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Executor Sweetheart TheRebelStory[LPS] TheRebelStory
NC BR 127

KDR: 4.58

Score: 34.6m

Last Seen: Feb 20th, 2019 5:31 PM
- OFFLINE - 11.3 hour(s)

Prestige 1, Battle Rank 100 (127 total) - New Conglomerate on Miller - Outfit Member of Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 105
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LA80 LA1 Anchor GD-7F Gauss Compact Burst NS-44P Commissioner NC6A GODSAW NS-15M AE M30 Mustang AH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $16,585,758 MLG Score: 13258
Fun Score: N/A
Cheeseburgers Flipped: 101TIME WITH MEDKIT: 5.9%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.702%45.519%14433698662,9694.457350.122

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.982%2.075A*3.819M**-0.818D-HEAD ++ (~29.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.40.674B+7.70.459B+16.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.017%0.555%1982410184,86734387714.1483554%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.809%0.273C*-0.965D--0.258

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.70.785B++13.90.738B++20.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.374%0.743%203210205385502330.976407230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.425%1.801A++-1.201D*-0.1

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.846B*3.50.719B++2.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.873%19.592%279710151,077457812.356671313%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.225%-0.212C3.851M**1.367

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.50.658B+13.70.652B+26.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.887%83.968%2797101517,82117771810.0231

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.98%1.631A+1.103B**-0.673

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.642B+1.60.489B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
78.807%20.939%27911021277121020.228737

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.11M++1.275A-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.30.826B++1.80.627B+0.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 105
34.6m250.8%740 (44.4k)619 (37.1k)4.57954101,93622,2594.67285127 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC10221083330.621%45.485%139302:3141

9% Combat Medic31% Heavy Assault26% Infiltrator31% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 28th, 2017 2:52 PMSep 8th, 2017 5:23 PMFeb 21st, 2019 1:46 AM (2d) (PST)Feb 20th, 2019 4:00 PM (2d) (PST)Feb 20th, 2019 1:31 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1524826701.8220.3980.8294.6960.05113258

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,10728,90640,2011092450282337,126

