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Field Marshal A.S.P. Operative TheOldFart[TRG] TheOldFart
TR BR 232

KDR: 1.35

Score: 159.2m

Last Seen: Nov 29th, 2018 11:43 AM
- OFFLINE - 55 minute(s)

Prestige 1, Battle Rank 100 (232 total) - Terran Republic on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS M6 Onslaught M6 Onslaught M3 Pounder HEG MRC3 Mercy M3 Pounder HEG MRC3 Mercy Claymore T9A "Butcher"
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $162,630 MLG Score: 130
Fun Score: N/A
Cheeseburgers Flipped: 35726TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.357%24.916%5074098227,7810.8199580.527

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.495%-0.133C0.667B+-1.205D*HEAD ++ (~14.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.80.175C++12.60.118C+49.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.514%0.872%147310192,40719193761.25365638%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.47%-0.413C---0.678D0.143

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.30.538B+24.90.529B+49.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.646%3.512%65610162,819613122710.45972124%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.466%-0.021C+0.559B+0.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.40.266C*11.50.08C+16.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.781%9.084%1501410086,737419550821.60558133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.634%-0.868D--1.214B**1.15

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
300.7-1.551F80.5-1.056D*220.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.683%65.168%150310191,9354278110.452314

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.171%-0.655D-0.132C0.231

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.9-0.617D4.9-0.54D11

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.407%14.848%150110217882464150.319805

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.169C++0.073C+-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.243C++4.30.106C+5.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
159.2m942.6%278 (16.7k)213 (12.8k)1.34721114,85485,2531.66619232 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1022529515.574%14.757%23008:4634

33% Engineer11% Heavy Assault10% Infiltrator8% Light Assault36% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 27th, 2013 2:54 AMJan 24th, 2018 1:38 AMNov 30th, 2018 4:15 AM (18d) (PST)Nov 29th, 2018 7:46 AM (19d) (PST)Nov 29th, 2018 7:43 AM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3261711550.1540.1140.0231.7900.036130

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,54310,2799,264971107212,780

