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Cavalier Trooper TheRussianDMBNIC[LPS] TheRussianDMBNIC
NC BR 32

KDR: 2.3

Score: 16.1m

Last Seen: Mar 21st, 2019 5:48 PM
- OFFLINE - 46 hour(s)

Prestige 1, Battle Rank 32 - New Conglomerate on Miller
Level Progress (to 33): 15%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NS-15M2 LA1 Anchor SAS-R GD-22S NC6A GODSAW Carnage AR NC6 Gauss SAW M30 Mustang AH
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,093,272 MLG Score: 3272
Fun Score: N/A
Cheeseburgers Flipped: 260TIME WITH MEDKIT: 2.9%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.173%31.186%94122101130,2922.56494-0.26

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.499%1.755A++1.554A+-1.164D*HEAD ++ (~16.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.60.628B+8.30.415B19.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.62%0.693%551210311,5873781454.187341087%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.72%-0.007C+-0.817D-1.517

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.60.844B*9.20.823B++15.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.031%3.506%197210315995322731.12383219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.537%0.89B*0.572B+1.863

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.789B++4.10.674B+4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.129%12.792%32911032813477601.70441333%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.752A++2.163A*-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.946B*3.50.911B*2.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.556%70.89%329110323,339121282.75495

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.263A0.251C*-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.581B+1.80.434B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.929%16.159%3292103132876620.428198

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.986%0.624B+0.324C*2.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.644B+2.30.527B+2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16.1m184.4%549 (32.9k)422 (25.3k)2.3046845,57519,7752.3911532 (32)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1033364224.435%28.413%69401:5618

16% Combat Medic11% Engineer49% Heavy Assault13% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 20th, 2016 10:28 AMSep 16th, 2018 6:04 PMMar 22nd, 2019 1:21 AM (3d) (PST)Mar 21st, 2019 1:58 PM (3d) (PST)Mar 21st, 2019 1:48 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7923914011.1970.5190.3402.2690.0333272

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,53023,46324,067723120136225,314

