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Executor Sweetheart TheRebelStory[LPS] TheRebelStory
NC BR 138

KDR: 4.44

Score: 42.4m

Last Seen: Aug 10th, 2019 10:40 AM
- OFFLINE - 136.2 hour(s)

Prestige 1, Battle Rank 100 (138 total) - New Conglomerate on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LA1 Anchor LA80 GD-7F Gauss Compact Burst NS-44P Commissioner NS-15M AE NC6A GODSAW M30 Mustang AH
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $16,250,490 MLG Score: 12990
Fun Score: N/A
Cheeseburgers Flipped: 122TIME WITH MEDKIT: 5.7%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.932%44.589%142440117476,0704.337440.103

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.097%2.087A*3.648M**-0.896D--HEAD ++ (~28.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.50.671B+7.80.453B+16.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.711%0.552%2204412106,34240999415.4683637%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.802%0.341C**-0.927D--0.25

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.30.805B++12.30.76B++18

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.447%0.633%196212126326612740.956127230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.528%1.713A++-1.225D*-0.443

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.85B*3.40.729B++2.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.841%19.932%254712071,174547982.142341186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.272%-0.215C3.807M**1.338

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.40.647B+14.30.642B+28

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.512%83.928%2547120719,9542123199.39896

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.956%1.608A+1.1B**-0.708

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.642B+1.60.492B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.963%19.672%25431211915156820.583174

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.947%1.011B**1.042B**1.532

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.665B+2.60.512B+2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
42.4m260.5%751 (45.1k)627 (37.6k)4.44085124,55728,0484.53166138 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC12141320630.968%43.933%136102:2547

9% Combat Medic31% Heavy Assault24% Infiltrator33% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 28th, 2017 2:52 PMSep 8th, 2017 5:23 PMAug 10th, 2019 7:24 AM (13d) (PST)Aug 10th, 2019 8:15 AM (13d) (PST)Aug 10th, 2019 6:40 AM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1624736891.8440.4150.8104.9320.05012990

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,72428,35841,3661112549296337,629

