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Centurion TheRealBaver[TRID] TheRealBaver
VS BR 54

KDR: 1.15

Score: 52m

Last Seen: Feb 19th, 2019 7:18 PM
- OFFLINE - 53.2 hour(s)

Prestige 1, Battle Rank 54 - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 795
Level Progress (to 55): 41%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS VX6-7 Betelgeuse 54-A SVA-88 Ghost Pulsar LSW Light PPA Dual Photon Pods VX29 Polaris
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $451,611 MLG Score: 361
Fun Score: N/A
Cheeseburgers Flipped: 456TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.675%22.429%5533299038,1881.16193-0.015

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.691%0.703B++0.267C*-0.605DHEAD ++ (~10.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.50.365C**11.70.18C++35.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.091%1.516%225410186,001262217542.28871342%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.634%-0.981D---0.08C+0.201

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
117.40.271C*330.377C**84.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.315%2.33%64410181,11625175880.443209189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.209%0.041C+-0.183C1.229

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.10.608B+6.30.501B+8.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.973%1.923%1781010122,600219212811.18613203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.131%0.632B+-0.62D0.936

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.90.756B++12.40.685B+16.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.271%74.799%178510177,5993725202.04

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.221%1.238B**0.502B+0.271

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.497B+2.10.324C*2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.361%14.419%178410182,7952084121.34117

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.125%1.243B**-0.022C+-0.269

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.584B+3.10.362C**2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 795
52m421%373 (22.4k)302 (18.1k)1.1473873,67264,2091.3175654 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022234221.518%21.305%45802:4131

10% Combat Medic25% Engineer33% Heavy Assault14% Infiltrator16% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 11th, 2012 9:49 AMSep 3rd, 2013 6:55 PMFeb 19th, 2019 6:31 PM (2d) (PST)Feb 19th, 2019 4:47 PM (2d) (PST)Feb 19th, 2019 3:18 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4592002590.4270.3720.0911.9790.043361

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,54811,99215,55626225119318,094

