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Field Marshal Warrior TheOldFart[TRG] TheOldFart
TR BR 232

KDR: 1.35

Score: 159.2m

Last Seen: Nov 29th, 2018 11:43 AM
- OFFLINE - 6.6 hour(s)

Prestige 1, Battle Rank 100 (232 total) - Terran Republic on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS MRC3 Mercy MRC3 Mercy M6 Onslaught M6 Onslaught M3 Pounder HEG M3 Pounder HEG M1 Heavy Cycler Claymore
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $162,630 MLG Score: 130
Fun Score: N/A
Cheeseburgers Flipped: 45066TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.408%24.819%50741130828,8210.7509970.596

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.46%-0.164C0.558B+-1.116D*HEAD ++ (~14.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.40.158C++12.70.108C+49.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.248%0.871%137313462,41120493761.1761640%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.552%-0.421C---0.645D0.179

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.10.537B+250.531B+50.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.633%3.48%62613432,845650822830.437154125%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.455%-0.04C+0.633B+0.848

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.20.266C*11.50.08C+16.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.866%9.38%1601413358,017452654841.77132146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.398%-0.957D--1.174B**0.978

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
307.6-1.557F79.6-0.977D--228.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.802%66.941%160313462,0634554110.452909

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.136%-0.628D-0.007C+0.218

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.2-0.534D4.7-0.471D10.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.383%14.48%160113488082841150.284307

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.05C+-0.066C+-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.206C++4.40.091C+6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
159.2m942.6%278 (16.7k)213 (12.8k)1.34721114,85485,2531.66619232 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1349529515.574%14.757%23008:4634

38% Engineer12% Heavy Assault13% Infiltrator8% Light Assault45% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 27th, 2013 2:54 AMJan 24th, 2018 1:38 AMNov 30th, 2018 4:15 AM (614d) (PST)Nov 29th, 2018 7:46 AM (615d) (PST)Nov 29th, 2018 7:43 AM (615d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3261711550.1540.1140.0231.7900.036130

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,54310,2799,264971107212,780

