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Centurion Paragon ThePyxisChild[BUTT] ThePyxisChild
VS BR 53

KDR: 1.71

Score: 34.2m

Last Seen: Jan 16th, 2020 5:10 AM
- OFFLINE - 85.8 hour(s)

Prestige 1, Battle Rank 53 - Vanu Sovereignty on Emerald - Outfit Member of butts[BUTT] butts
VS outfit on Emerald

Members: 8
Level Progress (to 54): 37%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Light PPA Equinox VE2 Burst NS-11CP H-V45 CME NS-15M AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,077,111 MLG Score: 861
Fun Score: N/A
Cheeseburgers Flipped: 308TIME WITH MEDKIT: 2.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.497%26.885%82040119230,7161.712440.001

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.068%1.801A++0.869B*-1.548FHEAD ++ (~11.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
360.514B+110.23C++25

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.012%1.332%641512274,429108820584.07077215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.483%0.821B++-0.232C0.164

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.70.425B42.20.21C++51.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.148%2.716%664122862611735470.533674114%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.739%-0.571D0.119C+1.933

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.5-1.844F-38.5-2.079F--71

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.082%2.781%1206122697111627810.835628124%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.698%0.449B-0.417C--1.496

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.90.544B+22.60.439B32.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.518%85.005%12031229967130790.739297

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.066%1.452A+1.151B**-0.531

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.557B+20.385C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.26%15.857%12021230391125390.312051

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.112%0.799B++0.222C++-0.283

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.306C*4.70.037C+4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
butts[BUTT] butts
VS outfit on Emerald

Members: 8
34.2m470%359 (21.5k)307 (18.4k)1.7139153,25831,0741.9118253 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1232482824.56%19.193%47103:3520

11% Combat Medic37% Engineer26% Heavy Assault8% Infiltrator16% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 26th, 2013 8:11 PMJul 29th, 2017 4:40 AMJan 19th, 2020 2:03 AM (11h) (PST)Jan 16th, 2020 1:11 AM (3d) (PST)Jan 16th, 2020 1:10 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6211674540.4780.2790.0922.6030.076861

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,26510,00227,26329176156518,405

