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Executor Sweetheart TheRebelStory[LPS] TheRebelStory
NC BR 156

KDR: 4.32

Score: 58.2m

Last Seen: Jun 1st, 2020 5:00 PM
- OFFLINE - 17.8 hour(s)

Prestige 1, Battle Rank 100 (156 total) - New Conglomerate on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LA1 Anchor LA80 GD-7F Gauss Compact Burst The Moonshot M30 Mustang AH AF-4 Cyclone NC6A GODSAW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $16,104,123 MLG Score: 12873
Fun Score: N/A
Cheeseburgers Flipped: 154TIME WITH MEDKIT: 5.4%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.393%42.744%1385471236105,0834.244750.074

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.331%2.159A*3.257M*-1.025D*HEAD ++ (~26.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.50.682B+7.60.466B+15.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.334%0.616%2370412799,094554120816.3856752%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.556%0.434B-0.883D--0.18

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.30.838B++10.90.796B++15.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.717%0.705%197212818518743570.973684238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.831%1.616A+-1.162D*-0.861

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.859B*3.10.749B++2.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.058%19.814%217712761,2927091091.819721175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.23%-0.2C3.701M**1.301

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.90.643B+14.60.637B+28.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.965%83.155%2177127626,1442850329.17333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.948%1.508A+1.037B**-0.695

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.636B+1.60.49B+2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.758%17.578%217312802,7422165101.26593

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.756%1.154B**0.538B+0.571

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.594B+30.389C**2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
58.2m243.5%764 (45.8k)641 (38.5k)4.31893172,95640,0464.40686156 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC12831846531.362%41.971%131602:1660

8% Combat Medic31% Heavy Assault25% Infiltrator31% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 28th, 2017 2:52 PMSep 8th, 2017 5:23 PMJun 2nd, 2020 6:04 AM (1d) (PST)Jun 1st, 2020 3:13 PM (2d) (PST)Jun 1st, 2020 1:00 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1994527471.9050.4410.8004.7530.04712873

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
71,93827,14544,7931142648285338,451

