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TheRageTrain[TRID] TheRageTrain
VS BR 145

KDR: 3.65

Score: 47.6m

Last Seen: Jan 3rd, 2019 3:05 PM
- OFFLINE - 5373.6 hour(s)

Battle Rank 104 (145 total) - Vanu Sovereignty on Cobalt
Level Progress (to 105): 13%
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS SVA-88 Orion VS54 Supernova VPC Nebula VM20 Nebula VM20 Pulsar LSW Blueshift VM5 Blueshift VM5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,632,104 MLG Score: 2104
Fun Score: N/A
Cheeseburgers Flipped: 1151TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.476%20.733%52822119264,6465.82606-2.174

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.625%0.842B*-0.019C+-1.265D**HEAD ++ (~7.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.60.482B+9.80.311C*28.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.009%2.088%163212124794112721.16545175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.085%0.281C*0.46B+1.34

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.70.358C**41.50.217C++62.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.162%1.678%1983512097,57080410379.41542729%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.489%1.863A++-0.569D-0.548

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.88B*2.80.777B++1.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.396%2.189%236812061,1426496221.75963183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.572%0.204C++-0.558D0.299

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
240.799B++9.20.769B++14.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.608%8.983%236312111,514110721.36643

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.764%0.338C**-1.116D*0.256

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.499B+30.38C**3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
47.6m194.7%409 (24.5k)447 (26.8k)3.65182102,51428,0724.21196145 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214114125.404%16.651%42303:4727

6% Engineer84% Heavy Assault8% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 6:59 PMAug 31st, 2017 5:48 PMJan 3rd, 2019 7:08 PM (226d) (PST)Jan 3rd, 2019 11:11 AM (226d) (PST)Jan 3rd, 2019 11:05 AM (226d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8393924470.9640.2640.1601.9770.0512104

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,36523,52726,838581610119326,832

