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First Sgt. Predator ThePauk13[SOLx] ThePauk13
TR BR 28

KDR: 3.71

Score: 43.3m

Last Seen: Jun 21st, 2018 3:47 AM
- OFFLINE - 2194.3 hour(s)

Prestige 1, Battle Rank 28 - Terran Republic on Connery
Level Progress (to 29): 8%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R T9 CARV T9 CARV-S TSAR-42 T9A "Butcher" P2-120 AP M2 Mutilator T32 Bull
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,416,481 MLG Score: 2731
Fun Score: N/A
Cheeseburgers Flipped: 797TIME WITH MEDKIT: 3%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.701%31.247%7724296643,9594.6127-0.906

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.454%0.73B++1.68A++-1.206D*HEAD ++ (~18.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.80.443B10.30.276C*31.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.484%1.073%17621006559383471.455731165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.892%-0.319C-0.504D1.266

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.30.66B+18.70.644B+35.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.246%3.534%1465710016,42477024048.33204267%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.872%0.925B*0.543B+0.123

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.718B++5.50.563B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.959%9.457%213510039944732842.09705349%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.988%-0.664D1.357A-0.276

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.10.341C**22.30.424B54.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.073%84.295%213410046,0811304314.66334

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.669%1.496A+1.133B**-0.152

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.583B+1.80.418B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.964%18.232%2132100618180900.223457

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.302%0.223C++0.774B++0.438

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.6-0.101C+6.4-0.32C8.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
43.3m351.7%482 (28.9k)446 (26.8k)3.7071173,09319,7174.0647728 (28)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1008600323.288%29.183%68004:5618

6% Combat Medic7% Engineer64% Heavy Assault12% Infiltrator6% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 4:35 AMOct 9th, 2015 11:19 PMJul 20th, 2018 3:03 AM (62d) (PST)Jun 21st, 2018 12:13 AM (91d) (PST)Jun 20th, 2018 11:47 PM (91d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7002124880.7530.2030.2202.8440.0552731

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,98712,71029,277451213171326,788

