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Immortal TheStatusKuo[PINK] TheStatusKuo
VS BR 148

KDR: 1.5

Score: 50.9m

Last Seen: Aug 1st, 2019 11:22 PM
- OFFLINE - 412.9 hour(s)

Battle Rank 120 (148 total) - Vanu Sovereignty on Connery - Outfit Officer of Pink Fairies[PINK] Pink Fairies
VS outfit on Connery

Members: 31
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Pulsar C NS-11C C-4 Sirius SX12 Parallax VX3 MKV Suppressed Zenith VX-5 VX6-7
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $671,787 MLG Score: 537
Fun Score: N/A
Cheeseburgers Flipped: 438TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.063%20.447%51241117331,9271.74856-0.25

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.378%0.761B++-0.063C+-1.087D*HEAD ++ (~7.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.50.415B10.90.235C++32.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.664%1%1311213100753470.132626208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.022D*-0.544D-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.90.641B+160.698B+41.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.78%1.891%163512091,85118605920.995161312%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.255%0.563B+-0.431C---0.184

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.741B++4.70.626B+5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.176%4.294%90912051,28112115341.0578239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.531%-1.111D*-0.038C+0.673

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
133.4-0.117C+32.30.191C++101.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.739%74.351%90612084,3552368141.83833

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.698%1.166B**0.472B+-0.124

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.459B+2.30.281C*3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.724%10.119%9021212336149810.224299

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.582%-0.4C---0.892D--0.197

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.043C+4.60.047C+8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Pink Fairies[PINK] Pink Fairies
VS outfit on Connery

Members: 31
50.9m504.1%501 (30.1k)427 (25.6k)1.4988253,54735,7261.68997148 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214190719.995%20.081%40203:2012

11% Combat Medic20% Engineer10% Heavy Assault13% Infiltrator43% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 6th, 2012 7:24 AMJul 7th, 2014 5:53 AMAug 17th, 2019 10:59 AM (2d) (PST)Aug 1st, 2019 7:24 PM (17d) (PST)Aug 1st, 2019 7:22 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4921713210.4490.3000.0902.4630.039537

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,49310,27119,22227185148225,621

