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Colonel TheTackDriver[RSLD] TheTackDriver
TR BR 74

KDR: 2.99

Score: 12m

Last Seen: Jun 14th, 2019 10:43 PM
- OFFLINE - 29.4 hour(s)

Prestige 1, Battle Rank 74 - Terran Republic on Emerald - Outfit Leader of The Republic Shield[RSLD] The Republic Shield
TR outfit on Emerald

Members: 108
Level Progress (to 75): 33%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS M14 Banshee MRC3 Mercy MRC3 Mercy P2-120 AP M2 Mutilator M2 Mutilator MSW-R M3 Pounder HEG
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,837,719 MLG Score: 1469
Fun Score: N/A
Cheeseburgers Flipped: 608TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.668%20.685%6141411962,7461.213971.778

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.468%1.617A+-0.044C+0.131C++HEAD + (~5.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.40.459B+11.70.168C++27.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.485%0.414%2223212081,93111625516.5043754%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.241%0.129C++-1.072D*-1.582

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.20.711B++17.80.661B+28.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.875%0.249%754112098032114443.78774180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.572A+-1.484F-1.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.813B++4.20.67B+3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.706%13.636%0112096622820.28821

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.863A++-0.335C--1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.719B++2.30.512B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Republic Shield[RSLD] The Republic Shield
TR outfit on Emerald

Members: 108
12m722.7%769 (46.1k)694 (41.6k)2.9915115,5055,1833.3459474 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1210123525.723%12.628%32503:204

43% Engineer23% Heavy Assault7% Light Assault26% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 25th, 2014 4:54 PMNov 11th, 2018 6:34 AMJun 14th, 2019 10:12 PM (1d) (PST)Jun 14th, 2019 10:57 PM (1d) (PST)Jun 14th, 2019 6:43 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9835654180.8960.3000.1137.2010.1001469

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,98733,91825,06954187432641,649

