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Executor Sweetheart TheRebelStory[LPS] TheRebelStory
NC BR 162

KDR: 4.31

Score: 63.4m

Last Seen: Aug 2nd, 2020 7:28 PM
- OFFLINE - 42.5 hour(s)

Prestige 1, Battle Rank 100 (162 total) - New Conglomerate on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LA1 Anchor LA80 Gauss Compact Burst GD-7F The Moonshot M30 Mustang AH AF-4 Cyclone NC6A GODSAW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $15,883,947 MLG Score: 12697
Fun Score: N/A
Cheeseburgers Flipped: 168TIME WITH MEDKIT: 5.3%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.423%42.496%1378471302114,4884.251790.057

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.323%2.163A*3.215M++-1.018D*HEAD ++ (~26.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.50.682B+7.60.465B+15.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.728%0.599%25114134510,521611130917.1912803%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.421%0.476B+-0.897D--0.136

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.70.848B*10.30.806B++14.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.477%0.714%266313461,2609354571.34759275%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.988%1.496A+-1.154D*-1.259

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.867B*2.90.769B++2.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.989%19.735%213713421,3587601211.786841113%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.108%-0.206C3.675M**1.253

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.60.637B+14.80.631B+28.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.796%83.259%2137134227,9083083409.04929

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.914%1.482A+1.043B**-0.721

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.634B+1.60.489B+2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.047%17.446%213313463,0382352111.29112

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.597%1.176B**0.512B+0.519

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.592B+30.383C**2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
63.4m241.2%758 (45.5k)637 (38.2k)4.30909189,15643,8974.39939162 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC13492027831.403%41.471%130202:1663

8% Combat Medic33% Heavy Assault24% Infiltrator30% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 28th, 2017 2:52 PMSep 8th, 2017 5:23 PMAug 3rd, 2020 10:26 PM (49d) (PST)Aug 2nd, 2020 3:29 PM (51d) (PST)Aug 2nd, 2020 3:28 PM (51d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1994427571.8990.4410.7874.6950.04812697

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
71,96726,53545,4321142647282338,192