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
932.7h/38.9d 2,077 46,366 25,764 262.8k 1,363 3,552 2,837 64.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
S
Kills:9,077
Deaths:2,040
KDR:4.450
Accuracy:30.766% B**
HSR:56.913% S
NC6A GODSAW
A**
Kills:3,082
Deaths:575
KDR:5.360
Accuracy:30.869% B
HSR:44.614% A**
NS-15M AE
M++
Kills:2,739
Deaths:565
KDR:4.848
Accuracy:28.457% B+
HSR:54.874% M++
MGR-L1 Promise
M**
Kills:2,038
Deaths:393
KDR:5.186
Accuracy:31.118% A
HSR:52.404% M**
EM6
M**
Kills:1,335
Deaths:268
KDR:4.981
Accuracy:29.583% A+
HSR:47.191% M**
NC6S Gauss SAW S
M**
Kills:1,187
Deaths:222
KDR:5.347
Accuracy:30.563% A
HSR:48.778% M**
GD-22S
M**
Kills:1,185
Deaths:211
KDR:5.616
Accuracy:31.373% A+
HSR:51.814% M**
NC6 Gauss SAW
S
Kills:1,182
Deaths:232
KDR:5.095
Accuracy:29.407% A++
HSR:50.423% S
MGR-L1 Promise AE
M**
Kills:836
Deaths:154
KDR:5.429
Accuracy:28.031% C++
HSR:59.928% M**
NC05 Jackhammer
A++
Kills:218
Deaths:70
KDR:3.114
Accuracy:59.194% A++
HSR:19.725% A
Kills:22,879
Deaths (as Heavy Assault):4,730
Deaths (to Heavy Assaults):6,350
KDR:4.837
Kill Difference:18,149
Playtime:287.778 hours
Usage:31%
Score:10.644m
Score/min:616
Accuracy (listed only):32.936%
HSR (listed only):48.667%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
M*
Kills:7,128
Deaths:1,435
KDR:4.967
Accuracy:32.264% A+
HSR:38.398% M*
Gauss Compact Burst
A++
Kills:6,937
Deaths:1,144
KDR:6.064
Accuracy:32.394% B**
HSR:35.938% A++
AF-4 Cyclone
S
Kills:2,065
Deaths:471
KDR:4.384
Accuracy:32.598% A+
HSR:46.925% S
AF-19 Mercenary
M+
Kills:1,461
Deaths:339
KDR:4.310
Accuracy:31.195% A++
HSR:37.782% M+
NS-11C
M*
Kills:1,224
Deaths:217
KDR:5.641
Accuracy:31.138% A+
HSR:37.173% M*
AC-X11
M*
Kills:1,198
Deaths:217
KDR:5.521
Accuracy:32.261% A+
HSR:40.484% M*
MGR-S1 Gladius
M+
Kills:1,196
Deaths:315
KDR:3.797
Accuracy:34.242% A
HSR:42.475% M+
AF-4A Bandit
S
Kills:1,177
Deaths:207
KDR:5.686
Accuracy:31.050% A
HSR:46.644% S
NSX-P Tanto
A**
Kills:1,175
Deaths:183
KDR:6.421
Accuracy:31.886% A
HSR:41.447% A**
MKV Suppressed
S
Kills:1,172
Deaths:190
KDR:6.168
Accuracy:31.544% B**
HSR:45.990% S
Blitz GD-10
S
Kills:1,170
Deaths:224
KDR:5.223
Accuracy:32.281% A+
HSR:39.573% S
NS Baron G5AE
A++
Kills:1,165
Deaths:229
KDR:5.087
Accuracy:54.801% B*
HSR:24.893% A++
PS1-AV Suppressor
A*
Kills:1,165
Deaths:227
KDR:5.132
Accuracy:32.155% B+
HSR:41.030% A*
GD-66 Claw
A++
Kills:277
Deaths:81
KDR:3.420
Accuracy:78.807% A++
HSR:20.939% A
19A Fortuna
A*
Kills:224
Deaths:55
KDR:4.073
Accuracy:29.403% B++
HSR:32.589% A*
NSX Tengu
S
Kills:165
Deaths:30
KDR:5.500
Accuracy:43.817% B**
HSR:52.121% S