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
12454.8h/519d 27,194 16,949 74,463 1337.8k 12,314 32,758 27,074 243.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
C
Kills:1,781
Deaths:1,173
KDR:1.518
Accuracy:20.310% D-
HSR:25.379% C
T32 Bull
B+
Kills:1,389
Deaths:898
KDR:1.547
Accuracy:24.259% C*
HSR:26.998% B+
T7 Mini-Chaingun
C+
Kills:1,186
Deaths:1,192
KDR:0.995
Accuracy:12.745% D-
HSR:13.069% C+
NS-15M2
B+
Kills:1,163
Deaths:688
KDR:1.690
Accuracy:25.618% B+
HSR:28.031% B
T9 CARV
B++
Kills:1,160
Deaths:889
KDR:1.305
Accuracy:22.032% B++
HSR:25.431% B+
MSW-R
C*
Kills:1,160
Deaths:1,060
KDR:1.094
Accuracy:19.805% C-
HSR:25.259% C*
T9 CARV-S
C*
Kills:1,158
Deaths:901
KDR:1.285
Accuracy:20.423% C
HSR:25.648% C*
T16 Rhino
B**
Kills:1,157
Deaths:835
KDR:1.386
Accuracy:22.055% C**
HSR:29.127% B**
MG-H1 Watchman
C
Kills:969
Deaths:1,230
KDR:0.788
Accuracy:17.862% D-
HSR:22.910% C
TMG-50
C
Kills:732
Deaths:3,022
KDR:0.242
Accuracy:9.149% F--
HSR:21.312% C
NS-15M1
B
Kills:525
Deaths:475
KDR:1.105
Accuracy:22.589% C+
HSR:24.762% B
NSX Naginata
B**
Kills:369
Deaths:336
KDR:1.098
Accuracy:19.069% D
HSR:36.585% B**
T7 Mini-Chaingun AE
C+
Kills:351
Deaths:269
KDR:1.305
Accuracy:16.482% D
HSR:13.675% C+
NS-15M AE
D
Kills:87
Deaths:115
KDR:0.757
Accuracy:22.049% D
HSR:21.839% D
Kills:13,187
Deaths (as Heavy Assault):13,083
Deaths (to Heavy Assaults):24,246
KDR:1.00795
Kill Difference:104
Playtime:1,325.057 hours
Usage:11%
Score:13.919m
Score/min:175
Accuracy (listed only):19.604%
HSR (listed only):24.287%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
C*
Kills:1,243
Deaths:2,850
KDR:0.436
Accuracy:17.707% D*
HSR:23.411% C*
T5 AMC
B**
Kills:1,232
Deaths:881
KDR:1.398
Accuracy:26.694% B++
HSR:25% B**
LC3 Jaguar
C+
Kills:1,210
Deaths:2,149
KDR:0.563
Accuracy:19.813% D
HSR:19.752% C+
AMR-66
C+
Kills:1,107
Deaths:1,188
KDR:0.932
Accuracy:24.772% C
HSR:24.752% C+
NS Baron G5
B+
Kills:1,064
Deaths:754
KDR:1.411
Accuracy:48.962% B+
HSR:13.628% C+
AS16 NightHawk
B+
Kills:788
Deaths:526
KDR:1.498
Accuracy:43.407% B+
HSR:14.848% C++
TRAC-5
B+
Kills:760
Deaths:3,584
KDR:0.212
Accuracy:11.982% F-
HSR:21.447% B+
LC2 Lynx
C**
Kills:537
Deaths:589
KDR:0.912
Accuracy:22.181% C+
HSR:22.905% C**
TRAC-5 S
B**
Kills:255
Deaths:964
KDR:0.265
Accuracy:14.808% F
HSR:21.569% B**
MG-HBR1 Dragoon
C*
Kills:151
Deaths:162
KDR:0.932
Accuracy:27.539% D
HSR:31.126% C*
LC2 Lynx AE
C+
Kills:123
Deaths:81
KDR:1.519
Accuracy:22.967% D
HSR:26.016% C+
NS-11C
B+
Kills:104
Deaths:705
KDR:0.148
Accuracy:13.976% F-
HSR:22.115% B+
NSX Tanto
D**
Kills:87
Deaths:242
KDR:0.360
Accuracy:14.028% F--
HSR:14.943% D**
NSX-P Tanto
C+
Kills:53
Deaths:49
KDR:1.082
Accuracy:25.427% C+
HSR:24.528% C+
Kills:8,714
Deaths (as Engineer):14,724
Deaths (to Engineers):20,288
KDR:0.59182
Kill Difference:6,010
Playtime:4,167.031 hours
Usage:33%
Score:51.650m
Score/min:207
Accuracy (listed only):23.876%
HSR (listed only):21.860%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
C*
Kills:1,243
Deaths:2,850
KDR:0.436
Accuracy:17.707% D*
HSR:23.411% C*
T5 AMC
B**
Kills:1,232
Deaths:881
KDR:1.398
Accuracy:26.694% B++
HSR:25% B**
LC3 Jaguar
C+
Kills:1,210
Deaths:2,149
KDR:0.563
Accuracy:19.813% D
HSR:19.752% C+
MG-S1 Jackal
B**
Kills:1,183
Deaths:562
KDR:2.105
Accuracy:29.557% B+
HSR:26.627% B**
NS Baron G5
B+
Kills:1,064
Deaths:754
KDR:1.411
Accuracy:48.962% B+
HSR:13.628% C+
AS16 NightHawk
B+
Kills:788
Deaths:526
KDR:1.498
Accuracy:43.407% B+
HSR:14.848% C++
TRAC-5
B+
Kills:760
Deaths:3,584
KDR:0.212
Accuracy:11.982% F-
HSR:21.447% B+
PDW-16 Hailstorm
B+
Kills:614
Deaths:412
KDR:1.490
Accuracy:26.124% B+
HSR:15.310% C+
LC2 Lynx
C**
Kills:537
Deaths:589
KDR:0.912
Accuracy:22.181% C+
HSR:22.905% C**
NSX Tengu
B++
Kills:382
Deaths:202
KDR:1.891
Accuracy:39.452% B+
HSR:25.131% B++
TRAC-5 S
B**
Kills:255
Deaths:964
KDR:0.265
Accuracy:14.808% F
HSR:21.569% B**
SMG-46AE Armistice
C-
Kills:238
Deaths:159
KDR:1.497
Accuracy:26.447% D
HSR:18.487% C-
MKV Suppressed
B++
Kills:164
Deaths:134
KDR:1.224
Accuracy:28.795% B+
HSR:23.171% B++
LC2 Lynx AE
C+
Kills:123
Deaths:81
KDR:1.519
Accuracy:22.967% D
HSR:26.016% C+
NS-11C
B+
Kills:104
Deaths:705
