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Legate Pyro TheSaltyfyer[EDIM] TheSaltyfyer
VS BR 71

KDR: 2.15

Score: 44.9m

Last Seen: May 10th, 2019 5:33 PM
- OFFLINE - 2537.6 hour(s)

Prestige 1, Battle Rank 71 - Vanu Sovereignty on Miller
Level Progress (to 72): 96%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Phantom VA23 Supernova VPC Lumine Edge VX6-7 Lancer VS22 Chaos Proton II PPA-H C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,092,123 MLG Score: 873
Fun Score: N/A
Cheeseburgers Flipped: 641TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.897%29.265%81619119538,4561.884170.264

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.324%1.313A1.281A-0.327C-HEAD ++ (~15.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.70.629B+7.70.459B+19.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.165%0.93%484312113,33499112373.36089269%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.535%0.403B-0.609D0.501

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.10.578B+280.471B+40.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.712%1.598%8424121010,264182123555.63337436%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.939%0.168C++-0.62D1.091

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.636B+60.521B+8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.354%8.394%3801012044,503130110513.46118428%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.566%-0.447C--0.973B*0.687

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.90.415B21.90.45B+48

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.041%80.808%380312112,6992074181.30135

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.97%1.211B**0.892B*-0.68

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.541B+20.386C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.861%13.772%380512097,2031441624.99515

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.272%1.023B**-0.171C-0.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.507B+3.50.28C*3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
44.9m231.4%331 (19.9k)295 (17.7k)2.1483890,68142,2092.4949271 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214535317.962%18.65%33503:3633

11% Combat Medic42% Engineer11% Heavy Assault26% Infiltrator6% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 5th, 2012 8:28 PMOct 18th, 2017 6:44 PMJun 9th, 2019 4:08 AM (76d) (PST)May 10th, 2019 2:38 PM (106d) (PST)May 10th, 2019 1:33 PM (106d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6601714890.5960.2780.1111.5300.065873

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,57610,28329,2933617792417,723

