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Deputy Director Scrim Master TheRussianDMBNIC[LPS] TheRussianDMBNIC
NC BR 88

KDR: 2.4

Score: 24.6m

Last Seen: Oct 15th, 2019 11:26 AM
- OFFLINE - 85 minute(s)

Prestige 1, Battle Rank 88 - New Conglomerate on Miller
Level Progress (to 89): 50%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NS-15M2 SAS-R NC6A GODSAW GD-22S Carnage AR NC6 Gauss SAW M30 Mustang AH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,335,515 MLG Score: 4265
Fun Score: N/A
Cheeseburgers Flipped: 386TIME WITH MEDKIT: 3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.904%34.787%107528119944,1402.59479-0.199

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.407%1.883A++2.093A*-1.089D*HEAD ++ (~19.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.60.643B+8.20.425B18.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.227%0.731%706212252,3244522015.141591150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.562%0.205C++-0.785D-1.478

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.40.868B*8.40.842B*13

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.594%2.539%317312241,1036524311.68913255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.266%1.217B**0.004C+1.237

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.844B*3.20.742B++2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.53%12.996%28111226831574841.44773978%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.784A++2.071A*-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.947B*3.50.913B*2.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.47%71.981%281212254,8861794122.72352

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.25%1.581A+0.32C*-0.464

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.611B+1.80.449B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.223%17.11%28131224789126340.624209

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.97%1.211B**0.468B+1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.598B+30.388C**2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24.6m198.8%608 (36.5k)472 (28.3k)2.3955768,24528,4882.4814788 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1227555926.316%30.716%80801:5026

14% Combat Medic10% Engineer52% Heavy Assault12% Infiltrator6% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 20th, 2016 10:28 AMSep 16th, 2018 6:04 PMOct 19th, 2019 6:07 PM (52d) (PST)Oct 15th, 2019 7:50 AM (56d) (PST)Oct 15th, 2019 7:26 AM (56d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8724294431.3090.5470.4022.6770.0374265

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,30225,72726,575793324161228,322

