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TheOzz[] TheOzz
VS BR 96

KDR: 1.84

Score: 17m

Last Seen: May 3rd, 2018 12:12 AM
- OFFLINE - 1278.4 hour(s)

Battle Rank 105 (96 total) - Vanu Sovereignty on Emerald
Level Progress (to 106): 86%
PRIMARY CLASSESCLOAKERMEDICENGINEERHEAVY
PRIMARY WEAPONS Ghost Orion VS54 Ursa Terminus VX-9 H-V45 NS-15M1 SVA-88 Corvus VA55
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,526,220 MLG Score: 1220
Fun Score: N/A
Cheeseburgers Flipped: 119TIME WITH MEDKIT: 7.9%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.089%26.426%7423299020,4952.34792-0.51

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.955%1.369A0.882B*-0.798D-HEAD ++ (~12.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.10.49B+10.70.25C++27.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.133%6.977%91210203445852510.588034137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.615%0.315C*2.8M-1.441

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.676B+5.50.559B+7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.157%71.158%0410182,694958122.80918

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.93%0.92B*0.263C*0.05

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.481B+2.10.336C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.349%13.75%01102132064910.493066

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.493B+-0.155C-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.295C*4.40.092C+4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17m401.1%464 (27.8k)380 (22.8k)1.8375628,22515,3601.9769596 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022168219.641%28.468%55902:5511

24% Combat Medic19% Engineer30% Heavy Assault19% Infiltrator6% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 4:40 AMJan 10th, 2017 2:19 AMMay 4th, 2018 4:48 PM (295d) (PST)May 2nd, 2018 8:43 PM (296d) (PST)May 2nd, 2018 8:12 PM (296d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5232262970.6300.3430.1792.6500.0311220

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,40413,54317,861382111159222,815

