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Captain Destroyer TheNodBrotherhood[BADz] TheNodBrotherhood
TR BR 59

KDR: 2.35

Score: 12.1m

Last Seen: Oct 14th, 2018 8:32 AM
- OFFLINE - 1363.2 hour(s)

Prestige 1, Battle Rank 59 - Terran Republic on Miller
Level Progress (to 60): 6%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS L100 Python HESH NS-44L Blackhand NS-44 Commissioner M6 Onslaught Hunter QCX T4 AMP TS2 Inquisitor M6 Onslaught
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $542,934 MLG Score: 434
Fun Score: N/A
Cheeseburgers Flipped: 1082TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.262%36.736%12951410088,5721.525810.825

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.441%2.788M2.506A**-4.123T*HEAD ++ (~19.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
220.706B++7.80.455B+14.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.516%0.741%784410183,5074159378.4506374%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.357%-1.399D**-1.221D*1.307

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.1-0.374C-14.1-0.124C+39

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.092%8.027%127410182992902251.03103132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±13.169%-0.096C+0.95B*3.351

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
159.4-0.355C-56-0.431C--103.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.735%87.643%127510171,13349632.28427

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.836%-0.948D--1.348A0.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.9-0.212C3.4-0.081C+8.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
22.904%21.466%1272102019126120.729008

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.541%-1.537F1.402A-0.78

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.9-0.584D4.80.013C+16.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.1m416.2%130 (7.8k)113 (6.8k)2.3506624,38110,3722.6206159 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022233114.774%27.608%40810:197

6% Engineer80% Infiltrator8% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2017 12:09 PMMar 7th, 2018 4:58 PMNov 5th, 2018 4:34 PM (34d) (PST)Oct 14th, 2018 6:24 AM (57d) (PST)Oct 14th, 2018 4:32 AM (57d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2941281660.2280.0970.0631.0270.019434

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,6207,6849,93614646216,781

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1784.3h/74.3d 2,800 6,731 8,515 110k 1,323 4,180 2,044 31.4m

