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Master Sgt. TheStigma[INI] TheStigma
TR BR 23

KDR: 8.09

Score: 122.5m

Last Seen: Jun 15th, 2018 12:21 AM
- OFFLINE - 224.7 hour(s)

Prestige 1, Battle Rank 23 - Terran Republic on Miller - Outfit Member of INI Elite[INI] INI Elite
TR outfit on Miller

Members: 22
Level Progress (to 24): 32%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS TSAR-42 M14 Banshee Hellfire Rocket Pods SMG-46 Armistice Hornet Missiles P2-120 AP Claymore SOAS-20
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,481,082 MLG Score: 3582
Fun Score: N/A
Cheeseburgers Flipped: 405TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.514%16.446%4853995862,2605.221842.87

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.389%1.693A++-0.614D-1.348D**HEAD (~1.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
400.468B+11.80.171C++28.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.946%1.788%5947599234,4998111271942.5388271%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.581%0.241C++0.132C++-0.489

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.50.346C**41.30.209C++62.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.094%3.776%210259929,613785354612.2303271%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.117%0.825B++0.657B+-0.228

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.758B++4.60.634B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.875%5.158%957139843,80053914807.03704257%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.99%0.271C*0.25C*0.55

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.70.317C*30.60.194C++48.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.468%59.873%957898942,67788919448.0056

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.756%2.143A*-0.493D0.664

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.469B+2.50.188C++2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.916%6.061%957199666125010.0527578

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.894B*-1.676F--1.577

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.30.072C+6.4-0.315C5.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
INI Elite[INI] INI Elite
TR outfit on Miller

Members: 22
122.5m257.5%616 (37k)563 (33.8k)8.09145186,60523,0628.8619823 (23)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR9971706132.161%20.377%65509:2644

6% Combat Medic11% Heavy Assault60% Infiltrator17% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 14th, 2012 2:56 AMOct 20th, 2013 9:01 PMJun 23rd, 2018 5:23 PM (11h) (PST)Jun 14th, 2018 8:21 PM (9d) (PST)Jun 14th, 2018 8:21 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,012799330.8580.1060.1752.5080.1163582

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,6924,75855,93451610150733,775

