Online: daguest  
latest news: Minor updates & switch to discordtracker: offline - 86hvisitors: 1 | 8 (19,920)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (357 days). The data shown below may not be accurate.

Praetor TheRareOne[] TheRareOne
VS BR 86

KDR: 2.73

Score: 8.7m

Last Seen: Aug 19th, 2019 6:21 PM
- OFFLINE - 325.6 hour(s)

Battle Rank 86 - Vanu Sovereignty on Miller
Level Progress (to 87): 62%
Level 100 Progress: 46% 457h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS NS-44 Commissioner Parallax VX3 Parsec VX3-A VE-S Canis Ghost Pulsar C Phaseshift VX-S NS-7B PDW
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:TheRareOne



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,516,459 MLG Score: 5209
Fun Score: N/A
Cheeseburgers Flipped: 20TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.681%26.453%81220132913,3522.460290.273

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.889%1.825A++0.803B++-0.71D-HEAD ++ (~11.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.30.59B+9.30.348C**21

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.192%0.534%705313461,4972545505.8937272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.446%-0.321C-0.957D--0.144

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.90.354C**35.90.326C**69

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.679%1.493%371134867313380.213376172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.837B++-0.651D-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.819B++3.50.722B++3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.856%74.293%0813419,7217464813.0308

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.543%1.491A+0.466B+0.531

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.513B+2.20.32C*2.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.7m221.5%370 (22.2k)311 (18.7k)2.7328226,3699,6492.8422686 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1349218430.455%41.299%125802:5412

6% Engineer76% Infiltrator12% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 6th, 2014 8:00 PMAug 24th, 2017 6:29 PMAug 19th, 2019 3:11 PM (357d) (PST)Aug 19th, 2019 3:54 PM (357d) (PST)Aug 19th, 2019 2:21 PM (358d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6732004730.9410.3440.3892.1670.0375209

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,35611,99128,365562123130218,679

