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Praetor TheRealBaver[TRID] TheRealBaver
VS BR 85

KDR: 1.15

Score: 57.6m

Last Seen: May 9th, 2020 8:07 PM
- OFFLINE - 617.3 hour(s)

Prestige 1, Battle Rank 85 - Vanu Sovereignty on Cobalt
Level Progress (to 86): 25%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS VX6-7 Betelgeuse 54-A Ghost SVA-88 Pulsar LSW Light PPA C-4 Dual Photon Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $471,627 MLG Score: 377
Fun Score: N/A
Cheeseburgers Flipped: 492TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.075%22.713%57033131344,2081.15601-0.004

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.723%0.741B++0.242C++-0.593DHEAD ++ (~10.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.30.374C**11.60.186C++34.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.909%1.482%205413426,209295518312.10118339%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.716%-0.987D---0.079C+0.232

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1190.267C*33.20.376C**85.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.973%1.468%98413421,77127778620.637509205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.205%0.284C*-0.668D1.202

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.695B+5.10.587B+6.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.919%2.169%1811113353,043247114131.23099215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.445%0.527B+-0.568D0.997

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.70.745B++12.80.681B+17.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.279%74.838%181513418,4934254231.99601

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.187%1.254A0.502B+0.257

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.503B+2.10.33C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.49%15.203%181413423,2102506191.28042

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.65%1.297A0.076C+-0.115

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.608B+30.392B2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
57.6m413.8%368 (22.1k)296 (17.8k)1.1520285,32174,0621.3201885 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1346271121.929%21.372%46902:3832

9% Combat Medic24% Engineer31% Heavy Assault14% Infiltrator19% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 11th, 2012 9:49 AMSep 3rd, 2013 6:55 PMMay 9th, 2020 6:03 PM (59d) (PST)May 9th, 2020 4:28 PM (59d) (PST)May 9th, 2020 4:07 PM (59d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4652022630.4380.3800.0941.9910.043377

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,90812,12815,78026236119317,753

