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Signifer TheRealBaver[TRID] TheRealBaver
VS BR 58

KDR: 1.15

Score: 52.6m

Last Seen: Apr 9th, 2019 6:40 PM
- OFFLINE - 218.4 hour(s)

Prestige 1, Battle Rank 58 - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 690
Level Progress (to 59): 64%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS VX6-7 Betelgeuse 54-A SVA-88 Ghost Pulsar LSW Light PPA Dual Photon Pods VX29 Polaris
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $451,611 MLG Score: 361
Fun Score: N/A
Cheeseburgers Flipped: 458TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.733%22.485%55632100339,1281.16685-0.02

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.695%0.708B++0.268C*-0.603DHEAD ++ (~10.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.40.366C**11.70.179C++35.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.107%1.512%224410316,019264617572.2739342%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.641%-0.979D---0.081C+0.204

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
117.20.273C*32.90.378C**84.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.435%2.277%65410311,14225446010.448899190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.238%0.043C+-0.195C1.226

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.90.611B+6.20.505B+8.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.9%1.917%1761010252,608222212811.17319203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.079%0.627B+-0.621D0.919

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
290.756B++12.40.686B+16.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.254%74.793%176510307,6013785202.00819

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.218%1.236B**0.502B+0.27

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.497B+2.10.324C*2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.551%14.507%176410312,8402136141.32897

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.513%1.255A-0.022C+-0.166

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.586B+3.10.364C**2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 690
52.6m418.7%372 (22.3k)301 (18.1k)1.1470874,92565,3181.3159858 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035239021.572%21.288%45902:4031

10% Combat Medic25% Engineer33% Heavy Assault14% Infiltrator16% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 11th, 2012 9:49 AMSep 3rd, 2013 6:55 PMApr 17th, 2019 2:09 PM (1d) (PST)Apr 9th, 2019 4:30 PM (9d) (PST)Apr 9th, 2019 2:40 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4582002580.4290.3740.0911.9730.042361

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,50012,02615,47426225118318,052