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1660.6h/69.2d 3,964 78,444 50,061 467.8k 2,438 6,139 4,749 119.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A**
Kills:20,044
Deaths:4,566
KDR:4.390
Accuracy:32.264% B*
HSR:51.257% A**
NC6A GODSAW
A+
Kills:4,744
Deaths:965
KDR:4.916
Accuracy:30.899% C+
HSR:42.327% A+
NS-15M AE
A*
Kills:4,427
Deaths:938
KDR:4.720
Accuracy:28.727% C+
HSR:52.722% A*
MGR-L1 Promise
A**
Kills:2,195
Deaths:428
KDR:5.129
Accuracy:31.225% B++
HSR:52.073% A**
EM6
A*
Kills:1,593
Deaths:315
KDR:5.057
Accuracy:29.867% B++
HSR:46.830% A*
MGR-L1 Promise AE
M
Kills:1,540
Deaths:339
KDR:4.543
Accuracy:29.285% C+
HSR:55.974% M
NS-15 Gallows
A+
Kills:1,396
Deaths:270
KDR:5.170
Accuracy:32.200% B+
HSR:49.069% A+
NC6 Gauss SAW
M++
Kills:1,256
Deaths:244
KDR:5.148
Accuracy:29.632% B*
HSR:50.080% M++
GD-22S
M+
Kills:1,200
Deaths:216
KDR:5.556
Accuracy:31.422% B*
HSR:52% M+
NC6S Gauss SAW S
A**
Kills:1,188
Deaths:222
KDR:5.351
Accuracy:30.540% B++
HSR:48.737% A**
NSX-P Naginata
A+
Kills:1,168
Deaths:251
KDR:4.653
Accuracy:29.162% B+
HSR:46.233% A+
NSX Naginata
A++
Kills:1,159
Deaths:271
KDR:4.277
Accuracy:30.299% B*
HSR:47.368% A++
Kills:41,910
Deaths (as Heavy Assault):9,025
Deaths (to Heavy Assaults):13,076
KDR:4.64377
Kill Difference:32,885
Playtime:548.847 hours
Usage:33%
Score:21.403m
Score/min:650
Accuracy (listed only):30.460%
HSR (listed only):49.556%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact Burst
B*
Kills:13,666
Deaths:2,409
KDR:5.673
Accuracy:32.279% B+
HSR:34.421% B*
GD-7F
A++
Kills:13,170
Deaths:3,112
KDR:4.232
Accuracy:32.866% B**
HSR:34.450% A++
AF-4 Cyclone
A*
Kills:5,807
Deaths:1,433
KDR:4.052
Accuracy:32.639% B*
HSR:39.573% A*
MGR-S1 Gladius
A++
Kills:4,041
Deaths:988
KDR:4.090
Accuracy:34.710% B*
HSR:40.485% A++
AC-X11
A++
Kills:2,302
Deaths:433
KDR:5.316
Accuracy:31.772% B+
HSR:35.708% A++
AF-57 Piston
B*
Kills:1,825
Deaths:455
KDR:4.011
Accuracy:53.165% B*
HSR:17.699% B++
NS-11C
A*
Kills:1,597
Deaths:305
KDR:5.236
Accuracy:31.217% B*
HSR:36.569% A*
AF-19 Mercenary
A*
Kills:1,462
Deaths:340
KDR:4.300
Accuracy:31.178% B**
HSR:37.757% A*
AF-4A Bandit
M
Kills:1,260
Deaths:227
KDR:5.551
Accuracy:30.869% B+
HSR:45.079% M
NSX Tanto
B*
Kills:1,194
Deaths:285
KDR:4.189
Accuracy:34.164% B*
HSR:34.255% B++
NSX-P Tanto
A+
Kills:1,188
Deaths:188
KDR:6.319
Accuracy:31.962% B+
HSR:41.330% A+
Blitz GD-10
A**
Kills:1,175
Deaths:228
KDR:5.154
Accuracy:32.408% B*
HSR:39.575% A**
MKV Suppressed
M++
Kills:1,172
Deaths:190
KDR:6.168
Accuracy:31.544% B++
HSR:45.990% M++
NSX Tengu
A+
Kills:1,166
Deaths:260
KDR:4.485
Accuracy:44.314% B+
HSR:34.991% A+
NS Baron G5AE
B**
Kills:1,165
Deaths:229
KDR:5.087
Accuracy:54.801% B+
HSR:24.893% B**
PS1-AV Suppressor
A++
Kills:1,165
Deaths:227
KDR:5.132
Accuracy:32.155% C++
HSR:41.030% A++
GD-66 Claw
A
Kills:616
Deaths:207
KDR:2.976
Accuracy:77.623% A
HSR:15.747% C+
Mauler S6
A
Kills:597
Deaths:149
KDR:4.007
Accuracy:56.813% A
HSR:18.426% B+
Gauss Compact S
A++
Kills:461
Deaths:89
KDR:5.180
Accuracy:37.060% A++
HSR:15.184% D
NS Baron G5
A++
Kills:412
Deaths:82
KDR:5.024
Accuracy:46.683% C+
HSR:25.485% A++
NS-66 Punisher
B*
Kills:398
Deaths:108
KDR:3.685
Accuracy:30.396% B
HSR:37.437% B*
19A Fortuna
A
Kills:333
Deaths:92
KDR:3.620
Accuracy:29.417% B
HSR:30.330% A
MGR-C1 Charger
A++
Kills:144
Deaths:37
KDR:3.892
Accuracy:32.304% B+
HSR:41.667% A++
Razor GD-23
B*
Kills:92
Deaths:17
KDR:5.412
Accuracy:32.118% B*
HSR:28.261% B*
NS-7 PDW
M
Kills:66
Deaths:16
KDR:4.125
Accuracy:32.065% B*