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1772.7h/73.9d 15,724 17,070 10,172 210.3k 3,476 6,744 5,466 89.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
B
Kills:36,738
Deaths:8,132
KDR:4.518
Accuracy:25.414% B
HSR:21.104% D
Orion VS54
B**
Kills:8,044
Deaths:1,645
KDR:4.890
Accuracy:26.014% B**
HSR:20.711% D
Pulsar LSW
D
Kills:2,761
Deaths:30
KDR:92.033
Accuracy:19.350% D
HSR:18.472% D
Betelgeuse 54-A
C++
Kills:1,878
Deaths:624
KDR:3.010
Accuracy:25.772% C+
HSR:31.736% C++
VX29 Polaris
C+
Kills:1,418
Deaths:78
KDR:18.180
Accuracy:23.431% C+
HSR:16.925% D-
NS-15M1
B+
Kills:1,309
Deaths:378
KDR:3.463
Accuracy:25.077% B+
HSR:14.133% D*
Flare VE6
C--
Kills:1,298
Deaths:46
KDR:28.217
Accuracy:19.814% C--
HSR:18.182% D-
NS-15M2
B**
Kills:1,272
Deaths:513
KDR:2.480
Accuracy:29.587% B**
HSR:28.852% B+
Ursa
C
Kills:1,190
Deaths:5
KDR:238
Accuracy:20.677% C
HSR:17.731% D--
NSX Naginata
B*
Kills:1,170
Deaths:839
KDR:1.395
Accuracy:25.009% B+
HSR:34.530% B*
Kills:57,078
Deaths (as Heavy Assault):12,290
Deaths (to Heavy Assaults):9,153
KDR:4.64426
Kill Difference:44,788
Playtime:1,486.203 hours
Usage:84%
Score:38.200m
Score/min:428
Accuracy (listed only):24.015%
HSR (listed only):22.238%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
C**
Kills:1,162
Deaths:335
KDR:3.469
Accuracy:42.455% C**
HSR:9.122% D**
Serpent VE92
C
Kills:636
Deaths:
KDR:
Accuracy:22.757% C
HSR:12.421% D*
Phobos VX86
C+
Kills:291
Deaths:116
KDR:2.509
Accuracy:57.243% C+
HSR:6.186% F
VX6-7
C**
Kills:221
Deaths:116
KDR:1.905
Accuracy:26.079% C**
HSR:19.910% C+
Solstice VE3
C++
Kills:94
Deaths:26
KDR:3.615
Accuracy:17.798% D--
HSR:20.213% C++
Pandora VX25
A**
Kills:61
Deaths:1
KDR:61
Accuracy:65.170% A**
HSR:19.672% B**
Kills:2,465
Deaths (as Engineer):594
Deaths (to Engineers):5,660
KDR:4.14983
Kill Difference:1,871
Playtime:111.855 hours
Usage:6%
Score:2.734m
Score/min:407
Accuracy (listed only):38.584%
HSR (listed only):14.587%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B*
Kills:1,239
Deaths:354
KDR:3.500
Accuracy:28.870% B*
HSR:13.398% D
Eridani SX5
B**
Kills:1,214
Deaths:273
KDR:4.447
Accuracy:31.890% B**
HSR:14.168% D-
MKV Suppressed
A++
Kills:1,198
Deaths:390
KDR:3.072
Accuracy:35.748% A++
HSR:18.447% C+
NS-7 PDW
B+
Kills:1,168
Deaths:314
KDR:3.720
Accuracy:27.705% B+
HSR:11.216% D*
Thanatos VE70
C**
Kills:1,162
Deaths:335
KDR:3.469
Accuracy:42.455% C**
HSR:9.122% D**
Phobos VX86
C+
Kills:291
Deaths:116
KDR:2.509
Accuracy:57.243% C+
HSR:6.186% F
Pulsar VS1
B**
Kills:251
Deaths:99
KDR:2.535
Accuracy:28.458% B**
HSR:12.351% D*
Corvus VA55
A++
Kills:112
Deaths:56
KDR:2
Accuracy:32.539% A++
HSR:17.857% D
Pandora VX25
A**
Kills:61
Deaths:1
KDR:61
Accuracy:65.170% A**
HSR:19.672% B**
Kills:6,696
Deaths (as Combat Medic):1,938
Deaths (to Combat Medics):3,521
KDR:3.45511
Kill Difference:4,758
Playtime:16.425 hours
Usage:1%
Score:0.464m
Score/min:470