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
634.6h/26.4d 1,710 12,949 13,467 86.4k 1,227 1,970 1,266 30.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B**
Kills:4,738
Deaths:2,019
KDR:2.347
Accuracy:29.041% B**
HSR:34.382% B**
LA1 Anchor
B**
Kills:4,607
Deaths:1,952
KDR:2.360
Accuracy:30.834% B**
HSR:32.125% B*
GD-22S
B**
Kills:2,537
Deaths:1,289
KDR:1.968
Accuracy:28.261% B**
HSR:26.646% B+
NC6A GODSAW
A+
Kills:2,237
Deaths:778
KDR:2.875
Accuracy:32.640% B++
HSR:37.282% A+
NC6 Gauss SAW
B++
Kills:1,396
Deaths:903
KDR:1.546
Accuracy:23.636% B++
HSR:22.636% C+
EM6
B*
Kills:1,303
Deaths:672
KDR:1.939
Accuracy:26.140% B*
HSR:22.640% C+
MGR-L1 Promise
A**
Kills:623
Deaths:226
KDR:2.757
Accuracy:34.165% A++
HSR:42.857% A**
NSX-P Naginata
A++
Kills:215
Deaths:95
KDR:2.263
Accuracy:31.732% A++
HSR:39.070% B**
NC05 Jackhammer
B*
Kills:178
Deaths:95
KDR:1.874
Accuracy:48.524% B+
HSR:18.539% B*
Kills:17,834
Deaths (as Heavy Assault):8,029
Deaths (to Heavy Assaults):6,401
KDR:2.2212
Kill Difference:9,805
Playtime:310.523 hours
Usage:49%
Score:7.362m
Score/min:395
Accuracy (listed only):31.664%
HSR (listed only):30.686%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
A
Kills:1,603
Deaths:787
KDR:2.037
Accuracy:31.213% A
HSR:24.891% B+
Blitz GD-10
B**
Kills:1,201
Deaths:725
KDR:1.657
Accuracy:25.774% B
HSR:22.898% B**
AF-4 Cyclone
A**
Kills:1,194
Deaths:356
KDR:3.354
Accuracy:33.108% A+
HSR:34.673% A**
NS-11A
A++
Kills:1,176
Deaths:471
KDR:2.497
Accuracy:33.385% A++
HSR:35.629% A++
NC9 A-Tross
A++
Kills:1,173
Deaths:505
KDR:2.323
Accuracy:34.718% A++
HSR:34.356% A+
Reaper DMR
A++
Kills:1,172
Deaths:444
KDR:2.640
Accuracy:35.476% A++
HSR:33.021% A
MGR-S1 Gladius
A**
Kills:1,164
Deaths:350
KDR:3.326
Accuracy:35.159% A+
HSR:39.261% A**
GR-22
M
Kills:1,162
Deaths:415
KDR:2.800
Accuracy:34.004% A++
HSR:38.812% M
LA39 Bruiser
B*
Kills:248
Deaths:112
KDR:2.214
Accuracy:71.240% B*
HSR:14.516% C+
NS-7 PDW
S
Kills:133
Deaths:50
KDR:2.660
Accuracy:33.238% A++
HSR:42.105% S
Mauler S6
A
Kills:80
Deaths:70
KDR:1.143
Accuracy:34.509% D
HSR:21.250% A
Kills:10,306
Deaths (as Combat Medic):4,285
Deaths (to Combat Medics):2,398
KDR:2.40513
Kill Difference:6,021
Playtime:102.300 hours
Usage:16%
Score:3.061m
Score/min:499
Accuracy (listed only):36.529%
HSR (listed only):31.038%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
B**
Kills:1,201
Deaths:725
KDR:1.657
Accuracy:25.774% B
HSR:22.898% B**
AF-4 Cyclone
A**
Kills:1,194
Deaths:356
KDR:3.354
Accuracy:33.108% A+
HSR:34.673% A**
MGR-S1 Gladius
A**
Kills:1,164
Deaths:350
KDR:3.326
Accuracy:35.159% A+
HSR:39.261% A**
AF-4A Bandit
A+
Kills:995
Deaths:376
KDR:2.646
Accuracy:32.250% A+
HSR:23.417% C++
AF-19 Mercenary
A
Kills:395
Deaths:238
KDR:1.660
Accuracy:28.505% A
HSR:20.506% C+
NS-11CB
C++
Kills:290
Deaths:219
KDR:1.324
Accuracy:25.698% C++
HSR:21.379% C+
LA39 Bruiser
B*
Kills:248
