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Field Marshal TheOldFart[TRG] TheOldFart
TR BR 232

KDR: 1.35

Score: 159.2m

Last Seen: Nov 29th, 2018 11:43 AM
- OFFLINE - 12.2 hour(s)

Prestige 1, Battle Rank 100 (232 total) - Terran Republic on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS M6 Onslaught M6 Onslaught MRC3 Mercy MRC3 Mercy M3 Pounder HEG M3 Pounder HEG Claymore T9A "Butcher"
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $162,630 MLG Score: 130
Fun Score: N/A
Cheeseburgers Flipped: 37232TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.336%24.92%5074099527,8930.8025380.545

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.515%-0.148C0.644B+-1.198D*HEAD ++ (~14.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.20.168C++12.60.115C+49.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.513%0.872%144310322,40719583761.22869638%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.47%-0.409C---0.669D0.149

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.30.539B+24.90.53B+49.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.644%3.512%65610292,819621222710.453799124%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.466%-0.027C+0.585B+0.871

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.40.267C*11.50.081C+16.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.296%9.246%1541410217,160426752521.67799136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.532%-0.916D--1.216B**1.085

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
304.4-1.562F80.1-1.022D*224.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.819%66.861%154310322,0554324110.475145

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.17%-0.632D-0.017C+0.233

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.3-0.547D4.7-0.481D10.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.407%14.848%154110347882530150.311462

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.164C++0.058C+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.243C++4.30.107C+5.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
159.2m942.6%278 (16.7k)213 (12.8k)1.34721114,85485,2531.66619232 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1035529515.574%14.757%23008:4634

35% Engineer11% Heavy Assault11% Infiltrator8% Light Assault37% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 27th, 2013 2:54 AMJan 24th, 2018 1:38 AMNov 30th, 2018 4:15 AM (143d) (PST)Nov 29th, 2018 7:46 AM (144d) (PST)Nov 29th, 2018 7:43 AM (144d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3261711550.1540.1140.0231.7900.036130

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,54310,2799,264971107212,780