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1617.5h/67.4d 7,052 21,331 22,235 276k 3,429 6,173 5,379 67.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B
Kills:9,750
Deaths:4,206
KDR:2.318
Accuracy:23.838% B
HSR:25.990% B
T9 CARV
A++
Kills:8,439
Deaths:1,966
KDR:4.292
Accuracy:24.008% B**
HSR:34.435% A++
T9 CARV-S
B*
Kills:4,155
Deaths:869
KDR:4.781
Accuracy:23.540% B
HSR:29.940% B*
T9A "Butcher"
B**
Kills:3,033
Deaths:609
KDR:4.980
Accuracy:25.979% B+
HSR:34.883% B**
T32 Bull
C+
Kills:1,385
Deaths:631
KDR:2.195
Accuracy:21.512% C
HSR:23.538% C+
NS-15MP
A++
Kills:1,373
Deaths:191
KDR:7.188
Accuracy:26.777% C+
HSR:45.011% A++
NS-15M2
C
Kills:1,329
Deaths:528
KDR:2.517
Accuracy:21.816% C
HSR:19.865% D
NS-15M AE
B**
Kills:1,173
Deaths:215
KDR:5.456
Accuracy:28.526% B++
HSR:36.658% B**
T7 Mini-Chaingun
A*
Kills:1,168
Deaths:403
KDR:2.898
Accuracy:19.137% B+
HSR:21.490% A*
T16 Rhino
A+
Kills:876
Deaths:276
KDR:3.174
Accuracy:21.943% C**
HSR:31.164% A+
MG-H1 Watchman
B**
Kills:826
Deaths:176
KDR:4.693
Accuracy:28.024% B**
HSR:33.172% B*
TMG-50
A*
Kills:383
Deaths:76
KDR:5.039
Accuracy:24.379% B++
HSR:37.337% A*
NSX Naginata
A++
Kills:213
Deaths:42
KDR:5.071
Accuracy:23.540% B
HSR:40.376% A++
Kills:34,103
Deaths (as Heavy Assault):10,188
Deaths (to Heavy Assaults):6,160
KDR:3.34737
Kill Difference:23,915
Playtime:1,029.094 hours
Usage:64%
Score:26.081m
Score/min:422
Accuracy (listed only):24.078%
HSR (listed only):31.835%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A+
Kills:1,295
Deaths:201
KDR:6.443
Accuracy:26.347% B++
HSR:28.571% A+
SMG-46 Armistice
B**
Kills:692
Deaths:147
KDR:4.707
Accuracy:30.401% B**
HSR:21.098% B*
T5 AMC
A
Kills:518
Deaths:80
KDR:6.475
Accuracy:29.108% A
HSR:24.131% B*
HC1 Cougar
A*
Kills:464
Deaths:67
KDR:6.925
Accuracy:26.974% B++
HSR:32.974% A*
TRAC-5
B
Kills:415
Deaths:185
KDR:2.243
Accuracy:22.098% C*
HSR:20.723% B
LC2 Lynx
A
Kills:347
Deaths:43
KDR:8.070
Accuracy:24.651% B
HSR:28.530% A
NSX Tengu
A++
Kills:217
Deaths:42
KDR:5.167
Accuracy:42% B*
HSR:31.336% A++
MG-S1 Jackal
A
Kills:127
Deaths:30
KDR:4.233
Accuracy:28.896% B+
HSR:29.134% A
FA1 Barrage
C+
Kills:111
Deaths:90
KDR:1.233
Accuracy:37.115% C
HSR:15.315% C+
PDW-16 Hailstorm
A+
Kills:82
Deaths:53
KDR:1.547
Accuracy:23.222% C+
HSR:24.390% A+
AS16 NightHawk
A*
Kills:70
Deaths:57
KDR:1.228
Accuracy:54.941% A++
HSR:22.857% A*
TRAC-5 Burst
A
Kills:67
Deaths:12
KDR:5.583
Accuracy:23.925% C
HSR:31.343% A
Kills:4,405
Deaths (as Light Assault):1,007
Deaths (to Light Assaults):3,667
KDR:4.37438
Kill Difference:3,398
Playtime:74.094 hours
Usage:5%
Score:1.653m
Score/min:372
Accuracy (listed only):30.806%
HSR (listed only):25.867%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A+