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
12454.8h/519d 27,194 16,949 74,463 1337.8k 12,314 32,758 27,074 243.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
D
Kills:1,781
Deaths:1,173
KDR:1.518
Accuracy:20.310% D**
HSR:25.379% D
T32 Bull
C+
Kills:1,389
Deaths:898
KDR:1.547
Accuracy:24.259% C--
HSR:26.998% C+
T9 CARV
C+
Kills:1,165
Deaths:916
KDR:1.272
Accuracy:21.921% C
HSR:25.408% C+
NS-15M2
C
Kills:1,163
Deaths:688
KDR:1.690
Accuracy:25.618% C-
HSR:28.031% C
MSW-R
C-
Kills:1,160
Deaths:1,060
KDR:1.094
Accuracy:19.805% D
HSR:25.259% C-
T9 CARV-S
C
Kills:1,158
Deaths:901
KDR:1.285
Accuracy:20.423% D--
HSR:25.648% C
T16 Rhino
B+
Kills:1,157
Deaths:835
KDR:1.386
Accuracy:22.055% C
HSR:29.127% B+
MG-H1 Watchman
D--
Kills:1,110
Deaths:1,732
KDR:0.641
Accuracy:17.620% F-
HSR:23.153% D--
TMG-50
D
Kills:732
Deaths:3,022
KDR:0.242
Accuracy:9.149% F--
HSR:21.312% D
NS-15M1
C
Kills:525
Deaths:475
KDR:1.105
Accuracy:22.589% D
HSR:24.762% C
NSX Naginata
B+
Kills:399
Deaths:466
KDR:0.856
Accuracy:17.997% D**
HSR:35.840% B+
NS-15M AE
D--
Kills:93
Deaths:124
KDR:0.750
Accuracy:22.517% D*
HSR:21.505% D--
MG-H1 Watchman AE
D**
Kills:72
Deaths:235
KDR:0.306
Accuracy:17.337% F
HSR:18.056% D**
NSX "Networked" Naginata
D
Kills:67
Deaths:219
KDR:0.306
Accuracy:17.127% F--
HSR:29.851% D
Kills:11,971
Deaths (as Heavy Assault):12,744
Deaths (to Heavy Assaults):27,541
KDR:0.93934
Kill Difference:773
Playtime:1,521.941 hours
Usage:12%
Score:15.299m
Score/min:168
Accuracy (listed only):19.909%
HSR (listed only):25.738%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-S1 Jackal
C++
Kills:1,755
Deaths:907
KDR:1.935
Accuracy:29.283% C+
HSR:25.071% C++
HC1 Cougar
C
Kills:1,249
Deaths:2,862
KDR:0.436
Accuracy:17.675% F-
HSR:23.379% C
T5 AMC
B+
Kills:1,232
Deaths:881
KDR:1.398
Accuracy:26.694% C++
HSR:25% B+
LC3 Jaguar
C--
Kills:1,210
Deaths:2,151
KDR:0.563
Accuracy:19.877% D**
HSR:19.752% C--
NS Baron G5
C+
Kills:1,072
Deaths:797
KDR:1.345
Accuracy:47.862% C+
HSR:13.526% C-
AS16 NightHawk
C+
Kills:808
Deaths:579
KDR:1.396
Accuracy:42.383% C
HSR:14.480% C+
TRAC-5
C++
Kills:800
Deaths:3,783
KDR:0.211
Accuracy:12.190% F--
HSR:21.625% C++
PDW-16 Hailstorm
C
Kills:633
Deaths:437
KDR:1.449
Accuracy:25.736% C
HSR:15.482% C-
MG-C1 Kindred
C*
Kills:608
Deaths:320
KDR:1.900
Accuracy:27.042% C
HSR:25% C*
LC2 Lynx
C
Kills:539
Deaths:591
KDR:0.912
Accuracy:22.185% D-
HSR:22.820% C
NSX Tengu
C++
Kills:382
Deaths:206
KDR:1.854
Accuracy:39.060% C
HSR:25.131% C++
TRAC-5 S
B+
Kills:255
Deaths:964
KDR:0.265
Accuracy:14.808% F-
HSR:21.569% B+
SMG-46AE Armistice
D-
Kills:247
Deaths:175
KDR:1.411
Accuracy:26.133% D*
HSR:18.219% D-
MKV Suppressed
C++
Kills:167
Deaths:144
KDR:1.160
Accuracy:28.836% C++
HSR:23.353% C++
LC2 Lynx AE
C--
Kills:123
Deaths:81
KDR:1.519
Accuracy:22.967% D**
HSR:26.016% C--
NS-11C
C+
Kills:104
Deaths:705
KDR:0.148
Accuracy:13.976% F*
HSR:22.115% C+
NSX Tanto
F-
Kills:96
Deaths:280
KDR:0.343
Accuracy:14.285% T
HSR:14.583% F-
NS-7 PDW
B
Kills:94
Deaths:136
KDR:0.691
Accuracy:20.855% D**
HSR:23.404% B
NSX-P Tanto
D
Kills:54
Deaths:49
KDR:1.102
Accuracy:24.844% D-
HSR:24.074% D
Kills:11,428
Deaths (as Light Assault):16,048
Deaths (to Light Assaults):14,676
KDR:0.71211
Kill Difference:4,620
Playtime:1,028.506 hours
Usage:8%
Score:7.538m
Score/min:122
Accuracy (listed only):25.089%
HSR (listed only):21.295%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
C
Kills:1,249
Deaths:2,862
KDR:0.436
Accuracy:17.675% F-
HSR:23.379% C
T5 AMC
B+
Kills:1,232
Deaths:881
KDR:1.398
Accuracy:26.694% C++
HSR:25% B+
LC3 Jaguar
C--
Kills:1,210
Deaths:2,151
KDR:0.563
Accuracy:19.877% D**
HSR:19.752% C--
AMR-66
C
Kills:1,126
Deaths:1,241
KDR:0.907
Accuracy:24.714% D-
HSR:24.423% C
NS Baron G5
C+
Kills:1,072
Deaths:797
KDR:1.345
Accuracy:47.862% C+
HSR:13.526% C-
AS16 NightHawk
C+
Kills:808
Deaths:579
KDR:1.396
Accuracy:42.383% C
HSR:14.480% C+
TRAC-5
C++
Kills:800
Deaths:3,783
KDR:0.211
Accuracy:12.190% F--
HSR:21.625% C++
MG-C1 Kindred
C*
Kills:608
Deaths:320
KDR:1.900
Accuracy:27.042% C
HSR:25% C*
LC2 Lynx
C
Kills:539
Deaths:591
KDR:0.912
Accuracy:22.185% D-
HSR:22.820% C
TRAC-5 S
B+
Kills:255
Deaths:964
KDR:0.265
Accuracy:14.808% F-
HSR:21.569% B+
MG-HBR1 Dragoon
C
Kills:161
Deaths:236
KDR:0.682
Accuracy:27.870% D*
HSR:29.814% C
LC2 Lynx AE