KDR:0.148
Accuracy:13.976% F-
HSR:22.115% B+
NS-7 PDW
A
Kills:88
Deaths:124
KDR:0.710
Accuracy:23.447% C
HSR:25% A
NSX Tanto
D**
Kills:87
Deaths:242
KDR:0.360
Accuracy:14.028% F--
HSR:14.943% D**
NSX-P Tanto
C+
Kills:53
Deaths:49
KDR:1.082
Accuracy:25.427% C+
HSR:24.528% C+
Kills:10,125
Deaths (as Light Assault):14,967
Deaths (to Light Assaults):13,069
KDR:0.67649
Kill Difference:4,842
Playtime:949.638 hours
Usage:8%
Score:6.608m
Score/min:116
Accuracy (listed only):25.321%
HSR (listed only):21.327%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MG-S1 Jackal
B**
Kills:1,183
Deaths:562
KDR:2.105
Accuracy:29.557% B+
HSR:26.627% B**
NS-61 Emissary
A+
Kills:881
Deaths:658
KDR:1.339
Accuracy:36.338% A
HSR:24.858% A+
NS-30 Vandal
B**
Kills:853
Deaths:258
KDR:3.306
Accuracy:31.137% C
HSR:35.287% B**
NSX Daimyo
C++
Kills:714
Deaths:267
KDR:2.674
Accuracy:37.391% D
HSR:94.118% C++
TRAP-M1
B+
Kills:714
Deaths:272
KDR:2.625
Accuracy:28.736% C+
HSR:29.132% B+
NS-357 Underboss
C**
Kills:691
Deaths:885
KDR:0.781
Accuracy:38.034% C**
HSR:16.643% D
PDW-16 Hailstorm
B+
Kills:614
Deaths:412
KDR:1.490
Accuracy:26.124% B+
HSR:15.310% C+
NS-44 Commissioner AE
C+
Kills:588
Deaths:814
KDR:0.722
Accuracy:36.716% C--
HSR:23.810% C+
RAMS .50M
C-
Kills:507
Deaths:210
KDR:2.414
Accuracy:33.657% D
HSR:75.148% C-
NS-44 Commissioner
C**
Kills:437
Deaths:808
KDR:0.541
Accuracy:32.405% C
HSR:23.799% C**
NSX Tengu
B++
Kills:382
Deaths:202
KDR:1.891
Accuracy:39.452% B+
HSR:25.131% B++
TX2 Emperor
A++
Kills:382
Deaths:246
KDR:1.553
Accuracy:40.233% A++
HSR:23.560% B+
SMG-46AE Armistice
C-
Kills:238
Deaths:159
KDR:1.497
Accuracy:26.447% D
HSR:18.487% C-
Soldier Soaker
D*
Kills:169
Deaths:277
KDR:0.610
Accuracy:23.250% D*
HSR:5.325% D**
MKV Suppressed
B++
Kills:164
Deaths:134
KDR:1.224
Accuracy:28.795% B+
HSR:23.171% B++
TS2 Inquisitor
B+
Kills:112
Deaths:103
KDR:1.087
Accuracy:30.880% B+
HSR:19.643% C+
NS-7 PDW
A
Kills:88
Deaths:124
KDR:0.710
Accuracy:23.447% C
HSR:25% A
Kills:8,717
Deaths (as Infiltrator):6,391
Deaths (to Infiltrators):11,106
KDR:1.36395
Kill Difference:2,326
Playtime:1,250.771 hours
Usage:10%
Score:24.886m
Score/min:332
Accuracy (listed only):31.918%
HSR (listed only):29.709%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B**
Kills:1,303
Deaths:1,015
KDR:1.284
Accuracy:21.959% C
HSR:27.705% B**
TAR-AE
C
Kills:1,258
Deaths:874
KDR:1.439
Accuracy:23.399% D
HSR:24.324% C
MG-S1 Jackal
B**
Kills:1,183
Deaths:562
KDR:2.105
Accuracy:29.557% B+
HSR:26.627% B**
NS Baron G5
B+
Kills:1,064
Deaths:754
KDR:1.411
Accuracy:48.962% B+
HSR:13.628% C+
AS16 NightHawk
B+
Kills:788
Deaths:526
KDR:1.498
Accuracy:43.407% B+
HSR:14.848% C++
PDW-16 Hailstorm
B+
Kills:614
Deaths:412
KDR:1.490
Accuracy:26.124% B+
HSR:15.310% C+
TORQ-9
C*
Kills:602
Deaths:494
KDR:1.219
Accuracy:22.974% C
HSR:24.917% C*
NSX Tengu
B++
Kills:382
Deaths:202
KDR:1.891
Accuracy:39.452% B+
HSR:25.131% B++
SMG-46AE Armistice
C-
Kills:238
Deaths:159
KDR:1.497
Accuracy:26.447% D
HSR:18.487% C-
MKV Suppressed
B++
Kills:164
Deaths:134
KDR:1.224
Accuracy:28.795% B+
HSR:23.171% B++
NS-7 PDW
A
Kills:88
Deaths:124
KDR:0.710
Accuracy:23.447% C
HSR:25% A
T1 Cycler
B*
Kills:75
Deaths:70
KDR:1.071
Accuracy:15.160% D**
HSR:26.667% B*
T1B Cycler
B++
Kills:55
Deaths:57
KDR:0.965
Accuracy:17.364% F
HSR:32.727% B++
Kills:7,814
Deaths (as Combat Medic):5,383
Deaths (to Combat Medics):6,998
KDR:1.45161
Kill Difference:2,431
Playtime:373.289 hours
Usage:3%
Score:6.457m
Score/min:288
Accuracy (listed only):28.234%
HSR (listed only):22.965%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
C**
Kills:6,437
Deaths:5,859
KDR:1.099
Accuracy:10.563% D*
HSR:20.631% C**
M6 Onslaught
B
Kills:6,363
Deaths:5,759
KDR:1.105
Accuracy:10.659% D*
HSR:21.295% B
M3 Pounder HEG
C**
Kills:5,192
Deaths:6,568
KDR:0.790
Accuracy:18.922% F--
HSR:3.621% C**
MRC3 Mercy
C++
Kills:5,165
Deaths:5,188
KDR:0.996
Accuracy:8.569% F
HSR:20.736% C++
M3 Pounder HEG
B++
Kills:5,026
Deaths:6,819
KDR:0.737
Accuracy:18.832% F--
HSR:4.158% B++
MRC3 Mercy
C+
Kills:5,020
Deaths:4,988
KDR:1.006
Accuracy:8.692% F
HSR:20.697% C+
M2 Mutilator
A++
Kills:1,536
Deaths:1,330
KDR:1.155
