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First Lt. Predator ThePauk13[SOLx] ThePauk13
TR BR 44

KDR: 3.7

Score: 44.2m

Last Seen: Oct 8th, 2019 5:19 AM
- OFFLINE - 178.7 hour(s)

Prestige 1, Battle Rank 44 - Terran Republic on Connery - Outfit Member of Sol Ex[SOLx] Sol Ex
TR outfit on Connery

Members: 34
Level Progress (to 45): 31%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R T9 CARV T9 CARV-S TSAR-42 T9A "Butcher" P2-120 AP M2 Mutilator NS-15M2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,456,513 MLG Score: 2763
Fun Score: N/A
Cheeseburgers Flipped: 812TIME WITH MEDKIT: 3%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.752%31.333%77642117444,9524.59022-0.894

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.451%0.691B+1.585A+-1.113D*HEAD ++ (~18.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.60.439B10.30.277C*31.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.464%1.04%18021214577386471.490961202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.857%-0.303C-0.483D1.277

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.10.665B+18.60.649B+35.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.268%3.497%1459712096,49278224238.29119268%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.702%0.9B*0.627B+0.109

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.717B++5.50.562B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.061%9.428%209512119974862862.05144347%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4%-0.669D1.236B**-0.318

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.50.355C**22.50.44B54.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.988%84.457%209412126,2601339354.67513

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.594%1.516A+1.119B**-0.147

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.588B+1.80.423B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.964%18.232%2092121418184000.21522

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.302%0.201C++0.71B++0.43

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.6-0.104C+6.4-0.317C8.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sol Ex[SOLx] Sol Ex
TR outfit on Connery

Members: 34
44.2m354%484 (29k)448 (26.9k)3.6961374,64720,1964.0493744 (44)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1216614523.357%29.331%68504:5318

6% Combat Medic7% Engineer63% Heavy Assault13% Infiltrator6% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 4:35 AMOct 9th, 2015 11:19 PMOct 13th, 2019 8:24 AM (2d) (PST)Oct 8th, 2019 2:01 AM (7d) (PST)Oct 8th, 2019 1:19 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7012144870.7570.2050.2222.8770.0552763

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,04612,82329,223451213173326,884