Kills:1,295
Deaths:201
KDR:6.443
Accuracy:26.347% B++
HSR:28.571% A+
T5 AMC
A
Kills:518
Deaths:80
KDR:6.475
Accuracy:29.108% A
HSR:24.131% B*
HC1 Cougar
A*
Kills:464
Deaths:67
KDR:6.925
Accuracy:26.974% B++
HSR:32.974% A*
TRAC-5
B
Kills:415
Deaths:185
KDR:2.243
Accuracy:22.098% C*
HSR:20.723% B
LC2 Lynx
A
Kills:347
Deaths:43
KDR:8.070
Accuracy:24.651% B
HSR:28.530% A
AMR-66
A
Kills:142
Deaths:107
KDR:1.327
Accuracy:29.235% B+
HSR:33.099% A
FA1 Barrage
C+
Kills:111
Deaths:90
KDR:1.233
Accuracy:37.115% C
HSR:15.315% C+
AS16 NightHawk
A*
Kills:70
Deaths:57
KDR:1.228
Accuracy:54.941% A++
HSR:22.857% A*
TRAC-5 Burst
A
Kills:67
Deaths:12
KDR:5.583
Accuracy:23.925% C
HSR:31.343% A
Kills:3,429
Deaths (as Engineer):842
Deaths (to Engineers):3,623
KDR:4.07245
Kill Difference:2,587
Playtime:118.398 hours
Usage:7%
Score:4.012m
Score/min:565
Accuracy (listed only):30.488%
HSR (listed only):26.394%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
A++
Kills:1,157
Deaths:231
KDR:5.009
Accuracy:27.192% B++
HSR:36.474% A++
T1 Cycler
A
Kills:727
Deaths:116
KDR:6.267
Accuracy:22.527% C*
HSR:30.124% A
SMG-46 Armistice
B**
Kills:692
Deaths:147
KDR:4.707
Accuracy:30.401% B**
HSR:21.098% B*
TAR
A
Kills:311
Deaths:97
KDR:3.206
Accuracy:23.556% C++
HSR:28.617% A
NS-11A
A*
Kills:239
Deaths:64
KDR:3.734
Accuracy:26.236% B+
HSR:38.075% A*
T1B Cycler
A*
Kills:229
Deaths:39
KDR:5.872
Accuracy:26.219% C++
HSR:44.105% A*
NSX Tengu
A++
Kills:217
Deaths:42
KDR:5.167
Accuracy:42% B*
HSR:31.336% A++
MG-S1 Jackal
A
Kills:127
Deaths:30
KDR:4.233
Accuracy:28.896% B+
HSR:29.134% A
FA1 Barrage
C+
Kills:111
Deaths:90
KDR:1.233
Accuracy:37.115% C
HSR:15.315% C+
PDW-16 Hailstorm
A+
Kills:82
Deaths:53
KDR:1.547
Accuracy:23.222% C+
HSR:24.390% A+
Cycler TRV
B**
Kills:78
Deaths:14
KDR:5.571
Accuracy:23.285% C++
HSR:25.641% B**
AS16 NightHawk
A*
Kills:70
Deaths:57
KDR:1.228
Accuracy:54.941% A++
HSR:22.857% A*
Kills:4,040
Deaths (as Combat Medic):980
Deaths (to Combat Medics):1,803
KDR:4.12245
Kill Difference:3,060
Playtime:93.381 hours
Usage:6%
Score:2.394m
Score/min:427
Accuracy (listed only):30.466%
HSR (listed only):28.931%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:3,640
Deaths:321
KDR:11.340
Accuracy:47.782% A+
HSR:81.648% A+
NSX Daimyo
B++
Kills:1,210
Deaths:105
KDR:11.524
Accuracy:41.897% C++
HSR:96.198% B++
NS-44 Commissioner
B**
Kills:1,167
Deaths:350
KDR:3.334
Accuracy:44.243% B**
HSR:27.678% B*
M77-B
B+
Kills:762
Deaths:180
KDR:4.233
Accuracy:40.587% B+
HSR:76.509% C++
SMG-46 Armistice
B**
Kills:692
Deaths:147
KDR:4.707
Accuracy:30.401% B**
HSR:21.098% B*
RAMS .50M
B**
Kills:469
Deaths:56
KDR:8.375
Accuracy:45.747% B**
HSR:86.780% B**
NS-30 Vandal
M+
Kills:465
Deaths:78
KDR:5.962
Accuracy:38.054% B*