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
A++
Kills:2,486
Deaths:1,428
KDR:1.741
Accuracy:58.869% A++
HSR:53.781% B*
NS-44 Commissioner
A+
Kills:1,375
Deaths:805
KDR:1.708
Accuracy:48.190% A+
HSR:28.582% B**
T4 AMP
A+
Kills:1,229
Deaths:836
KDR:1.470
Accuracy:36.515% A+
HSR:19.447% C+
TS2 Inquisitor
A
Kills:1,163
Deaths:438
KDR:2.655
Accuracy:34.158% B*
HSR:27.257% A
NSX Daimyo
B*
Kills:705
Deaths:163
KDR:4.325
Accuracy:34.901% D-
HSR:96.596% B*
NS-44L "Ravenous" Blackhand
B**
Kills:673
Deaths:195
KDR:3.451
Accuracy:52.079% B*
HSR:58.395% B**
NS-61 "Ravenous" Emissary
B*
Kills:660
Deaths:296
KDR:2.230
Accuracy:34.344% B++
HSR:25.455% B*
NSX Tengu
B*
Kills:369
Deaths:345
KDR:1.070
Accuracy:28.716% D*
HSR:26.558% B*
SMG-46AE Armistice
C+
Kills:206
Deaths:208
KDR:0.990
Accuracy:22.219% D**
HSR:21.359% C+
NSX Tomoe
B+
Kills:178
Deaths:159
KDR:1.120
Accuracy:20.020% F-
HSR:43.258% B+
M77-B
B**
Kills:162
Deaths:99
KDR:1.636
Accuracy:35.846% C+
HSR:84.568% B**
TX1 Repeater
A+
Kills:160
Deaths:129
KDR:1.240
Accuracy:32.866% A+
HSR:21.250% C+
NS-357 Underboss
M*
Kills:156
Deaths:69
KDR:2.261
Accuracy:49.509% A++
HSR:46.795% M*
TRAP-M1
B**
Kills:92
Deaths:85
KDR:1.082
Accuracy:21.886% D**
HSR:32.609% B**
MG-S1 Jackal
D
Kills:89
Deaths:122
KDR:0.730
Accuracy:18.501% D*
HSR:15.730% D
RAMS-AE .50M
B+
Kills:87
Deaths:17
KDR:5.118
Accuracy:31.270% D**
HSR:83.908% B+
SR-7
B+
Kills:87
Deaths:19
KDR:4.579
Accuracy:33.911% D--
HSR:82.759% B+
NS-AM7 AE/TR Archer
B*
Kills:67
Deaths:121
KDR:0.554
Accuracy:61.853% C+
HSR:23.881% B*
NS-357 IA
B+
Kills:52
Deaths:30
KDR:1.733
Accuracy:45.231% C++
HSR:36.539% B+
Kills:9,996
Deaths (as Infiltrator):5,564
Deaths (to Infiltrators):2,047
KDR:1.79655
Kill Difference:4,432
Playtime:1,425.015 hours
Usage:80%
Score:8.642m
Score/min:101
Accuracy (listed only):36.889%
HSR (listed only):43.617%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun
D-
Kills:66
Deaths:193
KDR:0.342
Accuracy:12.634% D-
HSR:7.576% D**
Kills:66
Deaths (as Heavy Assault):193
Deaths (to Heavy Assaults):2,439
KDR:0.34197
Kill Difference:127
Playtime:82.067 hours
Usage:5%
Score:0.383m
Score/min:78
Accuracy (listed only):12.634%
HSR (listed only):7.576%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tengu
B*
Kills:369
Deaths:345
KDR:1.070
Accuracy:28.716% D*
HSR:26.558% B*
SMG-46AE Armistice
C+
Kills:206
Deaths:208
KDR:0.990
Accuracy:22.219% D**
HSR:21.359% C+
FA1 Barrage
A+
Kills:110
Deaths:207
KDR:0.531
Accuracy:27.022% D**
HSR:22.727% A+
MG-S1 Jackal
D
Kills:89
Deaths:122
KDR:0.730
Accuracy:18.501% D*
HSR:15.730% D
AS16 NightHawk
A
Kills:81
Deaths:134
KDR:0.604
Accuracy:19.834% F-
HSR:19.753% A
Kills:855
Deaths (as Light Assault):1,016
Deaths (to Light Assaults):1,419
KDR:0.84154
Kill Difference:161
Playtime:15.842 hours
Usage:1%
Score:0.034m
Score/min:36
Accuracy (listed only):23.258%
HSR (listed only):21.226%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
FA1 Barrage
A+
Kills:110
Deaths:207
KDR:0.531
Accuracy:27.022% D**
HSR:22.727% A+
AS16 NightHawk
A
Kills:81
Deaths:134
KDR:0.604
Accuracy:19.834% F-
HSR:19.753% A
AMR-66
B**
Kills:78
Deaths:112
KDR:0.696
Accuracy:18.544% D**
HSR:32.051% B**
Kills:269
Deaths (as Engineer):453
Deaths (to Engineers):1,575
KDR:0.59382
Kill Difference:184
Playtime:107.144 hours
