Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 11 (18,484)players online:
ZugieMac (17)  xghosthawkx (3)  MarioFan3G (2)  CaptainStarDreamer (1)  reecioes (1) 24
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (79 days). The data shown below may not be accurate.

Field Marshal A.S.P. Operative TheOldFart[TRG] TheOldFart
TR BR 232

KDR: 1.35

Score: 159.2m

Last Seen: Nov 29th, 2018 11:43 AM
- OFFLINE - 112 hour(s)

Prestige 1, Battle Rank 100 (232 total) - Terran Republic on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS M6 Onslaught M6 Onslaught MRC3 Mercy MRC3 Mercy M3 Pounder HEG M3 Pounder HEG Claymore T9A "Butcher"
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:TheOldFart



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $162,630 MLG Score: 130
Fun Score: N/A
Cheeseburgers Flipped: 36290TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.339%24.933%5074098227,8510.8128360.534

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.5%-0.142C0.654B+-1.198D*HEAD ++ (~14.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.90.172C++12.60.118C+49.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.513%0.872%146310192,40719343761.24393638%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.47%-0.411C---0.673D0.147

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.30.539B+24.90.53B+49.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.646%3.512%65610162,819616822710.457036124%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.466%-0.024C+0.574B+0.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.40.266C*11.50.08C+16.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.512%9.202%1521410086,933422951691.63901134%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.592%-0.894D--1.23B**1.126

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
300.2-1.535F79.6-1.02D*220.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.819%66.861%152310192,0554296110.478241

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.17%-0.633D-0.018C+0.232

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.3-0.55D4.7-0.483D10.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.407%14.848%152110217882486150.316975

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.165C++0.064C+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.243C++4.30.107C+5.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
159.2m942.6%278 (16.7k)213 (12.8k)1.34721114,85485,2531.66619232 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1022529515.574%14.757%23008:4634

34% Engineer11% Heavy Assault11% Infiltrator8% Light Assault36% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 27th, 2013 2:54 AMJan 24th, 2018 1:38 AMNov 30th, 2018 4:15 AM (78d) (PST)Nov 29th, 2018 7:46 AM (79d) (PST)Nov 29th, 2018 7:43 AM (79d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3261711550.1540.1140.0231.7900.036130

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,54310,2799,264971107212,780