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
12454.8h/519d 27,194 16,949 74,463 1337.8k 12,314 32,758 27,074 243.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
C
Kills:1,781
Deaths:1,173
KDR:1.518
Accuracy:20.310% D-
HSR:25.379% C
T32 Bull
B+
Kills:1,389
Deaths:898
KDR:1.547
Accuracy:24.259% C++
HSR:26.998% B+
T7 Mini-Chaingun
C+
Kills:1,187
Deaths:1,196
KDR:0.992
Accuracy:12.722% D-
HSR:13.142% C+
NS-15M2
C**
Kills:1,163
Deaths:688
KDR:1.690
Accuracy:25.618% C**
HSR:28.031% C**
MSW-R
C++
Kills:1,160
Deaths:1,060
KDR:1.094
Accuracy:19.805% D
HSR:25.259% C++
T9 CARV
B+
Kills:1,160
Deaths:889
KDR:1.305
Accuracy:22.032% B+
HSR:25.431% B+
T9 CARV-S
C++
Kills:1,158
Deaths:901
KDR:1.285
Accuracy:20.423% C
HSR:25.648% C++
T16 Rhino
B**
Kills:1,157
Deaths:835
KDR:1.386
Accuracy:22.055% C*
HSR:29.127% B**
MG-H1 Watchman
C
Kills:1,043
Deaths:1,429
KDR:0.730
Accuracy:17.990% D--
HSR:23.490% C
TMG-50
C
Kills:732
Deaths:3,022
KDR:0.242
Accuracy:9.149% F--
HSR:21.312% C
NS-15M1
C**
Kills:525
Deaths:475
KDR:1.105
Accuracy:22.589% C+
HSR:24.762% C**
NSX Naginata
B**
Kills:382
Deaths:399
KDR:0.957
Accuracy:18.210% D
HSR:35.864% B**
T7 Mini-Chaingun AE
C
Kills:360
Deaths:296
KDR:1.216
Accuracy:16.214% D
HSR:13.611% C
NS-15M AE
D
Kills:88
Deaths:117
KDR:0.752
Accuracy:21.889% D
HSR:21.591% D
Kills:13,285
Deaths (as Heavy Assault):13,378
Deaths (to Heavy Assaults):24,851
KDR:0.99305
Kill Difference:93
Playtime:1,356.498 hours
Usage:11%
Score:14.085m
Score/min:173
Accuracy (listed only):19.519%
HSR (listed only):24.260%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
C*
Kills:1,243
Deaths:2,850
KDR:0.436
Accuracy:17.707% D*
HSR:23.411% C*
T5 AMC
B**
Kills:1,232
Deaths:881
KDR:1.398
Accuracy:26.694% B++
HSR:25% B**
LC3 Jaguar
C+
Kills:1,210
Deaths:2,149
KDR:0.563
Accuracy:19.813% D-
HSR:19.752% C+
AMR-66
C+
Kills:1,111
Deaths:1,205
KDR:0.922
Accuracy:24.738% C
HSR:24.663% C+
NS Baron G5
B+
Kills:1,072
Deaths:797
KDR:1.345
Accuracy:47.866% B+
HSR:13.526% C
AS16 NightHawk
B
Kills:788
Deaths:526
KDR:1.498
Accuracy:43.407% B
HSR:14.848% C++
TRAC-5
B+
Kills:760
Deaths:3,584
KDR:0.212
Accuracy:11.981% F-
HSR:21.447% B+
LC2 Lynx
C*
Kills:537
Deaths:589
KDR:0.912
Accuracy:22.181% C
HSR:22.905% C*
TRAC-5 S
B*
Kills:255
Deaths:964
KDR:0.265
Accuracy:14.808% F
HSR:21.569% B*
MG-HBR1 Dragoon
C++
Kills:155
Deaths:188
KDR:0.824
Accuracy:28.862% D
HSR:30.323% C++
LC2 Lynx AE
C+
Kills:123
Deaths:81
KDR:1.519
Accuracy:22.967% D-
HSR:26.016% C+
NS-11C
B+
Kills:104
Deaths:705
KDR:0.148
Accuracy:13.976% F-
HSR:22.115% B+
NSX Tanto
D**
Kills:87
Deaths:242
KDR:0.360
Accuracy:14.028% F--
HSR:14.943% D**
NSX-P Tanto
C+
Kills:53
Deaths:49
KDR:1.082
Accuracy:25.427% C+
HSR:24.528% C+
Kills:8,730
Deaths (as Engineer):14,810
Deaths (to Engineers):20,647
KDR:0.58947
Kill Difference:6,080
Playtime:4,397.267 hours
Usage:35%
Score:53.871m
Score/min:204
Accuracy (listed only):23.890%
HSR (listed only):21.789%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
C*
Kills:1,243
Deaths:2,850
KDR:0.436
Accuracy:17.707% D*
HSR:23.411% C*
T5 AMC
B**
Kills:1,232
Deaths:881
KDR:1.398
Accuracy:26.694% B++
HSR:25% B**
LC3 Jaguar
C+
Kills:1,210
Deaths:2,149
KDR:0.563
Accuracy:19.813% D-
HSR:19.752% C+
MG-S1 Jackal
B**
Kills:1,184
Deaths:564
KDR:2.099
Accuracy:29.534% B+
HSR:26.605% B**
NS Baron G5
B+
Kills:1,072
Deaths:797
KDR:1.345
Accuracy:47.866% B+
HSR:13.526% C
AS16 NightHawk
B
Kills:788
Deaths:526
KDR:1.498
Accuracy:43.407% B
HSR:14.848% C++
TRAC-5
B+
Kills:760
Deaths:3,584
KDR:0.212
Accuracy:11.981% F-
HSR:21.447% B+
PDW-16 Hailstorm
B+
Kills:614
Deaths:412
KDR:1.490
Accuracy:26.124% B+
HSR:15.310% C+
LC2 Lynx
C*
Kills:537
Deaths:589
KDR:0.912
Accuracy:22.181% C
HSR:22.905% C*
NSX Tengu
B++
Kills:382
Deaths:202
KDR:1.891
Accuracy:39.452% B+
HSR:25.131% B++
TRAC-5 S
B*
Kills:255
Deaths:964
KDR:0.265
Accuracy:14.808% F
HSR:21.569% B*
SMG-46AE Armistice
C-
Kills:238
Deaths:159
KDR:1.497
Accuracy:26.447% D
HSR:18.487% C-
MKV Suppressed
B++
Kills:164
Deaths:135
KDR:1.215
Accuracy:28.817% B+
HSR:23.171% B++
LC2 Lynx AE
C+
Kills:123
Deaths:81
KDR:1.519
Accuracy:22.967% D-
HSR:26.016% C+
NS-11C
B+
Kills:104
Deaths:705
