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Executor Trooper TheRebelStory[LPS] TheRebelStory
NC BR 123

KDR: 4.6

Score: 31.8m

Last Seen: Dec 9th, 2018 7:27 PM
- OFFLINE - 42.6 hour(s)

Prestige 1, Battle Rank 100 (123 total) - New Conglomerate on Miller - Outfit Member of Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 91
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LA80 LA1 Anchor GD-7F Gauss Compact Burst NS-44P Commissioner NC6A GODSAW NS-15M AE NC14 Bolt Driver
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $16,863,480 MLG Score: 13480
Fun Score: N/A
Cheeseburgers Flipped: 89TIME WITH MEDKIT: 5.8%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.681%45.764%14503598758,6404.529230.075

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.059%2.086A*3.905M**-0.915D--HEAD ++ (~29.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.30.676B+7.70.461B+16.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.279%0.618%1750410184,04831781512.7296496%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.798%0.183C++-0.907D--0.245

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.70.757B++15.20.711B++23.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.068%0.771%214210205195022231.03386232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.279%1.78A++-1.202D*-0.166

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.844B*3.60.716B++2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.252%19.614%300710151,035413772.506051327%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.323%-0.183C3.934M**1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.80.663B+13.60.653B+26.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.855%83.931%3007101517,25716671810.3521

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.988%1.617A+1.104B**-0.666

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.64B+1.60.488B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
79.613%20.553%30011021253112720.224291

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.187M++1.219B**-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.20.83B++1.80.631B+0.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 91
31.8m243.2%740 (44.4k)618 (37.1k)4.6044793,50320,3074.69892123 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022995130.611%46.341%141902:3235

9% Combat Medic32% Heavy Assault26% Infiltrator30% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 28th, 2017 2:52 PMSep 8th, 2017 5:23 PMDec 11th, 2018 5:35 AM (2h) (PST)Dec 9th, 2018 4:16 PM (2d) (PST)Dec 9th, 2018 3:27 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1534836701.8160.3940.8414.5390.05113480

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,20128,99440,2071092450272337,086

