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Agent TheNCRipper[KN1] TheNCRipper
NC BR 52

KDR: 2.93

Score: 97.4m

Last Seen: Oct 20th, 2018 8:11 PM
- OFFLINE - 1228 hour(s)

Prestige 1, Battle Rank 52 - New Conglomerate on Emerald
Level Progress (to 53): 52%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS NC05 Jackhammer L100 Python HESH AF-41 Hacksaw AF-41 Hacksaw Titan-150 AP NC6A GODSAW NC6 Gauss SAW C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,007,055 MLG Score: 805
Fun Score: N/A
Cheeseburgers Flipped: 1431TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.086%20.839%5232999329,9771.942020.99

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.693%0.795B++0.039C+0.119C+HEAD ++ (~8.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.80.416B110.231C++32.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.727%0.983%162210201,4249456931.50529205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.906%-0.707D--0.578D1.266

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.10.339C**32.60.383C**73.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.504%3.205%13238101417,317194645088.8942384%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.795%0.162C++0.357C**0.559

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.722B++4.60.635B+6.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.811%7.127%4631910036,945146115404.75359451%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.85%-0.773D-0.719B++0.447

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.50.613B+12.70.676B+32.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.86%64.975%463410181,399207370.674542

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.879%1.322A-0.145C-0.75

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.369C**2.70.142C++3.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
97.4m458.3%772 (46.3k)638 (38.3k)2.93215108,20536,9033.4547952 (52)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022392119.629%11.306%22204:0836

48% Engineer33% Heavy Assault7% MAX Suit12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:15 PMApr 21st, 2018 2:12 AMNov 18th, 2018 9:53 PM (22d) (PST)Oct 20th, 2018 4:12 PM (51d) (PST)Oct 20th, 2018 4:11 PM (51d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9082166920.7090.2420.0803.6540.088805

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,47612,97541,50143155219538,302

