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Ascendant Pyro TheSaltyfyer[EDIM] TheSaltyfyer
VS BR 44

KDR: 2.13

Score: 43.3m

Last Seen: Jan 16th, 2019 6:02 PM
- OFFLINE - 2395.7 hour(s)

Prestige 1, Battle Rank 44 - Vanu Sovereignty on Miller
Level Progress (to 45): 80%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Phantom VA23 Supernova VPC Lumine Edge VX6-7 Lancer VS22 Chaos Proton II PPA-H C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,050,840 MLG Score: 840
Fun Score: N/A
Cheeseburgers Flipped: 636TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.664%28.678%79318109135,6511.824420.305

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.345%1.28A1.22B**-0.349C-HEAD ++ (~14.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.40.62B+7.90.449B20.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.15%0.904%496311063,32096412373.44398268%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.541%0.395B-0.64D0.5

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.30.577B+28.10.47B+40.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.721%1.62%8464110510,059177823095.65748435%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.911%0.175C++-0.63D1.084

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.638B+60.523B+8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.474%8.189%3831010994,396126310373.4806424%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.558%-0.436C--0.953B*0.702

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.70.413B21.90.446B47.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.145%80.659%383311062,6421969171.34112

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.845%1.22B**0.886B*-0.776

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.539B+20.382C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.895%13.763%383511047,1861366625.26061

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.294%1.037B**-0.157C-0.862

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.508B+3.50.28C*3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
43.3m217.7%330 (19.8k)298 (17.9k)2.1291786,42540,5912.4773544 (44)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1109502617.813%18.173%32403:3431

12% Combat Medic44% Engineer11% Heavy Assault25% Infiltrator6% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 5th, 2012 8:28 PMOct 18th, 2017 6:44 PMFeb 14th, 2019 2:17 AM (71d) (PST)Jan 16th, 2019 2:14 PM (100d) (PST)Jan 16th, 2019 2:02 PM (100d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6671734940.5950.2800.1081.4400.066840

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,01610,38229,6343617686417,896

