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Field Marshal TheOldFart[TRG] TheOldFart
TR BR 232

KDR: 1.35

Score: 159.2m

Last Seen: Nov 29th, 2018 11:43 AM
- OFFLINE - 12.7 hour(s)

Prestige 1, Battle Rank 100 (232 total) - Terran Republic on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS M6 Onslaught M6 Onslaught MRC3 Mercy MRC3 Mercy M3 Pounder HEG M3 Pounder HEG Claymore M1 Heavy Cycler
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $162,630 MLG Score: 130
Fun Score: N/A
Cheeseburgers Flipped: 37990TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.317%24.928%50641116928,0410.794250.553

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.476%-0.158C0.629B+-1.162D*HEAD ++ (~14.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.50.162C++12.70.111C+49.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.513%0.872%143312072,40719703761.22121638%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.47%-0.406C---0.665D0.148

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.30.539B+24.90.53B+49.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.614%3.509%64612042,821627422720.449562124%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.464%-0.032C+0.601B+0.871

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.40.265C*11.50.08C+16.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.028%9.354%1561411967,366431153001.70826139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.501%-0.934D--1.209B**1.064

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
304.3-1.556F79.2-1D--225.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.805%66.925%156312072,0624359110.473044

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.144%-0.63D-0.011C+0.217

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.2-0.543D4.7-0.478D10.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.363%14.848%156112097882569150.306734

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.155C++0.049C+-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.242C++4.30.108C+5.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
159.2m942.6%278 (16.7k)213 (12.8k)1.34721114,85485,2531.66619232 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1210529515.574%14.757%23008:4634

36% Engineer11% Heavy Assault12% Infiltrator8% Light Assault38% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 27th, 2013 2:54 AMJan 24th, 2018 1:38 AMNov 30th, 2018 4:15 AM (201d) (PST)Nov 29th, 2018 7:46 AM (202d) (PST)Nov 29th, 2018 7:43 AM (202d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3261711550.1540.1140.0231.7900.036130

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,54310,2799,264971107212,780