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2873h/119.7d 10,927 15,696 24,682 341.2k 3,976 7,315 7,360 79.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:3,853
Deaths:3,897
KDR:0.989
Accuracy:22.046% D--
HSR:25.279% D
SVA-88
C+
Kills:3,614
Deaths:3,560
KDR:1.015
Accuracy:22.597% C+
HSR:24.682% C+
Pulsar LSW
C+
Kills:2,859
Deaths:3,074
KDR:0.930
Accuracy:21.613% C
HSR:23.120% C+
VX29 Polaris
C
Kills:1,853
Deaths:2,172
KDR:0.853
Accuracy:21.834% C
HSR:20.238% C
Flare VE6
C--
Kills:1,662
Deaths:1,501
KDR:1.107
Accuracy:19.691% C--
HSR:17.690% D--
NS-15M2
C+
Kills:1,524
Deaths:1,659
KDR:0.919
Accuracy:23.075% C+
HSR:19.423% D
Lasher X2
C+
Kills:1,219
Deaths:1,666
KDR:0.732
Accuracy:24.206% C+
HSR:3.856% C+
NS-15M AE
B+
Kills:1,180
Deaths:1,057
KDR:1.116
Accuracy:26.769% C*
HSR:30.932% B+
Orion VS54
C+
Kills:1,160
Deaths:1,284
KDR:0.903
Accuracy:20.184% C+
HSR:14.224% D**
VE-H Maw
C+
Kills:285
Deaths:311
KDR:0.916
Accuracy:25.928% C+
HSR:24.561% C+
Ursa
C+
Kills:69
Deaths:95
KDR:0.726
Accuracy:21.429% C+
HSR:21.739% C
Kills:19,278
Deaths (as Heavy Assault):20,276
Deaths (to Heavy Assaults):18,158
KDR:0.95078
Kill Difference:998
Playtime:948.255 hours
Usage:33%
Score:17.770m
Score/min:312
Accuracy (listed only):22.670%
HSR (listed only):20.522%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B++
Kills:4,500
Deaths:4,201
KDR:1.071
Accuracy:27.856% B++
HSR:21.689% C++
Eridani SX5
B*
Kills:1,320
Deaths:1,052
KDR:1.255
Accuracy:30.518% B*
HSR:21.136% C*
Pulsar C
C*
Kills:1,257
Deaths:1,369
KDR:0.918
Accuracy:25.228% C*
HSR:17.502% D--
Phobos VX86
B+
Kills:1,167
Deaths:1,382
KDR:0.844
Accuracy:65.674% B+
HSR:12.339% D
Thanatos VE70
A
Kills:1,165
Deaths:1,092
KDR:1.067
Accuracy:51.936% A
HSR:12.704% D
MKV-P Suppressed
B++
Kills:1,163
Deaths:877
KDR:1.326
Accuracy:31.718% B++
HSR:24.248% C++
Eridani SX5-AE
B+
Kills:1,163
Deaths:892
KDR:1.304
Accuracy:29.392% C+
HSR:28.977% B+
Serpent VE92
C+
Kills:1,163
Deaths:1,255
KDR:0.927
Accuracy:22.809% C+
HSR:15.649% D
Zenith VX-5
B*
Kills:1,161
Deaths:753
KDR:1.542
Accuracy:29.870% B*
HSR:21.103% C+
NS-11CP
B+
Kills:1,160
Deaths:851
KDR:1.363
Accuracy:31.765% B+
HSR:21.121% C
Solstice VE3
A+
Kills:1,159
Deaths:780
KDR:1.486
Accuracy:30.410% A+
HSR:24.073% B*
NSX-P Tanto
B+
Kills:426
Deaths:478
KDR:0.891
Accuracy:28.155% B+
HSR:27.934% B+
NSX Tengu
B++
Kills:349
Deaths:320
KDR:1.091
Accuracy:41.514% B++
HSR:19.484% C+
Eclipse VE3A
B+
Kills:309
Deaths:301
KDR:1.027
Accuracy:27.914% C*
HSR:22.330% B+
NS Baron G5AE
B*
Kills:251
Deaths:283
KDR:0.887
Accuracy:52.264% B+
HSR:19.522% B*
Nova
B*
Kills:247
Deaths:194
KDR:1.273
Accuracy:54.021% B*
HSR:17.409% B+
Deimos VA29
M
Kills:216
Deaths:179
KDR:1.207
Accuracy:68.440% B++
HSR:31.482% M
NS Baron G5
B**
Kills:179
Deaths:189
KDR:0.947
Accuracy:55.664% B**
HSR:11.732% D
VE-S Canis
C*
Kills:172
Deaths:147
KDR:1.170
Accuracy:28.458% C*
HSR:20.349% C+
Sirius SX12
B
Kills:55
