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Executor Trooper TheRebelStory[LPS] TheRebelStory
NC BR 116

KDR: 4.61

Score: 27.3m

Last Seen: Oct 21st, 2018 12:01 PM
- OFFLINE - 2.3 hour(s)

Prestige 1, Battle Rank 100 (116 total) - New Conglomerate on Miller - Outfit Member of Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 94
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LA80 LA1 Anchor GD-7F Gauss Compact Burst NS-44P Commissioner NC6A GODSAW NS-15M AE NC14 Bolt Driver
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $17,042,373 MLG Score: 13623
Fun Score: N/A
Cheeseburgers Flipped: 68TIME WITH MEDKIT: 5.9%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.674%45.946%14553497954,3384.524770.084

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.291%2.093A*3.999M**-0.373C-HEAD ++ (~30.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.30.677B+7.70.463B+16.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.608%0.661%1723410093,48127378912.7509441%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.836%0.113C+-0.899D--0.257

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
430.722B++16.60.674B+26.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.871%0.832%222210114814472051.07606233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.324%1.793A++-1.135D*0.027

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.835B++3.60.7B+2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.465%19.289%31471006985379712.598941368%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.372%-0.231C4.171S1.289

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.50.668B+13.60.663B+25.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.785%83.907%3147100616,42315671710.4805

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.992%1.615A+1.101B**-0.662

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.638B+1.60.486B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
79.735%20.513%31411012234102320.228739

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.269M*1.405A-1.596

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.30.83B++1.80.628B+0.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 94
27.3m212%686 (41.2k)575 (34.5k)4.6088686,19518,7024.70255116 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1013917030.675%46.742%143402:3234

8% Combat Medic32% Heavy Assault27% Infiltrator29% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 28th, 2017 2:52 PMSep 8th, 2017 5:23 PMOct 21st, 2018 10:27 AM (2d) (PST)Oct 21st, 2018 10:53 AM (2d) (PST)Oct 21st, 2018 8:01 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1534856681.8150.3940.8483.9570.05213623

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,17829,10140,0771092451237334,491

