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Executor Sweetheart TheRebelStory[LPS] TheRebelStory
NC BR 145

KDR: 4.38

Score: 47.7m

Last Seen: Nov 30th, 2019 9:17 PM
- OFFLINE - 111.4 hour(s)

Prestige 1, Battle Rank 100 (145 total) - New Conglomerate on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LA1 Anchor LA80 GD-7F Gauss Compact Burst The Moonshot NS-44P Commissioner AF-4 Cyclone NC6A GODSAW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $15,907,716 MLG Score: 12716
Fun Score: N/A
Cheeseburgers Flipped: 146TIME WITH MEDKIT: 5.5%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.978%43.636%139542118584,8624.242460.134

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.184%2.086A*3.503M**-0.949D--HEAD ++ (~27.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.50.67B+7.80.451B+16.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.918%0.617%2192412237,134466104515.309682%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.796%0.382C**-0.916D--0.266

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.80.817B++11.80.772B++17

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.642%0.655%205212257637503211.01733237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.858%1.6A+-1.197D*-0.864

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.853B*3.20.74B++2.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.863%19.935%242712201,2296011052.044921159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.33%-0.222C3.774M**1.358

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.60.648B+14.40.644B+28.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.169%83.321%2427122022,7112427249.35379

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.934%1.556A+1.075B**-0.715

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.639B+1.60.491B+2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.447%17.557%242312241,834179041.02401

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.855%0.894B*0.91B*1.191

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.609B+2.90.446B2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
47.7m250.8%749 (44.9k)627 (37.6k)4.37686141,41232,3094.46671145 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC12271499130.841%43.061%132802:2252

9% Combat Medic30% Heavy Assault24% Infiltrator32% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 28th, 2017 2:52 PMSep 8th, 2017 5:23 PMDec 1st, 2019 1:43 AM (12d) (PST)Nov 30th, 2019 9:57 PM (12d) (PST)Nov 30th, 2019 5:17 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1664667001.8580.4240.8004.7790.04812716

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,98927,98842,0011112548287337,614