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1987.2h/82.8d 6,829 10,753 20,871 293.7k 3,295 4,808 4,702 58.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
C--
Kills:859
Deaths:600
KDR:1.432
Accuracy:20.308% C--
HSR:18.976% D
Orion VS54
C+
Kills:345
Deaths:238
KDR:1.450
Accuracy:20.131% C+
HSR:19.710% D
NS-15M1
C
Kills:308
Deaths:262
KDR:1.176
Accuracy:20.720% C
HSR:20.455% C
Flare VE6
C
Kills:255
Deaths:246
KDR:1.037
Accuracy:16.573% D--
HSR:22.353% C
VX29 Polaris
C--
Kills:166
Deaths:96
KDR:1.729
Accuracy:19.121% D
HSR:19.277% C--
SVA-88
B**
Kills:130
Deaths:102
KDR:1.275
Accuracy:19.781% D
HSR:33.077% B**
Ursa
C+
Kills:68
Deaths:45
KDR:1.511
Accuracy:19.172% D
HSR:23.529% C+
Kills:2,131
Deaths (as Heavy Assault):1,589
Deaths (to Heavy Assaults):9,887
KDR:1.3411
Kill Difference:542
Playtime:201.084 hours
Usage:10%
Score:4.682m
Score/min:388
Accuracy (listed only):19.401%
HSR (listed only):22.482%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B++
Kills:9,525
Deaths:6,350
KDR:1.500
Accuracy:28.176% B++
HSR:22.530% C+
NS-11C
C++
Kills:3,004
Deaths:2,130
KDR:1.410
Accuracy:24.050% C+
HSR:20.040% C++
Zenith VX-5
C
Kills:1,387
Deaths:951
KDR:1.458
Accuracy:24.298% C
HSR:15.213% D--
VX6-7
C+
Kills:1,207
Deaths:815
KDR:1.481
Accuracy:24.339% C+
HSR:13.919% D*
Serpent VE92
C-
Kills:1,174
Deaths:894
KDR:1.313
Accuracy:21.557% C-
HSR:14.140% D--
NS Baron G5
B
Kills:992
Deaths:855
KDR:1.160
Accuracy:46.319% C*
HSR:16.129% B
Solstice SF
C+
Kills:984
Deaths:882
KDR:1.116
Accuracy:19.842% D-
HSR:16.260% C+
Eidolon VE33
C+
Kills:951
Deaths:713
KDR:1.334
Accuracy:27.824% C+
HSR:25.552% C+
Eclipse VE3A
C+
Kills:603
Deaths:464
KDR:1.300
Accuracy:25.068% C-
HSR:19.071% C+
Pandora VX25
D-
Kills:169
Deaths:158
KDR:1.070
Accuracy:30.769% D-
HSR:8.876% F
Thanatos VE70
B++
Kills:167
Deaths:151
KDR:1.106
Accuracy:46.558% B++
HSR:11.377% D--
NSX Tanto
B*
Kills:120
Deaths:81
KDR:1.481
Accuracy:30.963% B*
HSR:16.667% D*
Solstice VE3
B+
Kills:54
Deaths:35
KDR:1.543
Accuracy:20.077% D
HSR:22.222% B+
Kills:20,337
Deaths (as Engineer):14,479
Deaths (to Engineers):7,460
KDR:1.40459
Kill Difference:5,858
Playtime:403.274 hours
Usage:20%
Score:11.025m
Score/min:456
Accuracy (listed only):28.449%
HSR (listed only):17.077%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B++
Kills:9,525
Deaths:6,350
KDR:1.500
Accuracy:28.176% B++
HSR:22.530% C+
NS-11C
C++
Kills:3,004
Deaths:2,130
KDR:1.410
Accuracy:24.050% C+
HSR:20.040% C++
Sirius SX12
C+
Kills:1,654
Deaths:1,223
KDR:1.352
Accuracy:24.551% C+
HSR:15.538% C-
MKV Suppressed
C*
Kills:1,540
Deaths:1,271
KDR:1.212
Accuracy:26.961% C*
HSR:18.896% C+
Zenith VX-5
C
Kills:1,387
Deaths:951
KDR:1.458
Accuracy:24.298% C
HSR:15.213% D--
VX6-7
C+
Kills:1,207
Deaths:815
KDR:1.481
Accuracy:24.339% C+
HSR:13.919% D*
NS-7B PDW
C*
Kills:1,191
Deaths:890
KDR:1.338
Accuracy:25.802% C++
HSR:19.396% C*
Serpent VE92
C-
Kills:1,174
Deaths:894
KDR:1.313