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
747h/31.1d 2,141 8,035 9,814 118.8k 656 2,676 1,386 23.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A
Kills:2,304
Deaths:887
KDR:2.598
Accuracy:27.743% A
HSR:31.597% B**
Ursa
C*
Kills:1,406
Deaths:781
KDR:1.800
Accuracy:23.627% C*
HSR:21.764% C
NS-15M1
B**
Kills:1,384
Deaths:545
KDR:2.539
Accuracy:27.154% B*
HSR:31.069% B**
SVA-88
A
Kills:1,301
Deaths:422
KDR:3.083
Accuracy:29.985% A
HSR:30.208% B++
Flare VE6
C++
Kills:1,194
Deaths:744
KDR:1.605
Accuracy:22.810% C++
HSR:21.357% C-
Pulsar LSW
B*
Kills:1,086
Deaths:517
KDR:2.101
Accuracy:27.454% B*
HSR:29.834% B*
Lasher X2
B++
Kills:303
Deaths:182
KDR:1.665
Accuracy:30.751% B++
HSR:3.300% C
Betelgeuse 54-A
A
Kills:218
Deaths:70
KDR:3.114
Accuracy:29.930% B*
HSR:40.367% A
Kills:9,196
Deaths (as Heavy Assault):4,148
Deaths (to Heavy Assaults):4,643
KDR:2.21697
Kill Difference:5,048
Playtime:220.626 hours
Usage:30%
Score:5.597m
Score/min:423
Accuracy (listed only):27.432%
HSR (listed only):26.187%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C**
Kills:1,139
Deaths:903
KDR:1.261
Accuracy:24.295% C**
HSR:20.544% C++
Eridani SX5
C
Kills:566
Deaths:461
KDR:1.228
Accuracy:24.518% C
HSR:14.841% D
Eridani SX5G
B+
Kills:486
Deaths:264
KDR:1.841
Accuracy:30.131% B+
HSR:18.930% C
Serpent VE92
B++
Kills:331
Deaths:171
KDR:1.936
Accuracy:27.297% B++
HSR:22.357% B+
Thanatos VE70
B*
Kills:320
Deaths:282
KDR:1.135
Accuracy:47.349% B*
HSR:13.750% C-
NSX Tanto
A
Kills:197
Deaths:53
KDR:3.717
Accuracy:33.554% A
HSR:18.782% D-
Pulsar C
A++
Kills:163
Deaths:55
KDR:2.964
Accuracy:33.588% A++
HSR:28.834% B**
Sirius SX12
C**
Kills:122
Deaths:66
KDR:1.848
Accuracy:25.930% C**
HSR:13.934% D
VX6-7
A++
Kills:86
Deaths:24
KDR:3.583
Accuracy:31.527% A
HSR:30.233% A++
NS-7 PDW
D--
Kills:57
Deaths:97
KDR:0.588
Accuracy:19.306% D--
HSR:8.772% D**
Kills:3,467
Deaths (as Light Assault):2,376
Deaths (to Light Assaults):2,826
KDR:1.45918
Kill Difference:1,091
Playtime:46.270 hours
Usage:6%
Score:0.762m
Score/min:275
Accuracy (listed only):29.749%
HSR (listed only):19.098%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A++
Kills:1,402
Deaths:439
KDR:3.194
Accuracy:34.296% A++
HSR:30.671% B+
H-V45
A+
Kills:1,391
Deaths:554
KDR:2.511
Accuracy:31.620% A+
HSR:29.835% B**
Corvus VA55
A++
Kills:1,269
Deaths:470
KDR:2.700
Accuracy:33.584% A++
HSR:29.157% B**
Pulsar VS1
A
Kills:1,169
Deaths:657
KDR:1.779
Accuracy:30.091% A
HSR:22.070% C*
Equinox VE2
A+
Kills:1,158
Deaths:375
KDR:3.088
Accuracy:34.385% A+
HSR:30.311% A
Eridani SX5
C
Kills:566
Deaths:461
KDR:1.228
Accuracy:24.518% C
HSR:14.841% D
Eridani SX5G
B+
Kills:486
Deaths:264
KDR:1.841
Accuracy:30.131% B+
HSR:18.930% C
Darkstar
A+
Kills:429
Deaths:169
KDR:2.538
Accuracy:33.446% A+
HSR:23.310% C+
Thanatos VE70
B*
Kills:320
Deaths:282
KDR:1.135
Accuracy:47.349% B*
HSR:13.750% C-
NS-11P