HSR:42.424% M
Kills:56,474
Deaths (as Light Assault):12,106
Deaths (to Light Assaults):10,179
KDR:4.66496
Kill Difference:44,368
Playtime:499.196 hours
Usage:30%
Score:19.408m
Score/min:648
Accuracy (listed only):37.861%
HSR (listed only):33.551%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A*
Kills:5,807
Deaths:1,433
KDR:4.052
Accuracy:32.639% B*
HSR:39.573% A*
MGR-S1 Gladius
A++
Kills:4,041
Deaths:988
KDR:4.090
Accuracy:34.710% B*
HSR:40.485% A++
AF-57 Piston
B*
Kills:1,825
Deaths:455
KDR:4.011
Accuracy:53.165% B*
HSR:17.699% B++
Reaper DMR
A++
Kills:1,778
Deaths:362
KDR:4.912
Accuracy:30.835% B+
HSR:42.745% A++
GR-22
A**
Kills:1,677
Deaths:338
KDR:4.962
Accuracy:32.393% B*
HSR:46.035% A**
NS-11A
A**
Kills:1,503
Deaths:278
KDR:5.406
Accuracy:29.685% B+
HSR:48.969% A**
Carnage AR
M+
Kills:1,482
Deaths:291
KDR:5.093
Accuracy:31.742% B++
HSR:49.663% M+
Blitz GD-10
A**
Kills:1,175
Deaths:228
KDR:5.154
Accuracy:32.408% B*
HSR:39.575% A**
MKV Suppressed
M++
Kills:1,172
Deaths:190
KDR:6.168
Accuracy:31.544% B++
HSR:45.990% M++
NSX Yumi
A
Kills:1,172
Deaths:309
KDR:3.793
Accuracy:29.478% C++
HSR:43.174% A
NSX Tengu
A+
Kills:1,166
Deaths:260
KDR:4.485
Accuracy:44.314% B+
HSR:34.991% A+
NS Baron G5AE
B**
Kills:1,165
Deaths:229
KDR:5.087
Accuracy:54.801% B+
HSR:24.893% B**
PS1-AV Suppressor
A++
Kills:1,165
Deaths:227
KDR:5.132
Accuracy:32.155% C++
HSR:41.030% A++
Gauss Rifle Burst
A+
Kills:1,165
Deaths:254
KDR:4.587
Accuracy:32.075% B+
HSR:43.863% A+
MGR-A1 Vanquisher
B+
Kills:1,142
Deaths:287
KDR:3.979
Accuracy:32.219% C**
HSR:32.137% B+
GD-66 Claw
A
Kills:616
Deaths:207
KDR:2.976
Accuracy:77.623% A
HSR:15.747% C+
Mauler S6
A
Kills:597
Deaths:149
KDR:4.007
Accuracy:56.813% A
HSR:18.426% B+
NS Baron G5
A++
Kills:412
Deaths:82
KDR:5.024
Accuracy:46.683% C+
HSR:25.485% A++
NS-66 Punisher
B*
Kills:398
Deaths:108
KDR:3.685
Accuracy:30.396% B
HSR:37.437% B*
NC1 Gauss Rifle
A*
Kills:165
Deaths:62
KDR:2.661
Accuracy:28.975% B+
HSR:44.242% A*
NS-7 PDW
M
Kills:66
Deaths:16
KDR:4.125
Accuracy:32.065% B*
HSR:42.424% M
Kills:29,689
Deaths (as Combat Medic):6,753
Deaths (to Combat Medics):4,932
KDR:4.39642
Kill Difference:22,936
Playtime:129.936 hours
Usage:8%
Score:4.803m
Score/min:616
Accuracy (listed only):38.415%
HSR (listed only):36.885%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
LA80
B++
Kills:14,903
Deaths:1,687
KDR:8.834
Accuracy:44.477% C*
HSR:84.473% B++
The Moonshot
C+
Kills:6,254
Deaths:769
KDR:8.133
Accuracy:44.050% C+
HSR:81.580% C+
AF-4 Cyclone
A*
Kills:5,807
Deaths:1,433
KDR:4.052
Accuracy:32.639% B*
HSR:39.573% A*
NS-44P Commissioner
B**
Kills:4,691
Deaths:1,808
KDR:2.595
Accuracy:50.940% B++
HSR:43.210% B**
MGR-S1 Gladius
A++
Kills:4,041
Deaths:988
KDR:4.090
Accuracy:34.710% B*
HSR:40.485% A++
NC14 Bolt Driver
A
Kills:2,189
Deaths:267
KDR:8.199
Accuracy:47.880% A
HSR:81.087% B+
EM4 Longshot
B++
Kills:1,969
Deaths:219
KDR:8.991
Accuracy:45.975% B++
HSR:84.916% B++
NS-44 Commissioner
A+
Kills:1,804
Deaths:647
KDR:2.788
Accuracy:50.046% B**
HSR:37.860% A+
NS-357 Underboss
B**
Kills:1,366
Deaths:523
KDR:2.612
Accuracy:49.023% B**
HSR:36.750% B**
NS-45 Pilot
A
Kills:1,297
Deaths:412
KDR:3.148
Accuracy:36.964% B+
HSR:42.251% A
SAS-R
B++
Kills:1,191
Deaths:157
KDR:7.586
Accuracy:43.758% C**
HSR:78.422% B++
Blitz GD-10
A**
Kills:1,175
Deaths:228
KDR:5.154
Accuracy:32.408% B*
HSR:39.575% A**
MKV Suppressed
M++
Kills:1,172
Deaths:190
KDR:6.168
Accuracy:31.544% B++
HSR:45.990% M++
LA3 Desperado
M+
Kills:1,169
Deaths:355
KDR:3.293
