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Immortal TheStatusKuo[PINK] TheStatusKuo
VS BR 148

KDR: 1.49

Score: 50.3m

Last Seen: Jan 15th, 2019 11:48 AM
- OFFLINE - 849.8 hour(s)

Battle Rank 120 (148 total) - Vanu Sovereignty on Connery
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Pulsar C NS-11C C-4 Parallax VX3 Sirius SX12 MKV Suppressed Zenith VX-5 VX6-7
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $666,783 MLG Score: 533
Fun Score: N/A
Cheeseburgers Flipped: 437TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.028%20.456%5124098231,2961.7439-0.249

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.375%0.773B++-0.034C+-1.107D*HEAD ++ (~7.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.60.417B10.90.235C++32.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.869%1.053%121102195743470.12786198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.005D*-0.507D-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.80.641B+16.10.696B+41.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.103%1.882%149410181,70018385780.924918294%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.401%0.508B+-0.472D-0.589

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.739B++4.70.628B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.258%4.041%89910131,26211995341.05254236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.538%-1.104D*-0.083C+0.704

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
133.6-0.129C32.40.177C++101.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.805%74.422%89610164,3282335131.85274

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.693%1.167B**0.477B+-0.131

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.458B+2.30.279C*3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.623%9.94%8921020332147610.224932

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.557%-0.399C---0.913D--0.195

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.04C+4.60.044C+8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
50.3m507.1%502 (30.1k)428 (25.7k)1.4946352,56335,1681.68557148 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022183719.967%20.166%40303:2112

11% Combat Medic20% Engineer10% Heavy Assault13% Infiltrator43% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 6th, 2012 7:24 AMJul 7th, 2014 5:53 AMFeb 13th, 2019 9:41 PM (6d) (PST)Jan 15th, 2019 8:57 AM (35d) (PST)Jan 15th, 2019 7:48 AM (35d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4911713200.4470.2990.0902.4640.039533

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,44710,25919,18827185148225,666