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2912.3h/121.3d 11,032 15,950 25,061 344.8k 4,049 7,385 7,423 80.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:4,170
Deaths:4,194
KDR:0.994
Accuracy:22.240% D--
HSR:25.684% D
SVA-88
C+
Kills:3,614
Deaths:3,560
KDR:1.015
Accuracy:22.597% C+
HSR:24.682% C+
Pulsar LSW
C+
Kills:2,859
Deaths:3,074
KDR:0.930
Accuracy:21.613% C
HSR:23.120% C+
VX29 Polaris
C
Kills:1,853
Deaths:2,172
KDR:0.853
Accuracy:21.834% C
HSR:20.238% C
Flare VE6
C--
Kills:1,662
Deaths:1,501
KDR:1.107
Accuracy:19.691% C--
HSR:17.690% D--
NS-15M2
C+
Kills:1,524
Deaths:1,659
KDR:0.919
Accuracy:23.075% C+
HSR:19.423% D
Lasher X2
C+
Kills:1,219
Deaths:1,666
KDR:0.732
Accuracy:24.206% C+
HSR:3.856% C+
NS-15M AE
B+
Kills:1,180
Deaths:1,057
KDR:1.116
Accuracy:26.769% C*
HSR:30.932% B+
Orion VS54
C+
Kills:1,160
Deaths:1,284
KDR:0.903
Accuracy:20.184% C+
HSR:14.224% D**
VE-H Maw
C++
Kills:285
Deaths:311
KDR:0.916
Accuracy:25.928% C++
HSR:24.561% C+
Ursa
C+
Kills:69
Deaths:95
KDR:0.726
Accuracy:21.429% C+
HSR:21.739% C
Kills:19,595
Deaths (as Heavy Assault):20,573
Deaths (to Heavy Assaults):18,494
KDR:0.95246
Kill Difference:978
Playtime:959.584 hours
Usage:33%
Score:17.926m
Score/min:311
Accuracy (listed only):22.688%
HSR (listed only):20.559%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B++
Kills:4,819
Deaths:4,473
KDR:1.077
Accuracy:27.890% B++
HSR:21.768% C++
Eridani SX5
B*
Kills:1,320
Deaths:1,052
KDR:1.255
Accuracy:30.518% B*
HSR:21.136% C*
Pulsar C
C*
Kills:1,257
Deaths:1,369
KDR:0.918
Accuracy:25.228% C*
HSR:17.502% D--
Phobos VX86
B+
Kills:1,167
Deaths:1,382
KDR:0.844
Accuracy:65.674% B+
HSR:12.339% D
Thanatos VE70
A
Kills:1,165
Deaths:1,092
KDR:1.067
Accuracy:51.936% A
HSR:12.704% D
MKV-P Suppressed
B++
Kills:1,163
Deaths:877
KDR:1.326
Accuracy:31.718% B++
HSR:24.248% C+
Eridani SX5-AE
B+
Kills:1,163
Deaths:892
KDR:1.304
Accuracy:29.392% C+
HSR:28.977% B+
Serpent VE92
C+
Kills:1,163
Deaths:1,255
KDR:0.927
Accuracy:22.809% C+
HSR:15.649% D
Zenith VX-5
B*
Kills:1,161
Deaths:753
KDR:1.542
Accuracy:29.870% B*
HSR:21.103% C+
NS-11CP
B+
Kills:1,160
Deaths:851
KDR:1.363
Accuracy:31.765% B+
HSR:21.121% C
Solstice VE3
A+
Kills:1,159
Deaths:780
KDR:1.486
Accuracy:30.410% A+
HSR:24.073% B*
NSX-P Tanto
B+
Kills:659
Deaths:706
KDR:0.933
Accuracy:28.733% B+
HSR:25.645% C++
NSX Tengu
B++
Kills:349
Deaths:320
KDR:1.091
Accuracy:41.514% B++
HSR:19.484% C+
Eclipse VE3A
B+
Kills:320
Deaths:321
KDR:0.997
Accuracy:28.065% C**
HSR:22.188% B+
Deimos VA29
A*
Kills:261
Deaths:213
KDR:1.225
Accuracy:70.614% B*
HSR:29.502% A*
NS Baron G5AE
B*
Kills:251
Deaths:283
KDR:0.887
Accuracy:52.264% B+
HSR:19.522% B*
Nova
B*
Kills:247
Deaths:194
KDR:1.273
Accuracy:54.021% B*
HSR:17.409% B++
NS Baron G5
A
Kills:180
Deaths:192
KDR:0.938
Accuracy:55.722% A
HSR:11.667% D
VE-S Canis
C**
Kills:178
Deaths:151
KDR:1.179
Accuracy:28.630% C**
HSR:19.663% C+
Sirius SX12
C**
