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Praetor Pyro TheSaltyfyer[EDIM] TheSaltyfyer
VS BR 83

KDR: 2.19

Score: 47m

Last Seen: Jan 4th, 2020 8:42 PM
- OFFLINE - 481.8 hour(s)

Prestige 1, Battle Rank 83 - Vanu Sovereignty on Miller - Outfit Member of Emerald Immersion[EDIM] Emerald Immersion
VS outfit on Miller

Members: 131
Level Progress (to 84): 88%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Phantom VA23 Supernova VPC Lumine Edge VX6-7 Lancer VS22 Chaos Proton II PPA-H C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,193,454 MLG Score: 954
Fun Score: N/A
Cheeseburgers Flipped: 647TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.3%29.939%84719121343,2222.010790.18

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.315%1.299A1.256A-0.316CHEAD ++ (~15.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.10.628B+7.40.46B+18.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.172%0.928%475312293,340101312383.29389270%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.532%0.409B-0.601D0.497

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
680.58B+280.473B+40

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.74%1.587%8314122810,335186023685.55645436%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.934%0.162C++-0.601D1.082

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.636B+60.521B+8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.427%8.576%3781012224,641134910723.43778433%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.33%-0.449C--0.95B*0.671

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.50.419B21.80.455B+47.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.417%80.728%378312292,8022186181.28121

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.122%1.215B**0.89B*-0.679

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.543B+20.387C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.846%13.792%378512277,2071543634.67077

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.264%1.015B**-0.186C-0.881

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.507B+3.50.28C*3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Emerald Immersion[EDIM] Emerald Immersion
VS outfit on Miller

Members: 131
47m234%337 (20.2k)300 (18k)2.191297,00944,2722.5305483 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1232590518.097%19.392%35103:3233

11% Combat Medic41% Engineer11% Heavy Assault27% Infiltrator6% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 5th, 2012 8:28 PMOct 18th, 2017 6:44 PMJan 24th, 2020 8:54 AM (8h) (PST)Jan 4th, 2020 7:25 PM (20d) (PST)Jan 4th, 2020 4:42 PM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6691754940.6190.2830.1201.5990.064954

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,15010,47929,6713717796418,014