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1513h/63d 3,521 72,591 45,467 431.5k 2,180 5,551 4,258 108.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
M*
Kills:15,592
Deaths:3,544
KDR:4.400
Accuracy:31.951% B**
HSR:53.117% M*
NC6A GODSAW
A++
Kills:4,541
Deaths:909
KDR:4.996
Accuracy:30.893% C++
HSR:42.678% A++
NS-15M AE
M
Kills:4,141
Deaths:870
KDR:4.760
Accuracy:28.735% B
HSR:52.789% M
MGR-L1 Promise
M*
Kills:2,160
Deaths:423
KDR:5.106
Accuracy:31.218% B**
HSR:52.222% M*
EM6
M+
Kills:1,530
Deaths:297
KDR:5.152
Accuracy:29.875% A
HSR:46.601% M+
MGR-L1 Promise AE
M**
Kills:1,423
Deaths:313
KDR:4.546
Accuracy:29.126% B
HSR:56.852% M**
NC6 Gauss SAW
S
Kills:1,238
Deaths:239
KDR:5.180
Accuracy:29.583% A+
HSR:50.485% S
GD-22S
M*
Kills:1,200
Deaths:216
KDR:5.556
Accuracy:31.430% A
HSR:52% M*
NC6S Gauss SAW S
M++
Kills:1,187
Deaths:222
KDR:5.347
Accuracy:30.563% B**
HSR:48.778% M++
NS-15 Gallows
A++
Kills:1,185
Deaths:238
KDR:4.979
Accuracy:32.216% B+
HSR:48.945% A++
NSX Naginata
A*
Kills:1,159
Deaths:271
KDR:4.277
Accuracy:30.299% A
HSR:47.368% A*
NSX-P Naginata
A**
Kills:895
Deaths:195
KDR:4.590
Accuracy:29.177% B**
HSR:49.162% A**
Kills:36,251
Deaths (as Heavy Assault):7,737
Deaths (to Heavy Assaults):11,787
KDR:4.68541
Kill Difference:28,514
Playtime:472.487 hours
Usage:31%
Score:18.492m
Score/min:652
Accuracy (listed only):30.422%
HSR (listed only):50.083%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A*
Kills:12,416
Deaths:2,846
KDR:4.363
Accuracy:32.896% A+
HSR:35.011% A*
Gauss Compact Burst
A
Kills:12,373
Deaths:2,233
KDR:5.541
Accuracy:32.396% B*
HSR:34.624% A
AF-4 Cyclone
M
Kills:4,862
Deaths:1,211
KDR:4.015
Accuracy:32.443% A
HSR:39.778% M
MGR-S1 Gladius
A*
Kills:4,041
Deaths:988
KDR:4.090
Accuracy:34.710% A
HSR:40.485% A*
AC-X11
A**
Kills:2,151
Deaths:399
KDR:5.391
Accuracy:31.904% B**
HSR:36.495% A**
AF-57 Piston
B**
Kills:1,646
Deaths:414
KDR:3.976
Accuracy:52.749% B**
HSR:18.165% B**
NS-11C
M
Kills:1,542
Deaths:282
KDR:5.468
Accuracy:31.191% B**
HSR:36.317% M
AF-19 Mercenary
M
Kills:1,461
Deaths:339
KDR:4.310
Accuracy:31.195% A+
HSR:37.782% M
AF-4A Bandit
M++
Kills:1,260
Deaths:225
KDR:5.600
Accuracy:30.869% B*
HSR:45.079% M++
NSX Tanto
A
Kills:1,194
Deaths:285
KDR:4.189
Accuracy:34.164% A
HSR:34.255% B**
Blitz GD-10
M**
Kills:1,175
Deaths:228
KDR:5.154
Accuracy:32.408% A+
HSR:39.575% M**
NSX-P Tanto
A*
Kills:1,175
Deaths:183
KDR:6.421
Accuracy:31.886% B**
HSR:41.447% A*
MKV Suppressed
M**
Kills:1,172
Deaths:190
KDR:6.168
Accuracy:31.544% B**
HSR:45.990% M**
NSX Tengu
A++
Kills:1,166
Deaths:260
KDR:4.485
Accuracy:44.314% B*
HSR:34.991% A++
PS1-AV Suppressor
A*
Kills:1,165
Deaths:227
KDR:5.132
Accuracy:32.155% B
HSR:41.030% A*
NS Baron G5AE
A+
Kills:1,165
Deaths:229
KDR:5.087
Accuracy:54.801% B++
HSR:24.893% A+
GD-66 Claw
A+
Kills:616
Deaths:207
KDR:2.976
Accuracy:77.623% A+
HSR:15.747% C++
Mauler S6
A+
Kills:480
Deaths:132
KDR:3.636
Accuracy:56.038% A+
HSR:17.917% B+
Gauss Compact S
A**
Kills:457
Deaths:89
KDR:5.135
Accuracy:37.131% A**
HSR:15.317% C-
19A Fortuna
A*
Kills:245
Deaths:67
KDR:3.657
Accuracy:29.576% B+
HSR:32.653% A*
MGR-C1 Charger
A**
Kills:144
Deaths:37
KDR:3.892
Accuracy:32.304% B*
HSR:41.667% A**
NS Baron G5
M
Kills:142
Deaths:31
KDR:4.581
Accuracy:45.127% C+
HSR:27.465% M
Razor GD-23
A
Kills:92