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
12454.8h/519d 27,194 16,949 74,463 1337.8k 12,314 32,758 27,074 243.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
C
Kills:1,781
Deaths:1,173
KDR:1.518
Accuracy:20.310% D-
HSR:25.379% C
T32 Bull
B+
Kills:1,389
Deaths:898
KDR:1.547
Accuracy:24.259% C++
HSR:26.998% B+
T7 Mini-Chaingun
C+
Kills:1,187
Deaths:1,192
KDR:0.996
Accuracy:12.721% D-
HSR:13.142% C+
NS-15M2
B
Kills:1,163
Deaths:688
KDR:1.690
Accuracy:25.618% B
HSR:28.031% C**
T9 CARV
B+
Kills:1,160
Deaths:889
KDR:1.305
Accuracy:22.032% B+
HSR:25.431% B+
MSW-R
C*
Kills:1,160
Deaths:1,060
KDR:1.094
Accuracy:19.805% C--
HSR:25.259% C*
T9 CARV-S
C*
Kills:1,158
Deaths:901
KDR:1.285
Accuracy:20.423% C
HSR:25.648% C*
T16 Rhino
B**
Kills:1,157
Deaths:835
KDR:1.386
Accuracy:22.055% C*
HSR:29.127% B**
MG-H1 Watchman
C
Kills:1,021
Deaths:1,328
KDR:0.769
Accuracy:17.708% D--
HSR:23.506% C
TMG-50
C
Kills:732
Deaths:3,022
KDR:0.242
Accuracy:9.149% F--
HSR:21.312% C
NS-15M1
C**
Kills:525
Deaths:475
KDR:1.105
Accuracy:22.589% C+
HSR:24.762% C**
NSX Naginata
B**
Kills:369
Deaths:336
KDR:1.098
Accuracy:19.069% D
HSR:36.585% B**
T7 Mini-Chaingun AE
C+
Kills:352
Deaths:274
KDR:1.285
Accuracy:16.215% D
HSR:13.636% C+
NS-15M AE
D
Kills:87
Deaths:115
KDR:0.757
Accuracy:22.049% D
HSR:21.839% D
Kills:13,241
Deaths (as Heavy Assault):13,186
Deaths (to Heavy Assaults):24,506
KDR:1.00417
Kill Difference:55
Playtime:1,340.059 hours
Usage:11%
Score:14.017m
Score/min:174
Accuracy (listed only):19.572%
HSR (listed only):24.333%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
C*
Kills:1,243
Deaths:2,850
KDR:0.436
Accuracy:17.707% D*
HSR:23.411% C*
T5 AMC
B**
Kills:1,232
Deaths:881
KDR:1.398
Accuracy:26.694% B++
HSR:25% B**
LC3 Jaguar
C+
Kills:1,210
Deaths:2,149
KDR:0.563
Accuracy:19.813% D
HSR:19.752% C+
AMR-66
C+
Kills:1,110
Deaths:1,195
KDR:0.929
Accuracy:24.730% C
HSR:24.685% C+
NS Baron G5
B+
Kills:1,071
Deaths:794
KDR:1.349
Accuracy:48.006% B+
HSR:13.539% C
AS16 NightHawk
B+
Kills:788
Deaths:526
KDR:1.498
Accuracy:43.407% B+
HSR:14.848% C++
TRAC-5
B+
Kills:760
Deaths:3,584
KDR:0.212
Accuracy:11.982% F-
HSR:21.447% B+
LC2 Lynx
C**
Kills:537
Deaths:589
KDR:0.912
Accuracy:22.181% C
HSR:22.905% C**
TRAC-5 S
B*
Kills:255
Deaths:964
KDR:0.265
Accuracy:14.808% F
HSR:21.569% B*
MG-HBR1 Dragoon
C*
Kills:151
Deaths:168
KDR:0.899
Accuracy:27.541% D-
HSR:31.126% C*
LC2 Lynx AE
C+
Kills:123
Deaths:81
KDR:1.519
Accuracy:22.967% D
HSR:26.016% C+
NS-11C
B+
Kills:104
Deaths:705
KDR:0.148
Accuracy:13.976% F-
HSR:22.115% B+
NSX Tanto
D**
Kills:87
Deaths:242
KDR:0.360
Accuracy:14.028% F--
HSR:14.943% D**
NSX-P Tanto
C+
Kills:53
Deaths:49
KDR:1.082
Accuracy:25.427% C+
HSR:24.528% C+
Kills:8,724
Deaths (as Engineer):14,777
Deaths (to Engineers):20,445
KDR:0.59038
Kill Difference:6,053
Playtime:4,276.497 hours
Usage:34%
Score:52.852m
Score/min:206
Accuracy (listed only):23.805%
HSR (listed only):21.849%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
C*
Kills:1,243
Deaths:2,850
KDR:0.436
Accuracy:17.707% D*
HSR:23.411% C*
T5 AMC
B**
Kills:1,232
Deaths:881
KDR:1.398
Accuracy:26.694% B++
HSR:25% B**
LC3 Jaguar
C+
Kills:1,210
Deaths:2,149
KDR:0.563
Accuracy:19.813% D
HSR:19.752% C+
MG-S1 Jackal
B**
Kills:1,183
Deaths:562
KDR:2.105
Accuracy:29.545% B+
HSR:26.627% B**
NS Baron G5
B+
Kills:1,071
Deaths:794
KDR:1.349
Accuracy:48.006% B+
HSR:13.539% C
AS16 NightHawk
B+
Kills:788
Deaths:526
KDR:1.498
Accuracy:43.407% B+
HSR:14.848% C++
TRAC-5
B+
Kills:760
Deaths:3,584
KDR:0.212
Accuracy:11.982% F-
HSR:21.447% B+
PDW-16 Hailstorm
B
Kills:614
Deaths:412
KDR:1.490
Accuracy:26.124% B
HSR:15.310% C+
LC2 Lynx
C**
Kills:537
Deaths:589
KDR:0.912
Accuracy:22.181% C
HSR:22.905% C**
NSX Tengu
B++
Kills:382
Deaths:202
KDR:1.891
Accuracy:39.452% B+
HSR:25.131% B++
TRAC-5 S
B*
Kills:255
Deaths:964
KDR:0.265
Accuracy:14.808% F
HSR:21.569% B*
SMG-46AE Armistice
C-
Kills:238
Deaths:159
KDR:1.497
Accuracy:26.447% D
HSR:18.487% C-
MKV Suppressed
B+
Kills:164
Deaths:135
KDR:1.215
Accuracy:28.817% B+
HSR:23.171% B+
LC2 Lynx AE
C+
Kills:123
Deaths:81
KDR:1.519
Accuracy:22.967% D
HSR:26.016% C+
NS-11C
B+
Kills:104
Deaths:705
