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Ensign Executor TheRussianDMBNIC[LPS] TheRussianDMBNIC
NC BR 46

KDR: 2.32

Score: 17.2m

Last Seen: Jun 2nd, 2019 11:49 AM
- OFFLINE - 3.7 hour(s)

Prestige 1, Battle Rank 46 - New Conglomerate on Miller
Level Progress (to 47): 66%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NS-15M2 SAS-R GD-22S NC6A GODSAW Carnage AR NC6 Gauss SAW M30 Mustang AH
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,369,743 MLG Score: 3493
Fun Score: N/A
Cheeseburgers Flipped: 269TIME WITH MEDKIT: 3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.273%32.256%97623119133,0512.62102-0.298

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.42%1.776A++1.737A++-1.118D*HEAD ++ (~17.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.30.633B+8.30.421B19

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.972%0.652%569212121,6883941464.284261148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.665%0.066C+-0.866D--1.531

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.50.854B*8.90.831B++14.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.754%3.164%234312117275502801.31942259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.801%0.949B*0.388C**1.026

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.808B++3.80.7B++3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.129%12.792%31411213813500611.6261311%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.751A++2.058A*-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.947B*3.50.912B*2.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.69%70.99%314212123,585131182.73455

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.636%1.309A0.254C*-0.172

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.585B+1.80.436B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.929%16.159%3142121232882920.395657

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.986%0.613B+0.3C*2.594

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.643B+2.30.527B+2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.2m183.9%555 (33.3k)427 (25.6k)2.3232649,14421,1532.4080346 (46)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214393124.794%29.257%72501:5419

16% Combat Medic10% Engineer50% Heavy Assault13% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 20th, 2016 10:28 AMSep 16th, 2018 6:04 PMJun 10th, 2019 1:00 AM (74d) (PST)Jun 2nd, 2019 8:57 AM (82d) (PST)Jun 2nd, 2019 7:49 AM (82d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8043954091.2190.5250.3572.3020.0333493

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,25223,71024,542733121138225,602

