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Deputy Executor TheRussianDMBNIC[LPS] TheRussianDMBNIC
NC BR 44

KDR: 2.32

Score: 17m

Last Seen: May 24th, 2019 5:07 PM
- OFFLINE - 3.7 hour(s)

Prestige 1, Battle Rank 44 - New Conglomerate on Miller - Outfit Officer of Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 97
Level Progress (to 45): 23%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NS-15M2 SAS-R GD-22S NC6A GODSAW Carnage AR NC6 Gauss SAW M30 Mustang AH
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,348,476 MLG Score: 3476
Fun Score: N/A
Cheeseburgers Flipped: 267TIME WITH MEDKIT: 3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.265%32.195%97423117432,7912.62685-0.302

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.442%1.781A++1.741A++-1.139D*HEAD ++ (~17.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.30.634B+8.30.421B19

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.935%0.655%566211951,6793941464.261421142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.651%0.059C+-0.866D--1.513

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.60.854B*90.831B++14.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.591%3.129%227311947035492771.28051253%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.705%0.938B*0.354C**0.983

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.804B++3.80.694B+3.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.129%12.792%31411196813500611.6261311%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.755A++2.084A*-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.947B*3.50.912B*2.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.705%70.952%314211953,570128882.76959

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.631%1.308A0.251C*-0.177

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.585B+1.80.436B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.929%16.159%3142119532882720.396614

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.986%0.619B+0.311C*2.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.644B+2.30.527B+2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 97
17m183.9%553 (33.2k)425 (25.5k)2.3248548,69420,9452.4099344 (44)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1197389924.764%29.201%72301:5519

16% Combat Medic10% Engineer50% Heavy Assault13% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 20th, 2016 10:28 AMSep 16th, 2018 6:04 PMMay 25th, 2019 9:48 PM (9h) (PST)May 24th, 2019 1:24 PM (2d) (PST)May 24th, 2019 1:07 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8023944081.2160.5230.3552.2960.0333476

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,13823,63924,499733121138225,510

