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Archon TheSecondComingofVanu[] TheSecondComingofVanu
VS BR 77

KDR: 3.84

Score: 6.8m

Last Seen: Dec 4th, 2019 1:09 PM
- OFFLINE - 2.4 hour(s)

Battle Rank 77 - Vanu Sovereignty on Miller
Level Progress (to 78): 26%
Level 100 Progress: 36% 468h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Saron Laser Cannon Ghost VE-LR Obelisk Dual Photon Pods Pulsar C NS-45 Pilot M202 Wyrm Orion VS54
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,928,591 MLG Score: 2341
Fun Score: N/A
Cheeseburgers Flipped: 36TIME WITH MEDKIT: 4.8%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.12%31.475%885812192,0811.454232.383

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.694%1.293A1.64A+0.17C++HEAD ++ (~17.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.80.587B+8.70.401B22.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.132%1.264%3086312246,173239289125.8284213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.189%-0.392C---0.212C0.756

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
127.90.196C++43.70.177C++84.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.195%72.041%0212251,56320857.51442

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.474%2.023A*0.3C*-0.199

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.583B+20.372C**2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
75.131%7.38%0112262718453.22619

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.809M+-1.281D**-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.789B++2.10.568B+0.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.8m234.5%429 (25.7k)389 (23.3k)3.8369713,5333,5274.2804177 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS122782531.497%16.523%52004:592

50% Engineer17% Heavy Assault12% Infiltrator17% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 8th, 2018 2:03 PMOct 29th, 2019 11:11 PMDec 4th, 2019 10:34 AM (2d) (PST)Dec 4th, 2019 12:23 PM (2d) (PST)Dec 4th, 2019 9:09 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1061349720.7730.2010.1282.2910.2042341

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,3388,05658,282461281371223,343

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
291.8h/12.2d 1,564 2,236 3,733 40.1k 135 415 3,566 19.4m