KDR:0.148
Accuracy:13.976% F-
HSR:22.115% B+
NS-7 PDW
B**
Kills:88
Deaths:124
KDR:0.710
Accuracy:23.447% C
HSR:25% B**
NSX Tanto
D**
Kills:87
Deaths:242
KDR:0.360
Accuracy:14.028% F--
HSR:14.943% D**
NSX-P Tanto
C+
Kills:53
Deaths:49
KDR:1.082
Accuracy:25.427% C+
HSR:24.528% C+
Kills:10,132
Deaths (as Light Assault):15,008
Deaths (to Light Assaults):13,183
KDR:0.67511
Kill Difference:4,876
Playtime:950.591 hours
Usage:8%
Score:6.610m
Score/min:116
Accuracy (listed only):25.268%
HSR (listed only):21.322%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MG-S1 Jackal
B**
Kills:1,183
Deaths:562
KDR:2.105
Accuracy:29.545% B+
HSR:26.627% B**
NS-61 Emissary
A+
Kills:881
Deaths:658
KDR:1.339
Accuracy:36.338% A
HSR:24.858% A+
NS-30 Vandal
B**
Kills:853
Deaths:258
KDR:3.306
Accuracy:31.137% C
HSR:35.287% B**
NSX Daimyo
C+
Kills:834
Deaths:306
KDR:2.725
Accuracy:37.390% D
HSR:94.125% C+
TRAP-M1
B+
Kills:714
Deaths:272
KDR:2.625
Accuracy:28.736% C+
HSR:29.132% B+
NS-357 Underboss
C*
Kills:691
Deaths:885
KDR:0.781
Accuracy:38.034% C*
HSR:16.643% D
PDW-16 Hailstorm
B
Kills:614
Deaths:412
KDR:1.490
Accuracy:26.124% B
HSR:15.310% C+
NS-44 Commissioner AE
C+
Kills:588
Deaths:824
KDR:0.714
Accuracy:36.593% D
HSR:23.810% C+
RAMS .50M
C-
Kills:507
Deaths:210
KDR:2.414
Accuracy:33.657% D
HSR:75.148% C-
NS-44 Commissioner
C**
Kills:452
Deaths:829
KDR:0.545
Accuracy:32.755% C-
HSR:23.894% C**
TX2 Emperor
A++
Kills:382
Deaths:246
KDR:1.553
Accuracy:40.233% A++
HSR:23.560% B+
NSX Tengu
B++
Kills:382
Deaths:202
KDR:1.891
Accuracy:39.452% B+
HSR:25.131% B++
SMG-46AE Armistice
C-
Kills:238
Deaths:159
KDR:1.497
Accuracy:26.447% D
HSR:18.487% C-
Soldier Soaker
D*
Kills:169
Deaths:277
KDR:0.610
Accuracy:23.250% D*
HSR:5.325% D**
MKV Suppressed
B+
Kills:164
Deaths:135
KDR:1.215
Accuracy:28.817% B+
HSR:23.171% B+
TS2 Inquisitor
B+
Kills:112
Deaths:103
KDR:1.087
Accuracy:30.880% B+
HSR:19.643% C+
NS-7 PDW
B**
Kills:88
Deaths:124
KDR:0.710
Accuracy:23.447% C
HSR:25% B**
Kills:8,852
Deaths (as Infiltrator):6,462
Deaths (to Infiltrators):11,185
KDR:1.36985
Kill Difference:2,390
Playtime:1,347.722 hours
Usage:11%
Score:26.307m
Score/min:325
Accuracy (listed only):31.932%
HSR (listed only):29.715%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B*
Kills:1,303
Deaths:1,016
KDR:1.282
Accuracy:21.956% C
HSR:27.705% B*
TAR-AE
C
Kills:1,258
Deaths:874
KDR:1.439
Accuracy:23.399% D-
HSR:24.324% C
MG-S1 Jackal
B**
Kills:1,183
Deaths:562
KDR:2.105
Accuracy:29.545% B+
HSR:26.627% B**
NS Baron G5
B+
Kills:1,071
Deaths:794
KDR:1.349
Accuracy:48.006% B+
HSR:13.539% C
AS16 NightHawk
B+
Kills:788
Deaths:526
KDR:1.498
Accuracy:43.407% B+
HSR:14.848% C++
PDW-16 Hailstorm
B
Kills:614
Deaths:412
KDR:1.490
Accuracy:26.124% B
HSR:15.310% C+
TORQ-9
C*
Kills:602
Deaths:494
KDR:1.219
Accuracy:22.974% C
HSR:24.917% C*
NSX Tengu
B++
Kills:382
Deaths:202
KDR:1.891
Accuracy:39.452% B+
HSR:25.131% B++
SMG-46AE Armistice
C-
Kills:238
Deaths:159
KDR:1.497
Accuracy:26.447% D
HSR:18.487% C-
MKV Suppressed
B+
Kills:164
Deaths:135
KDR:1.215
Accuracy:28.817% B+
HSR:23.171% B+
NS-7 PDW
B**
Kills:88
Deaths:124
KDR:0.710
Accuracy:23.447% C
HSR:25% B**
T1 Cycler
B*
Kills:75
Deaths:70
KDR:1.071
Accuracy:15.160% D**
HSR:26.667% B*
T1B Cycler
B++
Kills:55
Deaths:57
KDR:0.965
Accuracy:17.364% F
HSR:32.727% B++
Kills:7,821
Deaths (as Combat Medic):5,425
Deaths (to Combat Medics):7,061
KDR:1.44166
Kill Difference:2,396
Playtime:384.685 hours
Usage:3%
Score:6.576m
Score/min:285
Accuracy (listed only):28.161%
HSR (listed only):22.958%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
C*
Kills:6,564
Deaths:5,945
KDR:1.104
Accuracy:10.632% D*
HSR:20.475% C*
M6 Onslaught
B
Kills:6,461
Deaths:5,845
KDR:1.105
Accuracy:10.733% D**
HSR:21.173% B
MRC3 Mercy
C++
Kills:5,446
Deaths:5,364
KDR:1.015
Accuracy:8.772% F
HSR:20.676% C++
MRC3 Mercy
C+
Kills:5,297
Deaths:5,164
KDR:1.026
Accuracy:8.898% F
HSR:20.446% C+
M3 Pounder HEG
C**
Kills:5,216
Deaths:6,582
KDR:0.792
Accuracy:18.956% F--
HSR:3.604% C**
M3 Pounder HEG
B++
Kills:5,048
Deaths:6,833
KDR:0.739
Accuracy:18.866% F--
HSR:4.160% B++
MR1 Fracture
C**
Kills:1,564
Deaths:3,588
KDR:0.436