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
672.1h/28d 1,793 14,378 14,304 92.8k 1,309 2,074 1,332 32.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A
Kills:5,599
Deaths:2,332
KDR:2.401
Accuracy:30.955% B**
HSR:34.703% A
NS-15M2
A
Kills:5,201
Deaths:2,157
KDR:2.411
Accuracy:29.178% B**
HSR:35.570% A
GD-22S
B**
Kills:2,581
Deaths:1,297
KDR:1.990
Accuracy:28.353% B**
HSR:26.773% B
NC6A GODSAW
A
Kills:2,431
Deaths:852
KDR:2.853
Accuracy:32.705% B+
HSR:37.392% A
NC6 Gauss SAW
B++
Kills:1,659
Deaths:1,018
KDR:1.630
Accuracy:24.324% B++
HSR:25.799% B
EM6
B++
Kills:1,316
Deaths:673
KDR:1.955
Accuracy:26.146% B++
HSR:22.948% C+
MGR-L1 Promise
M
Kills:874
Deaths:301
KDR:2.904
Accuracy:33.503% A++
HSR:44.966% M
NSX-P Naginata
A++
Kills:219
Deaths:100
KDR:2.190
Accuracy:31.401% A++
HSR:39.269% A
Kills:19,880
Deaths (as Heavy Assault):8,730
Deaths (to Heavy Assaults):6,820
KDR:2.27721
Kill Difference:11,150
Playtime:339.041 hours
Usage:50%
Score:8.197m
Score/min:403
Accuracy (listed only):29.570%
HSR (listed only):33.427%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
B**
Kills:1,218
Deaths:732
KDR:1.664
Accuracy:25.814% C**
HSR:22.824% B**
AF-4 Cyclone
A**
Kills:1,194
Deaths:356
KDR:3.354
Accuracy:33.108% A+
HSR:34.673% A**
AF-4A Bandit
A+
Kills:1,166
Deaths:432
KDR:2.699
Accuracy:32.195% A+
HSR:25.214% B+
MGR-S1 Gladius
A**
Kills:1,164
Deaths:350
KDR:3.326
Accuracy:35.159% A+
HSR:39.261% A**
AF-19 Mercenary
A
Kills:395
Deaths:238
KDR:1.660
Accuracy:28.505% A
HSR:20.506% C+
NS-11CB
C++
Kills:290
Deaths:219
KDR:1.324
Accuracy:25.698% C++
HSR:21.379% C+
LA39 Bruiser
B*
Kills:248
Deaths:112
KDR:2.214
Accuracy:71.240% B*
HSR:14.516% C+
NS-7 PDW
M**
Kills:192
Deaths:68
KDR:2.824
Accuracy:31.801% A
HSR:41.667% M**
Mauler S6
B**
Kills:80
Deaths:70
KDR:1.143
Accuracy:34.509% D
HSR:21.250% B**
MGR-C1 Charger
M++
Kills:62
Deaths:20
KDR:3.100
Accuracy:33.021% B**
HSR:45.161% M++
Kills:6,009
Deaths (as Light Assault):2,597
Deaths (to Light Assaults):3,153
KDR:2.31382
Kill Difference:3,412
Playtime:36.884 hours
Usage:5%
Score:0.891m
Score/min:402
Accuracy (listed only):35.105%
HSR (listed only):28.645%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
A
Kills:1,750
Deaths:835
KDR:2.096
Accuracy:31.224% A
HSR:26.171% B++
Blitz GD-10
B**
Kills:1,218
Deaths:732
KDR:1.664
Accuracy:25.814% C**
HSR:22.824% B**
AF-4 Cyclone
A**
Kills:1,194
Deaths:356
KDR:3.354
Accuracy:33.108% A+
HSR:34.673% A**
NS-11A
A++
Kills:1,176
Deaths:471
KDR:2.497
Accuracy:33.385% A++
HSR:35.629% A++
NC9 A-Tross
A++
Kills:1,173
Deaths:505
KDR:2.323
Accuracy:34.718% A++
HSR:34.356% A+
Reaper DMR
A++
Kills:1,172
Deaths:444
KDR:2.640
Accuracy:35.476% A++
HSR:33.021% B**
MGR-S1 Gladius
A**
Kills:1,164
Deaths:350
KDR:3.326
Accuracy:35.159% A+
HSR:39.261% A**
GR-22
M
Kills:1,162
Deaths:415
KDR:2.800
Accuracy:34.004% A++
HSR:38.812% M
LA39 Bruiser
B*
Kills:248
Deaths:112
KDR:2.214
Accuracy:71.240% B*
HSR:14.516% C+
NS-7 PDW
M**
Kills:192
Deaths:68
KDR:2.824
Accuracy:31.801% A
HSR:41.667% M**