Accuracy:21.557% C-
HSR:14.140% D--
Eridani SX5
C
Kills:1,160
Deaths:929
KDR:1.249
Accuracy:25.169% C
HSR:15.086% D
NS Baron G5
B
Kills:992
Deaths:855
KDR:1.160
Accuracy:46.319% C*
HSR:16.129% B
Solstice SF
C+
Kills:984
Deaths:882
KDR:1.116
Accuracy:19.842% D-
HSR:16.260% C+
Eclipse VE3A
C+
Kills:603
Deaths:464
KDR:1.300
Accuracy:25.068% C-
HSR:19.071% C+
VE-S Canis
B**
Kills:423
Deaths:203
KDR:2.084
Accuracy:32.979% B**
HSR:22.222% C*
Pandora VX25
D-
Kills:169
Deaths:158
KDR:1.070
Accuracy:30.769% D-
HSR:8.876% F
Thanatos VE70
B++
Kills:167
Deaths:151
KDR:1.106
Accuracy:46.558% B++
HSR:11.377% D--
NSX Tanto
B*
Kills:120
Deaths:81
KDR:1.481
Accuracy:30.963% B*
HSR:16.667% D*
NS-7 PDW
B+
Kills:100
Deaths:78
KDR:1.282
Accuracy:26.913% B+
HSR:15% C-
Solstice VE3
B+
Kills:54
Deaths:35
KDR:1.543
Accuracy:20.077% D
HSR:22.222% B+
NSX Tengu
C*
Kills:54
Deaths:36
KDR:1.500
Accuracy:38.179% C*
HSR:11.111% F
Kills:25,508
Deaths (as Light Assault):18,396
Deaths (to Light Assaults):7,136
KDR:1.38661
Kill Difference:7,112
Playtime:863.726 hours
Usage:43%
Score:21.083m
Score/min:407
Accuracy (listed only):28.556%
HSR (listed only):16.510%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C+
Kills:1,654
Deaths:1,223
KDR:1.352
Accuracy:24.551% C+
HSR:15.538% C-
Parallax VX3
B+
Kills:1,646
Deaths:422
KDR:3.900
Accuracy:43.149% B+
HSR:80.863% B+
MKV Suppressed
C*
Kills:1,540
Deaths:1,271
KDR:1.212
Accuracy:26.961% C*
HSR:18.896% C+
NS-7B PDW
C*
Kills:1,191
Deaths:890
KDR:1.338
Accuracy:25.802% C++
HSR:19.396% C*
XM98
B**
Kills:1,170
Deaths:287
KDR:4.077
Accuracy:44.349% B**
HSR:70.171% C--
Eridani SX5
C
Kills:1,160
Deaths:929
KDR:1.249
Accuracy:25.169% C
HSR:15.086% D
V10
B+
Kills:1,019
Deaths:243
KDR:4.193
Accuracy:44.116% B+
HSR:74.681% C
NS-44L Blackhand
B*
Kills:547
Deaths:281
KDR:1.947
Accuracy:49.500% B*
HSR:53.016% B*
VE-S Canis
B**
Kills:423
Deaths:203
KDR:2.084
Accuracy:32.979% B**
HSR:22.222% C*
Manticore SX40
B++
Kills:344
Deaths:362
KDR:0.950
Accuracy:29.328% C+
HSR:27.035% B++
NS-30 Vandal
C**
Kills:309
Deaths:159
KDR:1.943
Accuracy:34.646% C**
HSR:24.596% C
NS-357 Underboss
C+
Kills:309
Deaths:364
KDR:0.849
Accuracy:35.231% C+
HSR:21.359% C+
VA39 Spectre
A++
Kills:287
Deaths:95
KDR:3.021
Accuracy:39.913% A
HSR:57.143% A++
NS-44 Commissioner
B+
Kills:266
Deaths:343
KDR:0.776
Accuracy:38.346% C*
HSR:26.316% B+
Nyx VX31
C-
Kills:230
Deaths:148
KDR:1.554
Accuracy:30.797% D
HSR:25.217% C-
Phantom VA23
C**
Kills:215
Deaths:128
KDR:1.680
Accuracy:33.525% C
HSR:32.558% C**
Cerberus
C*
Kills:176
Deaths:195
KDR:0.903
Accuracy:33.027% C*
HSR:18.182% D
Phaseshift VX-S
C++
Kills:151
Deaths:39
KDR:3.872
Accuracy:37.217% C++
HSR:73.510% C+
NSX Tomoe
A
Kills:106
Deaths:87
KDR:1.218
Accuracy:34.827% A
HSR:42.453% B+
NS-7 PDW
B+
Kills:100
Deaths:78
KDR:1.282
Accuracy:26.913% B+
HSR:15% C-
NS-61 Emissary
B**
Kills:88
Deaths:95
KDR:0.926
Accuracy:34.874% B**
HSR:10.227% D*
Ghost
C
Kills:82