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2611.5h/108.8d 15,023 18,812 35,582 250.5k 4,456 6,636 10,049 104.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C**
Kills:1,329
Deaths:894
KDR:1.487
Accuracy:22.263% C**
HSR:20.015% D
Pulsar LSW
A+
Kills:1,204
Deaths:605
KDR:1.990
Accuracy:25.412% B+
HSR:35.299% A+
Flare VE6
B+
Kills:1,192
Deaths:703
KDR:1.696
Accuracy:22.433% C+
HSR:28.775% B+
SVA-88
A+
Kills:461
Deaths:169
KDR:2.728
Accuracy:26.830% B+
HSR:37.744% A+
Kills:4,186
Deaths (as Heavy Assault):2,371
Deaths (to Heavy Assaults):11,953
KDR:1.7655
Kill Difference:1,815
Playtime:292.974 hours
Usage:11%
Score:5.658m
Score/min:322
Accuracy (listed only):24.234%
HSR (listed only):30.458%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C++
Kills:2,877
Deaths:1,797
KDR:1.601
Accuracy:24.955% C++
HSR:18.353% C-
Chaos
C++
Kills:2,069
Deaths:1,271
KDR:1.628
Accuracy:55.144% C++
HSR:14.596% C+
Phobos VX86
C*
Kills:1,522
Deaths:1,031
KDR:1.476
Accuracy:61.619% C*
HSR:11.367% D-
Solstice VE3
B**
Kills:1,435
Deaths:1,031
KDR:1.392
Accuracy:25.415% B+
HSR:25.714% B**
Pandora VX25
B**
Kills:1,296
Deaths:977
KDR:1.327
Accuracy:51.857% B**
HSR:14.506% C+
Zenith VX-5
B+
Kills:1,284
Deaths:1,223
KDR:1.050
Accuracy:26.678% C**
HSR:24.689% B+
Nova
B+
Kills:1,160
Deaths:715
KDR:1.622
Accuracy:50.917% B+
HSR:14.138% C
Thanatos VE70
A
Kills:1,160
Deaths:715
KDR:1.622
Accuracy:51.067% A
HSR:14.397% C
NS Baron G5
B++
Kills:1,159
Deaths:792
KDR:1.463
Accuracy:50.960% B++
HSR:8.714% D*
Pulsar C
A*
Kills:1,021
Deaths:789
KDR:1.294
Accuracy:30.332% B**
HSR:36.925% A*
NSX-P Tanto
B**
Kills:149
Deaths:94
KDR:1.585
Accuracy:26.831% C*
HSR:32.215% B**
Kills:15,132
Deaths (as Engineer):10,435
Deaths (to Engineers):8,237
KDR:1.45012
Kill Difference:4,697
Playtime:1,077.433 hours
Usage:41%
Score:17.704m
Score/min:274
Accuracy (listed only):41.434%
HSR (listed only):19.601%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C++
Kills:2,877
Deaths:1,797
KDR:1.601
Accuracy:24.955% C++
HSR:18.353% C-
Chaos
C++
Kills:2,069
Deaths:1,271
KDR:1.628
Accuracy:55.144% C++
HSR:14.596% C+
Phobos VX86
C*
Kills:1,522
Deaths:1,031
KDR:1.476
Accuracy:61.619% C*
HSR:11.367% D-
Solstice VE3
B**
Kills:1,435
Deaths:1,031
KDR:1.392
Accuracy:25.415% B+
HSR:25.714% B**
Pandora VX25
B**
Kills:1,296
Deaths:977
KDR:1.327
Accuracy:51.857% B**
HSR:14.506% C+
Zenith VX-5
B+
Kills:1,284
Deaths:1,223
KDR:1.050
Accuracy:26.678% C**
HSR:24.689% B+
Nova
B+
Kills:1,160
Deaths:715
KDR:1.622
Accuracy:50.917% B+
HSR:14.138% C
Thanatos VE70
A
Kills:1,160
Deaths:715
KDR:1.622
Accuracy:51.067% A
HSR:14.397% C
NS Baron G5
B++
Kills:1,159
Deaths:792
KDR:1.463
Accuracy:50.960% B++
HSR:8.714% D*
Pulsar C
A*
Kills:1,021
Deaths:789
KDR:1.294
Accuracy:30.332% B**
HSR:36.925% A*
NSX-P Tanto
B**
Kills:149
Deaths:94
KDR:1.585
Accuracy:26.831% C*
HSR:32.215% B**