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1268.7h/52.9d 2,903 60,893 36,640 363.8k 1,805 4,653 3,633 88.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
M**
Kills:11,960
Deaths:2,712
KDR:4.410
Accuracy:31.302% B**
HSR:55.008% M**
NC6A GODSAW
A*
Kills:4,004
Deaths:789
KDR:5.075
Accuracy:30.912% C**
HSR:43.057% A*
NS-15M AE
M+
Kills:3,829
Deaths:809
KDR:4.733
Accuracy:28.721% B+
HSR:52.912% M+
MGR-L1 Promise
M**
Kills:2,118
Deaths:408
KDR:5.191
Accuracy:31.173% A
HSR:52.077% M**
EM6
M*
Kills:1,497
Deaths:289
KDR:5.180
Accuracy:29.703% A
HSR:46.760% M*
MGR-L1 Promise AE
M**
Kills:1,364
Deaths:298
KDR:4.577
Accuracy:28.977% B+
HSR:57.478% M**
NC6 Gauss SAW
S
Kills:1,227
Deaths:238
KDR:5.155
Accuracy:29.586% A++
HSR:50.285% S
GD-22S
M**
Kills:1,195
Deaths:213
KDR:5.610
Accuracy:31.361% A+
HSR:51.883% M**
NC6S Gauss SAW S
M*
Kills:1,187
Deaths:222
KDR:5.347
Accuracy:30.563% A
HSR:48.778% M*
NSX Naginata
M
Kills:1,159
Deaths:271
KDR:4.277
Accuracy:30.299% A+
HSR:47.368% M
NSX-P Naginata
A*
Kills:528
Deaths:125
KDR:4.224
Accuracy:28.558% B**
HSR:46.212% A*
NS-15 Gallows
A+
Kills:243
Deaths:46
KDR:5.283
Accuracy:30.950% B+
HSR:46.502% A+
Kills:30,311
Deaths (as Heavy Assault):6,420
Deaths (to Heavy Assaults):9,334
KDR:4.72134
Kill Difference:23,891
Playtime:384.191 hours
Usage:30%
Score:14.696m
Score/min:638
Accuracy (listed only):30.175%
HSR (listed only):49.860%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
M+
Kills:10,589
Deaths:2,308
KDR:4.588
Accuracy:32.849% A++
HSR:36.132% M+
Gauss Compact Burst
A
Kills:9,914
Deaths:1,697
KDR:5.842
Accuracy:32.486% B**
HSR:34.809% A
AF-4 Cyclone
M++
Kills:4,224
Deaths:1,032
KDR:4.093
Accuracy:32.496% A
HSR:40.909% M++
AC-X11
A**
Kills:1,765
Deaths:317
KDR:5.568
Accuracy:31.914% A
HSR:36.544% A**
NS-11C
M+
Kills:1,534
Deaths:280
KDR:5.479
Accuracy:31.188% A
HSR:36.245% M+
AF-19 Mercenary
M
Kills:1,461
Deaths:339
KDR:4.310
Accuracy:31.195% A++
HSR:37.782% M
AF-4A Bandit
M**
Kills:1,200
Deaths:209
KDR:5.742
Accuracy:31.027% A
HSR:46.083% M**
MGR-S1 Gladius
M+
Kills:1,196
Deaths:315
KDR:3.797
Accuracy:34.242% A
HSR:42.475% M+
NSX Tanto
A+
Kills:1,194
Deaths:285
KDR:4.189
Accuracy:34.164% A+
HSR:34.255% A
NSX-P Tanto
A*
Kills:1,175
Deaths:183
KDR:6.421
Accuracy:31.886% B**
HSR:41.447% A*
MKV Suppressed
S
Kills:1,172
Deaths:190
KDR:6.168
Accuracy:31.544% B**
HSR:45.990% S
Blitz GD-10
M**
Kills:1,171
Deaths:227
KDR:5.159
Accuracy:32.369% A+
HSR:39.539% M**
NSX Tengu
A*
Kills:1,166
Deaths:260
KDR:4.485
Accuracy:44.314% B**
HSR:34.991% A*
PS1-AV Suppressor
A*
Kills:1,165
Deaths:227
KDR:5.132
Accuracy:32.155% B+
HSR:41.030% A*
NS Baron G5AE
A++
Kills:1,165
Deaths:229
KDR:5.087
Accuracy:54.801% B*
HSR:24.893% A++
AF-57 Piston
B**
Kills:1,160
Deaths:263
KDR:4.411
Accuracy:51.771% B**
HSR:17.500% B*
GD-66 Claw
A++
Kills:512
Deaths:176
KDR:2.909
Accuracy:77.807% A++
HSR:17.383% B+
19A Fortuna
A*
Kills:245
Deaths:67
KDR:3.657
Accuracy:29.576% B++
HSR:32.653% A*
Mauler S6
A++
Kills:162
Deaths:37
KDR:4.378
Accuracy:57.338% A++
HSR:18.519% B+
MGR-C1 Charger
M
Kills:139
Deaths:34
KDR:4.088
Accuracy:31.997% B*