C--
Kills:123
Deaths:81
KDR:1.519
Accuracy:22.967% D**
HSR:26.016% C--
NS-11C
C+
Kills:104
Deaths:705
KDR:0.148
Accuracy:13.976% F*
HSR:22.115% C+
NSX Tanto
F-
Kills:96
Deaths:280
KDR:0.343
Accuracy:14.285% T
HSR:14.583% F-
NSX-P Tanto
D
Kills:54
Deaths:49
KDR:1.102
Accuracy:24.844% D-
HSR:24.074% D
Kills:9,437
Deaths (as Engineer):15,520
Deaths (to Engineers):21,963
KDR:0.60805
Kill Difference:6,083
Playtime:4,721.903 hours
Usage:38%
Score:57.471m
Score/min:203
Accuracy (listed only):23.958%
HSR (listed only):21.878%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MG-S1 Jackal
C++
Kills:1,755
Deaths:907
KDR:1.935
Accuracy:29.283% C+
HSR:25.071% C++
NS-61 Emissary
B*
Kills:881
Deaths:658
KDR:1.339
Accuracy:36.315% B++
HSR:24.858% B*
NS-30 Vandal
B++
Kills:853
Deaths:258
KDR:3.306
Accuracy:31.137% D-
HSR:35.287% B++
NSX Daimyo
C+
Kills:839
Deaths:307
KDR:2.733
Accuracy:37.252% D*
HSR:94.160% C+
TRAP-M1
C*
Kills:714
Deaths:272
KDR:2.625
Accuracy:28.736% D
HSR:29.132% C*
NS-357 Underboss
C
Kills:712
Deaths:908
KDR:0.784
Accuracy:37.965% C
HSR:16.854% D--
PDW-16 Hailstorm
C
Kills:633
Deaths:437
KDR:1.449
Accuracy:25.736% C
HSR:15.482% C-
NS-44 Commissioner AE
D
Kills:602
Deaths:888
KDR:0.678
Accuracy:36.549% D*
HSR:23.422% D
RAMS .50M
D
Kills:510
Deaths:210
KDR:2.429
Accuracy:33.605% D*
HSR:75.098% D
NS-44 Commissioner
C+
Kills:471
Deaths:908
KDR:0.519
Accuracy:32.624% D-
HSR:23.779% C+
NSX Tengu
C++
Kills:382
Deaths:206
KDR:1.854
Accuracy:39.060% C
HSR:25.131% C++
TX2 Emperor
A
Kills:382
Deaths:246
KDR:1.553
Accuracy:40.233% A
HSR:23.560% B
SMG-46AE Armistice
D-
Kills:247
Deaths:175
KDR:1.411
Accuracy:26.133% D*
HSR:18.219% D-
Soldier Soaker
F
Kills:172
Deaths:294
KDR:0.585
Accuracy:22.139% F
HSR:5.233% F
MKV Suppressed
C++
Kills:167
Deaths:144
KDR:1.160
Accuracy:28.836% C++
HSR:23.353% C++
TS2 Inquisitor
C+
Kills:112
Deaths:103
KDR:1.087
Accuracy:30.880% C+
HSR:19.643% C
NS-7 PDW
B
Kills:94
Deaths:136
KDR:0.691
Accuracy:20.855% D**
HSR:23.404% B
T4 AMP
B**
Kills:91
Deaths:233
KDR:0.391
Accuracy:22.522% D*
HSR:28.571% B**
Kills:9,617
Deaths (as Infiltrator):7,290
Deaths (to Infiltrators):12,124
KDR:1.3192
Kill Difference:2,327
Playtime:1,629.945 hours
Usage:13%
Score:29.987m
Score/min:307
Accuracy (listed only):31.103%
HSR (listed only):29.459%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
C++
Kills:1,755
Deaths:907
KDR:1.935
Accuracy:29.283% C+
HSR:25.071% C++
TAR
C**
Kills:1,305
Deaths:1,025
KDR:1.273
Accuracy:21.941% D--
HSR:27.740% C**
TAR-AE
D-
Kills:1,258
Deaths:874
KDR:1.439
Accuracy:23.399% D**
HSR:24.324% D-
NS Baron G5
C+
Kills:1,072
Deaths:797
KDR:1.345
Accuracy:47.862% C+
HSR:13.526% C-
AS16 NightHawk
C+
Kills:808
Deaths:579
KDR:1.396
Accuracy:42.383% C
HSR:14.480% C+
PDW-16 Hailstorm
C
Kills:633
Deaths:437
KDR:1.449
Accuracy:25.736% C
HSR:15.482% C-
TORQ-9
C
Kills:602
Deaths:494
KDR:1.219
Accuracy:22.974% D-
HSR:24.917% C
NSX Tengu
C++
Kills:382
Deaths:206
KDR:1.854
Accuracy:39.060% C
HSR:25.131% C++
SMG-46AE Armistice
D-
Kills:247
Deaths:175
KDR:1.411
Accuracy:26.133% D*
HSR:18.219% D-
MKV Suppressed
C++
Kills:167
Deaths:144
KDR:1.160
Accuracy:28.836% C++
HSR:23.353% C++
NS-7 PDW
B
Kills:94
Deaths:136
KDR:0.691
Accuracy:20.855% D**
HSR:23.404% B
T1 Cycler
C++
Kills:75
Deaths:73
KDR:1.027
Accuracy:14.912% F-
HSR:26.667% C++
T1B Cycler
C++
Kills:55
Deaths:57
KDR:0.965
Accuracy:17.364% F*
HSR:32.727% C++
Kills:8,453
Deaths (as Combat Medic):5,904
Deaths (to Combat Medics):7,864
KDR:1.43174
Kill Difference:2,549
Playtime:417.288 hours
Usage:3%
Score:6.901m
Score/min:276
Accuracy (listed only):27.749%
HSR (listed only):22.695%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C++
Kills:10,051
Deaths:7,992
KDR:1.258
Accuracy:10.028% F-
HSR:22.008% C++
MRC3 Mercy
C
Kills:9,686
Deaths:7,732
KDR:1.253
Accuracy:10.107% F-
HSR:21.505% C
M6 Onslaught
C
Kills:8,443
Deaths:7,058
KDR:1.196
Accuracy:11.093% F
HSR:20.775% C
M6 Onslaught
C
Kills:6,581
Deaths:5,933
KDR:1.109
Accuracy:10.781% F-
HSR:21.213% C
M3 Pounder HEG
C**
Kills:5,419
Deaths:6,788
KDR:0.798
Accuracy:19.656% F**
HSR:3.488% C**
M3 Pounder HEG
B+
Kills:5,271
Deaths:7,036
KDR:0.749
Accuracy:19.522% F**
HSR:4.022% B+
M1 Heavy Cycler
B+
Kills:4,403
Deaths:3,661
KDR:1.203
Accuracy:10.892% D*
HSR:21.576% B+
M1 Heavy Cycler
B++
Kills:2,113
