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Archon TheSecondComingofVanu[W0OT] TheSecondComingofVanu
VS BR 79

KDR: 3.89

Score: 7.5m

Last Seen: Jan 19th, 2020 9:46 PM
- OFFLINE - 161.7 hour(s)

Battle Rank 79 - Vanu Sovereignty on Miller - Outfit Leader of W00T[W0OT] W00T
VS outfit on Miller

Members: 1
Level Progress (to 80): 78%
Level 100 Progress: 40% 442h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Saron Laser Cannon Ghost Maelstrom Turbo Laser Dual Photon Pods VE-LR Obelisk Pulsar C NS-45 Pilot Quasar VM1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,042,432 MLG Score: 2432
Fun Score: N/A
Cheeseburgers Flipped: 79TIME WITH MEDKIT: 4.5%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.367%31.142%883812242,2511.438342.449

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.731%1.293A1.64A+0.17C++HEAD ++ (~16.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.70.587B+8.70.401B22

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.578%1.305%2860312296,665281308423.6348216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.423%-0.392C---0.212C0.756

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.70.196C++43.10.177C++81.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.221%71.832%0212301,73622467.71556

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.529%2.023A*0.3C*-0.199

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.583B+20.372C**2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
75.03%7.85%0112312939453.11702

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.809M+-1.281D**-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.789B++2.10.568B+0.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
W00T[W0OT] W00T
VS outfit on Miller

Members: 1
7.5m231.9%429 (25.7k)385 (23.1k)3.887515,2743,9294.3250279 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS123299831.669%16.839%53304:572

50% Engineer16% Heavy Assault12% Infiltrator16% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 8th, 2018 2:03 PMOct 29th, 2019 11:11 PMJan 25th, 2020 5:34 AM (1d) (PST)Jan 19th, 2020 6:00 PM (7d) (PST)Jan 19th, 2020 5:46 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1071469610.7850.2020.1322.2790.1982432

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,4218,73957,682471281371223,094

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
324.4h/13.5d 1,719 2,572 4,252 44.4k 164 482 3,857 21.5m