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
467.1h/19.5d 1,056 10,890 6,786 60.7k 648 1,294 1,043 18.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C**
Kills:747
Deaths:373
KDR:2.003
Accuracy:26.339% C**
HSR:29.050% C+
Flare VE6
B+
Kills:68
Deaths:32
KDR:2.125
Accuracy:28.632% B+
HSR:20.588% D-
Pulsar LSW
C*
Kills:60
Deaths:36
KDR:1.667
Accuracy:22.789% D
HSR:30% C*
NSX-P Naginata
N/A
Kills:50
Deaths:21
KDR:2.381
Accuracy:24.040% N/A
HSR:34% N/A
Kills:925
Deaths (as Heavy Assault):462
Deaths (to Heavy Assaults):2,633
KDR:2.00216
Kill Difference:463
Playtime:19.644 hours
Usage:4%
Score:0.425m
Score/min:360
Accuracy (listed only):25.450%
HSR (listed only):28.409%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
C+
Kills:1,208
Deaths:441
KDR:2.739
Accuracy:30.544% C+
HSR:23.262% C+
Pulsar C
C*
Kills:1,182
Deaths:500
KDR:2.364
Accuracy:27.079% C+
HSR:27.242% C*
NS-7B PDW
B+
Kills:1,172
Deaths:456
KDR:2.570
Accuracy:31.931% B+
HSR:23.806% C*
Eridani SX5
B
Kills:1,170
Deaths:427
KDR:2.740
Accuracy:30.553% C**
HSR:26.752% B
Sirius SX12
B*
Kills:1,169
Deaths:386
KDR:3.029
Accuracy:31.794% B*
HSR:26.091% B+
Solstice VE3
B+
Kills:498
Deaths:414
KDR:1.203
Accuracy:26.162% C+
HSR:25.502% B+
NSX-P Tanto
C+
Kills:281
Deaths:126
KDR:2.230
Accuracy:27.236% C
HSR:29.182% C+
Skorpios
C**
Kills:91
Deaths:57
KDR:1.596
Accuracy:30.075% C**
HSR:24.176% C+
Kills:6,771
Deaths (as Light Assault):2,807
Deaths (to Light Assaults):1,600
KDR:2.41218
Kill Difference:3,964
Playtime:56.435 hours
Usage:12%
Score:0.978m
Score/min:289
Accuracy (listed only):29.422%
HSR (listed only):25.751%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B**
Kills:3,286
Deaths:1,861
KDR:1.766
Accuracy:48.946% B**
HSR:23.950% C+
Parallax VX3
B
Kills:2,742
Deaths:663
KDR:4.136
Accuracy:43.337% B
HSR:76.076% C-
Parsec VX3-A
C++
Kills:1,982
Deaths:321
KDR:6.174
Accuracy:45.250% C++
HSR:76.640% D
VE-S Canis
C+
Kills:1,208
Deaths:441
KDR:2.739
Accuracy:30.544% C+
HSR:23.262% C+
Ghost
B++
Kills:1,205
Deaths:316
KDR:3.813
Accuracy:46.624% B++
HSR:72.614% C+
Phaseshift VX-S
B**
Kills:1,179
Deaths:246
KDR:4.793
Accuracy:48.587% B**
HSR:73.876% C
NS-7B PDW
B+
Kills:1,172
Deaths:456
KDR:2.570
Accuracy:31.931% B+
HSR:23.806% C*
Eridani SX5
B
Kills:1,170
Deaths:427
KDR:2.740
Accuracy:30.553% C**
HSR:26.752% B
Sirius SX12
B*
Kills:1,169
Deaths:386
KDR:3.029
Accuracy:31.794% B*
HSR:26.091% B+
V10
B++
Kills:1,167
Deaths:257
KDR:4.541
Accuracy:48.325% B++
HSR:74.893% D
XM98
B*
Kills:1,166
Deaths:354
KDR:3.294
Accuracy:46.441% B*
HSR:73.671% C
Artemis VX26
B++
Kills:952
Deaths:339
KDR:2.808
Accuracy:31.944% B+
HSR:31.408% B++
NSX Tomoe
C
Kills:362
Deaths:133
KDR:2.722
Accuracy:28.982% C-
HSR:38.398% C
VA39 Spectre
C+
Kills:224
Deaths:153
KDR:1.464
Accuracy:32.913% C
HSR:37.500% C+
NS-45 Pilot
B+
Kills:177
Deaths:74
KDR:2.392
Accuracy:36.671% B+
HSR:30.509% C+
Nyx VX31
C+
Kills:163
Deaths:50
KDR:3.260
Accuracy:36.330% C+
HSR:26.380% D
NS-61 Emissary
C++
Kills:160
Deaths:142
KDR:1.127
Accuracy:31.052% C++
HSR:16.875% C
Beamer VS3
B+
Kills:158
Deaths:183
KDR:0.863
Accuracy:28.280% C+
HSR:29.114% B+
Skorpios
C**
Kills:91
Deaths:57
KDR:1.596
Accuracy:30.075% C**
HSR:24.176% C+
Soldier Soaker
C--
Kills:60
Deaths:40
KDR:1.500
Accuracy:29.944% D-
HSR:11.667% C--
NSX Daimyo
B+
Kills:56
Deaths:16
KDR:3.500
Accuracy:46.961% B+
HSR:96.429% B+