Kills:15,132
Deaths (as Light Assault):10,435
Deaths (to Light Assaults):7,339
KDR:1.45012
Kill Difference:4,697
Playtime:147.324 hours
Usage:6%
Score:2.550m
Score/min:289
Accuracy (listed only):41.434%
HSR (listed only):19.601%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Chaos
C++
Kills:2,069
Deaths:1,271
KDR:1.628
Accuracy:55.144% C++
HSR:14.596% C+
Phobos VX86
C*
Kills:1,522
Deaths:1,031
KDR:1.476
Accuracy:61.619% C*
HSR:11.367% D-
H-V45
C+
Kills:1,421
Deaths:1,010
KDR:1.407
Accuracy:24.426% C+
HSR:19.493% C
Pandora VX25
B**
Kills:1,296
Deaths:977
KDR:1.327
Accuracy:51.857% B**
HSR:14.506% C+
Pulsar VS1
A+
Kills:1,173
Deaths:779
KDR:1.506
Accuracy:24.696% C*
HSR:31.543% A+
CME
B+
Kills:1,160
Deaths:776
KDR:1.495
Accuracy:25.464% C
HSR:25.690% B+
Nova
B+
Kills:1,160
Deaths:715
KDR:1.622
Accuracy:50.917% B+
HSR:14.138% C
Thanatos VE70
A
Kills:1,160
Deaths:715
KDR:1.622
Accuracy:51.067% A
HSR:14.397% C
NS Baron G5
B++
Kills:1,159
Deaths:792
KDR:1.463
Accuracy:50.960% B++
HSR:8.714% D*
Corvus VA55
C**
Kills:1,154
Deaths:738
KDR:1.564
Accuracy:23.996% C+
HSR:25.217% C**
Terminus VX-9
A
Kills:739
Deaths:496
KDR:1.490
Accuracy:27.115% C**
HSR:37.348% A
Kills:14,013
Deaths (as Combat Medic):9,300
Deaths (to Combat Medics):4,484
KDR:1.50677
Kill Difference:4,713
Playtime:299.157 hours
Usage:11%
Score:7.396m
Score/min:412
Accuracy (listed only):40.660%
HSR (listed only):19.728%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phantom VA23
B+
Kills:23,716
Deaths:9,837
KDR:2.411
Accuracy:38.578% B+
HSR:32.974% B+
Phaseshift VX-S
A
Kills:1,296
Deaths:353
KDR:3.671
Accuracy:44.800% A
HSR:77.238% C*
Nyx VX31
B+
Kills:1,170
Deaths:461
KDR:2.538
Accuracy:37.631% B+
HSR:31.453% C*
Manticore SX40
B
Kills:1,161
Deaths:1,191
KDR:0.975
Accuracy:31.842% B
HSR:21.705% C+
XM98
B*
Kills:1,161
Deaths:275
KDR:4.222
Accuracy:42.622% B++
HSR:82.429% B*
Beamer VS3
C++
Kills:473
Deaths:394
KDR:1.201
Accuracy:28.620% C++
HSR:23.467% C++
V10
B**
Kills:345
Deaths:39
KDR:8.846
Accuracy:40.313% C+
HSR:88.116% B**
Artemis VX26
B**
Kills:103
Deaths:45
KDR:2.289
Accuracy:32.941% B**
HSR:29.126% B*
NS Deep Freeze
C-
Kills:91
Deaths:127
KDR:0.717
Accuracy:35.878% C-
HSR:8.791% D
VS Patriot Flare Gun
U
Kills:60
Deaths:62
KDR:0.968
Accuracy:18.322% C+
HSR:0% U
Kills:29,576
Deaths (as Infiltrator):12,784
Deaths (to Infiltrators):6,952
KDR:2.31352
Kill Difference:16,792
Playtime:710.094 hours
Usage:27%
Score:12.332m
Score/min:289
Accuracy (listed only):35.155%
HSR (listed only):39.530%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B+
Kills:1,435
Deaths:533
KDR:2.692
Accuracy:19.263% C++
HSR:23.345% B+
Nebula VM20
B+
Kills:1,270
Deaths:450
KDR:2.822
Accuracy:18.983% C+
HSR:23.071% B+
Quasar VM1
A
Kills:226
Deaths:95
KDR:2.379
Accuracy:22.081% A
HSR:19.912% C*
Comet VM2
B+
Kills:206
Deaths:158
KDR:1.304
Accuracy:48.543% B+