NS-7 PDW
S
Kills:66
Deaths:16
KDR:4.125
Accuracy:32.065% A+
HSR:42.424% S
Razor GD-23
A++
Kills:54
Deaths:12
KDR:4.500
Accuracy:32.827% A++
HSR:27.778% A
Kills:29,019
Deaths (as Light Assault):5,592
Deaths (to Light Assaults):4,968
KDR:5.18938
Kill Difference:23,427
Playtime:287.720 hours
Usage:31%
Score:10.702m
Score/min:620
Accuracy (listed only):36.485%
HSR (listed only):38.589%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
S
Kills:2,065
Deaths:471
KDR:4.384
Accuracy:32.598% A+
HSR:46.925% S
NS-11A
M**
Kills:1,382
Deaths:259
KDR:5.336
Accuracy:29.629% B**
HSR:49.928% M**
Reaper DMR
M
Kills:1,359
Deaths:271
KDR:5.015
Accuracy:30.928% B**
HSR:42.458% M
GR-22
S
Kills:1,315
Deaths:248
KDR:5.302
Accuracy:32.329% A+
HSR:49.506% S
MGR-S1 Gladius
M+
Kills:1,196
Deaths:315
KDR:3.797
Accuracy:34.242% A
HSR:42.475% M+
Carnage AR
S
Kills:1,194
Deaths:232
KDR:5.147
Accuracy:31.360% A
HSR:52.094% S
MKV Suppressed
S
Kills:1,172
Deaths:190
KDR:6.168
Accuracy:31.544% B**
HSR:45.990% S
Blitz GD-10
S
Kills:1,170
Deaths:224
KDR:5.223
Accuracy:32.281% A+
HSR:39.573% S
NS Baron G5AE
A++
Kills:1,165
Deaths:229
KDR:5.087
Accuracy:54.801% B*
HSR:24.893% A++
PS1-AV Suppressor
A*
Kills:1,165
Deaths:227
KDR:5.132
Accuracy:32.155% B+
HSR:41.030% A*
Gauss Rifle Burst
A*
Kills:1,165
Deaths:254
KDR:4.587
Accuracy:32.075% B*
HSR:43.863% A*
NSX Yumi
M+
Kills:288
Deaths:68
KDR:4.235
Accuracy:28.906% B+
HSR:52.431% M+
GD-66 Claw
A++
Kills:277
Deaths:81
KDR:3.420
Accuracy:78.807% A++
HSR:20.939% A
NSX Tengu
S
Kills:165
Deaths:30
KDR:5.500
Accuracy:43.817% B**
HSR:52.121% S
NC1 Gauss Rifle
M**
Kills:160
Deaths:58
KDR:2.759
Accuracy:28.873% A
HSR:45% M**
NS-7 PDW
S
Kills:66
Deaths:16
KDR:4.125
Accuracy:32.065% A+
HSR:42.424% S
Kills:15,304
Deaths (as Combat Medic):3,173
Deaths (to Combat Medics):2,547
KDR:4.8232
Kill Difference:12,131
Playtime:86.031 hours
Usage:9%
Score:3.171m
Score/min:614
Accuracy (listed only):36.651%
HSR (listed only):43.228%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
LA80
B*
Kills:9,980
Deaths:1,016
KDR:9.823
Accuracy:45.384% B+
HSR:85.231% B*
NS-44P Commissioner
A++
Kills:4,224
Deaths:1,638
KDR:2.579
Accuracy:51.005% B**
HSR:43.703% A++
AF-4 Cyclone
S
Kills:2,065
Deaths:471
KDR:4.384
Accuracy:32.598% A+
HSR:46.925% S
NC14 Bolt Driver
A*
Kills:2,046
Deaths:242
KDR:8.455
Accuracy:48.247% A*
HSR:81.427% B*
EM4 Longshot
B**
Kills:1,929
Deaths:217
KDR:8.889
Accuracy:45.966% B**
HSR:85.070% B*
The Moonshot
B++
Kills:1,378
Deaths:118
KDR:11.678
Accuracy:47.335% B++
HSR:83.091% B+
NS-45 Pilot
A*
Kills:1,297
Deaths:412
KDR:3.148
Accuracy:36.964% B*
HSR:42.251% A*