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2543.5h/106d 19,287 12,234 29,662 557.7k 4,063 6,567 13,480 138.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC05 Jackhammer
M
Kills:11,739
Deaths:4,034
KDR:2.910
Accuracy:64.614% M
HSR:10.946% D-
NC6A GODSAW
C
Kills:3,479
Deaths:1,257
KDR:2.768
Accuracy:26.257% C
HSR:23.743% C-
NC6 Gauss SAW
B
Kills:3,369
Deaths:1,095
KDR:3.077
Accuracy:21.852% B
HSR:17.453% D--
NC05 Jackhammer AE
B+
Kills:1,166
Deaths:530
KDR:2.200
Accuracy:52.754% B+
HSR:9.262% D*
LA1 Anchor
C+
Kills:1,160
Deaths:480
KDR:2.417
Accuracy:24.645% C+
HSR:19.138% D
NC6S Gauss SAW S
C+
Kills:1,160
Deaths:600
KDR:1.933
Accuracy:23.473% C+
HSR:15.776% D*
NS-15MP
C
Kills:1,159
Deaths:488
KDR:2.375
Accuracy:25.067% C-
HSR:25.798% C
NS-15M AE
C++
Kills:1,158
Deaths:444
KDR:2.608
Accuracy:23.437% C
HSR:27.807% C++
GD-22S
C**
Kills:1,156
Deaths:537
KDR:2.153
Accuracy:24.178% C**
HSR:25% C++
EM6
C++
Kills:1,154
Deaths:682
KDR:1.692
Accuracy:22.280% C++
HSR:23.050% C+
Kills:26,700
Deaths (as Heavy Assault):10,147
Deaths (to Heavy Assaults):10,854
KDR:2.63132
Kill Difference:16,553
Playtime:842.385 hours
Usage:33%
Score:29.775m
Score/min:589
Accuracy (listed only):30.856%
HSR (listed only):19.797%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
B+
Kills:1,761
Deaths:909
KDR:1.937
Accuracy:27.219% B+
HSR:17.888% C--
GD-7F
C*
Kills:1,473
Deaths:854
KDR:1.725
Accuracy:24.377% C++
HSR:21.046% C*
19A Fortuna
C++
Kills:1,412
Deaths:898
KDR:1.572
Accuracy:26.273% C+
HSR:21.317% C++
AC-X11
B+
Kills:1,381
Deaths:803
KDR:1.720
Accuracy:27.577% B+
HSR:22.303% C++
AF-19 Mercenary
B+
Kills:1,172
Deaths:736
KDR:1.592
Accuracy:24.118% B+
HSR:20.051% C
AF-4A Bandit
B
Kills:1,154
Deaths:574
KDR:2.010
Accuracy:26.772% B
HSR:20.364% C
NS Baron G5AE
B+
Kills:1,152
Deaths:738
KDR:1.561
Accuracy:51.169% B+
HSR:10.677% D-
Warden
C+
Kills:710
Deaths:172
KDR:4.128
Accuracy:26.157% C+
HSR:20% D
Kills:10,215
Deaths (as Engineer):5,684
Deaths (to Engineers):8,832
KDR:1.79715
Kill Difference:4,531
Playtime:1,224.614 hours
Usage:48%
Score:46.173m
Score/min:628
Accuracy (listed only):29.208%
HSR (listed only):19.206%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
B+
Kills:1,761
Deaths:909
KDR:1.937
Accuracy:27.219% B+
HSR:17.888% C--
GD-7F
C*
Kills:1,473
Deaths:854
KDR:1.725
Accuracy:24.377% C++
HSR:21.046% C*
19A Fortuna
C++
Kills:1,412
Deaths:898
KDR:1.572
Accuracy:26.273% C+
HSR:21.317% C++
AC-X11
B+
Kills:1,381
Deaths:803
KDR:1.720
Accuracy:27.577% B+
HSR:22.303% C++
AF-19 Mercenary
B+
Kills:1,172
Deaths:736
KDR:1.592
Accuracy:24.118% B+
HSR:20.051% C
AF-4A Bandit
B
Kills:1,154
Deaths:574
KDR:2.010
Accuracy:26.772% B
HSR:20.364% C
NS Baron G5AE
B+
Kills:1,152
Deaths:738
KDR:1.561
Accuracy:51.169% B+
HSR:10.677% D-
AF-4 Cyclone
B+
Kills:565
Deaths:301
KDR:1.877
Accuracy:28.065% B+
HSR:16.991% C
Blitz GD-10
B+
Kills:236
Deaths:130
KDR:1.815
Accuracy:27.299% B+
HSR:19.915% B+
NS-7 PDW
A++
Kills:159
Deaths:69
KDR:2.304
Accuracy:34.753% A++
HSR:11.950% D--
Kills:10,465
Deaths (as Light Assault):6,012
Deaths (to Light Assaults):6,014
KDR:1.74069
Kill Difference:4,453
Playtime:92.025 hours
Usage:4%
Score:2.980m