Deaths:1,653
KDR:1.278
Accuracy:12.345% D**
HSR:24.420% B++
MR1 Fracture
C*
Kills:1,803
Deaths:3,769
KDR:0.478
Accuracy:23.508% F-
HSR:4.271% C*
MR1 Fracture
C+
Kills:1,734
Deaths:3,598
KDR:0.482
Accuracy:23.266% F-
HSR:3.576% C+
M2 Mutilator
A+
Kills:1,536
Deaths:1,330
KDR:1.155
Accuracy:10.573% D**
HSR:26.367% A+
NS-10 Burster
C++
Kills:1,462
Deaths:2,938
KDR:0.498
Accuracy:19.261% F-
HSR:6.156% C++
NS-10 Burster
C*
Kills:1,451
Deaths:2,698
KDR:0.538
Accuracy:19.532% F-
HSR:5.376% C*
M2 Mutilator
B**
Kills:1,446
Deaths:1,381
KDR:1.047
Accuracy:10.554% D**
HSR:25.035% B**
NS-10G Burster
U
Kills:1,338
Deaths:846
KDR:1.582
Accuracy:21.433% U
HSR:2.167% U
NS-10G Burster
U
Kills:1,325
Deaths:846
KDR:1.566
Accuracy:21.385% U
HSR:1.736% U
NS-20 Gorgon
D
Kills:1,219
Deaths:1,266
KDR:0.963
Accuracy:22.055% D
HSR:16.981% D-
NS-20 Gorgon
D
Kills:1,187
Deaths:1,251
KDR:0.949
Accuracy:22.239% D
HSR:18.113% D
NS-20 "Heatwave" Gorgon
A*
Kills:68
Deaths:86
KDR:0.791
Accuracy:20.257% F-
HSR:30.882% A*
NS-20 "Heatwave" Gorgon
D*
Kills:62
Deaths:86
KDR:0.721
Accuracy:20.290% F-
HSR:16.129% D*
Kills:66,598
Deaths (as MAX Suit):33,974
Deaths (to MAX Suits):6,382
KDR:1.96026
Kill Difference:32,624
Playtime:5,643.892 hours
Usage:45%
Score:68.630m
Score/min:203
Accuracy (listed only):16.939%
HSR (listed only):14.790%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C+
Kills:1,463
V. Kills:85 N/A
Deaths:357
KDR:4.098
Accuracy:27.493% D
KPH:58.800 C+
VKPH:3.400 C
Hellfire Rocket Pods
B++
Kills:802
V. Kills:167 477%
Deaths:130
KDR:6.169
Accuracy:52.168% C+
KPH:120.100 C+
VKPH:25 B++
M18 Locust
D
Kills:183
V. Kills:119 153%
Deaths:197
KDR:0.929
Accuracy:29.697% D
KPH:16 D
VKPH:10.400 D
Hornet Missiles
D
Kills:147
V. Kills:79 184%
Deaths:70
KDR:2.100
Accuracy:55.276% D
KPH:42.400 D
VKPH:22.800 D
M18 Rotary
C+
Kills:146
V. Kills:98 147%
Deaths:123
KDR:1.187
Accuracy:32.185% C+
KPH:18.400 C+
VKPH:12.400 C+
Kills:2,741 (1,792 + 0)
Deaths:877
KDR:3.125
VKDR:0.625
Vehicle Kills:548
Kill Difference:1,864
Playtime:54.414 hours
Usage:0%
Score:1.121m
Score/min:343
Piloting Accuracy:32.185%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D**
Kills:88
V. Kills:14 N/A
Deaths:36
KDR:2.444
Accuracy:31.123% F
KPH:14.600 D**
VKPH:2.300 D**
Kills:88 (0 + 88)
Deaths:36
KDR:2.444
VKDR:0.389
Vehicle Kills:14
Kill Difference:52
Playtime:6.020 hours
Usage:0%
Score:0.059m
Score/min:164
Piloting Accuracy:N/A%
Gunner Accuracy:31.123%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:290
V. Kills:183 158%
Deaths:86
KDR:3.372
Accuracy:56.635% C+
KPH:33.900 C-
VKPH:21.400 C+
C75 Viper
D--
Kills:142
V. Kills:36 384%
Deaths:65
KDR:2.185
Accuracy:36.546% C--
KPH:18.100 D--
VKPH:4.600 D--
LB00 Python AP
A++
Kills:112
V. Kills:105 106%
Deaths:7
KDR:16
Accuracy:75.862% A+
KPH:43.300 D--
VKPH:40.600 A++
L100 Python HESH
D*
Kills:104
V. Kills:18 N/A
Deaths:51
KDR:2.039
Accuracy:33.277% F-
KPH:20.300 F
VKPH:3.500 D*
Kills:648 (648 + 0)
Deaths:209
KDR:3.100
VKDR:1.636
Vehicle Kills:342
Kill Difference:439
Playtime:24.105 hours
Usage:0%
Score:0.582m
Score/min:403
Driving Accuracy:33.277%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
D*
Kills:1,100
V. Kills:635 173%
Deaths:343
KDR:3.207
Accuracy:29.038% F--
KPH:19.600 D*
VKPH:11.300 D*
P2-120 HESH
B*
Kills:659
V. Kills:638 103%
Deaths:165
KDR:3.994
Accuracy:52.388% B++
KPH:17.100 F
VKPH:16.500 B*
P2-120 HEAT
B+
Kills:550
V. Kills:735 75%
Deaths:262
KDR:2.099
Accuracy:41.664% C
KPH:11.500 D**
VKPH:15.300 B+
MR11 Gatekeeper
B+
Kills:436
V. Kills:831 52%
Deaths:149
KDR:2.926
Accuracy:38.046% D
KPH:13.100 D**
VKPH:24.900 B+
E540 Halberd
D*
Kills:217
V. Kills:144 150%
Deaths:111
KDR:1.955
Accuracy:22.084% T
KPH:13.800 D**
VKPH:9.200 D*
G30 Vulcan
S
Kills:104
V. Kills:1,151 9%
Deaths:82
KDR:1.268
Accuracy:47.237% A++
KPH:4.400 F
VKPH:49.200 S
P525 Marauder
D*
Kills:75
V. Kills:4 N/A
Deaths:19
KDR:3.947
Accuracy:7.362% F--
KPH:14 F
VKPH:0.700 D*
M20 Basilisk
D-
Kills:74
V. Kills:34 211%
Deaths:68
KDR:1.088
Accuracy:18.014% D**
KPH:7.600 D*
VKPH:3.500 D-
Kills:3,215 (2,309 + 906)
Deaths:1,199
KDR:2.681
VKDR:3.480
Vehicle Kills:4,172
Kill Difference:2,016
Playtime:230.384 hours
Usage:2%
Score:2.951m
Score/min:213
Driving Accuracy:41.664%
Gunner Accuracy:18.014%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