KDR:0.148
Accuracy:13.976% F-
HSR:22.115% B+
NS-7 PDW
B**
Kills:88
Deaths:124
KDR:0.710
Accuracy:23.447% C
HSR:25% B**
NSX Tanto
D**
Kills:87
Deaths:242
KDR:0.360
Accuracy:14.028% F--
HSR:14.943% D**
NSX-P Tanto
C+
Kills:53
Deaths:49
KDR:1.082
Accuracy:25.427% C+
HSR:24.528% C+
Kills:10,134
Deaths (as Light Assault):15,013
Deaths (to Light Assaults):13,347
KDR:0.67501
Kill Difference:4,879
Playtime:953.439 hours
Usage:8%
Score:6.634m
Score/min:116
Accuracy (listed only):25.260%
HSR (listed only):21.320%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MG-S1 Jackal
B**
Kills:1,184
Deaths:564
KDR:2.099
Accuracy:29.534% B+
HSR:26.605% B**
NS-61 Emissary
A+
Kills:881
Deaths:658
KDR:1.339
Accuracy:36.338% A
HSR:24.858% A+
NS-30 Vandal
B**
Kills:853
Deaths:258
KDR:3.306
Accuracy:31.137% C
HSR:35.287% B**
NSX Daimyo
C+
Kills:834
Deaths:306
KDR:2.725
Accuracy:37.390% D
HSR:94.125% C+
TRAP-M1
B+
Kills:714
Deaths:272
KDR:2.625
Accuracy:28.736% C+
HSR:29.132% B+
NS-357 Underboss
C++
Kills:691
Deaths:885
KDR:0.781
Accuracy:38.034% C++
HSR:16.643% D
PDW-16 Hailstorm
B+
Kills:614
Deaths:412
KDR:1.490
Accuracy:26.124% B+
HSR:15.310% C+
NS-44 Commissioner AE
C+
Kills:588
Deaths:826
KDR:0.712
Accuracy:36.610% D
HSR:23.810% C+
RAMS .50M
C-
Kills:507
Deaths:210
KDR:2.414
Accuracy:33.657% D
HSR:75.148% C-
NS-44 Commissioner
C*
Kills:452
Deaths:829
KDR:0.545
Accuracy:32.720% C-
HSR:23.894% C*
TX2 Emperor
A++
Kills:382
Deaths:246
KDR:1.553
Accuracy:40.233% A++
HSR:23.560% B+
NSX Tengu
B++
Kills:382
Deaths:202
KDR:1.891
Accuracy:39.452% B+
HSR:25.131% B++
SMG-46AE Armistice
C-
Kills:238
Deaths:159
KDR:1.497
Accuracy:26.447% D
HSR:18.487% C-
Soldier Soaker
D*
Kills:169
Deaths:277
KDR:0.610
Accuracy:23.250% D*
HSR:5.325% F
MKV Suppressed
B++
Kills:164
Deaths:135
KDR:1.215
Accuracy:28.817% B+
HSR:23.171% B++
TS2 Inquisitor
B
Kills:112
Deaths:103
KDR:1.087
Accuracy:30.880% B
HSR:19.643% C+
NS-7 PDW
B**
Kills:88
Deaths:124
KDR:0.710
Accuracy:23.447% C
HSR:25% B**
Kills:8,853
Deaths (as Infiltrator):6,466
Deaths (to Infiltrators):11,308
KDR:1.36916
Kill Difference:2,387
Playtime:1,422.149 hours
Usage:11%
Score:27.058m
Score/min:317
Accuracy (listed only):31.930%
HSR (listed only):29.713%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B*
Kills:1,303
Deaths:1,016
KDR:1.282
Accuracy:21.956% C
HSR:27.705% B*
TAR-AE
C
Kills:1,258
Deaths:874
KDR:1.439
Accuracy:23.399% D-
HSR:24.324% C
MG-S1 Jackal
B**
Kills:1,184
Deaths:564
KDR:2.099
Accuracy:29.534% B+
HSR:26.605% B**
NS Baron G5
B+
Kills:1,072
Deaths:797
KDR:1.345
Accuracy:47.866% B+
HSR:13.526% C
AS16 NightHawk
B
Kills:788
Deaths:526
KDR:1.498
Accuracy:43.407% B
HSR:14.848% C++
PDW-16 Hailstorm
B+
Kills:614
Deaths:412
KDR:1.490
Accuracy:26.124% B+
HSR:15.310% C+
TORQ-9
C*
Kills:602
Deaths:494
KDR:1.219
Accuracy:22.974% C
HSR:24.917% C*
NSX Tengu
B++
Kills:382
Deaths:202
KDR:1.891
Accuracy:39.452% B+
HSR:25.131% B++
SMG-46AE Armistice
C-
Kills:238
Deaths:159
KDR:1.497
Accuracy:26.447% D
HSR:18.487% C-
MKV Suppressed
B++
Kills:164
Deaths:135
KDR:1.215
Accuracy:28.817% B+
HSR:23.171% B++
NS-7 PDW
B**
Kills:88
Deaths:124
KDR:0.710
Accuracy:23.447% C
HSR:25% B**
T1 Cycler
B++
Kills:75
Deaths:70
KDR:1.071
Accuracy:15.160% D**
HSR:26.667% B++
T1B Cycler
B++
Kills:55
Deaths:57
KDR:0.965
Accuracy:17.364% F
HSR:32.727% B++
Kills:7,823
Deaths (as Combat Medic):5,430
Deaths (to Combat Medics):7,130
KDR:1.4407
Kill Difference:2,393
Playtime:386.630 hours
Usage:3%
Score:6.587m
Score/min:284
Accuracy (listed only):28.150%
HSR (listed only):22.955%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
C++
Kills:6,692
Deaths:6,032
KDR:1.109
Accuracy:10.679% D*
HSR:20.412% C++
M6 Onslaught
C**
Kills:6,580
Deaths:5,932
KDR:1.109
Accuracy:10.785% D**
HSR:21.216% C**
MRC3 Mercy
C+
Kills:5,688
Deaths:5,571
KDR:1.021
Accuracy:8.883% F
HSR:20.833% C+
MRC3 Mercy
C+
Kills:5,557
Deaths:5,371
KDR:1.035
Accuracy:9.003% F
HSR:20.263% C+
M3 Pounder HEG
B
Kills:5,229
Deaths:6,605
KDR:0.792
Accuracy:19.012% F--
HSR:3.595% B
M3 Pounder HEG
B++
Kills:5,079
Deaths:6,856
KDR:0.741
Accuracy:18.930% F--
HSR:4.135% B++
MR1 Fracture
C**
Kills:1,599
Deaths:3,614
KDR:0.442
Accuracy:22.560% D**