Score/min:540
Accuracy (listed only):29.762%
HSR (listed only):18.250%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
B+
Kills:1,214
Deaths:671
KDR:1.809
Accuracy:25.141% C++
HSR:24.218% B+
NS-11P
B*
Kills:1,154
Deaths:529
KDR:2.181
Accuracy:25.523% B+
HSR:24.177% B*
NS Baron G5AE
B+
Kills:1,152
Deaths:738
KDR:1.561
Accuracy:51.169% B+
HSR:10.677% D-
AF-4 Cyclone
B+
Kills:565
Deaths:301
KDR:1.877
Accuracy:28.065% B+
HSR:16.991% C
GR-22
C++
Kills:267
Deaths:151
KDR:1.768
Accuracy:24.640% C++
HSR:13.858% D
Blitz GD-10
B+
Kills:236
Deaths:130
KDR:1.815
Accuracy:27.299% B+
HSR:19.915% B+
NC9 A-Tross
C
Kills:201
Deaths:195
KDR:1.031
Accuracy:23.750% C
HSR:15.423% D*
Reaper DMR
C
Kills:164
Deaths:52
KDR:3.154
Accuracy:24.139% C
HSR:15.244% D**
NS-7 PDW
A++
Kills:159
Deaths:69
KDR:2.304
Accuracy:34.753% A++
HSR:11.950% D--
Kills:5,112
Deaths (as Combat Medic):2,836
Deaths (to Combat Medics):3,438
KDR:1.80254
Kill Difference:2,276
Playtime:102.889 hours
Usage:4%
Score:6.127m
Score/min:993
Accuracy (listed only):29.387%
HSR (listed only):16.939%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
LA8 Rebel
C-
Kills:1,453
Deaths:836
KDR:1.738
Accuracy:27.042% C-
HSR:15.210% D-
NS-44 Commissioner
C--
Kills:802
Deaths:711
KDR:1.128
Accuracy:31.529% C--
HSR:17.332% D
EM4 Longshot
B**
Kills:749
Deaths:168
KDR:4.458
Accuracy:45.592% B**
HSR:69.025% D*
AF-4 Cyclone
B+
Kills:565
Deaths:301
KDR:1.877
Accuracy:28.065% B+
HSR:16.991% C
LA3 Desperado
B+
Kills:308
Deaths:279
KDR:1.104
Accuracy:29.772% C*
HSR:22.727% B+
Impetus
B*
Kills:245
Deaths:65
KDR:3.769
Accuracy:33.519% C+
HSR:35.102% B*
SAS-R
B+
Kills:244
Deaths:93
KDR:2.624
Accuracy:42.565% B+
HSR:57.787% D--
NC14 Bolt Driver
B*
Kills:240
Deaths:58
KDR:4.138
Accuracy:41.482% B*
HSR:60% D**
Blitz GD-10
B+
Kills:236
Deaths:130
KDR:1.815
Accuracy:27.299% B+
HSR:19.915% B+
NS-30 Vandal
C*
Kills:192
Deaths:74
KDR:2.595
Accuracy:34.127% C*
HSR:20.833% D
LA80
C**
Kills:166
Deaths:32
KDR:5.188
Accuracy:42.708% C**
HSR:64.458% F
NS-7 PDW
A++
Kills:159
Deaths:69
KDR:2.304
Accuracy:34.753% A++
HSR:11.950% D--
NS-357 Underboss
D-
Kills:159
Deaths:138
KDR:1.152
Accuracy:24.111% D**
HSR:13.837% D-
NS CandyCannon 3000
C
Kills:54
Deaths:136
KDR:0.397
Accuracy:16.145% F
HSR:31.482% C
Kills:5,572
Deaths (as Infiltrator):3,090
Deaths (to Infiltrators):4,572
KDR:1.80324
Kill Difference:2,482
Playtime:103.818 hours
Usage:4%
Score:3.444m
Score/min:553
Accuracy (listed only):32.765%
HSR (listed only):32.618%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A+
Kills:5,282
Deaths:882
KDR:5.989
Accuracy:44.955% A+
HSR:13.499% C
AF-41 Hacksaw
A+
Kills:4,894
Deaths:883
KDR:5.542
Accuracy:47.405% A+
HSR:13.384% C--
NCM3 Raven
C**
Kills:683
Deaths:268
KDR:2.549
Accuracy:41.956% C**
HSR:2.928% C++
NCM3 Raven
C*
Kills:671
Deaths:270
KDR:2.485
Accuracy:41.843% C*
HSR:2.235% C
NCM1 Scattercannon
B**
Kills:541
Deaths:81
KDR:6.679
Accuracy:47.376% B**
HSR:17.375% B+
AF-34 Mattock
B**
Kills:346
Deaths:81
KDR:4.272
Accuracy:25.124% D--
HSR:20.231% B**
NCM2 Falcon
C**
Kills:251
Deaths:93
KDR:2.699
Accuracy:40.255% C++
HSR:5.578% C**
NCM2 Falcon
C+
Kills:198
Deaths:90
KDR:2.200
Accuracy:39.756% C+
