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Maj. General Raider TheSettingsaregood[PONO] TheSettingsaregood
NC BR 87

KDR: 5.24

Score: 20.3m

Last Seen: Jan 24th, 2020 1:05 PM
- OFFLINE - 4636 hour(s)

Prestige 1, Battle Rank 87 - New Conglomerate on Cobalt
Level Progress (to 88): 79%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP M30 Mustang AH M20 Mustang Vortek Rotary LA1 Anchor GR-22 GD-22S M20 Kestrel
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,491,192 MLG Score: 1192
Fun Score: N/A
Cheeseburgers Flipped: 143TIME WITH MEDKIT: 1.6%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.905%27.168%7041213376,5632.945692.293

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.349%0.9B*0.911B*-1.037D*HEAD ++ (~14.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.90.502B+9.50.33C**27.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.738%0.717%3443413459,490392391624.1476242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.117%0.371C**-0.788D-0.688

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.90.564B+28.90.457B+42

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.197%0.365%2058113484,111337208412.1988197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.693B+-1.381D**-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.842B*2.90.765B++3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.62%0.616%390313468122665753.0412141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.394%0.037C+-0.944D--0.976

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.923B*3.40.915B*5.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.267%77.088%3901134841923231.80603

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.196C++0.646B+-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.457B+20.387C**3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.377%25%3901134810421020.495238

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.956B*1.983A++-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.663B+2.40.514B+2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.3m365.5%540 (32.4k)494 (29.6k)5.2386328,5615,4526.275587 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1349218927.519%9.39%25807:318

6% Combat Medic72% Engineer13% Heavy Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 23rd, 2017 5:22 PMMay 26th, 2019 8:01 PMFeb 8th, 2020 9:25 AM (178d) (PST)Jan 24th, 2020 9:05 AM (193d) (PST)Jan 24th, 2020 9:05 AM (193d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1771151,0620.6960.1330.0653.2900.2041192

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
70,6286,89763,73142841971229,632

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
684.2h/28.5d 5,653 2,682 8,516 135.1k 278 1,010 8,391 48.3m