Accuracy:22.304% F
HSR:4.604% C**
MR1 Fracture
C+
Kills:1,552
Deaths:3,417
KDR:0.454
Accuracy:22.191% F
HSR:3.802% C+
M2 Mutilator
A++
Kills:1,536
Deaths:1,330
KDR:1.155
Accuracy:10.573% D--
HSR:26.367% A++
M1 Heavy Cycler
B++
Kills:1,477
Deaths:1,940
KDR:0.761
Accuracy:8.444% D*
HSR:21.056% B++
NS-10 Burster
C+
Kills:1,462
Deaths:2,938
KDR:0.498
Accuracy:19.261% D**
HSR:6.156% C+
NS-10 Burster
C+
Kills:1,451
Deaths:2,698
KDR:0.538
Accuracy:19.532% D**
HSR:5.376% C+
M2 Mutilator
A+
Kills:1,446
Deaths:1,381
KDR:1.047
Accuracy:10.555% D--
HSR:25.035% A+
M1 Heavy Cycler
A+
Kills:1,164
Deaths:1,029
KDR:1.131
Accuracy:12.305% D
HSR:26.890% A+
NS-10G Burster
U
Kills:693
Deaths:486
KDR:1.426
Accuracy:20.749% U
HSR:1.587% U
NS-10G Burster
U
Kills:677
Deaths:486
KDR:1.393
Accuracy:20.598% U
HSR:1.625% U
NS-20 Gorgon
C
Kills:405
Deaths:511
KDR:0.793
Accuracy:19.136% D
HSR:17.284% C
NS-20 Gorgon
C--
Kills:399
Deaths:511
KDR:0.781
Accuracy:19.359% D
HSR:16.291% C--
Kills:47,858
Deaths (as MAX Suit):28,024
Deaths (to MAX Suits):5,842
KDR:1.70775
Kill Difference:19,834
Playtime:4,544.831 hours
Usage:36%
Score:57.249m
Score/min:210
Accuracy (listed only):15.659%
HSR (listed only):13.700%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:1,461
V. Kills:85 N/A
Deaths:351
KDR:4.162
Accuracy:27.604% C
KPH:60.200 B+
VKPH:3.500 C+
Hellfire Rocket Pods
A
Kills:800
V. Kills:167 476%
Deaths:130
KDR:6.154
Accuracy:52.172% B+
KPH:119.800 B++
VKPH:25 A
M18 Locust
C
Kills:183
V. Kills:119 153%
Deaths:197
KDR:0.929
Accuracy:29.697% C
KPH:16 C
VKPH:10.400 C
Hornet Missiles
C
Kills:147
V. Kills:79 184%
Deaths:70
KDR:2.100
Accuracy:55.276% D
KPH:42.400 C
VKPH:22.800 C--
M18 Rotary
B++
Kills:146
V. Kills:98 147%
Deaths:120
KDR:1.217
Accuracy:32.840% C*
KPH:22.500 B++
VKPH:15.100 B++
Kills:2,737 (1,790 + 0)
Deaths:868
KDR:3.153
VKDR:0.631
Vehicle Kills:548
Kill Difference:1,869
Playtime:52.348 hours
Usage:0%
Score:1.068m
Score/min:340
Piloting Accuracy:32.840%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D*
Kills:88
V. Kills:14 N/A
Deaths:36
KDR:2.444
Accuracy:31.123% D*
KPH:14.600 D**
VKPH:2.300 D*
Kills:88 (0 + 88)
Deaths:36
KDR:2.444
VKDR:0.389
Vehicle Kills:14
Kill Difference:52
Playtime:6.010 hours
Usage:0%
Score:0.057m
Score/min:159
Piloting Accuracy:N/A%
Gunner Accuracy:31.123%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:290
V. Kills:183 158%
Deaths:86
KDR:3.372
Accuracy:56.635% C++
KPH:33.900 B
VKPH:21.400 B++
C75 Viper
C+
Kills:142
V. Kills:36 384%
Deaths:65
KDR:2.185
Accuracy:36.546% C+
KPH:18.100 D
VKPH:4.600 D
LB00 Python AP
M++
Kills:107
V. Kills:102 104%
Deaths:3
KDR:35.667
Accuracy:80.160% A*
KPH:48 C+
VKPH:45.700 M++
L100 Python HESH
D*
Kills:104
V. Kills:18 N/A
Deaths:51
KDR:2.039
Accuracy:33.277% F
KPH:20.300 D*
VKPH:3.500 D*
Kills:643 (643 + 0)
Deaths:205
KDR:3.137
VKDR:1.654
Vehicle Kills:339
Kill Difference:438
Playtime:23.749 hours
Usage:0%
Score:0.550m
Score/min:386
Driving Accuracy:33.277%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
D
Kills:1,078
V. Kills:627 172%
Deaths:337
KDR:3.199
Accuracy:28.970% F-
KPH:19.500 D
VKPH:11.400 D-
P2-120 HESH
A+
Kills:656
V. Kills:635 103%
Deaths:164
KDR:4
Accuracy:52.423% A
KPH:17.200 D**
VKPH:16.700 A+
P2-120 HEAT
A
Kills:549
V. Kills:734 75%
Deaths:262
KDR:2.095
Accuracy:41.649% C+
KPH:11.500 D*
VKPH:15.300 A
MR11 Gatekeeper
A
Kills:434
V. Kills:830 52%
Deaths:148
KDR:2.932
Accuracy:38.121% C+
KPH:13.100 D--
VKPH:25 A
E540 Halberd
D-
Kills:216
V. Kills:143 150%
Deaths:109
KDR:1.982
Accuracy:22.115% F--
KPH:13.900 D*
VKPH:9.200 D-
G30 Vulcan
S
Kills:97
V. Kills:1,146 8%
Deaths:82
KDR:1.183
Accuracy:47.193% A*
KPH:4.200 F
VKPH:50.200 S
P525 Marauder
D**
Kills:75
V. Kills:4 N/A
Deaths:19
KDR:3.947
Accuracy:7.362% F--
KPH:14.100 D**
VKPH:0.800 D**
M20 Basilisk
D--
Kills:74
V. Kills:34 211%
Deaths:67
KDR:1.104
Accuracy:17.756% D**
KPH:7.700 D--
VKPH:3.500 D--
Kills:3,179 (2,283 + 896)
Deaths:1,188
KDR:2.676
VKDR:3.496
Vehicle Kills:4,153
Kill Difference:1,991
Playtime:227.724 hours
Usage:2%
Score:2.879m
Score/min:211
Driving Accuracy:41.649%
Gunner Accuracy:17.756%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

