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Director General Predator TheTropiciel[P0L] TheTropiciel
NC BR 99

KDR: 2

Score: 46.7m

Last Seen: Jul 25th, 2020 5:51 PM
- OFFLINE - 72 minute(s)

Prestige 1, Battle Rank 99 - New Conglomerate on Miller
Level Progress (to 100): 89%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Carver C-4 NS-357 Underboss NS-44 Commissioner MGR-L1 Promise MKV Suppressed GD-7F MGR-S1 Gladius
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,036,177 MLG Score: 2427
Fun Score: N/A
Cheeseburgers Flipped: 135TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.534%30.071%91854129560,8861.542430.455

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.348%1.797A++1.347A-1.745F-HEAD ++ (~14.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
290.609B+8.80.38C**20.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.289%2.062%1911348971032420.0939922226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.017A*0.461B+-1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.10.827B++15.80.703B++12.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.759%3.646%263134638424272490.158155154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.927%0.651B+0.741B++0.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.90.613B+7.10.43B7.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.151%5.792%1801413352,935211613161.38705223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.818%0.086C+0.307C*0.366

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.30.673B+14.60.637B+24.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.775%67.743%180513444,2724412170.968049

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.12%0.725B++0.045C+1.742

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.4B2.40.257C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.141%12.336%180613435,4232465462.19911

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.581%1.596A+-0.483D-0.138

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.634B+2.90.395B1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
46.7m172%464 (27.8k)342 (20.5k)1.99761134,33967,2502.1076399 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1349690628.353%24.389%69202:0255

8% Combat Medic15% Engineer24% Heavy Assault29% Infiltrator23% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 14th, 2014 11:10 AMOct 31st, 2017 7:05 PMJul 25th, 2020 4:16 PM (125d) (PST)Jul 25th, 2020 2:17 PM (125d) (PST)Jul 25th, 2020 1:51 PM (125d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7272884390.9820.4920.2391.7750.0502427

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,60417,28126,323592914107320,492

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2280.3h/95d 7,399 32,764 33,768 242.9k 2,303 7,084 6,883 99.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
B*
Kills:2,351
Deaths:760
KDR:3.093
Accuracy:29.715% B
HSR:37.303% B*
NC6 Gauss SAW
C
Kills:1,661
Deaths:1,376
KDR:1.207
Accuracy:21.787% C--
HSR:24.323% C
LA1 Anchor
B+
Kills:1,594
Deaths:591
KDR:2.697
Accuracy:31.269% B+
HSR:31.117% C++
GD-22S
C+
Kills:1,352
Deaths:899
KDR:1.504
Accuracy:23.316% D
HSR:27.589% C+
NS-15M2
C
Kills:1,311
Deaths:736
KDR:1.781
Accuracy:25.723% C
HSR:28.146% C
EM1
C*
Kills:1,273
Deaths:771
KDR:1.651
Accuracy:25.069% C+
HSR:28.201% C*
NC6A GODSAW
B++
Kills:1,187
Deaths:388
KDR:3.059
Accuracy:35.932% B++
HSR:35.046% B+
EM6
B++
Kills:1,180
Deaths:448
KDR:2.634
Accuracy:30.303% B++
HSR:29.576% C++
NC6S Gauss SAW S
A++
Kills:1,175
Deaths:369
KDR:3.184
Accuracy:31.836% B*
HSR:41.957% A++
NSX Naginata
B++
Kills:1,169
Deaths:395
KDR:2.959
Accuracy:29.431% B++
HSR:34.816% B
NS-15 Gallows
A++
Kills:1,166
Deaths:348
KDR:3.351
Accuracy:31.585% C**