Accuracy (listed only):38.898%
HSR (listed only):13.602%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B*
Kills:1,239
Deaths:354
KDR:3.500
Accuracy:28.870% B*
HSR:13.398% D
Eridani SX5
B**
Kills:1,214
Deaths:273
KDR:4.447
Accuracy:31.890% B**
HSR:14.168% D-
MKV Suppressed
A++
Kills:1,198
Deaths:390
KDR:3.072
Accuracy:35.748% A++
HSR:18.447% C+
NS-7 PDW
B+
Kills:1,168
Deaths:314
KDR:3.720
Accuracy:27.705% B+
HSR:11.216% D*
Thanatos VE70
C**
Kills:1,162
Deaths:335
KDR:3.469
Accuracy:42.455% C**
HSR:9.122% D**
Serpent VE92
C
Kills:636
Deaths:
KDR:
Accuracy:22.757% C
HSR:12.421% D*
Phobos VX86
C+
Kills:291
Deaths:116
KDR:2.509
Accuracy:57.243% C+
HSR:6.186% F
VX6-7
C**
Kills:221
Deaths:116
KDR:1.905
Accuracy:26.079% C**
HSR:19.910% C+
Solstice VE3
C++
Kills:94
Deaths:26
KDR:3.615
Accuracy:17.798% D--
HSR:20.213% C++
Pandora VX25
A**
Kills:61
Deaths:1
KDR:61
Accuracy:65.170% A**
HSR:19.672% B**
Kills:7,284
Deaths (as Light Assault):1,925
Deaths (to Light Assaults):4,475
KDR:3.7839
Kill Difference:5,359
Playtime:10.463 hours
Usage:1%
Score:0.151m
Score/min:240
Accuracy (listed only):35.572%
HSR (listed only):14.475%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B+
Kills:3,055
Deaths:517
KDR:5.909
Accuracy:20.757% B+
HSR:16.792% D
Nebula VM20
B+
Kills:2,970
Deaths:516
KDR:5.756
Accuracy:20.573% B+
HSR:18.249% C--
Blueshift VM5
C**
Kills:2,112
Deaths:366
KDR:5.770
Accuracy:21.121% C**
HSR:17.850% D
Blueshift VM5
B
Kills:2,101
Deaths:365
KDR:5.756
Accuracy:20.942% B
HSR:18.134% D
Quasar VM1
A+
Kills:1,954
Deaths:323
KDR:6.050
Accuracy:23.204% A+
HSR:19.243% C++
Quasar VM1
A++
Kills:1,884
Deaths:323
KDR:5.833
Accuracy:25.408% A++
HSR:20.276% C+
Cosmos VM3
A*
Kills:844
Deaths:403
KDR:2.094
Accuracy:23.198% A
HSR:28.081% A*
Cosmos VM3
A**
Kills:811
Deaths:403
KDR:2.012
Accuracy:23.165% A
HSR:29.840% A**
Comet VM2
C
Kills:82
Deaths:8
KDR:10.250
Accuracy:39.630% C
HSR:2.439% D-
Kills:15,813
Deaths (as MAX Suit):1,612
Deaths (to MAX Suits):1,920
KDR:9.80955
Kill Difference:14,201
Playtime:144.125 hours
Usage:8%
Score:5.915m
Score/min:684
Accuracy (listed only):24.222%
HSR (listed only):18.989%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A*
Kills:412
V. Kills:115 355%
Deaths:17
KDR:24.235
Accuracy:59.277% B*
KPH:163.600 A++
VKPH:45.700 A*
Photon A2A Missile Pods
A++
Kills:83
V. Kills:83 99%
Deaths:
KDR:
Accuracy:70.833% D*
KPH:90.600 B**
VKPH:90.600 A++
Maelstrom Turbo Laser
C+
Kills:67
V. Kills:54 122%
Deaths:124
KDR:0.540
Accuracy:30.752% C+
KPH:3.200 D-
VKPH:2.600 D--
Light PPA
C-
Kills:54
V. Kills:16 318%
Deaths:
KDR:
Accuracy:36.596% D
KPH:8.100 D*
VKPH:2.400 C-
Kills:616 (121 + 0)
Deaths:141
KDR:4.369
VKDR:1.901
Vehicle Kills:268
Kill Difference:475
Playtime:31.222 hours
Usage:2%
Score:0.501m
Score/min:267
Piloting Accuracy:36.596%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A**
Kills:203
V. Kills:116 174%
Deaths:12
KDR:16.917