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2533.8h/105.6d 14,627 16,912 33,161 232.6k 4,312 6,413 9,838 100.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C**
Kills:1,329
Deaths:894
KDR:1.487
Accuracy:22.263% C**
HSR:20.015% D
Flare VE6
B+
Kills:1,192
Deaths:703
KDR:1.696
Accuracy:22.433% C+
HSR:28.775% B+
Pulsar LSW
A+
Kills:1,185
Deaths:594
KDR:1.995
Accuracy:25.392% B+
HSR:35.527% A+
SVA-88
A++
Kills:57
Deaths:27
KDR:2.111
Accuracy:22.673% C+
HSR:38.597% A++
Kills:3,763
Deaths (as Heavy Assault):2,218
Deaths (to Heavy Assaults):11,435
KDR:1.69657
Kill Difference:1,545
Playtime:282.160 hours
Usage:11%
Score:5.407m
Score/min:319
Accuracy (listed only):23.190%
HSR (listed only):30.729%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C++
Kills:2,877
Deaths:1,797
KDR:1.601
Accuracy:24.955% C++
HSR:18.353% C-
Chaos
C**
Kills:2,065
Deaths:1,267
KDR:1.630
Accuracy:55.188% C**
HSR:14.528% C
Phobos VX86
C*
Kills:1,522
Deaths:1,030
KDR:1.478
Accuracy:61.651% C*
HSR:11.367% D-
Solstice VE3
B**
Kills:1,435
Deaths:1,031
KDR:1.392
Accuracy:25.415% B+
HSR:25.714% B**
Pandora VX25
B**
Kills:1,296
Deaths:977
KDR:1.327
Accuracy:51.857% B**
HSR:14.506% C+
Zenith VX-5
B+
Kills:1,284
Deaths:1,223
KDR:1.050
Accuracy:26.678% C*
HSR:24.689% B+
Nova
B+
Kills:1,160
Deaths:715
KDR:1.622
Accuracy:50.917% B+
HSR:14.138% C+
Thanatos VE70
B**
Kills:1,160
Deaths:715
KDR:1.622
Accuracy:51.067% B**
HSR:14.397% C
NS Baron G5
B++
Kills:1,159
Deaths:792
KDR:1.463
Accuracy:50.960% B++
HSR:8.714% D*
Pulsar C
A*
Kills:812
Deaths:655
KDR:1.240
Accuracy:30.142% B**
HSR:36.946% A*
NSX-P Tanto
B*
Kills:137
Deaths:89
KDR:1.539
Accuracy:26.859% C*
HSR:31.387% B*
Kills:14,907
Deaths (as Engineer):10,291
Deaths (to Engineers):7,982
KDR:1.44855
Kill Difference:4,616
Playtime:1,067.221 hours
Usage:42%
Score:17.485m
Score/min:273
Accuracy (listed only):41.426%
HSR (listed only):19.522%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C++
Kills:2,877
Deaths:1,797
KDR:1.601
Accuracy:24.955% C++
HSR:18.353% C-
Chaos
C**
Kills:2,065
Deaths:1,267
KDR:1.630
Accuracy:55.188% C**
HSR:14.528% C
Phobos VX86
C*
Kills:1,522
Deaths:1,030
KDR:1.478
Accuracy:61.651% C*
HSR:11.367% D-
Solstice VE3
B**
Kills:1,435
Deaths:1,031
KDR:1.392
Accuracy:25.415% B+
HSR:25.714% B**
Pandora VX25
B**
Kills:1,296
Deaths:977
KDR:1.327
Accuracy:51.857% B**
HSR:14.506% C+
Zenith VX-5
B+
Kills:1,284
Deaths:1,223
KDR:1.050
Accuracy:26.678% C*
HSR:24.689% B+
Nova
B+
Kills:1,160
Deaths:715
KDR:1.622
Accuracy:50.917% B+
HSR:14.138% C+
Thanatos VE70
B**
Kills:1,160
Deaths:715
KDR:1.622
Accuracy:51.067% B**
HSR:14.397% C
NS Baron G5
B++
Kills:1,159
Deaths:792
KDR:1.463
Accuracy:50.960% B++
HSR:8.714% D*
Pulsar C
A*
Kills:812
Deaths:655
KDR:1.240
Accuracy:30.142% B**
HSR:36.946% A*
NSX-P Tanto
B*
Kills:137
Deaths:89
KDR:1.539
Accuracy:26.859% C*
HSR:31.387% B*
