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General Colonel TheUnchosen0ne[1TAS] TheUnchosen0ne
TR BR 98

KDR: 1.56

Score: 10.5m

Last Seen: Oct 18th, 2019 11:09 PM
- OFFLINE - 67.5 hour(s)

Battle Rank 98 - Terran Republic on Emerald
Level Progress (to 99): 36%
Level 100 Progress: 55% 413h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS T32 Bull LC2 Lynx TMG-50 T9 CARV MRC3 Mercy C-4 MRC3 Mercy FA1 Barrage
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $516,663 MLG Score: 413
Fun Score: N/A
Cheeseburgers Flipped: 359TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.845%19.425%4241212157,5161.431070.128

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.272%0.124C+-0.234C-0.28CHEAD ++ (~8.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.50.227C++12.60.121C+44.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.489%6.866%106312243353822500.874674133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.693%-0.635D2.792M1.439

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.2-1.786F-37-1.959F-70.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.845%2.83%195312244244023021.05211140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.88%1.536A+-0.405C--0.017

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122.1-0.015C+64.5-0.603D57.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.344%12.388%19511226670344111.94203

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.392B-0.457D-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.308C*4.20.132C++4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.5m445%339 (20.3k)300 (18k)1.5594415,3739,8581.8362798 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR122797518.617%14.369%26803:334

48% Engineer35% Heavy Assault8% MAX Suit10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 3rd, 2016 10:32 PMJul 4th, 2017 4:28 PMOct 19th, 2019 6:52 AM (51d) (PST)Oct 18th, 2019 9:53 PM (52d) (PST)Oct 18th, 2019 7:09 PM (52d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5981974010.4400.2820.0632.2050.055413

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,86911,84224,02726174132317,996