MR11 Gatekeeper-H
B**
Kills:1,069
V. Kills:1,060 101%
Deaths:43
KDR:24.861
Accuracy:62.217% B*
KPH:44.700 C**
VKPH:44.300 B**
G20 Vulcan-H
B*
Kills:1,063
V. Kills:1,123 95%
Deaths:129
KDR:8.240
Accuracy:67.122% A**
KPH:37.100 D
VKPH:39.200 B*
E540 Halberd-H
M*
Kills:1,009
V. Kills:1,152 88%
Deaths:19
KDR:53.105
Accuracy:73.600% A++
KPH:53 C+
VKPH:60.500 M*
P525 Marauder-H
C++
Kills:153
V. Kills:62 243%
Deaths:33
KDR:4.636
Accuracy:49.082% A+
KPH:19 F-
VKPH:7.700 C++
Kills:3,294 (0 + 3,294)
Deaths:224
KDR:14.705
VKDR:15.165
Vehicle Kills:3,397
Kill Difference:3,070
Playtime:79.642 hours
Usage:1%
Score:0.840m
Score/min:176
Driving Accuracy:N/A%
Gunner Accuracy:49.082%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D--
Kills:1,949
V. Kills:155 N/A
Deaths:315
KDR:6.187
Accuracy:9.946% F-
KPH:18 F
VKPH:1.400 D--
M20 Basilisk
D**
Kills:1,231
V. Kills:611 201%
Deaths:801
KDR:1.537
Accuracy:22.980% F--
KPH:6.500 D**
VKPH:3.200 D**
M12 Kobalt
D--
Kills:1,164
V. Kills:96 N/A
Deaths:196
KDR:5.939
Accuracy:8.649% F--
KPH:14.200 F-
VKPH:1.200 D--
M40 Fury
F
Kills:555
V. Kills:163 338%
Deaths:226
KDR:2.456
Accuracy:21.942% F--
KPH:11 F
VKPH:3.200 F
M20 Basilisk
D**
Kills:551
V. Kills:248 221%
Deaths:381
KDR:1.446
Accuracy:21.824% F--
KPH:7.100 D**
VKPH:3.200 D**
M40 Fury
D**
Kills:299
V. Kills:77 383%
Deaths:103
KDR:2.903
Accuracy:23.873% F-
KPH:13.800 F-
VKPH:3.600 D**
M60-G Bulldog
D--
Kills:271
V. Kills:80 335%
Deaths:123
KDR:2.203
Accuracy:24.129% F-
KPH:10 F
VKPH:2.900 D--
M60-G Bulldog
D--
Kills:190
V. Kills:58 322%
Deaths:125
KDR:1.520
Accuracy:25.749% D**
KPH:6.300 F
VKPH:1.900 D--
G30 Walker
D*
Kills:187
V. Kills:135 138%
Deaths:113
KDR:1.655
Accuracy:22.814% F
KPH:5.400 F
VKPH:3.900 D*
G30 Walker
D*
Kills:162
V. Kills:102 157%
Deaths:56
KDR:2.893
Accuracy:23.570% D*
KPH:6.900 D*
VKPH:4.300 D**
Kills:6,559 (0 + 6,559)
Deaths:2,439
KDR:2.689
VKDR:0.707
Vehicle Kills:1,725
Kill Difference:4,120
Playtime:644.067 hours
Usage:5%
Score:2.661m
Score/min:69
Driving Accuracy:N/A%
Gunner Accuracy:23.570%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:81
V. Kills:29 270%
Deaths:92
KDR:0.880
Accuracy:57.114% B+
KPH:7.400 D--
VKPH:2.700 D
Kills:81 (81 + 0)
Deaths:92
KDR:0.880
VKDR:0.315
Vehicle Kills:29
Kill Difference:11
Playtime:10.882 hours
Usage:0%
Score:0.047m
Score/min:72
Driving Accuracy:57.114%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MRC3 Mercy 10,43010,0517,9921.258C-0.0910.028%F-22.008%C++8.7FN/A321151.8h21.9D*218.1F--
MRC3 Mercy 10,0819,6867,7321.253C-0.0910.107%F-21.505%C8.6FN/A311123.7h22.5D*222.4F--
M6 Onslaught 8,7348,4437,0581.196D0.1511.093%F20.775%C8.6F-N/A31984.9h20.4D-183.7D*
M6 Onslaught 6,7566,5815,9331.109D0.2410.781%F-21.213%C8.1F-N/A30816.7h20.9D--193.6F-
M3 Pounder HEG 7,1345,4196,7880.798D0.5519.656%F**3.488%C**5.9F-1.9D**52922.2h22.9D--116.6T*
M3 Pounder HEG 6,9485,2717,0360.749D0.6019.522%F**4.022%B+5.6F1.8D*50942.3h24.3D**124.6T-
M1 Heavy Cycler 4,6044,4033,6611.203C0.1410.892%D*21.576%B+8D*N/A35551.2h18.4C169.3D
Claymore 2,8732,8707513.822C--2.4724.082%D*N/A34.4F-N/A12283.4h1.2C+5D-
M1 Heavy Cycler 2,1902,1131,6531.278D0.0712.345%D**24.42%B++7F-N/A33300.7h17.9D-144.6D*
M12 Kobalt 2,1041,9493156.187D4.849.946%F-19.805%C++18F1.4D--58108h20.5D-206.2F-
MR1 Fracture 3,2671,8033,7690.478D0.8723.508%F-4.271%C*3F2.4F30602.1h78.2F332.5F*
T9A "Butcher" 1,7961,7811,1731.518C0.1720.31%D**25.379%D17.3D**N/A59102.7h11.6D56.9D*
MG-S1 Jackal 1,7811,7559071.935C++0.5929.283%C+25.071%C++37DN/A12947.4h11C+37.4C+
MR1 Fracture 3,1061,7343,5980.482D0.8723.266%F-3.576%C+2.9F2.3F31588h77.5D**333.1F--
Tank Mine 2,6301,6447392.225C-0.8821.967%D*N/A29.6F17.7F36355.6h2.1C9.5F*
M2 Mutilator 1,5751,5361,3301.155C0.1910.573%D**26.367%A+9.5FN/A78162.2h17.1C161.7D
M14 Banshee 1,5481,4633574.098C2.7527.493%DN/A58.8C+3.4C20624.9h18.5C*67.3C++
