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LaneSmash Champion TheTacticalShrimp[SHx] TheTacticalShrimp
TR BR 107

KDR: 3.02

Score: 22.2m

Last Seen: Sep 18th, 2019 4:37 PM
- OFFLINE - 1334.6 hour(s)

Battle Rank 104 (107 total) - Terran Republic on Miller
Level Progress (to 105): 84%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS MSW-R T9 CARV T9A "Butcher" M14 Banshee LC3 Jaguar FA1 Barrage LC2 Lynx TRS-12 Uppercut
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,858,084 MLG Score: 3084
Fun Score: N/A
Cheeseburgers Flipped: 142TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.471%27.683%81628119147,4484.04226-1.025

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.545%1.598A+0.975B*-1.189D*HEAD ++ (~12.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.20.605B+8.60.395B20.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.006%1.407%1002412154,1934686788.9403618%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.562%-0.563D-0.167C0.51

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.40.607B+20.30.617B+43.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.935%2.663%293412151,6529273451.78209477%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.803%0.578B+0.066C+0.076

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.8B++3.60.711B++4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.987%1.502%75212173336502600.511521128%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.419%0.536B+-0.727D-2.188

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.898B*5.10.872B*7.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.3%79.501%75312163,249114612.83261

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.305%1.252A0.805B++0.346

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.593B+1.70.452B+2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.872%8.551%75512145,485104195.26897

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.619%1.19B**-1.201D*-1.087

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.561B+3.20.335C**2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.2m136.5%326 (19.6k)313 (18.8k)3.0175970,67223,4203.19603107 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1219320128.424%23.802%67703:0120

14% Combat Medic12% Engineer41% Heavy Assault26% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 20th, 2012 12:24 PMJan 2nd, 2018 4:26 PMOct 11th, 2019 9:08 PM (32d) (PST)Sep 18th, 2019 12:59 PM (56d) (PST)Sep 18th, 2019 12:37 PM (56d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7192694500.9990.3310.2381.4110.0353084

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,12716,16926,95860201485218,793