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1125.9h/46.9d 2,547 54,722 31,714 333.2k 1,593 4,179 3,350 78.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
S
Kills:10,956
Deaths:2,471
KDR:4.434
Accuracy:31.091% B**
HSR:55.997% S
NS-15M AE
M+
Kills:3,678
Deaths:773
KDR:4.758
Accuracy:28.751% B+
HSR:53.317% M+
NC6A GODSAW
A**
Kills:3,378
Deaths:646
KDR:5.229
Accuracy:30.839% C**
HSR:44.553% A**
MGR-L1 Promise
M**
Kills:2,038
Deaths:393
KDR:5.186
Accuracy:31.118% A
HSR:52.404% M**
EM6
M**
Kills:1,352
Deaths:272
KDR:4.971
Accuracy:29.549% A+
HSR:47.189% M**
MGR-L1 Promise AE
M**
Kills:1,246
Deaths:252
KDR:4.944
Accuracy:28.790% B
HSR:58.427% M**
GD-22S
M**
Kills:1,195
Deaths:213
KDR:5.610
Accuracy:31.361% A+
HSR:51.883% M**
NC6S Gauss SAW S
M**
Kills:1,187
Deaths:222
KDR:5.347
Accuracy:30.563% A
HSR:48.778% M**
NC6 Gauss SAW
S
Kills:1,182
Deaths:232
KDR:5.095
Accuracy:29.407% A++
HSR:50.423% S
NSX Naginata
M
Kills:1,158
Deaths:271
KDR:4.273
Accuracy:30.300% A+
HSR:47.409% M
NSX-P Naginata
M**
Kills:114
Deaths:39
KDR:2.923
Accuracy:26.614% B++
HSR:57.018% M**
Kills:27,484
Deaths (as Heavy Assault):5,784
Deaths (to Heavy Assaults):8,101
KDR:4.75173
Kill Difference:21,700
Playtime:344.563 hours
Usage:31%
Score:13.136m
Score/min:635
Accuracy (listed only):29.853%
HSR (listed only):51.582%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
M++
Kills:9,244
Deaths:1,965
KDR:4.704
Accuracy:32.809% A++
HSR:37.073% M++
Gauss Compact Burst
A+
Kills:9,064
Deaths:1,524
KDR:5.948
Accuracy:32.590% B**
HSR:34.940% A+
AF-4 Cyclone
M**
Kills:3,030
Deaths:734
KDR:4.128
Accuracy:32.661% A+
HSR:44.753% M**
AF-19 Mercenary
M+
Kills:1,461
Deaths:339
KDR:4.310
Accuracy:31.195% A++
HSR:37.782% M+
NS-11C
M++
Kills:1,403
Deaths:255
KDR:5.502
Accuracy:31.075% A+
HSR:36.850% M++
AC-X11
M*
Kills:1,201
Deaths:219
KDR:5.484
Accuracy:32.202% A
HSR:40.466% M*
MGR-S1 Gladius
M+
Kills:1,196
Deaths:315
KDR:3.797
Accuracy:34.242% A
HSR:42.475% M+
AF-4A Bandit
M**
Kills:1,195
Deaths:209
KDR:5.718
Accuracy:31.066% A
HSR:46.276% M**
NSX-P Tanto
A*
Kills:1,175
Deaths:183
KDR:6.421
Accuracy:31.886% A
HSR:41.447% A*
MKV Suppressed
S
Kills:1,172
Deaths:190
KDR:6.168
Accuracy:31.544% B**
HSR:45.990% S
NSX Tanto
A+
Kills:1,171
Deaths:270
KDR:4.337
Accuracy:34.242% A+
HSR:34.159% A
Blitz GD-10
M**
Kills:1,171
Deaths:227
KDR:5.159
Accuracy:32.369% A+
HSR:39.539% M**
PS1-AV Suppressor
A*
Kills:1,165
Deaths:227
KDR:5.132
Accuracy:32.155% B+
HSR:41.030% A*
NS Baron G5AE
A++
Kills:1,165
Deaths:229
KDR:5.087
Accuracy:54.801% B*
HSR:24.893% A++
NSX Tengu
A*
Kills:1,163
Deaths:259
KDR:4.490
Accuracy:44.288% B**
HSR:34.910% A*
GD-66 Claw
A++
Kills:447
Deaths:150
KDR:2.980
Accuracy:78.335% A++
HSR:17.673% B+
AF-57 Piston
A*
Kills:413
Deaths:106
KDR:3.896
Accuracy:46.617% B+
HSR:22.276% A*
19A Fortuna
A*
Kills:224
Deaths:55
KDR:4.073
Accuracy:29.403% B++
HSR:32.589% A*
MGR-C1 Charger
A**
Kills:133
Deaths:31
KDR:4.290
Accuracy:32.149% B*
