997
Kill Difference:14,630
Playtime:143.000 hours
Usage:16%
Score:5.729m
Score/min:668
Accuracy (listed only):51.850%
HSR (listed only):38.937%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
S
Kills:4,589
Deaths:1,198
KDR:3.831
Accuracy:46.164% S
HSR:39.529% M+
VX6-7
M**
Kills:4,293
Deaths:1,251
KDR:3.432
Accuracy:43.001% M**
HSR:40.019% M*
Deimos VA29
A**
Kills:1,241
Deaths:317
KDR:3.915
Accuracy:88.060% A**
HSR:22.804% B**
Eridani SX5
M*
Kills:1,215
Deaths:306
KDR:3.971
Accuracy:43.416% M*
HSR:37.449% M
VE-S Canis
M**
Kills:1,181
Deaths:152
KDR:7.770
Accuracy:50.077% M**
HSR:52.159% M**
Thanatos VE70
M+
Kills:442
Deaths:211
KDR:2.095
Accuracy:65.491% M+
HSR:19.457% B++
Pandora VX25
A*
Kills:276
Deaths:84
KDR:3.286
Accuracy:62.366% A*
HSR:22.464% A++
Solstice VE3
S
Kills:180
Deaths:52
KDR:3.462
Accuracy:47.358% S
HSR:33.889% A**
Kills:13,417
Deaths (as Light Assault):3,571
Deaths (to Light Assaults):5,323
KDR:3.75721
Kill Difference:9,846
Playtime:92.663 hours
Usage:10%
Score:3.349m
Score/min:602
Accuracy (listed only):55.742%
HSR (listed only):33.471%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
S
Kills:4,589
Deaths:1,198
KDR:3.831
Accuracy:46.164% S
HSR:39.529% M+
VX6-7
M**
Kills:4,293
Deaths:1,251
KDR:3.432
Accuracy:43.001% M**
HSR:40.019% M*
Deimos VA29
A**
Kills:1,241
Deaths:317
KDR:3.915
Accuracy:88.060% A**
HSR:22.804% B**
VE-LR Obelisk
M**
Kills:1,183
Deaths:332
KDR:3.563
Accuracy:57.053% M**
HSR:45.224% A+
Thanatos VE70
M+
Kills:442
Deaths:211
KDR:2.095
Accuracy:65.491% M+
HSR:19.457% B++
Eidolon VE33
S
Kills:293
Deaths:65
KDR:4.508
Accuracy:54.746% S
HSR:53.242% M**
Pandora VX25
A*
Kills:276
Deaths:84
KDR:3.286
Accuracy:62.366% A*
HSR:22.464% A++
Solstice VE3
S
Kills:180
Deaths:52
KDR:3.462
Accuracy:47.358% S
HSR:33.889% A**
Kills:12,497
Deaths (as Engineer):3,510
Deaths (to Engineers):3,916
KDR:3.5604
Kill Difference:8,987
Playtime:119.368 hours
Usage:13%
Score:4.670m
Score/min:652
Accuracy (listed only):58.030%
HSR (listed only):34.579%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
M**
Kills:5,309
Deaths:1,297
KDR:4.093
Accuracy:62.510% M**
HSR:79.318% B**
NS-44 Commissioner
S
Kills:2,505
Deaths:793
KDR:3.159
Accuracy:70.953% S
HSR:40.998% M+
NSX Daimyo
M++
Kills:1,837
Deaths:580
KDR:3.167
Accuracy:61.763% M++
HSR:98.040% A
Eridani SX5
M*
Kills:1,215
Deaths:306
KDR:3.971
Accuracy:43.416% M*
HSR:37.449% M
VE-S Canis
M**
Kills:1,181
Deaths:152
KDR:7.770
Accuracy:50.077% M**
HSR:52.159% M**
NS-45 Pilot
M**
Kills:123
Deaths:37
KDR:3.324
Accuracy:54.605% M**
HSR:40.650% A++
Kills:12,170
Deaths (as Infiltrator):3,165
Deaths (to Infiltrators):3,542
KDR:3.84518
Kill Difference:9,005
Playtime:82.788 hours
Usage:9%
Score:2.843m
Score/min:572
Accuracy (listed only):57.220%
HSR (listed only):58.102%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
S
Kills:1,051
Deaths:261
KDR:4.027
Accuracy:33.007% M++
HSR:45.481% S
Blueshift VM5
S
Kills:1,043
Deaths:254
KDR:4.106
Accuracy:32.695% M+
HSR:45.446% S
Kills:2,094
Deaths (as MAX Suit):257.500
Deaths (to MAX Suits):1,460
KDR:8.13204
Kill Difference:1,836.500
Playtime:10.743 hours
Usage:1%
Score:0.550m
Score/min:854
Accuracy (listed only):32.851%
HSR (listed only):45.463%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
S
Kills:1,058