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
288.4h/12d 1,837 1,958 12,111 124.6k 551 696 1,733 17m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A+
Kills:761
Deaths:563
KDR:1.352
Accuracy:29.763% A+
HSR:22.996% C+
T32 Bull
A++
Kills:262
Deaths:169
KDR:1.550
Accuracy:32.077% A++
HSR:21.756% C
MG-H1 Watchman
B*
Kills:235
Deaths:197
KDR:1.193
Accuracy:27.428% B*
HSR:17.872% D--
NS-15M AE
B++
Kills:234
Deaths:173
KDR:1.353
Accuracy:29.155% B++
HSR:24.786% C
T9 CARV
A+
Kills:189
Deaths:160
KDR:1.181
Accuracy:25.986% A+
HSR:24.339% C**
MG-H1 Watchman AE
C*
Kills:189
Deaths:145
KDR:1.303
Accuracy:26.867% C*
HSR:21.164% D--
T7 Mini-Chaingun AE
B+
Kills:167
Deaths:101
KDR:1.653
Accuracy:21.958% B+
HSR:10.180% D--
NS-15M1
A
Kills:165
Deaths:124
KDR:1.331
Accuracy:25.581% B+
HSR:32.121% A
NSX-P Naginata
B**
Kills:65
Deaths:44
KDR:1.477
Accuracy:24.287% B
HSR:36.923% B**
Kills:2,267
Deaths (as Heavy Assault):1,676
Deaths (to Heavy Assaults):1,436
KDR:1.35263
Kill Difference:591
Playtime:67.703 hours
Usage:23%
Score:1.894m
Score/min:466
Accuracy (listed only):27.011%
HSR (listed only):23.571%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx AE
B*
Kills:317
Deaths:328
KDR:0.966
Accuracy:31.007% B*
HSR:15.773% D**
TRAC-5
A*
Kills:165
Deaths:183
KDR:0.902
Accuracy:30.999% A*
HSR:13.939% D-
NSX-P Tanto
A++
Kills:93
Deaths:66
KDR:1.409
Accuracy:33.686% A++
HSR:17.204% D*
TRS-12 Uppercut
B+
Kills:66
Deaths:57
KDR:1.158
Accuracy:64.706% B+
HSR:13.636% C
LC3 Jaguar
A+
Kills:63
Deaths:37
KDR:1.703
Accuracy:30.300% A+
HSR:11.111% F
NS-11C
A**
Kills:63
Deaths:55
KDR:1.145
Accuracy:36.130% A**
HSR:15.873% D
Kills:767
Deaths (as Engineer):726
Deaths (to Engineers):897
KDR:1.05647
Kill Difference:41
Playtime:125.170 hours
Usage:43%
Score:5.130m
Score/min:683
Accuracy (listed only):37.805%
HSR (listed only):14.590%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx AE
B*
Kills:317
Deaths:328
KDR:0.966
Accuracy:31.007% B*
HSR:15.773% D**
TRAC-5
A*
Kills:165
Deaths:183
KDR:0.902
Accuracy:30.999% A*
HSR:13.939% D-
NSX-P Tanto
A++
Kills:93
Deaths:66
KDR:1.409
Accuracy:33.686% A++
HSR:17.204% D*
TRS-12 Uppercut
B+
Kills:66
Deaths:57
KDR:1.158
Accuracy:64.706% B+
HSR:13.636% C
LC3 Jaguar
A+
Kills:63
Deaths:37
KDR:1.703
Accuracy:30.300% A+
HSR:11.111% F
NS-11C
A**
Kills:63
Deaths:55
KDR:1.145
Accuracy:36.130% A**
HSR:15.873% D
PS1-AV Suppressor
B+
Kills:61
Deaths:65
KDR:0.938
Accuracy:32.434% B+
HSR:16.393% D-
Kills:828
Deaths (as Light Assault):791
Deaths (to Light Assaults):792
KDR:1.04678
Kill Difference:37
Playtime:20.714 hours
Usage:7%
Score:0.583m
Score/min:469
Accuracy (listed only):37.038%
HSR (listed only):14.847%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A
Kills:74
Deaths:84
KDR:0.881
Accuracy:27.871% A
HSR:16.216% D
TRS-12 Uppercut
B+
Kills:66
Deaths:57
KDR:1.158
Accuracy:64.706% B+
HSR:13.636% C
TAR-AE
B*
Kills:64
Deaths:43
KDR:1.488
Accuracy:31.431% B*
HSR:14.063% F
PS1-AV Suppressor
B+
Kills:61
Deaths:65
KDR:0.938
Accuracy:32.434% B+
HSR:16.393% D-
Kills:265
Deaths (as Combat Medic):249
Deaths (to Combat Medics):466
KDR:1.06426
Kill Difference:16
Playtime:9.534 hours
Usage:3%
Score:0.302m
Score/min:528
Accuracy (listed only):39.110%