Deaths:33
KDR:2.485
Accuracy:36.918% C
HSR:60.976% D
Artemis VX26
D
Kills:80
Deaths:73
KDR:1.096
Accuracy:24.037% D
HSR:17.500% D-
Beamer VS3
C++
Kills:55
Deaths:10
KDR:5.500
Accuracy:19.623% D*
HSR:23.636% C++
NSX Tengu
C*
Kills:54
Deaths:36
KDR:1.500
Accuracy:38.179% C*
HSR:11.111% F
Kills:13,202
Deaths (as Infiltrator):7,994
Deaths (to Infiltrators):5,622
KDR:1.65149
Kill Difference:5,208
Playtime:258.431 hours
Usage:13%
Score:6.179m
Score/min:399
Accuracy (listed only):33.759%
HSR (listed only):34.268%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C+
Kills:1,654
Deaths:1,223
KDR:1.352
Accuracy:24.551% C+
HSR:15.538% C-
MKV Suppressed
C*
Kills:1,540
Deaths:1,271
KDR:1.212
Accuracy:26.961% C*
HSR:18.896% C+
NS-7B PDW
C*
Kills:1,191
Deaths:890
KDR:1.338
Accuracy:25.802% C++
HSR:19.396% C*
Eridani SX5
C
Kills:1,160
Deaths:929
KDR:1.249
Accuracy:25.169% C
HSR:15.086% D
NS Baron G5
B
Kills:992
Deaths:855
KDR:1.160
Accuracy:46.319% C*
HSR:16.129% B
Pulsar VS1
C*
Kills:804
Deaths:689
KDR:1.167
Accuracy:24.514% C*
HSR:18.781% C
NS-11A
D
Kills:655
Deaths:597
KDR:1.097
Accuracy:19.745% D--
HSR:16.947% D
H-V45
D
Kills:589
Deaths:535
KDR:1.101
Accuracy:20.822% D
HSR:14.771% D-
VE-S Canis
B**
Kills:423
Deaths:203
KDR:2.084
Accuracy:32.979% B**
HSR:22.222% C*
CME
D
Kills:347
Deaths:316
KDR:1.098
Accuracy:22.820% D
HSR:17.003% D-
Corvus VA55
D
Kills:342
Deaths:266
KDR:1.286
Accuracy:19.377% D--
HSR:18.421% D
Pandora VX25
D-
Kills:169
Deaths:158
KDR:1.070
Accuracy:30.769% D-
HSR:8.876% F
Thanatos VE70
B++
Kills:167
Deaths:151
KDR:1.106
Accuracy:46.558% B++
HSR:11.377% D--
Terminus VX-9
D--
Kills:162
Deaths:124
KDR:1.306
Accuracy:21.238% D--
HSR:12.346% F-
NS-7 PDW
B+
Kills:100
Deaths:78
KDR:1.282
Accuracy:26.913% B+
HSR:15% C-
NS-11P
C+
Kills:79
Deaths:92
KDR:0.859
Accuracy:23.000% C+
HSR:16.456% C-
NSX Tengu
C*
Kills:54
Deaths:36
KDR:1.500
Accuracy:38.179% C*
HSR:11.111% F
Kills:10,428
Deaths (as Combat Medic):8,413
Deaths (to Combat Medics):3,198
KDR:1.23951
Kill Difference:2,015
Playtime:208.967 hours
Usage:11%
Score:5.902m
Score/min:471
Accuracy (listed only):27.983%
HSR (listed only):15.786%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C
Kills:315
Deaths:185
KDR:1.703
Accuracy:14.572% D
HSR:19.365% C
Blueshift VM5
C-
Kills:265
Deaths:170
KDR:1.559
Accuracy:13.041% D*
HSR:18.868% C-
Comet VM2
C
Kills:242
Deaths:305
KDR:0.793
Accuracy:42.464% C
HSR:3.306% C-
Quasar VM1
C+
Kills:210
Deaths:133
KDR:1.579
Accuracy:15.563% C+
HSR:19.048% C+
Quasar VM1
C**
Kills:132
Deaths:87
KDR:1.517
Accuracy:19.346% C**
HSR:22.727% C**
Nebula VM20
C
Kills:131
Deaths:64
KDR:2.047
Accuracy:17.475% C
HSR:18.321% C-
Comet VM2
C++
Kills:89
Deaths:116
KDR:0.767
Accuracy:44.281% C++
HSR:1.124% D**
Blueshift VM5
A*
Kills:74
Deaths:56
KDR:1.321
Accuracy:12.113% F
HSR:33.784% A*
NS-10 Burster
C+
Kills:70
Deaths:77
KDR:0.909
Accuracy:21.447% D*
HSR:5.714% C+
NS-10 Burster
C
Kills:67
Deaths:77