HSR:41.727% M
Razor GD-23
A+
Kills:92
Deaths:17
KDR:5.412
Accuracy:32.118% A+
HSR:28.261% A
Gauss Compact S
A**
Kills:89
Deaths:25
KDR:3.560
Accuracy:36.577% A**
HSR:28.090% A+
NS-7 PDW
M**
Kills:66
Deaths:16
KDR:4.125
Accuracy:32.065% A
HSR:42.424% M**
Kills:42,556
Deaths (as Light Assault):8,733
Deaths (to Light Assaults):7,586
KDR:4.87301
Kill Difference:33,823
Playtime:404.618 hours
Usage:32%
Score:15.419m
Score/min:635
Accuracy (listed only):37.734%
HSR (listed only):34.769%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
M++
Kills:4,224
Deaths:1,032
KDR:4.093
Accuracy:32.496% A
HSR:40.909% M++
Reaper DMR
A*
Kills:1,665
Deaths:339
KDR:4.912
Accuracy:30.874% B*
HSR:41.802% A*
GR-22
M**
Kills:1,611
Deaths:318
KDR:5.066
Accuracy:32.336% A+
HSR:46.927% M**
NS-11A
M*
Kills:1,490
Deaths:274
KDR:5.438
Accuracy:29.651% B**
HSR:48.859% M*
Carnage AR
S
Kills:1,387
Deaths:262
KDR:5.294
Accuracy:31.723% A
HSR:50.757% S
MGR-S1 Gladius
M+
Kills:1,196
Deaths:315
KDR:3.797
Accuracy:34.242% A
HSR:42.475% M+
MKV Suppressed
S
Kills:1,172
Deaths:190
KDR:6.168
Accuracy:31.544% B**
HSR:45.990% S
NSX Yumi
A++
Kills:1,172
Deaths:309
KDR:3.793
Accuracy:29.478% B+
HSR:43.174% A++
Blitz GD-10
M**
Kills:1,171
Deaths:227
KDR:5.159
Accuracy:32.369% A+
HSR:39.539% M**
NSX Tengu
A*
Kills:1,166
Deaths:260
KDR:4.485
Accuracy:44.314% B**
HSR:34.991% A*
Gauss Rifle Burst
A++
Kills:1,165
Deaths:254
KDR:4.587
Accuracy:32.075% B*
HSR:43.863% A++
PS1-AV Suppressor
A*
Kills:1,165
Deaths:227
KDR:5.132
Accuracy:32.155% B+
HSR:41.030% A*
NS Baron G5AE
A++
Kills:1,165
Deaths:229
KDR:5.087
Accuracy:54.801% B*
HSR:24.893% A++
AF-57 Piston
B**
Kills:1,160
Deaths:263
KDR:4.411
Accuracy:51.771% B**
HSR:17.500% B*
MGR-A1 Vanquisher
B**
Kills:517
Deaths:138
KDR:3.746
Accuracy:31.197% B
HSR:33.656% B**
GD-66 Claw
A++
Kills:512
Deaths:176
KDR:2.909
Accuracy:77.807% A++
HSR:17.383% B+
NC1 Gauss Rifle
M*
Kills:165
Deaths:62
KDR:2.661
Accuracy:28.975% B**
HSR:44.242% M*
Mauler S6
A++
Kills:162
Deaths:37
KDR:4.378
Accuracy:57.338% A++
HSR:18.519% B+
NS-7 PDW
M**
Kills:66
Deaths:16
KDR:4.125
Accuracy:32.065% A
HSR:42.424% M**
Kills:22,331
Deaths (as Combat Medic):4,928
Deaths (to Combat Medics):3,581
KDR:4.53145
Kill Difference:17,403
Playtime:118.501 hours
Usage:9%
Score:4.339m
Score/min:610
Accuracy (listed only):38.274%
HSR (listed only):37.839%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
LA80
B*
Kills:10,724
Deaths:1,115
KDR:9.618
Accuracy:45.066% B+
HSR:85.034% B*
The Moonshot
C*
Kills:5,262
Deaths:659
KDR:7.985
Accuracy:44.020% C*
HSR:81.395% C++
NS-44P Commissioner
A++
Kills:4,417
Deaths:1,714
KDR:2.577
Accuracy:51.014% B**
HSR:43.650% A++
AF-4 Cyclone
M++
Kills:4,224
Deaths:1,032
KDR:4.093
Accuracy:32.496% A
HSR:40.909% M++
NC14 Bolt Driver
A++
Kills:2,180
Deaths:265
KDR:8.226
Accuracy:47.927% A++
HSR:81.055% B++
EM4 Longshot
B**
Kills:1,969
Deaths:219
KDR:8.991
Accuracy:45.975% B**
HSR:84.916% B*
NS-45 Pilot
A++
Kills:1,297
Deaths:412
KDR:3.148
Accuracy:36.964% B*
HSR:42.251% A++
MGR-S1 Gladius
M+
Kills:1,196
Deaths:315
KDR:3.797
Accuracy:34.242% A
HSR:42.475% M+
SAS-R
B**
