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Sentinel Imperator ThePyroRussian[H4TZ] ThePyroRussian
NC BR 75

KDR: 2.11

Score: 42.6m

Last Seen: May 29th, 2020 9:52 PM
- OFFLINE - 48.3 hour(s)

Prestige 1, Battle Rank 75 - New Conglomerate on Emerald
Level Progress (to 76): 92%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP NC6A GODSAW Titan-150 HESH NC6 Gauss SAW AF-57 Piston Titan-150 HEAT NC05 Jackhammer LA39 Bruiser
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $419,085 MLG Score: 335
Fun Score: N/A
Cheeseburgers Flipped: 1012TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.786%23.459%53522126117,7421.23140.883

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.026%0.297C*0.355C**-0.808D-HEAD ++ (~12.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.20.363C**10.80.246C++36.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.213%2.142%263512781,9619458202.07294239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.69%-0.108C+0.533B+-0.426

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.70.478B+30.70.424B54

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.41%2.64%16237127617,8391477916512.0697195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.319%-0.255C0.09C+0.785

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.40.548B+6.70.464B+10.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.794%4.807%1391112721,68513495951.24815283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.181%-0.409C--0.07C+0.122

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.80.669B+12.70.685B+27.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.694%65.135%13951278631156940.401911

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.72%-0.643D-0.122C+-0.102

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.6-0.063C+3.2-0.016C+7.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.963%14.418%139412796,0271009735.97324

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.498%0.099C+-0.077C+0.487

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.333C**3.80.226C++5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
42.6m277.2%254 (15.2k)218 (13.1k)2.1146465,79531,1142.6150675 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1283248317.534%11.563%20306:1715

59% Engineer33% Heavy Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 25th, 2012 11:16 PMOct 23rd, 2013 2:45 AMMay 29th, 2020 8:40 PM (4d) (PST)May 29th, 2020 5:58 PM (4d) (PST)May 29th, 2020 5:52 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5811014800.3360.1590.0391.1350.073335

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,8776,05328,8242010268413,081