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3246.2h/135.3d 12,454 18,235 28,138 387.8k 4,595 7,802 8,385 90.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:4,599
Deaths:4,636
KDR:0.992
Accuracy:22.348% D*
HSR:26.027% D
SVA-88
C
Kills:3,614
Deaths:3,560
KDR:1.015
Accuracy:22.597% C-
HSR:24.682% C
Pulsar LSW
C
Kills:2,859
Deaths:3,074
KDR:0.930
Accuracy:21.613% D
HSR:23.120% C
VX29 Polaris
D
Kills:1,853
Deaths:2,172
KDR:0.853
Accuracy:21.834% D
HSR:20.238% D
Flare VE6
D
Kills:1,662
Deaths:1,501
KDR:1.107
Accuracy:19.691% D
HSR:17.690% D--
NS-15M2
C-
Kills:1,524
Deaths:1,659
KDR:0.919
Accuracy:23.075% C-
HSR:19.423% D--
NS-15M AE
C*
Kills:1,181
Deaths:1,064
KDR:1.110
Accuracy:26.754% C+
HSR:30.906% C*
Orion VS54
C
Kills:1,160
Deaths:1,284
KDR:0.903
Accuracy:20.184% C
HSR:14.224% D**
VE-H Maw
C+
Kills:925
Deaths:911
KDR:1.015
Accuracy:26.931% C+
HSR:27.676% C+
Ursa
C--
Kills:69
Deaths:95
KDR:0.726
Accuracy:21.429% C--
HSR:21.739% C--
Kills:19,446
Deaths (as Heavy Assault):19,956
Deaths (to Heavy Assaults):20,965
KDR:0.97444
Kill Difference:510
Playtime:1,003.515 hours
Usage:31%
Score:18.613m
Score/min:309
Accuracy (listed only):22.645%
HSR (listed only):22.572%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B+
Kills:7,798
Deaths:7,316
KDR:1.066
Accuracy:28.190% B+
HSR:22.596% C++
Eridani SX5
B+
Kills:1,320
Deaths:1,052
KDR:1.255
Accuracy:30.518% B+
HSR:21.136% C+
Pulsar C
C+
Kills:1,257
Deaths:1,369
KDR:0.918
Accuracy:25.228% C+
HSR:17.502% D*
Phobos VX86
B+
Kills:1,167
Deaths:1,382
KDR:0.844
Accuracy:65.674% B+
HSR:12.339% D
Thanatos VE70
B**
Kills:1,165
Deaths:1,092
KDR:1.067
Accuracy:51.936% B**
HSR:12.704% D
Eridani SX5-AE
C++
Kills:1,163
Deaths:892
KDR:1.304
Accuracy:29.392% C
HSR:28.977% C++
MKV-P Suppressed
B+
Kills:1,163
Deaths:877
KDR:1.326
Accuracy:31.718% B+
HSR:24.248% C+
Serpent VE92
C-
Kills:1,163
Deaths:1,255
KDR:0.927
Accuracy:22.809% C-
HSR:15.649% D-
Zenith VX-5
B++
Kills:1,161
Deaths:753
KDR:1.542
Accuracy:29.870% B++
HSR:21.103% C
NS-11CP
B+
Kills:1,160
Deaths:851
KDR:1.363
Accuracy:31.765% B+
HSR:21.121% C--
Solstice VE3
A
Kills:1,159
Deaths:780
KDR:1.486
Accuracy:30.410% A
HSR:24.073% B+
VE-C Horizon
B+
Kills:840
Deaths:938
KDR:0.896
Accuracy:38.133% B+
HSR:23.095% C
NSX-P Tanto
B+
Kills:659
Deaths:706
KDR:0.933
Accuracy:28.733% B+
HSR:25.645% C+
Deimos VA29
A
Kills:631
Deaths:550
KDR:1.147
Accuracy:71.344% B++
HSR:24.247% A
VE-S Canis
C**
Kills:517
Deaths:513
KDR:1.008
Accuracy:30.423% C**
HSR:21.663% C+
Eclipse VE3A
C+
Kills:393
Deaths:610
KDR:0.644
Accuracy:27.699% C+
HSR:20.356% C+
NSX Tengu
B+
Kills:349
Deaths:320
KDR:1.091
Accuracy:41.514% B+
HSR:19.484% C
NS Baron G5AE
B+
Kills:251
Deaths:283
KDR:0.887
Accuracy:52.264% B+
HSR:19.522% B+
Nova
B+
Kills:247
Deaths:194
KDR:1.273
Accuracy:54.021% B+
HSR:17.409% B+
NS Baron G5
B**
Kills:180
Deaths:192
KDR:0.938
Accuracy:55.722% B**
HSR:11.667% D
Sirius SX12
C*
Kills:55
Deaths:76
KDR:0.724
Accuracy:25.601% C+
HSR:20% C*
Kills:23,798
Deaths (as Light Assault):22,001