HSR:4.503% C**
MR1 Fracture
C+
Kills:1,582
Deaths:3,443
KDR:0.459
Accuracy:22.433% F
HSR:3.793% C+
M1 Heavy Cycler
B++
Kills:1,546
Deaths:2,008
KDR:0.770
Accuracy:8.582% D*
HSR:20.828% B++
M2 Mutilator
A++
Kills:1,536
Deaths:1,330
KDR:1.155
Accuracy:10.573% D--
HSR:26.367% A++
NS-10 Burster
C+
Kills:1,462
Deaths:2,938
KDR:0.498
Accuracy:19.261% D**
HSR:6.156% C+
NS-10 Burster
C++
Kills:1,451
Deaths:2,698
KDR:0.538
Accuracy:19.532% D**
HSR:5.376% C++
M2 Mutilator
A+
Kills:1,446
Deaths:1,381
KDR:1.047
Accuracy:10.555% D--
HSR:25.035% A+
M1 Heavy Cycler
A+
Kills:1,240
Deaths:1,097
KDR:1.130
Accuracy:12.317% D
HSR:26.290% A+
NS-10G Burster
U
Kills:774
Deaths:542
KDR:1.428
Accuracy:20.695% U
HSR:1.809% U
NS-10G Burster
U
Kills:772
Deaths:542
KDR:1.424
Accuracy:20.827% U
HSR:1.554% U
NS-20 Gorgon
C--
Kills:424
Deaths:532
KDR:0.797
Accuracy:19.259% D
HSR:16.509% C--
NS-20 Gorgon
C-
Kills:410
Deaths:532
KDR:0.771
Accuracy:19.504% D
HSR:16.342% C-
Kills:49,067
Deaths (as MAX Suit):28,512
Deaths (to MAX Suits):5,904
KDR:1.72092
Kill Difference:20,555
Playtime:4,662.817 hours
Usage:37%
Score:58.122m
Score/min:208
Accuracy (listed only):15.744%
HSR (listed only):13.612%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:1,461
V. Kills:85 N/A
Deaths:351
KDR:4.162
Accuracy:27.604% C
KPH:60.200 B+
VKPH:3.500 C+
Hellfire Rocket Pods
B**
Kills:800
V. Kills:167 476%
Deaths:130
KDR:6.154
Accuracy:52.172% B+
KPH:119.800 B++
VKPH:25 B**
M18 Locust
C
Kills:183
V. Kills:119 153%
Deaths:197
KDR:0.929
Accuracy:29.697% C
KPH:16 C
VKPH:10.400 C
Hornet Missiles
C
Kills:147
V. Kills:79 184%
Deaths:70
KDR:2.100
Accuracy:55.276% D
KPH:42.400 C
VKPH:22.800 C--
M18 Rotary
B++
Kills:146
V. Kills:98 147%
Deaths:120
KDR:1.217
Accuracy:32.840% C*
KPH:22.500 B++
VKPH:15.100 B++
Kills:2,737 (1,790 + 0)
Deaths:868
KDR:3.153
VKDR:0.631
Vehicle Kills:548
Kill Difference:1,869
Playtime:52.348 hours
Usage:0%
Score:1.075m
Score/min:342
Piloting Accuracy:32.840%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D*
Kills:88
V. Kills:14 N/A
Deaths:36
KDR:2.444
Accuracy:31.123% D**
KPH:14.600 D**
VKPH:2.300 D*
Kills:88 (0 + 88)
Deaths:36
KDR:2.444
VKDR:0.389
Vehicle Kills:14
Kill Difference:52
Playtime:6.010 hours
Usage:0%
Score:0.057m
Score/min:159
Piloting Accuracy:N/A%
Gunner Accuracy:31.123%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:290
V. Kills:183 158%
Deaths:86
KDR:3.372
Accuracy:56.635% C++
KPH:33.900 C**
VKPH:21.400 B++
C75 Viper
C
Kills:142
V. Kills:36 384%
Deaths:65
KDR:2.185
Accuracy:36.546% C
KPH:18.100 D
VKPH:4.600 D
LB00 Python AP
A**
Kills:108
V. Kills:103 104%
Deaths:6
KDR:18
Accuracy:78.080% A++
KPH:44.700 C
VKPH:42.700 A**
L100 Python HESH
D*
Kills:104
V. Kills:18 N/A
Deaths:51
KDR:2.039
Accuracy:33.277% F
KPH:20.300 D*
VKPH:3.500 D*
Kills:644 (644 + 0)
Deaths:208
KDR:3.096
VKDR:1.635
Vehicle Kills:340
Kill Difference:436
Playtime:23.933 hours
Usage:0%
Score:0.553m
Score/min:385
Driving Accuracy:33.277%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
D-
Kills:1,078
V. Kills:627 172%
Deaths:338
KDR:3.189
Accuracy:28.968% F-
KPH:19.500 D-
VKPH:11.400 D--
P2-120 HESH
A+
Kills:656
V. Kills:635 103%
Deaths:164
KDR:4
Accuracy:52.423% B**
KPH:17.200 D**
VKPH:16.700 A+
P2-120 HEAT
A
Kills:549
V. Kills:734 75%
Deaths:262
KDR:2.095
Accuracy:41.649% C+
KPH:11.500 D*
VKPH:15.300 A
MR11 Gatekeeper
A+
Kills:434
V. Kills:830 52%
Deaths:149
KDR:2.913
Accuracy:38.121% C+
KPH:13.100 D--
VKPH:25 A+
E540 Halberd
D-
Kills:216
V. Kills:143 150%
Deaths:110
KDR:1.964
Accuracy:22.040% F--
KPH:13.900 D*
VKPH:9.200 D-
G30 Vulcan
S
Kills:97
V. Kills:1,146 8%
Deaths:82
KDR:1.183
Accuracy:47.193% A*
KPH:4.200 F
VKPH:50.200 S
P525 Marauder
D*
Kills:75
V. Kills:4 N/A
Deaths:19
KDR:3.947
Accuracy:7.362% F-
KPH:14.100 D*
VKPH:0.800 D*
M20 Basilisk
D--
Kills:74
V. Kills:34 211%
Deaths:67
KDR:1.104
Accuracy:17.756% D**
KPH:7.700 D--
VKPH:3.500 D--
Kills:3,179 (2,283 + 896)
Deaths:1,191
KDR:2.669
VKDR:3.487
Vehicle Kills:4,153
Kill Difference:1,988
Playtime:227.831 hours
Usage:2%
Score:2.887m
Score/min:211
Driving Accuracy:41.649%
Gunner Accuracy:17.756%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