Deaths:76
KDR:0.724
Accuracy:25.601% C*
HSR:20% B
Kills:18,582
Deaths (as Light Assault):16,671
Deaths (to Light Assaults):11,099
KDR:1.11463
Kill Difference:1,911
Playtime:455.490 hours
Usage:16%
Score:7.078m
Score/min:259
Accuracy (listed only):37.960%
HSR (listed only):20.539%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B++
Kills:4,500
Deaths:4,201
KDR:1.071
Accuracy:27.856% B++
HSR:21.689% C++
Pulsar C
C*
Kills:1,257
Deaths:1,369
KDR:0.918
Accuracy:25.228% C*
HSR:17.502% D--
Phobos VX86
B+
Kills:1,167
Deaths:1,382
KDR:0.844
Accuracy:65.674% B+
HSR:12.339% D
Thanatos VE70
A
Kills:1,165
Deaths:1,092
KDR:1.067
Accuracy:51.936% A
HSR:12.704% D
Serpent VE92
C+
Kills:1,163
Deaths:1,255
KDR:0.927
Accuracy:22.809% C+
HSR:15.649% D
Zenith VX-5
B*
Kills:1,161
Deaths:753
KDR:1.542
Accuracy:29.870% B*
HSR:21.103% C+
NS-11CP
B+
Kills:1,160
Deaths:851
KDR:1.363
Accuracy:31.765% B+
HSR:21.121% C
Solstice VE3
A+
Kills:1,159
Deaths:780
KDR:1.486
Accuracy:30.410% A+
HSR:24.073% B*
NSX-P Tanto
B+
Kills:426
Deaths:478
KDR:0.891
Accuracy:28.155% B+
HSR:27.934% B+
Eclipse VE3A
B+
Kills:309
Deaths:301
KDR:1.027
Accuracy:27.914% C*
HSR:22.330% B+
NS Baron G5AE
B*
Kills:251
Deaths:283
KDR:0.887
Accuracy:52.264% B+
HSR:19.522% B*
Nova
B*
Kills:247
Deaths:194
KDR:1.273
Accuracy:54.021% B*
HSR:17.409% B+
Deimos VA29
M
Kills:216
Deaths:179
KDR:1.207
Accuracy:68.440% B++
HSR:31.482% M
NS Baron G5
B**
Kills:179
Deaths:189
KDR:0.947
Accuracy:55.664% B**
HSR:11.732% D
Kills:14,360
Deaths (as Engineer):13,307
Deaths (to Engineers):11,687
KDR:1.07913
Kill Difference:1,053
Playtime:715.213 hours
Usage:25%
Score:14.793m
Score/min:345
Accuracy (listed only):40.857%
HSR (listed only):19.756%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45 AE
C++
Kills:1,370
Deaths:1,241
KDR:1.104
Accuracy:27.132% C+
HSR:28.248% C++
Eridani SX5
B*
Kills:1,320
Deaths:1,052
KDR:1.255
Accuracy:30.518% B*
HSR:21.136% C*
H-V45
B+
Kills:1,194
Deaths:1,499
KDR:0.797
Accuracy:26.378% B+
HSR:19.514% C
Phobos VX86
B+
Kills:1,167
Deaths:1,382
KDR:0.844
Accuracy:65.674% B+
HSR:12.339% D
Thanatos VE70
A
Kills:1,165
Deaths:1,092
KDR:1.067
Accuracy:51.936% A
HSR:12.704% D
MKV-P Suppressed
B++
Kills:1,163
Deaths:877
KDR:1.326
Accuracy:31.718% B++
HSR:24.248% C++
Eridani SX5-AE
B+
Kills:1,163
Deaths:892
KDR:1.304
Accuracy:29.392% C+
HSR:28.977% B+
Terminus VX-9
C+
Kills:1,160
Deaths:1,431
KDR:0.811
Accuracy:25.834% C+
HSR:18.707% D--
NSX Tengu
B++
Kills:349
Deaths:320
KDR:1.091
Accuracy:41.514% B++
HSR:19.484% C+
NS Baron G5AE
B*
Kills:251
Deaths:283
KDR:0.887
Accuracy:52.264% B+
HSR:19.522% B*
Nova
B*
Kills:247
Deaths:194
KDR:1.273
Accuracy:54.021% B*
HSR:17.409% B+
Deimos VA29
M
Kills:216
Deaths:179
KDR:1.207
Accuracy:68.440% B++
HSR:31.482% M
NS Baron G5
B**
Kills:179
Deaths:189
KDR:0.947
Accuracy:55.664% B**
HSR:11.732% D
VE-S Canis
C*
Kills:172
Deaths:147
KDR:1.170
Accuracy:28.458% C*
HSR:20.349% C+
