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Sentinel Sentinel TheSettingsaregood[BLHR] TheSettingsaregood
NC BR 73

KDR: 5.1

Score: 16.6m

Last Seen: Apr 20th, 2019 9:53 AM
- OFFLINE - 25.6 hour(s)

Prestige 1, Battle Rank 73 - New Conglomerate on Cobalt - Outfit Member of BlueHornets[BLHR] BlueHornets
NC outfit on Cobalt

Members: 27
Level Progress (to 74): 96%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP M30 Mustang AH M20 Mustang GR-22 LA1 Anchor M20 Kestrel Vortek Rotary GD-22S
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,193,454 MLG Score: 954
Fun Score: N/A
Cheeseburgers Flipped: 90TIME WITH MEDKIT: 1.5%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.296%27.102%686810274,7932.882142.215

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.516%0.818B++0.978B*-0.473DHEAD ++ (~14.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.40.473B+100.302C*29.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.366%0.805%2832410316,959329286121.0879243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.295%0.102C+-0.731D-0.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.30.545B+28.10.469B+45.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.56%0.392%2274110343,826286193713.3776197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.744B++-1.419D**-1.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.843B*30.764B++3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.448%0.73%319310325482254132.43555132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.981%0.118C+-0.92D--1.261

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.905B*4.20.893B*7.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.766%77.778%3191103423418801.24468

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.339C-0.697B+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.364C**2.10.353C**4.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BlueHornets[BLHR] BlueHornets
NC outfit on Cobalt

Members: 27
16.6m399.8%549 (32.9k)501 (30.1k)5.0970921,5254,2236.1430373 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1035155226.24%8.413%22107:526

7% Combat Medic74% Engineer12% Heavy Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 23rd, 2017 5:22 PMMar 11th, 2018 1:26 PMApr 20th, 2019 10:27 AM (2d) (PST)Apr 20th, 2019 6:31 AM (2d) (PST)Apr 20th, 2019 5:53 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1421041,0380.6480.1270.0553.4060.204954

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,5296,26862,26139832041230,051

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
553.8h/23.1d 4,417 1,811 6,332 113.2k 228 809 6,777 37.9m