Accuracy:10.573% D--
HSR:26.367% A++
MR1 Fracture
C**
Kills:1,535
Deaths:3,564
KDR:0.431
Accuracy:21.966% F
HSR:4.691% C**
MR1 Fracture
C+
Kills:1,525
Deaths:3,393
KDR:0.449
Accuracy:21.868% F
HSR:3.869% C+
M1 Heavy Cycler
B++
Kills:1,477
Deaths:1,940
KDR:0.761
Accuracy:8.444% D*
HSR:21.056% B++
NS-10 Burster
C+
Kills:1,462
Deaths:2,938
KDR:0.498
Accuracy:19.261% D**
HSR:6.156% C+
NS-10 Burster
C++
Kills:1,451
Deaths:2,698
KDR:0.538
Accuracy:19.532% D**
HSR:5.376% C++
M2 Mutilator
A+
Kills:1,446
Deaths:1,381
KDR:1.047
Accuracy:10.555% D--
HSR:25.035% A+
M1 Heavy Cycler
A+
Kills:1,164
Deaths:1,029
KDR:1.131
Accuracy:12.305% D
HSR:26.890% A+
NS-10G Burster
B**
Kills:610
Deaths:443
KDR:1.377
Accuracy:20.230% B**
HSR:1.311% D--
NS-10G Burster
U
Kills:601
Deaths:443
KDR:1.357
Accuracy:20.072% U
HSR:1.664% U
NS-20 Gorgon
C
Kills:377
Deaths:485
KDR:0.777
Accuracy:18.311% D-
HSR:17.241% C
NS-20 Gorgon
C--
Kills:356
Deaths:485
KDR:0.734
Accuracy:18.532% D-
HSR:16.011% C--
Kills:46,743
Deaths (as MAX Suit):27,655
Deaths (to MAX Suits):5,793
KDR:1.69022
Kill Difference:19,088
Playtime:4,474.181 hours
Usage:36%
Score:56.521m
Score/min:211
Accuracy (listed only):15.438%
HSR (listed only):13.711%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:1,461
V. Kills:85 N/A
Deaths:351
KDR:4.162
Accuracy:27.606% C
KPH:60.300 B+
VKPH:3.500 C+
Hellfire Rocket Pods
B**
Kills:800
V. Kills:167 476%
Deaths:130
KDR:6.154
Accuracy:52.172% B+
KPH:119.800 B++
VKPH:25 B**
M18 Locust
C+
Kills:183
V. Kills:119 153%
Deaths:197
KDR:0.929
Accuracy:29.697% C
KPH:16 C+
VKPH:10.400 C
Hornet Missiles
C
Kills:147
V. Kills:79 184%
Deaths:70
KDR:2.100
Accuracy:55.276% D
KPH:42.400 C
VKPH:22.800 D
M18 Rotary
B*
Kills:146
V. Kills:98 147%
Deaths:120
KDR:1.217
Accuracy:32.840% C**
KPH:22.500 B*
VKPH:15.100 B*
Kills:2,737 (1,790 + 0)
Deaths:868
KDR:3.153
VKDR:0.631
Vehicle Kills:548
Kill Difference:1,869
Playtime:52.337 hours
Usage:0%
Score:1.064m
Score/min:339
Piloting Accuracy:32.840%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D*
Kills:88
V. Kills:14 N/A
Deaths:36
KDR:2.444
Accuracy:31.123% D**
KPH:14.600 D**
VKPH:2.300 D*
Kills:88 (0 + 88)
Deaths:36
KDR:2.444
VKDR:0.389
Vehicle Kills:14
Kill Difference:52
Playtime:6.010 hours
Usage:0%
Score:0.057m
Score/min:158
Piloting Accuracy:N/A%
Gunner Accuracy:31.123%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:290
V. Kills:183 158%
Deaths:86
KDR:3.372
Accuracy:56.635% C++
KPH:33.900 B+
VKPH:21.400 B++
C75 Viper
C+
Kills:142
V. Kills:36 384%
Deaths:65
KDR:2.185
Accuracy:36.546% C+
KPH:18.100 D
VKPH:4.600 D
LB00 Python AP
M+
Kills:107
V. Kills:102 104%
Deaths:3
KDR:35.667
Accuracy:80.160% A*
KPH:48 C++
VKPH:45.700 M+
L100 Python HESH
D*
Kills:104
V. Kills:18 N/A
Deaths:51
KDR:2.039
Accuracy:33.277% F
KPH:20.300 D*
VKPH:3.500 D*
Kills:643 (643 + 0)
Deaths:205
KDR:3.137
VKDR:1.654
Vehicle Kills:339
Kill Difference:438
Playtime:23.749 hours
Usage:0%
Score:0.547m
Score/min:384
Driving Accuracy:33.277%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
D
Kills:1,078
V. Kills:627 172%
Deaths:337
KDR:3.199
Accuracy:28.970% F
KPH:19.500 D
VKPH:11.400 D-
P2-120 HESH
A+
Kills:656
V. Kills:635 103%
Deaths:164
KDR:4
Accuracy:52.423% A
KPH:17.200 D**
VKPH:16.700 A+
P2-120 HEAT
A
Kills:549
V. Kills:734 75%
Deaths:262
KDR:2.095
Accuracy:41.649% C+
KPH:11.500 D*
VKPH:15.300 A
MR11 Gatekeeper
A
Kills:434
V. Kills:830 52%
Deaths:147
KDR:2.952
Accuracy:38.131% C+
KPH:13.100 D--
VKPH:25.100 A
E540 Halberd
D-
Kills:216
V. Kills:143 150%
Deaths:109
KDR:1.982
Accuracy:22.115% F--
KPH:13.900 D*
VKPH:9.200 D-
G30 Vulcan
S
Kills:89
V. Kills:1,141 8%
Deaths:81
KDR:1.099
Accuracy:47.479% A*
KPH:4 F-
VKPH:50.700 S
P525 Marauder
D**
Kills:74
V. Kills:4 N/A
Deaths:19
KDR:3.895
Accuracy:7.313% F--
KPH:14.200 D**
VKPH:0.800 D**
M20 Basilisk
D
Kills:71
V. Kills:32 215%
Deaths:67
KDR:1.060
Accuracy:17.837% D**
KPH:7.500 D--
VKPH:3.400 D
Kills:3,167 (2,283 + 884)
Deaths:1,186
KDR:2.670
VKDR:3.496
Vehicle Kills:4,146
Kill Difference:1,981
Playtime:227.105 hours
Usage:2%
Score:2.870m
Score/min:211
Driving Accuracy:41.649%
Gunner Accuracy:17.837%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