HSR:51.458% A++
NSX-P Naginata
A*
Kills:589
Deaths:189
KDR:3.116
Accuracy:29.969% B+
HSR:51.273% A*
Kills:16,008
Deaths (as Heavy Assault):7,270
Deaths (to Heavy Assaults):19,686
KDR:2.20193
Kill Difference:8,738
Playtime:545.655 hours
Usage:24%
Score:11.830m
Score/min:361
Accuracy (listed only):28.828%
HSR (listed only):35.067%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
A++
Kills:2,118
Deaths:786
KDR:2.695
Accuracy:32.944% B**
HSR:37.252% A++
MGR-S1 Gladius
B*
Kills:1,698
Deaths:532
KDR:3.192
Accuracy:34.977% B*
HSR:27.797% C*
Blitz GD-10
C*
Kills:1,405
Deaths:1,018
KDR:1.380
Accuracy:28.607% C*
HSR:18.434% C+
GD-66 Claw
B+
Kills:1,357
Deaths:1,039
KDR:1.306
Accuracy:67.026% B+
HSR:12.454% C--
NS-7 PDW
C+
Kills:1,266
Deaths:1,224
KDR:1.034
Accuracy:25.397% C--
HSR:19.668% C+
LA39 Bruiser
A
Kills:1,238
Deaths:725
KDR:1.708
Accuracy:79.234% A
HSR:12.439% C-
AF-4 Cyclone
B**
Kills:1,211
Deaths:670
KDR:1.807
Accuracy:33.294% B**
HSR:17.671% D
NS-11P
A+
Kills:1,207
Deaths:390
KDR:3.095
Accuracy:32.240% B*
HSR:40.597% A+
GR-22
B++
Kills:1,181
Deaths:649
KDR:1.820
Accuracy:31.710% B++
HSR:26.080% C*
NC12 Sweeper
A++
Kills:1,175
Deaths:691
KDR:1.700
Accuracy:62.565% A++
HSR:12.170% C
NS Baron G5
A+
Kills:1,172
Deaths:743
KDR:1.577
Accuracy:61.311% A+
HSR:11.689% D
Reaper DMR
A+
Kills:1,171
Deaths:484
KDR:2.419
Accuracy:33.538% B*
HSR:41.418% A+
NC1 Gauss Rifle
B**
Kills:1,170
Deaths:591
KDR:1.980
Accuracy:30.572% B++
HSR:33.932% B**
Gauss Rifle Burst
B++
Kills:1,168
Deaths:478
KDR:2.444
Accuracy:33.539% B++
HSR:34.247% B+
Tempest
A++
Kills:1,168
Deaths:391
KDR:2.987
Accuracy:30.018% B
HSR:37.586% A++
Mauler S6
B++
Kills:1,162
Deaths:934
KDR:1.244
Accuracy:51.075% B++
HSR:11.360% D
Carnage AR
B**
Kills:1,143
Deaths:423
KDR:2.702
Accuracy:33.186% B**
HSR:34.908% B**
NSX Tengu
B++
Kills:464
Deaths:248
KDR:1.871
Accuracy:44.677% B++
HSR:29.526% B++
NS-11A
A
Kills:441
Deaths:189
KDR:2.333
Accuracy:31.777% B*
HSR:39.229% A
The Brawler
B++
Kills:372
Deaths:220
KDR:1.691
Accuracy:62.183% B++
HSR:12.903% C
NSX Yumi
B**
Kills:232
Deaths:97
KDR:2.392
Accuracy:29.974% C*
HSR:41.379% B**
MGR-A1 Vanquisher
A*
Kills:212
Deaths:109
KDR:1.945
Accuracy:37.516% A
HSR:45.755% A*
NS-66 Punisher
A
Kills:210
Deaths:62
KDR:3.387
Accuracy:30.544% B
HSR:41.905% A
AF-57 Piston
A++
Kills:119
Deaths:36
KDR:3.306
Accuracy:61.517% A++
HSR:19.328% B**
Gauss Prime
B**
Kills:77
Deaths:24
KDR:3.208
Accuracy:32.544% B**
HSR:32.468% B++
Kills:24,137
Deaths (as Combat Medic):12,753
Deaths (to Combat Medics):7,970
KDR:1.89265
Kill Difference:11,384
Playtime:178.705 hours
Usage:8%
Score:4.686m
Score/min:437
Accuracy (listed only):41.279%
HSR (listed only):27.688%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV Suppressed
A++
Kills:2,118
Deaths:786
KDR:2.695
Accuracy:32.944% B**
HSR:37.252% A++
GD-7F
C
Kills:1,725
Deaths:1,415
KDR:1.219
Accuracy:24.787% D
HSR:20.522% C
MGR-S1 Gladius
B*
Kills:1,698
Deaths:532
KDR:3.192
Accuracy:34.977% B*
HSR:27.797% C*
Gauss Compact Burst
C++
Kills:1,440
Deaths:861
KDR:1.672
Accuracy:29.996% C++
HSR:28.056% C+
NS-11C
C+
Kills:1,439
Deaths:1,104
KDR:1.303
Accuracy:25.693% C
HSR:20.987% C+
Blitz GD-10
C*
Kills:1,405
Deaths:1,018
KDR:1.380
Accuracy:28.607% C*
HSR:18.434% C+
GD-66 Claw
B+
Kills:1,357
Deaths:1,039
KDR:1.306
Accuracy:67.026% B+
HSR:12.454% C--
Razor GD-23
C++
Kills:1,328
Deaths:1,097
KDR:1.211
Accuracy:25.532% C
HSR:23.946% C++
NS-7 PDW
C+
Kills:1,266
Deaths:1,224
KDR:1.034
Accuracy:25.397% C--
HSR:19.668% C+
LA39 Bruiser
A
Kills:1,238
Deaths:725
KDR:1.708
Accuracy:79.234% A
HSR:12.439% C-
AF-4 Cyclone
B**
Kills:1,211
Deaths:670
KDR:1.807
Accuracy:33.294% B**
HSR:17.671% D
AC-X11
C+
Kills:1,182
Deaths:818
KDR:1.445
Accuracy:28.402% C+