HSR:42.105% A**
Razor GD-23
A++
Kills:82
Deaths:14
KDR:5.857
Accuracy:32.763% A++
HSR:26.829% B**
Gauss Compact S
A**
Kills:76
Deaths:16
KDR:4.750
Accuracy:36.017% A**
HSR:27.632% A+
NS-7 PDW
S
Kills:66
Deaths:16
KDR:4.125
Accuracy:32.065% A
HSR:42.424% S
Mauler S6
A**
Kills:55
Deaths:12
KDR:4.583
Accuracy:64.286% A**
HSR:16.364% C*
Kills:37,472
Deaths (as Light Assault):7,545
Deaths (to Light Assaults):6,552
KDR:4.96647
Kill Difference:29,927
Playtime:366.701 hours
Usage:33%
Score:13.879m
Score/min:631
Accuracy (listed only):37.859%
HSR (listed only):35.238%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
M**
Kills:3,030
Deaths:734
KDR:4.128
Accuracy:32.661% A+
HSR:44.753% M**
NS-11A
M**
Kills:1,443
Deaths:270
KDR:5.344
Accuracy:29.595% B**
HSR:49.272% M**
Reaper DMR
A**
Kills:1,439
Deaths:290
KDR:4.962
Accuracy:30.855% B**
HSR:42.669% A**
GR-22
S
Kills:1,378
Deaths:262
KDR:5.260
Accuracy:32.372% A+
HSR:49.057% S
Carnage AR
S
Kills:1,215
Deaths:234
KDR:5.192
Accuracy:31.430% A
HSR:52.017% S
MGR-S1 Gladius
M+
Kills:1,196
Deaths:315
KDR:3.797
Accuracy:34.242% A
HSR:42.475% M+
MKV Suppressed
S
Kills:1,172
Deaths:190
KDR:6.168
Accuracy:31.544% B**
HSR:45.990% S
Blitz GD-10
M**
Kills:1,171
Deaths:227
KDR:5.159
Accuracy:32.369% A+
HSR:39.539% M**
PS1-AV Suppressor
A*
Kills:1,165
Deaths:227
KDR:5.132
Accuracy:32.155% B+
HSR:41.030% A*
NS Baron G5AE
A++
Kills:1,165
Deaths:229
KDR:5.087
Accuracy:54.801% B*
HSR:24.893% A++
Gauss Rifle Burst
A*
Kills:1,165
Deaths:254
KDR:4.587
Accuracy:32.075% B*
HSR:43.863% A*
NSX Tengu
A*
Kills:1,163
Deaths:259
KDR:4.490
Accuracy:44.288% B**
HSR:34.910% A*
NSX Yumi
A*
Kills:733
Deaths:183
KDR:4.005
Accuracy:30.004% B++
HSR:45.975% A*
GD-66 Claw
A++
Kills:447
Deaths:150
KDR:2.980
Accuracy:78.335% A++
HSR:17.673% B+
AF-57 Piston
A*
Kills:413
Deaths:106
KDR:3.896
Accuracy:46.617% B+
HSR:22.276% A*
NC1 Gauss Rifle
M**
Kills:160
Deaths:58
KDR:2.759
Accuracy:28.873% A
HSR:45% M**
NS-7 PDW
S
Kills:66
Deaths:16
KDR:4.125
Accuracy:32.065% A
HSR:42.424% S
Mauler S6
A**
Kills:55
Deaths:12
KDR:4.583
Accuracy:64.286% A**
HSR:16.364% C*
Kills:18,576
Deaths (as Combat Medic):4,016
Deaths (to Combat Medics):3,098
KDR:4.6255
Kill Difference:14,560
Playtime:96.063 hours
Usage:9%
Score:3.550m
Score/min:616
Accuracy (listed only):38.809%
HSR (listed only):38.899%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
LA80
B*
Kills:10,301
Deaths:1,050
KDR:9.810
Accuracy:45.278% B++
HSR:85.215% B*
NS-44P Commissioner
A++
Kills:4,407
Deaths:1,707
KDR:2.582
Accuracy:51.014% B**
HSR:43.658% A++
The Moonshot
B+
Kills:3,060
Deaths:338
KDR:9.053
Accuracy:44.549% C*
HSR:83.203% B+
AF-4 Cyclone
M**
Kills:3,030
Deaths:734
KDR:4.128
Accuracy:32.661% A+
HSR:44.753% M**
NC14 Bolt Driver
A*
Kills:2,056
Deaths:243
KDR:8.461
Accuracy:48.286% A*
HSR:81.518% B*
EM4 Longshot
B**
Kills:1,961
Deaths:219
KDR:8.954
Accuracy:46.038% B**
HSR:84.906% B*
NS-45 Pilot
A++
Kills:1,297
Deaths:412