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
667.6h/27.8d 1,782 14,219 14,196 92k 1,299 2,059 1,318 32.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A
Kills:5,479
Deaths:2,274
KDR:2.409
Accuracy:30.885% B**
HSR:34.532% A
NS-15M2
A
Kills:5,089
Deaths:2,114
KDR:2.407
Accuracy:29.190% B**
HSR:35.449% A
GD-22S
B**
Kills:2,581
Deaths:1,297
KDR:1.990
Accuracy:28.353% B**
HSR:26.773% B+
NC6A GODSAW
A+
Kills:2,431
Deaths:852
KDR:2.853
Accuracy:32.705% B++
HSR:37.392% A+
NC6 Gauss SAW
B*
Kills:1,659
Deaths:1,018
KDR:1.630
Accuracy:24.324% B*
HSR:25.799% B+
EM6
B*
Kills:1,316
Deaths:673
KDR:1.955
Accuracy:26.146% B*
HSR:22.948% C+
MGR-L1 Promise
M
Kills:874
Deaths:300
KDR:2.913
Accuracy:33.476% A++
HSR:44.966% M
NSX-P Naginata
A++
Kills:219
Deaths:100
KDR:2.190
Accuracy:31.401% A++
HSR:39.269% A
NC05 Jackhammer
B*
Kills:178
Deaths:95
KDR:1.874
Accuracy:48.524% B+
HSR:18.539% B*
Kills:19,826
Deaths (as Heavy Assault):8,723
Deaths (to Heavy Assaults):6,769
KDR:2.27284
Kill Difference:11,103
Playtime:336.061 hours
Usage:50%
Score:8.080m
Score/min:401
Accuracy (listed only):31.667%
HSR (listed only):31.741%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
A
Kills:1,747
Deaths:832
KDR:2.100
Accuracy:31.209% A
HSR:26.159% B*
Blitz GD-10
B**
Kills:1,218
Deaths:732
KDR:1.664
Accuracy:25.814% C**
HSR:22.824% B**
AF-4 Cyclone
A**
Kills:1,194
Deaths:356
KDR:3.354
Accuracy:33.108% A+
HSR:34.673% A**
NS-11A
A*
Kills:1,176
Deaths:471
KDR:2.497
Accuracy:33.385% A++
HSR:35.629% A*
NC9 A-Tross
A++
Kills:1,173
Deaths:505
KDR:2.323
Accuracy:34.718% A++
HSR:34.356% A+
Reaper DMR
A++
Kills:1,172
Deaths:444
KDR:2.640
Accuracy:35.476% A++
HSR:33.021% A
MGR-S1 Gladius
A**
Kills:1,164
Deaths:350
KDR:3.326
Accuracy:35.159% A+
HSR:39.261% A**
GR-22
M
Kills:1,162
Deaths:415
KDR:2.800
Accuracy:34.004% A*
HSR:38.812% M
LA39 Bruiser
B*
Kills:248
Deaths:112
KDR:2.214
Accuracy:71.240% B*
HSR:14.516% C+
NS-7 PDW
M**
Kills:188
Deaths:65
KDR:2.892
Accuracy:32.092% A+
HSR:41.489% M**
Mauler S6
A
Kills:80
Deaths:70
KDR:1.143
Accuracy:34.509% D
HSR:21.250% A
Kills:10,522
Deaths (as Combat Medic):4,352
Deaths (to Combat Medics):2,561
KDR:2.41774
Kill Difference:6,170
Playtime:104.189 hours
Usage:16%
Score:3.130m
Score/min:501
Accuracy (listed only):36.428%
HSR (listed only):31.090%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
B**
Kills:1,218
Deaths:732
KDR:1.664
Accuracy:25.814% C**
HSR:22.824% B**
AF-4 Cyclone
A**
Kills:1,194
Deaths:356
KDR:3.354
Accuracy:33.108% A+
HSR:34.673% A**
MGR-S1 Gladius
A**
Kills:1,164
Deaths:350
KDR:3.326
Accuracy:35.159% A+
HSR:39.261% A**
AF-4A Bandit
A+
Kills:1,160
Deaths:431
KDR:2.691
Accuracy:32.183% A+
HSR:25.259% B+
AF-19 Mercenary
A
Kills:395
Deaths:238
KDR:1.660
Accuracy:28.505% A
HSR:20.506% C+
NS-11CB
C*
Kills:290
Deaths:219
KDR:1.324
Accuracy:25.698% C*
HSR:21.379% C+
LA39 Bruiser
B*
Kills:248
Deaths:112
KDR:2.214
Accuracy:71.240% B*
HSR:14.516% C+
NS-7 PDW
M**
Kills:188
Deaths:65
KDR:2.892
