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Sentinel Sentinel TheSettingsaregood[BLHR] TheSettingsaregood
NC BR 72

KDR: 5.14

Score: 16.4m

Last Seen: Feb 8th, 2019 1:46 PM
- OFFLINE - 6.8 hour(s)

Prestige 1, Battle Rank 72 - New Conglomerate on Cobalt - Outfit Member of BlueHornets[BLHR] BlueHornets
NC outfit on Cobalt

Members: 29
Level Progress (to 73): 86%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP M30 Mustang AH M20 Mustang GR-22 M20 Kestrel Vortek Rotary LA1 Anchor GD-22S
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,127,151 MLG Score: 901
Fun Score: N/A
Cheeseburgers Flipped: 83TIME WITH MEDKIT: 1.5%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.217%26.853%677810144,5212.86322.274

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.579%0.81B++0.95B*-0.524DHEAD ++ (~14.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.10.465B+10.10.293C*30

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.308%0.813%2840410186,885325283321.1846243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.281%0.093C+-0.727D-0.412

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.40.544B+28.10.469B+45.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.523%0.398%2301110213,766277190813.5468197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.744B++-1.425D**-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.842B*30.764B++3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.508%0.73%324310195482214102.46847133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.96%0.126C++-0.922D--1.265

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.905B*4.20.893B*7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.103%76.63%3241102118418101.01657

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.44C--0.622B+-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.357C**20.359C**4.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BlueHornets[BLHR] BlueHornets
NC outfit on Cobalt

Members: 29
16.4m404.7%553 (33.2k)504 (30.2k)5.137120,9084,0706.2068872 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022148926.25%7.963%20908:005

7% Combat Medic75% Engineer12% Heavy Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 23rd, 2017 5:22 PMMar 11th, 2018 1:26 PMFeb 16th, 2019 10:14 AM (14h) (PST)Feb 8th, 2019 9:46 AM (9d) (PST)Feb 8th, 2019 9:46 AM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1441011,0430.6430.1250.0513.4350.206901

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,6386,08562,55339832061230,263

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
541.8h/22.6d 4,354 1,665 6,190 111.6k 217 778 6,680 37.2m