NS-10 Burster 2,6661,4622,9380.498D0.8519.261%F-6.156%C++2.1F1.7F56698.9h191.9D--996.4F--
NS-10 Burster 2,6511,4512,6980.538D0.8119.532%F-5.376%C*2.2D**1.8F58669.9h190.8D977F-
M2 Mutilator 1,4871,4461,3811.047C0.3010.554%D**25.035%B**8.4FN/A71171.9h18.6D176.5D-
T32 Bull 1,3941,3898981.547C+0.2024.259%C--26.998%C+22D--N/A9563h11.5C+47.6C+
NS-10G Burster 2,0751,3388461.582U0.2321.433%UN/A3.3U1.8U29411.1h142T*662.7T*
NS-10G Burster 2,0381,3258461.566U0.2221.385%UN/A3.2U1.7U29411.1h143.3T*670.1T*
TAR 1,3291,3051,0251.273C0.0721.941%D--27.74%C**18.6D-N/A6370.3h13.1C--59.8D
TAR-AE 1,2741,2588741.439C-0.0923.399%D**24.324%D-34.4D--N/A9636.6h13.1F56F
HC1 Cougar 1,2711,2492,8620.436D-0.9117.675%F-23.379%C2.5D*N/A12502.6h14.8D*83.6F
C-4 1,6511,2461,0731.161C0.1925.658%CN/A24.3D*7.9D**31951.2h1.3C+5.2C+
T5 AMC 1,2571,2328811.398C**0.0526.694%C++25%B+26.3CN/A11146.9h12.9C*48.2C**
M20 Basilisk 1,8421,2318011.537D0.1922.98%F--4.305%D6.5D**3.2D**65189.1h98C426.5F
NS-20 Gorgon 1,4061,2191,2660.963C-0.3822.055%D16.981%D-7.6D**1.2D-25160.8h52.3C+237.2D
LC3 Jaguar 1,2401,2102,1510.563D0.7819.877%D**19.752%C--4.2D*N/A23287h18D90.4D**
T7 Mini-Chaingun 1,2061,1871,1970.992C0.3612.717%D*13.142%C19.8D--N/A9960.1h14.8C116.2D
NS-20 Gorgon 1,3691,1871,2510.949C-0.4022.239%D18.113%D7.4D**1.1D24159.9h53.7C+241.3D
T9 CARV 1,1731,1659161.272C0.0821.921%C25.408%C+30.2DN/A25538.6h11.8C++53.7C++
M12 Kobalt 1,2601,1641965.939D4.598.649%F--19.674%C++14.2F-1.2D--5182h22D**254.4T*
NS-15M2 1,1701,1636881.69C0.3425.618%C-28.031%C50.1C-N/A15523.2h11.9C46.4C+
MSW-R 1,1741,1601,0601.094C-0.2519.805%D25.259%C-22.9D--N/A14750.6h11.6C58.6D
T9 CARV-S 1,1611,1589011.285C0.0620.423%D--25.648%C34.4DN/A11333.7h11.5C+56.2C
T16 Rhino 1,1661,1578351.386C+0.0422.055%C29.127%B+25DN/A8946.2h11.2B+50.7C*
AMR-66 1,1411,1261,2410.907C-0.4424.714%D-24.423%C6.6D--N/A23170.2h8.4C+34.1C
MG-H1 Watchman 1,1341,1101,7320.641C--0.7117.62%F-23.153%D--5.9D**N/A24187.2h19.3D**109.5F
P2-120 AP 1,7351,1003433.207D-1.8629.038%F--4.091%B*19.6D*11.3D*33956.2h6.6C+22.6F
C-4 ARX 1,5191,0957451.47C0.1224.673%C--N/A50.5D*19.5D--37321.7h1.5D*6D
NS Baron G5 1,0931,0727971.345C++0.0047.862%C+13.526%C-23.7D-N/A8745.3h5.1D10.6C+
MR11 Gatekeeper-H 2,1291,0694324.86M**23.5162.217%B*N/A44.7C**44.4B**14623.9h62C--99.6C+
G20 Vulcan-H 2,1861,0631298.24C++6.8967.122%A**N/A37.2D39.3B*21828.6h170F--253.2D
E540 Halberd-H 2,1611,0091953.105M**51.7673.6%A++N/A53.1C+60.6M*17719h8.8D-12C
NS-61 Emissary 8868816581.339B0.0136.315%B++24.858%B*13D-N/A4067.6h12.1C*33.3B+
NS-30 Vandal 8768532583.306C++1.9631.137%D-35.287%B++44.7C-1.2B*13719.1h5.8D18.5D
NSX Daimyo 8448393072.733C1.3937.252%D*94.16%C+48.5DN/A16217.3h2.5C6.8D
MANA Anti-Vehicle Turret 2,0678337191.159C0.1944.572%D*5.882%B++14.3D*21.2D24258.3h15.7D-35.2F
AS16 NightHawk 8228085791.396C+0.0542.383%C14.48%C+22.5D-N/A7835.9h4.4C+10.4C+
Hellfire Rocket Pods 9698021306.169C--4.8252.168%C+N/A119.7C+24.9B++8366.7h21.3C+40.9C+
TRAC-5 8278003,7830.211F1.1412.19%F--21.625%C++2.4D--N/A28339.8h23.4F192.2F*
Frag Grenade 7527471747N/A745.6541.899%D-N/A415D2.8D*23311.8h3.6C8.6C-
TMG-50 7447323,0220.242D--1.119.149%F--21.312%D4.7D**N/A28155.7h18.7F204.4T*
TRAP-M1 7197142722.625M++1.2828.736%D29.132%C*53.7C++N/A15213.3h9C+31.4C+
NS-357 Underboss 7147129080.784C0.5637.965%C16.854%D--22.7D-N/A7631.3h4.3D11.3C
NS Decimator 1,1827099530.744D0.6053.572%D*2.257%C**14.1F9.4D--19150.2h5.7D-10.7D*
P2-120 HESH 1,2976591653.994D-2.6552.388%B++1.062%B+17.1F16.5B*13738.6h16.6T*31.8T*
PDW-16 Hailstorm 6376334371.449C++0.1025.736%C15.482%C-26.8DN/A12223.6h13.9C+54.1C+
MG-C1 Kindred 6156083201.9B0.5527.042%C25%C*35.1DN/A18317.3h11.4C42.3C+
TORQ-9 6106024941.219C0.1322.974%D-24.917%C15D*N/A8140.1h16.1D--70.2D
NS-44 Commissioner AE 6116028880.678D0.6736.549%D*23.422%D10.5D*N/A4457.2h4.5F-12.3D**
