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Ascendant TheTakeVS[MEDK] TheTakeVS
VS BR 43

KDR: 2.1

Score: 41.4m

Last Seen: Jun 26th, 2019 8:05 PM
- OFFLINE - 14.4 hour(s)

Prestige 1, Battle Rank 43 - Vanu Sovereignty on Cobalt - Outfit Officer of Addicted to Medkits[MEDK] Addicted to Medkits
VS outfit on Cobalt

Members: 21
Level Progress (to 44): 48%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Pulsar C Betelgeuse 54-A H-V45 AE NS-7 PDW Eridani SX5-AE C-4 Light PPA Zenith VX-5AE
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,284,326 MLG Score: 1826
Fun Score: N/A
Cheeseburgers Flipped: 48TIME WITH MEDKIT: 7.1%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.709%22.15%68049116460,6462.14836-0.048

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.878%1.866A++0.205C++-0.731D-HEAD ++ (~6.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.80.614B+8.80.382C**19.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.885%2.356%556512084,627121919443.79573238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.414%0.478B+0.702B++0.129

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.70.407B40.10.244C++55.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.371%2.037%582121154019413090.278064174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.162%1.792A++-0.347C--1.654

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.692B+7.10.436B4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.399%0.866%3091112022,770167215011.65571184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.835%1.593A+-0.885D--0.017

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.10.748B++16.10.596B+14

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.499%73.933%309612075,762307791.8726

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.162%1.579A+0.445B1.75

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.58B+1.90.406B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.209%14.518%309612074,8702079222.34135

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.93%1.139B**-0.022C+0.636

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.544B+3.30.317C*2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Addicted to Medkits[MEDK] Addicted to Medkits
VS outfit on Cobalt

Members: 21
41.4m195.5%442 (26.5k)349 (20.9k)2.10031104,40049,7072.2274943 (43)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1213723728.071%18.909%53102:2466

10% Combat Medic17% Engineer30% Heavy Assault20% Infiltrator22% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 27th, 2015 7:45 AMJan 26th, 2017 6:23 PMJun 27th, 2019 3:22 AM (2h) (PST)Jun 26th, 2019 4:49 PM (13h) (PST)Jun 26th, 2019 4:05 PM (13h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7622654970.8790.4180.1661.8620.0741826

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,74715,87129,876532510112420,913