EngineerCLASS DETAILS: Engineer
GD-7F
C+
Kills:338
Deaths:199
KDR:1.698
Accuracy:19.120% F
HSR:22.781% C+
GD-66 Claw
A
Kills:104
Deaths:38
KDR:2.737
Accuracy:53.377% D-
HSR:25% A
AF-19 Mercenary
D--
Kills:87
Deaths:50
KDR:1.740
Accuracy:15.947% F
HSR:17.241% D--
Kills:529
Deaths (as Engineer):287
Deaths (to Engineers):1,373
KDR:1.84321
Kill Difference:242
Playtime:495.802 hours
Usage:72%
Score:15.796m
Score/min:531
Accuracy (listed only):29.481%
HSR (listed only):21.674%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C++
Kills:1,890
Deaths:663
KDR:2.851
Accuracy:28.642% C++
HSR:30.423% C++
GD-22S
C++
Kills:1,236
Deaths:456
KDR:2.711
Accuracy:27.264% C++
HSR:27.508% C+
NC6 Gauss SAW
B**
Kills:204
Deaths:57
KDR:3.579
Accuracy:29.675% B*
HSR:34.804% B**
NS-15M1
C
Kills:65
Deaths:26
KDR:2.500
Accuracy:22.461% D
HSR:24.615% C
Kills:3,395
Deaths (as Heavy Assault):1,202
Deaths (to Heavy Assaults):1,167
KDR:2.82446
Kill Difference:2,193
Playtime:91.991 hours
Usage:13%
Score:1.692m
Score/min:307
Accuracy (listed only):27.011%
HSR (listed only):29.338%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C
Kills:386
Deaths:214
KDR:1.804
Accuracy:19.102% D**
HSR:17.099% C
GD-7F
C+
Kills:338
Deaths:199
KDR:1.698
Accuracy:19.120% F
HSR:22.781% C+
AF-4G Cyclone
B
Kills:155
Deaths:45
KDR:3.444
Accuracy:23.960% D**
HSR:28.387% B
GD-66 Claw
A
Kills:104
Deaths:38
KDR:2.737
Accuracy:53.377% D-
HSR:25% A
AF-19 Mercenary
D--
Kills:87
Deaths:50
KDR:1.740
Accuracy:15.947% F
HSR:17.241% D--
AF-4 Cyclone
B+
Kills:66
Deaths:15
KDR:4.400
Accuracy:31.280% B+
HSR:21.212% C+
Kills:1,136
Deaths (as Light Assault):561
Deaths (to Light Assaults):976
KDR:2.02496
Kill Difference:575
Playtime:14.818 hours
Usage:2%
Score:0.337m
Score/min:379
Accuracy (listed only):27.131%
HSR (listed only):21.953%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
B
Kills:1,643
Deaths:536
KDR:3.065
Accuracy:29.348% B
HSR:26.172% C*
Blitz GD-10
C
Kills:386
Deaths:214
KDR:1.804
Accuracy:19.102% D**
HSR:17.099% C
AF-4G Cyclone
B
Kills:155
Deaths:45
KDR:3.444
Accuracy:23.960% D**
HSR:28.387% B
GD-66 Claw
A
Kills:104
Deaths:38
KDR:2.737
Accuracy:53.377% D-
HSR:25% A
AF-4 Cyclone
B+
Kills:66
Deaths:15
KDR:4.400
Accuracy:31.280% B+
HSR:21.212% C+
Kills:2,354
Deaths (as Combat Medic):848
Deaths (to Combat Medics):432
KDR:2.77594
Kill Difference:1,506
Playtime:39.081 hours
Usage:6%
Score:0.849m
Score/min:362
Accuracy (listed only):31.413%
HSR (listed only):23.574%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C++
Kills:439
Deaths:251
KDR:1.749
Accuracy:21.125% F--
HSR:25.968% C++
SAS-R
B+
Kills:419
Deaths:120
KDR:3.492
Accuracy:36.267% D--
HSR:77.088% B+
Blitz GD-10
C
Kills:386
Deaths:214
KDR:1.804
Accuracy:19.102% D**
HSR:17.099% C
AF-4G Cyclone
B
Kills:155
Deaths:45
KDR:3.444
Accuracy:23.960% D**
HSR:28.387% B
AF-4 Cyclone
B+
Kills:66
Deaths:15
KDR:4.400
Accuracy:31.280% B+
HSR:21.212% C+
NS-357 Underboss
A
Kills:54
Deaths:39
KDR:1.385
Accuracy:40.044% C+
HSR:38.889% A
Kills:1,519
Deaths (as Infiltrator):684
Deaths (to Infiltrators):644
KDR:2.22076
Kill Difference:835
Playtime:22.437 hours
Usage:3%
Score:1.124m
Score/min:835
Accuracy (listed only):28.630%
HSR (listed only):34.774%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B*