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
791.7h/33d 1,752 40,289 21,928 187.9k 1,151 3,014 2,456 54.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
S
Kills:8,499
Deaths:1,877
KDR:4.528
Accuracy:30.761% A
HSR:57.148% S
NC6A GODSAW
M
Kills:2,830
Deaths:521
KDR:5.432
Accuracy:31.049% B+
HSR:44.346% M
NS-15M AE
M*
Kills:2,487
Deaths:512
KDR:4.857
Accuracy:28.631% B++
HSR:55.006% M*
MGR-L1 Promise
M**
Kills:1,770
Deaths:329
KDR:5.380
Accuracy:31.557% A+
HSR:52.486% M**
EM6
M**
Kills:1,335
Deaths:268
KDR:4.981
Accuracy:29.591% A+
HSR:47.191% M**
NC6S Gauss SAW S
M**
Kills:1,187
Deaths:222
KDR:5.347
Accuracy:30.563% A
HSR:48.778% M**
NC6 Gauss SAW
S
Kills:1,182
Deaths:232
KDR:5.095
Accuracy:29.407% A++
HSR:50.423% S
GD-22S
M**
Kills:1,179
Deaths:209
KDR:5.641
Accuracy:31.386% A++
HSR:51.824% M**
NC05 Jackhammer
A*
Kills:194
Deaths:65
KDR:2.985
Accuracy:60.841% A*
HSR:19.072% B**
Kills:20,663
Deaths (as Heavy Assault):4,235
Deaths (to Heavy Assaults):5,397
KDR:4.8791
Kill Difference:16,428
Playtime:256.012 hours
Usage:32%
Score:9.036m
Score/min:588
Accuracy (listed only):33.754%
HSR (listed only):47.364%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
M**
Kills:5,872
Deaths:1,147
KDR:5.119
Accuracy:32.287% A++
HSR:38.658% M**
Gauss Compact Burst
A++
Kills:4,835
Deaths:832
KDR:5.811
Accuracy:32.519% B**
HSR:35.491% A++
AF-4 Cyclone
S
Kills:1,544
Deaths:350
KDR:4.411
Accuracy:32.365% A
HSR:48.187% S
AF-19 Mercenary
M+
Kills:1,461
Deaths:339
KDR:4.310
Accuracy:31.195% A++
HSR:37.782% M+
MGR-S1 Gladius
M+
Kills:1,187
Deaths:312
KDR:3.804
Accuracy:34.246% A+
HSR:42.376% M+
NS-11C
M*
Kills:1,183
Deaths:214
KDR:5.528
Accuracy:31.157% A+
HSR:37.447% M*
AF-4A Bandit
S
Kills:1,177
Deaths:207
KDR:5.686
Accuracy:31.050% A
HSR:46.644% S
NSX-P Tanto
A**
Kills:1,175
Deaths:183
KDR:6.421
Accuracy:31.886% A
HSR:41.447% A**
AC-X11
M**
Kills:1,170
Deaths:211
KDR:5.545
Accuracy:32.261% A+
HSR:40.940% M**
PS1-AV Suppressor
A*
Kills:1,165
Deaths:227
KDR:5.132
Accuracy:32.155% B+
HSR:41.030% A*
Blitz GD-10
S
Kills:1,164
Deaths:223
KDR:5.220
Accuracy:32.286% A++
HSR:39.605% S
NS Baron G5AE
A++
Kills:921
Deaths:180
KDR:5.117
Accuracy:55.799% B**
HSR:24.539% A++
GD-66 Claw
A++
Kills:234
Deaths:70
KDR:3.343
Accuracy:79.735% A++
HSR:20.513% B**
19A Fortuna
A*
Kills:224
Deaths:55
KDR:4.073
Accuracy:29.403% B++
HSR:32.589% A*
MKV Suppressed
S
Kills:167
Deaths:25
KDR:6.680
Accuracy:30.002% B*
HSR:44.311% S
NSX Tengu
S
Kills:164
Deaths:30
KDR:5.467
Accuracy:43.892% B**
HSR:52.439% S
NS-7 PDW
S
Kills:66
Deaths:16
KDR:4.125
Accuracy:32.065% A+
HSR:42.424% S
Kills:23,709
Deaths (as Light Assault):4,621
Deaths (to Light Assaults):4,220
KDR:5.13071
Kill Difference:19,088
Playtime:233.484 hours
Usage:29%
Score:8.114m
Score/min:579
Accuracy (listed only):36.724%
HSR (listed only):39.201%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