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3259.8h/135.8d 15,570 7,608 19,842 222k 3,679 8,233 14,283 113.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
D
Kills:5,050
Deaths:2,845
KDR:1.775
Accuracy:25.219% D
HSR:22.792% D-
NC6 Gauss SAW
C++
Kills:3,927
Deaths:3,276
KDR:1.199
Accuracy:21.763% C++
HSR:23.097% C+
NC6S Gauss SAW S
C
Kills:1,248
Deaths:771
KDR:1.619
Accuracy:21.541% D
HSR:23.237% C
EM6
C-
Kills:1,199
Deaths:920
KDR:1.303
Accuracy:19.632% D
HSR:22.018% C-
EM1
C+
Kills:1,187
Deaths:651
KDR:1.823
Accuracy:21.931% C+
HSR:22.746% C+
GD-22S
C
Kills:1,177
Deaths:759
KDR:1.551
Accuracy:22.343% C
HSR:23.534% C
LA1 Anchor
D
Kills:406
Deaths:283
KDR:1.435
Accuracy:23.006% D
HSR:20.197% D-
MGR-L1 Promise
C+
Kills:350
Deaths:258
KDR:1.357
Accuracy:18.715% D*
HSR:25.714% C+
NS-15M1
C
Kills:101
Deaths:72
KDR:1.403
Accuracy:19.219% D-
HSR:20.792% C
Kills:14,645
Deaths (as Heavy Assault):9,835
Deaths (to Heavy Assaults):8,760
KDR:1.48907
Kill Difference:4,810
Playtime:1,075.357 hours
Usage:33%
Score:13.240m
Score/min:205
Accuracy (listed only):21.485%
HSR (listed only):22.681%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
C+
Kills:2,995
Deaths:2,907
KDR:1.030
Accuracy:37.965% C
HSR:14.324% C+
LA39 Bruiser
C+
Kills:1,298
Deaths:1,091
KDR:1.190
Accuracy:62.763% C+
HSR:11.942% D
AC-X11
B++
Kills:1,160
Deaths:1,255
KDR:0.924
Accuracy:23.622% C-
HSR:26.552% B++
NC12 Sweeper
B**
Kills:939
Deaths:869
KDR:1.081
Accuracy:43.116% C+
HSR:17.785% B**
GD-66 Claw
C*
Kills:795
Deaths:542
KDR:1.467
Accuracy:62.745% C*
HSR:14.843% C+
Gauss Compact S
B+
Kills:285
Deaths:349
KDR:0.817
Accuracy:26.754% B+
HSR:12.983% D-
NS Baron G5
C+
Kills:253
Deaths:192
KDR:1.318
Accuracy:44.059% C+
HSR:15.020% C+
Warden
D-
Kills:202
Deaths:173
KDR:1.168
Accuracy:21.421% D--
HSR:18.812% D-
MGR-M1 Bishop
B+
Kills:189
Deaths:75
KDR:2.520
Accuracy:35.346% C**
HSR:37.037% B+
Kills:8,116
Deaths (as Engineer):7,453
Deaths (to Engineers):7,288
KDR:1.08896
Kill Difference:663
Playtime:1,924.437 hours
Usage:59%
Score:26.612m
Score/min:230
Accuracy (listed only):39.755%
HSR (listed only):18.811%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
C+
Kills:2,995
Deaths:2,907
KDR:1.030
Accuracy:37.965% C
HSR:14.324% C+
LA39 Bruiser
C+
Kills:1,298
Deaths:1,091
KDR:1.190
Accuracy:62.763% C+
HSR:11.942% D
NC12 Sweeper
B**
Kills:939
Deaths:869
KDR:1.081
Accuracy:43.116% C+
HSR:17.785% B**
GD-66 Claw
C*
Kills:795
Deaths:542
KDR:1.467
Accuracy:62.745% C*
HSR:14.843% C+
AF-4 Cyclone
C+
Kills:295
Deaths:247
KDR:1.194
Accuracy:26.307% C+
HSR:15.932% D
NS Baron G5
C+
Kills:253
Deaths:192
KDR:1.318
Accuracy:44.059% C+
HSR:15.020% C+
GR-22
B+
Kills:71
Deaths:61
KDR:1.164