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1179.3h/49.1d 4,179 16,821 11,276 99.9k 1,885 4,421 2,487 50.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:17,358
Deaths:3,215
KDR:5.399
Accuracy:34.577% A*
HSR:40.494% A*
T9 CARV
A++
Kills:6,933
Deaths:1,907
KDR:3.636
Accuracy:27.689% A++
HSR:17.568% D-
T9A "Butcher"
B**
Kills:4,358
Deaths:783
KDR:5.566
Accuracy:29.803% B**
HSR:35.154% B**
TMG-50
B++
Kills:1,355
Deaths:601
KDR:2.255
Accuracy:25.391% B++
HSR:15.572% D*
T9 CARV-S
B+
Kills:1,245
Deaths:640
KDR:1.945
Accuracy:24.677% B+
HSR:14.699% D**
NS-15M1
A+
Kills:1,224
Deaths:258
KDR:4.744
Accuracy:30.758% A+
HSR:20.997% C+
T16 Rhino
B++
Kills:291
Deaths:140
KDR:2.079
Accuracy:24.427% B++
HSR:14.089% D*
MG-H1 Watchman
A*
Kills:159
Deaths:22
KDR:7.227
Accuracy:33.761% A*
HSR:38.994% A++
NS-15M AE
B+
Kills:156
Deaths:22
KDR:7.091
Accuracy:28.332% B+
HSR:25% C
Kills:33,079
Deaths (as Heavy Assault):7,588
Deaths (to Heavy Assaults):6,857
KDR:4.35938
Kill Difference:25,491
Playtime:488.169 hours
Usage:41%
Score:11.969m
Score/min:409
Accuracy (listed only):28.824%
HSR (listed only):24.730%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B+
Kills:2,311
Deaths:1,041
KDR:2.220
Accuracy:26.097% B+
HSR:17.092% D
FA1 Barrage
A++
Kills:2,240
Deaths:1,002
KDR:2.236
Accuracy:56.235% A++
HSR:8.170% D**
LC2 Lynx
B+
Kills:1,961
Deaths:804
KDR:2.439
Accuracy:26.127% B+
HSR:15.655% D--
TRS-12 Uppercut
C+
Kills:1,691
Deaths:788
KDR:2.146
Accuracy:57.647% C+
HSR:8.338% D*
SMG-46 Armistice
B+
Kills:1,213
Deaths:577
KDR:2.102
Accuracy:28.221% B+
HSR:9.233% D*
NS Baron G5G
A++
Kills:1,164
Deaths:433
KDR:2.688
Accuracy:62.500% A++
HSR:9.107% D*
NS-11C
B+
Kills:1,140
Deaths:514
KDR:2.218
Accuracy:27.256% B+
HSR:17.193% C
AS16 NightHawk
B**
Kills:847
Deaths:361
KDR:2.346
Accuracy:51.169% B**
HSR:8.737% D**
TS4 Haymaker
A+
Kills:577
Deaths:259
KDR:2.228
Accuracy:58.118% A+
HSR:10.572% D
HC1 Cougar
A
Kills:451
Deaths:144
KDR:3.132
Accuracy:30.476% A
HSR:22.395% C+
TRAC-5 S
B
Kills:449
Deaths:216
KDR:2.079
Accuracy:24.519% B
HSR:11.581% D-
TRAC-5
B**
Kills:355
Deaths:126
KDR:2.817
Accuracy:27.489% B**
HSR:14.930% D
T5 AMC
C+
Kills:259
Deaths:110
KDR:2.355
Accuracy:23.298% C+
HSR:15.444% D-
TAS-16 Blackjack
C+
Kills:130
Deaths:70
KDR:1.857
Accuracy:59.587% C+
HSR:7.692% D**
Kills:14,788
Deaths (as Light Assault):6,445
Deaths (to Light Assaults):4,296
KDR:2.29449
Kill Difference:8,343
Playtime:302.438 hours
Usage:26%
Score:4.913m
Score/min:271
Accuracy (listed only):39.910%
HSR (listed only):12.581%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B+
Kills:2,311
Deaths:1,041
KDR:2.220
Accuracy:26.097% B+
HSR:17.092% D
FA1 Barrage
A++