KDR:3.148
Accuracy:36.964% B*
HSR:42.251% A++
MGR-S1 Gladius
M+
Kills:1,196
Deaths:315
KDR:3.797
Accuracy:34.242% A
HSR:42.475% M+
SAS-R
B**
Kills:1,191
Deaths:157
KDR:7.586
Accuracy:43.758% B++
HSR:78.422% B**
MKV Suppressed
S
Kills:1,172
Deaths:190
KDR:6.168
Accuracy:31.544% B**
HSR:45.990% S
Blitz GD-10
M**
Kills:1,171
Deaths:227
KDR:5.159
Accuracy:32.369% A+
HSR:39.539% M**
PS1-AV Suppressor
A*
Kills:1,165
Deaths:227
KDR:5.132
Accuracy:32.155% B+
HSR:41.030% A*
NSX Tengu
A*
Kills:1,163
Deaths:259
KDR:4.490
Accuracy:44.288% B**
HSR:34.910% A*
AF-8 RailJack
A+
Kills:1,160
Deaths:141
KDR:8.227
Accuracy:47.000% A+
HSR:80.517% B+
NSX Tomoe
A+
Kills:874
Deaths:170
KDR:5.141
Accuracy:31.982% B++
HSR:51.945% A+
NS-357 Underboss
A*
Kills:689
Deaths:260
KDR:2.650
Accuracy:49.778% A+
HSR:40.058% A*
Soldier Soaker
A++
Kills:321
Deaths:116
KDR:2.767
Accuracy:51.007% A++
HSR:19.003% B*
NSX Daimyo
B
Kills:225
Deaths:45
KDR:5
Accuracy:42.716% C*
HSR:95.111% B
NS-30B Vandal
B++
Kills:140
Deaths:23
KDR:6.087
Accuracy:39.405% B++
HSR:33.571% B+
NC08 Mag-Scatter
A*
Kills:96
Deaths:30
KDR:3.200
Accuracy:73.536% A*
HSR:22.917% A+
NS-357 IA
A
Kills:73
Deaths:24
KDR:3.042
Accuracy:56.749% A
HSR:36.986% B
NS-7 PDW
S
Kills:66
Deaths:16
KDR:4.125
Accuracy:32.065% A
HSR:42.424% S
Kills:36,814
Deaths (as Infiltrator):6,903
Deaths (to Infiltrators):4,695
KDR:5.33304
Kill Difference:29,911
Playtime:271.286 hours
Usage:24%
Score:9.843m
Score/min:605
Accuracy (listed only):43.063%
HSR (listed only):53.200%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
M++
Kills:9,244
Deaths:1,965
KDR:4.704
Accuracy:32.809% A++
HSR:37.073% M++
Gauss Compact Burst
A+
Kills:9,064
Deaths:1,524
KDR:5.948
Accuracy:32.590% B**
HSR:34.940% A+
AF-19 Mercenary
M+
Kills:1,461
Deaths:339
KDR:4.310
Accuracy:31.195% A++
HSR:37.782% M+
NS-11C
M++
Kills:1,403
Deaths:255
KDR:5.502
Accuracy:31.075% A+
HSR:36.850% M++
AC-X11
M*
Kills:1,201
Deaths:219
KDR:5.484
Accuracy:32.202% A
HSR:40.466% M*
AF-4A Bandit
M**
Kills:1,195
Deaths:209
KDR:5.718
Accuracy:31.066% A
HSR:46.276% M**
NSX-P Tanto
A*
Kills:1,175
Deaths:183
KDR:6.421
Accuracy:31.886% A
HSR:41.447% A*
NSX Tanto
A+
Kills:1,171
Deaths:270
KDR:4.337
Accuracy:34.242% A+
HSR:34.159% A
NS Baron G5AE
A++
Kills:1,165
Deaths:229
KDR:5.087
Accuracy:54.801% B*
HSR:24.893% A++
MGR-M1 Bishop
A++
Kills:675
Deaths:160
KDR:4.219
Accuracy:43.807% A++
HSR:43.556% A++
GD-66 Claw
A++
Kills:447
Deaths:150
KDR:2.980
Accuracy:78.335% A++
HSR:17.673% B+
AF-57 Piston
A*
Kills:413
Deaths:106
KDR:3.896
Accuracy:46.617% B+
HSR:22.276% A*
Warden
A++
Kills:238
Deaths:34
KDR:7
Accuracy:37.958% A++
HSR:37.395% A++
19A Fortuna
A*
Kills:224
Deaths:55
KDR:4.073
Accuracy:29.403% B++
HSR:32.589% A*
MGR-C1 Charger
A**
Kills:133
Deaths:31
KDR:4.290
Accuracy:32.149% B*
HSR:42.105% A**
Razor GD-23
A++
Kills:82
Deaths:14
KDR:5.857
Accuracy:32.763% A++
HSR:26.829% B**
Gauss Compact S
A**
Kills:76
Deaths:16
KDR:4.750
Accuracy:36.017% A**