Accuracy:16.663% F
HSR:25.352% B+
NS-11P
B
Kills:54
Deaths:38
KDR:1.421
Accuracy:20.472% D-
HSR:25.926% B
Kills:6,700
Deaths (as Combat Medic):5,947
Deaths (to Combat Medics):3,263
KDR:1.12662
Kill Difference:753
Playtime:16.651 hours
Usage:1%
Score:0.188m
Score/min:188
Accuracy (listed only):39.261%
HSR (listed only):17.640%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
LA8 Rebel
C*
Kills:380
Deaths:570
KDR:0.667
Accuracy:21.774% D*
HSR:23.684% C*
NS-44 Commissioner
B
Kills:327
Deaths:378
KDR:0.865
Accuracy:26.553% D*
HSR:25.994% B
AF-4 Cyclone
C+
Kills:295
Deaths:247
KDR:1.194
Accuracy:26.307% C+
HSR:15.932% D
LA80
D
Kills:166
Deaths:110
KDR:1.509
Accuracy:33.902% D*
HSR:74.096% D
AF-8 RailJack
D
Kills:140
Deaths:55
KDR:2.545
Accuracy:32.696% D
HSR:68.571% D
SAS-R
C**
Kills:138
Deaths:68
KDR:2.029
Accuracy:33.936% D--
HSR:72.464% C**
Impetus
B++
Kills:131
Deaths:86
KDR:1.523
Accuracy:29.066% D--
HSR:34.351% B++
Gauss SPR
C+
Kills:124
Deaths:109
KDR:1.138
Accuracy:27.831% D-
HSR:33.871% C+
NC4 Mag-Shot
M**
Kills:96
Deaths:120
KDR:0.800
Accuracy:20.675% D--
HSR:43.750% M**
NS-45 Pilot
B
Kills:78
Deaths:70
KDR:1.114
Accuracy:22.077% F
HSR:32.051% B
EM4 Longshot
C++
Kills:63
Deaths:24
KDR:2.625
Accuracy:26.829% F--
HSR:79.365% C++
LA3 Desperado
B+
Kills:61
Deaths:94
KDR:0.649
Accuracy:24.305% D
HSR:24.590% B+
NS-AM7 Archer
B+
Kills:53
Deaths:86
KDR:0.616
Accuracy:44.484% F-
HSR:24.528% B+
Kills:2,052
Deaths (as Infiltrator):2,017
Deaths (to Infiltrators):3,889
KDR:1.01735
Kill Difference:35
Playtime:88.986 hours
Usage:3%
Score:0.604m
Score/min:113
Accuracy (listed only):28.495%
HSR (listed only):42.558%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:1,144
Deaths:457
KDR:2.503
Accuracy:34.397% C+
HSR:14.248% C+
NCM1 Scattercannon
B+
Kills:1,025
Deaths:433
KDR:2.367
Accuracy:35.289% C--
HSR:18.634% B+
AF-41 Hacksaw
B+
Kills:889
Deaths:298
KDR:2.983
Accuracy:40.667% B+
HSR:14.961% C+
NCM1 Scattercannon
B+
Kills:843
Deaths:276
KDR:3.054
Accuracy:36.841% C
HSR:18.387% B+
NS-10 Burster
B++
Kills:88
Deaths:38
KDR:2.316
Accuracy:28.927% C
HSR:7.955% B++
NS-10 Burster
C-
Kills:86
Deaths:38
KDR:2.263
Accuracy:28.637% C-
HSR:3.488% D
NCM2 Falcon
D--
Kills:73
Deaths:52
KDR:1.404
Accuracy:32.544% D--
HSR:0% F--
AF-34 Mattock
M+
Kills:65
Deaths:19
KDR:3.421
Accuracy:32.827% C
HSR:29.231% M+
NCM3 Raven
C++
Kills:65
Deaths:53
KDR:1.226
Accuracy:38.834% C
HSR:3.077% C++
NCM2 Falcon
C++
Kills:62
Deaths:52
KDR:1.192
Accuracy:34.323% D--
HSR:4.839% C++
AF-34 Mattock
C++
Kills:59
Deaths:19
KDR:3.105
Accuracy:34.377% C-
HSR:18.644% C++
NCM3 Raven
C
Kills:57
Deaths:51
KDR:1.118
Accuracy:37.939% C
HSR:1.754% D
NS-20 Gorgon
B++
Kills:54