Deaths:17
KDR:5.412
Accuracy:32.118% A
HSR:28.261% A
NS-7 PDW
M**
Kills:66
Deaths:16
KDR:4.125
Accuracy:32.065% A
HSR:42.424% M**
Kills:52,206
Deaths (as Light Assault):11,135
Deaths (to Light Assaults):9,371
KDR:4.68846
Kill Difference:41,071
Playtime:468.270 hours
Usage:31%
Score:18.238m
Score/min:649
Accuracy (listed only):38.067%
HSR (listed only):33.640%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
M
Kills:4,862
Deaths:1,211
KDR:4.015
Accuracy:32.443% A
HSR:39.778% M
MGR-S1 Gladius
A*
Kills:4,041
Deaths:988
KDR:4.090
Accuracy:34.710% A
HSR:40.485% A*
Reaper DMR
A*
Kills:1,740
Deaths:351
KDR:4.957
Accuracy:30.908% B*
HSR:42.414% A*
GR-22
M*
Kills:1,648
Deaths:327
KDR:5.040
Accuracy:32.371% A+
HSR:46.359% M*
AF-57 Piston
B**
Kills:1,646
Deaths:414
KDR:3.976
Accuracy:52.749% B**
HSR:18.165% B**
NS-11A
M*
Kills:1,499
Deaths:275
KDR:5.451
Accuracy:29.691% B*
HSR:48.966% M*
Carnage AR
M**
Kills:1,482
Deaths:291
KDR:5.093
Accuracy:31.742% A
HSR:49.663% M**
Blitz GD-10
M**
Kills:1,175
Deaths:228
KDR:5.154
Accuracy:32.408% A+
HSR:39.575% M**
NSX Yumi
A++
Kills:1,172
Deaths:309
KDR:3.793
Accuracy:29.478% B+
HSR:43.174% A++
MKV Suppressed
M**
Kills:1,172
Deaths:190
KDR:6.168
Accuracy:31.544% B**
HSR:45.990% M**
NSX Tengu
A++
Kills:1,166
Deaths:260
KDR:4.485
Accuracy:44.314% B*
HSR:34.991% A++
PS1-AV Suppressor
A*
Kills:1,165
Deaths:227
KDR:5.132
Accuracy:32.155% B
HSR:41.030% A*
Gauss Rifle Burst
A++
Kills:1,165
Deaths:254
KDR:4.587
Accuracy:32.075% B++
HSR:43.863% A++
NS Baron G5AE
A+
Kills:1,165
Deaths:229
KDR:5.087
Accuracy:54.801% B++
HSR:24.893% A+
MGR-A1 Vanquisher
B**
Kills:1,017
Deaths:254
KDR:4.004
Accuracy:32.100% B++
HSR:33.137% B**
GD-66 Claw
A+
Kills:616
Deaths:207
KDR:2.976
Accuracy:77.623% A+
HSR:15.747% C++
Mauler S6
A+
Kills:480
Deaths:132
KDR:3.636
Accuracy:56.038% A+
HSR:17.917% B+
NC1 Gauss Rifle
M++
Kills:165
Deaths:62
KDR:2.661
Accuracy:28.975% B**
HSR:44.242% M++
NS Baron G5
M
Kills:142
Deaths:31
KDR:4.581
Accuracy:45.127% C+
HSR:27.465% M
NS-7 PDW
M**
Kills:66
Deaths:16
KDR:4.125
Accuracy:32.065% A
HSR:42.424% M**
Kills:27,584
Deaths (as Combat Medic):6,256
Deaths (to Combat Medics):4,539
KDR:4.40921
Kill Difference:21,328
Playtime:126.958 hours
Usage:8%
Score:4.708m
Score/min:618
Accuracy (listed only):38.666%
HSR (listed only):37.014%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
LA80
B*
Kills:13,431
Deaths:1,503
KDR:8.936
Accuracy:44.719% B+
HSR:84.424% B*
The Moonshot
C++
Kills:5,979
Deaths:728
KDR:8.213
Accuracy:44.119% C++
HSR:81.485% C++
AF-4 Cyclone
M
Kills:4,862
Deaths:1,211
KDR:4.015
Accuracy:32.443% A
HSR:39.778% M
NS-44P Commissioner
A+
Kills:4,526
Deaths:1,755
KDR:2.579
Accuracy:51.000% B*
HSR:43.593% A+
MGR-S1 Gladius
A*
Kills:4,041
Deaths:988
KDR:4.090
Accuracy:34.710% A
HSR:40.485% A*
NC14 Bolt Driver
A++
Kills:2,189
Deaths:267
KDR:8.199
Accuracy:47.880% A++
HSR:81.087% B++
EM4 Longshot
B*
Kills:1,969
Deaths:219
KDR:8.991
Accuracy:45.975% B*
HSR:84.916% B*
NS-44 Commissioner
A++
Kills:1,727
Deaths:629
KDR:2.746
Accuracy:50.139% A+
HSR:37.753% A++
NS-45 Pilot
A+
Kills:1,297
Deaths:412
KDR:3.148
Accuracy:36.964% B++
HSR:42.251% A+
NS-357 Underboss
A+
Kills:1,241
Deaths:454
KDR:2.733
Accuracy:49.361% A
HSR:36.503% A+
SAS-R
B*
Kills:1,191
Deaths:157
KDR:7.586
Accuracy:43.758% B+
HSR:78.422% B*
