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Executor Sweetheart TheRebelStory[LPS] TheRebelStory
NC BR 141

KDR: 4.4

Score: 45m

Last Seen: Oct 7th, 2019 3:17 PM
- OFFLINE - 19.1 hour(s)

Prestige 1, Battle Rank 100 (141 total) - New Conglomerate on Miller - Outfit Member of Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 100
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LA1 Anchor LA80 GD-7F Gauss Compact Burst NS-44P Commissioner NC6A GODSAW NS-15M AE The Moonshot
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $15,990,282 MLG Score: 12782
Fun Score: N/A
Cheeseburgers Flipped: 142TIME WITH MEDKIT: 5.6%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.946%44.1%140941117580,5034.319290.084

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.211%2.087A*3.648M**-0.896D--HEAD ++ (~28.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.50.671B+7.80.453B+16.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.906%0.59%2179412126,605433100815.2189655%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.824%0.341C**-0.927D--0.25

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.70.805B++12.10.76B++17.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.538%0.674%211212147427073141.0495236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.825%1.713A++-1.225D*-0.443

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.85B*3.30.729B++2.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.812%19.983%248712091,2065761032.093751160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.34%-0.215C3.807M**1.338

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.30.647B+14.30.642B+28

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.306%83.679%2487120921,0472272219.25957

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.922%1.608A+1.1B**-0.708

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.642B+1.60.492B+2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.399%19.367%248312131,074166230.645821

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.652%1.011B**1.042B**1.532

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.665B+2.70.512B+2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 100
45m256.4%750 (45k)627 (37.6k)4.40359132,04629,9864.49523141 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC12161397830.859%43.539%134402:2447

9% Combat Medic30% Heavy Assault24% Infiltrator32% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 28th, 2017 2:52 PMSep 8th, 2017 5:23 PMOct 12th, 2019 9:04 PM (1d) (PST)Oct 7th, 2019 12:29 PM (7d) (PST)Oct 7th, 2019 11:17 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1624706921.8420.4180.8024.8460.04912782

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,72028,21241,5081112548291337,621