Accuracy:32.092% A+
HSR:41.489% M**
Mauler S6
A
Kills:80
Deaths:70
KDR:1.143
Accuracy:34.509% D
HSR:21.250% A
Kills:5,937
Deaths (as Light Assault):2,573
Deaths (to Light Assaults):3,107
KDR:2.30742
Kill Difference:3,364
Playtime:36.188 hours
Usage:5%
Score:0.864m
Score/min:398
Accuracy (listed only):35.368%
HSR (listed only):26.795%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-4A Bandit
A+
Kills:1,160
Deaths:431
KDR:2.691
Accuracy:32.183% A+
HSR:25.259% B+
AF-19 Mercenary
A
Kills:395
Deaths:238
KDR:1.660
Accuracy:28.505% A
HSR:20.506% C+
NS-11CB
C*
Kills:290
Deaths:219
KDR:1.324
Accuracy:25.698% C*
HSR:21.379% C+
LA39 Bruiser
B*
Kills:248
Deaths:112
KDR:2.214
Accuracy:71.240% B*
HSR:14.516% C+
Mauler S6
A
Kills:80
Deaths:70
KDR:1.143
Accuracy:34.509% D
HSR:21.250% A
Warden
A++
Kills:60
Deaths:18
KDR:3.333
Accuracy:37.771% A++
HSR:30% B*
Kills:2,233
Deaths (as Engineer):1,088
Deaths (to Engineers):2,891
KDR:2.05239
Kill Difference:1,145
Playtime:68.870 hours
Usage:10%
Score:1.534m
Score/min:371
Accuracy (listed only):38.318%
HSR (listed only):22.152%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:3,511
Deaths:1,582
KDR:2.219
Accuracy:43.634% B++
HSR:70.863% C**
Blitz GD-10
B**
Kills:1,218
Deaths:732
KDR:1.664
Accuracy:25.814% C**
HSR:22.824% B**
AF-4 Cyclone
A**
Kills:1,194
Deaths:356
KDR:3.354
Accuracy:33.108% A+
HSR:34.673% A**
MGR-S1 Gladius
A**
Kills:1,164
Deaths:350
KDR:3.326
Accuracy:35.159% A+
HSR:39.261% A**
LA3 Desperado
A
Kills:1,117
Deaths:747
KDR:1.495
Accuracy:33.554% B*
HSR:26.858% A
NS-7 PDW
M**
Kills:188
Deaths:65
KDR:2.892
Accuracy:32.092% A+
HSR:41.489% M**
NS-AM7 Archer
M+
Kills:76
Deaths:96
KDR:0.792
Accuracy:56.173% C
HSR:43.421% M+
NC4 Mag-Shot
D*
Kills:70
Deaths:102
KDR:0.686
Accuracy:18.688% D*
HSR:10% D**
NC14 Bolt Driver
A*
Kills:59
Deaths:25
KDR:2.360
Accuracy:48.246% A*
HSR:76.271% C**
Kills:8,597
Deaths (as Infiltrator):4,055
Deaths (to Infiltrators):3,249
KDR:2.1201
Kill Difference:4,542
Playtime:86.844 hours
Usage:13%
Score:2.081m
Score/min:399
Accuracy (listed only):36.274%
HSR (listed only):40.629%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B+
Kills:1,190
Deaths:307
KDR:3.876
Accuracy:33.669% C
HSR:17.143% B+
NCM1 Scattercannon
C++
Kills:1,174
Deaths:311
KDR:3.775
Accuracy:38.701% C++
HSR:14.651% C+
AF-34 Mattock
B+
Kills:796
Deaths:134
KDR:5.940
Accuracy:36.597% C**
HSR:17.965% B+
AF-34 Mattock
B
Kills:796
Deaths:132
KDR:6.030
Accuracy:39.969% B
HSR:16.457% C
NCM2 Falcon
A++
Kills:87
Deaths:33
KDR:2.636
Accuracy:55.565% A++
HSR:4.598% C+
NCM2 Falcon
A+
Kills:57
Deaths:31
KDR:1.839
Accuracy:57.353% A+
HSR:1.754% D*
Kills:4,100
Deaths (as MAX Suit):474
Deaths (to MAX Suits):966
KDR:8.64979
Kill Difference:3,626
Playtime:33.419 hours
Usage:5%
Score:1.341m
Score/min:669
Accuracy (listed only):43.642%
HSR (listed only):12.095%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:1,468
V. Kills:35 N/A
Deaths:194
KDR:7.567
Accuracy:59.475% B+
KPH:108.500 A++