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
868.7h/36.2d 2,447 20,962 20,725 139.5k 1,726 2,670 1,949 45.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:10,107
Deaths:4,055
KDR:2.492
Accuracy:32.237% A
HSR:39.319% A++
NS-15M2
A+
Kills:6,018
Deaths:2,489
KDR:2.418
Accuracy:29.344% B**
HSR:37.571% A+
NC6A GODSAW
A+
Kills:2,629
Deaths:922
KDR:2.851
Accuracy:32.629% B+
HSR:38.418% A+
GD-22S
B**
Kills:2,626
Deaths:1,319
KDR:1.991
Accuracy:28.464% B**
HSR:26.961% B
NC6 Gauss SAW
B**
Kills:2,452
Deaths:1,335
KDR:1.837
Accuracy:25.924% B**
HSR:29.935% B**
EM6
B++
Kills:1,320
Deaths:680
KDR:1.941
Accuracy:26.078% B++
HSR:23.030% C+
MGR-L1 Promise
M
Kills:878
Deaths:304
KDR:2.888
Accuracy:33.470% A++
HSR:44.761% M
NS-15 Gallows
A++
Kills:484
Deaths:212
KDR:2.283
Accuracy:30.191% C**
HSR:48.967% A++
NSX-P Naginata
A++
Kills:385
Deaths:159
KDR:2.421
Accuracy:31.373% A+
HSR:41.818% A++
Kills:26,899
Deaths (as Heavy Assault):11,475
Deaths (to Heavy Assaults):9,417
KDR:2.34414
Kill Difference:15,424
Playtime:448.348 hours
Usage:52%
Score:11.677m
Score/min:434
Accuracy (listed only):29.968%
HSR (listed only):36.753%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
A**
Kills:1,290
Deaths:417
KDR:3.094
Accuracy:35.184% A+
HSR:39.070% A**
Blitz GD-10
B**
Kills:1,246
Deaths:743
KDR:1.677
Accuracy:25.846% C**
HSR:23.275% B**
AF-4 Cyclone
A*
Kills:1,232
Deaths:369
KDR:3.339
Accuracy:33.087% A+
HSR:34.903% A*
NS-7 PDW
M++
Kills:1,170
Deaths:474
KDR:2.468
Accuracy:32.901% A+
HSR:37.949% M++
AF-19 Mercenary
A++
Kills:1,168
Deaths:538
KDR:2.171
Accuracy:31.703% A++
HSR:31.849% A++
AF-4A Bandit
A+
Kills:1,166
Deaths:432
KDR:2.699
Accuracy:32.193% A+
HSR:25.214% B
LA39 Bruiser
B**
Kills:409
Deaths:167
KDR:2.449
Accuracy:74.230% B**
HSR:15.403% C++
AF-57 Piston
A++
Kills:300
Deaths:151
KDR:1.987
Accuracy:57.452% A++
HSR:18.333% B**
NS-11CB
C*
Kills:296
Deaths:226
KDR:1.310
Accuracy:25.966% C*
HSR:20.946% C+
MGR-C1 Charger
A++
Kills:236
Deaths:103
KDR:2.291
Accuracy:34.645% A+
HSR:37.288% A++
Razor GD-23
S
Kills:169
Deaths:56
KDR:3.018
Accuracy:33.786% A++
HSR:43.195% S
Tempest
A*
Kills:101
Deaths:46
KDR:2.196
Accuracy:30.711% B**
HSR:36.634% A*
Mauler S6
A
Kills:80
Deaths:70
KDR:1.143
Accuracy:34.509% D
HSR:21.250% A
Kills:8,863
Deaths (as Light Assault):3,792
Deaths (to Light Assaults):4,453
KDR:2.33729
Kill Difference:5,071
Playtime:54.721 hours
Usage:6%
Score:1.505m
Score/min:458
Accuracy (listed only):37.093%
HSR (listed only):29.639%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
A
Kills:2,478
Deaths:1,159
KDR:2.138
Accuracy:31.370% A
HSR:29.782% B**
NS-11A
A++
Kills:1,511
Deaths:614
KDR:2.461
Accuracy:33.231% A++
HSR:36.863% A++
Reaper DMR
A++
Kills:1,324
Deaths:500
KDR:2.648
Accuracy:35.436% A++
HSR:33.459% B**
MGR-S1 Gladius
A**
Kills:1,290
Deaths:417
KDR:3.094
Accuracy:35.184% A+
HSR:39.070% A**
Blitz GD-10
B**
Kills:1,246
Deaths:743
KDR:1.677
Accuracy:25.846% C**
HSR:23.275% B**
AF-4 Cyclone
A*