Kills:55
Deaths:76
KDR:0.724
Accuracy:25.601% C*
HSR:20% C**
Kills:19,197
Deaths (as Light Assault):17,232
Deaths (to Light Assaults):11,284
KDR:1.11403
Kill Difference:1,965
Playtime:475.919 hours
Usage:16%
Score:7.380m
Score/min:258
Accuracy (listed only):38.119%
HSR (listed only):20.285%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B++
Kills:4,819
Deaths:4,473
KDR:1.077
Accuracy:27.890% B++
HSR:21.768% C++
Pulsar C
C*
Kills:1,257
Deaths:1,369
KDR:0.918
Accuracy:25.228% C*
HSR:17.502% D--
Phobos VX86
B+
Kills:1,167
Deaths:1,382
KDR:0.844
Accuracy:65.674% B+
HSR:12.339% D
Thanatos VE70
A
Kills:1,165
Deaths:1,092
KDR:1.067
Accuracy:51.936% A
HSR:12.704% D
Serpent VE92
C+
Kills:1,163
Deaths:1,255
KDR:0.927
Accuracy:22.809% C+
HSR:15.649% D
Zenith VX-5
B*
Kills:1,161
Deaths:753
KDR:1.542
Accuracy:29.870% B*
HSR:21.103% C+
NS-11CP
B+
Kills:1,160
Deaths:851
KDR:1.363
Accuracy:31.765% B+
HSR:21.121% C
Solstice VE3
A+
Kills:1,159
Deaths:780
KDR:1.486
Accuracy:30.410% A+
HSR:24.073% B*
NSX-P Tanto
B+
Kills:659
Deaths:706
KDR:0.933
Accuracy:28.733% B+
HSR:25.645% C++
Eclipse VE3A
B+
Kills:320
Deaths:321
KDR:0.997
Accuracy:28.065% C**
HSR:22.188% B+
Deimos VA29
A*
Kills:261
Deaths:213
KDR:1.225
Accuracy:70.614% B*
HSR:29.502% A*
NS Baron G5AE
B*
Kills:251
Deaths:283
KDR:0.887
Accuracy:52.264% B+
HSR:19.522% B*
Nova
B*
Kills:247
Deaths:194
KDR:1.273
Accuracy:54.021% B*
HSR:17.409% B++
NS Baron G5
A
Kills:180
Deaths:192
KDR:0.938
Accuracy:55.722% A
HSR:11.667% D
Kills:14,969
Deaths (as Engineer):13,864
Deaths (to Engineers):11,841
KDR:1.0797
Kill Difference:1,105
Playtime:718.312 hours
Usage:25%
Score:14.829m
Score/min:344
Accuracy (listed only):41.071%
HSR (listed only):19.442%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45 AE
C++
Kills:1,370
Deaths:1,241
KDR:1.104
Accuracy:27.132% C+
HSR:28.248% C++
Eridani SX5
B*
Kills:1,320
Deaths:1,052
KDR:1.255
Accuracy:30.518% B*
HSR:21.136% C*
H-V45
B+
Kills:1,194
Deaths:1,499
KDR:0.797
Accuracy:26.378% B+
HSR:19.514% C
Phobos VX86
B+
Kills:1,167
Deaths:1,382
KDR:0.844
Accuracy:65.674% B+
HSR:12.339% D
Thanatos VE70
A
Kills:1,165
Deaths:1,092
KDR:1.067
Accuracy:51.936% A
HSR:12.704% D
MKV-P Suppressed
B++
Kills:1,163
Deaths:877
KDR:1.326
Accuracy:31.718% B++
HSR:24.248% C+
Eridani SX5-AE
B+
Kills:1,163
Deaths:892
KDR:1.304
Accuracy:29.392% C+
HSR:28.977% B+
Terminus VX-9
C+
Kills:1,160
Deaths:1,431
KDR:0.811
Accuracy:25.834% C+
HSR:18.707% D--
NSX Tengu
B++
Kills:349
Deaths:320
KDR:1.091
Accuracy:41.514% B++
HSR:19.484% C+
Deimos VA29
A*
Kills:261
Deaths:213
KDR:1.225
Accuracy:70.614% B*
HSR:29.502% A*
NS Baron G5AE
B*
Kills:251
Deaths:283
KDR:0.887
Accuracy:52.264% B+
HSR:19.522% B*
Nova
B*
Kills:247
Deaths:194
KDR:1.273
Accuracy:54.021% B*
HSR:17.409% B++
NS Baron G5
A
Kills:180
Deaths:192
KDR:0.938
Accuracy:55.722% A
HSR:11.667% D
VE-S Canis
C**
Kills:178
Deaths:151
KDR:1.179
Accuracy:28.630% C**
HSR:19.663% C+
