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Castellan TheTakeVS[MEDK] TheTakeVS
VS BR 61

KDR: 2.12

Score: 43m

Last Seen: Sep 17th, 2019 2:08 PM
- OFFLINE - 32.3 hour(s)

Prestige 1, Battle Rank 61 - Vanu Sovereignty on Cobalt - Outfit Officer of Addicted to Medkits[MEDK] Addicted to Medkits
VS outfit on Cobalt

Members: 29
Level Progress (to 62): 20%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Pulsar C Betelgeuse 54-A H-V45 AE NS-7 PDW Eridani SX5-AE C-4 Light PPA Zenith VX-5AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,335,617 MLG Score: 1867
Fun Score: N/A
Cheeseburgers Flipped: 55TIME WITH MEDKIT: 7.2%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.719%22.175%68149116560,8492.105210.01

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.867%1.862A++0.201C++-0.715D-HEAD ++ (~6.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.70.614B+8.80.382C**19.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.055%2.34%552512094,658124219633.7504237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.374%0.492B+0.7B++0.128

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
960.405B40.40.239C++55.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.603%1.954%592121256319773180.284631176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.335%1.806A++-0.386C--1.578

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.7B+6.90.448B4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.405%0.863%3071112032,781169015381.64459181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.817%1.594A+-0.885D--0.011

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.30.748B++16.20.597B+14.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.515%74.098%307612085,845315391.85379

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.158%1.584A+0.455B+1.754

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.581B+1.90.407B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.229%14.563%307612084,8962152222.27404

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.934%1.136B**-0.015C+0.634

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.543B+3.30.316C*2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Addicted to Medkits[MEDK] Addicted to Medkits
VS outfit on Cobalt

Members: 29
43m201.5%447 (26.8k)353 (21.2k)2.11532107,57950,8572.2421961 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214751628.219%19.058%53802:2468

10% Combat Medic17% Engineer30% Heavy Assault21% Infiltrator22% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 27th, 2015 7:45 AMJan 26th, 2017 6:23 PMSep 17th, 2019 4:16 PM (1d) (PST)Sep 17th, 2019 10:33 AM (1d) (PST)Sep 17th, 2019 10:08 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7632664970.8830.4170.1681.9260.0731867

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,79115,93929,852532510116421,179