Blitz GD-10
M**
Kills:1,175
Deaths:228
KDR:5.154
Accuracy:32.408% A+
HSR:39.575% M**
MKV Suppressed
M**
Kills:1,172
Deaths:190
KDR:6.168
Accuracy:31.544% B**
HSR:45.990% M**
NSX Tengu
A++
Kills:1,166
Deaths:260
KDR:4.485
Accuracy:44.314% B*
HSR:34.991% A++
PS1-AV Suppressor
A*
Kills:1,165
Deaths:227
KDR:5.132
Accuracy:32.155% B
HSR:41.030% A*
NSX Tomoe
B**
Kills:1,163
Deaths:220
KDR:5.286
Accuracy:32.305% B+
HSR:50.817% B**
NS-30 Vandal
A
Kills:1,163
Deaths:200
KDR:5.815
Accuracy:43.252% A
HSR:36.114% B**
NS-30B Vandal
B*
Kills:1,162
Deaths:173
KDR:6.717
Accuracy:42.749% B*
HSR:33.133% B
AF-8 RailJack
A
Kills:1,160
Deaths:141
KDR:8.227
Accuracy:47.000% A
HSR:80.517% B++
LA3 Desperado
M**
Kills:817
Deaths:246
KDR:3.321
Accuracy:37.365% A
HSR:44.431% M**
Soldier Soaker
A++
Kills:330
Deaths:118
KDR:2.797
Accuracy:50.844% A++
HSR:19.394% B*
NSX Daimyo
C*
Kills:225
Deaths:46
KDR:4.891
Accuracy:42.540% C+
HSR:95.111% C*
LA8 Rebel
A++
Kills:158
Deaths:63
KDR:2.508
Accuracy:44.007% A++
HSR:35.443% A++
NS-44L Blackhand
B+
Kills:128
Deaths:33
KDR:3.879
Accuracy:40.479% C
HSR:50.781% B+
NC08 Mag-Scatter
A++
Kills:107
Deaths:36
KDR:2.972
Accuracy:72.692% A++
HSR:21.495% B**
NS-357 IA
B*
Kills:90
Deaths:33
KDR:2.727
Accuracy:56.563% B*
HSR:36.667% C*
NS-7 PDW
M**
Kills:66
Deaths:16
KDR:4.125
Accuracy:32.065% A
HSR:42.424% M**
Kills:53,700
Deaths (as Infiltrator):10,553
Deaths (to Infiltrators):6,479
KDR:5.0886
Kill Difference:43,147
Playtime:379.367 hours
Usage:25%
Score:14.215m
Score/min:624
Accuracy (listed only):43.087%
HSR (listed only):50.319%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A*
Kills:12,416
Deaths:2,846
KDR:4.363
Accuracy:32.896% A+
HSR:35.011% A*
Gauss Compact Burst
A
Kills:12,373
Deaths:2,233
KDR:5.541
Accuracy:32.396% B*
HSR:34.624% A
AC-X11
A**
Kills:2,151
Deaths:399
KDR:5.391
Accuracy:31.904% B**
HSR:36.495% A**
AF-57 Piston
B**
Kills:1,646
Deaths:414
KDR:3.976
Accuracy:52.749% B**
HSR:18.165% B**
NS-11C
M
Kills:1,542
Deaths:282
KDR:5.468
Accuracy:31.191% B**
HSR:36.317% M
AF-19 Mercenary
M
Kills:1,461
Deaths:339
KDR:4.310
Accuracy:31.195% A+
HSR:37.782% M
AF-4A Bandit
M++
Kills:1,260
Deaths:225
KDR:5.600
Accuracy:30.869% B*
HSR:45.079% M++
NSX Tanto
A
Kills:1,194
Deaths:285
KDR:4.189
Accuracy:34.164% A
HSR:34.255% B**
NSX-P Tanto
A*
Kills:1,175
Deaths:183
KDR:6.421
Accuracy:31.886% B**
HSR:41.447% A*
Warden
A++
Kills:1,166
Deaths:191
KDR:6.105
Accuracy:39.256% A++
HSR:37.221% A++
NS Baron G5AE
A+
Kills:1,165
Deaths:229
KDR:5.087
Accuracy:54.801% B++
HSR:24.893% A+
MGR-M1 Bishop
A++
Kills:1,164
Deaths:247
KDR:4.713
Accuracy:44.722% A++
HSR:41.151% B**
GD-66 Claw
A+
Kills:616
Deaths:207
KDR:2.976
Accuracy:77.623% A+
HSR:15.747% C++
Mauler S6
A+
Kills:480
Deaths:132
KDR:3.636
Accuracy:56.038% A+
HSR:17.917% B+
Gauss Compact S
A**
Kills:457
Deaths:89
KDR:5.135
Accuracy:37.131% A**
HSR:15.317% C-
19A Fortuna
A*
Kills:245
Deaths:67
KDR:3.657
Accuracy:29.576% B+
HSR:32.653% A*
MGR-C1 Charger
A**
Kills:144
Deaths:37
KDR:3.892
Accuracy:32.304% B*
HSR:41.667% A**
NS Baron G5
M
Kills:142
Deaths:31
KDR:4.581
Accuracy:45.127% C+
HSR:27.465% M
Razor GD-23
A
Kills:92
Deaths:17
KDR:5.412
Accuracy:32.118% A
HSR:28.261% A
GD Guardian
B**
Kills:87
Deaths:11
KDR:7.909
Accuracy:39.869% B**
HSR:24.138% D-
Kills:40,976
Deaths (as Engineer):8,464