MR11 Gatekeeper-H
A+
Kills:1,063
V. Kills:1,054 101%
Deaths:43
KDR:24.721
Accuracy:62.375% B**
KPH:45.100 B**
VKPH:44.700 A+
G20 Vulcan-H
A
Kills:1,033
V. Kills:1,109 93%
Deaths:126
KDR:8.198
Accuracy:67.937% A**
KPH:37.500 C
VKPH:40.300 A
E540 Halberd-H
S
Kills:1,007
V. Kills:1,151 87%
Deaths:18
KDR:55.944
Accuracy:73.691% A*
KPH:53.100 B+
VKPH:60.700 S
P525 Marauder-H
B+
Kills:152
V. Kills:62 241%
Deaths:32
KDR:4.750
Accuracy:49.322% A++
KPH:19.800 F
VKPH:8.100 B+
Kills:3,255 (0 + 3,255)
Deaths:219
KDR:14.863
VKDR:15.416
Vehicle Kills:3,376
Kill Difference:3,036
Playtime:77.726 hours
Usage:1%
Score:0.797m
Score/min:171
Driving Accuracy:N/A%
Gunner Accuracy:49.322%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D-
Kills:1,600
V. Kills:122 N/A
Deaths:288
KDR:5.556
Accuracy:9.885% D**
KPH:18.400 D*
VKPH:1.400 D-
M20 Basilisk
D*
Kills:1,101
V. Kills:538 204%
Deaths:786
KDR:1.401
Accuracy:21.627% F-
KPH:6.400 D*
VKPH:3.100 D*
M12 Kobalt
D-
Kills:1,048
V. Kills:89 N/A
Deaths:183
KDR:5.727
Accuracy:8.579% F
KPH:13.800 F
VKPH:1.200 D-
M40 Fury
D*
Kills:534
V. Kills:153 347%
Deaths:224
KDR:2.384
Accuracy:21.526% D**
KPH:11.100 D**
VKPH:3.200 D*
M20 Basilisk
D*
Kills:488
V. Kills:218 223%
Deaths:376
KDR:1.298
Accuracy:20.859% F-
KPH:7.100 D*
VKPH:3.200 D*
M40 Fury
D*
Kills:298
V. Kills:76 387%
Deaths:103
KDR:2.893
Accuracy:23.778% D**
KPH:13.900 D**
VKPH:3.500 D*
M60-G Bulldog
D--
Kills:247
V. Kills:71 343%
Deaths:119
KDR:2.076
Accuracy:23.841% D*
KPH:9.700 D**
VKPH:2.800 D--
M60-G Bulldog
D*
Kills:162
V. Kills:52 306%
Deaths:123
KDR:1.317
Accuracy:24.979% D--
KPH:5.800 D*
VKPH:1.900 D*
G30 Walker
D*
Kills:140
V. Kills:118 118%
Deaths:104
KDR:1.346
Accuracy:21.380% D*
KPH:5 D**
VKPH:4.200 D*
G30 Walker
D--
Kills:122
V. Kills:84 144%
Deaths:51
KDR:2.392
Accuracy:24.258% D
KPH:7.500 D*
VKPH:5.200 D--
Kills:5,740 (0 + 5,740)
Deaths:2,357
KDR:2.435
VKDR:0.645
Vehicle Kills:1,521
Kill Difference:3,383
Playtime:572.014 hours
Usage:5%
Score:2.407m
Score/min:70
Driving Accuracy:N/A%
Gunner Accuracy:24.258%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:81
V. Kills:29 270%
Deaths:85
KDR:0.953
Accuracy:58.256% B*
KPH:8.700 D-
VKPH:3.100 D
Kills:81 (81 + 0)
Deaths:85
KDR:0.953
VKDR:0.341
Vehicle Kills:29
Kill Difference:4
Playtime:9.266 hours
Usage:0%
Score:0.046m
Score/min:83
Driving Accuracy:58.256%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M6 Onslaught 6,9106,6926,0321.109C--0.2410.679%D*20.412%C++8.1D**N/A30823.4h20.6C-193.3D--
M6 Onslaught 6,7556,5805,9321.109C--0.2410.785%D**21.216%C**8.1FN/A30816.3h20.9C193.5D-
MRC3 Mercy 5,8645,6885,5711.021C-0.338.883%F20.833%C+7.4D**N/A30767.9h23.3D-261.8F
MRC3 Mercy 5,7465,5575,3711.035C-0.319.003%F20.263%C+7.4D**N/A30746.9h23.4D259.6D**
M3 Pounder HEG 6,8405,2296,6050.792C--0.5619.012%F--3.595%B5.8D**1.8D*52896.2h22C115.7F
M3 Pounder HEG 6,6605,0796,8560.741C-0.6118.93%F--4.135%B++5.5D*1.7D--49916.1h23.5D-123.9F--
Claymore 2,7012,6986943.888C2.5424.765%D-N/A34.6F-N/A12378h1.2C++4.9C
T9A "Butcher" 1,7961,7811,1731.518C+0.1720.31%D-25.379%C17.3D*N/A58102.7h11.6C+56.9C
M12 Kobalt 1,7221,6002885.556D4.219.885%D**20.75%B+18.4D*1.4D-5887h19.6C+198.5D
MR1 Fracture 2,9301,5993,6140.442C--0.9122.56%D**4.503%C**2.8D**2.4D*29563.5h78.2D--346.7F
MR1 Fracture 2,8521,5823,4430.459C-0.8922.433%F3.793%C+2.9D**2.3D*30549.5h75.6D337D**
M1 Heavy Cycler 1,6051,5462,0080.77C0.588.582%D*20.828%B++5D**N/A31306.9h21.4C--249.9D--
M2 Mutilator 1,5751,5361,3301.155C0.1910.573%D--26.367%A++9.5D**N/A78162.2h17.1C*161.7C
Tank Mine 2,4361,5066902.183C+0.8422.473%D-N/A28.6F17.6D**36652.7h2.1C9.5F