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2031.2h/84.6d 6,452 20,502 31,131 234.7k 2,726 6,603 8,943 93m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:3,030
Deaths:1,140
KDR:2.658
Accuracy:28.971% B++
HSR:25.875% D
VE-H Maw
B**
Kills:1,266
Deaths:390
KDR:3.246
Accuracy:30.678% B**
HSR:33.175% B*
Orion VS54
B+
Kills:1,208
Deaths:858
KDR:1.408
Accuracy:23.232% B+
HSR:18.543% D-
NSX-P Naginata
A*
Kills:1,176
Deaths:314
KDR:3.745
Accuracy:33.080% A*
HSR:29.082% C+
VX29 Polaris
B+
Kills:1,160
Deaths:758
KDR:1.530
Accuracy:25.909% B+
HSR:15.345% D--
SVA-88
B+
Kills:1,160
Deaths:645
KDR:1.798
Accuracy:26.467% B+
HSR:19.397% D-
Flare VE6
B**
Kills:1,159
Deaths:421
KDR:2.753
Accuracy:29.109% B**
HSR:24.590% C+
NS-15MP
C**
Kills:1,158
Deaths:425
KDR:2.725
Accuracy:29.478% C**
HSR:25.389% D
NS-15M2
C+
Kills:1,157
Deaths:1,051
KDR:1.101
Accuracy:23.605% C+
HSR:18.755% D-
NSX Naginata
A+
Kills:1,157
Deaths:449
KDR:2.577
Accuracy:30.076% A+
HSR:28.004% C+
Pulsar LSW
C++
Kills:1,151
Deaths:907
KDR:1.269
Accuracy:24.024% C++
HSR:17.811% D-
Kills:14,782
Deaths (as Heavy Assault):7,358
Deaths (to Heavy Assaults):14,164
KDR:2.00897
Kill Difference:7,424
Playtime:600.890 hours
Usage:30%
Score:11.962m
Score/min:332
Accuracy (listed only):27.693%
HSR (listed only):23.269%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A+
Kills:3,665
Deaths:1,722
KDR:2.128
Accuracy:31.975% A+
HSR:24.830% C**
NS-7 PDW
A
Kills:1,372
Deaths:766
KDR:1.791
Accuracy:31.568% A
HSR:18.586% C++
Eridani SX5-AE
B
Kills:1,365
Deaths:615
KDR:2.220
Accuracy:31.150% B
HSR:24.103% C+
Zenith VX-5AE
B**
Kills:1,275
Deaths:375
KDR:3.400
Accuracy:33.301% B**
HSR:23.608% C
Serpent VE92
B**
Kills:1,241
Deaths:497
KDR:2.497
Accuracy:29.404% B**
HSR:20.709% C++
NSX-P Tanto
A++
Kills:1,179
Deaths:451
KDR:2.614
Accuracy:33.879% A++
HSR:25.021% C+
NSX-P Tengu
A++
Kills:1,179
Deaths:393
KDR:3
Accuracy:47.283% A++
HSR:19.678% C
Thanatos VE70
B++
Kills:1,168
Deaths:778
KDR:1.501
Accuracy:46.721% B++
HSR:11.815% D-
Eridani SX5
B+
Kills:1,166
Deaths:816
KDR:1.429
Accuracy:28.722% B+
HSR:15.437% D
NSX Tanto
A+
Kills:1,166
Deaths:609
KDR:1.915
Accuracy:33.793% A+
HSR:26.672% C*
NSX Tengu
A
Kills:1,165
Deaths:497
KDR:2.344
Accuracy:44.634% A
HSR:16.738% D
VE-S Canis
B**
Kills:1,165
Deaths:357
KDR:3.263
Accuracy:33.367% B**
HSR:22.575% C**
Sirius SX12
B**
Kills:1,163
Deaths:586
KDR:1.985
Accuracy:30.240% B**
HSR:22.528% B++
VX6-7
B**
Kills:1,163
Deaths:463
KDR:2.512
Accuracy:30.271% B**
HSR:19.089% C
MKV Suppressed
B**
Kills:1,161
Deaths:483
KDR:2.404
Accuracy:31.032% B**
HSR:21.103% C*
NS-11CP
B++
Kills:1,161
Deaths:553
KDR:2.099
Accuracy:31.933% B++
HSR:17.485% D-
Nova
A
Kills:1,161
Deaths:391
KDR:2.969
Accuracy:61.131% A
HSR:12.145% D
Deimos VA29
A
Kills:1,159
Deaths:376
KDR:3.082
Accuracy:76.274% A
HSR:17.256% C++
Skorpios
B*
Kills:1,159
Deaths:621
KDR:1.866
Accuracy:30.681% B*
HSR:20.276% C+
NS Baron G5
A
Kills:1,159
Deaths:424
KDR:2.733
Accuracy:56.903% A
HSR:10.354% D-
NS-11C
A++
Kills:1,155
Deaths:503
KDR:2.296
Accuracy:32.417% A++
HSR:22.078% B+
Solstice VE3
B*
Kills:1,152
Deaths:1,131
KDR:1.019
Accuracy:27.135% B*
HSR:19.358% C+
Pandora VX25
B**
Kills:1,152
Deaths:501
KDR:2.299
Accuracy:50.592% B**
HSR:16.059% C*
Chaos
B**
Kills:181
Deaths:51
KDR:3.549
Accuracy:59.949% B**
HSR:20.995% B**
Eclipse VE3A
B**
Kills:151
Deaths:157
KDR:0.962
Accuracy:27.608% C*
HSR:25.166% B**
VE-C Horizon
B**
Kills:135
Deaths:43
KDR:3.140
Accuracy:41.107% B**
HSR:28.889% B++
Phobos VX86
A++
Kills:75
Deaths:31
KDR:2.419
Accuracy:81.818% A++
HSR:14.667% C
Kills:30,393
Deaths (as Light Assault):14,190
