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Executor Sweetheart TheRebelStory[LPS] TheRebelStory
NC BR 131

KDR: 4.56

Score: 37.3m

Last Seen: Apr 23rd, 2019 4:57 PM
- OFFLINE - 15.2 hour(s)

Prestige 1, Battle Rank 100 (131 total) - New Conglomerate on Miller - Outfit Member of Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 93
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LA80 LA1 Anchor Gauss Compact Burst GD-7F NS-44P Commissioner NS-15M AE NC6A GODSAW AF-4 Cyclone
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $16,361,829 MLG Score: 13079
Fun Score: N/A
Cheeseburgers Flipped: 114TIME WITH MEDKIT: 5.9%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.783%45.176%143638106967,1674.435220.128

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.123%2.083A*3.754M**-0.915D--HEAD ++ (~29.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.40.674B+7.70.458B+16.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.42%0.571%2127411035,60937392315.0375607%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.84%0.318C*-0.946D--0.27

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.90.802B++12.90.757B++19

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.78%0.69%200211055805962550.973154227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.882%1.736A++-1.225D*-0.368

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.848B*3.40.724B++2.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.771%19.514%264711001,112498932.232931183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.231%-0.223C3.796M**1.359

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.80.657B+13.80.652B+27

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.849%83.998%2647110018,6981902189.82554

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.869%1.628A+1.104B**-0.756

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.642B+1.60.49B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
74.332%20.117%26421105343129220.265275

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.964%2.738M1.104B**0.002

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.70.794B++20.583B+0.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 93
37.3m259%738 (44.3k)617 (37k)4.56273109,65624,0334.65739131 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC11071166730.728%44.883%137902:3143

9% Combat Medic30% Heavy Assault25% Infiltrator32% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 28th, 2017 2:52 PMSep 8th, 2017 5:23 PMApr 25th, 2019 4:47 AM (1d) (PST)Apr 23rd, 2019 1:25 PM (3d) (PST)Apr 23rd, 2019 12:57 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1514746771.8160.3980.8154.8350.05113079

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,04828,45840,5901092449290337,042