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1980.2h/82.5d 6,322 19,741 29,622 221.2k 2,677 6,418 8,769 90.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:3,013
Deaths:1,134
KDR:2.657
Accuracy:28.923% B+
HSR:25.921% D
VE-H Maw
B**
Kills:1,266
Deaths:390
KDR:3.246
Accuracy:30.678% B**
HSR:33.175% B*
Orion VS54
B+
Kills:1,208
Deaths:858
KDR:1.408
Accuracy:23.232% B+
HSR:18.543% D-
VX29 Polaris
B+
Kills:1,160
Deaths:758
KDR:1.530
Accuracy:25.909% B+
HSR:15.345% D--
SVA-88
B+
Kills:1,160
Deaths:645
KDR:1.798
Accuracy:26.467% B+
HSR:19.397% D-
Flare VE6
B**
Kills:1,159
Deaths:421
KDR:2.753
Accuracy:29.109% B**
HSR:24.590% C+
NS-15MP
B
Kills:1,158
Deaths:425
KDR:2.725
Accuracy:29.478% B
HSR:25.389% C--
NSX Naginata
A+
Kills:1,157
Deaths:449
KDR:2.577
Accuracy:30.076% A+
HSR:28.004% C+
NS-15M2
C+
Kills:1,157
Deaths:1,051
KDR:1.101
Accuracy:23.605% C+
HSR:18.755% D-
Pulsar LSW
C++
Kills:1,151
Deaths:907
KDR:1.269
Accuracy:24.024% C++
HSR:17.811% D-
Kills:13,589
Deaths (as Heavy Assault):7,038
Deaths (to Heavy Assaults):13,826
KDR:1.9308
Kill Difference:6,551
Playtime:585.114 hours
Usage:30%
Score:11.496m
Score/min:327
Accuracy (listed only):27.150%
HSR (listed only):22.693%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A+
Kills:3,665
Deaths:1,722
KDR:2.128
Accuracy:31.975% A+
HSR:24.830% C**
NS-7 PDW
A
Kills:1,372
Deaths:766
KDR:1.791
Accuracy:31.568% A
HSR:18.586% C++
Eridani SX5-AE
B
Kills:1,365
Deaths:615
KDR:2.220
Accuracy:31.150% B
HSR:24.103% C+
Zenith VX-5AE
B**
Kills:1,275
Deaths:375
KDR:3.400
Accuracy:33.301% B**
HSR:23.608% C
Serpent VE92
B**
Kills:1,240
Deaths:494
KDR:2.510
Accuracy:29.434% B**
HSR:20.726% C++
NSX-P Tanto
A++
Kills:1,179
Deaths:451
KDR:2.614
Accuracy:33.879% A++
HSR:25.021% C+
Thanatos VE70
B++
Kills:1,168
Deaths:778
KDR:1.501
Accuracy:46.721% B++
HSR:11.815% D-
Eridani SX5
B+
Kills:1,166
Deaths:816
KDR:1.429
Accuracy:28.722% B+
HSR:15.437% D
NSX Tanto
A+
Kills:1,166
Deaths:609
KDR:1.915
Accuracy:33.793% A+
HSR:26.672% C*
VE-S Canis
B**
Kills:1,165
Deaths:357
KDR:3.263
Accuracy:33.367% B**
HSR:22.575% C**
NSX Tengu
B**
Kills:1,165
Deaths:497
KDR:2.344
Accuracy:44.634% B**
HSR:16.738% D
VX6-7
B**
Kills:1,163
Deaths:463
KDR:2.512
Accuracy:30.271% B**
HSR:19.089% C
Sirius SX12
B**
Kills:1,163
Deaths:586
KDR:1.985
Accuracy:30.240% B**
HSR:22.528% B++
Nova
A
Kills:1,161
Deaths:391
KDR:2.969
Accuracy:61.131% A
HSR:12.145% D
NS-11CP
B+
Kills:1,161
Deaths:553
KDR:2.099
Accuracy:31.933% B+
HSR:17.485% D-
MKV Suppressed
B**
Kills:1,161
Deaths:483
KDR:2.404
Accuracy:31.032% B**
HSR:21.103% C**
Deimos VA29
A
Kills:1,159
Deaths:376
KDR:3.082
Accuracy:76.274% A
HSR:17.256% C++
Skorpios
B*
Kills:1,159
Deaths:621
KDR:1.866
Accuracy:30.681% B*
HSR:20.276% C+
NS Baron G5
A
Kills:1,159
Deaths:424
KDR:2.733
Accuracy:56.903% A
HSR:10.354% D-
NS-11C
A++
Kills:1,155
Deaths:503
KDR:2.296
Accuracy:32.417% A++
HSR:22.078% B+
Solstice VE3
B*
Kills:1,152
Deaths:1,131
KDR:1.019
Accuracy:27.135% B*
HSR:19.358% C+
Pandora VX25
B**
Kills:1,152
Deaths:501
KDR:2.299
Accuracy:50.592% B**
HSR:16.059% C*
Chaos
B**
Kills:155
Deaths:44
KDR:3.523
Accuracy:60.180% B**
HSR:20.645% B**
Phobos VX86
A++
Kills:75
Deaths:31
KDR:2.419
Accuracy:81.818% A++
HSR:14.667% C
Eclipse VE3A
B++
Kills:73
Deaths:131
KDR:0.557
Accuracy:25.876% C
HSR:23.288% B++
Kills:28,974
Deaths (as Light Assault):13,718
Deaths (to Light Assaults):9,102
KDR:2.11212
Kill Difference:15,256
Playtime:432.837 hours
Usage:22%
Score:8.675m
Score/min:334
Accuracy (listed only):40.201%