NS-11A
B**
Kills:108
Deaths:163
KDR:0.663
Accuracy:25.185% C*
HSR:29.630% B**
Sirius SX12
B
Kills:55
Deaths:76
KDR:0.724
Accuracy:25.601% C*
HSR:20% B
Kills:11,279
Deaths (as Combat Medic):11,017
Deaths (to Combat Medics):8,133
KDR:1.02378
Kill Difference:262
Playtime:283.063 hours
Usage:10%
Score:5.401m
Score/min:318
Accuracy (listed only):39.983%
HSR (listed only):20.968%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:2,892
Deaths:2,071
KDR:1.396
Accuracy:44.837% B*
HSR:69.191% C++
Eridani SX5
B*
Kills:1,320
Deaths:1,052
KDR:1.255
Accuracy:30.518% B*
HSR:21.136% C*
Parallax VX3
B
Kills:1,213
Deaths:427
KDR:2.841
Accuracy:41.458% B
HSR:78.813% C++
V10
C+
Kills:1,171
Deaths:542
KDR:2.161
Accuracy:36.892% D
HSR:76.003% C+
MKV-P Suppressed
B++
Kills:1,163
Deaths:877
KDR:1.326
Accuracy:31.718% B++
HSR:24.248% C++
Eridani SX5-AE
B+
Kills:1,163
Deaths:892
KDR:1.304
Accuracy:29.392% C+
HSR:28.977% B+
Phaseshift VX-S
A+
Kills:1,162
Deaths:560
KDR:2.075
Accuracy:48.313% A+
HSR:80.637% B+
XM98
A
Kills:1,161
Deaths:567
KDR:2.048
Accuracy:45.980% A
HSR:77.519% B
NS-44 Commissioner
A
Kills:836
Deaths:1,314
KDR:0.636
Accuracy:47.557% A
HSR:20.455% C
NSX Tengu
B++
Kills:349
Deaths:320
KDR:1.091
Accuracy:41.514% B++
HSR:19.484% C+
Nyx VX31
A
Kills:222
Deaths:215
KDR:1.033
Accuracy:31.245% C--
HSR:41.892% A
VE-S Canis
C*
Kills:172
Deaths:147
KDR:1.170
Accuracy:28.458% C*
HSR:20.349% C+
Spiker
B*
Kills:118
Deaths:184
KDR:0.641
Accuracy:35.369% B*
HSR:21.186% C++
Artemis VX26
C-
Kills:60
Deaths:92
KDR:0.652
Accuracy:25.211% C-
HSR:15% D--
Sirius SX12
B
Kills:55
Deaths:76
KDR:0.724
Accuracy:25.601% C*
HSR:20% B
Beamer VS3
B++
Kills:53
Deaths:73
KDR:0.726
Accuracy:31.737% B++
HSR:22.642% C+
Kills:13,110
Deaths (as Infiltrator):9,409
Deaths (to Infiltrators):8,630
KDR:1.39335
Kill Difference:3,701
Playtime:402.305 hours
Usage:14%
Score:5.696m
Score/min:236
Accuracy (listed only):35.987%
HSR (listed only):39.846%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C+
Kills:862
Deaths:663
KDR:1.300
Accuracy:18.149% C+
HSR:17.749% C--
Blueshift VM5
C*
Kills:813
Deaths:609
KDR:1.335
Accuracy:20.034% C*
HSR:19.557% C
Comet VM2
C+
Kills:103
Deaths:207
KDR:0.498
Accuracy:41.631% C+
HSR:3.884% C+
Quasar VM1
B+
Kills:99
Deaths:124
KDR:0.798
Accuracy:14.879% C+
HSR:21.212% B+
Blueshift VM5
C*
Kills:94
Deaths:70
KDR:1.343
Accuracy:20.647% C*
HSR:15.957% D--
Nebula VM20
B**
Kills:54
Deaths:49
KDR:1.102
Accuracy:20.042% B+
HSR:25.926% B**
Kills:2,025
Deaths (as MAX Suit):861
Deaths (to MAX Suits):4,176
KDR:2.35192
Kill Difference:1,164
Playtime:57.126 hours
Usage:2%
Score:1.246m
Score/min:364
Accuracy (listed only):22.564%
HSR (listed only):17.381%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:2,543
V. Kills:96 N/A
Deaths:621
KDR:4.095
Accuracy:42.327% C*
KPH:85.300 A
VKPH:3.200 C+
Dual Photon Pods
C+
Kills:2,116
V. Kills:377 N/A
Deaths:460
KDR:4.600
Accuracy:50.764% C+
KPH:60.300 C