S
Kills:1,544
Deaths:350
KDR:4.411
Accuracy:32.365% A
HSR:48.187% S
GR-22
S
Kills:1,192
Deaths:214
KDR:5.570
Accuracy:32.636% A++
HSR:49.413% S
MGR-S1 Gladius
M+
Kills:1,187
Deaths:312
KDR:3.804
Accuracy:34.246% A+
HSR:42.376% M+
Reaper DMR
M
Kills:1,176
Deaths:231
KDR:5.091
Accuracy:30.880% B**
HSR:41.752% M
Carnage AR
S
Kills:1,168
Deaths:224
KDR:5.214
Accuracy:31.386% A+
HSR:52.140% S
NS-11A
M**
Kills:1,166
Deaths:215
KDR:5.423
Accuracy:29.491% B**
HSR:49.657% M**
PS1-AV Suppressor
A*
Kills:1,165
Deaths:227
KDR:5.132
Accuracy:32.155% B+
HSR:41.030% A*
Blitz GD-10
S
Kills:1,164
Deaths:223
KDR:5.220
Accuracy:32.286% A++
HSR:39.605% S
NS Baron G5AE
A++
Kills:921
Deaths:180
KDR:5.117
Accuracy:55.799% B**
HSR:24.539% A++
Gauss Rifle Burst
A*
Kills:358
Deaths:87
KDR:4.115
Accuracy:31.890% B*
HSR:44.413% A*
NSX Yumi
M
Kills:275
Deaths:63
KDR:4.365
Accuracy:29.169% B+
HSR:51.636% M
GD-66 Claw
A++
Kills:234
Deaths:70
KDR:3.343
Accuracy:79.735% A++
HSR:20.513% B**
MKV Suppressed
S
Kills:167
Deaths:25
KDR:6.680
Accuracy:30.002% B*
HSR:44.311% S
NSX Tengu
S
Kills:164
Deaths:30
KDR:5.467
Accuracy:43.892% B**
HSR:52.439% S
NC1 Gauss Rifle
M**
Kills:160
Deaths:58
KDR:2.759
Accuracy:28.873% A
HSR:45% M**
NS-7 PDW
S
Kills:66
Deaths:16
KDR:4.125
Accuracy:32.065% A+
HSR:42.424% S
Kills:12,107
Deaths (as Combat Medic):2,525
Deaths (to Combat Medics):2,111
KDR:4.79485
Kill Difference:9,582
Playtime:66.625 hours
Usage:8%
Score:2.389m
Score/min:598
Accuracy (listed only):36.679%
HSR (listed only):43.090%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
LA80
B*
Kills:8,802
Deaths:897
KDR:9.813
Accuracy:45.134% B+
HSR:85.253% B*
NS-44P Commissioner
A*
Kills:3,667
Deaths:1,439
KDR:2.548
Accuracy:51.257% A
HSR:43.632% A*
NC14 Bolt Driver
A*
Kills:2,046
Deaths:242
KDR:8.455
Accuracy:48.247% A*
HSR:81.427% B*
EM4 Longshot
B**
Kills:1,791
Deaths:204
KDR:8.779
Accuracy:45.966% B**
HSR:85.316% B*
AF-4 Cyclone
S
Kills:1,544
Deaths:350
KDR:4.411
Accuracy:32.365% A
HSR:48.187% S
The Moonshot
B*
Kills:1,296
Deaths:106
KDR:12.226
Accuracy:47.429% B*
HSR:83.025% B+
NS-45 Pilot
A*
Kills:1,293
Deaths:408
KDR:3.169
Accuracy:36.980% B*
HSR:42.382% A*
MGR-S1 Gladius
M+
Kills:1,187
Deaths:312
KDR:3.804
Accuracy:34.246% A+
HSR:42.376% M+
SAS-R
B**
Kills:1,166
Deaths:155
KDR:7.523
Accuracy:43.987% B*
HSR:78.645% B**
PS1-AV Suppressor
A*
Kills:1,165
Deaths:227
KDR:5.132
Accuracy:32.155% B+
HSR:41.030% A*
Blitz GD-10
S
Kills:1,164
Deaths:223
KDR:5.220
Accuracy:32.286% A++
HSR:39.605% S
AF-8 RailJack
A+
Kills:1,160
Deaths:141
KDR:8.227
Accuracy:47.000% A+
HSR:80.517% B+
NSX Tomoe
A++
Kills:587
Deaths:109
KDR:5.385
Accuracy:31.320% B+
HSR:54.515% A++
MKV Suppressed
S
Kills:167
Deaths:25
KDR:6.680
Accuracy:30.002% B*
HSR:44.311% S
NSX Tengu
S
Kills:164
Deaths:30
KDR:5.467
Accuracy:43.892% B**