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1195h/49.8d 2,748 57,491 33,930 347.5k 1,699 4,387 3,487 83.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
M**
Kills:11,601
Deaths:2,622
KDR:4.424
Accuracy:31.218% B**
HSR:55.452% M**
NC6A GODSAW
A*
Kills:3,890
Deaths:757
KDR:5.139
Accuracy:30.957% B
HSR:43.265% A*
NS-15M AE
M+
Kills:3,812
Deaths:803
KDR:4.747
Accuracy:28.717% B+
HSR:52.964% M+
MGR-L1 Promise
M**
Kills:2,038
Deaths:393
KDR:5.186
Accuracy:31.118% A
HSR:52.404% M**
EM6
M**
Kills:1,352
Deaths:272
KDR:4.971
Accuracy:29.559% A+
HSR:47.189% M**
MGR-L1 Promise AE
M**
Kills:1,289
Deaths:269
KDR:4.792
Accuracy:28.912% B
HSR:58.573% M**
GD-22S
M**
Kills:1,195
Deaths:213
KDR:5.610
Accuracy:31.361% A+
HSR:51.883% M**
NC6S Gauss SAW S
M**
Kills:1,187
Deaths:222
KDR:5.347
Accuracy:30.563% A
HSR:48.778% M**
NC6 Gauss SAW
S
Kills:1,182
Deaths:232
KDR:5.095
Accuracy:29.407% A++
HSR:50.423% S
NSX Naginata
M
Kills:1,158
Deaths:271
KDR:4.273
Accuracy:30.300% A+
HSR:47.409% M
NSX-P Naginata
A*
Kills:298
Deaths:77
KDR:3.870
Accuracy:28.418% B**
HSR:44.966% A*
Kills:29,002
Deaths (as Heavy Assault):6,131
Deaths (to Heavy Assaults):8,698
KDR:4.73039
Kill Difference:22,871
Playtime:364.294 hours
Usage:30%
Score:13.889m
Score/min:635
Accuracy (listed only):30.048%
HSR (listed only):50.301%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
M++
Kills:9,589
Deaths:2,076
KDR:4.619
Accuracy:32.827% A++
HSR:36.844% M++
Gauss Compact Burst
A
Kills:9,532
Deaths:1,614
KDR:5.906
Accuracy:32.554% B**
HSR:34.757% A
AF-4 Cyclone
M**
Kills:3,628
Deaths:871
KDR:4.165
Accuracy:32.584% A
HSR:43.027% M**
NS-11C
M++
Kills:1,474
Deaths:268
KDR:5.500
Accuracy:30.874% A
HSR:36.567% M++
AF-19 Mercenary
M+
Kills:1,461
Deaths:339
KDR:4.310
Accuracy:31.195% A++
HSR:37.782% M+
AC-X11
M+
Kills:1,372
Deaths:243
KDR:5.646
Accuracy:32.074% A
HSR:38.411% M+
AF-4A Bandit
M**
Kills:1,200
Deaths:209
KDR:5.742
Accuracy:31.027% A
HSR:46.083% M**
MGR-S1 Gladius
M+
Kills:1,196
Deaths:315
KDR:3.797
Accuracy:34.242% A
HSR:42.475% M+
NSX-P Tanto
A*
Kills:1,175
Deaths:183
KDR:6.421
Accuracy:31.886% A
HSR:41.447% A*
MKV Suppressed
S
Kills:1,172
Deaths:190
KDR:6.168
Accuracy:31.544% B**
HSR:45.990% S
NSX Tanto
A+
Kills:1,171
Deaths:270
KDR:4.337
Accuracy:34.242% A+
HSR:34.159% A
Blitz GD-10
M**
Kills:1,171
Deaths:227
KDR:5.159
Accuracy:32.369% A+
HSR:39.539% M**
NSX Tengu
A*
Kills:1,166
Deaths:260
KDR:4.485
Accuracy:44.314% B**
HSR:34.991% A*
NS Baron G5AE
A++
Kills:1,165
Deaths:229
KDR:5.087
Accuracy:54.801% B*
HSR:24.893% A++
PS1-AV Suppressor
A*
Kills:1,165
Deaths:227
KDR:5.132
Accuracy:32.155% B+
HSR:41.030% A*
AF-57 Piston
A*
Kills:489
Deaths:126
KDR:3.881
Accuracy:45.399% B+
HSR:21.472% A*
GD-66 Claw
A++
Kills:478
Deaths:161
KDR:2.969
Accuracy:77.957% A++
HSR:17.155% B+
19A Fortuna
A*
Kills:224
Deaths:55
KDR:4.073
Accuracy:29.403% B++
HSR:32.589% A*
MGR-C1 Charger
A**
Kills:133
Deaths:31
KDR:4.290
Accuracy:32.149% B*
HSR:42.105% A**
Mauler S6
B**
Kills:107
Deaths:21
KDR:5.095
Accuracy:51.511% B**
HSR:19.626% B*
Razor GD-23
A+