Accuracy:37.281% B**
HSR:42.087% M+
AF-8 RailJack
B**
Kills:1,167
Deaths:142
KDR:8.218
Accuracy:46.920% B**
HSR:80.634% B+
NSX Tengu
A+
Kills:1,166
Deaths:260
KDR:4.485
Accuracy:44.314% B+
HSR:34.991% A+
PS1-AV Suppressor
A++
Kills:1,165
Deaths:227
KDR:5.132
Accuracy:32.155% C++
HSR:41.030% A++
NSX Tomoe
B++
Kills:1,163
Deaths:220
KDR:5.286
Accuracy:32.305% C**
HSR:50.817% B++
NS-30 Vandal
B**
Kills:1,163
Deaths:200
KDR:5.815
Accuracy:43.252% B**
HSR:36.114% B++
NS-30B Vandal
B++
Kills:1,162
Deaths:173
KDR:6.717
Accuracy:42.749% B++
HSR:33.133% C++
Soldier Soaker
A+
Kills:535
Deaths:159
KDR:3.365
Accuracy:50.341% A+
HSR:17.383% B+
NS-66 Punisher
B*
Kills:398
Deaths:108
KDR:3.685
Accuracy:30.396% B
HSR:37.437% B*
NSX Daimyo
C++
Kills:235
Deaths:48
KDR:4.896
Accuracy:42.869% C+
HSR:94.894% C++
LA8 Rebel
A++
Kills:158
Deaths:63
KDR:2.508
Accuracy:44.007% A+
HSR:35.443% A++
NS-44L Blackhand
B+
Kills:132
Deaths:38
KDR:3.474
Accuracy:39.750% D
HSR:50% B+
NC08 Mag-Scatter
A+
Kills:110
Deaths:38
KDR:2.895
Accuracy:72.509% A+
HSR:20.909% B++
NS-357 IA
B*
Kills:90
Deaths:33
KDR:2.727
Accuracy:56.563% B*
HSR:36.667% C+
NS-7 PDW
M
Kills:66
Deaths:16
KDR:4.125
Accuracy:32.065% B*
HSR:42.424% M
Kills:57,738
Deaths (as Infiltrator):11,408
Deaths (to Infiltrators):7,087
KDR:5.06119
Kill Difference:46,330
Playtime:403.633 hours
Usage:24%
Score:14.918m
Score/min:616
Accuracy (listed only):42.567%
HSR (listed only):49.648%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact Burst
B*
Kills:13,666
Deaths:2,409
KDR:5.673
Accuracy:32.279% B+
HSR:34.421% B*
GD-7F
A++
Kills:13,170
Deaths:3,112
KDR:4.232
Accuracy:32.866% B**
HSR:34.450% A++
AC-X11
A++
Kills:2,302
Deaths:433
KDR:5.316
Accuracy:31.772% B+
HSR:35.708% A++
AF-57 Piston
B*
Kills:1,825
Deaths:455
KDR:4.011
Accuracy:53.165% B*
HSR:17.699% B++
NS-11C
A*
Kills:1,597
Deaths:305
KDR:5.236
Accuracy:31.217% B*
HSR:36.569% A*
AF-19 Mercenary
A*
Kills:1,462
Deaths:340
KDR:4.300
Accuracy:31.178% B**
HSR:37.757% A*
AF-4A Bandit
M
Kills:1,260
Deaths:227
KDR:5.551
Accuracy:30.869% B+
HSR:45.079% M
NSX Tanto
B*
Kills:1,194
Deaths:285
KDR:4.189
Accuracy:34.164% B*
HSR:34.255% B++
NSX-P Tanto
A+
Kills:1,188
Deaths:188
KDR:6.319
Accuracy:31.962% B+
HSR:41.330% A+
Warden
A
Kills:1,166
Deaths:191
KDR:6.105
Accuracy:39.256% A
HSR:37.221% A
NS Baron G5AE
B**
Kills:1,165
Deaths:229
KDR:5.087
Accuracy:54.801% B+
HSR:24.893% B**
MGR-M1 Bishop
A
Kills:1,164
Deaths:247
KDR:4.713
Accuracy:44.722% A
HSR:41.151% B++
GD-66 Claw
A
Kills:616
Deaths:207
KDR:2.976
Accuracy:77.623% A
HSR:15.747% C+
Mauler S6
A
Kills:597
Deaths:149
KDR:4.007
Accuracy:56.813% A
HSR:18.426% B+
Gauss Compact S
A++
Kills:461
Deaths:89
KDR:5.180
Accuracy:37.060% A++
HSR:15.184% D
NS Baron G5
A++
Kills:412
Deaths:82
KDR:5.024
Accuracy:46.683% C+
HSR:25.485% A++
19A Fortuna
A
Kills:333
Deaths:92
KDR:3.620
Accuracy:29.417% B
HSR:30.330% A
MGR-C1 Charger
A++
Kills:144
Deaths:37
KDR:3.892
Accuracy:32.304% B+
HSR:41.667% A++
GD Guardian
B**
Kills:129
Deaths:18
KDR:7.167
Accuracy:41.015% B**
HSR:26.357% D
Razor GD-23
B*
Kills:92
Deaths:17
KDR:5.412
Accuracy:32.118% B*
HSR:28.261% B*
Kills:43,943
Deaths (as Engineer):9,112
Deaths (to Engineers):4,936
KDR:4.82254
Kill Difference:34,831
Playtime:56.277 hours
Usage:3%
Score:1.848m
Score/min:547
Accuracy (listed only):40.064%
HSR (listed only):31.099%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B++
Kills:1,546
Deaths:222
KDR:6.964
Accuracy:33.944% C
HSR:20.569% B++
AF-34 Mattock
C*
Kills:1,503
Deaths:222
KDR:6.770