Deaths (to Engineers):4,533
KDR:4.84121
Kill Difference:32,512
Playtime:45.828 hours
Usage:3%
Score:1.567m
Score/min:570
Accuracy (listed only):39.891%
HSR (listed only):31.280%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B*
Kills:1,543
Deaths:221
KDR:6.982
Accuracy:33.908% C
HSR:20.609% B*
AF-34 Mattock
B+
Kills:1,501
Deaths:221
KDR:6.792
Accuracy:37.678% C+
HSR:20.120% B+
NS-20 Gorgon
A*
Kills:78
Deaths:37
KDR:2.108
Accuracy:35.963% A++
HSR:33.333% A*
NS-20 Gorgon
M*
Kills:66
Deaths:37
KDR:1.784
Accuracy:36.375% A++
HSR:39.394% M*
Kills:3,188
Deaths (as MAX Suit):258
Deaths (to MAX Suits):939
KDR:12.35659
Kill Difference:2,930
Playtime:19.286 hours
Usage:1%
Score:0.957m
Score/min:827
Accuracy (listed only):35.981%
HSR (listed only):28.364%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A*
Kills:4,958
V. Kills:157 N/A
Deaths:318
KDR:15.591
Accuracy:56.006% C+
KPH:154 A*
VKPH:4.900 C+
Breaker Rocket Pods
M
Kills:2,455
V. Kills:183 N/A
Deaths:72
KDR:34.097
Accuracy:58.830% B**
KPH:337 M
VKPH:25.100 B*
Vortek Rotary
M++
Kills:905
V. Kills:466 194%
Deaths:97
KDR:9.330
Accuracy:38.210% A
KPH:66.600 M++
VKPH:34.300 A**
M20 Mustang
M*
Kills:776
V. Kills:401 193%
Deaths:102
KDR:7.608
Accuracy:32.189% C**
KPH:58.500 M*
VKPH:30.200 A**
Kills:9,094 (6,639 + 0)
Deaths:589
KDR:15.440
VKDR:2.049
Vehicle Kills:1,207
Kill Difference:8,505
Playtime:66.336 hours
Usage:4%
Score:2.093m
Score/min:526
Piloting Accuracy:32.189%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:133
V. Kills:23 N/A
Deaths:8
KDR:16.625
Accuracy:54.217% A++
KPH:147.500 S
VKPH:25.500 M**
Kills:133 (133 + 0)
Deaths:8
KDR:16.625
VKDR:2.875
Vehicle Kills:23
Kill Difference:125
Playtime:0.902 hours
Usage:0%
Score:0.037m
Score/min:685
Driving Accuracy:54.217%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
S
Kills:718
V. Kills:266 269%
Deaths:30
KDR:23.933
Accuracy:59.396% B**
KPH:78.400 S
VKPH:29 M
M12 Kobalt
S
Kills:201
V. Kills: N/A
Deaths:7
KDR:28.714
Accuracy:26.925% M+
KPH:400.700 S
VKPH:0 D**
C85 Canister
S
Kills:199
V. Kills:3 N/A
Deaths:5
KDR:39.800
Accuracy:59.351% A*
KPH:458.100 S
VKPH:6.900 B+
Titan-150 HESH
M+
Kills:120
V. Kills:22 N/A
Deaths:1
KDR:120
Accuracy:57.701% B**
KPH:100.100 M+
VKPH:18.400 A*
Titan-150 HEAT
S
Kills:120
V. Kills:41 286%
Deaths:14
KDR:8.571
Accuracy:67.268% A*
KPH:68.400 S
VKPH:23.400 M*
E540 Halberd
M**
Kills:74
V. Kills:22 322%
Deaths:2
KDR:37
Accuracy:56.042% A+
KPH:70.500 M**
VKPH:21 B**
Kills:1,432 (958 + 474)
Deaths:59
KDR:24.271
VKDR:6
Vehicle Kills:354
Kill Difference:1,373
Playtime:14.097 hours
Usage:1%
Score:0.424m
Score/min:502
Driving Accuracy:67.268%
Gunner Accuracy:56.042%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A*
Kills:302
V. Kills:6 N/A
Deaths:16
KDR:18.875
Accuracy:26.541% B*
KPH:291.400 A*
VKPH:5.800 B+
C85 Canister-H
B**
Kills:58
V. Kills:2 N/A
Deaths:2
KDR:29
Accuracy:62.545% B**
KPH:149.800 B++
VKPH:5.200 D
Kills:360 (0 + 360)
Deaths:18
KDR:20
VKDR:0.444
Vehicle Kills:8
Kill Difference:342
Playtime:1.424 hours
Usage:0%
Score:0.073m
Score/min:850
Driving Accuracy:N/A%
Gunner Accuracy:62.545%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:364
V. Kills:10 N/A
Deaths:7
KDR:52
Accuracy:24.485% B**
KPH:220.800 S
VKPH:6.100 A*
M20 Basilisk
S
Kills:90
V. Kills:25 346%
Deaths:2
KDR:45
Accuracy:48.959% A