HSR:52.439% S
NSX Daimyo
B+
Kills:162
Deaths:32
KDR:5.063
Accuracy:42.672% C*
HSR:95.679% B+
Soldier Soaker
A*
Kills:130
Deaths:38
KDR:3.421
Accuracy:54.501% A*
HSR:20% B++
NS-30B Vandal
B++
Kills:112
Deaths:18
KDR:6.222
Accuracy:38.919% B++
HSR:34.821% B++
NS-7 PDW
S
Kills:66
Deaths:16
KDR:4.125
Accuracy:32.065% A+
HSR:42.424% S
Kills:27,669
Deaths (as Infiltrator):4,972
Deaths (to Infiltrators):3,338
KDR:5.56496
Kill Difference:22,697
Playtime:212.178 hours
Usage:27%
Score:6.796m
Score/min:534
Accuracy (listed only):40.549%
HSR (listed only):57.662%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
M**
Kills:5,872
Deaths:1,147
KDR:5.119
Accuracy:32.287% A++
HSR:38.658% M**
Gauss Compact Burst
A++
Kills:4,835
Deaths:832
KDR:5.811
Accuracy:32.519% B**
HSR:35.491% A++
AF-19 Mercenary
M+
Kills:1,461
Deaths:339
KDR:4.310
Accuracy:31.195% A++
HSR:37.782% M+
NS-11C
M*
Kills:1,183
Deaths:214
KDR:5.528
Accuracy:31.157% A+
HSR:37.447% M*
AF-4A Bandit
S
Kills:1,177
Deaths:207
KDR:5.686
Accuracy:31.050% A
HSR:46.644% S
NSX-P Tanto
A**
Kills:1,175
Deaths:183
KDR:6.421
Accuracy:31.886% A
HSR:41.447% A**
AC-X11
M**
Kills:1,170
Deaths:211
KDR:5.545
Accuracy:32.261% A+
HSR:40.940% M**
NS Baron G5AE
A++
Kills:921
Deaths:180
KDR:5.117
Accuracy:55.799% B**
HSR:24.539% A++
MGR-M1 Bishop
A++
Kills:325
Deaths:79
KDR:4.114
Accuracy:45.606% A++
HSR:41.846% A+
GD-66 Claw
A++
Kills:234
Deaths:70
KDR:3.343
Accuracy:79.735% A++
HSR:20.513% B**
19A Fortuna
A*
Kills:224
Deaths:55
KDR:4.073
Accuracy:29.403% B++
HSR:32.589% A*
Kills:18,577
Deaths (as Engineer):3,517
Deaths (to Engineers):2,156
KDR:5.28206
Kill Difference:15,060
Playtime:18.067 hours
Usage:2%
Score:0.606m
Score/min:559
Accuracy (listed only):39.354%
HSR (listed only):36.172%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C++
Kills:770
Deaths:93
KDR:8.280
Accuracy:33.889% C
HSR:18.182% C++
AF-34 Mattock
A+
Kills:738
Deaths:93
KDR:7.935
Accuracy:29.442% C--
HSR:21.951% A+
Kills:1,508
Deaths (as MAX Suit):93
Deaths (to MAX Suits):382
KDR:16.21505
Kill Difference:1,415
Playtime:8.532 hours
Usage:1%
Score:0.366m
Score/min:714
Accuracy (listed only):31.666%
HSR (listed only):20.067%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M++
Kills:1,321
V. Kills:34 N/A
Deaths:124
KDR:10.653
Accuracy:58.542% B+
KPH:148.600 M++
VKPH:3.800 C
Breaker Rocket Pods
M**
Kills:827
V. Kills:61 N/A
Deaths:35
KDR:23.629
Accuracy:60.327% A
KPH:343.600 M**
VKPH:25.300 B*
Vortek Rotary
S
Kills:672
V. Kills:346 194%
Deaths:64
KDR:10.500
Accuracy:38.932% A+
KPH:82 S
VKPH:42.200 S
M20 Mustang
S
Kills:661
V. Kills:347 190%
Deaths:98
KDR:6.745
Accuracy:33.316% B+
KPH:61.900 S
VKPH:32.500 M*
Kills:3,481 (2,654 + 0)
Deaths:321
KDR:10.844
VKDR:2.455
Vehicle Kills:788
Kill Difference:3,160
Playtime:30.158 hours
Usage:4%
Score:0.911m
Score/min:504