MR11 Gatekeeper-H
A+
Kills:1,063
V. Kills:1,054 101%
Deaths:43
KDR:24.721
Accuracy:62.375% B**
KPH:45.100 B**
VKPH:44.700 A+
G20 Vulcan-H
A
Kills:1,018
V. Kills:1,101 92%
Deaths:114
KDR:8.930
Accuracy:68.388% M
KPH:37.700 C
VKPH:40.800 A
E540 Halberd-H
S
Kills:1,007
V. Kills:1,151 87%
Deaths:18
KDR:55.944
Accuracy:73.691% A*
KPH:53.100 B+
VKPH:60.700 S
P525 Marauder-H
D*
Kills:101
V. Kills:13 N/A
Deaths:32
KDR:3.156
Accuracy:25.602% D*
KPH:16.400 F-
VKPH:2.100 D*
Kills:3,189 (0 + 3,189)
Deaths:207
KDR:15.406
VKDR:16.034
Vehicle Kills:3,319
Kill Difference:2,982
Playtime:75.659 hours
Usage:1%
Score:0.772m
Score/min:170
Driving Accuracy:N/A%
Gunner Accuracy:25.602%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:1,490
V. Kills:113 N/A
Deaths:270
KDR:5.519
Accuracy:9.784% D**
KPH:19 D*
VKPH:1.400 D
M20 Basilisk
D*
Kills:1,072
V. Kills:523 205%
Deaths:779
KDR:1.376
Accuracy:21.386% F-
KPH:6.400 D*
VKPH:3.100 D*
M12 Kobalt
D-
Kills:895
V. Kills:70 N/A
Deaths:162
KDR:5.525
Accuracy:8.371% F
KPH:13.500 F
VKPH:1.100 D-
M40 Fury
D*
Kills:521
V. Kills:150 345%
Deaths:219
KDR:2.379
Accuracy:21.523% D**
KPH:11.100 D**
VKPH:3.200 D*
M20 Basilisk
D*
Kills:470
V. Kills:213 220%
Deaths:371
KDR:1.267
Accuracy:20.625% F-
KPH:7 D*
VKPH:3.200 D*
M40 Fury
D*
Kills:298
V. Kills:76 387%
Deaths:103
KDR:2.893
Accuracy:23.819% D**
KPH:14 F
VKPH:3.600 D*
M60-G Bulldog
D--
Kills:239
V. Kills:68 346%
Deaths:119
KDR:2.008
Accuracy:23.563% D*
KPH:9.700 D**
VKPH:2.800 D--
M60-G Bulldog
D*
Kills:160
V. Kills:50 314%
Deaths:123
KDR:1.301
Accuracy:24.674% D--
KPH:6.100 D**
VKPH:1.900 D*
G30 Walker
D*
Kills:129
V. Kills:112 114%
Deaths:101
KDR:1.277
Accuracy:20.720% D*
KPH:5.100 D**
VKPH:4.400 D*
G30 Walker
D*
Kills:69
V. Kills:47 144%
Deaths:34
KDR:2.029
Accuracy:22.030% D--
KPH:6.100 D**
VKPH:4.100 D*
Kills:5,343 (0 + 5,343)
Deaths:2,281
KDR:2.342
VKDR:0.623
Vehicle Kills:1,422
Kill Difference:3,062
Playtime:536.583 hours
Usage:4%
Score:2.299m
Score/min:71
Driving Accuracy:N/A%
Gunner Accuracy:22.030%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:81
V. Kills:29 270%
Deaths:84
KDR:0.964
Accuracy:58.926% B*
KPH:9.900 D
VKPH:3.600 D
Kills:81 (81 + 0)
Deaths:84
KDR:0.964
VKDR:0.345
Vehicle Kills:29
Kill Difference:3
Playtime:8.168 hours
Usage:0%
Score:0.046m
Score/min:94
Driving Accuracy:58.926%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M6 Onslaught 6,6366,4375,8591.099C--0.2510.563%D*20.631%C**8.1D**N/A30797.7h20.6C-194.8D
M6 Onslaught 6,5256,3635,7591.105D0.2410.659%D*21.295%B8FN/A30790.6h20.7C-193.8D--
M3 Pounder HEG 6,7845,1926,5680.79C--0.5618.922%F--3.621%C**5.8D**1.8D*52889.1h21.9C-115.5F
MRC3 Mercy 5,3085,1655,1880.996C-0.358.569%F20.736%C++7.3D**N/A30707.2h23.1D-269.7F
M3 Pounder HEG 6,5755,0266,8190.737C-0.6118.832%F--4.158%B++5.5D*1.7D--49909h23.4D-124.1F--
MRC3 Mercy 5,1745,0204,9881.006C-0.348.692%F20.697%C+7.3D**N/A30686.2h23.3D268F
Claymore 2,6322,6296793.872C2.5224.957%D-N/A36.7F-N/A13171.7h1.2C++4.8C-
T9A "Butcher" 1,7961,7811,1731.518C+0.1720.31%D-25.379%C17.3D*N/A58102.7h11.6C+56.9C
M2 Mutilator 1,5751,5361,3301.155C0.1910.573%D--26.367%A++9.5D**N/A78162.2h17.1C++161.7C
MR1 Fracture 2,8161,5353,5640.431D0.9221.966%F4.691%C**2.8D**2.3D*29551.4h77D--350.6F-
MR1 Fracture 2,7551,5253,3930.449C-0.9021.868%F3.869%C+2.8D**2.3D*30537.3h74.2D339.2F
M12 Kobalt 1,6031,4902705.519D4.179.784%D**20.537%B+19D*1.4D6078.4h18.8C+192.2D
M1 Heavy Cycler 1,5321,4771,9400.761C0.598.444%D*21.056%B++5FN/A32292.5h21.4D252.9D--
NS-10 Burster 2,6661,4622,9380.498D0.8519.261%D**6.156%C+2.1D**1.7D*56698.9h191.9D996.4D**
M14 Banshee 1,5461,4613514.162C+2.8127.606%CN/A60.4B+3.5C+20024.2h18.5B+66.9B+
NS-10 Burster 2,6511,4512,6980.538D0.8119.532%D**5.376%C++2.2D**1.8D**58669.9h190.8C--977D*
M2 Mutilator 1,4871,4461,3811.047C0.3010.555%D--25.035%A+8.4D**N/A70171.9h18.6C+176.5C-
Tank Mine 2,3411,4396812.113C0.7722.683%D-N/A27.7F17.3F36452h2.2C9.6F
T32 Bull 1,3941,3898981.547C++0.2024.259%C*26.998%B+22DN/A9363h11.5B+47.6B+
TAR 1,3271,3031,0151.284C+0.0621.959%C27.705%B**18.6DN/A6170h13.1C++59.7C++
TAR-AE 1,2741,2588741.439C+0.0923.399%D24.324%C34.4C--N/A9536.6h13.1C-56C-
HC1 Cougar 1,2641,2432,8500.436D0.9117.707%D*23.411%C*2.5D*N/A12500.9h14.7C--83.2D