Mauler S6
B**
Kills:80
Deaths:70
KDR:1.143
Accuracy:34.509% D
HSR:21.250% B**
Kills:10,529
Deaths (as Combat Medic):4,358
Deaths (to Combat Medics):2,588
KDR:2.41602
Kill Difference:6,171
Playtime:104.282 hours
Usage:16%
Score:3.133m
Score/min:501
Accuracy (listed only):36.403%
HSR (listed only):31.107%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-4A Bandit
A+
Kills:1,166
Deaths:432
KDR:2.699
Accuracy:32.195% A+
HSR:25.214% B+
AF-19 Mercenary
A
Kills:395
Deaths:238
KDR:1.660
Accuracy:28.505% A
HSR:20.506% C+
NS-11CB
C++
Kills:290
Deaths:219
KDR:1.324
Accuracy:25.698% C++
HSR:21.379% C+
LA39 Bruiser
B*
Kills:248
Deaths:112
KDR:2.214
Accuracy:71.240% B*
HSR:14.516% C+
Mauler S6
B**
Kills:80
Deaths:70
KDR:1.143
Accuracy:34.509% D
HSR:21.250% B**
MGR-C1 Charger
M++
Kills:62
Deaths:20
KDR:3.100
Accuracy:33.021% B**
HSR:45.161% M++
Warden
A++
Kills:60
Deaths:18
KDR:3.333
Accuracy:37.771% A++
HSR:30% B*
Kills:2,301
Deaths (as Engineer):1,109
Deaths (to Engineers):2,906
KDR:2.07484
Kill Difference:1,192
Playtime:69.226 hours
Usage:10%
Score:1.547m
Score/min:372
Accuracy (listed only):37.563%
HSR (listed only):25.432%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:3,526
Deaths:1,587
KDR:2.222
Accuracy:43.618% B++
HSR:70.902% C**
Blitz GD-10
B**
Kills:1,218
Deaths:732
KDR:1.664
Accuracy:25.814% C**
HSR:22.824% B**
AF-4 Cyclone
A**
Kills:1,194
Deaths:356
KDR:3.354
Accuracy:33.108% A+
HSR:34.673% A**
MGR-S1 Gladius
A**
Kills:1,164
Deaths:350
KDR:3.326
Accuracy:35.159% A+
HSR:39.261% A**
LA3 Desperado
B**
Kills:1,127
Deaths:754
KDR:1.495
Accuracy:33.525% B*
HSR:26.708% B**
NS-7 PDW
M**
Kills:192
Deaths:68
KDR:2.824
Accuracy:31.801% A
HSR:41.667% M**
NS-AM7 Archer
M+
Kills:81
Deaths:98
KDR:0.827
Accuracy:55.906% C
HSR:43.210% M+
NC4 Mag-Shot
D*
Kills:70
Deaths:102
KDR:0.686
Accuracy:18.688% D*
HSR:10% D**
NC14 Bolt Driver
A*
Kills:59
Deaths:25
KDR:2.360
Accuracy:48.246% A*
HSR:76.271% C*
Kills:8,631
Deaths (as Infiltrator):4,072
Deaths (to Infiltrators):3,295
KDR:2.1196
Kill Difference:4,559
Playtime:87.039 hours
Usage:13%
Score:2.085m
Score/min:399
Accuracy (listed only):36.207%
HSR (listed only):40.613%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B+
Kills:1,190
Deaths:307
KDR:3.876
Accuracy:33.669% C
HSR:17.143% B+
NCM1 Scattercannon
C++
Kills:1,174
Deaths:311
KDR:3.775
Accuracy:38.701% C++
HSR:14.651% C
AF-34 Mattock
B+
Kills:823
Deaths:144
KDR:5.715
Accuracy:36.807% C**
HSR:18.226% B+
AF-34 Mattock
B+
Kills:818
Deaths:142
KDR:5.761
Accuracy:40.265% B+
HSR:16.504% C
NCM2 Falcon
A++
Kills:87
Deaths:33
KDR:2.636
Accuracy:55.565% A++
HSR:4.598% C+
NCM2 Falcon
A+
Kills:57
Deaths:31
KDR:1.839
Accuracy:57.353% A+
HSR:1.754% D*
Kills:4,149
Deaths (as MAX Suit):484
Deaths (to MAX Suits):978
KDR:8.57231
Kill Difference:3,665
Playtime:33.662 hours
Usage:5%
Score:1.355m
Score/min:671
Accuracy (listed only):43.727%
HSR (listed only):12.146%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:1,477
V. Kills:35 N/A
Deaths:196
KDR:7.536
Accuracy:59.514% B+