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
858.3h/35.8d 1,918 43,330 23,722 233.8k 1,229 3,251 2,613 59.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
S
Kills:8,848
Deaths:1,971
KDR:4.489
Accuracy:30.750% A
HSR:57.075% S
NC6A GODSAW
M
Kills:2,968
Deaths:547
KDR:5.426
Accuracy:30.966% B+
HSR:44.272% M
NS-15M AE
M*
Kills:2,548
Deaths:526
KDR:4.844
Accuracy:28.565% B++
HSR:54.945% M*
MGR-L1 Promise
M**
Kills:2,035
Deaths:392
KDR:5.191
Accuracy:31.138% A+
HSR:52.482% M**
EM6
M**
Kills:1,335
Deaths:268
KDR:4.981
Accuracy:29.591% A+
HSR:47.191% M**
NC6S Gauss SAW S
M**
Kills:1,187
Deaths:222
KDR:5.347
Accuracy:30.563% A
HSR:48.778% M**
NC6 Gauss SAW
S
Kills:1,182
Deaths:232
KDR:5.095
Accuracy:29.407% A++
HSR:50.423% S
GD-22S
M**
Kills:1,179
Deaths:209
KDR:5.641
Accuracy:31.386% A++
HSR:51.824% M**
MGR-L1 Promise AE
M**
Kills:375
Deaths:54
KDR:6.944
Accuracy:28.016% C++
HSR:58.133% M**
NC05 Jackhammer
A*
Kills:204
Deaths:68
KDR:3
Accuracy:60.236% A*
HSR:19.118% B**
Kills:21,861
Deaths (as Heavy Assault):4,489
Deaths (to Heavy Assaults):5,755
KDR:4.8699
Kill Difference:17,372
Playtime:271.878 hours
Usage:32%
Score:10.108m
Score/min:620
Accuracy (listed only):33.062%
HSR (listed only):48.424%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
M*
Kills:6,438
Deaths:1,263
KDR:5.097
Accuracy:32.255% A++
HSR:38.708% M*
Gauss Compact Burst
A++
Kills:5,821
Deaths:979
KDR:5.946
Accuracy:32.460% B**
HSR:35.561% A++
AF-4 Cyclone
S
Kills:1,667
Deaths:374
KDR:4.457
Accuracy:32.409% A
HSR:48.170% S
AF-19 Mercenary
M+
Kills:1,461
Deaths:339
KDR:4.310
Accuracy:31.195% A++
HSR:37.782% M+
MGR-S1 Gladius
M+
Kills:1,196
Deaths:315
KDR:3.797
Accuracy:34.242% A+
HSR:42.475% M+
NS-11C
M*
Kills:1,183
Deaths:214
KDR:5.528
Accuracy:31.157% A+
HSR:37.447% M*
AF-4A Bandit
S
Kills:1,177
Deaths:207
KDR:5.686
Accuracy:31.050% A
HSR:46.644% S
NSX-P Tanto
A*
Kills:1,175
Deaths:183
KDR:6.421
Accuracy:31.886% A
HSR:41.447% A*
AC-X11
M*
Kills:1,170
Deaths:211
KDR:5.545
Accuracy:32.261% A+
HSR:40.940% M*
PS1-AV Suppressor
A*
Kills:1,165
Deaths:227
KDR:5.132
Accuracy:32.155% B+
HSR:41.030% A*
Blitz GD-10
S
Kills:1,164
Deaths:223
KDR:5.220
Accuracy:32.286% A+
HSR:39.605% S
NS Baron G5AE
A++
Kills:976
Deaths:189
KDR:5.164
Accuracy:55.239% B*
HSR:24.385% A++
MKV Suppressed
M**
Kills:570
Deaths:90
KDR:6.333
Accuracy:30.857% B**
HSR:43.509% M**
GD-66 Claw
A++
Kills:253
Deaths:80
KDR:3.163
Accuracy:79.613% A++
HSR:20.553% B**
19A Fortuna
A*
Kills:224
Deaths:55
KDR:4.073
Accuracy:29.403% B++
HSR:32.589% A*
NSX Tengu
S
Kills:164
Deaths:30
KDR:5.467
Accuracy:43.892% B**
HSR:52.439% S
NS-7 PDW
S
Kills:66
Deaths:16
KDR:4.125
Accuracy:32.065% A+
HSR:42.424% S
Kills:25,870
Deaths (as Light Assault):4,995
Deaths (to Light Assaults):4,557
KDR:5.17918
Kill Difference:20,875
Playtime:254.156 hours
Usage:30%
Score:9.426m
Score/min:618
Accuracy (listed only):36.731%
