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Deputy Director Warrior TheNCRipper[KN1] TheNCRipper
NC BR 91

KDR: 2.82

Score: 101.9m

Last Seen: May 28th, 2020 6:00 AM
- OFFLINE - 58.3 hour(s)

Prestige 1, Battle Rank 91 - New Conglomerate on Emerald
Level Progress (to 92): 39%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC05 Jackhammer L100 Python HESH AF-41 Hacksaw AF-41 Hacksaw NC6A GODSAW Titan-150 AP NC6 Gauss SAW C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,003,302 MLG Score: 802
Fun Score: N/A
Cheeseburgers Flipped: 1474TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.133%21.289%53529132032,8521.885120.935

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.695%0.751B++0.027C+0.137C++HEAD ++ (~8.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.20.403B11.10.221C++33.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.608%0.834%199313461,79910337241.73985248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.498%-0.489D-0.679D1.137

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
910.439B29.70.442B61.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.743%3.122%13008134118,001207047108.69194382%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.773%0.165C++0.403B0.526

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.722B++4.60.633B+6.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.902%7.376%4461913307,226158315674.56475461%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.801%-0.769D-0.689B+0.36

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.70.612B+130.676B+33.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.499%65.226%446413451,4812362120.626746

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.8%1.286A-0.117C+-0.809

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.368C**2.70.144C++3.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
101.9m478.9%758 (45.5k)624 (37.4k)2.82023114,93040,7523.3165291 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1349424319.597%11.551%22604:0039

6% Combat Medic47% Engineer33% Heavy Assault7% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:15 PMApr 1st, 2020 2:55 AMMay 30th, 2020 5:24 AM (70d) (PST)May 28th, 2020 2:04 AM (72d) (PST)May 28th, 2020 2:00 AM (72d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8972176800.7040.2500.0813.7870.087802

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,79113,00640,78542155227537,432