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2419h/100.8d 14,133 15,706 31,187 209k 4,186 6,136 9,586 96.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C**
Kills:1,329
Deaths:894
KDR:1.487
Accuracy:22.263% C**
HSR:20.015% D
Flare VE6
B++
Kills:1,192
Deaths:703
KDR:1.696
Accuracy:22.433% C+
HSR:28.775% B++
Lasher X2
B++
Kills:1,104
Deaths:627
KDR:1.761
Accuracy:31.322% B++
HSR:2.989% C--
Pulsar LSW
A
Kills:768
Deaths:427
KDR:1.799
Accuracy:24.397% C**
HSR:32.943% A
Kills:4,393
Deaths (as Heavy Assault):2,651
Deaths (to Heavy Assaults):11,008
KDR:1.65711
Kill Difference:1,742
Playtime:267.364 hours
Usage:11%
Score:5.151m
Score/min:321
Accuracy (listed only):25.104%
HSR (listed only):21.181%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C++
Kills:2,877
Deaths:1,797
KDR:1.601
Accuracy:24.955% C++
HSR:18.353% C-
Chaos
C**
Kills:2,057
Deaths:1,260
KDR:1.633
Accuracy:55.290% C**
HSR:14.584% C+
Phobos VX86
C*
Kills:1,513
Deaths:1,025
KDR:1.476
Accuracy:61.746% C*
HSR:11.236% D-
Solstice VE3
B**
Kills:1,435
Deaths:1,031
KDR:1.392
Accuracy:25.415% B+
HSR:25.714% B**
Pandora VX25
A
Kills:1,296
Deaths:977
KDR:1.327
Accuracy:51.857% A
HSR:14.506% C+
Zenith VX-5
B+
Kills:1,283
Deaths:1,221
KDR:1.051
Accuracy:26.684% C**
HSR:24.708% B+
Nova
B+
Kills:1,160
Deaths:715
KDR:1.622
Accuracy:50.917% B+
HSR:14.138% C+
Thanatos VE70
A
Kills:1,160
Deaths:715
KDR:1.622
Accuracy:51.067% A
HSR:14.397% C
NS Baron G5
B++
Kills:1,159
Deaths:792
KDR:1.463
Accuracy:50.960% B++
HSR:8.714% D*
Pulsar C
A**
Kills:753
Deaths:592
KDR:1.272
Accuracy:29.769% B**
HSR:37.052% A**
NSX-P Tanto
A+
Kills:117
Deaths:79
KDR:1.481
Accuracy:26.964% C*
HSR:35.043% A+
Kills:14,810
Deaths (as Engineer):10,204
Deaths (to Engineers):7,766
KDR:1.45139
Kill Difference:4,606
Playtime:1,055.327 hours
Usage:44%
Score:17.264m
Score/min:273
Accuracy (listed only):41.420%
HSR (listed only):19.859%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C++
Kills:2,877
Deaths:1,797
KDR:1.601
Accuracy:24.955% C++
HSR:18.353% C-
Chaos
C**
Kills:2,057
Deaths:1,260
KDR:1.633
Accuracy:55.290% C**
HSR:14.584% C+
Phobos VX86
C*
Kills:1,513
Deaths:1,025
KDR:1.476
Accuracy:61.746% C*
HSR:11.236% D-
Solstice VE3
B**
Kills:1,435
Deaths:1,031
KDR:1.392
Accuracy:25.415% B+
HSR:25.714% B**
Pandora VX25
A
Kills:1,296
Deaths:977
KDR:1.327
Accuracy:51.857% A
HSR:14.506% C+
Zenith VX-5
B+
Kills:1,283
Deaths:1,221
KDR:1.051
Accuracy:26.684% C**
HSR:24.708% B+
Nova
B+
Kills:1,160
Deaths:715
KDR:1.622
Accuracy:50.917% B+
HSR:14.138% C+
Thanatos VE70
A
Kills:1,160
Deaths:715
KDR:1.622
Accuracy:51.067% A
HSR:14.397% C
NS Baron G5
B++
Kills:1,159
Deaths:792
KDR:1.463
Accuracy:50.960% B++
HSR:8.714% D*
Pulsar C
A**
Kills:753
Deaths:592
KDR:1.272
Accuracy:29.769% B**
HSR:37.052% A**
NSX-P Tanto
A+
Kills:117
Deaths:79
KDR:1.481