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1006.3h/41.9d 2,275 49,217 27,652 291.9k 1,457 3,748 3,067 69.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
S
Kills:9,369
Deaths:2,102
KDR:4.457
Accuracy:30.778% B**
HSR:56.922% S
NS-15M AE
M+
Kills:3,306
Deaths:690
KDR:4.791
Accuracy:28.544% B+
HSR:54.265% M+
NC6A GODSAW
A**
Kills:3,109
Deaths:580
KDR:5.360
Accuracy:30.865% C**
HSR:44.580% A**
MGR-L1 Promise
M**
Kills:2,038
Deaths:393
KDR:5.186
Accuracy:31.118% A
HSR:52.404% M**
EM6
M**
Kills:1,335
Deaths:268
KDR:4.981
Accuracy:29.583% A+
HSR:47.191% M**
MGR-L1 Promise AE
M**
Kills:1,206
Deaths:240
KDR:5.025
Accuracy:28.776% B
HSR:58.209% M**
NC6S Gauss SAW S
M**
Kills:1,187
Deaths:222
KDR:5.347
Accuracy:30.563% A
HSR:48.778% M**
GD-22S
M**
Kills:1,185
Deaths:211
KDR:5.616
Accuracy:31.373% A+
HSR:51.814% M**
NC6 Gauss SAW
S
Kills:1,182
Deaths:232
KDR:5.095
Accuracy:29.407% A++
HSR:50.423% S
NC05 Jackhammer
A++
Kills:274
Deaths:79
KDR:3.468
Accuracy:59.296% A++
HSR:21.168% A+
Kills:24,191
Deaths (as Heavy Assault):5,017
Deaths (to Heavy Assaults):6,858
KDR:4.82181
Kill Difference:19,174
Playtime:304.748 hours
Usage:30%
Score:11.289m
Score/min:617
Accuracy (listed only):33.030%
HSR (listed only):48.575%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact Burst
A+
Kills:8,106
Deaths:1,323
KDR:6.127
Accuracy:32.540% B**
HSR:35.406% A+
GD-7F
M*
Kills:7,955
Deaths:1,650
KDR:4.821
Accuracy:32.530% A++
HSR:38.202% M*
AF-4 Cyclone
M**
Kills:2,718
Deaths:641
KDR:4.240
Accuracy:32.677% A+
HSR:45.769% M**
AF-19 Mercenary
M+
Kills:1,461
Deaths:339
KDR:4.310
Accuracy:31.195% A++
HSR:37.782% M+
NS-11C
M*
Kills:1,224
Deaths:217
KDR:5.641
Accuracy:31.138% A+
HSR:37.173% M*
AC-X11
M*
Kills:1,198
Deaths:217
KDR:5.521
Accuracy:32.261% A+
HSR:40.484% M*
MGR-S1 Gladius
M+
Kills:1,196
Deaths:315
KDR:3.797
Accuracy:34.242% A
HSR:42.475% M+
AF-4A Bandit
S
Kills:1,177
Deaths:207
KDR:5.686
Accuracy:31.050% A
HSR:46.644% S
NSX-P Tanto
A*
Kills:1,175
Deaths:183
KDR:6.421
Accuracy:31.886% B**
HSR:41.447% A*
MKV Suppressed
S
Kills:1,172
Deaths:190
KDR:6.168
Accuracy:31.544% B**
HSR:45.990% S
Blitz GD-10
M**
Kills:1,171
Deaths:227
KDR:5.159
Accuracy:32.369% A+
HSR:39.539% M**
PS1-AV Suppressor
A*
Kills:1,165
Deaths:227
KDR:5.132
Accuracy:32.155% B+
HSR:41.030% A*
NS Baron G5AE
A++
Kills:1,165
Deaths:229
KDR:5.087
Accuracy:54.801% B*
HSR:24.893% A++
GD-66 Claw
A++
Kills:288
Deaths:87
KDR:3.310
Accuracy:78.326% A++
HSR:20.833% B**
19A Fortuna
A*
Kills:224
Deaths:55
KDR:4.073
Accuracy:29.403% B++
HSR:32.589% A*
NSX Tengu
S
Kills:165
Deaths:30
KDR:5.500
Accuracy:43.817% B**
HSR:52.121% S
MGR-C1 Charger
A**
Kills:120
Deaths:25
KDR:4.800
Accuracy:32.405% B*
HSR:40.833% A**
Gauss Compact S
A**
Kills:76
Deaths:16
KDR:4.750
Accuracy:36.017% A**
HSR:27.632% A+
