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TheSc0p3[TRID] TheSc0p3
VS BR 114

KDR: 1.19

Score: 26.1m

Last Seen: May 9th, 2020 2:53 PM
- OFFLINE - 243.3 hour(s)

Battle Rank 113 (114 total) - Vanu Sovereignty on Cobalt
Level Progress (to 114): 75%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Supernova FPC Darkstar Supernova VPC NSX-P Naginata VX6-7 Serpent VE92 VX29 Polaris
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $261,459 MLG Score: 209
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.658%22.734%53826132028,4421.31439-0.124

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.382%0.466B+0.246C++-1.062D*HEAD ++ (~10.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.60.223C++13.60.045C+44

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.661%1.344%311513413,423141413672.42079250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.906%-0.424C---0.749D-0.118

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.40.6B+5.60.548B+9.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.76%2.953%283813382,33710919592.14207243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.014%0.142C++-0.379C-0.831

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.80.486B+23.40.42B38.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.104%60.836%28321344383330660.115815

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.332%-0.732D--0.399C---0.4

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.1-0.315C3.9-0.232C9.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26.1m303.9%282 (16.9k)198 (11.9k)1.1899545,80638,4941.45111114 (113)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1346172514.939%16.854%25203:2620

23% Combat Medic36% Engineer28% Heavy Assault11% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 8th, 2016 5:50 PMFeb 7th, 2017 6:35 PMMay 9th, 2020 6:04 PM (59d) (PST)May 9th, 2020 12:33 PM (59d) (PST)May 9th, 2020 10:53 AM (59d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4221722500.3470.2910.0581.1760.040209

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,34410,33315,0112117471211,874