Accuracy:26.964% C*
HSR:35.043% A+
Kills:14,810
Deaths (as Light Assault):10,204
Deaths (to Light Assaults):6,692
KDR:1.45139
Kill Difference:4,606
Playtime:145.841 hours
Usage:6%
Score:2.533m
Score/min:289
Accuracy (listed only):41.420%
HSR (listed only):19.859%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phantom VA23
B+
Kills:17,827
Deaths:7,963
KDR:2.239
Accuracy:38.145% B+
HSR:32.114% C**
Phaseshift VX-S
B**
Kills:1,206
Deaths:332
KDR:3.633
Accuracy:44.081% B**
HSR:76.866% C++
Nyx VX31
B++
Kills:1,170
Deaths:461
KDR:2.538
Accuracy:37.631% B++
HSR:31.453% C*
Manticore SX40
B
Kills:1,161
Deaths:1,191
KDR:0.975
Accuracy:31.842% B
HSR:21.705% C+
XM98
B*
Kills:1,161
Deaths:275
KDR:4.222
Accuracy:42.622% B*
HSR:82.429% B*
Beamer VS3
C++
Kills:396
Deaths:322
KDR:1.230
Accuracy:26.866% C+
HSR:22.727% C++
V10
A+
Kills:275
Deaths:28
KDR:9.821
Accuracy:40.710% C++
HSR:89.818% A+
VS Patriot Flare Gun
U
Kills:60
Deaths:62
KDR:0.968
Accuracy:18.322% C
HSR:0% U
Artemis VX26
B**
Kills:55
Deaths:26
KDR:2.115
Accuracy:32.452% B**
HSR:21.818% C+
Kills:23,311
Deaths (as Infiltrator):10,660
Deaths (to Infiltrators):6,336
KDR:2.18677
Kill Difference:12,651
Playtime:616.401 hours
Usage:25%
Score:10.240m
Score/min:277
Accuracy (listed only):34.741%
HSR (listed only):42.103%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Chaos
C**
Kills:2,057
Deaths:1,260
KDR:1.633
Accuracy:55.290% C**
HSR:14.584% C+
Phobos VX86
C*
Kills:1,513
Deaths:1,025
KDR:1.476
Accuracy:61.746% C*
HSR:11.236% D-
H-V45
C++
Kills:1,421
Deaths:1,010
KDR:1.407
Accuracy:24.426% C++
HSR:19.493% C
Pandora VX25
A
Kills:1,296
Deaths:977
KDR:1.327
Accuracy:51.857% A
HSR:14.506% C+
Pulsar VS1
A++
Kills:1,173
Deaths:779
KDR:1.506
Accuracy:24.696% C*
HSR:31.543% A++
Nova
B+
Kills:1,160
Deaths:715
KDR:1.622
Accuracy:50.917% B+
HSR:14.138% C+
CME
B+
Kills:1,160
Deaths:776
KDR:1.495
Accuracy:25.464% C+
HSR:25.690% B+
Thanatos VE70
A
Kills:1,160
Deaths:715
KDR:1.622
Accuracy:51.067% A
HSR:14.397% C
NS Baron G5
B++
Kills:1,159
Deaths:792
KDR:1.463
Accuracy:50.960% B++
HSR:8.714% D*
Corvus VA55
B
Kills:1,154
Deaths:738
KDR:1.564
Accuracy:23.996% C+
HSR:25.217% B
Terminus VX-9
A+
Kills:380
Deaths:287
KDR:1.324
Accuracy:26.667% C*
HSR:38.158% A+
Kills:13,633
Deaths (as Combat Medic):9,074
Deaths (to Combat Medics):4,039
KDR:1.50242
Kill Difference:4,559
Playtime:283.312 hours
Usage:12%
Score:6.743m
Score/min:397
Accuracy (listed only):40.644%
HSR (listed only):19.789%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B+
Kills:1,351
Deaths:509
KDR:2.654
Accuracy:19.109% C*
HSR:22.798% B+
Nebula VM20
B+
Kills:1,197
Deaths:426
KDR:2.810
Accuracy:18.781% C++
HSR:22.891% B+
Quasar VM1
A+
Kills:226
Deaths:95
KDR:2.379
Accuracy:22.081% A+
HSR:19.912% C**
Comet VM2
B++
Kills:200
Deaths:154
KDR:1.299
Accuracy:48.361% B++