Deaths (to Light Assaults):9,335
KDR:2.14186
Kill Difference:16,203
Playtime:441.920 hours
Usage:22%
Score:8.889m
Score/min:335
Accuracy (listed only):40.551%
HSR (listed only):19.897%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A+
Kills:3,665
Deaths:1,722
KDR:2.128
Accuracy:31.975% A+
HSR:24.830% C**
Zenith VX-5AE
B**
Kills:1,275
Deaths:375
KDR:3.400
Accuracy:33.301% B**
HSR:23.608% C
Serpent VE92
B**
Kills:1,241
Deaths:497
KDR:2.497
Accuracy:29.404% B**
HSR:20.709% C++
NSX-P Tanto
A++
Kills:1,179
Deaths:451
KDR:2.614
Accuracy:33.879% A++
HSR:25.021% C+
Revenant
A
Kills:1,168
Deaths:422
KDR:2.768
Accuracy:40.631% A
HSR:24.230% D
Thanatos VE70
B++
Kills:1,168
Deaths:778
KDR:1.501
Accuracy:46.721% B++
HSR:11.815% D-
NSX Tanto
A+
Kills:1,166
Deaths:609
KDR:1.915
Accuracy:33.793% A+
HSR:26.672% C*
VX6-7
B**
Kills:1,163
Deaths:463
KDR:2.512
Accuracy:30.271% B**
HSR:19.089% C
NS-11CP
B++
Kills:1,161
Deaths:553
KDR:2.099
Accuracy:31.933% B++
HSR:17.485% D-
Nova
A
Kills:1,161
Deaths:391
KDR:2.969
Accuracy:61.131% A
HSR:12.145% D
Eidolon VE33
A+
Kills:1,159
Deaths:520
KDR:2.229
Accuracy:37.197% A+
HSR:24.849% C+
Deimos VA29
A
Kills:1,159
Deaths:376
KDR:3.082
Accuracy:76.274% A
HSR:17.256% C++
NS Baron G5
A
Kills:1,159
Deaths:424
KDR:2.733
Accuracy:56.903% A
HSR:10.354% D-
NS-11C
A++
Kills:1,155
Deaths:503
KDR:2.296
Accuracy:32.417% A++
HSR:22.078% B+
Solstice VE3
B*
Kills:1,152
Deaths:1,131
KDR:1.019
Accuracy:27.135% B*
HSR:19.358% C+
Pandora VX25
B**
Kills:1,152
Deaths:501
KDR:2.299
Accuracy:50.592% B**
HSR:16.059% C*
Chaos
B**
Kills:181
Deaths:51
KDR:3.549
Accuracy:59.949% B**
HSR:20.995% B**
Eclipse VE3A
B**
Kills:151
Deaths:157
KDR:0.962
Accuracy:27.608% C*
HSR:25.166% B**
VE-C Horizon
B**
Kills:135
Deaths:43
KDR:3.140
Accuracy:41.107% B**
HSR:28.889% B++
Phobos VX86
A++
Kills:75
Deaths:31
KDR:2.419
Accuracy:81.818% A++
HSR:14.667% C
Kills:21,825
Deaths (as Engineer):9,998
Deaths (to Engineers):8,296
KDR:2.18294
Kill Difference:11,827
Playtime:353.630 hours
Usage:17%
Score:8.193m
Score/min:386
Accuracy (listed only):43.202%
HSR (listed only):20.264%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
A
Kills:1,372
Deaths:766
KDR:1.791
Accuracy:31.568% A
HSR:18.586% C++
Eridani SX5-AE
B
Kills:1,365
Deaths:615
KDR:2.220
Accuracy:31.150% B
HSR:24.103% C+
Spiker
B++
Kills:1,246
Deaths:575
KDR:2.167
Accuracy:34.458% B++
HSR:20.145% C+
NS-357P Underboss
B++
Kills:1,240
Deaths:676
KDR:1.834
Accuracy:46.833% B++
HSR:16.290% D--
NS-44 Commissioner
B**
Kills:1,216
Deaths:972
KDR:1.251
Accuracy:44.514% B**
HSR:15.132% D--
NSX-P Tengu
A++
Kills:1,179
Deaths:393
KDR:3
Accuracy:47.283% A++
HSR:19.678% C
Artemis VX26 AE
A+
Kills:1,170
Deaths:360
KDR:3.250
Accuracy:37.450% A+
HSR:29.145% C++
The Immortal
C+
Kills:1,167
Deaths:445
KDR:2.622
Accuracy:34.945% C+
HSR:24.764% C-
Eridani SX5
B+
Kills:1,166
Deaths:816
KDR:1.429
Accuracy:28.722% B+
HSR:15.437% D
NS-61 Emissary
B**
Kills:1,166
Deaths:517
KDR:2.255
Accuracy:34.424% B**
HSR:17.324% C++
NSX Tengu
A
Kills:1,165
Deaths:497
KDR:2.344
Accuracy:44.634% A
HSR:16.738% D
VE-S Canis
B**
Kills:1,165
Deaths:357
KDR:3.263
Accuracy:33.367% B**
HSR:22.575% C**
Sirius SX12
B**
Kills:1,163
Deaths:586
KDR:1.985
Accuracy:30.240% B**
HSR:22.528% B++
NS-357 Underboss
A+
Kills:1,163
Deaths:535
KDR:2.174
Accuracy:48.698% A+
HSR:19.605% C
Ghost
A*
Kills:1,162
Deaths:413
KDR:2.814
Accuracy:52.198% A*
HSR:65.577% C
Phantom VA23
A+
Kills:1,162
Deaths:306
KDR:3.797
Accuracy:44.101% A+
HSR:19.191% D*
XM98
A*
Kills:1,162
Deaths:236
KDR:4.924
Accuracy:52.510% A*
HSR:76.248% C++
MKV Suppressed
B**
Kills:1,161
Deaths:483
KDR:2.404
Accuracy:31.032% B**