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2721.5h/113.4d 20,225 13,275 32,210 618.5k 4,408 7,041 14,214 146.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
D-
Kills:4,580
Deaths:1,906
KDR:2.403
Accuracy:25.961% D-
HSR:23.974% D-
NC6 Gauss SAW
C-
Kills:3,369
Deaths:1,095
KDR:3.077
Accuracy:21.852% C-
HSR:17.453% D*
LA1 Anchor
D
Kills:1,160
Deaths:480
KDR:2.417
Accuracy:24.643% D
HSR:19.138% D*
NC6S Gauss SAW S
D
Kills:1,160
Deaths:600
KDR:1.933
Accuracy:23.473% D
HSR:15.776% D**
NS-15MP
D-
Kills:1,159
Deaths:488
KDR:2.375
Accuracy:25.067% D--
HSR:25.798% D-
NS-15M AE
C-
Kills:1,158
Deaths:444
KDR:2.608
Accuracy:23.437% D--
HSR:27.807% C-
GD-22S
C
Kills:1,156
Deaths:537
KDR:2.153
Accuracy:24.178% C--
HSR:25% C
EM6
D
Kills:1,155
Deaths:683
KDR:1.691
Accuracy:22.280% D
HSR:23.030% D
Kills:14,897
Deaths (as Heavy Assault):6,233
Deaths (to Heavy Assaults):12,012
KDR:2.39002
Kill Difference:8,664
Playtime:899.143 hours
Usage:33%
Score:31.147m
Score/min:577
Accuracy (listed only):23.861%
HSR (listed only):22.247%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
C+
Kills:1,761
Deaths:909
KDR:1.937
Accuracy:27.219% C+
HSR:17.888% D-
19A Fortuna
C+
Kills:1,576
Deaths:1,149
KDR:1.372
Accuracy:26.260% C-
HSR:21.383% C+
GD-7F
C
Kills:1,477
Deaths:867
KDR:1.704
Accuracy:24.376% D
HSR:21.056% C
AC-X11
C+
Kills:1,422
Deaths:826
KDR:1.722
Accuracy:27.569% C+
HSR:22.504% C
AF-19 Mercenary
C
Kills:1,234
Deaths:877
KDR:1.407
Accuracy:24.030% C
HSR:20.259% C--
AF-4A Bandit
C
Kills:1,154
Deaths:574
KDR:2.010
Accuracy:26.772% C
HSR:20.364% D
NS Baron G5AE
C++
Kills:1,152
Deaths:738
KDR:1.561
Accuracy:51.169% C++
HSR:10.677% D--
Warden
D
Kills:713
Deaths:173
KDR:4.121
Accuracy:26.141% D
HSR:20.337% D-
Kills:10,489
Deaths (as Engineer):6,113
Deaths (to Engineers):9,441
KDR:1.71585
Kill Difference:4,376
Playtime:1,278.859 hours
Usage:47%
Score:47.264m
Score/min:616
Accuracy (listed only):29.192%
HSR (listed only):19.308%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
C+
Kills:1,761
Deaths:909
KDR:1.937
Accuracy:27.219% C+
HSR:17.888% D-
19A Fortuna
C+
Kills:1,576
Deaths:1,149
KDR:1.372
Accuracy:26.260% C-
HSR:21.383% C+
GD-7F
C
Kills:1,477
Deaths:867
KDR:1.704
Accuracy:24.376% D
HSR:21.056% C
AC-X11
C+
Kills:1,422
Deaths:826
KDR:1.722
Accuracy:27.569% C+
HSR:22.504% C
AF-19 Mercenary
C
Kills:1,234
Deaths:877
KDR:1.407
Accuracy:24.030% C
HSR:20.259% C--
AF-4A Bandit
C
Kills:1,154
Deaths:574
KDR:2.010
Accuracy:26.772% C
HSR:20.364% D
NS Baron G5AE
C++
Kills:1,152
Deaths:738
KDR:1.561
Accuracy:51.169% C++
HSR:10.677% D--
AF-4 Cyclone
C+
Kills:610
Deaths:329
KDR:1.854
Accuracy:28.146% C+
HSR:16.721% D
Blitz GD-10
C+
Kills:236
Deaths:130
KDR:1.815
Accuracy:27.299% C+
HSR:19.915% C+
NS-7 PDW
A
Kills:159
Deaths:69
KDR:2.304
Accuracy:34.753% A
HSR:11.950% D--
Kills:10,781
Deaths (as Light Assault):6,468
Deaths (to Light Assaults):6,602
KDR:1.66682
Kill Difference:4,313
Playtime:97.252 hours
Usage:4%
Score:3.048m
Score/min:522
Accuracy (listed only):29.759%
HSR (listed only):18.272%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
C+
Kills:1,214
Deaths:671
KDR:1.809