Usage:6%
Score:1.139m
Score/min:177
Accuracy (listed only):21.800%
HSR (listed only):24.844%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Tengu
B*
Kills:369
Deaths:345
KDR:1.070
Accuracy:28.716% D*
HSR:26.558% B*
SMG-46AE Armistice
C+
Kills:206
Deaths:208
KDR:0.990
Accuracy:22.219% D**
HSR:21.359% C+
FA1 Barrage
A+
Kills:110
Deaths:207
KDR:0.531
Accuracy:27.022% D**
HSR:22.727% A+
MG-S1 Jackal
D
Kills:89
Deaths:122
KDR:0.730
Accuracy:18.501% D*
HSR:15.730% D
AS16 NightHawk
A
Kills:81
Deaths:134
KDR:0.604
Accuracy:19.834% F-
HSR:19.753% A
Kills:855
Deaths (as Combat Medic):1,016
Deaths (to Combat Medics):815
KDR:0.84154
Kill Difference:161
Playtime:12.085 hours
Usage:1%
Score:0.104m
Score/min:144
Accuracy (listed only):23.258%
HSR (listed only):21.226%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
B+
Kills:1,297
Deaths:847
KDR:1.531
Accuracy:15.373% C
HSR:22.205% B+
M6 Onslaught
B**
Kills:906
Deaths:582
KDR:1.557
Accuracy:15.187% C
HSR:24.393% B**
MRC3 Mercy
A
Kills:655
Deaths:416
KDR:1.575
Accuracy:17.214% C*
HSR:26.412% A
M2 Mutilator
B**
Kills:632
Deaths:369
KDR:1.713
Accuracy:14.756% C+
HSR:22.785% B**
M2 Mutilator
B**
Kills:519
Deaths:318
KDR:1.632
Accuracy:13.923% C+
HSR:23.121% B**
NS-20 "Heatwave" Gorgon
A++
Kills:225
Deaths:197
KDR:1.142
Accuracy:17.119% D-
HSR:30.222% A++
NS-20 "Heatwave" Gorgon
B*
Kills:217
Deaths:197
KDR:1.102
Accuracy:17.236% D--
HSR:25.807% B*
MRC3 Mercy
A+
Kills:114
Deaths:74
KDR:1.541
Accuracy:16.705% C++
HSR:28.070% A+
Kills:4,565
Deaths (as MAX Suit):1,500
Deaths (to MAX Suits):394
KDR:3.04333
Kill Difference:3,065
Playtime:135.524 hours
Usage:8%
Score:1.797m
Score/min:221
Accuracy (listed only):15.939%
HSR (listed only):25.377%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C+
Kills:51
V. Kills:22 222%
Deaths:5
KDR:10.200
Accuracy:31.089% C+
KPH:25.800 C+
VKPH:11.100 D-
Kills:51 (0 + 51)
Deaths:5
KDR:10.200
VKDR:4.400
Vehicle Kills:22
Kill Difference:46
Playtime:1.974 hours
Usage:0%
Score:0.028m
Score/min:234
Piloting Accuracy:N/A%
Gunner Accuracy:31.089%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:2,597
V. Kills:440 N/A
Deaths:145
KDR:17.910
Accuracy:45.691% C
KPH:40.900 C-
VKPH:6.900 C
Skyguard
C+
Kills:450
V. Kills:227 197%
Deaths:76
KDR:5.921
Accuracy:23.168% D-
KPH:12.400 C+
VKPH:6.200 D
L100 Python HEAT
C+
Kills:90
V. Kills:70 127%
Deaths:16
KDR:5.625
Accuracy:77.307% M+
KPH:14.800 D--
VKPH:11.500 C+
L100 Python AP
N/A
Kills:50
V. Kills:20 238%
Deaths:3
KDR:16.667
Accuracy:67.048% N/A
KPH:30.400 N/A
VKPH:12.200 N/A
Kills:3,187 (3,187 + 0)
Deaths:240
KDR:13.279
VKDR:3.154
Vehicle Kills:757
Kill Difference:2,947
Playtime:107.571 hours
Usage:6%
Score:0.690m
Score/min:107
Driving Accuracy:67.048%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B
Kills:289
V. Kills:144 199%
Deaths:41
KDR:7.049
Accuracy:48.662% B
KPH:19.200 D-
VKPH:9.600 D*
P2-120 HESH
D
Kills:171
V. Kills:33 N/A
Deaths:7
KDR:24.429
Accuracy:27.847% D**
KPH:28.700 D-
VKPH:5.500 D
E540 Halberd
B**
Kills:61
V. Kills:26 226%
Deaths:5
KDR:12.200
Accuracy:49.808% B**
KPH:33.500 B*
VKPH:14.300 B+
Kills:521 (460 + 61)
Deaths:53
KDR:9.830
VKDR:3.830
Vehicle Kills:203
Kill Difference:468
Playtime:22.838 hours
Usage:1%
Score:0.204m
Score/min:149
Driving Accuracy:27.847%