HSR:21.103% C*
Artemis VX26
B*
Kills:1,161
Deaths:628
KDR:1.849
Accuracy:31.426% B*
HSR:24.979% C**
NS-30 Vandal
B**
Kills:1,160
Deaths:612
KDR:1.895
Accuracy:39.901% B**
HSR:20.862% D
Parallax VX3
B++
Kills:1,159
Deaths:390
KDR:2.972
Accuracy:43.866% B++
HSR:75.841% C
Skorpios
B*
Kills:1,159
Deaths:621
KDR:1.866
Accuracy:30.681% B*
HSR:20.276% C+
Nyx VX31
A
Kills:1,158
Deaths:613
KDR:1.889
Accuracy:42.198% A
HSR:18.394% D*
NSX Tomoe
A
Kills:1,157
Deaths:541
KDR:2.139
Accuracy:35.165% A
HSR:33.535% C
Beamer VS3
B**
Kills:1,156
Deaths:645
KDR:1.792
Accuracy:33.808% B**
HSR:20.675% C
V10
A+
Kills:1,153
Deaths:343
KDR:3.362
Accuracy:49.780% A+
HSR:79.185% C*
Parsec VX3-A
B+
Kills:980
Deaths:184
KDR:5.326
Accuracy:44.083% C**
HSR:82.041% B+
VA39 Spectre
C+
Kills:229
Deaths:202
KDR:1.134
Accuracy:30.374% C
HSR:37.991% C+
Soldier Soaker
B**
Kills:164
Deaths:51
KDR:3.216
Accuracy:43.324% B**
HSR:10.976% D
Kills:32,226
Deaths (as Infiltrator):14,378
Deaths (to Infiltrators):8,822
KDR:2.24134
Kill Difference:17,848
Playtime:421.176 hours
Usage:21%
Score:8.922m
Score/min:353
Accuracy (listed only):39.060%
HSR (listed only):30.652%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45 AE
B+
Kills:1,724
Deaths:747
KDR:2.308
Accuracy:30.348% B+
HSR:24.536% C-
NS-7 PDW
A
Kills:1,372
Deaths:766
KDR:1.791
Accuracy:31.568% A
HSR:18.586% C++
Eridani SX5-AE
B
Kills:1,365
Deaths:615
KDR:2.220
Accuracy:31.150% B
HSR:24.103% C+
NSX-P Tengu
A++
Kills:1,179
Deaths:393
KDR:3
Accuracy:47.283% A++
HSR:19.678% C
Thanatos VE70
B++
Kills:1,168
Deaths:778
KDR:1.501
Accuracy:46.721% B++
HSR:11.815% D-
Eridani SX5
B+
Kills:1,166
Deaths:816
KDR:1.429
Accuracy:28.722% B+
HSR:15.437% D
NSX Tengu
A
Kills:1,165
Deaths:497
KDR:2.344
Accuracy:44.634% A
HSR:16.738% D
VE-S Canis
B**
Kills:1,165
Deaths:357
KDR:3.263
Accuracy:33.367% B**
HSR:22.575% C**
H-V45
B++
Kills:1,164
Deaths:634
KDR:1.836
Accuracy:27.277% B++
HSR:19.244% C
Sirius SX12
B**
Kills:1,163
Deaths:586
KDR:1.985
Accuracy:30.240% B**
HSR:22.528% B++
Pulsar VS1
B**
Kills:1,162
Deaths:755
KDR:1.539
Accuracy:29.132% B**
HSR:17.556% C--
MKV Suppressed
B**
Kills:1,161
Deaths:483
KDR:2.404
Accuracy:31.032% B**
HSR:21.103% C*
Nova
A
Kills:1,161
Deaths:391
KDR:2.969
Accuracy:61.131% A
HSR:12.145% D
Terminus VX-9
B
Kills:1,160
Deaths:744
KDR:1.559
Accuracy:27.496% B
HSR:23.707% C
Equinox VE2
B**
Kills:1,160
Deaths:720
KDR:1.611
Accuracy:30.877% B**
HSR:20% C+
Deimos VA29
A
Kills:1,159
Deaths:376
KDR:3.082
Accuracy:76.274% A
HSR:17.256% C++
Skorpios
B*
Kills:1,159
Deaths:621
KDR:1.866
Accuracy:30.681% B*
HSR:20.276% C+
NS Baron G5
A
Kills:1,159
Deaths:424
KDR:2.733
Accuracy:56.903% A
HSR:10.354% D-
NS-11A
B**
Kills:1,157
Deaths:624
KDR:1.854
Accuracy:29.640% B**
HSR:19.015% C
Pandora VX25
B**
Kills:1,152
Deaths:501
KDR:2.299
Accuracy:50.592% B**
HSR:16.059% C*
Equinox VE2 Burst
B**
Kills:1,152
Deaths:578
KDR:1.993
Accuracy:32.573% B**
HSR:26.302% C+
Darkstar
B+
Kills:216
Deaths:152
KDR:1.421
Accuracy:29.269% B+
HSR:18.982% D
Chaos
B**
Kills:181
Deaths:51
KDR:3.549
Accuracy:59.949% B**
HSR:20.995% B**
Phobos VX86
A++
Kills:75
Deaths:31
KDR:2.419
Accuracy:81.818% A++
HSR:14.667% C
Kills:25,845
Deaths (as Combat Medic):12,640
Deaths (to Combat Medics):5,810
KDR:2.0447
Kill Difference:13,205
Playtime:197.198 hours
Usage:10%
Score:4.881m
Score/min:413
Accuracy (listed only):40.778%
HSR (listed only):18.902%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A**
Kills:1,286
V. Kills:30 N/A
Deaths:164
KDR:7.841
Accuracy:49.748% A
KPH:125.200 A**
VKPH:2.900 C
Dual Photon Pods
A+
Kills:1,110
V. Kills:68 N/A
Deaths:109
KDR:10.184