HSR (listed only):39.159%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
S
Kills:1,667
Deaths:374
KDR:4.457
Accuracy:32.409% A
HSR:48.170% S
GR-22
S
Kills:1,239
Deaths:227
KDR:5.458
Accuracy:32.475% A++
HSR:49.314% S
Reaper DMR
M
Kills:1,212
Deaths:240
KDR:5.050
Accuracy:30.823% B**
HSR:42.244% M
NS-11A
M**
Kills:1,199
Deaths:224
KDR:5.353
Accuracy:29.526% B**
HSR:49.792% M**
MGR-S1 Gladius
M+
Kills:1,196
Deaths:315
KDR:3.797
Accuracy:34.242% A+
HSR:42.475% M+
Carnage AR
S
Kills:1,168
Deaths:224
KDR:5.214
Accuracy:31.386% A+
HSR:52.140% S
Gauss Rifle Burst
A*
Kills:1,165
Deaths:254
KDR:4.587
Accuracy:32.075% B*
HSR:43.863% A*
PS1-AV Suppressor
A*
Kills:1,165
Deaths:227
KDR:5.132
Accuracy:32.155% B+
HSR:41.030% A*
Blitz GD-10
S
Kills:1,164
Deaths:223
KDR:5.220
Accuracy:32.286% A+
HSR:39.605% S
NS Baron G5AE
A++
Kills:976
Deaths:189
KDR:5.164
Accuracy:55.239% B*
HSR:24.385% A++
MKV Suppressed
M**
Kills:570
Deaths:90
KDR:6.333
Accuracy:30.857% B**
HSR:43.509% M**
NSX Yumi
M
Kills:275
Deaths:64
KDR:4.297
Accuracy:29.177% B+
HSR:51.636% M
GD-66 Claw
A++
Kills:253
Deaths:80
KDR:3.163
Accuracy:79.613% A++
HSR:20.553% B**
NSX Tengu
S
Kills:164
Deaths:30
KDR:5.467
Accuracy:43.892% B**
HSR:52.439% S
NC1 Gauss Rifle
M**
Kills:160
Deaths:58
KDR:2.759
Accuracy:28.873% A
HSR:45% M**
NS-7 PDW
S
Kills:66
Deaths:16
KDR:4.125
Accuracy:32.065% A+
HSR:42.424% S
Kills:13,639
Deaths (as Combat Medic):2,835
Deaths (to Combat Medics):2,326
KDR:4.81093
Kill Difference:10,804
Playtime:78.376 hours
Usage:9%
Score:2.934m
Score/min:624
Accuracy (listed only):36.693%
HSR (listed only):43.036%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
LA80
B*
Kills:9,563
Deaths:980
KDR:9.758
Accuracy:45.314% B++
HSR:85.266% B*
NS-44P Commissioner
A*
Kills:4,005
Deaths:1,556
KDR:2.574
Accuracy:51.141% A
HSR:43.795% A*
NC14 Bolt Driver
A*
Kills:2,046
Deaths:242
KDR:8.455
Accuracy:48.247% A*
HSR:81.427% B*
EM4 Longshot
B**
Kills:1,864
Deaths:212
KDR:8.792
Accuracy:45.930% B**
HSR:84.871% B*
AF-4 Cyclone
S
Kills:1,667
Deaths:374
KDR:4.457
Accuracy:32.409% A
HSR:48.170% S
The Moonshot
B*
Kills:1,296
Deaths:106
KDR:12.226
Accuracy:47.429% B*
HSR:83.025% B+
NS-45 Pilot
A*
Kills:1,295
Deaths:409
KDR:3.166
Accuracy:36.973% B*
HSR:42.317% A*
MGR-S1 Gladius
M+
Kills:1,196
Deaths:315
KDR:3.797
Accuracy:34.242% A+
HSR:42.475% M+
SAS-R
B**
Kills:1,166
Deaths:155
KDR:7.523
Accuracy:43.987% B*
HSR:78.645% B**
PS1-AV Suppressor
A*
Kills:1,165
Deaths:227
KDR:5.132
Accuracy:32.155% B+
HSR:41.030% A*
Blitz GD-10
S
Kills:1,164
Deaths:223
KDR:5.220
Accuracy:32.286% A+
HSR:39.605% S
AF-8 RailJack
A+
Kills:1,160
Deaths:141
KDR:8.227
Accuracy:47.000% A+
HSR:80.517% B+
NSX Tomoe
A++
Kills:591
Deaths:113
KDR:5.230
Accuracy:31.343% B+
HSR:54.653% A++
MKV Suppressed
M**
Kills:570
Deaths:90
KDR:6.333
Accuracy:30.857% B**
HSR:43.509% M**
NSX Tengu
S
Kills:164
Deaths:30
KDR:5.467
Accuracy:43.892% B**
HSR:52.439% S
NSX Daimyo
B+
Kills:162
Deaths:32