Kills:92
Deaths:17
KDR:5.412
Accuracy:32.118% A+
HSR:28.261% A+
Gauss Compact S
A**
Kills:85
Deaths:22
KDR:3.864
Accuracy:36.281% A**
HSR:28.235% A++
NS-7 PDW
M**
Kills:66
Deaths:16
KDR:4.125
Accuracy:32.065% A
HSR:42.424% M**
Kills:39,311
Deaths (as Light Assault):7,970
Deaths (to Light Assaults):6,986
KDR:4.93237
Kill Difference:31,341
Playtime:381.510 hours
Usage:32%
Score:14.457m
Score/min:632
Accuracy (listed only):37.199%
HSR (listed only):35.211%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
M**
Kills:3,628
Deaths:871
KDR:4.165
Accuracy:32.584% A
HSR:43.027% M**
Reaper DMR
A*
Kills:1,665
Deaths:339
KDR:4.912
Accuracy:30.874% B**
HSR:41.802% A*
GR-22
M**
Kills:1,515
Deaths:299
KDR:5.067
Accuracy:32.345% A+
HSR:47.525% M**
NS-11A
M**
Kills:1,483
Deaths:274
KDR:5.412
Accuracy:29.650% B**
HSR:48.887% M**
Carnage AR
S
Kills:1,381
Deaths:257
KDR:5.374
Accuracy:31.705% A+
HSR:50.688% S
MGR-S1 Gladius
M+
Kills:1,196
Deaths:315
KDR:3.797
Accuracy:34.242% A
HSR:42.475% M+
MKV Suppressed
S
Kills:1,172
Deaths:190
KDR:6.168
Accuracy:31.544% B**
HSR:45.990% S
Blitz GD-10
M**
Kills:1,171
Deaths:227
KDR:5.159
Accuracy:32.369% A+
HSR:39.539% M**
NSX Tengu
A*
Kills:1,166
Deaths:260
KDR:4.485
Accuracy:44.314% B**
HSR:34.991% A*
NS Baron G5AE
A++
Kills:1,165
Deaths:229
KDR:5.087
Accuracy:54.801% B*
HSR:24.893% A++
Gauss Rifle Burst
A*
Kills:1,165
Deaths:254
KDR:4.587
Accuracy:32.075% B*
HSR:43.863% A*
PS1-AV Suppressor
A*
Kills:1,165
Deaths:227
KDR:5.132
Accuracy:32.155% B+
HSR:41.030% A*
NSX Yumi
A++
Kills:1,055
Deaths:266
KDR:3.966
Accuracy:29.804% B++
HSR:43.223% A++
AF-57 Piston
A*
Kills:489
Deaths:126
KDR:3.881
Accuracy:45.399% B+
HSR:21.472% A*
GD-66 Claw
A++
Kills:478
Deaths:161
KDR:2.969
Accuracy:77.957% A++
HSR:17.155% B+
NC1 Gauss Rifle
M**
Kills:164
Deaths:59
KDR:2.780
Accuracy:29.128% A
HSR:44.512% M**
Mauler S6
B**
Kills:107
Deaths:21
KDR:5.095
Accuracy:51.511% B**
HSR:19.626% B*
NS-7 PDW
M**
Kills:66
Deaths:16
KDR:4.125
Accuracy:32.065% A
HSR:42.424% M**
Kills:20,231
Deaths (as Combat Medic):4,391
Deaths (to Combat Medics):3,296
KDR:4.60738
Kill Difference:15,840
Playtime:108.624 hours
Usage:9%
Score:4.017m
Score/min:616
Accuracy (listed only):38.029%
HSR (listed only):38.507%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
LA80
B*
Kills:10,691
Deaths:1,106
KDR:9.666
Accuracy:45.071% B+
HSR:85.053% B*
NS-44P Commissioner
A++
Kills:4,416
Deaths:1,712
KDR:2.579
Accuracy:51.017% B**
HSR:43.637% A++
The Moonshot
B+
Kills:3,631
Deaths:426
KDR:8.523
Accuracy:44.272% C*
HSR:82.567% B+
AF-4 Cyclone
M**
Kills:3,628
Deaths:871
KDR:4.165
Accuracy:32.584% A
HSR:43.027% M**
NC14 Bolt Driver
A++
Kills:2,180
Deaths:265
KDR:8.226
Accuracy:47.927% A++
HSR:81.055% B++
EM4 Longshot
B**
Kills:1,969
Deaths:219
KDR:8.991
Accuracy:45.975% B**
HSR:84.916% B*
NS-45 Pilot
A++
Kills:1,297
Deaths:412
KDR:3.148
Accuracy:36.964% B*
HSR:42.251% A++
MGR-S1 Gladius
M+
Kills:1,196
Deaths:315
KDR:3.797
Accuracy:34.242% A
HSR:42.475% M+
SAS-R
B**
Kills:1,191
Deaths:157
KDR:7.586
Accuracy:43.758% B++
HSR:78.422% B**