KDR:0.870
Accuracy:21.193% D*
HSR:5.970% C
Kills:1,595
Deaths (as MAX Suit):635
Deaths (to MAX Suits):1,846
KDR:2.51181
Kill Difference:960
Playtime:54.891 hours
Usage:3%
Score:2.043m
Score/min:620
Accuracy (listed only):22.149%
HSR (listed only):14.823%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:100
V. Kills:5 N/A
Deaths:159
KDR:0.629
Accuracy:27.664% F-
KPH:21.500 D
VKPH:1.100 D--
Dual Photon Pods
C--
Kills:59
V. Kills:13 421%
Deaths:38
KDR:1.553
Accuracy:43.319% D--
KPH:48.700 C--
VKPH:10.700 D
Kills:159 (100 + 0)
Deaths:197
KDR:0.807
VKDR:0.091
Vehicle Kills:18
Kill Difference:38
Playtime:5.857 hours
Usage:0%
Score:0.122m
Score/min:348
Piloting Accuracy:27.664%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:172
V. Kills:27 N/A
Deaths:39
KDR:4.410
Accuracy:41.896% D
KPH:29.900 D-
VKPH:4.700 D--
L100 Python AP
C+
Kills:53
V. Kills:38 136%
Deaths:20
KDR:2.650
Accuracy:56.794% C+
KPH:23.800 D
VKPH:17.100 C+
Kills:225 (225 + 0)
Deaths:59
KDR:3.814
VKDR:1.102
Vehicle Kills:65
Kill Difference:166
Playtime:7.978 hours
Usage:0%
Score:0.188m
Score/min:394
Driving Accuracy:56.794%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:786
V. Kills:222 352%
Deaths:182
KDR:4.319
Accuracy:46.504% C
KPH:22.100 C+
VKPH:6.200 D
Supernova VPC
C
Kills:636
V. Kills:51 N/A
Deaths:77
KDR:8.260
Accuracy:42.062% D--
KPH:38.700 C
VKPH:3.100 D*
Proton II PPA
C--
Kills:374
V. Kills:20 N/A
Deaths:44
KDR:8.500
Accuracy:16.321% D*
KPH:41.700 C--
VKPH:2.200 D
Saron HRB
C--
Kills:348
V. Kills:211 164%
Deaths:97
KDR:3.588
Accuracy:45.378% C*
KPH:18.800 D
VKPH:11.400 C--
Supernova FPC
C+
Kills:204
V. Kills:210 97%
Deaths:107
KDR:1.907
Accuracy:52.189% C+
KPH:14 D--
VKPH:14.400 C+
E540 Halberd
D-
Kills:74
V. Kills:42 172%
Deaths:21
KDR:3.524
Accuracy:38.789% D*
KPH:19.500 D*
VKPH:11.100 D-
Kills:2,422 (1,626 + 796)
Deaths:528
KDR:4.587
VKDR:1.432
Vehicle Kills:756
Kill Difference:1,894
Playtime:97.881 hours
Usage:5%
Score:2.041m
Score/min:348
Driving Accuracy:52.189%
Gunner Accuracy:38.789%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C--
Kills:64
V. Kills:24 256%
Deaths:13
KDR:4.923
Accuracy:52.461% D
KPH:33.500 C--
VKPH:12.500 D--
Saron HRB-H
D
Kills:51
V. Kills:48 104%
Deaths:28
KDR:1.821
Accuracy:58.891% B+
KPH:19.600 D*
VKPH:18.400 D
Kills:115 (0 + 115)
Deaths:41
KDR:2.805
VKDR:1.756
Vehicle Kills:72
Kill Difference:74
Playtime:4.518 hours
Usage:0%
Score:0.107m
Score/min:396
Driving Accuracy:N/A%
Gunner Accuracy:58.891%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:136
V. Kills:4 N/A
Deaths:13
KDR:10.462
Accuracy:16.798% C
KPH:84.900 B+
VKPH:2.500 C
M60-G Bulldog
B
Kills:96
V. Kills:19 N/A
Deaths:19
KDR:5.053
Accuracy:38.008% B
KPH:21.100 C--
VKPH:4.200 C--
G30 Walker
C
Kills:82
V. Kills:44 182%
Deaths:22
KDR:3.727
Accuracy:22.702% D--
KPH:13.300 C
VKPH:7.100 C-
M40 Fury
C+
Kills:54
V. Kills:7 N/A
Deaths:11
KDR:4.909
Accuracy:35.375% C+
KPH:51.900 C+
VKPH:6.700 D