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1961.6h/81.7d 6,715 10,600 20,497 290k 3,271 4,706 4,622 57.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
C--
Kills:842
Deaths:592
KDR:1.422
Accuracy:20.222% C--
HSR:18.884% D
Lasher X2
C+
Kills:699
Deaths:730
KDR:0.958
Accuracy:22.130% C-
HSR:4.006% C+
Orion VS54
C+
Kills:343
Deaths:233
KDR:1.472
Accuracy:20.207% C+
HSR:19.825% D
NS-15M1
C
Kills:308
Deaths:262
KDR:1.176
Accuracy:20.720% C
HSR:20.455% C
Flare VE6
C
Kills:255
Deaths:246
KDR:1.037
Accuracy:16.573% D--
HSR:22.353% C
VX29 Polaris
C-
Kills:166
Deaths:96
KDR:1.729
Accuracy:19.121% D
HSR:19.277% C-
SVA-88
B**
Kills:130
Deaths:102
KDR:1.275
Accuracy:19.781% D
HSR:33.077% B**
Lasher X2 AE
D
Kills:99
Deaths:129
KDR:0.767
Accuracy:25.279% D
HSR:2.020% D
Ursa
C+
Kills:68
Deaths:45
KDR:1.511
Accuracy:19.172% D
HSR:23.529% C+
Kills:2,910
Deaths (as Heavy Assault):2,435
Deaths (to Heavy Assaults):9,776
KDR:1.19507
Kill Difference:475
Playtime:198.509 hours
Usage:10%
Score:4.638m
Score/min:389
Accuracy (listed only):20.356%
HSR (listed only):18.158%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B++
Kills:9,055
Deaths:6,060
KDR:1.494
Accuracy:28.146% B++
HSR:22.695% C+
NS-11C
C*
Kills:3,004
Deaths:2,130
KDR:1.410
Accuracy:24.050% C+
HSR:20.040% C*
Zenith VX-5
C
Kills:1,387
Deaths:951
KDR:1.458
Accuracy:24.298% C
HSR:15.213% D--
VX6-7
C+
Kills:1,207
Deaths:815
KDR:1.481
Accuracy:24.339% C+
HSR:13.919% D*
Serpent VE92
C-
Kills:1,174
Deaths:894
KDR:1.313
Accuracy:21.557% C-
HSR:14.140% D--
NS Baron G5
B
Kills:988
Deaths:851
KDR:1.161
Accuracy:46.299% C**
HSR:16.093% B
Solstice SF
C+
Kills:982
Deaths:876
KDR:1.121
Accuracy:19.837% D-
HSR:16.293% C+
Eidolon VE33
C+
Kills:936
Deaths:704
KDR:1.330
Accuracy:27.864% C+
HSR:25.534% C+
Eclipse VE3A
C+
Kills:603
Deaths:464
KDR:1.300
Accuracy:25.068% C-
HSR:19.071% C+
Pandora VX25
D-
Kills:169
Deaths:158
KDR:1.070
Accuracy:30.769% D-
HSR:8.876% F
Thanatos VE70
B++
Kills:163
Deaths:146
KDR:1.116
Accuracy:46.488% B++
HSR:11.043% D--
NSX Tanto
B*
Kills:120
Deaths:81
KDR:1.481
Accuracy:30.963% B*
HSR:16.667% D*
Solstice VE3
B+
Kills:54
Deaths:35
KDR:1.543
Accuracy:20.175% C--
HSR:22.222% B+
Kills:19,842
Deaths (as Engineer):14,165
Deaths (to Engineers):7,375
KDR:1.40078
Kill Difference:5,677
Playtime:399.621 hours
Usage:20%
Score:10.928m
Score/min:456
Accuracy (listed only):28.450%
HSR (listed only):17.062%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B++
Kills:9,055
Deaths:6,060
KDR:1.494
Accuracy:28.146% B++
HSR:22.695% C+
NS-11C
C*
Kills:3,004
Deaths:2,130
KDR:1.410
Accuracy:24.050% C+
HSR:20.040% C*
Sirius SX12
C+
Kills:1,597
Deaths:1,182
KDR:1.351
Accuracy:24.557% C+
HSR:15.467% C
MKV Suppressed
C*
Kills:1,540
Deaths:1,270
KDR:1.213
Accuracy:26.959% C*
HSR:18.896% C+
Zenith VX-5
C
Kills:1,387
Deaths:951
KDR:1.458
Accuracy:24.298% C
