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Brigadier Raider TheSettingsaregood[PONO] TheSettingsaregood
NC BR 76

KDR: 5.14

Score: 17.3m

Last Seen: Jul 14th, 2019 10:29 PM
- OFFLINE - 66.2 hour(s)

Prestige 1, Battle Rank 76 - New Conglomerate on Cobalt - Outfit Member of PONOS TROOP[PONO] PONOS TROOP
NC outfit on Cobalt

Members: 31
Level Progress (to 77): 79%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP M30 Mustang AH M20 Mustang GR-22 LA1 Anchor Vortek Rotary M20 Kestrel GD-22S
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,213,470 MLG Score: 970
Fun Score: N/A
Cheeseburgers Flipped: 90TIME WITH MEDKIT: 1.6%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.331%26.869%681812065,0842.905142.234

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.514%0.818B++0.917B*-0.458DHEAD ++ (~14.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
390.476B+9.90.307C*29.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.682%0.769%2976412107,540343313721.9825240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.467%0.144C++-0.755D-0.478

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.70.55B+28.10.469B+44.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.382%0.388%2243112133,868291196113.2466197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.718B++-1.399D**-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.842B*30.764B++3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.544%0.713%319312115612314242.42857132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.874%0.125C+-0.922D--1.196

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.907B*4.20.895B*7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.752%76.357%3191121325819801.30303

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.186C0.603B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.377C**2.10.346C**4.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
PONOS TROOP[PONO] PONOS TROOP
NC outfit on Cobalt

Members: 31
17.3m392.5%545 (32.7k)497 (29.8k)5.1395922,6814,4136.1885376 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214163226.413%8.426%22307:527

7% Combat Medic74% Engineer13% Heavy Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 23rd, 2017 5:22 PMMay 26th, 2019 8:01 PMJul 16th, 2019 1:38 PM (22h) (PST)Jul 14th, 2019 7:15 PM (3d) (PST)Jul 14th, 2019 6:29 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1461031,0430.6530.1270.0553.3690.206970

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,7536,19562,55839832021229,837

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
579.1h/24.1d 4,629 1,911 6,706 117.1k 234 841 7,144 39.8m