NS-11A
B+
Kills:158
Deaths:228
KDR:0.693
Accuracy:25.536% C*
HSR:25.949% B+
Sirius SX12
C**
Kills:55
Deaths:76
KDR:0.724
Accuracy:25.601% C*
HSR:20% C**
Kills:11,381
Deaths (as Combat Medic):11,123
Deaths (to Combat Medics):8,289
KDR:1.0232
Kill Difference:258
Playtime:286.385 hours
Usage:10%
Score:5.479m
Score/min:319
Accuracy (listed only):40.155%
HSR (listed only):20.567%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:2,894
Deaths:2,074
KDR:1.395
Accuracy:44.789% B*
HSR:69.178% C++
Eridani SX5
B*
Kills:1,320
Deaths:1,052
KDR:1.255
Accuracy:30.518% B*
HSR:21.136% C*
Parallax VX3
B
Kills:1,213
Deaths:427
KDR:2.841
Accuracy:41.458% B
HSR:78.813% C++
V10
C+
Kills:1,171
Deaths:542
KDR:2.161
Accuracy:36.892% C--
HSR:76.003% C+
MKV-P Suppressed
B++
Kills:1,163
Deaths:877
KDR:1.326
Accuracy:31.718% B++
HSR:24.248% C+
Eridani SX5-AE
B+
Kills:1,163
Deaths:892
KDR:1.304
Accuracy:29.392% C+
HSR:28.977% B+
Phaseshift VX-S
A++
Kills:1,162
Deaths:560
KDR:2.075
Accuracy:48.305% A++
HSR:80.637% B+
XM98
A
Kills:1,161
Deaths:567
KDR:2.048
Accuracy:45.980% A
HSR:77.519% B
NS-44 Commissioner
A
Kills:840
Deaths:1,320
KDR:0.636
Accuracy:47.649% A
HSR:20.595% C
NSX Tengu
B++
Kills:349
Deaths:320
KDR:1.091
Accuracy:41.514% B++
HSR:19.484% C+
Nyx VX31
A
Kills:222
Deaths:215
KDR:1.033
Accuracy:31.245% C-
HSR:41.892% A
VE-S Canis
C**
Kills:178
Deaths:151
KDR:1.179
Accuracy:28.630% C**
HSR:19.663% C+
Spiker
B*
Kills:118
Deaths:184
KDR:0.641
Accuracy:35.369% B*
HSR:21.186% C++
Artemis VX26
C-
Kills:60
Deaths:92
KDR:0.652
Accuracy:25.211% C-
HSR:15% D*
Sirius SX12
C**
Kills:55
Deaths:76
KDR:0.724
Accuracy:25.601% C*
HSR:20% C**
Beamer VS3
B++
Kills:53
Deaths:73
KDR:0.726
Accuracy:31.737% B++
HSR:22.642% C++
Kills:13,122
Deaths (as Infiltrator):9,422
Deaths (to Infiltrators):8,773
KDR:1.3927
Kill Difference:3,700
Playtime:403.111 hours
Usage:14%
Score:5.702m
Score/min:236
Accuracy (listed only):36.000%
HSR (listed only):39.811%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C+
Kills:875
Deaths:666
KDR:1.314
Accuracy:18.153% C+
HSR:17.943% C-
Blueshift VM5
C++
Kills:813
Deaths:609
KDR:1.335
Accuracy:20.034% C++
HSR:19.557% C
Comet VM2
C+
Kills:103
Deaths:207
KDR:0.498
Accuracy:41.631% C+
HSR:3.884% C+
Quasar VM1
B+
Kills:99
Deaths:124
KDR:0.798
Accuracy:14.879% C+
HSR:21.212% B+
Blueshift VM5
C*
Kills:94
Deaths:70
KDR:1.343
Accuracy:20.647% C*
HSR:15.957% D--
Nebula VM20
B+
Kills:68
Deaths:52
KDR:1.308
Accuracy:19.391% C**
HSR:23.529% B+
Kills:2,052
Deaths (as MAX Suit):864
Deaths (to MAX Suits):4,221
KDR:2.375
Kill Difference:1,188
Playtime:57.389 hours
Usage:2%
Score:1.256m
Score/min:365
Accuracy (listed only):22.456%
HSR (listed only):17.014%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:2,557
V. Kills:99 N/A
Deaths:628
KDR:4.072
Accuracy:42.356% C*
KPH:85.100 A
VKPH:3.300 C+
Dual Photon Pods
C+
Kills:2,120
V. Kills:377 N/A
Deaths:461
KDR:4.599
Accuracy:50.788% C+