HSR:15.213% D--
VX6-7
C+
Kills:1,207
Deaths:815
KDR:1.481
Accuracy:24.339% C+
HSR:13.919% D*
NS-7B PDW
C++
Kills:1,191
Deaths:890
KDR:1.338
Accuracy:25.802% C++
HSR:19.396% C++
Serpent VE92
C-
Kills:1,174
Deaths:894
KDR:1.313
Accuracy:21.557% C-
HSR:14.140% D--
Eridani SX5
C
Kills:1,160
Deaths:929
KDR:1.249
Accuracy:25.169% C
HSR:15.086% D
NS Baron G5
B
Kills:988
Deaths:851
KDR:1.161
Accuracy:46.299% C**
HSR:16.093% B
Solstice SF
C+
Kills:982
Deaths:876
KDR:1.121
Accuracy:19.837% D-
HSR:16.293% C+
Eclipse VE3A
C+
Kills:603
Deaths:464
KDR:1.300
Accuracy:25.068% C-
HSR:19.071% C+
VE-S Canis
B*
Kills:423
Deaths:203
KDR:2.084
Accuracy:32.979% B*
HSR:22.222% C*
Pandora VX25
D-
Kills:169
Deaths:158
KDR:1.070
Accuracy:30.769% D-
HSR:8.876% F
Thanatos VE70
B++
Kills:163
Deaths:146
KDR:1.116
Accuracy:46.488% B++
HSR:11.043% D--
NSX Tanto
B*
Kills:120
Deaths:81
KDR:1.481
Accuracy:30.963% B*
HSR:16.667% D*
NS-7 PDW
B+
Kills:100
Deaths:78
KDR:1.282
Accuracy:26.913% B+
HSR:15% C-
Solstice VE3
B+
Kills:54
Deaths:35
KDR:1.543
Accuracy:20.175% C--
HSR:22.222% B+
Kills:24,917
Deaths (as Light Assault):18,013
Deaths (to Light Assaults):7,013
KDR:1.38328
Kill Difference:6,904
Playtime:846.929 hours
Usage:43%
Score:20.757m
Score/min:408
Accuracy (listed only):28.020%
HSR (listed only):16.797%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B+
Kills:1,646
Deaths:422
KDR:3.900
Accuracy:43.149% B+
HSR:80.863% B+
Sirius SX12
C+
Kills:1,597
Deaths:1,182
KDR:1.351
Accuracy:24.557% C+
HSR:15.467% C
MKV Suppressed
C*
Kills:1,540
Deaths:1,270
KDR:1.213
Accuracy:26.959% C*
HSR:18.896% C+
NS-7B PDW
C++
Kills:1,191
Deaths:890
KDR:1.338
Accuracy:25.802% C++
HSR:19.396% C++
XM98
B**
Kills:1,170
Deaths:287
KDR:4.077
Accuracy:44.349% B**
HSR:70.171% C--
Eridani SX5
C
Kills:1,160
Deaths:929
KDR:1.249
Accuracy:25.169% C
HSR:15.086% D
V10
B+
Kills:1,001
Deaths:238
KDR:4.206
Accuracy:44.155% B+
HSR:74.725% C
NS-44L Blackhand
B*
Kills:546
Deaths:277
KDR:1.971
Accuracy:49.523% B*
HSR:53.114% B*
VE-S Canis
B*
Kills:423
Deaths:203
KDR:2.084
Accuracy:32.979% B*
HSR:22.222% C*
Manticore SX40
B++
Kills:344
Deaths:362
KDR:0.950
Accuracy:29.328% C+
HSR:27.035% B++
NS-30 Vandal
C**
Kills:309
Deaths:159
KDR:1.943
Accuracy:34.646% C**
HSR:24.596% C
NS-357 Underboss
C+
Kills:309
Deaths:364
KDR:0.849
Accuracy:35.231% C+
HSR:21.359% C+
VA39 Spectre
A++
Kills:278
Deaths:90
KDR:3.089
Accuracy:40.234% A
HSR:57.554% A++
NS-44 Commissioner
B+
Kills:265
Deaths:343
KDR:0.773
Accuracy:38.227% C*
HSR:26.415% B+
Nyx VX31
C-
Kills:230
Deaths:148
KDR:1.554
Accuracy:30.797% D
HSR:25.217% C-
Phantom VA23
B
Kills:215
Deaths:128
KDR:1.680
Accuracy:33.525% C
HSR:32.558% B
Cerberus
C*
Kills:176
Deaths:195
KDR:0.903
Accuracy:33.027% C*
HSR:18.182% C--
Phaseshift VX-S
C++
Kills:151
Deaths:39
KDR:3.872
Accuracy:37.217% C++
HSR:73.510% C+
NSX Tomoe
B**
Kills:106
Deaths:87