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1857.6h/77.4d 6,150 10,222 20,123 290.1k 1,779 6,386 8,462 69.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:5,590
Deaths:1,959
KDR:2.854
Accuracy:31.705% B**
HSR:34.598% B+
Orion VS54
A
Kills:2,084
Deaths:1,137
KDR:1.833
Accuracy:27.260% A
HSR:29.751% B++
NS-15M AE
A
Kills:1,165
Deaths:478
KDR:2.437
Accuracy:32.439% A
HSR:24.807% C
VX29 Polaris
A+
Kills:1,159
Deaths:491
KDR:2.360
Accuracy:33.010% A+
HSR:20.621% C
NS-15MP
B**
Kills:1,159
Deaths:514
KDR:2.255
Accuracy:33.467% B**
HSR:29.595% C+
SVA-88
A
Kills:1,158
Deaths:569
KDR:2.035
Accuracy:30.909% A
HSR:20.121% D
Pulsar LSW
A+
Kills:1,155
Deaths:530
KDR:2.179
Accuracy:31.543% A+
HSR:21.905% C
NS-15MB
B**
Kills:1,153
Deaths:544
KDR:2.119
Accuracy:32.985% B**
HSR:21.769% D-
VE-H Maw
A
Kills:407
Deaths:91
KDR:4.473
Accuracy:32.218% A
HSR:35.872% B**
NSX Naginata
B**
Kills:308
Deaths:184
KDR:1.674
Accuracy:27.790% B**
HSR:28.896% C++
Ursa
C
Kills:210
Deaths:176
KDR:1.193
Accuracy:20.273% C-
HSR:21.905% C
Kills:15,548
Deaths (as Heavy Assault):6,673
Deaths (to Heavy Assaults):9,063
KDR:2.32999
Kill Difference:8,875
Playtime:489.021 hours
Usage:26%
Score:10.486m
Score/min:357
Accuracy (listed only):30.327%
HSR (listed only):26.349%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
B+
Kills:1,174
Deaths:730
KDR:1.608
Accuracy:31.777% B+
HSR:20.528% C-
Serpent VE92
B++
Kills:1,156
Deaths:1,269
KDR:0.911
Accuracy:27.198% B++
HSR:17.734% C-
Solstice SF
A
Kills:1,153
Deaths:1,061
KDR:1.087
Accuracy:29.841% B**
HSR:23.938% A
Solstice VE3
C+
Kills:1,150
Deaths:2,422
KDR:0.475
Accuracy:22.458% C+
HSR:17.913% C
Zenith VX-5
C*
Kills:861
Deaths:819
KDR:1.051
Accuracy:26.315% C*
HSR:22.416% C++
Pulsar C
A
Kills:369
Deaths:368
KDR:1.003
Accuracy:31.226% A
HSR:23.848% C++
Thanatos VE70
B**
Kills:230
Deaths:482
KDR:0.477
Accuracy:48.792% B**
HSR:13.913% C-
Deimos VA29
C**
Kills:161
Deaths:261
KDR:0.617
Accuracy:60.422% C+
HSR:18.634% C**
NS Baron G5AE
B
Kills:118
Deaths:182
KDR:0.648
Accuracy:50.252% B
HSR:9.322% D*
Eidolon VE33
C
Kills:115
Deaths:217
KDR:0.530
Accuracy:26.467% C
HSR:21.739% D
NS-11C
D
Kills:69
Deaths:100
KDR:0.690
Accuracy:20.274% D
HSR:14.493% D-
VX6-7
B+
Kills:66
Deaths:52
KDR:1.269
Accuracy:27.782% B+
HSR:22.727% C*
Kills:6,622
Deaths (as Engineer):7,963
Deaths (to Engineers):6,196
KDR:0.8316
Kill Difference:1,341
Playtime:684.789 hours
Usage:37%
Score:12.727m
Score/min:310
Accuracy (listed only):33.567%
HSR (listed only):18.934%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
B+
Kills:1,174
Deaths:730
KDR:1.608
Accuracy:31.777% B+
HSR:20.528% C-
Eridani SX5-AE
B**
Kills:1,161
Deaths:627
KDR:1.852
Accuracy:34.323% B**
HSR:18.949% D-
Serpent VE92
B++
Kills:1,156
Deaths:1,269
KDR:0.911
Accuracy:27.198% B++
HSR:17.734% C-
Solstice SF
A
Kills:1,153
Deaths:1,061
KDR:1.087
Accuracy:29.841% B**
HSR:23.938% A
Solstice VE3
C+
Kills:1,150
Deaths:2,422
KDR:0.475
Accuracy:22.458% C+
HSR:17.913% C
Zenith VX-5
C*
Kills:861
Deaths:819
KDR:1.051
Accuracy:26.315% C*