Accuracy:61.131% B**
KPH:162.800 A+
VKPH:10 D
Hornet Missiles
A+
Kills:980
V. Kills:231 422%
Deaths:91
KDR:10.769
Accuracy:71.425% B**
KPH:163.500 A+
VKPH:38.500 C+
Maelstrom Turbo Laser
A++
Kills:798
V. Kills:703 113%
Deaths:325
KDR:2.455
Accuracy:37.189% B**
KPH:27.100 B*
VKPH:23.900 A++
Saron Laser Cannon
B**
Kills:752
V. Kills:492 153%
Deaths:800
KDR:0.940
Accuracy:37.778% B**
KPH:13 C+
VKPH:8.500 C+
Antares LC
B++
Kills:80
V. Kills:90 88%
Deaths:64
KDR:1.250
Accuracy:35.079% B+
KPH:16.800 C+
VKPH:18.900 B++
Kills:5,006 (2,916 + 0)
Deaths:1,553
KDR:3.223
VKDR:1.039
Vehicle Kills:1,614
Kill Difference:3,453
Playtime:115.028 hours
Usage:6%
Score:1.711m
Score/min:248
Piloting Accuracy:35.079%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A+
Kills:712
V. Kills:668 106%
Deaths:226
KDR:3.150
Accuracy:64.583% A++
KPH:15.900 A
VKPH:14.900 A+
L105 Zephyr
M+
Kills:367
V. Kills:30 N/A
Deaths:11
KDR:33.364
Accuracy:66.257% M+
KPH:105.500 A**
VKPH:8.600 C+
C150 Dalton
A+
Kills:327
V. Kills:330 99%
Deaths:30
KDR:10.900
Accuracy:36.771% C+
KPH:44.500 B+
VKPH:44.900 A+
AP30 Shredder
A
Kills:59
V. Kills:81 72%
Deaths:7
KDR:8.429
Accuracy:48.705% A++
KPH:25.300 C
VKPH:34.700 A
Kills:1,465 (712 + 753)
Deaths:274
KDR:5.347
VKDR:4.047
Vehicle Kills:1,109
Kill Difference:1,191
Playtime:57.909 hours
Usage:3%
Score:0.881m
Score/min:254
Piloting Accuracy:64.583%
Gunner Accuracy:48.705%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:108
V. Kills:44 240%
Deaths:20
KDR:5.400
Accuracy:59.158% A++
KPH:36.100 B+
VKPH:14.700 A
Kills:108 (108 + 0)
Deaths:20
KDR:5.400
VKDR:2.200
Vehicle Kills:44
Kill Difference:88
Playtime:2.988 hours
Usage:0%
Score:0.058m
Score/min:322
Driving Accuracy:59.158%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B*
Kills:728
V. Kills:534 136%
Deaths:82
KDR:8.878
Accuracy:54.410% A
KPH:30.700 B+
VKPH:22.500 B*
Supernova FPC
B*
Kills:455
V. Kills:244 186%
Deaths:78
KDR:5.833
Accuracy:60.105% B++
KPH:35.100 B*
VKPH:18.800 B++
E540 Halberd
A++
Kills:245
V. Kills:210 116%
Deaths:39
KDR:6.282
Accuracy:58.826% A+
KPH:31 C+
VKPH:26.500 A++
Proton II PPA
A
Kills:140
V. Kills:6 N/A
Deaths:8
KDR:17.500
Accuracy:31.953% A
KPH:81.500 B*
VKPH:3.500 C+
Aphelion VEX-4
B+
Kills:105
V. Kills:91 114%
Deaths:19
KDR:5.526
Accuracy:44.083% A
KPH:24.200 C+
VKPH:20.900 B+
Kills:1,673 (455 + 1,218)
Deaths:226
KDR:7.403
VKDR:4.801
Vehicle Kills:1,085
Kill Difference:1,447
Playtime:50.644 hours
Usage:2%
Score:1.163m
Score/min:383
Driving Accuracy:60.105%
Gunner Accuracy:44.083%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:594
V. Kills:46 N/A
Deaths:56
KDR:10.607
Accuracy:46.994% B**
KPH:134.300 B**
VKPH:10.400 B**
Aphelion VEX-4H
B+
Kills:202
V. Kills:190 106%
Deaths:52
KDR:3.885
Accuracy:56.287% A
KPH:34.600 C
VKPH:32.500 B+
Saron HRB-H
B**
Kills:183
V. Kills:94 193%
Deaths:24
KDR:7.625
Accuracy:62.617% B*
KPH:55.500 B**
VKPH:28.500 B+
M40 Fury-H
C
Kills:86
V. Kills:14 N/A
Deaths:12
KDR:7.167
Accuracy:52.697% B**
KPH:65.700 C--
VKPH:10.700 C
Kills:1,065 (0 + 1,065)
Deaths:144
KDR:7.396
VKDR:2.389
Vehicle Kills:344
Kill Difference:921
Playtime:14.875 hours
Usage:1%
Score:0.302m
Score/min:339
Driving Accuracy:N/A%
Gunner Accuracy:52.697%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:266
V. Kills:52 N/A
Deaths:40
KDR:6.650
Accuracy:49.056% A+
KPH:60.700 B++
VKPH:11.900 B+
M40 Fury
C+
Kills:62
V. Kills:14 413%
Deaths:9
KDR:6.889
Accuracy:43.354% B++
KPH:49.600 C+
VKPH:11.200 C+
M20 Basilisk
B**
Kills:57
V. Kills:31 178%
Deaths:14
KDR:4.071
Accuracy:56.850% A++
KPH:21.100 C+
VKPH:11.500 B**
M20 Basilisk
S
Kills:53
V. Kills:51 102%
Deaths:13
KDR:4.077