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3625.8h/151.1d 17,770 38,025 54,488 545.5k 3,760 14,694 25,208 220.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
C+
Kills:4,884
Deaths:882
KDR:5.537
Accuracy:23.329% C+
HSR:19.451% D--
MSW-R
A
Kills:2,968
Deaths:565
KDR:5.253
Accuracy:28.050% A
HSR:19.811% C-
T9 CARV
A+
Kills:2,465
Deaths:499
KDR:4.940
Accuracy:25.848% A+
HSR:17.891% D
T9 CARV-S
B*
Kills:1,580
Deaths:313
KDR:5.048
Accuracy:25.603% B*
HSR:15.253% D*
NS-15M1
B++
Kills:1,184
Deaths:183
KDR:6.470
Accuracy:25.870% B++
HSR:12.078% D*
T7 Mini-Chaingun
B++
Kills:1,167
Deaths:305
KDR:3.826
Accuracy:19.984% B++
HSR:14.482% B+
T16 Rhino
B**
Kills:1,159
Deaths:161
KDR:7.199
Accuracy:25.819% B**
HSR:21.225% C+
T32 Bull
B+
Kills:1,158
Deaths:239
KDR:4.845
Accuracy:26.056% B+
HSR:15.458% D*
TMG-50
B*
Kills:1,147
Deaths:188
KDR:6.101
Accuracy:25.117% B*
HSR:19.529% D
Kills:17,712
Deaths (as Heavy Assault):3,335
Deaths (to Heavy Assaults):6,760
KDR:5.31094
Kill Difference:14,377
Playtime:397.775 hours
Usage:11%
Score:12.714m
Score/min:533
Accuracy (listed only):25.075%
HSR (listed only):17.242%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C**
Kills:940
Deaths:437
KDR:2.151
Accuracy:24.374% C**
HSR:17.660% C
TRAC-5 S
B+
Kills:480
Deaths:223
KDR:2.152
Accuracy:25.127% B+
HSR:8.750% D**
LC2 Lynx
B++
Kills:276
Deaths:96
KDR:2.875
Accuracy:26.195% B++
HSR:19.928% C+
TRAC-5
D
Kills:75
Deaths:33
KDR:2.273
Accuracy:17.640% D
HSR:9.333% F
FA1 Barrage
A
Kills:66
Deaths:19
KDR:3.474
Accuracy:51.916% A
HSR:6.061% F-
Kills:1,837
Deaths (as Engineer):808
Deaths (to Engineers):4,087
KDR:2.27351
Kill Difference:1,029
Playtime:159.943 hours
Usage:4%
Score:4.882m
Score/min:509
Accuracy (listed only):29.050%
HSR (listed only):12.346%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
A++
Kills:8,577
Deaths:1,990
KDR:4.310
Accuracy:34.017% A++
HSR:13.676% C
SMG-46G Armistice
B++
Kills:2,372
Deaths:511
KDR:4.642
Accuracy:30.865% B++
HSR:15.008% C
NS-7 PDW
A
Kills:1,252
Deaths:267
KDR:4.689
Accuracy:30.811% A
HSR:12.859% D
PDW-16 Hailstorm
A++
Kills:1,181
Deaths:291
KDR:4.058
Accuracy:32.677% A++
HSR:13.209% C-
Shuriken
B+
Kills:1,160
Deaths:233
KDR:4.979
Accuracy:29.345% B+
HSR:10.690% D*
NS-7B PDW
B**
Kills:1,148
Deaths:176
KDR:6.523
Accuracy:30.994% B**
HSR:11.760% D--
MKV Suppressed
B**
Kills:1,147
Deaths:194
KDR:5.912
Accuracy:31.370% B**
HSR:20.488% C**
LC3 Jaguar
C**
Kills:940
Deaths:437
KDR:2.151
Accuracy:24.374% C**
HSR:17.660% C
TRAC-5 S
B+
Kills:480
Deaths:223
KDR:2.152
Accuracy:25.127% B+
HSR:8.750% D**
LC2 Lynx
B++
Kills:276
Deaths:96
KDR:2.875
Accuracy:26.195% B++
HSR:19.928% C+
SMG-46AE Armistice
A
Kills:128
Deaths:16
KDR:8
Accuracy:35.787% A
HSR:14.844% D-
TRAC-5
D
Kills:75
Deaths:33
KDR:2.273
Accuracy:17.640% D
HSR:9.333% F
FA1 Barrage
A
Kills:66
Deaths:19
KDR:3.474
Accuracy:51.916% A
HSR:6.061% F-
Kills:18,802
Deaths (as Light Assault):4,486
Deaths (to Light Assaults):4,689
KDR:4.19126
Kill Difference:14,316
Playtime:628.602 hours
Usage:17%
Score:26.712m
Score/min:708
Accuracy (listed only):30.855%
HSR (listed only):13.405%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A*
Kills:35,207
Deaths:3,347
KDR:10.519
Accuracy:52.726% A*
HSR:62.079% D
SMG-46 Armistice
A++
Kills:8,577
Deaths:1,990
KDR:4.310
Accuracy:34.017% A++
HSR:13.676% C
SOAS-20
B**
Kills:5,766
Deaths:1,092