HSR:3.030% D
NS-10 Burster
C+
Kills:158
Deaths:83
KDR:1.904
Accuracy:29.746% C+
HSR:5.063% C+
NS-10 Burster
C++
Kills:156
Deaths:83
KDR:1.880
Accuracy:29.138% C+
HSR:6.410% C++
Kills:13,180
Deaths (as MAX Suit):1,407
Deaths (to MAX Suits):2,726
KDR:9.36745
Kill Difference:11,773
Playtime:179.227 hours
Usage:7%
Score:8.923m
Score/min:830
Accuracy (listed only):38.755%
HSR (listed only):8.973%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B++
Kills:1,183
V. Kills:296 398%
Deaths:213
KDR:5.554
Accuracy:51.108% C**
KPH:96.100 C++
VKPH:24 B++
Vortek Rotary
D
Kills:241
V. Kills:193 124%
Deaths:432
KDR:0.558
Accuracy:23.091% D**
KPH:7.300 D
VKPH:5.800 D
M30 Mustang AH
C*
Kills:211
V. Kills:62 335%
Deaths:216
KDR:0.977
Accuracy:58.886% B+
KPH:20.100 D-
VKPH:5.900 C*
M20 Kestrel
C++
Kills:97
V. Kills:70 137%
Deaths:149
KDR:0.651
Accuracy:30.423% C++
KPH:8.400 D
VKPH:6 D
Hornet Missiles
C*
Kills:63
V. Kills:23 263%
Deaths:24
KDR:2.625
Accuracy:58.044% C+
KPH:76 C*
VKPH:27.800 C-
Kills:1,795 (549 + 0)
Deaths:1,034
KDR:1.736
VKDR:0.623
Vehicle Kills:644
Kill Difference:761
Playtime:68.377 hours
Usage:3%
Score:1.317m
Score/min:321
Piloting Accuracy:30.423%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B++
Kills:286
V. Kills:28 N/A
Deaths:27
KDR:10.593
Accuracy:42.231% C+
KPH:70.100 B++
VKPH:6.900 C
CAS30 Tank Buster
C--
Kills:83
V. Kills:112 73%
Deaths:214
KDR:0.388
Accuracy:24.989% F-
KPH:3.600 D
VKPH:4.800 C--
C150 Dalton
C+
Kills:70
V. Kills:47 146%
Deaths:28
KDR:2.500
Accuracy:39.493% C+
KPH:19.300 D
VKPH:12.900 D
Kills:439 (83 + 356)
Deaths:269
KDR:1.632
VKDR:0.695
Vehicle Kills:187
Kill Difference:170
Playtime:30.885 hours
Usage:1%
Score:0.372m
Score/min:201
Piloting Accuracy:24.989%
Gunner Accuracy:39.493%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:5,305
V. Kills:658 N/A
Deaths:236
KDR:22.479
Accuracy:54.844% B++
KPH:77.800 B**
VKPH:9.600 B+
C75 Viper
M**
Kills:1,902
V. Kills:251 N/A
Deaths:93
KDR:20.452
Accuracy:38.906% C++
KPH:97.200 M**
VKPH:12.800 A+
L100 Python AP
M*
Kills:1,016
V. Kills:381 266%
Deaths:79
KDR:12.861
Accuracy:51.303% C-
KPH:69.700 M*
VKPH:26.100 A
L100 Python HEAT
M++
Kills:986
V. Kills:259 379%
Deaths:88
KDR:11.205
Accuracy:60.390% B**
KPH:75.100 M++
VKPH:19.700 A++
Skyguard
A+
Kills:158
V. Kills:94 166%
Deaths:27
KDR:5.852
Accuracy:29.740% C++
KPH:24.600 A+
VKPH:14.600 A+
Kills:9,367 (9,367 + 0)
Deaths:523
KDR:17.910
VKDR:3.141
Vehicle Kills:1,643
Kill Difference:8,844
Playtime:121.924 hours
Usage:5%
Score:3.950m
Score/min:540
Driving Accuracy:29.740%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M+
Kills:4,128
V. Kills:2,082 198%
Deaths:461
KDR:8.954
Accuracy:48.790% C+
KPH:50.600 M+
VKPH:25.500 A*
Titan-150 HEAT
M+
Kills:1,914
V. Kills:500 382%
Deaths:162
KDR:11.815
Accuracy:48.013% C++
KPH:47.600 M+
VKPH:12.400 B*
Titan-150 HESH
A*
Kills:1,908
V. Kills:283 N/A
Deaths:141
KDR:13.532
Accuracy:51.955% B+
KPH:78.100 A*
VKPH:11.600 B*
Enforcer ML85
M
Kills:1,092
V. Kills:518 210%
Deaths:159
KDR:6.868
Accuracy:42.383% C++
KPH:46 M
VKPH:21.800 B*
E540 Halberd
A++
Kills:588
V. Kills:234 250%
Deaths:58
KDR:10.138
Accuracy:43.582% C+
KPH:47.100 A++