KPH:60.400 C
VKPH:10.700 D
Hornet Missiles
B+
Kills:1,071
V. Kills:521 205%
Deaths:342
KDR:3.132
Accuracy:67.160% B+
KPH:48.800 C
VKPH:23.700 D
Saron Laser Cannon
C
Kills:998
V. Kills:920 108%
Deaths:1,549
KDR:0.644
Accuracy:23.731% D*
KPH:8.100 C-
VKPH:7.400 C
Maelstrom Turbo Laser
C+
Kills:344
V. Kills:240 143%
Deaths:370
KDR:0.930
Accuracy:25.009% D--
KPH:13.200 C+
VKPH:9.200 C+
Antares LC
C+
Kills:222
V. Kills:239 93%
Deaths:341
KDR:0.651
Accuracy:27.074% D
KPH:11.900 C--
VKPH:12.800 C+
Coyote Missiles
D
Kills:119
V. Kills:136 87%
Deaths:188
KDR:0.633
Accuracy:47.406% D-
KPH:11.100 D*
VKPH:12.700 D
Kills:7,431 (4,121 + 0)
Deaths:3,879
KDR:1.916
VKDR:0.653
Vehicle Kills:2,532
Kill Difference:3,552
Playtime:266.156 hours
Usage:9%
Score:4.062m
Score/min:254
Piloting Accuracy:27.074%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C
Kills:90
V. Kills:105 85%
Deaths:205
KDR:0.439
Accuracy:37.770% D-
KPH:4.900 D
VKPH:5.700 C
C150 Dalton
U
Kills:76
V. Kills:92 82%
Deaths:47
KDR:1.617
Accuracy:38.068% C+
KPH:273,600 U
VKPH:331,200 U
Kills:166 (90 + 76)
Deaths:252
KDR:0.659
VKDR:0.782
Vehicle Kills:197
Kill Difference:86
Playtime:18.550 hours
Usage:1%
Score:0.239m
Score/min:215
Piloting Accuracy:37.770%
Gunner Accuracy:38.068%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:229
V. Kills:132 172%
Deaths:145
KDR:1.579
Accuracy:53.307% C
KPH:21.800 D
VKPH:12.600 D-
C75 Viper
C+
Kills:199
V. Kills:34 N/A
Deaths:75
KDR:2.653
Accuracy:27.749% D*
KPH:25.500 C+
VKPH:4.400 D-
Kills:428 (428 + 0)
Deaths:220
KDR:1.945
VKDR:0.755
Vehicle Kills:166
Kill Difference:208
Playtime:18.309 hours
Usage:1%
Score:0.275m
Score/min:251
Driving Accuracy:27.749%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B*
Kills:738
V. Kills:576 128%
Deaths:209
KDR:3.531
Accuracy:58.163% A
KPH:27.400 C
VKPH:21.400 B*
Supernova FPC
D-
Kills:484
V. Kills:362 133%
Deaths:305
KDR:1.587
Accuracy:53.192% C+
KPH:14.800 D--
VKPH:11 D-
Saron HRB
B+
Kills:371
V. Kills:254 145%
Deaths:101
KDR:3.673
Accuracy:49.255% B++
KPH:27.900 C**
VKPH:19.100 B+
Supernova PC
D
Kills:230
V. Kills:64 354%
Deaths:102
KDR:2.255
Accuracy:38.072% D*
KPH:15 D
VKPH:4.200 D*
Proton II PPA
C
Kills:200
V. Kills:14 N/A
Deaths:22
KDR:9.091
Accuracy:20.971% C-
KPH:47.400 C
VKPH:3.300 C
Kills:2,023 (714 + 1,309)
Deaths:739
KDR:2.737
VKDR:1.719
Vehicle Kills:1,270
Kill Difference:1,284
Playtime:92.578 hours
Usage:3%
Score:1.935m
Score/min:348
Driving Accuracy:38.072%
Gunner Accuracy:20.971%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B++
Kills:325
V. Kills:15 N/A
Deaths:35
KDR:9.286
Accuracy:43.561% B++
KPH:120.900 B++
VKPH:5.600 C
Saron HRB-H
B++
Kills:238
V. Kills:154 154%
Deaths:59
KDR:4.034
Accuracy:62.079% B++
KPH:49.200 B++
VKPH:31.800 B++
Aphelion VEX-4H
C+
Kills:188
V. Kills:129 145%
Deaths:74
KDR:2.541
Accuracy:45.789% C+
KPH:32.800 C
VKPH:22.500 C-
M40 Fury-H
B+
Kills:114
V. Kills:8 N/A
Deaths:14
KDR:8.143