KDR:1.218
Accuracy:34.827% B**
HSR:42.453% B+
NS-7 PDW
B+
Kills:100
Deaths:78
KDR:1.282
Accuracy:26.913% B+
HSR:15% C-
NS-61 Emissary
B**
Kills:88
Deaths:95
KDR:0.926
Accuracy:34.795% B**
HSR:10.227% D--
Ghost
C
Kills:82
Deaths:33
KDR:2.485
Accuracy:36.918% C
HSR:60.976% D
Artemis VX26
D
Kills:80
Deaths:73
KDR:1.096
Accuracy:24.037% D
HSR:17.500% D
Kills:13,007
Deaths (as Infiltrator):7,892
Deaths (to Infiltrators):5,533
KDR:1.64812
Kill Difference:5,115
Playtime:256.445 hours
Usage:13%
Score:6.138m
Score/min:399
Accuracy (listed only):34.190%
HSR (listed only):35.762%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C+
Kills:1,597
Deaths:1,182
KDR:1.351
Accuracy:24.557% C+
HSR:15.467% C
MKV Suppressed
C*
Kills:1,540
Deaths:1,270
KDR:1.213
Accuracy:26.959% C*
HSR:18.896% C+
NS-7B PDW
C++
Kills:1,191
Deaths:890
KDR:1.338
Accuracy:25.802% C++
HSR:19.396% C++
Eridani SX5
C
Kills:1,160
Deaths:929
KDR:1.249
Accuracy:25.169% C
HSR:15.086% D
NS Baron G5
B
Kills:988
Deaths:851
KDR:1.161
Accuracy:46.299% C**
HSR:16.093% B
Pulsar VS1
C*
Kills:792
Deaths:676
KDR:1.172
Accuracy:24.550% C*
HSR:18.687% C
NS-11A
D
Kills:655
Deaths:597
KDR:1.097
Accuracy:19.745% D-
HSR:16.947% D
H-V45
D
Kills:589
Deaths:535
KDR:1.101
Accuracy:20.822% D
HSR:14.771% D-
VE-S Canis
B*
Kills:423
Deaths:203
KDR:2.084
Accuracy:32.979% B*
HSR:22.222% C*
CME
D
Kills:347
Deaths:316
KDR:1.098
Accuracy:22.820% D
HSR:17.003% D
Corvus VA55
D
Kills:341
Deaths:266
KDR:1.282
Accuracy:19.373% D--
HSR:18.182% D
Pandora VX25
D-
Kills:169
Deaths:158
KDR:1.070
Accuracy:30.769% D-
HSR:8.876% F
Thanatos VE70
B++
Kills:163
Deaths:146
KDR:1.116
Accuracy:46.488% B++
HSR:11.043% D--
Terminus VX-9
D--
Kills:162
Deaths:124
KDR:1.306
Accuracy:21.238% D--
HSR:12.346% F-
NS-7 PDW
B+
Kills:100
Deaths:78
KDR:1.282
Accuracy:26.913% B+
HSR:15% C-
NS-11P
C+
Kills:79
Deaths:92
KDR:0.859
Accuracy:23.000% C+
HSR:16.456% C-
Kills:10,296
Deaths (as Combat Medic):8,313
Deaths (to Combat Medics):3,128
KDR:1.23854
Kill Difference:1,983
Playtime:206.878 hours
Usage:11%
Score:5.844m
Score/min:471
Accuracy (listed only):27.343%
HSR (listed only):16.029%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C
Kills:315
Deaths:185
KDR:1.703
Accuracy:14.572% D
HSR:19.365% C
Blueshift VM5
C
Kills:265
Deaths:170
KDR:1.559
Accuracy:13.041% D*
HSR:18.868% C
Comet VM2
C
Kills:242
Deaths:305
KDR:0.793
Accuracy:42.464% C
HSR:3.306% C-
Quasar VM1
C++
Kills:210
Deaths:133
KDR:1.579
Accuracy:15.563% C+
HSR:19.048% C++
Quasar VM1
B+
Kills:132
Deaths:87
KDR:1.517
Accuracy:19.346% C**
HSR:22.727% B+
Nebula VM20
C
Kills:131
Deaths:64
KDR:2.047
Accuracy:17.475% C
HSR:18.321% C-
Comet VM2
C*
Kills:89
Deaths:116
KDR:0.767
Accuracy:44.281% C*
HSR:1.124% D**
Blueshift VM5
A*
Kills:74
Deaths:56
KDR:1.321
Accuracy:12.113% F
HSR:33.784% A*
NS-10 Burster
C+
Kills:70
Deaths:77
KDR:0.909