VKPH:18.800 B++
M12 Kobalt
B+
Kills:128
V. Kills:2 N/A
Deaths:13
KDR:9.846
Accuracy:16.193% B+
KPH:71.600 B+
VKPH:1.100 D
M20 Basilisk
C+
Kills:120
V. Kills:24 480%
Deaths:21
KDR:5.714
Accuracy:24.524% D
KPH:20.600 C+
VKPH:4.100 D
C85 Canister
C*
Kills:102
V. Kills:9 N/A
Deaths:4
KDR:25.500
Accuracy:42.570% B+
KPH:63.600 C+
VKPH:5.600 C*
Kills:9,980 (7,950 + 2,030)
Deaths:1,019
KDR:9.794
VKDR:3.584
Vehicle Kills:3,652
Kill Difference:8,961
Playtime:191.724 hours
Usage:8%
Score:7.350m
Score/min:639
Driving Accuracy:51.955%
Gunner Accuracy:42.570%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C**
Kills:390
V. Kills:14 N/A
Deaths:34
KDR:11.471
Accuracy:47.882% C+
KPH:122.800 C**
VKPH:4.400 D
Enforcer ML65-H
B**
Kills:172
V. Kills:98 174%
Deaths:39
KDR:4.410
Accuracy:54.003% C
KPH:51.800 B**
VKPH:29.500 C++
M60-G Bulldog-H
B**
Kills:146
V. Kills:15 N/A
Deaths:6
KDR:24.333
Accuracy:46.499% C*
KPH:107.200 B**
VKPH:11 B+
E540 Halberd-H
B+
Kills:126
V. Kills:76 164%
Deaths:29
KDR:4.345
Accuracy:53.685% C
KPH:40.200 C+
VKPH:24.300 B+
M40 Fury-H
B+
Kills:102
V. Kills:7 N/A
Deaths:11
KDR:9.273
Accuracy:31.625% D--
KPH:114.400 B+
VKPH:7.900 C-
M96 Mjolnir-H
C
Kills:66
V. Kills:43 150%
Deaths:31
KDR:2.129
Accuracy:47.081% C
KPH:37.700 C--
VKPH:24.600 C--
M12 Kobalt-H
C+
Kills:53
V. Kills: N/A
Deaths:5
KDR:10.600
Accuracy:19.326% C--
KPH:114.900 C+
VKPH:0 D**
Kills:1,055 (0 + 1,055)
Deaths:155
KDR:6.806
VKDR:1.632
Vehicle Kills:253
Kill Difference:900
Playtime:14.094 hours
Usage:1%
Score:0.606m
Score/min:716
Driving Accuracy:N/A%
Gunner Accuracy:19.326%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:960
V. Kills:29 N/A
Deaths:37
KDR:25.946
Accuracy:19.848% B+
KPH:128.300 A*
VKPH:3.900 B**
M40 Fury
A*
Kills:913
V. Kills:138 N/A
Deaths:46
KDR:19.848
Accuracy:33.882% C+
KPH:115.200 A*
VKPH:17.400 B**
M40 Fury
A++
Kills:639
V. Kills:91 N/A
Deaths:37
KDR:17.270
Accuracy:32.550% C
KPH:93.400 A++
VKPH:13.300 B*
M12 Kobalt
A
Kills:434
V. Kills:8 N/A
Deaths:16
KDR:27.125
Accuracy:18.367% C*
KPH:115.500 A
VKPH:2.100 C
M60-G Bulldog
B*
Kills:323
V. Kills:37 N/A
Deaths:45
KDR:7.178
Accuracy:32.536% C+
KPH:44.500 B*
VKPH:5.100 C+
M20 Basilisk
B++
Kills:258
V. Kills:58 437%
Deaths:47
KDR:5.489
Accuracy:32.029% D
KPH:28.100 B++
VKPH:6.300 C
M60-G Bulldog
B*
Kills:256
V. Kills:24 N/A
Deaths:30
KDR:8.533
Accuracy:31.885% C
KPH:56.100 B*
VKPH:5.300 C
M20 Basilisk
B+
Kills:143
V. Kills:23 N/A
Deaths:30
KDR:4.767
Accuracy:30.816% D
KPH:28.500 B+
VKPH:4.600 D-
Kills:3,926 (0 + 3,926)
Deaths:288
KDR:13.632
VKDR:1.417
Vehicle Kills:408
Kill Difference:3,638
Playtime:52.023 hours
Usage:2%
Score:1.949m
Score/min:624
Driving Accuracy:N/A%
Gunner Accuracy:30.816%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:173
V. Kills:34 N/A
Deaths:124
KDR:1.395
Accuracy:25.219% F-
KPH:19.600 C+
VKPH:3.900 D
S12 Renegade
C+
Kills:88
V. Kills:2 N/A
Deaths:40
KDR:2.200
Accuracy:41.710% C+
KPH:43.700 C+
VKPH:1 D
Kills:261 (261 + 0)
Deaths:164
KDR:1.591
VKDR:0.220
Vehicle Kills:36
Kill Difference:97
Playtime:10.838 hours
Usage:0%
Score:0.138m
Score/min:212
Driving Accuracy:41.710%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC05 Jackhammer 11,79111,7394,0342.91A+0.0264.614%M10.946%D-57.9B++N/A302202.9h5.5C8.6B+