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
12454.8h/519d 27,194 16,949 74,463 1337.8k 12,314 32,758 27,074 243.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
C
Kills:1,781
Deaths:1,173
KDR:1.518
Accuracy:20.310% D-
HSR:25.379% C
T32 Bull
B+
Kills:1,389
Deaths:898
KDR:1.547
Accuracy:24.259% C++
HSR:26.998% B+
T7 Mini-Chaingun
C+
Kills:1,187
Deaths:1,197
KDR:0.992
Accuracy:12.717% D-
HSR:13.142% C+
NS-15M2
B
Kills:1,163
Deaths:688
KDR:1.690
Accuracy:25.618% B
HSR:28.031% B
MSW-R
C*
Kills:1,160
Deaths:1,060
KDR:1.094
Accuracy:19.805% C--
HSR:25.259% C*
T9 CARV
B+
Kills:1,160
Deaths:890
KDR:1.303
Accuracy:22.032% B+
HSR:25.431% B+
T9 CARV-S
C*
Kills:1,158
Deaths:901
KDR:1.285
Accuracy:20.423% C
HSR:25.648% C*
T16 Rhino
A
Kills:1,157
Deaths:835
KDR:1.386
Accuracy:22.055% C**
HSR:29.127% A
MG-H1 Watchman
C
Kills:1,059
Deaths:1,503
KDR:0.705
Accuracy:17.871% D-
HSR:23.418% C
TMG-50
C
Kills:732
Deaths:3,022
KDR:0.242
Accuracy:9.149% F--
HSR:21.312% C
NS-15M1
C**
Kills:525
Deaths:475
KDR:1.105
Accuracy:22.589% C+
HSR:24.762% C**
NSX Naginata
B**
Kills:399
Deaths:466
KDR:0.856
Accuracy:17.997% D
HSR:35.840% B**
T7 Mini-Chaingun AE
C+
Kills:365
Deaths:324
KDR:1.127
Accuracy:16.852% D
HSR:13.699% C+
NS-15M AE
D
Kills:93
Deaths:124
KDR:0.750
Accuracy:22.517% D
HSR:21.505% D
Kills:13,328
Deaths (as Heavy Assault):13,556
Deaths (to Heavy Assaults):25,262
KDR:0.98318
Kill Difference:228
Playtime:1,376.719 hours
Usage:11%
Score:14.244m
Score/min:172
Accuracy (listed only):19.585%
HSR (listed only):24.254%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
C*
Kills:1,243
Deaths:2,853
KDR:0.436
Accuracy:17.706% D*
HSR:23.411% C*
T5 AMC
B**
Kills:1,232
Deaths:881
KDR:1.398
Accuracy:26.694% B++
HSR:25% B**
LC3 Jaguar
C+
Kills:1,210
Deaths:2,149
KDR:0.563
Accuracy:19.813% D-
HSR:19.752% C+
AMR-66
C+
Kills:1,111
Deaths:1,205
KDR:0.922
Accuracy:24.738% C
HSR:24.663% C+
NS Baron G5
B
Kills:1,072
Deaths:797
KDR:1.345
Accuracy:47.862% B
HSR:13.526% C
AS16 NightHawk
B
Kills:788
Deaths:526
KDR:1.498
Accuracy:43.363% B
HSR:14.848% C++
TRAC-5
B+
Kills:763
Deaths:3,587
KDR:0.213
Accuracy:11.979% F-
HSR:21.625% B+
LC2 Lynx
C**
Kills:538
Deaths:590
KDR:0.912
Accuracy:22.187% C
HSR:22.862% C**
TRAC-5 S
B**
Kills:255
Deaths:964
KDR:0.265
Accuracy:14.808% F
HSR:21.569% B**
MG-HBR1 Dragoon
C++
Kills:156
Deaths:193
KDR:0.808
Accuracy:28.479% D
HSR:30.128% C++
LC2 Lynx AE
C+
Kills:123
Deaths:81
KDR:1.519
Accuracy:22.967% D
HSR:26.016% C+
NS-11C
B+
Kills:104
Deaths:705
KDR:0.148
Accuracy:13.976% F-
HSR:22.115% B+
NSX Tanto
D**
Kills:87
Deaths:242
KDR:0.360
Accuracy:14.028% F--
HSR:14.943% D**
NSX-P Tanto
C+
Kills:54
Deaths:49
KDR:1.102
Accuracy:24.913% C+
HSR:24.074% C+
Kills:8,736
Deaths (as Engineer):14,822
Deaths (to Engineers):20,867
KDR:0.58939
Kill Difference:6,086
Playtime:4,453.992 hours
Usage:36%
Score:54.383m
Score/min:203
Accuracy (listed only):23.822%
HSR (listed only):21.752%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
C*
Kills:1,243
Deaths:2,853
KDR:0.436
Accuracy:17.706% D*
HSR:23.411% C*
T5 AMC
B**
Kills:1,232
Deaths:881
KDR:1.398
Accuracy:26.694% B++
HSR:25% B**
LC3 Jaguar
C+
Kills:1,210
Deaths:2,149
KDR:0.563
Accuracy:19.813% D-
HSR:19.752% C+
MG-S1 Jackal
B**
Kills:1,184
Deaths:567
KDR:2.088
Accuracy:29.630% B++
HSR:26.605% B**
NS Baron G5
B
Kills:1,072
Deaths:797
KDR:1.345
Accuracy:47.862% B
HSR:13.526% C
AS16 NightHawk
B
Kills:788
Deaths:526
KDR:1.498
Accuracy:43.363% B
HSR:14.848% C++
TRAC-5
B+
Kills:763
Deaths:3,587
KDR:0.213
Accuracy:11.979% F-
HSR:21.625% B+
PDW-16 Hailstorm
B
Kills:632
Deaths:435
KDR:1.453
Accuracy:25.769% B
HSR:15.348% C+
LC2 Lynx
C**
Kills:538
Deaths:590
KDR:0.912
Accuracy:22.187% C
HSR:22.862% C**
NSX Tengu
B++
Kills:382
Deaths:206
KDR:1.854
Accuracy:39.060% B
HSR:25.131% B++
TRAC-5 S
B**
Kills:255
Deaths:964
KDR:0.265
Accuracy:14.808% F
HSR:21.569% B**
SMG-46AE Armistice
C--
Kills:247
Deaths:175
KDR:1.411
Accuracy:26.133% D
HSR:18.219% C--
MKV Suppressed
B+
Kills:164
Deaths:136
KDR:1.206
Accuracy:28.817% B+
HSR:23.171% B+
LC2 Lynx AE
C+
Kills:123
Deaths:81
KDR:1.519
Accuracy:22.967% D
HSR:26.016% C+
NS-11C
B+
Kills:104
Deaths:705
KDR:0.148
Accuracy:13.976% F-