Kills:19,849
Deaths (as Infiltrator):6,915
Deaths (to Infiltrators):2,051
KDR:2.87043
Kill Difference:12,934
Playtime:356.839 hours
Usage:76%
Score:6.826m
Score/min:319
Accuracy (listed only):37.404%
HSR (listed only):43.528%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C+
Kills:1,208
Deaths:441
KDR:2.739
Accuracy:30.544% C+
HSR:23.262% C+
NS-7B PDW
B+
Kills:1,172
Deaths:456
KDR:2.570
Accuracy:31.931% B+
HSR:23.806% C*
Eridani SX5
B
Kills:1,170
Deaths:427
KDR:2.740
Accuracy:30.553% C**
HSR:26.752% B
Sirius SX12
B*
Kills:1,169
Deaths:386
KDR:3.029
Accuracy:31.794% B*
HSR:26.091% B+
Skorpios
C**
Kills:91
Deaths:57
KDR:1.596
Accuracy:30.075% C**
HSR:24.176% C+
Pulsar VS1
C++
Kills:84
Deaths:69
KDR:1.217
Accuracy:24.468% C
HSR:25% C++
Kills:4,894
Deaths (as Combat Medic):1,836
Deaths (to Combat Medics):954
KDR:2.66558
Kill Difference:3,058
Playtime:4.820 hours
Usage:1%
Score:0.087m
Score/min:301
Accuracy (listed only):29.894%
HSR (listed only):24.848%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C*
Kills:1,182
Deaths:500
KDR:2.364
Accuracy:27.079% C+
HSR:27.242% C*
Solstice VE3
B+
Kills:498
Deaths:414
KDR:1.203
Accuracy:26.162% C+
HSR:25.502% B+
VE-LR Obelisk
B
Kills:364
Deaths:98
KDR:3.714
Accuracy:37.820% B
HSR:37.363% C*
NSX-P Tanto
C+
Kills:281
Deaths:126
KDR:2.230
Accuracy:27.236% C
HSR:29.182% C+
Kills:2,325
Deaths (as Engineer):1,138
Deaths (to Engineers):1,355
KDR:2.04306
Kill Difference:1,187
Playtime:28.482 hours
Usage:6%
Score:0.373m
Score/min:218
Accuracy (listed only):29.574%
HSR (listed only):29.822%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C*
Kills:78
Deaths:36
KDR:2.167
Accuracy:13.904% D-
HSR:21.795% C*
Kills:78
Deaths (as MAX Suit):18
Deaths (to MAX Suits):306
KDR:4.33333
Kill Difference:60
Playtime:2.468 hours
Usage:1%
Score:0.036m
Score/min:245
Accuracy (listed only):13.904%
HSR (listed only):21.795%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B**
Kills:709
V. Kills:401 176%
Deaths:333
KDR:2.129
Accuracy:31.095% C+
KPH:31.300 B**
VKPH:17.700 B*
Dual Photon Pods
A
Kills:501
V. Kills:119 418%
Deaths:36
KDR:13.917
Accuracy:56.560% C++
KPH:156.600 B++
VKPH:37.200 A
Light PPA
B
Kills:287
V. Kills:25 N/A
Deaths:60
KDR:4.783
Accuracy:40.331% C-
KPH:56.800 C
VKPH:4.900 B
Hornet Missiles
C
Kills:62
V. Kills:31 194%
Deaths:8
KDR:7.750
Accuracy:57.633% D
KPH:64.600 C
VKPH:32.300 D
Kills:1,559 (996 + 0)
Deaths:437
KDR:3.568
VKDR:1.318
Vehicle Kills:576
Kill Difference:1,122
Playtime:31.900 hours
Usage:7%
Score:0.463m
Score/min:242
Piloting Accuracy:40.331%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:67
V. Kills:25 258%
Deaths:10
KDR:6.700
Accuracy:49.679% D-
KPH:41.300 C+
VKPH:15.400 D-
Kills:67 (67 + 0)
Deaths:10
KDR:6.700
VKDR:2.500
Vehicle Kills:25
Kill Difference:57
Playtime:1.623 hours
Usage:0%
Score:0.019m
Score/min:200
Driving Accuracy:49.679%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C-
Kills:80
V. Kills:3 N/A
Deaths:29
KDR:2.759
Accuracy:48.175% B+
KPH:39.200 D
VKPH:1.500 C-
Kills:80 (80 + 0)
Deaths:29
KDR:2.759
VKDR:0.103
Vehicle Kills:3
Kill Difference:51
Playtime:2.039 hours
Usage:0%
Score:0.011m
Score/min:90
Driving Accuracy:48.175%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-44 Commissioner 3,3153,2861,8611.766B0.9748.946%B**23.95%C+99.3AN/A25133.1h3.2B6.6B+
Parallax VX3 2,7532,7426634.136C+1.4043.337%B76.076%C-43.7C++N/A9962.7h2.1C+4.9C++