L100 Python HESH 5,9635,30523622.479B**19.5554.844%B++1.734%C++77.8B**9.6B+41968.2h2.7B++5B++
AF-41 Hacksaw 5,3115,2828825.989A3.0644.955%A+13.499%C55.7A++N/A32494.8h8.7D--19.5B+
AF-41 Hacksaw 4,9054,8948835.542B**2.6147.405%A+13.384%C--54.3A++N/A31390.1h9.1D-19.2B+
Titan-150 AP 6,2104,1284618.954B+6.0248.79%C+5.111%A50.6M+25.5A*72481.6h3.5B+7.3B++
NC6A GODSAW 3,5173,4791,2572.768C*0.1626.257%C23.743%C-62.7C*N/A39255.5h9.7C+37C+
NC6 Gauss SAW 3,3963,3691,0953.077A++0.1421.852%B17.453%D--48.1B**N/A31270h9.9C**45.4B
C-4 2,7682,2711,0622.138B+0.7924.327%C+N/A91.6C**20D112024.8h1.1B*4.4B+
AF-22 Crow 2,6341,9579192.129M++0.8064.083%C--3.219%B+27.7C**9.6C+28370.6h5.4B**8.4B**
Titan-150 HEAT 2,4141,91416211.815A+8.8848.013%C++3.971%B+47.6M+12.4B*45840.2h3A6.2A
Titan-150 HESH 2,1911,90814113.532B+10.6051.955%B+2.358%B+78.2A*11.6B*58524.4h2.8B+5.4B++
C75 Viper 2,1531,9029320.452M++17.5238.906%C++2.05%B++97M**12.8A+77419.6h7B**18.1B**
Razor GD-23 1,7731,7619091.937B**1.0027.219%B+17.888%C--22.8C+N/A13477.4h12B44.1B+
NS Decimator 1,8011,6076522.465A++0.4755.794%D3.423%B*44.5B++5.4D--32936.1h2.8A5B**
MANA Anti-Vehicle Turret 2,1801,5544043.847M**0.9153.967%B++4.505%A++15540U6260U26265380.1h4.8A++8.9A++
Tank Mine 2,4341,5175362.83C++0.1028.623%CN/A75.1D45.4D114420.2h1.8C**6.4C++
GD-7F 1,4861,4738541.725B++1.2124.377%C++21.046%C*20.9CN/A12370.5h13.8C+56.6C++
LA8 Rebel 1,4611,4538361.738B**1.1927.042%C-15.21%D-22CN/A11465.9h8.1D29.8C
19A Fortuna 1,4381,4128981.572C**1.3626.273%C+21.317%C++22.2DN/A12763.7h11.6D44C
AC-X11 1,3971,3818031.72B++1.2127.577%B+22.303%C++27.7C+N/A19649.8h10.3C++37.5C**
Carnage AR 1,2421,2146711.809B+1.1225.141%C++24.218%B+41.6B+1A++22129.2h15.2C-60.5C+
Anti-Vehicle Grenade 1,2561,19511195N/A1,192.0760.936%B**N/A702.9A+35.9D-53941.7h3.4B**5.5B**
Breaker Rocket Pods 1,4791,1832135.554C+2.6251.108%C**N/A96.2C++24.1B++87412.3h17.8C+34.8C++
AF-19 Mercenary 1,1781,1727361.592B**1.3424.118%B+20.051%C29.5B++N/A30039.7h11.9B+49.3B+
NC05 Jackhammer AE 1,1801,1665302.2B+0.7352.754%B+9.262%D*67B+N/A18417.4h4.6C++8.7B
Frag Grenade 1,1771,16511165N/A1,162.0740.222%DN/A776.7A8C++45011.5h2.4A6B++
LA1 Anchor 1,1621,1604802.417C++0.5224.645%C+19.138%D67.8B*N/A51517.1h10.2C++41.4C*
NC6S Gauss SAW S 1,1681,1606001.933B+1.0023.473%C+15.776%D*54BN/A33321.5h11.5C+49C++
NS-15MP 1,1761,1594882.375C++0.5625.067%C-25.798%C47.5C-N/A13124.4h13.6D--54.2C--
NS-15M AE 1,1691,1584442.608B0.3223.437%C27.807%C++62.6BN/A19518.5h13.2C-56.3C+
GD-22S 1,1631,1565372.153B+0.7824.178%C**25%C++64.9AN/A50317.8h10.2B+42.3B+
MANA Anti-Personnel Turret 1,1701,1552943.929N/A1.0021.402%UN/A11550U150U51844300.1h19T*88.8T*
NS-11P 1,1671,1545292.181B*0.7525.523%B+24.177%B*57.4A++N/A20920.1h13.6C**53.2B+
EM6 1,1591,1546821.692C++1.2422.28%C++23.05%C+51.1B+N/A39922.6h11.4C+51.2C*
AF-4A Bandit 1,1631,1545742.01B+0.9226.772%B20.364%C49.5B+N/A36023.3h11.9C44.3C++
NS Baron G5AE 1,1661,1527381.561C*1.3751.169%B+10.677%D-22.3DN/A6851.7h5.1D10.1C+
Enforcer ML85 1,6101,0921596.868B+3.9442.383%C++2.564%C**45.9M21.8B*73223.8h9B**21.3B**
Bouncing Betty 1,0821,0812145.051B+2.1246.032%C**N/A120.1C+N/A6309h1.9C++4.1B+