Accuracy:37.717% C+
HSR:20.093% C*
NCM1 Scattercannon
A
Kills:153
Deaths:25
KDR:6.120
Accuracy:54.936% A
HSR:13.072% D-
NCM1 Scattercannon
A
Kills:138
Deaths:26
KDR:5.308
Accuracy:56.294% A
HSR:13.044% D
NS-20 Gorgon
A++
Kills:78
Deaths:37
KDR:2.108
Accuracy:35.963% A++
HSR:33.333% A++
NS-20 Gorgon
M
Kills:66
Deaths:37
KDR:1.784
Accuracy:36.375% A++
HSR:39.394% M
Kills:3,484
Deaths (as MAX Suit):284.500
Deaths (to MAX Suits):1,020
KDR:12.24605
Kill Difference:3,199.500
Playtime:21.038 hours
Usage:1%
Score:1.040m
Score/min:824
Accuracy (listed only):42.538%
HSR (listed only):23.251%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:5,969
V. Kills:186 N/A
Deaths:318
KDR:18.770
Accuracy:55.433% C
KPH:154.100 A++
VKPH:4.800 C
Breaker Rocket Pods
M
Kills:2,768
V. Kills:209 N/A
Deaths:72
KDR:38.444
Accuracy:58.167% B++
KPH:344.300 M
VKPH:26 B++
Vortek Rotary
A*
Kills:1,007
V. Kills:511 197%
Deaths:97
KDR:10.381
Accuracy:37.957% B*
KPH:67.400 A*
VKPH:34.200 A++
M20 Mustang
A**
Kills:777
V. Kills:402 193%
Deaths:102
KDR:7.618
Accuracy:32.107% C*
KPH:58.400 A**
VKPH:30.200 A++
Kills:10,521 (7,753 + 0)
Deaths:589
KDR:17.862
VKDR:2.221
Vehicle Kills:1,308
Kill Difference:9,932
Playtime:75.022 hours
Usage:5%
Score:2.352m
Score/min:523
Piloting Accuracy:32.107%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M**
Kills:133
V. Kills:23 N/A
Deaths:8
KDR:16.625
Accuracy:54.217% A
KPH:147.500 M**
VKPH:25.500 M
L100 Python HESH
B*
Kills:58
V. Kills:7 N/A
Deaths:
KDR:
Accuracy:48.185% C
KPH:87.500 B*
VKPH:10.600 C*
Kills:191 (191 + 0)
Deaths:8
KDR:23.875
VKDR:3.750
Vehicle Kills:30
Kill Difference:183
Playtime:1.564 hours
Usage:0%
Score:0.063m
Score/min:672
Driving Accuracy:48.185%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M*
Kills:854
V. Kills:313 272%
Deaths:30
KDR:28.467
Accuracy:57.892% B*
KPH:75.900 M*
VKPH:27.800 A++
Titan-150 HESH
A*
Kills:273
V. Kills:69 390%
Deaths:1
KDR:273
Accuracy:54.795% B+
KPH:80.800 A+
VKPH:20.400 A*
M12 Kobalt
S
Kills:202
V. Kills: N/A
Deaths:7
KDR:28.857
Accuracy:26.794% A**
KPH:396.100 S
VKPH:0 F
C85 Canister
S
Kills:199
V. Kills:3 N/A
Deaths:5
KDR:39.800
Accuracy:59.351% A++
KPH:458.100 S
VKPH:6.900 B++
Titan-150 HEAT
M++
Kills:120
V. Kills:41 286%
Deaths:14
KDR:8.571
Accuracy:67.268% A*
KPH:68.400 M++
VKPH:23.400 A*
E540 Halberd
A++
Kills:90
V. Kills:25 346%
Deaths:2
KDR:45
Accuracy:48.621% C*
KPH:58.700 A++
VKPH:16.300 C+
Kills:1,738 (1,247 + 491)
Deaths:59
KDR:29.458
VKDR:7.644
Vehicle Kills:451
Kill Difference:1,679
Playtime:18.868 hours
Usage:1%
Score:0.520m
Score/min:459
Driving Accuracy:67.268%
Gunner Accuracy:48.621%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A*
Kills:327
V. Kills:6 N/A
Deaths:16
KDR:20.438
Accuracy:26.621% B++
KPH:302.700 A*
VKPH:5.600 C**
C85 Canister-H
B*
Kills:58
V. Kills:2 N/A
Deaths:2
KDR:29
Accuracy:61.854% B*
KPH:141.800 C**
VKPH:4.900 D
Kills:385 (0 + 385)
Deaths:18
KDR:21.389
VKDR:0.444
Vehicle Kills:8
Kill Difference:367
Playtime:1.489 hours
Usage:0%
Score:0.078m
Score/min:873
Driving Accuracy:N/A%
Gunner Accuracy:61.854%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M*
Kills:390
V. Kills:11 N/A
Deaths:7
KDR:55.714
Accuracy:24.802% B*
KPH:219.800 M*
VKPH:6.200 A*
M20 Basilisk
S
Kills:92
V. Kills:26 341%
Deaths:2
KDR:46
Accuracy:48.768% B*
KPH:97.200 S
VKPH:27.500 M**
M20 Basilisk
A*
Kills:90
V. Kills:16 N/A
Deaths:5
KDR:18
Accuracy:50.767% B**
KPH:58 A*
VKPH:10.300 B+
Kills:572 (0 + 572)
Deaths:14
KDR:40.857
VKDR:3.786
Vehicle Kills:53
Kill Difference:558
Playtime:4.274 hours