Accuracy:25.141% C--
HSR:24.218% C+
GR-22
C++
Kills:1,200
Deaths:887
KDR:1.353
Accuracy:24.618% D
HSR:24.833% C++
NS-11P
C
Kills:1,154
Deaths:529
KDR:2.181
Accuracy:25.523% C
HSR:24.177% C
NS Baron G5AE
C++
Kills:1,152
Deaths:738
KDR:1.561
Accuracy:51.169% C++
HSR:10.677% D--
AF-4 Cyclone
C+
Kills:610
Deaths:329
KDR:1.854
Accuracy:28.146% C+
HSR:16.721% D
Reaper DMR
C+
Kills:524
Deaths:228
KDR:2.298
Accuracy:27.992% C+
HSR:25.382% C
Blitz GD-10
C+
Kills:236
Deaths:130
KDR:1.815
Accuracy:27.299% C+
HSR:19.915% C+
NC9 A-Tross
D-
Kills:201
Deaths:195
KDR:1.031
Accuracy:23.750% D-
HSR:15.423% D**
NS-7 PDW
A
Kills:159
Deaths:69
KDR:2.304
Accuracy:34.753% A
HSR:11.950% D--
Kills:6,450
Deaths (as Combat Medic):3,776
Deaths (to Combat Medics):3,898
KDR:1.70816
Kill Difference:2,674
Playtime:150.498 hours
Usage:6%
Score:7.695m
Score/min:852
Accuracy (listed only):29.821%
HSR (listed only):19.255%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
LA8 Rebel
D
Kills:1,453
Deaths:836
KDR:1.738
Accuracy:27.042% D
HSR:15.210% D--
NS-44 Commissioner
D--
Kills:835
Deaths:767
KDR:1.089
Accuracy:31.551% D--
HSR:17.246% D--
EM4 Longshot
B+
Kills:822
Deaths:195
KDR:4.215
Accuracy:44.940% B+
HSR:69.343% F
AF-4 Cyclone
C+
Kills:610
Deaths:329
KDR:1.854
Accuracy:28.146% C+
HSR:16.721% D
LA3 Desperado
C+
Kills:436
Deaths:413
KDR:1.056
Accuracy:30.343% C+
HSR:22.477% C+
NC14 Bolt Driver
B
Kills:248
Deaths:65
KDR:3.815
Accuracy:41.081% B
HSR:59.677% F--
SAS-R
C++
Kills:245
Deaths:93
KDR:2.634
Accuracy:42.441% C++
HSR:57.551% F-
Impetus
B+
Kills:245
Deaths:65
KDR:3.769
Accuracy:33.447% D
HSR:35.102% B+
Blitz GD-10
C+
Kills:236
Deaths:130
KDR:1.815
Accuracy:27.299% C+
HSR:19.915% C+
NS-30 Vandal
C
Kills:192
Deaths:74
KDR:2.595
Accuracy:34.127% C
HSR:20.833% D-
LA80
C+
Kills:166
Deaths:32
KDR:5.188
Accuracy:42.708% C+
HSR:64.458% F-
NS-7 PDW
A
Kills:159
Deaths:69
KDR:2.304
Accuracy:34.753% A
HSR:11.950% D--
NS-357 Underboss
D*
Kills:159
Deaths:138
KDR:1.152
Accuracy:24.111% F-
HSR:13.837% D*
NS CandyCannon 3000
C
Kills:54
Deaths:136
KDR:0.397
Accuracy:16.145% F-
HSR:31.482% C
Kills:5,860
Deaths (as Infiltrator):3,342
Deaths (to Infiltrators):5,152
KDR:1.75344
Kill Difference:2,518
Playtime:110.366 hours
Usage:4%
Score:3.577m
Score/min:540
Accuracy (listed only):32.724%
HSR (listed only):32.557%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B**
Kills:5,369
Deaths:922
KDR:5.823
Accuracy:45.010% B**
HSR:13.615% C-
AF-41 Hacksaw
B**
Kills:4,994
Deaths:923
KDR:5.411
Accuracy:47.470% B**
HSR:13.436% D
NCM3 Raven
C++
Kills:686
Deaths:276
KDR:2.486
Accuracy:41.978% C+
HSR:2.915% C++
NCM3 Raven
C+
Kills:681
Deaths:278
KDR:2.450
Accuracy:41.831% C+
HSR:2.203% C
NCM1 Scattercannon
B
Kills:601
Deaths:108
KDR:5.565
Accuracy:47.540% B
HSR:17.970% B
AF-34 Mattock
B+
Kills:412
Deaths:108
KDR:3.815
Accuracy:28.263% D--
HSR:19.903% B+
NCM2 Falcon
C**
Kills:251
Deaths:94
KDR:2.670
Accuracy:40.218% C
HSR:5.578% C**
NCM2 Falcon
D
Kills:198
Deaths:91
KDR:2.176
Accuracy:39.717% D
HSR:3.030% D
NS-10 Burster
C**
Kills:188
Deaths:87
KDR:2.161
Accuracy:29.323% D
HSR:5.851% C**
NS-10 Burster
C+
Kills:165
Deaths:87
KDR:1.897