B++
Kills:195
Deaths:108
KDR:1.806
Accuracy:23.771% C*
HSR:23.590% B++
Sirius SX12
C**
Kills:122
Deaths:66
KDR:1.848
Accuracy:25.930% C**
HSR:13.934% D
NS-7 PDW
D--
Kills:57
Deaths:97
KDR:0.588
Accuracy:19.306% D--
HSR:8.772% D**
Kills:8,564
Deaths (as Combat Medic):3,942
Deaths (to Combat Medics):1,639
KDR:2.1725
Kill Difference:4,622
Playtime:178.412 hours
Usage:24%
Score:4.748m
Score/min:444
Accuracy (listed only):30.702%
HSR (listed only):21.598%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C**
Kills:1,139
Deaths:903
KDR:1.261
Accuracy:24.295% C**
HSR:20.544% C++
Serpent VE92
B++
Kills:331
Deaths:171
KDR:1.936
Accuracy:27.297% B++
HSR:22.357% B+
Thanatos VE70
B*
Kills:320
Deaths:282
KDR:1.135
Accuracy:47.349% B*
HSR:13.750% C-
NSX Tanto
A
Kills:197
Deaths:53
KDR:3.717
Accuracy:33.554% A
HSR:18.782% D-
Pulsar C
A++
Kills:163
Deaths:55
KDR:2.964
Accuracy:33.588% A++
HSR:28.834% B**
Eidolon VE33
B+
Kills:87
Deaths:46
KDR:1.891
Accuracy:30.826% B+
HSR:19.540% D-
VX6-7
A++
Kills:86
Deaths:24
KDR:3.583
Accuracy:31.527% A
HSR:30.233% A++
Kills:2,323
Deaths (as Engineer):1,534
Deaths (to Engineers):2,657
KDR:1.51434
Kill Difference:789
Playtime:142.553 hours
Usage:19%
Score:2.770m
Score/min:324
Accuracy (listed only):32.633%
HSR (listed only):22.006%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:2,367
Deaths:703
KDR:3.367
Accuracy:42.292% B+
HSR:72.666% B+
NS-44 Commissioner AE
B
Kills:709
Deaths:541
KDR:1.311
Accuracy:44.997% B
HSR:27.363% C++
Artemis VX26
C**
Kills:586
Deaths:374
KDR:1.567
Accuracy:28.823% C**
HSR:23.038% C++
Eridani SX5
C
Kills:566
Deaths:461
KDR:1.228
Accuracy:24.518% C
HSR:14.841% D
Eridani SX5G
B+
Kills:486
Deaths:264
KDR:1.841
Accuracy:30.131% B+
HSR:18.930% C
NS-44 Commissioner
B+
Kills:296
Deaths:275
KDR:1.076
Accuracy:39.810% B+
HSR:25% B+
Phantom VA23
C+
Kills:283
Deaths:142
KDR:1.993
Accuracy:33.998% C+
HSR:23.322% D
NS-357 Underboss
B+
Kills:179
Deaths:181
KDR:0.989
Accuracy:30.955% D
HSR:24.581% B+
XM98
C+
Kills:170
Deaths:77
KDR:2.208
Accuracy:36.750% C+
HSR:61.765% D**
Beamer VS3
B+
Kills:148
Deaths:146
KDR:1.014
Accuracy:25.969% C
HSR:26.351% B+
Sirius SX12
C**
Kills:122
Deaths:66
KDR:1.848
Accuracy:25.930% C**
HSR:13.934% D
NS-30 Vandal
C+
Kills:120
Deaths:61
KDR:1.967
Accuracy:32.668% C+
HSR:24.167% C
NS-44LB Blackhand
C+
Kills:109
Deaths:43
KDR:2.535
Accuracy:46.982% C+
HSR:42.202% C-
NS-AM7 Archer
A
Kills:90
Deaths:76
KDR:1.184
Accuracy:60.219% C*
HSR:28.889% A
Phaseshift VX-S
B
Kills:86
Deaths:14
KDR:6.143
Accuracy:33.121% C
HSR:79.070% B
Nyx VX31
D*
Kills:83
Deaths:67
KDR:1.239
Accuracy:27.273% D*
HSR:15.663% D**
VA39 Spectre
B**
Kills:71
Deaths:36
KDR:1.972
Accuracy:39.034% B**
HSR:33.803% C
NS-7 PDW
D--
Kills:57
Deaths:97
KDR:0.588
Accuracy:19.306% D--
HSR:8.772% D**
Kills:6,528
Deaths (as Infiltrator):3,624
Deaths (to Infiltrators):2,400
KDR:1.80132