Accuracy:57.676% A*
KPH:36.500 A
VKPH:35.100 S
Kills:438 (0 + 438)
Deaths:76
KDR:5.763
VKDR:1.947
Vehicle Kills:148
Kill Difference:362
Playtime:9.782 hours
Usage:0%
Score:0.194m
Score/min:331
Driving Accuracy:N/A%
Gunner Accuracy:57.676%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B*
Kills:874
V. Kills:9 N/A
Deaths:201
KDR:4.348
Accuracy:48.071% B++
KPH:76.400 B*
VKPH:0.800 D--
Kills:874 (874 + 0)
Deaths:201
KDR:4.348
VKDR:0.045
Vehicle Kills:9
Kill Difference:673
Playtime:11.436 hours
Usage:1%
Score:0.115m
Score/min:168
Driving Accuracy:48.071%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 3,7133,6651,7222.128B+0.0131.975%A+24.83%C**58.6AN/A14562.5h9.2B*28.8B*
Betelgeuse 54-A 3,0613,0301,1402.658C+0.5428.971%B++25.875%D76.3BN/A22139.7h10.1B+34.8B+
H-V45 AE 1,7361,7247472.308B+0.1930.348%B+24.536%C-56.7C++N/A12830.4h10.1B++33.3B++
NS-7 PDW 1,3841,3727661.791B**0.3231.568%A18.586%C++65.3A++N/A18921h10.8B**34.1B*
Eridani SX5-AE 1,3701,3656152.22B+0.1031.15%B24.103%C+56.6C++N/A14524.1h9.4B+30.2B+
C-4 1,8801,3326482.056B+0.0624.758%C+N/A69C28.4C+49719.3h1.3B+5.1B+
Light PPA 1,3161,2861647.841B++5.7349.748%A2.255%A++124.9A**2.9C30210.3h7.3B++14.6B++
Zenith VX-5AE 1,2961,2753753.4A++1.2833.301%B**23.608%C80.2A+1.3B++16815.9h10.4B++31.1B*
VE-H Maw 1,2821,2663903.246A+1.1330.678%B**33.175%B*86.1B**1.1B+20014.7h8.4B*27.3B++
Spiker 1,2481,2465752.167A0.0534.458%B++20.145%C+144.9SN/A3188.6h6.7B+19.4B*
Serpent VE92 1,2541,2414972.497A0.3829.404%B**20.709%C++59.1AN/A15921h9.7B**33B*
NS-357P Underboss 1,2431,2406761.834B0.2846.833%B++16.29%D--122.8B**N/A27110.1h3B**6.5B*
NS-44 Commissioner 1,2191,2169721.251C**0.8644.514%B**15.132%D--60.8B**N/A17120h3.1B*7B*
Orion VS54 1,2261,2088581.408C+0.7123.232%B+18.543%D-42.4B+N/A19728.5h10.6B++45.8C*
Frag Grenade 1,2041,19711197N/A1,194.8856.116%AN/A630B+3.7D18291.9h3.2B+5.7B*
Sticky Grenade 1,2161,18311183N/A1,180.8865.373%A+N/A1478.8B**41.3M+34100.8h1.6B++2.5B++
NSX-P Tanto 1,1941,1794512.614A++0.5033.879%A++25.021%C+67A++N/A14417.6h10.6B*31.4B**
NSX-P Tengu 1,1921,1793933A*0.8847.283%A++19.678%C89.3A++1C*21013.2h10.3B*21.9B*
NSX-P Naginata 1,1851,1763143.745A++1.6333.08%A*29.082%C+104.1A*N/A27211.3h9.2B**27.8B**
Proximity Mine 1,1741,1703103.774C+1.6655.15%A+N/A100C-N/A27511.7h1.7B++3A
Artemis VX26 AE 1,1801,1703603.25B++1.1337.45%A+29.145%C++90.7A++N/A25812.9h9.6B*25.7B*
Revenant 1,1791,1684222.768C++0.6540.631%A24.23%D67.9B*N/A16517.2h6.3B+15.4B*
Thanatos VE70 1,1771,1687781.501B++0.6146.721%B++11.815%D-56.7A+N/A15320.6h3.7B*7.8B*
The Immortal 1,1751,1674452.622A+0.5134.945%C+24.764%C-124.1A*N/A2819.4h6.4B**18.2B*
Eridani SX5 1,1791,1668161.429C**0.6928.722%B+15.437%D49.4B+N/A13523.6h10.6B+37B+
NSX Tanto 1,1741,1666091.915B*0.2033.793%A+26.672%C*49.8B++N/A12323.4h10.7B+31.6B+
NS-61 Emissary 1,1661,1665172.255A*0.1434.424%B**17.324%C++66.6A*N/A15917.5h10.7B+31B*
NSX Tengu 1,1721,1654972.344A0.2344.634%A16.738%D71A+N/A16316.4h10.3B++23.2B++
VE-S Canis 1,1691,1653573.263A*1.1533.367%B**22.575%C**79.3AN/A18914.7h9.2B*27.5B++
H-V45 1,1731,1646341.836C**0.2827.277%B++19.244%C65A+N/A16617.9h9A+33.1B**
Sirius SX12 1,1691,1635861.985B*0.1330.24%B**22.528%B++66.1A++N/A18017.6h9.6A31.7B*
NS-357 Underboss 1,1691,1635352.174A0.0648.698%A+19.605%C88.8A+N/A22613.1h3.5B*7.1B**
VX6-7 1,1701,1634632.512B**0.4030.271%B**19.089%C73.1A+N/A17715.9h9.2B*30.2B*
Pulsar VS1 1,1711,1627551.539B++0.5829.132%B**17.556%C--53.8A++N/A18221.6h9.9A+33.9B**
Ghost 1,1641,1624132.814C++0.7052.198%A*65.577%C68AN/A18417.1h1.8B*3.5B**
Phantom VA23 1,1681,1623063.797A1.6844.101%A+19.191%D*105.6M+N/A35311h3.9B++8.7B*