VKPH:10.700 D
Hornet Missiles
B+
Kills:1,071
V. Kills:521 205%
Deaths:342
KDR:3.132
Accuracy:67.160% B+
KPH:48.800 C
VKPH:23.700 D
Saron Laser Cannon
C
Kills:998
V. Kills:920 108%
Deaths:1,548
KDR:0.645
Accuracy:23.732% D**
KPH:8.100 C-
VKPH:7.400 C
Maelstrom Turbo Laser
C+
Kills:344
V. Kills:240 143%
Deaths:370
KDR:0.930
Accuracy:25.009% D--
KPH:13.200 C+
VKPH:9.200 C+
Antares LC
C+
Kills:222
V. Kills:239 93%
Deaths:341
KDR:0.651
Accuracy:27.074% D
KPH:11.900 C--
VKPH:12.800 C+
Coyote Missiles
D
Kills:119
V. Kills:136 87%
Deaths:188
KDR:0.633
Accuracy:47.406% D-
KPH:11.100 D-
VKPH:12.700 D
Kills:7,413 (4,107 + 0)
Deaths:3,870
KDR:1.916
VKDR:0.653
Vehicle Kills:2,529
Kill Difference:3,543
Playtime:265.874 hours
Usage:9%
Score:4.058m
Score/min:254
Piloting Accuracy:27.074%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C
Kills:90
V. Kills:105 85%
Deaths:205
KDR:0.439
Accuracy:37.770% D-
KPH:4.900 D
VKPH:5.700 C
C150 Dalton
U
Kills:76
V. Kills:92 82%
Deaths:47
KDR:1.617
Accuracy:38.068% C+
KPH:273,600 U
VKPH:331,200 U
Kills:166 (90 + 76)
Deaths:252
KDR:0.659
VKDR:0.782
Vehicle Kills:197
Kill Difference:86
Playtime:18.550 hours
Usage:1%
Score:0.239m
Score/min:215
Piloting Accuracy:37.770%
Gunner Accuracy:38.068%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:206
V. Kills:122 167%
Deaths:143
KDR:1.441
Accuracy:53.080% C
KPH:20.200 D
VKPH:12 D--
C75 Viper
C+
Kills:199
V. Kills:34 N/A
Deaths:75
KDR:2.653
Accuracy:27.749% D*
KPH:25.500 C+
VKPH:4.400 D-
Kills:405 (405 + 0)
Deaths:218
KDR:1.858
VKDR:0.716
Vehicle Kills:156
Kill Difference:187
Playtime:17.994 hours
Usage:1%
Score:0.266m
Score/min:246
Driving Accuracy:27.749%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B++
Kills:738
V. Kills:576 128%
Deaths:209
KDR:3.531
Accuracy:58.163% A
KPH:27.400 C
VKPH:21.400 B++
Supernova FPC
D-
Kills:481
V. Kills:359 134%
Deaths:305
KDR:1.577
Accuracy:53.207% C+
KPH:14.700 D-
VKPH:11 D-
Saron HRB
B+
Kills:371
V. Kills:254 145%
Deaths:101
KDR:3.673
Accuracy:49.255% B++
KPH:27.900 C**
VKPH:19.100 B+
Supernova PC
D
Kills:230
V. Kills:64 354%
Deaths:102
KDR:2.255
Accuracy:38.072% D*
KPH:15 D
VKPH:4.200 D*
Proton II PPA
C+
Kills:200
V. Kills:14 N/A
Deaths:22
KDR:9.091
Accuracy:20.971% C-
KPH:47.400 C
VKPH:3.300 C+
Kills:2,020 (711 + 1,309)
Deaths:739
KDR:2.733
VKDR:1.714
Vehicle Kills:1,267
Kill Difference:1,281
Playtime:92.429 hours
Usage:3%
Score:1.934m
Score/min:349
Driving Accuracy:38.072%
Gunner Accuracy:20.971%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B++
Kills:322
V. Kills:15 N/A
Deaths:34
KDR:9.471
Accuracy:43.513% B++
KPH:121.500 B++
VKPH:5.700 C+
Saron HRB-H
B++
Kills:238
V. Kills:154 154%
Deaths:59
KDR:4.034
Accuracy:62.079% B++
KPH:49.200 B++
VKPH:31.800 B++
Aphelion VEX-4H
C+
Kills:188
V. Kills:129 145%
Deaths:73
KDR:2.575
Accuracy:45.803% C+
KPH:32.900 C
VKPH:22.600 C-
M40 Fury-H
B+
Kills:114
V. Kills:8 N/A
Deaths:14
KDR:8.143