NS-7 PDW
M**
Kills:66
Deaths:16
KDR:4.125
Accuracy:32.065% A
HSR:42.424% M**
Mauler S6
A**
Kills:55
Deaths:12
KDR:4.583
Accuracy:64.286% A**
HSR:16.364% C*
Razor GD-23
A+
Kills:54
Deaths:12
KDR:4.500
Accuracy:32.827% A+
HSR:27.778% A
Kills:31,931
Deaths (as Light Assault):6,218
Deaths (to Light Assaults):5,368
KDR:5.13525
Kill Difference:25,713
Playtime:320.096 hours
Usage:32%
Score:11.867m
Score/min:618
Accuracy (listed only):37.597%
HSR (listed only):37.019%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
M**
Kills:2,718
Deaths:641
KDR:4.240
Accuracy:32.677% A+
HSR:45.769% M**
NS-11A
M**
Kills:1,437
Deaths:268
KDR:5.362
Accuracy:29.591% B**
HSR:49.409% M**
Reaper DMR
M
Kills:1,410
Deaths:284
KDR:4.965
Accuracy:30.838% B**
HSR:42.411% M
GR-22
S
Kills:1,339
Deaths:254
KDR:5.272
Accuracy:32.284% A+
HSR:49.291% S
MGR-S1 Gladius
M+
Kills:1,196
Deaths:315
KDR:3.797
Accuracy:34.242% A
HSR:42.475% M+
Carnage AR
S
Kills:1,194
Deaths:232
KDR:5.147
Accuracy:31.360% A
HSR:52.094% S
MKV Suppressed
S
Kills:1,172
Deaths:190
KDR:6.168
Accuracy:31.544% B**
HSR:45.990% S
Blitz GD-10
M**
Kills:1,171
Deaths:227
KDR:5.159
Accuracy:32.369% A+
HSR:39.539% M**
PS1-AV Suppressor
A*
Kills:1,165
Deaths:227
KDR:5.132
Accuracy:32.155% B+
HSR:41.030% A*
Gauss Rifle Burst
A*
Kills:1,165
Deaths:254
KDR:4.587
Accuracy:32.075% B*
HSR:43.863% A*
NS Baron G5AE
A++
Kills:1,165
Deaths:229
KDR:5.087
Accuracy:54.801% B*
HSR:24.893% A++
NSX Yumi
M
Kills:294
Deaths:69
KDR:4.261
Accuracy:28.922% B+
HSR:51.701% M
GD-66 Claw
A++
Kills:288
Deaths:87
KDR:3.310
Accuracy:78.326% A++
HSR:20.833% B**
NSX Tengu
S
Kills:165
Deaths:30
KDR:5.500
Accuracy:43.817% B**
HSR:52.121% S
NC1 Gauss Rifle
M**
Kills:160
Deaths:58
KDR:2.759
Accuracy:28.873% A
HSR:45% M**
NS-7 PDW
M**
Kills:66
Deaths:16
KDR:4.125
Accuracy:32.065% A
HSR:42.424% M**
Mauler S6
A**
Kills:55
Deaths:12
KDR:4.583
Accuracy:64.286% A**
HSR:16.364% C*
Kills:16,160
Deaths (as Combat Medic):3,393
Deaths (to Combat Medics):2,734
KDR:4.76275
Kill Difference:12,767
Playtime:89.134 hours
Usage:9%
Score:3.326m
Score/min:622
Accuracy (listed only):38.248%
HSR (listed only):41.483%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
LA80
B*
Kills:10,059
Deaths:1,024
KDR:9.823
Accuracy:45.403% B+
HSR:85.247% B*
NS-44P Commissioner
A++
Kills:4,396
Deaths:1,706
KDR:2.577
Accuracy:50.996% B**
HSR:43.653% A++
AF-4 Cyclone
M**
Kills:2,718
Deaths:641
KDR:4.240
Accuracy:32.677% A+
HSR:45.769% M**
The Moonshot
B++
Kills:2,120
Deaths:199
KDR:10.653
Accuracy:46.314% B++
HSR:83.538% B+
NC14 Bolt Driver
A++
Kills:2,046
Deaths:242
KDR:8.455
Accuracy:48.247% A++
HSR:81.427% B*
EM4 Longshot
B**
Kills:1,955
Deaths:218
KDR:8.968
Accuracy:46.013% B**
HSR:84.962% B*
NS-45 Pilot
A++
Kills:1,297
Deaths:412
KDR:3.148
Accuracy:36.964% B*
HSR:42.251% A++