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1643h/68.5d 7,134 21,895 22,725 283.6k 3,477 6,268 5,454 69.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C**
Kills:9,856
Deaths:4,254
KDR:2.317
Accuracy:23.892% C*
HSR:26.076% C**
T9 CARV
A++
Kills:8,532
Deaths:2,003
KDR:4.260
Accuracy:24.022% B**
HSR:34.576% A++
T9 CARV-S
B++
Kills:4,157
Deaths:874
KDR:4.756
Accuracy:23.543% C**
HSR:29.950% B++
T9A "Butcher"
B*
Kills:3,235
Deaths:665
KDR:4.865
Accuracy:25.858% C**
HSR:34.498% B*
NS-15M2
C
Kills:1,471
Deaths:570
KDR:2.581
Accuracy:22.247% C
HSR:21.958% C--
T32 Bull
C+
Kills:1,385
Deaths:631
KDR:2.195
Accuracy:21.512% C-
HSR:23.538% C+
NS-15MP
A+
Kills:1,373
Deaths:191
KDR:7.188
Accuracy:26.777% C
HSR:45.011% A+
NS-15M AE
B**
Kills:1,173
Deaths:215
KDR:5.456
Accuracy:28.526% B+
HSR:36.658% B**
T16 Rhino
A+
Kills:876
Deaths:276
KDR:3.174
Accuracy:21.943% C*
HSR:31.164% A+
MG-H1 Watchman
B**
Kills:858
Deaths:189
KDR:4.540
Accuracy:28.025% B**
HSR:33.100% B*
TMG-50
A*
Kills:383
Deaths:76
KDR:5.039
Accuracy:24.325% B+
HSR:37.337% A*
NSX Naginata
A++
Kills:213
Deaths:42
KDR:5.071
Accuracy:23.540% C**
HSR:40.376% A++
Kills:33,512
Deaths (as Heavy Assault):9,986
Deaths (to Heavy Assaults):6,328
KDR:3.3559
Kill Difference:23,526
Playtime:1,040.989 hours
Usage:63%
Score:26.464m
Score/min:424
Accuracy (listed only):24.518%
HSR (listed only):32.853%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A+
Kills:1,302
Deaths:202
KDR:6.446
Accuracy:26.335% B+
HSR:28.648% A+
SMG-46 Armistice
B*
Kills:722
Deaths:155
KDR:4.658
Accuracy:30.242% B*
HSR:21.468% B*
HC1 Cougar
A++
Kills:615
Deaths:99
KDR:6.212
Accuracy:27.490% B+
HSR:32.520% A++
T5 AMC
B**
Kills:520
Deaths:82
KDR:6.341
Accuracy:29.126% B**
HSR:24.231% B*
TRAC-5
C**
Kills:415
Deaths:185
KDR:2.243
Accuracy:22.098% C++
HSR:20.723% C**
LC2 Lynx
B**
Kills:379
Deaths:52
KDR:7.288
Accuracy:24.804% C**
HSR:28.232% B**
NSX Tengu
A++
Kills:217
Deaths:42
KDR:5.167
Accuracy:42% B*
HSR:31.336% A++
MG-S1 Jackal
A
Kills:127
Deaths:30
KDR:4.233
Accuracy:28.896% B+
HSR:29.134% A
FA1 Barrage
C+
Kills:111
Deaths:90
KDR:1.233
Accuracy:37.115% C
HSR:15.315% C+
PDW-16 Hailstorm
A+
Kills:82
Deaths:53
KDR:1.547
Accuracy:23.222% C+
HSR:24.390% A+
AS16 NightHawk
A*
Kills:70
Deaths:57
KDR:1.228
Accuracy:54.941% A+
HSR:22.857% A*
TRAC-5 Burst
B**
Kills:67
Deaths:12
KDR:5.583
Accuracy:23.925% C
HSR:31.343% B**
Kills:4,627
Deaths (as Light Assault):1,059
Deaths (to Light Assaults):3,754
KDR:4.36922
Kill Difference:3,568
Playtime:77.239 hours
Usage:5%
Score:1.763m
Score/min:381
Accuracy (listed only):30.849%
HSR (listed only):25.850%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A+
Kills:1,302
Deaths:202
KDR:6.446
Accuracy:26.335% B+
HSR:28.648% A+
HC1 Cougar