HSR:3.500% C
Comet VM2
B**
Kills:185
Deaths:151
KDR:1.225
Accuracy:50.421% B+
HSR:6.486% B**
NS-10 Burster
B++
Kills:136
Deaths:92
KDR:1.478
Accuracy:30.197% C*
HSR:10.294% B++
NS-10 Burster
A*
Kills:119
Deaths:83
KDR:1.434
Accuracy:30.007% C++
HSR:12.605% A*
Kills:3,414
Deaths (as MAX Suit):755
Deaths (to MAX Suits):2,473
KDR:4.52185
Kill Difference:2,659
Playtime:79.700 hours
Usage:3%
Score:1.360m
Score/min:284
Accuracy (listed only):31.280%
HSR (listed only):14.069%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:1,593
V. Kills:130 N/A
Deaths:349
KDR:4.564
Accuracy:42.062% C++
KPH:42.600 C+
VKPH:3.500 C+
Dual Photon Pods
C
Kills:1,290
V. Kills:396 325%
Deaths:62
KDR:20.806
Accuracy:64.075% A
KPH:43.800 D
VKPH:13.400 C
Maelstrom Turbo Laser
C++
Kills:437
V. Kills:507 86%
Deaths:243
KDR:1.798
Accuracy:35.209% B++
KPH:10 C
VKPH:11.600 C++
Photon A2A Missile Pods
C
Kills:234
V. Kills:186 125%
Deaths:64
KDR:3.656
Accuracy:78.768% C
KPH:35.300 C-
VKPH:28.100 C--
Kills:3,554 (2,030 + 0)
Deaths:718
KDR:4.950
VKDR:1.698
Vehicle Kills:1,219
Kill Difference:2,836
Playtime:117.099 hours
Usage:5%
Score:1.170m
Score/min:167
Piloting Accuracy:35.209%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C-
Kills:101
V. Kills:16 N/A
Deaths:6
KDR:16.833
Accuracy:48.931% B++
KPH:36.500 C--
VKPH:5.800 C-
C150 Dalton
A*
Kills:91
V. Kills:45 198%
Deaths:7
KDR:13
Accuracy:58.871% A*
KPH:32.100 C+
VKPH:15.900 D
Kills:192 (0 + 192)
Deaths:13
KDR:14.769
VKDR:4.692
Vehicle Kills:61
Kill Difference:179
Playtime:5.608 hours
Usage:0%
Score:0.071m
Score/min:211
Piloting Accuracy:N/A%
Gunner Accuracy:58.871%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B
Kills:224
V. Kills:55 400%
Deaths:42
KDR:5.333
Accuracy:42.382% C**
KPH:34.900 B
VKPH:8.600 C++
Skyguard
C*
Kills:167
V. Kills:166 100%
Deaths:58
KDR:2.879
Accuracy:33.154% B+
KPH:10.400 D
VKPH:10.400 C*
Kills:391 (391 + 0)
Deaths:100
KDR:3.910
VKDR:2.210
Vehicle Kills:221
Kill Difference:291
Playtime:22.428 hours
Usage:1%
Score:0.299m
Score/min:222
Driving Accuracy:33.154%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B**
Kills:8,365
V. Kills:933 N/A
Deaths:308
KDR:27.159
Accuracy:60.064% B**
KPH:57.600 B++
VKPH:6.400 C
Supernova FPC
B+
Kills:1,416
V. Kills:1,105 128%
Deaths:196
KDR:7.224
Accuracy:54.637% C++
KPH:22.100 C
VKPH:17.300 B+
Saron HRB
B
Kills:340
V. Kills:262 129%
Deaths:56
KDR:6.071
Accuracy:47.729% B+
KPH:24.300 C+
VKPH:18.700 B
E540 Halberd
B+
Kills:194
V. Kills:115 167%
Deaths:17
KDR:11.412
Accuracy:52.796% B++
KPH:32 C++
VKPH:19 B+
G40-F Ranger
C*
Kills:113
V. Kills:127 88%
Deaths:18
KDR:6.278
Accuracy:29.197% C
KPH:24.100 D
VKPH:27.100 C*
Supernova PC
D
Kills:111
V. Kills:50 218%
Deaths:4
KDR:27.750
Accuracy:44.923% C--
KPH:13.500 D-
VKPH:6.100 D
Proton II PPA
C-
Kills:72
V. Kills:5 N/A