Accuracy:48.184% B+
KPH:104.700 C**
VKPH:7.300 D
Kills:862 (0 + 862)
Deaths:180
KDR:4.789
VKDR:1.700
Vehicle Kills:306
Kill Difference:682
Playtime:14.298 hours
Usage:0%
Score:0.322m
Score/min:375
Driving Accuracy:N/A%
Gunner Accuracy:48.184%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:301
V. Kills:57 N/A
Deaths:78
KDR:3.859
Accuracy:43.096% B++
KPH:53.100 B
VKPH:10.100 C++
M40 Fury
C*
Kills:191
V. Kills:24 N/A
Deaths:25
KDR:7.640
Accuracy:36.178% C+
KPH:58.800 C*
VKPH:7.400 D
M12 Kobalt
B*
Kills:66
V. Kills:2 N/A
Deaths:10
KDR:6.600
Accuracy:18.441% C+
KPH:95.100 B*
VKPH:2.900 C+
M20 Basilisk
C
Kills:59
V. Kills:21 268%
Deaths:23
KDR:2.565
Accuracy:35.444% C
KPH:14.800 D
VKPH:5.300 D-
Kills:617 (0 + 617)
Deaths:136
KDR:4.537
VKDR:0.765
Vehicle Kills:104
Kill Difference:481
Playtime:13.605 hours
Usage:0%
Score:0.246m
Score/min:302
Driving Accuracy:N/A%
Gunner Accuracy:35.444%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 4,5384,5004,2011.071C+0.0827.856%B++21.689%C++32.1C+N/A94140h11.4B+40.9B+
Betelgeuse 54-A 3,8733,8533,8970.989C--0.1622.046%D--25.279%D32.6D-N/A154118.1h11.3C51.3C--
SVA-88 3,6383,6143,5601.015C0.1322.597%C+24.682%C+27.4DN/A95131.7h12.7C+56.2C+
Ghost 2,8952,8922,0711.396C0.2544.837%B*69.191%C++34.1C+N/A10384.8h2.1B+4.6B+
Pulsar LSW 2,8752,8593,0740.93C-0.2221.613%C23.12%C+29.5C-N/A10596.8h12.4C++57.2C++
Light PPA 2,6392,5436214.095C+2.9542.327%C*1.062%C85.3A3.2C+39629.8h8.5B++20.2B+
Dual Photon Pods 2,4932,1164604.6C3.4550.764%C+1.229%C+60.3C10.7D33535.1h17.6B++34.6B+
VX29 Polaris 1,8611,8532,1720.853C--0.2921.834%C20.238%C29.2C--N/A13963.5h13.1C+60.1C+
C-4 2,1051,6761,1811.419C+0.2725.077%C+N/A95.8B+24.5C73417.5h1.5C++5.8C*
Flare VE6 1,6701,6621,5011.107C0.0419.691%C--17.69%D--21.6DN/A6377.1h14.2D--72C-
NS-15M2 1,5361,5241,6590.919C0.2323.075%C+19.423%D27.3C--N/A14155.8h11.5B+49.8C**
H-V45 AE 1,3791,3701,2411.104C-0.0427.132%C+28.248%C++38.7CN/A10935.4h11.6C*42.8C*
Eridani SX5 1,3291,3201,0521.255C++0.1130.518%B*21.136%C*40.6C**N/A12932.5h11.7C**38.3B+
Pulsar C 1,2611,2571,3690.918C+0.2325.228%C*17.502%D--9D-N/A34140.3h11B+43.6B
Lasher X2 1,2381,2191,6660.732C0.4224.206%C+3.856%C+26.2C+N/A12246.6h23.1D95.3C+
Parallax VX3 1,2171,2134272.841C+1.6941.458%B78.813%C++35.5B+N/A9534.2h2B+4.8B+
H-V45 1,2021,1941,4990.797C0.3526.378%B+19.514%C17.8DN/A6366.9h12.6B47.9B+
NS-15M AE 1,1891,1801,0571.116C-0.0326.769%C*30.932%B+41.5CN/A11828.4h11.5C*43.1C**
V10 1,1751,1715422.161C1.0136.892%D76.003%C+20.3DN/A6457.8h2.5C6.9C
Phobos VX86 1,1751,1671,3820.844C0.3065.674%B+12.339%D31.7CN/A12136.8h2.2B+3.4B+
Thanatos VE70 1,1691,1651,0921.067C*0.0851.936%A12.704%D36B+N/A11832.4h4B++7.7B*
MKV-P Suppressed 1,1661,1638771.326C++0.1831.718%B++24.248%C++48.3B+N/A10924.1h11.9B++37.4B++
Eridani SX5-AE 1,1651,1638921.304C0.1629.392%C+28.977%B+49.5C+N/A13123.5h11.2C++38C*
Serpent VE92 1,1651,1631,2550.927C+0.2222.809%C+15.649%D10.6D-N/A42110.2h13.4C++58.7C++