KDR:5.280
Accuracy:33.638% B**
HSR:18.453% C
NS-44B Commissioner
B++
Kills:3,565
Deaths:915
KDR:3.896
Accuracy:45.603% B++
HSR:13.689% D*
SMG-46G Armistice
B++
Kills:2,372
Deaths:511
KDR:4.642
Accuracy:30.865% B++
HSR:15.008% C
NS-44 Commissioner
B**
Kills:1,817
Deaths:646
KDR:2.813
Accuracy:44.871% B**
HSR:9.301% F
99SV
A++
Kills:1,730
Deaths:174
KDR:9.943
Accuracy:43.048% A++
HSR:29.538% D
NS-7 PDW
A
Kills:1,252
Deaths:267
KDR:4.689
Accuracy:30.811% A
HSR:12.859% D
KSR-35
A
Kills:1,250
Deaths:194
KDR:6.443
Accuracy:42.411% A
HSR:19.120% D*
NS-30 Vandal
B*
Kills:1,188
Deaths:153
KDR:7.765
Accuracy:37.951% B*
HSR:15.741% D*
TRAP-M1
A+
Kills:1,183
Deaths:165
KDR:7.170
Accuracy:37.163% A+
HSR:18.850% D-
PDW-16 Hailstorm
A++
Kills:1,181
Deaths:291
KDR:4.058
Accuracy:32.677% A++
HSR:13.209% C-
T4 AMP
B**
Kills:1,180
Deaths:384
KDR:3.073
Accuracy:33.427% B**
HSR:12.797% D*
RAMS .50M
A++
Kills:1,179
Deaths:99
KDR:11.909
Accuracy:49.587% A++
HSR:64.207% F-
TS2 Inquisitor
B**
Kills:1,174
Deaths:331
KDR:3.547
Accuracy:35.029% B**
HSR:14.395% D
M77-B
A**
Kills:1,163
Deaths:101
KDR:11.515
Accuracy:52.921% A**
HSR:59.415% F-
TX1 Repeater
B**
Kills:1,160
Deaths:378
KDR:3.069
Accuracy:30.473% B**
HSR:15% D-
Shuriken
B+
Kills:1,160
Deaths:233
KDR:4.979
Accuracy:29.345% B+
HSR:10.690% D*
SR-7
A
Kills:1,159
Deaths:91
KDR:12.736
Accuracy:50.067% A
HSR:65.315% D**
HSR-1
B**
Kills:1,158
Deaths:149
KDR:7.772
Accuracy:40.310% B**
HSR:24.957% C
NS-357 Underboss
B*
Kills:1,152
Deaths:350
KDR:3.291
Accuracy:41.965% B*
HSR:13.108% D--
NS-7B PDW
B**
Kills:1,148
Deaths:176
KDR:6.523
Accuracy:30.994% B**
HSR:11.760% D--
MKV Suppressed
B**
Kills:1,147
Deaths:194
KDR:5.912
Accuracy:31.370% B**
HSR:20.488% C**
Bighorn .50M
C++
Kills:737
Deaths:47
KDR:15.681
Accuracy:43.285% C++
HSR:69.471% D**
NS-44P Commissioner
B*
Kills:670
Deaths:169
KDR:3.965
Accuracy:47.486% B*
HSR:13.582% D*
RAMS-AE .50M
B**
Kills:319
Deaths:16
KDR:19.938
Accuracy:48.696% B**
HSR:76.803% D
NSX Tomoe
A++
Kills:274
Deaths:50
KDR:5.480
Accuracy:30.291% C**
HSR:54.745% A++
NS-AM7 Archer
A+
Kills:181
Deaths:34
KDR:5.324
Accuracy:58.028% C++
HSR:30.939% A+
TX2 Emperor
B+
Kills:136
Deaths:45
KDR:3.022
Accuracy:32.038% B+
HSR:10.294% D*
SMG-46AE Armistice
A
Kills:128
Deaths:16
KDR:8
Accuracy:35.787% A
HSR:14.844% D-
Kills:80,313
Deaths (as Infiltrator):12,608
Deaths (to Infiltrators):3,238
KDR:6.37
Kill Difference:67,705
Playtime:2,183.361 hours
Usage:60%
Score:67.845m
Score/min:518
Accuracy (listed only):39.563%
HSR (listed only):27.478%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
A++
Kills:8,577
Deaths:1,990
KDR:4.310
Accuracy:34.017% A++
HSR:13.676% C
SMG-46G Armistice
B++
Kills:2,372
Deaths:511
KDR:4.642
Accuracy:30.865% B++
HSR:15.008% C
Cycler TRV
A
Kills:1,537
Deaths:353
KDR:4.354
Accuracy:28.369% A
HSR:15.420% D
TORQ-9
B*
Kills:1,387
Deaths:331
KDR:4.190
Accuracy:27.859% B*
HSR:21.774% C+
TAR
A+
Kills:1,382
Deaths:360
KDR:3.839
Accuracy:29.363% A+
HSR:19.682% C+
NS-7 PDW
A
Kills:1,252
Deaths:267
KDR:4.689
Accuracy:30.811% A
HSR:12.859% D
PDW-16 Hailstorm
A++
Kills:1,181
Deaths:291
KDR:4.058
Accuracy:32.677% A++
HSR:13.209% C-
NS-11P
B**
Kills:1,162
Deaths:223
KDR:5.211
Accuracy:27.318% B**
HSR:17.642% C+
T1 Cycler
B**
Kills:1,162
Deaths:267
KDR:4.352
Accuracy:26.611% B**
HSR:19.019% C
Shuriken
B+
Kills:1,160
Deaths:233
KDR:4.979