Kill Difference:2,904
Playtime:140.697 hours
Usage:19%
Score:2.713m
Score/min:321
Accuracy (listed only):34.599%
HSR (listed only):31.353%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B*
Kills:153
Deaths:63
KDR:2.429
Accuracy:20.388% B*
HSR:20.915% C**
Cosmos VM3
B**
Kills:134
Deaths:61
KDR:2.197
Accuracy:20.998% B**
HSR:15.672% D
Kills:287
Deaths (as MAX Suit):62
Deaths (to MAX Suits):731
KDR:4.62903
Kill Difference:225
Playtime:14.959 hours
Usage:2%
Score:0.453m
Score/min:505
Accuracy (listed only):20.693%
HSR (listed only):18.293%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C--
Kills:257
V. Kills:190 135%
Deaths:84
KDR:3.060
Accuracy:43.841% D*
KPH:17.200 D
VKPH:12.700 C--
Supernova PC
B**
Kills:87
V. Kills:34 249%
Deaths:18
KDR:4.833
Accuracy:45.580% C
KPH:29.200 B++
VKPH:11.400 B**
Kills:344 (344 + 0)
Deaths:102
KDR:3.373
VKDR:2.196
Vehicle Kills:224
Kill Difference:242
Playtime:17.929 hours
Usage:2%
Score:0.254m
Score/min:236
Driving Accuracy:45.580%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 2,3772,3677033.367C*1.5342.292%B+72.666%B+53.9B+N/A14943.9h2B+4.6B+
Orion VS54 2,3242,3048872.598B*0.7627.743%A31.597%B**60.5AN/A23738.1h10.2B*36.8B
Ursa 1,4251,4067811.8B++0.0423.627%C*21.764%C47.2B+N/A22829.8h11.5C++48.8C**
Terminus VX-9 1,4111,4024393.194A++1.3634.296%A++30.671%B+91.6A*N/A42015.3h10.7B++31.2B**
H-V45 1,4041,3915542.511B++0.6731.62%A+29.835%B**61B**N/A17522.8h11.4B++36.2B*
NS-15M1 1,4001,3845452.539B*0.7027.154%B*31.069%B**57.4B++N/A17124.1h11.2B+41.2B+
SVA-88 1,3111,3014223.083B*1.2529.985%A30.208%B++69.9B*N/A18618.6h11.2B37.5B+
Corvus VA55 1,2761,2694702.7A*0.8633.584%A++29.157%B**65.1A++N/A17719.5h9.9B**29.3B**
Flare VE6 1,2031,1947441.605C**0.2322.81%C++21.357%C-43.9C++N/A23127.2h10.6C*46.5C**
Pulsar VS1 1,1791,1696571.779B*0.0630.091%A22.07%C*39.1B*N/A12929.9h12.9B+42.9B*
Equinox VE2 1,1781,1583753.088A++1.2534.385%A+30.311%A77.7A1.3A++18514.9h11.5B+33.3B++
Solstice VE3 1,1621,1399031.261B++0.5824.295%C**20.544%C++20.4C++N/A8155.7h15C*61.6C*
Pulsar LSW 1,0931,0865172.101B+0.2627.454%B*29.834%B*61.4B++N/A19917.7h11.8C**42.9B+
NS-44 Commissioner AE 7137095411.311C++0.5344.997%B27.363%C++104.3A+N/A2996.8h2.9B++6.5B++
Artemis VX26 5895863741.567C*0.2728.823%C**23.038%C++34.9C++N/A9916.8h10.9B+38B+
Eridani SX5 5705664611.228C++0.6124.518%C14.841%D26.3CN/A8321.5h13.8C56.4C+
Eridani SX5G 4934862641.841B+0.0030.131%B+18.93%C50.6C++N/A2079.6h10B+33.3B+
Darkstar 4374291692.538B*0.7033.446%A+23.31%C+79.4A+1.5A+2335.4h12.2B36.5B*
NS Decimator 6654203401.235C**0.6059.661%C+1.905%C35.9C++20.9B+41111.7h4.6C*7.7C*
Serpent VE92 3333311711.936B*0.1027.297%B++22.357%B+40.9B+N/A2138.1h12B+43.9B+
Thanatos VE70 3213202821.135C**0.7047.349%B*13.75%C-31.4C*N/A10710.2h4.4B+9.3B++
Damascus Edge 39531810,6520.03C+1.8142.972%B**4.717%C0.7CN/A2443.1h2.7C-6.3B+
Lasher X2 3103031821.665B**0.1730.751%B++3.3%C42.1B+1C*2397.2h17.7B+57.4B++