HSR (listed only):19.458%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A+
Kills:3,665
Deaths:1,722
KDR:2.128
Accuracy:31.975% A+
HSR:24.830% C**
Zenith VX-5AE
B**
Kills:1,275
Deaths:375
KDR:3.400
Accuracy:33.301% B**
HSR:23.608% C
Serpent VE92
B**
Kills:1,240
Deaths:494
KDR:2.510
Accuracy:29.434% B**
HSR:20.726% C++
NSX-P Tanto
A++
Kills:1,179
Deaths:451
KDR:2.614
Accuracy:33.879% A++
HSR:25.021% C+
Thanatos VE70
B++
Kills:1,168
Deaths:778
KDR:1.501
Accuracy:46.721% B++
HSR:11.815% D-
Revenant
A
Kills:1,168
Deaths:422
KDR:2.768
Accuracy:40.631% A
HSR:24.230% D
NSX Tanto
A+
Kills:1,166
Deaths:609
KDR:1.915
Accuracy:33.793% A+
HSR:26.672% C*
VX6-7
B**
Kills:1,163
Deaths:463
KDR:2.512
Accuracy:30.271% B**
HSR:19.089% C
Nova
A
Kills:1,161
Deaths:391
KDR:2.969
Accuracy:61.131% A
HSR:12.145% D
NS-11CP
B+
Kills:1,161
Deaths:553
KDR:2.099
Accuracy:31.933% B+
HSR:17.485% D-
Deimos VA29
A
Kills:1,159
Deaths:376
KDR:3.082
Accuracy:76.274% A
HSR:17.256% C++
Eidolon VE33
A+
Kills:1,159
Deaths:520
KDR:2.229
Accuracy:37.197% A+
HSR:24.849% C+
NS Baron G5
A
Kills:1,159
Deaths:424
KDR:2.733
Accuracy:56.903% A
HSR:10.354% D-
NS-11C
A++
Kills:1,155
Deaths:503
KDR:2.296
Accuracy:32.417% A++
HSR:22.078% B+
Solstice VE3
B*
Kills:1,152
Deaths:1,131
KDR:1.019
Accuracy:27.135% B*
HSR:19.358% C+
Pandora VX25
B**
Kills:1,152
Deaths:501
KDR:2.299
Accuracy:50.592% B**
HSR:16.059% C*
Chaos
B**
Kills:155
Deaths:44
KDR:3.523
Accuracy:60.180% B**
HSR:20.645% B**
Phobos VX86
A++
Kills:75
Deaths:31
KDR:2.419
Accuracy:81.818% A++
HSR:14.667% C
Eclipse VE3A
B++
Kills:73
Deaths:131
KDR:0.557
Accuracy:25.876% C
HSR:23.288% B++
Kills:21,585
Deaths (as Engineer):9,919
Deaths (to Engineers):8,165
KDR:2.17613
Kill Difference:11,666
Playtime:344.288 hours
Usage:17%
Score:7.723m
Score/min:374
Accuracy (listed only):43.235%
HSR (listed only):19.693%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
A
Kills:1,372
Deaths:766
KDR:1.791
Accuracy:31.568% A
HSR:18.586% C++
Eridani SX5-AE
B
Kills:1,365
Deaths:615
KDR:2.220
Accuracy:31.150% B
HSR:24.103% C+
NS-357P Underboss
B++
Kills:1,210
Deaths:662
KDR:1.828
Accuracy:46.733% B++
HSR:16.033% D-
Spiker
B++
Kills:1,200
Deaths:550
KDR:2.182
Accuracy:34.249% B++
HSR:19.417% C
NS-44 Commissioner
B**
Kills:1,190
Deaths:960
KDR:1.240
Accuracy:44.370% B**
HSR:14.706% D--
Artemis VX26 AE
A+
Kills:1,170
Deaths:360
KDR:3.250
Accuracy:37.450% A+
HSR:29.145% C+
The Immortal
C+
Kills:1,167
Deaths:445
KDR:2.622
Accuracy:34.945% C+
HSR:24.764% C
Eridani SX5
B+
Kills:1,166
Deaths:816
KDR:1.429
Accuracy:28.722% B+
HSR:15.437% D
VE-S Canis
B**
Kills:1,165
Deaths:357
KDR:3.263
Accuracy:33.367% B**
HSR:22.575% C**
NSX Tengu
B**
Kills:1,165
Deaths:497
KDR:2.344
Accuracy:44.634% B**
HSR:16.738% D
Sirius SX12
B**
Kills:1,163
Deaths:586
KDR:1.985
Accuracy:30.240% B**
HSR:22.528% B++
NS-357 Underboss
A+
Kills:1,163
Deaths:535
KDR:2.174
Accuracy:48.698% A+
HSR:19.605% C
XM98
A*
Kills:1,162
Deaths:236
KDR:4.924
Accuracy:52.510% A*
HSR:76.248% C*
NS-61 Emissary
B**
Kills:1,162
Deaths:515
KDR:2.256
Accuracy:34.437% B**
HSR:17.298% C++
Phantom VA23
A+
Kills:1,162
Deaths:306
KDR:3.797
Accuracy:44.101% A+
HSR:19.191% D*
Ghost
A*
Kills:1,162
Deaths:413
KDR:2.814
Accuracy:52.198% A*
HSR:65.577% C
Artemis VX26
B*
Kills:1,161
Deaths:628
KDR:1.849
Accuracy:31.426% B*
HSR:24.979% B
MKV Suppressed
B**
Kills:1,161
Deaths:483
KDR:2.404
Accuracy:31.032% B**
HSR:21.103% C**
NS-30 Vandal
B**
Kills:1,160
Deaths:612
KDR:1.895
Accuracy:39.901% B**
HSR:20.862% D
Skorpios