A++
Kills:615
Deaths:99
KDR:6.212
Accuracy:27.490% B+
HSR:32.520% A++
T5 AMC
B**
Kills:520
Deaths:82
KDR:6.341
Accuracy:29.126% B**
HSR:24.231% B*
TRAC-5
C**
Kills:415
Deaths:185
KDR:2.243
Accuracy:22.098% C++
HSR:20.723% C**
LC2 Lynx
B**
Kills:379
Deaths:52
KDR:7.288
Accuracy:24.804% C**
HSR:28.232% B**
AMR-66
B**
Kills:142
Deaths:107
KDR:1.327
Accuracy:29.235% B+
HSR:33.099% B**
FA1 Barrage
C+
Kills:111
Deaths:90
KDR:1.233
Accuracy:37.115% C
HSR:15.315% C+
AS16 NightHawk
A*
Kills:70
Deaths:57
KDR:1.228
Accuracy:54.941% A+
HSR:22.857% A*
TRAC-5 Burst
B**
Kills:67
Deaths:12
KDR:5.583
Accuracy:23.925% C
HSR:31.343% B**
Kills:3,621
Deaths (as Engineer):886
Deaths (to Engineers):3,685
KDR:4.08691
Kill Difference:2,735
Playtime:119.638 hours
Usage:7%
Score:4.082m
Score/min:569
Accuracy (listed only):30.563%
HSR (listed only):26.330%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
A++
Kills:1,157
Deaths:233
KDR:4.966
Accuracy:27.195% B+
HSR:36.474% A++
T1 Cycler
A
Kills:745
Deaths:125
KDR:5.960
Accuracy:22.609% C++
HSR:30.201% A
SMG-46 Armistice
B*
Kills:722
Deaths:155
KDR:4.658
Accuracy:30.242% B*
HSR:21.468% B*
TAR
B**
Kills:311
Deaths:97
KDR:3.206
Accuracy:23.556% C+
HSR:28.617% B**
NS-11A
A*
Kills:239
Deaths:64
KDR:3.734
Accuracy:26.236% B
HSR:38.075% A*
T1B Cycler
A*
Kills:229
Deaths:39
KDR:5.872
Accuracy:26.219% C+
HSR:44.105% A*
NSX Tengu
A++
Kills:217
Deaths:42
KDR:5.167
Accuracy:42% B*
HSR:31.336% A++
MG-S1 Jackal
A
Kills:127
Deaths:30
KDR:4.233
Accuracy:28.896% B+
HSR:29.134% A
FA1 Barrage
C+
Kills:111
Deaths:90
KDR:1.233
Accuracy:37.115% C
HSR:15.315% C+
PDW-16 Hailstorm
A+
Kills:82
Deaths:53
KDR:1.547
Accuracy:23.222% C+
HSR:24.390% A+
Cycler TRV
B*
Kills:78
Deaths:14
KDR:5.571
Accuracy:23.285% C++
HSR:25.641% B*
AS16 NightHawk
A*
Kills:70
Deaths:57
KDR:1.228
Accuracy:54.941% A+
HSR:22.857% A*
Kills:4,088
Deaths (as Combat Medic):999
Deaths (to Combat Medics):1,841
KDR:4.09209
Kill Difference:3,089
Playtime:93.861 hours
Usage:6%
Score:2.403m
Score/min:427
Accuracy (listed only):30.460%
HSR (listed only):28.968%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:3,743
Deaths:335
KDR:11.173
Accuracy:47.510% A
HSR:81.753% A
NSX Daimyo
B+
Kills:1,286
Deaths:116
KDR:11.086
Accuracy:42.136% C++
HSR:96.190% B+
NS-44 Commissioner
B**
Kills:1,170
Deaths:350
KDR:3.343
Accuracy:44.217% B**
HSR:27.607% B++
M77-B
B+
Kills:762
Deaths:180
KDR:4.233
Accuracy:40.587% B+
HSR:76.509% C++
SMG-46 Armistice
B*
Kills:722
Deaths:155
KDR:4.658
Accuracy:30.242% B*
HSR:21.468% B*
NS-30 Vandal
M+
Kills:469
Deaths:80
KDR:5.863
Accuracy:38.076% B*
HSR:50.320% M+
RAMS .50M
B**
Kills:469
Deaths:56
KDR:8.375
Accuracy:45.747% B**
HSR:86.780% B**
HSR-1
M++
Kills:445
Deaths:64
KDR:6.953
Accuracy:39.833% B*