HSR:3.398% C-
Comet VM2
B**
Kills:189
Deaths:155
KDR:1.219
Accuracy:50.667% B+
HSR:6.349% B**
NS-10 Burster
B++
Kills:136
Deaths:92
KDR:1.478
Accuracy:30.197% C++
HSR:10.294% B++
NS-10 Burster
A++
Kills:119
Deaths:83
KDR:1.434
Accuracy:30.007% C+
HSR:12.605% A++
Kills:3,581
Deaths (as MAX Suit):783
Deaths (to MAX Suits):2,658
KDR:4.57344
Kill Difference:2,798
Playtime:81.004 hours
Usage:3%
Score:1.403m
Score/min:289
Accuracy (listed only):31.391%
HSR (listed only):14.139%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:1,613
V. Kills:131 N/A
Deaths:353
KDR:4.569
Accuracy:42.164% C++
KPH:42.700 C+
VKPH:3.500 C+
Dual Photon Pods
C
Kills:1,290
V. Kills:396 325%
Deaths:62
KDR:20.806
Accuracy:64.075% A
KPH:43.800 D
VKPH:13.400 C
Maelstrom Turbo Laser
C+
Kills:437
V. Kills:507 86%
Deaths:243
KDR:1.798
Accuracy:35.209% B+
KPH:10 C-
VKPH:11.600 C+
Photon A2A Missile Pods
C--
Kills:234
V. Kills:186 125%
Deaths:64
KDR:3.656
Accuracy:78.382% C+
KPH:35.300 C--
VKPH:28 C--
Kills:3,574 (2,050 + 0)
Deaths:722
KDR:4.950
VKDR:1.690
Vehicle Kills:1,220
Kill Difference:2,852
Playtime:117.523 hours
Usage:5%
Score:1.175m
Score/min:167
Piloting Accuracy:35.209%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B*
Kills:102
V. Kills:16 N/A
Deaths:6
KDR:17
Accuracy:48.884% B*
KPH:36.100 C
VKPH:5.700 C--
C150 Dalton
A**
Kills:91
V. Kills:45 198%
Deaths:7
KDR:13
Accuracy:58.871% A**
KPH:32.100 C
VKPH:15.900 D
Kills:193 (0 + 193)
Deaths:13
KDR:14.846
VKDR:4.692
Vehicle Kills:61
Kill Difference:180
Playtime:5.665 hours
Usage:0%
Score:0.072m
Score/min:211
Piloting Accuracy:N/A%
Gunner Accuracy:58.871%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C**
Kills:226
V. Kills:56 396%
Deaths:42
KDR:5.381
Accuracy:42.460% C*
KPH:34.900 C**
VKPH:8.600 C++
Skyguard
C*
Kills:176
V. Kills:171 102%
Deaths:59
KDR:2.983
Accuracy:33.091% B+
KPH:10.800 C--
VKPH:10.500 C*
Kills:402 (402 + 0)
Deaths:101
KDR:3.980
VKDR:2.248
Vehicle Kills:227
Kill Difference:301
Playtime:22.759 hours
Usage:1%
Score:0.307m
Score/min:225
Driving Accuracy:33.091%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B**
Kills:8,605
V. Kills:978 N/A
Deaths:313
KDR:27.492
Accuracy:60.174% B**
KPH:57.800 B++
VKPH:6.600 C
Supernova FPC
B+
Kills:1,443
V. Kills:1,113 130%
Deaths:196
KDR:7.362
Accuracy:54.538% C++
KPH:22.400 C
VKPH:17.300 B+
Saron HRB
B
Kills:356
V. Kills:268 132%
Deaths:57
KDR:6.246
Accuracy:47.941% B+
KPH:24.600 C+
VKPH:18.500 B
E540 Halberd
B+
Kills:206
V. Kills:118 173%
Deaths:17
KDR:12.118
Accuracy:52.400% B++
KPH:32.400 C++
VKPH:18.500 B+
G40-F Ranger
C++
Kills:127
V. Kills:136 93%
Deaths:18
KDR:7.056
Accuracy:29.469% C-
KPH:26.300 D
VKPH:28.100 C++
Supernova PC
D
Kills:111
V. Kills:50 218%
Deaths:4
KDR:27.750
Accuracy:44.923% C-
KPH:13.500 D-
VKPH:6.100 D
Proton II PPA
C++
Kills:81
V. Kills:5 N/A
Deaths:11
KDR:7.364
Accuracy:24.806% C++
KPH:42.700 C-