Deaths:23
KDR:2.348
Accuracy:20.638% D
HSR:24.074% B++
NS-20 Gorgon
N/A
Kills:50
Deaths:23
KDR:2.174
Accuracy:21.090% N/A
HSR:26% N/A
Kills:4,560
Deaths (as MAX Suit):916
Deaths (to MAX Suits):1,944
KDR:4.97817
Kill Difference:3,644
Playtime:126.758 hours
Usage:4%
Score:1.924m
Score/min:253
Accuracy (listed only):32.666%
HSR (listed only):13.235%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C--
Kills:1,011
V. Kills:215 468%
Deaths:150
KDR:6.740
Accuracy:46.286% C-
KPH:49.500 D
VKPH:10.500 C--
Vortek Rotary
C++
Kills:431
V. Kills:318 135%
Deaths:567
KDR:0.760
Accuracy:31.819% C++
KPH:6.600 D
VKPH:4.900 D-
M30 Mustang AH
C-
Kills:328
V. Kills:78 415%
Deaths:176
KDR:1.864
Accuracy:52.775% C--
KPH:16.600 D--
VKPH:3.900 C-
M20 Mustang
B**
Kills:119
V. Kills:89 132%
Deaths:58
KDR:2.052
Accuracy:36.051% B**
KPH:5.700 D-
VKPH:4.300 D-
Tomcat A2AM Pods
D--
Kills:55
V. Kills:46 117%
Deaths:38
KDR:1.447
Accuracy:82.243% B*
KPH:13.100 D--
VKPH:10.900 D--
Kills:1,944 (878 + 0)
Deaths:989
KDR:1.966
VKDR:0.754
Vehicle Kills:746
Kill Difference:955
Playtime:130.625 hours
Usage:4%
Score:0.979m
Score/min:125
Piloting Accuracy:36.051%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C*
Kills:232
V. Kills:19 N/A
Deaths:15
KDR:15.467
Accuracy:37.137% D
KPH:62.500 C*
VKPH:5.100 D
CAS30 Tank Buster
D
Kills:72
V. Kills:72 99%
Deaths:148
KDR:0.486
Accuracy:31.809% D**
KPH:4.100 D-
VKPH:4.100 D
C150 Dalton
B**
Kills:61
V. Kills:33 179%
Deaths:13
KDR:4.692
Accuracy:50.438% B**
KPH:18.500 D--
VKPH:10 D--
Kills:365 (72 + 293)
Deaths:176
KDR:2.074
VKDR:0.705
Vehicle Kills:124
Kill Difference:189
Playtime:24.433 hours
Usage:1%
Score:0.248m
Score/min:169
Piloting Accuracy:31.809%
Gunner Accuracy:50.438%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C++
Kills:466
V. Kills:320 145%
Deaths:116
KDR:4.017
Accuracy:29.910% C++
KPH:10.500 D
VKPH:7.200 D
L100 Python HEAT
B+
Kills:261
V. Kills:89 290%
Deaths:56
KDR:4.661
Accuracy:54.771% B+
KPH:30.800 C
VKPH:10.500 C
C75 Viper
B+
Kills:208
V. Kills:40 N/A
Deaths:34
KDR:6.118
Accuracy:34.536% C-
KPH:44.700 B+
VKPH:8.600 C++
L100 Python AP
D-
Kills:105
V. Kills:63 164%
Deaths:12
KDR:8.750
Accuracy:58.309% B
KPH:24.100 D-
VKPH:14.500 D-
Kills:1,040 (1,040 + 0)
Deaths:218
KDR:4.771
VKDR:2.349
Vehicle Kills:512
Kill Difference:822
Playtime:62 hours
Usage:2%
Score:0.765m
Score/min:206
Driving Accuracy:58.309%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C-
Kills:10,761
V. Kills:7,383 146%
Deaths:998
KDR:10.783
Accuracy:49.486% C+
KPH:19.500 D
VKPH:13.400 C-
Titan-150 HESH
C**
Kills:4,155
V. Kills:648 N/A
Deaths:220
KDR:18.886
Accuracy:50.269% C**
KPH:38.500 C
VKPH:6 D
Titan-150 HEAT
B+
Kills:1,883