HSR:55.056% M++
KSR-35
M
Kills:426
Deaths:68
KDR:6.265
Accuracy:37.790% B+
HSR:49.061% M
NSX Tomoe
B**
Kills:337
Deaths:80
KDR:4.213
Accuracy:31.697% B+
HSR:47.478% B**
NS-357P Underboss
C+
Kills:221
Deaths:93
KDR:2.376
Accuracy:41.575% C+
HSR:20.362% C--
NSX Tengu
A++
Kills:217
Deaths:42
KDR:5.167
Accuracy:42% B*
HSR:31.336% A++
SOAS-20
A++
Kills:204
Deaths:63
KDR:3.238
Accuracy:26.864% C
HSR:31.863% A++
NS-357 Underboss
C++
Kills:194
Deaths:92
KDR:2.109
Accuracy:36.382% C+
HSR:22.680% C++
TX1-FB Repeater
B++
Kills:172
Deaths:50
KDR:3.440
Accuracy:28.948% C+
HSR:28.488% B++
NS-44L Blackhand
A+
Kills:144
Deaths:14
KDR:10.286
Accuracy:46.254% B+
HSR:61.806% A+
TS2 Inquisitor
B+
Kills:144
Deaths:68
KDR:2.118
Accuracy:21.358% D--
HSR:22.222% B+
NS-44 Commissioner AE
C**
Kills:136
Deaths:68
KDR:2
Accuracy:43.531% C**
HSR:23.529% C+
MG-S1 Jackal
A
Kills:127
Deaths:30
KDR:4.233
Accuracy:28.896% B+
HSR:29.134% A
TX2 Emperor
A++
Kills:127
Deaths:85
KDR:1.494
Accuracy:23.119% D
HSR:32.284% A++
TX1 Repeater
B++
Kills:121
Deaths:106
KDR:1.142
Accuracy:19.938% D-
HSR:25.620% B++
PDW-16 Hailstorm
A+
Kills:82
Deaths:53
KDR:1.547
Accuracy:23.222% C+
HSR:24.390% A+
Kills:11,718
Deaths (as Infiltrator):2,248
Deaths (to Infiltrators):2,996
KDR:5.21263
Kill Difference:9,470
Playtime:205.830 hours
Usage:13%
Score:4.918m
Score/min:398
Accuracy (listed only):35.451%
HSR (listed only):42.997%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
A++
Kills:1,694
Deaths:458
KDR:3.699
Accuracy:17.712% B++
HSR:26.505% A++
M2 Mutilator
A
Kills:1,376
Deaths:421
KDR:3.268
Accuracy:16.871% B+
HSR:24.855% A
MRC3 Mercy
A++
Kills:1,009
Deaths:163
KDR:6.190
Accuracy:21.284% B**
HSR:29.633% A++
M3 Pounder HEG
A
Kills:893
Deaths:259
KDR:3.448
Accuracy:49.286% A
HSR:4.031% B++
M3 Pounder HEG
A
Kills:857
Deaths:212
KDR:4.042
Accuracy:52.415% A
HSR:4.901% A
MRC3 Mercy
A+
Kills:675
Deaths:169
KDR:3.994
Accuracy:19.974% B++
HSR:28.445% A+
M1 Heavy Cycler
A
Kills:331
Deaths:124
KDR:2.669
Accuracy:18.159% B*
HSR:24.169% A
M1 Heavy Cycler
M*
Kills:219
Deaths:41
KDR:5.341
Accuracy:24.438% A*
HSR:36.073% M*
MR1 Fracture
B**
Kills:85
Deaths:83
KDR:1.024
Accuracy:45.399% B**
HSR:1.176% D*
MR1 Fracture
B**
Kills:68
Deaths:28
KDR:2.429
Accuracy:46.731% B**
HSR:1.471% D*
M6 Onslaught
A++
Kills:66
Deaths:17
KDR:3.882
Accuracy:26.697% A++
HSR:28.788% A++
NS-10 Burster
A*
Kills:57
Deaths:45
KDR:1.267
Accuracy:41.771% A*
HSR:5.263% C
NS-20 Gorgon
A
Kills:55
Deaths:9
KDR:6.111
Accuracy:28.485% B+
HSR:25.455% A
Kills:7,385
Deaths (as MAX Suit):1,014.500
Deaths (to MAX Suits):1,137
KDR:7.27945
Kill Difference:6,370.500
Playtime:101.673 hours
Usage:6%
Score:4.539m
Score/min:744
Accuracy (listed only):31.479%