Kills:2,240
Deaths:1,002
KDR:2.236
Accuracy:56.235% A++
HSR:8.170% D**
LC2 Lynx
B+
Kills:1,961
Deaths:804
KDR:2.439
Accuracy:26.127% B+
HSR:15.655% D--
TRS-12 Uppercut
C+
Kills:1,691
Deaths:788
KDR:2.146
Accuracy:57.647% C+
HSR:8.338% D*
NS Baron G5G
A++
Kills:1,164
Deaths:433
KDR:2.688
Accuracy:62.500% A++
HSR:9.107% D*
NS-11C
B+
Kills:1,140
Deaths:514
KDR:2.218
Accuracy:27.256% B+
HSR:17.193% C
AS16 NightHawk
B**
Kills:847
Deaths:361
KDR:2.346
Accuracy:51.169% B**
HSR:8.737% D**
TS4 Haymaker
A+
Kills:577
Deaths:259
KDR:2.228
Accuracy:58.118% A+
HSR:10.572% D
HC1 Cougar
A
Kills:451
Deaths:144
KDR:3.132
Accuracy:30.476% A
HSR:22.395% C+
TRAC-5 S
B
Kills:449
Deaths:216
KDR:2.079
Accuracy:24.519% B
HSR:11.581% D-
TRAC-5
B**
Kills:355
Deaths:126
KDR:2.817
Accuracy:27.489% B**
HSR:14.930% D
T5 AMC
C+
Kills:259
Deaths:110
KDR:2.355
Accuracy:23.298% C+
HSR:15.444% D-
MG-HBR1 Dragoon
M++
Kills:137
Deaths:29
KDR:4.724
Accuracy:44.290% A++
HSR:57.664% M++
TAS-16 Blackjack
C+
Kills:130
Deaths:70
KDR:1.857
Accuracy:59.587% C+
HSR:7.692% D**
AMR-66
B++
Kills:72
Deaths:31
KDR:2.323
Accuracy:31.155% B++
HSR:22.222% C
Kills:13,784
Deaths (as Engineer):5,928
Deaths (to Engineers):4,849
KDR:2.32524
Kill Difference:7,856
Playtime:135.769 hours
Usage:12%
Score:1.629m
Score/min:200
Accuracy (listed only):40.397%
HSR (listed only):16.453%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:1,593
Deaths:343
KDR:4.644
Accuracy:47.698% A
HSR:84.495% A++
RAMS .50M
C+
Kills:1,267
Deaths:352
KDR:3.599
Accuracy:38.996% C+
HSR:73.718% D
SMG-46 Armistice
B+
Kills:1,213
Deaths:577
KDR:2.102
Accuracy:28.221% B+
HSR:9.233% D*
NS-44 Commissioner
A
Kills:861
Deaths:628
KDR:1.371
Accuracy:46.205% A
HSR:23.113% C++
NS-357 Underboss
A*
Kills:488
Deaths:273
KDR:1.788
Accuracy:54.015% A*
HSR:32.377% A
M77-B
A
Kills:389
Deaths:126
KDR:3.087
Accuracy:45.982% A
HSR:77.892% C*
TX2 Emperor
C+
Kills:307
Deaths:206
KDR:1.490
Accuracy:26.911% C+
HSR:13.029% D--
TS2 Inquisitor
B*
Kills:121
Deaths:60
KDR:2.017
Accuracy:34.372% B*
HSR:14.876% D
TX1 Repeater
B++
Kills:119
Deaths:87
KDR:1.368
Accuracy:28.414% B++
HSR:16.807% D
Kills:6,358
Deaths (as Infiltrator):2,652
Deaths (to Infiltrators):3,249
KDR:2.39744
Kill Difference:3,706
Playtime:62.355 hours
Usage:5%
Score:1.107m
Score/min:296
Accuracy (listed only):38.979%
HSR (listed only):38.393%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
FA1 Barrage
A++
Kills:2,240
Deaths:1,002
KDR:2.236
Accuracy:56.235% A++
HSR:8.170% D**
TRS-12 Uppercut
C+
Kills:1,691
Deaths:788
KDR:2.146
Accuracy:57.647% C+
HSR:8.338% D*
NS-11A
C
Kills:1,445
Deaths:116
KDR:12.457
Accuracy:23.252% C
HSR:15.779% D-
TAR
B**
Kills:1,356
Deaths:473
KDR:2.867