HSR:22.416% C++
Eridani SX5
B**
Kills:470
Deaths:277
KDR:1.697
Accuracy:32.199% B**
HSR:19.787% C+
Pulsar C
A
Kills:369
Deaths:368
KDR:1.003
Accuracy:31.226% A
HSR:23.848% C++
Thanatos VE70
B**
Kills:230
Deaths:482
KDR:0.477
Accuracy:48.792% B**
HSR:13.913% C-
NS-7 PDW
C
Kills:172
Deaths:343
KDR:0.501
Accuracy:23.148% C
HSR:7.558% F
Deimos VA29
C**
Kills:161
Deaths:261
KDR:0.617
Accuracy:60.422% C+
HSR:18.634% C**
NS Baron G5AE
B
Kills:118
Deaths:182
KDR:0.648
Accuracy:50.252% B
HSR:9.322% D*
VE-S Canis
A++
Kills:115
Deaths:25
KDR:4.600
Accuracy:33.875% B**
HSR:36.522% A++
Sirius SX12
C+
Kills:107
Deaths:196
KDR:0.546
Accuracy:24.504% C+
HSR:8.411% D**
NS-11C
D
Kills:69
Deaths:100
KDR:0.690
Accuracy:20.274% D
HSR:14.493% D-
VX6-7
B+
Kills:66
Deaths:52
KDR:1.269
Accuracy:27.782% B+
HSR:22.727% C*
Kills:8,532
Deaths (as Light Assault):9,214
Deaths (to Light Assaults):5,434
KDR:0.92598
Kill Difference:682
Playtime:293.089 hours
Usage:16%
Score:4.607m
Score/min:262
Accuracy (listed only):32.774%
HSR (listed only):18.543%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Equinox VE2 Burst
A+
Kills:1,179
Deaths:414
KDR:2.848
Accuracy:35.680% A+
HSR:33.164% B+
H-V45
A*
Kills:1,171
Deaths:369
KDR:3.173
Accuracy:35.130% A*
HSR:32.793% A+
CME
A++
Kills:1,170
Deaths:472
KDR:2.479
Accuracy:36.067% A++
HSR:28.803% B**
Equinox VE2
A++
Kills:1,164
Deaths:557
KDR:2.090
Accuracy:34.729% A++
HSR:24.914% B+
H-V45 AE
A+
Kills:1,161
Deaths:425
KDR:2.732
Accuracy:34.950% A+
HSR:34.195% B*
Eridani SX5-AE
B**
Kills:1,161
Deaths:627
KDR:1.852
Accuracy:34.323% B**
HSR:18.949% D-
Pulsar VS1
A++
Kills:1,154
Deaths:686
KDR:1.682
Accuracy:33.595% A++
HSR:25.910% B++
Eridani SX5
B**
Kills:470
Deaths:277
KDR:1.697
Accuracy:32.199% B**
HSR:19.787% C+
Darkstar
A++
Kills:390
Deaths:138
KDR:2.826
Accuracy:35.121% A++
HSR:28.974% B++
Terminus VX-9
A
Kills:341
Deaths:236
KDR:1.445
Accuracy:31.636% A
HSR:26.393% C+
Thanatos VE70
B**
Kills:230
Deaths:482
KDR:0.477
Accuracy:48.792% B**
HSR:13.913% C-
NS-7 PDW
C
Kills:172
Deaths:343
KDR:0.501
Accuracy:23.148% C
HSR:7.558% F
Deimos VA29
C**
Kills:161
Deaths:261
KDR:0.617
Accuracy:60.422% C+
HSR:18.634% C**
NS Baron G5AE
B
Kills:118
Deaths:182
KDR:0.648
Accuracy:50.252% B
HSR:9.322% D*
VE-S Canis
A++
Kills:115
Deaths:25
KDR:4.600
Accuracy:33.875% B**
HSR:36.522% A++
Sirius SX12
C+
Kills:107
Deaths:196
KDR:0.546
Accuracy:24.504% C+
HSR:8.411% D**
Corvus VA55
D-
Kills:91
Deaths:218
KDR:0.417
Accuracy:20.010% D-
HSR:16.484% D--
Kills:10,355
Deaths (as Combat Medic):5,908
Deaths (to Combat Medics):3,552
KDR:1.75271
Kill Difference:4,447
Playtime:196.218 hours
Usage:11%
Score:4.063m
Score/min:345
Accuracy (listed only):35.555%
HSR (listed only):22.631%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5-AE
B**
Kills:1,161
Deaths:627
KDR:1.852
Accuracy:34.323% B**
HSR:18.949% D-
NS-44 Commissioner AE
A
Kills:719
Deaths:587
KDR:1.225
Accuracy:52.028% A
HSR:29.625% B+
Eridani SX5
B**
Kills:470
Deaths:277
KDR:1.697
Accuracy:32.199% B**
HSR:19.787% C+
Parallax VX3
A++