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2202.1h/91.8d 10,053 7,720 17,964 155.4k 2,560 7,222 5,326 55.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D-
Kills:5,106
Deaths:3,624
KDR:1.409
Accuracy:23.465% D-
HSR:24.207% D--
NSX-P Naginata
B
Kills:1,198
Deaths:810
KDR:1.479
Accuracy:25.499% B
HSR:23.706% D
VX29 Polaris
C-
Kills:1,182
Deaths:1,020
KDR:1.159
Accuracy:22.598% C-
HSR:20.728% C--
Flare VE6
C+
Kills:1,176
Deaths:771
KDR:1.525
Accuracy:23.749% C+
HSR:22.959% C-
Pulsar LSW
C+
Kills:1,175
Deaths:882
KDR:1.332
Accuracy:23.892% C+
HSR:21.702% D
SVA-88
C++
Kills:1,163
Deaths:666
KDR:1.746
Accuracy:25.467% C++
HSR:23.818% C
Orion VS54
C+
Kills:1,160
Deaths:1,560
KDR:0.744
Accuracy:16.986% D--
HSR:25.690% C+
Kills:12,160
Deaths (as Heavy Assault):9,333
Deaths (to Heavy Assaults):10,481
KDR:1.3029
Kill Difference:2,827
Playtime:611.854 hours
Usage:28%
Score:6.654m
Score/min:181
Accuracy (listed only):23.094%
HSR (listed only):23.258%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C**
Kills:1,189
Deaths:1,030
KDR:1.154
Accuracy:26.529% C++
HSR:23.886% C**
Serpent VE92
B
Kills:1,183
Deaths:1,092
KDR:1.083
Accuracy:26.868% B
HSR:23.162% B
Zenith VX-5
C+
Kills:1,179
Deaths:913
KDR:1.291
Accuracy:26.969% C+
HSR:21.629% C+
NSX-P Tanto
C+
Kills:1,178
Deaths:1,032
KDR:1.141
Accuracy:26.319% C+
HSR:22.581% D
NS-11C
B+
Kills:1,178
Deaths:966
KDR:1.219
Accuracy:27.220% B+
HSR:19.100% C+
Solstice VE3
B++
Kills:1,147
Deaths:2,217
KDR:0.517
Accuracy:17.974% D--
HSR:24.760% B++
Eclipse VE3A
C+
Kills:457
Deaths:483
KDR:0.946
Accuracy:25.572% C--
HSR:19.694% C+
NS-7 PDW
C**
Kills:449
Deaths:444
KDR:1.011
Accuracy:26.124% C++
HSR:20.490% C**
Eridani SX5
C
Kills:440
Deaths:419
KDR:1.050
Accuracy:25.782% C
HSR:16.136% D
VE-S Canis
C
Kills:325
Deaths:275
KDR:1.182
Accuracy:25.152% C--
HSR:19.077% C
NSX-P Tengu
C+
Kills:167
Deaths:146
KDR:1.144
Accuracy:36.554% C+
HSR:20.359% C
Kills:8,892
Deaths (as Light Assault):9,017
Deaths (to Light Assaults):6,391
KDR:0.98614
Kill Difference:125
Playtime:248.131 hours
Usage:11%
Score:2.250m
Score/min:151
Accuracy (listed only):26.460%
HSR (listed only):20.988%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Darkstar
D-
Kills:1,257
Deaths:1,432
KDR:0.878
Accuracy:24.199% D-
HSR:18.775% D-
H-V45
C+
Kills:1,177
Deaths:1,037
KDR:1.135
Accuracy:24.577% C+
HSR:20.051% C
Corvus VA55
C
Kills:1,175
Deaths:1,051
KDR:1.118
Accuracy:24.237% C
HSR:22.723% C
NS-11A
B+
Kills:1,172
Deaths:1,035
KDR:1.132
Accuracy:25.416% C+
HSR:27.645% B+
Terminus VX-9
C+
Kills:1,172
Deaths:1,188
KDR:0.987
Accuracy:21.603% D*
HSR:28.413% C+
Pulsar VS1
C+
Kills:1,171
Deaths:1,908
KDR:0.614
Accuracy:19.650% D--
HSR:21.776% C+
VE-A Lacerta
C+
Kills:1,103
Deaths:1,095
KDR:1.007
Accuracy:25.067% D
HSR:23.935% C+
NS-7 PDW
C**
Kills:449
Deaths:444
KDR:1.011