Accuracy:48.184% B+
KPH:104.700 B
VKPH:7.300 D
Kills:865 (0 + 865)
Deaths:182
KDR:4.753
VKDR:1.681
Vehicle Kills:306
Kill Difference:683
Playtime:14.347 hours
Usage:0%
Score:0.322m
Score/min:374
Driving Accuracy:N/A%
Gunner Accuracy:48.184%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:301
V. Kills:57 N/A
Deaths:78
KDR:3.859
Accuracy:43.096% B++
KPH:53.100 B+
VKPH:10.100 C++
M40 Fury
C*
Kills:191
V. Kills:24 N/A
Deaths:25
KDR:7.640
Accuracy:36.178% C+
KPH:58.800 C*
VKPH:7.400 D
M12 Kobalt
B*
Kills:71
V. Kills:2 N/A
Deaths:14
KDR:5.071
Accuracy:19.003% C++
KPH:93.700 B*
VKPH:2.600 C
M20 Basilisk
C
Kills:59
V. Kills:21 268%
Deaths:23
KDR:2.565
Accuracy:35.555% C
KPH:14.700 D
VKPH:5.200 D-
Kills:622 (0 + 622)
Deaths:140
KDR:4.443
VKDR:0.743
Vehicle Kills:104
Kill Difference:482
Playtime:13.680 hours
Usage:0%
Score:0.248m
Score/min:302
Driving Accuracy:N/A%
Gunner Accuracy:35.555%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 4,8594,8194,4731.077C+0.0727.89%B++21.768%C++32.5C++N/A94148.4h11.4B+40.8B+
Betelgeuse 54-A 4,1924,1704,1940.994C--0.1522.24%D--25.684%D32.9D-N/A150126.6h11.4C51.3C--
SVA-88 3,6383,6143,5601.015C0.1322.597%C+24.682%C+27.4DN/A95131.7h12.7C+56.2C+
Ghost 2,8972,8942,0741.395C0.2544.789%B*69.178%C++34C+N/A10285.2h2.1B+4.6B+
Pulsar LSW 2,8752,8593,0740.93C-0.2221.613%C23.12%C+29.5C-N/A10696.8h12.4C++57.2C++
Light PPA 2,6562,5576284.072C+2.9242.356%C*1.056%C85.2A3.3C+39430h8.6B+20.3B+
Dual Photon Pods 2,4972,1204614.599C3.4550.788%C+1.226%C+60.4C10.7D33535.1h17.6B+34.6B+
VX29 Polaris 1,8611,8532,1720.853C--0.2921.834%C20.238%C29.2C--N/A13963.5h13.1C+60.1C+
C-4 2,1861,7491,2361.415C+0.2725.054%C+N/A96.1B+24C72218.2h1.5C++5.8C*
Flare VE6 1,6701,6621,5011.107C0.0419.691%C--17.69%D--21.6DN/A6477.1h14.2D--72C-
NS-15M2 1,5361,5241,6590.919C0.2323.075%C+19.423%D27.3C--N/A14155.8h11.5B+49.8C**
H-V45 AE 1,3791,3701,2411.104C-0.0427.132%C+28.248%C++38.7CN/A10935.4h11.6C*42.8C*
Eridani SX5 1,3291,3201,0521.255C++0.1130.518%B*21.136%C*40.6C**N/A13032.5h11.7C**38.3B+
Pulsar C 1,2611,2571,3690.918C+0.2325.228%C*17.502%D--9D-N/A34140.3h11B+43.6B+
Lasher X2 1,2381,2191,6660.732C0.4224.206%C+3.856%C+26.2C+N/A12246.6h23.1D95.3C+
Parallax VX3 1,2171,2134272.841C+1.6941.458%B78.813%C++35.5B+N/A9534.2h2B+4.8B+
H-V45 1,2021,1941,4990.797C0.3526.378%B+19.514%C17.8DN/A6466.9h12.6B47.9B+
NS-15M AE 1,1891,1801,0571.116C0.0326.769%C*30.932%B+41.5CN/A11828.4h11.5C*43.1C**
V10 1,1751,1715422.161C-1.0136.892%C--76.003%C+20.3DN/A6457.8h2.5C6.9C
Phobos VX86 1,1751,1671,3820.844C0.3065.674%B+12.339%D31.7C-N/A12236.8h2.2B+3.4B+
Thanatos VE70 1,1691,1651,0921.067C*0.0851.936%A12.704%D36B+N/A11832.4h4B++7.7B*
MKV-P Suppressed 1,1661,1638771.326C++0.1831.718%B++24.248%C+48.3B+N/A10924.1h11.9B+37.4B++
Eridani SX5-AE 1,1651,1638921.304C0.1629.392%C+28.977%B+49.5C+N/A13123.5h11.2C++38C++
Serpent VE92 1,1651,1631,2550.927C+0.2222.809%C+15.649%D10.6DN/A42110.2h13.4C++58.7C++