KDR:5.063
Accuracy:42.672% C*
HSR:95.679% B+
Soldier Soaker
A*
Kills:130
Deaths:38
KDR:3.421
Accuracy:54.501% A*
HSR:20% B++
NS-30B Vandal
B++
Kills:112
Deaths:18
KDR:6.222
Accuracy:38.919% B++
HSR:34.821% B++
NS-357 IA
A
Kills:72
Deaths:23
KDR:3.130
Accuracy:57.429% A
HSR:36.111% B
NS-7 PDW
S
Kills:66
Deaths:16
KDR:4.125
Accuracy:32.065% A+
HSR:42.424% S
Kills:29,454
Deaths (as Infiltrator):5,300
Deaths (to Infiltrators):3,597
KDR:5.55736
Kill Difference:24,154
Playtime:222.388 hours
Usage:26%
Score:8.066m
Score/min:605
Accuracy (listed only):41.439%
HSR (listed only):56.539%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
M*
Kills:6,438
Deaths:1,263
KDR:5.097
Accuracy:32.255% A++
HSR:38.708% M*
Gauss Compact Burst
A++
Kills:5,821
Deaths:979
KDR:5.946
Accuracy:32.460% B**
HSR:35.561% A++
AF-19 Mercenary
M+
Kills:1,461
Deaths:339
KDR:4.310
Accuracy:31.195% A++
HSR:37.782% M+
NS-11C
M*
Kills:1,183
Deaths:214
KDR:5.528
Accuracy:31.157% A+
HSR:37.447% M*
AF-4A Bandit
S
Kills:1,177
Deaths:207
KDR:5.686
Accuracy:31.050% A
HSR:46.644% S
NSX-P Tanto
A*
Kills:1,175
Deaths:183
KDR:6.421
Accuracy:31.886% A
HSR:41.447% A*
AC-X11
M*
Kills:1,170
Deaths:211
KDR:5.545
Accuracy:32.261% A+
HSR:40.940% M*
NS Baron G5AE
A++
Kills:976
Deaths:189
KDR:5.164
Accuracy:55.239% B*
HSR:24.385% A++
MGR-M1 Bishop
A++
Kills:388
Deaths:97
KDR:4
Accuracy:44.942% A++
HSR:44.588% A++
GD-66 Claw
A++
Kills:253
Deaths:80
KDR:3.163
Accuracy:79.613% A++
HSR:20.553% B**
19A Fortuna
A*
Kills:224
Deaths:55
KDR:4.073
Accuracy:29.403% B++
HSR:32.589% A*
Kills:20,266
Deaths (as Engineer):3,817
Deaths (to Engineers):2,433
KDR:5.30941
Kill Difference:16,449
Playtime:20.961 hours
Usage:2%
Score:0.740m
Score/min:588
Accuracy (listed only):39.224%
HSR (listed only):36.422%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A+
Kills:1,031
Deaths:127
KDR:8.118
Accuracy:29.673% C-
HSR:21.824% A+
AF-34 Mattock
B+
Kills:989
Deaths:127
KDR:7.787
Accuracy:33.522% C
HSR:19.312% B+
Kills:2,020
Deaths (as MAX Suit):127
Deaths (to MAX Suits):433
KDR:15.90551
Kill Difference:1,893
Playtime:11.134 hours
Usage:1%
Score:0.556m
Score/min:833
Accuracy (listed only):31.597%
HSR (listed only):20.568%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M++
Kills:1,553
V. Kills:36 N/A
Deaths:158
KDR:9.829
Accuracy:58.321% C**
KPH:146.800 M++
VKPH:3.400 C--
Breaker Rocket Pods
M*
Kills:1,140
V. Kills:74 N/A
Deaths:52
KDR:21.923
Accuracy:60.327% A
KPH:360.800 M*
VKPH:23.400 B++
Vortek Rotary
S
Kills:682
V. Kills:352 193%
Deaths:69
KDR:9.884
Accuracy:38.884% A+
KPH:81.100 S
VKPH:41.900 S
M20 Mustang
S
Kills:673
V. Kills:352 191%
Deaths:98
KDR:6.867
Accuracy:33.399% B+
KPH:63.100 S
VKPH:33 M*
Kills:4,048 (2,908 + 0)
Deaths:377
KDR:10.737
VKDR:2.159
Vehicle Kills:814
Kill Difference:3,671
Playtime:32.818 hours
Usage:4%
Score:1.103m
Score/min:560
Piloting Accuracy:33.399%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:133