Deaths:11
KDR:6.545
Accuracy:23.632% C+
KPH:40.500 C--
VKPH:2.800 C-
Kills:10,611 (9,892 + 719)
Deaths:610
KDR:17.395
VKDR:4.257
Vehicle Kills:2,597
Kill Difference:10,001
Playtime:244.088 hours
Usage:10%
Score:3.087m
Score/min:211
Driving Accuracy:44.923%
Gunner Accuracy:23.632%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:1,978
V. Kills:121 N/A
Deaths:65
KDR:30.431
Accuracy:40.731% B+
KPH:165.900 A++
VKPH:10.200 B**
Kills:1,978 (0 + 1,978)
Deaths:65
KDR:30.431
VKDR:1.862
Vehicle Kills:121
Kill Difference:1,913
Playtime:11.920 hours
Usage:0%
Score:0.319m
Score/min:445
Driving Accuracy:N/A%
Gunner Accuracy:40.731%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:1,336
V. Kills:90 N/A
Deaths:72
KDR:18.556
Accuracy:20.257% B
KPH:79.200 B+
VKPH:5.300 B*
M20 Basilisk
C*
Kills:138
V. Kills:44 307%
Deaths:15
KDR:9.200
Accuracy:40.680% C++
KPH:24.100 C*
VKPH:7.700 C
G30 Walker
B++
Kills:100
V. Kills:91 109%
Deaths:19
KDR:5.263
Accuracy:31.619% B
KPH:14 C+
VKPH:12.800 B++
M12 Kobalt
B**
Kills:74
V. Kills:1 N/A
Deaths:5
KDR:14.800
Accuracy:23.053% B**
KPH:75.800 C*
VKPH:1 D
M20 Basilisk
C
Kills:73
V. Kills:37 192%
Deaths:22
KDR:3.318
Accuracy:37.793% C+
KPH:13.300 D
VKPH:6.800 C
M40 Fury
C
Kills:52
V. Kills:12 400%
Deaths:13
KDR:4
Accuracy:36.588% C+
KPH:31.500 C--
VKPH:7.300 C
Kills:1,773 (0 + 1,773)
Deaths:146
KDR:12.144
VKDR:1.884
Vehicle Kills:275
Kill Difference:1,627
Playtime:37.823 hours
Usage:2%
Score:0.451m
Score/min:199
Driving Accuracy:N/A%
Gunner Accuracy:36.588%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:372
V. Kills:4 N/A
Deaths:150
KDR:2.480
Accuracy:47.118% B+
KPH:42.900 C
VKPH:0.500 D*
Kills:372 (372 + 0)
Deaths:150
KDR:2.480
VKDR:0.027
Vehicle Kills:4
Kill Difference:222
Playtime:8.670 hours
Usage:0%
Score:0.055m
Score/min:106
Driving Accuracy:47.118%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Phantom VA23 17,94817,8277,9632.239C**0.1138.145%B+32.114%C**50.5B+N/A129352.7h3.8B++10B+
Supernova VPC 9,2988,36530827.159A+25.0360.064%B**1.506%C+57.6B++6.4C183145.3h2.7B++4.5B*
Lumine Edge 4,1084,0482,1171.912S0.2243.165%A+16.107%C+47.1SN/A11785.9h1.1B++2.5B+
VX6-7 2,9012,8771,7971.601B+0.5324.955%C++18.353%C-21CN/A92136.7h14.5C58C++
Lancer VS22 3,8842,1001,4021.498B**0.6365.015%B+N/A24.6A20.9B**25885.3h9.4B++14.5B++
Chaos 2,0762,0571,2601.633C++0.5055.29%C**14.584%C+44.7C+N/A12146h3.9B7B+
Proton II PPA-H 2,0991,9786530.431A++28.3040.731%B+1.163%D166.2A++10.2B**44511.9h8.4B+20.6B+
C-4 2,3091,6829431.784C**0.3529.652%B++N/A129.4B**48.2A97613h1.1B*3.8B*
Light PPA 1,7231,5933494.564C++2.4342.062%C++N/A42.6C+3.5C+13137.4h11.4B27.2B
Phobos VX86 1,5251,5131,0251.476C++0.6561.746%C*11.236%D-46.4C++N/A11132.6h2.4C*3.9C**
Solstice VE3 1,4651,4351,0311.392B*0.7425.415%B+25.714%B**19.2C++N/A9074.9h16.5C+65C**