Accuracy:61.505% A**
KPH:53.900 B**
VKPH:30.800 B+
L105 Zephyr
A**
Kills:129
V. Kills:15 N/A
Deaths:4
KDR:32.250
Accuracy:48.735% B++
KPH:111.200 A**
VKPH:12.900 B+
Kills:332 (0 + 332)
Deaths:16
KDR:20.750
VKDR:8.188
Vehicle Kills:131
Kill Difference:316
Playtime:4.924 hours
Usage:0%
Score:0.184m
Score/min:621
Piloting Accuracy:N/A%
Gunner Accuracy:48.735%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:1,162
V. Kills:116 N/A
Deaths:48
KDR:24.208
Accuracy:61.752% A+
KPH:102.700 A*
VKPH:10.300 B+
C75 Viper
M*
Kills:546
V. Kills:70 N/A
Deaths:44
KDR:12.409
Accuracy:51.413% B**
KPH:91.700 M*
VKPH:11.800 B*
L100 Python AP
N/A
Kills:50
V. Kills:34 143%
Deaths:14
KDR:3.571
Accuracy:61.498% N/A
KPH:37.700 N/A
VKPH:25.600 N/A
Kills:1,758 (1,758 + 0)
Deaths:106
KDR:16.585
VKDR:2.075
Vehicle Kills:220
Kill Difference:1,652
Playtime:18.591 hours
Usage:1%
Score:0.654m
Score/min:587
Driving Accuracy:61.498%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A++
Kills:4,404
V. Kills:310 N/A
Deaths:63
KDR:69.905
Accuracy:63.888% A+
KPH:79.600 A++
VKPH:5.600 D
Supernova PC
M**
Kills:1,174
V. Kills:292 401%
Deaths:73
KDR:16.082
Accuracy:61.575% A
KPH:63 M**
VKPH:15.700 A++
Supernova FPC
A*
Kills:284
V. Kills:213 133%
Deaths:51
KDR:5.569
Accuracy:57.107% B+
KPH:35.200 B*
VKPH:26.400 A*
E540 Halberd
B++
Kills:211
V. Kills:92 227%
Deaths:13
KDR:16.231
Accuracy:47.720% C+
KPH:38.900 B++
VKPH:17 C++
Saron HRB
S
Kills:137
V. Kills:192 71%
Deaths:11
KDR:12.455
Accuracy:45.128% C++
KPH:36 B**
VKPH:50.500 S
Proton II PPA
B++
Kills:107
V. Kills:7 N/A
Deaths:7
KDR:15.286
Accuracy:25.141% C*
KPH:77.200 B++
VKPH:5.100 B++
Kills:6,317 (5,862 + 455)
Deaths:218
KDR:28.977
VKDR:5.073
Vehicle Kills:1,106
Kill Difference:6,099
Playtime:92.660 hours
Usage:5%
Score:3.008m
Score/min:541
Driving Accuracy:57.107%
Gunner Accuracy:25.141%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M
Kills:265
V. Kills:100 262%
Deaths:9
KDR:29.444
Accuracy:62.994% B++
KPH:96.300 M
VKPH:36.300 A++
M40 Fury-H
B++
Kills:104
V. Kills:5 N/A
Deaths:2
KDR:52
Accuracy:43.750% C++
KPH:121.700 B++
VKPH:5.800 D
Kills:369 (0 + 369)
Deaths:11
KDR:33.545
VKDR:9.545
Vehicle Kills:105
Kill Difference:358
Playtime:3.607 hours
Usage:0%
Score:0.178m
Score/min:821
Driving Accuracy:N/A%
Gunner Accuracy:43.750%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A*
Kills:122
V. Kills:13 N/A
Deaths:11
KDR:11.091
Accuracy:44.421% B**
KPH:62 A*
VKPH:6.600 C++
M20 Basilisk
C+
Kills:67
V. Kills:27 239%
Deaths:4
KDR:16.750
Accuracy:33.261% D
KPH:18.300 C+
VKPH:7.400 C+
M20 Basilisk
N/A
Kills:50
V. Kills:17 278%
Deaths:5
KDR:10
Accuracy:30.408% N/A
KPH:19.400 N/A
VKPH:6.600 N/A
Kills:239 (0 + 239)
Deaths:20
KDR:11.950
VKDR:2.850
Vehicle Kills:57
Kill Difference:219
Playtime:8.208 hours
Usage:0%
Score:0.142m
Score/min:289
Driving Accuracy:N/A%
Gunner Accuracy:30.408%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 36,81036,7388,1324.518A0.8725.414%B21.104%D62.8B++N/A288585.1h9.9B*38.9B+