MKV Suppressed
S
Kills:1,172
Deaths:190
KDR:6.168
Accuracy:31.544% B**
HSR:45.990% S
Blitz GD-10
M**
Kills:1,171
Deaths:227
KDR:5.159
Accuracy:32.369% A+
HSR:39.539% M**
NSX Tengu
A*
Kills:1,166
Deaths:260
KDR:4.485
Accuracy:44.314% B**
HSR:34.991% A*
PS1-AV Suppressor
A*
Kills:1,165
Deaths:227
KDR:5.132
Accuracy:32.155% B+
HSR:41.030% A*
AF-8 RailJack
A+
Kills:1,160
Deaths:141
KDR:8.227
Accuracy:47.000% A+
HSR:80.517% B+
NSX Tomoe
A
Kills:1,062
Deaths:201
KDR:5.284
Accuracy:32.206% B++
HSR:50% A
NS-357 Underboss
A++
Kills:950
Deaths:356
KDR:2.669
Accuracy:49.973% A++
HSR:37.368% A++
Soldier Soaker
A++
Kills:330
Deaths:118
KDR:2.797
Accuracy:50.844% A++
HSR:19.394% B*
NSX Daimyo
B
Kills:225
Deaths:45
KDR:5
Accuracy:42.716% C*
HSR:95.111% B
NS-30B Vandal
B++
Kills:140
Deaths:23
KDR:6.087
Accuracy:39.405% B++
HSR:33.571% B+
NC08 Mag-Scatter
A*
Kills:96
Deaths:30
KDR:3.200
Accuracy:73.536% A*
HSR:22.917% A+
NS-44 Commissioner
A+
Kills:83
Deaths:42
KDR:1.976
Accuracy:46.856% A
HSR:33.735% A+
NS-357 IA
A
Kills:73
Deaths:24
KDR:3.042
Accuracy:56.438% A
HSR:36.986% B
NS-7 PDW
M**
Kills:66
Deaths:16
KDR:4.125
Accuracy:32.065% A
HSR:42.424% M**
Kills:39,058
Deaths (as Infiltrator):7,383
Deaths (to Infiltrators):5,004
KDR:5.29026
Kill Difference:31,675
Playtime:285.105 hours
Usage:24%
Score:10.339m
Score/min:604
Accuracy (listed only):43.184%
HSR (listed only):52.042%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
M++
Kills:9,589
Deaths:2,076
KDR:4.619
Accuracy:32.827% A++
HSR:36.844% M++
Gauss Compact Burst
A
Kills:9,532
Deaths:1,614
KDR:5.906
Accuracy:32.554% B**
HSR:34.757% A
NS-11C
M++
Kills:1,474
Deaths:268
KDR:5.500
Accuracy:30.874% A
HSR:36.567% M++
AF-19 Mercenary
M+
Kills:1,461
Deaths:339
KDR:4.310
Accuracy:31.195% A++
HSR:37.782% M+
AC-X11
M+
Kills:1,372
Deaths:243
KDR:5.646
Accuracy:32.074% A
HSR:38.411% M+
AF-4A Bandit
M**
Kills:1,200
Deaths:209
KDR:5.742
Accuracy:31.027% A
HSR:46.083% M**
NSX-P Tanto
A*
Kills:1,175
Deaths:183
KDR:6.421
Accuracy:31.886% A
HSR:41.447% A*
NSX Tanto
A+
Kills:1,171
Deaths:270
KDR:4.337
Accuracy:34.242% A+
HSR:34.159% A
NS Baron G5AE
A++
Kills:1,165
Deaths:229
KDR:5.087
Accuracy:54.801% B*
HSR:24.893% A++
MGR-M1 Bishop
A++
Kills:697
Deaths:167
KDR:4.174
Accuracy:43.674% A++
HSR:43.185% A++
AF-57 Piston
A*
Kills:489
Deaths:126
KDR:3.881
Accuracy:45.399% B+
HSR:21.472% A*
GD-66 Claw
A++
Kills:478
Deaths:161
KDR:2.969
Accuracy:77.957% A++
HSR:17.155% B+
Warden
A++
Kills:254
Deaths:41
KDR:6.195
Accuracy:37.599% A++
HSR:36.221% A++
19A Fortuna
A*
Kills:224
Deaths:55
KDR:4.073
Accuracy:29.403% B++
HSR:32.589% A*
MGR-C1 Charger
A**
Kills:133
Deaths:31
KDR:4.290
Accuracy:32.149% B*
HSR:42.105% A**
Mauler S6
B**
Kills:107
Deaths:21
KDR:5.095
Accuracy:51.511% B**
HSR:19.626% B*
Razor GD-23
A+
Kills:92
Deaths:17
KDR:5.412
Accuracy:32.118% A+
HSR:28.261% A+
Gauss Compact S
A**
Kills:85
Deaths:22
KDR:3.864
Accuracy:36.281% A**
HSR:28.235% A++
Kills:30,698
Deaths (as Engineer):6,072
Deaths (to Engineers):3,494
KDR:5.05567
Kill Difference:24,626
Playtime:38.072 hours
Usage:3%