Spear Anti-Vehicle Phalanx Tower 1,2116002821.429C--20.0858.873%B1.833%D-24.2D-24.6C--16124.8h13.7D**23.3D
M40 Fury 7185552262.456D1.1121.942%F--1.982%B++11F3.2F8150.5h17.6D-80.3F--
M20 Basilisk 7995513811.446D0.1021.824%F--5.082%C7.1D**3.2D**7577.4h95.1C+435.9F-
P2-120 HEAT 1,2855502622.099D-0.7541.664%C5.636%A++11.5D**15.3B+21548h18.3T*44T*
LC2 Lynx 5545395910.912C+0.4422.185%D-22.82%C3.9D*N/A36138.3h20.6F-92.8D**
NS-15M1 5285254751.105C-0.2422.589%D24.762%C23D--N/A9522.8h13.5D--59.8D
RAMS .50M 5105102102.429C1.0833.605%D*75.098%D13.9D*N/A7436.7h2.2C+6.5C--
MANA Anti-Personnel Turret 5255095510.924N/A0.427.497%UN/A5090U160U16605500.1h28.9T*385.2T*
The Slasher 48648110,3010.047C+1.3030.729%C5.198%D0.5C--N/A2917.2h2.3C7.5C++
MAX Punch 1,37947433,9740.014D-1.3328.096%D--N/A0.1D-N/A15425.4h37.9T*135T*
NS-44 Commissioner 4764719080.519C--0.8332.624%D-23.779%C+3.9D*N/A21119.9h4.2D12.9D
Ripper 4424421,3930.317A1.0329.752%C++15.385%C+1.3C-N/A4340.1h1.1B**3.8B+
MR11 Gatekeeper 1,2674361492.926D1.5838.046%D2.064%C++13.1D**24.9B+16533.4h84.7F222.6F-
Xiphos Anti-Personnel Phalanx Tower 465434672.333C+70.9919.747%D--N/A54.9D-3.9D-1917.9h13.7C*69.3C++
Hexedge 42442116,9830.025C1.3227.336%C2.375%D-0.2DN/A12086.1h2.5D9.2C+
NSX Naginata 4033994660.856D0.4917.997%D**35.84%B+6.8D**N/A3158.8h12.7D70.8D--
T7 Mini-Chaingun AE 3913863551.087C--0.2616.73%D--13.731%D10.7FN/A2736.2h15.6D*93.3D
NSX Tengu 3873822061.854C**0.5139.06%C25.131%C++38.6C--N/A1049.9h12.8C+32.9C+
TX2 Emperor 3843822461.553C**0.2140.233%A23.56%B20.6D-N/A6318.5h7.7B+19.1B++
Sticky Grenade 3753721372N/A370.6539.447%FN/A372D*3D--23101h3.7D**9.4D**
M40 Fury 3762991032.903D1.5623.873%F-2.007%B++13.8F-3.6D**11221.6h14.5C60.8F
Spear Anti-Vehicle Phalanx Turret 451291654.477D3.1330.448%F-3.093%C-16.5D**9.1D**29017.6h9.2C30.2D**
L100 Python AP 473290863.372C-2.0256.635%C+2.759%B34.1C-21.5C+5318.5h6.1C+10.8C-
M60-G Bulldog 3512711232.203D**0.8624.129%F-4.059%A+10F2.9D--9627.2h9.4F-39T-
TRAC-5 S 2752559640.265D-1.0814.808%F-21.569%B+0.7D*N/A9341.8h21.5F**145.1T
SMG-46AE Armistice 2542471751.411C-0.0626.133%D*18.219%D-40.5D1.1C++1966.1h16.7F63.9D**
T2 Striker 5562441,1200.218D--1.1331.788%F--N/A2.9F3.8F12982.8h58.8D**184.9T*
Striker AE 3952223860.575D0.7724.333%T1.802%M+2.8D**2.2F-3679.8h66.6F-273.6T*
E540 Halberd 3612171111.955D-0.6122.084%T2.765%C+13.8D**9.2D*24615.7h7D--31.9T*
M60-G Bulldog 2481901251.52D0.1725.749%D**1.579%D6.3F1.9D--6630.1h11F-42.5F--
G30 Walker 3221871131.655D-0.3122.814%F3.743%C+5.4F3.9D*8034.4h306.7F--1344.4T*
M18 Locust 3021831970.929D-0.4229.697%D4.372%A**15.9D10.3D-20211.5h145.2C+489C
Soldier Soaker 1741722940.585D0.7622.139%F5.233%F5.1D**N/A1833.9h7.3D--32.8F-
MKV Suppressed 1671671441.16C0.1928.836%C++23.353%C++15.3D--N/A10510.9h13.6C+47.1C++
G30 Walker 264162562.893D*1.5523.57%D*1.852%D-6.9D*4.3D**7723.6h202C857D
MG-HBR1 Dragoon 1641612360.682D-0.6727.87%D*29.814%C5.9D*N/A3827.1h7.3C-26.1D
P525 Marauder-H 215153334.636D-3.2949.082%A+N/A18.9F-7.7C++1148.1h31.6T*64.4T*
Auraxium Chainblade 1481477,4550.02C1.3325.309%C3.401%D0.2DN/A1731h2.5D9.9C+
Hornet Missiles 226147702.1C--0.7555.276%D2.041%B*42D22.6D5413.5h12.1C--21.9D
Hoplon Anti-Aircraft Phalanx Tower 296146207.3D*5.9521.09%D--N/A8.1D-8.3D-9618h150.2D**712.4D**
M18 Rotary 2441461231.187C0.1632.185%C+2.055%C++18.5C+12.4C+4777.9h109.9C++341.4C++
G30 Walker 303145632.302D0.9532.141%D--1.379%D**6.8T-7.4F--11121.4h373.3T-1161.5T*
C75 Viper 178142652.185D0.8436.546%C--3.521%M*18D--4.6D--4237.9h15.5C42.5C--
M20 Basilisk 295136462.957D-1.6146.989%D4.412%C12.3D**14.3D--28111.1h198.8F--423F*
LC2 Lynx AE 124123811.519C0.1722.967%D**26.016%C--47.3C-N/A1112.6h14.5D63.1D--
LB00 Python AP 217112716C14.6575.862%A+N/A43.1D--40.4A+1052.6h7.3F*9.6D*