Deaths (to Light Assaults):12,686
KDR:1.08168
Kill Difference:1,797
Playtime:623.174 hours
Usage:19%
Score:9.630m
Score/min:258
Accuracy (listed only):38.236%
HSR (listed only):20.216%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B+
Kills:7,798
Deaths:7,316
KDR:1.066
Accuracy:28.190% B+
HSR:22.596% C++
Pulsar C
C+
Kills:1,257
Deaths:1,369
KDR:0.918
Accuracy:25.228% C+
HSR:17.502% D*
Phobos VX86
B+
Kills:1,167
Deaths:1,382
KDR:0.844
Accuracy:65.674% B+
HSR:12.339% D
Thanatos VE70
B**
Kills:1,165
Deaths:1,092
KDR:1.067
Accuracy:51.936% B**
HSR:12.704% D
Serpent VE92
C-
Kills:1,163
Deaths:1,255
KDR:0.927
Accuracy:22.809% C-
HSR:15.649% D-
Zenith VX-5
B++
Kills:1,161
Deaths:753
KDR:1.542
Accuracy:29.870% B++
HSR:21.103% C
NS-11CP
B+
Kills:1,160
Deaths:851
KDR:1.363
Accuracy:31.765% B+
HSR:21.121% C--
Solstice VE3
A
Kills:1,159
Deaths:780
KDR:1.486
Accuracy:30.410% A
HSR:24.073% B+
VE-C Horizon
B+
Kills:840
Deaths:938
KDR:0.896
Accuracy:38.133% B+
HSR:23.095% C
NSX-P Tanto
B+
Kills:659
Deaths:706
KDR:0.933
Accuracy:28.733% B+
HSR:25.645% C+
Deimos VA29
A
Kills:631
Deaths:550
KDR:1.147
Accuracy:71.344% B++
HSR:24.247% A
Eclipse VE3A
C+
Kills:393
Deaths:610
KDR:0.644
Accuracy:27.699% C+
HSR:20.356% C+
NS Baron G5AE
B+
Kills:251
Deaths:283
KDR:0.887
Accuracy:52.264% B+
HSR:19.522% B+
Nova
B+
Kills:247
Deaths:194
KDR:1.273
Accuracy:54.021% B+
HSR:17.409% B+
NS Baron G5
B**
Kills:180
Deaths:192
KDR:0.938
Accuracy:55.722% B**
HSR:11.667% D
Kills:19,231
Deaths (as Engineer):18,271
Deaths (to Engineers):13,308
KDR:1.05254
Kill Difference:960
Playtime:793.111 hours
Usage:24%
Score:15.860m
Score/min:333
Accuracy (listed only):40.920%
HSR (listed only):19.268%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45 AE
C
Kills:1,370
Deaths:1,241
KDR:1.104
Accuracy:27.132% C--
HSR:28.248% C
Eridani SX5
B+
Kills:1,320
Deaths:1,052
KDR:1.255
Accuracy:30.518% B+
HSR:21.136% C+
H-V45
C*
Kills:1,228
Deaths:1,544
KDR:0.795
Accuracy:26.427% C*
HSR:19.544% C
Phobos VX86
B+
Kills:1,167
Deaths:1,382
KDR:0.844
Accuracy:65.674% B+
HSR:12.339% D
Thanatos VE70
B**
Kills:1,165
Deaths:1,092
KDR:1.067
Accuracy:51.936% B**
HSR:12.704% D
Eridani SX5-AE
C++
Kills:1,163
Deaths:892
KDR:1.304
Accuracy:29.392% C
HSR:28.977% C++
MKV-P Suppressed
B+
Kills:1,163
Deaths:877
KDR:1.326
Accuracy:31.718% B+
HSR:24.248% C+
Terminus VX-9
C
Kills:1,160
Deaths:1,431
KDR:0.811
Accuracy:25.834% C
HSR:18.707% D*
Deimos VA29
A
Kills:631
Deaths:550
KDR:1.147
Accuracy:71.344% B++
HSR:24.247% A
VE-S Canis
C**
Kills:517
Deaths:513
KDR:1.008
Accuracy:30.423% C**
HSR:21.663% C+
NSX Tengu
B+
Kills:349
Deaths:320
KDR:1.091
Accuracy:41.514% B+
HSR:19.484% C
NS-11A
C**
Kills:252
Deaths:372
KDR:0.677
Accuracy:26.161% C++
HSR:25.397% C**
NS Baron G5AE
B+
Kills:251
Deaths:283
KDR:0.887
Accuracy:52.264% B+
HSR:19.522% B+
Nova
B+
Kills:247
Deaths:194
KDR:1.273
Accuracy:54.021% B+
HSR:17.409% B+
NS Baron G5
B**
Kills:180
Deaths:192
KDR:0.938
Accuracy:55.722% B**
HSR:11.667% D
Sirius SX12
C*
Kills:55
Deaths:76