Accuracy:29.921% D
HSR:4.848% C+
Kills:13,545
Deaths (as MAX Suit):1,487
Deaths (to MAX Suits):2,849
KDR:9.10894
Kill Difference:12,058
Playtime:184.605 hours
Usage:7%
Score:9.141m
Score/min:825
Accuracy (listed only):39.127%
HSR (listed only):8.935%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:1,241
V. Kills:301 411%
Deaths:213
KDR:5.826
Accuracy:51.006% C
KPH:99.100 C
VKPH:24 B+
M30 Mustang AH
C
Kills:313
V. Kills:79 391%
Deaths:218
KDR:1.436
Accuracy:59.369% C++
KPH:19.500 D--
VKPH:4.900 C
Vortek Rotary
D-
Kills:245
V. Kills:195 125%
Deaths:432
KDR:0.567
Accuracy:23.093% F
KPH:7.300 D-
VKPH:5.800 D--
M20 Kestrel
D
Kills:102
V. Kills:73 138%
Deaths:149
KDR:0.685
Accuracy:28.610% D
KPH:8.100 D*
VKPH:5.800 D**
Hornet Missiles
C+
Kills:79
V. Kills:32 239%
Deaths:24
KDR:3.292
Accuracy:54.077% D--
KPH:83.100 C+
VKPH:33.700 C--
Kills:1,980 (660 + 0)
Deaths:1,036
KDR:1.911
VKDR:0.656
Vehicle Kills:680
Kill Difference:944
Playtime:75.478 hours
Usage:3%
Score:1.366m
Score/min:302
Piloting Accuracy:28.610%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:286
V. Kills:28 N/A
Deaths:27
KDR:10.593
Accuracy:42.231% C
KPH:69.800 C++
VKPH:6.800 C--
CAS30 Tank Buster
D
Kills:85
V. Kills:113 75%
Deaths:214
KDR:0.397
Accuracy:24.818% F--
KPH:3.500 D--
VKPH:4.700 D
C150 Dalton
D--
Kills:74
V. Kills:48 151%
Deaths:28
KDR:2.643
Accuracy:39.071% C*
KPH:20.100 D--
VKPH:13.100 D--
Kills:445 (85 + 360)
Deaths:269
KDR:1.654
VKDR:0.703
Vehicle Kills:189
Kill Difference:176
Playtime:31.790 hours
Usage:1%
Score:0.377m
Score/min:198
Piloting Accuracy:24.818%
Gunner Accuracy:39.071%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:5,379
V. Kills:668 N/A
Deaths:236
KDR:22.792
Accuracy:54.934% B+
KPH:78.400 B+
VKPH:9.700 C+
C75 Viper
A*
Kills:1,905
V. Kills:252 N/A
Deaths:93
KDR:20.484
Accuracy:38.780% C
KPH:96.200 A*
VKPH:12.700 B+
L100 Python AP
A++
Kills:1,201
V. Kills:452 265%
Deaths:79
KDR:15.203
Accuracy:52.347% C
KPH:72.100 A++
VKPH:27.100 B*
L100 Python HEAT
A+
Kills:986
V. Kills:259 379%
Deaths:88
KDR:11.205
Accuracy:60.390% B++
KPH:75.100 A+
VKPH:19.700 B*
Skyguard
B++
Kills:172
V. Kills:98 174%
Deaths:27
KDR:6.370
Accuracy:30.229% C+
KPH:25.500 B++
VKPH:14.500 B++
Kills:9,643 (9,643 + 0)
Deaths:523
KDR:18.438
VKDR:3.306
Vehicle Kills:1,729
Kill Difference:9,120
Playtime:124.976 hours
Usage:5%
Score:4.054m
Score/min:541
Driving Accuracy:30.229%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:4,512
V. Kills:2,196 205%
Deaths:461
KDR:9.787
Accuracy:48.996% C+
KPH:50.700 A+
VKPH:24.700 A
Titan-150 HESH
A+
Kills:1,932
V. Kills:285 N/A
Deaths:141
KDR:13.702
Accuracy:51.987% C*
KPH:78.300 A+
VKPH:11.600 B
Titan-150 HEAT
A+
Kills:1,914
V. Kills:500 382%
Deaths:162
KDR:11.815
Accuracy:48.013% C+
KPH:47.600 A+
VKPH:12.400 C*
Enforcer ML85
A++
Kills:1,096
V. Kills:520 210%
Deaths:159
KDR:6.893
Accuracy:42.475% C+
KPH:45.700 A++
VKPH:21.700 B+
E540 Halberd
B++
Kills:590
V. Kills:235 250%
Deaths:58
KDR:10.172
Accuracy:43.612% C-
KPH:46.100 B++
VKPH:18.400 C*
M12 Kobalt
C+
Kills:136
V. Kills:2 N/A
Deaths:13
KDR:10.462
Accuracy:16.144% C+
KPH:72.300 C+
VKPH:1.100 D-
M20 Basilisk
C
Kills:126