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
C++
Kills:507
Deaths:128
KDR:3.961
Accuracy:32.863% C++
HSR:29.191% C
Pulsar C
B**
Kills:421
Deaths:330
KDR:1.276
Accuracy:24.765% C++
HSR:29.216% B**
Phobos VX86
A
Kills:271
Deaths:186
KDR:1.457
Accuracy:75.131% A
HSR:7.380% D**
VE-C Horizon
B**
Kills:261
Deaths:116
KDR:2.250
Accuracy:35.536% C*
HSR:31.801% B**
Solstice VE3
A+
Kills:79
Deaths:95
KDR:0.832
Accuracy:27.942% B**
HSR:27.848% A+
Kills:1,539
Deaths (as Engineer):855
Deaths (to Engineers):791
KDR:1.8
Kill Difference:684
Playtime:145.371 hours
Usage:50%
Score:3.517m
Score/min:403
Accuracy (listed only):39.248%
HSR (listed only):25.087%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B**
Kills:421
Deaths:330
KDR:1.276
Accuracy:24.765% C++
HSR:29.216% B**
Phobos VX86
A
Kills:271
Deaths:186
KDR:1.457
Accuracy:75.131% A
HSR:7.380% D**
VE-C Horizon
B**
Kills:261
Deaths:116
KDR:2.250
Accuracy:35.536% C*
HSR:31.801% B**
Solstice VE3
A+
Kills:79
Deaths:95
KDR:0.832
Accuracy:27.942% B**
HSR:27.848% A+
Kills:1,032
Deaths (as Light Assault):727
Deaths (to Light Assaults):539
KDR:1.41953
Kill Difference:305
Playtime:49.545 hours
Usage:17%
Score:1.407m
Score/min:473
Accuracy (listed only):40.844%
HSR (listed only):24.061%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A+
Kills:312
Deaths:164
KDR:1.902
Accuracy:28.530% A+
HSR:34.936% A+
Ursa
A
Kills:68
Deaths:29
KDR:2.345
Accuracy:22.814% C+
HSR:33.824% A
Kills:380
Deaths (as Heavy Assault):193
Deaths (to Heavy Assaults):737
KDR:1.96891
Kill Difference:187
Playtime:48.979 hours
Usage:17%
Score:0.857m
Score/min:291
Accuracy (listed only):25.672%
HSR (listed only):34.380%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
A
Kills:271
Deaths:186
KDR:1.457
Accuracy:75.131% A
HSR:7.380% D**
Pulsar VS1
A*
Kills:197
Deaths:137
KDR:1.438
Accuracy:30.545% A
HSR:35.025% A*
H-V45
A++
Kills:85
Deaths:48
KDR:1.771
Accuracy:26.721% B+
HSR:34.118% A++
Kills:553
Deaths (as Combat Medic):371
Deaths (to Combat Medics):338
KDR:1.49057
Kill Difference:182
Playtime:9.443 hours
Usage:3%
Score:0.175m
Score/min:309
Accuracy (listed only):44.132%
HSR (listed only):25.508%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:1,332
Deaths:505
KDR:2.638
Accuracy:48.862% A+
HSR:71.321% C*
NS-45 Pilot
B++
Kills:412
Deaths:275
KDR:1.498
Accuracy:31.357% C+
HSR:32.039% B++
Parallax VX3
B*
Kills:231
Deaths:49
KDR:4.714
Accuracy:44.691% B*
HSR:76.191% C+
Soldier Soaker
A*
Kills:87
Deaths:52
KDR:1.673
Accuracy:53.976% A*
HSR:13.793% C+
Kills:2,062
Deaths (as Infiltrator):881
Deaths (to Infiltrators):470
KDR:2.34052
Kill Difference:1,181
Playtime:36.161 hours
Usage:12%
Score:0.735m
Score/min:339
Accuracy (listed only):44.721%
HSR (listed only):48.336%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A*
Kills:211
Deaths:81
KDR:2.605
Accuracy:26.242% A*
HSR:27.488% A++
Quasar VM1
A
Kills:191
Deaths:80
KDR:2.388
Accuracy:24.644% A
HSR:23.560% B+
Kills:402
Deaths (as MAX Suit):80.500
Deaths (to MAX Suits):109
KDR:4.99379
Kill Difference:321.500
Playtime:4.459 hours
Usage:2%
Score:0.120m
Score/min:447
Accuracy (listed only):25.443%
HSR (listed only):25.524%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A**
Kills:5,427
V. Kills:2,627 207%
Deaths:407
KDR:13.334
Accuracy:33.531% C**
KPH:40.500 A**
VKPH:19.600 A+