MGR-S1 Gladius
M+
Kills:1,196
Deaths:315
KDR:3.797
Accuracy:34.242% A
HSR:42.475% M+
MKV Suppressed
S
Kills:1,172
Deaths:190
KDR:6.168
Accuracy:31.544% B**
HSR:45.990% S
Blitz GD-10
M**
Kills:1,171
Deaths:227
KDR:5.159
Accuracy:32.369% A+
HSR:39.539% M**
SAS-R
B**
Kills:1,166
Deaths:155
KDR:7.523
Accuracy:43.987% B++
HSR:78.645% B**
PS1-AV Suppressor
A*
Kills:1,165
Deaths:227
KDR:5.132
Accuracy:32.155% B+
HSR:41.030% A*
AF-8 RailJack
A+
Kills:1,160
Deaths:141
KDR:8.227
Accuracy:47.000% A+
HSR:80.517% B+
NSX Tomoe
A++
Kills:662
Deaths:123
KDR:5.382
Accuracy:31.580% B+
HSR:53.776% A++
NS-357 Underboss
A++
Kills:210
Deaths:81
KDR:2.593
Accuracy:48.148% A
HSR:37.143% A++
NSX Daimyo
C*
Kills:192
Deaths:37
KDR:5.189
Accuracy:43.159% C*
HSR:94.792% C*
NSX Tengu
S
Kills:165
Deaths:30
KDR:5.500
Accuracy:43.817% B**
HSR:52.121% S
Soldier Soaker
A*
Kills:130
Deaths:38
KDR:3.421
Accuracy:54.501% A*
HSR:20% B++
NS-30B Vandal
B++
Kills:127
Deaths:21
KDR:6.048
Accuracy:38.611% B+
HSR:33.858% B++
NC08 Mag-Scatter
A*
Kills:96
Deaths:30
KDR:3.200
Accuracy:73.536% A*
HSR:22.917% A+
NS-357 IA
A
Kills:73
Deaths:23
KDR:3.174
Accuracy:56.863% A
HSR:36.986% B+
NS-7 PDW
M**
Kills:66
Deaths:16
KDR:4.125
Accuracy:32.065% A
HSR:42.424% M**
Kills:33,342
Deaths (as Infiltrator):6,096
Deaths (to Infiltrators):4,175
KDR:5.46949
Kill Difference:27,246
Playtime:251.683 hours
Usage:25%
Score:9.105m
Score/min:603
Accuracy (listed only):43.190%
HSR (listed only):54.048%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact Burst
A+
Kills:8,106
Deaths:1,323
KDR:6.127
Accuracy:32.540% B**
HSR:35.406% A+
GD-7F
M*
Kills:7,955
Deaths:1,650
KDR:4.821
Accuracy:32.530% A++
HSR:38.202% M*
AF-19 Mercenary
M+
Kills:1,461
Deaths:339
KDR:4.310
Accuracy:31.195% A++
HSR:37.782% M+
NS-11C
M*
Kills:1,224
Deaths:217
KDR:5.641
Accuracy:31.138% A+
HSR:37.173% M*
AC-X11
M*
Kills:1,198
Deaths:217
KDR:5.521
Accuracy:32.261% A+
HSR:40.484% M*
AF-4A Bandit
S
Kills:1,177
Deaths:207
KDR:5.686
Accuracy:31.050% A
HSR:46.644% S
NSX-P Tanto
A*
Kills:1,175
Deaths:183
KDR:6.421
Accuracy:31.886% B**
HSR:41.447% A*
NS Baron G5AE
A++
Kills:1,165
Deaths:229
KDR:5.087
Accuracy:54.801% B*
HSR:24.893% A++
MGR-M1 Bishop
A++
Kills:563
Deaths:135
KDR:4.170
Accuracy:43.953% A++
HSR:42.451% A+
GD-66 Claw
A++
Kills:288
Deaths:87
KDR:3.310
Accuracy:78.326% A++
HSR:20.833% B**
19A Fortuna
A*
Kills:224
Deaths:55
KDR:4.073
Accuracy:29.403% B++
HSR:32.589% A*
MGR-C1 Charger
A**
Kills:120
Deaths:25
KDR:4.800
Accuracy:32.405% B*
HSR:40.833% A**
Gauss Compact S
A**
Kills:76
Deaths:16
KDR:4.750
Accuracy:36.017% A**
HSR:27.632% A+
Warden
A++
Kills:67
Deaths:7
KDR:9.571
Accuracy:37.255% A++
HSR:34.328% A+
Mauler S6
A**
Kills:55
Deaths:12
KDR:4.583
Accuracy:64.286% A**
HSR:16.364% C*
Razor GD-23
A+
Kills:54
Deaths:12
KDR:4.500