Kills:1,191
Deaths:157
KDR:7.586
Accuracy:43.758% B++
HSR:78.422% B**
NS-357 Underboss
A++
Kills:1,176
Deaths:429
KDR:2.741
Accuracy:49.455% A+
HSR:36.140% A++
MKV Suppressed
S
Kills:1,172
Deaths:190
KDR:6.168
Accuracy:31.544% B**
HSR:45.990% S
Blitz GD-10
M**
Kills:1,171
Deaths:227
KDR:5.159
Accuracy:32.369% A+
HSR:39.539% M**
NSX Tengu
A*
Kills:1,166
Deaths:260
KDR:4.485
Accuracy:44.314% B**
HSR:34.991% A*
PS1-AV Suppressor
A*
Kills:1,165
Deaths:227
KDR:5.132
Accuracy:32.155% B+
HSR:41.030% A*
NSX Tomoe
A
Kills:1,163
Deaths:220
KDR:5.286
Accuracy:32.305% B++
HSR:50.817% A
AF-8 RailJack
A+
Kills:1,160
Deaths:141
KDR:8.227
Accuracy:47.000% A+
HSR:80.517% B++
NS-44 Commissioner
A*
Kills:393
Deaths:162
KDR:2.426
Accuracy:47.621% A
HSR:38.677% A*
Soldier Soaker
A++
Kills:330
Deaths:118
KDR:2.797
Accuracy:50.844% A++
HSR:19.394% B**
NSX Daimyo
C**
Kills:225
Deaths:45
KDR:5
Accuracy:42.716% C*
HSR:95.111% C**
NS-30B Vandal
B+
Kills:140
Deaths:23
KDR:6.087
Accuracy:39.405% B+
HSR:33.571% B+
NC08 Mag-Scatter
A*
Kills:99
Deaths:31
KDR:3.194
Accuracy:73.196% A*
HSR:23.232% A
NS-357 IA
B**
Kills:73
Deaths:24
KDR:3.042
Accuracy:56.438% B**
HSR:36.986% B
NS-7 PDW
M**
Kills:66
Deaths:16
KDR:4.125
Accuracy:32.065% A
HSR:42.424% M**
Kills:41,959
Deaths (as Infiltrator):8,001
Deaths (to Infiltrators):5,360
KDR:5.24422
Kill Difference:33,958
Playtime:302.691 hours
Usage:24%
Score:10.943m
Score/min:603
Accuracy (listed only):43.169%
HSR (listed only):52.110%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
M+
Kills:10,589
Deaths:2,308
KDR:4.588
Accuracy:32.849% A++
HSR:36.132% M+
Gauss Compact Burst
A
Kills:9,914
Deaths:1,697
KDR:5.842
Accuracy:32.486% B**
HSR:34.809% A
AC-X11
A**
Kills:1,765
Deaths:317
KDR:5.568
Accuracy:31.914% A
HSR:36.544% A**
NS-11C
M+
Kills:1,534
Deaths:280
KDR:5.479
Accuracy:31.188% A
HSR:36.245% M+
AF-19 Mercenary
M
Kills:1,461
Deaths:339
KDR:4.310
Accuracy:31.195% A++
HSR:37.782% M
AF-4A Bandit
M**
Kills:1,200
Deaths:209
KDR:5.742
Accuracy:31.027% A
HSR:46.083% M**
NSX Tanto
A+
Kills:1,194
Deaths:285
KDR:4.189
Accuracy:34.164% A+
HSR:34.255% A
NSX-P Tanto
A*
Kills:1,175
Deaths:183
KDR:6.421
Accuracy:31.886% B**
HSR:41.447% A*
NS Baron G5AE
A++
Kills:1,165
Deaths:229
KDR:5.087
Accuracy:54.801% B*
HSR:24.893% A++
AF-57 Piston
B**
Kills:1,160
Deaths:263
KDR:4.411
Accuracy:51.771% B**
HSR:17.500% B*
MGR-M1 Bishop
A++
Kills:699
Deaths:167
KDR:4.186
Accuracy:43.658% A++
HSR:43.062% A++
GD-66 Claw
A++
Kills:512
Deaths:176
KDR:2.909
Accuracy:77.807% A++
HSR:17.383% B+
Warden
A++
Kills:267
Deaths:42
KDR:6.357
Accuracy:37.847% A++
HSR:36.704% A++
19A Fortuna
A*
Kills:245
Deaths:67
KDR:3.657
Accuracy:29.576% B++
HSR:32.653% A*
Mauler S6
A++
Kills:162
Deaths:37
KDR:4.378
Accuracy:57.338% A++
HSR:18.519% B+
MGR-C1 Charger
M
Kills:139
Deaths:34
KDR:4.088
Accuracy:31.997% B*
HSR:41.727% M
Razor GD-23
A+
Kills:92
Deaths:17
KDR:5.412
Accuracy:32.118% A+
HSR:28.261% A
Gauss Compact S
A**
Kills:89
Deaths:25
KDR:3.560
Accuracy:36.577% A**
HSR:28.090% A+
Kills:33,362
Deaths (as Engineer):6,675
Deaths (to Engineers):3,728
KDR:4.99805
Kill Difference:26,687