T5 AMC 1,2571,2328811.398B+0.0526.694%B++25%B**26.3C**N/A10946.9h12.9B+48.2B+
LC3 Jaguar 1,2401,2102,1490.563C-0.7819.813%D19.752%C+4.3D*N/A22284.2h17.9D--90.1D-
T7 Mini-Chaingun 1,2051,1861,1920.995C+0.3512.745%D-13.069%C+19.9DN/A9459.7h14.7C*115.7C+
MG-S1 Jackal 1,1941,1835622.105B*0.7629.557%B+26.627%B**39.4C**N/A12830h10.3C**34.7B+
C-4 1,5561,1671,0401.122C+0.2325.209%C+N/A23.3D*7.8D**30050h1.3B+5.2B+
M1 Heavy Cycler 1,2011,1641,0291.131C0.2212.305%D26.89%A+5.5FN/A33211.1h18C+146.4C
NS-15M2 1,1701,1636881.69C++0.3425.618%B+28.031%B50.1BN/A14323.2h11.9B46.4B+
T9 CARV 1,1681,1608891.305C++0.0422.032%B++25.431%B+34.2B+N/A26433.9h11.7B++53.3B+
MSW-R 1,1741,1601,0601.094C0.2519.805%C-25.259%C*22.9DN/A13650.6h11.6B58.6C++
T9 CARV-S 1,1611,1589011.285C+0.0620.423%C25.648%C*34.4CN/A11133.7h11.5B+56.2C*
T16 Rhino 1,1661,1578351.386C*0.0422.055%C**29.127%B**25.4CN/A8845.6h11.2B++50.7B+
AMR-66 1,1211,1071,1880.932C+0.4224.772%C24.752%C+6.7D-N/A22165.8h8.3B+33.6C**
C-4 ARX 1,5181,0947421.474C0.1324.684%CN/A50.4D*19.5D--37221.7h1.5D6D
P2-120 AP 1,7051,0783373.199C-1.8528.97%F4.174%B+19.5D11.4D-33155.2h6.6B+22.8D
M20 Basilisk 1,5951,0727791.376D0.0321.386%F-4.664%C--6.4D*3.1D*67168.6h93.5C++437.2D*
NS Baron G5 1,0841,0647541.411B+0.0648.962%B+13.628%C+31C+N/A11234.3h5C+10.3C+
MR11 Gatekeeper-H 2,1171,0634324.721S23.3762.375%B**N/A45B**44.7A+14323.6h61.9C+99.2B+
G20 Vulcan-H 2,1191,0181148.93A+7.5868.388%MN/A37.7C40.8A20227h172.9F-252.8C+
E540 Halberd-H 2,1581,0071855.944S54.6073.691%A*N/A53.3B+60.9S17218.9h8.8D-12C+
MG-H1 Watchman 9879691,2300.788C0.5617.862%D-22.91%C8.6D*N/A33112.3h17.6C98.3C-
M12 Kobalt 9658951625.525C--4.188.371%F19.888%C*13.5F1.1D-4866.5h21.2D253.1F
NS-61 Emissary 8868816581.339B*0.0136.338%A24.858%A+13DN/A3967.6h12.1B33.3B++
NS-30 Vandal 8768532583.306B**1.9631.137%C35.287%B**44.9B1.2A*13619h5.8C+18.5C++
MANA Anti-Vehicle Turret 2,0608287171.155C+0.1944.665%D-5.918%B*14.3D--21.2C24258.1h15.8D-35.3D**
Hellfire Rocket Pods 9678001306.154C+4.8152.172%B+N/A119.4B++24.9B**8116.7h21.3C**40.9B
AS16 NightHawk 8027885261.498B0.1543.407%B+14.848%C++40.8B+N/A13219.3h4.3C*10B+
TRAC-5 7857603,5840.212D1.1411.982%F-21.447%B+2.4D*N/A27318h23.5D**196.1F--
Frag Grenade 7517461746N/A744.6541.943%C-N/A414.4C2.8D-21571.8h3.5B8.5C++
TMG-50 7447323,0220.242D--1.119.149%F--21.312%C4.7D*N/A26155.7h18.7F-204.4T*
NSX Daimyo 7197142672.674C+1.3337.391%D94.118%C++48.9C+N/A17014.6h2.6C+7.1C+
TRAP-M1 7197142722.625B*1.2828.736%C+29.132%B+53.7B++N/A14913.3h9C*31.4C*
NS-357 Underboss 6936918850.781C+0.5738.034%C**16.643%D22.4DN/A7130.9h4.3C+11.4C*
NS Decimator 1,1576859440.726C0.6253.757%D-2.336%C+13.9D*9.6D18649.4h5.9D10.9D
P2-120 HESH 1,2916561644D2.6552.423%A1.067%C++17.2D**16.7A+13738.1h16.7T*31.8T-
PDW-16 Hailstorm 6186144121.49B+0.1426.124%B+15.31%C+26.9C+N/A11922.8h13.7B+52.3B+
NS-10G Burster 9916104431.377C+0.0320.23%B**1.311%D--3D--1.9D--28205.1h146.9D*725.9D--
TORQ-9 6106024941.219C+0.1322.974%C24.917%C*15D-N/A7640.1h16.1C70.2C+
NS-10G Burster 9686014431.357U0.0120.072%UN/A2.9U1.8U28205.1h148.9T*742T*
NS-44 Commissioner AE 5975888140.722C0.6336.716%C--23.81%C+13.4D--N/A5643.8h4.4D12.1C--
P2-120 HEAT 1,2835492622.095C--0.7541.649%C+5.647%A+11.5D*15.3A21247.9h18.4T*44.1T
LC2 Lynx 5525375890.912C+0.4422.181%C+22.905%C**3.9D*N/A34138.1h20.6D*93C-
NS-15M1 5285254751.105C0.2422.589%C+24.762%B23DN/A9122.8h13.5C+59.8C++
M40 Fury 6715212192.379D1.0321.523%D**2.111%B11.1D**3.2D*8446.8h16.5C76.7D*
RAMS .50M 5075072102.414C+1.0733.657%D75.148%C-14D-N/A7136.3h2.2C++6.5C+
MANA Anti-Personnel Turret 5235075500.922N/A0.437.48%UN/A5070U160U16045100.1h28.9T*385.8T*
The Slasher 4794749,1820.052C+1.3034.411%C+4.852%D0.6C-N/A2745.5h2.3C+6.7C++
M20 Basilisk 6834703711.267D0.0820.625%F-5.532%C+7D*3.2D*7667.4h93.8C*454.8D*
Ripper 4414418960.492M**0.8634.36%B*15.42%C+3.3CN/A10132.4h1.1B++3.3B+
NS-44 Commissioner 4414378080.541C0.8132.405%C23.799%C**4.4D*N/A22100.2h4.1C+12.6C+
MR11 Gatekeeper 1,2644341472.952C1.6038.131%C+2.074%C+13.1D--25.1A16433.1h84.9F-222.8D*
MAX Punch 1,33043127,6550.016D1.3328.037%D*N/A0.1DN/A14306.4h41.2T*147.1T*
Hexedge 41341015,0020.027C+1.3231.39%C++2.439%D0.2CN/A11863.3h2.5C+8C**
NSX Tengu 3873822021.891B++0.5439.452%B+25.131%B++39.4C++N/A979.7h12.7C**32.3B