HSR:27.632% A+
Mauler S6
A**
Kills:55
Deaths:12
KDR:4.583
Accuracy:64.286% A**
HSR:16.364% C*
Kills:29,422
Deaths (as Engineer):5,771
Deaths (to Engineers):3,301
KDR:5.09825
Kill Difference:23,651
Playtime:33.617 hours
Usage:3%
Score:1.193m
Score/min:592
Accuracy (listed only):39.622%
HSR (listed only):33.350%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A
Kills:1,316
Deaths:175
KDR:7.520
Accuracy:30.811% C-
HSR:22.340% A
AF-34 Mattock
B+
Kills:1,304
Deaths:175
KDR:7.451
Accuracy:34.577% C
HSR:20.245% B+
Kills:2,620
Deaths (as MAX Suit):175
Deaths (to MAX Suits):659
KDR:14.97143
Kill Difference:2,445
Playtime:15.306 hours
Usage:1%
Score:0.765m
Score/min:833
Accuracy (listed only):32.694%
HSR (listed only):21.293%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M++
Kills:3,101
V. Kills:86 N/A
Deaths:318
KDR:9.752
Accuracy:57.791% C**
KPH:154.900 M++
VKPH:4.300 C+
Breaker Rocket Pods
M
Kills:1,734
V. Kills:127 N/A
Deaths:72
KDR:24.083
Accuracy:60.020% A
KPH:324.700 M
VKPH:23.800 B++
Vortek Rotary
M**
Kills:813
V. Kills:417 194%
Deaths:97
KDR:8.381
Accuracy:38.453% A
KPH:65.900 M**
VKPH:33.800 M+
M20 Mustang
S
Kills:694
V. Kills:363 191%
Deaths:102
KDR:6.804
Accuracy:32.980% B
KPH:61.600 S
VKPH:32.200 M*
Kills:6,342 (4,608 + 0)
Deaths:589
KDR:10.767
VKDR:1.686
Vehicle Kills:993
Kill Difference:5,753
Playtime:48.974 hours
Usage:4%
Score:1.550m
Score/min:528
Piloting Accuracy:32.980%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:133
V. Kills:23 N/A
Deaths:8
KDR:16.625
Accuracy:54.217% A++
KPH:147.500 S
VKPH:25.500 M**
Kills:133 (133 + 0)
Deaths:8
KDR:16.625
VKDR:2.875
Vehicle Kills:23
Kill Difference:125
Playtime:0.902 hours
Usage:0%
Score:0.035m
Score/min:645
Driving Accuracy:54.217%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
S
Kills:499
V. Kills:195 255%
Deaths:30
KDR:16.633
Accuracy:61.368% A
KPH:77.100 S
VKPH:30.100 M*
C85 Canister
S
Kills:199
V. Kills:3 N/A
Deaths:5
KDR:39.800
Accuracy:59.351% A*
KPH:458.100 S
VKPH:6.900 B**
M12 Kobalt
S
Kills:196
V. Kills: N/A
Deaths:7
KDR:28
Accuracy:26.912% M*
KPH:403 S
VKPH:0 F
Titan-150 HEAT
S
Kills:120
V. Kills:41 286%
Deaths:14
KDR:8.571
Accuracy:67.268% A*
KPH:68.500 S
VKPH:23.400 M**
E540 Halberd
S
Kills:67
V. Kills:20 319%
Deaths:2
KDR:33.500
Accuracy:59.167% A*
KPH:86.500 S
VKPH:25.800 A*
Kills:1,081 (619 + 462)
Deaths:58
KDR:18.638
VKDR:4.466
Vehicle Kills:259
Kill Difference:1,023
Playtime:9.918 hours
Usage:1%
Score:0.304m
Score/min:512
Driving Accuracy:67.268%
Gunner Accuracy:59.167%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
M*
Kills:249
V. Kills:5 N/A
Deaths:16
KDR:15.563
Accuracy:25.884% B++
KPH:290.300 M*
VKPH:5.800 B+
C85 Canister-H
B**
Kills:52
V. Kills:2 N/A
Deaths:2
KDR:26
Accuracy:62.422% B**
KPH:145.500 B++
VKPH:5.600 C--
Kills:301 (0 + 301)
Deaths:18
KDR:16.722
VKDR:0.389
Vehicle Kills:7
Kill Difference:283
Playtime:1.216 hours
Usage:0%
Score:0.061m
Score/min:830
Driving Accuracy:N/A%