HSR:22.420% C
NC12 Sweeper
A++
Kills:1,175
Deaths:691
KDR:1.700
Accuracy:62.565% A++
HSR:12.170% C
NS Baron G5
A+
Kills:1,172
Deaths:743
KDR:1.577
Accuracy:61.311% A+
HSR:11.689% D
Tempest
A++
Kills:1,168
Deaths:391
KDR:2.987
Accuracy:30.018% B
HSR:37.586% A++
AF-19 Mercenary
C++
Kills:1,167
Deaths:1,408
KDR:0.829
Accuracy:22.521% D
HSR:24.250% C++
Mauler S6
B++
Kills:1,162
Deaths:934
KDR:1.244
Accuracy:51.075% B++
HSR:11.360% D
19A Fortuna
B+
Kills:1,162
Deaths:743
KDR:1.564
Accuracy:29.956% B+
HSR:17.900% D
Gauss Compact S
M+
Kills:973
Deaths:433
KDR:2.247
Accuracy:32.285% B**
HSR:42.138% M+
AF-4A Bandit
B++
Kills:591
Deaths:314
KDR:1.882
Accuracy:30.687% B+
HSR:30.457% B++
NSX Tengu
B++
Kills:464
Deaths:248
KDR:1.871
Accuracy:44.677% B++
HSR:29.526% B++
The Brawler
B++
Kills:372
Deaths:220
KDR:1.691
Accuracy:62.183% B++
HSR:12.903% C
NSX-P Tanto
B*
Kills:286
Deaths:145
KDR:1.972
Accuracy:33.277% B++
HSR:35.664% B*
MGR-C1 Charger
B+
Kills:283
Deaths:156
KDR:1.814
Accuracy:32.405% B+
HSR:29.682% B
NS-66 Punisher
A
Kills:210
Deaths:62
KDR:3.387
Accuracy:30.544% B
HSR:41.905% A
AF-57 Piston
A++
Kills:119
Deaths:36
KDR:3.306
Accuracy:61.517% A++
HSR:19.328% B**
Kills:27,711
Deaths (as Light Assault):17,813
Deaths (to Light Assaults):10,716
KDR:1.55566
Kill Difference:9,898
Playtime:518.130 hours
Usage:23%
Score:8.376m
Score/min:269
Accuracy (listed only):39.266%
HSR (listed only):23.777%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C
Kills:1,725
Deaths:1,415
KDR:1.219
Accuracy:24.787% D
HSR:20.522% C
Gauss Compact Burst
C++
Kills:1,440
Deaths:861
KDR:1.672
Accuracy:29.996% C++
HSR:28.056% C+
NS-11C
C+
Kills:1,439
Deaths:1,104
KDR:1.303
Accuracy:25.693% C
HSR:20.987% C+
GD-66 Claw
B+
Kills:1,357
Deaths:1,039
KDR:1.306
Accuracy:67.026% B+
HSR:12.454% C--
Razor GD-23
C++
Kills:1,328
Deaths:1,097
KDR:1.211
Accuracy:25.532% C
HSR:23.946% C++
LA39 Bruiser
A
Kills:1,238
Deaths:725
KDR:1.708
Accuracy:79.234% A
HSR:12.439% C-
AC-X11
C+
Kills:1,182
Deaths:818
KDR:1.445
Accuracy:28.402% C+
HSR:22.420% C
Warden
B**
Kills:1,175
Deaths:657
KDR:1.788
Accuracy:37.498% B**
HSR:22.894% C--
NC12 Sweeper
A++
Kills:1,175
Deaths:691
KDR:1.700
Accuracy:62.565% A++
HSR:12.170% C
NS Baron G5
A+
Kills:1,172
Deaths:743
KDR:1.577
Accuracy:61.311% A+
HSR:11.689% D
AF-19 Mercenary
C++
Kills:1,167
Deaths:1,408
KDR:0.829
Accuracy:22.521% D
HSR:24.250% C++
Mauler S6
B++
Kills:1,162
Deaths:934
KDR:1.244
Accuracy:51.075% B++
HSR:11.360% D
19A Fortuna
B+
Kills:1,162
Deaths:743
KDR:1.564
Accuracy:29.956% B+
HSR:17.900% D
Gauss Compact S
M+
Kills:973
Deaths:433
KDR:2.247
Accuracy:32.285% B**
HSR:42.138% M+
GD Guardian
A*
Kills:632
Deaths:186
KDR:3.398
Accuracy:39.744% B++
HSR:55.696% A*
AF-4A Bandit
B++
Kills:591
Deaths:314
KDR:1.882
Accuracy:30.687% B+
HSR:30.457% B++
MGR-M1 Bishop
A+
Kills:576
Deaths:232
KDR:2.483
Accuracy:46.418% A+
HSR:34.028% C+
The Brawler
B++
Kills:372
Deaths:220
KDR:1.691
Accuracy:62.183% B++
HSR:12.903% C
NSX-P Tanto
B*
Kills:286
Deaths:145
KDR:1.972
Accuracy:33.277% B++
HSR:35.664% B*
MGR-C1 Charger
B+
Kills:283
Deaths:156
KDR:1.814
Accuracy:32.405% B+
HSR:29.682% B
AF-57 Piston
A++
Kills:119
Deaths:36
KDR:3.306
Accuracy:61.517% A++
HSR:19.328% B**
Kills:20,554
Deaths (as Engineer):13,957
Deaths (to Engineers):10,764
KDR:1.47267
Kill Difference:6,597
Playtime:351.813 hours
Usage:15%
Score:5.848m
Score/min:277
Accuracy (listed only):42.101%
HSR (listed only):23.856%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
B*
Kills:2,591
Deaths:2,064
KDR:1.255
Accuracy:47.051% B*
HSR:27.017% C++
NS-44 Commissioner
B**
Kills:2,548
Deaths:1,759
KDR:1.449
Accuracy:50.313% B**
HSR:27.590% C**
MKV Suppressed
A++
Kills:2,118
Deaths:786
KDR:2.695
Accuracy:32.944% B**