Kills:393
Deaths:70
KDR:5.614
Accuracy:43.422% B+
HSR:90.840% A++
Ghost
B**
Kills:379
Deaths:185
KDR:2.049
Accuracy:46.731% B**
HSR:79.947% B**
NS-44P Commissioner
B**
Kills:220
Deaths:115
KDR:1.913
Accuracy:51.633% B**
HSR:33.636% B++
XM98
B**
Kills:195
Deaths:85
KDR:2.294
Accuracy:42.751% B++
HSR:83.077% B**
Spiker
C+
Kills:192
Deaths:304
KDR:0.632
Accuracy:29.361% C+
HSR:9.896% D**
NS-7 PDW
C
Kills:172
Deaths:343
KDR:0.501
Accuracy:23.148% C
HSR:7.558% F
VE-S Canis
A++
Kills:115
Deaths:25
KDR:4.600
Accuracy:33.875% B**
HSR:36.522% A++
NS-44L "Ravenous" Blackhand
B**
Kills:107
Deaths:56
KDR:1.911
Accuracy:53.055% B**
HSR:51.402% B+
Sirius SX12
C+
Kills:107
Deaths:196
KDR:0.546
Accuracy:24.504% C+
HSR:8.411% D**
Beamer VS3
B++
Kills:90
Deaths:284
KDR:0.317
Accuracy:28.224% C++
HSR:27.778% B++
NS-357 Underboss
B+
Kills:77
Deaths:165
KDR:0.467
Accuracy:40.375% B+
HSR:15.584% D-
NS-44 Commissioner
A++
Kills:61
Deaths:37
KDR:1.649
Accuracy:51.582% A++
HSR:22.951% C+
NS-30 Vandal
B+
Kills:60
Deaths:92
KDR:0.652
Accuracy:36.773% B+
HSR:28.333% C*
Kills:4,518
Deaths (as Infiltrator):3,448
Deaths (to Infiltrators):4,157
KDR:1.31032
Kill Difference:1,070
Playtime:152.931 hours
Usage:8%
Score:1.737m
Score/min:189
Accuracy (listed only):38.999%
HSR (listed only):35.269%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:223
Deaths:125
KDR:1.784
Accuracy:16.593% D
HSR:18.386% D
Blueshift VM5
D
Kills:216
Deaths:125
KDR:1.728
Accuracy:16.982% D
HSR:15.278% D--
Comet VM2
B*
Kills:85
Deaths:130
KDR:0.654
Accuracy:45.952% C**
HSR:5.882% B*
Quasar VM1
B++
Kills:81
Deaths:101
KDR:0.802
Accuracy:17.992% B+
HSR:22.222% B++
Nebula VM20
C**
Kills:54
Deaths:41
KDR:1.317
Accuracy:19.645% C++
HSR:22.222% C**
Nebula VM20
C+
Kills:52
Deaths:40
KDR:1.300
Accuracy:18.507% C+
HSR:13.462% D**
Kills:711
Deaths (as MAX Suit):281
Deaths (to MAX Suits):1,406
KDR:2.53025
Kill Difference:430
Playtime:38.604 hours
Usage:2%
Score:0.568m
Score/min:245
Accuracy (listed only):22.612%
HSR (listed only):16.242%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B++
Kills:1,325
V. Kills:145 N/A
Deaths:276
KDR:4.801
Accuracy:51.193% A
KPH:50.400 C++
VKPH:5.500 B++
Dual Photon Pods
A++
Kills:1,127
V. Kills:116 N/A
Deaths:86
KDR:13.105
Accuracy:66.594% A++
KPH:157 A
VKPH:16.200 C+
Saron Laser Cannon
B**
Kills:932
V. Kills:592 157%
Deaths:425
KDR:2.193
Accuracy:38.818% B**
KPH:20.600 B++
VKPH:13.100 B+
Hornet Missiles
A++
Kills:839
V. Kills:403 208%
Deaths:107
KDR:7.841
Accuracy:76.412% A++
KPH:56.200 C+
VKPH:27 D
Antares LC
B++
Kills:467
V. Kills:317 147%
Deaths:206
KDR:2.267
Accuracy:37.435% B++
KPH:16.200 C
VKPH:11 C
Maelstrom Turbo Laser
C+
Kills:320
V. Kills:230 139%
Deaths:215
KDR:1.488
Accuracy:39.651% A
KPH:14.500 C+
VKPH:10.400 C+
Photon A2A Missile Pods
D
Kills:74
V. Kills:87 84%
Deaths:43
KDR:1.721
Accuracy:86.587% A
KPH:22 D-
VKPH:25.900 D
Kills:5,084 (3,044 + 0)
Deaths:1,358
KDR:3.744
VKDR:1.392
Vehicle Kills:1,890
Kill Difference:3,726
Playtime:147.699 hours
Usage:8%
Score:1.962m
Score/min:221