Accuracy:26.124% C++
HSR:20.490% C**
Eridani SX5
C
Kills:440
Deaths:419
KDR:1.050
Accuracy:25.782% C
HSR:16.136% D
VE-S Canis
C
Kills:325
Deaths:275
KDR:1.182
Accuracy:25.152% C--
HSR:19.077% C
NS-11P
C*
Kills:217
Deaths:281
KDR:0.772
Accuracy:25.806% C*
HSR:19.816% C
NSX-P Tengu
C+
Kills:167
Deaths:146
KDR:1.144
Accuracy:36.554% C+
HSR:20.359% C
Kills:9,825
Deaths (as Combat Medic):10,311
Deaths (to Combat Medics):4,521
KDR:0.95287
Kill Difference:486
Playtime:503.288 hours
Usage:23%
Score:6.552m
Score/min:217
Accuracy (listed only):25.347%
HSR (listed only):21.600%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C**
Kills:1,189
Deaths:1,030
KDR:1.154
Accuracy:26.529% C++
HSR:23.886% C**
Serpent VE92
B
Kills:1,183
Deaths:1,092
KDR:1.083
Accuracy:26.868% B
HSR:23.162% B
Zenith VX-5
C+
Kills:1,179
Deaths:913
KDR:1.291
Accuracy:26.969% C+
HSR:21.629% C+
NSX-P Tanto
C+
Kills:1,178
Deaths:1,032
KDR:1.141
Accuracy:26.319% C+
HSR:22.581% D
NS-11C
B+
Kills:1,178
Deaths:966
KDR:1.219
Accuracy:27.220% B+
HSR:19.100% C+
Solstice VE3
B++
Kills:1,147
Deaths:2,217
KDR:0.517
Accuracy:17.974% D--
HSR:24.760% B++
Eclipse VE3A
C+
Kills:457
Deaths:483
KDR:0.946
Accuracy:25.572% C--
HSR:19.694% C+
Kills:7,511
Deaths (as Engineer):7,733
Deaths (to Engineers):5,329
KDR:0.97129
Kill Difference:222
Playtime:783.895 hours
Usage:36%
Score:10.301m
Score/min:219
Accuracy (listed only):25.350%
HSR (listed only):22.116%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Beamer VS3
C**
Kills:843
Deaths:1,726
KDR:0.488
Accuracy:25.101% C-
HSR:25.386% C**
NS-AM7 Archer
C
Kills:485
Deaths:474
KDR:1.023
Accuracy:56.051% C
HSR:11.959% D
NS-7 PDW
C**
Kills:449
Deaths:444
KDR:1.011
Accuracy:26.124% C++
HSR:20.490% C**
Eridani SX5
C
Kills:440
Deaths:419
KDR:1.050
Accuracy:25.782% C
HSR:16.136% D
VE-S Canis
C
Kills:325
Deaths:275
KDR:1.182
Accuracy:25.152% C--
HSR:19.077% C
XM98
C+
Kills:212
Deaths:61
KDR:3.475
Accuracy:32.641% D-
HSR:75.472% C+
VA39 Spectre
B+
Kills:171
Deaths:207
KDR:0.826
Accuracy:28.872% D
HSR:42.690% B+
NSX-P Tengu
C+
Kills:167
Deaths:146
KDR:1.144
Accuracy:36.554% C+
HSR:20.359% C
NS-61 Emissary
C++
Kills:86
Deaths:150
KDR:0.573
Accuracy:25.869% C-
HSR:18.605% C++
Soldier Soaker
C+
Kills:63
Deaths:79
KDR:0.797
Accuracy:26.428% D--
HSR:14.286% C+
Kills:3,241
Deaths (as Infiltrator):3,981
Deaths (to Infiltrators):6,950
KDR:0.81412
Kill Difference:740
Playtime:49.508 hours
Usage:2%
Score:0.390m
Score/min:131
Accuracy (listed only):30.857%
HSR (listed only):26.446%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D-
Kills:172
V. Kills:72 236%
Deaths:91
KDR:1.890
Accuracy:29.400% D*
KPH:11.200 D--
VKPH:4.700 D-
L100 Python AP
C++
Kills:57
V. Kills:29 190%
Deaths:4
KDR:14.250
Accuracy:50.296% D
KPH:37.400 C++
VKPH:19 C+
Skyguard
B+
Kills:56
V. Kills:24 224%
Deaths:4