KDR:0.724
Accuracy:25.601% C+
HSR:20% C*
Kills:12,218
Deaths (as Combat Medic):12,011
Deaths (to Combat Medics):9,544
KDR:1.01723
Kill Difference:207
Playtime:295.308 hours
Usage:9%
Score:5.653m
Score/min:319
Accuracy (listed only):40.355%
HSR (listed only):20.331%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:3,780
Deaths:2,569
KDR:1.471
Accuracy:44.518% B+
HSR:70.582% C+
Eridani SX5
B+
Kills:1,320
Deaths:1,052
KDR:1.255
Accuracy:30.518% B+
HSR:21.136% C+
Parallax VX3
C*
Kills:1,213
Deaths:427
KDR:2.841
Accuracy:41.458% C*
HSR:78.813% C++
V10
C
Kills:1,171
Deaths:542
KDR:2.161
Accuracy:36.892% D
HSR:76.003% C
Phaseshift VX-S
A
Kills:1,168
Deaths:564
KDR:2.071
Accuracy:48.144% A
HSR:80.651% B
Eridani SX5-AE
C++
Kills:1,163
Deaths:892
KDR:1.304
Accuracy:29.392% C
HSR:28.977% C++
MKV-P Suppressed
B+
Kills:1,163
Deaths:877
KDR:1.326
Accuracy:31.718% B+
HSR:24.248% C+
XM98
B**
Kills:1,161
Deaths:567
KDR:2.048
Accuracy:45.980% B**
HSR:77.519% C*
NS-44 Commissioner
A
Kills:1,158
Deaths:1,785
KDR:0.649
Accuracy:47.789% A
HSR:20.466% C
VE-S Canis
C**
Kills:517
Deaths:513
KDR:1.008
Accuracy:30.423% C**
HSR:21.663% C+
NSX Tengu
B+
Kills:349
Deaths:320
KDR:1.091
Accuracy:41.514% B+
HSR:19.484% C
Nyx VX31
B**
Kills:222
Deaths:215
KDR:1.033
Accuracy:31.245% D
HSR:41.892% B**
NS-45 Pilot
C*
Kills:168
Deaths:224
KDR:0.750
Accuracy:33.409% C*
HSR:21.429% D-
Spiker
B*
Kills:118
Deaths:184
KDR:0.641
Accuracy:35.369% B*
HSR:21.186% C+
Artemis VX26
D
Kills:60
Deaths:92
KDR:0.652
Accuracy:25.211% D
HSR:15% D*
Beamer VS3
B++
Kills:58
Deaths:84
KDR:0.690
Accuracy:32.192% B++
HSR:24.138% C++
Sirius SX12
C*
Kills:55
Deaths:76
KDR:0.724
Accuracy:25.601% C+
HSR:20% C*
NS-357 Underboss
N/A
Kills:50
Deaths:116
KDR:0.431
Accuracy:30.195% N/A
HSR:18% N/A
Kills:14,894
Deaths (as Infiltrator):11,099
Deaths (to Infiltrators):9,862
KDR:1.34192
Kill Difference:3,795
Playtime:456.107 hours
Usage:14%
Score:6.539m
Score/min:239
Accuracy (listed only):35.643%
HSR (listed only):37.844%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C
Kills:936
Deaths:707
KDR:1.324
Accuracy:18.395% C
HSR:18.269% D
Blueshift VM5
C+
Kills:854
Deaths:633
KDR:1.349
Accuracy:20.151% C+
HSR:19.204% C--
Blueshift VM5
C+
Kills:130
Deaths:94
KDR:1.383
Accuracy:20.901% C+
HSR:16.154% D--
Comet VM2
C
Kills:116
Deaths:235
KDR:0.494
Accuracy:42.300% C
HSR:3.448% C-
Nebula VM20
B
Kills:112
Deaths:93
KDR:1.204
Accuracy:21.144% B
HSR:19.643% C
Quasar VM1
B+
Kills:99
Deaths:124
KDR:0.798
Accuracy:14.879% C
HSR:21.212% B+
Kills:2,247
Deaths (as MAX Suit):943
Deaths (to MAX Suits):4,462
KDR:2.38282
Kill Difference:1,304
Playtime:61.564 hours
Usage:2%
Score:1.332m
Score/min:361
Accuracy (listed only):22.962%
HSR (listed only):16.322%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B++
Kills:2,564
V. Kills:100 N/A
Deaths:629
KDR:4.076
Accuracy:42.276% C+
KPH:84.900 B++
VKPH:3.300 C+
Dual Photon Pods
C
Kills:2,208
V. Kills:398 N/A
Deaths:461
KDR:4.790
Accuracy:51.031% C
KPH:60.900 C--
VKPH:11 D
Saron Laser Cannon
C-