NS-10 Burster 2,6661,4622,9380.498D0.8519.261%D**6.156%C+2.1D*1.7D*56698.9h191.9D996.4D**
M14 Banshee 1,5461,4613514.162C+2.8127.604%CN/A60.1B+3.5C+20324.3h18.5B+66.9B
NS-10 Burster 2,6511,4512,6980.538D0.8119.532%D**5.376%C++2.2D*1.8D**58669.9h190.8C-977D*
M2 Mutilator 1,4871,4461,3811.047C0.3010.555%D--25.035%A+8.4D**N/A70171.9h18.6C+176.5C
T32 Bull 1,3941,3898981.547C++0.2024.259%C++26.998%B+22DN/A9363h11.5B+47.6B
TAR 1,3271,3031,0161.282C+0.0721.956%C27.705%B*18.6DN/A6170h13.1C++59.7C++
TAR-AE 1,2741,2588741.439C+0.0923.399%D-24.324%C34.4C--N/A9536.6h13.1C56C--
HC1 Cougar 1,2641,2432,8500.436D0.9117.707%D*23.411%C*2.5D*N/A12500.9h14.7C-83.2D
M1 Heavy Cycler 1,2801,2401,0971.13C-0.2212.317%D26.29%A+5.5FN/A32225.5h18.2C+147.9C
T5 AMC 1,2571,2328811.398B+0.0526.694%B++25%B**26.3C**N/A10946.9h12.9B+48.2B+
LC3 Jaguar 1,2401,2102,1490.563C-0.7819.813%D-19.752%C+4.3D*N/A23284.4h17.9D-90.1D-
T7 Mini-Chaingun 1,2061,1871,1960.992C+0.3612.722%D-13.142%C+19.8DN/A9560h14.8C*116.2C+
MG-S1 Jackal 1,1951,1845642.099B**0.7529.534%B+26.605%B**38.7C*N/A12630.6h10.3C**34.8B+
C-4 1,5601,1701,0401.125C+0.2225.316%C+N/A23.4D*7.8D**30250h1.3B+5.2B+
NS-15M2 1,1701,1636881.69C++0.3425.618%C**28.031%C**50.1C**N/A14523.2h11.9B46.4B+
MSW-R 1,1741,1601,0601.094C0.2519.805%D25.259%C++22.9DN/A13750.6h11.6B58.6C++
T9 CARV 1,1681,1608891.305C++0.0422.032%B+25.431%B+34.1BN/A26734h11.7B++53.3B+
T9 CARV-S 1,1611,1589011.285C+0.0620.423%C25.648%C++34.4CN/A11233.7h11.5B+56.2C*
T16 Rhino 1,1661,1578351.386C*0.0422.055%C*29.127%B**25.4CN/A8845.6h11.2B++50.7B+
AMR-66 1,1251,1111,2050.922C+0.4324.738%C24.663%C+6.6D-N/A22167.7h8.4B+33.8C**
M20 Basilisk 1,6391,1017861.401D0.0521.627%F-4.541%C--6.4D*3.1D*66172.9h93.5C++432.1D*
C-4 ARX 1,5181,0947421.474C0.1324.699%CN/A50.4D*19.5D-37221.7h1.5D6D
P2-120 AP 1,7051,0783383.189C-1.8428.968%F-4.174%B+19.5D-11.4D--33355.2h6.6B+22.8D
NS Baron G5 1,0931,0727971.345B0.0047.866%B+13.526%C23.9C-N/A8644.9h5.1C10.6C+
MR11 Gatekeeper-H 2,1171,0634324.721S23.3762.375%B**N/A45B**44.7A+14323.6h61.9C+99.2B+
M12 Kobalt 1,1371,0481835.727C--4.388.579%F19.275%C++13.8F1.2D-5076h22.1D257.3F-
MG-H1 Watchman 1,0621,0431,4290.73C-0.6217.99%D--23.49%C7.2D*N/A28143.9h18.9D105.1D
G20 Vulcan-H 2,1421,0331268.198A6.8567.937%A**N/A37.6C40.3A21027.5h171.9F-253C
E540 Halberd-H 2,1581,0071855.944S54.6073.691%A*N/A53.3B+60.9S17218.9h8.8D12C+
NS-61 Emissary 8868816581.339B*0.0136.338%A24.858%A+13DN/A4067.6h12.1B33.3B++
NS-30 Vandal 8768532583.306B**1.9631.137%C35.287%B**44.9C**1.2A*13619h5.8C++18.5C++
NSX Daimyo 8398343062.725C+1.3837.39%D94.125%C+49.3C+N/A16316.9h2.5C++6.8C+
MANA Anti-Vehicle Turret 2,0638307181.156C+0.1944.642%D-5.904%B*14.3D--21.2C24258.1h15.7D35.2D*
Hellfire Rocket Pods 9678001306.154C+4.8152.172%B+N/A119.4B++24.9B**8136.7h21.3C++40.9B
AS16 NightHawk 8027885261.498C**0.1543.407%B14.848%C++40C**N/A13119.7h4.3B10B+
NS-10G Burster 1,2337745421.428U0.0820.695%UN/A3U1.8U28259.2h148.3T*716.4T*
NS-10G Burster 1,2347725421.424U0.0820.827%UN/A3U1.8U28259.2h148.8T*714.3T*
TRAC-5 7857603,5840.212D-1.1411.981%F-21.447%B+2.4D--N/A27318.3h23.5D*196.1F--
Frag Grenade 7517461746N/A744.6541.882%CN/A414.4C2.8D--21581.8h3.6B8.5C*
TMG-50 7447323,0220.242D-1.119.149%F--21.312%C4.7D*N/A27155.7h18.7F-204.4T
TRAP-M1 7197142722.625B*1.2828.736%C+29.132%B+53.7B*N/A15013.3h9C*31.4C*
NS-357 Underboss 6936918850.781C+0.5738.034%C++16.643%D22.4DN/A7230.9h4.3C+11.4C*
NS Decimator 1,1606879510.722C0.6353.671%D-2.329%C++13.7D*9.4D18550.1h5.9D11D-
P2-120 HESH 1,2916561644C--2.6552.423%B**1.067%C++17.2D**16.7A+13738.1h16.7T*31.8T*