Hawk GD-68 1,2831,0465002.092M++0.8460.863%C7.17%A*36.3A+8.2C50628.8h4.2A++7A+
L100 Python AP 1,3971,0167912.861A*9.9351.303%C-5.512%A+69.6M*26.1A74314.6h3.8B**7.4B**
Shrike 1,1981,0153802.671M*0.2657.452%C++2.463%C44.1A++8D44823h3.6A+6.3A
L100 Python HEAT 1,2459868811.205B**8.2760.39%B**2.941%C++75.3M++19.8A++56913.1h4.4B++7.3B**
C-4 ARX 1,1189675651.712C+1.2225.903%C+N/A75.5D11.8D**44012.8h1.3C+4.8C++
M12 Kobalt 9899603725.946A23.0119.848%B+16.875%C128A*3.9B**8027.5h16.1B++81.2B+
M40 Fury 1,0519134619.848A*16.9233.882%C+1.533%C115.6A*17.5B**10317.9h9.3B++27.4B+
NS-44 Commissioner 8148027111.128C*1.8031.529%C--17.332%D30.2C+N/A17326.6h4.6C--14.5C
EM4 Longshot 7537491684.458B+1.5345.592%B**69.025%D*44.6B*N/A24616.8h2.6D5.6C++
Warden 7167101724.128M*1.2026.157%C+20%D19.9C+N/A16735.7h10.1C+38.7C++
NCM3 Raven 9566832682.549A*0.3841.956%C**2.928%C++20.8M8.3B++28732.8h17.7B**42.2B**
NCM3 Raven 9406712702.485A*0.4541.843%C*2.235%C20.3M+8.2B*27633h17.5A41.9B**
M40 Fury 7306393717.27A*14.3432.55%C1.252%D94A++13.4B*7176.8h9.4B++28.8B+
E540 Halberd 8225885810.138B+7.2143.582%C+4.932%B*47A++18.7B++82012.5h4.1A9.5B*
NS Decimator-B 6785773521.639C++1.2960.655%C-2.773%C++44.4C+7.8D21413h4.1C+6.8C+
AF-4 Cyclone 5705653011.877B+1.0628.065%B+16.991%C38.7C**N/A28214.6h10.6C**37.6B+
NCM1 Scattercannon 546541816.679A**3.7547.376%B**17.375%B+41.9A+N/A39112.9h9.1C-19.1B
Sticky Grenade 4834801480N/A477.0750.569%CN/A800C5D48230.6h2.2C++4.4C++
Spear Anti-Vehicle Phalanx Turret 6594704310.93B++8.0043.364%C++4.043%C+58B**23.3C*8688.1h6.2B+14.3B++
M12 Kobalt 4424341627.125A++24.1918.367%C*22.811%B*114.2A2.1C5583.8h14.5B++78.9B+
C85 Canister-H 4043903411.471C+8.5447.882%C+15.128%B**121.9C**4.4D6713.2h4.9B+10.3B+
AF-34 Mattock 351346814.272B1.3425.124%D--20.231%B**57.7B*N/A3666h4.8B++19.2C+
M60-G Bulldog 360323457.178B*4.2532.536%C+2.477%C44.2B*5.1C+5037.3h5.3B*16.4B+
LA3 Desperado 3093082791.104C*1.8329.772%C*22.727%B+42.8B+N/A2477.2h8.1B+27.2C++
Mag-Cutter 49729812,1730.024C++2.9136.438%B++N/A0.4CN/A3738.5h4.5D*12.3C++
L105 Zephyr 3142862710.593C++7.6642.231%C+N/A69.8B++6.8C4644.1h5B++11.7B+
MAX Punch 3552751,4070.195B*2.7430.318%D--N/A1.9C++N/A10146.9h2.5C+8.4C+
GR-22 2702671511.768B+1.1624.64%C++13.858%D38.1BN/A2327h15.3D62.2C+
M20 Basilisk 316258475.489A+2.5632.029%D6.589%C*28B++6.3C3259.2h46.6B++145.4B**
M60-G Bulldog 280256308.533B+5.6031.885%C3.906%B+55.7B++5.2C-6354.6h4.9B*15.5B+
NCM2 Falcon 346251932.699A0.2340.255%C++5.578%C**22B**8.3A++44411.4h11.3C++28.1C*
Impetus 247245653.769B**0.8433.519%C+35.102%B*55.7B++N/A3174.4h4.4B13.2C**
SAS-R 245244932.624C+0.3142.565%B+57.787%D--42.8C**N/A2785.7h2.9D--6.8C+
Vortek Rotary 4342414320.558C2.3723.091%D**1.66%C7.3D5.8D16033.2h105.3C455.9D
NC14 Bolt Driver 241240584.138A1.2141.482%B*60%D**52.2A*N/A7824.6h2.8C+6.8B+
Blitz GD-10 2412361301.815B++1.1227.299%B+19.915%B+34.7BN/A4076.8h14.6C**53.6B+
M30 Mustang AH 2732112160.977C--1.9658.886%B+N/A20.1D-5.9C*30910.5h19.1D**32.4D--
NC9 A-Tross 2022011951.031C1.9023.75%C15.423%D*57.4B**N/A5173.5h10.1C+42.5C+
NC15 Phoenix 3741991411.411C**1.5259.91%B*N/A16.9C*14.8C**67411.8h9.4B15.6B++