MR11 Gatekeeper-H
A+
Kills:1,063
V. Kills:1,054 101%
Deaths:43
KDR:24.721
Accuracy:62.375% B**
KPH:45.100 B**
VKPH:44.700 A+
G20 Vulcan-H
A
Kills:1,027
V. Kills:1,105 93%
Deaths:119
KDR:8.630
Accuracy:68.269% M
KPH:37.900 C
VKPH:40.800 A
E540 Halberd-H
S
Kills:1,007
V. Kills:1,151 87%
Deaths:18
KDR:55.944
Accuracy:73.691% A*
KPH:53.100 B+
VKPH:60.700 S
P525 Marauder-H
B
Kills:152
V. Kills:62 241%
Deaths:32
KDR:4.750
Accuracy:49.322% A++
KPH:19.800 F
VKPH:8.100 B
Kills:3,249 (0 + 3,249)
Deaths:212
KDR:15.325
VKDR:15.906
Vehicle Kills:3,372
Kill Difference:3,037
Playtime:77.317 hours
Usage:1%
Score:0.793m
Score/min:171
Driving Accuracy:N/A%
Gunner Accuracy:49.322%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:1,526
V. Kills:117 N/A
Deaths:276
KDR:5.529
Accuracy:9.828% D**
KPH:18.900 D*
VKPH:1.500 D
M20 Basilisk
D*
Kills:1,079
V. Kills:525 205%
Deaths:782
KDR:1.380
Accuracy:21.502% F-
KPH:6.300 D*
VKPH:3.100 D*
M12 Kobalt
D-
Kills:994
V. Kills:78 N/A
Deaths:172
KDR:5.779
Accuracy:8.537% F
KPH:13.900 F
VKPH:1.100 D-
M40 Fury
D*
Kills:534
V. Kills:153 347%
Deaths:222
KDR:2.405
Accuracy:21.518% F
KPH:11.200 D**
VKPH:3.200 D*
M20 Basilisk
D--
Kills:483
V. Kills:215 224%
Deaths:373
KDR:1.295
Accuracy:20.677% F-
KPH:7.100 D*
VKPH:3.200 D--
M40 Fury
D*
Kills:298
V. Kills:76 387%
Deaths:103
KDR:2.893
Accuracy:23.811% D**
KPH:14 F
VKPH:3.600 D*
M60-G Bulldog
D--
Kills:239
V. Kills:68 346%
Deaths:119
KDR:2.008
Accuracy:23.563% D*
KPH:9.700 D**
VKPH:2.800 D--
M60-G Bulldog
D--
Kills:161
V. Kills:51 310%
Deaths:123
KDR:1.309
Accuracy:24.880% D--
KPH:5.800 D*
VKPH:1.800 D--
G30 Walker
D
Kills:129
V. Kills:112 114%
Deaths:102
KDR:1.265
Accuracy:20.780% D*
KPH:5.100 D*
VKPH:4.400 D
G30 Walker
D*
Kills:76
V. Kills:50 149%
Deaths:39
KDR:1.949
Accuracy:22.474% D--
KPH:6.100 D**
VKPH:4 D*
Kills:5,519 (0 + 5,519)
Deaths:2,311
KDR:2.388
VKDR:0.625
Vehicle Kills:1,445
Kill Difference:3,208
Playtime:550.571 hours
Usage:4%
Score:2.344m
Score/min:71
Driving Accuracy:N/A%
Gunner Accuracy:22.474%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:81
V. Kills:29 270%
Deaths:84
KDR:0.964
Accuracy:58.617% B*
KPH:9.300 D
VKPH:3.300 D
Kills:81 (81 + 0)
Deaths:84
KDR:0.964
VKDR:0.345
Vehicle Kills:29
Kill Difference:3
Playtime:8.669 hours
Usage:0%
Score:0.046m
Score/min:88
Driving Accuracy:58.617%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M6 Onslaught 6,7716,5645,9451.104C--0.2410.632%D*20.475%C*8.1D**N/A30808.8h20.6C-193.6D-
M6 Onslaught 6,6256,4615,8451.105C--0.2410.733%D**21.173%B8.1FN/A30801.7h20.8C-193.5D--
MRC3 Mercy 5,6085,4465,3641.015C-0.338.772%F20.676%C++7.4D**N/A31732.7h23.1D263.2F
MRC3 Mercy 5,4635,2975,1641.026C-0.328.898%F20.446%C+7.4D**N/A31711.7h23.3D261.6F
M3 Pounder HEG 6,8205,2166,5820.792C--0.5618.956%F--3.604%C**5.8D**1.8D*52891.8h21.9C-115.5F-
M3 Pounder HEG 6,6085,0486,8330.739C-0.6118.866%F--4.16%B++5.5D*1.7D--49911.8h23.4D-124.1F--
Claymore 2,6402,6376803.878C2.5324.912%D-N/A34.4F-N/A12376.6h1.2C++4.8C
T9A "Butcher" 1,7961,7811,1731.518C0.1720.31%D-25.379%C17.3D*N/A58102.7h11.6C+56.9C
MR1 Fracture 2,8701,5643,5880.436D0.9122.304%F4.604%C**2.8D**2.3D*29556.3h77.9D--349.1F
MR1 Fracture 2,8051,5523,4170.454C-0.8922.191%F3.802%C+2.9D**2.3D*30542.3h75D338.2D**
M2 Mutilator 1,5751,5361,3301.155C0.1910.573%D--26.367%A++9.5D**N/A78162.2h17.1C++161.7C
M12 Kobalt 1,6431,5262765.529D4.189.828%D**20.446%B+18.9D*1.5D6080.6h19C+193.6D
M1 Heavy Cycler 1,5321,4771,9400.761C0.598.444%D*21.056%B++5D**N/A32292.5h21.4D252.9D-
NS-10 Burster 2,6661,4622,9380.498D0.8519.261%D**6.156%C+2.1D*1.7D*56698.9h191.9D996.4D**
M14 Banshee 1,5461,4613514.162C+2.8127.604%CN/A60.1B+3.5C+20124.3h18.5B+66.9B
Tank Mine 2,3601,4526842.123C0.7822.632%D-N/A27.8F17.4D**36552.2h2.2C9.6F
NS-10 Burster 2,6511,4512,6980.538D0.8119.532%D**5.376%C+2.2D*1.8D**58669.9h190.8C-977D*
M2 Mutilator 1,4871,4461,3811.047C0.3010.555%D--25.035%A+8.4D**N/A70171.9h18.6C+176.5C-
T32 Bull 1,3941,3898981.547C++0.2024.259%C++26.998%B+22DN/A9363h11.5B+47.6B
TAR 1,3271,3031,0161.282C+0.0721.956%C27.705%B*18.6DN/A6170h13.1C++59.7C++
TAR-AE 1,2741,2588741.439C+0.0923.399%D-24.324%C34.4C--N/A9536.6h13.1C56C-
HC1 Cougar 1,2641,2432,8500.436D0.9117.707%D*23.411%C*2.5D*N/A12500.9h14.7C-83.2D