PDW-16 Hailstorm 6186144121.49B+0.1426.124%B+15.31%C+26.9C+N/A11922.8h13.7B+52.3B+
TORQ-9 6106024941.219C+0.1322.974%C24.917%C*15D-N/A7740.1h16.1C70.2C+
NS-44 Commissioner AE 5975888260.712C0.6436.61%D23.81%C+13.2D*N/A5544.5h4.4D--12.1D
P2-120 HEAT 1,2835492622.095D0.7541.649%C+5.647%A+11.5D*15.3A21347.9h18.4T*44.1F**
LC2 Lynx 5525375890.912C+0.4422.181%C22.905%C*3.9D*N/A34138.1h20.6D--93C-
M40 Fury 6875342242.384D1.0421.526%D**2.06%B11.1D**3.2D*8348h16.8C78.3D*
NS-15M1 5285254751.105C0.2422.589%C+24.762%C**23DN/A9122.8h13.5C+59.8C++
MANA Anti-Personnel Turret 5235075500.922N/A0.437.48%UN/A5070U160U16107900.1h28.9T*385.8T*
RAMS .50M 5075072102.414C+1.0733.657%D75.148%C-14D-N/A7136.3h2.2C*6.5C+
M20 Basilisk 7064883761.298D0.0520.859%F-5.328%C+7.1D*3.2D*7769.2h93.6C*448.6D*
The Slasher 4824779,5230.05C+1.3033.793%C+4.822%D0.6CN/A2804.2h2.3C+6.8C*
NS-44 Commissioner 4574528290.545C0.8032.72%C-23.894%C*4.5D*N/A22100.6h4.1C+12.5C+
Ripper 4414411,0080.438A**0.9134.337%B++15.42%C+2CN/A6226.1h1.1B*3.3C+
MAX Punch 1,33643728,5120.015D1.3328.035%D*N/A0.1DN/A14487.9h40.7T*145.1T*
MR11 Gatekeeper 1,2644341492.913C1.5738.121%C+2.074%C+13.1D--25A+16433.2h85F222.9D*
NS-20 Gorgon 5034245320.797C0.5519.259%D16.509%C--5.9D*1.1D2172.2h56.1C+291.4C
NS-20 Gorgon 4914105320.771C0.5819.504%D16.342%C-5.7D*1.1D2072.2h57.7C+295.9C
Hexedge 41341015,5220.026C+1.3229.217%C+2.439%D0.2CN/A11950.8h2.5C+8.6C*
TX2 Emperor 3843822461.553B++0.2140.233%A++23.56%B+20.6C-N/A6218.5h7.7B++19.1B++
NSX Naginata 3863823990.957C0.3918.21%D35.864%B**7.4D*N/A3251.3h12.1C++66.3C+
NSX Tengu 3873822021.891B++0.5439.452%B+25.131%B++39.4C++N/A999.7h12.7C**32.3B
Sticky Grenade 3753721372N/A370.6539.331%D**N/A372D*3D--22781h3.7D**9.4D**
Xiphos Anti-Personnel Phalanx Tower 401371661.833C*60.4920.084%D-N/A66.3D5.4D2265.6h13.7C**68.4C*
T7 Mini-Chaingun AE 3653602961.216C+0.1316.214%D13.611%C11.2D**N/A2832.2h13.9C++85.5C+
M40 Fury 3742981032.893D1.5523.778%D**2.013%C*13.9D**3.6D*11321.4h14.4C+60.6D-
L100 Python AP 473290863.372C2.0256.635%C++2.759%C+34.1B21.5B++5108.5h6.1C++10.8C**
Spear Anti-Vehicle Phalanx Turret 428277614.541C3.1930.647%D*3.249%C-16.7D*9.1D*29316.6h9.2C+30.1D
Spear Anti-Vehicle Phalanx Tower 5812742710.148D8.8050.286%C++4.015%C+13.7D--15.4C-14720h19F37.7D**
TRAC-5 S 2752559640.265D-1.0814.808%F21.569%B*0.7D*N/A9341.8h21.5F145.1F--
M60-G Bulldog 3182471192.076D0.7323.841%D*4.453%B**9.8D**2.8D--9925.3h9.1D38.2D--
T2 Striker 5562441,1200.218D-1.1331.788%F-N/A2.9D**3.8D**12482.8h58.8D184.9F-
SMG-46AE Armistice 2452381591.497C+0.1526.447%D18.487%C-41.8C1.2A+2035.7h16.4D62.2C--
E540 Halberd 3592161101.964D0.6222.04%F--2.778%C13.8D*9.2D-24615.6h7D31.9F**
M18 Locust 3021831970.929C-0.4229.697%C4.372%A*15.9C10.3C19611.5h145.2C+489C++
Striker AE 3311823090.589C+0.7624.005%F**2.198%B**2.8D*2.3F-3765.7h68D*283.2T*
Soldier Soaker 1711692770.61C--0.7423.25%D*5.325%F6D*N/A1928.2h7.3D31.3D*
MKV Suppressed 1641641351.215C*0.1328.817%B+23.171%B++15.2DN/A9810.8h13.3B46B+
M60-G Bulldog 2141621231.317D0.0324.979%D--1.852%D5.8D*1.9D*6527.8h11D*44D*
MG-HBR1 Dragoon 1581551880.824C-0.5228.862%D30.323%C++8.4D--N/A4118.5h7C*24.1C++
P525 Marauder-H 214152324.75D3.4049.322%A++N/A19.7F8.1B+1137.7h31.6T*64T*
Hornet Missiles 226147702.1C--0.7555.276%D2.041%B+42C22.6C--5123.5h12.1C+21.9C
M18 Rotary 2441461201.217C+0.1332.84%C*2.055%C+22.5B++15.1B++5476.5h108.7B331.1B+
C75 Viper 178142652.185C0.8436.546%C3.521%A**18D4.6D4057.9h15.5C+42.5C+
G30 Walker 2581401041.346D0.0021.38%D*2.857%D5D**4.2D*8228.2h299.5D*1401F
M20 Basilisk 295136462.957D--1.6147.034%D4.412%C+12.5D*14.6D28310.9h198.8D*422.6D**