Accuracy:21.447% D*
HSR:5.714% C+
NS-10 Burster
C
Kills:67
Deaths:77
KDR:0.870
Accuracy:21.193% D*
HSR:5.970% C
Kills:1,595
Deaths (as MAX Suit):635
Deaths (to MAX Suits):1,828
KDR:2.51181
Kill Difference:960
Playtime:54.776 hours
Usage:3%
Score:2.041m
Score/min:621
Accuracy (listed only):22.149%
HSR (listed only):14.823%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:95
V. Kills:5 N/A
Deaths:152
KDR:0.625
Accuracy:27.869% F
KPH:21.600 D
VKPH:1.100 D--
Dual Photon Pods
C--
Kills:59
V. Kills:13 421%
Deaths:38
KDR:1.553
Accuracy:43.071% D--
KPH:49.300 C--
VKPH:10.900 D
Kills:154 (95 + 0)
Deaths:190
KDR:0.811
VKDR:0.095
Vehicle Kills:18
Kill Difference:36
Playtime:5.597 hours
Usage:0%
Score:0.120m
Score/min:358
Piloting Accuracy:27.869%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:172
V. Kills:27 N/A
Deaths:39
KDR:4.410
Accuracy:41.896% D
KPH:29.900 D-
VKPH:4.700 D--
Kills:172 (172 + 0)
Deaths:39
KDR:4.410
VKDR:0.692
Vehicle Kills:27
Kill Difference:133
Playtime:5.753 hours
Usage:0%
Score:0.117m
Score/min:339
Driving Accuracy:41.896%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:780
V. Kills:222 350%
Deaths:182
KDR:4.286
Accuracy:46.487% C
KPH:22 C+
VKPH:6.200 D
Supernova VPC
C
Kills:556
V. Kills:45 N/A
Deaths:73
KDR:7.616
Accuracy:41.152% D--
KPH:37.300 C
VKPH:3 D*
Proton II PPA
C--
Kills:374
V. Kills:20 N/A
Deaths:44
KDR:8.500
Accuracy:16.321% D*
KPH:41.700 C--
VKPH:2.200 D
Saron HRB
D
Kills:348
V. Kills:211 164%
Deaths:96
KDR:3.625
Accuracy:45.346% C*
KPH:18.900 D
VKPH:11.400 D
Supernova FPC
C+
Kills:192
V. Kills:205 93%
Deaths:105
KDR:1.829
Accuracy:51.543% C
KPH:13.300 D--
VKPH:14.200 C+
E540 Halberd
D-
Kills:74
V. Kills:42 172%
Deaths:21
KDR:3.524
Accuracy:38.789% D*
KPH:19.500 D--
VKPH:11.100 D-
Kills:2,324 (1,528 + 796)
Deaths:521
KDR:4.461
VKDR:1.430
Vehicle Kills:745
Kill Difference:1,803
Playtime:96.127 hours
Usage:5%
Score:2.003m
Score/min:347
Driving Accuracy:51.543%
Gunner Accuracy:38.789%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C--
Kills:64
V. Kills:24 256%
Deaths:13
KDR:4.923
Accuracy:52.461% D
KPH:33.500 C--
VKPH:12.500 D--
Saron HRB-H
D
Kills:51
V. Kills:48 104%
Deaths:28
KDR:1.821
Accuracy:58.891% B+
KPH:19.600 D--
VKPH:18.400 D
Kills:115 (0 + 115)
Deaths:41
KDR:2.805
VKDR:1.756
Vehicle Kills:72
Kill Difference:74
Playtime:4.518 hours
Usage:0%
Score:0.107m
Score/min:394
Driving Accuracy:N/A%
Gunner Accuracy:58.891%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:118
V. Kills:4 N/A
Deaths:12
KDR:9.833
Accuracy:16.576% C
KPH:83 B+
VKPH:2.800 C
M60-G Bulldog
C**
Kills:95
V. Kills:19 475%
Deaths:19
KDR:5
Accuracy:37.934% C**
KPH:20.900 C--
VKPH:4.200 C--
G30 Walker
C
Kills:82
V. Kills:44 182%
Deaths:22
KDR:3.727
Accuracy:22.732% D--
KPH:13.300 C
VKPH:7.200 C--
M40 Fury
C+
Kills:54
V. Kills:7 N/A
Deaths:11
KDR:4.909
Accuracy:35.375% C+
KPH:51.900 C+