TS2 Inquisitor 1121121031.087C0.2630.88%C+19.643%C70B+N/A3061.6h10.3C+33.4C++
L100 Python HESH 122104512.039D--0.6933.277%F-2.885%A20.4F3.5D*3055.1h3.8D11.4F
G30 Vulcan 1,255104821.268D0.0847.237%A++3.846%C*4.4F49.2S17023.4h967.9T*2049.1T*
NS-11C 1111047050.148D--1.2013.976%F*22.115%C+0.9D*N/A18116.2h33.1T*236.6T*
NSX Tanto 100962800.343D*1.0014.285%T14.583%F-1.4D**N/A866.7h20.8F--145.8T*
NS-7 PDW 98941360.691C-0.6620.855%D**23.404%B5.1D*N/A8218.5h17.3D*82.8D*
Aspis Anti-Aircraft Phalanx Turret 18093372.514D1.1717.974%FN/A6.8D*6.4D**29013.7h125.6B+698.7D
NS-15M AE 93931240.75D0.6022.517%D*21.505%D--11.3D**N/A968.2h13.6D**60.4D*
T4 AMP 95912330.391D-0.9622.522%D*28.571%B**1D**N/A895.4h18.8D**83.5D*
L105 Zephyr 10288362.444D-1.1031.123%FN/A14.7D**2.3D**1646h8.2D--26.2D**
M40 Fury-F 11081920.88D0.4757.114%B+1.235%B++7.4D--2.7D7210.9h13.9C-24.3C
Spear Anti-Vehicle Phalanx Turret 11878711.143C9.8048.479%D6.41%A26D--13.3D2043h15.1D**31.2D**
T1 Cycler 7575731.027C0.3214.912%F-26.667%C++9.9D*N/A5767.6h9.5B**63.8C
P525 Marauder 7975193.947D2.607.362%F--N/A14.2FN/A535.3h7.7D-105.2T*
M20 Basilisk 10874681.088D0.2618.014%D**5.405%C++7.6D*3.5D-869.8h103D571.8F-
MG-H1 Watchman AE 76722350.306D--1.0417.337%F18.056%D**1.3FN/A556.4h32.7T*188.8T*
NS-20 "Heatwave" Gorgon 7768860.791D0.5620.257%F-30.882%A*5.2F-N/A2113.2h54.3D*268.3F-
NSX "Networked" Naginata 72672190.306D*1.0417.127%F--29.851%D2F-N/A633.3h23.7T*138.4T*
M60-A Bulldog 7864331.939C0.5921.088%F*1.563%D5.2D*1.1D--7512.3h7D33T*
NS-20 "Heatwave" Gorgon 7162860.721D0.6320.29%F-16.129%D*4.7F-N/A2113.2h60F295.5F*
Rocklet Rifle 10059750.787C0.5645.153%D--N/A14.4D*10D**3784.1h37.1C+82.2D
Orbital Strike Uplink 9156156N/A54.65248.792%UN/A56U35U4121h9.2T*3.7T*
M60-A Bulldog 6456311.806C0.4626.921%F--3.571%B*5.9D*N/A1049.5h8.6D*31.8F**
T1B Cycler 5655570.965C--0.3817.364%F*32.727%C++15.3D*N/A1443.6h14D--80.8F*
NSX-P Tanto 5554491.102C0.2524.844%D-24.074%D13.5D-N/A1454h13.3C+53.4C+
Auraxium Slasher 57541,3350.04C+1.3145.6%B*1.852%D--0.9CN/A259.1h2.1C++4.6B+
M9 SKEP Launcher 86501510.331D1.0243.527%T*2%C4.7D3.4C--19010.6h11D*25.2T-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2,2731,855,752307.6h
Decoy Grenade0580h
Nanite Healing Grenade06000.2h
Nanite Revive Grenade03,5721h
Spawn Beacon1394,36814h
Blast Wall71,0946.9h
Hardlight Canopy91710.7h
Ordnance Dampener3660.3h
Medical Applicator768287,02337.3h
Cortium Silo33,8049h
Xiphos Anti-Personnel Tower28853.9h
Hoplon Anti-Aircraft Phalanx Tower31,0043.6h
Welding Device3383,84869.1h
Spear Anti-Vehicle Tower39634.4h
Turret AI Module31,7456.6h
Skywall Shield Emitter21,0234.7h
AE Nano-Armor Kit781959,327191.2h
AE Medical Applicator41,8400.5h
Rampart Wall31941.8h
Sunderer Garage14464h
Repair Module11,9636.4h
Bunker12583h
Structure Shield Module71,4535.7h
Reinforcements Module04031h
Faction Banner01820.6h
Spitfire Auto-Turret1758,66317.8h
Motion Spotter302,4259.3h
Anti-Vehicle MANA Turret1583,48013.7h
Ammunition Package56617,54853.1h
Recon Detection Device23517,678120.2h
Shield Recharging Field703,3613.3h
Smoke Grenade08310.2h
Medical Kit345917.7h
Anti-Infantry MANA Turret1881,37513.4h
The Flail0560.4h
Routing Spire01450.5h
Pain Spire33902.3h
Solid Wall11691.4h
M4-F Pillager02040.3h
Infantry Tower03873.9h
Vehicle Ramp34204.5h
Lumifiber Rampart Wall21,51014.1h
WLT-Howler Mining Laser17,2571.6h
Alarm Module04080.9h
Elysium Spawn Tube05241.7h
Spear Anti-Vehicle Turret22452h
Glaive IPC01911.3h
L-24R Spur0500h
Light Vehicle Terminal03522.4h
Nano-Repair Grenade01,3710.4h
Router31890.9h
Snowman Soldier112761h
Pelter Rocket Pod0620.2h
Light Air Terminal12281.8h
IPC Targeting Dart62842.9h
Orbital Strike Target Designator2831111.8h
Pillbox02102h
Vehicle Ammo Dispenser02751.2h
Vehicle Gate16215.8h
Hardlight Barrier2212,5698.5h

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