KPH:108.900 A++
VKPH:2.600 D
M20 Mustang
A++
Kills:211
V. Kills:111 188%
Deaths:65
KDR:3.246
Accuracy:29.348% C
KPH:33.200 A++
VKPH:17.400 B**
Kills:1,688 (1,688 + 0)
Deaths:261
KDR:6.467
VKDR:0.559
Vehicle Kills:146
Kill Difference:1,427
Playtime:19.924 hours
Usage:3%
Score:0.303m
Score/min:254
Piloting Accuracy:29.348%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:153
V. Kills:15 N/A
Deaths:20
KDR:7.650
Accuracy:38.567% C+
KPH:64.300 A++
VKPH:6.300 C
L100 Python HEAT
A++
Kills:113
V. Kills:26 419%
Deaths:11
KDR:10.273
Accuracy:52.957% C*
KPH:55 A++
VKPH:12.700 C*
L100 Python HESH
A++
Kills:108
V. Kills:5 N/A
Deaths:8
KDR:13.500
Accuracy:56.912% B**
KPH:93.100 A++
VKPH:4.300 D--
Kills:374 (374 + 0)
Deaths:39
KDR:9.590
VKDR:1.179
Vehicle Kills:46
Kill Difference:335
Playtime:5.592 hours
Usage:1%
Score:0.077m
Score/min:228
Driving Accuracy:56.912%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:466
V. Kills:230 202%
Deaths:65
KDR:7.169
Accuracy:60.045% A
KPH:41.300 A++
VKPH:20.400 A
Kills:466 (466 + 0)
Deaths:65
KDR:7.169
VKDR:3.538
Vehicle Kills:230
Kill Difference:401
Playtime:11.271 hours
Usage:2%
Score:0.180m
Score/min:266
Driving Accuracy:60.045%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M**
Kills:813
V. Kills:16 N/A
Deaths:43
KDR:18.907
Accuracy:55.129% B+
KPH:313.500 M**
VKPH:6.200 C
Kills:813 (0 + 813)
Deaths:43
KDR:18.907
VKDR:0.372
Vehicle Kills:16
Kill Difference:770
Playtime:2.594 hours
Usage:0%
Score:0.114m
Score/min:735
Driving Accuracy:N/A%
Gunner Accuracy:55.129%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 5,6345,5992,3322.401C++0.0830.955%B**34.703%A92.1A+N/A23260.8h7.8B**25.3B*
NS-15M2 5,2345,2012,1572.411B+0.0929.178%B**35.57%A85.8A+N/A22960.6h9.4B**32.2B*
SAS-R 3,5343,5261,5872.222C+0.1043.618%B++70.902%C**73.5A+N/A18448h1.8B*4.1B*
GD-22S 2,5882,5811,2971.99C**0.3328.353%B**26.773%B74.2A+N/A18534.8h8A28.2B*
NC6A GODSAW 2,4592,4318522.853B0.5332.705%B+37.392%A93.5B**1.1B23726h6.8C*20.8B++
Carnage AR 1,7631,7508352.096B+0.2331.224%A26.171%B++74.2A*N/A17923.6h10.4B**33.4B**
NC6 Gauss SAW 1,6701,6591,0181.63B+0.6924.324%B++25.799%B61.7A+N/A17226.9h7.2B**29.5B++
M30 Mustang AH 1,5121,4771967.536B5.2159.514%B+N/A108.6A++2.6D26213.6h4.6B*7.7B++
EM6 1,3261,3166731.955C**0.3726.146%B++22.948%C+78.3AN/A18216.8h8.3B**31.9B++
Blitz GD-10 1,2241,2187321.664B++0.6625.814%C**22.824%B**59.4A+N/A13520.5h11.4B*44.1B+
AF-4 Cyclone 1,2001,1943563.354A+1.0333.108%A+34.673%A**118.2M*N/A41510.1h7.7A23.3B*
NCM1 Scattercannon 1,1951,1903073.876B*1.5533.669%C17.143%B+63.3A++N/A17318.8h3.8A11.4B*
NS-11A 1,1841,1764712.497B*0.1733.385%A++35.629%A++100.5M*N/A29111.7h9A++26.8A
NCM1 Scattercannon 1,1821,1743113.775A1.4538.701%C++14.651%C60.5M++N/A16919.4h4.6A11.9B*
NC9 A-Tross 1,1861,1735052.323B*0.0034.718%A++34.356%A+88.9M1B**24013.2h6.9A+19.9A
Reaper DMR 1,1861,1724442.64B+0.3235.476%A++33.021%B**85.5A*1B**19513.7h6.7A+18.8A
AF-4A Bandit 1,1691,1664322.699B**0.3832.195%A+25.214%B+94A*N/A23512.4h8.9B*27.5B*