HSR (listed only):15.077%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PS1-AV Suppressor
B+
Kills:61
Deaths:65
KDR:0.938
Accuracy:32.434% B+
HSR:16.393% D-
Kills:61
Deaths (as Infiltrator):65
Deaths (to Infiltrators):475
KDR:0.93846
Kill Difference:4
Playtime:2.360 hours
Usage:1%
Score:0.050m
Score/min:355
Accuracy (listed only):32.434%
HSR (listed only):16.393%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A+
Kills:1,477
Deaths:485
KDR:3.045
Accuracy:23.462% A+
HSR:22.952% B+
MRC3 Mercy
A+
Kills:1,445
Deaths:485
KDR:2.979
Accuracy:23.040% A+
HSR:21.730% C*
M2 Mutilator
A*
Kills:784
Deaths:203
KDR:3.862
Accuracy:23.826% A*
HSR:24.107% A
M2 Mutilator
A*
Kills:778
Deaths:205
KDR:3.795
Accuracy:24.075% A*
HSR:22.237% B*
M3 Pounder HEG
A*
Kills:751
Deaths:273
KDR:2.751
Accuracy:58.176% A*
HSR:3.196% C++
M3 Pounder HEG
A*
Kills:699
Deaths:271
KDR:2.579
Accuracy:60.077% A*
HSR:3.577% B
M6 Onslaught
A
Kills:373
Deaths:104
KDR:3.587
Accuracy:23.748% A
HSR:19.303% C+
M6 Onslaught
A
Kills:371
Deaths:104
KDR:3.567
Accuracy:22.961% A
HSR:21.024% C**
MR1 Fracture
N/A
Kills:50
Deaths:35
KDR:1.429
Accuracy:65.605% N/A
HSR:0% N/A
Kills:6,728
Deaths (as MAX Suit):1,082.500
Deaths (to MAX Suits):366
KDR:6.21524
Kill Difference:5,645.500
Playtime:76.168 hours
Usage:26%
Score:4.051m
Score/min:886
Accuracy (listed only):36.108%
HSR (listed only):15.347%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M+
Kills:1,818
V. Kills:112 N/A
Deaths:279
KDR:6.516
Accuracy:37.836% A+
KPH:125.800 M+
VKPH:7.800 A*
Tomcat A2AM Pods
A
Kills:147
V. Kills:71 204%
Deaths:18
KDR:8.167
Accuracy:82.344% B+
KPH:105 A
VKPH:50.700 C**
M18 Needler
A++
Kills:113
V. Kills:62 179%
Deaths:43
KDR:2.628
Accuracy:41.345% A+
KPH:30.500 A++
VKPH:16.800 A
Hellfire Rocket Pods
A*
Kills:100
V. Kills:10 N/A
Deaths:10
KDR:10
Accuracy:67.027% A*
KPH:160 A+
VKPH:16 C*
Kills:2,178 (1,931 + 0)
Deaths:350
KDR:6.223
VKDR:0.729
Vehicle Kills:255
Kill Difference:1,828
Playtime:20.175 hours
Usage:7%
Score:0.624m
Score/min:515
Piloting Accuracy:41.345%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A+
Kills:803
V. Kills:353 227%
Deaths:74
KDR:10.851
Accuracy:56.875% A
KPH:47 A+
VKPH:20.600 B+
P2-120 HEAT
S
Kills:177
V. Kills:75 233%
Deaths:28
KDR:6.321
Accuracy:59.385% A++
KPH:63.500 M*
VKPH:26.900 S
Kills:980 (980 + 0)
Deaths:102
KDR:9.608
VKDR:4.196
Vehicle Kills:428
Kill Difference:878
Playtime:19.887 hours
Usage:7%
Score:0.568m
Score/min:476
Driving Accuracy:59.385%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A+
Kills:168
V. Kills:63 263%
Deaths:8
KDR:21
Accuracy:55.581% C*
KPH:104.800 A+
VKPH:39.300 A+
Kills:168 (0 + 168)
Deaths:8
KDR:21
VKDR:7.875
Vehicle Kills:63
Kill Difference:160
Playtime:1.603 hours
Usage:1%
Score:0.087m
Score/min:899
Piloting Accuracy:N/A%
Gunner Accuracy:55.581%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 1,9301,8182796.516C++3.5237.836%A+N/A126.3M+7.8A*51014.4h15.1B+40B++
MRC3 Mercy 1,5111,4774853.045B+0.0523.462%A+22.952%B+48.3A+1.1B**16030.6h17B++72.3B*
MRC3 Mercy 1,4861,4454852.979B+0.0123.04%A+21.73%C*47.2A+1.3A+16230.6h16.9B++73.5B*
P2-120 AP 1,1568037410.851B+7.8656.875%AN/A47A+20.6B+45717.1h4.2A7.4A