Deaths:112
KDR:2.214
Accuracy:71.240% B*
HSR:14.516% C+
NS-7 PDW
S
Kills:133
Deaths:50
KDR:2.660
Accuracy:33.238% A++
HSR:42.105% S
Mauler S6
A
Kills:80
Deaths:70
KDR:1.143
Accuracy:34.509% D
HSR:21.250% A
Kills:5,700
Deaths (as Light Assault):2,496
Deaths (to Light Assaults):2,898
KDR:2.28365
Kill Difference:3,204
Playtime:34.214 hours
Usage:5%
Score:0.799m
Score/min:389
Accuracy (listed only):35.498%
HSR (listed only):26.667%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-4A Bandit
A+
Kills:995
Deaths:376
KDR:2.646
Accuracy:32.250% A+
HSR:23.417% C++
AF-19 Mercenary
A
Kills:395
Deaths:238
KDR:1.660
Accuracy:28.505% A
HSR:20.506% C+
NS-11CB
C++
Kills:290
Deaths:219
KDR:1.324
Accuracy:25.698% C++
HSR:21.379% C+
LA39 Bruiser
B*
Kills:248
Deaths:112
KDR:2.214
Accuracy:71.240% B*
HSR:14.516% C+
Mauler S6
A
Kills:80
Deaths:70
KDR:1.143
Accuracy:34.509% D
HSR:21.250% A
Kills:2,008
Deaths (as Engineer):1,015
Deaths (to Engineers):2,757
KDR:1.97833
Kill Difference:993
Playtime:68.445 hours
Usage:11%
Score:1.524m
Score/min:371
Accuracy (listed only):38.440%
HSR (listed only):20.214%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:3,339
Deaths:1,542
KDR:2.165
Accuracy:43.556% B++
HSR:70.890% C*
Blitz GD-10
B**
Kills:1,201
Deaths:725
KDR:1.657
Accuracy:25.774% B
HSR:22.898% B**
AF-4 Cyclone
A**
Kills:1,194
Deaths:356
KDR:3.354
Accuracy:33.108% A+
HSR:34.673% A**
MGR-S1 Gladius
A**
Kills:1,164
Deaths:350
KDR:3.326
Accuracy:35.159% A+
HSR:39.261% A**
LA3 Desperado
B**
Kills:1,047
Deaths:716
KDR:1.462
Accuracy:33.502% B*
HSR:26.075% B**
NS-7 PDW
S
Kills:133
Deaths:50
KDR:2.660
Accuracy:33.238% A++
HSR:42.105% S
NS-AM7 Archer
M+
Kills:76
Deaths:95
KDR:0.800
Accuracy:56.276% C
HSR:43.421% M+
NC4 Mag-Shot
D*
Kills:70
Deaths:102
KDR:0.686
Accuracy:18.688% D*
HSR:10% D**
Kills:8,224
Deaths (as Infiltrator):3,936
Deaths (to Infiltrators):3,076
KDR:2.08943
Kill Difference:4,288
Playtime:84.625 hours
Usage:13%
Score:2.014m
Score/min:397
Accuracy (listed only):34.913%
HSR (listed only):36.165%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B+
Kills:1,190
Deaths:307
KDR:3.876
Accuracy:33.669% C+
HSR:17.143% B+
NCM1 Scattercannon
C*
Kills:1,174
Deaths:311
KDR:3.775
Accuracy:38.701% C*
HSR:14.651% C
AF-34 Mattock
B+
Kills:751
Deaths:124
KDR:6.056
Accuracy:35.501% C*
HSR:18.642% B+
AF-34 Mattock
C**
Kills:747
Deaths:122
KDR:6.123
Accuracy:38.773% C**
HSR:16.198% C
NCM2 Falcon
A++
Kills:80
Deaths:32
KDR:2.500
Accuracy:55.645% A++
HSR:3.750% C--
NCM2 Falcon
A+
Kills:54
Deaths:30
KDR:1.800
Accuracy:57.397% A+
HSR:1.852% D*
Kills:3,996
Deaths (as MAX Suit):463
Deaths (to MAX Suits):900
KDR:8.63067
Kill Difference:3,533
Playtime:32.607 hours
Usage:5%
Score:1.304m
Score/min:667
Accuracy (listed only):43.281%
HSR (listed only):12.039%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:1,376
V. Kills:34 N/A
Deaths:187
KDR:7.358