Kills:14,907
Deaths (as Light Assault):10,291
Deaths (to Light Assaults):6,969
KDR:1.44855
Kill Difference:4,616
Playtime:146.899 hours
Usage:6%
Score:2.544m
Score/min:289
Accuracy (listed only):41.426%
HSR (listed only):19.522%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phantom VA23
B+
Kills:19,944
Deaths:8,724
KDR:2.286
Accuracy:38.155% B+
HSR:32.561% C**
Phaseshift VX-S
B**
Kills:1,206
Deaths:332
KDR:3.633
Accuracy:44.081% B**
HSR:76.866% C*
Nyx VX31
B+
Kills:1,170
Deaths:461
KDR:2.538
Accuracy:37.631% B+
HSR:31.453% C++
XM98
B*
Kills:1,161
Deaths:275
KDR:4.222
Accuracy:42.622% B*
HSR:82.429% B*
Manticore SX40
B+
Kills:1,161
Deaths:1,191
KDR:0.975
Accuracy:31.842% B+
HSR:21.705% C+
Beamer VS3
C*
Kills:434
Deaths:362
KDR:1.199
Accuracy:27.996% C++
HSR:23.963% C*
V10
A+
Kills:332
Deaths:37
KDR:8.973
Accuracy:40.238% C+
HSR:89.458% A+
NS Deep Freeze
C
Kills:79
Deaths:100
KDR:0.790
Accuracy:36.780% C
HSR:10.127% D
Artemis VX26
B**
Kills:73
Deaths:35
KDR:2.086
Accuracy:31.981% B**
HSR:26.027% B+
VS Patriot Flare Gun
U
Kills:60
Deaths:62
KDR:0.968
Accuracy:18.322% C+
HSR:0% U
Kills:25,620
Deaths (as Infiltrator):11,579
Deaths (to Infiltrators):6,620
KDR:2.21263
Kill Difference:14,041
Playtime:663.652 hours
Usage:26%
Score:11.047m
Score/min:277
Accuracy (listed only):34.965%
HSR (listed only):39.459%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Chaos
C**
Kills:2,065
Deaths:1,267
KDR:1.630
Accuracy:55.188% C**
HSR:14.528% C
Phobos VX86
C*
Kills:1,522
Deaths:1,030
KDR:1.478
Accuracy:61.651% C*
HSR:11.367% D-
H-V45
C++
Kills:1,421
Deaths:1,010
KDR:1.407
Accuracy:24.426% C++
HSR:19.493% C
Pandora VX25
B**
Kills:1,296
Deaths:977
KDR:1.327
Accuracy:51.857% B**
HSR:14.506% C+
Pulsar VS1
A+
Kills:1,173
Deaths:779
KDR:1.506
Accuracy:24.696% C*
HSR:31.543% A+
CME
B+
Kills:1,160
Deaths:776
KDR:1.495
Accuracy:25.464% C+
HSR:25.690% B+
Nova
B+
Kills:1,160
Deaths:715
KDR:1.622
Accuracy:50.917% B+
HSR:14.138% C+
Thanatos VE70
B**
Kills:1,160
Deaths:715
KDR:1.622
Accuracy:51.067% B**
HSR:14.397% C
NS Baron G5
B++
Kills:1,159
Deaths:792
KDR:1.463
Accuracy:50.960% B++
HSR:8.714% D*
Corvus VA55
C**
Kills:1,154
Deaths:738
KDR:1.564
Accuracy:23.996% C+
HSR:25.217% C**
Terminus VX-9
A+
Kills:458
Deaths:346
KDR:1.324
Accuracy:26.785% C*
HSR:37.555% A+
Kills:13,728
Deaths (as Combat Medic):9,145
Deaths (to Combat Medics):4,216
KDR:1.50115
Kill Difference:4,583
Playtime:290.161 hours
Usage:11%
Score:7.044m
Score/min:405
Accuracy (listed only):40.637%
HSR (listed only):19.741%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B+
Kills:1,398
Deaths:514
KDR:2.720
Accuracy:19.131% C++
HSR:23.319% B+
Nebula VM20
B+
Kills:1,232
Deaths:431
KDR:2.858
Accuracy:18.794% C+
HSR:23.133% B+
Quasar VM1
A
Kills:226
Deaths:95
KDR:2.379
Accuracy:22.081% A
HSR:19.912% C*
Comet VM2
B+
Kills:202
Deaths:157
KDR:1.287
Accuracy:48.485% B+