Kills:690
Deaths:159
KDR:4.340
Accuracy:43.176% B*
HSR:15.507% C-
AF-34 Mattock
B++
Kills:607
Deaths:159
KDR:3.818
Accuracy:45.699% B++
HSR:20.099% C**
NCM1 Scattercannon
A++
Kills:119
Deaths:40
KDR:2.975
Accuracy:42.012% C+
HSR:25.210% A++
NCM1 Scattercannon
A
Kills:88
Deaths:40
KDR:2.200
Accuracy:43.770% C+
HSR:22.727% A
Kills:1,504
Deaths (as MAX Suit):199
Deaths (to MAX Suits):141
KDR:7.55779
Kill Difference:1,305
Playtime:17.920 hours
Usage:3%
Score:0.477m
Score/min:444
Accuracy (listed only):43.664%
HSR (listed only):20.886%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B*
Kills:3,714
V. Kills:271 N/A
Deaths:210
KDR:17.686
Accuracy:61.571% B+
KPH:116.300 B*
VKPH:8.500 B++
M20 Mustang
A+
Kills:3,326
V. Kills:2,060 161%
Deaths:394
KDR:8.442
Accuracy:35.953% B*
KPH:40.300 A+
VKPH:25 A
Vortek Rotary
B**
Kills:1,904
V. Kills:1,178 161%
Deaths:252
KDR:7.556
Accuracy:43.192% A++
KPH:43.600 B**
VKPH:27 B**
M20 Kestrel
A+
Kills:1,167
V. Kills:670 174%
Deaths:120
KDR:9.725
Accuracy:40.099% A+
KPH:49.400 A
VKPH:28.400 B*
Hornet Missiles
B+
Kills:740
V. Kills:474 156%
Deaths:58
KDR:12.759
Accuracy:64.489% B
KPH:106.700 C**
VKPH:68.400 B+
Breaker Rocket Pods
A*
Kills:247
V. Kills:69 353%
Deaths:20
KDR:12.350
Accuracy:54.777% C**
KPH:165.200 C++
VKPH:46.200 A*
Tomcat A2AM Pods
A+
Kills:143
V. Kills:70 201%
Deaths:5
KDR:28.600
Accuracy:81.952% B++
KPH:115.800 A+
VKPH:56.700 B++
Kills:11,241 (10,111 + 0)
Deaths:1,059
KDR:10.615
VKDR:4.525
Vehicle Kills:4,792
Kill Difference:10,182
Playtime:191.390 hours
Usage:28%
Score:5.849m
Score/min:509
Piloting Accuracy:40.099%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:625
V. Kills:351 178%
Deaths:19
KDR:32.895
Accuracy:27.513% D--
KPH:61.700 B+
VKPH:34.600 C*
CAS30 Tank Buster
A*
Kills:546
V. Kills:261 208%
Deaths:66
KDR:8.273
Accuracy:71.178% A*
KPH:20.100 A++
VKPH:9.600 B
Kills:1,171 (546 + 625)
Deaths:85
KDR:13.776
VKDR:7.200
Vehicle Kills:612
Kill Difference:1,086
Playtime:37.358 hours
Usage:5%
Score:0.649m
Score/min:289
Piloting Accuracy:71.178%
Gunner Accuracy:27.513%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:4,111
V. Kills:2,061 199%
Deaths:317
KDR:12.968
Accuracy:48.197% C
KPH:43.100 B*
VKPH:21.600 B++
Enforcer ML85
A+
Kills:104
V. Kills:59 173%
Deaths:11
KDR:9.455
Accuracy:55.591% A+
KPH:41.500 A+
VKPH:23.600 B*
E540 Halberd
B
Kills:83
V. Kills:27 296%
Deaths:5
KDR:16.600
Accuracy:49.597% B
KPH:39.200 C**
VKPH:12.700 D
Kills:4,298 (4,111 + 187)
Deaths:333
KDR:12.907
VKDR:6.447
Vehicle Kills:2,147
Kill Difference:3,965
Playtime:100.097 hours
Usage:15%
Score:2.079m
Score/min:346
Driving Accuracy:48.197%
Gunner Accuracy:49.597%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A++
Kills:132
V. Kills:69 189%
Deaths:11
KDR:12
Accuracy:62.423% B+
KPH:70.700 B++
VKPH:36.900 A++
Kills:132 (0 + 132)
Deaths:11
KDR:12
VKDR:6.273
Vehicle Kills:69
Kill Difference:121
Playtime:1.869 hours
Usage:0%
Score:0.059m
Score/min:530
Driving Accuracy:N/A%
Gunner Accuracy:62.423%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 6,1724,11131712.968B7.7348.197%CN/A43B*21.6B++30295.5h2.9B**6.1B++
M30 Mustang AH 3,9853,71421017.686B+12.4561.571%B+N/A116.4B*8.5B++94231.9h6.2B+10.1B+