Accuracy:59.669% B+
KPH:106 A++
VKPH:2.600 D
M20 Mustang
A++
Kills:211
V. Kills:111 188%
Deaths:65
KDR:3.246
Accuracy:29.348% C
KPH:33.200 A++
VKPH:17.500 B**
Kills:1,587 (1,587 + 0)
Deaths:252
KDR:6.298
VKDR:0.575
Vehicle Kills:145
Kill Difference:1,335
Playtime:19.338 hours
Usage:3%
Score:0.290m
Score/min:250
Piloting Accuracy:29.348%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:153
V. Kills:15 N/A
Deaths:20
KDR:7.650
Accuracy:38.567% C++
KPH:64.300 A*
VKPH:6.300 C
L100 Python HEAT
A++
Kills:113
V. Kills:26 419%
Deaths:11
KDR:10.273
Accuracy:52.957% C*
KPH:55 A++
VKPH:12.700 B
L100 Python HESH
A
Kills:91
V. Kills:5 N/A
Deaths:7
KDR:13
Accuracy:57.031% B**
KPH:86.600 A
VKPH:4.800 D-
Kills:357 (357 + 0)
Deaths:38
KDR:9.395
VKDR:1.211
Vehicle Kills:46
Kill Difference:319
Playtime:5.483 hours
Usage:1%
Score:0.073m
Score/min:221
Driving Accuracy:57.031%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:446
V. Kills:223 199%
Deaths:64
KDR:6.969
Accuracy:59.886% B**
KPH:40.100 A++
VKPH:20 A
Kills:446 (446 + 0)
Deaths:64
KDR:6.969
VKDR:3.484
Vehicle Kills:223
Kill Difference:382
Playtime:11.132 hours
Usage:2%
Score:0.174m
Score/min:261
Driving Accuracy:59.886%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M**
Kills:813
V. Kills:16 N/A
Deaths:43
KDR:18.907
Accuracy:55.129% B+
KPH:313.500 M**
VKPH:6.200 C
Kills:813 (0 + 813)
Deaths:43
KDR:18.907
VKDR:0.372
Vehicle Kills:16
Kill Difference:770
Playtime:2.594 hours
Usage:0%
Score:0.114m
Score/min:730
Driving Accuracy:N/A%
Gunner Accuracy:55.129%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 4,7694,7382,0192.347B+0.0429.041%B**34.382%B**84.6A+N/A22556h9.4B**32.4B*
LA1 Anchor 4,6344,6071,9522.36C++0.0630.834%B**32.125%B*89.6A++N/A22651.4h8B**26B*
SAS-R 3,3473,3391,5422.165C+0.1443.556%B++70.89%C*72.3A+N/A18046.2h1.8B*4.1B*
GD-22S 2,5442,5371,2891.968B0.3428.261%B**26.646%B+74.2A+N/A18434.2h8A28.4B*
NC6A GODSAW 2,2642,2377782.875B+0.5732.64%B++37.282%A+92.4B**1.1B+23824.2h6.8C*20.8B++
Carnage AR 1,6151,6037872.037B+0.2731.213%A24.891%B+72.9A*N/A17622h10.6B**33.9B**
NC6 Gauss SAW 1,4061,3969031.546B+0.7623.636%B++22.636%C+55.6AN/A15625.1h7.5B*31.6B++
M30 Mustang AH 1,4101,3761877.358C**5.0559.669%B+N/A105.8A++2.6D25713h4.6B*7.7B++
EM6 1,3131,3036721.939B0.3726.14%B*22.64%C+78.5A+N/A18116.6h8.4B**32B++
Blitz GD-10 1,2071,2017251.657B+0.6525.774%B22.898%B**59.2A+N/A13520.3h11.4B*44.1B+
AF-4 Cyclone 1,2001,1943563.354A++1.0533.108%A+34.673%A**118.2M**N/A41310.1h7.7A23.3B*
NCM1 Scattercannon 1,1951,1903073.876B+1.5733.669%C+17.143%B+63.3A++N/A17218.8h3.8B**11.4B*
NS-11A 1,1841,1764712.497B*0.1933.385%A++35.629%A++100.5M*N/A28911.7h9A++26.8A
NCM1 Scattercannon 1,1821,1743113.775B**1.4738.701%C*14.651%C60.5M++N/A16819.4h4.6A11.9B*
NC9 A-Tross 1,1861,1735052.323B**0.0234.718%A++34.356%A+88.9M1A23913.2h6.9A+19.9A
Reaper DMR 1,1861,1724442.64B+0.3435.476%A++33.021%A85.5A**1A19413.7h6.7A+18.8A