Score:1.359m
Score/min:595
Accuracy (listed only):38.754%
HSR (listed only):33.322%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:1,439
Deaths:192
KDR:7.495
Accuracy:32.685% C+
HSR:21.404% B**
AF-34 Mattock
B+
Kills:1,422
Deaths:192
KDR:7.406
Accuracy:36.637% C+
HSR:19.972% B+
NS-20 Gorgon
A**
Kills:78
Deaths:37
KDR:2.108
Accuracy:35.963% A++
HSR:33.333% A**
NS-20 Gorgon
M**
Kills:66
Deaths:37
KDR:1.784
Accuracy:36.375% A++
HSR:39.394% M**
Kills:3,005
Deaths (as MAX Suit):229
Deaths (to MAX Suits):735
KDR:13.12227
Kill Difference:2,776
Playtime:17.802 hours
Usage:1%
Score:0.895m
Score/min:838
Accuracy (listed only):35.415%
HSR (listed only):28.526%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M++
Kills:3,282
V. Kills:89 N/A
Deaths:318
KDR:10.321
Accuracy:57.743% C**
KPH:155.300 M++
VKPH:4.200 C+
Breaker Rocket Pods
M
Kills:1,808
V. Kills:135 N/A
Deaths:72
KDR:25.111
Accuracy:60.190% A
KPH:321.200 M
VKPH:24 B++
Vortek Rotary
M**
Kills:813
V. Kills:417 194%
Deaths:97
KDR:8.381
Accuracy:38.453% A
KPH:65.800 M**
VKPH:33.800 M+
M20 Mustang
S
Kills:702
V. Kills:366 191%
Deaths:102
KDR:6.882
Accuracy:32.972% B
KPH:61.500 S
VKPH:32.100 M*
Kills:6,605 (4,797 + 0)
Deaths:589
KDR:11.214
VKDR:1.710
Vehicle Kills:1,007
Kill Difference:6,016
Playtime:50.525 hours
Usage:4%
Score:1.610m
Score/min:531
Piloting Accuracy:32.972%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:133
V. Kills:23 N/A
Deaths:8
KDR:16.625
Accuracy:54.217% A++
KPH:147.500 S
VKPH:25.500 M**
Kills:133 (133 + 0)
Deaths:8
KDR:16.625
VKDR:2.875
Vehicle Kills:23
Kill Difference:125
Playtime:0.902 hours
Usage:0%
Score:0.036m
Score/min:665
Driving Accuracy:54.217%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
S
Kills:609
V. Kills:230 264%
Deaths:30
KDR:20.300
Accuracy:59.377% B**
KPH:77.600 S
VKPH:29.300 M++
C85 Canister
S
Kills:199
V. Kills:3 N/A
Deaths:5
KDR:39.800
Accuracy:59.351% A*
KPH:458.100 S
VKPH:6.900 B**
M12 Kobalt
S
Kills:199
V. Kills: N/A
Deaths:7
KDR:28.429
Accuracy:26.929% M*
KPH:404.100 S
VKPH:0 F
Titan-150 HEAT
S
Kills:120
V. Kills:41 286%
Deaths:14
KDR:8.571
Accuracy:67.268% A*
KPH:68.500 S
VKPH:23.400 M**
Titan-150 HESH
M**
Kills:78
V. Kills:15 N/A
Deaths:1
KDR:78
Accuracy:57.045% B**
KPH:108.200 M**
VKPH:20.800 M
E540 Halberd
S
Kills:73
V. Kills:22 317%
Deaths:2
KDR:36.500
Accuracy:56.798% A++
KPH:74.600 S
VKPH:22.500 A+
Kills:1,278 (807 + 471)
Deaths:59
KDR:21.661
VKDR:5.271
Vehicle Kills:311
Kill Difference:1,219
Playtime:12.228 hours
Usage:1%
Score:0.378m
Score/min:515
Driving Accuracy:57.045%
Gunner Accuracy:56.798%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
M+
Kills:252
V. Kills:5 N/A
Deaths:16
KDR:15.750
Accuracy:25.764% B++
KPH:275.700 M+
VKPH:5.500 B
C85 Canister-H
A
Kills:57
V. Kills:2 N/A
Deaths:2
KDR:28.500
Accuracy:63.098% A
KPH:150.900 B*
VKPH:5.300 D
Kills:309 (0 + 309)
Deaths:18
KDR:17.167
VKDR:0.389
Vehicle Kills:7
Kill Difference:291
Playtime:1.292 hours
Usage:0%
Score:0.062m
Score/min:798
Driving Accuracy:N/A%
Gunner Accuracy:63.098%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:347