Gunner Accuracy:49.808%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:79
V. Kills:49 158%
Deaths:13
KDR:6.077
Accuracy:78.390% M
KPH:33.200 C--
VKPH:20.600 C+
G20 Vulcan-H
D
Kills:58
V. Kills:30 187%
Deaths:9
KDR:6.444
Accuracy:42.667% D
KPH:29.200 D
VKPH:15.100 D--
Kills:137 (0 + 137)
Deaths:22
KDR:6.227
VKDR:3.591
Vehicle Kills:79
Kill Difference:115
Playtime:4.363 hours
Usage:0%
Score:0.071m
Score/min:270
Driving Accuracy:N/A%
Gunner Accuracy:42.667%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C**
Kills:104
V. Kills:36 281%
Deaths:21
KDR:4.952
Accuracy:40.317% C**
KPH:15.400 C-
VKPH:5.300 D
M12 Kobalt
C--
Kills:65
V. Kills:4 N/A
Deaths:4
KDR:16.250
Accuracy:16.794% C+
KPH:31 D--
VKPH:1.900 C--
Kills:169 (0 + 169)
Deaths:25
KDR:6.760
VKDR:1.600
Vehicle Kills:40
Kill Difference:144
Playtime:8.829 hours
Usage:0%
Score:0.056m
Score/min:106
Driving Accuracy:N/A%
Gunner Accuracy:16.794%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 3,0372,59714517.91B+15.5645.691%CN/A40.9C-6.9C12063.5h3.4C++7.5C++
NS-44L Blackhand 2,5122,4861,4281.741B+0.6158.869%A++53.781%B*9.4D-N/A22264.1h3.5B++6B*
NS-44 Commissioner 1,3861,3758051.708B++0.6448.19%A+28.582%B**12.1D-N/A31114.1h3.7C**7.6B++
M6 Onslaught 1,3371,2978471.531C0.8215.373%C22.205%B+20.8DN/A8162.3h22.7D--147.5C
Hunter QCX 1,2961,2815442.355A**0.0062.762%A59.563%A*11.5CN/A27111.5h2.8B+4.4B+
T4 AMP 1,2351,2298361.47B+0.8836.515%A+19.447%C+10.2D-N/A23120.8h16.2C+44.4B+
TS2 Inquisitor 1,1681,1634382.655A0.3034.158%B*27.257%A14.4D-N/A3980.8h9.1B+26.6B++
M6 Onslaught 9369065821.557C0.7915.187%C24.393%B**20DN/A7145.2h21.6D142.1C+
NSX Daimyo 7057051634.325B+1.9734.901%D-96.596%B*16.8D*N/A3942h2.4C**6.9C+
NS-44L "Ravenous" Blackhand 6776731953.451B**1.1052.079%B*58.395%B**12.8DN/A3652.7h3.1B*6B*
NS-61 "Ravenous" Emissary 6646602962.23B**0.1234.344%B++25.455%B*16.1DN/A4841.1h10.8B++31.4B++
MRC3 Mercy 6756554161.575C+0.7817.214%C*26.412%A20.4C--N/A6132.1h23D-133.6C++
M2 Mutilator 6646323691.713C++0.6414.756%C+22.785%B**20.3C--1A4931.1h17.8C+120.9C*
M2 Mutilator 5385193181.632C+0.7213.923%C+23.121%B**21.2C-N/A8024.5h18.9C136C+
Blackheart 5014891872.615A+0.2657.792%B**61.554%A*12.9C--N/A4437.9h2.8C*4.8B+
Skyguard 677450765.921A++3.5723.168%D-2.222%C+12.4C+6.2D7936.4h80.9B*349.1B++
NSX Tengu 3713693451.07C+1.2828.716%D*26.558%B*16.5D-N/A4022.4h14.6C+50.9C
Ripper 3613605,3570.067C+2.2838.26%B**8.333%D*0.5C-N/A1789.8h1.6C+4.2B
NS Victory 3293291,5370.214M**2.1445.991%A+6.383%C1.2CN/A4266.8h2.1C++4.6B++
P2-120 AP 433289417.049C++4.7048.662%B1.73%D-19.1D-9.5D*14215.1h11.2D**23D
NS-20 "Heatwave" Gorgon 2392251971.142C1.2117.119%D-30.222%A++11.3D--N/A3320h34.3C*200.2C-
NS-20 "Heatwave" Gorgon 2322171971.102C1.2517.236%D--25.807%B*10.9D*N/A2920h35.9C++208.2D
M12 Kobalt 219207541.4B+39.0515.38%D--20.773%B+50.5D--2.9C1364.1h22.2D144.1D-
SMG-46AE Armistice 2092062080.99C--1.3622.219%D**21.359%C+16.1D--N/A5612.8h16.2D73D-
Xiphos Anti-Personnel Phalanx Tower 1911851185A**182.6527.643%C+N/A123.3C-4D-3531.5h18.7C++67.7C*
NSX Tomoe 1781781591.119C1.2320.02%F-43.258%B+12.6D*N/A4014.1h19D*94.7F
P2-120 HESH 204171724.429B**22.0827.847%D**N/A28.5D-5.5D1196h5C++18D-
M77-B 163162991.636C0.7135.846%C+84.568%B**5.9D**N/A1927.4h2.4C*6.7C*
TX1 Repeater 1601601291.24B++1.1132.866%A+21.25%C+7.7D--N/A2220.7h13.3C*40.6C**
