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General TheTackDriver[RSLD] TheTackDriver
TR BR 94

KDR: 2.6

Score: 7.9m

Last Seen: Apr 18th, 2019 3:48 AM
- OFFLINE - 74.3 hour(s)

Battle Rank 94 - Terran Republic on Emerald - Outfit Leader of The Republic Shield[RSLD] The Republic Shield
TR outfit on Emerald

Members: 28
Level Progress (to 95): 35%
Level 100 Progress: 42% 264h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS M14 Banshee MRC3 Mercy MRC3 Mercy P2-120 AP LC2 Lynx AE M12 Kobalt MSW-R M3 Pounder HEG
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,174,689 MLG Score: 939
Fun Score: N/A
Cheeseburgers Flipped: 329TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.332%19.914%5841310221,8681.115891.489

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.734%1.605A+-0.124C+0.096C+HEAD + (~5.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.60.444B12.20.147C++29.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.946%0.456%2491210331,7549622718.2708769%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.326%0.163C++-1.052D*-1.537

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.80.722B++17.50.671B+27.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.033%0.258%487110343871552072.48077186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.471A+-1.505F-1.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.792B++4.50.64B+3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.913%12.903%0110346217120.362573

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.871A++-0.328C--1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.719B++2.40.512B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Republic Shield[RSLD] The Republic Shield
TR outfit on Emerald

Members: 28
7.9m663.6%695 (41.7k)626 (37.6k)2.604449,8503,7822.8974194 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR103572921.8%11.685%25503:194

49% Engineer21% Heavy Assault10% Light Assault20% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 25th, 2014 4:54 PMNov 11th, 2018 6:34 AMApr 20th, 2019 2:44 AM (22h) (PST)Apr 18th, 2019 1:15 AM (3d) (PST)Apr 17th, 2019 11:48 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7334362970.7850.3010.0925.7190.077939

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,99526,15417,84147186343537,560