EngineerCLASS DETAILS: Engineer
GD-7F
B++
Kills:188
Deaths:93
KDR:2.022
Accuracy:19.401% D--
HSR:23.936% B++
AF-19 Mercenary
D
Kills:87
Deaths:50
KDR:1.740
Accuracy:15.947% D*
HSR:17.241% D
Kills:275
Deaths (as Engineer):143
Deaths (to Engineers):1,086
KDR:1.92308
Kill Difference:132
Playtime:404.871 hours
Usage:75%
Score:13.100m
Score/min:539
Accuracy (listed only):17.674%
HSR (listed only):20.589%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:970
Deaths:409
KDR:2.372
Accuracy:27.156% B+
HSR:32.680% B**
GD-22S
B+
Kills:831
Deaths:354
KDR:2.347
Accuracy:25.813% B+
HSR:27.196% B+
NC05 Jackhammer
A++
Kills:177
Deaths:98
KDR:1.806
Accuracy:34.675% D*
HSR:21.469% A++
NC6 Gauss SAW
A++
Kills:131
Deaths:38
KDR:3.447
Accuracy:28.448% A+
HSR:33.588% A++
Kills:2,109
Deaths (as Heavy Assault):899
Deaths (to Heavy Assaults):829
KDR:2.34594
Kill Difference:1,210
Playtime:63.810 hours
Usage:12%
Score:1.079m
Score/min:282
Accuracy (listed only):29.023%
HSR (listed only):28.733%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C++
Kills:386
Deaths:213
KDR:1.812
Accuracy:19.231% D-
HSR:17.099% C++
GD-7F
B++
Kills:188
Deaths:93
KDR:2.022
Accuracy:19.401% D--
HSR:23.936% B++
AF-19 Mercenary
D
Kills:87
Deaths:50
KDR:1.740
Accuracy:15.947% D*
HSR:17.241% D
Kills:661
Deaths (as Light Assault):356
Deaths (to Light Assaults):682
KDR:1.85674
Kill Difference:305
Playtime:9.184 hours
Usage:2%
Score:0.231m
Score/min:419
Accuracy (listed only):18.193%
HSR (listed only):19.425%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C++
Kills:386
Deaths:213
KDR:1.812
Accuracy:19.231% D-
HSR:17.099% C++
NS-44 Commissioner
B+
Kills:329
Deaths:193
KDR:1.705
Accuracy:19.223% F-
HSR:25.532% B+
SAS-R
B*
Kills:184
Deaths:63
KDR:2.921
Accuracy:32.103% D--
HSR:76.630% B*
Kills:899
Deaths (as Infiltrator):469
Deaths (to Infiltrators):482
KDR:1.91684
Kill Difference:430
Playtime:14.355 hours
Usage:3%
Score:0.952m
Score/min:1,106
Accuracy (listed only):23.519%
HSR (listed only):39.754%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
B**
Kills:1,599
Deaths:513
KDR:3.117
Accuracy:29.340% B**
HSR:26.079% B*
Blitz GD-10
C++
Kills:386
Deaths:213
KDR:1.812
Accuracy:19.231% D-
HSR:17.099% C++
Kills:1,985
Deaths (as Combat Medic):726
Deaths (to Combat Medics):324
KDR:2.73416
Kill Difference:1,259
Playtime:37.301 hours
Usage:7%
Score:0.823m
Score/min:368
Accuracy (listed only):24.285%
HSR (listed only):21.589%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:247
Deaths:74
KDR:3.338
Accuracy:42.623% B**
HSR:15.385% C
AF-34 Mattock
B**
Kills:207
Deaths:74
KDR:2.797
Accuracy:46.546% B**
HSR:19.807% B+
NCM1 Scattercannon
A**
Kills:119
Deaths:40
KDR:2.975
Accuracy:42.374% B++
HSR:25.210% A**
NCM1 Scattercannon
A++
Kills:88
Deaths:40
KDR:2.200
Accuracy:44.165% B++
HSR:22.727% A++
Kills:661
Deaths (as MAX Suit):114
Deaths (to MAX Suits):103
KDR:5.79825
Kill Difference:547
Playtime:10.439 hours
Usage:2%
Score:0.209m
Score/min:334
Accuracy (listed only):43.927%
HSR (listed only):20.782%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A*
Kills:2,955
V. Kills:201 N/A
Deaths:198
KDR:14.924
Accuracy:61.622% B++
KPH:120.500 A*
VKPH:8.200 B**
M20 Mustang
A**
Kills:2,579
V. Kills:1,641 157%
Deaths:371
KDR:6.951
Accuracy:34.643% B++
KPH:39.500 A**
VKPH:25.100 A*
M20 Kestrel
A++
Kills:1,165
V. Kills:669 174%
Deaths:120
KDR:9.708
Accuracy:40.291% A+
KPH:49.700 A++
VKPH:28.500 B**
Vortek Rotary
A++
Kills:1,080
V. Kills:743 145%
Deaths:211
KDR:5.118
Accuracy:40.944% A++
KPH:35.700 A++
VKPH:24.500 A++
Hornet Missiles
B**
Kills:660
V. Kills:421 156%
Deaths:57
KDR:11.579
Accuracy:64.308% B+
KPH:102.300 B++
VKPH:65.200 B**
Breaker Rocket Pods
M
Kills:247
V. Kills:69 353%
Deaths:20
KDR:12.350
Accuracy:54.777% B++
KPH:165.200 B*
VKPH:46.200 M
Tomcat A2AM Pods
A
Kills:65
V. Kills:36 176%
Deaths:5
KDR:13
Accuracy:88.030% A
KPH:64.400 B+
VKPH:35.600 C+
Kills:8,751 (7,779 + 0)
Deaths:982
KDR:8.911
VKDR:3.849
Vehicle Kills:3,780
Kill Difference:7,769
Playtime:152.566 hours
Usage:28%
Score:5.030m
Score/min:550
Piloting Accuracy:40.944%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:361
V. Kills:219 164%
Deaths:19
KDR:19