KDR:14
Accuracy:27.519% C-
KPH:20 B+
VKPH:8.600 C-
Kills:285 (285 + 0)
Deaths:99
KDR:2.879
VKDR:1.263
Vehicle Kills:125
Kill Difference:186
Playtime:19.670 hours
Usage:1%
Score:0.186m
Score/min:157
Driving Accuracy:27.519%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C**
Kills:1,867
V. Kills:837 223%
Deaths:216
KDR:8.644
Accuracy:42.625% D**
KPH:32.300 C**
VKPH:14.500 C
Supernova VPC
B++
Kills:1,211
V. Kills:323 374%
Deaths:127
KDR:9.535
Accuracy:43.200% D--
KPH:44.500 C+
VKPH:11.900 B++
Saron HRB
C**
Kills:909
V. Kills:408 222%
Deaths:141
KDR:6.447
Accuracy:45.081% C+
KPH:30 C**
VKPH:13.500 C
E540 Halberd
C+
Kills:533
V. Kills:207 256%
Deaths:45
KDR:11.844
Accuracy:42.863% D-
KPH:31.900 C+
VKPH:12.400 D
Supernova PC
C+
Kills:117
V. Kills:82 141%
Deaths:43
KDR:2.721
Accuracy:42.136% D-
KPH:12.900 D--
VKPH:9 C+
Proton II PPA
B**
Kills:108
V. Kills:6 N/A
Deaths:10
KDR:10.800
Accuracy:32.531% B**
KPH:51.500 C
VKPH:2.900 D
Kills:4,745 (3,195 + 1,550)
Deaths:582
KDR:8.153
VKDR:3.201
Vehicle Kills:1,863
Kill Difference:4,163
Playtime:143.127 hours
Usage:6%
Score:1.982m
Score/min:231
Driving Accuracy:42.136%
Gunner Accuracy:32.531%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C++
Kills:260
V. Kills:28 N/A
Deaths:40
KDR:6.500
Accuracy:40.615% C*
KPH:65.100 D
VKPH:7 C++
Saron HRB-H
C+
Kills:138
V. Kills:67 203%
Deaths:31
KDR:4.452
Accuracy:53.053% C
KPH:36.600 C+
VKPH:17.800 D
E540 Halberd-H
B*
Kills:125
V. Kills:56 219%
Deaths:12
KDR:10.417
Accuracy:64.397% B*
KPH:53.400 C*
VKPH:23.900 C++
Kills:523 (0 + 523)
Deaths:83
KDR:6.301
VKDR:1.819
Vehicle Kills:151
Kill Difference:440
Playtime:10.108 hours
Usage:0%
Score:0.238m
Score/min:392
Driving Accuracy:N/A%
Gunner Accuracy:64.397%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:200
V. Kills:60 328%
Deaths:28
KDR:7.143
Accuracy:36.514% C
KPH:19.900 C+
VKPH:6 C--
M12 Kobalt
C--
Kills:142
V. Kills:10 N/A
Deaths:8
KDR:17.750
Accuracy:23.229% B++
KPH:36.200 D-
VKPH:2.500 C--
M20 Basilisk
C
Kills:117
V. Kills:47 244%
Deaths:30
KDR:3.900
Accuracy:35.974% C--
KPH:19.100 C
VKPH:7.700 C
M12 Kobalt
B+
Kills:51
V. Kills:7 N/A
Deaths:6
KDR:8.500
Accuracy:18.585% C+
KPH:37.700 D--
VKPH:5.200 B+
Kills:510 (0 + 510)
Deaths:72
KDR:7.083
VKDR:1.722
Vehicle Kills:124
Kill Difference:438
Playtime:21.477 hours
Usage:1%
Score:0.180m
Score/min:140
Driving Accuracy:N/A%
Gunner Accuracy:18.585%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:134
V. Kills:2 N/A
Deaths:12
KDR:11.167
Accuracy:39.069% B++
KPH:99.600 B+
VKPH:1.500 D**
Kills:134 (0 + 134)
Deaths:12
KDR:11.167
VKDR:0.167
Vehicle Kills:2
Kill Difference:122
Playtime:1.346 hours
Usage:0%
Score:0.019m
Score/min:236
Piloting Accuracy:N/A%
Gunner Accuracy:39.069%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,2145,1063,6241.409C-0.2223.465%D-24.207%D--28.8D*N/A82177.4h12.5D*53.4D--