VKPH:2.600 D
Kills:10,929 (10,159 + 770)
Deaths:616
KDR:17.742
VKDR:4.331
Vehicle Kills:2,668
Kill Difference:10,313
Playtime:249.166 hours
Usage:10%
Score:3.161m
Score/min:211
Driving Accuracy:44.923%
Gunner Accuracy:24.806%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:2,044
V. Kills:124 N/A
Deaths:65
KDR:31.446
Accuracy:40.765% B+
KPH:166.900 A++
VKPH:10.100 B**
Kills:2,044 (0 + 2,044)
Deaths:65
KDR:31.446
VKDR:1.908
Vehicle Kills:124
Kill Difference:1,979
Playtime:12.246 hours
Usage:0%
Score:0.328m
Score/min:446
Driving Accuracy:N/A%
Gunner Accuracy:40.765%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:1,423
V. Kills:95 N/A
Deaths:73
KDR:19.493
Accuracy:20.537% B
KPH:78.900 B+
VKPH:5.300 B**
M20 Basilisk
C**
Kills:149
V. Kills:48 304%
Deaths:16
KDR:9.313
Accuracy:40.855% C++
KPH:25.100 C**
VKPH:8.100 C
M12 Kobalt
A
Kills:113
V. Kills:3 N/A
Deaths:5
KDR:22.600
Accuracy:25.107% A
KPH:80.600 C**
VKPH:2.100 D
G30 Walker
B*
Kills:100
V. Kills:91 109%
Deaths:19
KDR:5.263
Accuracy:31.687% C*
KPH:14 C+
VKPH:12.700 B*
M20 Basilisk
C
Kills:78
V. Kills:37 205%
Deaths:23
KDR:3.391
Accuracy:37.956% C+
KPH:13.800 D
VKPH:6.500 C
M40 Fury
C-
Kills:52
V. Kills:12 400%
Deaths:13
KDR:4
Accuracy:36.588% C+
KPH:31.300 C--
VKPH:7.200 C-
Kills:1,915 (0 + 1,915)
Deaths:149
KDR:12.852
VKDR:1.919
Vehicle Kills:286
Kill Difference:1,766
Playtime:39.869 hours
Usage:2%
Score:0.481m
Score/min:201
Driving Accuracy:N/A%
Gunner Accuracy:36.588%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B++
Kills:575
V. Kills:7 N/A
Deaths:238
KDR:2.416
Accuracy:48.545% B++
KPH:40.300 C
VKPH:0.500 D*
Kills:575 (575 + 0)
Deaths:238
KDR:2.416
VKDR:0.029
Vehicle Kills:7
Kill Difference:337
Playtime:14.285 hours
Usage:1%
Score:0.080m
Score/min:93
Driving Accuracy:48.545%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Phantom VA23 23,89623,7169,8372.411C+0.2238.578%B+32.974%B+56.3B+N/A140421.5h3.8B*9.7B++
Supernova VPC 9,5838,60531327.492A25.3060.174%B**1.476%C+57.8B++6.6C183149h2.7B++4.5B*
Lumine Edge 4,7044,6362,4251.912S0.2844.652%A+16.221%C++48.7M**N/A12195.1h1.1B*2.4B++
VX6-7 2,9012,8771,7971.601C**0.5924.955%C++18.353%C-21C-N/A92136.7h14.5C58C+
Lancer VS22 4,3282,3901,4871.607B*0.5865.233%B+N/A26.2B**21.2B*26191.3h8.8B++13.6B++
Chaos 2,0892,0691,2711.628C++0.5655.144%C++14.596%C+44.6CN/A12146.4h3.9B+7.1B+
Proton II PPA-H 2,1682,0446531.446A++29.2540.765%B+1.125%D167.5A++10.2B**44612.2h8.4B+20.6B+
C-4 2,3861,7499831.779C**0.4129.805%B+N/A130.5B**47.5A97013.4h1.1B*3.8B++
Light PPA 1,7441,6133534.569C+2.3842.164%C++N/A42.7C+3.5C+13137.8h11.4C**27.1B
Phobos VX86 1,5341,5221,0311.476C++0.7261.619%C*11.367%D-46.4C+N/A11132.8h2.4C*3.9C**
Supernova FPC 2,5561,4431967.362C++5.1754.538%C++2.356%C+22.4C17.3B+21764.4h5.6C+10.3C+
Solstice VE3 1,4651,4351,0311.392B**0.8025.415%B+25.714%B**19.2C+N/A9174.9h16.5C+65C++
