Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 16 (19,184)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Maj. General Raider TheSettingsaregood[PONO] TheSettingsaregood
NC BR 84

KDR: 5.19

Score: 19.2m

Last Seen: Nov 18th, 2019 1:51 PM
- OFFLINE - 92.2 hour(s)

Prestige 1, Battle Rank 84 - New Conglomerate on Cobalt - Outfit Member of PONOS TROOP[PONO] PONOS TROOP
NC outfit on Cobalt

Members: 29
Level Progress (to 85): 58%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP M30 Mustang AH M20 Mustang LA1 Anchor Vortek Rotary GR-22 GD-22S M20 Kestrel
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:TheSettingsaregood



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,449,909 MLG Score: 1159
Fun Score: N/A
Cheeseburgers Flipped: 132TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.708%27%6941112156,2372.944762.25

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.59%0.861B*0.917B*-0.534DHEAD ++ (~14.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.50.492B+9.60.323C*27.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.969%0.751%3289412228,792374358723.508245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.672%0.283C*-0.767D-0.542

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.90.569B+27.90.474B+41.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.429%0.378%2096112253,969320201212.3645197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.716B++-1.387D**-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.842B*30.764B++3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.875%0.716%356312236982535172.75889135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.532%0.061C+-0.92D--1.045

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.915B*3.80.907B*6.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.611%77.391%3561122534522201.54709

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.058C+0.656B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.423B20.366C**3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.667%21.429%356112258420020.42

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.248B**1.313A-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.702B++2.20.542B+1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
PONOS TROOP[PONO] PONOS TROOP
NC outfit on Cobalt

Members: 29
19.2m372.4%544 (32.6k)497 (29.8k)5.1947426,8625,1716.1875884 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1226205727.121%9.311%25307:288

6% Combat Medic72% Engineer13% Heavy Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 23rd, 2017 5:22 PMMay 26th, 2019 8:01 PMNov 20th, 2019 11:28 PM (1d) (PST)Nov 18th, 2019 11:41 AM (4d) (PST)Nov 18th, 2019 9:51 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1611161,0450.6960.1340.0653.3490.2041159

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,6436,97462,66942842011229,798

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
643.6h/26.8d 5,134 2,501 7,980 129.3k 272 988 7,863 44.8m