Kills:1,086
V. Kills:968 112%
Deaths:1,559
KDR:0.697
Accuracy:23.568% D**
KPH:8.400 D
VKPH:7.500 C-
Hornet Missiles
B+
Kills:1,084
V. Kills:529 205%
Deaths:342
KDR:3.170
Accuracy:67.028% B+
KPH:48.800 C--
VKPH:23.800 D
V26 Maelstrom Turbo Laser
C
Kills:351
V. Kills:242 144%
Deaths:370
KDR:0.949
Accuracy:24.931% D*
KPH:13.400 C
VKPH:9.300 C
Antares LC
C
Kills:316
V. Kills:287 110%
Deaths:341
KDR:0.927
Accuracy:26.236% D--
KPH:13.500 D
VKPH:12.200 C
Coyote Missiles
D
Kills:121
V. Kills:137 88%
Deaths:188
KDR:0.644
Accuracy:47.390% D--
KPH:11.200 D*
VKPH:12.700 D
Kills:7,730 (4,317 + 0)
Deaths:3,890
KDR:1.987
VKDR:0.684
Vehicle Kills:2,661
Kill Difference:3,840
Playtime:278.255 hours
Usage:9%
Score:4.191m
Score/min:251
Piloting Accuracy:26.236%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C
Kills:92
V. Kills:106 86%
Deaths:205
KDR:0.449
Accuracy:37.707% D-
KPH:4.900 D
VKPH:5.700 C
C150 Dalton
U
Kills:78
V. Kills:94 82%
Deaths:47
KDR:1.660
Accuracy:37.825% C+
KPH:280,800 U
VKPH:338,400 U
Kills:170 (92 + 78)
Deaths:252
KDR:0.675
VKDR:0.794
Vehicle Kills:200
Kill Difference:82
Playtime:18.699 hours
Usage:1%
Score:0.245m
Score/min:218
Piloting Accuracy:37.707%
Gunner Accuracy:37.825%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:258
V. Kills:147 174%
Deaths:147
KDR:1.755
Accuracy:53.383% C
KPH:23 D-
VKPH:13.100 D--
C75 Viper
C-
Kills:199
V. Kills:34 N/A
Deaths:75
KDR:2.653
Accuracy:27.749% D*
KPH:25.500 C-
VKPH:4.400 D-
Kills:457 (457 + 0)
Deaths:222
KDR:2.059
VKDR:0.815
Vehicle Kills:181
Kill Difference:235
Playtime:19.009 hours
Usage:1%
Score:0.298m
Score/min:261
Driving Accuracy:27.749%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:1,005
V. Kills:579 173%
Deaths:309
KDR:3.252
Accuracy:54.054% C+
KPH:20.200 D
VKPH:11.700 D-
E540 Halberd
B++
Kills:775
V. Kills:590 131%
Deaths:209
KDR:3.708
Accuracy:57.929% A
KPH:27.700 C--
VKPH:21.100 B++
Saron HRB
C*
Kills:519
V. Kills:335 154%
Deaths:101
KDR:5.139
Accuracy:50.527% B++
KPH:28.800 C++
VKPH:18.600 C*
Supernova PC
D
Kills:309
V. Kills:93 329%
Deaths:102
KDR:3.029
Accuracy:41.034% D--
KPH:18 D
VKPH:5.400 D-
Proton II PPA
C
Kills:203
V. Kills:14 N/A
Deaths:22
KDR:9.227
Accuracy:21.022% D
KPH:46 C--
VKPH:3.200 C
Kills:2,811 (1,314 + 1,497)
Deaths:743
KDR:3.783
VKDR:2.168
Vehicle Kills:1,611
Kill Difference:2,068
Playtime:117.262 hours
Usage:4%
Score:2.215m
Score/min:315
Driving Accuracy:41.034%
Gunner Accuracy:21.022%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:370
V. Kills:18 N/A
Deaths:35
KDR:10.571
Accuracy:43.567% B+
KPH:117.800 B
VKPH:5.700 C
Aphelion VEX-4H
C++
Kills:295
V. Kills:176 167%
Deaths:74
KDR:3.986
Accuracy:46.838% C++
KPH:39.200 C
VKPH:23.400 C
Saron HRB-H
B++
Kills:244
V. Kills:157 154%
Deaths:59
KDR:4.136
Accuracy:62.051% B++
KPH:49.300 B+
VKPH:31.700 B++
M40 Fury-H
B+
Kills:198
V. Kills:32 N/A
Deaths:14
KDR:14.143
Accuracy:48.841% B+
KPH:92.500 C+
VKPH:15 C+
Kills:1,107 (0 + 1,107)
Deaths:182
KDR:6.082
VKDR:2.104
Vehicle Kills:383
Kill Difference:925