VKPH:6.700 D
M20 Basilisk
D-
Kills:54
V. Kills:16 318%
Deaths:17
KDR:3.176
Accuracy:28.443% D*
KPH:10.500 D-
VKPH:3.100 D*
G30 Walker
B+
Kills:53
V. Kills:17 294%
Deaths:8
KDR:6.625
Accuracy:21.278% D*
KPH:20.200 B+
VKPH:6.500 D
Kills:456 (0 + 456)
Deaths:89
KDR:5.124
VKDR:1.202
Vehicle Kills:107
Kill Difference:367
Playtime:20.909 hours
Usage:1%
Score:0.310m
Score/min:247
Driving Accuracy:N/A%
Gunner Accuracy:21.278%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 9,2029,0556,0601.494C*0.0028.146%B++22.695%C+31.8C++N/A99285.1h10.2B+36.2B+
NS-11C 3,0363,0042,1301.41B+0.0824.05%C+20.04%C*30.2C*N/A14099.4h12B++50B+
C-4 2,9252,1371,1361.881B0.3922.793%C--N/A106.9B++39.4B++125320h1.4C**6.1C++
Parallax VX3 1,6481,6464223.9C**2.4143.149%B+80.863%B+31.5C*N/A18452.2h1.9B++4.4B++
Sirius SX12 1,6111,5971,1821.351B0.1424.557%C+15.467%C39.8B+N/A22240.1h12.6B+51.3B+
MKV Suppressed 1,5541,5401,2701.213C*0.2826.959%C*18.896%C+33C++N/A16946.7h12.6B+46.8B+
Zenith VX-5 1,3921,3879511.458C**0.0424.298%C15.213%D--28.1CN/A14749.4h11.3B+46.5B
VX6-7 1,2101,2078151.481C++0.0124.339%C+13.919%D*33.2C++N/A18336.4h11.2B+45.9B+
NS-7B PDW 1,2011,1918901.338C*0.1625.802%C++19.396%C++34.1C++N/A19034.9h12.8B+49.7B
Serpent VE92 1,1751,1748941.313C**0.1821.557%C-14.14%D--26.3C+N/A16544.6h11.2B+52C**
XM98 1,1721,1702874.077B**2.5844.349%B**70.171%C--37.5B+N/A23931.2h2.2B+5B++
Eridani SX5 1,1641,1609291.249C++0.2525.169%C15.086%D29.3C+N/A19039.6h11.5C**45.8C*
Frag Grenade 1,0621,04911049N/A1,047.5150.053%B++N/A617.1B+7.6C+30471.7h3.2B+6.3B++
V10 1,0051,0012384.206B+2.7144.155%B+74.725%C38.2C*N/A15126.2h2.2C*5B+
NS Baron G5 1,0019888511.161C++0.3346.299%C**16.093%B31.4C+N/A15531.5h4.2B+9.2C+
Solstice SF 9909828761.121C*0.3719.837%D-16.293%C+15.1CN/A8065.2h12.3C++61.8C+
Eidolon VE33 9489367041.33C*0.1627.864%C+25.534%C+19.7C+N/A10747.4h8.7B31.1B
Pulsar LSW 8538425921.422C+0.0720.222%C--18.884%D34.2CN/A19224.6h13.1C+64.8C+
MANA Anti-Vehicle Turret 1,3358163012.711C+1.2255.729%D3.064%C++4080C*2595C+591010.2h8.3B+15B+
Pulsar VS1 7997926761.172C*0.3224.55%C*18.687%C29.6C**N/A16426.8h13.2B+53.6B+
Supernova PC 1,0027801824.286C+2.7946.487%C2.564%C++22C+6.3D31435.5h4.8B+10.2B
Lasher X2 7076997300.958C++0.5422.13%C-4.006%C+27.6C+N/A16825.3h21.7C98.1C+
NS-11A 6576555971.097C+0.4019.745%D-16.947%D23.2CN/A15728.2h12.4B+62.6C+
Eclipse VE3A 6146034641.3C+0.1925.068%C-19.071%C+32.4CN/A15018.6h11.9C++47.3C++
H-V45 6025895351.101C+0.3920.822%D14.771%D-22.1CN/A13726.7h13.2C++63.4C+
Supernova VPC 601556737.616C6.1241.152%D--1.079%C--37.3C3D*32014.9h2.9B+7C+
NS-44L Blackhand 5505462771.971B*0.4849.523%B*53.114%B*57.5A++N/A2009.5h3.8B+7.7B+
Tank Mine 8455092412.112C0.6219.734%D--N/A92.5C61.1C+14085.5h1.7B+8.9D*
Proximity Mine 5075071194.261C++2.7742.788%C++N/A126.8C++N/A6974h2.3D--5.3C
Spear Anti-Vehicle Phalanx Turret 751506677.552C++6.0644.175%C+4.348%C++36.9C+17.9C48313.7h8.1B+18.3B+