MGR-S1 Gladius
M+
Kills:1,196
Deaths:315
KDR:3.797
Accuracy:34.242% A
HSR:42.475% M+
MKV Suppressed
S
Kills:1,172
Deaths:190
KDR:6.168
Accuracy:31.544% B**
HSR:45.990% S
Blitz GD-10
S
Kills:1,170
Deaths:224
KDR:5.223
Accuracy:32.281% A+
HSR:39.573% S
SAS-R
B**
Kills:1,166
Deaths:155
KDR:7.523
Accuracy:43.987% B*
HSR:78.645% B**
PS1-AV Suppressor
A*
Kills:1,165
Deaths:227
KDR:5.132
Accuracy:32.155% B+
HSR:41.030% A*
AF-8 RailJack
A+
Kills:1,160
Deaths:141
KDR:8.227
Accuracy:47.000% A+
HSR:80.517% B+
NSX Tomoe
A++
Kills:605
Deaths:117
KDR:5.171
Accuracy:31.377% B+
HSR:54.711% A++
NSX Tengu
S
Kills:165
Deaths:30
KDR:5.500
Accuracy:43.817% B**
HSR:52.121% S
NSX Daimyo
B+
Kills:162
Deaths:32
KDR:5.063
Accuracy:42.672% C++
HSR:95.679% B+
Soldier Soaker
A*
Kills:130
Deaths:38
KDR:3.421
Accuracy:54.501% A*
HSR:20% B++
NS-30B Vandal
B**
Kills:112
Deaths:18
KDR:6.222
Accuracy:38.919% B+
HSR:34.821% B**
NC08 Mag-Scatter
A*
Kills:96
Deaths:30
KDR:3.200
Accuracy:73.536% A*
HSR:22.917% A+
NS-357 IA
A
Kills:72
Deaths:23
KDR:3.130
Accuracy:57.429% A
HSR:36.111% B
NS-7 PDW
S
Kills:66
Deaths:16
KDR:4.125
Accuracy:32.065% A+
HSR:42.424% S
Kills:31,356
Deaths (as Infiltrator):5,670
Deaths (to Infiltrators):3,895
KDR:5.53016
Kill Difference:25,686
Playtime:238.531 hours
Usage:26%
Score:8.670m
Score/min:606
Accuracy (listed only):43.001%
HSR (listed only):54.986%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
M*
Kills:7,128
Deaths:1,435
KDR:4.967
Accuracy:32.264% A+
HSR:38.398% M*
Gauss Compact Burst
A++
Kills:6,937
Deaths:1,144
KDR:6.064
Accuracy:32.394% B**
HSR:35.938% A++
AF-19 Mercenary
M+
Kills:1,461
Deaths:339
KDR:4.310
Accuracy:31.195% A++
HSR:37.782% M+
NS-11C
M*
Kills:1,224
Deaths:217
KDR:5.641
Accuracy:31.138% A+
HSR:37.173% M*
AC-X11
M*
Kills:1,198
Deaths:217
KDR:5.521
Accuracy:32.261% A+
HSR:40.484% M*
AF-4A Bandit
S
Kills:1,177
Deaths:207
KDR:5.686
Accuracy:31.050% A
HSR:46.644% S
NSX-P Tanto
A**
Kills:1,175
Deaths:183
KDR:6.421
Accuracy:31.886% A
HSR:41.447% A**
NS Baron G5AE
A++
Kills:1,165
Deaths:229
KDR:5.087
Accuracy:54.801% B*
HSR:24.893% A++
MGR-M1 Bishop
A++
Kills:559
Deaths:132
KDR:4.235
Accuracy:43.942% A++
HSR:42.397% A+
GD-66 Claw
A++
Kills:277
Deaths:81
KDR:3.420
Accuracy:78.807% A++
HSR:20.939% A
19A Fortuna
A*
Kills:224
Deaths:55
KDR:4.073
Accuracy:29.403% B++
HSR:32.589% A*
Razor GD-23
A++
Kills:54
Deaths:12
KDR:4.500
Accuracy:32.827% A++
HSR:27.778% A
Kills:22,579
Deaths (as Engineer):4,251
Deaths (to Engineers):2,683
KDR:5.31146
Kill Difference:18,328
Playtime:22.733 hours
Usage:2%
Score:0.809m
Score/min:593
Accuracy (listed only):38.497%