Usage:0%
Score:0.172m
Score/min:671
Driving Accuracy:N/A%
Gunner Accuracy:50.767%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:62
V. Kills:3 N/A
Deaths:4
KDR:15.500
Accuracy:32.537% C
KPH:124.300 B*
VKPH:6 C+
Kills:62 (0 + 62)
Deaths:4
KDR:15.500
VKDR:0.750
Vehicle Kills:3
Kill Difference:58
Playtime:0.499 hours
Usage:0%
Score:0.019m
Score/min:640
Piloting Accuracy:N/A%
Gunner Accuracy:32.537%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 20,16920,0444,5664.39B+0.0832.264%B*51.257%A**127.2A+N/A403157.6h7.4B**22.8B*
LA80 14,93014,9031,6878.834B*4.5244.477%C*84.473%B++118.4A*N/A349125.9h1.6B*3.7B+
Gauss Compact Burst 13,73313,6662,4095.673B**1.3632.279%B+34.421%B*134.2A++N/A380101.8h8.7B++27.1B++
GD-7F 13,23913,1703,1124.232A0.0832.866%B**34.45%A++120.2A+N/A368109.6h9.3B*28.3B*
The Moonshot 6,2616,2547698.133A3.8244.05%C+81.58%C+121.2A*N/A33951.6h1.6B+3.5B+
M30 Mustang AH 6,1555,96931818.77B++14.4655.433%CN/A154.2A++4.8C45738.7h4.6B*8.2B++
AF-4 Cyclone 5,8365,8071,4334.052A+0.2632.639%B*39.573%A*153.2A*N/A49437.9h7.4A22.7B*
NC6A GODSAW 4,7694,7449654.916B+0.6130.899%C+42.327%A+136.3AN/A46534.8h7.3C*23.5B+
NS-44P Commissioner 4,6954,6911,8082.595B*1.7150.94%B++43.21%B**151.8AN/A62730.9h2.5B*5B+
NS-15M AE 4,4554,4279384.72B*0.4128.727%C+52.722%A*116.2B*N/A31738.1h9B*31.5B+
MGR-S1 Gladius 4,0614,0419884.09B++0.2234.71%B*40.485%A++170.5A*N/A60123.7h6.5B++18.8B+
Breaker Rocket Pods 2,9772,7687238.444M++34.1358.167%B++N/A346M26.1B++10948h7.2B**12.4B*
AC-X11 2,3132,3024335.316A++1.0131.772%B+35.708%A++155.5M+N/A45214.8h7.3B**23B++
MGR-L1 Promise 2,2052,1954285.129A**0.8231.225%B++52.073%A**140.7A+N/A56615.6h8.7B*27.9B+
NC14 Bolt Driver 2,1922,1892678.199B**3.8947.88%A81.087%B+102.8MN/A28221.3h1.7B**3.6B*
EM4 Longshot 1,9711,9692198.991B**4.6845.975%B++84.916%B++112.5M+N/A29517.5h1.5A3.4B*
C-4 2,1221,9274464.321A+0.0131.173%B+N/A226.7A++22.9C--9868.5h0.8A2.7B*
AF-57 Piston 1,8271,8254554.011A*0.3053.165%B*17.699%B++160.1A**N/A56011.4h3.3B*6.1B*
NS-44 Commissioner 1,8071,8046472.788B**1.5250.046%B**37.86%A+139.8A*N/A46412.9h2.7B*5.4B++
Reaper DMR 1,7931,7783624.912A*0.6030.835%B+42.745%A++129.8A**1.1B+41513.7h7.1B**23B*
GR-22 1,6961,6773384.962A++0.6532.393%B*46.035%A**123.3A*1.4B*42313.6h8.9A27.5B*
NS-11C 1,6011,5973055.236A**0.9331.217%B*36.569%A*153.6M+N/A45010.4h9.5B**30.4B*
EM6 1,6041,5933155.057A0.7529.867%B++46.83%A*128.5A+N/A36112.4h8B*26.7B++
AF-34 Mattock 1,5571,5462226.964B+2.6533.944%C20.569%B++95.4A++N/A28516.2h4.9B+14.5B+
MGR-L1 Promise AE 1,5461,5403394.543B**0.2329.285%C+55.974%M131.6B**N/A41411.7h8.4B**28.8B++
NSX Amaterasu 1,5351,52716,6180.092C**4.2237.58%B**21.677%B++3.2C+N/A10479.3h2.1C*5.5B+
AF-34 Mattock 1,5101,5032226.77B+2.4637.717%C+20.093%C*92.8A*N/A27416.2h5.6B++14.9B+
NS-11A 1,5121,5032785.406M1.1029.685%B+48.969%A**126.3A*N/A39011.9h8.9A29.9B*
Carnage AR 1,4891,4822915.093A*0.7831.742%B++49.663%M+119.5A*N/A38712.4h9.6B**30.3B*
AF-19 Mercenary 1,4701,4623404.3A*0.0131.178%B**37.757%A*100.8A++N/A50014.5h8.4B++27B+
NS Decimator 1,8601,4313414.196A++0.1167.966%B++1.188%D79.1A++23.7C**39018.1h3B+4.4B*
NS-15 Gallows 1,4081,3962705.17B**0.8632.2%B+49.069%A+148.5B**1.3C3699.4h8.7B**26.9B++
NS-357 Underboss 1,3721,3665232.612B**1.7049.023%B**36.75%B**133.9A++N/A40110.2h2.9B**5.9B**
The Slasher 1,3551,3475,1810.26S4.0552.335%A22.123%A+7.4B++N/A22181.4h2C**3.7B+
NS Decimator-B 1,8771,2992385.458A*1.1565.314%C+N/A92.8A+41.3B**52214h2.7B++4.1B++
NS-45 Pilot 1,2991,2974123.148B**1.1636.964%B+42.251%A177.7A++N/A4817.3h5.1B*13.7B++