Playtime:40.764 hours
Usage:3%
Score:1.407m
Score/min:575
Accuracy (listed only):39.455%
HSR (listed only):32.894%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:1,475
Deaths:202
KDR:7.302
Accuracy:33.202% C+
HSR:21.017% B**
AF-34 Mattock
B+
Kills:1,455
Deaths:202
KDR:7.203
Accuracy:37.096% C+
HSR:19.863% B+
NS-20 Gorgon
A*
Kills:78
Deaths:37
KDR:2.108
Accuracy:35.963% A+
HSR:33.333% A*
NS-20 Gorgon
M*
Kills:66
Deaths:37
KDR:1.784
Accuracy:36.375% A++
HSR:39.394% M*
Kills:3,074
Deaths (as MAX Suit):239
Deaths (to MAX Suits):802
KDR:12.86192
Kill Difference:2,835
Playtime:18.233 hours
Usage:1%
Score:0.916m
Score/min:837
Accuracy (listed only):35.659%
HSR (listed only):28.402%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M+
Kills:3,657
V. Kills:96 N/A
Deaths:318
KDR:11.500
Accuracy:57.650% C**
KPH:152.200 M+
VKPH:4 C
Breaker Rocket Pods
M++
Kills:1,923
V. Kills:148 N/A
Deaths:72
KDR:26.708
Accuracy:59.734% A
KPH:330.500 M++
VKPH:25.400 B*
Vortek Rotary
M*
Kills:825
V. Kills:423 195%
Deaths:97
KDR:8.505
Accuracy:38.333% A
KPH:66.100 M*
VKPH:33.900 M
M20 Mustang
M**
Kills:729
V. Kills:377 193%
Deaths:102
KDR:7.147
Accuracy:32.732% B
KPH:58.300 M**
VKPH:30.200 M+
Kills:7,134 (5,211 + 0)
Deaths:589
KDR:12.112
VKDR:1.772
Vehicle Kills:1,044
Kill Difference:6,545
Playtime:54.830 hours
Usage:4%
Score:1.717m
Score/min:522
Piloting Accuracy:32.732%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:133
V. Kills:23 N/A
Deaths:8
KDR:16.625
Accuracy:54.217% A++
KPH:147.500 S
VKPH:25.500 M**
Kills:133 (133 + 0)
Deaths:8
KDR:16.625
VKDR:2.875
Vehicle Kills:23
Kill Difference:125
Playtime:0.902 hours
Usage:0%
Score:0.036m
Score/min:665
Driving Accuracy:54.217%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
S
Kills:630
V. Kills:237 265%
Deaths:30
KDR:21
Accuracy:59.471% B**
KPH:76.800 S
VKPH:28.900 M++
C85 Canister
S
Kills:199
V. Kills:3 N/A
Deaths:5
KDR:39.800
Accuracy:59.351% A*
KPH:458.100 S
VKPH:6.900 B**
M12 Kobalt
U
Kills:199
V. Kills: N/A
Deaths:7
KDR:28.429
Accuracy:26.929% M++
KPH:404.100 U
VKPH:0 F
Titan-150 HEAT
S
Kills:120
V. Kills:41 286%
Deaths:14
KDR:8.571
Accuracy:67.268% A*
KPH:68.500 S
VKPH:23.400 M**
Titan-150 HESH
M**
Kills:78
V. Kills:15 N/A
Deaths:1
KDR:78
Accuracy:57.045% B**
KPH:108.200 M**
VKPH:20.800 M++
E540 Halberd
S
Kills:74
V. Kills:22 322%
Deaths:2
KDR:37
Accuracy:56.710% A++
KPH:75.500 S
VKPH:22.400 A++
Kills:1,300 (828 + 472)
Deaths:59
KDR:22.034
VKDR:5.390
Vehicle Kills:318
Kill Difference:1,241
Playtime:12.579 hours
Usage:1%
Score:0.387m
Score/min:513
Driving Accuracy:57.045%
Gunner Accuracy:56.710%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
M++
Kills:253
V. Kills:5 N/A
Deaths:16
KDR:15.813
Accuracy:25.675% B++
KPH:274.400 M++
VKPH:5.400 B+
C85 Canister-H
B**
Kills:58
V. Kills:2 N/A
Deaths:2
KDR:29
Accuracy:62.545% B**
KPH:149.800 B*
VKPH:5.200 D
Kills:311 (0 + 311)
Deaths:18
KDR:17.278
VKDR:0.389
Vehicle Kills:7
Kill Difference:293
Playtime:1.309 hours
Usage:0%
Score:0.062m
Score/min:795
Driving Accuracy:N/A%
Gunner Accuracy:62.545%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:359