Piloting Accuracy:39.651%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B**
Kills:725
V. Kills:887 82%
Deaths:407
KDR:1.781
Accuracy:63.513% A++
KPH:11.100 B+
VKPH:13.600 B**
L105 Zephyr
S
Kills:418
V. Kills:36 N/A
Deaths:12
KDR:34.833
Accuracy:60.360% A*
KPH:222.300 S
VKPH:19.100 A+
C150 Dalton
M**
Kills:209
V. Kills:326 64%
Deaths:71
KDR:2.944
Accuracy:39.516% C*
KPH:47.500 B+
VKPH:74.200 M**
L-24R Spur
C+
Kills:77
V. Kills:7 N/A
Deaths:
KDR:
Accuracy:38.055% C+
KPH:27.600 C
VKPH:2.500 C+
AP30 Shredder
T*
Kills:52
V. Kills:19 260%
Deaths:
KDR:
Accuracy:42.611% T*
KPH:0 T*
VKPH:0 T*
Kills:1,481 (802 + 679)
Deaths:490
KDR:3.022
VKDR:2.602
Vehicle Kills:1,275
Kill Difference:991
Playtime:74.322 hours
Usage:4%
Score:1.076m
Score/min:241
Piloting Accuracy:38.055%
Gunner Accuracy:42.611%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C*
Kills:209
V. Kills:243 86%
Deaths:99
KDR:2.111
Accuracy:67.428% A
KPH:16.600 D*
VKPH:19.300 C*
C75 Viper
C+
Kills:206
V. Kills:48 420%
Deaths:61
KDR:3.377
Accuracy:39.849% C+
KPH:28.300 C+
VKPH:6.600 C
Skyguard
B+
Kills:106
V. Kills:117 90%
Deaths:39
KDR:2.718
Accuracy:32.140% B+
KPH:10.300 D
VKPH:11.400 B+
L100 Python HEAT
D--
Kills:53
V. Kills:26 196%
Deaths:35
KDR:1.514
Accuracy:54.051% C*
KPH:14.500 D--
VKPH:7.100 D--
Kills:574 (574 + 0)
Deaths:234
KDR:2.453
VKDR:1.855
Vehicle Kills:434
Kill Difference:340
Playtime:33.793 hours
Usage:2%
Score:0.356m
Score/min:175
Driving Accuracy:54.051%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C*
Kills:122
V. Kills:99 122%
Deaths:30
KDR:4.067
Accuracy:47.711% B+
KPH:21.100 C
VKPH:17.200 C*
Supernova FPC
D
Kills:105
V. Kills:93 112%
Deaths:47
KDR:2.234
Accuracy:52.831% C+
KPH:13.100 D*
VKPH:11.600 D
Supernova PC
B+
Kills:60
V. Kills:17 333%
Deaths:21
KDR:2.857
Accuracy:53.557% B+
KPH:25.200 C*
VKPH:7.100 C
Kills:287 (165 + 122)
Deaths:98
KDR:2.929
VKDR:2.133
Vehicle Kills:209
Kill Difference:189
Playtime:16.150 hours
Usage:1%
Score:0.287m
Score/min:296
Driving Accuracy:53.557%
Gunner Accuracy:47.711%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:57
V. Kills:5 N/A
Deaths:4
KDR:14.250
Accuracy:42.414% B+
KPH:111.200 B+
VKPH:9.800 B**
Kills:57 (0 + 57)
Deaths:4
KDR:14.250
VKDR:1.250
Vehicle Kills:5
Kill Difference:53
Playtime:0.513 hours
Usage:0%
Score:0.010m
Score/min:313
Driving Accuracy:N/A%
Gunner Accuracy:42.414%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:180
V. Kills:33 N/A
Deaths:19
KDR:9.474
Accuracy:44.856% B*
KPH:57.900 B+
VKPH:10.600 C*
M20 Basilisk
B**
Kills:125
V. Kills:66 187%
Deaths:34
KDR:3.676
Accuracy:48.995% B**
KPH:21.400 C++
VKPH:11.300 B**
M12 Kobalt
A
Kills:69
V. Kills:11 N/A
Deaths:22
KDR:3.136
Accuracy:22.728% B*
KPH:41.700 D
VKPH:6.700 A
M12 Kobalt
C+
Kills:57
V. Kills:5 N/A
Deaths:10
KDR:5.700
Accuracy:14.777% D
KPH:38.900 D
VKPH:3.400 C+
M40 Fury
C++
Kills:55
V. Kills:16 324%
Deaths:9
KDR:6.111
Accuracy:34.287% C
KPH:40.700 C
VKPH:11.800 C++
Kills:486 (0 + 486)
Deaths:94
KDR:5.170
VKDR:1.394
Vehicle Kills:131
Kill Difference:392
Playtime:13.420 hours