V. Kills:622 302%
Deaths:182
KDR:10.346
Accuracy:52.151% B+
KPH:25.900 C*
VKPH:8.500 C
C85 Canister
B**
Kills:174
V. Kills:17 N/A
Deaths:9
KDR:19.333
Accuracy:32.254% D--
KPH:96.100 B
VKPH:9.400 B**
E540 Halberd
C**
Kills:147
V. Kills:54 267%
Deaths:11
KDR:13.364
Accuracy:41.085% D
KPH:34.600 C**
VKPH:12.700 C-
Enforcer ML85
B++
Kills:66
V. Kills:56 116%
Deaths:14
KDR:4.714
Accuracy:42.180% C++
KPH:24.700 C+
VKPH:20.900 B++
Kills:17,186 (16,799 + 387)
Deaths:1,434
KDR:11.985
VKDR:6.123
Vehicle Kills:8,780
Kill Difference:15,752
Playtime:740.958 hours
Usage:23%
Score:8.308m
Score/min:187
Driving Accuracy:52.151%
Gunner Accuracy:42.180%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:163
V. Kills:18 N/A
Deaths:9
KDR:18.111
Accuracy:53.895% C*
KPH:72.400 D
VKPH:8 C+
E540 Halberd-H
D-
Kills:78
V. Kills:42 181%
Deaths:5
KDR:15.600
Accuracy:54.993% C+
KPH:27 D-
VKPH:14.500 D-
M96 Mjolnir-H
C
Kills:63
V. Kills:34 180%
Deaths:6
KDR:10.500
Accuracy:47.850% C
KPH:31.900 D-
VKPH:17.200 D--
Kills:304 (0 + 304)
Deaths:20
KDR:15.200
VKDR:4.700
Vehicle Kills:94
Kill Difference:284
Playtime:7.115 hours
Usage:0%
Score:0.163m
Score/min:383
Driving Accuracy:N/A%
Gunner Accuracy:47.850%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:344
V. Kills:70 485%
Deaths:25
KDR:13.760
Accuracy:35.059% C+
KPH:43.300 C
VKPH:8.800 C+
M60-G Bulldog
C++
Kills:235
V. Kills:41 N/A
Deaths:20
KDR:11.750
Accuracy:33.814% C+
KPH:37.400 C++
VKPH:6.500 C++
M40 Fury
D
Kills:111
V. Kills:29 370%
Deaths:10
KDR:11.100
Accuracy:33.466% C
KPH:27.700 D--
VKPH:7.200 D
M20 Basilisk
D
Kills:76
V. Kills:29 253%
Deaths:19
KDR:4
Accuracy:35.677% C
KPH:14.100 D
VKPH:5.400 D
M12 Kobalt
C-
Kills:76
V. Kills:5 N/A
Deaths:4
KDR:19
Accuracy:14.326% D-
KPH:30.300 D--
VKPH:2 C-
M60-G Bulldog
D
Kills:55
V. Kills:12 423%
Deaths:11
KDR:5
Accuracy:28.603% D-
KPH:20.500 D-
VKPH:4.500 D
Kills:897 (0 + 897)
Deaths:89
KDR:10.079
VKDR:2.090
Vehicle Kills:186
Kill Difference:808
Playtime:28.819 hours
Usage:1%
Score:0.362m
Score/min:209
Driving Accuracy:N/A%
Gunner Accuracy:28.603%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 18,14410,76199810.783B+8.6749.486%C+3.178%B+19.5D13.4C-178551.6h4.2C*8.4C**
NC6A GODSAW 5,1415,0502,8451.775C0.3425.219%D22.792%D-21D*N/A60240.5h11.5C+45.8D
Titan-150 HESH 4,8034,15522018.886B+16.7750.269%C**1.781%C+38.5C6D137107.9h2.8B+5.5B+
NC6 Gauss SAW 3,9613,9273,2761.199C+0.9221.763%C++23.097%C+18.8DN/A65209.4h10.2C+46.9C*
AF-57 Piston 3,0302,9952,9071.03C1.0837.965%C14.324%C+14D--N/A40214.2h4.4C++11.5C++
Titan-150 HEAT 2,5051,88318210.346B*8.2352.151%B+2.018%C--25.9C*8.5C15772.8h3.8B++7.3B*
NC05 Jackhammer 1,8061,7901,2721.407C+0.7143.217%C14.413%C+28.5DN/A8362.7h4.4B+10.1C*