B*
Kills:1,159
Deaths:621
KDR:1.866
Accuracy:30.681% B*
HSR:20.276% C+
Parallax VX3
B++
Kills:1,159
Deaths:390
KDR:2.972
Accuracy:43.866% B++
HSR:75.841% C
Nyx VX31
A
Kills:1,158
Deaths:613
KDR:1.889
Accuracy:42.198% A
HSR:18.394% D*
NSX Tomoe
A
Kills:1,157
Deaths:541
KDR:2.139
Accuracy:35.165% A
HSR:33.535% C
Beamer VS3
B**
Kills:1,155
Deaths:645
KDR:1.791
Accuracy:33.801% B**
HSR:20.693% C
V10
A
Kills:1,153
Deaths:343
KDR:3.362
Accuracy:49.780% A
HSR:79.185% C*
Parsec VX3-A
B+
Kills:897
Deaths:169
KDR:5.308
Accuracy:43.848% C*
HSR:81.717% B+
VA39 Spectre
C+
Kills:229
Deaths:202
KDR:1.134
Accuracy:30.374% C
HSR:37.991% C+
Soldier Soaker
B++
Kills:112
Deaths:32
KDR:3.500
Accuracy:40.498% B++
HSR:11.607% D
Kills:30,805
Deaths (as Infiltrator):13,898
Deaths (to Infiltrators):8,618
KDR:2.21651
Kill Difference:16,907
Playtime:405.357 hours
Usage:20%
Score:8.497m
Score/min:349
Accuracy (listed only):38.641%
HSR (listed only):31.005%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45 AE
B+
Kills:1,724
Deaths:747
KDR:2.308
Accuracy:30.348% B+
HSR:24.536% C-
NS-7 PDW
A
Kills:1,372
Deaths:766
KDR:1.791
Accuracy:31.568% A
HSR:18.586% C++
Eridani SX5-AE
B
Kills:1,365
Deaths:615
KDR:2.220
Accuracy:31.150% B
HSR:24.103% C+
Thanatos VE70
B++
Kills:1,168
Deaths:778
KDR:1.501
Accuracy:46.721% B++
HSR:11.815% D-
Eridani SX5
B+
Kills:1,166
Deaths:816
KDR:1.429
Accuracy:28.722% B+
HSR:15.437% D
VE-S Canis
B**
Kills:1,165
Deaths:357
KDR:3.263
Accuracy:33.367% B**
HSR:22.575% C**
NSX Tengu
B**
Kills:1,165
Deaths:497
KDR:2.344
Accuracy:44.634% B**
HSR:16.738% D
H-V45
B++
Kills:1,164
Deaths:634
KDR:1.836
Accuracy:27.277% B++
HSR:19.244% C
Sirius SX12
B**
Kills:1,163
Deaths:586
KDR:1.985
Accuracy:30.240% B**
HSR:22.528% B++
Pulsar VS1
B**
Kills:1,162
Deaths:755
KDR:1.539
Accuracy:29.132% B**
HSR:17.556% C--
Nova
A
Kills:1,161
Deaths:391
KDR:2.969
Accuracy:61.131% A
HSR:12.145% D
MKV Suppressed
B**
Kills:1,161
Deaths:483
KDR:2.404
Accuracy:31.032% B**
HSR:21.103% C**
Terminus VX-9
B+
Kills:1,160
Deaths:744
KDR:1.559
Accuracy:27.496% B+
HSR:23.707% C
Equinox VE2
B**
Kills:1,160
Deaths:720
KDR:1.611
Accuracy:30.877% B**
HSR:20% C+
Deimos VA29
A
Kills:1,159
Deaths:376
KDR:3.082
Accuracy:76.274% A
HSR:17.256% C++
Skorpios
B*
Kills:1,159
Deaths:621
KDR:1.866
Accuracy:30.681% B*
HSR:20.276% C+
NS Baron G5
A
Kills:1,159
Deaths:424
KDR:2.733
Accuracy:56.903% A
HSR:10.354% D-
NS-11A
B**
Kills:1,157
Deaths:624
KDR:1.854
Accuracy:29.640% B**
HSR:19.015% C
Equinox VE2 Burst
B**
Kills:1,152
Deaths:578
KDR:1.993
Accuracy:32.573% B**
HSR:26.302% C+
Pandora VX25
B**
Kills:1,152
Deaths:501
KDR:2.299
Accuracy:50.592% B**
HSR:16.059% C*
Darkstar
B+
Kills:216
Deaths:152
KDR:1.421
Accuracy:29.273% B+
HSR:18.982% D
Chaos
B**
Kills:155
Deaths:44
KDR:3.523
Accuracy:60.180% B**
HSR:20.645% B**
Phobos VX86
A++
Kills:75
Deaths:31
KDR:2.419
Accuracy:81.818% A++
HSR:14.667% C
Kills:24,640
Deaths (as Combat Medic):12,240
Deaths (to Combat Medics):5,661
KDR:2.01307
Kill Difference:12,400
Playtime:197.167 hours
Usage:10%
Score:4.880m
Score/min:412
Accuracy (listed only):40.505%
HSR (listed only):18.853%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A**
Kills:1,286
V. Kills:30 N/A
Deaths:164
KDR:7.841
Accuracy:49.748% B**
KPH:125.200 A**
VKPH:2.900 C
Dual Photon Pods
A++
Kills:1,110
V. Kills:68 N/A
Deaths:109
KDR:10.184
Accuracy:61.131% B**
KPH:162.800 A++
VKPH:10 D
Hornet Missiles
A++
Kills:980
V. Kills:231 422%
Deaths:91
KDR:10.769
Accuracy:71.425% B**
KPH:163.500 A++
VKPH:38.500 C+