Accuracy:29.345% B+
HSR:10.690% D*
NS-7B PDW
B**
Kills:1,148
Deaths:176
KDR:6.523
Accuracy:30.994% B**
HSR:11.760% D--
MKV Suppressed
B**
Kills:1,147
Deaths:194
KDR:5.912
Accuracy:31.370% B**
HSR:20.488% C**
T1S Cycler
B++
Kills:230
Deaths:57
KDR:4.035
Accuracy:26.525% B++
HSR:16.522% D
TAR-AE
B**
Kills:222
Deaths:44
KDR:5.045
Accuracy:31.880% B**
HSR:21.622% C--
SMG-46AE Armistice
A
Kills:128
Deaths:16
KDR:8
Accuracy:35.787% A
HSR:14.844% D-
NS-11A
C
Kills:117
Deaths:18
KDR:6.500
Accuracy:21.914% C
HSR:16.239% D
FA1 Barrage
A
Kills:66
Deaths:19
KDR:3.474
Accuracy:51.916% A
HSR:6.061% F-
Kills:24,230
Deaths (as Combat Medic):5,350
Deaths (to Combat Medics):2,150
KDR:4.52897
Kill Difference:18,880
Playtime:217.261 hours
Usage:6%
Score:8.292m
Score/min:636
Accuracy (listed only):31.037%
HSR (listed only):15.677%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A+
Kills:1,108
Deaths:159
KDR:6.969
Accuracy:50.903% A+
HSR:3.520% C*
M3 Pounder HEG
A++
Kills:971
Deaths:159
KDR:6.107
Accuracy:55.020% A++
HSR:3.811% B+
MRC3 Mercy
B+
Kills:467
Deaths:68
KDR:6.868
Accuracy:18.570% B+
HSR:20.985% C*
MRC3 Mercy
B+
Kills:441
Deaths:68
KDR:6.485
Accuracy:19.006% B+
HSR:18.821% C
M6 Onslaught
A*
Kills:270
Deaths:49
KDR:5.510
Accuracy:27.585% A*
HSR:13.333% D*
M6 Onslaught
A*
Kills:247
Deaths:49
KDR:5.041
Accuracy:26.597% A*
HSR:21.053% B+
M2 Mutilator
M+
Kills:104
Deaths:17
KDR:6.118
Accuracy:25.926% M+
HSR:14.423% D--
M1 Heavy Cycler
M+
Kills:102
Deaths:17
KDR:6
Accuracy:26.152% M+
HSR:16.667% C+
Kills:3,710
Deaths (as MAX Suit):293
Deaths (to MAX Suits):1,709
KDR:12.66212
Kill Difference:3,417
Playtime:50.771 hours
Usage:1%
Score:2.017m
Score/min:662
Accuracy (listed only):31.220%
HSR (listed only):14.076%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
S
Kills:13,743
V. Kills:2,382 N/A
Deaths:594
KDR:23.136
Accuracy:39.445% A++
KPH:70.400 B**
VKPH:12.200 S
Hellfire Rocket Pods
A*
Kills:10,010
V. Kills:2,985 335%
Deaths:242
KDR:41.364
Accuracy:59.138% A
KPH:119.900 B++
VKPH:35.800 A*
Hornet Missiles
A+
Kills:7,369
V. Kills:3,210 229%
Deaths:189
KDR:38.989
Accuracy:65.818% B++
KPH:124 A+
VKPH:54 B*
M18 Rotary
A+
Kills:5,591
V. Kills:3,509 159%
Deaths:588
KDR:9.509
Accuracy:35.990% B*
KPH:28 A+
VKPH:17.600 B**
M18 Needler
A+
Kills:5,025
V. Kills:3,696 136%
Deaths:518
KDR:9.701
Accuracy:39.343% B**
KPH:25.900 A+
VKPH:19 A+
M18 Locust
B**
Kills:680
V. Kills:562 121%
Deaths:52
KDR:13.077
Accuracy:39.385% B**
KPH:27.300 B++
VKPH:22.600 B**
Coyote Missiles
C+
Kills:306
V. Kills:193 158%
Deaths:20
KDR:15.300
Accuracy:54.692% C*
KPH:37.500 C+
VKPH:23.700 C+
Kills:42,724 (25,039 + 0)
Deaths:2,203
KDR:19.394
VKDR:7.507
Vehicle Kills:16,537
Kill Difference:40,521
Playtime:764.896 hours
Usage:21%
Score:25.040m
Score/min:546
Piloting Accuracy:39.385%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B**
Kills:415
V. Kills:259 160%
Deaths:32
KDR:12.969
Accuracy:31.860% C++
KPH:45.200 B**
VKPH:28.200 B**
C150 Dalton
B**
Kills:204
V. Kills:125 162%
Deaths:13
KDR:15.692
Accuracy:53.668% B**
KPH:47 B*
VKPH:28.800 B+
L105 Zephyr
A+
Kills:135
V. Kills:20 N/A
Deaths:4
KDR:33.750
Accuracy:51.624% B**
KPH:90.600 A+
VKPH:13.400 A
CAS30 Tank Buster
C**
Kills:130
V. Kills:129 100%
Deaths:34
KDR:3.824
Accuracy:44.609% C+
KPH:8.800 C*
VKPH:8.700 C**
Kills:884 (130 + 754)
Deaths:83
KDR:10.651
VKDR:6.422
Vehicle Kills:533