Accuracy:29.216% B**
HSR:21.239% C+
SMG-46 Armistice
B+
Kills:1,213
Deaths:577
KDR:2.102
Accuracy:28.221% B+
HSR:9.233% D*
T1 Cycler
B**
Kills:1,181
Deaths:421
KDR:2.805
Accuracy:26.762% B**
HSR:17.782% D
NS Baron G5G
A++
Kills:1,164
Deaths:433
KDR:2.688
Accuracy:62.500% A++
HSR:9.107% D*
AS16 NightHawk
B**
Kills:847
Deaths:361
KDR:2.346
Accuracy:51.169% B**
HSR:8.737% D**
TS4 Haymaker
A+
Kills:577
Deaths:259
KDR:2.228
Accuracy:58.118% A+
HSR:10.572% D
SABR-13
C++
Kills:369
Deaths:68
KDR:5.426
Accuracy:26.786% C++
HSR:15.176% D**
Cycler TRV
A
Kills:223
Deaths:68
KDR:3.279
Accuracy:29.582% A
HSR:21.076% C++
T1S Cycler
C
Kills:178
Deaths:50
KDR:3.560
Accuracy:22.200% C
HSR:18.539% C
TAS-16 Blackjack
C+
Kills:130
Deaths:70
KDR:1.857
Accuracy:59.587% C+
HSR:7.692% D**
Kills:12,614
Deaths (as Combat Medic):4,686
Deaths (to Combat Medics):2,541
KDR:2.69185
Kill Difference:7,928
Playtime:167.011 hours
Usage:14%
Score:2.148m
Score/min:214
Accuracy (listed only):40.867%
HSR (listed only):13.188%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A+
Kills:476
Deaths:100
KDR:4.760
Accuracy:23.077% A+
HSR:15.966% D-
MRC3 Mercy
B**
Kills:450
Deaths:105
KDR:4.286
Accuracy:22.285% B**
HSR:15.111% D--
M3 Pounder HEG
B**
Kills:120
Deaths:36
KDR:3.333
Accuracy:48.497% B**
HSR:0.833% F
M3 Pounder HEG
B**
Kills:117
Deaths:31
KDR:3.774
Accuracy:51.530% B**
HSR:2.564% C
Kills:1,163
Deaths (as MAX Suit):136
Deaths (to MAX Suits):1,324
KDR:8.55147
Kill Difference:1,027
Playtime:17.808 hours
Usage:2%
Score:0.395m
Score/min:370
Accuracy (listed only):36.347%
HSR (listed only):8.619%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A
Kills:2,437
V. Kills:91 N/A
Deaths:265
KDR:9.196
Accuracy:30.521% C*
KPH:79.700 A
VKPH:3 C+
Hellfire Rocket Pods
A++
Kills:1,172
V. Kills:203 N/A
Deaths:67
KDR:17.493
Accuracy:59.004% A
KPH:175.800 A++
VKPH:30.500 A++
M18 Needler
C++
Kills:359
V. Kills:212 169%
Deaths:179
KDR:2.006
Accuracy:26.175% D--
KPH:13.700 C++
VKPH:8.100 C+
Hornet Missiles
B*
Kills:340
V. Kills:81 415%
Deaths:23
KDR:14.783
Accuracy:67.877% B*
KPH:68.500 C++
VKPH:16.300 D
M18 Rotary
C+
Kills:225
V. Kills:139 161%
Deaths:277
KDR:0.812
Accuracy:30.385% C+
KPH:8.500 C-
VKPH:5.300 D
Kills:4,533 (3,021 + 0)
Deaths:811
KDR:5.589
VKDR:0.895
Vehicle Kills:726
Kill Difference:3,722
Playtime:94.744 hours
Usage:8%
Score:1.105m
Score/min:194
Piloting Accuracy:30.385%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:242
V. Kills:111 216%
Deaths:16
KDR:15.125
Accuracy:55.145% A
KPH:31.500 C+
VKPH:14.500 D
L105 Zephyr
C++
Kills:93
V. Kills:9 N/A
Deaths:3
KDR:31
Accuracy:41.191% C+
KPH:52.100 C++
VKPH:5 D
Kills:335 (0 + 335)
Deaths:19
KDR:17.632
VKDR:6.316