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
581.9h/24.2d 2,729 2,209 7,290 77k 785 1,844 1,930 20.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
C+
Kills:1,267
Deaths:898
KDR:1.411
Accuracy:22.904% C+
HSR:19.337% D
TMG-50
C+
Kills:1,157
Deaths:618
KDR:1.872
Accuracy:21.482% C+
HSR:22.818% C+
T9 CARV
B+
Kills:1,155
Deaths:753
KDR:1.534
Accuracy:21.432% B+
HSR:21.299% C
MG-H1 Watchman
B+
Kills:399
Deaths:311
KDR:1.283
Accuracy:25.572% B+
HSR:23.058% C-
NS-15M2
C+
Kills:302
Deaths:178
KDR:1.697
Accuracy:23.296% C+
HSR:24.834% C+
Kills:4,280
Deaths (as Heavy Assault):2,758
Deaths (to Heavy Assaults):3,119
KDR:1.55185
Kill Difference:1,522
Playtime:203.703 hours
Usage:35%
Score:3.868m
Score/min:316
Accuracy (listed only):22.937%
HSR (listed only):22.269%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
C--
Kills:1,177
Deaths:1,281
KDR:0.919
Accuracy:19.773% D
HSR:18.947% C--
FA1 Barrage
B++
Kills:670
Deaths:569
KDR:1.178
Accuracy:46.344% B++
HSR:12.388% D
NS-11C
C+
Kills:665
Deaths:545
KDR:1.220
Accuracy:24.197% C+
HSR:14.135% D-
TRAC-5
C-
Kills:539
Deaths:746
KDR:0.723
Accuracy:19.441% C-
HSR:14.100% D-
HC1 Cougar
C+
Kills:463
Deaths:612
KDR:0.757
Accuracy:23.554% C+
HSR:16.631% D--
Kills:3,514
Deaths (as Engineer):3,753
Deaths (to Engineers):2,043
KDR:0.93632
Kill Difference:239
Playtime:279.316 hours
Usage:48%
Score:4.641m
Score/min:277
Accuracy (listed only):26.662%
HSR (listed only):15.240%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
C--
Kills:1,177
Deaths:1,281
KDR:0.919
Accuracy:19.773% D
HSR:18.947% C--
FA1 Barrage
B++
Kills:670
Deaths:569
KDR:1.178
Accuracy:46.344% B++
HSR:12.388% D
NS-11C
C+
Kills:665
Deaths:545
KDR:1.220
Accuracy:24.197% C+
HSR:14.135% D-
TRAC-5
C-
Kills:539
Deaths:746
KDR:0.723
Accuracy:19.441% C-
HSR:14.100% D-
HC1 Cougar
C+
Kills:463
Deaths:612
KDR:0.757
Accuracy:23.554% C+
HSR:16.631% D--
SMG-46 Armistice
B+
Kills:144
Deaths:117
KDR:1.231
Accuracy:26.196% C++
HSR:19.444% B+
Kills:3,658
Deaths (as Light Assault):3,870
Deaths (to Light Assaults):1,746
KDR:0.94522
Kill Difference:212
Playtime:27.943 hours
Usage:5%
Score:0.512m
Score/min:305
Accuracy (listed only):26.584%
HSR (listed only):15.941%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
FA1 Barrage
B++
Kills:670
Deaths:569
KDR:1.178
Accuracy:46.344% B++
HSR:12.388% D
T1 Cycler
D
Kills:185
Deaths:270
KDR:0.685
Accuracy:18.558% D
HSR:14.595% D--
SMG-46 Armistice
B+
Kills:144
Deaths:117
KDR:1.231
Accuracy:26.196% C++
HSR:19.444% B+
Kills:999
Deaths (as Combat Medic):956
Deaths (to Combat Medics):943
KDR:1.04498
Kill Difference:43
Playtime:21.169 hours
Usage:4%
Score:0.407m
Score/min:320
Accuracy (listed only):30.366%
HSR (listed only):15.476%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
B+
Kills:144
Deaths:117
KDR:1.231
Accuracy:26.196% C++
HSR:19.444% B+
NS-44 Commissioner
C+
Kills:63
Deaths:63
KDR:1
Accuracy:35.814% C+
HSR:20.635% C
Kills:207
Deaths (as Infiltrator):180
Deaths (to Infiltrators):1,253
KDR:1.15
Kill Difference:27
Playtime:4.035 hours
Usage:1%
Score:0.050m
Score/min:207
Accuracy (listed only):31.005%
HSR (listed only):20.040%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B++
Kills:833
Deaths:328
KDR:2.540
Accuracy:17.558% C++
HSR:24.730% B++
MRC3 Mercy
B++
Kills:762
Deaths:262
KDR:2.908
Accuracy:16.986% C+
HSR:24.672% B++
M3 Pounder HEG
C+
Kills:439
Deaths:310
KDR:1.416
Accuracy:37.092% C+
HSR:2.278% D
M3 Pounder HEG
C-
Kills:353
Deaths:222
KDR:1.590
Accuracy:36.887% C-
HSR:1.983% D
Kills:2,387
Deaths (as MAX Suit):561
Deaths (to MAX Suits):490
KDR:4.2549
Kill Difference:1,826
Playtime:44.938 hours
Usage:8%
Score:0.995m
Score/min:369
Accuracy (listed only):27.131%
HSR (listed only):13.416%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:83
V. Kills:38 213%
Deaths:15
KDR:5.533
Accuracy:47.373% B*
KPH:28.500 C+
VKPH:13.100 B**
Skyguard
D
Kills:56
V. Kills:40 137%
Deaths:22
KDR:2.545
Accuracy:31.427% C**
KPH:8.800 D
VKPH:6.300 D
Kills:139 (139 + 0)
Deaths:37
KDR:3.757
VKDR:2.108
Vehicle Kills:78
Kill Difference:102
Playtime:9.244 hours
Usage:2%
Score:0.076m
Score/min:137
Driving Accuracy:31.427%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C++
Kills:205
V. Kills:139 146%