Usage:1%
Score:0.163m
Score/min:203
Driving Accuracy:N/A%
Gunner Accuracy:34.287%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:259
V. Kills:22 N/A
Deaths:15
KDR:17.267
Accuracy:44.940% A++
KPH:107.800 B**
VKPH:9.200 B*
Kills:259 (0 + 259)
Deaths:15
KDR:17.267
VKDR:1.467
Vehicle Kills:22
Kill Difference:244
Playtime:2.402 hours
Usage:0%
Score:0.047m
Score/min:327
Piloting Accuracy:N/A%
Gunner Accuracy:44.940%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,6485,5901,9592.853C+1.1431.705%B**34.598%B+73.4C++N/A20176.2h10.2C**32.2B++
Orion VS54 2,1092,0841,1371.833C**0.1227.26%A29.751%B++41.7B+N/A17750h11.4B+41.8C*
Light PPA 1,4701,3252764.801C++3.0951.193%AN/A50.4C++5.5B++19426.3h13.2C++25.7B+
Equinox VE2 Burst 1,1961,1794142.848B*1.1335.68%A+33.164%B+76.6B**1.1B++17615.4h10.3B*28.8B*
NS-11CP 1,1951,1747301.608C+0.1131.777%B+20.528%C-40.3CN/A11129.1h12C++37.8B
H-V45 1,1861,1713693.173B**1.4635.13%A*32.793%A+77A*1B**18515.2h9.7A27.7B**
CME 1,1901,1704722.479A++0.7736.067%A++28.803%B**53.7B*N/A12321.8h10.6B**29.3B**
NS-15M AE 1,1691,1654782.437C*0.7232.439%A24.807%C58.5C++N/A15619.9h9.8B++30.3B++
Equinox VE2 1,1811,1645572.09B*0.3834.729%A++24.914%B+48.9B**N/A12023.8h9.5B**27.3B**
H-V45 AE 1,1761,1614252.732B*1.0234.95%A+34.195%B*80.1B**1B+19014.5h10.1B++28.8B*
Eridani SX5-AE 1,1701,1616271.852C**0.1434.323%B**18.949%D-59.2C++N/A15419.6h9.7B+28.4B+
VX29 Polaris 1,1741,1594912.36B*0.6533.01%A+20.621%C38.8C+N/A10729.9h10.9B+32.9B++
NS-15MP 1,1741,1595142.255C+0.5433.467%B**29.595%C+61.6C+N/A13718.8h10.6C*31.7B+
SVA-88 1,1771,1585692.035C*0.3230.909%A20.121%D40.1CN/A13528.9h11.3C**36.4B+
Lasher X2 1,1891,1571,3130.881C+0.8332.131%B*2.42%D-26.4CN/A7943.9h20.3C+63.1B+
Serpent VE92 1,1761,1561,2690.911C+0.8027.198%B++17.734%C-22.3CN/A6951.9h12.7C*46.5B
Pulsar LSW 1,1631,1555302.179B++0.4731.543%A+21.905%C45.3C++N/A13725.5h10.7B++33.8B++
Pulsar VS1 1,1751,1546861.682B++0.0333.595%A++25.91%B++33.1B+N/A9334.9h11.7B*34.7B**
Solstice SF 1,1871,1531,0611.087C*0.6329.841%B**23.938%A21.5C++N/A5453.6h13.1C+43.8B+
NS-15MB 1,1651,1535442.119B0.4132.985%B**21.769%D-40.3C--N/A13628.6h11.5C*35B+
Solstice VE3 1,1911,1502,4220.475C-1.2422.458%C+17.913%C12.3CN/A4893.6h18.4C81.9C+
Dual Photon Pods 1,2431,1278613.105B**11.3966.594%A++N/A156.5A16.1C+6637.2h10.8A16.2B**
M60-A Bulldog 1,2211,1054126.951B+25.2473.694%M2.353%C+73.7A++7.7B*27515h5.6B7.6B**
C-4 1,6601,0636931.534C++0.1825.015%C+N/A97.5C**54.8A++80910.9h1.5C+6.1C+
Saron Laser Cannon 1,5249324252.193C++0.4838.818%B**2.253%C++20.7B++13.1B+20645.1h90.9B+234.3B*
Zenith VX-5 8778618191.051C+0.6626.315%C*22.416%C++25CN/A7334.5h13.5C++51.3C**
Hornet Missiles 1,2428391077.841B+6.1376.412%A++1.192%C56.3C+27D35114.9h8.7C**11.3B++
CAS30 Tank Buster 1,6127254071.781C++0.0763.513%A++1.379%C++11.1B+13.6B**18565.3h55.8C++87.9B+
NS-44 Commissioner AE 7327195871.225C++0.4952.028%A29.625%B+53.3C++1B**15613.5h3.3C**6.3B++
NS Decimator 1,4196655131.296C**0.4273.712%A+1.053%D-43.8B+49.6S50215.2h5C+6.7B+
Plasma Grenade 4894831483N/A481.2947.251%C*N/A536.7C**6.7C17740.9h3.3B+7B+