LA39 Bruiser 1,3171,2981,0911.19C+0.9262.763%C+11.942%D16.2D--N/A5380h2.6C4.1C+
NC6S Gauss SAW S 1,2551,2487711.619C+0.5021.541%D23.237%C42.9CN/A14129.1h10.1C*47C+
Sticky Grenade 1,2371,23311233N/A1,230.8956.772%BN/A1541.3B*5D-39670.8h1.4B++2.4B++
EM6 1,2041,1999201.303C0.8119.632%D22.018%C-31.2C--N/A9438.4h11.7C59.6C
EM1 1,1901,1876511.823B+0.2921.931%C+22.746%C+41.8C+N/A16428.4h11.9B+54.1C**
MANA Anti-Personnel Turret 1,1951,1793913.015N/A0.9019.534%UN/A11790U160U18355000.1h21T*107.3T*
GD-22S 1,1821,1777591.551C+0.5622.343%C23.534%C33.2CN/A12035.4h9.9B+44.4C*
AC-X11 1,1721,1601,2550.924C1.1923.622%C-26.552%B++8.1D--N/A28143.8h10C+42.2C+
AF-41 Hacksaw 1,1551,1444572.503C+0.3934.397%C+14.248%C+22.9DN/A7150h7.3C++21.3C**
C-4 1,5081,1057861.406C+0.7119.101%D*N/A58.5D21.3D54218.9h1.5C+7.7D
NCM1 Scattercannon 1,0381,0254332.367C*0.2535.289%C--18.634%B+20.4CN/A6950.3h7.3C**20.8C++
Breaker Rocket Pods 1,2261,0111506.74C+4.6346.286%C-N/A49.6D10.5C--26920.4h14.8C++31.9C++
NS Decimator 1,3009588351.147C+0.9757.921%C-1.775%C28.4D10.1D22033.7h3.9B+6.7C**
NC12 Sweeper 9459398691.081C+1.0343.116%C+17.785%B**14.1D-N/A4066.4h4.4C++10.2C*
AF-41 Hacksaw 8968892982.983C++0.8740.667%B+14.961%C+27.2CN/A8232.7h8C++19.6B+
NCM1 Scattercannon 8608432763.054C++0.9436.841%C18.387%B+26.4DN/A8431.9h6.2C+16.9C+
GD-66 Claw 8087955421.467C++0.6562.745%C*14.843%C+27.1DN/A10229.3h2.7C4.2C++
Hawk GD-68 9517006941.009B++1.1159.521%C--3%C*17.5C+6.3C14740h4.8A+8A
Tank Mine 9055821573.707B+1.5941.597%B+N/A89.5C-49.7C--8836.5h2C+4.7B++
Skyguard 7864661164.017C**1.9029.91%C++1.717%C10.5D7.2D13544.5h113.2C++378.5C*
Vortek Rotary 7494315670.76C1.3531.819%C++4.176%A6.6D4.9D-8965.3h61.7C**193.8B
LA1 Anchor 4144062831.435C0.6823.006%D20.197%D-19.2D--N/A9721.2h10.5C45.7C+
LA8 Rebel 3813805700.667C1.4521.774%D*23.684%C*12.5D-N/A4030.5h7.9D-36.2D*
Bouncing Betty 355355784.551C++2.4449.9%B+N/A62.3D*N/A2135.7h2.1D4.2C*
MGR-L1 Promise 3643502581.357C+0.7618.715%D*25.714%C+10.6D*N/A4332.9h16.8C--89.7D
M40 Fury 4143442513.76B*11.6535.059%C+1.163%D43.5C8.9C+2027.9h13.1C+37.2C++
Frag Grenade 3373331333N/A330.8952.691%B++N/A832.5A10C+34300.4h2.6B*5B*
M30 Mustang AH 4063281761.864C-0.2552.775%C--2.744%A*16.6D--3.9C-9619.8h9.5C+18C+
NS-44 Commissioner 3313273780.865C+1.2526.553%D*25.994%B16.8DN/A6419.5h5.1D*19.4D**
Carver 3243245,6050.058C+2.0616.389%D--20.988%B++0.6C--N/A2533.7h1.6C9.8C
AF-4 Cyclone 3002952471.194C+0.9226.307%C+15.932%D13.7D-N/A6521.6h13.7D--52.1C
Gauss Compact S 2952853490.817C+1.3026.754%B+12.983%D-7D-N/A2740.6h8.8B+32.9B+
NC15 Phoenix 5072672031.315C+0.8050.59%C-N/A14.2C+12.8C++21118.8h7.1B*14B*
L100 Python HEAT 350261564.661C2.5554.771%B+1.533%D30.7C10.5C2618.5h3.7B++6.8B**