Phaseshift VX-S 1,1671,1625602.075C0.9348.305%A++80.637%B+41.5B++N/A10128h2.3B+4.7B++
Zenith VX-5 1,1651,1617531.542B+0.3929.87%B*21.103%C+47.8B++N/A14024.3h11B++36.9B++
XM98 1,1651,1615672.048C+0.9045.98%A77.519%B43B**N/A10427h2B*4.4B*
NS-11CP 1,1721,1608511.363C0.2231.765%B+21.121%C52.5C+N/A11722.1h11.1B+34.8B+
Terminus VX-9 1,1681,1601,4310.811C--0.3425.834%C+18.707%D--19.5DN/A8359.6h11.3B+43.7B
Orion VS54 1,1641,1601,2840.903C0.2420.184%C+14.224%D**22.1CN/A15652.5h13C++64.3C*
Solstice VE3 1,1661,1597801.486B**0.3430.41%A+24.073%B*49.1A*N/A22523.6h11.1B*36.5B*
Hornet Missiles 1,5921,0713423.132C1.9867.16%B+2.334%B++48.7C23.7D58322h8.4B+12.6B+
Saron Laser Cannon 1,9189981,5490.644C0.5023.731%D*2.705%C**8.1C-7.4C158123.6h112.7B+474.9C++
Anti-Vehicle Grenade 1,0299191919N/A917.8558.433%B*N/A540.6B*64.7C39581.7h3.7B**6.3B**
Nebula VM20 8908756661.314C0.1718.153%C+17.943%C-23.3DN/A9637.5h16.9C+92.9C*
NS-44 Commissioner 8428401,3200.636C0.5147.649%A20.595%C23.3CN/A8036.1h3.7C**7.8B++
Blueshift VM5 8198136091.335C0.1920.034%C++19.557%C24.9C-N/A12132.6h15.6C*78.1C**
Frag Grenade 7647431743N/A741.8552.845%B**N/A619.2B+17.5B**25521.2h3.1B++5.9B++
E540 Halberd 1,3147382093.531C-2.3858.163%A1.762%C-27.4C21.4B*37426.9h6.3C10.8B+
NSX-P Tanto 6636597060.933C+0.2128.733%B+25.645%C++30.8C*N/A9621.4h12.1B++42.3B++
S1 7686341,2350.513C0.6354.925%C4.101%B*20.9C4.4D*18230.3h5.1B*9.3B++
Nemesis VSH9 1,0156171,4120.437C-0.7167.767%B++2.107%C12.9C8.3C20347.9h8.3C+12.2B
Supernova FPC 8464843051.587D0.4453.192%C+1.24%D14.8D--11D-43032.8h6.3C11.8C
NS Decimator 5874679680.482D0.6758.152%C2.355%C++23.4D6D*26620h4.7C++8.1C++
Proximity Mine 4594561732.636C1.4949.889%B*N/A138.2B+N/A5063.3h2C+3.9B++
Saron HRB 6253711013.673C2.5349.255%B++1.078%C-27.9C**19.1B+36113.3h19.7B+40B++
NSX Tengu 3513493201.091C+0.0641.514%B++19.484%C+41.1C*N/A968.5h10.2B*24.6B++
Maelstrom Turbo Laser 5843443700.93C0.2225.009%D--3.198%B+13.2C+9.2C+22126h77.1B+308.2B
Proton II PPA-H 340325359.286C+8.1443.561%B++1.846%C++120.4B++5.6C3312.7h7.1B*16.4B*
Eclipse VE3A 3223203210.997C+0.1528.065%C**22.188%B+16.1D-N/A5019.9h11.4B+40.7B+
M40 Fury 358301783.859C2.7143.096%B++0.997%D-52.8B10C++3655.7h13.1B30.4B+
VE-H Maw 2852853110.916C--0.2325.928%C++24.561%C+34.3C-N/A1358.3h10B+38.8B
Deimos VA29 2632612131.225C+0.0870.614%B*29.502%A*60.7B++N/A2274.3h1.9B*2.6B++
NS Baron G5AE 2552512830.887C-0.2652.264%B+19.522%B*43.3C++N/A1195.8h3.6B*7B+
Nova 2472471941.273C+0.1354.021%B*17.409%B++47.5B+N/A1325.2h3.9B+7.3B+
Saron HRB-H 392238594.034C+2.8962.079%B++N/A49.6B++32.1B++4484.8h20.8B+33.5B++
Supernova PC 2942301022.255C-1.1138.072%D*3.478%B*15D4.2D*15315.3h3.8B**9.9B+
L100 Python AP 3612291451.579D0.4353.307%C3.057%C++21.8D12.6D-28610.5h5.9B+11B
Antares LC 4612223410.651C--0.5027.074%D1.802%C+11.9C--12.8C+16718.7h115C*424.8C++
Nyx VX31 2222222151.033C--0.1131.245%C-41.892%A15.4D-N/A4414.4h7.2D-23.2D