M2 Mutilator 7997842033.862A+0.8723.826%A*24.107%A71.3S1.4A**28311h14.1B**59.1B**
M2 Mutilator 7947782053.795A+0.8024.075%A*22.237%B*68.8M**1.4A**26611.3h14.5B*60.4B*
MSW-R 7727615631.352C+1.6429.763%A+22.996%C+43.7C*N/A18817.4h10.3B*34.7B*
M3 Pounder HEG 9037512732.751B*0.2458.176%A*3.196%C++43.4M++8.8M*19817.3h13.5B+23.3B*
M3 Pounder HEG 8486992712.579B+0.4160.077%A*3.577%B41.1M8.8M++19917h14.8B+24.6B++
M6 Onslaught 3773731043.587B++0.6023.748%A19.303%C+54.1A+N/A2346.9h19C+80B++
M6 Onslaught 3813711043.567B++0.5822.961%A21.024%C**53.8A+1.4A*2206.9h18.3C++79.8B++
LC2 Lynx AE 3303173280.966C2.0331.007%B*15.773%D**13.8D-N/A4523h15.5C+50C**
M12 Kobalt 2902791518.6C15.6126.279%B*13.262%D--310M**12.2B**7540.9h11.3B*43.1B**
T32 Bull 2712621691.55C++1.4432.077%A++21.756%C55.7B++1.9M*1364.7h10.5B++32.6B*
MG-H1 Watchman 2382351971.193C+1.8027.428%B*17.872%D--39.8C+N/A1185.9h13B+47.3B++
NS-15M AE 2372341731.353C1.6429.155%B++24.786%C47.8C+N/A1824.9h11.1C**38.1B+
C-4 229199862.314B++0.6835.402%A++N/A142.1A+21.4C--10751.4h0.8A2.2A+
T9 CARV 1961891601.181C+1.8125.986%A+24.339%C**47.3B**1.8M*2164h10.4B**40B*
MG-H1 Watchman AE 1911891451.303C1.6926.867%C*21.164%D--54C+N/A2543.5h13.2C**49.3B
P2-120 HEAT 252177286.321C++3.3359.385%A++N/A63.2M++26.8S5922.8h5.2B*8.8A
VLG Missile Launcher 231168821B18.0155.581%C*N/A105A+39.4A+8981.6h4.4B++7.9B++
T7 Mini-Chaingun AE 1731671011.653C*1.3421.958%B+10.18%D--38C1.4B*964.4h11.9B+54.1B+
TRAC-5 1701651830.902C++2.0930.999%A*13.939%D-16.5C+N/A8510h12.7B+40.9B*
NS-15M1 1671651241.331C+1.6625.581%B+32.121%A31.7CN/A845.2h10.6B*41.5B+
MAX Punch 1601571,1090.142C**2.8557.108%B*N/A2.2BN/A670.2h1.5C++2.6B+
Tomcat A2AM Pods 218147188.167B++5.1882.344%B+N/A105A50.7C**10851.4h7.5B+9.1B++
M18 Needler 175113432.628C**0.3641.345%A+N/A30.5A++16.8A3113.7h60.5B**146.2B**
ML-7 164107961.115B++1.8865.343%B**1.869%D44.6A*23.8A*4052.4h5.1B*7.8B**
NS Decimator 151102771.325B1.6770.282%A2.941%B+53.7A25.8A5201.9h3.2B**4.5A
Hellfire Rocket Pods 1101001010B7.0167.027%A*N/A166.7A+16.7C**5590.6h10.5B++15.7B*
NSX-P Tanto 9693661.409B+1.5833.686%A++17.204%D*34.4B1.1B+1542.7h12.3B+36.5B*
Frag Grenade 7877177N/A74.0169.2%M*N/A770A10C**64450.1h2.2A+3.2A+
T1 Cycler 7874840.881C+2.1127.871%A16.216%D17.6C-1A+1464.2h13.5B+48.5B*
TRS-12 Uppercut 6866571.158C+1.8364.706%B+13.636%C38.8C+1.2A*1151.7h2.3B+3.6B+
NSX-P Naginata 6765441.477C++1.5124.287%B36.923%B**46.4C++1.4B+2801.4h11.8B48.5B+
TAR-AE 6764431.488C+1.5031.431%B*14.063%F45.7C+2.1A*2001.4h12.2C+38.9B+
LC3 Jaguar 6563371.703C**1.2930.3%A+11.111%F52.5B**1.7M**3211.2h11B+36.5B*
NS-11C 6563551.145C*1.8536.13%A**15.873%D42B*1.3A**1821.5h10.7B*29.7B**
PS1-AV Suppressor 6261650.938C-2.0532.434%B+16.393%D-50.8C++N/A2201.2h13.2C+40.7B
MR1 Fracture 7650351.429A1.5665.605%M*N/A21.7M**11.3M**2232.3h43.7B+66.6B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon99750.8h
AE Nano-Armor Kit129162,72012h
AE Medical Applicator93,3710.2h
Nanite Revive Grenade0870h
Medical Applicator539,6601.2h
Welding Device04150h
Ammunition Package14360.2h
Nano-Armor Kit22,0890.2h
Medical Kit602390.6h
Nano-Repair Grenade02130.1h
Recon Detection Device2560.1h
WLT-Howler Mining Laser02,1810.7h

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