Kill Difference:801
Playtime:29.797 hours
Usage:1%
Score:0.958m
Score/min:536
Piloting Accuracy:44.609%
Gunner Accuracy:51.624%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M++
Kills:1,197
V. Kills:548 218%
Deaths:38
KDR:31.500
Accuracy:57.742% C**
KPH:60.600 M++
VKPH:27.700 A++
L100 Python HESH
A++
Kills:595
V. Kills:89 N/A
Deaths:24
KDR:24.792
Accuracy:61.371% A+
KPH:95.700 A++
VKPH:14.300 A++
C75 Viper
A*
Kills:152
V. Kills:35 422%
Deaths:8
KDR:19
Accuracy:48.307% A
KPH:64.900 A*
VKPH:14.900 A*
Kills:1,944 (1,944 + 0)
Deaths:70
KDR:27.771
VKDR:9.600
Vehicle Kills:672
Kill Difference:1,874
Playtime:28.321 hours
Usage:1%
Score:0.763m
Score/min:449
Driving Accuracy:48.307%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M**
Kills:6,175
V. Kills:2,543 243%
Deaths:195
KDR:31.667
Accuracy:46.544% C*
KPH:71.100 M**
VKPH:29.300 A++
P2-120 HESH
A*
Kills:1,494
V. Kills:304 490%
Deaths:26
KDR:57.462
Accuracy:53.880% A++
KPH:98.900 A*
VKPH:20.100 A*
E540 Halberd
B**
Kills:651
V. Kills:306 212%
Deaths:33
KDR:19.727
Accuracy:47.529% B**
KPH:31.700 B++
VKPH:14.900 B+
MR11 Gatekeeper
A++
Kills:344
V. Kills:226 152%
Deaths:15
KDR:22.933
Accuracy:46.769% B**
KPH:32.200 A++
VKPH:21.200 B++
P525 Marauder
B*
Kills:175
V. Kills:5 N/A
Deaths:7
KDR:25
Accuracy:25.913% B*
KPH:57.900 C+
VKPH:1.700 D-
G30 Vulcan
A
Kills:152
V. Kills:69 217%
Deaths:10
KDR:15.200
Accuracy:30.630% C**
KPH:32.600 A
VKPH:14.800 C++
M20 Basilisk
M**
Kills:139
V. Kills:23 N/A
Deaths:10
KDR:13.900
Accuracy:40.984% A++
KPH:48.900 M**
VKPH:8.100 C++
Kills:9,130 (7,669 + 1,461)
Deaths:296
KDR:30.845
VKDR:11.743
Vehicle Kills:3,476
Kill Difference:8,834
Playtime:143.681 hours
Usage:4%
Score:3.589m
Score/min:416
Driving Accuracy:53.880%
Gunner Accuracy:40.984%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B**
Kills:652
V. Kills:38 N/A
Deaths:14
KDR:46.571
Accuracy:42.955% B**
KPH:106.800 C++
VKPH:6.200 C+
G20 Vulcan-H
B+
Kills:465
V. Kills:254 182%
Deaths:48
KDR:9.688
Accuracy:50.389% B+
KPH:48.700 B+
VKPH:26.600 C+
E540 Halberd-H
B+
Kills:381
V. Kills:143 265%
Deaths:13
KDR:29.308
Accuracy:62.058% B+
KPH:53.700 B+
VKPH:20.200 C
M12 Kobalt-H
B**
Kills:88
V. Kills:2 N/A
Deaths:1
KDR:88
Accuracy:26.421% B**
KPH:72.600 D
VKPH:1.600 D--
M40 Fury-H
C**
Kills:56
V. Kills:7 N/A
Deaths:5
KDR:11.200
Accuracy:40.877% C+
KPH:100.600 C**
VKPH:12.600 C
Kills:1,642 (0 + 1,642)
Deaths:81
KDR:20.272
VKDR:5.481
Vehicle Kills:444
Kill Difference:1,561
Playtime:24.506 hours
Usage:1%
Score:0.906m
Score/min:616
Driving Accuracy:N/A%
Gunner Accuracy:40.877%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:341
V. Kills:24 N/A
Deaths:3
KDR:113.667
Accuracy:21.705% B**
KPH:82.700 B++
VKPH:5.800 B**
M40 Fury
B**
Kills:155
V. Kills:17 N/A
Deaths:4
KDR:38.750
Accuracy:38.424% B+
KPH:69.900 B**
VKPH:7.700 C
M20 Basilisk
A+
Kills:144
V. Kills:41 343%
Deaths:15
KDR:9.600
Accuracy:45.637% B*
KPH:34.800 A+
VKPH:9.900 B+
M20 Basilisk
A*
Kills:133
V. Kills:51 256%
Deaths:12
KDR:11.083
Accuracy:53.352% A++
KPH:45.100 A*
VKPH:17.300 A++
M60-G Bulldog
A*
Kills:106
V. Kills:11 N/A
Deaths:7
KDR:15.143
Accuracy:45.277% B**
KPH:67 A*
VKPH:7 C++
M40 Fury
C**
Kills:84
V. Kills:9 N/A
Deaths:2
KDR:42
Accuracy:26.736% D--
KPH:60.600 C**
VKPH:6.500 D
Kills:963 (0 + 963)
Deaths:43
KDR:22.395
VKDR:3.558
Vehicle Kills:153
Kill Difference:920
Playtime:16.394 hours