HSR (listed only):35.538%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A+
Kills:1,153
Deaths:148
KDR:7.791
Accuracy:29.659% C-
HSR:22.203% A+
AF-34 Mattock
B+
Kills:1,123
Deaths:148
KDR:7.588
Accuracy:33.541% C
HSR:19.590% B+
Kills:2,276
Deaths (as MAX Suit):148
Deaths (to MAX Suits):489
KDR:15.37838
Kill Difference:2,128
Playtime:12.587 hours
Usage:1%
Score:0.630m
Score/min:835
Accuracy (listed only):31.600%
HSR (listed only):20.897%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M+
Kills:2,072
V. Kills:54 N/A
Deaths:219
KDR:9.461
Accuracy:58.046% B
KPH:150.200 M+
VKPH:3.900 C
Breaker Rocket Pods
M+
Kills:1,396
V. Kills:97 N/A
Deaths:62
KDR:22.516
Accuracy:60.463% A
KPH:341.800 M+
VKPH:23.700 B++
Vortek Rotary
S
Kills:718
V. Kills:369 194%
Deaths:74
KDR:9.703
Accuracy:38.839% A+
KPH:80.900 S
VKPH:41.600 S
M20 Mustang
S
Kills:681
V. Kills:356 191%
Deaths:100
KDR:6.810
Accuracy:33.278% B+
KPH:62.300 S
VKPH:32.600 M**
Kills:4,867 (3,471 + 0)
Deaths:455
KDR:10.697
VKDR:1.925
Vehicle Kills:876
Kill Difference:4,412
Playtime:37.689 hours
Usage:4%
Score:1.266m
Score/min:560
Piloting Accuracy:33.278%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:133
V. Kills:23 N/A
Deaths:8
KDR:16.625
Accuracy:54.217% A++
KPH:147.500 S
VKPH:25.500 S
Kills:133 (133 + 0)
Deaths:8
KDR:16.625
VKDR:2.875
Vehicle Kills:23
Kill Difference:125
Playtime:0.902 hours
Usage:0%
Score:0.033m
Score/min:611
Driving Accuracy:54.217%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
S
Kills:405
V. Kills:167 241%
Deaths:25
KDR:16.200
Accuracy:63.904% A++
KPH:77.700 S
VKPH:32 M**
C85 Canister
S
Kills:199
V. Kills:3 N/A
Deaths:5
KDR:39.800
Accuracy:59.351% A**
KPH:458.100 S
VKPH:6.900 B**
M12 Kobalt
S
Kills:190
V. Kills: N/A
Deaths:6
KDR:31.667
Accuracy:27.151% M**
KPH:402.800 S
VKPH:0 F
Titan-150 HEAT
S
Kills:113
V. Kills:36 305%
Deaths:12
KDR:9.417
Accuracy:67.901% A*
KPH:70.600 S
VKPH:22.500 M*
E540 Halberd
S
Kills:67
V. Kills:20 319%
Deaths:2
KDR:33.500
Accuracy:59.773% A*
KPH:88 S
VKPH:26.300 A*
Kills:974 (518 + 456)
Deaths:50
KDR:19.480
VKDR:4.520
Vehicle Kills:226
Kill Difference:924
Playtime:8.481 hours
Usage:1%
Score:0.262m
Score/min:515
Driving Accuracy:67.901%
Gunner Accuracy:59.773%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
M+
Kills:227
V. Kills:5 N/A
Deaths:15
KDR:15.133
Accuracy:26.130% B*
KPH:282.800 M+
VKPH:6.200 B+
C85 Canister-H
A
Kills:52
V. Kills:2 N/A
Deaths:2
KDR:26
Accuracy:62.422% A
KPH:145.500 B++
VKPH:5.600 C--
Kills:279 (0 + 279)
Deaths:17
KDR:16.412
VKDR:0.412
Vehicle Kills:7
Kill Difference:262
Playtime:1.161 hours
Usage:0%
Score:0.054m
Score/min:780