V. Kills:23 N/A
Deaths:8
KDR:16.625
Accuracy:54.217% A++
KPH:147.500 S
VKPH:25.500 S
Kills:133 (133 + 0)
Deaths:8
KDR:16.625
VKDR:2.875
Vehicle Kills:23
Kill Difference:125
Playtime:0.902 hours
Usage:0%
Score:0.032m
Score/min:593
Driving Accuracy:54.217%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
S
Kills:386
V. Kills:157 244%
Deaths:25
KDR:15.440
Accuracy:63.492% A++
KPH:76 S
VKPH:30.900 M**
C85 Canister
S
Kills:199
V. Kills:3 N/A
Deaths:5
KDR:39.800
Accuracy:59.351% A*
KPH:458.100 S
VKPH:6.900 B+
M12 Kobalt
S
Kills:190
V. Kills: N/A
Deaths:6
KDR:31.667
Accuracy:27.151% M**
KPH:402.800 S
VKPH:0 F
Titan-150 HEAT
S
Kills:113
V. Kills:36 305%
Deaths:12
KDR:9.417
Accuracy:67.901% A**
KPH:70.600 S
VKPH:22.500 M**
E540 Halberd
S
Kills:65
V. Kills:19 325%
Deaths:2
KDR:32.500
Accuracy:59.429% A++
KPH:85.500 S
VKPH:25 A*
Kills:953 (499 + 454)
Deaths:50
KDR:19.060
VKDR:4.300
Vehicle Kills:215
Kill Difference:903
Playtime:8.348 hours
Usage:1%
Score:0.254m
Score/min:507
Driving Accuracy:67.901%
Gunner Accuracy:59.429%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
M
Kills:207
V. Kills:3 N/A
Deaths:15
KDR:13.800
Accuracy:25.295% B++
KPH:268.600 M
VKPH:3.900 C+
C85 Canister-H
A
Kills:52
V. Kills:2 N/A
Deaths:2
KDR:26
Accuracy:62.422% A
KPH:145.500 B++
VKPH:5.600 C--
Kills:259 (0 + 259)
Deaths:17
KDR:15.235
VKDR:0.294
Vehicle Kills:5
Kill Difference:242
Playtime:1.128 hours
Usage:0%
Score:0.051m
Score/min:759
Driving Accuracy:N/A%
Gunner Accuracy:62.422%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:255
V. Kills:5 N/A
Deaths:7
KDR:36.429
Accuracy:24.719% A+
KPH:218.500 S
VKPH:4.300 A
M20 Basilisk
M**
Kills:67
V. Kills:11 N/A
Deaths:4
KDR:16.750
Accuracy:50.696% A+
KPH:62.600 M**
VKPH:10.300 B++
M20 Basilisk
S
Kills:65
V. Kills:21 295%
Deaths:1
KDR:65
Accuracy:50.753% A+
KPH:100.900 S
VKPH:32.600 S
Kills:387 (0 + 387)
Deaths:12
KDR:32.250
VKDR:3.083
Vehicle Kills:37
Kill Difference:375
Playtime:2.883 hours
Usage:0%
Score:0.123m
Score/min:712
Driving Accuracy:N/A%
Gunner Accuracy:50.753%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA80 9,5749,5639809.758A*5.1545.314%B++85.266%B*121.2M*N/A36278.9h1.6B**3.6B*
LA1 Anchor 8,8838,8481,9714.489B*0.1230.75%A57.075%S121.7M+N/A38072.7h7.2A+23.4B*
GD-7F 6,4696,4381,2635.097M**0.4932.255%A++38.708%M*121.5SN/A38453h9.1A28.2B*
Gauss Compact Burst 5,8495,8219795.946A++1.3432.46%B**35.561%A++131.4M*N/A39144.3h8.7B*26.8B+
NS-44P Commissioner 4,0094,0051,5562.574B**2.0351.141%A43.795%A*154.6MN/A66625.9h2.5B**4.9B*
NC6A GODSAW 2,9792,9685475.426A0.8230.966%B+44.272%M142.7M+N/A50620.8h7.2C*23.3B++
NS-15M AE 2,5602,5485264.844A+0.2428.565%B++54.945%M*112.7A++N/A29722.6h9.2B**32.2B++
NC14 Bolt Driver 2,0492,0462428.455M**3.8548.247%A*81.427%B*102.8SN/A26319.9h1.7A3.5A
MGR-L1 Promise 2,0432,0353925.191M+0.5931.138%A+52.482%M**139.4M**N/A50714.6h8.8A28.3B**
EM4 Longshot 1,8661,8642128.792A++4.1945.93%B**84.871%B*114.4SN/A29416.3h1.5A3.3B**