V. Kills:27 450%
Deaths:21
KDR:6
Accuracy:25.672% D--
KPH:20.800 C
VKPH:4.500 D--
C85 Canister
C*
Kills:102
V. Kills:9 N/A
Deaths:4
KDR:25.500
Accuracy:42.570% C+
KPH:63.600 C-
VKPH:5.600 C*
Kills:10,408 (8,358 + 2,050)
Deaths:1,019
KDR:10.214
VKDR:3.704
Vehicle Kills:3,774
Kill Difference:9,389
Playtime:200.182 hours
Usage:7%
Score:7.532m
Score/min:627
Driving Accuracy:48.013%
Gunner Accuracy:42.570%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:440
V. Kills:16 N/A
Deaths:34
KDR:12.941
Accuracy:49.488% D
KPH:121.800 C+
VKPH:4.400 D-
Enforcer ML65-H
B+
Kills:172
V. Kills:98 174%
Deaths:39
KDR:4.410
Accuracy:54.040% D
KPH:51.600 B+
VKPH:29.400 C
M60-G Bulldog-H
C++
Kills:146
V. Kills:15 N/A
Deaths:6
KDR:24.333
Accuracy:46.499% C--
KPH:107 C++
VKPH:11 C
E540 Halberd-H
C++
Kills:126
V. Kills:76 164%
Deaths:29
KDR:4.345
Accuracy:53.593% D
KPH:40 C--
VKPH:24.200 C++
M40 Fury-H
C*
Kills:108
V. Kills:8 N/A
Deaths:11
KDR:9.818
Accuracy:32.242% D--
KPH:112.800 C*
VKPH:8.400 D
M96 Mjolnir-H
D
Kills:67
V. Kills:43 152%
Deaths:31
KDR:2.161
Accuracy:46.569% D
KPH:37.500 D-
VKPH:24.100 D
M12 Kobalt-H
C
Kills:60
V. Kills: N/A
Deaths:5
KDR:12
Accuracy:20.565% D
KPH:115.300 C
VKPH:0 F-
Kills:1,119 (0 + 1,119)
Deaths:155
KDR:7.219
VKDR:1.652
Vehicle Kills:256
Kill Difference:964
Playtime:14.721 hours
Usage:1%
Score:0.628m
Score/min:711
Driving Accuracy:N/A%
Gunner Accuracy:20.565%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:1,074
V. Kills:29 N/A
Deaths:37
KDR:29.027
Accuracy:19.900% C+
KPH:122.300 B**
VKPH:3.300 C**
M40 Fury
A++
Kills:925
V. Kills:139 N/A
Deaths:46
KDR:20.109
Accuracy:34.325% C-
KPH:113.400 A++
VKPH:17 B*
M40 Fury
B**
Kills:645
V. Kills:92 N/A
Deaths:37
KDR:17.432
Accuracy:32.571% D
KPH:91 B**
VKPH:13 B++
M12 Kobalt
B*
Kills:483
V. Kills:15 N/A
Deaths:16
KDR:30.188
Accuracy:18.922% C+
KPH:117.300 B*
VKPH:3.600 B
M60-G Bulldog
C*
Kills:329
V. Kills:37 N/A
Deaths:45
KDR:7.311
Accuracy:32.517% D
KPH:44.300 C*
VKPH:5 C-
M20 Basilisk
C++
Kills:268
V. Kills:62 425%
Deaths:47
KDR:5.702
Accuracy:32.866% D--
KPH:28 C++
VKPH:6.500 C-
M60-G Bulldog
C++
Kills:256
V. Kills:24 N/A
Deaths:30
KDR:8.533
Accuracy:32.288% D--
KPH:54.700 C++
VKPH:5.100 D
M20 Basilisk
C++
Kills:144
V. Kills:23 N/A
Deaths:30
KDR:4.800
Accuracy:30.896% D*
KPH:28.100 C++
VKPH:4.500 D--
Kills:4,124 (0 + 4,124)
Deaths:288
KDR:14.319
VKDR:1.462
Vehicle Kills:421
Kill Difference:3,836
Playtime:54.932 hours
Usage:2%
Score:2.015m
Score/min:611
Driving Accuracy:N/A%
Gunner Accuracy:30.896%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:173
V. Kills:34 N/A
Deaths:126
KDR:1.373
Accuracy:25.233% F--
KPH:19.400 D
VKPH:3.800 D
S12 Renegade
C
Kills:88
V. Kills:2 N/A
Deaths:41
KDR:2.146
Accuracy:41.710% C
KPH:43 C
VKPH:1 D
Kills:261 (261 + 0)
Deaths:167
KDR:1.563
VKDR:0.216
Vehicle Kills:36
Kill Difference:94
Playtime:10.941 hours
Usage:0%
Score:0.139m
Score/min:212
Driving Accuracy:41.710%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC05 Jackhammer 12,78412,7024,6792.715A0.1163.501%A++10.99%D--58.4C+N/A298217.6h5.5D*8.6C**
L100 Python HESH 6,0475,37923622.792B19.9754.934%B+1.71%B+78.4B+9.7C+42168.6h2.7B+5B+