Gunner Accuracy:62.422%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:327
V. Kills:7 N/A
Deaths:7
KDR:46.714
Accuracy:24.264% A
KPH:212.500 S
VKPH:4.500 A
M20 Basilisk
S
Kills:79
V. Kills:24 316%
Deaths:2
KDR:39.500
Accuracy:48.969% A
KPH:95.800 S
VKPH:29.100 S
M20 Basilisk
M*
Kills:72
V. Kills:11 N/A
Deaths:5
KDR:14.400
Accuracy:50.745% A+
KPH:56.400 M*
VKPH:8.600 B+
Kills:478 (0 + 478)
Deaths:14
KDR:34.143
VKDR:3
Vehicle Kills:42
Kill Difference:464
Playtime:3.641 hours
Usage:0%
Score:0.150m
Score/min:687
Driving Accuracy:N/A%
Gunner Accuracy:50.745%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 10,99610,9562,4714.434B*0.0131.091%B**55.997%S123.4MN/A38888.8h7.2A+23.2B*
LA80 10,31210,3011,0509.81A**5.3745.278%B++85.215%B*119.8M**N/A35386h1.6B**3.6B*
GD-7F 9,2959,2441,9654.704M**0.2632.809%A++37.073%M++118.1M**N/A36178.3h9.3A28.2B**
Gauss Compact Burst 9,1039,0641,5245.948A*1.5132.59%B**34.94%A+130.4M*N/A38269.5h8.8B*27B+
NS-44P Commissioner 4,4114,4071,7072.582A1.8651.014%B**43.658%A++152.5A**N/A63828.9h2.5B**4.9B*
NS-15M AE 3,6963,6787734.758B**0.3228.751%B+53.317%M+115.3A++N/A31331.9h9.1B**31.7B++
NC6A GODSAW 3,3923,3786465.229A+0.7930.839%C**44.553%A**141.9A**N/A49723.8h7.2C*23.3B+
M30 Mustang AH 3,1873,1013189.752B+5.3157.791%C**N/A155.1M++4.3C+46820h4.2B*7.3B++
The Moonshot 3,0623,0603389.053B**4.6144.549%C*83.203%B+115.9MN/A33326.4h1.5B**3.5B++
AF-4 Cyclone 3,0433,0307344.128A*0.3132.661%A+44.753%M**150.7SN/A53020.1h7.1A+21.7B**
NC14 Bolt Driver 2,0592,0562438.461S4.0248.286%A*81.518%B*102.8SN/A27120h1.7A3.5A
MGR-L1 Promise 2,0462,0383935.186M++0.7531.118%A52.404%M**139.6M**N/A53114.6h8.8A28.4B**
EM4 Longshot 1,9631,9612198.954A++4.5146.038%B**84.906%B*112.7SN/A29117.4h1.5A3.4B**
Breaker Rocket Pods 1,8611,7347224.083A*19.6460.02%AN/A327.2M24B++10545.3h7.4A12.2B**
AF-19 Mercenary 1,4691,4613394.31S0.1331.195%A++37.782%M+102.9SN/A43214.2h8.4A27B**
NS-11A 1,4511,4432705.344M0.9029.595%B**49.272%M**125.5SN/A37711.5h8.9A++30.1B**
Reaper DMR 1,4511,4392904.962A0.5230.855%B**42.669%A**132S1.1A41510.9h7A+22.8B**
NS-11C 1,4071,4032555.502S1.0631.075%A+36.85%M++163.1SN/A4628.6h9.3A29.9B**
GR-22 1,3881,3782625.26M+0.8232.372%A+49.057%S128.8SN/A44210.7h8.8A++27.1A
EM6 1,3591,3522724.971A*0.5329.549%A+47.189%M**127.5M++N/A33110.6h8B**27.2B*
AF-34 Mattock 1,3271,3161757.52A3.0830.811%C-22.34%A96.8M+N/A28913.6h4.3B**14B++
AF-34 Mattock 1,3101,3041757.451A+3.0134.577%C20.245%B+95.9M++N/A28413.6h4.9B**14B++
NS Decimator-B 1,8771,2992385.458M++1.0265.314%C++N/A92.8B**41.3A52014h2.7B**4.1B*
NS-45 Pilot 1,2991,2974123.148A+1.2936.964%B*42.251%A++177.7M*N/A4707.3h5.1B**13.7B**
Hardlight Dagger 1,3341,2478,9860.139M++4.3045.323%A7.057%C+3.3C+N/A9377h1.8B++4B+
MGR-L1 Promise AE 1,2481,2462524.944A+0.5028.79%B58.427%M**132.6A*N/A4299.4h8.3A+29B*
Carnage AR 1,2221,2152345.192M+0.7531.43%A52.017%S124SN/A3809.8h9.5A+30.2B**
NS "Jackpot" Decimator 1,4071,2062275.313A**0.8769.32%B++1.907%C++100.5A**16.8C39112h2.4A3.5A