V. Kills:587 180%
Deaths:173
KDR:6.116
Accuracy:46.596% A**
KPH:58.100 S
VKPH:32.200 M**
Maelstrom Turbo Laser
S
Kills:865
V. Kills:711 121%
Deaths:193
KDR:4.482
Accuracy:55.455% S
KPH:52.200 M*
VKPH:42.900 S
Light PPA
S
Kills:800
V. Kills:42 N/A
Deaths:71
KDR:11.268
Accuracy:51.032% A
KPH:228.200 S
VKPH:12 M**
Hornet Missiles
B+
Kills:665
V. Kills:452 147%
Deaths:68
KDR:9.779
Accuracy:74.335% A+
KPH:71.100 C++
VKPH:48.300 B+
Kills:3,388 (2,723 + 0)
Deaths:505
KDR:6.709
VKDR:3.549
Vehicle Kills:1,792
Kill Difference:2,883
Playtime:47.630 hours
Usage:5%
Score:1.492m
Score/min:522
Piloting Accuracy:51.032%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
M**
Kills:375
V. Kills:209 179%
Deaths:67
KDR:5.597
Accuracy:73.074% M+
KPH:29.100 M**
VKPH:16.200 A++
AP30 Shredder
S
Kills:81
V. Kills:51 156%
Deaths:6
KDR:13.500
Accuracy:46.945% A++
KPH:131.800 S
VKPH:83 S
Kills:456 (375 + 81)
Deaths:73
KDR:6.247
VKDR:3.562
Vehicle Kills:260
Kill Difference:383
Playtime:13.486 hours
Usage:2%
Score:0.271m
Score/min:335
Piloting Accuracy:73.074%
Gunner Accuracy:46.945%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
S
Kills:863
V. Kills:127 N/A
Deaths:31
KDR:27.839
Accuracy:79.910% M**
KPH:171.700 S
VKPH:25.300 S
C75 Viper
S
Kills:734
V. Kills:79 N/A
Deaths:42
KDR:17.476
Accuracy:62.989% A**
KPH:158.700 S
VKPH:17.100 M
Kills:1,597 (1,597 + 0)
Deaths:73
KDR:21.877
VKDR:2.822
Vehicle Kills:206
Kill Difference:1,524
Playtime:9.650 hours
Usage:1%
Score:0.281m
Score/min:486
Driving Accuracy:62.989%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
M*
Kills:185
V. Kills:87 210%
Deaths:12
KDR:15.417
Accuracy:66.259% M
KPH:57.700 M*
VKPH:27.100 A
Aphelion VEX-4
S
Kills:99
V. Kills:41 236%
Deaths:7
KDR:14.143
Accuracy:48.336% A++
KPH:84.900 S
VKPH:35.200 A*
Kills:284 (0 + 284)
Deaths:19
KDR:14.947
VKDR:6.737
Vehicle Kills:128
Kill Difference:265
Playtime:4.373 hours
Usage:0%
Score:0.100m
Score/min:380
Driving Accuracy:N/A%
Gunner Accuracy:48.336%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 37,34936,8729,0824.06B+0.1640.39%M*52.78%M++154M+2M++376239.5h7.6A++18.7A++
NS-15M2 9,0898,9671,8804.77A+0.8741.553%M**48.054%M++159.8S2.2S38756.1h7.9A+18.9A
Ghost 5,3465,3091,2974.093B+0.2062.51%M**79.318%B**123.5SN/A29743h1.5A2.5A
H-V45 5,1945,1311,2993.95A++0.0545.07%S45.41%M*142.5S1.8S36336h8.1A++18.1A++
Pulsar C 4,6394,5891,1983.831A*0.0646.164%S39.529%M+127.5S1.4M++29836h7.5A16.3B**
VX6-7 4,3404,2931,2513.432A++0.4643.001%M**40.019%M*126.6S1.4A**36933.9h8.1A18.7A
VE-H Maw 4,2334,1721,0733.888A+0.0142.38%M++48.37%M139.5M++2A**37329.9h6.7A+15.8B**
NS-11A 3,9183,8791,0343.751A*0.1444.381%S48.337%M**152.1S1.5M+40125.5h8A*18.1A++
Lumine Edge 3,5143,45912,0480.287B++3.6151.542%A*28.274%A++10.7B+N/A27324h1.1B++2.2B++
NS Decimator 3,9062,5819422.74A*1.1676.175%A*1.589%D93.9M**48.2M**57027.5h2.8A3.7A+
NS-44 Commissioner 2,5282,5057933.159A*0.7470.953%S40.998%M+221.7S2M**56911.3h2.5A3.5A
NSX Daimyo 1,8371,8375803.167C+0.7361.763%M++98.04%A110.7A*N/A25016.6h1.7A2.8A
Darkstar 1,4361,4164932.872B**1.0242.474%M**37.712%A++134.9M**1.9M28810.5h8.7A++20.6A++
Orion VS54 1,4071,4002824.965A**1.0744.031%S50.571%M**170.7SN/A7408.2h7A++16B+
Terminus VX-9 1,4101,3944023.468A0.4345.677%S51.076%M*168S1.9M*4318.3h7.9A++17.2A+