MGR-S1 Gladius 1,1661,1643503.326A1.0235.159%A+39.261%A**151.2SN/A3787.7h6.1A17.3B*
GR-22 1,1621,1624152.8A0.5034.004%A++38.812%M130.6SN/A3758.9h8.8A++25.8A
LA3 Desperado 1,0641,0477161.462B++0.8433.502%B*26.075%B**60.2A1B**15817.4h6.6B**19.6B**
AF-4A Bandit 9989953762.646B**0.3432.25%A+23.417%C++90.5A*N/A21511h9B*28.1B*
C85 Canister-H 8298134318.907C*16.6055.129%B+12.792%B+312.7M**6.2C7302.6h3.5B**6.3B**
AF-34 Mattock 7647511246.056B*3.7535.501%C*18.642%B+79.9A*1.4A++2439.4h4.6B*13B++
AF-34 Mattock 7537471226.123B**3.8238.773%C**16.198%C83.9A*N/A2558.9h4.9B**12.7B*
Shrike 9707226941.04B++1.2661.61%B+3.047%C++44.6A++15.3B+25316.2h4.2A6.8B**
C-4 6856303461.821B0.4834.699%A++N/A114.5B*10D*6025.5h1B**2.8A
Mag-Cutter 65262910,0240.063A+2.2422.692%C--9.857%B+2.2A+N/A6289.7h1.8B++8B
MGR-L1 Promise 6256232262.757B**0.4534.165%A++42.857%A**127.1M++N/A3454.9h9.1A26.7B**
Frag Grenade 4814731473N/A470.7050.745%B++N/A525.6C*8.9C*15930.9h3.3B+6.5B++
Titan-150 AP 669446646.969C*4.6659.886%B**4.26%B*40.2A++20.1A26111.1h3.5B**5.9A
AF-19 Mercenary 3963952381.66B**0.6428.505%A20.506%C+55.6A**N/A2267.1h9.2B**32.2B*
NS Decimator 4753852241.719B*0.5964.891%B+3.896%A65.3A*15.3C+3705.9h3.1B**4.8B**
NS-11CB 2912902191.324C*0.9825.698%C++21.379%C+42C**N/A996.9h10.4B*40.6B+
LA39 Bruiser 2492481122.214B**0.0971.24%B*14.516%C+85.5A*N/A2482.9h1.7A2.4B*
NS-TMC-01 "His Regards" 2472438,8670.027C++2.289.835%D*3.292%D1C+N/A2236.4h1.7B++17C+
NSX-P Naginata 217215952.263B+0.0431.732%A++39.07%B**89.6A++N/A2422.4h9.5B**29.9B**
M20 Mustang 322211653.246B+0.9429.348%CN/A33A++17.3B**2366.4h39.4B**134.4B**
NC05 Jackhammer 181178951.874B+0.4348.524%B+18.539%B*74.2A1.3A++2452.4h4.6B9.5B+
C75 Viper 168153207.65B*5.3538.567%C++1.307%C+63.8A*6.3C2042.4h5.7A14.8A
NS-7 PDW 134133502.66A**0.3633.238%A++42.105%S102.3M**N/A3571.3h10.4B**31.4B**
L100 Python HEAT 1391131110.273B*7.9752.957%C*N/A53.8A++12.4C**2132.1h3.6B**6.7B**
L100 Python HESH 9691713C**10.7057.031%B**N/A82.7A4.5D--2741.1h2.4B**4.2B**
Mauler S6 8180701.143C*1.1634.509%D21.25%A42.1B*N/A1991.9h4B*11.7B
NCM2 Falcon 9080322.5A+0.2055.645%A++3.75%C--36.4M+4.5C+1942.2h7.8B++14B*
NS-AM7 Archer 8376950.8B*1.5056.276%C43.421%M+20M+1.8D1173.8h7.1B**12.6B**
NC4 Mag-Shot 70701020.686C+1.6218.688%D*10%D**22.6C+N/A853.1h6.2B*33.1C+
NCM2 Falcon 5754301.8A0.5057.397%A+1.852%D*27M1.5D*1542h11.4B++19.8B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter304,5782.2h
Restoration Kit2782,0555.8h
Spawn Beacon141,1291h
Nano-Armor Kit165180,90810.3h
Nanite Revive Grenade02370.1h
Medical Kit7994,36912.3h
M12 Kobalt-F0670h
Recon Detection Device104780.8h
Ammunition Package108170.3h
Anti-Infantry MANA Turret31010.2h
Medical Applicator305109,1328.4h
Hardlight Barrier2680.2h

Check the help document for the dictionary if you want to learn more about words used here.


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