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Harbinger TheSecondComingofVanu[WuHC] TheSecondComingofVanu
VS BR 88

KDR: 4.03

Score: 9.5m

Last Seen: Mar 23rd, 2020 6:01 PM
- OFFLINE - 3.3 hour(s)

Battle Rank 88 - Vanu Sovereignty on Miller
Level Progress (to 89): 69%
Level 100 Progress: 51% 334h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Saron Laser Cannon Ghost Quasar VM1 Quasar VM1 Dual Photon Pods Maelstrom Turbo Laser Pulsar C NS-45 Pilot
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,333,915 MLG Score: 2665
Fun Score: N/A
Cheeseburgers Flipped: 141TIME WITH MEDKIT: 4.1%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.732%31.116%894812242,5261.390972.641

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.846%1.428A1.468A+0.02C+HEAD ++ (~16.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.80.585B+8.80.384C**21.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.802%1.215%2813312297,736335355723.0925217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.577%-0.274C-0.324C0.845

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.60.252C*420.209C++78.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.942%71.447%0212302,28027288.38235

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.624%1.961A++0.261C*-0.237

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.578B+20.371C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
74.389%7.761%01123133511252.99107

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.737M-1.377D**-1.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.788B++2.10.571B+0.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.5m255%466 (28k)419 (25.1k)4.031618,6264,6204.4900488 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1232125631.399%17.733%55704:562

52% Engineer14% Heavy Assault14% Infiltrator14% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 8th, 2018 2:03 PMMar 12th, 2020 11:51 PMMar 23rd, 2020 6:01 PM (6d) (PST)Mar 23rd, 2020 6:18 PM (6d) (PST)Mar 23rd, 2020 2:01 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1191599600.8200.2030.1452.5880.1952665

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,1329,55857,574491291551225,169

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
378.6h/15.8d 2,118 3,303 5,261 58.8k 264 591 4,424 25.4m