Vehicle Kills:120
Kill Difference:316
Playtime:9.457 hours
Usage:1%
Score:0.130m
Score/min:229
Piloting Accuracy:N/A%
Gunner Accuracy:41.191%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A*
Kills:538
V. Kills:95 N/A
Deaths:36
KDR:14.944
Accuracy:51.865% C+
KPH:61.300 A*
VKPH:10.800 C
C75 Viper
B
Kills:104
V. Kills:12 N/A
Deaths:8
KDR:13
Accuracy:34.226% C--
KPH:35.400 B
VKPH:4.100 D-
Kills:642 (642 + 0)
Deaths:44
KDR:14.591
VKDR:2.432
Vehicle Kills:107
Kill Difference:598
Playtime:11.713 hours
Usage:1%
Score:0.172m
Score/min:245
Driving Accuracy:34.226%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B++
Kills:949
V. Kills:184 N/A
Deaths:77
KDR:12.325
Accuracy:48.044% B++
KPH:33.800 B++
VKPH:6.600 D-
P525 Marauder
B++
Kills:91
V. Kills:1 N/A
Deaths:5
KDR:18.200
Accuracy:25.676% B++
KPH:61.500 C+
VKPH:0.700 D*
P2-120 AP
C+
Kills:61
V. Kills:28 210%
Deaths:8
KDR:7.625
Accuracy:46.036% C+
KPH:27.200 C
VKPH:12.500 D-
Kills:1,101 (1,010 + 91)
Deaths:90
KDR:12.233
VKDR:2.367
Vehicle Kills:213
Kill Difference:1,011
Playtime:31.781 hours
Usage:3%
Score:0.303m
Score/min:159
Driving Accuracy:46.036%
Gunner Accuracy:25.676%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C
Kills:111
V. Kills:4 N/A
Deaths:2
KDR:55.500
Accuracy:33.567% C
KPH:75.900 C--
VKPH:2.700 D--
Kills:111 (0 + 111)
Deaths:2
KDR:55.500
VKDR:2
Vehicle Kills:4
Kill Difference:109
Playtime:1.463 hours
Usage:0%
Score:0.017m
Score/min:195
Driving Accuracy:N/A%
Gunner Accuracy:33.567%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:53
V. Kills:10 N/A
Deaths:5
KDR:10.600
Accuracy:39.099% B+
KPH:43.500 C+
VKPH:8.200 C+
Kills:53 (0 + 53)
Deaths:5
KDR:10.600
VKDR:2
Vehicle Kills:10
Kill Difference:48
Playtime:1.219 hours
Usage:0%
Score:0.024m
Score/min:324
Driving Accuracy:N/A%
Gunner Accuracy:39.099%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:51
V. Kills:8 N/A
Deaths:57
KDR:0.895
Accuracy:35.942% D*
KPH:10.400 D
VKPH:1.600 D*
Kills:51 (51 + 0)
Deaths:57
KDR:0.895
VKDR:0.140
Vehicle Kills:8
Kill Difference:6
Playtime:4.913 hours
Usage:0%
Score:0.010m
Score/min:35
Driving Accuracy:35.942%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 17,41917,3583,2155.399A+2.3834.577%A*40.494%A*119M++N/A324145.9h7.8A++22.6B**
T9 CARV 6,9416,9331,9073.636A++0.6227.689%A++17.568%D-71.8A*N/A21096.5h9.2A33.2B**
T9A "Butcher" 4,3794,3587835.566A*2.5529.803%B**35.154%B**111.7A++N/A32239h8.3A+27.9B**
M14 Banshee 2,5282,4372659.196B+6.1830.521%C*N/A79.6A3C+23230.6h10.2B*33.6B*
LC3 Jaguar 2,3162,3111,0412.22B+0.8026.097%B+17.092%D54B**N/A14742.8h9.7B*37.3B*
FA1 Barrage 2,2472,2401,0022.236B**0.7856.235%A++8.17%D**57.1A++N/A16739.2h4B*7.2B*