Usage:0%
Score:0.363m
Score/min:369
Driving Accuracy:N/A%
Gunner Accuracy:26.736%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B**
Kills:98
V. Kills:24 392%
Deaths:2
KDR:49
Accuracy:60.410% B++
KPH:49.200 B**
VKPH:12 C
Kills:98 (0 + 98)
Deaths:2
KDR:49
VKDR:12
Vehicle Kills:24
Kill Difference:96
Playtime:1.994 hours
Usage:0%
Score:0.020m
Score/min:171
Piloting Accuracy:N/A%
Gunner Accuracy:60.410%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 35,37435,2073,34710.519A++2.4352.726%A*62.079%D45.9B+N/A166766.6h2.3C++4.3B++
M14 Banshee 16,12513,74359423.136A*15.0439.445%A++1.048%C70.4B**12.2S462195.2h26.4C++66.9B+
Hellfire Rocket Pods 12,99510,01024241.364S33.2759.138%AN/A119.9B++35.7A*102683.5h17.1B++29B++
SMG-46 Armistice 8,6288,5771,9904.31M++3.7834.017%A++13.676%C54.5AN/A231157.4h13.4B+39.5B++
Hornet Missiles 10,5797,36918938.989S30.9065.818%B++1.615%C+124.1A+54B*106759.4h6.5B**9.9B**
P2-120 AP 8,7186,17519531.667M**23.5846.544%C*4.518%B+71.1M**29.3A++46386.8h4.8B**10.3B**
Claymore 5,9335,93313444.276S36.1844.537%AN/A293.7A**N/A115320.2h1.2C+2.7B*
SOAS-20 5,8155,7661,0925.28M2.8133.638%B**18.453%C35.7C++N/A146161.5h12.4C+36.9B+
M18 Rotary 9,1005,5915889.509M**1.4235.99%B*3.828%B*28A+17.6B**408199.8h72.2B*200.7B*
M18 Needler 8,7215,0255189.701M1.6139.343%B**3.343%B+25.9A+19.1A+419194h95.9B++243.7B*
T9A "Butcher" 4,9264,8848825.537A*2.5523.329%C+19.451%D--59C*N/A23882.8h13.1D-56C
NS-44B Commissioner 3,5983,5659153.896S4.2045.603%B++13.689%D*125.1A*1.2A+44828.5h3B++6.6B++
MSW-R 3,0092,9685655.253A2.8428.05%A19.811%C-49.6B+N/A23859.8h13.2C47.1B+
T9 CARV 2,4862,4654994.94M+3.1525.848%A+17.891%D54.2A+N/A37745.5h14.8C+57.1B+
SMG-46G Armistice 2,4012,3725114.642M++3.4530.865%B++15.008%C41.7C+N/A21756.9h13.7C+44.3B
NS-44 Commissioner 1,8301,8176462.813A++5.2844.871%B**9.301%F106.3M++N/A47117.1h3B*6.7B*
99SV 1,7431,7301749.943S1.8543.048%A++29.538%D47.7A++N/A13836.3h4.5B*10.5B**
T9 CARV-S 1,5871,5803135.048M++3.0425.603%B*15.253%D*61.7B*N/A31525.6h13.6C53.2B
Cycler TRV 1,5491,5373534.354M+3.7428.369%A15.42%D40.2B+N/A19338.2h14.9C-52.6B+
P2-120 HESH 1,7981,4942657.462A**49.3753.88%A++N/A98.9A*20.1A*39315.1h4.1B+7.7B**
TORQ-9 1,4031,3873314.19A*3.9027.859%B*21.774%C+42.5B+N/A23732.6h16.4C59C**
TAR 1,3911,3823603.839A++4.2529.363%A+19.682%C+35.7C**N/A16338.7h15.8D-53.8B
NS-7 PDW 1,2571,2522674.689S3.4030.811%A12.859%D45B**N/A20727.8h13.8C**44.7B+
KSR-35 1,2561,2501946.443A++1.6542.411%A19.12%D*45.8C*N/A21027.3h4.6C+10.9B+
L100 Python AP 1,7451,1973831.5S23.4157.742%C**4.511%B++60.5M++27.7A++39819.8h4.1B*7.1A
NS-30 Vandal 1,1891,1881537.765M*0.3337.951%B*15.741%D*50.8B+N/A19823.4h5.6C++14.8B+
NS-15M1 1,1901,1841836.47S1.6225.87%B++12.078%D*63B**N/A43118.8h12.7C++49.2B+
TRAP-M1 1,1881,1831657.17S0.9237.163%A+18.85%D-46.2BN/A18925.6h9.5C+25.5B+
PDW-16 Hailstorm 1,1881,1812914.058M++4.0332.677%A++13.209%C-49.6AN/A22023.8h13.2B+40.5B++
T4 AMP 1,2011,1803843.073A*5.0233.427%B**12.797%D*112.4M**2M*49710.5h13.4B+40B+
RAMS .50M 1,1791,1799911.909A**3.8249.587%A++64.207%F-42.9B**N/A22627.5h2.2C++4.5B+
TS2 Inquisitor 1,2001,1743313.547A*4.5435.029%B**14.395%D97.8A*2.2M*44912h11.1C+31.6B+
T7 Mini-Chaingun 1,1871,1673053.826M*4.2719.984%B++14.482%B+62.7A++1.1B++31418.6h13.8B+69.1B+
M77-B 1,1641,16310111.515S3.4252.921%A**59.415%F-47.5A+N/A21224.5h2.5C+4.7B*