Driving Accuracy:N/A%
Gunner Accuracy:62.422%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:277
V. Kills:6 N/A
Deaths:7
KDR:39.571
Accuracy:24.502% A
KPH:220.500 S
VKPH:4.800 A+
M20 Basilisk
M**
Kills:67
V. Kills:11 N/A
Deaths:4
KDR:16.750
Accuracy:49.659% A
KPH:60.300 M**
VKPH:9.900 B++
M20 Basilisk
S
Kills:65
V. Kills:21 295%
Deaths:1
KDR:65
Accuracy:50.535% A+
KPH:100 S
VKPH:32.300 S
Kills:409 (0 + 409)
Deaths:12
KDR:34.083
VKDR:3.167
Vehicle Kills:38
Kill Difference:397
Playtime:3.018 hours
Usage:0%
Score:0.131m
Score/min:721
Driving Accuracy:N/A%
Gunner Accuracy:50.535%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA80 9,9919,9801,0169.823A*5.2445.384%B+85.231%B*120.8M**N/A35982.6h1.6B**3.6B*
LA1 Anchor 9,1129,0772,0404.45B*0.1330.766%B**56.913%S121M+N/A37875h7.2A+23.4B**
GD-7F 7,1657,1281,4354.967M*0.3932.264%A+38.398%M*117.8SN/A37560.5h9.2B**28.4B*
Gauss Compact Burst 6,9716,9371,1446.064A+1.4832.394%B**35.938%A++129.9M*N/A38853.4h8.7B*26.8B+
NS-44P Commissioner 4,2284,2241,6382.579A2.0051.005%B**43.703%A++153.6A**N/A64827.5h2.5B**4.9B*
NC6A GODSAW 3,0943,0825755.36A++0.7830.869%B44.614%A**142.7M+N/A50621.6h7.2C*23.3B++
NS-15M AE 2,7532,7395654.848A0.2728.457%B+54.874%M++113.2A++N/A30324.2h9.2B**32.2B++
M30 Mustang AH 2,1262,0722199.461B+4.8858.046%BN/A150.1M+3.9C46913.8h4.1B*7.1B++
AF-4 Cyclone 2,0732,0654714.384A**0.2032.598%A+46.925%S147.5SN/A53514h7A+21.3B**
NC14 Bolt Driver 2,0492,0462428.455M**3.8848.247%A*81.427%B*102.3SN/A26520h1.7A3.5A
MGR-L1 Promise 2,0462,0383935.186M++0.6131.118%A52.404%M**139.6M**N/A51414.6h8.8A28.4B**
EM4 Longshot 1,9311,9292178.889A++4.3145.966%B**85.07%B*112.8SN/A29117.1h1.5A3.3B**
AF-19 Mercenary 1,4691,4613394.31S0.2731.195%A++37.782%M+103.6SN/A40514.1h8.4B**27B*
Breaker Rocket Pods 1,4931,3966222.516A*17.9460.463%AN/A340.5M+23.7B++11094.1h7.6A12.5B**
NS-11A 1,3901,3822595.336M0.7629.629%B**49.928%M**126.8SN/A36110.9h8.9A++30B**
The Moonshot 1,3791,37811811.678A+7.1047.335%B++83.091%B+117.8M+N/A27811.7h1.5B**3.2B**
Reaper DMR 1,3711,3592715.015A0.4430.928%B**42.458%M130.7S1.2A++40610.4h7A22.7B**
EM6 1,3421,3352684.981A*0.4029.583%A+47.191%M**128.4M*N/A32110.4h8B**27.2B++
GR-22 1,3251,3152485.302M++0.7232.329%A+49.506%S132.8S1A4459.9h8.8A++27.3A
NS-45 Pilot 1,2991,2974123.148A+1.4336.964%B*42.251%A*177.7M**N/A4687.3h5.1B**13.7B**
Hardlight Dagger 1,3341,2478,9860.139M++4.4445.323%A7.057%C+3.3C+N/A9377h1.8B+4B+
NS-11C 1,2281,2242175.641S1.0631.138%A+37.173%M*163.2SN/A3757.5h9.3A29.8B**
NS "Jackpot" Decimator 1,4071,2062275.313A*0.7369.32%B+1.907%C++100.5A*16.8C39112h2.4A3.5A
AC-X11 1,2011,1982175.521S0.9432.261%A+40.484%M*157.6SN/A4337.6h7B**21.6B*