XM98 1,1641,1622364.924A++2.8152.51%A*76.248%C++88.7M++N/A21313.1h1.7A3.3A
MKV Suppressed 1,1671,1614832.404A++0.2931.032%B**21.103%C*82.9A*N/A19614h10.1B**32.6B++
NS-11CP 1,1651,1615532.099B0.0231.933%B++17.485%D-64.5C*N/A14118h9.2B**28.9B++
Artemis VX26 1,1631,1616281.849B+0.2731.426%B*24.979%C**59.5AN/A15019.5h8.5A+27.1B**
Nova 1,1651,1613912.969A0.8561.131%A12.145%D82.3A*N/A18414.1h4B+6.6B*
Terminus VX-9 1,1651,1607441.559C+0.5627.496%B23.707%C53.2B+N/A13121.8h9.7B**35.4B++
VX29 Polaris 1,1691,1607581.53C++0.5925.909%B+15.345%D--46.6C++N/A14124.9h10.5B++40.5B+
Force-Blade 1,3311,16027,9050.042B+2.0750.106%A++3.103%D1.2B+N/A3956.4h3.3C6.5B+
NS-30 Vandal 1,1611,1606121.895C++0.2239.901%B**20.862%D52B+N/A12122.3h4.3B**10.8B**
Equinox VE2 1,1711,1607201.611B+0.5030.877%B**20%C+54.7AN/A12621.2h9.6B**31B*
SVA-88 1,1691,1606451.798C+0.3226.467%B+19.397%D-61.7B+N/A32818.8h9.5B**35.9B++
Parallax VX3 1,1591,1593902.972C+0.8643.866%B++75.841%C65.5A*N/A15817.7h1.8B*4.1B++
Eidolon VE33 1,1601,1595202.229A0.1137.197%A+24.849%C+67A**N/A16617.3h5.7B**15.4B**
Deimos VA29 1,1601,1593763.082A++0.9776.274%A17.256%C++107.3A*N/A25810.8h1.9B*2.5B++
MANA Anti-Vehicle Turret 2,3161,1592448.292U46.1897.257%MN/A11590S11570U13474000.1h6.1B++6.3B**
Flare VE6 1,1611,1594212.753A0.6429.109%B**24.59%C+81.6A+N/A21114.2h7.9B**27.1B*
Skorpios 1,1641,1596211.866C**0.2530.681%B*20.276%C+48.7C*N/A12523.8h9.5B*30.8B*
NS Baron G5 1,1621,1594242.733A*0.6256.903%A10.354%D-81.6A*N/A22414.2h4B+7C++
Nyx VX31 1,1621,1586131.889C+0.2342.198%A18.394%D*47.7BN/A10624.3h4.5B*10.7B*
NS-15MP 1,1611,1584252.725C++0.6129.478%C**25.389%D88.4B+N/A19413.1h9.1B*30.9B+
NS-15M2 1,1651,1571,0511.101C1.0123.605%C+18.755%D-32CN/A9636.1h11.3B+48B
NS-11A 1,1651,1576241.854B+0.2629.64%B**19.015%C60.9A+N/A14919h9.3A+31.4B**
NSX Naginata 1,1681,1574492.577A0.4630.076%A+28.004%C+66.1B*N/A15817.5h9.3B*30.8B*
NSX Tomoe 1,1621,1575412.139B+0.0235.165%A33.535%C64.3B**N/A14718h11.1B*31.7B*
Lasher X2 1,1651,1576391.811A0.3037.17%A+3.112%C-67.7A++N/A16917.1h14A37.6B**
Beamer VS3 1,1611,1566451.792A0.3233.808%B**20.675%C85M++N/A22413.6h6.8B++20C**
NS-11C 1,1671,1555032.296A+0.1832.417%A++22.078%B+56.1A+N/A14920.6h9.9B**30.4B**
V10 1,1541,1533433.362C++1.2549.78%A+79.185%C*76.4A*N/A19715.1h1.8B*3.5B**
Solstice VE3 1,1811,1521,1311.019B+1.1027.135%B*19.358%C+24.1C**N/A10747.8h12.5B++46B+
Pandora VX25 1,1601,1525012.299B**0.1850.592%B**16.059%C*77.8A+N/A20614.8h3.7B++7.3B*
Equinox VE2 Burst 1,1641,1525781.993C++0.1232.573%B**26.302%C+63B+N/A22118.3h10.6B++32.6B*
Pulsar LSW 1,1621,1519071.269C+0.8524.024%C++17.811%D-37.2C+N/A11630.9h10.6B++44.2B+
NSX Masamune 1,2011,1494342.647A**0.5363.322%B+3.133%B**85.1M++3.9D-20713.5h2.2A3.4A
Dual Photon Pods 1,1781,11010910.183B+8.0761.131%B**1.351%C++163.2A++10D4896.8h10.8A17.7B**
NS Decimator-B 1,1861,1024112.681B*0.5770.772%B*3.993%A74B+5.6D-19814.9h2.3A3.3A
NS Decimator 1,1961,0816121.766B*0.3568.895%B**6.568%M**57.8A6.1D*19318.7h2.4A+3.4A+
Hades VSH4 1,1771,0745771.861M0.2570.005%C**4.376%B**59.7B*5.7C17718h2.7A*3.9A*
Nemesis VSH9 1,1901,0156151.65A++0.4775.655%A++5.025%A53.1A+9.2C+25219.1h4.4A++5.8A++
Parsec VX3-A 9819801845.326C++3.2144.083%C**82.041%B+78.4A+N/A19112.5h1.7B+3.8B++
Hornet Missiles 1,2119809110.769B**8.6571.425%B**1.939%B+163.3A+38.5C+6766h5.7B+8B*
S12 Renegade 8838742014.348C**2.2348.071%B++3.432%D76.7B*N/A16811.4h2.9B+6B+
S1 1,2188441,0740.786C++1.3373.479%A++3.91%B++41.2B**18.2B++30220.5h5B*6.9B**
Maelstrom Turbo Laser 1,5017983252.455C**0.3437.189%B**2.506%C+27.1B*23.9A++35829.4h62.8B++169B*
Saron Laser Cannon 1,2447528000.94C1.1837.778%B**5.452%A*13C+8.5C+10757.7h113B299.2B+