EngineerCLASS DETAILS: Engineer
GD-7F
C**
Kills:307
Deaths:167
KDR:1.838
Accuracy:18.816% D*
HSR:22.150% C**
AF-19 Mercenary
D
Kills:87
Deaths:50
KDR:1.740
Accuracy:15.947% D*
HSR:17.241% D
GD-66 Claw
B**
Kills:84
Deaths:28
KDR:3
Accuracy:56.667% C
HSR:21.429% B**
Kills:478
Deaths (as Engineer):245
Deaths (to Engineers):1,292
KDR:1.95102
Kill Difference:233
Playtime:466.273 hours
Usage:72%
Score:14.920m
Score/min:533
Accuracy (listed only):30.476%
HSR (listed only):20.273%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:1,695
Deaths:600
KDR:2.825
Accuracy:28.173% B+
HSR:30.384% B+
GD-22S
B++
Kills:1,211
Deaths:452
KDR:2.679
Accuracy:27.083% B++
HSR:27.581% B+
NC6 Gauss SAW
A++
Kills:204
Deaths:57
KDR:3.579
Accuracy:29.675% A++
HSR:34.804% A++
NS-15M1
C**
Kills:65
Deaths:26
KDR:2.500
Accuracy:22.461% C+
HSR:24.615% C**
Kills:3,175
Deaths (as Heavy Assault):1,135
Deaths (to Heavy Assaults):1,112
KDR:2.79736
Kill Difference:2,040
Playtime:86.854 hours
Usage:13%
Score:1.588m
Score/min:305
Accuracy (listed only):26.848%
HSR (listed only):29.346%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C+
Kills:386
Deaths:214
KDR:1.804
Accuracy:19.102% D--
HSR:17.099% C+
GD-7F
C**
Kills:307
Deaths:167
KDR:1.838
Accuracy:18.816% D*
HSR:22.150% C**
AF-4G Cyclone
A
Kills:136
Deaths:38
KDR:3.579
Accuracy:23.782% D
HSR:30.882% A
AF-19 Mercenary
D
Kills:87
Deaths:50
KDR:1.740
Accuracy:15.947% D*
HSR:17.241% D
GD-66 Claw
B**
Kills:84
Deaths:28
KDR:3
Accuracy:56.667% C
HSR:21.429% B**
AF-4 Cyclone
B**
Kills:65
Deaths:13
KDR:5
Accuracy:31.482% B**
HSR:20% C++
Kills:1,065
Deaths (as Light Assault):510
Deaths (to Light Assaults):921
KDR:2.08824
Kill Difference:555
Playtime:12.721 hours
Usage:2%
Score:0.298m
Score/min:391
Accuracy (listed only):27.632%
HSR (listed only):21.467%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
B*
Kills:1,643
Deaths:536
KDR:3.065
Accuracy:29.348% B*
HSR:26.172% B*
Blitz GD-10
C+
Kills:386
Deaths:214
KDR:1.804
Accuracy:19.102% D--
HSR:17.099% C+
AF-4G Cyclone
A
Kills:136
Deaths:38
KDR:3.579
Accuracy:23.782% D
HSR:30.882% A
GD-66 Claw
B**
Kills:84
Deaths:28
KDR:3
Accuracy:56.667% C
HSR:21.429% B**
AF-4 Cyclone
B**
Kills:65
Deaths:13
KDR:5
Accuracy:31.482% B**
HSR:20% C++
Kills:2,314
Deaths (as Combat Medic):829
Deaths (to Combat Medics):417
KDR:2.79131
Kill Difference:1,485
Playtime:38.908 hours
Usage:6%
Score:0.849m
Score/min:364
Accuracy (listed only):32.076%
HSR (listed only):23.116%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B+
Kills:438
Deaths:251
KDR:1.745
Accuracy:21.270% F-
HSR:26.027% B+
Blitz GD-10
C+
Kills:386
Deaths:214
KDR:1.804
Accuracy:19.102% D--
HSR:17.099% C+
SAS-R
B*
Kills:345
Deaths:99
KDR:3.485
Accuracy:35.611% C--
HSR:77.391% B*
AF-4G Cyclone
A
Kills:136
Deaths:38
KDR:3.579
Accuracy:23.782% D
HSR:30.882% A
AF-4 Cyclone
B**
Kills:65
Deaths:13
KDR:5
Accuracy:31.482% B**
HSR:20% C++
Kills:1,370
Deaths (as Infiltrator):615
Deaths (to Infiltrators):613
KDR:2.22764
Kill Difference:755
Playtime:20.262 hours
Usage:3%
Score:1.089m
Score/min:896
Accuracy (listed only):26.249%
HSR (listed only):34.280%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:627
Deaths:137