HSR:50.538% M+
HSR-1
M++
Kills:445
Deaths:64
KDR:6.953
Accuracy:39.833% B*
HSR:55.056% M++
KSR-35
A**
Kills:346
Deaths:56
KDR:6.179
Accuracy:37.808% B+
HSR:47.977% A**
NSX Tomoe
B**
Kills:337
Deaths:80
KDR:4.213
Accuracy:31.697% B+
HSR:47.478% B**
NSX Tengu
A++
Kills:217
Deaths:42
KDR:5.167
Accuracy:42% B*
HSR:31.336% A++
NS-357P Underboss
C+
Kills:216
Deaths:90
KDR:2.400
Accuracy:41.912% C+
HSR:20.370% C
SOAS-20
A++
Kills:204
Deaths:63
KDR:3.238
Accuracy:26.864% C+
HSR:31.863% A++
NS-357 Underboss
C**
Kills:188
Deaths:84
KDR:2.238
Accuracy:36.316% C++
HSR:22.872% C**
TX1-FB Repeater
B++
Kills:161
Deaths:42
KDR:3.833
Accuracy:28.904% C+
HSR:27.329% B++
NS-44L Blackhand
A+
Kills:144
Deaths:14
KDR:10.286
Accuracy:46.254% B+
HSR:61.806% A+
TS2 Inquisitor
B+
Kills:144
Deaths:68
KDR:2.118
Accuracy:21.358% D--
HSR:22.222% B+
MG-S1 Jackal
A
Kills:127
Deaths:30
KDR:4.233
Accuracy:28.896% B+
HSR:29.134% A
TX2 Emperor
A++
Kills:122
Deaths:75
KDR:1.627
Accuracy:22.624% D-
HSR:31.967% A++
TX1 Repeater
B++
Kills:121
Deaths:106
KDR:1.142
Accuracy:19.972% D
HSR:25.620% B++
PDW-16 Hailstorm
A+
Kills:82
Deaths:53
KDR:1.547
Accuracy:23.222% C+
HSR:24.390% A+
NS-44 Commissioner AE
C*
Kills:74
Deaths:25
KDR:2.960
Accuracy:42.917% C*
HSR:24.324% C+
Kills:11,333
Deaths (as Infiltrator):2,129
Deaths (to Infiltrators):2,939
KDR:5.32316
Kill Difference:9,204
Playtime:199.227 hours
Usage:12%
Score:4.751m
Score/min:397
Accuracy (listed only):35.422%
HSR (listed only):42.918%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
A++
Kills:1,694
Deaths:458
KDR:3.699
Accuracy:17.712% B++
HSR:26.505% A++
M2 Mutilator
A
Kills:1,291
Deaths:396
KDR:3.260
Accuracy:16.267% B+
HSR:24.322% A
MRC3 Mercy
A++
Kills:1,009
Deaths:163
KDR:6.190
Accuracy:21.284% B**
HSR:29.633% A++
M3 Pounder HEG
A
Kills:890
Deaths:258
KDR:3.450
Accuracy:49.236% A
HSR:4.045% B+
M3 Pounder HEG
A+
Kills:857
Deaths:211
KDR:4.062
Accuracy:52.385% A+
HSR:4.901% B**
MRC3 Mercy
A+
Kills:598
Deaths:144
KDR:4.153
Accuracy:18.757% B+
HSR:28.094% A+
M1 Heavy Cycler
A+
Kills:331
Deaths:124
KDR:2.669
Accuracy:18.159% B**
HSR:24.169% A+
M1 Heavy Cycler
M++
Kills:219
Deaths:41
KDR:5.341
Accuracy:24.438% A*
HSR:36.073% M++
MR1 Fracture
B**
Kills:77
Deaths:81
KDR:0.951
Accuracy:45.116% B**
HSR:0% F-
M6 Onslaught
A*
Kills:65
Deaths:16
KDR:4.063
Accuracy:26.667% A*
HSR:29.231% A*
MR1 Fracture
B**
Kills:61
Deaths:26
KDR:2.346
Accuracy:46.443% B**
HSR:1.639% D--
NS-10 Burster
A*
Kills:55
Deaths:45
KDR:1.222
Accuracy:41.775% A*
HSR:5.455% C+
NS-20 Gorgon
B**
Kills:55
Deaths:9
KDR:6.111
Accuracy:28.485% B+
HSR:25.455% B**
Kills:7,202
Deaths (as MAX Suit):986
Deaths (to MAX Suits):1,116
KDR:7.30426
Kill Difference:6,216
Playtime:99.848 hours
Usage:6%