Saron HRB 1,262728828.878B++6.7654.41%AN/A30.7B+22.5B*28423.7h20.3B+37.3B*
CAS30 Tank Buster 1,3807122263.15A1.0364.583%A++N/A15.9A14.9A+17344.8h44.2B+68.5B*
Proton II PPA-H 6405945610.607C+8.4946.994%B**N/A135B**10.5B**3244.4h7.3B*15.5B**
The Kraken 7044831872.583B*0.4777.295%A++1.863%C++74.3A++34B**3466.5h3.3B++4.2B**
Supernova FPC 699455785.833C+3.7260.105%B++2.198%C+35B*18.8B++62713h4B*6.7B**
L105 Zephyr 3973671133.364M*31.2566.257%M+N/A104.9A**8.6C+2933.5h4.1A6.2A+
C150 Dalton 6573273010.9B+8.7836.771%C+N/A44.8B+45.2A+6867.3h3.2B++8.6B++
Auraxium Force-Blade 34827010,9240.025C2.0952.797%A++2.963%D0.6C+N/A2419.7h3.6F--6.8C**
M40 Fury 318266406.65C++4.5349.056%A+N/A60.5B++11.8B+3074.4h13.3C**27.1B++
E540 Halberd 455245396.282C4.1758.826%A+1.633%C-31C+26.6A++3207.9h5.6C*9.5B*
VA39 Spectre 2322292021.134C+0.9830.374%C37.991%C+29.4B+N/A1327.8h5.1B+16.8B+
Tank Mine 371228435.302A3.1977.209%M*N/A175.4A+110A++17891.3h2.6D--3.4A++
Darkstar 2162161521.421C+0.6929.269%B+18.982%D51.4C**N/A1484.2h10.7B**36.6B++
Quasar VM1 2152101271.654C++0.4625.638%A*23.333%B*45.7A++1.1A1954.6h15.7C+61.2B+
Aphelion VEX-4H 392202523.885C+1.7756.287%A4.951%B**34.8C32.8B+3515.8h56.5C*100.4B+
Lumine Edge 1991991261.579S0.5453.428%A**8.04%D*40.6M**N/A1004.9h1.1B++2.1B
Saron HRB-H 277183247.625B+5.5162.617%B*N/A55.5B**28.5B+3783.3h15.4B**24.6B**
Chaos 181181513.549A+1.4359.949%B**20.995%B**75.4B**N/A1742.4h3.9B+6.5B++
Quasar VM1 178174772.26C++0.1427.713%A*27.586%B**58A+1.3B**1793h13B46.9B*
Anti-Vehicle Grenade 1971741174N/A171.8848.36%CN/A435C**57.5C-28550.4h3.9B**8.1B++
Soldier Soaker 164164513.216A++1.1043.324%B**10.976%D182.2SN/A4910.9h4.7B++10.8B**
NS-TMC-01 "His Regards" 2201609,4140.017C2.1044.174%A+N/A0.6CN/A2275.3h4.2F9.5C**
Eclipse VE3A 1541511570.962C1.1527.608%C*25.166%B**11.2D--N/A5013.5h14.2D51.5C+
Proton II PPA 146140817.5C**15.3831.953%A1.429%D82.4B**3.5C+1911.7h9.9C++31.1B++
VE-C Horizon 137135433.14B**1.0241.107%B**28.889%B++71.1B++1.1C++2181.9h10.8B**26.2B*
Spear Anti-Vehicle Phalanx Turret 2001131011.3B++9.1866.007%A*4.425%C*102.7M**79.1S9691.1h6.5B++9.8B**
C75 Viper 152108205.4C**3.2859.158%A++N/A36B14.7A3223h18.9D31.9B
Aphelion VEX-4 196105195.526C**3.4144.083%AN/A24.4C+21.2B+3844.3h61.9C+140.3B+
Rocklet Rifle 22597581.672A++0.4458.248%B+N/A53.9A*71.1M**5561.8h28.2B*48.4B++
M40 Fury-H 10086127.167C5.0552.697%B**1.163%C+66.2C--10.8C2321.3h10.3C19.6C**
M40 Fury 9185517B14.8852.642%B+N/A121.4B*8.6D-3270.7h6.3B++12B*
Antares LC 17080641.25C+0.8735.079%B+3.75%A+16.7C+18.8B++2794.8h134.5C+383.5C*
MANA Anti-Personnel Turret 7978352.229N/A0.1133.357%UN/A780U10U2430600.1h42.9T*128.6T*
Phobos VX86 7575312.419B*0.3081.818%A++14.667%C83.3AN/A6220.9h2.5C+3.1B+
M40 Fury 766296.889C+4.7743.354%B++1.613%C51.7C+11.7C++4031.2h12.3C**28.3B+
AP30 Shredder 1405978.429C*6.3148.705%A++N/A25.7C35.2A3742.3h104.8C+215.2B+
M20 Basilisk 815869.667B++7.5558.649%B++8.621%A++32.2C-12.8D-2201.8h68.9B*117.4B**
M20 Basilisk 8857144.071B+1.9656.85%A++3.509%D-21.1C+11.5B**2562.7h125.9C-221.5B+
M20 Basilisk 10453134.077B+1.9657.676%A*5.66%C++35.3B**34S4771.5h122.8C212.9B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon684,5955.1h
Anti-Vehicle MANA Turret21,2581.2h
Nano-Armor Kit467490,66457.6h
Nanite Revive Grenade03740.1h
Medical Applicator365208,29912.9h
VS Patriot Flare Gun01560.2h
Restoration Kit16710.3h
Motion Spotter10512,7337.6h
Deconstruction Tool0820h
Shield Recharging Field321,8271.1h
Recon Detection Device13011,28317.3h
Ammunition Package172,8140.9h
Medical Kit4,50423,993146.5h
Anti-Infantry MANA Turret112180.4h
M20 Drake01120.1h

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