AF-4 Cyclone 1,6751,6673744.457M0.1532.409%A48.17%S150.2SN/A53711.1h6.9A21.1B**
M30 Mustang AH 1,5891,5531589.829B+5.2258.321%C**N/A146.5M++3.4C--45710.6h4.1B*7B*
AF-19 Mercenary 1,4691,4613394.31S0.2931.195%A++37.782%M+104.4SN/A39714h8.4B**27B*
EM6 1,3421,3352684.981A*0.3829.591%A+47.191%M**128.4M*N/A32110.4h8B**27.2B*
The Moonshot 1,2971,29610612.226A++7.6247.429%B*83.025%B+118.9M+N/A26810.9h1.5B**3.2B**
NS-45 Pilot 1,2971,2954093.166A+1.4436.973%B*42.317%A*177.4M**N/A4687.3h5B**13.7B**
Hardlight Dagger 1,3341,2478,9860.139M+4.4745.323%A7.057%C+3.3B+N/A9377h1.8B++4B+
GR-22 1,2491,2392275.458M++0.8532.475%A++49.314%S134.7S1.1A++4559.2h8.9A++27.4A
Reaper DMR 1,2241,2122405.05A0.4530.823%B**42.244%M136.2S1.3A*4368.9h7A22.6B**
NS "Jackpot" Decimator 1,4071,2062275.313A*0.7169.32%B++1.907%C+100.5A*16.8C39112h2.4A3.5A
NS-11A 1,2041,1992245.353M*0.7529.526%B**49.792%M**127.6SN/A3789.4h8.9A++30.2B**
MGR-S1 Gladius 1,2001,1963153.797A+0.8134.242%A+42.475%M+186.9SN/A6056.4h6.2A18.2B**
NC6S Gauss SAW S 1,1961,1872225.347M**0.7430.563%A48.778%M**134.9M+1A3058.8h8.4B**27.4B++
NS-11C 1,1871,1832145.528S0.9231.157%A+37.447%M*162.1SN/A3727.3h9.3A29.9B**
NC6 Gauss SAW 1,1871,1822325.095M**0.4929.407%A++50.423%S132.8SN/A6688.9h6.5B**22.3B*
GD-22S 1,1851,1792095.641M1.0431.386%A++51.824%M**142SN/A3908.3h7.7A24.4B**
AF-4A Bandit 1,1791,1772075.686M**1.0831.05%A46.644%S156.9SN/A3837.5h7.8A25.2B**
NSX-P Tanto 1,1791,1751836.421S1.8231.886%A41.447%A*150.6SN/A5717.8h9.5B**29.8B**
AC-X11 1,1731,1702115.545S0.9432.261%A+40.94%M*158.1SN/A4217.4h6.9B**21.4B*
Carnage AR 1,1751,1682245.214M+0.6131.386%A+52.14%S125.6SN/A3669.3h9.5A+30.1B**
SAS-R 1,1661,1661557.523A+2.9243.987%B*78.645%B**119M**N/A4069.8h1.7B**3.8B*
Gauss Rifle Burst 1,1681,1652544.587A0.0232.075%B*43.863%A*128M*N/A3729.1h8.2A25.4B**
PS1-AV Suppressor 1,1681,1652275.132A*0.5332.155%B+41.03%A*191SN/A7406.1h9A28B*
Blitz GD-10 1,1681,1642235.22M**0.6232.286%A+39.605%S190.8SN/A5306.1h8.9A+27.5B**
AF-8 RailJack 1,1611,1601418.227A**3.6247%A+80.517%B+92.8SN/A34312.5h1.7B**3.6B**
Breaker Rocket Pods 1,2141,1405221.923A++17.3260.327%AN/A356.3M++23.1B++11873.2h7.3A12.1B**
NS Decimator-B 1,5631,0801895.714M**1.1165.496%C*N/A96.4A43.1A54911.2h2.7B**4.1B**
AF-34 Mattock 1,0371,0311278.118A3.5129.673%C-21.824%A+100.1M++N/A29410.3h4.1B**13.8B++
AF-34 Mattock 9949891277.787A+3.1833.522%C19.312%B+96M++N/A28010.3h4.8B**14.3B++
NS Baron G5AE 9789761895.164M**0.5655.239%B*24.385%A++147.9M**N/A3966.6h3.5B*6.3C++
The Slasher 7617562,3100.327S4.2852.043%A23.942%B**9.2B++N/A2782h2.1C**3.9B+
Vortek Rotary 1,034682699.884M+5.2838.884%A+N/A81.2S41.9S5308.4h29B**74.5B**
M20 Mustang 1,025673986.867A++2.2633.399%B+1.634%C62.9S32.9M*50010.7h40.3B**120.5B**
NSX Tomoe 5925911135.23A++0.6331.343%B+54.653%A++125.7M**N/A3044.7h9.5A30.4B**
C-4 6605801155.043M0.4428.115%B+N/A214.8M++29.6C+10222.7h0.9B**3.1B**