Score:4.438m
Score/min:741
Accuracy (listed only):31.286%
HSR (listed only):18.425%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C*
Kills:419
V. Kills:27 N/A
Deaths:53
KDR:7.906
Accuracy:30.690% C*
KPH:28.300 C-
VKPH:1.800 D-
Hellfire Rocket Pods
A*
Kills:140
V. Kills:12 N/A
Deaths:1
KDR:140
Accuracy:58.668% A
KPH:195 A*
VKPH:16.700 C**
Kills:559 (419 + 0)
Deaths:54
KDR:10.352
VKDR:0.722
Vehicle Kills:39
Kill Difference:505
Playtime:15.541 hours
Usage:1%
Score:0.165m
Score/min:177
Piloting Accuracy:30.690%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:892
V. Kills:495 180%
Deaths:71
KDR:12.563
Accuracy:61.090% B++
KPH:46.800 A++
VKPH:26 A+
C75 Viper
A+
Kills:734
V. Kills:136 N/A
Deaths:75
KDR:9.787
Accuracy:44.741% B++
KPH:55.200 A+
VKPH:10.200 B++
L100 Python HEAT
M++
Kills:653
V. Kills:177 367%
Deaths:28
KDR:23.321
Accuracy:64.460% A+
KPH:75.100 M++
VKPH:20.400 A*
L100 Python HESH
M+
Kills:131
V. Kills:21 N/A
Deaths:8
KDR:16.375
Accuracy:60.444% A+
KPH:114.400 M
VKPH:18.300 M+
Kills:2,410 (2,410 + 0)
Deaths:182
KDR:13.242
VKDR:4.555
Vehicle Kills:829
Kill Difference:2,228
Playtime:42.198 hours
Usage:3%
Score:1.211m
Score/min:478
Driving Accuracy:60.444%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:1,957
V. Kills:1,062 184%
Deaths:144
KDR:13.590
Accuracy:48.613% B+
KPH:48.400 A++
VKPH:26.300 A+
P2-120 HESH
A**
Kills:1,190
V. Kills:112 N/A
Deaths:52
KDR:22.885
Accuracy:49.690% B**
KPH:104.100 A**
VKPH:9.800 C*
P2-120 HEAT
C+
Kills:867
V. Kills:386 224%
Deaths:201
KDR:4.313
Accuracy:48.977% B*
KPH:22.200 C
VKPH:9.900 C+
E540 Halberd
B
Kills:63
V. Kills:40 154%
Deaths:3
KDR:21
Accuracy:39.760% C+
KPH:22.700 C
VKPH:14.400 B
Kills:4,077 (4,014 + 63)
Deaths:400
KDR:10.193
VKDR:4
Vehicle Kills:1,600
Kill Difference:3,677
Playtime:93.754 hours
Usage:6%
Score:2.440m
Score/min:434
Driving Accuracy:48.977%
Gunner Accuracy:39.760%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:423
V. Kills:71 N/A
Deaths:19
KDR:22.263
Accuracy:38.313% B+
KPH:65.400 B*
VKPH:11 B+
M12 Kobalt
B++
Kills:329
V. Kills:10 N/A
Deaths:17
KDR:19.353
Accuracy:18.386% B
KPH:92.400 B++
VKPH:2.800 C
M20 Basilisk
C
Kills:93
V. Kills:29 310%
Deaths:9
KDR:10.333
Accuracy:31.147% D
KPH:16.700 C
VKPH:5.200 D
M20 Basilisk
C**
Kills:79
V. Kills:43 180%
Deaths:11
KDR:7.182
Accuracy:35.404% C
KPH:19.300 C+
VKPH:10.500 C**
M60-G Bulldog
B
Kills:70
V. Kills:12 N/A
Deaths:6
KDR:11.667
Accuracy:36.122% C++
KPH:35.900 B
VKPH:6.200 C+
M40 Fury
A
Kills:65
V. Kills:5 N/A
Deaths:2
KDR:32.500
Accuracy:27.864% D-
KPH:84.800 A
VKPH:6.500 D
Kills:1,059 (0 + 1,059)
Deaths:64
KDR:16.547
VKDR:2.656
Vehicle Kills:170
Kill Difference:995
Playtime:22.417 hours
Usage:1%
Score:0.447m
Score/min:333
Driving Accuracy:N/A%