Nebula VM20 1,4431,4355332.692C*0.5019.263%C++23.345%B+35.6C++N/A9640.3h14.5B+75.2B+
M12 Kobalt 1,5181,4237319.493B17.3020.537%B21.996%B*79.1B+5.3B**20418h15.8B++76.8B+
H-V45 1,4221,4211,0101.407C++0.7824.426%C+19.493%C37C*N/A13038.4h11.8B+48.4B+
Orion VS54 1,3451,3298941.487C++0.7022.263%C**20.015%D36.5C++N/A16636.4h11.5B+51.5C++
Pandora VX25 1,3041,2969771.327C*0.8651.857%B**14.506%C+30.6CN/A8042.3h4.7C+9.1B+
Phaseshift VX-S 1,3071,2963533.671B1.4844.8%A77.238%C*44.1B*N/A10229.4h2.1B++4.8B++
Dual Photon Pods 1,6861,2906220.806A*18.6164.075%AN/A43.7D13.4C23129.5h18.1B+28.2B++
Zenith VX-5 1,3071,2841,2231.05C+1.1426.678%C**24.689%B+19.2DN/A5466.8h14.2C+53.3C*
Nebula VM20 1,2831,2704502.822B+0.6318.983%C+23.071%B+36.8C++N/A10034.5h14.2B++74.6B+
Lasher X2 1,2801,2616901.828B**0.3632.252%B*2.855%D46.9B++N/A13526.9h20.6C+63.9B+
Pulsar LSW 1,2331,2046051.99B+0.2025.412%B+35.299%A+43.3C+1B*12927.8h11.6B45.6B+
Flare VE6 1,2041,1927031.696B+0.5022.433%C+28.775%B+40.3C+N/A13429.6h9.3B++41.3B+
Pulsar VS1 1,1891,1737791.506B+0.6924.696%C*31.543%A+31.3C**N/A10737.5h11.9B*48.4B+
Nyx VX31 1,1751,1704612.538B+0.3537.631%B+31.453%C*48BN/A11824.4h4.3B**11.4B*
Manticore SX40 1,1921,1611,1910.975C+1.2231.842%B21.705%C+25.6C+N/A6545.4h8.6C+27.1C*
XM98 1,1661,1612754.222A2.0342.622%B++82.429%B*41.9B*N/A10627.7h1.8B**4.3B*
CME 1,1761,1607761.495B+0.7025.464%C25.69%B+31.8C+N/A8336.5h12.1B+47.6B+
Nova 1,1681,1607151.622C++0.5750.917%B+14.138%C52.3B+N/A12922.2h3.2B*6.3B*
Thanatos VE70 1,1751,1607151.622B*0.5751.067%A14.397%C59.5A++N/A17719.5h3.1A6.1B**
NS Baron G5 1,1681,1597921.463B+0.7350.96%B++8.714%D*37.3C++N/A9031.1h4B+7.8C+
Corvus VA55 1,1751,1547381.564B++0.6323.996%C+25.217%C**33.2C*N/A8034.8h11B+45.6B+
Pulsar C 1,0451,0217891.294C+0.9030.332%B**36.925%A*25.9C+N/A9239.4h13.1C+43.3B+
Tank Mine 1,5519602234.305B*2.1136.594%C*N/A160B**98.5A14816h1.9C+5.2B+
Proximity Mine 8588571515.675B+3.4844.916%BN/A150.4B+N/A4195.7h1.8B4B+
The Slasher 8838169,8070.083B++2.1147.534%B**8.824%C1.8CN/A5443.2h2.3C+4.8C++
Terminus VX-9 7567394961.49C+0.7027.115%C**37.348%A32.6CN/A12022.7h10.4B*38.3B+
MANA Anti-Personnel Turret 6286162302.678N/A0.4925.907%UN/A6160U120U14100300.1h25.5T*98.5T*
Sticky Grenade 5915871587N/A584.8153.626%C++N/A1467.5A10C40160.4h1.5B*2.8B++
S12 Renegade 5825752382.416C+0.2248.545%B++5.739%C*40.2CN/A9314.3h2.6B++5.3B++
Beamer VS3 4864733941.201B+0.9928.62%C++23.467%C++22CN/A8221.5h10.4C+36.4C+
Force-Blade 51946516,1670.029C++2.1645.414%A2.581%D0.7C+N/A2653.8h3.3C7.2B+
SVA-88 4724611692.728B++0.5426.83%B+37.744%A+64.9B++1.5A*2437.1h9.7B*36.1B+
Maelstrom Turbo Laser 9444372431.798C+0.3935.209%B+N/A10C-11.6C+12843.6h118.5C+336.5C++
Spear Anti-Vehicle Phalanx Turret 587363399.308B7.1254.587%B**2.755%D55.8B**34.5A4786.5h7.9B14.5B++
Auraxium Force-Blade 4013639,8630.037C++2.1535.321%C**1.928%D-0.8CN/A2467.3h2.8D--7.9C++