Eridani SX5 4724702771.697B+0.0232.199%B**19.787%C+43.1C*N/A13010.9h10.2B++31.8B++
Antares LC 7844672062.267B+0.5537.435%B++4.069%A++16.2C11C13328.8h112.2C*299.8B+
L105 Zephyr 4544181234.833M*33.1260.36%A*N/A220S18.9A7811.9h4.5B**7.4A
VE-H Maw 409407914.473M+2.7632.218%A35.872%B**110A++N/A3583.7h8.9B++27.8B++
Force-Blade 45540721,9000.019C+1.6933.569%C**9.337%C**0.4CN/A1943.7h3.6C-10.8C++
Parallax VX3 393393705.614B++3.9043.422%B+90.84%A++34.5C**N/A8711.4h1.5A3.5B**
Darkstar 4003901382.826B**1.1135.121%A++28.974%B++78A2A*1815h12.8C*36.4B*
Ghost 3823791852.049C+0.3446.731%B**79.947%B**28.1C--N/A8913.5h2B+4.4B++
Pulsar C 3793693681.003C+0.7131.226%A23.848%C++10DN/A4736.8h15D48.1C**
Terminus VX-9 3483412361.445C+0.2731.636%A26.393%C+34.4C+N/A999.9h11.3B+35.8B++
Maelstrom Turbo Laser 5503202151.488C+0.2339.651%A2.188%C+14.5C+10.4C+15022.1h99.8C++251.8B+
NSX Naginata 3093081841.674B0.0427.79%B**28.896%C++41.1C+N/A1177.5h9.8B++35.3B++
M60-A Bulldog 3383031816.833C++15.1267.341%A*1.98%C57.2B*6.6B++2115.3h5.7B8.5B*
Tank Mine 4962791172.385C+0.6735.104%C++N/A90C70C**11533.1h2.8D**8D-
A30 Walker 575276982.816C++1.1034.84%A++1.087%C--12.9B**14A+19121.4h173.7B+498.5B**
CAS 14-E 2812591517.267C**15.5544.94%A++1.931%C++107.9B**9.2B*3272.4h27.6B61.4B++
Thanatos VE70 2372304820.477C-1.2448.792%B**13.913%C-17.8C--N/A8612.9h6D12.2C**
Blueshift VM5 2312231251.784C0.0716.593%D18.386%D22.5DN/A649.9h18.3D110.4C
NS-44P Commissioner 2212201151.913B++0.2051.633%B**33.636%B++122.2A++N/A3551.8h2.7B+5.2B*
Blueshift VM5 2232161251.728C0.0116.982%D15.278%D--21.6DN/A6210h19.4D114.4C-
Ursa 2142101761.193C+0.5220.273%C-21.905%C20.6DN/A6110.2h14.2D69.8C
C150 Dalton 535209712.944C--1.2339.516%C*N/A47.5B+74.1M**8634.4h4C++10.1B
L100 Python AP 452209992.111D0.4067.428%A3.349%B+16.6D*19.3C*21912.6h11.2F-16.6D-
Proximity Mine 207207484.313C++2.6045.65%B+N/A129.4C++N/A4681.6h2C4.3B
C75 Viper 254206613.377C+1.6639.849%C+N/A28.2C+6.6C1597.3h13.3C*33.4C**
XM98 200195852.294C++0.5842.751%B++83.077%B**16.3DN/A5212h2.6C+6.2B
Spiker 1921923040.632C1.0829.361%C+9.896%D**16.6DN/A5111.6h9.3C++31.6C*
M40 Fury 213180199.474B+7.7644.856%B*1.111%D58.1B+10.6C*2773.1h12.9B28.8B++
Spear Anti-Vehicle Phalanx Turret 274178218.476C*6.7648.3%B5.056%B+30.7C16.6C-2855.8h10.1C+20.8C++
NS-7 PDW 1791723430.501D1.2123.148%C7.558%F10.1D-N/A5017h21.7D*93.8D
Deimos VA29 1631612610.617C--1.1060.422%C+18.634%C**19.9D-N/A638.1h2.8C--4.7C+
M12 Kobalt 136131343.667B*41.9522.965%C++14.504%D81.9C-3.1D3891.6h17.3C*75.3B
M20 Basilisk 191125343.676B1.9648.995%B**N/A21.6C++11.4B**1795.8h96.7C++197.4B+
Saron HRB 221122304.067C2.3547.711%B+2.459%B*21C17.1C++2825.8h24.6C51.6C*
NS Baron G5AE 1221181820.648D1.0750.252%B9.322%D*13.4D--N/A548.8h5.1D10.1C+
VE-S Canis 115115254.6M*2.8933.875%B**36.522%A++115A**N/A3611h8.3B**24.6B++
Eidolon VE33 1191152170.53C--1.1826.467%C21.739%D7.3D-N/A3815.7h13.6D*51.3D
NS-44L "Ravenous" Blackhand 109107561.911C+0.2053.055%B**51.402%B+46.5B+N/A1362.3h3.3B++6.3B*