HSR (listed only):18.520%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C*
Kills:437
V. Kills:27 N/A
Deaths:53
KDR:8.245
Accuracy:30.789% C*
KPH:28.900 C--
VKPH:1.800 D
Hellfire Rocket Pods
A++
Kills:140
V. Kills:12 N/A
Deaths:1
KDR:140
Accuracy:58.668% A
KPH:195 A++
VKPH:16.700 C**
Kills:577 (437 + 0)
Deaths:54
KDR:10.685
VKDR:0.722
Vehicle Kills:39
Kill Difference:523
Playtime:15.863 hours
Usage:1%
Score:0.170m
Score/min:179
Piloting Accuracy:30.789%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:898
V. Kills:496 181%
Deaths:72
KDR:12.472
Accuracy:61.011% B+
KPH:46.800 B**
VKPH:25.800 A
C75 Viper
A+
Kills:734
V. Kills:136 N/A
Deaths:75
KDR:9.787
Accuracy:44.741% B+
KPH:55.200 A+
VKPH:10.200 B+
L100 Python HEAT
M+
Kills:653
V. Kills:177 367%
Deaths:28
KDR:23.321
Accuracy:64.460% A+
KPH:75.100 M+
VKPH:20.400 A++
L100 Python HESH
A*
Kills:141
V. Kills:23 N/A
Deaths:8
KDR:17.625
Accuracy:57.760% B**
KPH:107.200 A*
VKPH:17.500 A*
Kills:2,426 (2,426 + 0)
Deaths:183
KDR:13.257
VKDR:4.546
Vehicle Kills:832
Kill Difference:2,243
Playtime:42.503 hours
Usage:3%
Score:1.222m
Score/min:479
Driving Accuracy:57.760%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A+
Kills:2,009
V. Kills:1,078 186%
Deaths:144
KDR:13.951
Accuracy:48.739% C**
KPH:48.900 A+
VKPH:26.200 A+
P2-120 HESH
A**
Kills:1,190
V. Kills:112 N/A
Deaths:52
KDR:22.885
Accuracy:49.690% B*
KPH:104.100 A**
VKPH:9.800 C++
P2-120 HEAT
C+
Kills:867
V. Kills:386 224%
Deaths:201
KDR:4.313
Accuracy:48.977% B++
KPH:22.200 C
VKPH:9.900 C+
E540 Halberd
C**
Kills:65
V. Kills:41 155%
Deaths:3
KDR:21.667
Accuracy:39.958% C+
KPH:22.900 C
VKPH:14.500 C**
Kills:4,131 (4,066 + 65)
Deaths:400
KDR:10.328
VKDR:4.043
Vehicle Kills:1,617
Kill Difference:3,731
Playtime:94.438 hours
Usage:6%
Score:2.469m
Score/min:436
Driving Accuracy:48.977%
Gunner Accuracy:39.958%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:423
V. Kills:71 N/A
Deaths:19
KDR:22.263
Accuracy:38.322% B
KPH:65.200 B*
VKPH:11 B+
M12 Kobalt
B+
Kills:329
V. Kills:10 N/A
Deaths:17
KDR:19.353
Accuracy:18.365% C*
KPH:90.600 B+
VKPH:2.800 C
M20 Basilisk
C
Kills:96
V. Kills:30 310%
Deaths:9
KDR:10.667
Accuracy:31.354% D-
KPH:17.100 C
VKPH:5.300 D
M20 Basilisk
C**
Kills:79
V. Kills:43 180%
Deaths:11
KDR:7.182
Accuracy:35.572% C
KPH:19.200 C
VKPH:10.500 C**
M60-G Bulldog
B
Kills:70
V. Kills:12 N/A
Deaths:6
KDR:11.667
Accuracy:36.122% C++
KPH:35.900 B
VKPH:6.200 C+
M40 Fury
A
Kills:65
V. Kills:5 N/A
Deaths:2
KDR:32.500
Accuracy:27.864% D--
KPH:84.800 A
VKPH:6.500 D
Kills:1,062 (0 + 1,062)
Deaths:64
KDR:16.594
VKDR:2.672
Vehicle Kills:171
Kill Difference:998
Playtime:22.578 hours
Usage:1%
Score:0.448m
Score/min:331
Driving Accuracy:N/A%
Gunner Accuracy:27.864%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 9,9519,8564,2542.317C*1.3823.892%C*26.076%C**35.7C+N/A144276h11.1B+46.7B+