Accuracy:32.827% A+
HSR:27.778% A
Kills:24,908
Deaths (as Engineer):4,714
Deaths (to Engineers):2,899
KDR:5.28384
Kill Difference:20,194
Playtime:28.899 hours
Usage:3%
Score:0.968m
Score/min:558
Accuracy (listed only):39.492%
HSR (listed only):34.052%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A
Kills:1,280
Deaths:168
KDR:7.619
Accuracy:30.271% C-
HSR:22.188% A
AF-34 Mattock
B+
Kills:1,276
Deaths:168
KDR:7.595
Accuracy:34.122% C+
HSR:20.298% B+
Kills:2,556
Deaths (as MAX Suit):168
Deaths (to MAX Suits):550
KDR:15.21429
Kill Difference:2,388
Playtime:14.332 hours
Usage:1%
Score:0.720m
Score/min:837
Accuracy (listed only):32.197%
HSR (listed only):21.243%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M++
Kills:2,563
V. Kills:68 N/A
Deaths:272
KDR:9.423
Accuracy:58.048% C**
KPH:153.200 M++
VKPH:4.100 C
Breaker Rocket Pods
A*
Kills:1,603
V. Kills:106 N/A
Deaths:71
KDR:22.578
Accuracy:60.337% A
KPH:314.900 A*
VKPH:20.800 B+
Vortek Rotary
S
Kills:759
V. Kills:390 194%
Deaths:87
KDR:8.724
Accuracy:38.477% A
KPH:67.100 S
VKPH:34.500 M++
M20 Mustang
S
Kills:684
V. Kills:358 191%
Deaths:100
KDR:6.840
Accuracy:33.217% B
KPH:61.600 S
VKPH:32.200 M*
Kills:5,609 (4,006 + 0)
Deaths:530
KDR:10.583
VKDR:1.740
Vehicle Kills:922
Kill Difference:5,079
Playtime:44.227 hours
Usage:4%
Score:1.413m
Score/min:532
Piloting Accuracy:33.217%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:133
V. Kills:23 N/A
Deaths:8
KDR:16.625
Accuracy:54.217% A++
KPH:147.500 S
VKPH:25.500 S
Kills:133 (133 + 0)
Deaths:8
KDR:16.625
VKDR:2.875
Vehicle Kills:23
Kill Difference:125
Playtime:0.902 hours
Usage:0%
Score:0.033m
Score/min:614
Driving Accuracy:54.217%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
S
Kills:447
V. Kills:178 250%
Deaths:29
KDR:15.414
Accuracy:62.368% A+
KPH:77.300 S
VKPH:30.800 M*
C85 Canister
S
Kills:199
V. Kills:3 N/A
Deaths:5
KDR:39.800
Accuracy:59.351% A*
KPH:458.100 S
VKPH:6.900 B**
M12 Kobalt
S
Kills:194
V. Kills: N/A
Deaths:7
KDR:27.714
Accuracy:27.022% M*
KPH:404.900 S
VKPH:0 F
Titan-150 HEAT
S
Kills:120
V. Kills:41 286%
Deaths:14
KDR:8.571
Accuracy:67.268% A*
KPH:68.500 S
VKPH:23.400 S
E540 Halberd
S
Kills:67
V. Kills:20 319%
Deaths:2
KDR:33.500
Accuracy:59.718% A*
KPH:87.500 S
VKPH:26.100 A*
Kills:1,027 (567 + 460)
Deaths:57
KDR:18.018
VKDR:4.246
Vehicle Kills:242
Kill Difference:970
Playtime:9.213 hours
Usage:1%
Score:0.284m
Score/min:514
Driving Accuracy:67.268%
Gunner Accuracy:59.718%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
M++
Kills:242
V. Kills:5 N/A
Deaths:16
KDR:15.125
Accuracy:25.991% B*
KPH:291.200 M++
VKPH:6 B+
C85 Canister-H
B**
Kills:52
V. Kills:2 N/A
Deaths:2
KDR:26
Accuracy:62.422% B**
KPH:145.500 B++
VKPH:5.600 C--
Kills:294 (0 + 294)
Deaths:18
KDR:16.333
VKDR:0.389
Vehicle Kills:7
Kill Difference:276