EngineerCLASS DETAILS: Engineer
GD-7F
B+
Kills:195
Deaths:98
KDR:1.990
Accuracy:19.886% D-
HSR:23.077% B+
AF-19 Mercenary
D
Kills:87
Deaths:50
KDR:1.740
Accuracy:15.947% D*
HSR:17.241% D
Kills:282
Deaths (as Engineer):148
Deaths (to Engineers):1,113
KDR:1.90541
Kill Difference:134
Playtime:410.094 hours
Usage:74%
Score:13.202m
Score/min:537
Accuracy (listed only):17.916%
HSR (listed only):20.159%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:1,194
Deaths:475
KDR:2.514
Accuracy:27.139% B+
HSR:32.747% B**
GD-22S
B+
Kills:837
Deaths:354
KDR:2.364
Accuracy:25.755% B+
HSR:27.121% B+
NC05 Jackhammer
A++
Kills:177
Deaths:98
KDR:1.806
Accuracy:34.675% D*
HSR:21.469% A++
NC6 Gauss SAW
A++
Kills:131
Deaths:38
KDR:3.447
Accuracy:28.448% A+
HSR:33.588% A++
Kills:2,339
Deaths (as Heavy Assault):965
Deaths (to Heavy Assaults):871
KDR:2.42383
Kill Difference:1,374
Playtime:68.180 hours
Usage:12%
Score:1.173m
Score/min:287
Accuracy (listed only):29.004%
HSR (listed only):28.731%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C++
Kills:386
Deaths:213
KDR:1.812
Accuracy:19.182% D-
HSR:17.099% C++
GD-7F
B+
Kills:195
Deaths:98
KDR:1.990
Accuracy:19.886% D-
HSR:23.077% B+
AF-19 Mercenary
D
Kills:87
Deaths:50
KDR:1.740
Accuracy:15.947% D*
HSR:17.241% D
Kills:668
Deaths (as Light Assault):361
Deaths (to Light Assaults):715
KDR:1.85042
Kill Difference:307
Playtime:9.269 hours
Usage:2%
Score:0.236m
Score/min:424
Accuracy (listed only):18.338%
HSR (listed only):19.139%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C++
Kills:386
Deaths:213
KDR:1.812
Accuracy:19.182% D-
HSR:17.099% C++
NS-44 Commissioner
B+
Kills:364
Deaths:218
KDR:1.670
Accuracy:20.004% F-
HSR:25.824% B+
SAS-R
B**
Kills:234
Deaths:76
KDR:3.079
Accuracy:32.766% D--
HSR:77.778% B**
Kills:984
Deaths (as Infiltrator):507
Deaths (to Infiltrators):501
KDR:1.94083
Kill Difference:477
Playtime:15.807 hours
Usage:3%
Score:0.973m
Score/min:1,026
Accuracy (listed only):23.984%
HSR (listed only):40.234%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
B*
Kills:1,599
Deaths:513
KDR:3.117
Accuracy:29.340% B*
HSR:26.079% B*
Blitz GD-10
C++
Kills:386
Deaths:213
KDR:1.812
Accuracy:19.182% D-
HSR:17.099% C++
Kills:1,985
Deaths (as Combat Medic):726
Deaths (to Combat Medics):343
KDR:2.73416
Kill Difference:1,259
Playtime:37.307 hours
Usage:7%
Score:0.823m
Score/min:368
Accuracy (listed only):24.261%
HSR (listed only):21.589%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:298
Deaths:82
KDR:3.634
Accuracy:43.851% B**
HSR:15.772% C+
AF-34 Mattock
A
Kills:249
Deaths:82
KDR:3.037
Accuracy:47.365% A
HSR:20.482% B+
NCM1 Scattercannon
A**
Kills:119
Deaths:40
KDR:2.975
Accuracy:42.374% B++
HSR:25.210% A**
NCM1 Scattercannon
A++
Kills:88
Deaths:40
KDR:2.200
Accuracy:44.165% B++
HSR:22.727% A++
Kills:754
Deaths (as MAX Suit):122
Deaths (to MAX Suits):106
KDR:6.18033
Kill Difference:632
Playtime:11.221 hours
Usage:2%
Score:0.234m
Score/min:347
Accuracy (listed only):44.439%
HSR (listed only):21.048%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A*
Kills:2,977
V. Kills:201 N/A
Deaths:200
KDR:14.885
Accuracy:61.600% B++
KPH:120.200 A*
VKPH:8.100 B**
M20 Mustang
A*
Kills:2,603
V. Kills:1,654 157%
Deaths:376
KDR:6.923
Accuracy:34.687% B+
KPH:39 A*
VKPH:24.800 A*
M20 Kestrel
A++
Kills:1,165
V. Kills:669 174%
Deaths:120
KDR:9.708
Accuracy:40.291% A+
KPH:49.700 A++
VKPH:28.500 B**
Vortek Rotary
A++
Kills:1,102
V. Kills:754 146%
Deaths:214
KDR:5.150
Accuracy:41.010% A++
KPH:35.800 A++
VKPH:24.500 A++
Hornet Missiles
B**
Kills:687
V. Kills:440 156%
Deaths:58
KDR:11.845
Accuracy:64.354% B+
KPH:105.300 B*
VKPH:67.500 B**
Breaker Rocket Pods
A**
Kills:247
V. Kills:69 353%
Deaths:20
KDR:12.350
Accuracy:54.777% B++
KPH:165.200 B*
VKPH:46.200 A**
Tomcat A2AM Pods
A
Kills:65
V. Kills:36 176%
Deaths:5
KDR:13
Accuracy:88.030% A
KPH:64.400 B+
VKPH:35.600 C+
Kills:8,846 (7,847 + 0)
Deaths:993
KDR:8.908
VKDR:3.850
Vehicle Kills:3,823
Kill Difference:7,853
Playtime:154.866 hours
Usage:28%
Score:5.060m
Score/min:545
Piloting Accuracy:41.010%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:361
V. Kills:219 164%
Deaths:19
KDR:19
Accuracy:25.440% D*