Phaseshift VX-S 1,1671,1625602.075C0.9348.313%A+80.637%B+41.5B+N/A10128h2.3B+4.7B++
XM98 1,1651,1615672.048C+0.9045.98%A77.519%B43B++N/A10427h2B*4.4B*
Zenith VX-5 1,1651,1617531.542B0.3929.87%B*21.103%C+47.8B+N/A14024.3h11B++36.9B++
Orion VS54 1,1641,1601,2840.903C0.2420.184%C+14.224%D**22.1CN/A15552.5h13C++64.3C++
NS-11CP 1,1721,1608511.363C0.2231.765%B+21.121%C52.5C+N/A11622.1h11.1C**34.8B+
Terminus VX-9 1,1681,1601,4310.811C--0.3425.834%C+18.707%D--19.5DN/A8359.6h11.3B+43.7B+
Solstice VE3 1,1661,1597801.486B**0.3430.41%A+24.073%B*49.1A*N/A22423.6h11.1B*36.5B+
Hornet Missiles 1,5921,0713423.132C1.9867.16%B+2.334%B++48.7C23.7D58322h8.4B+12.6B+
Saron Laser Cannon 1,9189981,5480.645C0.5023.732%D**2.705%C**8.1C-7.4C158123.6h112.7B+474.9C++
Anti-Vehicle Grenade 1,0299191919N/A917.8558.439%B*N/A540.6B*64.7C-39621.7h3.7B**6.3B**
Nebula VM20 8768626631.3C0.1518.149%C+17.749%C--23.1DN/A9537.3h17C+93.6C++
NS-44 Commissioner 8388361,3140.636C0.5147.557%A20.455%C23.3CN/A7935.9h3.7C**7.8B++
Blueshift VM5 8198136091.335C-0.1920.034%C*19.557%C24.9C-N/A12132.6h15.6C++78.1C**
E540 Halberd 1,3147382093.531C-2.3858.163%A1.762%C-27.4C21.4B++37426.9h6.3C10.8B+
Frag Grenade 7517311731N/A729.8552.816%B**N/A609.2B+16.7A++25411.2h3.2B+6B++
S1 7686341,2350.513C0.6354.925%C4.101%B++20.9C4.4D*18230.3h5.1B*9.3B+
Nemesis VSH9 1,0156171,4120.437C-0.7167.767%B++2.107%C12.9C8.3C20247.9h8.3C+12.2B
Supernova FPC 8404813051.577D0.4353.207%C+1.247%D-14.8D-11D-43232.6h6.3C11.8C+
NS Decimator 5854669640.483D0.6658.056%C2.361%C++23.3D6D*26320h4.7C++8.1C++
Proximity Mine 4594561732.636C1.4949.889%B*N/A138.2BN/A5053.3h2C3.9B++
NSX-P Tanto 4304264780.891C+0.2628.155%B+27.934%B+30.2C*N/A10814.1h11.7B*41.6B++
Saron HRB 6253711013.673C2.5349.255%B++1.078%C--27.9C**19.1B+36113.3h19.7B+40B++
NSX Tengu 3513493201.091C+0.0641.514%B++19.484%C+41.1C*N/A958.5h10.2B*24.6B++
Maelstrom Turbo Laser 5843443700.93C0.2225.009%D--3.198%B13.2C+9.2C+22126h77.1B+308.2B
Proton II PPA-H 337322349.471C+8.3243.513%B++1.863%C++119.3B++5.6C+3332.7h7.1B*16.3B*
Eclipse VE3A 3113093011.027C+0.1227.914%C*22.33%B+16.6D-N/A5218.6h11.3B40.5B+
M40 Fury 358301783.859C2.7143.096%B++0.997%D-52.8B10C++3655.7h13.1C*30.4B+
VE-H Maw 2852853110.916D0.2325.928%C+24.561%C+34.3C-N/A1328.3h10B+38.8C**
NS Baron G5AE 2552512830.887C-0.2652.264%B+19.522%B*43.3C+N/A1195.8h3.6B*7C+
Nova 2472471941.273C+0.1354.021%B*17.409%B+47.5B+N/A1325.2h3.9B+7.3B++
Saron HRB-H 392238594.034C+2.8962.079%B++N/A49.6B++32.1B*4484.8h20.8B+33.5B++
Supernova PC 2942301022.255C-1.1138.072%D*3.478%B*15D4.2D*15215.3h3.8B*9.9B+
Nyx VX31 2222222151.033C0.1131.245%C--41.892%A15.4D--N/A4414.4h7.2D23.2D
Antares LC 4612223410.651C--0.5027.074%D1.802%C+11.9C--12.8C+16718.7h115C*424.8C++
Deimos VA29 2162161791.207C+0.0668.44%B++31.482%M60B++N/A2343.6h1.8B**2.6B++
MANA Anti-Personnel Turret 2102081171.778N/A0.6318.867%UN/A2080U20U8110700.1h17.5T*93T*