Playtime:17.748 hours
Usage:1%
Score:0.386m
Score/min:363
Driving Accuracy:N/A%
Gunner Accuracy:48.841%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:301
V. Kills:57 N/A
Deaths:78
KDR:3.859
Accuracy:43.060% B+
KPH:53 C++
VKPH:10 C++
M40 Fury
C+
Kills:191
V. Kills:24 N/A
Deaths:25
KDR:7.640
Accuracy:36.178% C+
KPH:58.700 C+
VKPH:7.400 D
M12 Kobalt
B+
Kills:107
V. Kills:2 N/A
Deaths:14
KDR:7.643
Accuracy:21.201% B
KPH:92.600 B+
VKPH:1.700 D-
M20 Basilisk
C-
Kills:73
V. Kills:21 332%
Deaths:23
KDR:3.174
Accuracy:35.609% C--
KPH:17.500 C-
VKPH:5 D-
M12 Kobalt
C+
Kills:62
V. Kills: N/A
Deaths:11
KDR:5.636
Accuracy:18.767% C+
KPH:68.400 C
VKPH:0 D**
Kills:734 (0 + 734)
Deaths:151
KDR:4.861
VKDR:0.689
Vehicle Kills:104
Kill Difference:583
Playtime:15.163 hours
Usage:0%
Score:0.272m
Score/min:299
Driving Accuracy:N/A%
Gunner Accuracy:18.767%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 7,8727,7987,3161.066C0.0928.19%B+22.596%C++33.5CN/A96232.8h11.5C*40.8B+
Betelgeuse 54-A 4,6234,5994,6360.992D0.1622.348%D*26.027%D33.3D--N/A150138.3h11.4D51.1D
Ghost 3,7863,7802,5691.471C--0.3244.518%B+70.582%C+35.4C-N/A102106.8h2.1C++4.7B
SVA-88 3,6383,6143,5601.015C--0.1422.597%C-24.682%C27.4D-N/A96131.7h12.7C-56.2C
Pulsar LSW 2,8752,8593,0740.93D0.2221.613%D23.12%C29.5DN/A10696.8h12.4C+57.2C+
Light PPA 2,6642,5646294.076C+2.9242.276%C+1.053%C84.9B++3.3C+39430.2h8.6B+20.3B+
C-4 2,7762,2471,6071.398C+0.2525.278%C+N/A98.6C++23.2C-67322.8h1.4C++5.5C++
Dual Photon Pods 2,6062,2084614.79C-3.6451.031%C1.178%C+60.8C--11D33536.3h17.6B+34.4B
VX29 Polaris 1,8611,8532,1720.853D0.3021.834%D20.238%D29.2DN/A14163.5h13.1C60.1C
Flare VE6 1,6701,6621,5011.107C-0.0519.691%D17.69%D--21.6D-N/A6577.1h14.2D**72D-
NS-15M2 1,5361,5241,6590.919C0.2323.075%C-19.423%D--27.3DN/A14355.8h11.5C**49.8C++
H-V45 AE 1,3791,3701,2411.104C--0.0527.132%C--28.248%C38.7DN/A11035.4h11.6C+42.8C+
Eridani SX5 1,3291,3201,0521.255C+0.1030.518%B+21.136%C+40.6C+N/A13132.5h11.7C+38.3B
Lasher X2 1,2881,2671,7250.734C-0.4224.292%C--3.788%C+26.5C--N/A12347.9h22.7D93.5C
Pulsar C 1,2611,2571,3690.918C0.2325.228%C+17.502%D*9D-N/A34140.3h11C*43.6C*
H-V45 1,2371,2281,5440.795C0.3626.427%C*19.544%C17.9DN/A6668.5h12.7C++47.9C**
Parallax VX3 1,2171,2134272.841C+1.6941.458%C*78.813%C++35.5C++N/A9534.2h2C**4.8B
NS-15M AE 1,1901,1811,0641.11C--0.0426.754%C+30.906%C*41.3DN/A11828.6h11.6C+43.3C++
V10 1,1751,1715422.161D1.0136.892%D76.003%C20.3D-N/A6457.8h2.5C--6.9C--
Phaseshift VX-S 1,1731,1685642.071C--0.9248.144%A80.651%B41.4B+N/A10128.2h2.3B+4.7B+
Phobos VX86 1,1751,1671,3820.844C-0.3165.674%B+12.339%D31.7DN/A12236.8h2.2B3.4B
Thanatos VE70 1,1691,1651,0921.067C+0.0951.936%B**12.704%D36C++N/A12032.4h4B+7.7B*
Eridani SX5-AE 1,1651,1638921.304C-0.1529.392%C28.977%C++49.5C-N/A13123.5h11.2C38C+
MKV-P Suppressed 1,1661,1638771.326C+0.1731.718%B+24.248%C+48.3C+N/A10924.1h11.9B+37.4B+
Serpent VE92 1,1651,1631,2550.927C0.2322.809%C-15.649%D-10.6D-N/A42110.2h13.4C+58.7C+
XM98 1,1651,1615672.048C+0.9045.98%B**77.519%C*43B+N/A10427h2B++4.4B++