VE-S Canis 4484232032.084B++0.5932.979%B*22.222%C*68.2B*4S1406.2h10.1B+30.7B+
Proton II PPA 394374448.5C7.0116.321%D*1.604%C-41.6C--2.2D2609h9.1C**56C
Saron HRB 559348963.625C2.1345.346%C*1.437%C+18.8D11.4D28118.5h20.3B+44.7B+
CME 3483473161.098C+0.4022.82%D17.003%D21.7DN/A14916h13.2C*57.9C+
Manticore SX40 3463443620.95C+0.5429.328%C+27.035%B++47.1B++N/A2367.3h7.3B25B
Orion VS54 3473432331.472C++0.0220.207%C+19.825%D32.7C++N/A55310.5h11.8B+58.2C++
Corvus VA55 3433412661.282C*0.2119.373%D--18.182%D16.2DN/A14221.1h12.3C++63.4C
Nebula VM20 3203151851.703C+0.2114.572%D19.365%C33.5C+N/A1879.4h15.2B104.6C+
NS-30 Vandal 3093091591.943C++0.4534.646%C**24.596%C40.7C++N/A3217.6h5B+14.5B+
NS-357 Underboss 3113093640.849C+0.6535.231%C+21.359%C+42.9C++N/A2837.2h4.4C+12.6C++
NS-15M1 3123082621.176C+0.3220.72%C20.455%C35.8C+N/A3338.6h12.7C++61.3C++
VA39 Spectre 283278903.089B**1.5940.234%A57.554%A++40.3B**N/A2006.9h4.8B++12B*
Blueshift VM5 2692651701.559C0.0613.041%D*18.868%C24.1C--N/A17011h16.7C+128D
NS-44 Commissioner 2672653430.773C+0.7238.227%C*26.415%B+32.3C+N/A2098.2h3.9C++10.3C**
Auraxium Force-Blade 28726215,1740.017C-1.4830.301%C+1.908%D-0.4C--N/A2612.3h1.9B+6.2B
Flare VE6 2582552461.037C0.4616.573%D--22.353%C25.2DN/A18910.1h11.5C+69.3C
Comet VM2 3162423050.793C0.7042.464%C3.306%C-12.3C++3.8D14219.6h19.3B++45.5B+
Nyx VX31 2302301481.554C+0.0630.797%D25.217%C-27.1C-N/A1488.5h4.9B+15.9C**
Phantom VA23 2182151281.68C+0.1933.525%C32.558%B34.7C+N/A2026.2h4.6C++13.8C++
Quasar VM1 2132101331.579C++0.0815.563%C+19.048%C++28.8B+N/A2487.3h13.5B+86.6C**
Hunter QCX 2112051991.03B+0.4653.657%B++41.951%B**18.5BN/A11711.1h5.2C*9.7B
Supernova FPC 3971921051.829D0.3351.543%C1.042%D-13.2D--14.1C+51014.5h10.7T20.8F--
Cerberus 1781761950.903C+0.5933.027%C*18.182%C--38.3C++N/A2554.6h6.3C+19.1C*
L100 Python HESH 199172394.41D2.9241.896%D2.326%B++29.7D-4.7D--3395.8h3.2B7.6C++
Pandora VX25 1691691581.07C+0.4230.769%D-8.876%F26.4CN/A1596.4h4.8C+15.6C
NS Decimator 2561663510.473D1.0258.119%C1.205%D-16.8D--9.1D2999.9h7.5F12.9D**
VX29 Polaris 169166961.729C**0.2319.121%D19.277%C-18.4D-N/A1539h16.6D*86.6D
Thanatos VE70 1641631461.116C**0.3846.488%B++11.043%D--36.2B+N/A4044.5h4.5B9.6B+
Terminus VX-9 1621621241.306C+0.1921.238%D--12.346%F-21.9DN/A1447.4h10.7B++50.6C++
Phaseshift VX-S 151151393.872B2.3837.217%C++73.51%C+23.2CN/A1486.5h2.8C**7.6B
Force-Blade 20414815,0300.01C1.4840.371%B*1.351%D0.2C--N/A1754.4h4.1D--10.2C++
NS Annihilator 2671351870.722B0.7780.904%C++N/A10C+9.8B+28813.5h9.9B++12.3B++
Quasar VM1 137132871.517C0.0219.346%C**22.727%B+30C+1.1B**1854.4h12.9B66.5B+
Nebula VM20 131131642.047C+0.5517.475%C18.321%C-43.7B+N/A2633h13.6B*77.9B+
SVA-88 1301301021.275C0.2219.781%D33.077%B**41.9C+N/A5533.1h10.3B++52C++
NSX Tanto 123120811.481B0.0130.963%B*16.667%D*40C**1B**1003h11.4B+36.8B+