AF-41 Hacksaw 5,4025,3699225.823B++3.0045.01%B**13.615%C-55.6B**N/A32296.5h8.8C19.6C**
AF-41 Hacksaw 5,0124,9949235.411B++2.5947.47%B**13.436%D54.4B**N/A31191.8h9.1C19.3B
NC6A GODSAW 4,6694,5801,9062.403C+0.4225.961%D-23.974%D-55.9D1.1C31181.9h10.1C+39C--
Titan-150 AP 6,7084,5124619.787C+6.9748.996%C+4.765%A++50.7A+24.7A69089h3.5B+7.2B+
NC6 Gauss SAW 3,3963,3691,0953.077B+0.2621.852%C-17.453%D*48.1C+N/A31770h9.9C45.4C+
C-4 2,7852,2851,0622.152C*0.6724.457%C--N/A92.1C20.2D113424.8h1.1B+4.4C*
AF-22 Crow 2,6381,9609202.13M*0.6964.091%D3.214%B+27.8C*9.6C28370.6h5.4B++8.4B+
Titan-150 HESH 2,2171,93214113.702C+10.8851.987%C*2.329%B++78.2A+11.5C**58524.7h2.8C**5.4B+
Titan-150 HEAT 2,4141,91416211.815B+8.9948.013%C+3.971%B*47.6A+12.4C*46040.2h3B**6.2B*
C75 Viper 2,1571,9059320.484A*17.6638.78%C2.047%B**96.2A*12.7B+76919.8h7.1B++18.2B++
Razor GD-23 1,7731,7619091.937B0.8827.219%C+17.888%D-22.8DN/A13577.4h12C+44.1C+
Tank Mine 2,5781,6205682.852C+0.0328.245%DN/A76.8D-45.4D112721.1h1.8C*6.4D
NS Decimator 1,8041,6106522.469B+0.3555.794%D-3.416%A+44.6C+5.4D*33236.1h2.8B++5B+
MANA Anti-Vehicle Turret 2,2221,5804173.789U0.9753.885%UN/A15800U6420U106519000.1h4.9T*9T*
19A Fortuna 1,6121,5761,1491.372C+1.4526.26%C-21.383%C+21.2D-N/A11774.2h11.6D*44.3D
GD-7F 1,4901,4778671.704C+1.1224.376%D21.056%C20.7DN/A12371.2h13.8D56.7C-
LA8 Rebel 1,4611,4538361.738B+1.0827.042%D15.21%D--22DN/A11465.9h8.1F29.8D-
AC-X11 1,4421,4228261.722C+1.1027.569%C+22.504%C28.2C--N/A19750.5h10.3D37.3C
C-4 ARX 1,4671,2817591.688C1.1326.374%C+N/A83.7D12.2D*49215.3h1.2C+4.6C+
Breaker Rocket Pods 1,5421,2412135.826D3.0151.006%CN/A99.3C24.1B+88012.5h17.7D-34.6C-
AF-19 Mercenary 1,2421,2348771.407C+1.4124.03%C20.259%C--27.5CN/A27744.8h12C+49.8C+
Carnage AR 1,2421,2146711.809C++1.0125.141%C--24.218%C+41.6C1B+22329.2h15.2D*60.5D
L100 Python AP 1,6531,2017915.203B12.3852.347%C4.746%A++71.9A++27.1B*72116.7h3.8B++7.2B+
GR-22 1,2361,2008871.353C1.4724.618%D24.833%C++37.2C-1.1B+16132.3h15.6D**63.4D-
Anti-Vehicle Grenade 1,2561,19511195N/A1,192.1860.936%B**N/A702.9A35.9D53971.7h3.4B**5.5B**
NC05 Jackhammer AE 1,1801,1665302.2C+0.6252.754%C*9.262%D**67CN/A18517.4h4.6C8.7C+
Frag Grenade 1,1771,16511165N/A1,162.1840.222%D*N/A776.7B++8D45721.5h2.4B**6C**
LA1 Anchor 1,1621,1604802.417C+0.4024.643%D19.138%D*67.8C+N/A52217.1h10.2D41.4C--
NC6S Gauss SAW S 1,1681,1606001.933C+0.8923.473%D15.776%D**54CN/A33421.5h11.5D--49D
NS-15MP 1,1761,1594882.375C+0.4525.067%D--25.798%D-47.5D-N/A13224.4h13.6F-54.2D**
NS-15M AE 1,1691,1584442.608C+0.2123.437%D--27.807%C-62.6CN/A19618.5h13.2D*56.3D--
GD-22S 1,1631,1565372.153C+0.6724.178%C--25%C64.9C++N/A51017.8h10.2C+42.3C+
MANA Anti-Personnel Turret 1,1701,1552943.929N/A1.1121.402%UN/A11550U150U52050800.1h19T*88.8T*
EM6 1,1601,1556831.691C1.1322.28%D23.03%D51.1CN/A40622.6h11.4D51.2C
AF-4A Bandit 1,1631,1545742.01C++0.8126.772%C20.364%D49.5C+N/A36123.3h11.9D--44.3C-
NS-11P 1,1671,1545292.181B0.6425.523%C24.177%C57.4C++N/A21320.1h13.6D53.2C
NS Baron G5AE 1,1661,1527381.561C+1.2651.169%C++10.677%D--22.3D--N/A6851.7h5.1D**10.1C+
Bouncing Betty 1,1111,1102225C**2.1845.685%C+N/A119.4CN/A6279.3h1.9C+4.2C+