Piloting Accuracy:33.316%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:133
V. Kills:23 N/A
Deaths:8
KDR:16.625
Accuracy:54.217% A++
KPH:147.500 S
VKPH:25.500 S
Kills:133 (133 + 0)
Deaths:8
KDR:16.625
VKDR:2.875
Vehicle Kills:23
Kill Difference:125
Playtime:0.902 hours
Usage:0%
Score:0.032m
Score/min:591
Driving Accuracy:54.217%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
S
Kills:348
V. Kills:140 247%
Deaths:23
KDR:15.130
Accuracy:63.618% A++
KPH:77.700 S
VKPH:31.300 M**
C85 Canister
S
Kills:199
V. Kills:3 N/A
Deaths:5
KDR:39.800
Accuracy:59.351% A**
KPH:458.100 S
VKPH:6.900 B+
M12 Kobalt
S
Kills:188
V. Kills: N/A
Deaths:6
KDR:31.333
Accuracy:27.283% M**
KPH:405.800 S
VKPH:0 F
Titan-150 HEAT
S
Kills:110
V. Kills:35 306%
Deaths:12
KDR:9.167
Accuracy:67.247% A*
KPH:70.100 S
VKPH:22.300 M**
E540 Halberd
S
Kills:62
V. Kills:19 310%
Deaths:2
KDR:31
Accuracy:60.635% A*
KPH:89 S
VKPH:27.300 A**
Kills:907 (458 + 449)
Deaths:48
KDR:18.896
VKDR:4.104
Vehicle Kills:197
Kill Difference:859
Playtime:7.642 hours
Usage:1%
Score:0.231m
Score/min:504
Driving Accuracy:67.247%
Gunner Accuracy:60.635%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
M
Kills:207
V. Kills:3 N/A
Deaths:15
KDR:13.800
Accuracy:25.295% B++
KPH:269.500 M
VKPH:3.900 C
C85 Canister-H
A
Kills:52
V. Kills:2 N/A
Deaths:2
KDR:26
Accuracy:62.422% A
KPH:145.500 B++
VKPH:5.600 C--
Kills:259 (0 + 259)
Deaths:17
KDR:15.235
VKDR:0.294
Vehicle Kills:5
Kill Difference:242
Playtime:1.126 hours
Usage:0%
Score:0.051m
Score/min:754
Driving Accuracy:N/A%
Gunner Accuracy:62.422%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:217
V. Kills:3 N/A
Deaths:7
KDR:31
Accuracy:24.916% A+
KPH:200.700 S
VKPH:2.800 C**
M20 Basilisk
S
Kills:61
V. Kills:21 277%
Deaths:1
KDR:61
Accuracy:50.203% A
KPH:103.700 S
VKPH:35.700 S
M20 Basilisk
M**
Kills:61
V. Kills:9 N/A
Deaths:4
KDR:15.250
Accuracy:52.929% A++
KPH:63 M**
VKPH:9.300 B+
Kills:339 (0 + 339)
Deaths:12
KDR:28.250
VKDR:2.750
Vehicle Kills:33
Kill Difference:327
Playtime:2.637 hours
Usage:0%
Score:0.097m
Score/min:614
Driving Accuracy:N/A%
Gunner Accuracy:52.929%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA80 8,8138,8028979.813A*5.2045.134%B+85.253%B*120.9M**N/A34372.8h1.6B**3.6B*
LA1 Anchor 8,5308,4991,8774.528B**0.0830.761%A57.148%S121.4M+N/A36770h7.2A+23.4B**
GD-7F 5,9015,8721,1475.119S0.5132.287%A++38.658%M**122.3SN/A36148h9.1A28.3B*
Gauss Compact Burst 4,8594,8358325.811A++1.2032.519%B**35.491%A++130.7M**N/A33537h8.7B**26.8B*
NS-44P Commissioner 3,6713,6671,4392.548B**2.0651.257%A43.632%A*153.4MN/A44123.9h2.5B**4.9B**
NC6A GODSAW 2,8402,8305215.432A+0.8231.049%B+44.346%M142.2M++N/A48719.9h7.2C*23.2B++
NS-15M AE 2,4992,4875124.857A+0.2528.631%B++55.006%M*112A++N/A28022.2h9.2B**32.2B++
NC14 Bolt Driver 2,0492,0462428.455M++3.8548.247%A*81.427%B*102.8SN/A26219.9h1.7A3.5A