VKPH:2.600 D
M20 Mustang
A++
Kills:211
V. Kills:111 188%
Deaths:65
KDR:3.246
Accuracy:29.348% C
KPH:33.200 A++
VKPH:17.400 B**
Kills:1,679 (1,679 + 0)
Deaths:259
KDR:6.483
VKDR:0.564
Vehicle Kills:146
Kill Difference:1,420
Playtime:19.892 hours
Usage:3%
Score:0.302m
Score/min:253
Piloting Accuracy:29.348%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:153
V. Kills:15 N/A
Deaths:20
KDR:7.650
Accuracy:38.567% C++
KPH:64.300 A*
VKPH:6.300 C
L100 Python HEAT
A++
Kills:113
V. Kills:26 419%
Deaths:11
KDR:10.273
Accuracy:52.957% C**
KPH:55 A++
VKPH:12.700 C**
L100 Python HESH
A
Kills:96
V. Kills:5 N/A
Deaths:8
KDR:12
Accuracy:56.086% B*
KPH:84.200 A
VKPH:4.400 D--
Kills:362 (362 + 0)
Deaths:39
KDR:9.282
VKDR:1.179
Vehicle Kills:46
Kill Difference:323
Playtime:5.572 hours
Usage:1%
Score:0.075m
Score/min:224
Driving Accuracy:56.086%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:454
V. Kills:227 199%
Deaths:64
KDR:7.094
Accuracy:59.992% A
KPH:40.600 A++
VKPH:20.300 B**
Kills:454 (454 + 0)
Deaths:64
KDR:7.094
VKDR:3.547
Vehicle Kills:227
Kill Difference:390
Playtime:11.181 hours
Usage:2%
Score:0.177m
Score/min:264
Driving Accuracy:59.992%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M**
Kills:813
V. Kills:16 N/A
Deaths:43
KDR:18.907
Accuracy:55.129% B+
KPH:313.500 M**
VKPH:6.200 C
Kills:813 (0 + 813)
Deaths:43
KDR:18.907
VKDR:0.372
Vehicle Kills:16
Kill Difference:770
Playtime:2.594 hours
Usage:0%
Score:0.114m
Score/min:734
Driving Accuracy:N/A%
Gunner Accuracy:55.129%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 5,5125,4792,2742.409C++0.0830.885%B**34.532%A91.6A++N/A23159.8h7.8B**25.4B*
NS-15M2 5,1205,0892,1142.407B+0.0829.19%B**35.449%A85.7A+N/A22559.4h9.4B**32.2B*
SAS-R 3,5193,5111,5822.219C+0.1143.634%B++70.863%C**73.5A+N/A18447.8h1.8B**4.1B*
GD-22S 2,5882,5811,2971.99B0.3328.353%B**26.773%B+74.2A++N/A18534.8h8A28.2B*
NC6A GODSAW 2,4592,4318522.853B0.5332.705%B++37.392%A+93.5B**1.1B+23726h6.8C*20.8B++
Carnage AR 1,7591,7478322.1B++0.2231.209%A26.159%B*74.3A*N/A17923.5h10.4A33.4B**
NC6 Gauss SAW 1,6701,6591,0181.63B+0.6924.324%B*25.799%B+61.7A++N/A17126.9h7.2B**29.5B++
M30 Mustang AH 1,5031,4681947.567B5.2459.475%B+N/A108.7A++2.6D26113.5h4.6B*7.7B++
EM6 1,3261,3166731.955C**0.3726.146%B*22.948%C+78.3A+N/A18116.8h8.3B**31.9B++
Blitz GD-10 1,2241,2187321.664B+0.6625.814%C**22.824%B**59.4A+N/A13520.5h11.4B*44.1B++
AF-4 Cyclone 1,2001,1943563.354A++1.0333.108%A+34.673%A**118.2M**N/A41510.1h7.7A23.3B**
NCM1 Scattercannon 1,1951,1903073.876B++1.5533.669%C17.143%B+63.3A++N/A17318.8h3.8A11.4B*
NS-11A 1,1841,1764712.497B*0.1733.385%A++35.629%A*100.5M**N/A28911.7h9A++26.8A
NCM1 Scattercannon 1,1821,1743113.775B**1.4538.701%C++14.651%C+60.5M++N/A16919.4h4.6A11.9B*
NC9 A-Tross 1,1861,1735052.323B**0.0034.718%A++34.356%A+88.9M1A23913.2h6.9A+19.9A
Reaper DMR 1,1861,1724442.64B+0.3235.476%A++33.021%A85.5A*1A19513.7h6.7A+18.8A
MGR-S1 Gladius 1,1661,1643503.326A+1.0035.159%A+39.261%A**151.2SN/A3827.7h6.1A17.3B**