Maelstrom Turbo Laser
A++
Kills:797
V. Kills:702 113%
Deaths:324
KDR:2.460
Accuracy:37.218% B**
KPH:27.100 B**
VKPH:23.900 A++
Saron Laser Cannon
B**
Kills:752
V. Kills:492 153%
Deaths:800
KDR:0.940
Accuracy:37.763% B**
KPH:13 C+
VKPH:8.500 C+
Antares LC
B++
Kills:80
V. Kills:90 88%
Deaths:64
KDR:1.250
Accuracy:35.079% B+
KPH:16.800 C+
VKPH:18.900 B++
Kills:5,005 (2,915 + 0)
Deaths:1,552
KDR:3.225
VKDR:1.039
Vehicle Kills:1,613
Kill Difference:3,453
Playtime:114.908 hours
Usage:6%
Score:1.708m
Score/min:248
Piloting Accuracy:35.079%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A*
Kills:682
V. Kills:650 105%
Deaths:214
KDR:3.187
Accuracy:64.872% A++
KPH:17.200 A++
VKPH:16.400 A*
L105 Zephyr
M+
Kills:365
V. Kills:29 N/A
Deaths:11
KDR:33.182
Accuracy:66.358% M+
KPH:106.100 A*
VKPH:8.400 C+
C150 Dalton
A
Kills:282
V. Kills:298 94%
Deaths:30
KDR:9.400
Accuracy:35.031% C
KPH:40.100 C**
VKPH:42.400 A
AP30 Shredder
A+
Kills:57
V. Kills:80 70%
Deaths:7
KDR:8.143
Accuracy:50.337% A*
KPH:24.700 C
VKPH:34.700 A+
Kills:1,386 (682 + 704)
Deaths:262
KDR:5.290
VKDR:4.034
Vehicle Kills:1,057
Kill Difference:1,124
Playtime:52.499 hours
Usage:3%
Score:0.833m
Score/min:264
Piloting Accuracy:64.872%
Gunner Accuracy:50.337%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:108
V. Kills:44 240%
Deaths:20
KDR:5.400
Accuracy:59.158% A*
KPH:36.100 B
VKPH:14.700 A+
Kills:108 (108 + 0)
Deaths:20
KDR:5.400
VKDR:2.200
Vehicle Kills:44
Kill Difference:88
Playtime:2.988 hours
Usage:0%
Score:0.057m
Score/min:320
Driving Accuracy:59.158%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B*
Kills:721
V. Kills:531 136%
Deaths:80
KDR:9.013
Accuracy:54.342% A
KPH:30.500 B+
VKPH:22.400 B*
Supernova FPC
B*
Kills:432
V. Kills:235 183%
Deaths:77
KDR:5.610
Accuracy:59.617% B++
KPH:34.400 B*
VKPH:18.700 B++
E540 Halberd
A++
Kills:245
V. Kills:210 116%
Deaths:39
KDR:6.282
Accuracy:58.826% A+
KPH:31 C+
VKPH:26.500 A++
Proton II PPA
A
Kills:140
V. Kills:6 N/A
Deaths:8
KDR:17.500
Accuracy:31.953% A
KPH:81.500 B*
VKPH:3.500 C+
Aphelion VEX-4
B+
Kills:105
V. Kills:91 114%
Deaths:19
KDR:5.526
Accuracy:44.083% A
KPH:24.200 C+
VKPH:20.900 B+
Kills:1,643 (432 + 1,211)
Deaths:223
KDR:7.368
VKDR:4.812
Vehicle Kills:1,073
Kill Difference:1,420
Playtime:50.203 hours
Usage:3%
Score:1.145m
Score/min:380
Driving Accuracy:59.617%
Gunner Accuracy:44.083%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:594
V. Kills:46 N/A
Deaths:56
KDR:10.607
Accuracy:47.009% B**
KPH:134.300 B**
VKPH:10.400 B**
Aphelion VEX-4H
B+
Kills:202
V. Kills:190 106%
Deaths:52
KDR:3.885
Accuracy:56.287% A
KPH:34.600 C
VKPH:32.500 B+
Saron HRB-H
B**
Kills:183
V. Kills:94 193%
Deaths:24
KDR:7.625
Accuracy:62.701% B*
KPH:55.600 B**
VKPH:28.500 B+
M40 Fury-H
C
Kills:86
V. Kills:14 N/A
Deaths:12
KDR:7.167
Accuracy:52.697% B**
KPH:65.700 D
VKPH:10.700 C
Kills:1,065 (0 + 1,065)
Deaths:144
KDR:7.396
VKDR:2.389
Vehicle Kills:344
Kill Difference:921
Playtime:14.869 hours
Usage:1%
Score:0.302m
Score/min:339
Driving Accuracy:N/A%
Gunner Accuracy:52.697%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:266
V. Kills:52 N/A
Deaths:40
KDR:6.650
Accuracy:49.097% A+
KPH:60.800 B++
VKPH:11.900 B+
M40 Fury
C+
Kills:62
V. Kills:14 413%
Deaths:9
KDR:6.889
Accuracy:43.354% B++
KPH:49.600 C+
VKPH:11.200 C+
M20 Basilisk
B**
Kills:55
V. Kills:31 172%
Deaths:14
KDR:3.929
Accuracy:56.999% A*
KPH:21 C+
VKPH:11.900 B**
M20 Basilisk
S
Kills:53
V. Kills:51 102%
Deaths:13
KDR:4.077
Accuracy:57.877% A*
KPH:37 A
VKPH:35.600 S
Kills:436 (0 + 436)