KPH:96.800 S
VKPH:26.900 S
M20 Basilisk
M
Kills:78
V. Kills:12 N/A
Deaths:5
KDR:15.600
Accuracy:51.288% A+
KPH:55 M
VKPH:8.500 C**
Kills:532 (0 + 532)
Deaths:14
KDR:38
VKDR:3.357
Vehicle Kills:47
Kill Difference:518
Playtime:3.997 hours
Usage:0%
Score:0.164m
Score/min:685
Driving Accuracy:N/A%
Gunner Accuracy:51.288%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 15,68315,5923,5444.4B++0.0831.951%B**53.117%M*128.1A*N/A408121.7h7.3A22.8B*
LA80 13,45213,4311,5038.936A++4.6244.719%B+84.424%B*120.3M++N/A357111.6h1.6B**3.7B*
GD-7F 12,48112,4162,8464.363A*0.0432.896%A+35.011%A*121.4M+N/A373102.3h9.3B**28.2B**
Gauss Compact Burst 12,43412,3732,2335.541A+1.2232.396%B*34.624%A132.3MN/A37793.5h8.8B*27.1B++
The Moonshot 5,9845,9797288.213B*3.8944.119%C++81.485%C++122.3MN/A34248.9h1.6B*3.5B++
M30 Mustang AH 5,1154,95831815.591B*11.2756.006%C+N/A154A*4.9C+46332.2h4.5B*8B++
AF-4 Cyclone 4,8824,8621,2114.015A++0.3032.443%A39.778%M157.3M**N/A52530.9h7.3A22.6B**
NC6A GODSAW 4,5664,5419094.996B*0.6830.893%C++42.678%A++139.7A++N/A47632.5h7.3C*23.5B+
NS-44P Commissioner 4,5304,5261,7552.579B*1.7451%B*43.593%A+152.9A++N/A63829.6h2.5B**4.9B*
NS-15M AE 4,1634,1418704.76A0.4428.735%B52.789%M116.6AN/A32235.5h9.1B*31.6B+
MGR-S1 Gladius 4,0614,0419884.09A+0.2334.71%A40.485%A*170.5M**N/A59623.7h6.5B**18.8B*
Breaker Rocket Pods 2,6382,4557234.097M+29.7858.83%B**N/A336.3M25.1B*10867.3h7.2A12.3B*
NC14 Bolt Driver 2,1922,1892678.199M3.8847.88%A++81.087%B++102.8SN/A28021.3h1.7A3.6B**
MGR-L1 Promise 2,1692,1604235.106A**0.7931.218%B**52.222%M*140.3MN/A56015.4h8.8B**28.1B*
AC-X11 2,1602,1513995.391M**1.0731.904%B**36.495%A**154.7SN/A45513.9h7.3B**22.9B++
EM4 Longshot 1,9711,9692198.991A++4.6745.975%B*84.916%B*112.5SN/A29417.5h1.5A3.4B**
C-4 2,0531,8664264.38A++0.0631.131%B++N/A230.4M23.1C-10028.1h0.8A2.7B**
Reaper DMR 1,7551,7403514.957A*0.6430.908%B*42.414%A*129.9M*1.1B+41113.4h7.1B**23B*
NS-44 Commissioner 1,7301,7276292.746A+1.5750.139%A+37.753%A++139.3M*N/A46112.4h2.7B**5.4B**
GR-22 1,6671,6483275.04A**0.7232.371%A+46.359%M*124.8M*1.4A42013.2h8.8A+27.3B**
AF-57 Piston 1,6481,6464143.976A*0.3452.749%B**18.165%B**159.8M**N/A55310.3h3.3B*6.2B*
AF-34 Mattock 1,5541,5432216.982B*2.6633.908%C20.609%B*95.2A**N/A28516.2h4.9B++14.5B+
NS-11C 1,5461,5422825.468M**1.1531.191%B**36.317%M160.6SN/A4699.6h9.5B**30.4B*
EM6 1,5411,5302975.152A++0.8329.875%A46.601%M+128.6A**N/A35411.9h8B**26.8B*
AF-34 Mattock 1,5081,5012216.792B**2.4737.678%C+20.12%B+92.7MN/A27416.2h5.6B++14.9B+
NS-11A 1,5081,4992755.451A*1.1329.691%B*48.966%M*127M++N/A38911.8h8.9A+29.9B**
Carnage AR 1,4891,4822915.093M0.7731.742%A49.663%M**119.5M*N/A38312.4h9.6A30.3B**
AF-19 Mercenary 1,4691,4613394.31M**0.0131.195%A+37.782%M100.8M**N/A48514.5h8.4B**27B*
MGR-L1 Promise AE 1,4271,4233134.546A++0.2329.126%B56.852%M**131.8A++N/A41610.8h8.5B**29.1B*
The Slasher 1,3551,3475,1810.26S4.0652.335%A22.123%A+7.4B**N/A22181.4h2C**3.7C+
NS Decimator-B 1,8771,2992385.458M+1.1465.314%C+N/A92.8B*41.3A+52114h2.7B**4.1B*
NS-45 Pilot 1,2991,2974123.148A1.1736.964%B++42.251%A+177.7A*N/A4797.3h5.1B**13.7B*
NSX Amaterasu 1,2901,28712,7770.101B4.2236.709%B*21.834%B+3.6C+N/A11352.9h2.1B5.6B++
AF-4A Bandit 1,2631,2602255.6M*1.2830.869%B*45.079%M++155.6M*N/A4098.1h7.9B**25.6B*
Hardlight Dagger 1,3341,2478,9860.139M+4.1845.323%B**7.057%C++3.3C+N/A9377h1.8B+4B+