Kills:1,232
Deaths:369
KDR:3.339
Accuracy:33.087% A+
HSR:34.903% A*
GR-22
A**
Kills:1,175
Deaths:417
KDR:2.818
Accuracy:33.893% A++
HSR:38.894% A**
NC9 A-Tross
A++
Kills:1,173
Deaths:505
KDR:2.323
Accuracy:34.718% A++
HSR:34.356% A
NS-7 PDW
M++
Kills:1,170
Deaths:474
KDR:2.468
Accuracy:32.901% A+
HSR:37.949% M++
LA39 Bruiser
B**
Kills:409
Deaths:167
KDR:2.449
Accuracy:74.230% B**
HSR:15.403% C++
AF-57 Piston
A++
Kills:300
Deaths:151
KDR:1.987
Accuracy:57.452% A++
HSR:18.333% B**
Tempest
A*
Kills:101
Deaths:46
KDR:2.196
Accuracy:30.711% B**
HSR:36.634% A*
Mauler S6
A
Kills:80
Deaths:70
KDR:1.143
Accuracy:34.509% D
HSR:21.250% A
Gauss Prime
B+
Kills:59
Deaths:37
KDR:1.595
Accuracy:28.711% B+
HSR:20.339% C--
Kills:13,548
Deaths (as Combat Medic):5,669
Deaths (to Combat Medics):3,446
KDR:2.38984
Kill Difference:7,879
Playtime:124.042 hours
Usage:14%
Score:4.305m
Score/min:578
Accuracy (listed only):37.234%
HSR (listed only):30.036%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A++
Kills:1,168
Deaths:538
KDR:2.171
Accuracy:31.703% A++
HSR:31.849% A++
AF-4A Bandit
A+
Kills:1,166
Deaths:432
KDR:2.699
Accuracy:32.193% A+
HSR:25.214% B
LA39 Bruiser
B**
Kills:409
Deaths:167
KDR:2.449
Accuracy:74.230% B**
HSR:15.403% C++
AF-57 Piston
A++
Kills:300
Deaths:151
KDR:1.987
Accuracy:57.452% A++
HSR:18.333% B**
NS-11CB
C*
Kills:296
Deaths:226
KDR:1.310
Accuracy:25.966% C*
HSR:20.946% C+
MGR-C1 Charger
A++
Kills:236
Deaths:103
KDR:2.291
Accuracy:34.645% A+
HSR:37.288% A++
Warden
A++
Kills:169
Deaths:79
KDR:2.139
Accuracy:37.691% A++
HSR:34.320% A
Razor GD-23
S
Kills:169
Deaths:56
KDR:3.018
Accuracy:33.786% A++
HSR:43.195% S
Mauler S6
A
Kills:80
Deaths:70
KDR:1.143
Accuracy:34.509% D
HSR:21.250% A
Kills:3,993
Deaths (as Engineer):1,822
Deaths (to Engineers):3,687
KDR:2.19155
Kill Difference:2,171
Playtime:87.335 hours
Usage:10%
Score:2.395m
Score/min:457
Accuracy (listed only):40.241%
HSR (listed only):27.533%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:4,804
Deaths:1,962
KDR:2.449
Accuracy:45.408% B**
HSR:71.836% C**
MGR-S1 Gladius
A**
Kills:1,290
Deaths:417
KDR:3.094
Accuracy:35.184% A+
HSR:39.070% A**
Blitz GD-10
B**
Kills:1,246
Deaths:743
KDR:1.677
Accuracy:25.846% C**
HSR:23.275% B**
AF-4 Cyclone
A*
Kills:1,232
Deaths:369
KDR:3.339
Accuracy:33.087% A+
HSR:34.903% A*
LA3 Desperado
B**
Kills:1,175
Deaths:775
KDR:1.516
Accuracy:33.679% B*
HSR:27.489% B**
NS-7 PDW
M++
Kills:1,170
Deaths:474
KDR:2.468
Accuracy:32.901% A+
HSR:37.949% M++
LA8 Rebel
A+
Kills:520
Deaths:273
KDR:1.905
Accuracy:42.464% A+
HSR:33.846% A+
NS-AM7 Archer
A**
Kills:134
Deaths:156
KDR:0.859
Accuracy:58.704% C+
HSR:40.299% A**
Tempest
A*
Kills:101
Deaths:46
KDR:2.196
Accuracy:30.711% B**
HSR:36.634% A*
NC14 Bolt Driver
A*
Kills:82
Deaths:43
KDR:1.907
Accuracy:48.943% A*
HSR:80.488% B++
NC4 Mag-Shot
D*
Kills:70
Deaths:102
KDR:0.686
Accuracy:18.688% D*
HSR:10% D**
Kills:11,824
Deaths (as Infiltrator):5,360
Deaths (to Infiltrators):4,406