Gunner Accuracy:27.864%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 9,8429,7504,2062.318C*1.3923.838%B25.99%B35.5C+N/A143274.6h11.2B+46.8B+
T9 CARV 8,5538,4391,9664.292A**0.5824.008%B**34.435%A++53.6AN/A201157.3h10.5B**43.5B*
T9 CARV-S 4,2044,1558694.781A*1.0723.54%B29.94%B*50.1BN/A19583h10.4B++44.1B+
TSAR-42 3,6603,64032111.34A++7.6347.782%A+81.648%A+74.6A++N/A22748.8h1.7B**3.6B**
T9A "Butcher" 3,0613,0336094.98A++1.2725.979%B+34.883%B**68B+N/A19944.6h10.1B++39.1B++
P2-120 AP 3,0191,95714413.59B**9.8848.613%B+6.285%A+48.3A++26.2A+65740.5h5.7B*11.7B*
M2 Mutilator 1,7171,6944583.699A+0.0117.712%B++26.505%A++44.6A++N/A24138h13.2A74.5B*
T32 Bull 1,4051,3856312.195B++1.5121.512%C23.538%C+36.7C+N/A17837.7h11.7B54.5C*
NS-15MP 1,3961,3731917.188M+3.4826.777%C+45.011%A++73.4C*1.2A17818.7h10.1B+37.6C**
NS-15M2 1,3441,3295282.517B+1.1921.816%C19.865%D33.6CN/A19239.6h11.1B+50.9C**
LC3 Jaguar 1,3091,2952016.443M**2.7426.347%B++28.571%A+45.3B*N/A14328.6h10.6B++40.1B++
M2 Mutilator 1,3051,2913963.26B**0.4516.267%B+24.322%A42.1A+N/A25230.7h12.8A78.9B*
NSX Daimyo 1,2121,21010511.524M7.8241.897%C++96.198%B++82.9AN/A22714.6h2.1B++5.1B+
P2-120 HESH 1,3021,1905222.885B+19.1849.69%B**1.008%C+104.4A**9.8C*39111.4h3.7B**7.5B**
NS-15M AE 1,1841,1732155.456A++1.7528.526%B++36.658%B**81.5B*N/A21614.4h10.2B+35.9B+
T7 Mini-Chaingun 1,1951,1684032.898A*0.8119.137%B+21.49%A*51B**1.2B++23622.9h13.4B+69.9B+
NS-44 Commissioner 1,1831,1673503.334A*0.3744.243%B**27.678%B*75.3A++1A+23815.5h3.1B*7B*
TORQ-9 1,1681,1572315.009M1.3027.192%B++36.474%A++61.9A+N/A20818.7h11.9B**43.9B*
ML-7 1,6101,0796421.681A++2.0363.46%B*3.429%C**31.5B++15.5B+32434.2h5.7B+8.9B*
MRC3 Mercy 1,0181,0091636.19A*2.4821.284%B**29.633%A++54.8A*N/A25818.4h14.6A68.5B**
L100 Python AP 1,3878927112.563A*8.8661.09%B++3.812%B+46.7A++25.9A+51819.1h5.1B*8.4B**
M3 Pounder HEG 1,0278902583.45A0.2649.236%A4.045%B+31.7A++4.9B**22828.1h11B**22.3B*
T16 Rhino 8828762763.174A*0.5321.943%C**31.164%A+45.6B+N/A20619.2h11B*50.1B+
P2-120 HEAT 1,2538672014.313C+0.6148.977%B*2.537%C22.2C9.9C+18139.1h6.7B+13.6B*
M3 Pounder HEG 9838572114.062A+0.3552.385%A+4.901%B**34.3A++5B++25125h11.6B**22.1B*
MG-H1 Watchman 8498261764.693A*0.9928.024%B**33.172%B*70.6B**2M22611.7h11.4B**40.5B*
M77-B 7707621804.233A0.5340.587%B+76.509%C++45.1AN/A20816.9h2B*5B++
C75 Viper 870734759.787B**6.0844.741%B++N/A55.2A+10.2B++36913.3h9.1B++20.3B**
T1 Cycler 7417271166.267S2.5622.527%C*30.124%A31.9B+N/A16322.8h12.1B*53.7B+
SMG-46 Armistice 6986921474.707M**1.0030.401%B**21.098%B*61.2A++N/A21511.3h12.3B++40.5B++
L100 Python HEAT 8306532823.321M**19.6164.46%A+3.982%B*75.1M++20.3A*5218.7h3.7A5.7A
Sticky Grenade 6596521652N/A648.2960.342%B**N/A1304B++14C*54400.5h1.7B+2.9B+