HSR:3.465% C
Comet VM2
B**
Kills:185
Deaths:154
KDR:1.201
Accuracy:50.579% B+
HSR:6.486% B**
NS-10 Burster
B++
Kills:136
Deaths:92
KDR:1.478
Accuracy:30.197% C++
HSR:10.294% B++
NS-10 Burster
A++
Kills:119
Deaths:83
KDR:1.434
Accuracy:30.007% C+
HSR:12.605% A++
Kills:3,498
Deaths (as MAX Suit):763
Deaths (to MAX Suits):2,552
KDR:4.58453
Kill Difference:2,735
Playtime:80.303 hours
Usage:3%
Score:1.382m
Score/min:287
Accuracy (listed only):31.325%
HSR (listed only):14.174%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:1,607
V. Kills:130 N/A
Deaths:353
KDR:4.552
Accuracy:42.134% C++
KPH:42.700 C+
VKPH:3.500 C+
Dual Photon Pods
C
Kills:1,290
V. Kills:396 325%
Deaths:62
KDR:20.806
Accuracy:64.075% A+
KPH:43.800 D
VKPH:13.400 C
Maelstrom Turbo Laser
C++
Kills:437
V. Kills:507 86%
Deaths:243
KDR:1.798
Accuracy:35.209% B++
KPH:10 C-
VKPH:11.600 C++
Photon A2A Missile Pods
C+
Kills:234
V. Kills:186 125%
Deaths:64
KDR:3.656
Accuracy:78.481% C+
KPH:35.300 C-
VKPH:28 C-
Kills:3,568 (2,044 + 0)
Deaths:722
KDR:4.942
VKDR:1.688
Vehicle Kills:1,219
Kill Difference:2,846
Playtime:117.398 hours
Usage:5%
Score:1.173m
Score/min:167
Piloting Accuracy:35.209%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:101
V. Kills:16 N/A
Deaths:6
KDR:16.833
Accuracy:48.931% B++
KPH:36.500 C-
VKPH:5.800 C
C150 Dalton
A*
Kills:91
V. Kills:45 198%
Deaths:7
KDR:13
Accuracy:58.871% A*
KPH:32.100 C+
VKPH:15.900 D
Kills:192 (0 + 192)
Deaths:13
KDR:14.769
VKDR:4.692
Vehicle Kills:61
Kill Difference:179
Playtime:5.608 hours
Usage:0%
Score:0.071m
Score/min:211
Piloting Accuracy:N/A%
Gunner Accuracy:58.871%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C**
Kills:226
V. Kills:56 396%
Deaths:42
KDR:5.381
Accuracy:42.460% C**
KPH:34.900 C**
VKPH:8.600 C++
Skyguard
C**
Kills:176
V. Kills:171 102%
Deaths:59
KDR:2.983
Accuracy:33.091% B+
KPH:10.800 D
VKPH:10.500 C**
Kills:402 (402 + 0)
Deaths:101
KDR:3.980
VKDR:2.248
Vehicle Kills:227
Kill Difference:301
Playtime:22.759 hours
Usage:1%
Score:0.305m
Score/min:223
Driving Accuracy:33.091%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B**
Kills:8,559
V. Kills:972 N/A
Deaths:313
KDR:27.345
Accuracy:60.192% B**
KPH:57.700 B++
VKPH:6.600 C
Supernova FPC
B
Kills:1,418
V. Kills:1,106 128%
Deaths:196
KDR:7.235
Accuracy:54.558% C++
KPH:22.100 C
VKPH:17.200 B
Saron HRB
B
Kills:347
V. Kills:264 131%
Deaths:57
KDR:6.088
Accuracy:47.850% B+
KPH:24.500 C+
VKPH:18.600 B
E540 Halberd
B+
Kills:198
V. Kills:116 169%
Deaths:17
KDR:11.647
Accuracy:52.720% B++
KPH:31.900 C+
VKPH:18.700 B+
G40-F Ranger
B
Kills:122
V. Kills:133 91%
Deaths:18
KDR:6.778
Accuracy:29.454% C
KPH:25.400 D
VKPH:27.700 B
Supernova PC
D
Kills:111
V. Kills:50 218%
Deaths:4
KDR:27.750
Accuracy:44.923% C-
KPH:13.500 D-
VKPH:6.100 D
Proton II PPA
C--
Kills:72
V. Kills:5 N/A
Deaths:11
KDR:6.545
Accuracy:23.632% C+