Parsec VX3-A 1,9921,9823216.174C+3.4445.25%C++76.64%D62.3C++N/A18031.8h1.8C+4C++
VE-S Canis 1,2231,2084412.739B**0.0130.544%C+23.262%C+71.9C++N/A35616.8h9.8C++32.2C*
Ghost 1,2111,2053163.813C+1.0846.624%B++72.614%C+55.5C+N/A14521.7h2.3D4.8C++
Pulsar C 1,2031,1825002.364C++0.3727.079%C+27.242%C*58.2C*1C**14420.3h10.6C++39.2C++
Phaseshift VX-S 1,1831,1792464.793C**2.0648.587%B**73.876%C68.9B**N/A15017.1h2.4C*4.9B+
NS-7B PDW 1,1861,1724562.57B+0.1631.931%B+23.806%C*63C++N/A21118.6h13.2C+41.4C++
Eridani SX5 1,1831,1704272.74B++0.0130.553%C**26.752%B76B+N/A27015.4h10.6C++34.5C**
Sirius SX12 1,1791,1693863.028B**0.3031.794%B*26.091%B+85.3B**N/A18313.7h11.9C++37.3B+
V10 1,1761,1672574.541C++1.8148.325%B++74.893%D69.5B+N/A14916.8h2C+4.1B+
XM98 1,1741,1663543.294C++0.5646.441%B*73.671%C44.2C*N/A9526.4h2.2C++4.8B+
Artemis VX26 9729523392.808B+0.0831.944%B+31.408%B++62.6B+1.3A+14215.2h11.5C+36.1C**
Orion VS54 7567473732.003C+0.7326.339%C**29.05%C+57.9C++N/A21312.9h13.2C-50.2C+
Saron Laser Cannon 1,1107093332.129C+0.6031.095%C+N/A31.2B**17.7B*21422.7h57.6B++185.4B*
Dual Photon Pods 6205013613.917B*11.1856.56%C++N/A156.6B++37.2A5353.2h17.4C**30.7B
Solstice VE3 5024984141.203C++1.5326.162%C+25.502%B+23.2CN/A7921.5h14.1C+53.9C+
VE-LR Obelisk 369364983.714B+0.9837.82%B37.363%C*66.2B+N/A2515.5h5B+13.2B+
NSX Tomoe 3713621332.722C++0.0128.982%C-38.398%C60.3C++1.5A++1706h13.7C47.2C
Light PPA 312287604.783C2.0540.331%C-1.045%C+56.3C4.9B1545.1h14.4C35.8C+
NSX-P Tanto 2842811262.23B++0.5027.236%C29.182%C+48.4C+N/A1255.8h11.9C++43.6C++
VA39 Spectre 2242241531.464C1.2732.913%C37.5%C+30.7C+N/A977.3h5C++15.2C++
Plasma Grenade 1831801180N/A177.2744.25%DN/A360D*6C-13990.5h3.9D--8.9D-
NS-45 Pilot 178177742.392B+0.3436.671%B+30.509%C+118B++N/A5271.5h6.4C+17.4C**
Nyx VX31 164163503.26C++0.5336.33%C+26.38%D90.6B**N/A3551.8h6.1D16.7C
NS-61 Emissary 1631601421.127C++1.6131.052%C++16.875%C59.3B++1.1B++1672.7h12.6C++40.5C*
Beamer VS3 1601581830.863C+1.8728.28%C+29.114%B+42.7C++N/A1243.7h8.6C++30.4C*
C-4 166149791.886C+0.8526.13%CN/A149B+17D-7421h1.2C**4.8C++
Lumine Edge 1501486,1400.024C2.7119.565%D-21.622%B*0.6C--N/A2259.6h1.5C7.5C+
Skorpios 9191571.596C+1.1430.075%C**24.176%C+65C*N/A2101.4h13.2D--43.7C
Pulsar VS1 8584691.217C+1.5224.468%C25%C++29CN/A1852.9h16.8D*68.8D
S12 Renegade 8380292.759C0.0348.175%B+N/A40D1.5C-902h2.5B*5.1B*
Quasar VM1 8278362.167C+0.5713.904%D-21.795%C*33.9C++1.7A*1192.3h14.2C+102.3C+
Flare VE6 6968322.125C++0.6128.632%B+20.588%D-68C++1C*4251h8B*27.8B++
L100 Python AP 9267106.7C3.9749.679%D-1.493%C41.9C+15.6D-2001.6h3.5B**7C**
Hornet Missiles 936287.75C+5.0257.633%DN/A62C31D3851h10.3C+17.9C+
Pulsar LSW 6060361.667C1.0722.789%D30%C*54.5CN/A3101.1h15F66C--
Soldier Soaker 6060401.5C+1.2329.944%D-11.667%C--66.7C+N/A1930.9h5.4B+17.9C+
NSX Daimyo 5656163.5C+0.7746.961%B+96.429%B+70C+N/A2150.8h3D--6.5C-
NSX-P Naginata 5050212.381C*0.3524.04%C-34%C++62.5CN/A2850.8h9.6C**40.1C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon61780.4h
Medical Applicator2211,1630.7h
Motion Spotter68380.4h
Recon Detection Device546,92310.1h
Ammunition Package11180.1h
Nano-Armor Kit1223,6942.2h
Medical Kit1403,1562.4h
Anti-Infantry MANA Turret2550.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.27s
Server spent 1.90s on queries, 0.62s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.