LC2 Lynx 1,9661,9618042.439B**0.5826.127%B+15.655%D--54.2AN/A15236.2h10.1B**38.7B*
TRS-12 Uppercut 1,6931,6917882.146B*0.8757.647%C+8.338%D*56.2B++N/A14430.1h2.1B*3.6B+
TSAR-42 1,5931,5933434.644C**1.6347.698%A84.495%A++113M*N/A31814.1h1.6A3.3B**
NS-11A 1,4481,44511612.457S9.4423.252%C15.779%D-28.8C+N/A13350.1h11.4B*49.2B+
TAR 1,3631,3564732.867B**0.1529.216%B**21.239%C+67.8A++N/A21520h9.2A+31.5B**
TMG-50 1,3551,3556012.255B**0.7625.391%B++15.572%D*54.4B*N/A13824.9h8.7B**34.2B++
RAMS .50M 1,2681,2673523.599C++0.5838.996%C+73.718%D46.1B**N/A14927.5h1.9B++5B+
T9 CARV-S 1,2471,2456401.945B+1.0724.677%B+14.699%D**52.8B+N/A13323.6h10B*40.4B+
NS-15M1 1,2251,2242584.744A*1.7330.758%A+20.997%C+77.5AN/A23515.8h9.4B**30.5B*
SMG-46 Armistice 1,2151,2135772.102B**0.9228.221%B+9.233%D*48.3B**N/A13625.1h11.2B**39.7B++
T1 Cycler 1,1871,1814212.805A++0.2126.762%B**17.782%D54.9A++N/A21121.5h9.3A++34.7B**
Hellfire Rocket Pods 1,3751,1726717.493A14.4859.004%A1.195%C**174.9A++30.3A++6746.7h13.8B+23.4B++
NS Baron G5G 1,1651,1644332.688A+0.3362.5%A++9.107%D*60B**N/A15019.4h3.4B*5.4B**
NS-11C 1,1471,1405142.218A0.8027.256%B+17.193%C49.1B**N/A18423.2h9.8B**35.8B*
P2-120 HEAT 1,1339497712.325B*9.3148.044%B++2.74%C+33.8B++6.5D-14628.1h3.8A+7.9A+
NS-44 Commissioner 8638616281.371B+1.6546.205%A23.113%C++55.2B*N/A15715.6h3B*6.4B*
AS16 NightHawk 8478473612.346B**0.6751.169%B**8.737%D**71.2A+N/A23311.9h3.4B*6.6B*
T7 Mini-Chaingun 8218192053.995M**0.9824.481%A+9.524%D-72.5A*N/A27111.3h9.4A38.2B*
TS4 Haymaker 5775772592.228B**0.7958.118%A+10.572%D60.1A+N/A1579.6h3.5B*6B**
L100 Python HEAT 6335383614.944A++11.9351.865%C+2.788%C*61.1A*10.8C2618.8h2.7B**5.2A
NS Decimator 7925062342.162A+0.8662.692%C*1.976%C+46B+26B**30211h3.8B++6B++
NS-357 Underboss 4894882731.788B*1.2354.015%A*32.377%A108.4A*N/A3084.5h3A5.6B**
MRC3 Mercy 4784761004.76B**1.7423.077%A+15.966%D-45.3AN/A14010.5h14A60.7B**
ML-7 6944572571.778A++1.2454.814%C+1.751%D32.4B*16.8B+33014.1h5.1B*9.3B++
HC1 Cougar 4524511443.132A*0.1130.476%A22.395%C+63.5A+N/A2987.1h8.6B**28.1B*
MRC3 Mercy 4524501054.286B*1.2722.285%B**15.111%D--39.1B++N/A12411.5h15.5B**69.5B*
TRAC-5 S 4504492162.079A+0.9424.519%B11.581%D-47.8A*N/A1789.4h9.1B*36.9B++
Frag Grenade 4404341434N/A430.9829.787%F-N/A1446.7S20A++28990.3h2.3A+7.7B+
Chainblade 39939415,2780.026C++2.9947.129%A+N/A0.6C+N/A2630.6h2B+4.2B++
M77-B 3893891263.087B*0.0745.982%A77.892%C*72M++N/A2305.4h1.8B**3.9B**
SABR-13 369369685.426A++2.4126.786%C++15.176%D**36.9C++N/A13710h10B*37.2B+
M18 Needler 5713591792.006C++1.0126.175%D--4.735%A++13.8C++8.1C+13126.1h63.5B**242.6B*
TRAC-5 3553551262.817M0.2027.489%B**14.93%D57.3A**N/A3296.2h9.3B**33.7B*
Hornet Missiles 4213402314.783A11.7767.877%B*3.235%A*68C++16.2D3225h6.3B*9.2B**