EM4 Longshot 1,7921,7912048.779A++4.1745.966%B**85.316%B*114.1SN/A29215.7h1.5A3.3B**
MGR-L1 Promise 1,7781,7703295.38M+0.7731.557%A+52.486%M**140.5M**N/A43212.6h8.9A28.2B**
AF-4 Cyclone 1,5501,5443504.411M0.2032.365%A48.187%S148.5SN/A47910.4h6.9A21.2B**
AF-19 Mercenary 1,4691,4613394.31S0.3031.195%A++37.782%M+105.1SN/A38113.9h8.4B**27B**
EM6 1,3421,3352684.981A*0.3729.591%A+47.191%M**129.6M**N/A31910.3h8A27.2B*
M30 Mustang AH 1,3551,32112410.653B++6.0458.542%B+N/A148.4M++3.8C3878.9h4.1B*7.1B*
The Moonshot 1,2971,29610612.226A+7.6247.429%B*83.025%B+118.9M++N/A26710.9h1.5B**3.2B**
NS-45 Pilot 1,2951,2934083.169A+1.4436.98%B*42.382%A*177.1M**N/A4667.3h5B**13.6B**
Hardlight Dagger 1,3341,2478,9860.139M+4.4745.323%A7.057%C+3.3B+N/A9377h1.8B++4B+
NS "Jackpot" Decimator 1,4071,2062275.313A++0.7069.32%B++1.907%C++100.5A**16.8C+39212h2.4A+3.5A
GR-22 1,2021,1922145.57M*0.9632.636%A++49.413%S135.5S1.1A*4438.8h8.9A++27.4A
MGR-S1 Gladius 1,1911,1873123.804A+0.8034.246%A+42.376%M+185.5SN/A5776.4h6.3A18.3B**
NC6S Gauss SAW S 1,1961,1872225.347M**0.7430.563%A48.778%M**134.9M+1A2998.8h8.4B**27.4B++
NS-11C 1,1871,1832145.528S0.9231.157%A+37.447%M*162.1SN/A3707.3h9.3A29.9B**
NC6 Gauss SAW 1,1871,1822325.095M++0.4929.407%A++50.423%S132.8SN/A6468.9h6.5A22.3B*
GD-22S 1,1851,1792095.641A*1.0331.386%A++51.824%M**142SN/A3858.3h7.7A24.4B**
AF-4A Bandit 1,1791,1772075.686M**1.0831.05%A46.644%S156.9SN/A3797.5h7.8A25.2B**
Reaper DMR 1,1881,1762315.091A0.4830.88%B**41.752%M135.2S1.4M+3948.7h7A+22.6B**
NSX-P Tanto 1,1791,1751836.421S1.8131.886%A41.447%A**150.6SN/A5667.8h9.5B**29.8B**
AC-X11 1,1731,1702115.545S0.9432.261%A+40.94%M**158.1SN/A4127.4h6.9B**21.4B*
Carnage AR 1,1751,1682245.214M++0.6131.386%A+52.14%S125.6SN/A3589.3h9.5A+30.1A
SAS-R 1,1661,1661557.523A2.9143.987%B*78.645%B**119M**N/A3969.8h1.7B**3.8B**
NS-11A 1,1711,1662155.423M**0.8129.491%B**49.657%M**129.6SN/A3809h9A++30.4B**
PS1-AV Suppressor 1,1681,1652275.132A*0.5232.155%B+41.03%A*191SN/A7426.1h9A28B**
Blitz GD-10 1,1681,1642235.22M**0.6132.286%A++39.605%S190.8SN/A5176.1h8.9A+27.5B**
AF-8 RailJack 1,1611,1601418.227A*3.6247%A+80.517%B+92.8SN/A34212.5h1.7B**3.6B**
NS Decimator-B 1,4149761705.741M**1.1365.3%C*N/A97.6A+43.8A+50910h2.7B**4.1B**
NS Baron G5AE 9239211805.117M**0.5155.799%B**24.539%A++148.5M**N/A3816.2h3.5B*6.3C+
Breaker Rocket Pods 8888273523.629A*19.0260.327%AN/A344.6M**25.4B*8892.4h7.5A12.4B**
AF-34 Mattock 775770938.28A++3.6733.889%C18.182%C++96.3M*N/A2468h4.7B**14B++
AF-34 Mattock 743738937.935A+3.3329.442%C--21.951%A+92.3M+N/A2418h4.3B**14.6B+
Vortek Rotary 1,0186726410.5M*5.8938.932%A+N/A82S42.2S5298.2h28.9B**74.2B**
M20 Mustang 1,008661986.745A*2.1433.316%B+1.664%C61.8S32.4M*49410.7h40.5B**121.5B**
NSX Tomoe 5885871095.385M0.7831.32%B+54.515%A++124.9M**N/A3024.7h9.5A30.3B**
The Slasher 5825787990.723U3.8952.993%A22.837%B**21.2A++N/A4327.3h2.1C**4B+