MRC3 Mercy 6085981444.153B**0.4518.757%B+28.094%A+43.6AN/A23613.7h15.5B**82.9B++
Frag Grenade 5895811581N/A577.2946.65%C*N/A645.6B++8.9C*34990.9h3.2B+6.8B+
T5 AMC 522518806.475S2.7729.108%A24.131%B*60.2A**N/A3688.6h13.4B+46.1B++
RAMS .50M 470469568.375A+4.6745.747%B**86.78%B**57.2A++N/A2438.2h1.6B**3.6B*
ASP-30 Grounder 7294662661.752A++1.9668.489%B*3.004%C+24.8B+14B41018.8h6.5B++9.5B*
NS-30 Vandal 467465785.962A*2.2538.054%B*50.538%M+66.4AN/A2217h4.6B*12.1B*
HC1 Cougar 470464676.925S3.2226.974%B++32.974%A*47.8B**N/A2109.7h9.6B*35.7B++
HSR-1 448445646.953M3.2539.833%B*55.056%M++66.4B**N/A1956.7h4.4B*11B*
M40 Fury 4944231922.263A++18.5638.313%B+1.891%C++65.1B*10.9B+4606.5h10.6B+27.7B++
M14 Banshee 446419537.906B4.2030.69%C*N/A28.3C-1.8D-11614.8h19.2B+62.6B+
TRAC-5 4234151852.243A++1.4622.098%C*20.723%B16.9C+N/A19024.5h12.7B++57.4B+
TMG-50 384383765.039M**1.3324.379%B++37.337%A*53.2B*N/A3157.2h9.6B++39.4B+
LC2 Lynx 348347438.07S4.3624.651%B28.53%A58.8A++N/A3615.9h11.4B**46.3B++
KSR-35 350346566.179A++2.4737.808%B+47.977%A**75.2A++N/A2124.6h3.8B*10.1B++
NSX Tomoe 338337804.213A++0.5131.697%B+47.478%B**82.2A++N/A2124.1h10.4B**32.9B*
M1 Heavy Cycler 3353311242.669B**1.0418.159%B**24.169%A+35.2A+N/A1649.4h13.1A72.1B*
M12 Kobalt 3393291719.353B15.6518.386%B22.492%B*91.4B++2.8C3853.6h14.8B++80.5B+
TAR 318311973.206B**0.5023.556%C++28.617%A34.2C*N/A2529.1h11.1B*47.1B+
Anti-Vehicle Grenade 3172641264N/A260.2946.817%C--N/A293.3C58.9C--24610.9h5.7C++12.1C++
NS Decimator 345240713.38M++0.3364.677%B+1.25%D41.4B+18.1C**4775.8h4.4B6.8B+
NS-11A 242239643.734A*0.0326.236%B+38.075%A*44.3B++N/A1705.4h11.2B*42.6B++
T1B Cycler 232229395.872A*2.1626.219%C++44.105%A*58.7B++N/A1953.9h10.4B*39.6B+
M1 Heavy Cycler 219219415.341M1.6324.438%A*36.073%M++68.4M++N/A2043.2h14B++57.5B**
NSX Tengu 220217425.167M**1.4642%B*31.336%A++72.3A+1A1683h10.7B++25.6B++
NS-357P Underboss 217216902.4B++1.3141.912%C+20.37%C98.2B++N/A2692.2h2.9B**6.9B++
NSX Naginata 218213425.071M*1.3623.54%B40.376%A++78.9A+1.9A*2042.7h9.5B++40.3B+
C-4 270212722.944B**0.7638.18%A**N/A75.7C+20.7D16212.8h1.4C**3.7B*
SOAS-20 215204633.238A0.4726.864%C+31.863%A++40C**2.2S1895.1h11.4C**42.6C*
NS-357 Underboss 190188842.238A1.4736.316%C++22.872%C**52.2B+N/A1873.6h3.7B+10.2B+
TX1-FB Repeater 162161423.833A**0.1328.904%C+27.329%B++89.4B**N/A2461.8h10.5C**36.3B
Spear Anti-Vehicle Phalanx Turret 192155917.222A++13.5145.412%C*2.581%D-67.4A++16.1C-6702.3h5B++11.1B**
NS-44L Blackhand 1451441410.286S6.5846.254%B+61.806%A+65.5A**N/A2102.2h3.5B++7.5B++
TS2 Inquisitor 146144682.118B*1.5921.358%D--22.222%B+53.3B+N/A1692.7h7.8B*36.4C**
AMR-66 1471421071.327B+2.3829.235%B+33.099%A22.2C++N/A1566.4h9.6C++32.8B
Hellfire Rocket Pods 1521401140U136.2958.668%A2.143%A++200A*17.1B14160.7h17.2B++29.4B++