NS-357 Underboss 1,2471,2414542.733A1.5949.361%A36.503%A+136.4A**N/A4159.1h2.9A5.9B**
NC6 Gauss SAW 1,2441,2382395.18M++0.8629.583%A+50.485%S129M*N/A7949.6h6.6B*22.3B*
NS "Jackpot" Decimator 1,4071,2062275.313A*0.9969.32%B+1.907%C*100.5A+16.8C-39112h2.4B**3.5B**
GD-22S 1,2061,2002165.556A*1.2431.43%A52%M*141.2M++N/A4598.5h7.7A24.5B**
NSX Tanto 1,2031,1942854.189M0.1334.164%A34.255%B**135.7M++1B+5088.8h10.4B*30.5B*
SAS-R 1,1911,1911577.586A+3.2743.758%B+78.422%B*117.9MN/A45810.1h1.7B**3.8B*
Carver AE 1,1891,1883703.211S1.1161.268%A++20.034%B+169.7SN/A5807h1.1B*1.7B*
NC6S Gauss SAW S 1,1961,1872225.347M++1.0330.563%B**48.778%M++134.9M1B3268.8h8.4B*27.4B+
NS-15 Gallows 1,1941,1852384.979B**0.6632.216%B+48.945%A++144.5A+1.1C--3628.2h8.7B**27.1B*
Blitz GD-10 1,1791,1752285.154M**0.8432.408%A+39.575%M**189.5SN/A5746.2h8.9A27.4B*
NSX-P Tanto 1,1791,1751836.421S2.1031.886%B**41.447%A*150.6SN/A6137.8h9.5B*29.8B**
NSX Yumi 1,1781,1723093.793A0.5329.478%B+43.174%A++104.6M+N/A28011.2h8.8B*29.7B*
MKV Suppressed 1,1841,1721906.168S1.8531.544%B**45.99%M**180.3S1.8M+5186.5h8.6A27.3B++
NC05 Jackhammer 1,1721,1703283.567A0.7557.843%A+21.368%A+195SN/A5966h3.4B**5.9B**
NSX Tengu 1,1701,1662604.485M+0.1744.314%B*34.991%A++169SN/A4296.9h8.5B**19.2B++
Warden 1,1711,1661916.105M*1.7939.256%A++37.221%A++142.2SN/A4188.2h5.5A13.9B**
PS1-AV Suppressor 1,1681,1652275.132A*0.8132.155%B41.03%A*191M**N/A7416.1h9B**28B*
Gauss Rifle Burst 1,1681,1652544.587B**0.2732.075%B++43.863%A++128A**N/A3789.1h8.2B**25.4B**
NS Baron G5AE 1,1671,1652295.087M++0.7754.801%B++24.893%A+142.1MN/A3788.2h3.4B*6.3C+
MGR-M1 Bishop 1,1671,1642474.713B**0.3944.722%A++41.151%B**122.5M**N/A3399.5h4.1A9.2B**
NSX Tomoe 1,1671,1632205.286A*0.9732.305%B+50.817%B**123.7MN/A3069.4h9.9B**30.8B*
NS-30 Vandal 1,1661,1632005.815A+1.5043.252%A36.114%B**161.5M**N/A6637.2h4B**9.2B**
NS-30B Vandal 1,1641,1621736.717B*2.4042.749%B*33.133%B154.9A*N/A3527.5h4.2B++9.9B++
AF-8 RailJack 1,1611,1601418.227A*3.9147%A80.517%B++92.8SN/A35012.5h1.7B**3.6B**
NSX Naginata 1,1621,1592714.277A**0.0430.299%A47.368%A*161M*N/A7727.2h8.4B**27.8B*
NS Decimator 1,4321,1092654.185M+0.1368.653%B*1.262%D80.4A*23.4B+40413.8h3B**4.4B**
MGR-A1 Vanquisher 1,0281,0172544.004A++0.3132.1%B++33.137%B**115.6A**1.3C+3648.8h7.6B**23.7B*
Vortek Rotary 1,371905979.33A*5.0138.21%AN/A66.5M++34.3A**42913.6h30.1B**78.7B**
NSX-P Naginata 9028951954.59A**0.2729.177%B**49.162%A**131.6A*1C4036.8h8.1B**27.8B**
Frag Grenade 9078921892N/A887.6854.366%B**N/A991.1A++16.7B++46400.9h2.1A+3.8B**
LA3 Desperado 8208172463.321A*1.0037.365%A44.431%M**199.3SN/A7534.1h6.1A16.3B**
M20 Mustang 1,1777761027.608A+3.2932.189%C**1.418%C58.3M*30.2A**47113.3h40.5B**125.7B**
Titan-150 AP 9847183023.933A*19.6159.396%B**N/A78S28.9M4239.2h2.6A+4.3A+
NS-TMC-01 "His Regards" 7227088,8210.08A4.2449.895%A++6.78%C+2.1C*N/A6331.5h1.7B+3.3B++
GD-66 Claw 6186162072.976B**1.3477.623%A+15.747%C++154M*N/A5734h1.7A2.2B**
NSX Fujin 5605601560N/A555.6834.837%D56.25%C--509.1C+N/A15051.1h2.4B+6.9C*
Mauler S6 4864801323.636A*0.6856.038%A+17.917%B+133.3S1.7A*5353.6h3.5B**6.3B**
Gauss Compact S 473457895.135M*0.8237.131%A**15.317%C-142.8S5S6893.2h4.5A++12.2A
Rocklet Rifle 682382596.475U2.1656.877%B+N/A55.4A*43.5A++5046.9h18.6A+32.8A
M12 Kobalt 374364752A*47.6824.485%B**28.297%A*227.5S6.3A*9251.6h12A48.8B*