T9 CARV 8,6468,5322,0034.26A*0.5624.022%B**34.576%A++53.8AN/A202158.6h10.5B**43.6B++
T9 CARV-S 4,2064,1578744.756M+1.0623.543%C**29.95%B++50C**N/A19583.1h10.4B++44.1B+
TSAR-42 3,7673,74333511.173A+7.4847.51%A81.753%A74.7A++N/A22850.1h1.7B**3.6B**
T9A "Butcher" 3,2653,2356654.865A++1.1725.858%C**34.498%B*68.5B+N/A20947.2h10.2B+39.3B+
P2-120 AP 3,0872,00914413.951B**10.2548.739%C**6.122%A+48.9A+26.2A+65841.1h5.6B++11.5B++
M2 Mutilator 1,7171,6944583.699A+0.0017.712%B++26.505%A++44.6A+N/A24138h13.2A74.5B++
NS-15M2 1,4921,4715702.581B+1.1222.247%C21.958%C--35.2CN/A19341.8h11.2B+50.4C**
T32 Bull 1,4051,3856312.195B++1.5021.512%C-23.538%C+36.7C+N/A17837.7h11.7B54.5C++
M2 Mutilator 1,3911,3764213.268B**0.4316.871%B+24.855%A42.9A+N/A25432.1h13.2A78.2B++
NS-15MP 1,3961,3731917.188A*3.4926.777%C45.011%A+73.4C++1.2B++17818.7h10.1B+37.6C*
LC3 Jaguar 1,3161,3022026.446M++2.7526.335%B+28.648%A+45.2B++N/A14328.8h10.6B++40.1B++
NSX Daimyo 1,2881,28611611.086A**7.3942.136%C++96.19%B+82.4B**N/A23315.6h2.2B+5.1B+
P2-120 HESH 1,3021,1905222.885B*19.1949.69%B*1.008%C+104.4A**9.8C++39111.4h3.7B*7.5B**
NS-15M AE 1,1841,1732155.456A1.7628.526%B+36.658%B**81.5B*N/A21614.4h10.2B+35.9B+
NS-44 Commissioner 1,1861,1703503.343A*0.3544.217%B**27.607%B++74.5A+1B**23815.7h3.1B*7B++
T7 Mini-Chaingun 1,1951,1684032.898A*0.8019.137%B+21.49%A*51B**1.2B**23722.9h13.4B+69.9B+
TORQ-9 1,1681,1572334.966M+1.2727.195%B+36.474%A++61.2AN/A20718.9h11.9B**43.9B*
ML-7 1,6301,0946481.688A+2.0163.349%B*3.382%B31.8B*15.6B+32734.4h5.6B++8.9B*
MRC3 Mercy 1,0181,0091636.19A++2.4921.284%B**29.633%A++54.8A++N/A25818.4h14.6A68.5B*
L100 Python AP 1,3948987212.472A+8.7861.011%B+3.786%B++46.8B**25.8A51919.2h5.1B8.4B++
M3 Pounder HEG 1,0318932593.448A0.2549.286%A4.031%B++31.8A++4.9B**22928.1h11B**22.3B*
T16 Rhino 8828762763.174A*0.5221.943%C*31.164%A+45.6B+N/A20719.2h11B++50.1B+
P2-120 HEAT 1,2538672014.313C+0.6248.977%B++2.537%C22.2C9.9C+18139.1h6.7B+13.6B++
MG-H1 Watchman 8818581894.54A++0.8428.025%B**33.1%B*69.8B**1.9A*23012.3h11.5B*40.9B++
M3 Pounder HEG 9838572124.042A+0.3552.415%A4.901%A34.1A++5B++25125.1h11.6B**22.2B**
M77-B 7707621804.233A++0.5440.587%B+76.509%C++45.1AN/A20816.9h2B++5B++
T1 Cycler 7607451255.96S2.2622.609%C++30.201%A32.4B+N/A16523h12.1B*53.3B+
C75 Viper 870734759.787B**6.0944.741%B+N/A55.2A+10.2B+36913.3h9.1B++20.3B**
SMG-46 Armistice 7297221554.658M*0.9630.242%B*21.468%B*61.2A++N/A21611.8h12.3B++40.8B+
Sticky Grenade 6886801680N/A676.3060.208%B*N/A1360B*16C**56580.5h1.7B+2.8B++
MRC3 Mercy 6866751693.994B*0.3019.974%B++28.445%A+44.7B**N/A24415.1h16.4B*82.1B++
L100 Python HEAT 8306532823.321M++19.6264.46%A+3.982%B**75.1M+20.3A++5218.7h3.7B++5.7A