NS "Jackpot" Decimator 1,5041,2802395.356A++1.0569.153%B1.875%C*98.5A+17.2C--38413h2.4B**3.5B*
AF-4A Bandit 1,2631,2602275.551A*1.2430.869%B+45.079%M153.7A**N/A4158.2h7.9B**25.6B*
NC6 Gauss SAW 1,2621,2562445.148A++0.8429.632%B*50.08%M++129.5A++N/A8179.7h6.6B**22.3B++
Hardlight Dagger 1,3341,2478,9860.139A++4.1745.323%B**7.057%C+3.3C+N/A9377h1.8B4B+
GD-22S 1,2061,2002165.556A+1.2531.422%B*52%M+141.2A*N/A4718.5h7.7B**24.5B++
NSX Tanto 1,2031,1942854.189M0.1234.164%B*34.255%B++135.7A*1C*5118.8h10.4B+30.5B+
SAS-R 1,1911,1911577.586B**3.2843.758%C**78.422%B++117.9A++N/A47110.1h1.7B*3.8B++
Carver AE 1,1921,1913743.184S1.1361.284%A+19.983%B+167.7M++N/A5717.1h1.1B*1.7B**
NSX-P Tanto 1,1921,1881886.319S2.0131.962%B+41.33%A+150.4A**N/A6187.9h9.5B+29.7B++
NC6S Gauss SAW S 1,1971,1882225.351A*1.0430.54%B++48.737%A**133.5A++1C++3328.9h8.4B++27.4B++
Blitz GD-10 1,1791,1752285.154M0.8432.408%B*39.575%A**189.5M**N/A5816.2h8.9B*27.4B+
MKV Suppressed 1,1841,1721906.168S1.8631.544%B++45.99%M++180.3S1.8A*5216.5h8.6B**27.3B*
NSX Yumi 1,1781,1723093.793B**0.5229.478%C++43.174%A104.6A*N/A28111.2h8.8B++29.7B+
NC05 Jackhammer 1,1721,1703283.567A*0.7457.843%A21.368%B**195M++N/A6066h3.4B**5.9B**
LA3 Desperado 1,1741,1693553.293A*1.0237.281%B**42.087%M+191.6M**N/A6766.1h6.1A16.4B**
NSX-P Naginata 1,1811,1682514.653A++0.3429.162%B+46.233%A+129.8B**1.4C+3859h8.2B+28.2B+
AF-8 RailJack 1,1681,1671428.218A**3.9146.92%B**80.634%B+92.6M**N/A34912.6h1.7B*3.6B*
Warden 1,1711,1661916.105S1.8039.256%A37.221%A142.2M*N/A4228.2h5.5B*13.9B*
NSX Tengu 1,1701,1662604.485M+0.1844.314%B+34.991%A+169M+N/A4356.9h8.5B*19.2B++
NS Baron G5AE 1,1671,1652295.087M++0.7854.801%B+24.893%B**142.1A*N/A3788.2h3.4B*6.3C++
PS1-AV Suppressor 1,1681,1652275.132A++0.8232.155%C++41.03%A++191M++N/A7416.1h9A+28B*
Gauss Rifle Burst 1,1681,1652544.587A0.2832.075%B+43.863%A+128A++N/A3799.1h8.2B*25.4B++
MGR-M1 Bishop 1,1671,1642474.713B**0.4044.722%A41.151%B++122.5A**N/A3429.5h4.1B**9.2B**
NSX Tomoe 1,1671,1632205.286B*0.9832.305%C**50.817%B++123.7A++N/A3089.4h9.9B*30.8B++
NS-30 Vandal 1,1661,1632005.815B++1.5143.252%B**36.114%B++161.5M+N/A6647.2h4B**9.2B*
NS-30B Vandal 1,1641,1621736.717C**2.4142.749%B++33.133%C++154.9A++N/A3527.5h4.2B+9.9B+
NSX Naginata 1,1621,1592714.277A++0.0330.299%B*47.368%A++161A*N/A7767.2h8.4B*27.8B++
MGR-A1 Vanquisher 1,1581,1422873.979B*0.3332.219%C**32.137%B+113.1A1.6C*35510.1h7.6B++23.5B+
Frag Grenade 1,1401,11611116N/A1,111.6953.441%B+N/A1014.5A++21.8B*41011.1h2.1A+4B**
Vortek Rotary 1,5181,0079710.381A++6.0737.957%B*N/A67.6A*34.3A++43114.9h29.5B*77.8B*
Titan-150 AP 1,1678543028.467A+24.1657.892%B*N/A75.6M*27.7A++40711.3h2.6A4.4A
M20 Mustang 1,1797771027.618B++3.3132.107%C*1.416%C+58.4A**30.2A++47313.3h40.5B*126.2B**
NS-TMC-01 "His Regards" 7227088,8210.08B*4.2349.895%A+6.78%C+2.1B+N/A6331.5h1.7B+3.3B++
GD-66 Claw 6186162072.976B**1.3377.623%A15.747%C+154A*N/A5824h1.7A+2.2B**
Mauler S6 6045971494.007A*0.3056.813%A18.426%B+132.7M++1.6A**5034.5h3.5B*6.2B**
NSX Fujin 5645641564N/A559.6934.799%D-56.383%C512.7C+N/A15011.1h2.4B6.9C++
Soldier Soaker 5355351593.365A0.9450.341%A+17.383%B+191.1M++N/A8112.8h4.4A8.8B**
Gauss Compact S 477461895.18S0.8737.06%A++15.184%D139.7M**4.8S7053.3h4.5A++12.2B**
NS Baron G5 413412825.024S0.7146.683%C+25.485%A++121.2MN/A3583.4h3.2B**6.8C++
NS-66 Punisher 4003981083.685A+0.6230.396%B37.437%B*104.7B*N/A3313.8h8.4B*27.7B*
M12 Kobalt 401390755.714A+51.4024.802%B*27.949%A*216.7M++6.1A*8941.8h12.4B**50B*
Rocklet Rifle 692387596.559U2.2556.842%B+N/A54.5A++43A+5017.1h18.7A++33A+