Zenith VX-5 1,1651,1617531.542C++0.3929.87%B++21.103%C47.8C++N/A14124.3h11B+36.9B+
NS-11CP 1,1721,1608511.363C0.2131.765%B+21.121%C--52.5CN/A11722.1h11.1C++34.8B
Terminus VX-9 1,1681,1601,4310.811C0.3425.834%C18.707%D*19.5D--N/A8659.6h11.3C**43.7C*
Orion VS54 1,1641,1601,2840.903C0.2520.184%C14.224%D**22.1DN/A16052.5h13C+64.3C+
Solstice VE3 1,1661,1597801.486B*0.3330.41%A24.073%B+47.7B**N/A22324.3h11.1B*36.5C**
NS-44 Commissioner 1,1621,1581,7850.649C0.5047.789%A20.466%C24.6C--N/A7947h3.8C+7.9B+
Saron Laser Cannon 2,0541,0861,5590.697C0.4623.568%D**2.486%C**8.4D7.5C-158129.2h109.3C*463.6C+
Hornet Missiles 1,6131,0843423.17C-2.0267.028%B+2.306%B*48.8C--23.8D58622.2h8.5B+12.6B++
Supernova FPC 1,5841,0053093.252C--2.1054.054%C+N/A20.2D11.6D-33949.7h4.7C*8.7C**
Nebula VM20 9529367071.324C--0.1718.395%C18.269%D23.9DN/A9639.2h16.7C+90.9C+
VE-H Maw 9319259111.015D0.1426.931%C+27.676%C+35.2DN/A11526.3h10C++37.2C*
Anti-Vehicle Grenade 1,0299191919N/A917.8558.445%B++N/A540.6B+64.7C-39531.7h3.7B*6.4B*
Blueshift VM5 8618546331.349C--0.2020.151%C+19.204%C--25.4DN/A12133.6h15.7C+77.8C++
VE-C Horizon 8518409380.896C0.2638.133%B+23.095%C32.2DN/A8426.1h14.5C++37.9C**
E540 Halberd 1,3657752093.708C--2.5657.929%A1.677%C27.7C--21.1B++36928h6.2C--10.7C**
Plasma Grenade 7877661766N/A764.8553.108%B++N/A589.2C++16.2B25921.3h3.1B5.9B+
NSX-P Tanto 6636597060.933C+0.2228.733%B+25.645%C+30.8C+N/A9921.4h12.1B+42.3B+
S1 7686341,2350.513C--0.6454.925%C4.101%B++20.9C--4.4D*18430.3h5.1B++9.3B
Deimos VA29 6386315501.147C0.0171.344%B++24.247%A63.1C**N/A19810h1.9B++2.7B++
Nemesis VSH9 1,0156171,4120.437D0.7267.767%B+2.107%C12.9C8.3C20547.9h8.3C+12.2C++
Proximity Mine 5645612182.573C-1.4248.497%B+N/A133.6C+N/A4754.2h1.9C+4B
Saron HRB 8545191015.139C+3.9950.527%B++N/A28.8C++18.6C*32518h20.2C*40.1B+
VE-S Canis 5205175131.008C0.1430.423%C**21.663%C+34.5C-N/A14215h9.7B+31.8B+
NS Decimator 5924719690.486D0.6758.196%C-2.335%C*23.6D-6.1D*27420h4.7C+8C+
Eclipse VE3A 4023936100.644C0.5127.699%C+20.356%C+12.9D--N/A4030.4h11.9C+43C++
Damascus Edge 38337816,6030.023C1.1335.441%B+12.963%A0.8CN/A3457.9h2C*5.6B+
Proton II PPA-H 3883703510.571C9.4243.567%B+1.622%C+119.4B5.8C3223.1h7.6B++17.4B++
V26 Maelstrom Turbo Laser 5933513700.949C0.2024.931%D*3.419%B+13.4C9.3C22326.1h76.3B+306.2C++
NSX Tengu 3513493201.091C0.0641.514%B+19.484%C41.1C+N/A988.5h10.2B++24.6B+
Antares LC 6033163410.927D0.2326.236%D--1.582%C+13.4D12.2C16023.5h98.4C*375.1C+
Supernova PC 4023091023.029C-1.8841.034%D--2.589%C**18.1D5.4D-17317.1h3.6B*8.8B+
M40 Fury 358301783.859C-2.7143.06%B+0.997%D52.8C++10C++3675.7h13.1C++30.4B+
Aphelion VEX-4H 471295743.986C2.8346.838%C++2.712%C39.3C23.5C3327.5h43.5C*92.8B+
Rocklet Rifle 5822864660.614C0.5437.869%FN/A28.9C+29.9B3349.9h24.9B**65.7C*
MANA Anti-Personnel Turret 2632601411.844N/A0.6919.316%UN/A2600U30U9251700.1h17.2T*89.3T*
L100 Python AP 4052581471.755D0.6053.383%C2.713%C++23D-13.1D--29811.2h5.6C++10.4C++
NS-11A 2562523720.677C0.4826.161%C++25.397%C**21.5DN/A12911.7h12B+45.8B+