HSR:37.252% A++
MGR-S1 Gladius
B*
Kills:1,698
Deaths:532
KDR:3.192
Accuracy:34.977% B*
HSR:27.797% C*
SAS-R
D
Kills:1,524
Deaths:792
KDR:1.924
Accuracy:37.241% D
HSR:62.730% D*
NS-45 Pilot
B*
Kills:1,442
Deaths:881
KDR:1.637
Accuracy:39.067% B*
HSR:37.864% B++
Blitz GD-10
C*
Kills:1,405
Deaths:1,018
KDR:1.380
Accuracy:28.607% C*
HSR:18.434% C+
NS-7 PDW
C+
Kills:1,266
Deaths:1,224
KDR:1.034
Accuracy:25.397% C--
HSR:19.668% C+
AF-4 Cyclone
B**
Kills:1,211
Deaths:670
KDR:1.807
Accuracy:33.294% B**
HSR:17.671% D
LA8 Rebel
A+
Kills:1,207
Deaths:639
KDR:1.889
Accuracy:42.952% A
HSR:34.963% A+
LA3 Desperado
B**
Kills:1,204
Deaths:880
KDR:1.368
Accuracy:37.527% B**
HSR:25.748% B+
NC4 Mag-Shot
B**
Kills:1,185
Deaths:1,119
KDR:1.059
Accuracy:37.155% B**
HSR:19.156% C+
NS-30 Vandal
B**
Kills:1,178
Deaths:495
KDR:2.380
Accuracy:43.513% B**
HSR:25.552% C
AF-18 Stalker
B+
Kills:1,171
Deaths:658
KDR:1.780
Accuracy:32.269% B+
HSR:22.374% C+
AF-6 Shadow
B**
Kills:1,170
Deaths:373
KDR:3.137
Accuracy:42.988% B**
HSR:34.188% B+
Tempest
A++
Kills:1,168
Deaths:391
KDR:2.987
Accuracy:30.018% B
HSR:37.586% A++
NC14 Bolt Driver
C++
Kills:1,161
Deaths:537
KDR:2.162
Accuracy:39.934% C++
HSR:67.528% D*
NC08 Mag-Scatter
A+
Kills:780
Deaths:466
KDR:1.674
Accuracy:71.420% A+
HSR:22.051% B*
Impetus
B**
Kills:730
Deaths:378
KDR:1.931
Accuracy:42.696% B**
HSR:30.548% C+
NSX Daimyo
A
Kills:707
Deaths:219
KDR:3.228
Accuracy:51.834% A
HSR:96.605% B+
AF-8 RailJack
B**
Kills:641
Deaths:205
KDR:3.127
Accuracy:47.353% B**
HSR:61.779% F
NS-AM7 Archer
B++
Kills:518
Deaths:643
KDR:0.806
Accuracy:63.802% B++
HSR:21.429% C++
NSX Tengu
B++
Kills:464
Deaths:248
KDR:1.871
Accuracy:44.677% B++
HSR:29.526% B++
NS-44L Blackhand
B++
Kills:451
Deaths:261
KDR:1.728
Accuracy:50.157% B++
HSR:35.255% D
NSX Tomoe
A*
Kills:379
Deaths:164
KDR:2.311
Accuracy:32.204% C*
HSR:65.699% A*
Gauss SPR
C--
Kills:239
Deaths:193
KDR:1.238
Accuracy:31.016% D-
HSR:31.381% C--
NS-66 Punisher
A
Kills:210
Deaths:62
KDR:3.387
Accuracy:30.544% B
HSR:41.905% A
NS-61 Emissary
A+
Kills:142
Deaths:83
KDR:1.711
Accuracy:32.883% B+
HSR:28.873% A+
NS-357 IA
A+
Kills:100
Deaths:48
KDR:2.083
Accuracy:61.413% A+
HSR:54% A+
The Executive
B+
Kills:92
Deaths:68
KDR:1.353
Accuracy:37.560% C*
HSR:32.609% B+
Soldier Soaker
A+
Kills:75
Deaths:45
KDR:1.667
Accuracy:50.551% A+
HSR:14.667% C++
Kills:30,775
Deaths (as Infiltrator):17,901
Deaths (to Infiltrators):11,760
KDR:1.71918
Kill Difference:12,874
Playtime:667.929 hours
Usage:29%
Score:15.691m
Score/min:392
Accuracy (listed only):41.399%
HSR (listed only):35.789%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B+
Kills:306
Deaths:116
KDR:2.638
Accuracy:36.618% D
HSR:18.301% B+
NCM1 Scattercannon
B++
Kills:302
Deaths:84
KDR:3.595
Accuracy:35.868% D-
HSR:19.868% B++
Kills:608
Deaths (as MAX Suit):100
Deaths (to MAX Suits):2,881
KDR:6.08
Kill Difference:508
Playtime:16.911 hours
Usage:1%
Score:0.296m
Score/min:292
Accuracy (listed only):36.243%
HSR (listed only):19.084%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:97
V. Kills:14 N/A
Deaths:17
KDR:5.706
Accuracy:56.289% B+
KPH:56.500 D-
VKPH:8.200 D-
Kills:97 (0 + 0)
Deaths:17
KDR:5.706
VKDR:0.824
Vehicle Kills:14
Kill Difference:80
Playtime:1.717 hours
Usage:0%
Score:0.038m
Score/min:368
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B
Kills:248
V. Kills:29 N/A
Deaths:28
KDR:8.857
Accuracy:47.729% B
KPH:43.200 C-
VKPH:5.100 D
Kills:248 (0 + 248)
Deaths:28
KDR:8.857
VKDR:1.036
Vehicle Kills:29
Kill Difference:220
Playtime:5.737 hours
Usage:0%
Score:0.059m
Score/min:170
Piloting Accuracy:N/A%
Gunner Accuracy:47.729%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:200
V. Kills:91 217%
Deaths:68
KDR:2.941
Accuracy:54.325% C++