T5 AMC 1,2571,2328811.398B+0.0526.694%B++25%B**26.3C*N/A10946.9h12.9B+48.2B+
LC3 Jaguar 1,2401,2102,1490.563C-0.7819.813%D19.752%C+4.3D*N/A23284.3h17.9D--90.1D-
T7 Mini-Chaingun 1,2061,1871,1920.996C+0.3512.721%D-13.142%C+19.8DN/A9559.8h14.7C**115.9C+
MG-S1 Jackal 1,1941,1835622.105B*0.7629.545%B+26.627%B**38.9C*N/A12630.4h10.3C**34.8B+
C-4 1,5561,1671,0401.122C+0.2325.234%C+N/A23.3D*7.8D**30150h1.3B+5.2B+
M1 Heavy Cycler 1,2011,1641,0291.131C0.2212.305%D26.89%A+5.5FN/A33211.1h18C+146.4C
NS-15M2 1,1701,1636881.69C++0.3425.618%B28.031%C**50.1C**N/A14423.2h11.9B46.4B+
T9 CARV 1,1681,1608891.305C++0.0422.032%B+25.431%B+34.2BN/A26633.9h11.7B++53.3B+
MSW-R 1,1741,1601,0601.094C0.2519.805%C--25.259%C*22.9DN/A13650.6h11.6B58.6C++
T9 CARV-S 1,1611,1589011.285C+0.0620.423%C25.648%C*34.4CN/A11233.7h11.5B+56.2C*
T16 Rhino 1,1661,1578351.386C*0.0422.055%C*29.127%B**25.4CN/A8845.6h11.2B++50.7B+
AMR-66 1,1241,1101,1950.929C+0.4224.73%C24.685%C+6.6D-N/A22167h8.3B+33.7C**
C-4 ARX 1,5181,0947421.474C0.1324.684%C-N/A50.4D*19.5D-37221.7h1.5D6D
M20 Basilisk 1,6041,0797821.38D0.0321.502%F-4.634%C--6.3D*3.1D*66171h94C++437.1D*
P2-120 AP 1,7051,0783373.199C-1.8528.97%F-4.174%B+19.5D11.4D-33255.2h6.6B+22.8D
NS Baron G5 1,0921,0717941.349B0.0048.006%B+13.539%C24.8CN/A8943.1h5.1C10.6C+
MR11 Gatekeeper-H 2,1171,0634324.721S23.3762.375%B**N/A45B**44.7A+14323.6h61.9C+99.2B+
G20 Vulcan-H 2,1321,0271198.63A7.2868.269%MN/A37.9C40.8A21127.1h171.8F-251.7C+
MG-H1 Watchman 1,0391,0211,3280.769C0.5817.708%D--23.506%C7.9D*N/A30129.3h17.7C100.2C-
E540 Halberd-H 2,1581,0071855.944S54.6073.691%A*N/A53.3B+60.9S17218.9h8.8D-12C+
M12 Kobalt 1,0729941725.779C--4.438.537%F19.92%C*13.9F1.1D-5071.5h21.7D254.4F-
NS-61 Emissary 8868816581.339B*0.0136.338%A24.858%A+13DN/A3967.6h12.1B33.3B++
NS-30 Vandal 8768532583.306B**1.9631.137%C35.287%B**44.9C**1.2A*13619h5.8C++18.5C++
NSX Daimyo 8398343062.725C+1.3837.39%D94.125%C+49.3C+N/A16316.9h2.5C++6.8C+
MANA Anti-Vehicle Turret 2,0608287171.155C+0.1944.642%D-5.918%B*14.3D--21.2C24158.1h15.8D35.3D**
Hellfire Rocket Pods 9678001306.154C+4.8152.172%B+N/A119.4B++24.9A8116.7h21.3C++40.9B
AS16 NightHawk 8027885261.498B0.1543.407%B+14.848%C++40.8BN/A13219.3h4.3C**10B+
TRAC-5 7857603,5840.212D1.1411.982%F-21.447%B+2.4D--N/A27318.2h23.5D*196.1F--
Frag Grenade 7517461746N/A744.6541.963%CN/A414.4C2.8D-21561.8h3.6C**8.5C*
TMG-50 7447323,0220.242D--1.119.149%F--21.312%C4.7D*N/A26155.7h18.7F-204.4T-
TRAP-M1 7197142722.625B*1.2828.736%C+29.132%B+53.7B++N/A15013.3h9C*31.4C*
NS-10G Burster 1,1136934861.426U0.0820.749%UN/A3.1U1.9U29224.1h145.2T*699.9T*
NS-357 Underboss 6936918850.781C+0.5738.034%C*16.643%D22.4DN/A7130.9h4.3C+11.4C**
NS Decimator 1,1596869450.726C0.6253.765%D-2.332%C+13.8D*9.5D18549.7h5.9D10.9D-
NS-10G Burster 1,0846774861.393U0.0520.598%UN/A3U1.8U29224.1h148.5T*721.1T*
P2-120 HESH 1,2916561644D2.6552.423%A1.067%C++17.2D**16.7A+13738.1h16.7T*31.8T*
PDW-16 Hailstorm 6186144121.49B+0.1426.124%B15.31%C+26.9C+N/A11922.8h13.7B+52.3B+
TORQ-9 6106024941.219C+0.1322.974%C24.917%C*15D-N/A7740.1h16.1C70.2C+
NS-44 Commissioner AE 5975888240.714C0.6336.593%D23.81%C+13.3D--N/A5644.2h4.4D12.1D
P2-120 HEAT 1,2835492622.095C--0.7541.649%C+5.647%A+11.5D*15.3A21347.9h18.4T*44.1T
LC2 Lynx 5525375890.912C+0.4422.181%C22.905%C**3.9D*N/A34138.1h20.6D--93C--
M40 Fury 6875342222.405D1.0621.518%F2.06%C**11.2D**3.2D*8347.7h16.7C77.8D*
NS-15M1 5285254751.105C0.2422.589%C+24.762%C**23DN/A9122.8h13.5C+59.8C++
RAMS .50M 5075072102.414C+1.0733.657%D75.148%C-14D-N/A7136.3h2.2C*6.5C+
MANA Anti-Personnel Turret 5235075500.922N/A0.437.48%UN/A5070U160U16064200.1h28.9T*385.8T*
M20 Basilisk 6984833731.295D0.0520.677%F-5.383%C+7.1D*3.2D--7668.2h92.2C*446D*
The Slasher 4824779,3820.051C+1.3034.222%C+4.822%D0.6C--N/A2782.4h2.3C+6.8C*
NS-44 Commissioner 4574528290.545C0.8032.755%C-23.894%C**4.5D*N/A22100.6h4.1C+12.5C+
Ripper 4414419300.474M**0.8734.337%B++15.42%C+2.5CN/A8177.2h1.1B++3.3C++
MR11 Gatekeeper 1,2644341482.932C1.5838.121%C+2.074%C+13.1D--25.1A16433.1h84.9F-222.8D*
MAX Punch 1,33343428,0240.015D1.3328.034%D*N/A0.1DN/A14374.4h41T*146.1T*
Hexedge 41341015,1820.027C+1.3230.349%C+2.439%D0.2C-N/A11892h2.5C+8.3C*
NS-20 Gorgon 4774055110.793C0.5519.136%D17.284%C5.8D*1D2169.6h55.9C+292.2C