Deaths:76
KDR:5.737
VKDR:1.947
Vehicle Kills:148
Kill Difference:360
Playtime:9.667 hours
Usage:0%
Score:0.193m
Score/min:332
Driving Accuracy:N/A%
Gunner Accuracy:57.877%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B*
Kills:869
V. Kills:9 N/A
Deaths:199
KDR:4.367
Accuracy:48.040% B++
KPH:76.300 B*
VKPH:0.800 D-
Kills:869 (869 + 0)
Deaths:199
KDR:4.367
VKDR:0.045
Vehicle Kills:9
Kill Difference:670
Playtime:11.389 hours
Usage:1%
Score:0.114m
Score/min:168
Driving Accuracy:48.040%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 3,7133,6651,7222.128B++0.0331.975%A+24.83%C**58.6AN/A14562.5h9.2B*28.8B*
Betelgeuse 54-A 3,0443,0131,1342.657C+0.5628.923%B+25.921%D76.5C**N/A22039.4h10.1B34.8B+
H-V45 AE 1,7361,7247472.308B+0.2130.348%B+24.536%C-56.7C*N/A12830.4h10.1B++33.3B++
NS-7 PDW 1,3841,3727661.791B**0.3131.568%A18.586%C++65.3A++N/A18921h10.8B**34.1B*
Eridani SX5-AE 1,3701,3656152.22B+0.1231.15%B24.103%C+56.6C++N/A14524.1h9.4B+30.2B+
C-4 1,8801,3326482.056B+0.0424.699%C+N/A69C28.4C+49619.3h1.3B+5.1B+
Light PPA 1,3161,2861647.841B5.7449.748%B**2.255%A+124.9A**2.9C30210.3h7.3B++14.6B++
Zenith VX-5AE 1,2961,2753753.4A++1.3033.301%B**23.608%C80.2A++1.3B*16815.9h10.4B++31.1B*
VE-H Maw 1,2821,2663903.246A1.1530.678%B**33.175%B*86.1B**1.1B+19714.7h8.4B*27.3B++
Serpent VE92 1,2531,2404942.51A0.4129.434%B**20.726%C++59.3AN/A15920.9h9.7B**32.9B*
NS-357P Underboss 1,2131,2106621.828B0.2746.733%B++16.033%D-122.2AN/A2679.9h3B**6.5B*
Orion VS54 1,2261,2088581.408C+0.6923.232%B+18.543%D-43.1B+N/A19928h10.6B++45.8C*
Spiker 1,2021,2005502.182A0.0834.249%B++19.417%C146.3SN/A3248.2h6.7B+19.5B*
Frag Grenade 1,1981,19111191N/A1,188.9056.219%A+N/A626.8B++3.7D18241.9h3.2B+5.7B*
NS-44 Commissioner 1,1931,1909601.24C**0.8644.37%B**14.706%D--60.1B**N/A16819.8h3.1B*7B*
Sticky Grenade 1,2161,18311183N/A1,180.9065.373%A+N/A1478.8B**41.3M34100.8h1.6B++2.5B++
NSX-P Tanto 1,1941,1794512.614A++0.5133.879%A++25.021%C+67A++N/A14317.6h10.6B**31.4B**
Proximity Mine 1,1741,1703103.774C+1.6755.15%A+N/A100C--N/A27511.7h1.7B+3B**
Artemis VX26 AE 1,1801,1703603.25B+1.1537.45%A+29.145%C+90.7A++N/A25812.9h9.6B*25.7B*
Thanatos VE70 1,1771,1687781.501B++0.6046.721%B++11.815%D-56.7A+N/A15220.6h3.7B*7.8B*
Revenant 1,1791,1684222.768C++0.6740.631%A24.23%D67.9B*N/A16517.2h6.3B+15.4B*
The Immortal 1,1751,1674452.622A0.5234.945%C+24.764%C124.1A*N/A2819.4h6.4B**18.2B**
Eridani SX5 1,1791,1668161.429C**0.6728.722%B+15.437%D49.4B+N/A13523.6h10.6B+37B+
NSX Tanto 1,1741,1666091.915B*0.1933.793%A+26.672%C*49.8B++N/A12323.4h10.7B+31.6B+
VE-S Canis 1,1691,1653573.263A++1.1633.367%B**22.575%C**79.3AN/A18714.7h9.2B*27.5B++
NSX Tengu 1,1721,1654972.344B**0.2444.634%B**16.738%D71B**N/A16216.4h10.3B++23.2B++
H-V45 1,1731,1646341.836C**0.2627.277%B++19.244%C65A+N/A16517.9h9A+33.1B**
VX6-7 1,1701,1634632.512B**0.4130.271%B**19.089%C73.1A+N/A17715.9h9.2B*30.2B*
Sirius SX12 1,1691,1635861.985B*0.1230.24%B**22.528%B++66.1A++N/A17917.6h9.6A31.7B*
NS-357 Underboss 1,1691,1635352.174A0.0748.698%A+19.605%C89.5A++N/A22613h3.5B*7.1B**
XM98 1,1641,1622364.924A+2.8252.51%A*76.248%C*88.7M**N/A21213.1h1.7A3.3A
NS-61 Emissary 1,1621,1625152.256A*0.1634.437%B**17.298%C++66.8A*N/A15817.4h10.7B+31B*
Pulsar VS1 1,1711,1627551.539B+0.5629.132%B**17.556%C--53.8A++N/A18121.6h9.9A+33.9B**
Phantom VA23 1,1681,1623063.797A1.7044.101%A+19.191%D*105.6M+N/A35311h3.9B++8.7B*
Ghost 1,1641,1624132.814C++0.7152.198%A*65.577%C68AN/A18217.1h1.8B*3.5B**
Nova 1,1651,1613912.969A0.8761.131%A12.145%D82.3A*N/A18414.1h4B+6.6B*