NCM2 Falcon 274198902.2A+0.7339.756%C+3.03%D20A7.7B**3379.9h13B+32.8B
NS-30 Vandal 198192742.595B+0.3434.127%C*20.833%D34.9C+1.1A*2265.5h6.7D19.7C+
M60-A Bulldog 2051771017.7C++14.7748.858%C**1.695%C--47.8B+7.6B**4123.7h5B+10.1B+
M40 Fury-F 2071731241.395C+1.5425.219%F-N/A19.7C+3.9D1748.8h7.5B+29.7C+
Enforcer ML65-H 270172394.41C++1.4854.003%C1.744%C+52.1B**29.7C++8833.3h11.7B++21.7B++
LA80 167166325.188B+2.2642.708%C**64.458%F66.4B**N/A4492.5h3D*6.9C-
Reaper DMR 164164523.154B+0.2224.139%C15.244%D**54.7B**N/A5693h7.1A29.4B++
NS-7 PDW 160159692.304A++0.6334.753%A++11.95%D--63.6A++N/A8922.5h11.7B*33.7B*
NS-357 Underboss 1611591381.152C*1.7824.111%D**13.837%D-22.4DN/A1637.1h5.3D-21.9D*
Skyguard 252158275.852A+2.9229.74%C++4.43%A++24.7A+14.7A+5886.4h110.3B370.7B+
NS-10 Burster 273158831.904A1.0329.746%C+5.063%C+6.9B++5B*18522.8h132.5B++445.4B+
NS-10 Burster 281156831.88A+1.0529.138%C+6.41%C++6.7B+5.4B**20023.3h142.8C**490.1B
M60-G Bulldog-H 161146624.333A21.4046.499%C*N/A104.3B*10.7B+5241.4h4.7B10.1B+
M20 Basilisk 166143304.767B**1.8330.816%D6.993%B+28.6B+4.6D-3515h51.1B+165.9B++
The Slasher 1461312,5960.05C+2.8835.102%C++14.504%C*1.2CN/A6108.6h2.4C+6.8C*
M12 Kobalt 130128139.846C6.9116.193%B+14.063%C+71.1B+1.1D5631.8h17.1C**105.5B+
E540 Halberd-H 202126294.345C1.4153.685%CN/A40.6C+24.5B+7703.1h6.3C++11.7C+
M20 Basilisk 144120215.714B**2.7824.524%D7.5%B++20.7C+4.1D2205.8h57.4B*233.9B+
M60-A Bulldog 129111138.538C5.6140.046%DN/A27.1C4.4C**3324.1h6.3C+15.6C+
Heartstring 1121111780.624C-2.3115.823%D**16.216%D-7.2D-N/A4415.4h4.2C++26.5D-
Auraxium Mag-Cutter 1301087,5070.014C2.9218.821%D12.037%B*0.3C--N/A1411.1h2.8D-14.8C
C85 Canister 111102425.5B+22.5742.57%B+10.784%D63.8C+5.6C*5261.6h10.4D24.4C+
M40 Fury-H 109102119.273C6.3431.625%D--N/A113.3B+7.8C-7920.9h7.7C++24.5C
M20 Kestrel 167971490.651C--2.2830.423%C++6.186%M*8.4D6D15311.6h118.9C+390.9C++
S12 Renegade 9088402.2C+0.7341.71%C+5.682%C+44C+1D3762h3.7C8.8C+
CAS30 Tank Buster 195832140.388D2.5424.989%F-N/A3.6D4.8C--12223.2h82C328.2D**
C150 Dalton 11770282.5C--0.4339.493%C+N/A19.4D13.1D4063.6h7.8D**19.7D*
Hardlight Dagger 94682,7840.024C+2.9115.147%D--13.235%B++0.5CN/A4129.5h3D-20C-
M96 Mjolnir-H 10966312.129D0.8047.081%CN/A36.7C--23.9D4501.8h48.5C-103C--
Hornet Missiles 8663242.625C0.3158.044%C+1.587%C+78.8C**28.8C-10510.8h14.3D24.7D
NS CandyCannon 3000 54541360.397C2.5416.145%F31.482%C9.3C--N/A325.8h6.2D38.4F--
M12 Kobalt-H 5353510.6C7.6719.326%C--13.208%D106C+N/A8710.5h14.8C++76.6C++

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01,4240.4h
Motion Spotter29580.4h
Nano-Armor Kit7911,188,923140.8h
Anti-Vehicle MANA Turret573,7528.7h
Spawn Beacon303,8845.6h
Medical Applicator275138,77312.4h
Medical Kit3403,4936.1h
AE Nano-Armor Kit211338,97335.9h
AE Medical Applicator223109,8928.7h
Spitfire Auto-Turret52100.3h
Xiphos Anti-Personnel Phalanx Tower0670h
Recon Detection Device484,87811.3h
Ammunition Package489,0556.3h
Anti-Infantry MANA Turret382,1244.1h
WLT-Howler Mining Laser52,8710.9h
Shield Recharging Field527,1802h

Check the help document for the dictionary if you want to learn more about words used here.


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