M20 Basilisk
D-
Kills:54
V. Kills:16 318%
Deaths:18
KDR:3
Accuracy:28.419% D*
KPH:10.500 D-
VKPH:3.100 D*
G30 Walker
C*
Kills:53
V. Kills:17 294%
Deaths:8
KDR:6.625
Accuracy:21.234% D**
KPH:20.100 C*
VKPH:6.400 D
Kills:475 (0 + 475)
Deaths:91
KDR:5.220
VKDR:1.176
Vehicle Kills:107
Kill Difference:384
Playtime:21.153 hours
Usage:1%
Score:0.317m
Score/min:250
Driving Accuracy:N/A%
Gunner Accuracy:21.234%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 9,6919,5256,3501.5C++0.0028.176%B++22.53%C+31.9C++N/A99298.2h10.2B+36.3B+
NS-11C 3,0363,0042,1301.41B+0.0924.05%C+20.04%C++30.2C*N/A14099.4h12B++50B+
C-4 3,0072,2021,1541.908B0.4122.855%C--N/A107.9B+39.5B++125020.4h1.4C*6C++
Sirius SX12 1,6691,6541,2231.352C**0.1524.551%C+15.538%C-40.2B+N/A22241.1h12.5B++50.9B+
Parallax VX3 1,6481,6464223.9C*2.4043.149%B+80.863%B+31.5C*N/A18452.2h1.9B++4.4B++
MKV Suppressed 1,5541,5401,2711.212C*0.2926.961%C*18.896%C+33C+N/A16946.7h12.6B+46.8B+
Zenith VX-5 1,3921,3879511.458C**0.0424.298%C15.213%D--28.1CN/A14749.4h11.3B+46.5B
VX6-7 1,2101,2078151.481C++0.0224.339%C+13.919%D*33.2C+N/A18336.4h11.2B+45.9B+
NS-7B PDW 1,2011,1918901.338C*0.1625.802%C++19.396%C*34.1C++N/A19034.9h12.8B+49.7B
Serpent VE92 1,1751,1748941.313C*0.1921.557%C-14.14%D--26.3C+N/A16544.6h11.2B+52C**
XM98 1,1721,1702874.077B**2.5844.349%B**70.171%C--37.5B++N/A24031.2h2.2B+5B++
Eridani SX5 1,1641,1609291.249C++0.2525.169%C15.086%D29.3CN/A19039.6h11.5C**45.8C*
Frag Grenade 1,0741,06111061N/A1,059.5050.157%B+N/A624.1B+7.6C+30531.7h3.2B+6.3B++
V10 1,0241,0192434.193B+2.6944.116%B+74.681%C38.2C*N/A15126.7h2.2C*5B+
NS Baron G5 1,0059928551.16C++0.3446.319%C*16.129%B31.4C+N/A15531.6h4.3B+9.2C+
Solstice SF 9929848821.116C++0.3819.842%D-16.26%C+15CN/A8065.4h12.2C++61.7C+
Eidolon VE33 9649517131.334C*0.1627.824%C+25.552%C+19.9CN/A10747.8h8.7C**31.1B
Pulsar LSW 8748596001.432C+0.0720.308%C--18.976%D34.4CN/A19225h13.1C+64.3C+
MANA Anti-Vehicle Turret 1,3358163012.711B+1.2155.729%C++3.064%C-4080S2595A*591070.2h8.3C+15C**
Pulsar VS1 8118046891.167C*0.3324.514%C*18.781%C29.3C**N/A16227.4h13.2B+53.8B+
Supernova PC 1,0087861824.319C+2.8246.504%C2.545%C*22.1C+6.2D31535.6h4.7B+10.2C**
Lasher X2 7377277620.954C+0.5422.218%C--3.989%C+27.9C+N/A16926.1h21.6C97.1C+
NS-11A 6576555971.097C+0.4019.745%D--16.947%D23.2CN/A15728.2h12.4B+62.6C+
Supernova VPC 687636778.26C6.7642.062%D--N/A38.8C3.1D*31716.4h2.9B+6.9C+
Eclipse VE3A 6146034641.3C+0.2025.068%C-19.071%C+32.4CN/A15018.6h11.9C*47.3C++
H-V45 6025895351.101C+0.4020.822%D14.771%D-22.1C-N/A13726.7h13.2C++63.4C+
NS-44L Blackhand 5515472811.947B+0.4549.5%B*53.016%B*57A++N/A1999.6h3.8B+7.7B+
Tank Mine 8485112442.094C0.6019.718%D--N/A92.9C61.3C+14085.5h1.7B+8.9D**
Spear Anti-Vehicle Phalanx Turret 758511687.515C++6.0244.15%C+4.305%C*37C+17.9C48113.8h8B18.2B
Proximity Mine 5105101214.215C++2.7242.825%C++N/A124.4C++N/A6954.1h2.3D--5.3C
VE-S Canis 4484232032.084B*0.5932.979%B**22.222%C*67.1B*4S1386.3h10.1B+30.7B+