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
C++
Kills:517
Deaths:130
KDR:3.977
Accuracy:32.880% C++
HSR:29.207% C
Pulsar C
B**
Kills:476
Deaths:374
KDR:1.273
Accuracy:25.122% C++
HSR:29.622% B**
Phobos VX86
A
Kills:293
Deaths:209
KDR:1.402
Accuracy:75.030% A
HSR:7.850% D*
VE-C Horizon
B**
Kills:278
Deaths:130
KDR:2.138
Accuracy:34.824% C++
HSR:32.014% B**
Solstice VE3
A++
Kills:90
Deaths:111
KDR:0.811
Accuracy:28.908% B**
HSR:28.889% A++
Kills:1,654
Deaths (as Engineer):954
Deaths (to Engineers):894
KDR:1.73375
Kill Difference:700
Playtime:161.958 hours
Usage:50%
Score:3.918m
Score/min:403
Accuracy (listed only):39.353%
HSR (listed only):25.516%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A+
Kills:347
Deaths:186
KDR:1.866
Accuracy:28.686% A+
HSR:33.429% A
Ursa
A
Kills:68
Deaths:29
KDR:2.345
Accuracy:22.814% C+
HSR:33.824% A
Kills:415
Deaths (as Heavy Assault):215
Deaths (to Heavy Assaults):842
KDR:1.93023
Kill Difference:200
Playtime:50.425 hours
Usage:16%
Score:0.879m
Score/min:291
Accuracy (listed only):25.750%
HSR (listed only):33.626%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B**
Kills:476
Deaths:374
KDR:1.273
Accuracy:25.122% C++
HSR:29.622% B**
Phobos VX86
A
Kills:293
Deaths:209
KDR:1.402
Accuracy:75.030% A
HSR:7.850% D*
VE-C Horizon
B**
Kills:278
Deaths:130
KDR:2.138
Accuracy:34.824% C++
HSR:32.014% B**
Solstice VE3
A++
Kills:90
Deaths:111
KDR:0.811
Accuracy:28.908% B**
HSR:28.889% A++
Kills:1,137
Deaths (as Light Assault):824
Deaths (to Light Assaults):582
KDR:1.37985
Kill Difference:313
Playtime:51.297 hours
Usage:16%
Score:1.442m
Score/min:468
Accuracy (listed only):40.971%
HSR (listed only):24.594%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
A
Kills:293
Deaths:209
KDR:1.402
Accuracy:75.030% A
HSR:7.850% D*
Pulsar VS1
A*
Kills:197
Deaths:137
KDR:1.438
Accuracy:30.545% A
HSR:35.025% A*
H-V45
A++
Kills:87
Deaths:48
KDR:1.813
Accuracy:26.645% B+
HSR:34.483% A++
Kills:577
Deaths (as Combat Medic):394
Deaths (to Combat Medics):364
KDR:1.46447
Kill Difference:183
Playtime:9.502 hours
Usage:3%
Score:0.176m
Score/min:308
Accuracy (listed only):44.073%
HSR (listed only):25.786%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:1,456
Deaths:552
KDR:2.638
Accuracy:48.967% A+
HSR:71.360% C*
NS-45 Pilot
B+
Kills:469
Deaths:302
KDR:1.553
Accuracy:32.129% C++
HSR:30.917% B+
Parallax VX3
B*
Kills:280
Deaths:50
KDR:5.600
Accuracy:44.641% B*
HSR:74.286% C
Soldier Soaker
A*
Kills:87
Deaths:52
KDR:1.673
Accuracy:53.976% A*
HSR:13.793% C+
Kills:2,292
Deaths (as Infiltrator):956
Deaths (to Infiltrators):517
KDR:2.39749
Kill Difference:1,336
Playtime:40.542 hours
Usage:12%
Score:0.817m
Score/min:336
Accuracy (listed only):44.928%
HSR (listed only):47.589%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A*
Kills:463
Deaths:162
KDR:2.858
Accuracy:26.708% A*
HSR:27.214% A++
Quasar VM1
A
Kills:457
Deaths:161
KDR:2.839
Accuracy:25.361% A
HSR:25.164% B++
Kills:920
Deaths (as MAX Suit):161.500
Deaths (to MAX Suits):125
KDR:5.69659
Kill Difference:758.500
Playtime:9.836 hours
Usage:3%
Score:0.261m
Score/min:443
Accuracy (listed only):26.034%
HSR (listed only):26.189%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A**
Kills:5,476
V. Kills:2,652 206%
Deaths:407
KDR:13.455
Accuracy:33.567% C**
KPH:40.500 A**
VKPH:19.600 A+
Maelstrom Turbo Laser
A++
Kills:614
V. Kills:301 203%
Deaths:9
KDR:68.222
Accuracy:41.650% A++
KPH:47.400 A++
VKPH:23.300 A