KPH:28.900 D
VKPH:13.200 C+
C75 Viper
C+
Kills:112
V. Kills:23 467%
Deaths:36
KDR:3.111
Accuracy:40.028% C+
KPH:25.600 D
VKPH:5.300 D-
Kills:312 (312 + 0)
Deaths:104
KDR:3
VKDR:1.096
Vehicle Kills:114
Kill Difference:208
Playtime:11.286 hours
Usage:0%
Score:0.142m
Score/min:210
Driving Accuracy:40.028%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C++
Kills:495
V. Kills:249 198%
Deaths:63
KDR:7.857
Accuracy:48.692% C*
KPH:35 C+
VKPH:17.600 C++
Enforcer ML85
C*
Kills:326
V. Kills:257 126%
Deaths:77
KDR:4.234
Accuracy:48.043% B+
KPH:25.800 C+
VKPH:20.400 C*
C85 Canister
C*
Kills:108
V. Kills:6 N/A
Deaths:9
KDR:12
Accuracy:45.390% C*
KPH:65.400 C-
VKPH:3.600 D
Titan-150 HEAT
C+
Kills:72
V. Kills:45 157%
Deaths:25
KDR:2.880
Accuracy:58.926% B**
KPH:17.300 D-
VKPH:10.800 C+
Titan-150 HESH
C+
Kills:69
V. Kills:13 N/A
Deaths:3
KDR:23
Accuracy:48.696% C+
KPH:41.300 C-
VKPH:7.800 C-
Titan-150 AP
N/A
Kills:50
V. Kills:44 111%
Deaths:8
KDR:6.250
Accuracy:44.845% N/A
KPH:21 N/A
VKPH:18.500 N/A
Kills:1,120 (191 + 929)
Deaths:185
KDR:6.054
VKDR:3.319
Vehicle Kills:614
Kill Difference:935
Playtime:36.646 hours
Usage:2%
Score:0.848m
Score/min:386
Driving Accuracy:44.845%
Gunner Accuracy:45.390%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:508
V. Kills:37 N/A
Deaths:50
KDR:10.160
Accuracy:54.020% C+
KPH:92.300 C--
VKPH:6.700 C
E540 Halberd-H
C-
Kills:301
V. Kills:175 171%
Deaths:58
KDR:5.190
Accuracy:62.463% B+
KPH:34.100 D
VKPH:19.800 C-
M96 Mjolnir-H
B+
Kills:264
V. Kills:234 112%
Deaths:57
KDR:4.632
Accuracy:61.214% A
KPH:47.300 C
VKPH:41.900 B+
Enforcer ML65-H
C-
Kills:229
V. Kills:207 110%
Deaths:84
KDR:2.726
Accuracy:60.869% C++
KPH:29.300 D
VKPH:26.500 C-
M40 Fury-H
C+
Kills:118
V. Kills:9 N/A
Deaths:16
KDR:7.375
Accuracy:42.179% C+
KPH:98.800 C+
VKPH:7.500 D
Kills:1,420 (0 + 1,420)
Deaths:265
KDR:5.358
VKDR:2.498
Vehicle Kills:662
Kill Difference:1,155
Playtime:28.914 hours
Usage:1%
Score:0.564m
Score/min:325
Driving Accuracy:N/A%
Gunner Accuracy:42.179%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:258
V. Kills:21 N/A
Deaths:27
KDR:9.556
Accuracy:34.497% C-
KPH:70.300 C*
VKPH:5.700 D--
M12 Kobalt
B+
Kills:194
V. Kills:11 N/A
Deaths:13
KDR:14.923
Accuracy:20.138% C+
KPH:65.700 C
VKPH:3.700 B+
M40 Fury
D
Kills:168
V. Kills:31 N/A
Deaths:27
KDR:6.222
Accuracy:33.036% C--
KPH:35.200 D
VKPH:6.500 D
M12 Kobalt
C++
Kills:147
V. Kills: N/A
Deaths:5
KDR:29.400
Accuracy:19.957% C++
KPH:88.500 C++
VKPH:0 F
M60-G Bulldog
B+
Kills:98
V. Kills:17 N/A
Deaths:11
KDR:8.909
Accuracy:44.988% B+
KPH:46.400 C
VKPH:8 C
M20 Basilisk
C
Kills:86
V. Kills:48 176%
Deaths:24
KDR:3.583
Accuracy:41.761% C++
KPH:12.400 D-
VKPH:6.900 C
M20 Basilisk
C+
Kills:69
V. Kills:43 157%
Deaths:32
KDR:2.156
Accuracy:41.402% C++
KPH:15.600 D
VKPH:9.700 C+
M60-G Bulldog
C++
Kills:59
V. Kills:17 328%
Deaths:17
KDR:3.471
Accuracy:40.180% C++
KPH:28.500 C-
VKPH:8.200 C++
Kills:1,079 (0 + 1,079)
Deaths:156
KDR:6.917
VKDR:1.205
Vehicle Kills:188
Kill Difference:923
Playtime:28.629 hours
Usage:1%
Score:0.421m
Score/min:245
Driving Accuracy:N/A%
Gunner Accuracy:40.180%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M20 Basilisk-F
C--
Kills:51
V. Kills:26 189%
Deaths:100
KDR:0.510
Accuracy:51.163% C+
KPH:8.500 D--
VKPH:4.400 C--
Kills:51 (51 + 0)
Deaths:100
KDR:0.510
VKDR:0.260
Vehicle Kills:26
Kill Difference:49
Playtime:5.966 hours
Usage:0%
Score:0.041m
Score/min:114
Driving Accuracy:51.163%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:87
V. Kills:3 N/A
Deaths:7
KDR:12.429
Accuracy:34.266% C+
KPH:75.500 C+
VKPH:2.600 D*
Kills:87 (0 + 87)
Deaths:7
KDR:12.429
VKDR:0.429
Vehicle Kills:3
Kill Difference:80
Playtime:1.152 hours
Usage:0%
Score:0.013m
Score/min:185
Piloting Accuracy:N/A%