NS-20 Gorgon 4763995110.781C0.5719.359%D16.291%C--5.7D*1.1C--2069.6h56.4C+291.3C
TX2 Emperor 3843822461.553B++0.2140.233%A++23.56%B+20.6C-N/A6218.5h7.7B++19.1B**
NSX Tengu 3873822021.891B++0.5439.452%B+25.131%B++39.4C++N/A989.7h12.7C**32.3B
Sticky Grenade 3753721372N/A370.6539.331%D**N/A372D*3D--22781h3.7D**9.4D**
NSX Naginata 3733693361.098C0.2519.069%D36.585%B**8.1D*N/A3645.6h12C++62.7C++
Xiphos Anti-Personnel Phalanx Tower 397367661.167C**59.8220.504%D-N/A69.2D5.7D2315.3h13.4C**65.2C*
T7 Mini-Chaingun AE 3553522741.285C+0.0616.215%D13.636%C+13.3D*N/A3426.4h13.4C*82.5C+
M40 Fury 3742981032.893D1.5523.811%D**2.013%C**14F3.6D*11421.3h14.3C+59.9D-
L100 Python AP 473290863.372C2.0256.635%C++2.759%C+34.1B21.5B++5088.5h6.1C**10.8B
Spear Anti-Vehicle Phalanx Turret 426276594.678C3.3330.613%D*3.261%C-16.6D*9D*29316.6h9.2C+30.1D
Spear Anti-Vehicle Phalanx Tower 566265279.815D8.4750.365%C++4.151%C+13.5D*15.3D14719.7h19.3F-38.2D**
TRAC-5 S 2752559640.265D-1.0814.808%F21.569%B*0.7D*N/A9341.8h21.5F145.1F--
T2 Striker 5562441,1200.218D-1.1331.788%F-N/A2.9D*3.8D**12482.8h58.8D184.9F-
M60-G Bulldog 3072391192.008D0.6623.563%D*4.603%B**9.7D**2.8D--10024.7h9C38.3D--
SMG-46AE Armistice 2452381591.497C+0.1526.447%D18.487%C-41.8C1.2A2035.7h16.4D62.2C-
E540 Halberd 3592161091.982D0.6322.115%F--2.778%C13.9D*9.2D-24515.5h7D31.7F**
M18 Locust 3021831970.929C-0.4229.697%C4.372%A++15.9C10.3C19511.5h145.2C+489C+
Striker AE 3281803010.598C+0.7524.013%F**2.222%A+2.8D*2.3F3764.8h67.9D--282.9T*
Soldier Soaker 1711692770.61C--0.7423.25%D*5.325%D**6D**N/A1928.2h7.3D-31.3D**
MKV Suppressed 1641641351.215C*0.1328.817%B+23.171%B+15.2DN/A9810.8h13.3C**46B+
M60-G Bulldog 2121611231.309D0.0424.88%D--1.863%D5.8D*1.8D--6527.7h11D*44.1D**
P525 Marauder-H 214152324.75D3.4049.322%A++N/A19.7F8.1B1137.7h31.6T*64T*
MG-HBR1 Dragoon 1531511680.899C0.4527.541%D-31.126%C*10.4D-N/A5114.5h6.4B+23.3C++
Hornet Missiles 226147702.1C-0.7555.276%D2.041%B+42C22.6C--5093.5h12.1C+21.9C
M18 Rotary 2441461201.217C+0.1332.84%C*2.055%C22.5B++15.1B++5416.5h108.7B+331.1B+
C75 Viper 178142652.185C0.8436.546%C+3.521%A**18D4.6D4027.9h15.5C+42.5C+
M20 Basilisk 282129462.804D-1.4648.065%C-4.651%C+12.1D*14.3D28710.7h205.9D**428.5D**
G30 Walker 2411291021.265D0.0820.78%D*3.101%D5.1D*4.4D8625.5h284.7D--1370.2D**
Auraxium Chainblade 1281276,4710.02C1.3328.889%C+2.362%D0.2C-N/A1622.3h2.7D-9.2C++
LC2 Lynx AE 124123811.519C++0.1722.967%D26.016%C+47.3C**N/A1032.6h14.5C++63.1C+
TS2 Inquisitor 1121121031.087C+0.2630.88%B+19.643%C+70AN/A2611.6h10.3C*33.4B+
G30 Walker 245112631.778D*0.4331.492%D--N/A6.1D**7.2D*11018.4h408.5F--1297.1F*
LB00 Python AP 209107335.667A*34.3280.16%A*N/A48.6C+46.4M++932.2h7.5F--9.3C
L100 Python HESH 122104512.039D0.6933.277%F2.885%B**20.4D*3.5D*2835.1h3.8C11.4D*
NS-11C 1111047050.148D-1.2013.976%F-22.115%B+0.9D*N/A16116.2h33.1T*236.6T*
Hoplon Anti-Aircraft Phalanx Tower 226102185.667F-4.3220.951%D-N/A6.8D--8.2D--9315.1h176.9F844.1D*
G30 Vulcan 1,24397821.183D0.1647.193%A*4.124%C**4.2F50S17222.9h1015.7T*2152.2T*
Aspis Anti-Aircraft Phalanx Turret 17590372.432C1.0817.703%D*N/A6.8D6.4D--28913.2h123.3B*696.4C+
NS-7 PDW 91881240.71C0.6423.447%C25%B**5.3D--N/A8216.7h16C+68.2C+
L105 Zephyr 10288362.444D1.1031.123%D*N/A14.7D**2.3D*1586h8.2D-26.2D*
NS-15M AE 87871150.757D0.5922.049%D21.839%D15D*N/A1205.8h13C59.1C
NSX Tanto 91872420.36D0.9914.028%F--14.943%D**1.4D*N/A663.6h21.5D--153.5D**
M40 Fury-F 11081840.964C0.3858.617%B*1.235%C*9.3D3.3D888.7h13.8C+23.6C++
G30 Walker 12676391.949D--0.6022.474%D--2.632%D6.1D**4D*10712.4h230C1023.6D
Spear Anti-Vehicle Phalanx Turret 11476710.857D9.5148.351%C6.579%B++26.2C--13.1D--1992.9h15.4C--31.9D
T1 Cycler 7575701.071C++0.2815.16%D**26.667%B*10.4D-N/A5137.2h9.4A++62.1B
P525 Marauder 7975193.947D2.607.362%F--N/A14.2D**N/A525.3h7.7D105.2T*
M20 Basilisk 10874671.104D-0.2417.756%D**5.405%C+7.7D--3.5D--859.6h100.6C-566.3D*
M60-A Bulldog 7663321.969C0.6221.287%F*1.587%D5.3D*1.1D-7611.8h7C--32.8T
T1B Cycler 5655570.965C-0.3817.364%F32.727%B++15.3D--N/A1283.6h14C80.8D*
M60-A Bulldog 6355311.774C0.4326.783%F-3.636%B*6D*N/A1089.1h8.4D**31.4F**
Auraxium Slasher 57541,3350.04C+1.3145.6%B**1.852%D--0.9CN/A259.1h2.1C**4.6B+
NSX-P Tanto 5453491.082C++0.2725.427%C+24.528%C+14.3DN/A903.7h13.2B+51.9B+