Accuracy:25.512% D*
KPH:48.200 B**
VKPH:29.300 B+
CAS30 Tank Buster
M++
Kills:271
V. Kills:138 195%
Deaths:50
KDR:5.420
Accuracy:63.541% A*
KPH:23.300 M++
VKPH:11.900 B**
Kills:632 (271 + 361)
Deaths:69
KDR:9.159
VKDR:5.174
Vehicle Kills:357
Kill Difference:563
Playtime:19.100 hours
Usage:4%
Score:0.371m
Score/min:324
Piloting Accuracy:63.541%
Gunner Accuracy:25.512%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:3,766
V. Kills:1,887 199%
Deaths:314
KDR:11.994
Accuracy:48.523% C+
KPH:42.600 A*
VKPH:21.400 A+
Enforcer ML85
A*
Kills:104
V. Kills:59 173%
Deaths:11
KDR:9.455
Accuracy:55.591% A++
KPH:41.500 A*
VKPH:23.600 B**
E540 Halberd
B**
Kills:83
V. Kills:27 296%
Deaths:5
KDR:16.600
Accuracy:49.597% B++
KPH:39.200 B**
VKPH:12.700 C-
Kills:3,953 (3,766 + 187)
Deaths:330
KDR:11.979
VKDR:5.979
Vehicle Kills:1,973
Kill Difference:3,623
Playtime:92.946 hours
Usage:17%
Score:1.922m
Score/min:345
Driving Accuracy:48.523%
Gunner Accuracy:49.597%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A*
Kills:99
V. Kills:50 194%
Deaths:11
KDR:9
Accuracy:61.866% B++
KPH:77.900 A++
VKPH:39.300 A*
Kills:99 (0 + 99)
Deaths:11
KDR:9
VKDR:4.545
Vehicle Kills:50
Kill Difference:88
Playtime:1.272 hours
Usage:0%
Score:0.038m
Score/min:498
Driving Accuracy:N/A%
Gunner Accuracy:61.866%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 5,6533,76631411.994B**6.8648.523%C+N/A42.7A*21.4A+30088.3h3A6.1A
M30 Mustang AH 3,1562,95519814.924A9.7961.622%B++N/A120.6A*8.2B**113524.5h6.4B+10.4B+
M20 Mustang 4,2202,5793716.951A++1.8134.643%B++N/A39.5A**25.1A*38565.3h49.2B**142.2B**
GR-22 1,6171,5995133.117A+2.0229.34%B**26.079%B*64A+N/A15325h11B*37.7B*
M20 Kestrel 1,8341,1651209.708M+4.5740.291%A+N/A49.6A++28.5B**43623.5h53.6B*132.9B*
Vortek Rotary 1,8231,0802115.118B**0.0240.944%A++1.574%C-35.6A++24.5A++30730.3h35.2B**86.1B**
LA1 Anchor 9849704092.372C++2.7727.156%B+32.68%B**58.8B+N/A17916.5h9.3B+34.2B+
GD-22S 8468313542.347B+2.7925.813%B+27.196%B+40.5C++N/A11820.5h9.3B*36.2B+
Hornet Missiles 1,0816605711.579A6.4464.308%B+N/A101.5B++64.8B*15316.5h6.7B**10.3B**
Blitz GD-10 3903862131.812B*3.3319.231%D-17.099%C++9.5D-N/A2940.6h15.1C*78.4C+
C150 Dalton 5803611919A*13.8625.512%D*N/A48.1B**29.2B+5537.5h2.5B**9.9B+
NS-44 Commissioner 3303291931.705B++3.4319.223%F-25.532%B+15.9DN/A5220.7h2.9B**15.3C-
CAS30 Tank Buster 409271505.42A*0.2863.541%A*1.845%B*23.4M++11.9B**17511.6h35.4C**55.7B++
Breaker Rocket Pods 3162472012.35B*7.2154.777%B++N/A164.7B*46M6941.5h11.1B*20.2B++
AF-34 Mattock 252247743.338C++1.8042.623%B**15.385%C41.2C+N/A1226h6.3C14.8B+
AF-34 Mattock 210207742.797C+2.3446.546%B**19.807%B+34.5CN/A976h8.3D--17.9C*
GD-7F 200188932.022B*3.1219.401%D--23.936%B++10.7D-N/A4617.6h13.9C+71.6C
SAS-R 184184632.921C++2.2232.103%D--76.63%B*35.4C+N/A10665.2h2B+6.3C+
NC05 Jackhammer 178177981.806B+3.3334.675%D*21.469%A++46.6C*N/A1573.8h4.2B++12.1C++
NC6 Gauss SAW 132131383.447A*1.6928.448%A+33.588%A++38.5B+N/A1583.4h7.3B**25.6B*
NCM1 Scattercannon 120119402.975C*2.1642.374%B++25.21%A**33.1C+N/A1003.6h5.4B+12.7B++
Shrike 175110631.746A++3.3956.392%C+N/A34.4B*20.3B**3903.2h5B*8.8B++
Enforcer ML85 163104119.455B**4.3255.591%A++N/A41.6A*23.6B**11932.5h10B*18A
E540 Halberd-H 14999119B3.8661.866%B++N/A76.2A++38.5A*4971.3h4.6B++7.4B*
NCM1 Scattercannon 9188402.2C*2.9444.165%B++22.727%A++24.4C++N/A613.6h7.8C++17.6B+
AF-19 Mercenary 8987501.74B**3.4015.947%D*17.241%D8.4DN/A4710.4h10.2B*63.9C++
E540 Halberd 11083516.6B**11.4649.597%B++1.205%D--39.5B**12.9C11942.1h4.4B**9B**
Tomcat A2AM Pods 10165513M7.8688.03%AN/A65B+36C+4201h7.4B+8.4B**
NS Decimator 7756202.8A*2.3452.163%D--N/A32.9C+12.4C2921.7h3.7B++7B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter12180.3h
Spawn Beacon43310.6h
M20 Basilisk-H0830h
Nano-Armor Kit115335,71927.2h
NS-TMC-01 "His Regards"31301.9h
Nanite Revive Grenade01560h
Medical Kit2511,6157.9h
Medical Applicator7734,3413.4h
M96 Mjolnir01130h
Nano-Repair Grenade02360.1h
Deconstruction Tool0760h
Ammunition Package62631.2h
Anti-Infantry MANA Turret11990.6h

Check the help document for the dictionary if you want to learn more about words used here.


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