KDR:2.20597
Kill Difference:6,464
Playtime:103.017 hours
Usage:12%
Score:2.669m
Score/min:432
Accuracy (listed only):36.874%
HSR (listed only):39.617%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B*
Kills:1,191
Deaths:214
KDR:5.565
Accuracy:42.088% B*
HSR:19.144% B+
NCM1 Scattercannon
C**
Kills:1,190
Deaths:307
KDR:3.876
Accuracy:33.669% C-
HSR:17.143% C**
AF-34 Mattock
B**
Kills:1,176
Deaths:212
KDR:5.547
Accuracy:45.677% B**
HSR:17.602% C+
NCM1 Scattercannon
C++
Kills:1,174
Deaths:311
KDR:3.775
Accuracy:38.701% C++
HSR:14.651% C
AF-23 Grinder
A*
Kills:634
Deaths:156
KDR:4.064
Accuracy:63.143% A*
HSR:19.558% B++
AF-23 Grinder
M
Kills:593
Deaths:156
KDR:3.801
Accuracy:59.474% M
HSR:22.260% A++
NCM2 Falcon
A++
Kills:88
Deaths:36
KDR:2.444
Accuracy:55.626% A++
HSR:4.545% C+
NCM2 Falcon
A+
Kills:59
Deaths:34
KDR:1.735
Accuracy:57.531% A+
HSR:3.390% C--
Kills:6,105
Deaths (as MAX Suit):713
Deaths (to MAX Suits):1,311
KDR:8.56241
Kill Difference:5,392
Playtime:48.311 hours
Usage:6%
Score:2.053m
Score/min:708
Accuracy (listed only):49.489%
HSR (listed only):14.787%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A*
Kills:2,041
V. Kills:46 N/A
Deaths:220
KDR:9.277
Accuracy:60.227% B+
KPH:124.600 A*
VKPH:2.800 D
M20 Mustang
A*
Kills:283
V. Kills:148 190%
Deaths:81
KDR:3.494
Accuracy:30.354% C+
KPH:38.500 A*
VKPH:20.100 A+
Kills:2,324 (2,324 + 0)
Deaths:301
KDR:7.721
VKDR:0.645
Vehicle Kills:194
Kill Difference:2,023
Playtime:23.737 hours
Usage:3%
Score:0.408m
Score/min:286
Piloting Accuracy:30.354%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
M
Kills:278
V. Kills:89 309%
Deaths:18
KDR:15.444
Accuracy:59.131% B*
KPH:73 M
VKPH:23.400 A*
L100 Python HESH
A++
Kills:246
V. Kills:16 N/A
Deaths:9
KDR:27.333
Accuracy:56.713% B*
KPH:101.100 A++
VKPH:6.600 C
C75 Viper
A*
Kills:153
V. Kills:15 N/A
Deaths:20
KDR:7.650
Accuracy:38.567% C+
KPH:64.300 A*
VKPH:6.300 C-
Kills:677 (677 + 0)
Deaths:47
KDR:14.404
VKDR:2.553
Vehicle Kills:120
Kill Difference:630
Playtime:8.619 hours
Usage:1%
Score:0.143m
Score/min:277
Driving Accuracy:38.567%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A**
Kills:704
V. Kills:307 229%
Deaths:71
KDR:9.915
Accuracy:62.613% A+
KPH:50.200 A**
VKPH:21.900 A+
E540 Halberd
A+
Kills:65
V. Kills:16 382%
Deaths:7
KDR:9.286
Accuracy:42.886% C+
KPH:43.200 A+
VKPH:10.600 D
Kills:769 (704 + 65)
Deaths:78
KDR:9.859
VKDR:4.141
Vehicle Kills:323
Kill Difference:691
Playtime:15.529 hours
Usage:2%
Score:0.322m
Score/min:346
Driving Accuracy:62.613%
Gunner Accuracy:42.886%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M**
Kills:831
V. Kills:16 N/A
Deaths:44
KDR:18.886
Accuracy:55.530% B+
KPH:311.600 M**
VKPH:6 C-
Kills:831 (0 + 831)
Deaths:44
KDR:18.886
VKDR:0.364
Vehicle Kills:16
Kill Difference:787
Playtime:2.667 hours
Usage:0%
Score:0.117m
Score/min:731
Driving Accuracy:N/A%
Gunner Accuracy:55.530%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:55