Gunner Accuracy:34.266%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Carver 35,51135,00019,3031.813S0.1856.325%A*19.017%B72.6M**1.1S177481.8h1.1B++2B++
C-4 4,1222,9071,2832.266C*0.2725.617%CN/A83.5C34.9C*58734.8h1.1B+4.2C**
NS-357 Underboss 2,6052,5912,0641.255C+0.7447.051%B*27.017%C++44C-N/A12258.9h3.9C+8.2B+
NS-44 Commissioner 2,5552,5481,7591.449C++0.5550.313%B**27.59%C**41CN/A10462.2h3.8C7.5B+
MGR-L1 Promise 2,3802,3517603.093B*1.1029.715%B37.303%B*87.4B+1.1C25626.9h10.6B+35.6B+
MKV Suppressed 2,1322,1187862.695B**0.7032.944%B**37.252%A++76.5B*N/A20527.7h10.5B+31.8B++
GD-7F 1,7341,7251,4151.219C0.7824.787%D20.522%C34.6CN/A10749.8h11.1C*45C++
MGR-S1 Gladius 1,7021,6985323.192B+1.1934.977%B*27.797%C*74.8C*N/A19522.7h7.8C**22.3B+
NC6 Gauss SAW 1,6701,6611,3761.207C0.7921.787%C--24.323%C38.6C-N/A16643h9.1C+41.8C+
LA1 Anchor 1,6131,5945912.697C+0.7031.269%B+31.117%C++71.5C+N/A27522.3h9.1C++28.9B+
SAS-R 1,5331,5247921.924D0.0737.241%D62.73%D*41.8C--N/A12936.5h2.2C-5.8C-
NS-45 Pilot 1,4541,4428811.637C+0.3639.067%B*37.864%B++60.3CN/A16923.9h6.2C++15.8B+
Gauss Compact Burst 1,4511,4408611.672C0.3329.996%C++28.056%C+49.8CN/A11628.9h9.9C++33C*
NS-11C 1,4511,4391,1041.303C+0.6925.693%C20.987%C+34.1CN/A8842.2h11.8B45.9C*
Blitz GD-10 1,4171,4051,0181.38C+0.6228.607%C*18.434%C+44C+N/A14831.9h12.3C*43C*
GD-66 Claw 1,3701,3571,0391.306C+0.6967.026%B+12.454%C--53.4C+N/A12925.4h2.2C**3.3B+
GD-22S 1,3661,3528991.504C0.4923.316%D27.589%C+41.1C--N/A13432.9h10.4C+44.5C+
Razor GD-23 1,3431,3281,0971.211C+0.7925.532%C23.946%C++30.3CN/A8743.9h11C++43C+
NS-15M2 1,3171,3117361.781C0.2225.723%C28.146%C48.4C--N/A15627.1h12C46.7C+
EM1 1,2821,2737711.651C+0.3525.069%C+28.201%C*52.6C+N/A14624.2h11.9C+47.5C++
NS-7 PDW 1,2771,2661,2241.034C0.9625.397%C--19.668%C+30.4C-N/A8841.6h12.8C++50.4C+
Auraxium Mag-Cutter 1,3491,23813,4150.092A1.9148.047%A14.136%A+2.8AN/A8437.7h2.7D--5.5B+
LA39 Bruiser 1,2461,2387251.708B0.2979.234%A12.439%C-68.8C*N/A20318h1.9B++2.3B*
NS-TMC-01 "His Regards" 1,2981,2355,0390.245S1.7556.775%A*23.563%M9SN/A23137.4h2.4C4.2B+
Mag-Cutter 1,3181,22520,6340.059B*1.9444.443%B**12.408%A1.7B*N/A4738.5h2.6C+6B+
AF-4 Cyclone 1,2221,2116701.807C++0.1933.294%B**17.671%D63.4C++N/A18219.1h8.2B*24.6B*
LA8 Rebel 1,2121,2076391.889B+0.1142.952%A34.963%A+44.7C++N/A10927h6C+14B+
NS-11P 1,2561,2073903.095B**1.1032.24%B*40.597%A+87.5B**3.6A*42313.8h10.5B++32.7B++
NS Harrower 1,2561,2052,9680.406S1.5962.765%A+21.079%B**15.2C+N/A4979.3h2.4D3.8B++
LA3 Desperado 1,2101,2048801.368C++0.6337.527%B**25.748%B+41.2C+N/A10329.2h8.1C++21.6B+
Icikill 1,2361,2038031.498U0.5064.169%A*27.431%A*67.6S1.9U16717.8h2.4D3.7C**
The Slasher 1,2251,1941,5470.772U1.2361.291%A*25.461%A*27.8SN/A11043h2.3C3.7B+
NC05 Jackhammer 1,1971,1886411.853B+0.1456.771%B**14.731%C60.6C+N/A15919.6h4.6C+8.1B+
NC6A GODSAW 1,2111,1873883.059C+1.0635.932%B++35.046%B+92.7C**1.9B31812.8h9.4C+26.1C**
NC4 Mag-Shot 1,1931,1851,1191.059C+0.9437.155%B**19.156%C+28CN/A7342.3h7.4C++20B+
AC-X11 1,1931,1828181.445C+0.5528.402%C+22.42%C41.3C+N/A11828.6h8.4B29.5C**
GR-22 1,1901,1816491.82C+0.1831.71%B++26.08%C*51.3C+N/A14323h11.5C*36.3B+
EM6 1,2061,1804482.634C*0.6430.303%B++29.576%C++78.1C**1.7B++23515.1h9.7C++32B+
NS-30 Vandal 1,1851,1784952.38C+0.3843.513%B**25.552%C59.8C+N/A13819.7h4.9C*11.3B+
NC6S Gauss SAW S 1,1891,1753693.184B*1.1931.836%B*41.957%A++100.4B**1.2B44911.7h9B+28.4B++
Warden 1,2081,1756571.788C**0.2137.498%B**22.894%C--42.3C++1.2B++12427.8h6.4B+17.2B++
NC12 Sweeper 1,1821,1756911.7B0.3062.565%A++12.17%C59.9B++N/A14119.6h3.6B++5.8B**
NS Baron G5 1,1831,1727431.577B+0.4261.311%A+11.689%D54C**N/A13421.7h3.6B++5.9C++
AF-18 Stalker 1,1771,1716581.78C+0.2232.269%B+22.374%C+43.4C+N/A12727h10.9C**33.9B+