H-V45 1,4221,4211,0101.407C++0.7224.426%C++19.493%C37C**N/A12938.4h11.8B+48.4B+
Supernova FPC 2,5211,4161967.224C**5.0954.637%C++2.401%C+22.1C17.3B+21564h5.7C+10.4C++
Nebula VM20 1,3571,3515092.654B+0.5219.109%C*22.798%B+34.5C++N/A9339.2h14.7B+76.8B+
M12 Kobalt 1,4261,3367218.556B+16.4320.257%B21.332%B++79.1B+5.3B*20416.9h15.2B*74.8B+
Orion VS54 1,3451,3298941.487C++0.6422.263%C**20.015%D36.5C*N/A16036.4h11.5B+51.5B+
Pandora VX25 1,3041,2969771.327C*0.8051.857%A14.506%C+30.6CN/A8042.3h4.7C+9.1B+
Dual Photon Pods 1,6861,2906220.806A*18.6864.075%AN/A43.7D13.4C23129.5h18.1B+28.2B++
Zenith VX-5 1,3061,2831,2211.051C+1.0826.684%C**24.708%B+19.3DN/A5466.6h14.2C+53.3C++
Phaseshift VX-S 1,2171,2063323.633C**1.5044.081%B**76.866%C++42.6B*N/A9928.3h2.1B+4.9B++
Nebula VM20 1,2071,1974262.81B+0.6818.781%C++22.891%B+35.7C*N/A9833.5h14.2B++75.8B+
Flare VE6 1,2041,1927031.696B0.4322.433%C+28.775%B++40.3C+N/A13329.6h9.3B++41.3B+
Pulsar VS1 1,1891,1737791.506B+0.6224.696%C*31.543%A++31.3B+N/A10537.5h11.9B**48.4B++
Nyx VX31 1,1751,1704612.538B+0.4137.631%B++31.453%C*48B+N/A11724.4h4.3B**11.4B*
Manticore SX40 1,1921,1611,1910.975C+1.1531.842%B21.705%C+25.6C+N/A6545.4h8.6C+27.1C*
XM98 1,1661,1612754.222B**2.0942.622%B*82.429%B*41.9B**N/A10627.7h1.8B**4.3B*
Nova 1,1681,1607151.622C*0.5150.917%B+14.138%C+52.3B*N/A12922.2h3.2B*6.3B*
CME 1,1761,1607761.495C*0.6325.464%C+25.69%B+31.8C+N/A8336.5h12.1B+47.6B+
Thanatos VE70 1,1751,1607151.622B**0.5151.067%A14.397%C59.5A++N/A17519.5h3.1A6.1B**
NS Baron G5 1,1681,1597921.463B+0.6750.96%B++8.714%D*37.3C*N/A8931.1h4B+7.8C++
Corvus VA55 1,1751,1547381.564B+0.5723.996%C+25.217%B33.2C**N/A8034.8h11B+45.6B+
Lasher X2 1,1191,1046271.761A0.3731.322%B++2.989%C--44B++N/A13125.1h20.3C+64.7B+
Tank Mine 1,4899162194.183B*2.0536.802%C*N/A160.7B**100.5A15185.7h1.9C++5.2B++
Proximity Mine 8478461505.64B+3.5144.808%BN/A148.4B+N/A4165.7h1.8B+4.1B+
Pulsar LSW 7777684271.799C**0.3324.397%C**32.943%A39.6C+N/A12719.4h11.9C**48.7B
Pulsar C 7737535921.272C++0.8629.769%B**37.052%A**23.1C+N/A9132.6h13.7C46.2C**
MANA Anti-Personnel Turret 6286162302.678N/A0.5525.907%UN/A6160U120U13953100.1h25.5T*98.5T*
Sticky Grenade 5735691569N/A566.8753.516%C*N/A1422.5B**10C40040.4h1.5B*2.8B++
The Slasher 6075616,5510.086B++2.0445.102%B*9.626%C+1.8CN/A5316.6h2.3C+5.1B+
Force-Blade 51946516,1670.029C*2.1045.414%A2.581%D0.7C++N/A2653.8h3.3C7.2B+
Maelstrom Turbo Laser 9444372431.798C+0.3335.209%B++N/A10C11.6C++12843.6h118.5C+336.5C*
Beamer VS3 4063963221.23B++0.9026.866%C+22.727%C++20.4CN/A7919.4h10C+37.3C+
Terminus VX-9 3883802871.324C+0.8126.667%C*38.158%A+26C--N/A12714.6h10.9B++41B+
S12 Renegade 3763721502.48C+0.3547.118%B+7.258%B++42.8CN/A1068.7h2.5B*5.3B++
Auraxium Force-Blade 4013639,8630.037C+2.0935.321%B1.928%D-0.8CN/A2467.3h2.8D--7.9C*
Spear Anti-Vehicle Phalanx Turret 581359389.447B7.3254.348%B**2.786%D55.2B**34.2A4746.5h7.9B+14.5B++