M20 Mustang 5,3863,3263948.442B**3.2035.953%B*N/A40.3A+25A36982.5h49.7B++138.1B*
Vortek Rotary 3,0821,9042527.556A+2.3243.192%A++N/A43.6B**27B**33043.7h31.9B*73.8B**
LA1 Anchor 1,9111,8906632.851C+2.3928.642%C++30.423%C++70.5C+N/A19526.8h8.8C**30.8C**
GR-22 1,6621,6435363.065B++2.1729.348%B26.172%C*63.4B+N/A15125.9h11.1B+37.9B+
GD-22S 1,2551,2364562.711B2.5327.264%C++27.508%C+49.8CN/A14024.8h9.1B+33.3B
M20 Kestrel 1,8371,1671209.725B*4.4940.099%A+N/A49.4A28.4B*43523.6h53.5B+133.4B++
Hornet Missiles 1,2147405812.759B+7.5264.489%BN/A107.2C**68.7B+14976.9h6.8B**10.6B**
AF-34 Mattock 7046901594.34C+0.9043.176%B*15.507%C-51.5C+1B+14213.4h7.4C-17.2C++
C150 Dalton 9766251932.895A*27.6627.513%D--N/A61.9B+34.8C*70510.1h2.2B*7.9B+
AF-34 Mattock 6136071593.818C+1.4245.699%B++20.099%C**45.3C+N/A11713.4h9.1D19.9C+
CAS30 Tank Buster 807546668.273A+3.0371.178%A*1.282%C**20.1A++9.6B13527.2h45.8C*64.3B*
NS-44 Commissioner 4414392511.749B3.4921.125%F--25.968%C++19.7D-N/A6322.3h2.8B++13.2D
SAS-R 4224191203.492C+1.7536.267%D--77.088%B+49.9CN/A7298.4h2C++5.4C+
Blitz GD-10 3903862141.804C*3.4319.102%D**17.099%C9.5D--N/A2940.8h15.1C79D
NC05 Jackhammer 3723691642.25B++2.9941.724%D-20.867%B*71C++N/A2205.2h4B+9.5C++
GD-7F 3563381991.698C+3.5419.12%F22.781%C+13.4D-N/A5225.3h13.1C68.4D-
Breaker Rocket Pods 3162472012.35C*7.1154.777%C**N/A164.7C++46A*7021.5h11.1B+20.2B+
NC6 Gauss SAW 206204573.579B*1.6629.675%B*34.804%B**45.3CN/A1714.5h7.6B+25.6B+
AF-4G Cyclone 156155453.444B+1.7923.96%D**28.387%B86.1C+N/A2141.8h7.2A30.1C++
NS Decimator 221151572.649B++2.5954.002%D*N/A35.1D16.3C2294.3h3.2B+5.9C**
Tomcat A2AM Pods 213143528.6M++23.3681.952%B++N/A119.2A+58.3B*7351.2h6.2B**7.6A
E540 Halberd-H 2011321112C+6.7662.423%B+N/A69.5B++36.3A+5301.9h4.6B+7.4B++
NCM1 Scattercannon 120119402.975B++2.2642.012%C+25.21%A++33.1DN/A1023.6h5.4C*12.8C*
Shrike 175110631.746B*3.4956.392%CN/A34.4B20.3B++4013.2h5B++8.8B+
GD-66 Claw 105104382.737B*2.5053.377%D-25%A74.3BN/A2061.4h2.4C+4.4C
Enforcer ML85 163104119.455B+4.2255.591%A+N/A41.6A+23.6B*11962.5h10B+18B**
C-4 12597462.109C++3.1319.538%D*N/A35.9D*10.4D**4032.7h1.1B+5.8C
NCM1 Scattercannon 9188402.2C+3.0443.77%C+22.727%A23.8C--N/A643.7h7.8C+17.8C++
AF-19 Mercenary 8987501.74C**3.5015.947%F17.241%D--8.3DN/A5410.5h10.2B63.9C
E540 Halberd 11083516.6B+11.3649.597%B1.205%D-39.5B12.9D13232.1h4.4B++9B++
AF-4 Cyclone 6866154.4A+0.8431.28%B+21.212%C+55C+1.7A2721.2h9.9C+31.7B
NS-15M1 6565262.5C++2.7422.461%D24.615%C43.3C--N/A1261.5h10.3B+45.8C+
The Slasher 61601,3490.044C+5.192.81%F--N/A1CN/A359.2h1.4A51T*
NS-357 Underboss 5454391.385C++3.8540.044%C+38.889%A49.1CN/A1511.1h3.4B+8.4B

Consumables
  Name Deaths Consumed Time Equipped
M20 Basilisk-H0830h
Nano-Armor Kit272417,18034.1h
Anti-Vehicle MANA Turret1940.6h
Spawn Beacon84230.9h
NS-TMC-01 "His Regards"31301.9h
Nanite Revive Grenade01640h
Medical Kit3672,47611.1h
Medical Applicator8135,2083.5h
Motion Spotter53970.5h
Deconstruction Tool0760h
Spitfire Auto-Turret1630.2h
M96 Mjolnir01130h
Ammunition Package84021.4h
Anti-Infantry MANA Turret11990.6h
Nano-Repair Grenade02900.1h

Check the help document for the dictionary if you want to learn more about words used here.


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