MKV Suppressed 574570906.333S1.7330.857%B**43.509%M**190S1.3M+7013h8.5B**27.7B*
NS-TMC-01 "His Regards" 4974855,6120.086A*4.5250.123%A*5.361%C2.2B++N/A6215.9h1.7B++3.4B++
MGR-M1 Bishop 389388974A0.6044.942%A++44.588%A++114.1SN/A3133.4h4.1A9.1A
Titan-150 AP 5433862515.44A+10.8463.492%A++N/A75.7S30.8M**4155.1h2.7B++4.2A
MGR-L1 Promise AE 375375546.944A*2.3428.016%C++58.133%M**144.2A**N/A5042.6h8.1A28.9B*
NSX Fujin 3113111311N/A306.4036.427%D54.662%D518.3C++N/A15510.6h2.3B+6.4B
NSX Yumi 275275644.297A*0.3129.177%B+51.636%M119.6SN/A2692.3h8A27.4B**
Auraxium Mag-Cutter 2802702,8080.096A4.5140.844%B*13.333%B**2.7B*N/A799.2h1.8B+4.4B+
Rocklet Rifle 468259308.633U4.0355.998%B+N/A61.7M49.8A*5684.2h17.9A+32A
M12 Kobalt 260255736.429A*31.8224.719%A+27.451%A*212.5S4.2A9171.2h11.8A47.8B*
GD-66 Claw 255253803.163A+1.4479.613%A++20.553%B**126.5M**1A5282h1.8B**2.2B**
19A Fortuna 224224554.073A**0.5329.403%B++32.589%A*106.7M++N/A3842.1h9.2B+31.2B++
M12 Kobalt-H 2102071513.8C+9.2025.295%B++20.773%B*258.8A**3.8C7690.8h11B++43.4B*
NC05 Jackhammer 205204683A++1.6060.236%A*19.118%B**204S1B*8871h3.3A5.4B**
C85 Canister 202199539.8A+35.2059.351%A*16.08%B++497.5U7.5B+10300.4h3.5B**5.9A
M12 Kobalt 190190631.667A27.0627.151%M**22.105%A+380SN/A11210.5h9A++33.3A++
NSX Tengu 164164305.467S0.8643.892%B**52.439%S164SN/A5241h8A18.3B*
NSX Daimyo 162162325.063B+0.4642.672%C*95.679%B+108A*N/A3611.5h2B*4.8B++
NC1 Gauss Rifle 161160582.759A+1.8528.873%A45%M**94.1SN/A8471.7h8.8A+30.5B**
C75 Viper 156133816.625A*12.0254.217%A++1.504%C++147.8S25.6S5920.9h6.1A11.2A+
Soldier Soaker 130130383.421A*1.1854.501%A*20%B++216.7SN/A12020.6h4.3A7.9A
Frag Grenade 1181141114N/A109.4044.599%C+N/A380C-13.3B**35560.3h3.7C*8.2C*
Titan-150 HEAT 149113129.417B**4.8167.901%A**N/A70.6S22.5M**4621.6h3.9B++5.7A
NS-30B Vandal 112112186.222M+1.6238.919%B++34.821%B++140M++N/A2740.8h4.5B++11.6B++
NS-357 IA 7272233.13A++1.4757.429%A36.111%B120M++N/A4090.6h2.8B*4.9B*
Spear Anti-Vehicle Phalanx Turret 8671323.667M19.0659.336%A++4.225%C+142S30B*6940.5h4B**6.8A
M20 Basilisk 7867416.75S12.1550.696%A+10.448%A++60.9M**10B++4771.1h50B++98.7A
NS-7 PDW 6666164.125M**0.4832.065%A+42.424%S165SN/A11210.4h9.6A29.9B*
E540 Halberd 8465232.5M**27.9059.429%A++N/A81.3S23.8A++5260.8h3.2A*5.4A++
M20 Basilisk 8665165U60.4050.753%A+7.692%B++108.3S35S7250.6h42.5B+83.8B**
Tank Mine 836387.875M3.27129.545%SN/A315S100A19930.2h1.8C**1.4M
C85 Canister-H 5452226B++21.4062.422%A7.692%D--130B+5D7330.4h5.8B9.2B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter2911,9406.4h
Restoration Kit9008,70418.1h
Nano-Armor Kit1952,1663.7h
Spawn Beacon41,8761.1h
Nanite Revive Grenade02950.1h
Medical Kit2,46613,69331.9h
Nanite Healing Grenade01610h
Ammunition Package01660.1h
Medical Applicator10391,6567h
Nano-Repair Grenade02330.1h

Check the help document for the dictionary if you want to learn more about words used here.


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