HC1 Cougar 625615996.212S2.5227.49%B+32.52%A++53.5B**N/A23711.5h9.4B*34B++
Frag Grenade 5975891589N/A585.3046.768%C**N/A654.4B*8.9C++35240.9h3.1B++6.7B+
T5 AMC 524520826.341S2.6429.126%B**24.231%B*60.5A*N/A3678.6h13.4B+46.1B+
NS-30 Vandal 471469805.863M2.1738.076%B*50.32%M+66.1B**N/A2207.1h4.6B*12.2B*
RAMS .50M 470469568.375A+4.6845.747%B**86.78%B**57.2A++N/A2448.2h1.6B**3.6B*
ASP-30 Grounder 7294662661.752A++1.9468.489%B*3.004%C++24.8B++14C*41018.8h6.5B++9.5B**
HSR-1 448445646.953M++3.2639.833%B*55.056%M++66.4B**N/A1956.7h4.4B*11B*
M14 Banshee 464437538.245C**4.5530.789%C*N/A28.9C--1.8D11915.1h19.1B+62B+
KSR-35 433426686.265A++2.5737.79%B+49.061%M74.7A++1.2A++2095.7h3.8B*10.1B+
M40 Fury 4944231922.263A++18.5738.322%B1.891%C++65.1B*10.9B4596.5h10.6B++27.8B++
TRAC-5 4234151852.243A++1.4522.098%C++20.723%C**16.9C+N/A19124.5h12.7B+57.4B+
TMG-50 384383765.039M**1.3424.325%B+37.337%A*53.2B*N/A3147.2h9.6B++39.6B+
LC2 Lynx 380379527.288S3.5924.804%C**28.232%B**61.1A+N/A3776.2h11.2B**45.3B++
NSX Tomoe 338337804.213A++0.5231.697%B+47.478%B**82.2A++N/A2144.1h10.4B**32.9B*
M1 Heavy Cycler 3353311242.669B**1.0318.159%B*24.169%A35.2AN/A1669.4h13.1A72.1B*
M12 Kobalt 3393291719.353C*15.6618.365%C*22.492%B*91.4B+2.8C3773.6h14.8B+80.7B+
TAR 318311973.206A0.4923.556%C+28.617%B**34.2C++N/A2539.1h11.1B*47.1B+
Anti-Vehicle Grenade 3172641264N/A260.3046.802%C-N/A293.3C58.9C-24610.9h5.7C++12.1C++
NS Decimator 374261773.39M+0.3164.693%B+1.149%D-42.1B+18.2C**4716.2h4.4C**6.7B+
NS-11A 242239643.734A*0.0426.236%B38.075%A*44.3B+N/A1735.4h11.2B*42.6B++
T1B Cycler 232229395.872A*2.1826.219%C+44.105%A*58.7B+N/A1963.9h10.4B*39.6B+
NS-357P Underboss 222221932.376B++1.3241.575%C+20.362%C--88.4B+N/A2472.5h2.9B**7B++
M1 Heavy Cycler 219219415.341A**1.6424.438%A*36.073%M*68.4M+N/A2053.2h14B*57.5B**
NSX Tengu 220217425.167S1.4742%B*31.336%A++72.3A+1B*1683h10.7B++25.6B+
NSX Naginata 218213425.071M**1.3723.54%C**40.376%A++78.9A1.9A**2102.7h9.5B++40.3B+
C-4 270212722.944B**0.7538.18%A*N/A75.7C+20.7D16322.8h1.4C*3.7B*
SOAS-20 215204633.238A+0.4626.864%C31.863%A++40C**2.2S1895.1h11.4B42.6C*
NS-357 Underboss 196194922.109B**1.5936.382%C+22.68%C++52.4BN/A1873.7h3.7B+10.2B
TX1-FB Repeater 174172503.44A*0.2628.948%C+28.488%B++86B**1B++2342h10.9C**37.7C*
Spear Anti-Vehicle Phalanx Turret 192155917.222A++13.5345.412%C++2.581%D67.4A++16.1C--6742.3h5B**11.1B**
NS-44L Blackhand 1451441410.286S6.5946.254%B+61.806%A+65.5A*N/A2102.2h3.5B++7.5B++
TS2 Inquisitor 146144682.118B*1.5821.358%D--22.222%B+53.3B+N/A1702.7h7.8B*36.4C*
AMR-66 1471421071.327B+2.3729.235%B+33.099%B**22.2C++N/A1586.4h9.6C+32.8C**
L100 Python HESH 164141817.625B+13.9357.76%B**2.837%B**108.5A*17.7A**7291.3h2.6B*4.4B**
Tank Mine 185140159.333M**5.64173.333%UN/A233.3A**75B+35290.6h2.8D**1.6M