M12 Kobalt 335332483C++78.6822.449%C+27.711%A*255.4A**2.3D-8111.3h10.9B**48.6B++
Soldier Soaker 3303301182.797A1.5250.844%A++19.394%B*183.3M**N/A9051.8h4.7B**9.2A
M12 Kobalt-H 3083021618.875C14.5626.541%B*18.874%C++302A**6B+8751h11.1B**41.7B*
Auraxium Mag-Cutter 2812712,8260.096A+4.2240.518%B*13.284%A2.7B+N/A7100.1h1.8B+4.4B+
19A Fortuna 245245673.657A*0.6629.576%B+32.653%A*106.5A*N/A4142.3h9.1B30.7B+
NSX Daimyo 225225464.891C**0.5742.54%C+95.111%C*107.1AN/A3672.1h2.1B+5B+
M12 Kobalt 201201728.714B++24.4026.925%M+22.388%B**402SN/A11650.5h9A+33.5B**
C85 Canister 202199539.8B**35.4859.351%A*16.08%B*497.5S7.5B++10360.4h3.5B**5.9B**
NC1 Gauss Rifle 166165622.661B**1.6628.975%B**44.242%M++86.8M+N/A11861.9h9A30.9B**
LA8 Rebel 158158632.508A+1.8144.007%A++35.443%A++105.3M+N/A4471.5h4.7B*10.6B**
MGR-C1 Charger 144144373.892M*0.4332.304%B*41.667%A**110.8A*N/A5031.3h8.9B**27.7B*
NS Baron G5 143142314.581S0.2645.127%C+27.465%M109.2M+N/A4211.3h3.3B**7.2C++
C75 Viper 156133816.625A*12.3154.217%A++1.504%C++147.8S25.6M**6840.9h6.1B**11.2A
NS-44L Blackhand 129128333.879A*0.4440.479%C50.781%B+91.4M+N/A3591.4h3.3B++8.2B+
Titan-150 HESH 1421201120S115.6857.701%B**N/A100M+18.3A*4871.2h2.2A3.8B**
Titan-150 HEAT 161120148.571B+4.2567.268%A*N/A66.7M**22.8M++4841.8h4B+6B**
Tank Mine 148113186.278A+1.96100.976%SN/A226A*70C++14870.5h1.8C++1.8A**
Spear Anti-Vehicle Phalanx Turret 130108427M++22.6852.037%B*3.704%C+120M**24.4C*6160.9h4.1B**8B**
NC08 Mag-Scatter 107107362.972B**1.3572.692%A++21.495%B**71.3AN/A2741.5h3.5B+4.9B**
Fatestealer 1041041021.02S3.3054.455%A+29.808%B*31.5C**N/A683.3h2.1B+3.9B*
Carver 9393432.163S2.1648.99%A++20.43%B+103.3SN/A5220.9h1B**2.1B+
Razor GD-23 9292175.412S1.0932.118%A28.261%A153.3SN/A14560.6h9.6B++29.8B++
NS-357 IA 9190332.727A1.5956.563%B*36.667%C*90B**1B+3091h2.6B**4.7B*
M20 Basilisk 11590245U40.6848.959%A6.667%C**100S27.8S6460.9h44.9A+91.8A+
GD Guardian 8787117.909A*3.5939.869%B**24.138%D-108.8A+N/A3000.8h6.3B+15.8B++
NS-20 Gorgon 7878372.108B*2.2135.963%A++33.333%A*60M+N/A3151.3h21B*58.5B**
M20 Basilisk 9078515.6S11.2851.288%A+10.256%A++55.7M8.6B4281.4h55.1B**107.5A
E540 Halberd 9674237M+32.6856.042%A+N/A74M**22A6851h3.6A+6.5A+
Heartstring 6767312.161B*2.1627.337%D-47.761%A+44.7B+N/A2031.5h2.3C**8.5B
NS-7 PDW 6666164.125M++0.1932.065%A42.424%M**165SN/A15190.4h9.6A29.9B*
NS-20 Gorgon 6766371.784B+2.5336.375%A++39.394%M*50.8A*N/A2501.3h25.5B++70.1B*
Blackheart 6363232.739A++1.5850%B38.095%B++90A+N/A3890.7h2.1B+4.3B+
C85 Canister-H 6058229B++24.6862.545%B**8.621%D145B+5D7780.4h5.9B9.5B++
Sticky Grenade 5554154N/A49.6886.111%M**N/A540D--10C138780.1h1.1B**1.3B**
NS-03 Thumper 5150252A++2.3240.106%B**N/A83.3A*1.7B3190.6h6B+15.1B++

Consumables
  Name Deaths Consumed Time Equipped
Infradine4860.1h
Aux Spitfire01100.2h
Nano-Armor Kit69101,5397.3h
Spawn Beacon133,0751.9h
Nanite Revive Grenade07430.2h
Nanite Healing Grenade01980.1h
Medical Kit5,40928,22962.5h
Restoration Kit9929,47019.3h
Motion Spotter6119,13513h
Shield Recharging Field3580h
Ammunition Package04700.4h
Medical Applicator170145,60911.5h
Anti-Infantry MANA Turret2880.1h
Nano-Repair Grenade04670.1h
Snowman Soldier4890.1h

Check the help document for the dictionary if you want to learn more about words used here.


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