HSR:22.115% B+
NS-7 PDW
B**
Kills:94
Deaths:135
KDR:0.696
Accuracy:20.896% D
HSR:23.404% B**
NSX Tanto
D**
Kills:87
Deaths:242
KDR:0.360
Accuracy:14.028% F--
HSR:14.943% D**
NSX-P Tanto
C+
Kills:54
Deaths:49
KDR:1.102
Accuracy:24.913% C+
HSR:24.074% C+
Kills:10,172
Deaths (as Light Assault):15,078
Deaths (to Light Assaults):13,537
KDR:0.67463
Kill Difference:4,906
Playtime:976.449 hours
Usage:8%
Score:6.686m
Score/min:114
Accuracy (listed only):25.033%
HSR (listed only):21.201%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MG-S1 Jackal
B**
Kills:1,184
Deaths:567
KDR:2.088
Accuracy:29.630% B++
HSR:26.605% B**
NS-61 Emissary
A+
Kills:881
Deaths:658
KDR:1.339
Accuracy:36.315% A
HSR:24.858% A+
NS-30 Vandal
B**
Kills:853
Deaths:258
KDR:3.306
Accuracy:31.137% C
HSR:35.287% B**
NSX Daimyo
C++
Kills:838
Deaths:306
KDR:2.739
Accuracy:37.286% D
HSR:94.153% C++
TRAP-M1
B+
Kills:714
Deaths:272
KDR:2.625
Accuracy:28.736% C+
HSR:29.132% B+
NS-357 Underboss
C*
Kills:691
Deaths:885
KDR:0.781
Accuracy:38.034% C*
HSR:16.643% D
PDW-16 Hailstorm
B
Kills:632
Deaths:435
KDR:1.453
Accuracy:25.769% B
HSR:15.348% C+
NS-44 Commissioner AE
C+
Kills:588
Deaths:829
KDR:0.709
Accuracy:36.564% D
HSR:23.810% C+
RAMS .50M
C-
Kills:510
Deaths:210
KDR:2.429
Accuracy:33.605% D
HSR:75.098% C-
NS-44 Commissioner
C**
Kills:455
Deaths:835
KDR:0.545
Accuracy:32.637% C-
HSR:23.956% C**
TX2 Emperor
A++
Kills:382
Deaths:246
KDR:1.553
Accuracy:40.233% A++
HSR:23.560% B+
NSX Tengu
B++
Kills:382
Deaths:206
KDR:1.854
Accuracy:39.060% B
HSR:25.131% B++
SMG-46AE Armistice
C--
Kills:247
Deaths:175
KDR:1.411
Accuracy:26.133% D
HSR:18.219% C--
Soldier Soaker
D*
Kills:169
Deaths:277
KDR:0.610
Accuracy:23.250% D*
HSR:5.325% F
MKV Suppressed
B+
Kills:164
Deaths:136
KDR:1.206
Accuracy:28.817% B+
HSR:23.171% B+
TS2 Inquisitor
B+
Kills:112
Deaths:103
KDR:1.087
Accuracy:30.880% B+
HSR:19.643% C+
NS-7 PDW
B**
Kills:94
Deaths:135
KDR:0.696
Accuracy:20.896% D
HSR:23.404% B**
T4 AMP
A*
Kills:66
Deaths:186
KDR:0.355
Accuracy:22.724% D
HSR:31.818% A*
Kills:8,962
Deaths (as Infiltrator):6,719
Deaths (to Infiltrators):11,427
KDR:1.33383
Kill Difference:2,243
Playtime:1,449.936 hours
Usage:12%
Score:27.631m
Score/min:318
Accuracy (listed only):31.206%
HSR (listed only):29.731%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B**
Kills:1,305
Deaths:1,025
KDR:1.273
Accuracy:21.941% C
HSR:27.740% B**
TAR-AE
C
Kills:1,258
Deaths:874
KDR:1.439
Accuracy:23.399% D-
HSR:24.324% C
MG-S1 Jackal
B**
Kills:1,184
Deaths:567
KDR:2.088
Accuracy:29.630% B++
HSR:26.605% B**
NS Baron G5
B
Kills:1,072
Deaths:797
KDR:1.345
Accuracy:47.862% B
HSR:13.526% C
AS16 NightHawk
B
Kills:788
Deaths:526
KDR:1.498
Accuracy:43.363% B
HSR:14.848% C++
PDW-16 Hailstorm
B
Kills:632
Deaths:435
KDR:1.453
Accuracy:25.769% B
HSR:15.348% C+
TORQ-9
C*
Kills:602
Deaths:494
KDR:1.219
Accuracy:22.974% C
HSR:24.917% C*
NSX Tengu
B++
Kills:382
Deaths:206
KDR:1.854
Accuracy:39.060% B
HSR:25.131% B++
SMG-46AE Armistice
C--
Kills:247
Deaths:175
KDR:1.411
Accuracy:26.133% D
HSR:18.219% C--
MKV Suppressed
B+
Kills:164
Deaths:136
KDR:1.206
Accuracy:28.817% B+
HSR:23.171% B+
NS-7 PDW
B**
Kills:94
Deaths:135
KDR:0.696
Accuracy:20.896% D
HSR:23.404% B**
T1 Cycler
B++
Kills:75
Deaths:73
KDR:1.027
Accuracy:14.912% D**
HSR:26.667% B++
T1B Cycler
B++
Kills:55
Deaths:57
KDR:0.965
Accuracy:17.364% F
HSR:32.727% B++
Kills:7,858
Deaths (as Combat Medic):5,500
Deaths (to Combat Medics):7,229
KDR:1.42873
Kill Difference:2,358
Playtime:392.591 hours
Usage:3%
Score:6.640m
Score/min:282
Accuracy (listed only):27.855%
HSR (listed only):22.817%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
C++
Kills:6,692
Deaths:6,032
KDR:1.109
Accuracy:10.679% D*
HSR:20.412% C++
M6 Onslaught
C**
Kills:6,580
Deaths:5,932
KDR:1.109
Accuracy:10.785% D*
HSR:21.216% C**
MRC3 Mercy
C++
Kills:6,001
Deaths:5,808
KDR:1.033
Accuracy:8.912% F
HSR:21.030% C++
MRC3 Mercy
C+
Kills:5,897
Deaths:5,608
KDR:1.052
Accuracy:9.032% F
HSR:20.655% C+
M3 Pounder HEG
B
Kills:5,245
Deaths:6,628
KDR:0.791
Accuracy:19.061% F--
HSR:3.584% B
M3 Pounder HEG
B++
Kills:5,097
Deaths:6,879
KDR:0.741
Accuracy:18.978% F--
HSR:4.120% B++
M1 Heavy Cycler
B++
Kills:1,861