MANA Anti-Personnel Turret 2182161211.785N/A0.6419.238%UN/A2160U20U8271100.1h17.9T*92.8T*
The Slasher 2072074,4310.047C+1.1039.932%B+19.807%B**1.7CN/A4124.1h2.3C+5.7B
Proton II PPA 214200229.091C7.9420.971%C-3%B**47.6C3.3C2204.2h7.6B++36.5B+
C75 Viper 233199752.653C1.5127.749%D*2.513%A+25.5C+4.4D-2037.8h9.1B*32.8B
M40 Fury 215191257.64C++6.4936.178%C+1.571%C57.9C*7.3D3653.3h10.5B+29B+
Aphelion VEX-4H 317188742.541C1.3945.789%C+2.128%D33C22.6C-3485.7h49.6B+108.4B+
NS Baron G5 1801801920.938C+0.2155.722%A11.667%D40.9B+N/A1464.4h4.1B+7.4C++
VE-S Canis 1801781511.179C+0.0328.63%C**19.663%C+37.9C+N/A1774.7h9.5B++33.1B+
Rocklet Rifle 3871743130.556C0.5938.018%FN/A26.4C+32.3B++3456.6h28.4B*74.7C++
Tank Mine 2421731001.73C-0.5868.34%A**N/A82.4C-32.9D--11392.1h3.1F-4.5B**
Auraxium Force-Blade 18617218,4590.009D1.1419.662%D-18.605%A++0.3DN/A1647.9h3D*15.5D
NS-11A 1601582280.693C-0.4525.536%C*25.949%B+20.8C--N/A1457.6h12B++47B+
Damascus Edge 1451448,8170.016C--1.1334.433%B+15.278%A0.6CN/A2247.4h2.2C++6.3B+
Coyote Missiles 2551191880.633D-0.5147.406%D-N/A11.1D*12.7D26110.7h81.6F-172.2F
Spiker 1181181840.641C0.5135.369%B*21.186%C++22.3C-N/A845.3h8.5C*24B+
NSX Masamune 1701152430.473C--0.6761.205%B3.478%A25C12C+1844.6h11.3C**18.5B
M40 Fury-H 122114148.143C7.0048.184%B+N/A103.6B7.3D2861.1h7.9C*16.4B+
Force-Blade 12810819,0690.006C--1.1444.191%B**N/A0.1DN/A1854.8h3.9D-8.9C**
Comet VM2 1231032070.498C-0.6541.631%C+3.884%C+7.5D1.5D*11813.7h15.2B*36.5B++
Quasar VM1 100991240.798C-0.3514.879%C+21.212%B+13.2D-N/A1397.5h19.1D-128.2C+
Blueshift VM5 9894701.343C0.2020.647%C*15.957%D--32.4C+1.4A++3132.9h16.4C++79.3C**
Lancer VS22 173912900.314D0.8354.526%D-2.198%C*8.5D7.7D-21810.7h22.6C*41.4C++
CAS30 Tank Buster 195902050.439D0.7137.77%D-N/A4.9D5.7C11018.5h96.3D--254.9D--
C150 Dalton 16876471.617D0.4738.068%C+N/A760U920U11672900.1h6.1D--15.9D
M12 Kobalt 7371145.071D3.9219.003%C++14.085%D-88.8B++2.5C3050.8h11.6A61B++
Ursa 7069950.726D0.4221.429%C+21.739%C21.6DN/A2103.2h14D65.3C+
Nebula VM20 7168521.308C0.1619.391%C**23.529%B+34C++1.5A*1812h12.6B**65.1B++
Artemis VX26 6060920.652D0.5025.211%C-15%D*12D--N/A795h11.9C*47.3C++
M60-A Bulldog 6459252.36D1.2132.393%D**1.695%C--8.6D*N/A826.9h5.6B17.4C
M20 Basilisk 8059232.565C+1.4235.555%C5.085%C+14.8C--5.3D-1604h68.3B**192B++
Sirius SX12 5555760.724C0.4225.601%C*20%C**18.3C-N/A3573h16.3C+63.5C++
Beamer VS3 5353730.726C+0.4231.737%B++22.642%C++15.1C--N/A1483.5h9C*28.4C++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit141570.1h
Motion Spotter161,9521h
Nano-Armor Kit544514,58257.3h
Spawn Beacon392,7451.9h
Nanite Revive Grenade03,9201.1h
Medical Applicator1,556362,91945.3h
Ammunition Package554421h
Medical Kit4175,7906.3h
Anti-Infantry MANA Turret292671h
Shield Recharging Field229440.5h
Recon Detection Device442,8964.7h

Check the help document for the dictionary if you want to learn more about words used here.


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