The Slasher 2072074,4210.047C+1.1039.932%B+19.807%B**1.7CN/A4123.9h2.3C+5.7C**
L100 Python AP 3282061431.441D0.2953.08%C3.398%C**20.2D12D--28010.2h6.2C**11.7C++
Proton II PPA 214200229.091C7.9420.971%C-3%B*47.6C3.3C+2204.2h7.6B++36.5B+
C75 Viper 233199752.653C1.5127.749%D*2.513%A25.5C+4.4D-2027.8h9.1B*32.8B
M40 Fury 215191257.64C++6.4936.178%C+1.571%C57.9C*7.3D3653.3h10.5B+29B+
Aphelion VEX-4H 317188732.575C1.4345.803%C+2.128%D33C22.6C-3495.7h49.6B+108.3B+
NS Baron G5 1791791890.947C+0.2055.664%B**11.732%D40.7B+N/A1464.4h4.1B+7.4C++
Tank Mine 2421731001.73C-0.5868.483%MN/A82.4C-32.9D--11362.1h3.1F-4.5B**
Auraxium Force-Blade 18617218,4320.009D1.1419.662%D18.605%A++0.3DN/A1646.3h3D*15.5C-
VE-S Canis 1741721471.17C+0.0228.458%C*20.349%C+38.2C+N/A1754.5h9.5B++33.5B+
Rocklet Rifle 3631613050.528C0.6238.702%FN/A25.6C+32.1B++3466.3h29.3B++75.7C+
Damascus Edge 1231227,7860.016C--1.1332.791%C**14.754%A0.6CN/A2216.9h2.1C*6.5B+
Coyote Missiles 2551191880.633D-0.5147.406%D-N/A11.1D-12.7D26110.7h81.6F-172.2F
Spiker 1181181840.641C0.5135.369%B*21.186%C++22.3C-N/A845.3h8.5C**24B+
M40 Fury-H 122114148.143C7.0048.184%B+N/A103.6C*7.3D2861.1h7.9C*16.4B+
NS-11A 1101081630.663C0.4825.185%C*29.63%B**20.8C--N/A1745.2h11.4B*45.1B+
Force-Blade 12810819,0690.006C--1.1444.191%B**N/A0.1DN/A1854.8h3.9D-8.9C**
Comet VM2 1231032070.498C-0.6541.631%C+3.884%C+7.5D1.5D*11813.7h15.2B*36.5B+
Quasar VM1 100991240.798C-0.3514.879%C+21.212%B+13.2D-N/A1397.5h19.1D-128.2C+
Blueshift VM5 9894701.343C-0.2020.647%C*15.957%D--32.4C+1.4A*3112.9h16.4C+79.3C**
CAS30 Tank Buster 195902050.439D0.7137.77%D-N/A4.9D5.7C11018.5h96.3D--254.9D--
Lancer VS22 169882870.307D0.8454.408%D--2.273%C++8.2D7.6D--21810.7h23.2C*42.7C++
NSX Masamune 129872090.416D0.7361.028%B4.598%A*22.9C-11.1C1783.8h12.1C++19.9C*
C150 Dalton 16876471.617D0.4738.068%C+N/A760U920U11672900.1h6.1D-15.9D
Ursa 7069950.726D0.4221.429%C+21.739%C21.6DN/A2073.2h14D65.3C+
M12 Kobalt 6866106.6D5.4518.441%C+15.152%D94.3B*2.9C+2910.7h11.1A+60.1B*
Artemis VX26 6060920.652D0.5025.211%C-15%D--12D--N/A785h11.9C*47.3C++
M20 Basilisk 8059232.565C+1.4235.444%C5.085%C+14.8D5.3D-1614h67.6B**190.8B++
M60-A Bulldog 6459252.36D1.2132.52%D*1.695%C--8.7D*N/A836.8h5.6C**17.4C
Sirius SX12 5555760.724C0.4225.601%C*20%B18.3C-N/A3563h16.3C+63.5C++
Nebula VM20 5754491.102C-0.0520.042%B+25.926%B**31.8C+1.8M1731.7h14.1B++70.6B+
Beamer VS3 5353730.726C+0.4231.737%B++22.642%C+15.1C--N/A1473.5h9C**28.4C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter161,9441h
Restoration Kit141570.1h
Nano-Armor Kit543512,48257h
Spawn Beacon362,5761.8h
Nanite Revive Grenade03,8521.1h
Medical Applicator1,547360,87845.1h
Ammunition Package554381h
Medical Kit4105,6726.2h
Anti-Infantry MANA Turret272600.9h
Recon Detection Device442,8944.7h
Shield Recharging Field229440.5h

Check the help document for the dictionary if you want to learn more about words used here.


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