Consumables
  Name Deaths Consumed Time Equipped
M4-F Pillager02040.3h
Nano-Armor Kit2,1581,780,788284.5h
Decoy Grenade0530h
Pain Spire01420.6h
Routing Spire0980.3h
Motion Spotter191,6144.9h
Anti-Vehicle MANA Turret1563,44513.5h
Spawn Beacon993,9809.7h
Turret AI Module21,4745.6h
Structure Shield Module61,2414.9h
Repair Module01,6125.2h
Cortium Silo23,6488.5h
Skywall Shield Emitter18553.8h
AE Nano-Armor Kit553769,000152.1h
Reinforcements Module03370.8h
Blast Wall79515.9h
Faction Banner01610.6h
Medical Applicator741273,30734.6h
Nanite Revive Grenade03,4711h
Nanite Healing Grenade05360.1h
Welding Device3076,23263.8h
Spear Anti-Vehicle Tower18183.7h
Spitfire Auto-Turret1367,40514.3h
Bunker12382.8h
Sunderer Garage13913.6h
Rampart Wall31911.8h
Xiphos Anti-Personnel Tower07253.2h
Hoplon Anti-Aircraft Phalanx Tower18342.8h
Router01040.4h
Ammunition Package50815,01148.8h
Shield Recharging Field683,2903.2h
Medical Kit213617h
Anti-Infantry MANA Turret1871,36613.4h
Light Vehicle Terminal02951.9h
Pillbox01661.6h
Elysium Spawn Tube04501.5h
Spear Anti-Vehicle Turret12171.7h
Vehicle Ammo Dispenser02070.9h
IPC Targeting Dart62762.7h
Orbital Strike Target Designator61795.6h
Light Air Terminal11651.3h
Vehicle Gate14033.8h
WLT-Howler Mining Laser17,2571.5h
Infantry Tower03273.3h
Vehicle Ramp33964.2h
Glaive IPC01661.1h
Alarm Module03390.7h
Lumifiber Rampart Wall21,29712h
Nano-Repair Grenade03900.1h
Snowman Soldier92600.6h
Hardlight Barrier1722,1377h
Pelter Rocket Pod0570.1h
Recon Detection Device23417,630120h
Smoke Grenade08310.2h
L-24R Spur0500h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.32s
Server spent 1.27s on queries, 0.95s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.