EngineerCLASS DETAILS: Engineer
Pulsar C
B**
Kills:570
Deaths:471
KDR:1.210
Accuracy:25.645% C+
HSR:29.825% B**
VE-LR Obelisk
C+
Kills:536
Deaths:133
KDR:4.030
Accuracy:33.078% C+
HSR:28.918% C--
Phobos VX86
B**
Kills:335
Deaths:264
KDR:1.269
Accuracy:74.389% B**
HSR:7.761% D*
VE-C Horizon
B*
Kills:294
Deaths:137
KDR:2.146
Accuracy:34.842% C+
HSR:31.633% B*
Solstice VE3
A+
Kills:94
Deaths:123
KDR:0.764
Accuracy:28.405% B*
HSR:28.723% A+
Kills:1,829
Deaths (as Engineer):1,128
Deaths (to Engineers):1,055
KDR:1.62145
Kill Difference:701
Playtime:195.637 hours
Usage:52%
Score:5.277m
Score/min:450
Accuracy (listed only):39.272%
HSR (listed only):25.372%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A
Kills:407
Deaths:218
KDR:1.867
Accuracy:28.999% A
HSR:35.135% A
Ursa
B**
Kills:68
Deaths:29
KDR:2.345
Accuracy:22.814% C
HSR:33.824% B**
Kills:475
Deaths (as Heavy Assault):247
Deaths (to Heavy Assaults):973
KDR:1.92308
Kill Difference:228
Playtime:54.120 hours
Usage:14%
Score:0.939m
Score/min:289
Accuracy (listed only):25.906%
HSR (listed only):34.479%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B**
Kills:570
Deaths:471
KDR:1.210
Accuracy:25.645% C+
HSR:29.825% B**
Phobos VX86
B**
Kills:335
Deaths:264
KDR:1.269
Accuracy:74.389% B**
HSR:7.761% D*
VE-C Horizon
B*
Kills:294
Deaths:137
KDR:2.146
Accuracy:34.842% C+
HSR:31.633% B*
Solstice VE3
A+
Kills:94
Deaths:123
KDR:0.764
Accuracy:28.405% B*
HSR:28.723% A+
Kills:1,293
Deaths (as Light Assault):995
Deaths (to Light Assaults):674
KDR:1.2995
Kill Difference:298
Playtime:52.318 hours
Usage:14%
Score:1.460m
Score/min:465
Accuracy (listed only):40.820%
HSR (listed only):24.485%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
B**
Kills:335
Deaths:264
KDR:1.269
Accuracy:74.389% B**
HSR:7.761% D*
Pulsar VS1
A++
Kills:202
Deaths:140
KDR:1.443
Accuracy:30.303% B**
HSR:34.158% A++
H-V45
A++
Kills:94
Deaths:54
KDR:1.741
Accuracy:26.839% B
HSR:35.106% A++
Kills:631
Deaths (as Combat Medic):458
Deaths (to Combat Medics):432
KDR:1.37773
Kill Difference:173
Playtime:10.163 hours
Usage:3%
Score:0.197m
Score/min:323
Accuracy (listed only):43.844%
HSR (listed only):25.675%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:1,932
Deaths:679
KDR:2.845
Accuracy:48.702% A
HSR:71.015% C++
NS-45 Pilot
C**
Kills:555
Deaths:356
KDR:1.559
Accuracy:33.803% C**
HSR:29.910% C*
Parallax VX3
B+
Kills:348
Deaths:67
KDR:5.194
Accuracy:44.108% B+
HSR:73.851% C--
Soldier Soaker
A*
Kills:87
Deaths:52
KDR:1.673
Accuracy:53.976% A*
HSR:13.793% C+
Kills:2,922
Deaths (as Infiltrator):1,154
Deaths (to Infiltrators):611
KDR:2.53206
Kill Difference:1,768
Playtime:52.352 hours
Usage:14%
Score:1.100m
Score/min:350
Accuracy (listed only):45.147%
HSR (listed only):47.142%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A++
Kills:835
Deaths:242
KDR:3.450
Accuracy:24.852% A++
HSR:26.826% A+
Quasar VM1
A
Kills:821
Deaths:241
KDR:3.407
Accuracy:23.866% B**
HSR:28.136% A
Kills:1,656
Deaths (as MAX Suit):241.500
Deaths (to MAX Suits):147
KDR:6.85714
Kill Difference:1,414.500
Playtime:17.642 hours
Usage:5%
Score:0.557m
Score/min:526
Accuracy (listed only):24.359%
HSR (listed only):27.481%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A*
Kills:6,237
V. Kills:3,035 205%
Deaths:407
KDR:15.324
Accuracy:33.736% C**
KPH:42.300 A*
VKPH:20.600 A
Dual Photon Pods
A+
Kills:756
V. Kills:63 N/A
Deaths:13
KDR:58.154
Accuracy:66.390% A+
KPH:146.200 B**
VKPH:12.200 C--
Maelstrom Turbo Laser
A++
Kills:743
V. Kills:366 202%
Deaths:9
KDR:82.556
Accuracy:40.952% A++