MGR-S1 Gladius 1,2001,1963153.797A++0.7834.242%A42.475%M+186.9SN/A6166.4h6.2A18.2B*
Carnage AR 1,2011,1942325.147M+0.5731.36%A52.094%S124.4SN/A3669.6h9.5A+30.2B**
NC6S Gauss SAW S 1,1961,1872225.347M**0.7730.563%A48.778%M**134.9M+1B**3088.8h8.4B**27.4B++
GD-22S 1,1911,1852115.616A**1.0431.373%A+51.814%M**141.1SN/A3978.4h7.7A24.4B**
NC6 Gauss SAW 1,1871,1822325.095M**0.5229.407%A++50.423%S132.8SN/A6858.9h6.5B**22.3B*
AF-4A Bandit 1,1791,1772075.686M**1.1131.05%A46.644%S156.9SN/A3867.5h7.8B**25.2B*
NSX-P Tanto 1,1791,1751836.421S1.8431.886%A41.447%A**150.6SN/A5737.8h9.5A29.8B**
NS Decimator-B 1,6961,1742075.671M*1.0964.994%C++N/A93.9B**41.8B**52812.5h2.7B**4.1B*
MKV Suppressed 1,1841,1721906.168S1.5931.544%B**45.99%S180.3S1.8S5096.5h8.6B**27.3B*
Blitz GD-10 1,1741,1702245.223M**0.6432.281%A+39.573%S188.7SN/A5336.2h8.9A27.4B**
The Slasher 1,1781,1703,9340.297S4.2852.425%A22.393%A8.2B*N/A25142.3h2B3.8B+
SAS-R 1,1661,1661557.523A*2.9443.987%B*78.645%B**119M**N/A4149.8h1.7B**3.8B*
NS Baron G5AE 1,1671,1652295.087M*0.5154.801%B*24.893%A++142.1M*N/A3728.2h3.4B**6.3C+
PS1-AV Suppressor 1,1681,1652275.132A*0.5532.155%B+41.03%A*191SN/A7406.1h9A28B**
Gauss Rifle Burst 1,1681,1652544.587A0.0132.075%B*43.863%A*128M**N/A3729.1h8.2A25.4B**
AF-8 RailJack 1,1611,1601418.227A*3.6547%A+80.517%B+92.8SN/A34412.5h1.7B**3.6B**
AF-34 Mattock 1,1611,1531487.791A+3.2129.659%C-22.203%A+98.5M+N/A29111.7h4.1B**13.7B+
AF-34 Mattock 1,1291,1231487.588A++3.0133.541%C19.59%B+96M++N/A28011.7h4.7B**14B++
MGR-L1 Promise AE 8378361545.429A++0.8528.031%C++59.928%M**139.3A**N/A4436h8.2A29.1B**
C-4 8307301624.506A*0.0728.176%B+N/A197.3M27C+9173.7h0.9B**3.1B**
Vortek Rotary 1,087718749.703M5.1238.839%A+N/A80.7S41.5S5298.9h29B**74.6B**
M20 Mustang 1,0376811006.81A++2.2333.278%B+1.615%C62.5S32.7M**49410.9h40.6B**121.9B**
NSX Tomoe 6066051175.171A**0.5931.377%B+54.711%A++123.5M**N/A3084.9h9.6A30.4B*
MGR-M1 Bishop 5605591324.235A+0.3443.942%A++42.397%A+114.1SN/A3084.9h4.2A9.5B**
Carver AE 5425411294.194S0.3962.959%A*21.257%B+186.6SN/A4622.9h1A1.7B*
NS-TMC-01 "His Regards" 5064945,7100.087A*4.4950.273%A*5.668%C2.3B+N/A6219.4h1.7B++3.3B++
Titan-150 AP 5724052516.2A+11.6263.904%A++N/A77.9S32.1M**4245.2h2.7A+4.2A++
NSX Fujin 3623621362N/A357.4235.55%D54.972%C603.3BN/A15380.6h2.3B+6.5C**
Rocklet Rifle 563313358.943U4.3656.569%B+N/A65.2M++52.1A**5724.8h17.1A+30.2A
NSX Yumi 288288684.235A*0.3428.906%B+52.431%M+115.2M*N/A2662.5h7.9A+27.4B**
M12 Kobalt 283277739.571A**34.9924.502%A27.076%A++213.1S4.6A+9291.3h12A49.1B*
GD-66 Claw 279277813.42A++1.1678.807%A++20.939%A131.9M**1A5192.1h1.8B**2.3B*