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
209.1h/8.7d 1,108 1,151 7,925 71.8k 439 512 963 9.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A
Kills:269
Deaths:207
KDR:1.300
Accuracy:29.132% A
HSR:23.420% C+
MG-H1 Watchman
B*
Kills:235
Deaths:197
KDR:1.193
Accuracy:27.428% B*
HSR:17.872% D--
T9 CARV
A
Kills:189
Deaths:160
KDR:1.181
Accuracy:25.986% A
HSR:24.339% C*
NS-15M AE
B+
Kills:167
Deaths:139
KDR:1.201
Accuracy:29.022% B+
HSR:24.551% C
T7 Mini-Chaingun AE
B+
Kills:167
Deaths:101
KDR:1.653
Accuracy:21.958% B+
HSR:10.180% D--
NS-15M1
A
Kills:165
Deaths:124
KDR:1.331
Accuracy:25.581% B+
HSR:32.121% A
MG-H1 Watchman AE
B
Kills:88
Deaths:75
KDR:1.173
Accuracy:27.848% B
HSR:21.591% D-
NSX-P Naginata
B**
Kills:65
Deaths:44
KDR:1.477
Accuracy:24.287% C**
HSR:36.923% B**
Kills:1,345
Deaths (as Heavy Assault):1,047
Deaths (to Heavy Assaults):1,023
KDR:1.28462
Kill Difference:298
Playtime:44.679 hours
Usage:21%
Score:1.024m
Score/min:382
Accuracy (listed only):26.405%
HSR (listed only):23.875%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx AE
B*
Kills:283
Deaths:294
KDR:0.963
Accuracy:30.761% B*
HSR:15.548% D**
TRAC-5
A++
Kills:165
Deaths:183
KDR:0.902
Accuracy:30.999% A++
HSR:13.939% D-
NSX-P Tanto
A++
Kills:70
Deaths:49
KDR:1.429
Accuracy:35.690% A++
HSR:17.143% D*
NS-11C
A**
Kills:63
Deaths:55
KDR:1.145
Accuracy:36.130% A**
HSR:15.873% D
LC3 Jaguar
A*
Kills:63
Deaths:37
KDR:1.703
Accuracy:34.370% A*
HSR:11.111% F
TRS-12 Uppercut
B+
Kills:62
Deaths:55
KDR:1.127
Accuracy:63.913% B+
HSR:12.903% C-
Kills:706
Deaths (as Engineer):673
Deaths (to Engineers):665
KDR:1.04903
Kill Difference:33
Playtime:102.276 hours
Usage:49%
Score:4.004m
Score/min:653
Accuracy (listed only):38.644%
HSR (listed only):14.420%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx AE
B*
Kills:283
Deaths:294
KDR:0.963
Accuracy:30.761% B*
HSR:15.548% D**
TRAC-5
A++
Kills:165
Deaths:183
KDR:0.902
Accuracy:30.999% A++
HSR:13.939% D-
NSX-P Tanto
A++
Kills:70
Deaths:49
KDR:1.429
Accuracy:35.690% A++
HSR:17.143% D*
NS-11C
A**
Kills:63
Deaths:55
KDR:1.145
Accuracy:36.130% A**
HSR:15.873% D
LC3 Jaguar
A*
Kills:63
Deaths:37
KDR:1.703
Accuracy:34.370% A*
HSR:11.111% F
TRS-12 Uppercut
B+
Kills:62
Deaths:55
KDR:1.127
Accuracy:63.913% B+
HSR:12.903% C-
PS1-AV Suppressor
B+
Kills:61
Deaths:65
KDR:0.938
Accuracy:32.434% B+
HSR:16.393% D-
Kills:767
Deaths (as Light Assault):738
Deaths (to Light Assaults):596
KDR:1.0393
Kill Difference:29
Playtime:20.043 hours
Usage:10%
Score:0.581m
Score/min:483
Accuracy (listed only):37.757%
HSR (listed only):14.702%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B**
Kills:74
Deaths:84
KDR:0.881
Accuracy:27.871% B**
HSR:16.216% D-
TAR-AE
B*
Kills:64
Deaths:36
KDR:1.778
Accuracy:31.805% B*
HSR:14.063% F
TRS-12 Uppercut
B+
Kills:62
Deaths:55
KDR:1.127
Accuracy:63.913% B+
HSR:12.903% C-
PS1-AV Suppressor
B+
Kills:61
Deaths:65
KDR:0.938
Accuracy:32.434% B+
HSR:16.393% D-
Kills:261
Deaths (as Combat Medic):240
Deaths (to Combat Medics):327
KDR:1.0875
Kill Difference:21
Playtime:9.468 hours
Usage:5%
Score:0.296m
Score/min:520
Accuracy (listed only):39.006%
HSR (listed only):14.894%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PS1-AV Suppressor
B+
Kills:61
Deaths:65
KDR:0.938
Accuracy:32.434% B+
HSR:16.393% D-
Kills:61
Deaths (as Infiltrator):65
Deaths (to Infiltrators):370
KDR:0.93846
Kill Difference:4
Playtime:1.507 hours
Usage:1%
Score:0.026m
Score/min:282
Accuracy (listed only):32.434%
HSR (listed only):16.393%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A
Kills:1,222
Deaths:418
KDR:2.923
Accuracy:23.436% A
HSR:22.422% B
MRC3 Mercy
A+
Kills:1,197
Deaths:418
KDR:2.864
Accuracy:23.026% A+
HSR:20.886% C++
M3 Pounder HEG
A+
Kills:262
Deaths:126
KDR:2.079
Accuracy:51.390% A+
HSR:2.672% C
M3 Pounder HEG
A
Kills:243
Deaths:124
KDR:1.960
Accuracy:53.000% A
HSR:4.115% B++
M6 Onslaught
B**
Kills:239
Deaths:70
KDR:3.414
Accuracy:22.438% B**
HSR:16.736% D
M6 Onslaught
B**
Kills:233
Deaths:70
KDR:3.329
Accuracy:21.816% B**
HSR:22.318% B+
Kills:3,396
Deaths (as MAX Suit):613
Deaths (to MAX Suits):284
KDR:5.53997
Kill Difference:2,783
Playtime:41.226 hours
Usage:20%
Score:1.925m