Deaths:2,223
KDR:0.837
Accuracy:8.963% D*
HSR:21.064% B++
MR1 Fracture
C*
Kills:1,626
Deaths:3,642
KDR:0.446
Accuracy:22.701% F
HSR:4.490% C*
MR1 Fracture
C+
Kills:1,606
Deaths:3,471
KDR:0.463
Accuracy:22.569% F
HSR:3.736% C+
M1 Heavy Cycler
A
Kills:1,562
Deaths:1,312
KDR:1.191
Accuracy:12.294% D-
HSR:25.352% A
M2 Mutilator
A++
Kills:1,536
Deaths:1,330
KDR:1.155
Accuracy:10.573% D--
HSR:26.367% A++
NS-10 Burster
C+
Kills:1,462
Deaths:2,938
KDR:0.498
Accuracy:19.261% D**
HSR:6.156% C+
NS-10 Burster
C++
Kills:1,451
Deaths:2,698
KDR:0.538
Accuracy:19.532% D**
HSR:5.376% C++
M2 Mutilator
A+
Kills:1,446
Deaths:1,381
KDR:1.047
Accuracy:10.555% D--
HSR:25.035% A+
NS-10G Burster
U
Kills:830
Deaths:588
KDR:1.412
Accuracy:20.952% U
HSR:1.566% U
NS-10G Burster
U
Kills:830
Deaths:588
KDR:1.412
Accuracy:20.842% U
HSR:1.807% U
NS-20 Gorgon
D
Kills:498
Deaths:626
KDR:0.796
Accuracy:18.977% D-
HSR:15.261% D
NS-20 Gorgon
C-
Kills:461
Deaths:626
KDR:0.736
Accuracy:19.175% D-
HSR:16.269% C-
Kills:50,681
Deaths (as MAX Suit):29,155
Deaths (to MAX Suits):5,956
KDR:1.73833
Kill Difference:21,526
Playtime:4,757.772 hours
Usage:38%
Score:59.168m
Score/min:207
Accuracy (listed only):15.769%
HSR (listed only):13.528%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:1,461
V. Kills:85 N/A
Deaths:352
KDR:4.151
Accuracy:27.604% C
KPH:60.100 B+
VKPH:3.500 C++
Hellfire Rocket Pods
B**
Kills:800
V. Kills:167 476%
Deaths:130
KDR:6.154
Accuracy:52.172% B+
KPH:119.800 B++
VKPH:25 B**
M18 Locust
C+
Kills:183
V. Kills:119 153%
Deaths:197
KDR:0.929
Accuracy:29.697% C
KPH:16 C+
VKPH:10.400 C
Hornet Missiles
C-
Kills:147
V. Kills:79 184%
Deaths:70
KDR:2.100
Accuracy:55.276% D
KPH:42.400 C-
VKPH:22.800 D
M18 Rotary
B*
Kills:146
V. Kills:98 147%
Deaths:120
KDR:1.217
Accuracy:32.840% C**
KPH:22.500 B*
VKPH:15.100 B*
Kills:2,737 (1,790 + 0)
Deaths:869
KDR:3.150
VKDR:0.631
Vehicle Kills:548
Kill Difference:1,868
Playtime:52.384 hours
Usage:0%
Score:1.079m
Score/min:343
Piloting Accuracy:32.840%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D*
Kills:88
V. Kills:14 N/A
Deaths:36
KDR:2.444
Accuracy:31.123% D**
KPH:14.600 D**
VKPH:2.300 D*
Kills:88 (0 + 88)
Deaths:36
KDR:2.444
VKDR:0.389
Vehicle Kills:14
Kill Difference:52
Playtime:6.010 hours
Usage:0%
Score:0.057m
Score/min:159
Piloting Accuracy:N/A%
Gunner Accuracy:31.123%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:290
V. Kills:183 158%
Deaths:86
KDR:3.372
Accuracy:56.635% C++
KPH:33.900 C**
VKPH:21.400 B+
C75 Viper
C+
Kills:142
V. Kills:36 384%
Deaths:65
KDR:2.185
Accuracy:36.546% C+
KPH:18.100 D
VKPH:4.600 D
LB00 Python AP
A*
Kills:110
V. Kills:104 105%
Deaths:7
KDR:15.714
Accuracy:76.060% A++
KPH:43.400 C-
VKPH:41 A*
L100 Python HESH
D*
Kills:104
V. Kills:18 N/A
Deaths:51
KDR:2.039
Accuracy:33.277% F
KPH:20.300 D*
VKPH:3.500 D*
Kills:646 (646 + 0)
Deaths:209
KDR:3.091
VKDR:1.632
Vehicle Kills:341
Kill Difference:437
Playtime:24.053 hours
Usage:0%
Score:0.558m
Score/min:387
Driving Accuracy:33.277%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
D-
Kills:1,080
V. Kills:628 172%
Deaths:340
KDR:3.176
Accuracy:28.938% F-
KPH:19.500 D-
VKPH:11.300 D--
P2-120 HESH
A+
Kills:656
V. Kills:635 103%
Deaths:165
KDR:3.976
Accuracy:52.365% A
KPH:17.200 D**
VKPH:16.600 A+
P2-120 HEAT
A
Kills:549
V. Kills:734 75%
Deaths:262
KDR:2.095
Accuracy:41.649% C+
KPH:11.500 D*
VKPH:15.300 A
MR11 Gatekeeper
B**
Kills:434
V. Kills:830 52%
Deaths:149
KDR:2.913
Accuracy:38.121% C+
KPH:13.100 D
VKPH:25 B**
E540 Halberd
D-
Kills:216
V. Kills:143 150%
Deaths:111
KDR:1.946
Accuracy:22.052% F--
KPH:13.800 D*
VKPH:9.200 D-
G30 Vulcan
S
Kills:97
V. Kills:1,146 8%
Deaths:82
KDR:1.183
Accuracy:47.193% A*
KPH:4.200 F
VKPH:50.200 S
P525 Marauder
D*
Kills:75
V. Kills:4 N/A
Deaths:19
KDR:3.947
Accuracy:7.362% F--
KPH:14.100 D**
VKPH:0.800 D*
M20 Basilisk
D
Kills:74
V. Kills:34 211%
Deaths:67
KDR:1.104
Accuracy:17.756% D**
KPH:7.700 D--
VKPH:3.500 D
Kills:3,181 (2,285 + 896)
Deaths:1,195
KDR:2.662
VKDR:3.476
Vehicle Kills:4,154
Kill Difference:1,986
Playtime:228.185 hours
Usage:2%
Score:2.898m
Score/min:212
Driving Accuracy:41.649%
Gunner Accuracy:17.756%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