KDR:4.577
Accuracy:42.590% B**
HSR:15.311% C
AF-34 Mattock
B*
Kills:543
Deaths:137
KDR:3.964
Accuracy:45.300% B*
HSR:20.810% B++
NCM1 Scattercannon
A*
Kills:119
Deaths:40
KDR:2.975
Accuracy:42.374% B+
HSR:25.210% A*
NCM1 Scattercannon
A++
Kills:88
Deaths:40
KDR:2.200
Accuracy:44.165% B+
HSR:22.727% A++
Kills:1,377
Deaths (as MAX Suit):177
Deaths (to MAX Suits):135
KDR:7.77966
Kill Difference:1,200
Playtime:16.515 hours
Usage:3%
Score:0.434m
Score/min:438
Accuracy (listed only):43.607%
HSR (listed only):21.015%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A*
Kills:3,566
V. Kills:244 N/A
Deaths:210
KDR:16.981
Accuracy:61.634% B*
KPH:120.100 A*
VKPH:8.200 B**
M20 Mustang
A*
Kills:3,146
V. Kills:1,953 161%
Deaths:394
KDR:7.985
Accuracy:35.575% B*
KPH:40.300 A*
VKPH:25 A*
Vortek Rotary
A++
Kills:1,671
V. Kills:1,053 159%
Deaths:252
KDR:6.631
Accuracy:43.250% A*
KPH:41.700 A++
VKPH:26.300 A++
M20 Kestrel
A++
Kills:1,165
V. Kills:669 174%
Deaths:120
KDR:9.708
Accuracy:40.291% A++
KPH:49.700 A++
VKPH:28.500 B**
Hornet Missiles
B*
Kills:730
V. Kills:468 156%
Deaths:58
KDR:12.586
Accuracy:64.413% B+
KPH:108.100 B*
VKPH:69.300 B*
Breaker Rocket Pods
M
Kills:247
V. Kills:69 353%
Deaths:20
KDR:12.350
Accuracy:54.777% B++
KPH:165.200 B**
VKPH:46.200 M
Tomcat A2AM Pods
A
Kills:122
V. Kills:59 203%
Deaths:5
KDR:24.400
Accuracy:84.422% B*
KPH:106.400 A
VKPH:51.500 B
Kills:10,647 (9,548 + 0)
Deaths:1,059
KDR:10.054
VKDR:4.263
Vehicle Kills:4,515
Kill Difference:9,588
Playtime:180.579 hours
Usage:28%
Score:5.639m
Score/min:520
Piloting Accuracy:40.291%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:511
V. Kills:295 173%
Deaths:19
KDR:26.895
Accuracy:27.023% D--
KPH:54.500 B**
VKPH:31.400 B+
CAS30 Tank Buster
M
Kills:409
V. Kills:204 200%
Deaths:66
KDR:6.197
Accuracy:68.351% A*
KPH:22.900 M
VKPH:11.400 B**
Kills:920 (409 + 511)
Deaths:85
KDR:10.824
VKDR:5.871
Vehicle Kills:499
Kill Difference:835
Playtime:27.222 hours
Usage:4%
Score:0.503m
Score/min:308
Piloting Accuracy:68.351%
Gunner Accuracy:27.023%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:3,969
V. Kills:1,989 199%
Deaths:317
KDR:12.521
Accuracy:48.429% C
KPH:42.700 A++
VKPH:21.400 A+
Enforcer ML85
A*
Kills:104
V. Kills:59 173%
Deaths:11
KDR:9.455
Accuracy:55.591% A++
KPH:41.500 A*
VKPH:23.600 B**
E540 Halberd
B**
Kills:83
V. Kills:27 296%
Deaths:5
KDR:16.600
Accuracy:49.597% B++
KPH:39.200 B**
VKPH:12.700 C
Kills:4,156 (3,969 + 187)
Deaths:333
KDR:12.480
VKDR:6.231
Vehicle Kills:2,075
Kill Difference:3,823
Playtime:97.511 hours
Usage:15%
Score:2.017m
Score/min:345
Driving Accuracy:48.429%
Gunner Accuracy:49.597%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A*
Kills:132
V. Kills:69 189%
Deaths:11
KDR:12
Accuracy:62.423% B++
KPH:70.700 A+
VKPH:36.900 A*
Kills:132 (0 + 132)
Deaths:11
KDR:12
VKDR:6.273
Vehicle Kills:69
Kill Difference:121
Playtime:1.869 hours
Usage:0%
Score:0.059m
Score/min:523
Driving Accuracy:N/A%
Gunner Accuracy:62.423%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 5,9583,96931712.521B++7.3348.429%CN/A42.7A++21.4A+30192.9h3B**6.1B**
M30 Mustang AH 3,8103,56621016.981A11.7961.634%B*N/A120.1A*8.2B**99529.7h6.2B+10.1B+