Score/min:778
Accuracy (listed only):32.518%
HSR (listed only):14.858%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M+
Kills:1,669
V. Kills:104 N/A
Deaths:248
KDR:6.730
Accuracy:38.342% A+
KPH:129.900 M+
VKPH:8.100 A*
Tomcat A2AM Pods
A
Kills:137
V. Kills:67 201%
Deaths:18
KDR:7.611
Accuracy:83.347% B
KPH:105.800 A
VKPH:51.700 C**
M18 Needler
A++
Kills:85
V. Kills:48 173%
Deaths:37
KDR:2.297
Accuracy:42.092% A++
KPH:27.900 A+
VKPH:15.700 B**
Hellfire Rocket Pods
A*
Kills:66
V. Kills:8 N/A
Deaths:9
KDR:7.333
Accuracy:65.601% A*
KPH:112.100 B+
VKPH:13.600 C+
Kills:1,957 (1,754 + 0)
Deaths:312
KDR:6.272
VKDR:0.728
Vehicle Kills:227
Kill Difference:1,645
Playtime:17.777 hours
Usage:9%
Score:0.560m
Score/min:525
Piloting Accuracy:42.092%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A+
Kills:387
V. Kills:148 260%
Deaths:50
KDR:7.740
Accuracy:56.033% B**
KPH:47.100 A+
VKPH:18 C++
P2-120 HEAT
M*
Kills:100
V. Kills:43 227%
Deaths:22
KDR:4.545
Accuracy:58.762% A++
KPH:56.400 M
VKPH:24.200 M*
Kills:487 (487 + 0)
Deaths:72
KDR:6.764
VKDR:2.653
Vehicle Kills:191
Kill Difference:415
Playtime:9.993 hours
Usage:5%
Score:0.212m
Score/min:354
Driving Accuracy:58.762%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 1,7731,6692486.73C++4.1338.342%A+N/A130.4M+8.1A*53212.8h15.2B+39.5B++
MRC3 Mercy 1,2531,2224182.923B+0.3223.436%A22.422%B45.9A1.2A15726.6h17.2B++73.5B*
MRC3 Mercy 1,2281,1974182.864B+0.2623.026%A+20.886%C++45A1.2B**15926.6h17.2B++74.7B*
P2-120 AP 535387507.74C*5.1456.033%B**N/A47.2A+18C++3548.2h4.5A8.1A
LC2 Lynx AE 2962832940.963C1.6430.761%B*15.548%D**14.7D-N/A4519.2h15.4C+50.2C**
M12 Kobalt 2852741518.267C15.6626.294%B*13.504%D-304.4M*12.2A++7410.9h11.4B**43.4B**
MSW-R 2702692071.3C+1.3029.132%A23.42%C+40.8C++N/A1956.6h10.6B++36.5B++
M3 Pounder HEG 2882621262.079B+0.5351.39%A+2.672%C36.4A*3.6C*1647.2h15.1B+29.4B++
M3 Pounder HEG 2702431241.96C*0.6453%A4.115%B++34.7A++3.9C+1627h16.5B31.2B+
M6 Onslaught 241239703.414B++0.8122.438%B**16.736%D54.3A+N/A1974.4h19C++84.9B+
MG-H1 Watchman 2382351971.193C+1.4127.428%B*17.872%D--39.8C+N/A1105.9h13B+47.3B+
M6 Onslaught 242233703.329B++0.7221.816%B**22.318%B+53A2M*1774.4h18.9C+86.5B+
T9 CARV 1961891601.181C+1.4225.986%A24.339%C*47.3B**1.8M**1784h10.4B**40B*
C-4 206180812.222B+0.3833.071%AN/A128.6B**18.6D9111.4h0.7A+2.1A+
NS-15M AE 1701671391.201C1.4029.022%B+24.551%C42.8CN/A1323.9h11.9C+41B
T7 Mini-Chaingun AE 1731671011.653C*0.9521.958%B+10.18%D--38C1.4B++964.4h11.9B+54.1B+
NS-15M1 1671651241.331C+1.2725.581%B+32.121%A31.7CN/A805.2h10.6B++41.5B+
TRAC-5 1701651830.902C*1.7030.999%A++13.939%D-16.7C+N/A709.9h12.7B+40.9B*
Tomcat A2AM Pods 204137187.611B+5.0183.347%BN/A105.4B**51.5C**10891.3h7.6B+9.1B++
ML-7 164107961.115B++1.4965.343%B**1.869%D44.6A*23.8A++3572.4h5.1B*7.8B**
P2-120 HEAT 143100224.545C+1.9458.762%A++N/A55.6A**23.9M*3501.8h6.2B+10.5B**
MG-H1 Watchman AE 9088751.173C1.4327.848%B21.591%D-46.3C+1.1C+1961.9h14C++50.3C**
M18 Needler 13385372.297C*0.3142.092%A++1.176%D28.3A+16B**2873h62.7B**149B**
T1 Cycler 7874840.881C+1.7227.871%B**16.216%D-17.6C1A+1044.2h13.5B+48.5B++
NSX-P Tanto 7370491.429B+1.1835.69%A++17.143%D*53.8A2.3A++2591.3h10.6B**29.7B**
Hellfire Rocket Pods 746697.333C++4.7365.601%A*N/A110B+13.3C+3640.6h10.3B+15.6B*
NSX-P Naginata 6765441.477C++1.1324.287%C**36.923%B**46.4C++1.4B+2471.4h11.8B48.5B+
TAR-AE 6764361.778C++0.8331.805%B*14.063%F45.7C+2.1A*1921.4h12.1C+38.2B+
NS-11C 6563551.145C*1.4636.13%A**15.873%D42B*1.3A*1681.5h10.7B*29.7B**
LC3 Jaguar 6563371.703C**0.9034.37%A*11.111%F70A++2.2S3690.9h11B+32.1B*
TRS-12 Uppercut 6462551.127C+1.4863.913%B+12.903%C-38.8C+1.3A*1081.6h2.4B3.7B+
PS1-AV Suppressor 6261650.938C--1.6732.434%B+16.393%D-50.8C++N/A2191.2h13.2C+40.7B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon87670.6h
AE Nano-Armor Kit115152,29811h
Nanite Revive Grenade0790h
Medical Applicator539,6601.2h
AE Medical Applicator83,3200.2h
Ammunition Package13830.1h
Nano-Armor Kit22,0890.2h
Medical Kit461300.4h
Nano-Repair Grenade01930.1h
Recon Detection Device2550.1h

Check the help document for the dictionary if you want to learn more about words used here.


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