Mag-Cutter 26025815,6240.017C+2.1027.601%C+3.101%C--0.3CN/A1882.8h2.8C+10C*
NS Baron G5 2542531921.318C*0.8044.059%C+15.02%C+19.2D-N/A9313.2h6D*13.7C+
NSX Masamune 3112401811.326B+0.7948.953%D*N/A22D6.5D11310.9h7.9B+16.1B+
M60-G Bulldog 2762352011.75A9.6433.814%C+2.553%C+37.3C++6.5C++1926.3h6B+17.7B
L105 Zephyr 2512321515.467C**13.3537.137%DN/A62.7C*5.1D2653.7h4.3B**11.7B+
C75 Viper 248208346.118C*4.0034.536%C-1.442%C++45.2B+8.7C++4754.6h6.5B**18.8B*
Warden 2042021731.168C+0.9521.421%D--18.812%D-17.1CN/A6811.8h8.2B+38.4C+
Spear Anti-Vehicle Phalanx Turret 2771981513.2B*11.0943.013%C+6.061%B**44C++17.6C-5034.5h7.6C++17.6C**
MGR-M1 Bishop 197189752.52C**0.4135.346%C**37.037%B+16.9DN/A4311.2h5.9B16.7B+
C85 Canister 191174919.333C++17.2232.254%D--13.793%C++96.7B9.4B**4691.8h7.5C++23.3C+
LA80 1671661101.509D-0.6133.902%D*74.096%D12.6D*N/A4413.2h2.9D**8.5D*
NS-03 Thumper 1701651501.1B+1.0129.687%CN/A19.6DN/A578.4h7.4C+25C+
C85 Canister-H 181163918.111C++16.0053.895%C*14.724%B**70.9D7.8C+2502.3h8.9C--16.5C
Shrike 2331582070.763C+1.3553.121%C-1.899%C-18.2D8.6D3478.7h4.7B*8.9B++
E540 Halberd 2011471113.364B+11.2541.085%D3.401%C**35B12.9C-12474.2h4B**9.7B++
AF-8 RailJack 140140552.545C+0.4332.696%D68.571%D19.7C--N/A727.1h2.4C+7.5C
SAS-R 138138682.029C0.0933.936%D--72.464%C**21.9D-N/A996.3h2.4C7.2D
Anti-Vehicle Grenade 1531371137N/A134.8955.749%BN/A456.7C++53.3D22520.3h4.7B8.4B+
Impetus 132131861.523C0.5929.066%D--34.351%B++27.3DN/A1134.8h5.1C--17.4D
Gauss SPR 1271241091.138C-0.9827.831%D-33.871%C+17DN/A457.3h5.8C21C-
M20 Mustang 208119582.052C+0.0636.051%B**1.681%C+5.7D-4.3D-10820.9h100.1C++277.7B+
M40 Fury 1401111011.1B+8.9933.466%CN/A27.8D--7.3D2844h14.4C42.9C
L100 Python AP 168105128.75C**6.6458.309%B1.905%C24.4D14.7D5324.3h5.6C+9.7C++
Aspis Anti-Aircraft Phalanx Turret 1931041010.4M8.2927.215%C++N/A17.9B*15.3B+3075.8h105.5B**387.5B++
NS-15M1 101101721.403C+0.7119.219%D-20.792%C20.2D-N/A1135h12.7C+66.1C
NC4 Mag-Shot 96961200.8C+1.3120.675%D--43.75%M**8.8D-N/A6510.9h7.7C**37.3C+
NS-10 Burster 14388382.316A**0.2028.927%C7.955%B++5.8C+3.6C+7115.1h132.8B+459C**
NS-10 Burster 14386382.263A0.1528.637%C-3.488%D5.9C++3.9C+7314.5h129.3B++451.4B
MAX Punch 81819240.088C+2.0323.284%D**N/A0.7C--N/A2114.4h1.9C++8.3C
AF-22 Crow 137801390.576C+1.5463.318%D1.25%D-8.8D6.3C1509.1h8.6C+13.6C+
E540 Halberd-H 12078515.6B+13.4954.993%C+N/A26.9D-14.5D-4952.9h4.9B+8.9B+
NS-45 Pilot 8078701.114C+1.0022.077%F32.051%B32.5DN/A1152.4h8.6D--39.1F
M20 Basilisk 10576194C*1.8935.677%C7.895%B*14.1D5.4D2495.4h80.8C**226.4C*
M12 Kobalt 8176419C++16.8914.326%D-10.526%F-30.4D--2C-1302.5h27.2D*189.7D-
NCM2 Falcon 11273521.404C++0.7132.544%D--N/A12.2C6.5B*1696h9.6C**29.5C+