V. Kills:8 N/A
Deaths:7
KDR:49.571
Accuracy:24.408% A
KPH:220.600 S
VKPH:5.100 A++
M20 Basilisk
S
Kills:79
V. Kills:24 316%
Deaths:2
KDR:39.500
Accuracy:48.806% A
KPH:93.400 S
VKPH:28.400 S
M20 Basilisk
M*
Kills:73
V. Kills:12 N/A
Deaths:5
KDR:14.600
Accuracy:50.991% A+
KPH:56.600 M*
VKPH:9.300 B+
Kills:499 (0 + 499)
Deaths:14
KDR:35.643
VKDR:3.143
Vehicle Kills:44
Kill Difference:485
Playtime:3.708 hours
Usage:0%
Score:0.154m
Score/min:693
Driving Accuracy:N/A%
Gunner Accuracy:50.991%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 11,64411,6012,6224.424B*0.0231.218%B**55.452%M**123.5MN/A38993.9h7.2A+23.2B*
LA80 10,70410,6911,1069.666A**5.2645.071%B+85.053%B*119.6M**N/A35289.4h1.6B**3.6B*
GD-7F 9,6429,5892,0764.619M**0.2232.827%A++36.844%M++117.9M**N/A36281.3h9.3A28.2B**
Gauss Compact Burst 9,5719,5321,6145.906A*1.5032.554%B**34.757%A130.2M*N/A38073.2h8.8B*27.1B+
NS-44P Commissioner 4,4204,4161,7122.579A1.8251.017%B**43.637%A++152.3A**N/A63729h2.5B**4.9B*
NC6A GODSAW 3,9073,8907575.139A+0.7430.957%B43.265%A*139.9A**N/A48527.8h7.3C*23.6B+
NS-15M AE 3,8313,8128034.747B**0.3428.717%B+52.964%M+115.2A++N/A31633.1h9.1B**31.8B++
The Moonshot 3,6333,6314268.523B*4.1244.272%C*82.567%B+116.4MN/A34131.2h1.6B*3.5B++
AF-4 Cyclone 3,6433,6288714.165A*0.2432.584%A43.027%M**151.8SN/A52123.9h7.2A+22.1B**
M30 Mustang AH 3,3713,28231810.321B++5.9257.743%C**N/A155.5M++4.2C+47221.1h4.3B*7.5B++
NC14 Bolt Driver 2,1832,1802658.226M**3.8247.927%A++81.055%B++103.3SN/A27621.1h1.7A3.6A
MGR-L1 Promise 2,0462,0383935.186M++0.7831.118%A52.404%M**139.6M**N/A53614.6h8.8A28.4B**
EM4 Longshot 1,9711,9692198.991A++4.5945.975%B**84.916%B*112.5SN/A29117.5h1.5A3.4B**
Breaker Rocket Pods 1,9431,8087225.111A**20.7160.19%AN/A322.9M24.1B++10605.6h7.4A12.2B**
Reaper DMR 1,6801,6653394.912A0.5130.874%B**41.802%A*130.1S1.2A++40612.8h7.1A23.1B**
GR-22 1,5271,5152995.067M0.6632.345%A+47.525%M**126.3S1A42712h8.8A++27.3A
NS-11A 1,4921,4832745.412M**1.0129.65%B**48.887%M**126.8SN/A38111.7h8.9A++30B**
NS-11C 1,4781,4742685.5S1.1030.874%A36.567%M++162SN/A4639.1h9.3B**30.2B**
AF-19 Mercenary 1,4691,4613394.31S0.0931.195%A++37.782%M+102.2SN/A44014.3h8.4A27B**
AF-34 Mattock 1,4501,4391927.495A3.0932.685%C+21.404%B**95.3M+N/A28515.1h4.7B*14.4B+
AF-34 Mattock 1,4291,4221927.406A+3.0036.637%C+19.972%B+94.2M++N/A27915.1h5.3B*14.5B++
Carnage AR 1,3881,3812575.374M+0.9731.705%A+50.688%S120.1SN/A37111.5h9.7A+30.5B**
AC-X11 1,3761,3722435.646S1.2432.074%A38.411%M+154.2SN/A4478.9h7.1B**22.1B*
EM6 1,3591,3522724.971A*0.5729.559%A+47.189%M**127.5M++N/A33310.6h8.1B**27.2B*
NS Decimator-B 1,8771,2992385.458M++1.0565.314%C++N/A92.8B**41.3A52014h2.7B**4.1B*
NS-45 Pilot 1,2991,2974123.148A+1.2636.964%B*42.251%A++177.7M*N/A4717.3h5.1B**13.7B**
MGR-L1 Promise AE 1,2911,2892694.792A+0.3928.912%B58.573%M**131.5A*N/A4209.8h8.5A29.2B*
C-4 1,4421,2872575.008M0.6029.586%B+N/A238.3M*28.7C+11075.4h0.8A2.7B**
Hardlight Dagger 1,3341,2478,9860.139M++4.2645.323%A7.057%C+3.3C+N/A9377h1.8B++4B+
NS "Jackpot" Decimator 1,4071,2062275.313A**0.9169.32%B++1.907%C++100.5A**16.8C39112h2.4A3.5A