NS Baron G5AE 2552512830.887C--0.2752.264%B+19.522%B+43.3CN/A1195.8h3.6B++7C+
Nova 2472471941.273C+0.1254.021%B+17.409%B+47.5C++N/A1345.2h3.9B+7.3B+
Saron HRB-H 401244594.136C2.9862.051%B++N/A49.8B+32B++4614.9h20.8B33.6B+
Nyx VX31 2222222151.033C-0.1231.245%D41.892%B**15.4D--N/A4414.4h7.2D**23.2D--
The Slasher 2082084,4680.047C+1.1139.916%B19.712%A1.7CN/A4124.6h2.3C+5.7C+
Proton II PPA 217203229.227C8.0721.022%D2.956%B**46.1C--3.2C2114.4h7.9B+37.8C++
C75 Viper 233199752.653C-1.5027.749%D*2.513%A+25.5C-4.4D-2087.8h9.1B++32.8C++
M40 Fury-H 2301981414.143C+12.9948.841%B+N/A94.3C++15.2C+3052.1h8.4C++17.2B
M40 Fury 215191257.64C+6.4936.178%C+1.571%C57.9C+7.3D3663.3h10.5B+29B+
NSX Masamune 2741873900.479D0.6761.838%B3.209%B**25.6C11.9C+1867.3h11C*17.9C**
Tank Mine 2591861041.788C--0.6472.304%MN/A84.5D33.2D--11512.2h3.2F--4.4B*
NS Baron G5 1801801920.938C0.2155.722%B**11.667%D40.9C+N/A1494.4h4.1B+7.4C++
Auraxium Force-Blade 18917519,0960.009D1.1419.71%D18.286%A++0.3DN/A1669.9h3D**15.4C-
NS-45 Pilot 1681682240.75C-0.4033.409%C*21.429%D-24D-N/A877h7C+20.9C*
Blueshift VM5 134130941.383C--0.2320.901%C+16.154%D--33.3C1B+2613.9h16.8C80.3C+
Coyote Missiles 2581211880.644D-0.5147.39%D--N/A11.2D*12.7D26210.8h81F-171F-
Spiker 1181181840.641C-0.5135.369%B*21.186%C+22.3DN/A845.3h8.5C++24B+
Comet VM2 1381162350.494D0.6642.3%C3.448%C-7.9D1.5D**11414.7h15.3B++36.1B+
Nebula VM20 115112931.204D0.0521.144%B19.643%C30.3C-N/A1363.7h15.1C*71.5B+
Force-Blade 12810819,0690.006D1.1544.191%B**N/A0.1DN/A1855.2h3.9D--8.9C++
M12 Kobalt 109107147.643D6.4921.201%B14.019%D-89.2B+1.7D-3071.2h13.9B*65.7B+
Lancer VS22 1891023010.339C--0.8154.194%D1.961%B+9.1C--7.8C--21611.2h20.9C++38.6C+
Quasar VM1 100991240.798D0.3514.879%C21.212%B+13.2D--N/A1427.5h19.1D*128.2C
CAS30 Tank Buster 198922050.449D0.7037.707%D-N/A4.9D5.7C11218.7h94.8D**251.3D**
C150 Dalton 17278471.66D0.5137.825%C+N/A780U940U11946000.1h6D*15.8D--
M20 Basilisk 9473233.174C+2.0235.609%C--4.11%D17.4C-5D-1654.2h58.7B*164.9B*
Ursa 7069950.726D0.4321.429%C--21.739%C--21.6DN/A2223.2h14D*65.3D
M12 Kobalt 6262115.636C-4.4818.767%C+17.742%C68.9CN/A2400.9h14.1B++75.4B+
Artemis VX26 6060920.652C--0.5025.211%D15%D*12D*N/A825h11.9C+47.3C
M60-A Bulldog 6459252.36C--1.2132.37%F1.695%C-8.4D*N/A817h5.7C++17.6D-
Beamer VS3 5858840.69C0.4632.192%B++24.138%C++15.3DN/A1463.8h9.2C++28.7B+
Sirius SX12 5555760.724C0.4325.601%C+20%C*18.3DN/A3733h16.3C-63.5C+
NS-357 Underboss 51501160.431D0.7230.195%D-18%D14.7D--N/A1173.4h5.3D*17.4D--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit777580,73064.4h
Spawn Beacon794,2042.9h
Nanite Revive Grenade04,1441.2h
Medical Applicator1,579366,95245.7h
Motion Spotter162,0111h
Restoration Kit141570.1h
Recon Detection Device604,3027.1h
Shield Recharging Field229440.5h
Medical Kit4396,1696.7h
Ammunition Package585281h
Anti-Infantry MANA Turret363481.2h
Nano-Repair Grenade02130.1h

Check the help document for the dictionary if you want to learn more about words used here.


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