Supernova FPC 2,7041,8672168.644C+7.4542.625%D**2.089%C+32.4B14.5C25457.7h4.1B+9.5C+
Darkstar 1,2851,2571,4320.878D0.3124.199%D-18.775%D-21.7D--N/A6357.8h14.5D59.8D-
Supernova VPC 1,5341,2111279.535C8.3543.2%D--N/A44.5C+11.9B++21527.2h3.7D8.5D--
NSX-P Naginata 1,2361,1988101.479C+0.2925.499%B23.706%D30.6D1C8639.1h11.9C*46.8B+
VX6-7 1,2201,1891,0301.154C+0.0426.529%C++23.886%C**20.9DN/A5157h13.3C+50.1C++
Serpent VE92 1,2051,1831,0921.083C+0.1126.868%B23.162%B28.6CN/A7841.4h13.4C+49.9C++
VX29 Polaris 1,1991,1821,0201.159C0.0322.598%C-20.728%C--27.5DN/A7043h13.8D60.9C
Zenith VX-5 1,2001,1799131.291C+0.1026.969%C+21.629%C+24.1DN/A6149h13.7C50.7C+
NSX-P Tanto 1,2071,1781,0321.141C++0.0526.319%C+22.581%D20.4C--N/A5057.8h14.7C+55.9C++
NS-11C 1,1981,1789661.219C++0.0327.22%B+19.1%C+25.3CN/A7446.5h13.3C*49B
H-V45 1,2041,1771,0371.135C+0.0524.577%C+20.051%C26.6C-N/A7044.3h13.5C55.1C+
Flare VE6 1,1981,1767711.525C+0.3423.749%C+22.959%C-24.4DN/A5748.2h11.4C48.2C+
Corvus VA55 1,1961,1751,0511.118C+0.0724.237%C22.723%C24.2C-N/A5548.6h12.4C51.2C+
Pulsar LSW 1,1891,1758821.332C0.1423.892%C+21.702%D28.9DN/A7340.6h13.5D56.4C+
NS-11A 1,1961,1721,0351.132C+0.0625.416%C+27.645%B+24.8C-N/A5747.3h14.3C56.4C+
Terminus VX-9 1,1901,1721,1880.987C0.2021.603%D*28.413%C+20.2D--N/A6358h14.1D-65.3D--
Pulsar VS1 1,1951,1711,9080.614C-0.5819.65%D--21.776%C+14.8DN/A4579.2h16.2D82.5D
SVA-88 1,1791,1636661.746C+0.5625.467%C++23.818%C28.6DN/A9940.6h13.4D52.7C+
Orion VS54 1,1771,1601,5600.744C-0.4516.986%D--25.69%C+16.9DN/A6268.7h14.5C--85.1C+
Solstice VE3 1,1761,1472,2170.517C--0.6717.974%D--24.76%B++8.6DN/A31133h18.3D102C
VE-A Lacerta 1,1571,1031,0951.007C0.1825.067%D23.935%C+22.5D-1.1C5249.1h13.3C-52.9C
Spear Anti-Vehicle Phalanx Turret 1,5371,0851149.518C*8.3340.003%D3.318%C34.3C-14.3D16331.6h7.5B18.7C++
S1 1,5411,0801,2500.864C++0.3355.993%C1.944%C--25.3C+10.8C-17042.7h5.5B+9.8C**
C-4 1,2451,0318871.162C0.0324.978%CN/A54.8D11.4D*32118.8h1.1B++4.3B+
Saron HRB 1,3179091416.447C++5.2645.081%C+N/A30C**13.5C21230.3h21.8C+48.4C++
Beamer VS3 8528431,7260.488C-0.7025.101%C-25.386%C**13.3DN/A3663.2h8B+31.7C*
MANA Anti-Personnel Turret 6926772672.536N/A1.3519.419%UN/A6770U150U13987600.1h22.3T*114.9T*
Plasma Grenade 6816651665N/A663.8154.686%B*N/A604.5C++14.5C*21371.1h3.1B5.6B+
Lasher X2 6396215451.139C+0.0529.889%C*2.738%D29C-N/A8621.4h17.9C**59.9B+
E540 Halberd 7405334511.844C+10.6542.863%D-1.313%D31.9C+12.4D21816.7h5.6C+13.1C
NS-AM7 Archer 6704854741.023B**0.1756.051%C11.959%D6.9C+2.6C+3370.3h14.5B+25.8B+
Eclipse VE3A 4734574830.946C0.2425.572%C--19.694%C+21.1DN/A5321.7h14.8D--57.8D
NS-7 PDW 4674494441.011C+0.1826.124%C++20.49%C**20.2C-N/A5722.2h15.8C60.3C++
Eridani SX5 4474404191.05C0.1425.782%C16.136%D20.3DN/A6021.7h13.9D53.7C
VE-S Canis 3323252751.182C+0.0125.152%C--19.077%C23.7DN/A9813.7h13.3C53C+