AF-4A Bandit 1,2021,2002095.742M**1.3431.027%A46.083%M**155.8SN/A3997.7h7.9A25.3B**
MGR-S1 Gladius 1,2001,1963153.797A++0.6134.242%A42.475%M+181.2SN/A6386.6h6.2B**18.2B**
GD-22S 1,2011,1952135.61A*1.2131.361%A+51.883%M**140.6SN/A4178.5h7.7A24.5B**
SAS-R 1,1911,1911577.586A++3.1843.758%B++78.422%B**117.9M*N/A43410.1h1.7B**3.8B**
NC6S Gauss SAW S 1,1961,1872225.347M*0.9430.563%A48.778%M**134.9M*1B**3178.8h8.4B**27.4B++
NC6 Gauss SAW 1,1871,1822325.095M**0.6929.407%A++50.423%S131.3SN/A7449h6.5B**22.3B*
The Slasher 1,1851,1774,1800.282S4.1252.444%A+22.26%A7.8B**N/A24150.4h2B+3.8C**
NSX-P Tanto 1,1791,1751836.421S2.0231.886%A41.447%A*150.6SN/A5927.8h9.5B**29.8B**
MKV Suppressed 1,1841,1721906.168S1.7631.544%B**45.99%S180.3S1.8M**5136.5h8.6A27.3B*
NSX Tanto 1,1801,1712704.337M*0.0734.242%A+34.159%A136.2S1B**5108.6h10.4B++30.3B+
Blitz GD-10 1,1751,1712275.159S0.7632.369%A+39.539%M**188.9SN/A5536.2h8.9A27.5B**
NSX Tengu 1,1701,1662604.485M*0.0844.314%B**34.991%A*169SN/A4236.9h8.5B**19.2B*
NS Baron G5AE 1,1671,1652295.087M**0.6854.801%B*24.893%A++142.1M*N/A3748.2h3.4B**6.3C++
Gauss Rifle Burst 1,1681,1652544.587A+0.1832.075%B*43.863%A*128M*N/A3759.1h8.2A25.4B**
PS1-AV Suppressor 1,1681,1652275.132A*0.7332.155%B+41.03%A*191SN/A7416.1h9A28B**
AF-8 RailJack 1,1611,1601418.227A*3.8247%A+80.517%B+92.8SN/A34612.5h1.7B**3.6B**
NSX Naginata 1,1611,1582714.273M+0.1330.3%A+47.409%M163.1SN/A7607.1h8.4B**27.8B*
NSX Tomoe 1,0661,0622015.284A**0.8832.206%B++50%A123.5M**N/A3048.6h9.9B**30.7B*
NSX Yumi 1,0601,0552663.966A++0.4429.804%B++43.223%A++106.6M++N/A2869.9h8.7B**29.3B*
Carver AE 1,0471,0463213.259S1.1460.906%A*20.555%B+168.7SN/A5896.2h1.1B*1.7B**
NS-357 Underboss 9559503562.669A++1.7349.973%A++37.368%A++130.1M+N/A4087.3h2.9A5.8B*
Vortek Rotary 1,230813978.381M3.9838.453%AN/A65.6M**33.6M+42812.4h30.1B**78.3B**
M20 Mustang 1,0687021026.882A++2.4832.972%B1.567%C61.6S32.1M*49111.4h40.3B**122.3B**
MGR-M1 Bishop 6986971674.174A+0.2343.674%A++43.185%A++112.4SN/A3106.2h4.3A9.8B**
NS-TMC-01 "His Regards" 7036898,6220.08A++4.3250.328%A*6.386%C+2.1B+N/A6324.6h1.7B++3.3B+
NC05 Jackhammer 6246231853.368A*1.0456.433%A+22.151%A++178SN/A6013.5h3.3A5.9B**
Titan-150 AP 8396093020.3A*15.9059.377%B**N/A78.1S29.5M++4307.8h2.6A4.4A++
NSX Fujin 5075071507N/A502.6034.553%D55.03%C-563.3C**N/A15530.9h2.3B+6.6C**
AF-57 Piston 4904891263.881M0.5245.399%B+21.472%A*132.2SN/A4543.7h3.5B*7.7B+
GD-66 Claw 4804781612.969A+1.4377.957%A++17.155%B+149.4SN/A5553.2h1.7A2.2B**
NSX Amaterasu 4044043,9450.102B*4.3027.605%C++21.782%B++3.9C+N/A12102.9h2.3C++8.3B+
Rocklet Rifle 645361517.078U2.6757.247%B+N/A61.2M+48.1A*5445.9h18A++31.4A
M12 Kobalt 355347749.571M*45.1724.408%A27.954%A*216.9S5A++9161.6h11.9A48.7B*
Soldier Soaker 3303301182.797A+1.6150.844%A++19.394%B*183.3SN/A9051.8h4.7B++9.2A
NS Decimator 448324704.629S0.2366.339%B++N/A92.6M*35.4A*6223.5h2.9A4.4A
NSX-P Naginata 298298773.87A*0.5328.418%B**44.966%A*124.2MN/A4872.4h8A28.1B**
Auraxium Mag-Cutter 2812712,8260.096A4.3140.518%B*13.284%B**2.7B++N/A7100.1h1.8B+4.4B+