MR11 Gatekeeper-H
A+
Kills:1,066
V. Kills:1,057 101%
Deaths:43
KDR:24.791
Accuracy:62.326% B**
KPH:45.100 B**
VKPH:44.700 A+
G20 Vulcan-H
A
Kills:1,046
V. Kills:1,117 94%
Deaths:128
KDR:8.172
Accuracy:67.662% A**
KPH:37.700 C
VKPH:40.200 A
E540 Halberd-H
S
Kills:1,007
V. Kills:1,151 87%
Deaths:18
KDR:55.944
Accuracy:73.676% A*
KPH:53.100 B+
VKPH:60.700 S
P525 Marauder-H
B+
Kills:152
V. Kills:62 241%
Deaths:32
KDR:4.750
Accuracy:49.322% A++
KPH:19.800 F
VKPH:8.100 B+
Kills:3,271 (0 + 3,271)
Deaths:221
KDR:14.801
VKDR:15.326
Vehicle Kills:3,387
Kill Difference:3,050
Playtime:78.088 hours
Usage:1%
Score:0.807m
Score/min:172
Driving Accuracy:N/A%
Gunner Accuracy:49.322%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D-
Kills:1,667
V. Kills:128 N/A
Deaths:305
KDR:5.466
Accuracy:9.822% D**
KPH:18.300 D*
VKPH:1.400 D-
M20 Basilisk
D*
Kills:1,123
V. Kills:545 206%
Deaths:797
KDR:1.409
Accuracy:21.732% F-
KPH:6.400 D*
VKPH:3.100 D*
M12 Kobalt
D-
Kills:1,095
V. Kills:90 N/A
Deaths:190
KDR:5.763
Accuracy:8.601% F
KPH:14 F
VKPH:1.200 D-
M40 Fury
D*
Kills:543
V. Kills:158 342%
Deaths:226
KDR:2.403
Accuracy:21.797% D**
KPH:11.100 D**
VKPH:3.200 D*
M20 Basilisk
D*
Kills:492
V. Kills:219 224%
Deaths:380
KDR:1.295
Accuracy:20.874% F-
KPH:7 D*
VKPH:3.100 D**
M40 Fury
D*
Kills:298
V. Kills:76 387%
Deaths:103
KDR:2.893
Accuracy:23.778% D**
KPH:13.900 F
VKPH:3.500 D*
M60-G Bulldog
D--
Kills:257
V. Kills:76 334%
Deaths:120
KDR:2.142
Accuracy:24.233% D*
KPH:10 D**
VKPH:3 D--
M60-G Bulldog
D*
Kills:168
V. Kills:52 317%
Deaths:124
KDR:1.355
Accuracy:25.185% D--
KPH:5.900 D**
VKPH:1.800 D*
G30 Walker
D*
Kills:155
V. Kills:124 124%
Deaths:108
KDR:1.435
Accuracy:21.309% D*
KPH:5.300 D**
VKPH:4.300 D*
G30 Walker
D--
Kills:135
V. Kills:91 147%
Deaths:53
KDR:2.547
Accuracy:23.864% D-
KPH:7.700 D*
VKPH:5.200 D--
Kills:5,933 (0 + 5,933)
Deaths:2,406
KDR:2.466
VKDR:0.648
Vehicle Kills:1,559
Kill Difference:3,527
Playtime:585.517 hours
Usage:5%
Score:2.466m
Score/min:70
Driving Accuracy:N/A%
Gunner Accuracy:23.864%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:81
V. Kills:29 270%
Deaths:91
KDR:0.890
Accuracy:58.058% B*
KPH:8 D-
VKPH:2.800 D
Kills:81 (81 + 0)
Deaths:91
KDR:0.890
VKDR:0.319
Vehicle Kills:29
Kill Difference:10
Playtime:10.185 hours
Usage:0%
Score:0.046m
Score/min:75
Driving Accuracy:58.058%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M6 Onslaught 6,9106,6926,0321.109C--0.2410.679%D*20.412%C++8.1FN/A30823.4h20.6C-193.3D--
M6 Onslaught 6,7556,5805,9321.109C--0.2410.785%D*21.216%C**8.1FN/A30816.3h20.9C-193.5D--
MRC3 Mercy 6,1876,0015,8081.033C-0.318.912%F21.03%C++7.5D**N/A30798.3h23D-258.6F
MRC3 Mercy 6,0995,8975,6081.052C-0.309.032%F20.655%C+7.6D**N/A30777.3h23.1D255.4F
M3 Pounder HEG 6,8605,2456,6280.791C--0.5619.061%F--3.584%B5.8F1.8D*52898.9h22.1C--115.9F-
M3 Pounder HEG 6,6875,0976,8790.741C-0.6118.978%F--4.12%B++5.5D**1.7D--49918.8h23.5D--124F--
Claymore 2,7362,7337083.86C2.5124.504%D-N/A34.5F-N/A12279.3h1.2C++4.9C-
M1 Heavy Cycler 1,9281,8612,2230.837C0.518.963%D*21.064%B++5.6D**N/A32334.8h20.8C--231.8D-
T9A "Butcher" 1,7961,7811,1731.518C0.1720.31%D-25.379%C17.3D*N/A58102.7h11.6C+56.9C
M12 Kobalt 1,7951,6673055.466D4.129.822%D**20.636%B+18.3D*1.4D-5990.9h19.8C+202.1D-
MR1 Fracture 2,9721,6263,6420.446D0.9022.701%F4.49%C*2.9D**2.4D*29567.6h78D*343.7F-
MR1 Fracture 2,8931,6063,4710.463C--0.8822.569%F3.736%C+2.9D**2.3D*30553.5h75.5D-334.6F
M1 Heavy Cycler 1,6131,5621,3121.191C0.1612.294%D-25.352%A6.2FN/A33253.4h17.9C+145.8C
M2 Mutilator 1,5751,5361,3301.155C0.1910.573%D--26.367%A++9.5D**N/A78162.2h17.1C++161.7C