MANA Anti-Vehicle Turret 260107721.486C--0.2369.373%B+2.804%C**1070C+1530A2684300.1h17.6T25.3F
Sirius SX12 1111071960.546C-1.1724.504%C+8.411%D**13DN/A798.2h17.1C69.6C+
Skyguard 223106392.718C+1.0032.14%B+2.83%B++10.3D11.4B+14710.3h171.9D--534.8C
Supernova FPC 198105472.234D0.5252.831%C+4.762%A+13.1D*11.6D2888h7.6D**14.3D--
Lumine Edge 94937590.123C+1.5920.513%D11.828%D2.4CN/A838.2h1.2B+5.9C*
Corvus VA55 92912180.417D-1.3020.01%D-16.484%D--8.1D--N/A3611.3h17.6F88.1D*
Beamer VS3 91902840.317D1.4028.224%C++27.778%B++6.3D--N/A3214.2h14.4D*51.2C
M60-A Bulldog 9186810.75B++9.0463.823%A**N/A71.7B**4.2D3011.2h4.7B++7.4A
Comet VM2 121851300.654C1.0645.952%C**5.882%B*8.6C--3.6C819.9h26.2C57C++
Lasher X2 AE 8382721.139C+0.5722.731%D6.098%B**32.8CN/A712.5h22.3C-98C
Quasar VM1 84811010.802C-0.9117.992%B+22.222%B++15.3DN/A775.3h17.1C95.2C++
L-24R Spur 8477177S75.2938.055%C+1.299%D27.5C2.5C+652.8h20.8B54.7B
NS-357 Underboss 81771650.467C--1.2540.375%B+15.584%D-8.2D--N/A359.4h5.3D--13.2C+
M20 Drake 15177194.053C--2.3451.365%B*3.896%C-17.5B+16.8B+4154.4h124.3C++242.1B++
Photon A2A Missile Pods 16174431.721D0.0186.587%AN/A21.8D-25.6D3563.4h10.7D-12.4C-
Sticky Grenade 7473173N/A71.2941.728%D*N/A730C10C22200.1h2.3C++5.5C+
NS-11C 69691000.69C1.0220.274%D14.493%D-14.7DN/A994.7h15.7C+77.2C
M12 Kobalt 8069223.136D1.4222.728%B*18.841%C++40.6D6.5A1551.7h22.2C--97.8C**
S1 111661190.555C1.1667.548%A3.03%C*22C+15C**5193h7C+10.3B+
VX6-7 6866521.269C+0.4427.782%B+22.727%C*31.4C+1B*1752.1h10.4B+37.3B++
NS-44 Commissioner 6161371.649B+0.0651.582%A++22.951%C+61B**N/A3391h2.7B**5.2B**
Nemesis VSH9 143602020.297D1.4270.514%B**1.667%C--7.2D10C+1838.3h16.7T*23.7F--
Supernova PC 7760212.857C1.1453.557%B+N/A25C*7.1C3552.4h4.3B++8B*
NS-30 Vandal 6360920.652D1.0636.773%B+28.333%C*10.7D*N/A485.6h8.9F-24.1D
NSX Masamune 11359900.656C1.0665.39%B*3.39%A16.9D-15.4C++2273.5h16.8C25.7C+
M12 Kobalt 6257105.7D3.9914.777%D12.281%D*38D3.3C+1141.5h19C*128.5C+
Proton II PPA-H 6257414.25C*12.5442.414%B+N/A114B+10B**3110.5h8.6B+20.4B+
Anti-Vehicle Grenade 8955155N/A53.2950.545%C+N/A275C-170B*23840.2h6.7C13.3C+
M40 Fury 715596.111C+4.4034.287%CN/A39.3C-11.4C+2921.4h11.8B+34.3B+
Nebula VM20 5654411.317C0.4019.645%C++22.222%C**30C1.1B*1551.8h17.6C+89.6C*
L100 Python HEAT 7953351.514D0.2054.051%C*N/A14.3D*7D--1383.7h9.2D*17D
Nebula VM20 5252401.3C0.4118.507%C+13.462%D**30.6C+N/A1271.7h16.5C++89.2C*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret139641h
Spawn Beacon45310.5h
AE Nano-Armor Kit369729,77453.3h
AE Medical Applicator23581,1216.4h
Nanite Revive Grenade03420.1h
Medical Applicator9130,0193h
Spitfire Auto-Turret11740.2h
Restoration Kit121110.9h
Motion Spotter81,7161.5h
Deconstruction Tool01650h
Recon Detection Device01290.3h
Shield Recharging Field51350.1h
Ammunition Package401,4910.9h
Nano-Armor Kit260229,27015.3h
Medical Kit1,3027,94444.9h
Anti-Infantry MANA Turret8540.3h
Hardlight Barrier2500.1h

Check the help document for the dictionary if you want to learn more about words used here.


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