Warden 257254416.195S1.7937.599%A++36.221%A++127S1.5A++4832h5.8A15.4B**
M12 Kobalt-H 2572521615.75C+11.3525.764%B++19.444%B+280M++5.6B+8060.9h10.8B++41.9B**
Frag Grenade 2482411241N/A236.6048.549%B+N/A602.5B+17.5A+42560.4h2.8B**5.9B*
NSX Daimyo 225225455B+0.6042.716%C*95.111%B107.1A*N/A3352.1h2.1B++4.9B+
19A Fortuna 224224554.073A**0.3329.403%B++32.589%A*106.7M++N/A4102.1h9.2B+31.2B+
M12 Kobalt 214214453.5C*49.1022.768%C++28.972%A**237.8A**N/A8260.9h11.4B**50B*
C85 Canister 202199539.8A+35.4059.351%A*16.08%B++497.5U7.5A10300.4h3.5B**5.9B**
M12 Kobalt 199199728.429A24.0326.929%M*22.613%B**398SN/A11580.5h9.1A++33.7A++
NC1 Gauss Rifle 165164592.78A++1.6229.128%A44.512%M**91.1SN/A10011.8h8.9A+30.7B**
NS-30B Vandal 140140236.087M++1.6839.405%B++33.571%B+127.3A*N/A2801.1h4.6B++11.8B+
MGR-C1 Charger 133133314.29M*0.1132.149%B*42.105%A**110.8M++N/A3571.2h8.8A27.5B*
C75 Viper 156133816.625M+12.2254.217%A++1.504%C++147.8S25.6M**6640.9h6.1A11.2A+
Titan-150 HEAT 161120148.571B*4.1767.268%A*N/A66.7S22.8M**4681.8h4B++6A
Mauler S6 107107215.095M**0.6951.511%B**19.626%B*118.9SN/A9070.9h3.3A6.5B**
Fatestealer 1041041021.02S3.3854.455%A++29.808%B*31.5C*N/A673.3h2.1B++3.9B**
NC08 Mag-Scatter 9696303.2B**1.2073.536%A*22.917%A+68.6A+N/A2671.4h3.5B++4.8B**
Tank Mine 12493156.2A++1.8098.876%SN/A232.5A**77.5B+14400.4h1.9C+1.9A**
Spear Anti-Vehicle Phalanx Turret 11393331M**26.6054.899%A4.301%C*132.9S28.6B++5970.7h4.1A7.5A
Razor GD-23 9292175.412S1.0132.118%A+28.261%A+153.3SN/A11820.6h9.6B*29.8B*
Gauss Compact S 8685223.864M++0.5436.281%A**28.235%A++106.3S1.3A++8080.8h5.6A+15.4B**
NS-44 Commissioner 8383421.976B**2.4346.856%A33.735%A+92.2A*N/A9770.9h2.8B**5.9B*
M20 Basilisk 10379239.5U35.1048.806%A7.595%B++98.8S30S6470.8h45.5A+93.3A+
NS-20 Gorgon 7878372.108A+2.3035.963%A++33.333%A**60SN/A3101.3h21B+58.5B**
Titan-150 HESH 9378178S73.6057.045%B**N/A111.4S21.4M+6290.7h2.1A+3.7A
M20 Basilisk 8573514.6S10.2050.991%A+9.589%A+56.2M*9.2B+4471.3h54.6A107.1A
NS-357 IA 7373243.042A++1.3656.438%A36.986%B81.1AN/A2900.9h2.8B*5B*
E540 Halberd 9573236.5M**32.1056.798%A++N/A73S22A+6291h3.5A++6.2A++
Heartstring 6767312.161B**2.2438.734%C+47.761%A+51.5A++N/A2341.3h2.3B5.9B+
NS-20 Gorgon 6766371.784B*2.6236.375%A++39.394%M**50.8M*N/A2441.3h25.5B70.1B*
NS-7 PDW 6666164.125S0.2832.065%A42.424%M**165SN/A12900.4h9.6A29.9B**
Blackheart 6363232.739A++1.6650%B38.095%B+90M++N/A3850.7h2.1B+4.3B+
C85 Canister-H 5957228.5A+24.1063.098%A8.772%D142.5B++5D7740.4h5.8B+9.2B*
Carver 5252262S2.4041.353%A21.154%B++86.7SN/A4110.6h1.1B++2.6B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon72,6191.6h
Nano-Armor Kit4287,0936.1h
Nanite Revive Grenade04810.1h
Nanite Healing Grenade01960.1h
Medical Kit4,01021,31047.6h
Restoration Kit9849,36819.1h
Motion Spotter3414,2258.4h
Ammunition Package03420.1h
Anti-Infantry MANA Turret2800.1h
Medical Applicator137123,6999.8h
Nano-Repair Grenade04080.1h
Snowman Soldier2610.1h

Check the help document for the dictionary if you want to learn more about words used here.


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