Orion VS54 8,0518,0441,6454.89A*1.2426.014%B**20.711%D51.4B*N/A250156.5h9.8B**37.6B
Supernova VPC 4,7144,4046369.905S66.2563.888%A+1.294%C79.5A++5.6D53755.4h2.2B**3.4B**
Nebula VM20 3,0663,0555175.909A++2.2620.757%B+16.792%D66A++N/A24146.3h10.4A++50B*
Nebula VM20 2,9802,9705165.756A++2.1020.573%B+18.249%C--64.1A++N/A23546.3h10.7A+52.1B*
Pulsar LSW 2,7662,7613092.033U88.3819.35%D18.472%D46.2C++N/A35559.7h9.3B**48.1B+
Blueshift VM5 2,1162,1123665.77A2.1221.121%C**17.85%D56.5AN/A34437.4h10.9A+51.7B*
Blueshift VM5 2,1052,1013655.756A+2.1020.942%B18.134%D56.3AN/A34137.3h11.1A+52.8B*
Quasar VM1 1,9601,9543236.05M++2.4023.204%A+19.243%C++63.4M*N/A30730.8h9.9A+42.7B++
Quasar VM1 1,8881,8843235.833A++2.1825.408%A++20.276%C+72.7A**N/A29525.9h9.5A+37.4B**
Betelgeuse 54-A 1,8841,8786243.01C++0.6425.772%C+31.736%C++69.3C++N/A28427.1h9.8B+38B
NS Decimator 2,8691,7865793.085A**0.5766.545%B++2.632%B47.4B*28.7A+63037.7h4.4C**6.6B+
VX29 Polaris 1,4211,4187818.179U14.5323.431%C+16.925%D-63.6B++N/A57622.3h10.2B*43.3B+
NS-15M1 1,3091,3093783.463A+0.1925.077%B+14.133%D*55.7B+N/A25823.5h11.2B+44.7B+
Flare VE6 1,3001,2984628.217U24.5719.814%C--18.182%D-45.9C++N/A41928.3h8.2B**41.5B+
NS-15M2 1,2791,2725132.48B+1.1729.587%B**28.852%B+77.1B**N/A24616.5h10.8B+36.7B++
Sirius SX12 1,2401,2393543.5A*0.1528.87%B*13.398%D55.1AN/A41722.5h13.3B+46.2B+
Eridani SX5 1,2151,2142734.447M++0.8031.89%B**14.168%D-56.5B*N/A26521.5h10.9B+34.1B+
MKV Suppressed 1,1981,1983903.072M0.5835.748%A++18.447%C+58.7AN/A25420.4h11B*30.8B*
Ursa 1,1911,1905238U234.3520.677%C17.731%D--38.9C+N/A25530.6h8.5B**41.2B+
Force-Blade 1,2141,17413,2970.088A*3.5652.341%A++N/A1.5B*N/A5804.8h1.5B**2.9B*
Supernova PC 1,4661,1747316.082A++12.4361.575%A2.726%B63.1M**15.7A++43518.6h3.1A5.1A
NSX Naginata 1,1841,1708391.395C++2.2625.009%B+34.53%B*44.3C++N/A11126.4h10.6B+42.4B+
NS-7 PDW 1,1681,1683143.72M*0.0727.705%B+11.216%D*42.6B*N/A15527.4h12.3B++44.2B+
L100 Python HESH 1,2781,1624824.208A20.5661.752%A+1.463%C+102.8A*10.3B+56611.3h2.5B+4B**
Thanatos VE70 1,1641,1623353.469M++0.1842.455%C**9.122%D**64.6A++N/A29218h3A7.1B**
NS-44B Commissioner 1,1601,1606051.917B++1.7347.199%B*20.086%C--84.1B**N/A35213.8h3.3B+6.9B+
Lasher X2 1,1371,1297161.286U157.6330.379%B+4.517%B25.8CN/A19243.7h10.7A++35.2B**
S1 1,5261,1053263.39S0.2665.321%B*4.253%B*51.6A*19.7B**57621.4h4A6.1B**
Nemesis VSH9 1,6621,0834142.616M**1.0467.583%B++2.955%C*28.8B+15.4C*31537.6h5.8B**8.6A
Cosmos VM3 8508444032.094C*1.5623.198%A28.081%A*63.9A*N/A23013.2h10.5A45.2B+
Cosmos VM3 8168114032.012C++1.6423.165%A29.84%A**61.4A*N/A24513.2h10.9B**47.2B*
Frag Grenade 6966871687N/A683.354.766%T*N/A6870U90S404670.1h0.2M++3.3A
Serpent VE92 6366361636U632.3522.757%C12.421%D*22.6CN/A26128.2h12.4C**54.7C*
Tank Mine 9145572126.524U22.8713.566%D**N/A185.7A++119A*12643h0.6A*4.1A