Auraxium Mag-Cutter 2802702,8110.096A+4.4840.741%B*13.333%A2.7AN/A799.6h1.8B+4.4B+
M12 Kobalt-H 2322271515.133C+10.5526.13%B*20.264%B++283.8M+6.3B+7930.8h11.1B++42.3B*
19A Fortuna 224224554.073A**0.5129.403%B++32.589%A*106.7M*N/A3912.1h9.2B+31.2B++
NC05 Jackhammer 219218703.114A++1.4759.194%A++19.725%A198.2SN/A8601.1h3.2A5.5B*
C85 Canister 202199539.8A35.2259.351%A**16.08%B++497.5S7.5A10300.4h3.5A5.9B**
M12 Kobalt 190190631.667A27.0927.151%M**22.105%A380SN/A11210.5h9A++33.3A++
NSX Tengu 165165305.5S0.9243.817%B**52.121%S165SN/A5431h8A18.2B*
NSX Daimyo 162162325.063B+0.4842.672%C++95.679%B+108A*N/A3661.5h2B*4.8B+
NC1 Gauss Rifle 161160582.759A+1.8228.873%A45%M**94.1SN/A9091.7h8.8A+30.5B**
Frag Grenade 1441381138N/A133.4245.262%C+N/A460C+20A*35500.3h3.6C**7.9B
C75 Viper 156133816.625M++12.0554.217%A++1.504%C++147.8S25.6S6100.9h6.1A11.2A+
Soldier Soaker 130130383.421A*1.1654.501%A*20%B++216.7SN/A12020.6h4.3A7.9A
Titan-150 HEAT 149113129.417B*4.8467.901%A*N/A70.6S22.5M*4661.6h3.9B*5.7A
NS-30B Vandal 112112186.222M+1.6438.919%B+34.821%B**140MN/A2740.8h4.5B++11.6B++
M12 Kobalt 9898332.667C+28.0921.791%C+29.592%M196A++N/A7950.5h12.6B*57.9B++
NC08 Mag-Scatter 9696303.2B**1.3873.536%A*22.917%A+68.6A++N/A2471.4h3.5B++4.8B**
Spear Anti-Vehicle Phalanx Turret 10588329.333M**24.7555.461%A4.545%C**146.7S28.3B++6220.6h3.7A6.7A
NS-357 IA 7272233.13A++1.4557.429%A36.111%B102.9A**N/A3640.7h2.8B*4.9B*
Tank Mine 937188.875M*4.30124.752%SN/A236.7M73.3B18550.3h1.8C**1.4M
E540 Halberd 8767233.5M*28.9259.773%A*N/A83.8S25A*5640.8h3.1A*5.3A++
M20 Basilisk 7867416.75S12.1749.659%A10.448%A++60.9M**10B++4801.1h51.1A102.9A
Heartstring 6767262.577A2.0045.897%C**47.761%A+60.9A++N/A2741.1h2.3B4.9B+
NS-7 PDW 6666164.125S0.4532.065%A+42.424%S165SN/A11800.4h9.6A29.9B**
M20 Basilisk 8665165U60.4250.535%A+7.692%B++92.9S30S7270.7h42.9A+84.9A+
Blackheart 6363232.739A+1.8450%B38.095%B+90MN/A3850.7h2.1B4.3B+
Razor GD-23 5454124.5S0.0832.827%A++27.778%A135SN/A12450.4h9.6B*29.3B*
Carver 5252262S2.5841.353%A21.154%B++86.7SN/A3340.6h1.1B++2.6B++
C85 Canister-H 5452226B+21.4262.422%A7.692%D--130B+5D7390.4h5.8B+9.2B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter2912,5887.2h
Restoration Kit9489,10918.7h
Nano-Armor Kit2056,0713.9h
Snowman Soldier2610.1h
Spawn Beacon52,0461.3h
Nanite Revive Grenade03550.1h
Medical Kit2,74815,09736.5h
Nanite Healing Grenade01690h
Ammunition Package01870.1h
Medical Applicator115101,0547.9h
Nano-Repair Grenade02550.1h

Check the help document for the dictionary if you want to learn more about words used here.


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