MANA Anti-Vehicle Turret 11273471.553U0.5648.046%F--N/A730D**390F--2311300.1h9.1D-18.9F-
M60-A Bulldog 7872612C+9.8937.846%D-2.778%B+21.8C--1.8D1073.3h5.5C*14.6C+
CAS30 Tank Buster 144721480.486C--1.6331.809%D**4.167%S4.1D-4.1D9017.4h50.4C++158.6C
GR-22 7171611.164C+0.9516.663%F25.352%B+28.4CN/A1982.5h10.2B**61.1C
Enforcer ML85 12266144.714C+2.6042.18%C++1.515%C--24.4C+20.7B+30212.7h12.7C+30C++
AF-34 Mattock 6565193.421C+1.3132.827%C29.231%M+20.3D*N/A643.2h9D27.4D
NS-R3 Swarm 12665660.985B++1.1363.145%CN/A5.6D-5.2D6911.7h28.6C+45.3C+
NCM3 Raven 9265531.226B+0.8938.834%C3.077%C++7.1D3D*929.1h29.7C+76.5C++
M96 Mjolnir-H 9763610.5A8.3947.85%CN/A31.5D-17D*3672h37.6C+78.6C+
EM4 Longshot 6363242.625C+0.5126.829%F--79.365%C++13.7D--N/A764.6h2.6D-9.8F-
NCM2 Falcon 8362521.192C++0.9234.323%D--4.839%C++11.3C3.8C-1085.5h11.6B+33.7C++
LA3 Desperado 6261940.649C1.4724.305%D24.59%B+9.8D--N/A406.2h14F--57.8D**
C150 Dalton 9461134.692C-2.5850.438%B**1.639%A+18.5D--10D--4763.3h7.6F-15D
AF-34 Mattock 5959193.105C+0.9934.377%C-18.644%C++19D*N/A863.1h10.4D--30.3D-
M60-A Bulldog 7057414.25C+12.1432.08%F7.018%S13.9D-3.2C1014.1h6.4C20.1D--
NCM3 Raven 9257511.118C++1.0037.939%C1.754%D6.3D--3.9D--1069h32.9D86.8C-
M60-G Bulldog 6755115C2.8928.603%D-N/A20.4D-4.4D1542.7h7.1C+25C
Tomcat A2AM Pods 10155381.447D0.6782.243%B*N/A13.1D--11D--2044.2h14.4F*17.5F--
NS-20 Gorgon 5954232.348B**0.2320.638%D24.074%B++15.9C-1.5C+443.4h38.6C+186.9C+
NS-11P 5454381.421C++0.6920.472%D-25.926%B25.7C-N/A1462.1h16.7D--81.7D-
NS-AM7 Archer 5753860.616C*1.5044.484%F-24.528%B+3.9DN/A3513.5h16.4C*36.8C+
NS-20 Gorgon 5350232.174B**0.0621.09%D26%B*14.7C--N/A413.4h42.5C+201.4C
Xiphos Anti-Personnel Phalanx Tower 6450150C47.8922.225%DN/A25D7C1372h57.5D**258.7D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon291,0243.3h
Anti-Vehicle MANA Turret183731.5h
Caltrop0910.2h
Nano-Armor Kit7811,370,432125.2h
Turret AI Module0930.4h
Repair Module22270.8h
Skywall Shield Emitter01200.5h
Structure Shield Module21720.6h
Bunker0540.3h
Nanite Revive Grenade0540h
Medical Kit61120.6h
Medical Applicator5527,9083.1h
Cortium Silo0870.4h
Restoration Kit132680.5h
Motion Spotter1510.3h
Rampart Wall13182.5h
Hoplon Anti-Aircraft Phalanx Tower0540.3h
Xiphos Anti-Personnel Tower0910.4h
Deconstruction Tool06,0110.6h
Spitfire Auto-Turret22620.4h
Welding Device02,7680.3h
Recon Detection Device53181.5h
Shield Recharging Field41240.1h
Ammunition Package1113,5423.5h
Anti-Infantry MANA Turret721,9916.3h
Nano-Repair Grenade02260.1h
WLT-Howler Mining Laser03710.2h
Hardlight Barrier72050.6h
Router1760.2h
IPC Targeting Dart71561h
Vehicle Gate0520.5h

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