Auraxium Chainblade 1281276,5140.019C1.3328.889%C+2.362%D0.2C-N/A1631.5h2.7D9.2C++
LC2 Lynx AE 124123811.519C++0.1722.967%D-26.016%C+47.3C**N/A1032.6h14.5C++63.1C+
G30 Walker 206122512.392D-1.0424.258%D1.639%D*7.5D*5.2D--9216.2h211.6C+872.4C
G30 Walker 252116631.841D-0.4931.422%D--N/A6.3D**7.4D*11118.5h396.4F1261.5F-
TS2 Inquisitor 1121121031.087C+0.2630.88%B19.643%C+70AN/A2681.6h10.3C*33.4B
LB00 Python AP 211108618B+16.6578.08%A++N/A45C42.9A**892.4h7.5F*9.5D
Hoplon Anti-Aircraft Phalanx Tower 229104195.474F--4.1321.042%D-N/A6.8D--8.2D--9415.3h176.5F-838.8F
L100 Python HESH 122104512.039D0.6933.277%F2.885%A20.4D*3.5D*2875.1h3.8C11.4D*
NS-11C 1111047050.148D-1.2013.976%F-22.115%B+0.9D*N/A16116.2h33.1T*236.6T*
G30 Vulcan 1,24397821.183C--0.1647.193%A*4.124%C**4.2F50S17222.9h1015.7T*2152.2T*
Aspis Anti-Aircraft Phalanx Turret 17590372.432C1.0817.828%D*N/A6.8D6.4D--28813.2h124.9B++700.5C+
NS-15M AE 88881170.752D0.6021.889%D21.591%D13.5D*N/A1086.5h13C59.5C
NS-7 PDW 91881240.71C0.6423.447%C25%B**5.3D--N/A8216.7h16C+68.2C+
L105 Zephyr 10288362.444D1.1031.123%D**N/A14.7D**2.3D*1596h8.2D-26.2D*
NSX Tanto 91872420.36D0.9914.028%F--14.943%D**1.4D*N/A663.6h21.5D--153.5F--
M40 Fury-F 11081850.953C0.3958.256%B*1.235%C++8.7D-3.1D839.3h13.9C+23.8C++
Spear Anti-Vehicle Phalanx Turret 11476710.857D9.5148.351%C6.579%B**26.2C-13.1D--1992.9h15.4C31.9C--
P525 Marauder 7975193.947C--2.607.362%F-N/A14.2D*N/A525.3h7.7D105.2T-
T1 Cycler 7575701.071C++0.2815.16%D**26.667%B++10.4D-N/A5187.2h9.4A+62.1B
M20 Basilisk 10874671.104D-0.2417.756%D**5.405%C+7.7D--3.5D--869.6h100.6C566.3D*
M60-A Bulldog 7663331.909C0.5621.266%F*1.587%D5.3D*1.1D-7611.8h7C--32.8T
T1B Cycler 5655570.965C0.3817.364%F32.727%B++15.3D--N/A1283.6h14C80.8D*
M60-A Bulldog 6355311.774C0.4326.783%F-3.636%B*6D--N/A1089.1h8.4D*31.4F**
Auraxium Slasher 57541,3350.04C+1.3145.6%A1.852%D--0.9CN/A259.1h2.1C**4.6B+
NSX-P Tanto 5453491.082C++0.2725.427%C+24.528%C+13.9DN/A933.8h13.2B+51.9B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter201,7856.1h
Nano-Armor Kit2,2091,814,665300.8h
Decoy Grenade0530h
Pain Spire01810.8h
Routing Spire01130.3h
Solid Wall1600.5h
M4-F Pillager02040.3h
Anti-Vehicle MANA Turret1563,44913.6h
Spawn Beacon1064,05510.3h
Turret AI Module21,5085.7h
Repair Module01,6525.3h
Structure Shield Module71,2685h
Cortium Silo23,6878.6h
Skywall Shield Emitter18763.9h
AE Nano-Armor Kit594794,574164.2h
Reinforcements Module03480.9h
Blast Wall79766.1h
Faction Banner01670.6h
Nanite Revive Grenade03,4751h
Medical Applicator743273,77534.8h
Nanite Healing Grenade05360.1h
Spear Anti-Vehicle Tower18363.7h
Spitfire Auto-Turret1397,66114.8h
Welding Device3076,64464.5h
Bunker12442.9h
Sunderer Garage14013.6h
Rampart Wall31911.8h
Xiphos Anti-Personnel Tower07433.3h
Hoplon Anti-Aircraft Phalanx Tower18522.9h
Ammunition Package52415,74549.8h
Shield Recharging Field683,3023.2h
Medical Kit233657.1h
Anti-Infantry MANA Turret1871,36613.4h
Pillbox01741.6h
Vehicle Ammo Dispenser02191h
Elysium Spawn Tube04641.5h
Light Vehicle Terminal02991.9h
Vehicle Gate14404.1h
Orbital Strike Target Designator71956.3h
IPC Targeting Dart62762.7h
Light Air Terminal11731.3h
Infantry Tower03333.4h
Vehicle Ramp34024.3h
WLT-Howler Mining Laser17,2571.6h
Lumifiber Rampart Wall21,32912.2h
Spear Anti-Vehicle Turret12191.7h
Alarm Module03540.8h
Glaive IPC01731.1h
Nano-Repair Grenade04870.1h
Snowman Soldier92600.6h
Hardlight Barrier2002,4058h
Router01120.4h
Pelter Rocket Pod0570.1h
Recon Detection Device23417,632120h
Smoke Grenade08310.2h
L-24R Spur0500h

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