V. Kills:9 N/A
Deaths:7
KDR:51.286
Accuracy:24.171% A
KPH:220.700 S
VKPH:5.500 A*
M20 Basilisk
S
Kills:86
V. Kills:25 331%
Deaths:2
KDR:43
Accuracy:49.120% A
KPH:96.100 S
VKPH:28 S
M20 Basilisk
M++
Kills:75
V. Kills:12 N/A
Deaths:5
KDR:15
Accuracy:51.143% A+
KPH:57.200 M++
VKPH:9.200 B+
Kills:520 (0 + 520)
Deaths:14
KDR:37.143
VKDR:3.286
Vehicle Kills:46
Kill Difference:506
Playtime:3.833 hours
Usage:0%
Score:0.160m
Score/min:694
Driving Accuracy:N/A%
Gunner Accuracy:51.143%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 12,00311,9602,7124.41B*0.0331.302%B**55.008%M**123.8A**N/A38996.6h7.3A23.2B*
LA80 10,73710,7241,1159.618A*5.2445.066%B+85.034%B*119.6M*N/A35289.7h1.6B**3.6B++
GD-7F 10,64310,5892,3084.588M**0.2132.849%A++36.132%M+119.8M**N/A36688.4h9.3B**28.2B*
Gauss Compact Burst 9,9559,9141,6975.842A**1.4732.486%B**34.809%A130.6M++N/A38175.9h8.8B**27.1B*
The Moonshot 5,2675,2626597.985B*3.6144.02%C*81.395%C++120.4M++N/A34143.7h1.6B*3.6B++
NS-44P Commissioner 4,4214,4171,7142.577A1.8051.014%B**43.65%A++152.3A*N/A63629h2.5B+4.9B*
AF-4 Cyclone 4,2404,2241,0324.093A*0.2832.496%A40.909%M++154.7SN/A51827.3h7.3B**22.3B**
NC6A GODSAW 4,0214,0047895.075A+0.7030.912%C**43.057%A*140A**N/A48328.6h7.3C**23.7B++
NS-15M AE 3,8483,8298094.733A0.3628.721%B+52.912%M+115.3A++N/A31633.2h9.1B**31.8B++
M30 Mustang AH 3,7533,65731811.5B++7.1257.65%C**N/A152.4M+4C45924h4.4B*7.6B++
NC14 Bolt Driver 2,1832,1802658.226M+3.8547.927%A++81.055%B++103.3SN/A27721.1h1.7A3.6B**
MGR-L1 Promise 2,1272,1184085.191M++0.8131.173%A52.077%M**140.3M*N/A53715.1h8.8A28.1B**
EM4 Longshot 1,9711,9692198.991A**4.6145.975%B**84.916%B*112.5SN/A29217.5h1.5A3.4B**
Breaker Rocket Pods 2,0711,9237226.708A*22.3359.734%AN/A331.6M++25.5B*10885.8h7.3A12.2B**
AC-X11 1,7691,7653175.568S1.1931.914%A36.544%A**153.5SN/A42611.5h7.3B**22.8B*
Reaper DMR 1,6801,6653394.912B**0.5430.874%B*41.802%A*130.1M**1.2A40812.8h7.1A23.1B**
GR-22 1,6291,6113185.066M+0.6932.336%A+46.927%M**124.9S1.4A*41312.9h8.8A++27.4B**
C-4 1,7351,5693244.843A**0.4730.651%B++N/A253.1M**26.8C+11066.2h0.8A2.6B**
NS-11C 1,5381,5342805.479S1.1031.188%A36.245%M+161.5SN/A4619.5h9.5A30.4B**
EM6 1,5051,4972895.18A*0.8029.703%A46.76%M*129.1M++N/A34011.6h8B**26.9B*
NS-11A 1,4991,4902745.438M**1.0629.651%B**48.859%M*126.3SN/A38211.8h8.9A+30B**
AF-34 Mattock 1,4861,4752027.302A2.9333.202%C+21.017%B**95.8M+N/A28515.4h4.8B*14.5B+
AF-19 Mercenary 1,4691,4613394.31S0.0731.195%A++37.782%M102.2SN/A44814.3h8.4B**27B**
AF-34 Mattock 1,4621,4552027.203A+2.8337.096%C+19.863%B+94.5M++N/A27815.4h5.4B*14.6B++
Carnage AR 1,3941,3872625.294M++0.9231.723%A50.757%S119.6SN/A37211.6h9.7A30.5B**
MGR-L1 Promise AE 1,3671,3642984.577A+0.2028.977%B+57.478%M**129.9A*N/A41610.5h8.5A29.2B*
The Slasher 1,3551,3475,1810.26S4.1252.335%A22.123%B**7.4B*N/A22181.4h2B3.7C*
NS Decimator-B 1,8771,2992385.458M++1.0865.314%C++N/A92.8B**41.3B**52114h2.7B**4.1B**
NS-45 Pilot 1,2991,2974123.148A+1.2336.964%B*42.251%A++177.7M++N/A4727.3h5.1B**13.7B**
Hardlight Dagger 1,3341,2478,9860.139M++4.2445.323%A7.057%C+3.3AN/A9377h1.8B+4B+
NC6 Gauss SAW 1,2331,2272385.155M+0.7829.586%A++50.285%S131.9SN/A7499.3h6.6B**22.2B*
