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Deputy Exterminator TheRoflmonster[DGia] TheRoflmonster
NC BR 43

KDR: 3.2

Score: 1.8m

Last Seen: Jun 19th, 2019 9:12 PM
- OFFLINE - 165 hour(s)

Battle Rank 43 - New Conglomerate on Connery - Outfit Member of Army of the Dim Giant[DGia] Army of the Dim Giant
NC outfit on Connery

Members: 1054
Level Progress (to 44): 88%
Level 100 Progress: 10% 1333h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS NC6 Gauss SAW Warden AC-X11 MGR-M1 Bishop Spear Anti-Vehicle Phalanx Turret NC14 Bolt Driver NC4 Mag-Shot MANA Anti-Vehicle Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $915,732 MLG Score: 732
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.528%28.373%1008612052,5135.06653-1.867

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.557%2.717M0.866B*-0.308CHEAD ++ (~10.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.10.704B++7.50.457B+13.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.713%74.561%0112101147101.60563

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.04B**0.486B+-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.528B+20.385C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Army of the Dim Giant[DGia] Army of the Dim Giant
NC outfit on Connery

Members: 1054
1.8m287.9%213 (12.8k)198 (11.9k)3.199813,3151,0363.8909343 (43)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC12119714.791%25.128%37208:560

47% Engineer21% Heavy Assault21% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 4:30 PMMay 18th, 2019 9:13 PMJun 25th, 2019 11:02 AM (1d) (PST)Jun 19th, 2019 5:42 PM (7d) (PST)Jun 19th, 2019 5:12 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
461703910.3590.1120.0901.1420.038732

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,6734,19123,482227569211,889

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
154h/6.4d 716 833 796 10.6k 156 536 349 4.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A*
Kills:699
Deaths:187
KDR:3.738
Accuracy:30.924% A*
HSR:21.602% C
Kills:699
Deaths (as Heavy Assault):187
Deaths (to Heavy Assaults):256
KDR:3.73797
Kill Difference:512
Playtime:32.239 hours
Usage:21%
Score:0.385m
Score/min:199
Accuracy (listed only):30.924%
HSR (listed only):21.602%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
A*
Kills:545
Deaths:157
KDR:3.471
Accuracy:35.281% A*
HSR:19.817% C
Kills:545
Deaths (as Light Assault):157
Deaths (to Light Assaults):239
KDR:3.47134
Kill Difference:388
Playtime:32.410 hours
Usage:21%
Score:0.239m
Score/min:123
Accuracy (listed only):35.281%
HSR (listed only):19.817%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B**
Kills:114
Deaths:8
KDR:14.250
Accuracy:41.713% B**
HSR:74.561% C++
NC4 Mag-Shot
A+
Kills:104
Deaths:68
KDR:1.529
Accuracy:37.175% A+
HSR:15.385% D
Kills:218
Deaths (as Infiltrator):76
Deaths (to Infiltrators):177
KDR:2.86842
Kill Difference:142
Playtime:8.288 hours
Usage:5%
Score:0.054m
Score/min:108
Accuracy (listed only):39.444%
HSR (listed only):44.973%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Warden
A**
Kills:634
Deaths:220
KDR:2.882
Accuracy:41.351% A**
HSR:31.861% B**
AC-X11
A*
Kills:545
Deaths:157
KDR:3.471
Accuracy:35.281% A*
HSR:19.817% C
MGR-M1 Bishop
A**
Kills:473
Deaths:92
KDR:5.141
Accuracy:42.063% A+
HSR:49.049% A**
Kills:1,652
Deaths (as Engineer):469
Deaths (to Engineers):196
KDR:3.52239
Kill Difference:1,183
Playtime:72.460 hours
Usage:47%
Score:1.054m
Score/min:242
Accuracy (listed only):39.565%
HSR (listed only):33.575%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A+
Kills:58
Deaths:23
KDR:2.522
Accuracy:29.857% A+
HSR:6.897% F--
Kills:58
Deaths (as Combat Medic):23
Deaths (to Combat Medics):117
KDR:2.52174
Kill Difference:35
Playtime:7.334 hours
Usage:5%
Score:0.094m
Score/min:214
Accuracy (listed only):29.857%
HSR (listed only):6.897%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 7026991873.738A**0.5430.924%A*21.602%C29.6C+N/A9223.6h8.4B++27.1B*
Warden 6466342202.882A++0.3241.351%A**31.861%B**21.9C++N/A5629h6.8B*16.4B**
AC-X11 5485451573.471A**0.2735.281%A*19.817%C17C--N/A6432h9.3B26.4B++
MGR-M1 Bishop 479473925.141A*1.9442.063%A+49.049%A**28.8C+N/A9716.4h5.1B*12.1B*
Spear Anti-Vehicle Phalanx Turret 196133344.333S41.1342.4%C+8.271%A*41.6C*19.7C+2433.2h5.6B*13.2B*
NC14 Bolt Driver 114114814.25S11.0541.713%B**74.561%C++23.8C++N/A954.8h2B**4.7B**
NC4 Mag-Shot 107104681.529B**1.6737.175%A+15.385%D21.7C+N/A864.8h6.5B++17.4C*
MANA Anti-Vehicle Turret 18897109.7U6.5058.995%C--N/A970C++910C+1768600.1h7.7S13.1B+
NC1 Gauss Rifle 5858232.522A0.6829.857%A+6.897%F--21.5C+N/A1012.7h9.4A31.4B**
Hawk GD-68 10457431.326B**1.8772.758%A+1.754%D10.2D8.4C1545.6h11.4D*15.6C-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit18108,6825.8h
Anti-Vehicle MANA Turret21,0210.9h
Medical Applicator712,3561.1h
Spitfire Auto-Turret14020.5h
Ammunition Package01,1510.5h
Shield Recharging Field2980.1h

Check the help document for the dictionary if you want to learn more about words used here.


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