EngineerCLASS DETAILS: Engineer
GD-7F
B++
Kills:244
Deaths:115
KDR:2.122
Accuracy:19.762% D--
HSR:24.180% B++
AF-19 Mercenary
D
Kills:87
Deaths:50
KDR:1.740
Accuracy:15.947% D*
HSR:17.241% D
Kills:331
Deaths (as Engineer):165
Deaths (to Engineers):1,152
KDR:2.00606
Kill Difference:166
Playtime:428.506 hours
Usage:74%
Score:13.738m
Score/min:534
Accuracy (listed only):17.854%
HSR (listed only):20.711%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B++
Kills:1,391
Deaths:529
KDR:2.629
Accuracy:27.546% B+
HSR:31.273% B++
GD-22S
B+
Kills:848
Deaths:355
KDR:2.389
Accuracy:25.591% B+
HSR:27.005% B+
NC6 Gauss SAW
A++
Kills:135
Deaths:39
KDR:3.462
Accuracy:28.346% A+
HSR:33.333% A++
Kills:2,374
Deaths (as Heavy Assault):923
Deaths (to Heavy Assaults):920
KDR:2.57205
Kill Difference:1,451
Playtime:73.075 hours
Usage:13%
Score:1.235m
Score/min:282
Accuracy (listed only):27.161%
HSR (listed only):30.537%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C++
Kills:386
Deaths:214
KDR:1.804
Accuracy:19.138% D--
HSR:17.099% C++
GD-7F
B++
Kills:244
Deaths:115
KDR:2.122
Accuracy:19.762% D--
HSR:24.180% B++
AF-19 Mercenary
D
Kills:87
Deaths:50
KDR:1.740
Accuracy:15.947% D*
HSR:17.241% D
Kills:717
Deaths (as Light Assault):379
Deaths (to Light Assaults):752
KDR:1.89182
Kill Difference:338
Playtime:9.965 hours
Usage:2%
Score:0.248m
Score/min:415
Accuracy (listed only):18.282%
HSR (listed only):19.507%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B+
Kills:393
Deaths:229
KDR:1.716
Accuracy:20.483% F-
HSR:25.445% B+
Blitz GD-10
C++
Kills:386
Deaths:214
KDR:1.804
Accuracy:19.138% D--
HSR:17.099% C++
SAS-R
B*
Kills:258
Deaths:86
KDR:3
Accuracy:33.752% D-
HSR:76.357% B*
Kills:1,037
Deaths (as Infiltrator):529
Deaths (to Infiltrators):523
KDR:1.9603
Kill Difference:508
Playtime:16.578 hours
Usage:3%
Score:0.989m
Score/min:994
Accuracy (listed only):24.458%
HSR (listed only):39.633%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
B**
Kills:1,600
Deaths:515
KDR:3.107
Accuracy:29.332% B**
HSR:26.063% B*
Blitz GD-10
C++
Kills:386
Deaths:214
KDR:1.804
Accuracy:19.138% D--
HSR:17.099% C++
Kills:1,986
Deaths (as Combat Medic):729
Deaths (to Combat Medics):363
KDR:2.72428
Kill Difference:1,257
Playtime:37.696 hours
Usage:7%
Score:0.834m
Score/min:369
Accuracy (listed only):24.235%
HSR (listed only):21.581%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:298
Deaths:82
KDR:3.634
Accuracy:43.751% B**
HSR:15.772% C+
AF-34 Mattock
B**
Kills:251
Deaths:82
KDR:3.061
Accuracy:47.235% B**
HSR:20.319% B+
NCM1 Scattercannon
A**
Kills:119
Deaths:40
KDR:2.975
Accuracy:42.374% B+
HSR:25.210% A**
NCM1 Scattercannon
A++
Kills:88
Deaths:40
KDR:2.200
Accuracy:44.165% B+
HSR:22.727% A++
Kills:756
Deaths (as MAX Suit):122
Deaths (to MAX Suits):108
KDR:6.19672
Kill Difference:634
Playtime:11.315 hours
Usage:2%
Score:0.234m
Score/min:345
Accuracy (listed only):44.381%
HSR (listed only):21.007%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A*
Kills:3,056
V. Kills:206 N/A
Deaths:205
KDR:14.907
Accuracy:61.500% B*
KPH:120.800 A*
VKPH:8.100 B**
M20 Mustang
A*
Kills:2,824
V. Kills:1,778 159%
Deaths:394
KDR:7.168
Accuracy:34.754% B++
KPH:39.400 A*
VKPH:24.800 A*
Vortek Rotary
A*
Kills:1,340
V. Kills:882 152%
Deaths:231
KDR:5.801
Accuracy:41.701% A++
KPH:39.900 A++
VKPH:26.300 A*
M20 Kestrel
A++
Kills:1,165
V. Kills:669 174%
Deaths:120
KDR:9.708
Accuracy:40.291% A++
KPH:49.700 A++
VKPH:28.500 A
Hornet Missiles
B**
Kills:712
V. Kills:457 155%
Deaths:58
KDR:12.276
Accuracy:64.193% B+
KPH:106.300 B*
VKPH:68.200 B**
Breaker Rocket Pods
A**
Kills:247
V. Kills:69 353%
Deaths:20
KDR:12.350
Accuracy:54.777% B++
KPH:165.200 B*
VKPH:46.200 A**
Tomcat A2AM Pods
A
Kills:69
V. Kills:38 177%
Deaths:5
KDR:13.800
Accuracy:87.971% A
KPH:68.300 B
VKPH:37.600 C+
Kills:9,413 (8,385 + 0)
Deaths:1,033
KDR:9.112
VKDR:3.968
Vehicle Kills:4,099
Kill Difference:8,380
Playtime:163.263 hours
Usage:28%
Score:5.279m
Score/min:539
Piloting Accuracy:40.291%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:374
V. Kills:226 165%
Deaths:19
KDR:19.684
Accuracy:25.817% D*
KPH:49 B*
VKPH:29.600 B+
CAS30 Tank Buster
M++
Kills:320