KPH:46.800 A++
VKPH:23 A
M202 Wyrm
C
Kills:394
V. Kills:136 288%
Deaths:32
KDR:12.313
Accuracy:51.389% C--
KPH:93.500 C
VKPH:32.300 D
Photon A2A Missile Pods
B**
Kills:183
V. Kills:79 229%
Deaths:
KDR:
Accuracy:78.729% C*
KPH:84.600 B**
VKPH:36.500 C
Light PPA
A++
Kills:131
V. Kills:9 N/A
Deaths:
KDR:
Accuracy:50% B**
KPH:116.800 A++
VKPH:8 A++
Hornet Missiles
B*
Kills:87
V. Kills:44 193%
Deaths:9
KDR:9.667
Accuracy:63.099% C+
KPH:109 B*
VKPH:55.100 B+
Antares LC
A++
Kills:80
V. Kills:43 182%
Deaths:
KDR:
Accuracy:34.648% B+
KPH:54.400 A++
VKPH:29.200 A
Kills:8,611 (7,191 + 0)
Deaths:470
KDR:18.321
VKDR:8.032
Vehicle Kills:3,775
Kill Difference:8,141
Playtime:178.252 hours
Usage:47%
Score:3.741m
Score/min:350
Piloting Accuracy:34.648%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 9,2726,23740715.324M++11.2933.736%C**1.283%D42.3A*20.6A334147.4h45.4B**134.5B**
Ghost 1,9391,9326792.845C+1.1948.702%A71.015%C++68.8B++N/A18828.1h2B4.1B++
Quasar VM1 8468352423.45B**0.5824.852%A++26.826%A+48.8A+N/A14617.1h10.4A41.9B+
Quasar VM1 8358212413.407B+0.6223.866%B**28.136%A48B+N/A14817.1h10.3B**43.1B*
Dual Photon Pods 8197561358.154S54.1266.39%A+N/A145.4B*12.1C--4705.2h10.9A16.4B**
Maelstrom Turbo Laser 1,109743982.556U78.5240.952%A++1.615%D46.7A++23A36315.9h45B**110B**
Pulsar C 5835704711.21C+2.8225.645%C+29.825%B**27.4CN/A7520.8h11.5C+44.9C*
NS-45 Pilot 5645553561.559C++2.4733.803%C**29.91%C*76B1.2B*1937.3h6.5B19.2B+
VE-LR Obelisk 5425361334.03B**0.0033.078%C+28.918%C--37.7C+N/A8814.2h5B++15.1B+
Orion VS54 4124072181.867C++2.1628.999%A35.135%A67.8B**N/A2246h10.2B++35.3C++
M202 Wyrm 5303943212.313C8.2851.389%C--5.584%A++93.8C32.4D3994.2h21.2B**41.2B*
MANA Anti-Personnel Turret 385377824.598N/A0.5726.48%UN/A3770U80U6499300.1h12.4T*46.7T*
Parallax VX3 349348675.194B+1.1644.108%B+73.851%C--62.1A+N/A1655.6h2C**4.6B+
Phobos VX86 3403352641.269C+2.7674.389%B**7.761%D*49.3C+N/A1346.8h2.1B+2.8B+
VE-C Horizon 2992941372.146B1.8934.842%C+31.633%B*62.6C+1.1C+1774.7h12.3B+35.3B
Pulsar VS1 2052021401.443B2.5930.303%B**34.158%A++61.2A+N/A1883.3h12.3B+40.7B*
Photon A2A Missile Pods 2621831183U178.9778.729%C*N/A83.2B*35.9C5072.2h6.4B**8.2B**
Lancer VS22 213136961.417B+2.6144.666%F-N/A20C*11.3C1416.8h4.6B*10.3B*
Light PPA 1401311131U126.9750%B**N/A119.1A++8.2A*6541.1h8.9B+17.8B+
Sticky Grenade 1191191119N/A114.9754.51%C++N/A1190C*N/A37540.1h1.2B**2.1B*
C-4 1561151450.793C-3.2415.748%FN/A22.5D*8D**1295.1h1B**6.6C+
Solstice VE3 100941230.764C+3.2728.405%B*28.723%A+20.4C+1.3A**984.6h11.2B++39.3C**
H-V45 9994541.741C++2.2926.839%B35.106%A++55.3B++2.9S1741.7h11.6B+43.2B+
Hornet Missiles 1318799.667B*5.6463.099%C+1.149%C-108.8B*55B+7680.8h7.1B*11.3B*
Soldier Soaker 8887521.673B2.3653.976%A*13.793%C+174M**2A4370.5h5.1B*9.5A
Antares LC 12380180U75.9734.648%B+N/A53.3A++28.7A5251.5h44.3B**127.7B*
Ursa 6868292.345B++1.6922.814%C33.824%B**17.4D-N/A403.9h10.2C*44.7C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon102050.3h
Nano-Armor Kit39679,64615.3h
Nanite Revive Grenade01250h
Medical Applicator5616,7051.8h
Cortium Silo0770.2h
Restoration Kit674661.9h
Welding Device01,2500.1h
M20 Basilisk0520h
Ammunition Package65980.3h
Medical Kit2821,64113.7h
Anti-Infantry MANA Turret427391.7h
Force-Blade13923715.8h
Nano-Repair Grenade04150.1h
Router43340.5h
Light Air Terminal01060.3h
Routing Spire0500.1h
Recon Detection Device222,3104.2h
Elysium Spawn Tube0910.2h

Check the help document for the dictionary if you want to learn more about words used here.


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