Equinox VE2 Burst 1,2971,2743094.123A0.2345.625%M**43.407%A++151.7S2.7S3328.4h8.5A+18.6A+
Deimos VA29 1,2641,2413173.915A**0.0288.06%A**22.804%B**172.4S3.2M4297.2h1.5A+1.7B*
Eridani SX5 1,2301,2153063.971M+0.0843.416%M*37.449%M125.3M**1.5M**3989.7h7.5A17.3B**
Pulsar VS1 1,2011,1872983.983M*0.0946.19%S40.859%M+123.6S1.5M++3579.6h8.2A*17.7A++
VE-LR Obelisk 1,2051,1833323.563B**0.3357.053%M**45.224%A+134.4S2.5M++3058.8h3.6A6.3A+
CME 1,2051,1822834.177M0.2843.38%M*46.108%M++147.8S2.9S3228h8.1A++18.6A+
VE-S Canis 1,1961,1811527.77S3.8750.077%M**52.159%M**236.2S3S5905h6.1A+12.2B**
Ursa 1,1901,1782295.144S1.2542.203%M**52.462%S170.7S1.7M++4056.9h7.1A+16.8B**
Flare VE6 1,1711,1672175.378M**1.4844.996%S47.129%M*197.8SN/A5585.9h6.3A++14B**
Pulsar LSW 1,1651,1612574.518A**0.6245.411%S46.684%M++200.2SN/A6075.8h7.4A++16.4A
SVA-88 1,1651,1591816.403A*2.5145.617%S48.059%M*175.6SN/A5096.6h7.7A++17A
Saron Laser Cannon 1,6451,0581736.116A2.2246.596%A**N/A58.1S32.3M**41218.2h57.8B**124.1A
Blueshift VM5 1,0591,0512614.027B*0.1333.007%M++45.481%S105.1SN/A27710h11.3A+34.3B**
Blueshift VM5 1,0561,0432544.106B*0.2132.695%M+45.446%S106.4S1.3A++2859.8h10.9A+33.3A
Maelstrom Turbo Laser 1,5768651934.482B*0.5955.455%S2.428%C+52.1M*42.8S59516.6h77.9B+140.5B**
L100 Python HESH 9908633127.839A+23.9479.91%M**N/A172.6S25.4S5055h2.5B+3.1A
C-4 1,0738561625.284M+1.3937.856%A*N/A259.4S65.8A**14043.3h0.9B**2.3C**
Light PPA 8428007111.268B++7.3751.032%A2%B**228.6S12M**5743.5h9.4B+18.5B+
C75 Viper 8137344217.476M+13.5862.989%A**1.09%C--159.6S17.2M4654.6h5.9A+9.3A
Hornet Missiles 1,117665689.779B*5.8874.335%A+2.556%B**70.7C++48.1B+5869.4h7.9B10.6B+
Thanatos VE70 4484422112.095A+1.8065.491%M+19.457%B++33.5BN/A11813.2h3.5B**5.4B**
Frag Grenade 3943901390N/A386.1070.744%M*N/A975A*10B+33140.4h2.5B**3.6A
CAS30 Tank Buster 584375675.597M*1.7073.074%M+N/A29.1M**16.2A++19512.9h39.7B++54.4B**
Eidolon VE33 295293654.508M+0.6154.746%S53.242%M**154.2S1.1A4581.9h4.5A+8.2A
M12 Kobalt 2812771277U273.1029.864%A+23.466%A461.7S6.7B+9270.6h9.3B**31.2A
Pandora VX25 278276843.286M0.6162.366%A*22.464%A++153.3S1.1B**5261.8h2.7A+4.4A
Saron HRB 2721851215.417A*11.5266.259%MN/A57.8M*27.2A+3573.2h18.5B++27.9A
Solstice VE3 185180523.462M**0.4347.358%S33.889%A**90S2.5S7252h10.2B**21.6B++
S1 285176592.983M**0.9178.135%A**4.545%B**73.3S45.4S9292.4h4A5.1A
Tank Mine 2121621610.125S6.2373.184%M++N/A540S166.7M**32860.3h1.6B+2.2A*
Force-Blade 16614516,2210.009C3.897.817%F-12.414%B++0.3CN/A1452.3h2.1B+27.3D-
Rocklet Rifle 225128472.723S1.1762.747%B**N/A91.4S69.3M**9651.4h18.6A+29.6A
NS-45 Pilot 123123373.324A++0.5754.605%M**40.65%A++175.7M**N/A4650.7h4.8A8.7A+
Anti-Vehicle Grenade 1461081108N/A104.1061.593%AN/A540B++190A34810.2h4B*6.5B**
Aphelion VEX-4 14099714.143A**10.2548.336%A++1.01%D*82.5S34.2A*4441.2h41.5B*85.9A
AP30 Shredder 13281613.5B+9.6046.945%A++N/A135S85S32540.6h35.7A+76A+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter145,9673.4h
Restoration Kit80012,85513.7h
Nano-Armor Kit78196,04318.6h
Spawn Beacon142,9694.6h
Medical Applicator205126,7797.3h
Nanite Healing Grenade09950.3h
Nano-Repair Grenade01610h
Ammunition Package02010.1h
Medical Kit9468,0399.1h

Check the help document for the dictionary if you want to learn more about words used here.


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