Dual Photon Pods
A+
Kills:575
V. Kills:51 N/A
Deaths:13
KDR:44.231
Accuracy:65.935% A+
KPH:148.400 B**
VKPH:13.200 C
M202 Wyrm
C
Kills:394
V. Kills:136 288%
Deaths:32
KDR:12.313
Accuracy:51.389% D
KPH:93.500 C
VKPH:32.300 D
Photon A2A Missile Pods
B*
Kills:175
V. Kills:75 230%
Deaths:
KDR:
Accuracy:79.702% C++
KPH:83.900 B*
VKPH:36 C+
Hornet Missiles
B**
Kills:87
V. Kills:44 193%
Deaths:9
KDR:9.667
Accuracy:63.207% C++
KPH:109.300 B**
VKPH:55.300 B++
Antares LC
A*
Kills:53
V. Kills:28 183%
Deaths:
KDR:
Accuracy:36.068% B+
KPH:50.700 A*
VKPH:26.800 A
Kills:7,374 (6,143 + 0)
Deaths:470
KDR:15.689
VKDR:6.994
Vehicle Kills:3,287
Kill Difference:6,904
Playtime:160.296 hours
Usage:49%
Score:3.105m
Score/min:323
Piloting Accuracy:36.068%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 8,1285,47640713.455M++9.5733.567%C**1.388%C--40.5A**19.6A+308135.3h46.3B**138B**
Ghost 1,4611,4565522.638C+1.2548.967%A+71.36%C*69.7B**N/A18020.9h2B+4.1B++
Maelstrom Turbo Laser 915614968.222U64.3341.65%A++1.629%C--47.6A++23.3A35212.9h44.3B*106.4B*
Dual Photon Pods 6265751344.231S40.3465.935%A+N/A147.4B**13.1C4183.9h11.1A16.8B**
VE-LR Obelisk 5225171303.977A+0.0932.88%C++29.207%C37.2C++N/A8613.9h5B*15.2B++
Pulsar C 4884763741.273C+2.6125.122%C++29.622%B**27.2C+N/A7317.5h11.4C**45.2B
NS-45 Pilot 4744693021.553C**2.3332.129%C++30.917%B+76.9B++N/A1886.1h6.3B+19.5B+
Quasar VM1 4714631622.858B*1.0326.708%A*27.214%A++49.3A*N/A1219.4h10.7A40.1B+
Quasar VM1 4684571612.839B1.0525.361%A25.164%B++48.6B++1.2B++1249.4h10.3A40.8B**
M202 Wyrm 5303943212.313C+8.4351.389%D5.584%A++93.8C32.4D3964.2h21.2B**41.2B**
Orion VS54 3523471861.866B2.0228.686%A+33.429%A69.4A+1B**2075h10.1B*35.3C*
Phobos VX86 2982932091.402C++2.4975.03%A7.85%D*55.3C**N/A1385.3h2.1B+2.8B++
Parallax VX3 281280505.6B++1.7144.641%B*74.286%C63.6A++N/A1504.4h2B+4.4B+
VE-C Horizon 2832781302.138B++1.7534.824%C++32.014%B**63.2B+1.1C+1724.4h12.4B++35.7B+
MANA Anti-Personnel Turret 263259644.047N/A0.1626.253%UN/A2590U40U3778400.1h12.8T*48.8T*
Pulsar VS1 2001971371.438B+2.4530.545%A35.025%A*61.6A++N/A1753.2h12.4B++40.6B*
Photon A2A Missile Pods 2501751175U171.1179.702%C++N/A83.3B*35.7C+4832.1h6.4B**8.1A
Lancer VS22 200127871.46B++2.4344.781%F--N/A23.1B++13.3C+1635.5h4.7B*10.4B*
C-4 1471101280.859C3.0315.849%FN/A25D*8.4D**1324.4h1B**6.5C+
Solstice VE3 96901110.811C++3.0828.908%B**28.889%A++20.5C++1.4A**864.4h11.2B*38.7B+
H-V45 9287481.813C**2.0726.645%B+34.483%A++58B**3.3S1711.5h11.4B++43B++
Soldier Soaker 8887521.673B+2.2153.976%A*13.793%C+174S2B++4370.5h5.1B+9.5B**
Hornet Missiles 1318799.667B*5.7863.207%C++1.149%C108.8B**55B++7630.8h7.1B+11.2B++
Ursa 6868292.345A1.5422.814%C+33.824%A17.4DN/A393.9h10.2B+44.7B
Sticky Grenade 6262162N/A58.1150.246%CN/A620DN/A26580.1h1.6B*3.3B+
Antares LC 8153153U49.1136.068%B+N/A53A*28A+5151h45.6B*126.5B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon81350.3h
Nano-Armor Kit27461,9519.4h
Nanite Revive Grenade01120h
Medical Applicator4915,8951.7h
Cortium Silo0710.2h
Restoration Kit674601.9h
Welding Device01,0580.1h
M20 Basilisk0520h
Ammunition Package54100.2h
Medical Kit2571,49212.7h
Anti-Infantry MANA Turret335571.2h
Force-Blade13923715.8h
Nano-Repair Grenade03830.1h
Router42760.4h
Light Air Terminal0920.3h
Recon Detection Device191,7682.6h
Elysium Spawn Tube0830.2h

Check the help document for the dictionary if you want to learn more about words used here.


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