C75 Viper 6165464412.409A++8.7651.413%B**1.465%C++91M*11.7B++5756h6.9A13.4A
Proximity Mine 4474474111.75U108.1039.83%CN/A248.3MN/A8731.8h1M2.6A+
Hades VSH4 6204422921.514A++2.1477.425%A2.941%B+42.5B+17.1C++49310.4h4.9A6.3A+
Beamer VS3 418416864.837S1.1928.15%C++18.269%D69.3A*N/A5206h8.4B+29.8C++
Dual Photon Pods 5274121724.235M20.5859.277%B*1.942%B**164.8A++46A**17852.5h23.2C++39.1B
NS-357 Underboss 4084083551.149C*2.5041.084%B+22.304%C++68B*N/A2706h3.5B*8.4B++
Phobos VX86 2912911162.509B**1.1457.243%C+6.186%F51.1C*N/A2575.7h2.2B+3.9C**
Supernova FPC 497284515.569C+1.9257.107%B+4.577%A+35.1B*26.3A*7388.1h4.8B+8.4B+
E540 Halberd-H 365265929.444A++25.7962.994%B++3.019%B*94.6A**35.7A++9042.8h3.7A5.9A
Pulsar VS1 251251992.535A++1.1228.458%B**12.351%D*38.6B*N/A3056.5h11B**38.6B*
VX6-7 2212211161.905B+1.7526.079%C**19.91%C+18.7C--N/A13111.8h11.1B+42.5B+
E540 Halberd 3032111316.231B++12.5847.72%C+1.422%D39.1B++17C++4955.4h4.7B*9.9B++
C150 Dalton 3192031216.917A13.2761.505%A**N/A53.4B**30.5B5503.8h4.9C8B*
Saron HRB 3291371112.455A+8.8045.128%C++1.46%C+36.1B**50.5S8263.8h14.4A31.9B**
L105 Zephyr 144129432.25M+28.6048.735%B++N/A107.5A**12.5B+8521.2h3.9A+8A
C-4 175123313.968A++0.3252.431%SN/A205M+86.7S59590.6h1.2B+2.3A
M60-G Bulldog 1351221111.091A*7.4444.421%B**2.459%C61A*6.5C++3962h5.1B**11.5B**
Corvus VA55 112112562B**1.6532.539%A++17.857%D37.3B+N/A2533h9A27.7B**
MAX Punch 1101101,6560.066C3.5946.027%C+N/A0.9CN/A3119.5h1.5C++3.3C**
Proton II PPA 114107715.286C++11.6325.141%C*1.869%C+76.4B++5B++3881.4h9.6C++38B
M40 Fury-H 109104252M**48.3543.75%C++N/A115.6B+5.6D5500.9h5.4B++12.3B*
Solstice VE3 9494263.615S0.0417.798%D--20.213%C++14CN/A4576.7h11.4B*64C++
Cerberus 8787551.582B+2.0738.514%B**35.632%A124.3M++N/A6850.7h5.2B+13.5B*
Lumine Edge 87875,0910.017C3.6339.806%B**3.448%F-0.5C--N/A2166.1h1.4C++3.6B+
Photon A2A Missile Pods 16683183U79.3570.833%D*N/A92.2B**92.2A++6750.9h5.9A8.4B**
Comet VM2 9282810.25U6.6039.63%C2.439%D-14.4B+1.8D*4415.7h6.5A+16.5B**
M60-A Bulldog 7468611.333C+7.6846.659%C++N/A28.3C+2.5C--1492.4h5.6B12.1B+
M20 Basilisk 9467416.75S13.1033.261%D7.463%B++18.1C+7.3C+2653.7h57.5B*172.9B++
Maelstrom Turbo Laser 121671240.54C-3.1130.752%C+2.985%C**3.2D-2.6D--9721.1h154D500.7C
Pandora VX25 6161161U57.3565.17%A**19.672%B**38.1C+N/A3901.6h6.9F10.6B
Light PPA 7054154S50.3536.596%D3.704%M**8.1D*2.4C-1756.7h39.5F--107.8F-
L100 Python AP 8450143.571C0.0861.498%B+6%A*38.5B+26.2A8161.3h7.1C11.5C++
M20 Basilisk 6750510M**6.3530.408%D-4%D19.2C+6.5D2402.6h56.3B**185.3B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon85711.1h
Medical Applicator3014,9561.3h
Nano-Armor Kit2247,04111.2h
Nanite Revive Grenade01270h
Ammunition Package0760.1h
Medical Kit1,10116,60016h
Anti-Infantry MANA Turret01110.2h
Recon Detection Device12810.5h

Check the help document for the dictionary if you want to learn more about words used here.


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