V. Kills:159 200%
Deaths:59
KDR:5.424
Accuracy:65.437% A*
KPH:23 M++
VKPH:11.400 B**
Kills:694 (320 + 374)
Deaths:78
KDR:8.897
VKDR:4.936
Vehicle Kills:385
Kill Difference:616
Playtime:21.545 hours
Usage:4%
Score:0.400m
Score/min:309
Piloting Accuracy:65.437%
Gunner Accuracy:25.817%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:3,868
V. Kills:1,939 199%
Deaths:317
KDR:12.202
Accuracy:48.382% C
KPH:42.600 A++
VKPH:21.400 A+
Enforcer ML85
A*
Kills:104
V. Kills:59 173%
Deaths:11
KDR:9.455
Accuracy:55.591% A++
KPH:41.500 A*
VKPH:23.600 A
E540 Halberd
B**
Kills:83
V. Kills:27 296%
Deaths:5
KDR:16.600
Accuracy:49.597% B++
KPH:39.200 B**
VKPH:12.700 C
Kills:4,055 (3,868 + 187)
Deaths:333
KDR:12.177
VKDR:6.081
Vehicle Kills:2,025
Kill Difference:3,722
Playtime:95.351 hours
Usage:16%
Score:1.971m
Score/min:345
Driving Accuracy:48.382%
Gunner Accuracy:49.597%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A*
Kills:99
V. Kills:50 194%
Deaths:11
KDR:9
Accuracy:61.866% B++
KPH:77.900 A++
VKPH:39.300 A*
Kills:99 (0 + 99)
Deaths:11
KDR:9
VKDR:4.545
Vehicle Kills:50
Kill Difference:88
Playtime:1.272 hours
Usage:0%
Score:0.038m
Score/min:502
Driving Accuracy:N/A%
Gunner Accuracy:61.866%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 5,8073,86831712.202B*7.0648.382%CN/A42.6A++21.4A+30190.7h3B**6.1B**
M30 Mustang AH 3,2623,05620514.907A9.7761.5%B*N/A120.8A*8.1B**110925.3h6.4B+10.3B+
M20 Mustang 4,6022,8243947.168A*2.0334.754%B++N/A39.4A*24.8A*37871.7h48.2B**138.6B**
GR-22 1,6191,6005153.107A2.0329.332%B**26.063%B*63.5A+N/A15225.2h11.1B*37.7B*
LA1 Anchor 1,4061,3915292.629C*2.5127.546%B+31.273%B++64.4B+N/A17821.6h9B+32.7B+
Vortek Rotary 2,2221,3402315.801A++0.6641.701%A++1.269%D39.9A++26.3A*32233.6h33.4B**80B**
M20 Kestrel 1,8341,1651209.708A*4.5740.291%A++N/A49.6A++28.5A43723.5h53.6B++132.9B*
GD-22S 8638483552.389B+2.7525.591%B+27.005%B+40.4C++N/A11721h9.3B*36.5B+
Hornet Missiles 1,1697125812.276A7.1464.193%B+N/A106.3B*68.2B**15256.7h6.7B**10.4B**
NS-44 Commissioner 3943932291.716B++3.4220.483%F-25.445%B+18.1DN/A5621.7h2.8B**13.9C
Blitz GD-10 3903862141.804B*3.3419.138%D--17.099%C++9.5D-N/A2940.7h15.1C++78.8C+
C150 Dalton 6003741919.684A++14.5425.817%D*N/A49.2B**29.7B+5787.6h2.5B**9.7B+
CAS30 Tank Buster 479320595.424M++0.2865.437%A*1.875%B*23M++11.4B**16213.9h37.6C*57.5B++
AF-34 Mattock 306298823.634C*1.5143.751%B**15.772%C+43.2C++1.2A+1256.9h7C15.9B+
SAS-R 258258863C++2.1433.752%D-76.357%B*39.1C+N/A8616.6h2.1B+6.2C+
AF-34 Mattock 256251823.061C++2.0847.235%B**20.319%B+36.4C+N/A1026.9h9.1D--19.2C++
Breaker Rocket Pods 3162472012.35B++7.2154.777%B++N/A164.7B*46A**6951.5h11.1B*20.2B++
GD-7F 2582441152.122B**3.0219.762%D--24.18%B++12.1DN/A4720.2h13.6C++68.9C+
NC05 Jackhammer 182181991.828B+3.3134.035%D*20.995%A+45.3C++N/A1554h4.2B++12.3C+
NC6 Gauss SAW 136135393.462A*1.6828.346%A+33.333%A++37.5BN/A1513.6h7.3B*25.8B*
NCM1 Scattercannon 120119402.975B2.1642.374%B+25.21%A**33.1C+N/A1003.6h5.4B+12.7B++
Shrike 175110631.746A++3.3956.392%C+N/A34.4B*20.3B**3913.2h5B*8.8B*
Enforcer ML85 163104119.455B**4.3255.591%A++N/A41.6A*23.6A11952.5h10B*18A
E540 Halberd-H 14999119C*3.8661.866%B++N/A76.2A++38.5A*5021.3h4.6B+7.4B*
NCM1 Scattercannon 9188402.2B2.9444.165%B+22.727%A++23.8C+N/A613.7h7.8C++17.6B+
AF-19 Mercenary 8987501.74B**3.4015.947%D*17.241%D8.4DN/A4810.4h10.2B*63.9C++
NS Decimator 12384273.111A**2.0353.069%D--N/A32.3C+15C+2432.6h3.5B*6.6B+
E540 Halberd 11083516.6B**11.4649.597%B++1.205%D--39.5B**12.9C12172.1h4.4B**9B**
Tomcat A2AM Pods 10769513.8M+8.6687.971%AN/A69B+38C+4411h7.1B++8.1B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon53510.7h
M20 Basilisk-H0830h
Nano-Armor Kit120358,67129.1h
Anti-Vehicle MANA Turret0610.4h
NS-TMC-01 "His Regards"31301.9h
Nanite Revive Grenade01590h
Medical Kit2861,8849.3h
Medical Applicator7834,5773.4h
Spitfire Auto-Turret1610.2h
Motion Spotter12710.4h
M96 Mjolnir01130h
Deconstruction Tool0760h
Ammunition Package73341.3h
Anti-Infantry MANA Turret11990.6h
Nano-Repair Grenade02520.1h

Check the help document for the dictionary if you want to learn more about words used here.


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