Playtime:1.189 hours
Usage:0%
Score:0.058m
Score/min:812
Driving Accuracy:N/A%
Gunner Accuracy:62.422%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:285
V. Kills:6 N/A
Deaths:7
KDR:40.714
Accuracy:24.477% A
KPH:217.600 S
VKPH:4.600 A+
M20 Basilisk
M**
Kills:70
V. Kills:11 N/A
Deaths:4
KDR:17.500
Accuracy:49.791% A
KPH:60.300 M**
VKPH:9.500 B+
M20 Basilisk
S
Kills:70
V. Kills:22 304%
Deaths:1
KDR:70
Accuracy:49.949% A
KPH:103.400 S
VKPH:32.500 S
Kills:425 (0 + 425)
Deaths:12
KDR:35.417
VKDR:3.250
Vehicle Kills:39
Kill Difference:413
Playtime:3.149 hours
Usage:0%
Score:0.136m
Score/min:720
Driving Accuracy:N/A%
Gunner Accuracy:49.949%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA80 10,07010,0591,0249.823A*5.2645.403%B+85.247%B*120.9M*N/A35983.2h1.6B**3.6B*
LA1 Anchor 9,4049,3692,1024.457B*0.1130.778%B**56.922%S121MN/A37977.4h7.2A23.4B*
Gauss Compact Burst 8,1448,1061,3236.127A++1.5632.54%B**35.406%A+129.5M*N/A39162.6h8.8B*26.9B+
GD-7F 7,9987,9551,6504.821M**0.2632.53%A++38.202%M*116M**N/A36268.6h9.2A28.4B*
NS-44P Commissioner 4,4004,3961,7062.577B*1.9950.996%B**43.653%A++152.6A*N/A63728.8h2.5B*4.9B*
NS-15M AE 3,3243,3066904.791A0.2328.544%B+54.265%M+113.6A++N/A31529.1h9.1B**31.9B++
NC6A GODSAW 3,1213,1095805.36A+0.8030.865%C**44.58%A**142.6MN/A50921.8h7.2C*23.4B+
AF-4 Cyclone 2,7282,7186414.24A**0.3232.677%A+45.769%M**150.2SN/A53418.1h7A21.6B**
M30 Mustang AH 2,6312,5632729.423B+4.8658.048%C**N/A153.5M++4.1C47516.7h4.1B*7.1B++
The Moonshot 2,1212,12019910.653A6.0946.314%B++83.538%B+117.1M+N/A29618.1h1.5A3.3B**
NC14 Bolt Driver 2,0492,0462428.455M**3.8948.247%A++81.427%B*102.3SN/A26620h1.7A3.5A
MGR-L1 Promise 2,0462,0383935.186M++0.6231.118%A52.404%M**139.6M**N/A52014.6h8.8A28.4B**
EM4 Longshot 1,9571,9552188.968A++4.4146.013%B**84.962%B*113SN/A29017.3h1.5A3.3B**
Breaker Rocket Pods 1,7091,6037122.577A*18.0160.337%AN/A314.3A*20.8B+10185.1h7.4A12.3B**
AF-19 Mercenary 1,4691,4613394.31S0.2531.195%A++37.782%M+103.6SN/A41414.1h8.4B**27B*
NS-11A 1,4451,4372685.362M**0.8029.591%B**49.409%M**126.1SN/A36611.4h8.9A++30B**
Reaper DMR 1,4221,4102844.965A0.4030.838%B**42.411%M130.6S1.1A+41310.8h7A22.8B**
GR-22 1,3491,3392545.272M++0.7132.284%A+49.291%S130S1A44310.3h8.8A++27.3B**
EM6 1,3421,3352684.981A*0.4229.583%A+47.191%M**128.4M**N/A32310.4h8B**27.2B*
NS-45 Pilot 1,2991,2974123.148A++1.4136.964%B*42.251%A++177.7M**N/A4697.3h5.1B**13.7B**
AF-34 Mattock 1,2891,2801687.619A3.0630.271%C-22.188%A97M+N/A28913.2h4.2B**14B+
NS Decimator-B 1,8471,2782335.485M++0.9265.352%C++N/A92.6B**41.2B*52213.8h2.7C**4.1B+
AF-34 Mattock 1,2821,2761687.595A+3.0334.122%C+20.298%B+96.7M++N/A28513.2h4.8B**13.9B++
Hardlight Dagger 1,3341,2478,9860.139M+4.4245.323%A7.057%C+3.3C+N/A9377h1.8B+4B+
NS-11C 1,2281,2242175.641S1.0831.138%A+37.173%M*163.2SN/A3797.5h9.3A29.8B**