AC-X11 1,2041,2012195.484S1.0432.202%A40.466%M*156SN/A4537.7h7B**21.6B*
MGR-S1 Gladius 1,2001,1963153.797A++0.6434.242%A42.475%M+184SN/A6316.5h6.2B**18.2B**
GD-22S 1,2011,1952135.61A*1.1731.361%A+51.883%M**140.6SN/A4108.5h7.7A24.5B**
AF-4A Bandit 1,1971,1952095.718M**1.2831.066%A46.276%M**155.2SN/A3947.7h7.9A25.3B**
SAS-R 1,1911,1911577.586A++3.1543.758%B++78.422%B**117.9M*N/A42810.1h1.7B**3.8B**
NC6S Gauss SAW S 1,1961,1872225.347M*0.9130.563%A48.778%M**134.9M*1B**3158.8h8.4B**27.4B++
C-4 1,3351,1862365.025A**0.5829.056%B+N/A232.5M*29.2C+10975.1h0.8A2.7A
NC6 Gauss SAW 1,1871,1822325.095M**0.6529.407%A++50.423%S131.3SN/A7259h6.5B**22.3B*
The Slasher 1,1851,1774,1800.282S4.1652.444%A22.26%A7.8B*N/A24150.4h2B+3.8C++
NSX-P Tanto 1,1791,1751836.421S1.9831.886%A41.447%A*150.6SN/A5887.8h9.5B**29.8B**
MKV Suppressed 1,1841,1721906.168S1.7331.544%B**45.99%S180.3S1.8S5126.5h8.6A27.3B*
NSX Tanto 1,1801,1712704.337M*0.1034.242%A+34.159%A136.2S1B**5088.6h10.4B++30.3B+
Blitz GD-10 1,1751,1712275.159S0.7232.369%A+39.539%M**188.9SN/A5456.2h8.9A27.5B**
PS1-AV Suppressor 1,1681,1652275.132A*0.6932.155%B+41.03%A*191SN/A7416.1h9A28B**
NS Baron G5AE 1,1671,1652295.087M**0.6554.801%B*24.893%A++142.1M*N/A3738.2h3.4B**6.3C++
Gauss Rifle Burst 1,1681,1652544.587A+0.1532.075%B*43.863%A*128M*N/A3749.1h8.2A25.4B**
NSX Tengu 1,1671,1632594.49M*0.0544.288%B**34.91%A*168.6SN/A4216.9h8.5B**19.2B*
AF-8 RailJack 1,1611,1601418.227A*3.7947%A+80.517%B+92.8SN/A34612.5h1.7B**3.6B**
NSX Naginata 1,1611,1582714.273M+0.1730.3%A+47.409%M163.1SN/A7567.1h8.4B**27.8B*
Carver AE 9679662833.413S1.0361.833%A*20.6%B+169.5SN/A5635.7h1.1B*1.7B**
NSX Tomoe 8768741705.141A**0.7031.982%B++51.945%A+124.9M**N/A3007h9.6A30B**
Vortek Rotary 1,230813978.381M3.9438.453%AN/A66.1M**33.9M+42812.3h30.1B**78.3B**
NSX Yumi 7357331834.005A++0.4430.004%B++45.975%A*111.1M++N/A2606.6h8.6B**28.7B**
M20 Mustang 1,0576941026.804A++2.3632.98%B1.585%C61.4S32.1M*49311.3h40.2B**122B**
NS-357 Underboss 6936892602.65A++1.7949.778%A+40.058%A*123MN/A3835.6h2.9A5.9B**
MGR-M1 Bishop 6766751604.219A+0.2243.807%A++43.556%A++114.4SN/A3125.9h4.2A9.7B**
NS-TMC-01 "His Regards" 6846708,2090.082A++4.3650.798%A*5.97%C2.2B+N/A6307.6h1.7B++3.3B+
Titan-150 AP 6944993016.633A+12.1961.368%AN/A76.8S30M*4286.5h2.7A4.3A++
NSX Fujin 4934931493N/A488.5634.489%D54.767%C-547.8C*N/A15470.9h2.3B+6.6C**
NC05 Jackhammer 4914901463.356A*1.0856.575%A+22.857%A++175SN/A6252.8h3.3A5.9B**
GD-66 Claw 4494471502.98A++1.4678.335%A++17.673%B+144.2SN/A5373.1h1.7A2.2B**
AF-57 Piston 4134131063.896M0.5446.617%B+22.276%A*133.2SN/A4663.1h3.5B*7.5B+
Rocklet Rifle 642359507.18U2.7457.112%B+N/A60.8M+48A*5435.9h17.8A++31.2A
M12 Kobalt 334327746.714M++42.2724.264%A28.746%A*218S4.7A+9031.5h12.1A49.8B*
Soldier Soaker 3213211162.767A+1.6751.007%A++19.003%B*178.3SN/A9021.8h4.7B++9.1A
NSX Amaterasu 3013012,5000.12A4.3226.987%C+20.598%B+5C+N/A1560.7h2.3C++8.6B+