KPH:40.500 D
VKPH:2.800 C--
Kills:10,827 (10,088 + 739)
Deaths:616
KDR:17.576
VKDR:4.295
Vehicle Kills:2,646
Kill Difference:10,211
Playtime:247.511 hours
Usage:10%
Score:3.134m
Score/min:211
Driving Accuracy:44.923%
Gunner Accuracy:23.632%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:2,022
V. Kills:123 N/A
Deaths:65
KDR:31.108
Accuracy:40.681% B
KPH:167 A++
VKPH:10.200 B**
Kills:2,022 (0 + 2,022)
Deaths:65
KDR:31.108
VKDR:1.892
Vehicle Kills:123
Kill Difference:1,957
Playtime:12.107 hours
Usage:0%
Score:0.324m
Score/min:446
Driving Accuracy:N/A%
Gunner Accuracy:40.681%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:1,376
V. Kills:90 N/A
Deaths:73
KDR:18.849
Accuracy:20.276% B
KPH:78.600 B+
VKPH:5.100 B++
M20 Basilisk
C**
Kills:144
V. Kills:47 300%
Deaths:16
KDR:9
Accuracy:40.823% C*
KPH:24.800 C**
VKPH:8.100 C
G30 Walker
B++
Kills:100
V. Kills:91 109%
Deaths:19
KDR:5.263
Accuracy:31.680% B
KPH:14 C
VKPH:12.700 B++
M12 Kobalt
B**
Kills:78
V. Kills:1 N/A
Deaths:5
KDR:15.600
Accuracy:22.901% B**
KPH:75.800 C++
VKPH:1 D--
M20 Basilisk
C
Kills:75
V. Kills:37 197%
Deaths:23
KDR:3.261
Accuracy:37.851% C+
KPH:13.400 D
VKPH:6.600 C
M40 Fury
C
Kills:52
V. Kills:12 400%
Deaths:13
KDR:4
Accuracy:36.588% C+
KPH:31.500 C--
VKPH:7.300 C
Kills:1,825 (0 + 1,825)
Deaths:149
KDR:12.248
VKDR:1.866
Vehicle Kills:278
Kill Difference:1,676
Playtime:38.747 hours
Usage:2%
Score:0.462m
Score/min:199
Driving Accuracy:N/A%
Gunner Accuracy:36.588%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B++
Kills:459
V. Kills:5 N/A
Deaths:213
KDR:2.155
Accuracy:47.752% B++
KPH:36.900 C-
VKPH:0.400 D*
Kills:459 (459 + 0)
Deaths:213
KDR:2.155
VKDR:0.023
Vehicle Kills:5
Kill Difference:246
Playtime:12.434 hours
Usage:0%
Score:0.065m
Score/min:87
Driving Accuracy:47.752%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Phantom VA23 20,09219,9448,7242.286C**0.1438.155%B+32.561%C**52B+N/A130383.5h3.8B*10B++
Supernova VPC 9,5318,55931327.345A25.2060.192%B**1.484%C+57.8B++6.6C183148.2h2.7B++4.5B*
Lumine Edge 4,3754,3102,2701.899S0.2543.751%A+16.033%C+46.9SN/A11691.8h1.1B++2.5B++
VX6-7 2,9012,8771,7971.601C**0.5524.955%C++18.353%C-21C-N/A92136.7h14.5C58C+
Lancer VS22 4,0992,2371,4361.558B**0.5965.08%B+N/A25.4B*21.1B++25988.1h9.1B++14B++
Chaos 2,0842,0651,2671.63C++0.5255.188%C**14.528%C44.6C+N/A12146.3h3.9B+7.1B+
Proton II PPA-H 2,1452,0226531.108A++28.9640.681%B1.137%D167.1A++10.2B**44612.1h8.3B+20.5B++
C-4 2,3271,6959551.775C**0.3729.711%B++N/A128.4B**47.9A96913.2h1.1B*3.8B*
Light PPA 1,7371,6073534.552C++2.4042.134%C++0.996%C-42.6C+3.4C+13137.7h11.4B27.1B
Phobos VX86 1,5341,5221,0301.478C++0.6761.651%C*11.367%D-46.5C++N/A11132.7h2.4C*3.9C**
Solstice VE3 1,4651,4351,0311.392B**0.7625.415%B+25.714%B**19.2C+N/A9074.9h16.5C+65C++
H-V45 1,4221,4211,0101.407C+0.7424.426%C++19.493%C37C**N/A13038.4h11.8B+48.4B+