TX2 Emperor 3843822461.553B++0.2140.233%A++23.56%B+20.6C-N/A6218.5h7.7B++19.1C++
NS-20 Gorgon 4393774850.777C0.5718.311%D-17.241%C5.8D*1D2165.1h54.1C+295.3C-
Sticky Grenade 3753721372N/A370.6539.331%FN/A372D*3D-22771h3.7D**9.4F
NSX Naginata 3733693361.098C0.2519.069%D36.585%B**8.1D*N/A3645.6h12C++62.7C+
Xiphos Anti-Personnel Phalanx Tower 389359659.833C++58.4920.825%D-N/A69D5.8D2325.2h13.6C**65.1C*
NS-20 Gorgon 4243564850.734C0.6118.532%D-16.011%C--5.5D*1D1965.1h57C+307.7C-
T7 Mini-Chaingun AE 3543512691.305C+0.0416.482%D13.675%C+14.1D*N/A3624.9h13.3C*80.7C+
M40 Fury 3742981032.893D1.5523.819%D**2.013%C*14.1F3.6D*11421.2h14.2C+59.8D-
L100 Python AP 473290863.372C+2.0256.635%C++2.759%C+34.1B+21.5B++5058.5h6.1C**10.8B+
Spear Anti-Vehicle Phalanx Turret 425275594.661C3.3130.629%D*3.273%C--16.8D*9.1D*29316.4h9.2C+30D
TRAC-5 S 2752559640.265D1.0814.808%F21.569%B**0.7D*N/A9341.8h21.5F-145.1F--
T2 Striker 5562441,1200.218D-1.1331.788%F-N/A2.9D-3.8D--12282.8h58.8D184.9F-
M60-G Bulldog 3072391192.008D0.6623.563%D*4.603%B**9.7D**2.8D--10024.6h9C-38.3D*
SMG-46AE Armistice 2452381591.497C+0.1526.447%D18.487%C-41.8C1.2A++2025.7h16.4D62.2C-
Spear Anti-Vehicle Phalanx Tower 484222268.538D7.1949.021%C+4.955%C**11.8D--13.9D14918.8h21.3F*43.5F--
E540 Halberd 3592161091.982D0.6322.115%F--2.778%C13.9D*9.2D-24515.5h7D31.7F**
M18 Locust 3021831970.929C-0.4229.697%C4.372%A++15.9C10.3C19511.5h145.2C+489C++
Striker AE 3281802980.604C+0.7423.935%F**2.222%A2.8D*2.3F3764.3h67D--280.1T*
Soldier Soaker 1711692770.61C-0.7423.25%D*5.325%D**6D**N/A1928.2h7.3D31.3D*
MKV Suppressed 1641641341.224C*0.1228.795%B+23.171%B++15.3DN/A9910.7h13.2C**46B+
M60-G Bulldog 2101601231.301D0.0524.674%D--1.875%D6.1D**1.9D*6826.3h10.8D*43.7D**
MG-HBR1 Dragoon 1531511620.932C0.4227.539%D31.126%C*12.2D-N/A5612.4h6.4B+23.1C++
Hornet Missiles 226147702.1C-0.7555.276%D2.041%B+42C22.6D5053.5h12.1C+21.9C+
M18 Rotary 2441461201.217C+0.1332.84%C**2.055%C+22.5B*15.1B*5376.5h108.7B+331.1B+
C75 Viper 178142652.185C0.8436.546%C+3.521%A*18D4.6D4017.9h15.5C+42.5C+
G30 Walker 2411291011.277D0.0720.72%D*3.101%D5.1D**4.4D*8625.4h282.8D--1364.7F
Auraxium Chainblade 1281276,4380.02C1.3329.088%C+2.362%D0.2C-N/A1611.3h2.7D-9.1C++
LC2 Lynx AE 124123811.519C++0.1722.967%D26.016%C+47.3BN/A1032.6h14.5C+63.1C+
TS2 Inquisitor 1121121031.087C+0.2630.88%B+19.643%C+70AN/A2611.6h10.3C*33.4B+
G30 Walker 245112631.778D--0.4331.492%D-N/A6.1D**7.2D*11018.4h408.5F--1297.1F--
LB00 Python AP 209107335.667A*34.3280.16%A*N/A48.6C++46.4M+922.2h7.5F-9.3C
L100 Python HESH 122104512.039D0.6933.277%F2.885%B**20.4D*3.5D*2815.1h3.8C11.4D*
NS-11C 1111047050.148D-1.2013.976%F-22.115%B+0.9D*N/A16116.2h33.1T*236.6T*
M20 Basilisk 238103422.452D-1.1049.386%C5.825%B+11.7D*15.3D2538.8h227.3F-460.3F
P525 Marauder-H 114101323.156D1.8125.602%D*N/A16.3F-2.1D*1276.2h11D**43.2F-
Aspis Anti-Aircraft Phalanx Turret 17590362.5C1.1517.766%D*N/A6.9D6.5D--29013.1h123.2B*693.6C+
G30 Vulcan 1,23089811.099D0.2547.479%A*4.494%B+4F-50.7S17222.5h1101.4T*2319.8T*
Hoplon Anti-Aircraft Phalanx Tower 20689175.235F--3.8920.483%D--N/A6.5D--8.6D-9613.6h176.4F-861F
NS-7 PDW 91881240.71C0.6423.447%C25%A5.3D--N/A8216.5h16C+68.2C+
L105 Zephyr 10288362.444D1.1031.123%D**N/A14.7D**2.3D*1586h8.2D-26.2D*
NS-15M AE 87871150.757D0.5922.049%D21.839%D15D*N/A1195.8h13C59.1C
NSX Tanto 91872420.36D0.9914.028%F--14.943%D**1.4D*N/A663.6h21.5D*153.5F
M40 Fury-F 11081840.964C0.3858.926%B*1.235%C*9.9D3.5D948.2h13.8C+23.4C++
Spear Anti-Vehicle Phalanx Turret 11476710.857D9.5148.025%C6.579%B*26.2C-13.1D-1882.9h15.2C31.6D
T1 Cycler 7575701.071C++0.2815.16%D**26.667%B*10.4D-N/A5087.2h9.4A++62.1B
P525 Marauder 7874193.895C--2.557.313%F--N/A14.2D**N/A535.2h7.7D105.3T*
M20 Basilisk 10371671.06D-0.2917.837%D**5.634%C++7.5D--3.4D859.5h102.9D577.1D**
G30 Walker 11669342.029D*0.6822.03%D--2.899%D6.1D**4.2D*11011.3h221C1003D
M60-A Bulldog 7663321.969C0.6221.287%F*1.587%D5.3D*1.1D-7611.8h7C32.8T
T1B Cycler 5655570.965C0.3817.364%F32.727%B++15.3D--N/A1283.6h14C80.8D*
M60-A Bulldog 6355311.774C0.4326.783%F-3.636%B*6.1D*N/A1089h8.4D*31.4F**
Auraxium Slasher 57541,3350.04C+1.3145.6%A1.852%D--0.9CN/A259.1h2.1C**4.6B+
NSX-P Tanto 5453491.082C++0.2725.427%C+24.528%C+14.3DN/A863.7h13.2B+51.9B+