M12 Kobalt 380376494C++89.6922.556%C+27.66%A++268.6A*2.9D8021.4h10.7B**47.2B*
19A Fortuna 336333923.62A+0.6929.417%B30.33%A104.1AN/A3603.2h8.8B29.9B+
M12 Kobalt-H 3333271620.438C16.1326.621%B++18.654%C+297.3A*5.5C*9201.1h10.9B++40.9B++
Titan-150 HESH 3422731273U268.6954.795%B+N/A80.3A+20.3A*3623.4h2.3B*4.3B*
Auraxium Mag-Cutter 2812712,8260.096A4.2140.518%B++13.284%A2.7AN/A7100.1h1.8B+4.4B++
NSX Daimyo 235235484.896C**0.5942.869%C+94.894%C++102.2B++N/A3652.3h2.2C**5.1C*
M12 Kobalt 202202728.857C**24.5526.794%A**22.277%B**404SN/A11490.5h9.1B**34B+
C85 Canister 202199539.8B++35.4959.351%A++16.08%B*497.5S7.5B*10360.4h3.5B**5.9B**
NC1 Gauss Rifle 166165622.661A+1.6528.975%B+44.242%A*86.8A++N/A12441.9h9B*30.9B++
LA8 Rebel 158158632.508B**1.8044.007%A+35.443%A++105.3A++N/A4511.5h4.7B*10.6B++
NCM1 Scattercannon 155153256.12A*1.8154.936%A13.072%D-90A++1.2B+3911.7h6.2C11.3B+
MGR-C1 Charger 144144373.892A*0.4232.304%B+41.667%A++110.8AN/A5441.3h8.9B**27.7B++
NCM1 Scattercannon 140138265.308A++1.0056.294%A13.044%D72.6A*1.1A4431.9h7.5C+13.3B+
Tank Mine 179136226.182A+1.8789.494%M++N/A272A**86B+15050.5h1.7B1.9A*
C75 Viper 156133816.625A+12.3254.217%A1.504%B147.8M**25.6M6960.9h6.1B**11.2B**
NS-44L Blackhand 133132383.474B**0.8439.75%D50%B+88A++N/A3511.5h3.4B+8.5C*
GD Guardian 129129187.167A+2.8641.015%B**26.357%D117.3A+N/A2851.1h6.1B15B++
Titan-150 HEAT 161120148.571C++4.2667.268%A*N/A66.7M+22.8A*4921.8h4B6B*
Spear Anti-Vehicle Phalanx Turret 133111427.75A**23.4452.242%B+3.604%C+123.3M+24.4C+6060.9h4.2A8A
NC08 Mag-Scatter 110110382.895A+1.4172.509%A+20.909%B++68.8B++N/A2851.6h3.6C*4.9B++
Fatestealer 1041041021.02U3.2953.659%A29.808%B*31.5C++N/A683.3h2.1C**3.9B*
Carver 9797452.156S2.1548.792%A+20.619%B+107.8SN/A5300.9h1B**2.1B+
M20 Basilisk 11892246U41.6948.768%B*6.522%C++102.2S28.9M**6640.9h45A+92.2A+
Razor GD-23 9292175.412M1.1032.118%B*28.261%B*153.3M++N/A15480.6h9.6B+29.8B+
NS-357 IA 9190332.727A1.5856.563%B*36.667%C+90B++1C**3171h2.6B**4.7B**
M20 Basilisk 10690518S13.6950.767%B**11.111%A++56.3A*10B+4181.6h52.6B**103.5A
E540 Halberd 11590245A**40.6948.621%C*N/A60A++16.7C+6191.5h3.7A+7.7B**
NS-20 Gorgon 7878372.108B2.2035.963%A++33.333%A++60A*N/A3201.3h21B+58.5B*
Heartstring 6767312.161B**2.1527.193%D*47.761%A++44.7A+N/A2031.5h2.3B++8.5C**
NS-7 PDW 6666164.125A++0.1832.065%B*42.424%M165M**N/A15710.4h9.6B**29.9B++
NS-20 Gorgon 6766371.784C*2.5336.375%A++39.394%M50.8A+N/A2591.3h25.5C**70.1B++
Blackheart 6363232.739A++1.5750%C++38.095%B++90A+N/A3890.7h2.1B+4.3B+
CAS 14-E 6562415.5C+11.1932.537%C3.226%A124B*6C+6390.5h17.8B**54.7B++
L100 Python HESH 6558158M+53.6948.185%CN/A82.9B+10C++6360.7h2.5B++5.2B+
C85 Canister-H 6058229B**24.6961.854%B*8.621%D145B5D7460.4h6C**9.7B+
Sticky Grenade 5554154N/A49.6985.135%M**N/A540D--10C--145110.1h1.2B**1.4B**
NS-03 Thumper 5251252.04B*2.2739.789%B+N/A85A+1.7C*3520.6h5.9B+14.9B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon153,2302.1h
Nano-Armor Kit87120,1308.6h
Ordnance Dampener21300.5h
Infradine4910.1h
Nanite Revive Grenade07670.2h
Nanite Healing Grenade01980.1h
Medical Kit6,09331,34668.3h
Motion Spotter6219,99913.9h
Restoration Kit9929,47219.3h
WLT-Mandible Mining Laser57782.3h
Shield Recharging Field3800h
Ammunition Package04930.4h
Medical Applicator177149,10211.9h
Anti-Infantry MANA Turret2890.1h
Snowman Soldier4890.1h
Nano-Repair Grenade05120.1h

Check the help document for the dictionary if you want to learn more about words used here.


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