Nemesis VSH9 5003203290.973C*0.2258.134%D1.25%D-21.8C++12.2C+21214.7h6.6B+11.4B
Proton II PPA-H 288260406.5D5.3140.615%C*1.538%C+65D7C++2094h11.6C28.7C+
Force-Blade 34024927,4270.009C-1.1835.733%BN/A0.2C--N/A01372.5h3.9D--10.9C+
Proximity Mine 249247693.58C+2.3940.59%CN/A53.7D**N/A1634.6h2.1D5.1C-
Rocklet Rifle 3942273150.721C+0.4747.804%DN/A16.1D--11.8D*19714.1h42C87.9C
NS-11P 2292172810.772C-0.4225.806%C*19.816%C22.6D1.3B+839.6h15.2D59.1C+
XM98 215212613.475B+2.2932.641%D-75.472%C+19.4DN/A6110.9h2.5C+7.7C
Tank Mine 291208673.104C++1.9149.532%B**N/A44.3D*17.7F3234.7h2.5D--5.1B+
M20 Basilisk 260200287.143A+5.9536.514%C4.5%C--19.8C+5.9C--13510.1h71.2C**195B+
Lumine Edge 2051869,7850.019C1.1729.714%C++N/A0.4C--N/A1452.7h2.5F--8.3C+
C75 Viper 244172911.89D0.7029.4%D*1.163%C11.2D--4.7D-8115.3h20.9D**71.3F
VA39 Spectre 1741712070.826C0.3628.872%D42.69%B+12.1D-N/A5814.1h5.7C++19.7C+
NSX-P Tengu 1731671461.144C+0.0536.554%C+20.359%C19DN/A518.8h13C++35.5C*
M12 Kobalt 152142817.75C+16.5623.229%B++16.901%C36.4D-2.6C-1323.9h23.6D-101.5C++
Saron HRB-H 205138314.452C3.2653.053%CN/A36.3C+17.6D2643.8h21.6C**40.7C*
CAS 14-E 1361341211.167C9.9839.069%B++1.493%C103.1B+1.5D**2351.3h14.8B**38B**
E540 Halberd-H 1811251210.417C+9.2364.397%B*N/A54.3C*24.3C*9102.3h7D10.8C+
Aspis Anti-Aircraft Phalanx Turret 235120323.75C+2.5618.246%D*1.667%C6.2D--5.9D--7919.5h135.7B+743.5C
M20 Basilisk 164117303.9C++2.7135.974%C--4.274%C--19.2C7.7C1426.1h78.6B+218.6B+
Supernova PC 199117432.721C--1.5342.136%D-1.709%C12.9D--9C+2349.1h6.8D--16.1D**
Proton II PPA 1141081010.8C9.6132.531%B**N/A51.4C2.9D1472.1h10.6C32.7B+
M20 Drake 161105147.5C-6.3137.661%C1.905%D15.2C8.1D1386.9h99.4C263.9C
Lancer VS22 158102781.308C++0.1253.151%D-N/A13.6C7.5D1367.5h10.1B+19B+
NS-61 Emissary 89861500.573C0.6225.869%C-18.605%C++5.6D--N/A2815.3h15.1C+58.2C+
NS Annihilator 141831000.83B+0.3677.473%D-N/A9.9C+6.9D1218.4h10.2B+13.2B+
Soldier Soaker 6563790.797C0.3926.428%D--14.286%C+26.3D-N/A982.4h4.3A16.4B
L100 Python AP 8657414.25B*13.0650.296%DN/A38C++19.3C+8201.5h4.5B+8.9C**
Skyguard 8056414M12.8127.519%C-1.786%C+20B+8.6C-2122.8h51A++185.2A
M12 Kobalt 585168.5C7.3118.585%C+23.529%B**36.4D--5B+1811.4h21.1D113.6C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,0361,187,751115.5h
Spawn Beacon481,1823.2h
Ordnance Dampener31010.3h
Nanite Revive Grenade03,6741h
Medical Applicator1,354545,30847.4h
Motion Spotter3830.2h
Welding Device01460.1h
Spitfire Auto-Turret43381.2h
Shield Recharging Field261,6640.9h
Ammunition Package986,4824.6h
Medical Kit6414,94611.9h
Anti-Infantry MANA Turret537893.3h
Nano-Repair Grenade01270h
Xiphos Anti-Personnel Phalanx Turret0820h

Check the help document for the dictionary if you want to learn more about words used here.


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