Enforcer ML85 1,6161,0961596.893C+4.0742.475%C+2.555%B+45.7A++21.7B+72824h9.1B*21.4B++
M12 Kobalt 1,1031,0743729.027C**26.2119.9%C+17.225%C--122B**3.3C**7448.8h16.3B82.1C**
Hawk GD-68 1,2841,0475012.09A0.7360.786%D7.163%A**36.2A+8.2D50528.9h4.3A+7A
Shrike 1,1981,0153802.671A++0.1557.452%C+2.463%C+44.1B**8D-45423h3.6A+6.3B**
NS Decimator-B 1,2109995831.714C1.1159.892%D-2.402%C+44.2D9.3D--20722.6h3.9C6.5D
L100 Python HEAT 1,2459868811.205C**8.3860.39%B++2.941%B75.3A+19.8B*57313.1h4.4C*7.3B+
M40 Fury 1,0649254620.109B**17.2934.325%C-1.514%C+112.8A++17B*10148.2h9.6B+28.1B+
NS-44 Commissioner 8478357671.089C+1.7331.551%D--17.246%D--30.5DN/A17627.4h4.5D--14.4D-
EM4 Longshot 8318221954.215C+1.3944.94%B+69.343%F43.7C+N/A23618.8h2.6D**5.8C-
Warden 7197131734.121M1.3026.141%D20.337%D-19.9DN/A16935.8h10.1D38.7D
NCM3 Raven 9606862762.486A*0.3341.978%C+2.915%C++20.4A++8.1B+28033.7h18.1B*43.2B++
NCM3 Raven 9546812782.45A*0.3741.831%C+2.203%C20.1A*8.1B+27133.9h17.7B**42.4B*
M40 Fury 7376453717.432A14.6132.571%D1.24%C-90.8B**13B++6967.1h9.7B+29.6B
AF-4 Cyclone 6156103291.854C++0.9728.146%C+16.721%D38.6C-N/A27815.8h10.4C36.9C+
NCM1 Scattercannon 6096011085.565A++2.7447.54%B17.97%B42.3B+N/A37514.2h9D-18.8C+
E540 Halberd 8255905810.172C+7.3543.612%C-4.915%A46.1B++18.4C*81612.8h4.1B**9.5B+
Reaper DMR 5555242282.298B0.5227.992%C+25.382%C48.1C+2.8M++27310.9h9.5C33.8C+
Sticky Grenade 4944911491N/A488.1849.526%DN/A818.3C--5D-46690.6h2.2C+4.5C+
Spear Anti-Vehicle Phalanx Turret 6834904311.395C*8.5743.246%C-3.878%C+59C**23.3C8598.3h6.2B+14.3B
M12 Kobalt 4984831630.188C**27.3718.922%C+22.153%B+117.8B*3.7B+5804.1h14.7B+77.6B
C85 Canister-H 4564403412.941C+10.1249.488%D14.091%B*122.2C+4.4D-6643.6h5.3B+10.6B+
LA3 Desperado 4414364131.056C+1.7630.343%C+22.477%C+40.7C+N/A21110.7h8.5C+28C++
AF-34 Mattock 4204121083.815C+0.9928.263%D--19.903%B+57.2C**1.1B*3397.2h5.5B19.4C+
M60-G Bulldog 366329457.311C*4.4932.517%D2.432%C++44.5C*5C-4977.4h5.4B++16.5C*
M30 Mustang AH 3923132181.436D1.3859.369%C++N/A19.4D--4.9C22416.1h18.8T31.6F--
Mag-Cutter 49729812,1730.024C+2.8036.438%B+N/A0.4C-N/A3738.6h4.5F--12.3C+
L105 Zephyr 3142862710.593C7.7742.231%CN/A69.8C++6.8C--4624.1h5B+11.7B+
MAX Punch 3632831,5020.188B++2.6330.244%D--N/A1.9B++N/A10152.2h2.5C+8.3C
M20 Basilisk 330268475.702B+2.8832.866%D--6.343%C++27.9C++6.5C-3219.6h48A146B++
M60-G Bulldog 280256308.533C+5.7132.288%D--3.906%B**54.5C++5.1D6234.7h5.1B++15.8C++
NCM2 Falcon 346251942.67B+0.1540.218%C5.578%C**22C**8.3A44411.4h11.3C28.2C
NC14 Bolt Driver 249248653.815C++0.9941.081%B59.677%F--47.7B+N/A7095.2h2.9D--6.9C+
Vortek Rotary 4402454320.567D2.2523.093%F1.633%C+7.4D-5.9D--16033.3h104.5D*452.6F-
SAS-R 246245932.634C0.1942.441%C++57.551%F-42.2C--N/A2885.8h2.9F--6.9D--
Impetus 247245653.769B0.9533.447%D35.102%B+55.7C+N/A3174.4h4.4C+13.2C+
Blitz GD-10 2412361301.815C*1.0127.299%C+19.915%C+34.7CN/A4136.8h14.6C+53.6C+
NC9 A-Tross 2022011951.031C--1.7923.75%D-15.423%D**57.4BN/A5253.5h10.1C--42.5D
NC15 Phoenix 3741991421.401C+1.4259.848%B**N/A16.6C++14.6C++66812h9.5C+15.9B+
NCM2 Falcon 274198912.176B*0.6439.717%D3.03%D19.8B+7.6B+33710h13C++32.8C+