MGR-L1 Promise AE 1,2081,2062405.025A++0.4628.776%B58.209%M**134A**N/A4219h8.3A+28.9B**
NS "Jackpot" Decimator 1,4071,2062275.313A*0.7569.32%B+1.907%C++100.5A*16.8C39112h2.4A3.5A
AC-X11 1,2011,1982175.521S0.9632.261%A+40.484%M*157.6SN/A4407.6h7B**21.6B*
MGR-S1 Gladius 1,2001,1963153.797A++0.7734.242%A42.475%M+184SN/A6146.5h6.2B**18.2B*
Carnage AR 1,2011,1942325.147M0.5831.36%A52.094%S124.4SN/A3689.6h9.5A+30.2B**
NC6S Gauss SAW S 1,1961,1872225.347M**0.7830.563%A48.778%M**134.9M**1B**3098.8h8.4B**27.4B++
GD-22S 1,1911,1852115.616A*1.0531.373%A+51.814%M**141.1SN/A3998.4h7.7A24.4B**
NC6 Gauss SAW 1,1871,1822325.095M**0.5329.407%A++50.423%S132.8SN/A6988.9h6.5A22.3B*
AF-4A Bandit 1,1791,1772075.686S1.1231.05%A46.644%S156.9SN/A3897.5h7.8A25.2B*
The Slasher 1,1851,1774,1760.282S4.2852.456%A22.26%A7.8B++N/A24150.2h2B+3.8B+
NSX-P Tanto 1,1791,1751836.421S1.8631.886%B**41.447%A*150.6SN/A5767.8h9.5B**29.8B**
MKV Suppressed 1,1841,1721906.168S1.6131.544%B**45.99%S180.3S1.8S5106.5h8.6A27.3B*
Blitz GD-10 1,1751,1712275.159S0.6032.369%A+39.539%M**188.9SN/A5366.2h8.9A+27.5B**
SAS-R 1,1661,1661557.523A++2.9643.987%B++78.645%B**119M*N/A4209.8h1.7B**3.8B*
PS1-AV Suppressor 1,1681,1652275.132A*0.5732.155%B+41.03%A*191SN/A7406.1h9A+28B**
Gauss Rifle Burst 1,1681,1652544.587A+0.0232.075%B*43.863%A*128M*N/A3739.1h8.2A25.4B**
NS Baron G5AE 1,1671,1652295.087M*0.5254.801%B*24.893%A++142.1M**N/A3728.2h3.4B**6.3C++
AF-8 RailJack 1,1611,1601418.227A*3.6647%A+80.517%B+92.8SN/A34412.5h1.7B**3.6B**
C-4 1,0539252034.557A*0.0128.188%B+N/A205.6M+28.4C+9394.5h0.8A3B**
Vortek Rotary 1,149759878.724M4.1638.477%AN/A67.2S34.5M++44311.3h29.3B**76.1B**
M20 Mustang 1,0426841006.84A++2.2833.217%B1.608%C61.6S32.3M*48811.1h40.5B**121.9B**
NSX Tomoe 6636621235.382A**0.8231.58%B+53.776%A++127.3M**N/A3195.2h9.5A30.1B**
Carver AE 6066051523.98S0.5862.34%A*20.992%B+172.9SN/A4673.5h1A1.7B**
MGR-M1 Bishop 5645631354.17A+0.3943.953%A++42.451%A+112.6M**N/A3105h4.2A9.6B**
NS-TMC-01 "His Regards" 5715576,9370.08A++4.4850.269%A*5.206%C2.1B+N/A5264.3h1.7B++3.3B+
Titan-150 AP 6254472915.414A10.8562.368%A+N/A77.1S30.7M*4305.8h2.7B**4.3A+
NSX Fujin 4044041404N/A399.4435.382%D-53.96%C-577.1C*N/A15670.7h2.3B+6.5C*
Rocklet Rifle 611341437.93U3.3756.966%B+N/A62M+49.1A*5545.5h17.6A+30.9A
NSX Yumi 294294694.261A*0.3028.922%B+51.701%M113.1M++N/A2702.6h7.9A27.4B**
GD-66 Claw 290288873.31A++1.2578.326%A++20.833%B**130.9M**N/A5102.2h1.8B**2.3B*
M12 Kobalt 291285740.714A**36.1524.477%A27.719%A*219.2S4.6A+9161.3h12.1A+49.5B*
NC05 Jackhammer 275274793.468A*1.0959.296%A++21.168%A+195.7SN/A7761.4h3.3A5.6B**
Auraxium Mag-Cutter 2802702,8130.096A4.4740.741%B*13.333%A2.7A+N/A799.8h1.8B+4.4B+
M12 Kobalt-H 2472421615.125C++10.5625.991%B*19.422%B+302.5M*6.3B+8300.8h10.9B++41.8B**