MGR-S1 Gladius 1,1661,1643503.326A+1.0035.159%A+39.261%A**151.2SN/A3847.7h6.1B**17.3B**
GR-22 1,1621,1624152.8B**0.4834.004%A++38.812%M130.6SN/A3778.9h8.8A++25.8A
LA3 Desperado 1,1451,1277541.495B++0.8333.525%B*26.708%B**62.3A1B**16418.1h6.5B**19.5B**
MGR-L1 Promise 8788743012.904A0.5833.503%A++44.966%M132.4M*N/A4046.6h8.8A26.4B**
AF-34 Mattock 8368231445.715B*3.3936.807%C**18.226%B+79.9A*1.3A++24510.3h4.8B++13.1B++
AF-34 Mattock 8248181425.761B**3.4440.265%B+16.504%C83.5A**N/A2589.8h5.2B*12.9B*
C85 Canister-H 8298134318.907B+16.5855.129%B+12.792%B+312.7M**6.2C7342.6h3.5B**6.3B**
Mag-Cutter 74972311,3740.064A2.2623.456%C-9.959%B+2.2A**N/A6322.8h1.8B*7.8C++
Shrike 9707226941.04B+1.2861.61%B+3.047%C*44.6A++15.3B+25516.2h4.2A6.8A
C-4 6986433541.816C**0.5134.884%A++N/A114.8B++9.8D*6085.6h1B**2.8B**
NS Decimator 6425232921.791B*0.5365.776%B+3.442%B**68.8A*15.7C+3817.6h3.1B**4.7B**
Frag Grenade 4874791479N/A476.6850.9%B++N/A532.2C*8.9C++16270.9h3.3B+6.5B++
Titan-150 AP 696466657.169C*4.8560.045%A4.292%B**41.2A++20.4A26611.3h3.5B*5.7A
AF-19 Mercenary 3963952381.66B**0.6628.505%A20.506%C+55.6A*N/A2367.1h9.2B**32.2B*
NS-11CB 2912902191.324C++1.0025.698%C++21.379%C+42B+N/A1006.9h10.4B*40.6B++
LA39 Bruiser 2492481122.214B**0.1171.24%B*14.516%C+85.5A++N/A2522.9h1.7A2.4B*
NS-TMC-01 "His Regards" 2472438,8670.027C++2.309.835%D*3.292%D1C+N/A2237h1.7B++17C+
NSX-P Naginata 2212191002.19B++0.1331.401%A++39.269%A87.6A+N/A2532.5h9.5B**30.4B**
M20 Mustang 322211653.246B+0.9229.348%CN/A33A++17.3B**2366.4h39.4B**134.4B**
NS-7 PDW 194192682.824A*0.5031.801%A41.667%M**101.1M**1.1A*3751.9h10.2B**32.2B*
NC05 Jackhammer 181178951.874B++0.4548.524%B+18.539%B*74.2A1.3A*2522.4h4.6B9.5B+
C75 Viper 168153207.65B*5.3338.567%C+1.307%C+63.8A++6.3C2082.4h5.7A+14.8A
L100 Python HEAT 1391131110.273B++7.9552.957%C*N/A53.8A+12.4C++2162.1h3.6B**6.7B**
L100 Python HESH 113108813.5C**11.1856.912%B**N/A90A+4.2D--2901.2h2.3B**4B**
NCM2 Falcon 9887332.636A0.3155.565%A++4.598%C+37.8M++4.8C++1952.3h7.7B*13.8B*
NS-AM7 Archer 9081980.827B*1.5055.906%C43.21%M+19.8M2.2C1174.1h7B**12.5B**
Mauler S6 8180701.143C*1.1834.509%D21.25%B**42.1B++N/A2081.9h4B*11.7B
NC4 Mag-Shot 70701020.686C+1.6418.688%D*10%D**22.6C+N/A873.1h6.2B*33.1C++
MGR-C1 Charger 6462203.1A*0.7833.021%B**45.161%M++124M**4S4120.5h8.5A25.8B**
Warden 6060183.333A++1.0137.771%A++30%B*50A++N/A2811.2h6.1B**16.2B**
NC14 Bolt Driver 5959252.36B0.0448.246%A*76.271%C*73.8M*N/A4010.8h1.9B**3.9B**
NCM2 Falcon 6057311.839B**0.4857.353%A+1.754%D*25.9A*1.4D**1482.2h11.6B+20.3B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon151,2111.1h
Nano-Armor Kit166182,87910.4h
Nanite Revive Grenade02460.1h
Medical Kit9865,20114.4h
Restoration Kit2782,0555.8h
Motion Spotter324,7292.3h
Recon Detection Device104780.8h
M12 Kobalt-F0670h
Ammunition Package108270.3h
Medical Applicator309111,6938.6h
Anti-Infantry MANA Turret31010.2h
Hardlight Barrier2710.2h

Check the help document for the dictionary if you want to learn more about words used here.


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