Dual Photon Pods
A+
Kills:452
V. Kills:44 N/A
Deaths:13
KDR:34.769
Accuracy:64.796% A+
KPH:152.800 A
VKPH:14.900 C
M202 Wyrm
C
Kills:394
V. Kills:136 288%
Deaths:32
KDR:12.313
Accuracy:51.309% D
KPH:93.500 C
VKPH:32.300 D
Maelstrom Turbo Laser
A+
Kills:294
V. Kills:147 199%
Deaths:9
KDR:32.667
Accuracy:40.708% A+
KPH:37.500 A
VKPH:18.700 B*
Photon A2A Missile Pods
B**
Kills:161
V. Kills:68 233%
Deaths:
KDR:
Accuracy:80.050% C*
KPH:94.100 B**
VKPH:39.800 C+
Hornet Missiles
B**
Kills:82
V. Kills:41 195%
Deaths:9
KDR:9.111
Accuracy:62.639% C+
KPH:104.800 B**
VKPH:52.400 B+
Kills:6,810 (5,721 + 0)
Deaths:470
KDR:14.489
VKDR:6.517
Vehicle Kills:3,063
Kill Difference:6,340
Playtime:151.428 hours
Usage:52%
Score:2.922m
Score/min:322
Piloting Accuracy:40.708%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 8,0545,42740713.334M++9.5033.531%C**1.364%C--40.5A**19.6A+309133.9h46.3B**138.2B**
Ghost 1,3361,3325052.638C+1.2048.862%A+71.321%C*69.7B**N/A18319.1h2B+4.1B++
VE-LR Obelisk 5125071283.961A+0.1232.863%C++29.191%C37.3C++N/A8613.6h5B*15.2B++
Dual Photon Pods 4964521334.769S30.9364.796%A+N/A150.7A14.7C4533h11.2A17.3B**
Pulsar C 4324213301.276C+2.5624.765%C++29.216%B**26.3C+N/A7216h11.4C**46C**
NS-45 Pilot 4164122751.498C*2.3431.357%C+32.039%B++79.2B++N/A1965.2h6.2B+19.7B+
M202 Wyrm 5303943212.313C+8.4851.309%D5.584%A++93.8C32.4D3964.2h21.1B**41.1B**
Orion VS54 3163121641.902B1.9328.53%A+34.936%A+69.3A+N/A2064.5h10B*35.1C*
Maelstrom Turbo Laser 441294932.667U28.8340.708%A+1.02%D-37.2A18.6B*3547.9h44.5B*109.3B*
Phobos VX86 2762711861.457C++2.3875.131%A7.38%D**58.9B+1.1B**1454.6h2.1B+2.8B++
VE-C Horizon 2662611162.25B++1.5935.536%C*31.801%B**66.9B+1.3C**1813.9h12.2B++34.4B+
MANA Anti-Personnel Turret 245241633.825N/A0.0126.359%UN/A2410U40U3478000.1h13.2T*50T*
Parallax VX3 232231494.714B+0.8844.691%B*76.191%C+62.4A*N/A1453.7h2B+4.5B+
Quasar VM1 216211812.605B++1.2326.242%A*27.488%A++48A*1.1A+1194.4h11.9B**45.2B+
Pulsar VS1 2001971371.438B+2.4030.545%A35.025%A*61.6A*N/A1733.2h12.4B++40.6B*
Quasar VM1 194191802.388C++1.4524.644%A23.56%B+43.4B+N/A1224.4h12.2B++49.6B*
Photon A2A Missile Pods 2291611161U157.1680.05%C*N/A94.7B**40C+5381.7h5.9A7.4A+
Lancer VS22 185118711.662B*2.1744.662%F--N/A23.6B*13.4C+1635h4.6B*10.4B*
C-4 128951150.826C-3.0114.894%F-N/A23.2D*8D**1234.1h1B**6.9C
Soldier Soaker 8887521.673B+2.1653.976%A*13.793%C+174S2B++4370.5h5.1B+9.5B**
H-V45 9085481.771C*2.0726.721%B+34.118%A++60.7A3.6S1701.4h11.5B++43.1B++
Hornet Missiles 1238299.111B*5.2762.639%C+1.22%C102.5B*51.3B+7390.8h6.9B+11B++
Solstice VE3 8579950.832C++3.0027.942%B**27.848%A+19.3C+1.5M824.1h11.2B*40.2B+
Ursa 6868292.345A1.4922.814%C+33.824%A17.4DN/A393.9h10.2B+44.7B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon71290.2h
Nano-Armor Kit20652,7117.1h
Nanite Revive Grenade01100h
Medical Applicator4715,8701.7h
Cortium Silo0600.1h
Restoration Kit674601.9h
Welding Device01,0580.1h
M20 Basilisk0520h
Ammunition Package53460.2h
Medical Kit2401,39712.1h
Anti-Infantry MANA Turret335211.2h
Force-Blade13923715.8h
Nano-Repair Grenade03560.1h
Router42140.3h
Light Air Terminal0770.3h
Recon Detection Device151,5952.3h
Elysium Spawn Tube0670.2h

Check the help document for the dictionary if you want to learn more about words used here.


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