KPH:48.200 B*
VKPH:29.200 B+
CAS30 Tank Buster
M++
Kills:277
V. Kills:142 194%
Deaths:51
KDR:5.431
Accuracy:63.745% A*
KPH:23.500 M++
VKPH:12.100 B**
Kills:638 (277 + 361)
Deaths:70
KDR:9.114
VKDR:5.157
Vehicle Kills:361
Kill Difference:568
Playtime:19.257 hours
Usage:3%
Score:0.373m
Score/min:323
Piloting Accuracy:63.745%
Gunner Accuracy:25.440%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:3,826
V. Kills:1,915 200%
Deaths:314
KDR:12.185
Accuracy:48.560% C
KPH:42.800 A++
VKPH:21.400 A+
Enforcer ML85
A*
Kills:104
V. Kills:59 173%
Deaths:11
KDR:9.455
Accuracy:55.591% A++
KPH:41.500 A*
VKPH:23.600 B**
E540 Halberd
B**
Kills:83
V. Kills:27 296%
Deaths:5
KDR:16.600
Accuracy:49.597% B++
KPH:39.200 B**
VKPH:12.700 C-
Kills:4,013 (3,826 + 187)
Deaths:330
KDR:12.161
VKDR:6.064
Vehicle Kills:2,001
Kill Difference:3,683
Playtime:94.097 hours
Usage:17%
Score:1.939m
Score/min:343
Driving Accuracy:48.560%
Gunner Accuracy:49.597%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A*
Kills:99
V. Kills:50 194%
Deaths:11
KDR:9
Accuracy:61.866% B++
KPH:77.900 A++
VKPH:39.300 A*
Kills:99 (0 + 99)
Deaths:11
KDR:9
VKDR:4.545
Vehicle Kills:50
Kill Difference:88
Playtime:1.272 hours
Usage:0%
Score:0.038m
Score/min:501
Driving Accuracy:N/A%
Gunner Accuracy:61.866%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 5,7413,82631412.185B*7.0948.56%CN/A42.7A++21.4A+29989.5h3B**6.1B**
M30 Mustang AH 3,1782,97720014.885A9.7961.6%B++N/A120A*8.1B**112624.8h6.4B+10.4B+
M20 Mustang 4,2572,6033766.923A++1.8334.687%B+N/A39A*24.8A*37866.8h49.2B**141.9B**
GR-22 1,6171,5995133.117A1.9829.34%B*26.079%B*64A+N/A15325h11B*37.7B*
LA1 Anchor 1,2081,1944752.514C++2.5827.139%B+32.747%B**62.2B+N/A17919.2h9.1B+33.4B+
M20 Kestrel 1,8341,1651209.708A*4.6140.291%A+N/A49.6A++28.5B**43723.5h53.6B++132.9B*
Vortek Rotary 1,8561,1022145.15A0.0541.01%A++1.543%C-35.8A++24.5A++30630.8h35.3B**86B**
GD-22S 8528373542.364B+2.7325.755%B+27.121%B+40.6C++N/A11820.6h9.3B++36.2B+
Hornet Missiles 1,1276875811.845A6.7564.354%B+N/A105.7B*67.7B**15416.5h6.6B**10.3B**
Blitz GD-10 3903862131.812B*3.2919.182%D-17.099%C++9.5D-N/A2940.6h15.1C*78.6C+
NS-44 Commissioner 3653642181.67B++3.4320.004%F-25.824%B+17.1DN/A5521.3h2.9B**14.5C
C150 Dalton 5803611919A++13.9025.44%D*N/A48.1B*29.2B+5557.5h2.5B**9.9B+
AF-34 Mattock 306298823.634C++1.4643.851%B**15.772%C+43.8C++1.2A1276.8h6.9D15.8B
CAS30 Tank Buster 419277515.431M**0.3363.745%A*1.805%B++23.5M++12B**17611.8h35.2C*55.2B++
AF-34 Mattock 253249823.037C+2.0647.365%A20.482%B+36.6C+N/A1026.8h9.1D*19.1C++
Breaker Rocket Pods 3162472012.35B++7.2554.777%B++N/A164.7B*46A**6941.5h11.1B*20.2B++
SAS-R 234234763.079C*2.0232.766%D--77.778%B**37.1C+N/A9006.3h2.1B+6.3C+
GD-7F 208195981.99B**3.1119.886%D-23.077%B+10.8DN/A4618h14.3C+72C
NC05 Jackhammer 178177981.806B+3.2934.675%D*21.469%A++46.6C*N/A1583.8h4.2B++12.1C++
NC6 Gauss SAW 132131383.447A*1.6528.448%A+33.588%A++38.5B+N/A1583.4h7.3B**25.6B*
NCM1 Scattercannon 120119402.975B2.1242.374%B++25.21%A**33.1C+N/A1013.6h5.4B12.7B++
Shrike 175110631.746A*3.3556.392%C+N/A34.4B*20.3B**3913.2h5B*8.8B++
Enforcer ML85 163104119.455B**4.3655.591%A++N/A41.6A*23.6B**11952.5h10B*18A
E540 Halberd-H 14999119C**3.9061.866%B++N/A76.2A++38.5A*5011.3h4.6B*7.4B**
NCM1 Scattercannon 9188402.2B2.9044.165%B++22.727%A++24.4C++N/A613.6h7.8C++17.6B+
AF-19 Mercenary 8987501.74A3.3615.947%D*17.241%D8.4DN/A4710.4h10.2B*63.9C++
E540 Halberd 11083516.6B**11.5049.597%B++1.205%D--39.5B**12.9C12122.1h4.4B**9B**
NS Decimator 10270262.692A*2.4152.273%D--N/A33.3C+15.2C+2742.1h3.6B++6.9B+
Tomcat A2AM Pods 10165513M+7.9088.03%AN/A65B+36C+4201h7.4B+8.4B**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret0520.1h
Motion Spotter12620.4h
Spawn Beacon53410.6h
Nano-Armor Kit116342,95227.7h
M20 Basilisk-H0830h
NS-TMC-01 "His Regards"31301.9h
Nanite Revive Grenade01560h
Medical Kit2621,7258.3h
Medical Applicator7734,3413.4h
M96 Mjolnir01130h
Deconstruction Tool0760h
Ammunition Package62631.2h
Anti-Infantry MANA Turret11990.6h
Nano-Repair Grenade02390.1h

Check the help document for the dictionary if you want to learn more about words used here.


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