Proton II PPA 394374448.5C7.0016.321%D*1.604%C-41.6C--2.2D2659h9.1C**56C
Saron HRB 559348973.588C2.0945.378%C*1.437%C+18.8D11.4C--28118.5h20.3B44.8B+
CME 3483473161.098C+0.4022.82%D17.003%D-21.7DN/A14916h13.2C*57.9C+
Orion VS54 3493452381.45C++0.0520.131%C+19.71%D32.2C+N/A54710.7h11.7B+58.3C++
Manticore SX40 3463443620.95C+0.5529.328%C+27.035%B++47.1B*N/A2367.3h7.3C**25B
Corvus VA55 3443422661.286C**0.2119.377%D--18.421%D16.1DN/A14121.3h12.3C++63.5C
Nebula VM20 3203151851.703C+0.2014.572%D19.365%C33.5C+N/A1879.4h15.2B104.6C+
NS-30 Vandal 3093091591.943C++0.4434.646%C**24.596%C40.7C++N/A3237.6h5B+14.5B+
NS-357 Underboss 3113093640.849C+0.6535.231%C+21.359%C+42.9C++N/A2837.2h4.4C+12.6C+
NS-15M1 3123082621.176C+0.3220.72%C20.455%C35.8C+N/A3338.6h12.7C++61.3C++
VA39 Spectre 292287953.021A1.5239.913%A57.143%A++39.3B**N/A1927.3h4.8B++12.1B*
Auraxium Force-Blade 29827215,6630.017C-1.4830.676%C+1.838%D-0.4C+N/A2632h1.9B+6.1B
NS-44 Commissioner 2682663430.776C+0.7238.346%C*26.316%B+32.4C+N/A2108.2h3.9C++10.3C**
Blueshift VM5 2692651701.559C0.0613.041%D*18.868%C-24.1DN/A17011h16.7C+128D
Flare VE6 2582552461.037C0.4616.573%D--22.353%C25.2DN/A18910.1h11.5C+69.3C-
Comet VM2 3162423050.793C0.7142.464%C3.306%C-12.3C++3.8D14319.6h19.3B++45.5B+
Nyx VX31 2302301481.554C+0.0630.797%D25.217%C-27.1C-N/A1488.5h4.9B+15.9C*
Phantom VA23 2182151281.68C+0.1833.525%C32.558%C**34.7CN/A2026.2h4.6C++13.8C++
Quasar VM1 2132101331.579C++0.0815.563%C+19.048%C+28.8B+N/A2487.3h13.5B+86.6C**
Hunter QCX 2112051991.03B+0.4753.657%B++41.951%B**18.5B+N/A11711.1h5.2C*9.7B
Supernova FPC 4142041071.907D0.4152.189%C+N/A14D--14.4C+51114.6h10.4F**19.9F--
Cerberus 1781761950.903C+0.6033.027%C*18.182%D38.3C++N/A2554.6h6.3C+19.1C*
L100 Python HESH 199172394.41D2.9141.896%D2.326%B++29.7D-4.7D--3405.8h3.2C*7.6C++
NS Decimator 2641713560.48D1.0258.165%C1.17%D-16.9D*9.2D-29910.1h7.4F12.7D**
Pandora VX25 1691691581.07C+0.4330.769%D-8.876%F26.4C-N/A1616.4h4.8C+15.6C
Thanatos VE70 1681671511.106C**0.3946.558%B++11.377%D--36.3B+N/A4064.6h4.5B9.6B+
VX29 Polaris 169166961.729C*0.2319.121%D19.277%C--18.4D-N/A1539h16.6D*86.6D
Terminus VX-9 1621621241.306C+0.1921.238%D--12.346%F-21.9DN/A1457.4h10.7B++50.6C++
Phaseshift VX-S 151151393.872B+2.3737.217%C++73.51%C+23.2CN/A1486.5h2.8C*7.6C**
Force-Blade 20414815,0300.01C1.4940.371%B*1.351%D-0.2C--N/A1754.5h4.1D--10.2C++
NS Annihilator 2791431950.733C**0.7781.264%C++N/A10.3C+9.8B+28313.9h9.9B++12.2B++
M12 Kobalt 1401361310.462C+8.9616.798%C22.059%B*85B+2.5C3801.6h17.1B+101.6C**
Quasar VM1 137132871.517C0.0219.346%C**22.727%C**30C1.1B++1854.4h12.9B66.5B+
Nebula VM20 131131642.047C+0.5517.475%C18.321%C-43.7B+N/A2643h13.6B*77.9B+
SVA-88 1301301021.275C0.2219.781%D33.077%B**41.9C+N/A5543.1h10.3B++52C++
NSX Tanto 123120811.481B+0.0230.963%B*16.667%D*40C**1B**1023h11.4B+36.8B+
NSX Tomoe 108106871.218C0.2834.827%A42.453%B+37.9C+N/A1362.8h12B++34.5B++