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:20.456% B+
KPH:123.700 A++
VKPH:2.200 C+
Kills:55 (0 + 55)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:1
Kill Difference:55
Playtime:0.445 hours
Usage:0%
Score:0.013m
Score/min:492
Driving Accuracy:N/A%
Gunner Accuracy:20.456%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 10,18110,1074,0552.492C++0.1032.237%A39.319%A++98.1A++N/A247103h7.7B**23.8B*
NS-15M2 6,0536,0182,4892.418B0.0229.344%B**37.571%A+87.9AN/A25068.5h9.4B**32B*
SAS-R 4,8164,8041,9622.449C+0.0545.408%B**71.836%C**84.1A++N/A21557.1h1.8B*3.9B*
NC6A GODSAW 2,6602,6299222.851B0.4632.629%B+38.418%A+94.9B**1.1C++24827.7h6.8C**20.7B*
GD-22S 2,6342,6261,3191.991B0.4028.464%B**26.961%B74.6A+N/A19235.2h8A28.2B*
Carnage AR 2,4972,4781,1592.138B++0.2631.37%A29.782%B**78.2A*N/A19831.7h10.1A32.2B**
NC6 Gauss SAW 2,4692,4521,3351.837B+0.5625.924%B**29.935%B**69.5A++N/A19635.3h7.1B*27.6B++
M30 Mustang AH 2,0872,0412209.277B+6.8860.227%B+N/A124.5A*2.8D29516.4h4.4B*7.2B++
NS-11A 1,5221,5116142.461B**0.0733.231%A++36.863%A++98.8M+N/A42215.3h9.1A+27.3B**
Reaper DMR 1,3411,3245002.648B0.2535.436%A++33.459%B**85.4A*1.1B**20215.5h6.6A+18.7A
EM6 1,3301,3206801.941C*0.4526.078%B++23.03%C+77.6AN/A18617h8.4B**32B++
MGR-S1 Gladius 1,2931,2904173.094A0.7035.184%A+39.07%A**141.8M**N/A3839.1h6.3B**18B*
Blitz GD-10 1,2531,2467431.677B+0.7225.846%C**23.275%B**59.9AN/A13920.8h11.4B*44B+
AF-4 Cyclone 1,2381,2323693.339A+0.9433.087%A+34.903%A*119.6M*N/A42510.3h7.7B**23.3B*
Mag-Cutter 1,2421,20018,1100.066A++2.3327.906%C+9.167%B2.5AN/A7474h1.8B++6.5B+
AF-34 Mattock 1,2111,1912145.565B++3.1742.088%B*19.144%B+83.9A*1.4A++28514.2h6B14.1B++
NCM1 Scattercannon 1,1951,1903073.876B+1.4833.669%C-17.143%C**63.3A+N/A17618.8h3.8A11.4B*
AF-34 Mattock 1,1911,1762125.547B*3.1545.677%B**17.602%C+84.6A**1.1B*28213.9h6.6B14.4B++
GR-22 1,1751,1754172.818B**0.4233.893%A++38.894%A**129.1SN/A3899.1h8.7A++25.8A
LA3 Desperado 1,1931,1757751.516B++0.8833.679%B*27.489%B**63.5B**1B**16818.5h6.5B**19.4B*
NCM1 Scattercannon 1,1821,1743113.775B*1.3838.701%C++14.651%C60.5M+N/A17219.4h4.6A11.9B*
NC9 A-Tross 1,1861,1735052.323B*0.0734.718%A++34.356%A88.9A**1B**24213.2h6.9A+19.9A
NC05 Jackhammer 1,1871,1734832.429B**0.0358.357%A++18.414%B++117.3A*1.4A++28210h4.3B+7.5B++
NS-7 PDW 1,1801,1704742.468A*0.0732.901%A+37.949%M++107.3M**N/A29210.9h10.9B*33.2B*
AF-19 Mercenary 1,1761,1685382.171A++0.2231.703%A++31.849%A++85.3M**N/A29613.7h8.4B**26.5B**
AF-4A Bandit 1,1691,1664322.699A0.3032.193%A+25.214%B94A*N/A24012.4h8.9B*27.5B*
NS Decimator 1,1739454702.011B**0.3867.513%B*3.069%B++77.5A**18.7C**38412.2h3B**4.4B**
MGR-L1 Promise 8828783042.888A0.4933.47%A++44.761%M129.1M++N/A4236.8h8.8A26.4B**
C85 Canister-H 8478314418.886B+16.4955.53%B+12.996%B+307.8M**5.9C-7312.7h3.5B**6.3B**
C-4 8227584411.719C*0.6834.917%A+N/A118.4B++10D*7016.4h1B**2.9B**
Shrike 9707226941.04B+1.3661.61%B+3.047%C*44.6A++15.3B+26216.2h4.2A6.8B**
Titan-150 AP 1,011704719.915B+7.5262.613%A+3.409%B+50.3A**21.9A+31814h3.1B**4.9A+