NS-11P 1,1731,1622235.211M**2.8827.318%B**17.642%C+45.7B**N/A27325.4h14.6C+53.4B+
T1 Cycler 1,1721,1622674.352M++3.7426.611%B**19.019%C41.5B**N/A25028h15C+56.5B+
TX1 Repeater 1,1841,1603783.069M++5.0230.473%B**15%D-116S2.4M*71110h10.6B++34.8C**
Shuriken 1,1711,1602334.979M*3.1129.345%B+10.69%D*49.8C**N/A26123.3h13.3C+45.2C**
T16 Rhino 1,1651,1591617.199S0.8925.819%B**21.225%C+62A+N/A46118.7h13.4C++51.9B+
SR-7 1,1611,1599112.736M+4.6450.067%A65.315%D**42.5B+N/A20027.3h2.3C+4.5B+
HSR-1 1,1611,1581497.772M0.3240.31%B**24.957%C44.4C++N/A22826.1h5.3C*13B+
T32 Bull 1,1661,1582394.845M+3.2526.056%B+15.458%D*60.3B*N/A28419.2h13.3C+51.1C**
NS-357 Underboss 1,1631,1523503.291M4.8041.965%B*13.108%D--100.2A*1A29111.5h3.7B+8.9B+
NS-7B PDW 1,1541,1481766.523S1.5730.994%B**11.76%D--47.2B++N/A23124.3h13B+42B+
MKV Suppressed 1,1611,1471945.912S2.1831.37%B**20.488%C**56.5B**N/A27920.3h13B+41.6B+
TMG-50 1,1571,1471886.101S1.9925.117%B*19.529%D56.5B**N/A38920.3h11.1C**44.3B+
M3 Pounder HEG 1,1721,1081596.969M**1.1250.903%A+3.52%C*40M2.3D27427.7h8.7A17B**
NS Decimator 1,4171,0712474.336S3.7656.921%C-2.614%C++50.3B**16.2C++68621.3h4.2B+7.4B
M3 Pounder HEG 1,0309711596.107M+1.9855.02%A++3.811%B+35.2A++2.1D--22627.6h10.7B**19.5B*
The Slasher 1,00395510,4260.092B*8.0044.268%B++N/A0.6CN/A31495.4h1.8B++4.1B+
LC3 Jaguar 9769404372.151B+5.9424.374%C**17.66%C11.4DN/A7382.6h15.3C-62.8C+
ML-7 1,1718881745.103S2.9961.479%B+2.703%C+47A*15B+51418.9h5.2B++8.5B*
Sticky Grenade 7427411741N/A732.9160.306%B**N/A1482B**2D--88330.5h1.4B*2.4B++
Bighorn .50M 7437374715.681M++7.5943.285%C++69.471%D**40.9CN/A14418h2.2D*5.2C--
M18 Locust 1,2426805213.077S4.9939.385%B**3.235%B**27.3B++22.6B**41024.9h88C*223.3B+
NS-44P Commissioner 6756701693.964A++4.1347.486%B*13.582%D*119.6A++N/A3405.6h2.8B*6B++
P525 Marauder-H 6906521446.571M38.4842.955%B**N/A106.9C++6.2C+6176.1h5.5B+12.8B*
E540 Halberd 9576513319.727A++11.6447.529%B**2.304%D31.6B++14.9B+34920.6h4.9B*10.3B**
Chainblade 6966269,6760.065A8.0342.722%B**N/A0.6C+N/A31007.2h1.9B++4.6B+
C-4 7376141085.685M++2.4133.92%A++N/A186.1A**37.3B+26003.3h1.3B+3.9B++
Spear Anti-Vehicle Phalanx Turret 8116011346.231S38.1458.689%A++4.992%B83.5M+29.2B++6877.2h5.1B+8.6B**
Anti-Vehicle Grenade 6315991599N/A590.9165.806%A++N/A998.3M53.3D56620.6h2.6A+3.9A
L100 Python HESH 6845952424.792A16.7061.371%A+2.689%B*96A++14.4A++4066.2h3B4.9B*
TRAC-5 S 4974802232.152A+5.9425.127%B+8.75%D**11DN/A6043.8h9.5B*37.6B++
MRC3 Mercy 473467686.868A**1.2218.57%B+20.985%C*38B*N/A20712.3h17.9B96.2B+
G20 Vulcan-H 719465489.688A*1.6050.389%B+4.301%B*48.9B+26.7C+7669.5h76.7B*152.2B**
MRC3 Mercy 447441686.485A*1.6119.006%B+18.821%C35.9B++N/A19612.3h19.3C++101.8B+
AP30 Shredder 6744153212.969B+4.8831.86%C++1.205%D45.1B**28.2B**6869.2h59.7B+187.3B++
Tank Mine 5494051921.316S13.2248.55%B**N/A139.7B*49.7C-17612.9h2.1C+4.3B**
E540 Halberd-H 5243811329.308M++21.2262.058%B+1.575%C53.7B+20.1C4677.1h4B*6.5B**
MR11 Gatekeeper 5703441522.933S14.8446.769%B**3.198%B*32.1A++21.1B++33610.7h40.7B*87.1B**
M12 Kobalt 3653413113.667S105.5821.705%B**23.754%A83.2B++5.9A2664.1h18C++82.8B+
RAMS-AE .50M 3193191619.938S11.8548.696%B**76.803%D35.4C-N/A1169h2.1C-4.3B
Coyote Missiles 4993062015.3S7.2154.692%C*N/A37.3C+23.5C+6478.2h38.5B+70.4B+
LC2 Lynx 280276962.875A+5.2226.195%B++19.928%C+20.4CN/A17613.5h18.6D70.9C++
NSX Tomoe 278274505.48A*2.6130.291%C**54.745%A++41.5C++N/A1116.6h13.7C*45.1B