TX2 Emperor 3103072061.49B+1.5326.911%C+13.029%D--41.5B+N/A1487.4h6.5B**24B+
T16 Rhino 2922911402.079B*0.9424.427%B++14.089%D*60.6AN/A2244.8h9.1A37.4B*
C-4 3442831172.419B++0.6030.926%B*N/A148.9A+32.1C*9961.9h1B**3.1B**
T5 AMC 2592591102.355A+0.6623.298%C+15.444%D-33.6B++N/A1747.7h11.2B**47.9B+
C150 Dalton 3532421615.125B**12.1155.145%A1.24%B+31.4C+14.4D2287.7h5.1C9.3B+
M18 Rotary 3642252770.812C2.2130.385%C+4.444%A+8.5C-5.3D6826.4h93.8B+308.6B+
Cycler TRV 223223683.279A++0.2629.582%A21.076%C++79.6A**N/A2842.8h8.9A++30.2B**
T1S Cycler 179178503.56M0.5422.2%C18.539%C46.8B**N/A1493.8h10.1B**45.5B+
MG-H1 Watchman 161159227.227M**4.2133.761%A*38.994%A++122.3M+1.5A+3541.3h8.8A26B**
NS-15M AE 156156227.091A++4.0728.332%B+25%C91.8B**N/A5361.7h8A28.3B*
Anti-Vehicle Grenade 1601501150N/A146.9849.659%C+N/A300C20D-11870.5h5.8C++11.7C*
MG-HBR1 Dragoon 137137294.724M++1.7144.29%A++57.664%M++105.4SN/A2651.3h3.5A+7.9A
Hunter QCX 1321311340.978B+2.0441.008%C+18.321%C--34.5A*N/A1303.8h3.2B+7.7B+
TAS-16 Blackjack 130130701.857B+1.1659.587%C+7.692%D**50B+N/A1602.6h2.4C**4.1C*
TS2 Inquisitor 121121602.017B*1.0034.372%B*14.876%D60.5B*N/A2032h8.6B+24.9B++
M3 Pounder HEG 131120363.333A0.3248.497%B**N/A27.9A2.6C-1524.3h10.9B**22.5B*
TX1 Repeater 120119871.368B*1.6528.414%B++16.807%D41B++N/A1812.9h10.9B++38.2B++
M3 Pounder HEG 129117313.774A0.7651.53%B**2.564%C30.8A+3.2C1403.8h11.1B**21.5B**
P525 Marauder-H 115111255.5M**52.4833.567%CN/A74D2.7D--1941.5h4.7B*14.1B++
C75 Viper 116104813A++9.9834.226%C--N/A35.9B+4.1D-1962.9h5.5B**16.2B**
L105 Zephyr 10293331A++27.9841.191%C+N/A51.7C++5D2331.8h3.7A+9B**
P525 Marauder 9291518.2C++15.1825.676%B++2.198%B60.7C+N/A1501.5h5.1B++19.9B*
AMR-66 7372312.323A+0.6931.155%B++22.222%C30B+N/A1642.4h8.3B+26.6B+
M60-A Bulldog 7770417.5C+14.4847.377%C+N/A30.4C3C1292.3h4.4B**9.3B++
T2 Striker 14565930.699B2.3267.698%A++N/A14.1C++17.4B++2394.6h26.6B**39.3B**
P2-120 AP 896187.625C++4.6146.036%C+3.279%C++27.7C12.7D3272.2h5.9B+12.8B+
M60-A Bulldog 6360230C*26.9848.956%C*N/A50B+2.5C-2371.2h3.5A++7.2B**
M40 Fury 6353510.6B+7.5839.099%B+N/A44.2C+8.3C+3231.2h8.2B**20.9B**
M40 Fury-F 5951570.895C2.1235.942%D*1.961%A10.4D1.6D*354.9h8.2B+22.8C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon611,1292.8h
Nano-Armor Kit7688,6169.3h
Nanite Revive Grenade03380.1h
Nanite Healing Grenade0880h
Medical Applicator8445,4156.2h
Motion Spotter13620.1h
Ammunition Package141020.3h
Medical Kit8509,28515.8h
Anti-Infantry MANA Turret164151.4h
Recon Detection Device5640.2h

Check the help document for the dictionary if you want to learn more about words used here.


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