NS "Jackpot" Decimator 1,4071,2062275.313M0.9469.32%B+1.907%C++100.5A++16.8C39112h2.4A3.5A
AF-4A Bandit 1,2021,2002095.742S1.3731.027%A46.083%M**155.8SN/A4027.7h7.9B**25.3B**
MGR-S1 Gladius 1,2001,1963153.797A++0.5834.242%A42.475%M+181.2SN/A6506.6h6.2B**18.2B*
GD-22S 1,2011,1952135.61M1.2331.361%A+51.883%M**140.6M**N/A4238.5h7.7A24.5B**
NSX Tanto 1,2031,1942854.189M++0.1934.164%A+34.255%A135.7M**1B*5038.8h10.4B+30.5B++
SAS-R 1,1911,1911577.586A++3.2143.758%B++78.422%B**117.9M*N/A43910.1h1.7B**3.8B*
NC6S Gauss SAW S 1,1961,1872225.347M*0.9730.563%A48.778%M*134.9M*1B++3198.8h8.4B**27.4B+
NS-357 Underboss 1,1821,1764292.741A++1.6449.455%A+36.14%A++136.7M+N/A4138.6h2.9A5.8B**
NSX-P Tanto 1,1791,1751836.421S2.0431.886%B**41.447%A*150.6SN/A5957.8h9.5B**29.8B**
MKV Suppressed 1,1841,1721906.168S1.7931.544%B**45.99%S180.3S1.8M**5136.5h8.6A27.3B++
NSX Yumi 1,1781,1723093.793A++0.5829.478%B+43.174%A++104.6M++N/A27811.2h8.8B**29.7B*
Blitz GD-10 1,1751,1712275.159M**0.7832.369%A+39.539%M**188.9SN/A5556.2h8.9A27.5B**
NSX Tengu 1,1701,1662604.485M*0.1144.314%B**34.991%A*169SN/A4256.9h8.5B**19.2B*
Gauss Rifle Burst 1,1681,1652544.587B**0.2132.075%B*43.863%A++128M++N/A3769.1h8.2A25.4B**
PS1-AV Suppressor 1,1681,1652275.132A**0.7632.155%B+41.03%A*191SN/A7416.1h9A28B*
NS Baron G5AE 1,1671,1652295.087M**0.7154.801%B*24.893%A++142.1M*N/A3758.2h3.4B**6.3C++
NSX Tomoe 1,1671,1632205.286M0.9132.305%B++50.817%A123.7M*N/A3039.4h9.9A30.8B*
Carver AE 1,1611,1603553.268S1.1161.454%A++20.345%B++175.8SN/A5926.6h1.1B*1.7B*
AF-8 RailJack 1,1611,1601418.227A*3.8547%A+80.517%B++92.8SN/A34712.5h1.7B**3.6B**
AF-57 Piston 1,1621,1602634.411M*0.0351.771%B**17.5%B*161.1SN/A5627.2h3.3B**6.4B*
NSX Naginata 1,1621,1592714.277M+0.1030.299%A+47.368%M161SN/A7607.2h8.4B*27.8B*
Vortek Rotary 1,248825978.505A*4.1338.333%AN/A66M*33.8M42812.5h29.9B**78.1B**
M20 Mustang 1,1067291027.147A++2.7732.732%B1.509%C58.3M**30.2M+47312.5h40.4B**123.5B**
MGR-M1 Bishop 7006991674.186A0.1943.658%A++43.062%A++112.7SN/A3156.2h4.3A9.8B**
NS-TMC-01 "His Regards" 7106968,6980.08A++4.3050.129%A*6.753%C+2.1B+N/A6327.7h1.7B++3.3B++
Titan-150 AP 8676303021A++16.6259.471%B**N/A76.8S28.9M++4258.2h2.6A4.4A+
NC05 Jackhammer 6246231853.368A*1.0156.433%A+22.151%A++178SN/A6133.5h3.3A5.9B**
NSX-P Naginata 5295281254.224M+0.1528.558%B**46.212%A*128.8MN/A4244.1h8.3B**29.2B**
NSX Amaterasu 5265265,1620.102B++4.2729.07%C*22.624%B++3.9C+N/A12134.4h2.2C++7.6B+
NSX Fujin 5245241524N/A519.6234.827%D55.534%C-524C++N/A15401h2.3B++6.7C**
MGR-A1 Vanquisher 5265171383.746A++0.6331.197%B33.656%B**110A*1.9B+2884.7h8B**25.7B*
GD-66 Claw 5145121762.909A+1.4777.807%A++17.383%B+150.6SN/A5493.4h1.7A2.2B*
NS Decimator 6484841114.36M**0.0268.247%B*1.033%D-94.9M**32.2A++5495.1h2.9B**4.3A
NS-44 Commissioner 3933931622.426A1.9547.621%A38.677%A*106.2MN/A4703.7h2.8B**5.8B*
Frag Grenade 3873771377N/A372.6250.703%B++N/A942.5A*25A**45630.4h2.3A+4.5B**
Rocklet Rifle 647362526.962U2.5956.728%B+N/A60.3M+47.5A*5396h18A++31.8A
M12 Kobalt 368359751.286M**46.9124.171%A28.134%A*224.4S5.6A*9131.6h11.8A+48.6B*