Tank Mine 2,4801,5367002.194C+0.8522.184%D-N/A28.9F17.8D**36753.1h2.1C9.5F
NS-10 Burster 2,6661,4622,9380.498D0.8519.261%D**6.156%C+2.1D**1.7D*56698.9h191.9D996.4D**
M14 Banshee 1,5461,4613524.151C+2.8027.604%CN/A60.1B+3.5C++20324.3h18.5B+66.9B+
NS-10 Burster 2,6511,4512,6980.538D0.8119.532%D**5.376%C++2.2D**1.8D**58669.9h190.8D977D*
M2 Mutilator 1,4871,4461,3811.047C0.3010.555%D--25.035%A+8.4D**N/A70171.9h18.6C176.5C--
T32 Bull 1,3941,3898981.547C++0.2024.259%C++26.998%B+22DN/A9463h11.5B+47.6B
TAR 1,3291,3051,0251.273C+0.0721.941%C27.74%B**18.6DN/A6170.3h13.1C++59.8C++
TAR-AE 1,2741,2588741.439C+0.0923.399%D-24.324%C34.4C--N/A9636.6h13.1C-56D
HC1 Cougar 1,2641,2432,8530.436D0.9117.706%D*23.411%C*2.5D*N/A12501h14.7D83.2D-
T5 AMC 1,2571,2328811.398B+0.0526.694%B++25%B**26.3C**N/A10946.9h12.9B+48.2B+
LC3 Jaguar 1,2401,2102,1490.563C-0.7819.813%D-19.752%C+4.2D*N/A23284.9h17.9D--90.1D-
T7 Mini-Chaingun 1,2061,1871,1970.992C+0.3612.717%D-13.142%C+19.8DN/A9560.1h14.8C*116.2C+
MG-S1 Jackal 1,1951,1845672.088B*0.7429.63%B++26.605%B**37.7C*N/A12431.4h10.4C**35B+
C-4 1,5641,1731,0411.127C+0.2225.369%C+N/A23.5D*7.8D**30450h1.3B+5.2B+
NS-15M2 1,1701,1636881.69C++0.3425.618%B28.031%B50.1C**N/A14523.2h11.9C**46.4B+
MSW-R 1,1741,1601,0601.094C0.2519.805%C--25.259%C*22.9DN/A13850.6h11.6B58.6C++
T9 CARV 1,1681,1608901.303C++0.0422.032%B+25.431%B+34BN/A26834.1h11.7B++53.3B+
T9 CARV-S 1,1611,1589011.285C+0.0620.423%C25.648%C*34.4CN/A11233.7h11.5B56.2C*
T16 Rhino 1,1661,1578351.386C*0.0422.055%C**29.127%A25.2CN/A8845.9h11.2B++50.7B+
M20 Basilisk 1,6681,1237971.409D0.0621.732%F-4.452%D6.4D*3.1D*66175.2h93.4C++429.8D*
AMR-66 1,1251,1111,2050.922C+0.4324.738%C24.663%C+6.6D--N/A22167.7h8.4B+33.8C**
M12 Kobalt 1,1851,0951905.763D4.428.601%F19.543%C++14F1.2D-5178h22D256.2F
C-4 ARX 1,5181,0947421.474C0.1324.673%C--N/A50.4D*19.5D--37221.7h1.5D6D
P2-120 AP 1,7081,0803403.176C-1.8328.938%F-4.167%B+19.5D-11.3D--33555.4h6.6B22.8D-
NS Baron G5 1,0931,0727971.345B0.0047.862%B13.526%C23.7C--N/A8545.3h5.1C10.6C+
MR11 Gatekeeper-H 2,1231,0664324.791S23.4462.326%B**N/A45B**44.6A+14523.7h61.9C+99.3B+
MG-H1 Watchman 1,0821,0591,5030.705C-0.6417.871%D-23.418%C6.8D*N/A26154.9h19.1D107D
G20 Vulcan-H 2,1631,0461288.172B**6.8267.662%A**N/A37.6C40.2A21127.8h170.6F-252.1C
E540 Halberd-H 2,1581,0071855.944S54.6073.676%A*N/A53B+60.6S17219h8.8D-12C+
NS-61 Emissary 8868816581.339B++0.0136.315%A24.858%A+13DN/A4067.6h12.1B33.3B++
NS-30 Vandal 8768532583.306B*1.9631.137%C35.287%B**44.7C**1.2A*13619.1h5.8C+18.5C+
NSX Daimyo 8438383062.739C+1.3937.286%D94.153%C++48.7C+N/A16217.2h2.5C++6.8C+
MANA Anti-Vehicle Turret 2,0678337181.16C+0.1944.621%D-5.882%B*14.3D--21.2C24258.2h15.7D--35.2F
NS-10G Burster 1,3168305881.412U0.0620.952%UN/A3.1U1.8U28272h146.5T*699.2T*
NS-10G Burster 1,3138305881.412U0.0620.842%UN/A3.1U1.8U28272h146.5T*703T*
Hellfire Rocket Pods 9678001306.154C+4.8152.172%B+N/A119.4B++24.9B**8146.7h21.3C++40.9B
AS16 NightHawk 8027885261.498B0.1543.363%B14.848%C++40C**N/A13119.7h4.3C**10B+
TRAC-5 7887633,5870.213D1.1311.979%F-21.625%B+2.4D*N/A27319.1h23.5D**196F--
Frag Grenade 7527471747N/A745.6541.894%CN/A415C2.8D-21711.8h3.6C**8.6C++
TMG-50 7447323,0220.242D-1.119.149%F--21.312%C4.7D*N/A27155.7h18.7F-204.4T*
TRAP-M1 7197142722.625B*1.2828.736%C+29.132%B+53.7B*N/A15013.3h9C*31.4C*
NS-357 Underboss 6936918850.781C+0.5738.034%C*16.643%D22.4DN/A7230.9h4.3C+11.4C**
NS Decimator 1,1616889530.722C0.6353.584%D-2.326%C++13.7D*9.4D18550.1h5.9D11D-
P2-120 HESH 1,2916561653.976D2.6352.365%A1.067%C++17.2D**16.6A+13738.2h16.7T*31.8T*
PDW-16 Hailstorm 6366324351.453B+0.1125.769%B15.348%C+26.9C+N/A11823.5h13.9B53.9B+