GR-22 1,1621,1624152.8B**0.4834.004%A*38.812%M130.6SN/A3768.9h8.8A++25.8A
AF-4A Bandit 1,1631,1604312.691A0.3732.183%A+25.259%B+94.3A**N/A23412.3h8.9B*27.6B*
LA3 Desperado 1,1351,1177471.495B++0.8333.554%B*26.858%A61.7A1B**16218.1h6.5B**19.5B**
MGR-L1 Promise 8788743002.913A0.5933.476%A++44.966%M132.4M*N/A4036.6h8.8A26.3B**
C85 Canister-H 8298134318.907B+16.5855.129%B+12.792%B+312.7M**6.2C7342.6h3.5B**6.3B**
AF-34 Mattock 8097961345.94B*3.6236.597%C**17.965%B+79.6A*1.3A+24210h4.8B++13.2B++
AF-34 Mattock 8027961326.03B**3.7139.969%B16.457%C82.9A**N/A2579.6h5.2B*12.9B*
Shrike 9707226941.04B+1.2861.61%B+3.047%C*44.6A++15.3B+25516.2h4.2A6.8A
Mag-Cutter 73771111,1780.064A2.2623.235%C-9.845%B+2.2A*N/A6318.9h1.8B++7.9B+
C-4 6986433541.816C**0.5134.884%A++N/A114.8B*9.8D*6075.6h1B**2.8A
NS Decimator 6265082791.821B**0.5066.039%B++3.346%B*68.6A*15.9C+3807.4h3.1B**4.7A
Frag Grenade 4864781478N/A475.6850.886%B++N/A531.1C*8.9C*16240.9h3.3B+6.5B++
Titan-150 AP 681454647.094C*4.7759.992%A4.185%B++40.5A++20.3B**26411.2h3.5B*5.8A
AF-19 Mercenary 3963952381.66B**0.6628.505%A20.506%C+55.6A**N/A2357.1h9.2B**32.2B*
NS-11CB 2912902191.324B1.0025.698%C*21.379%C+42B+N/A1006.9h10.4B*40.6B+
LA39 Bruiser 2492481122.214B**0.1171.24%B*14.516%C+85.5A*N/A2522.9h1.7A2.4B*
NS-TMC-01 "His Regards" 2472438,8670.027C++2.309.835%D*3.292%D1C+N/A2237h1.7B++17C+
NSX-P Naginata 2212191002.19B+0.1331.401%A++39.269%A87.6A+N/A2502.5h9.5B**30.4B**
M20 Mustang 322211653.246B+0.9229.348%CN/A33A++17.3B**2366.4h39.4B**134.4B**
NS-7 PDW 190188652.892A**0.5732.092%A+41.489%M**104.4S1.1A**3831.8h10.1B**31.6B*
NC05 Jackhammer 181178951.874B++0.4548.524%B+18.539%B*74.2A1.3A*2522.4h4.6B9.5B
C75 Viper 168153207.65B*5.3338.567%C++1.307%C+63.8A++6.3C2082.4h5.7A14.8A
L100 Python HEAT 1391131110.273B++7.9552.957%C**N/A53.8A+12.4C*2162.1h3.6B**6.7B**
L100 Python HESH 10196812C++9.6856.086%B*1.042%D87.3A+4.5D--2731.1h2.4B**4.4B*
NCM2 Falcon 9887332.636A0.3155.565%A++4.598%C+37.8M++4.8C++1952.3h7.7B++13.8B*
Mauler S6 8180701.143C*1.1834.509%D21.25%A42.1B*N/A2061.9h4B*11.7C**
NS-AM7 Archer 8376960.792B++1.5356.173%C43.421%M+19.5M1.8D1133.9h7.2B**12.8B**
NC4 Mag-Shot 70701020.686C+1.6418.688%D*10%D**22.6C+N/A863.1h6.2B*33.1C+
Warden 6060183.333A*1.0137.771%A++30%B*50A++N/A2791.2h6.1B**16.2B**
NC14 Bolt Driver 5959252.36B0.0448.246%A*76.271%C**73.8M**N/A4010.8h1.9B**3.9B**
NCM2 Falcon 6057311.839B**0.4957.353%A+1.754%D*25.9A**1.4D**1482.2h11.6B+20.3B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon151,2011.1h
Nano-Armor Kit165181,43310.3h
Nanite Revive Grenade02460.1h
Medical Kit9535,11414.1h
Restoration Kit2782,0555.8h
Motion Spotter324,7112.3h
Recon Detection Device104780.8h
M12 Kobalt-F0670h
Ammunition Package108180.3h
Anti-Infantry MANA Turret31010.2h
Medical Applicator309111,5948.6h
Hardlight Barrier2690.2h

Check the help document for the dictionary if you want to learn more about words used here.


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