M20 Mustang 5,0993,1463947.985A++2.7935.575%B*N/A40.3A*25A*37578h48.3B*135.8B**
LA1 Anchor 1,7131,6956002.825C*2.3728.173%B+30.384%B+69.8B++N/A19124.3h8.9B++31.4B+
Vortek Rotary 2,7241,6712526.631A+1.4443.25%A*1.077%D41.7A++26.3A++32140.1h32.9B**76.1B**
GR-22 1,6621,6435363.065A2.1329.348%B*26.172%B*63.7AN/A15225.8h11.1B*37.9B*
GD-22S 1,2301,2114522.679B*2.5227.083%B++27.581%B+49.2B+N/A13824.6h9.1B*33.6B++
M20 Kestrel 1,8341,1651209.708A+4.5140.291%A++N/A49.6A++28.5B**43723.5h53.6B++132.9B*
Hornet Missiles 1,1987305812.586B**7.3964.413%B+N/A107.4B++68.8B*15266.8h6.8B**10.5B**
AF-34 Mattock 6406271374.577B+0.6242.59%B**15.311%C51.8B+1.1B**14112.1h7.3C+17.1B
AF-34 Mattock 5485431373.964B1.2345.3%B*20.81%B++44.9BN/A11612.1h9.1C--20C*
C150 Dalton 8065111926.895M21.7027.023%D--N/A54.4B**31.4B+5839.4h2.4B**8.8B++
NS-44 Commissioner 4404382511.745B*3.4521.27%F-26.027%B+19.6C--N/A6222.3h2.8B**13.2C+
CAS30 Tank Buster 613409666.197M++1.0068.351%A*1.467%B+23M11.5B**16317.8h40C*58.6B++
Blitz GD-10 3903862141.804B++3.3919.102%D--17.099%C+9.5D-N/A2940.8h15.1C*79C+
NC05 Jackhammer 3603581582.266B**2.9341.806%C20.67%A70.2B*N/A2175.1h4B*9.5B+
SAS-R 345345993.485C**1.7135.611%C--77.391%B*45.4C*N/A7847.6h2B+5.6C**
GD-7F 3223071671.838B*3.3618.816%D*22.15%C**12.8DN/A5023.9h13.1C*69.6C+
Breaker Rocket Pods 3162472012.35B+7.1654.777%B++N/A164.7B**46M6981.5h11.1B*20.2B++
NC6 Gauss SAW 206204573.579A++1.6229.675%A++34.804%A++46.4B++N/A1704.4h7.6B*25.6B*
NS Decimator 207141522.712A*2.4853.438%D--N/A34.4C+16.1C+2284.1h3.1B**5.9B++
AF-4G Cyclone 137136383.579B**1.6223.782%D30.882%A85B*N/A2111.6h7.2B**30.3B+
E540 Halberd-H 2011321112B+6.8162.423%B++N/A69.5A+36.3A*5231.9h4.6B++7.4B**
Tomcat A2AM Pods 181122524.4S19.2184.422%B*N/A110.9A+53.6B+6391.1h6A7.2A+
NCM1 Scattercannon 120119402.975C++2.2242.374%B+25.21%A*33.1CN/A1023.6h5.4B+12.7B++
Shrike 175110631.746A++3.4556.392%C+N/A34.4B*20.3B**4003.2h5B*8.8B++
Enforcer ML85 163104119.455B**4.2655.591%A++N/A41.6A*23.6B**11962.5h10B**18A
NCM1 Scattercannon 9188402.2C*2.9944.165%B+22.727%A++23.8C+N/A633.7h7.8C*17.6B+
AF-19 Mercenary 8987501.74A3.4515.947%D*17.241%D8.3DN/A5310.5h10.2B*63.9C++
C-4 10886422.048B+3.1519.547%D*N/A35.8D--9.2D**3882.4h1.1B*5.7C++
GD-66 Claw 8584283A++2.1956.667%C21.429%B**84A+1B**2191h2.2B+3.9B
E540 Halberd 11083516.6B**11.4149.597%B++1.205%D--39.5B**12.9C12672.1h4.4B**9B**
AF-4 Cyclone 6765135M0.1931.482%B**20%C++54.2B++1.7M*2811.2h9.8B+31B++
NS-15M1 6565262.5B++2.6922.461%C+24.615%C**43.3C++N/A1291.5h10.3B*45.8B+
The Slasher 51501,0750.047C+5.153.627%F--N/A1.1C-N/A347.6h1.4B**38.6D**

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit3532,34810.7h
Spawn Beacon84030.8h
M20 Basilisk-H0830h
Nano-Armor Kit201391,24932.1h
Nanite Revive Grenade01640h
Anti-Vehicle MANA Turret1860.6h
Medical Applicator8135,1653.5h
NS-TMC-01 "His Regards"31301.9h
Motion Spotter33670.5h
Deconstruction Tool0760h
Spitfire Auto-Turret1610.2h
M96 Mjolnir01130h
Ammunition Package83881.4h
Anti-Infantry MANA Turret11990.6h
Nano-Repair Grenade02700.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.66s
Server spent 3.92s on queries, 3.26s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.