Saron HRB 624356576.246C*4.0547.941%B+N/A24.6C+18.5B32314.5h27.8D58C+
V10 347345398.846M++6.6540.313%C+88.116%B**43.1C**N/A1158h1.7B*4.3B+
Plasma Grenade 2932911291N/A288.8140.054%DN/A970A*6.7C37310.3h2A++5.1B**
Photon A2A Missile Pods 420234643.656C1.4678.382%C+N/A35.5C--28.2C-3316.6h9C+11.5C+
C75 Viper 282226425.381C**3.1942.46%C*N/A34.8C**8.6C++2996.5h13.5C++31.7B
Quasar VM1 229226952.379B+0.1922.081%A19.912%C*21.1C+N/A11810.7h15.5C++70.1B
E540 Halberd 3242061712.118C**9.9352.4%B++N/A32.2C++18.4B+3696.4h5.8C++11B+
Comet VM2 2952061581.304B+0.8948.543%B+3.398%C-13.3C**5.7B++12315.5h24.7C+51C*
Comet VM2 2851891551.219C++0.9750.667%B+6.349%B**13.7C**7B**11113.8h27.1C++53.6B
Skyguard 347176592.983C+0.7933.091%B+N/A10.8C--10.5C*19616.3h167.6D--506.5C
NSX-P Tanto 151149941.585B*0.6126.831%C*32.215%B**21.3CN/A757h14.6C*54.3B
M20 Basilisk 197149169.313M7.1240.855%C++8.054%B**25.3C**8.1C2035.9h87.8B214.9B+
S1 2231471800.817C**1.3755.073%C+3.401%B+24.9C+12.9C+4465.9h6.7C*12.2C++
NS-10 Burster 211136921.478B*0.7130.197%C++10.294%B++7.2B+3.9C*9119h86.9A287.6B*
G40-F Ranger 263127187.056C4.8629.469%C-N/A26.5D28.3C*3794.8h131.7F--447F-
NS-10 Burster 161119831.434B+0.7630.007%C+12.605%A++7.5B++2.7D7515.8h86.1A+286.9B**
M12 Kobalt 116113522.6B20.4125.107%A26.549%A++80.7C**2.1D2711.4h17.7C**70.4B+
Supernova PC 161111427.75M*25.5644.923%C-1.802%C13.5D-6.1D2708.2h4.7B+10.5C**
Artemis VX26 105103452.289B*0.1032.941%B**29.126%B*33.2C+N/A1783.1h12.2C++37.1B+
L105 Zephyr 118102617B**14.8148.884%B*N/A36.4C5.7C--1952.8h6.4C**13.2B+
G30 Walker 191100195.263B++3.0731.687%C*4%C+13.9C12.6B*1867.2h265.3D837.1C+
C150 Dalton 13691713B+10.8158.871%A**2.198%A++32.5C+16.1D2262.8h4C++6.8B*
NS Deep Freeze 96911270.717C1.4735.878%C-8.791%D11.2DN/A278.1h3.1C+8.6C++
Proton II PPA 8681117.364C5.1724.806%C++1.235%D42.6C-2.6D2121.9h9.1B36.6B+
MAX Punch 109807830.102C+2.0965.819%B**N/A1.2CN/A464.9h5.8C+8.9C+
M20 Basilisk 11578233.391C*1.2037.956%C+10.256%A++13.7D6.5C1795.7h102.6C+270.4C++
Aspis Anti-Aircraft Phalanx Turret 15875203.75C++1.5630.108%B*1.333%D13.6B+15.1B**2495.5h136B+451.7B+
VS Patriot Flare Gun 6260620.968C+1.2218.322%C+N/A66.7B**2.2C+1370.9h1.8B**9.7B*
M40 Fury 6452134C1.8136.588%C+N/A30.6C--7.1C-2371.7h15.1C+41.4C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon192,3892.2h
Nano-Armor Kit8181,418,250103.5h
Motion Spotter4118,5378h
Nanite Revive Grenade01,1000.3h
Medical Applicator1,228524,69446.2h
Welding Device21,2650.7h
Deconstruction Tool02590h
Shield Recharging Field12513,0114.1h
Smoke Grenade01330h
Recon Detection Device11110,08712.5h
Ammunition Package819,6744.6h
Medical Kit2274,4447h
Anti-Infantry MANA Turret361,6092.9h
Hardlight Barrier369151.5h
Nano-Repair Grenade01920.1h

Check the help document for the dictionary if you want to learn more about words used here.


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