M6 Onslaught 270270495.51A*2.5827.585%A*13.333%D*54A+N/A2615h16.2B++58.8B**
M6 Onslaught 248247495.041A++3.0526.597%A*21.053%B+49.4AN/A2565h17.1B+64.1B*
T1S Cycler 231230574.035M++4.0626.525%B++16.522%D36.5B+N/A1486.3h14.9D56.3C++
TAR-AE 225222445.045A*3.0531.88%B**21.622%C--25.8DN/A598.6h19F*59.5D
Frag Grenade 2162161216N/A207.9155.695%A+N/A720B**N/A76440.3h2.5B**4.4B**
C150 Dalton 3292041315.692A7.6053.668%B**N/A47.4B*29.1B+9174.3h4.2B+7.8B*
NS-AM7 Archer 226181345.324U2.7758.028%C++30.939%A+14.8A++3.7B+12412.2h12.6B+21.7B++
P525 Marauder 180175725B++16.9125.913%B*N/A58.3C+1.7D-2183h6.4C++24.9B+
T2 Striker 314157344.618U3.4745.698%DN/A11.3C+11.3C+30013.9h66.2D--144.9D--
M40 Fury 172155438.75M**30.6638.424%B+2.581%B*70.5B**7.7C4602.2h10.3B++26.7B++
G30 Vulcan 2211521015.2M+7.1130.63%C**4.605%B+32.3A14.7C++3034.7h72.2B++235.9B++
C75 Viper 187152819M+10.9148.307%AN/A66.1A*15.2A**9902.3h8.9B++18.5B**
M20 Basilisk 185144159.6M++1.5145.637%B*6.944%B35.1A+10B+3274.1h66.9B+146.5B**
M20 Basilisk 1621391013.9S5.8140.984%A++11.511%A**49.6M**8.2C++2892.8h44.2A+107.9A+
TX2 Emperor 137136453.022A*5.0732.038%B+10.294%D*97.1M*N/A5591.4h8.2B+25.5C++
L105 Zephyr 155135433.75A++25.6651.624%B**N/A90A+13.3B**8391.5h4.6B*8.9B*
M20 Basilisk 1841331211.083M**2.9953.352%A++5.263%C45.9A**17.6A++3532.9h81.1B+152B**
CAS30 Tank Buster 259130343.824A+4.2744.609%C+N/A8.8C*8.7C**29914.8h52.7C**118.1C**
SMG-46AE Armistice 128128168S0.0935.787%A14.844%D-51.2C+N/A1722.5h13C++36.3B+
NS-11A 117117186.5M*1.5921.914%C16.239%D30.8C+N/A2363.8h14.6C+66.6C+
M60-G Bulldog 117106715.143A**7.0545.277%B**N/A66.3A*6.9C++5341.6h5.5B*12.1B**
M2 Mutilator 104104176.118M+1.9725.926%M+14.423%D--47.3A*N/A4932.2h19C-73.2B*
M1 Heavy Cycler 102102176M**2.0926.152%M+16.667%C+46.4MN/A5902.2h19.6C75.1B++
M60-A Bulldog 11598519.6A++11.5135.813%C+N/A46.7B+8.1B+6362.1h4.2B**11.8B*
VLG Missile Launcher 12298249U40.9160.41%B++2.041%D49B**12C1712h5.4B++9B**
M60-A Bulldog 10497424.25C++16.1663.675%A++1.031%D--88.2A*6.4B+6181.1h4.7B++7.4B**
MAX Punch 95943010.312A++7.7861.421%B**N/A1.9C++N/A949.7h1.3C++2.1B
ASP-30 Grounder 17094185.222S2.8759.614%CN/A13.1C10.6C+4977.2h7.9C++13.2C+
M60-A Bulldog 10291191A++82.9157.66%B**1.099%D--56.9B**6.9B*4381.6h4.5B++7.9B**
M12 Kobalt-H 9088188M**79.9126.421%B**20.455%B*73.3D1.7D--2791.2h17.5C66.4B+
M40 Fury 9384242S33.9126.736%D--2.381%B+60C**6.4D4921.4h8B**29.8B+
TRAC-5 7675332.273A*5.8217.64%D9.333%F9.9DN/A6137.6h15.9C+90.4C+
Aspis Anti-Aircraft Phalanx Turret 15375710.714M2.6236.128%A++N/A20.3A*21.1A*8003.7h140.7B389.4B*
Ripper 7272441.636U6.4629.524%B+19.444%B+31.3A*N/A892.3h1.3B4.4B+
FA1 Barrage 6766193.474M+4.6251.916%A6.061%F-34.7B+N/A7661.9h6.4D-12.3C*
M40 Fury-H 6356511.2C+3.1140.877%C+N/A93.3C++11.7C6450.6h7.3B+17.9B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter94134,75154.2h
Restoration Kit11420.1h
Spawn Beacon61,1980.7h
Nano-Armor Kit99445,27021.7h
Anti-Vehicle MANA Turret12840.6h
Nanite Revive Grenade08,5442.4h
Deconstruction Tool03700h
Ammunition Package82,1711h
Medical Kit3967,4416.9h
Anti-Infantry MANA Turret0680.2h
Medical Applicator200419,47724.4h
Nano-Repair Grenade01740h
Shield Recharging Field91,2800.4h
Recon Detection Device4723,44634.3h

Check the help document for the dictionary if you want to learn more about words used here.


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