C-4 577507975.227M+0.6227.939%B+N/A220.4M*30.4C++10242.3h0.8A3C*
NS-TMC-01 "His Regards" 4974855,6090.086A*4.5250.123%A*5.361%C2.2B+N/A6215.7h1.7B++3.4B++
Gauss Rifle Burst 359358874.115B**0.4931.89%B*44.413%A*111.9M+N/A2623.2h9B**28.2B*
Titan-150 AP 4883482315.13A+10.5263.618%A++N/A77.3S31.1M**4074.5h2.7B++4.2A
MGR-M1 Bishop 326325794.114A0.4945.606%A++41.846%A+116.1SN/A3232.8h4.1A+8.9A
NSX Fujin 2972971297N/A292.3936.632%D54.209%D594B+N/A15330.5h2.3B+6.4C**
NSX Yumi 275275634.365A*0.2429.169%B+51.636%M119.6M**N/A2692.3h8A27.4B**
Auraxium Mag-Cutter 2772682,8040.096A4.5140.801%B**13.06%B**2.7B**N/A798.9h1.8B+4.4B+
Rocklet Rifle 437243269.346U4.7455.343%BN/A62.3M49.7A*5423.9h17.4A+31.4A
GD-66 Claw 236234703.343A++1.2779.735%A++20.513%B**123.2M**1.1A++4751.9h1.8B**2.3B**
19A Fortuna 224224554.073A**0.5429.403%B++32.589%A*106.7M*N/A3702.1h9.2B+31.2B++
M12 Kobalt 220217731A++26.3924.916%A+26.728%A++197.3M**2.7C*7141.1h12.7A50.8B*
M12 Kobalt-H 2102071513.8C+9.1925.295%B++20.773%B*258.8A**3.8C7670.8h11B+43.4B*
C85 Canister 202199539.8A35.1959.351%A**16.08%B++497.5U7.5B+10260.4h3.5A5.9A
NC05 Jackhammer 195194652.985A++1.6260.841%A*19.072%B**194S1B+8911h3.3A5.4B**
M12 Kobalt 188188631.333B**26.7227.283%M**21.809%A376SN/A11100.5h9A++33A+
MKV Suppressed 169167256.68S2.0730.002%B*44.311%S185.6S2.2S5310.9h8.7A29.1B*
NSX Tengu 164164305.467S0.8643.892%B**52.439%S164SN/A5151h8A18.3B*
NSX Daimyo 162162325.063B+0.4542.672%C*95.679%B+108A*N/A3511.5h2B*4.8B++
NC1 Gauss Rifle 161160582.759A+1.8528.873%A45%M**100SN/A7721.6h8.8A+30.5B**
C75 Viper 156133816.625A**12.0254.217%A++1.504%C++147.8S25.6S5910.9h6.1A11.2A+
Soldier Soaker 130130383.421A*1.1954.501%A*20%B++216.7SN/A12020.6h4.3A7.9A+
NS-30B Vandal 112112186.222A**1.6138.919%B++34.821%B++140M++N/A2740.8h4.5B++11.6B++
Titan-150 HEAT 145110129.167B*4.5667.247%A*N/A68.8S21.9M*4431.6h3.9B++5.7A
Frag Grenade 1031001100N/A95.3943.307%CN/A500C++15A+32570.2h3.9C+8.9C++
Spear Anti-Vehicle Phalanx Turret 8671323.667M19.0659.748%A++4.225%C+142S30B*6880.5h4A6.7A
NS-7 PDW 6666164.125M**0.4832.065%A+42.424%S165SN/A10010.4h9.6A29.9B*
E540 Halberd 8162231M*26.3960.635%A*N/A88.6S27.1A**5290.7h3.1A*5.1A++
M20 Basilisk 8261161U56.3950.203%A8.197%B*101.7S35S7430.6h40.5B+80.8A
M20 Basilisk 7061415.25S10.6452.929%A++11.475%A*61M**9B4191h52.7B++99.6A
C85 Canister-H 5452226B++21.3962.422%A7.692%D--130B+5D7200.4h5.8C**9.2B++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit8818,50717.8h
Motion Spotter2911,4586.1h
Nano-Armor Kit1646,7953.2h
Spawn Beacon31,7241h
Nanite Revive Grenade01940.1h
Medical Kit2,22512,46829.2h
Nanite Healing Grenade01560h
Medical Applicator9179,2536h
Ammunition Package01110h
Nano-Repair Grenade02070.1h

Check the help document for the dictionary if you want to learn more about words used here.


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