Saron HRB 602340566.071C*3.9447.729%B+N/A24.3C+18.7B32914h28.2D59.2C+
Frag Grenade 2932911291N/A288.8739.959%DN/A970A*6.7C+35820.3h2A++5B**
V10 276275289.821M++7.6940.71%C++89.818%A+43B+N/A1166.4h1.8B*4.3B++
Photon A2A Missile Pods 420234643.656C1.5378.768%CN/A35.5C-28.2C--3316.6h8.9C+11.3C+
Quasar VM1 229226952.379B++0.2522.081%A+19.912%C**21.1C+N/A11610.7h15.5C++70.1B+
C75 Viper 279224425.333B3.2042.382%C**N/A35B8.6C++2946.4h13.4C*31.7B+
Comet VM2 2862001541.299B+0.8348.361%B++3.5%C13.1B+5.6B++12215.3h25C+51.7C*
E540 Halberd 3091941711.412C*9.2852.796%B++1.031%D-31.8C++18.9B+3786.1h5.8C++11.1B+
Comet VM2 2781851511.225C**0.9050.421%B+6.486%B**13.6B+6.8B**11013.6h27.2C++53.9B+
Skyguard 333167582.879C+0.7533.154%B+N/A10.4D10.4C*19316h173D--521.8C
M20 Basilisk 182138159.2M**7.0740.68%C++8.696%A24.2C*7.7C1985.7h91.1B+223.9B+
NS-10 Burster 211136921.478B*0.6530.197%C*10.294%B++7.2B++3.9C*9019h86.9B**287.6B*
S1 2001321660.795C*1.3355.406%C+3.788%B+24C+12.4C+4475.5h6.9C++12.4C++
NS-10 Burster 161119831.434B+0.7030.007%C++12.605%A*7.5B*2.7D7415.8h86.1A+286.9B**
NSX-P Tanto 118117791.481B+0.6526.964%C*35.043%A+18.9CN/A636.2h15.3C++56.8C**
G40-F Ranger 240113186.278C+4.1529.197%CN/A24D27C*3694.7h141.3F--483.8F-
Supernova PC 161111427.75M**25.6244.923%C--1.802%C13.5D-6.1D2678.2h4.7B+10.5C**
L105 Zephyr 117101616.833B*14.7048.931%B++N/A36.1C--5.7C-1982.8h6.3C*13B+
G30 Walker 191100195.263B*3.1331.619%B4%C+14.1C+12.8B++1857.1h264D834.9C+
C150 Dalton 13691713A10.8758.871%A*2.198%A++32.5C+16.1D2232.8h4C*6.8B**
MAX Punch 105767550.101C+2.0365.576%B**N/A1.2C+N/A463.6h6.1C9.3C+
M12 Kobalt 7574514.8C+12.6723.053%B**29.73%A**74C++1D2751h17.6C**76.5B+
M20 Basilisk 11073223.318C*1.1937.793%C+8.219%B**13.3D6.7C1785.5h104.4C+276.1C++
Aspis Anti-Aircraft Phalanx Turret 15473203.65C++1.5230.035%B++1.37%D13.3B+14.7B++2495.5h138B+459.5B++
Proton II PPA 7772116.545C-4.4223.632%C+1.389%D40D2.8C-2141.8h8.9B+37.6B+
VS Patriot Flare Gun 6260620.968C+1.1618.322%CN/A66.7A+2.2C**1370.9h1.8B**9.7B+
Artemis VX26 5755262.115B++0.0132.452%B**21.818%C+23.9C-N/A1832.3h14.1D43.3C**
M40 Fury 6452134C1.8736.588%C+N/A32.5C-7.5C2371.6h15.1C++41.4C*

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01,0220.3h
Medical Applicator1,162479,88542.7h
Spawn Beacon162,1822.1h
Nano-Armor Kit7771,378,864101.4h
Motion Spotter3414,7966.8h
Deconstruction Tool02590h
Welding Device21,2650.7h
Ammunition Package819,3824.5h
Shield Recharging Field11311,4473.6h
Medical Kit1732,9806h
Anti-Infantry MANA Turret361,6092.9h
Hardlight Barrier348171.3h
Nano-Repair Grenade01330h
Recon Detection Device11110,08712.5h
Smoke Grenade01330h

Check the help document for the dictionary if you want to learn more about words used here.


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