TORQ-9 6106024941.219C+0.1322.974%C24.917%C*15D-N/A7840.1h16.1C70.2C+
NS-44 Commissioner AE 5975888290.709C0.6436.564%D23.81%C+13.2D--N/A5544.7h4.4D-12.1D
P2-120 HEAT 1,2835492622.095C-0.7541.649%C+5.647%A+11.5D*15.3A21347.9h18.4T*44.1T
M40 Fury 7015432262.403D1.0621.797%D**2.026%C**11.1D**3.2D*8348.9h17.1C78.6D**
LC2 Lynx 5535385900.912C+0.4422.187%C22.862%C**3.9D*N/A34138.2h20.6D*92.9D
NS-15M1 5285254751.105C0.2422.589%C+24.762%C**23DN/A9222.8h13.5C+59.8C++
RAMS .50M 5105102102.429C+1.0833.605%D75.098%C-14D--N/A7236.5h2.2C++6.5C+
MANA Anti-Personnel Turret 5245085510.922N/A0.437.5%UN/A5080U160U16162300.1h28.9T*385.6T*
NS-20 Gorgon 5924986260.796C0.5518.977%D-15.261%D6D*1.1D2383.1h56.3C+296.7C-
M20 Basilisk 7114923801.295D-0.0520.874%F-5.285%C+7D*3.1D**7670.3h94C*450.4D*
The Slasher 4824779,6010.05C+1.3033.587%C+4.822%D0.6C-N/A2815.3h2.3C+6.9C+
NS-20 Gorgon 5484616260.736C0.6119.175%D-16.269%C-5.5D*1D2183.1h60.5C315.5C--
NS-44 Commissioner 4604558350.545C0.8032.637%C-23.956%C**4.5D*N/A22100.8h4.1C+12.5C+
Ripper 4414411,0840.407A**0.9433.965%B++15.42%C+1.8CN/A6239.6h1.1B++3.4C+
MAX Punch 1,34044129,1550.015D1.3328.032%D--N/A0.1DN/A14576.5h40.3T*143.9T*
MR11 Gatekeeper 1,2644341492.913C1.5738.121%C+2.074%C+13.1D25B**16433.2h85F-222.9D*
Hexedge 41341015,7740.026C+1.3228.69%C+2.439%D-0.2CN/A11976.5h2.5C+8.8C*
NSX Naginata 4033994660.856C-0.4917.997%D35.84%B**6.8D*N/A2958.8h12.7C+70.8C+
TX2 Emperor 3843822461.553B++0.2140.233%A++23.56%B+20.6C--N/A6218.5h7.7B++19.1B*
NSX Tengu 3873822061.854B++0.5139.06%B25.131%B++38.6C++N/A999.9h12.8C*32.9B
Sticky Grenade 3753721372N/A370.6539.331%D**N/A372D*3D--22781h3.7D**9.4F
Xiphos Anti-Personnel Phalanx Tower 401371661.833C*60.4919.859%D-N/A65.1D5.3D2195.7h14.1C**71.1C*
T7 Mini-Chaingun AE 3703653241.127C0.2216.852%D13.699%C+10.5D**N/A2734.9h15.2C90C+
M40 Fury 3742981032.893D1.5523.778%D**2.013%C*13.9F3.6D*11321.4h14.4C+60.6D--
L100 Python AP 473290863.372C2.0256.635%C++2.759%C+34.1C**21.5B+5138.5h6.1C++10.8C*
Spear Anti-Vehicle Phalanx Tower 5972832710.481D9.1350.526%C++3.887%C+14.1D--15.6D14720.1h18.7F--36.9D**
Spear Anti-Vehicle Phalanx Turret 431279634.429C-3.0830.452%D**3.226%C-16.3D**8.9D*28617.1h9.3C+30.6D
M60-G Bulldog 3332571202.142D0.7924.233%D*4.28%B*10D**2.9D--10025.8h9.1D37.5D--
TRAC-5 S 2752559640.265D-1.0814.808%F21.569%B**0.7D**N/A9341.8h21.5F145.1F--
SMG-46AE Armistice 2542471751.411C+0.0626.133%D18.219%C--40.5C1.1B**1916.1h16.7D63.9D
T2 Striker 5562441,1200.218D-1.1331.788%F--N/A2.9D**3.8F12582.8h58.8D184.9F-
E540 Halberd 3592161111.946D0.6022.052%F--2.778%C13.8D*9.2D-24515.6h7D32T
Striker AE 3401873220.581C+0.7724.05%F**2.139%B**2.8D*2.3F-3767.7h67.7D*281.7T*
M18 Locust 3021831970.929C-0.4229.697%C4.372%A++15.9C10.3C19711.5h145.2C+489C+
Soldier Soaker 1711692770.61C-0.7423.25%D*5.325%F6D**N/A1928.2h7.3D31.3D**
M60-G Bulldog 2201681241.355D0.0125.185%D--1.786%D5.9D**1.8D*6528.4h11.3D*45D**
MKV Suppressed 1641641361.206C*0.1428.817%B+23.171%B+15.2DN/A9810.8h13.3B46B+
MG-HBR1 Dragoon 1591561930.808C-0.5428.479%D30.128%C++7.9D--N/A4019.7h7C*24.6C+
G30 Walker 2791551081.435D0.0921.309%D*3.871%C+5.3D**4.3D*8429.1h280.9D--1318.3F
P525 Marauder-H 214152324.75D3.4049.322%A++N/A19.7F8.1B+1147.7h31.6T*64T*
Hornet Missiles 226147702.1C-0.7555.276%D2.041%B+42C-22.6D5143.5h12.1C+21.9C
M18 Rotary 2441461201.217C+0.1332.84%C**2.055%C22.5B*15.1B*5516.5h108.7B+331.1B+
C75 Viper 178142652.185C0.8436.546%C+3.521%A*18D4.6D4087.9h15.5C42.5C+
M20 Basilisk 295136462.957D-1.6147.034%D4.412%C+12.5D*14.6D28310.9h198.8D**422.6D**
G30 Walker 226135532.547D-1.2023.864%D-2.222%D-7.7D*5.2D--9117.6h205C+859.2C