Supernova FPC 2,5241,4181967.235C*5.0954.558%C++2.398%C++22.1C17.3B21564.1h5.7C+10.4C+
Nebula VM20 1,4051,3985142.72C**0.5719.131%C++23.319%B+35.2C++N/A9539.7h14.5B+75.8B+
M12 Kobalt 1,4661,3767318.849B+16.7020.276%B21.875%B*78.6B+5.1B++20217.5h15.6B++77.1B+
Orion VS54 1,3451,3298941.487C++0.6622.263%C**20.015%D36.5C*N/A16336.4h11.5B+51.5C++
Pandora VX25 1,3041,2969771.327C++0.8251.857%B**14.506%C+30.6CN/A8042.3h4.7C+9.1B+
Dual Photon Pods 1,6861,2906220.806A*18.6664.075%A+N/A43.7D13.4C23129.5h18.1B+28.2B++
Zenith VX-5 1,3071,2841,2231.05C+1.1026.678%C*24.689%B+19.2DN/A5466.8h14.2C53.3C++
Nebula VM20 1,2421,2324312.858B0.7118.794%C+23.133%B+36.2C++N/A9934h14.2B++75.3B+
Phaseshift VX-S 1,2171,2063323.633C**1.4844.081%B**76.866%C*42.6B*N/A9928.3h2.1B++4.9B++
Flare VE6 1,2041,1927031.696C**0.4522.433%C+28.775%B+40.3C+N/A13329.6h9.3B+41.3B+
Pulsar LSW 1,2121,1855941.995B+0.1525.392%B+35.527%A+43.2C+1B**12727.4h11.6B45.7B+
Pulsar VS1 1,1891,1737791.506B+0.6424.696%C*31.543%A+31.3B+N/A10637.5h11.9B*48.4B+
Nyx VX31 1,1751,1704612.538B+0.3937.631%B+31.453%C++48C**N/A11824.4h4.3B**11.4B*
XM98 1,1661,1612754.222A2.0742.622%B*82.429%B*41.9B*N/A10627.7h1.8B**4.3B**
Manticore SX40 1,1921,1611,1910.975C++1.1731.842%B+21.705%C+25.6CN/A6545.4h8.6C27.1C*
CME 1,1761,1607761.495C*0.6525.464%C+25.69%B+31.8C+N/A8336.5h12.1B+47.6B
Nova 1,1681,1607151.622C*0.5350.917%B+14.138%C+52.3B++N/A12922.2h3.2B*6.3B*
Thanatos VE70 1,1751,1607151.622B*0.5351.067%B**14.397%C59.5A+N/A17619.5h3.1A6.1B**
NS Baron G5 1,1681,1597921.463B+0.6950.96%B++8.714%D*37.3C++N/A8931.1h4B+7.8C++
Lasher X2 1,1751,1586501.782B**0.3731.621%B*2.936%D44.5B++N/A13126h20.6C+65.1B+
Corvus VA55 1,1751,1547381.564B+0.5823.996%C+25.217%C**33.2C*N/A8034.8h11B+45.6B+
Tank Mine 1,5249402234.215B*2.0736.714%C*N/A162.1B**100.7A15005.8h1.9C+5.2B++
Proximity Mine 8588571515.675B++3.5344.916%BN/A150.4B+N/A4175.7h1.8B4B+
Pulsar C 8338126551.24C+0.9130.142%B**36.946%A*22.9CN/A8835.4h14C46.5C**
The Slasher 7416787,9240.086B++2.0646.619%B**9.292%C+1.8C+N/A5378.5h2.4C+5.1C++
MANA Anti-Personnel Turret 6286162302.678N/A0.5325.907%UN/A6160U120U14027400.1h25.5T*98.5T*
Sticky Grenade 5815771577N/A574.8553.66%C++N/A1442.5B**10C40310.4h1.5B*2.8B++
Force-Blade 51946516,1670.029C*2.1245.414%A2.581%D0.7C+N/A2653.8h3.3C7.2B+
S12 Renegade 4644592132.155C+0.0147.752%B++6.536%B37C-N/A8712.4h2.6B*5.4B++
Terminus VX-9 4704583461.324C+0.8226.785%C*37.555%A+26.2C--N/A11617.5h11B+41.1B+
Maelstrom Turbo Laser 9444372431.798C++0.3535.209%B++N/A10C-11.6C++12843.6h118.5C+336.5C*
Beamer VS3 4464343621.199B+0.9527.996%C++23.963%C*20.9CN/A7820.8h10.4C+37C+
Auraxium Force-Blade 4013639,8630.037C+2.1135.321%B+1.928%D-0.8C+N/A2467.3h2.8D--7.9C*
Spear Anti-Vehicle Phalanx Turret 581359399.205B7.0654.506%B**2.786%D55.2B**34.2B**4736.5h8B14.6B++
Saron HRB 611347576.088C*3.9447.85%B+N/A24.4C+18.6B32714.2h28D58.4C+