NS-357 Underboss 156156692.261A0.0949.509%A++46.795%M*13.8D-N/A5011.3h3.2B**6.5B*
Orbital Strike Uplink 1931441144N/A141.65290.179%UN/A180U61.3U13630.8h2.3T*0.8T*
Hoplon Anti-Aircraft Phalanx Tower 212135433.75A++31.4023.148%D1.481%C+34.6D19.7D1423.9h43.8C*189.4C++
Spear Anti-Vehicle Phalanx Tower 218134433.5B+31.1556.008%B++N/A20.9D13.1D1246.4h15D*26.8C--
Hexedge 1181186030.196S2.1541.353%B*5.932%C1.7C+N/A468.6h1.9B+4.5B+
Tank Mine 1621141011.4S9.0557.806%A++N/A114C*48C--7361h3.6F*6.2C++
MRC3 Mercy 116114741.541C+0.8116.705%C++28.07%A+15.8D-N/A547.2h29.7F--178C--
FA1 Barrage 1121102070.531C1.8227.022%D**22.727%A+6.8D*N/A2016.1h4.2B+15.5C+
M20 Basilisk 140104214.952B*2.6040.317%C**4.808%C-15.5C-5.4D986.7h92.1C++228.5B
TRAP-M1 9392851.082C-1.2721.886%D**32.609%B**7.1D**N/A1912.9h14.9F-67.9F-
L100 Python HEAT 16090165.625C*3.2777.307%M+N/A14.8D--11.5C+1196.1h19.6T*25.4F--
MG-S1 Jackal 89891220.73C1.6218.501%D*15.73%D6.6D--N/A2913.5h13.1C+70.8C--
M20 Basilisk 12888244S41.6552.637%C++4.545%C+26.7D12.1D--1673.3h118.1C++224.3C*
RAMS-AE .50M 8787175.118B2.7731.27%D**83.908%B+9D**N/A189.7h2.2D7.1D*
SR-7 8787194.579B2.2333.911%D--82.759%B+12.3D--N/A427.1h2.7D8D
AS16 NightHawk 81811340.604C-1.7519.834%F-19.753%A8.4D*N/A209.6h5.6D28.3F-
E540 Halberd-H 12879136.077C3.7378.39%M1.266%C32.9C--20.4C2672.4h16.4T*20.9F-
AMR-66 80781120.696C1.6518.544%D**32.051%B**6.3D--N/A2412.4h11.5D61.8D--
NSX Amaterasu 68686440.106B**2.2435.258%B+5.882%D-0.6DN/A2110.4h6.7C+19.1C*
NS-AM7 AE/TR Archer 86671210.554C1.8061.853%C+23.881%B*5.5D1.6C-3312.1h22.8C+36.9C
T7 Mini-Chaingun 70661930.342D2.0112.634%D-7.576%D**8.5D*N/A447.8h38.5T*304.4F--
M12 Kobalt 6965416.25C*13.9016.794%C+18.462%C+31D--1.9C--1322.1h19.3C+114.8C++
E540 Halberd 8761512.2B*9.8549.808%B**N/A33.9B**14.4B+3041.8h6.4C12.8B+
NSX Masamune 92591630.362D1.9938.994%F--1.695%C5.8D**3.2D-4010.2h35.6F*91.3T*
G20 Vulcan-H 885896.444B*4.0942.667%DN/A29D15D--2722h100.5C++235.6C+
NS-357 IA 5252301.733B+0.6245.231%C++36.539%B+10.4D--N/A225h2.8B*6.3B+
AP30 Shredder 7351510.2C*7.8531.089%C+11.765%S25.5C+11D-2342h90.2C++290.1C++
L100 Python AP 7050316.667M++14.3267.048%A2%C--31.3C*12.5D-1821.6h5.9B+8.7B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1611,0576.6h
Restoration Kit01010.1h
Nano-Armor Kit148291,25427.8h
Spawn Beacon22150.4h
Turret AI Module14292.5h
Structure Shield Module12061.2h
Repair Module46253.1h
Cortium Silo02160.9h
Skywall Shield Emitter02911.5h
Blast Wall0870.6h
Nanite Revive Grenade01270h
Spear Anti-Vehicle Tower12671.7h
Spitfire Auto-Turret63860.5h
Welding Device111,4294.8h
Xiphos Anti-Personnel Tower23322h
Hoplon Anti-Aircraft Phalanx Tower22741.7h
G40-F Ranger0520h
Ammunition Package102,1741.1h
Medical Kit532,4585.2h
Medical Applicator8521,4552.8h
Lumifiber Rampart Wall22533.1h
WLT-Howler Mining Laser53505,535116.7h
Infantry Tower0710.9h
Alarm Module0550.2h
Elysium Spawn Tube0990.6h
Nano-Repair Grenade05770.2h
Vehicle Gate1801h
Light Vehicle Terminal0751.1h
Pillbox1890.7h
IPC Targeting Dart81221.2h
Orbital Strike Target Designator131385.7h
Shield Recharging Field21900.1h
Recon Detection Device201,3933.4h
M14 Banshee01130.1h
M18 Rotary0880.1h

Check the help document for the dictionary if you want to learn more about words used here.


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