Reaper DMR 1,1811,1714842.419B+0.4233.538%B*41.418%A+70.5B+N/A20516.6h8.2B+24.4B++
AF-6 Shadow 1,1801,1703733.137C**1.1442.988%B**34.188%B+73.1C**N/A20316h4.6B+10.7B++
NC1 Gauss Rifle 1,1831,1705911.98B++0.0230.572%B++33.932%B**55.7B+N/A20621h9.9B+32.3B++
NSX Naginata 1,1931,1693952.959B*0.9629.431%B++34.816%B89.9B+1.8B*25513h10.6C++36B+
Gauss Rifle Burst 1,1851,1684782.444C++0.4533.539%B++34.247%B+61.8C+N/A22818.9h9.6C*28.6B+
Tempest 1,1751,1683912.987B**0.9930.018%B37.586%A++71.2C++N/A25216.4h8.3B++27.7B+
AF-19 Mercenary 1,1791,1671,4080.829C1.1722.521%D24.25%C++22.1CN/A10852.8h11.1C++49.2C++
NS-15 Gallows 1,1801,1663483.351C**1.3531.585%C**51.458%A++109C**1.3C38210.7h9B*28.4B+
Mauler S6 1,1751,1629341.244C+0.7551.075%B++11.36%D50.3C**N/A13623.1h4B+7.8B++
19A Fortuna 1,1711,1627431.564C+0.4329.956%B+17.9%D43.2CN/A9926.9h8.1B++27B++
NC14 Bolt Driver 1,1661,1615372.162C+0.1639.934%C++67.528%D*38.2C++N/A12830.4h2.3C+5.8C*
Carnage AR 1,1611,1434232.702B+0.7033.186%B**34.908%B**75.2B*1.2B*22315.2h10.5B++31.7B++
NS Decimator 1,6171,0264322.375B+0.3870.531%B**N/A59B++34A41317.4h3.7C*5.3B+
Gauss Compact S 1,0059734332.247B**0.2532.285%B**42.138%M+76.6A+2.5A++22812.7h8.9C**27.6B+
NC08 Mag-Scatter 7847804661.674B+0.3271.42%A+22.051%B*86.7AN/A2339h3.2B++4.4B*
Impetus 7387303781.931C0.0742.696%B**30.548%C+50C+N/A11614.6h4.3C+10.1B+
NSX Daimyo 7077072193.228C+1.2351.834%A96.605%B+93B+N/A3177.6h2B+3.9B*
NSX Amaterasu 6616441,3370.482S1.5241.171%A29.658%A++14.2AN/A4945.3h3.2C+7.7B+
AF-8 RailJack 6446412053.127C1.1347.353%B**61.779%F46.8B*N/A13013.7h2.3C4.8B
GD Guardian 6436321863.398C*1.4039.744%B++55.696%A*110.9A1.9A*2745.7h4.8A+12B**
Frag Grenade 6306201620N/A618.0053.219%B+N/A620C+10C24721h3B5.7B+
AF-4A Bandit 6035913141.882C+0.1230.687%B+30.457%B++54.2C+1.1C**19110.9h9.5C*31B+
NSX-P Naginata 5965891893.116B++1.1229.969%B+51.273%A*115.5B*1.4C+3915.1h9.1B+30.5B+
MGR-M1 Bishop 5865762322.483C++0.4946.418%A+34.028%C+56.5C*1C++16410.2h5.5C++11.9B++
Bouncing Betty 5535491932.845D0.8551.72%B+N/A127.7C+N/A3344.3h1.6B++3B*
NS-AM7 Archer 6885186430.806B+1.1963.802%B++21.429%C++12.8B+4.2B*8640.4h12.4B+19.4B+
C85 Canister-H 5455085010.16C8.1654.02%C+11.024%C+92.4C--6.7C3325.5h5.9B10.9B
E540 Halberd 744495637.857C5.8648.692%C*2.424%C+34.9C+17.5C++23114.2h4.9C**10.1B
NSX Tengu 4694642481.871C*0.1344.677%B++29.526%B++54.6C+N/A1498.5h10.7C**23.9B+
NS-44L Blackhand 4584512611.728C+0.2750.157%B++35.255%D23.5DN/A6519.2h3.9C++7.8B
NS-11A 4534411892.333B+0.3431.777%B*39.229%A68.9B+1.9A+2346.4h11.7C*36.8B+
NSX Fujin 4064061406N/A404.0045.686%B+78.571%A580C++N/A15510.7h2.6C*5.8B+
NSX Tomoe 3813791642.311C+0.3132.204%C*65.699%A*77.3B+N/A2834.9h10.4B++32.2B+
The Brawler 3763722201.691C++0.3162.183%B++12.903%C56.4C+N/A1446.6h3.6C**5.8B+
Fatestealer 3453401662.048U0.0557.343%A+26.177%B+89.5A*1.3A+1933.8h2.2C+3.8B*
Enforcer ML85 583326774.234C-2.2448.043%B+1.227%D25.9C+20.4C*29212.6h12C+25.1B
NCM1 Scattercannon 3083061162.638C++0.6436.618%D18.301%B+32.6C+N/A1159.4h6.8C**18.7C+
NCM1 Scattercannon 305302843.595B+1.6035.868%D-19.868%B++39.2C-N/A1117.7h6.1C+17.1C--
E540 Halberd-H 476301585.19C3.1962.463%B+1.993%B34.2D19.9C2608.8h6.4C+10.2C+
NC15 Phoenix 6373005250.571D1.4362.774%A+N/A14.2C+16B20421.1h8.5C**13.6B*
NSX-P Tanto 2862861451.972B+0.0333.277%B++35.664%B*48.5C+N/A1895.9h11.1C*33.3B+
MGR-C1 Charger 2862831561.814C*0.1832.405%B+29.682%B65.8C*N/A1964.3h10.2B+31.3B+
Tank Mine 394271564.839B++2.8474.837%A*N/A96.8C--43.9D7892.8h2.1C2.8A++
M96 Mjolnir-H 498264574.632C2.6361.214%AN/A47.1C-41.8B+4355.6h38C62B
M40 Fury 279258279.556C+7.5634.497%C-1.938%B+69.7C*5.7D--3383.7h8.7B++25.1B+
L105 Zephyr 277248288.857C6.8647.729%BN/A43.5C-5.1D1705.7h6.6C13.8C++