M12 Kobalt 122118129.833C8.3416.576%C22.034%B*84.3B+2.9C+3571.4h16.7B+101C**
NSX Tomoe 108106871.218C0.2834.827%B**42.453%B+37.9C+N/A1312.8h12B++34.5B++
MANA Anti-Personnel Turret 103102452.267N/A0.7715.23%UN/A1020U10U5476100.1h23.7T*155.5T*
NS-7 PDW 103100781.282B+0.2126.913%B+15%C-32.3C**1A*3913.1h13.7B+50.8B+
Lasher X2 AE 103991290.767C-0.7325.279%D2.02%D36.7C+1.5B+1132.7h23.2D-91.6C-
M60-G Bulldog 11495195C*3.5137.934%C**2.105%C--21.1C--4.2C--2114.5h9.1C23.9C++
Sticky Grenade 9695195N/A93.5152.992%C++N/A950C+10C+48230.1h2.6C4.9C+
Light PPA 100951520.625D0.8727.869%F1.053%C21.6D1.1D--1844.4h16.1C+57.8C-
Comet VM2 156891160.767C+0.7344.281%C*1.124%D**10.2C+7.7A++2658.7h33.1D-74.7C
NS-61 Emissary 8888950.926C*0.5734.795%B**10.227%D--38.3B++N/A1362.3h13.8C++39.6B+
Anti-Vehicle Grenade 9084184N/A82.5163.495%A+N/A840A*60C-72050.1h3.9B*6.1B**
G30 Walker 12682223.727C++2.2322.732%D--6.098%B*13.2C7.1C--2746.2h196.1B+862.8C+
Ghost 8282332.485C+0.9936.918%C60.976%D35.7C+N/A4062.3h2.5C6.8C+
Artemis VX26 8080731.096C+0.4024.037%D17.5%D21.1DN/A1993.8h11.7C**48.7C+
NS-11P 8279920.859C0.6423%C+16.456%C-25.5C+1A++2363.1h13.4B58.4B
Blueshift VM5 7574561.321C-0.1712.113%F33.784%A*20.6DN/A1913.6h19D157.1D**
E540 Halberd 11674213.524C-2.0338.789%D*1.351%D19.5D--11.1D-6733.8h7D-18.1D*
Spear Anti-Vehicle Phalanx Tower 13572324C**22.5151.647%C++2.778%D20D-17.5C--2693.6h17D*32.9D--
NS-10 Burster 12070770.909C0.5921.447%D*5.714%C+5.3C+3.8C+13213.1h149C++694.9D
Ursa 7068451.511B0.0219.172%D23.529%C+34C+1A3932h13C-67.9C
NS-10 Burster 12667770.87C+0.6221.193%D*5.97%C5.1C+4.5B+14913.1h155C731.4D-
E540 Halberd-H 8864134.923C3.4352.461%D1.563%C33.7C--12.6D--4491.9h6.3C++12.1C+
Dual Photon Pods 7259381.553D0.0643.071%D--N/A49.2C--10.8D9981.2h34.6D--80.4D--
M40 Fury 6154114.909C3.4135.375%C+N/A54C+7D3741h13.9C+39.3C++
Solstice VE3 5454351.543B**0.0520.175%C--22.222%B+15CN/A8043.6h11.6B*57.3C**
M20 Basilisk 7054173.176C++1.6828.443%D*7.407%B++10.6D-3.1D*1715.1h73.3B+257.8C++
G30 Walker 705386.625B*5.1321.278%D*1.887%D--20.4B+6.5D2852.6h125.2B**588.4B+
Saron HRB-H 9951281.821D0.3358.891%B+N/A19.6D--18.5D3542.6h40.2D**68.3D--

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit212740.3h
Motion Spotter2660h
Nano-Armor Kit256273,19822h
Anti-Vehicle MANA Turret171,2683.1h
Spawn Beacon243,4022.8h
Repair Module0620.3h
AE Medical Applicator13232,0463.4h
AE Nano-Armor Kit165163,89212h
Nanite Revive Grenade01,8920.5h
Medical Applicator338108,79415.8h
NSX Amaterasu26540.9h
Deconstruction Tool07490.1h
Spitfire Auto-Turret82280.5h
Rampart Wall1580.8h
Ammunition Package453,4592.1h
Medical Kit213190.3h
Anti-Infantry MANA Turret131180.4h
Recon Detection Device1066,34510.6h
Smoke Grenade01,1730.3h

Check the help document for the dictionary if you want to learn more about words used here.


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