Consumables
  Name Deaths Consumed Time Equipped
M4-F Pillager02040.3h
Nano-Armor Kit2,1291,752,409279.6h
Decoy Grenade0510h
Pain Spire0690.3h
Motion Spotter181,4794.2h
Anti-Vehicle MANA Turret1543,44113.5h
Spawn Beacon973,9098.8h
Turret AI Module21,3935.3h
Structure Shield Module61,1894.8h
Repair Module01,5244.9h
Cortium Silo13,4898.1h
Skywall Shield Emitter18083.6h
AE Nano-Armor Kit543730,041147.6h
Reinforcements Module03100.8h
Blast Wall78975.6h
Faction Banner01500.6h
Medical Applicator720269,85233.1h
Nanite Revive Grenade03,2640.9h
Nanite Healing Grenade05280.1h
Welding Device2772,52160h
Spear Anti-Vehicle Tower17823.5h
Spitfire Auto-Turret1337,23613.9h
Bunker12332.7h
Sunderer Garage13763.5h
Rampart Wall31881.8h
Xiphos Anti-Personnel Tower06863.1h
Hoplon Anti-Aircraft Phalanx Tower17912.7h
Ammunition Package49714,46347.8h
Shield Recharging Field653,2843h
Medical Kit213576.9h
Anti-Infantry MANA Turret1871,36613.4h
Light Vehicle Terminal02691.7h
Pillbox01481.4h
Elysium Spawn Tube04071.4h
Spear Anti-Vehicle Turret12071.6h
Vehicle Ammo Dispenser01770.8h
IPC Targeting Dart62762.7h
Orbital Strike Target Designator41114.1h
Light Air Terminal11361.1h
Vehicle Gate13453.4h
WLT-Howler Mining Laser15,2981.3h
Infantry Tower03073.1h
Vehicle Ramp33834.1h
Glaive IPC01561h
Alarm Module03120.7h
Lumifiber Rampart Wall21,23811.5h
Nano-Repair Grenade03500.1h
Snowman Soldier81350.4h
Hardlight Barrier1511,9336.2h
Recon Detection Device23417,630120h
Smoke Grenade08310.2h
L-24R Spur0500h

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