Auraxium Mag-Cutter 2812712,8260.096A4.3440.518%B*13.284%B**2.7B++N/A7100.1h1.8B+4.4B+
M12 Kobalt-H 2542491615.563C+11.1225.884%B++19.277%B+276.7M++5.6B+8410.9h10.7B++41.4B**
Warden 240238347S2.5637.958%A++37.395%A++140S1.2A5151.7h5.6A14.8B**
NSX Daimyo 225225455B+0.5642.716%C*95.111%B107.1A*N/A3312.1h2.1B++4.9B+
19A Fortuna 224224554.073A**0.3729.403%B++32.589%A*106.7M++N/A4062.1h9.2B+31.2B+
NS Decimator 301215484.479S0.0465.528%B+N/A97.7M**39.1M+6952.2h2.9A4.4A
C85 Canister 202199539.8A+35.3659.351%A*16.08%B++497.5U7.5A10300.4h3.5B**5.9B**
M12 Kobalt 196196728A23.5626.912%M*21.939%B**392SN/A11230.5h9A++33.4A++
Frag Grenade 2011941194N/A189.5647.678%C**N/A646.7B++23.3A**41120.3h3.2B++6.7B+
M12 Kobalt 184184446C++41.5622.121%C+30.978%M+230A*N/A8250.8h11.3B**50.9B*
NC1 Gauss Rifle 161160582.759A+1.6828.873%A45%M**94.1SN/A10461.7h8.8A+30.5B**
NS-30B Vandal 140140236.087M++1.6539.405%B++33.571%B+127.3A*N/A2801.1h4.6B++11.8B+
MGR-C1 Charger 133133314.29M*0.1532.149%B*42.105%A**110.8M++N/A3221.2h8.8A27.5B*
C75 Viper 156133816.625M+12.1854.217%A++1.504%C++147.8S25.6M**6440.9h6.1A11.2A+
Titan-150 HEAT 161120148.571B*4.1367.268%A*N/A66.7S22.8M**4631.8h4B++6A
NSX-P Naginata 114114392.923A1.5226.614%B++57.018%M**114A*N/A5831h7.6A+28.7B**
Fatestealer 1041041021.02S3.4254.455%A++29.808%B*31.5C*N/A673.3h2.1B++3.9B**
NC08 Mag-Scatter 9696303.2B**1.2473.536%A*22.917%A+68.6A+N/A2631.4h3.5B++4.8B**
Spear Anti-Vehicle Phalanx Turret 10991330.333M*25.8954.559%A4.396%C*130S25.7B+5920.7h4A7.4A
Tank Mine 11988136.769A*2.33103.185%SN/A220A*77.5B+15140.4h1.8C*1.8A**
Razor GD-23 8282145.857S1.4232.763%A++26.829%B**136.7SN/A12080.6h9.6B*29.2B*
M20 Basilisk 10379239.5U35.0648.969%A7.595%B++98.8S30S6580.8h44.8A+91.4A+
Gauss Compact S 7776164.75S0.3136.017%A**27.632%A+108.6S1.4A*8690.7h5.6A+15.5B**
NS-357 IA 7373243.042A++1.4056.749%A36.986%B81.1AN/A3110.9h2.8B*5B*
M20 Basilisk 8372514.4S9.9650.745%A+9.722%A+55.4M++8.5B4431.3h54.4A107.2A
E540 Halberd 8767233.5M*29.0659.167%A*N/A83.8S25A*6340.8h3.2A++5.4A++
Heartstring 6767312.161B**2.2838.776%C+47.761%A+51.5A++N/A2371.3h2.3B5.9B+
NS-7 PDW 6666164.125M**0.3232.065%A42.424%S165SN/A12530.4h9.6A29.9B**
Blackheart 6363232.739A++1.7050%B38.095%B+90M++N/A3850.7h2.1B+4.3B+
Mauler S6 5555124.583M++0.1464.286%A**16.364%C*137.5SN/A17700.4h3.1A4.8A
Carver 5252262S2.4441.353%A21.154%B++86.7SN/A4050.6h1.1B++2.6B+
C85 Canister-H 5452226A21.5662.422%B**7.692%D--130B+5D7950.4h5.8B+9.2B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon72,4271.5h
Nano-Armor Kit3475,9705.5h
Nanite Revive Grenade04140.1h
Nanite Healing Grenade01960.1h
Medical Kit3,66219,85945h
Restoration Kit9849,33619.1h
Motion Spotter3213,7708.2h
Ammunition Package03150.1h
Anti-Infantry MANA Turret2710.1h
Medical Applicator129111,8748.9h
Nano-Repair Grenade03620.1h
Snowman Soldier2610.1h

Check the help document for the dictionary if you want to learn more about words used here.


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