Tank Mine 182138159.2M**5.49172.072%UN/A230M73.3B35170.6h2.8D*1.6A**
L100 Python HESH 152131816.375B+12.6760.444%A+3.053%A119.1M+19.1M++7701.1h2.5B*4.1B**
MG-S1 Jackal 129127304.233M0.5328.896%B+29.134%A70.6A+1.1A2591.8h9.4B+32.5B++
TX2 Emperor 124122751.627B++2.0822.624%D-31.967%A++42.1B+N/A1682.9h7.4B*32.7C++
TX1 Repeater 1211211061.142B+2.5719.972%D25.62%B++26.3C+N/A1824.6h11.7B+58.4C++
MANA Anti-Personnel Turret 112112176.588N/A2.8815.329%UN/A1120UN/A4792400.1h21.2T*138.1T*
FA1 Barrage 111111901.233C**2.4737.115%C15.315%C+25.2C+N/A2464.4h5.4C+14.6C+
Auraxium Chainblade 1291007,4710.013C--3.6934.615%B1%D--0.2C--N/A0640.7h3D*8.6C++
MAX Punch 122991,0010.099C+3.6134.739%DN/A1CN/A497.3h2.1C+6C+
T2 Striker 23094462.043M**1.6663.224%B**N/A13.2C++19.2B*3157.1h62.7D-99.2C+
M20 Basilisk 12293910.333M++6.6331.147%D5.376%C16.6C5.2D1695.6h61.5B++197.6B+
MANA Anti-Vehicle Turret 11182108.2M**4.4953.177%C+3.659%C+68.3A*24.2C+17171.2h4.7B**8.8B**
PDW-16 Hailstorm 8282531.547B+2.1623.222%C+24.39%A+24.8C+N/A2383.3h12.5B++53.8B+
M20 Basilisk 12279117.182A++3.4735.404%C7.595%B++19.3C+10.5C**2634.1h84.2B237.8B
Cycler TRV 7978145.571S1.8623.285%C++25.641%B**41.1B+N/A4311.9h9.1A+38.9B*
MR1 Fracture 12677810.951C**2.7645.116%B**N/A10B6.4B++1447.7h49.5C*109.8B+
NS-44 Commissioner AE 7774252.96A0.7542.917%C*24.324%C+105.7A++4.3S2870.7h2.8B++6.5B++
M60-G Bulldog 8270611.667A++7.9636.122%C++1.429%D--35C**6C+2722h6.6B+18.3B+
AS16 NightHawk 7070571.228C++2.4854.941%A++22.857%A*18.9DN/A1373.7h7.9F14.5C+
TRAC-5 Burst 6767125.583A*1.8823.925%C31.343%A37.2C+N/A2131.8h12.9C++53.8C++
M6 Onslaught 6565164.063B**0.3626.667%A*29.231%A*54.2A+N/A2401.2h20.2C75.9B++
M40 Fury 7065232.5M*28.7927.864%D-N/A81.3B**6.3D-7270.8h5.8A+20.8B**
E540 Halberd 10363321A++17.2939.76%C+N/A22.5C14.3B9052.8h5.8C*14.6C*
MR1 Fracture 9461262.346M+1.3646.443%B**1.639%D--13.6A+7.3A1874.5h47.4B+102.1B++
Chainblade 112569,5470.006C--3.7022.66%C--8.929%C**0.1D-N/A1572.1h7.1T-31.3D**
NS-10 Burster 9755451.222B+2.4941.775%A*5.455%C+6.7B*5.1A1168.2h168C+402.2B++
NS-20 Gorgon 585596.111M**2.4028.485%B+25.455%B**50M*2.7A++1691.1h17.9B++62.7B**

Consumables
  Name Deaths Consumed Time Equipped
TR Patriot Flare Gun11210.2h
Restoration Kit821,6902.8h
Motion Spotter12150.2h
Nano-Armor Kit96130,2089.5h
Anti-Vehicle MANA Turret01780.3h
Spawn Beacon52670.3h
AE Nano-Armor Kit1867,4024.1h
Nanite Revive Grenade08090.2h
Medical Applicator7942,6355.9h
Nanite Healing Grenade01350h
AE Medical Applicator6967,7585.5h
Ammunition Package516010.7h
Medical Kit1,51613,94746.2h
Anti-Infantry MANA Turret51340.4h
Recon Detection Device3714,38022.5h
Shield Recharging Field97260.3h

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