Soldier Soaker 3303301182.797A+1.5850.844%A++19.394%B**183.3SN/A9051.8h4.7B++9.2B**
Auraxium Mag-Cutter 2812712,8260.096A++4.2840.518%B*13.284%B**2.7B++N/A7100.1h1.8B+4.4B++
Warden 270267426.357S1.9837.847%A++36.704%A++127.1S1.4A4822.1h5.9B**15.5B**
M12 Kobalt-H 2582531615.813C+11.4425.675%B++19.368%B+281.1M++5.6B+8060.9h10.8B++42.1B*
19A Fortuna 245245673.657A*0.7229.576%B++32.653%A*106.5M+N/A4002.3h9.1B+30.7B+
NS-15 Gallows 245243465.283A0.9130.95%B+46.502%A+142.9A++1.2C+3911.7h9B**28.9B*
M12 Kobalt 235233458.25C++53.8722.888%C++28.755%A**258.9M++2.2D-8220.9h11.3B*49.4B++
NSX Daimyo 225225455B+0.6242.716%C*95.111%C**107.1A++N/A3412.1h2.1B++4.9B+
C85 Canister 202199539.8A35.4259.351%A*16.08%B+497.5U7.5A10300.4h3.5B**5.9B**
M12 Kobalt 199199728.429B**24.0526.929%M++22.613%B**398SN/A11580.5h9.1A+33.7B**
NC1 Gauss Rifle 166165622.661A+1.7228.975%B**44.242%M*86.8M**N/A10291.9h9A30.9B**
Mauler S6 162162374.378M+0.0057.338%A++18.519%B+135SN/A7831.2h3.4A5.9B**
NS-30B Vandal 140140236.087M++1.7139.405%B+33.571%B+127.3A*N/A2801.1h4.6B+11.8B+
MGR-C1 Charger 139139344.088M**0.2931.997%B*41.727%M106.9MN/A3841.3h8.9A27.8B*
C75 Viper 156133816.625M++12.2554.217%A++1.504%C*147.8S25.6M**6640.9h6.1A+11.2A+
Titan-150 HEAT 161120148.571B++4.1967.268%A*N/A66.7S22.8M*4711.8h4B++6A
Fatestealer 1041041021.02S3.3654.455%A++29.808%B++31.5C++N/A673.3h2.1B+3.9B**
NC08 Mag-Scatter 9999313.194A**1.1873.196%A*23.232%A66B**N/A2661.5h3.6B+4.9B*
Tank Mine 12796156.4A*2.02100.552%SN/A240M77.5B+14440.4h1.9C+1.9A**
Spear Anti-Vehicle Phalanx Turret 11393331S26.6254.249%B**4.301%C*132.9S28.6B++5950.7h4.1A7.6A
Razor GD-23 9292175.412S1.0432.118%A+28.261%A153.3SN/A12220.6h9.6B*29.8B++
Gauss Compact S 9089253.56M0.8236.577%A**28.09%A+89S1B*7031h6A+16.3B**
M20 Basilisk 11186243U38.6249.12%A6.977%B+95.6S27.8S6560.9h45.1A+91.9A+
Titan-150 HESH 9378178S73.6257.045%B**N/A111.4M**21.4M++6320.7h2.1A+3.7A
NS-20 Gorgon 7878372.108A+2.2735.963%A+33.333%A*60M**N/A3111.3h21B+58.5B**
M20 Basilisk 8775515S10.6251.143%A+9.333%A57.7M*9.2B+4451.3h54B**105.5A
E540 Halberd 9674237M**32.6256.71%A++N/A74S22A+6691h3.5A++6.2A++
NS-357 IA 7373243.042A++1.3356.438%B**36.986%B81.1AN/A2890.9h2.8B*5B*
Heartstring 6767312.161A2.2232.347%D47.761%A47.9A++N/A2211.4h2.3B+7.1B+
NS-7 PDW 6666164.125S0.2532.065%A42.424%M**165SN/A13340.4h9.6B**29.9B*
NS-20 Gorgon 6766371.784B*2.5936.375%A++39.394%M*50.8M++N/A2451.3h25.5B70.1B*
Blackheart 6363232.739A++1.6450%C*38.095%B+90M*N/A3850.7h2.1B+4.3B+
C85 Canister-H 6058229A24.6262.545%B**8.621%D145B++5D7650.4h5.9B+9.5B*
Carver 5252262S2.3841.353%A21.154%B++86.7SN/A4180.6h1.1B++2.6B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit5493,3766.6h
Spawn Beacon82,7411.6h
Nanite Revive Grenade06530.2h
Nanite Healing Grenade01960.1h
Medical Kit4,32622,75150.3h
Restoration Kit9869,41119.2h
Motion Spotter4014,8588.8h
Ammunition Package03960.1h
Anti-Infantry MANA Turret2840.1h
Medical Applicator151135,14810.7h
Nano-Repair Grenade04230.1h
Snowman Soldier2610.1h

Check the help document for the dictionary if you want to learn more about words used here.


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