Artemis VX26 1,1631,1616281.849B+0.2531.426%B*24.979%B59.5AN/A15019.5h8.5A27.1B**
NS-11CP 1,1651,1615532.099C**0.0031.933%B+17.485%D-64.5C**N/A14118h9.2B++28.9B++
MKV Suppressed 1,1671,1614832.404A++0.3031.032%B**21.103%C**82.9A*N/A19614h10.1B**32.6B++
VX29 Polaris 1,1691,1607581.53C++0.5725.909%B+15.345%D--46.6C++N/A14124.9h10.5B++40.5B+
NS-30 Vandal 1,1611,1606121.895C++0.2139.901%B**20.862%D52B+N/A12022.3h4.3B**10.8B**
SVA-88 1,1691,1606451.798C+0.3026.467%B+19.397%D-61.7B+N/A32618.8h9.5B*35.9B++
Force-Blade 1,3311,16027,9050.042B+2.0650.106%A++3.103%D1.2B+N/A3956.3h3.3C6.5B
Terminus VX-9 1,1651,1607441.559C++0.5427.496%B+23.707%C53.2B+N/A12921.8h9.7B**35.4B++
Equinox VE2 1,1711,1607201.611B+0.4930.877%B**20%C+54.7B**N/A12621.2h9.6B**31B*
Deimos VA29 1,1601,1593763.082A++0.9876.274%A17.256%C++107.3A*N/A25710.8h1.9B*2.5B++
MANA Anti-Vehicle Turret 2,3161,1592448.292U46.1997.256%A*N/A11590S11570U13465200.1h6.1B*6.3A+
Eidolon VE33 1,1601,1595202.229B**0.1337.197%A+24.849%C+67A**N/A16617.3h5.7A15.4B**
Skorpios 1,1641,1596211.866C*0.2330.681%B*20.276%C+48.7C*N/A12523.8h9.5B*30.8B*
Flare VE6 1,1611,1594212.753A0.6529.109%B**24.59%C+81.6A+N/A21014.2h7.9B**27.1B*
NS Baron G5 1,1621,1594242.733A*0.6356.903%A10.354%D-81.6A**N/A22414.2h4B+7C+
Parallax VX3 1,1591,1593902.972C+0.8743.866%B++75.841%C65.5A*N/A15817.7h1.8B*4.1B++
NS-15MP 1,1611,1584252.725C*0.6229.478%B25.389%C--88.4B+N/A19413.1h9.1B*30.9B+
Nyx VX31 1,1621,1586131.889C+0.2142.198%A18.394%D*47.7BN/A10524.3h4.5B++10.7B*
NSX Naginata 1,1681,1574492.577B**0.4830.076%A+28.004%C+66.1B*N/A15717.5h9.3B*30.8B*
NSX Tomoe 1,1621,1575412.139C**0.0435.165%A33.535%C64.3B**N/A14718h11.1B*31.7B*
NS-15M2 1,1651,1571,0511.101C1.0023.605%C+18.755%D-32CN/A9536.1h11.3B+48B
NS-11A 1,1651,1576241.854B+0.2529.64%B**19.015%C60.9A+N/A14919h9.3A+31.4B**
Lasher X2 1,1651,1576391.811B**0.2937.17%A+3.112%C-67.7A++N/A16817.1h14A37.6B**
Beamer VS3 1,1601,1556451.791A0.3133.801%B**20.693%C84.9M+N/A22413.6h6.8B*20.1B
NS-11C 1,1671,1555032.296A+0.2032.417%A++22.078%B+56.1A+N/A14920.6h9.9B**30.4B**
V10 1,1541,1533433.362C++1.2649.78%A79.185%C*76.4A*N/A19715.1h1.8B*3.5B**
Solstice VE3 1,1811,1521,1311.019B1.0827.135%B*19.358%C+24.1C**N/A10747.8h12.5B+46B+
Equinox VE2 Burst 1,1641,1525781.993C++0.1132.573%B**26.302%C+63B++N/A22118.3h10.6B++32.6B*
Pandora VX25 1,1601,1525012.299A+0.2050.592%B**16.059%C*77.8A+N/A20514.8h3.7B++7.3B++
Pulsar LSW 1,1621,1519071.269C+0.8324.024%C++17.811%D-37.2C+N/A11530.9h10.6B++44.2B+
NSX Masamune 1,2011,1494342.647M0.5563.322%B+3.133%B*85.1M*3.9D-20713.5h2.2A3.4A
Dual Photon Pods 1,1781,11010910.183B+8.0861.131%B**1.351%C++163.2A++10D4896.8h10.8A17.7B**
NS Decimator-B 1,1861,1024112.681B*0.5870.772%B*3.993%B**74B+5.6D--19814.9h2.3A3.3A
NS Decimator 1,1961,0816121.766B*0.3368.895%B**6.568%M++57.8A+6.1D*19318.7h2.4A++3.4A+
Hades VSH4 1,1771,0745771.861M0.2470.005%C**4.376%B**59.7B**5.7C17718h2.7A*3.9A*
Nemesis VSH9 1,1901,0156141.653A++0.4575.672%A++5.025%A53.1A++9.2C+25219.1h4.4A++5.8A++
Hornet Missiles 1,2119809110.769B**8.6771.425%B**1.939%B163.3A++38.5C+6756h5.7B++8B**
Parsec VX3-A 8988971695.308C*3.2143.848%C*81.717%B+78AN/A19111.5h1.7B+3.8B+
S12 Renegade 8788691994.367C**2.2748.04%B++3.452%D76.2B*N/A16811.4h2.9B+6B++
S1 1,2188441,0740.786C++1.3173.479%A++3.91%B++41.2A18.2B++30220.5h5B*6.9B**
Maelstrom Turbo Laser 1,4997973242.46C**0.3637.218%B**2.509%C+27.1B**23.9A++35829.4h62.8B++168.8B*
Saron Laser Cannon 1,2447528000.94C+1.1637.763%B**5.452%A*13C+8.5C+10757.7h112.9B299B+