NS-30 Vandal 198192742.595C+0.2334.127%C20.833%D-34.9D1.1B*2265.5h6.7D*19.7D
NS-10 Burster 325188872.161B*0.6629.323%D5.851%C**7.8B+5.7B++20524.2h125.2B+426.9C++
M60-A Bulldog 2051771017.7C+14.8848.725%C+1.695%C--46.6C++7.4B+4073.8h5B+10.2B+
M40 Fury-F 2071731261.373C1.4525.233%F--N/A19.4D3.8D1768.9h7.5B29.8D-
Enforcer ML65-H 270172394.41C1.5954.04%D1.744%C*52.1B+29.7C+8833.3h11.7B+21.7B
Skyguard 270172276.37C**3.5530.229%C+5.233%M25.7B*14.6B*5786.7h106.7C+352.9C+
LA80 167166325.188C+2.3742.708%C+64.458%F-66.4C**N/A4522.5h3F--6.9D*
NS-10 Burster 282165871.897C**0.9229.921%D4.848%C+7C+4.9C*18223.7h134.5B449.5C++
NS-7 PDW 160159692.304B+0.5234.753%A11.95%D--63.6B+N/A9012.5h11.7B+33.7B++
NS-357 Underboss 1611591381.152C+1.6724.111%F-13.837%D*22.4D-N/A1657.1h5.3F-21.9F*
M60-G Bulldog-H 161146624.333B+21.5146.499%C--N/A104.3C++10.7C5321.4h4.7C+10.1C+
M20 Basilisk 167144304.8C++1.9830.896%D*6.944%B28.2C++4.5D--3465.1h52.2A168.8B+
M12 Kobalt 1381361310.462C--7.6416.144%C+15.441%C+71.6C+1.1D-5561.9h16.9C*104.5C++
The Slasher 1461312,5960.05C+2.7735.102%C+14.504%B+1.2CN/A6108.6h2.4C6.8C*
E540 Halberd-H 202126294.345C-1.5253.593%DN/A40.6C--24.5C++7733.1h6.3C+11.8C
M20 Basilisk 153126216C**3.1825.672%D--7.143%B*21C4.5D--2246h60.2B+234.3C+
Auraxium Mag-Cutter 1411178,9260.013C2.8116.797%D--11.966%B**0.3DN/A1456.8h2.8D--16.4D--
Heartstring 1131121870.599D2.2215.263%F-16.071%D6.9D*N/A4216.2h4.2C++27.6D-
M60-A Bulldog 129111138.538C5.7239.862%D--N/A26.4D4.3C3224.2h6.3C-15.7D
M40 Fury-H 116108119.818C-7.0032.242%D--N/A108C++8D7591h7.9C++24.6D
C85 Canister 111102425.5C++22.6842.57%C+10.784%D63.8C-5.6C*5291.6h10.4D24.4C
M20 Kestrel 1751021490.685D*2.1428.61%D5.882%M*8.1D*5.8D**14312.6h123.1D*430.4D*
S12 Renegade 9088412.146C0.6741.71%C5.682%C**44C1D3702h3.7D8.8C
CAS30 Tank Buster 198852140.397D2.4224.818%F--N/A3.5D--4.7D12024h81.7D**329.1T-
Hornet Missiles 11179243.292D0.4754.077%D--1.266%C79C+32D10471h13.9D**25.8F
C150 Dalton 12274282.643D-0.1839.071%C*N/A20D--13D--4133.7h7.4F--18.9F-
Hardlight Dagger 95693,3690.02C--2.8013.441%D*13.044%B*0.5CN/A4152.6h3.1F-23.3D--
M96 Mjolnir-H 11067312.161C--0.6646.569%DN/A37.2D-23.9D4571.8h48.7D*104.6D*
M12 Kobalt-H 6060512D-9.1820.565%D13.333%D*120CN/A8080.5h15.3C+74.3C+
NS CandyCannon 3000 54541360.397C-2.4216.145%F-31.482%C9.3DN/A325.8h6.2D*38.4F**
Aspis Anti-Aircraft Phalanx Turret 995095.556C*2.7424.545%D2%C+16.7C*16.3C**5623h101.9B**415.3C**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit7931,188,944140.9h
Nanite Revive Grenade01,8900.5h
Anti-Vehicle MANA Turret593,9709h
Spawn Beacon384,1216.1h
Medical Applicator275138,77312.4h
Medical Kit3403,4936.1h
Ordnance Dampener51100.5h
Xiphos Anti-Personnel Phalanx Tower0670h
AE Medical Applicator391168,92513.6h
AE Nano-Armor Kit387403,95042.1h
Motion Spotter29950.4h
Spitfire Auto-Turret52200.3h
Recon Detection Device525,16212h
Shield Recharging Field7810,3713.1h
Ammunition Package519,3076.5h
Anti-Infantry MANA Turret382,1244.2h
WLT-Howler Mining Laser52,8711.3h

Check the help document for the dictionary if you want to learn more about words used here.


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