Frag Grenade 6926761676N/A673.6052.761%B*N/A614.5B++14.5B*19921.1h3B*5.8B*
AF-23 Grinder 6416341564.064B+1.6763.143%A*19.558%B++66.7A*N/A1809.5h8.9C-14.1B++
AF-23 Grinder 6015931563.801B+1.4159.474%M22.26%A++61.1A*N/A1639.7h9.2D-15.5B+
LA8 Rebel 5315202731.905B**0.4942.464%A+33.846%A+118.2M**2.5M**3404.4h4.5B**10.6B**
NS-15 Gallows 4934842122.283C+0.1130.191%C**48.967%A++112.6B**2.1B**3064.3h9.2B**30.6B++
LA39 Bruiser 4104091672.449A0.0574.23%B**15.403%C++104.9MN/A3493.9h1.8B**2.4B*
NSX-P Naginata 3903851592.421B**0.0331.373%A+41.818%A++91.7A+1.2C++3654.2h9B*28.6B**
AF-57 Piston 3023001511.987B*0.4157.452%A++18.333%B**166.7S1.1B*5741.8h4.3C**7.6B++
NS-11CB 2972962261.31C**1.0925.966%C*20.946%C+41.7B+N/A1007.1h10.6B**40.8B++
M20 Mustang 431283813.494B+1.1030.354%C+N/A38.2A*20A+2677.4h37.6B**123.7B**
L100 Python HEAT 3672781815.444A+13.0559.131%B*N/A73.2M23.4A*2933.8h3.6B**6.1A
L100 Python HESH 262246927.333A++24.9456.713%B*N/A102.5A*6.7C3042.4h2.1B**3.8B**
NS-TMC-01 "His Regards" 2472438,8670.027C++2.379.835%D*3.292%D1C+N/A2238.1h1.7B++17C+
MGR-C1 Charger 2412361032.291A++0.1034.645%A+37.288%A++102.6M2.2A*2922.3h9.2B**26.6B**
Warden 169169792.139B*0.2637.691%A++34.32%A67.6MN/A3362.5h5.5A14.7B**
Razor GD-23 170169563.018M+0.6233.786%A++43.195%S130SN/A4981.3h7.8A23.1B*
C75 Viper 168153207.65B*5.2538.567%C+1.307%C+63.8A*6.3C-2232.4h5.7A+14.8A
NS-AM7 Archer 1501341560.859B*1.5458.704%C+40.299%A**22M2.6C+1416.1h6.7B**11.4B**
Tempest 102101462.196B+0.2030.711%B**36.634%A*91.8A++N/A3271.1h9.6B31.3B++
NCM2 Falcon 9988362.444A0.0555.626%A++4.545%C+36.7A**4.6C++1982.4h8B++14.3B*
NC14 Bolt Driver 8282431.907C+0.4948.943%A*80.488%B++74.5M*N/A4231.1h2B*4B**
Mauler S6 8180701.143C*1.2534.509%D21.25%A42.1B++N/A2501.9h4B*11.7B
NC4 Mag-Shot 70701020.686C+1.7118.688%D*10%D**20.6CN/A913.4h6.2B*33.1C++
E540 Halberd 816579.286C*6.8942.886%C+N/A43.3A+10.7D6061.5h3.3A++7.7A
Hawk GD-68 9664441.455A+0.9467.223%B++1.563%D37.6A18.8A++4301.7h5A+7.5A+
MANA Anti-Personnel Turret 6262272.296N/A0.1029.691%UN/A620UN/A1868800.1h14.9T*50T*
M12 Kobalt 6361161C++58.6024.79%B+16.393%C305M**10A++5870.2h9.7B**39.1B*
NCM2 Falcon 6259341.735B**0.6657.531%A+3.39%C--25.7A*1.3D**1452.3h11.8B+20.6B*
Gauss Prime 5959371.595C++0.8028.711%B+20.339%C--45.4C++N/A1741.3h10B+34.8B++
Tank Mine 6557144.071B++1.68395%UN/A190A++26.7D*15730.3h2.8D**0.7M++
M12 Kobalt 5655155M**52.6020.456%B+16.364%C--137.5A*2.5C+4900.4h10.3A++50.2B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit216219,72412.4h
Spawn Beacon211,9191.6h
Nanite Revive Grenade03910.1h
Medical Kit1,7178,76920.5h
Restoration Kit2782,0575.8h
Motion Spotter405,8622.8h
Recon Detection Device156551h
Ammunition Package119310.3h
Medical Applicator386137,59410.3h
Anti-Infantry MANA Turret41340.2h
M12 Kobalt-F0670h
Hardlight Barrier4780.2h

Check the help document for the dictionary if you want to learn more about words used here.


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