Saron HRB 1,252721809.013B*6.9154.342%AN/A30.4B+22.4B*28023.7h20.4B37.6B*
CAS30 Tank Buster 1,3326822143.187A1.0964.872%A++N/A17.2A++16.4A*19039.7h42.5B+65.6B*
Proton II PPA-H 6405945610.607C+8.5147.009%B**N/A135B**10.5B**3234.4h7.3B*15.5B*
Supernova FPC 667432775.61C+3.5159.617%B++2.315%C+34.3B*18.7B++63212.6h4.1B*6.9B**
The Kraken 5653971692.349B+0.2576.97%A++2.267%B+67.3A28.5B++3215.9h3.5B+4.5B**
L105 Zephyr 3943651133.182M++31.0866.358%M+N/A107.4A*8.5C+2913.4h4.1A6.2A+
C150 Dalton 580282309.4B+7.3035.031%CN/A40.3C**42.6A6397h3.2B++9B+
M40 Fury 318266406.65C++4.5549.097%A+N/A60.5B++11.8B+3084.4h13.3C**27.1B++
E540 Halberd 455245396.282C4.1858.826%A+1.633%C--31C+26.6A++3197.9h5.6C*9.5B*
VA39 Spectre 2322292021.134C+0.9730.374%C37.991%C+29.7B+N/A1327.7h5.1B+16.8B
Tank Mine 371228435.302A+3.2076.441%M++N/A175.4A+110A++17801.3h2.6D*3.4A++
Auraxium Force-Blade 2842189,8160.022C2.0850.766%A+3.211%D0.6C+N/A2379.6h3.8F*7.5C*
Darkstar 2162161521.421C+0.6829.273%B+18.982%D51.4C**N/A1474.2h10.7B**36.6B*
Aphelion VEX-4H 392202523.885C+1.7856.287%A4.951%B**34.8C32.8B+3515.8h56.5C*100.4B+
Lumine Edge 1991991261.579S0.5253.428%A**8.04%D*40.6M*N/A994.9h1.1B++2.1B++
Saron HRB-H 277183247.625B+5.5262.701%B*N/A55.5B**28.5B+3793.3h15.4B**24.5A
Anti-Vehicle Grenade 1971741174N/A171.9048.323%CN/A435C*57.5C--28670.4h3.9B*8.1B++
Quasar VM1 1651641031.592C++0.5123.981%A++23.171%B*43.2A++N/A2033.8h15C++62.7B+
NS-TMC-01 "His Regards" 2201609,4140.017C2.0844.174%A+N/A0.6CN/A2275.3h4.2F9.5C**
Chaos 155155443.523A+1.4260.18%B**20.645%B**77.5AN/A1642h3.9B6.5B++
Proton II PPA 146140817.5C*15.4031.953%A1.429%D82.4B*3.5C+1911.7h9.9C+31.1B++
Quasar VM1 139135532.547C*0.4526.269%A++27.407%A61.4A++1.8A*1922.2h11B**42B**
Spear Anti-Vehicle Phalanx Turret 2001131011.3B++9.2066.067%A*4.425%C*102.7M**79.1S9651.1h6.5B++9.8B**
Soldier Soaker 112112323.5A*1.4040.498%B++11.607%D186.7SN/A4070.6h4.4A10.8B**
C75 Viper 152108205.4C**3.3059.158%A*N/A36B14.7A+3203h18.9D31.9C**
Aphelion VEX-4 196105195.526B+3.4344.083%AN/A24.4C+21.2B+3844.3h61.9C+140.3B+
Rocklet Rifle 21391581.569A++0.5358.09%B+N/A50.6A++67.8M**5431.8h28.7B++49.4B++
M40 Fury-H 10086127.167C5.0752.697%B**1.163%C+66.2D10.8C2321.3h10.3C19.6C++
M40 Fury 9185517B+14.9052.642%B+N/A121.4B**8.6D-3270.7h6.3B*12B**
Antares LC 17080641.25C+0.8535.079%B+3.75%A+16.7C+18.8B+2774.8h134.5C+383.5C*
MANA Anti-Personnel Turret 7978352.229N/A0.1333.357%UN/A780U10U2398300.1h42.9T*128.6T*
Phobos VX86 7575312.419B*0.3281.818%A++14.667%C83.3A+N/A6160.9h2.5C++3.1B+
Eclipse VE3A 76731310.557C1.5425.876%C23.288%B++6.2D*N/A4011.7h18.2F-70.4D*
M40 Fury 766296.889C+4.7943.354%B++1.613%C51.7C+11.7C++4031.2h12.3C**28.3B+
M20 Basilisk 815869.667B+7.5758.649%B++8.621%A++32.2C-12.8D-2201.8h68.9B*117.4B**
AP30 Shredder 1375778.143C**6.0450.337%A*N/A24.8C34.8A+3682.3h107.3C213.2B+
M20 Basilisk 8655143.929B+1.8356.999%A*3.636%D-21.2C++11.9B**2542.6h123.6C-216.9B+
M20 Basilisk 10453134.077B+1.9857.877%A*5.66%C+37.9A36.4S4841.4h120.5C208.3B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon654,3884.9h
Anti-Vehicle MANA Turret21,2571.2h
Nano-Armor Kit449477,08156.4h
Nanite Revive Grenade03740.1h
Medical Applicator365208,26212.9h
VS Patriot Flare Gun01560.2h
Restoration Kit16710.3h
Motion Spotter10512,7277.6h
Deconstruction Tool0820h
Shield Recharging Field321,8271.1h
Recon Detection Device11810,00615.3h
Ammunition Package162,8110.9h
Medical Kit4,30522,737141.1h
Anti-Infantry MANA Turret112180.4h
M20 Drake01120.1h

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