Auraxium Chainblade 1341336,7110.02C1.3328.943%C+2.256%D0.2C-N/A1646.3h2.6D9C++
LC2 Lynx AE 124123811.519C++0.1722.967%D26.016%C+47.3C**N/A1052.6h14.5C++63.1C+
G30 Walker 257119631.889D--0.5431.629%D-N/A6.4F7.4D*11218.7h393.7F--1244.7F--
Hoplon Anti-Aircraft Phalanx Tower 243113205.65F--4.3020.661%D-N/A7.1D--8.2D--9515.9h170F822.6D**
TS2 Inquisitor 1121121031.087C+0.2630.88%B+19.643%C+70AN/A2771.6h10.3C++33.4B+
LB00 Python AP 214110715.714C**14.3776.06%A++N/A44C-41.6A*942.5h7.3F--9.6D
L100 Python HESH 122104512.039D0.6933.277%F2.885%B**20.4D*3.5D*2895.1h3.8C11.4D*
NS-11C 1111047050.148D--1.2013.976%F-22.115%B+0.9D*N/A16116.2h33.1T*236.6T*
G30 Vulcan 1,24397821.183C--0.1647.193%A*4.124%C*4.2F50S17222.9h1015.7T*2152.2T*
NS-7 PDW 98941350.696C0.6520.896%D23.404%B**5.1D--N/A7718.3h17.3C-82.6C
NS-15M AE 93931240.75D0.6022.517%D21.505%D11.3D*N/A898.2h13.6D60.4C
Aspis Anti-Aircraft Phalanx Turret 17892372.486C1.1417.908%D*N/A6.9D-6.5D--28713.3h124.1B++692.8C+
L105 Zephyr 10288362.444D1.1031.123%D**N/A14.7D**2.3D*1596h8.2D-26.2D*
NSX Tanto 91872420.36D0.9914.028%F--14.943%D**1.4D*N/A663.9h21.5D--153.5F
M40 Fury-F 11081910.89C0.4658.058%B*1.235%C*7.9D-2.8D7510.2h13.9C23.9C++
Spear Anti-Vehicle Phalanx Turret 11476710.857D9.5148.351%C6.579%B*26.2D13.1D--1992.9h15.4C--31.9D-
P525 Marauder 7975193.947D-2.607.362%F--N/A14.2D**N/A525.3h7.7D105.2T*
T1 Cycler 7575731.027C+0.3214.912%D**26.667%B++9.9D--N/A4997.6h9.5A++63.8C**
M20 Basilisk 10874671.104D-0.2417.756%D**5.405%C+7.7D--3.5D869.6h100.6C--566.3D**
T4 AMP 70661860.355D0.9922.724%D31.818%A*0.7D*N/A789.7h20.5D--90.3D-
M60-A Bulldog 7663331.909C0.5621.225%F*1.587%D5.3D*1.1D--7511.9h7D32.9T-
M60-A Bulldog 6355311.774C0.4326.783%F--3.636%B*6D*N/A1089.2h8.4D**31.4T
T1B Cycler 5655570.965C-0.3817.364%F32.727%B++15.3D--N/A1303.6h14C-80.8D*
NSX-P Tanto 5554491.102C*0.2524.913%C+24.074%C+13.8DN/A983.9h13.3B+53.2B
Auraxium Slasher 57541,3350.04C+1.3145.6%B**1.852%D--0.9CN/A259.1h2.1C**4.6B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1114,13910.9h
Anti-Vehicle MANA Turret1563,45613.6h
Nano-Armor Kit2,2341,828,339303.1h
Decoy Grenade0550h
Skywall Shield Emitter18934h
Structure Shield Module71,2875.1h
Cortium Silo23,7098.6h
Repair Module11,6845.4h
Turret AI Module21,5325.8h
AE Nano-Armor Kit614813,992167.4h
Faction Banner01670.6h
Reinforcements Module03490.9h
Blast Wall79956.3h
Nanite Revive Grenade03,4861h
Nanite Healing Grenade05360.1h
Medical Applicator749274,94835.3h
Spitfire Auto-Turret1427,78415h
Motion Spotter211,8976.5h
Hoplon Anti-Aircraft Phalanx Tower18683h
Xiphos Anti-Personnel Tower27603.4h
Sunderer Garage14043.7h
Bunker12452.9h
Rampart Wall31911.8h
Welding Device3078,29464.9h
Spear Anti-Vehicle Tower18573.8h
Smoke Grenade08310.2h
Shield Recharging Field693,3243.2h
Ammunition Package53316,06050.4h
Medical Kit253977.2h
Anti-Infantry MANA Turret1881,37313.4h
Recon Detection Device23417,658120.2h
Snowman Soldier92600.6h
Routing Spire01170.3h
Pain Spire01970.9h
Pelter Rocket Pod0600.1h
Hardlight Barrier2082,4948.3h
Nano-Repair Grenade05410.2h
Router01120.4h
Solid Wall1700.5h
M4-F Pillager02040.3h
L-24R Spur0500h
Pillbox01771.6h
Vehicle Ammo Dispenser02251h
Vehicle Gate14624.3h
Elysium Spawn Tube04701.5h
Light Vehicle Terminal03032h
Light Air Terminal11771.3h
Orbital Strike Target Designator81996.6h
IPC Targeting Dart62762.7h
WLT-Howler Mining Laser17,2571.6h
Infantry Tower03373.4h
Vehicle Ramp34024.3h
Spear Anti-Vehicle Turret12201.7h
Glaive IPC01741.1h
Lumifiber Rampart Wall21,36012.5h
Alarm Module03560.8h

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