MANA Anti-Personnel Turret 103102452.267N/A0.7715.23%UN/A1020U10U5492400.1h23.7T*155.5T*
NS-7 PDW 103100781.282B+0.2226.913%B+15%C-32.3C**1A*3943.1h13.7B+50.8B+
Light PPA 1051001590.629D0.8727.664%F-1%C21.7D1.1D--1804.6h16C+57.9C-
Lasher X2 AE 103991290.767C0.7325.279%C--2.02%D-36.7C+1.5B1132.7h23.2D91.6C
M60-G Bulldog 11596195.053C*3.5538.008%B2.083%C--20.9C--4.1C--2104.6h9.1C-23.8C++
Sticky Grenade 9695195N/A93.5053.192%C++N/A950C+10C48430.1h2.6C4.9C+
Comet VM2 156891160.767C+0.7344.281%C++1.124%D**10.2C+7.7A++2658.7h33.1D-74.7C
NS-61 Emissary 8888950.926C*0.5734.874%B**10.227%D*38.3B+N/A1362.3h13.9C++39.8B+
Anti-Vehicle Grenade 9084184N/A82.5063.321%AN/A840A*60C-71190.1h3.9B*6.2B**
G30 Walker 12682223.727C++2.2322.702%D--6.098%B*13.2C7.1C-2746.2h196.3B864.7C+
Ghost 8282332.485C+0.9936.918%C60.976%D35.7C+N/A4102.3h2.5C6.8C+
Artemis VX26 8080731.096C+0.4024.037%D17.5%D-21.1DN/A2003.8h11.7C**48.7C+
NS-11P 8279920.859C0.6423%C+16.456%C-25.5C+1A++2363.1h13.4C**58.4C**
Blueshift VM5 7574561.321C-0.1812.113%F33.784%A*20.6D-N/A1913.6h19D157.1D**
E540 Halberd 11674213.524C-2.0338.789%D*1.351%D19.5D*11.1D-6743.8h7D-18.1D*
Spear Anti-Vehicle Phalanx Tower 13572324C**22.5051.625%C++2.778%C--20D-17.5C--2683.6h17D**32.9D*
NS-10 Burster 12070770.909C0.5921.447%D*5.714%C+5.3C+3.8C+13213.1h149C+694.9D
Ursa 7068451.511C**0.0119.172%D23.529%C+34C+1B**3982h13C-67.9C
NS-10 Burster 12667770.87C+0.6321.193%D*5.97%C5.1C4.5B+14913.1h155C731.4D-
E540 Halberd-H 8864134.923C3.4252.461%D1.563%C+33.7C--12.6D--4501.9h6.3C+12.1C+
Dual Photon Pods 7259381.553D0.0543.319%D--N/A49.2C--10.8D9901.2h36.1D*83.3D*
Beamer VS3 5755105.5S4.0019.623%D*23.636%C++23.9C+N/A3742.3h8.7B44.4C+
M40 Fury 6154114.909C3.4135.375%C+N/A54C+7D3741h13.9C++39.3C++
Solstice VE3 5454351.543B**0.0420.077%D22.222%B+14.6CN/A7883.7h11.6B*57.6C*
NSX Tengu 5454361.5B0.0038.179%C*11.111%F60B**N/A2100.9h8.5B**22.2B++
M20 Basilisk 7054183C++1.5028.419%D*7.407%B++10.6D-3.1D*1725.1h73.6B+259.1C++
L100 Python AP 9153202.65C-1.1556.794%C+5.66%A++24.1D17.3C+5312.2h7.9C--13.9C
G30 Walker 705386.625B+5.1321.234%D**1.887%D--20.4C**6.5D2832.6h125.4B**590.6B+
Saron HRB-H 9951281.821D0.3258.891%B+N/A19.6D*18.5C--3562.6h40.2D**68.3D--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon243,4582.9h
Anti-Vehicle MANA Turret171,2683.1h
Nano-Armor Kit256273,19822h
AE Nano-Armor Kit172168,94012.5h
Repair Module0620.3h
AE Medical Applicator13738,0793.8h
Nanite Revive Grenade01,9020.5h
Medical Applicator338108,79415.8h
NSX Amaterasu26540.9h
Spitfire Auto-Turret82290.5h
Motion Spotter2660h
Restoration Kit212740.3h
Rampart Wall1580.8h
Spear Anti-Vehicle Tower1500.4h
Deconstruction Tool07490.1h
Smoke Grenade01,1740.3h
Recon Detection Device1076,41210.7h
Ammunition Package463,4662.1h
Medical Kit213290.4h
Anti-Infantry MANA Turret131180.4h

Check the help document for the dictionary if you want to learn more about words used here.


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