Gauss SPR 2392391931.238D0.7631.016%D-31.381%C--36.2CN/A1166.6h5.2D16.8D
NSX Yumi 239232972.392C**0.3929.974%C*41.379%B**70.3B*2.1B**1653.3h9.5B+31.7B+
Enforcer ML65-H 436229842.726D0.7360.869%C++N/A29.4D26.5C-3187.8h13.7C++22.5C**
Sticky Grenade 2282261226N/A224.0056.965%C**N/A1130C++10C--30290.2h2C++3.6C*
MGR-A1 Vanquisher 2162121091.945C+0.0537.516%A45.755%A*78.5B+1.5C++2542.7h8.5B22.7B+
NS-66 Punisher 211210623.387A1.3930.544%B41.905%A70C++N/A1973h9.3B++30.4B++
L100 Python HEAT 291200682.941D0.9454.325%C++4%B**29D13.2C+2026.9h5.7C10.5C+
M12 Kobalt 2051941314.923C12.9320.138%C+14.433%D*64.7C3.7B+2953h17.7C++88.1C*
Rocklet Rifle 4251862080.894C+1.1053.849%C*N/A22.1D28.5C++3098.4h26.3B*48.8B*
M40 Fury 199168276.222C4.2233.036%C--1.786%C**35D6.5D2724.8h12.1C++36.7C+
Hawk GD-68 3151623560.455D1.5469.468%B++3.086%C*11.6D-10.9C+18414h10D*14.4D
Nightshade 1851546600.233S1.7667.632%C*16.234%B*5.6A++1.1B++2127.7h6.7B+9.9B++
M12 Kobalt 147147529.4C*27.4019.957%C++21.088%C**86.5C+N/A3111.7h17.6C+88.2C*
MANA Anti-Personnel Turret 150144881.636N/A0.3622.783%UN/A1440U60U3968000.1h20.8T*91.4T*
NS-61 Emissary 144142831.711B++0.2932.883%B+28.873%A+50.7BN/A2592.8h9.9C**30.2B+
Spear Anti-Vehicle Phalanx Turret 185125148.929C+6.9357.007%B*4%C++73.5B*35.3B*6431.7h6.2B+10.9B*
M12 Kobalt 125122340.667C+38.6727.928%B**17.213%C152.5B3.8C4420.8h14.7B52.6B++
AF-57 Piston 120119363.306A+1.3161.517%A++19.328%B**85B++N/A4991.4h3.7B+6B*
M40 Fury-H 127118167.375D5.3842.179%C+2.542%A*98.3C+7.5D3091.2h7.2B17B+
Anti-Vehicle Grenade 1531171117N/A115.0052.693%C+N/A292.5D90C+19720.4h6.5D12.4C
C75 Viper 135112363.111D-1.1140.028%C+3.571%M*25.5D5.2D-2234.4h10.2C++25.6C++
C85 Canister 114108912C-10.0045.39%C*12.037%C63.5C-3.5D1781.7h8.3C+18.3C++
NS-357 IA 101100482.083B++0.0961.413%A+54%A+76.9BN/A1901.3h3.4C+5.5B++
M60-G Bulldog 11598118.909C++6.9144.988%B+3.061%B+46.7C8.1C2312.1h5.5B+12.3B+
Breaker Rocket Pods 11197175.706D3.7156.289%B+2.062%A*57.1D-8.2D-3671.7h15.8C-28.1C+
The Executive 9392681.353C0.6437.56%C*32.609%B+65.7C+N/A1721.4h6.9C18.3C++
CAS 14-E 9087712.429C10.4334.266%C+1.149%D72.5C2.5D*1851.2h21.8B+63.7B+
M20 Basilisk 13486243.583C1.5941.761%C++3.488%D--12.3D-6.9C1637h129.1F309.1D--
MANA Anti-Vehicle Turret 14979681.162U0.8459.819%UN/A790U700U3090800.1h10.9T*18.2T*
Gauss Prime 7877243.208B*1.2132.544%B**32.468%B++96.3A++1.3B+4560.8h9.8B30.2B++
Soldier Soaker 7675451.667C++0.3350.551%A+14.667%C++83.3B+1.1C+2760.9h6.1C+12.1B++
Titan-150 HEAT 11772252.88D0.8858.926%B**2.778%C++17.1D-10.7C+3744.2h6.1D--10.3C+
Titan-150 HESH 8269323C**21.0048.696%C+N/A40.6C--7.6C--4911.7h2.4B++5B+
NS-03 Thumper 7169501.38C*0.6243.6%B*2.899%B**46C+1.3C+1461.5h7.7C17.6C**
M20 Basilisk 11269322.156D-0.1641.402%C++2.899%D*15.7D9.8C+2354.4h107.8D260.3C
M60-G Bulldog 7659173.471D1.4740.18%C++1.695%C--28.1C--8.1C++2012.1h7.6D18.8C+
NS-W Survivor 61581580.367A**1.6367.033%A34.483%A12.1B+N/A334.8h2.1D3.1B+
Shrike 85551090.505D1.4964.051%B++3.636%B++17.7D--9.7D6143.1h6.4C10C++
M20 Basilisk-F 77511000.51D1.4951.163%C+3.922%C+8.5D--4.3C--1146h66.8C+130.6C+
Titan-150 AP 945086.25C4.2544.845%DN/A20.8D-18.3C++18912.4h5.2D--11.6D--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit281277,34933.4h
Spawn Beacon57271.9h
Anti-Vehicle MANA Turret65421h
Nanite Revive Grenade04230.1h
Nanite Healing Grenade06750.2h
Medical Kit1,20710,00815.2h
Medical Applicator386163,08916h
Motion Spotter9016,86910.4h
Restoration Kit1672,0544.6h
Deconstruction Tool01,1430.1h
Spitfire Auto-Turret42290.3h
Recon Detection Device523,0314h
Shield Recharging Field272,2140.9h
Smoke Grenade04120.1h
Ammunition Package393,0231.6h
Anti-Infantry MANA Turret113090.8h
Nano-Repair Grenade02590.1h
Hardlight Barrier234810.9h

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