NS-44 Commissioner 2982962751.076C++0.7639.81%B+25%B+61.7B**N/A2374.8h3B*7.5B++
Phantom VA23 2852831421.993C+0.1633.998%C+23.322%D35.4C+N/A1938h4.4C**12.9C*
Supernova FPC 447257843.06C1.2243.841%D*8.171%M**17.2D12.8C-23514.9h6.1C14D
Betelgeuse 54-A 219218703.114C++1.2829.93%B*40.367%A77.9B+N/A5152.8h10.4C*34.7B+
NSX Tanto 197197533.717M1.8833.554%A18.782%D-82.1A*N/A2082.4h10.3B++30.7B+
NS-11P 2011951081.806B+0.0323.771%C*23.59%B++33.1C**1A*1435.9h14C++59C**
NS-357 Underboss 1791791810.989C+0.8530.955%D24.581%B+51.1B+N/A2123.5h3.5B++11.4C**
XM98 172170772.208C++0.3736.75%C+61.765%D**26.2C+N/A1156.5h2.6C+7.1C++
Pulsar C 163163552.964B**1.1333.588%A++28.834%B**60.4A+N/A3362.7h10.3B+30.5B++
Cosmos VM3 159153632.429C**0.5920.388%B*20.915%C**42.5B**1.7M++1833.6h12B+59B++
Beamer VS3 1491481461.014B0.8225.969%C26.351%B+37.9B+N/A1313.9h7.9B+30.3C++
Cosmos VM3 136134612.197C**0.3620.998%B**15.672%D38.3B*N/A1683.5h13.4B+63.9C**
S1 1751241350.919B+0.9253.035%C-3.226%C*24.8C+10.2C3015h5.1B*9.6B+
Sirius SX12 122122661.848B++0.0125.93%C**13.934%D40.7B++N/A2883h11B**42.3B++
NS-30 Vandal 122120611.967C*0.1332.668%C+24.167%C30CN/A1204h6.3C19.2C+
C-4 172111492.265B++0.4328.858%B+N/A100.9B+55.5A++16911.1h1.7C5.8C*
NS-44LB Blackhand 110109432.535B**0.7046.982%C+42.202%C-37.6B**N/A862.9h3.6B+7.8B+
Anti-Vehicle Grenade 1581081108N/A106.1647.682%CN/A270C--125B+40230.4h6C+12.6C+
NS-AM7 Archer 11290761.184A++0.6560.219%C*28.889%A19.6M4.8A+1534.6h9.8B*16.3B**
Eidolon VE33 9087461.891B++0.0530.826%B+19.54%D-27.2C*N/A1503.2h7.7B+25.1B+
Supernova PC 12187184.833C+3.0045.58%C3.448%B*29B++11.3B*2403h3.8B*8.3B++
VX6-7 8986243.583A++1.7531.527%A30.233%A++61.4A2.1S2601.4h10.7B+33.9B++
Frag Grenade 8986186N/A84.1650.102%B++N/A860A++30S43070.1h2.9B*5.7B*
Phaseshift VX-S 8686146.143B**4.3133.121%C79.07%B34.4C*N/A1042.5h2.4B+7.3B+
Nyx VX31 8383671.239C0.6027.273%D*15.663%D**27.7C-N/A1673h5.5C++20.3C
VA39 Spectre 7171361.972B0.1339.034%B**33.803%C25.4C*N/A1822.8h5.5B+14B++
MANA Anti-Vehicle Turret 10067213.19C**1.3557.27%C-11.94%S670D330D5837600.1h4.8B++8.4B*
NS-7 PDW 5857970.588C-1.2519.306%D--8.772%D**15DN/A1173.8h20.7D--107.1D-
Spear Anti-Vehicle Phalanx Turret 905368.833C**7.0051.191%B++1.887%D*66.3A++46.3A**9710.8h6.5B*12.7B*

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade05070.1h
Medical Applicator300125,37910h
Anti-Vehicle MANA Turret11810.2h
Motion Spotter192,7582h
Spawn Beacon26030.4h
Nano-Armor Kit199203,17913.3h
AE Nano-Armor Kit1647,9582.4h
AE Medical Applicator8093,5445.3h
Spitfire Auto-Turret21010.1h
Ammunition Package201,5861.3h
Medical Kit1,2026,19659h
Anti-Infantry MANA Turret0980.2h
Shield Recharging Field121,2190.4h
Recon Detection Device313,3144.8h

Check the help document for the dictionary if you want to learn more about words used here.


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