19A Fortuna 224224554.073A**0.4929.403%B++32.589%A*106.7M++N/A3972.1h9.2B+31.2B+
NS-357 Underboss 212210812.593A++1.9748.148%A37.143%A++110.5A*1.1A3951.9h2.9A6B**
C85 Canister 202199539.8A+35.2459.351%A*16.08%B+497.5U7.5B**10300.4h3.5A5.9B**
M12 Kobalt 194194727.714B**23.1527.022%M*22.165%B**388SN/A11240.5h9A++33.3A++
NSX Daimyo 192192375.189B+0.6343.159%C*94.792%C*106.7A*N/A3471.8h2B*4.7B++
NSX Tengu 165165305.5S0.9443.817%B**52.121%S165SN/A5511h8A18.2B*
NC1 Gauss Rifle 161160582.759A+1.8028.873%A45%M**94.1SN/A9601.7h8.8A+30.5B**
Frag Grenade 1601541154N/A149.4446.116%C++N/A513.3C*20A*35580.3h3.6B7.9B
C75 Viper 156133816.625M*12.0654.217%A++1.504%C++147.8S25.6S6130.9h6.1A11.2A
Soldier Soaker 130130383.421A*1.1454.501%A*20%B++216.7SN/A12020.6h4.3A7.9A+
NS-30B Vandal 127127216.048M+1.4938.611%B+33.858%B++127MN/A2691h4.6B++11.8B++
Titan-150 HEAT 161120148.571B*4.0167.268%A*N/A66.7S22.8M**4521.8h4B++6A
MGR-C1 Charger 120120254.8M++0.2432.405%B*40.833%A**120M**N/A2641h8.8B**27.2B**
M12 Kobalt 115115428.75C+24.1922.08%C++26.957%A++230A*N/A7890.5h11.8B**53.6B*
Fatestealer 1041041021.02S3.5454.455%A++29.808%B++31.5C**N/A673.3h2.1B*3.9A
NC08 Mag-Scatter 9696303.2B**1.3673.536%A*22.917%A+68.6A++N/A2541.4h3.5B++4.8B**
Spear Anti-Vehicle Phalanx Turret 10789329.667M**25.1055.68%A4.494%C*127.1S25.7B+6260.7h3.9A7A
Tank Mine 10881126.75A*2.19108.148%SN/A270M*90B**15760.3h1.8C**1.7A**
Gauss Compact S 7776164.75S0.1936.017%A**27.632%A+108.6S1.4A*7980.7h5.6A+15.5B**
NS-357 IA 7373233.174A*1.3956.863%A36.986%B+104.3MN/A3560.7h2.8B**4.9B*
M20 Basilisk 8170417.5S12.9449.791%A10%A++58.3M*9.2B+4761.2h51.1A102.6A
M20 Basilisk 9270170U65.4449.949%A7.143%B+100S31.4S7550.7h41.7A+83.5A+
Heartstring 6767312.161B**2.4038.776%C47.761%A+55.8A++N/A2431.2h2.3B5.9B+
E540 Halberd 8767233.5M++28.9459.718%A*N/A83.8S25A*6090.8h3.2A*5.3A++
Warden 676779.571S5.0137.255%A++34.328%A+134SN/A10420.5h5.1A13.7B**
NS-7 PDW 6666164.125S0.4432.065%A42.424%M**165SN/A12040.4h9.6A29.9B*
Blackheart 6363232.739A+1.8250%C**38.095%B+90M+N/A3850.7h2.1B+4.3B+
Mauler S6 5555124.583M++0.0264.286%A**16.364%C*183.3SN/A17370.3h3.1A4.8A
Razor GD-23 5454124.5S0.0632.827%A+27.778%A135SN/A13520.4h9.6B*29.3B++
Carver 5252262S2.5641.353%A21.154%B++86.7SN/A3470.6h1.1B++2.6B+
C85 Canister-H 5452226A21.4462.422%B**7.692%D--130B+5D7590.4h5.8B+9.2B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon62,2531.4h
Nano-Armor Kit2764,5864.8h
Nanite Revive Grenade03930.1h
Medical Kit2,99716,52840h
Nanite Healing Grenade01780.1h
Restoration Kit9799,25018.9h
Motion Spotter3013,1217.7h
Ammunition Package02890.1h
Medical Applicator120105,0088.2h
Snowman Soldier2610.1h
Nano-Repair Grenade03230.1h

Check the help document for the dictionary if you want to learn more about words used here.


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