V10 334332378.973A**6.8240.238%C+89.458%A+42BN/A1117.9h1.7B**4.3B++
Frag Grenade 2932911291N/A288.8540.054%DN/A970A*6.7C36230.3h2A++5.1B**
Photon A2A Missile Pods 420234643.656C+1.5178.481%C+N/A35.5C-28.2C-3316.6h9C+11.4C+
Quasar VM1 229226952.379B+0.2322.081%A19.912%C*21.1CN/A11710.7h15.5C+70.1B+
C75 Viper 282226425.381C**3.2342.46%C**N/A34.8C**8.6C++2956.5h13.5C++31.7B
Comet VM2 2892021571.287B+0.8648.485%B+3.465%C13.1B5.6B++12315.4h25C+51.5C*
E540 Halberd 3141981711.647C**9.5052.72%B++1.01%D-31.9C+18.7B+3756.2h5.9C+11.1B+
Comet VM2 2781851541.201C*0.9550.579%B+6.486%B**13.5C**6.8B**10913.7h27.4C++54.2B
Skyguard 347176592.983C+0.8333.091%B+N/A10.8D10.5C**19416.3h167.6D--506.5C
M20 Basilisk 191144169M++6.8540.823%C*8.333%B**24.8C**8.1C2015.8h89.2B+218.6B+
S1 2111391730.803C*1.3555.614%C+3.597%B+24.4C+12.6C+4475.7h6.8C++12.3C++
NSX-P Tanto 139137891.539B++0.6126.859%C*31.387%B*20.4CN/A736.7h14.8C++55.3C**
NS-10 Burster 211136921.478B*0.6730.197%C++10.294%B++7.2B+3.9C*9019h86.9B**287.6B*
G40-F Ranger 255122186.778C+4.6329.454%CN/A25.4D27.7B3754.8h136.1F*462.2F
NS-10 Burster 161119831.434B+0.7130.007%C+12.605%A++7.5B*2.7D7415.8h86.1A+286.9B**
Supernova PC 161111427.75M*25.6044.923%C-1.802%C13.5D-6.1D2698.2h4.7B+10.5C**
L105 Zephyr 117101616.833B**14.6848.931%B++N/A36.1C-5.7C-1982.8h6.3C**13B+
G30 Walker 191100195.263B++3.1131.68%B4%C+14.1C+12.8B++1867.1h264.9D836.2C+
C150 Dalton 13691713B*10.8558.871%A*2.198%A++32.5C+16.1D2232.8h4C*6.8B**
MAX Punch 109807630.105C+2.0465.819%AN/A1.2C+N/A464.2h5.8C8.9C
NS Deep Freeze 84791000.79C+1.3636.78%C10.127%D11.6DN/A296.8h3.2C+8.6C+
M12 Kobalt 7978515.6C+13.4522.901%B**29.487%A**78C*1D--2751h17.3B75.6B+
M20 Basilisk 11275233.261C*1.1137.851%C+9.333%A+13.4D6.6C1775.6h104.3C+275.6C+
Aspis Anti-Aircraft Phalanx Turret 15674203.7C++1.5530.052%B++1.351%D13.5B+14.9B*2485.5h137.2B+456.6B+
Artemis VX26 7573352.086B++0.0631.981%B**26.027%B+26.1CN/A1682.8h13.1C40.9B
Proton II PPA 7772116.545C-4.4023.632%C+1.389%D40D2.8C--2141.8h8.9B37.6B+
VS Patriot Flare Gun 6260620.968C++1.1818.322%C+N/A66.7A2.2C+1370.9h1.8B**9.7B*
SVA-88 5957272.111C*0.0422.673%C+38.597%A++35.6C1.3A++4611.6h10.9B+48.1C**
M40 Fury 6452134C1.8536.588%C+N/A32.5C-7.5C2381.6h15.1C++41.4C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon182,3272.2h
Nano-Armor Kit7921,400,260102.6h
Nanite Revive Grenade01,0560.3h
Medical Applicator1,183491,52843.8h
Motion Spotter3516,4337.3h
Deconstruction Tool02590h
Welding Device21,2650.7h
Smoke Grenade01330h
Shield Recharging Field11612,0393.8h
Recon Detection Device11110,08712.5h
Ammunition Package819,4894.5h
Medical Kit1993,5766.4h
Anti-Infantry MANA Turret361,6092.9h
Nano-Repair Grenade01610h
Hardlight Barrier358581.4h

Check the help document for the dictionary if you want to learn more about words used here.


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