Hellfire Rocket Pods 1521401140U136.3058.668%A2.143%A++200A*17.1C**14230.7h17.2C**29.4B+
NS-44 Commissioner AE 139136682B++1.7043.531%C**23.529%C+52.3C+1.2A+1792.6h3.2B+7.3B+
MG-S1 Jackal 129127304.233M+0.5428.896%B+29.134%A70.6A+1.1B**2631.8h9.4B32.5B+
TX2 Emperor 129127851.494B+2.2023.119%D32.284%A++39.7B+N/A1633.2h7.6B++33.1C++
TX1 Repeater 1211211061.142B+2.5519.938%D-25.62%B++25.7C+N/A1834.7h11.7B+58.5C++
MANA Anti-Personnel Turret 112112176.588N/A2.8915.325%UN/A1120UN/A4853400.1h21.2T*138.1T*
FA1 Barrage 111111901.233C**2.4637.115%C15.315%C+25.2C+N/A2494.4h5.4C+14.6C+
Auraxium Chainblade 1341047,9240.013C--3.6834.305%BN/A0.2DN/A0661.5h2.9D--8.6C++
MAX Punch 1241011,0300.098C+3.6035.216%DN/A1CN/A499.1h2.1C+6C+
M20 Basilisk 12696910.667M+6.9731.354%D-5.208%C17.1C5.4D1695.6h60.9B**194.3B+
T2 Striker 23094462.043M**1.6563.238%AN/A13.2C++19.2B*3167.1h62.8D--99.3C+
MR1 Fracture 13585831.024B2.6745.399%B**1.176%D*10.6B+6.3B+1448h46.6C**102.5B+
PDW-16 Hailstorm 8282531.547B++2.1523.222%C+24.39%A+24.8C+N/A2393.3h12.5B++53.8B+
MANA Anti-Vehicle Turret 11182108.2M**4.5053.177%C+3.659%C+68.3A*24.2C+17171.2h4.7B**8.8B**
M20 Basilisk 12279117.182A++3.4935.572%C7.595%B++19.3C10.5C**2624.1h85.5B+240.3C**
Cycler TRV 7978145.571S1.8723.285%C++25.641%B*41.1B+N/A4331.9h9.1A+38.9B*
AS16 NightHawk 7070571.228C++2.4754.941%A+22.857%A*18.9DN/A1393.7h7.9F--14.5C+
M60-G Bulldog 8270611.667A++7.9736.122%C++1.429%D--35B6C+2722h6.6B+18.3B+
MR1 Fracture 10468282.429M+1.2746.731%B**1.471%D*14.5A++7.7A++1964.7h44.6B+95.4B++
TRAC-5 Burst 6767125.583A+1.8923.925%C31.343%B**37.2C+N/A2131.8h12.9C++53.8C++
M6 Onslaught 6666173.882B*0.1926.697%A++28.788%A++55A+N/A2511.2h20.3C76.1B++
M40 Fury 7065232.5M**28.8027.864%D--N/A81.3B**6.3D7270.8h5.8A+20.8B**
E540 Halberd 10665321.667A*17.9739.958%C+N/A23.2C14.6C**9032.8h5.8C++14.6C++
NS-10 Burster 10057451.267B+2.4341.771%A*5.263%C6.9B*5.2A1168.3h163.9C+392.5B++
Chainblade 112569,5470.006C--3.6922.66%C--8.929%C**0.1DN/A1572.2h7.1T-31.3D**
NS-20 Gorgon 585596.111S2.4128.485%B+25.455%A50M*2.7A++1701.1h17.9B++62.7B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon63190.4h
Anti-Vehicle MANA Turret01780.3h
Nano-Armor Kit96130,2089.5h
AE Nano-Armor Kit1970,0854.3h
AE Medical Applicator6968,1545.6h
Nanite Revive Grenade08090.2h
Nanite Healing Grenade01420h
Medical Applicator7942,6355.9h
Restoration Kit841,7142.8h
TR Patriot Flare Gun11210.2h
Motion Spotter12150.2h
Recon Detection Device4214,93623.6h
Shield Recharging Field97260.3h
Ammunition Package516100.8h
Medical Kit1,56614,29246.7h
Anti-Infantry MANA Turret51400.4h

Check the help document for the dictionary if you want to learn more about words used here.


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