Deaths:43
KDR:4.767
Accuracy:53.964% B*
KPH:26.400 C
VKPH:17.900 C++
P2-120 HEAT
C
Kills:74
V. Kills:33 218%
Deaths:41
KDR:1.805
Accuracy:55.212% A
KPH:19.700 C--
VKPH:8.800 C
Kills:279 (279 + 0)
Deaths:84
KDR:3.321
VKDR:2.048
Vehicle Kills:172
Kill Difference:195
Playtime:11.535 hours
Usage:2%
Score:0.204m
Score/min:295
Driving Accuracy:55.212%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
M**
Kills:256
V. Kills:132 192%
Deaths:20
KDR:12.800
Accuracy:58.949% A
KPH:111.600 M**
VKPH:57.500 M+
M12 Kobalt-H
C*
Kills:249
V. Kills:10 N/A
Deaths:
KDR:
Accuracy:21.132% C+
KPH:128.700 C*
VKPH:5.200 C++
MR11 Gatekeeper-H
C*
Kills:119
V. Kills:126 94%
Deaths:28
KDR:4.250
Accuracy:60.650% B*
KPH:29 C+
VKPH:30.700 C*
M40 Fury-H
A++
Kills:90
V. Kills:3 N/A
Deaths:11
KDR:8.182
Accuracy:43.024% C+
KPH:156.300 A++
VKPH:5.200 D--
G40-F Ranger
C+
Kills:63
V. Kills:36 170%
Deaths:1
KDR:63
Accuracy:33.202% C+
KPH:30.100 C+
VKPH:17.200 C
Kills:777 (0 + 777)
Deaths:60
KDR:12.950
VKDR:5.117
Vehicle Kills:307
Kill Difference:717
Playtime:11.005 hours
Usage:2%
Score:0.258m
Score/min:390
Driving Accuracy:N/A%
Gunner Accuracy:33.202%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:91
V. Kills:15 N/A
Deaths:6
KDR:15.167
Accuracy:43.113% B*
KPH:40.400 C+
VKPH:6.700 C--
M20 Basilisk
B*
Kills:77
V. Kills:28 266%
Deaths:8
KDR:9.625
Accuracy:41.145% C*
KPH:30.400 B*
VKPH:11.100 B*
Kills:168 (0 + 168)
Deaths:14
KDR:12
VKDR:3.071
Vehicle Kills:43
Kill Difference:154
Playtime:4.784 hours
Usage:1%
Score:0.057m
Score/min:198
Driving Accuracy:N/A%
Gunner Accuracy:41.145%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T32 Bull 1,2861,2678981.411C+0.1522.904%C+19.337%D32.4CN/A9939.1h12.2C*53.4C*
LC2 Lynx 1,2001,1771,2810.919C+0.6419.773%D18.947%C--22.8CN/A6751.6h13.9B70.3C++
TMG-50 1,1761,1576181.872B++0.3121.482%C+22.818%C+47.4B+N/A13624.4h10B+46.6B+
T9 CARV 1,1711,1557531.534C**0.0321.432%B+21.299%C36.3BN/A10631.8h11.8B++55.2B+
MRC3 Mercy 8528333282.54C*0.9817.558%C++24.73%B++37.7B+N/A10822.1h18.4B+104.7B+
C-4 1,0747635571.37C+0.1920.954%D-N/A87.7C++35.7B+6828.7h1.4C*6.8C+
MRC3 Mercy 7787622622.908B1.3516.986%C+24.672%B++39.7B++N/A11119.2h17.7B+104.4B+
FA1 Barrage 6816705691.178C*0.3846.344%B++12.388%D31.8C*N/A9621.1h4.2B++9.1B++
NS-11C 6786655451.22C**0.3424.197%C+14.135%D-24.6C+N/A6827h13.1B+54.1B
TRAC-5 5505397460.723C+0.8419.441%C-14.1%D-19.9C++N/A9627.1h14.4B74.1C++
HC1 Cougar 4724636120.757C0.8023.554%C+16.631%D--17.7C-N/A4726.2h13.3C+56.6C+
M3 Pounder HEG 5234393101.416C+0.1437.092%C+2.278%D19.5C*3.7C**8622.5h18.3C+49.5C++
MG-H1 Watchman 4153993111.283C+0.2825.572%B+23.058%C-46.4C++1.9A*1578.6h16.3C+63.9C**
M3 Pounder HEG 4273532221.59C+0.0336.887%C-1.983%D18.6C+3.9C++8219h22.2C60C
MANA Anti-Personnel Turret 3483471652.103N/A0.5415.915%UN/A3470U10U5623800.1h18.4T*115.9T*
NS-15M2 3033021781.697C++0.1423.296%C+24.834%C+45.1C+N/A1226.7h11.9B51.1C**
G20 Vulcan-H 3882562012.8A++11.2458.949%A2.344%C111.3M**57.4M+6842.3h77.5B++131.5B**
M12 Kobalt-H 2592491249U247.4421.132%C+18.474%C*131.1C**5.3C++3331.9h13.4B+63.6B+
ASP-30 Grounder 4012272620.866C*0.6972.187%AN/A14.5C+11.1C++16015.7h9.6C--13.3C++
M12 Kobalt 228219924.333C22.7723.411%C**18.722%C++78.2C--3.2C1792.8h19.5C+83.4C++
P2-120 AP 344205434.767C3.2153.964%B*7.805%M26.3C17.8C++3087.8h8.3C-15.3C*
T1 Cycler 1881852700.685C0.8718.558%D14.595%D--14.9DN/A7012.4h13.4B+72C+
Tank Mine 249166861.93C0.3734.236%C+N/A118.6C*59.3C+10981.4h2.1C6.2C++
Sticky Grenade 1571541154N/A152.4456.288%B+N/A770C15C++24660.2h2.4C+4.2C*
SMG-46 Armistice 1501441171.231C*0.3326.196%C++19.444%B+41.1B+1.7M*1613.5h12.5B++47.6B+
MR11 Gatekeeper-H 245119284.25C+2.6960.65%B*1.681%C++29C+30.7C*3374.1h63.2C+104.2C**
M40 Fury 10691615.167B**13.6143.113%B*4.396%M+39.6C+6.5D1662.3h15.4C+35.7B+
M40 Fury-H 9390118.182C6.6243.024%C+N/A150A+5D*3290.6h6.1B**14.3B**
C75 Viper 12183155.533B+3.9747.373%B*N/A28.6C+13.1B**2262.9h12.7C*26.8B+
M20 Basilisk 1057789.625A*8.0741.145%C*2.597%D*30.8B**11.2B**2262.5h79.4B+193.1B++
MANA Anti-Vehicle Turret 17177701.1C0.4658.814%B+7.792%A++23.3C--28.5C++3773.3h14.2D24.1C
P2-120 HEAT 10774411.805D0.2555.212%A4.054%B++19.5C--8.7C2663.8h12.3F22.3C
Frag Grenade 7372172N/A70.4451.889%B*N/A720B**10C++30230.1h2.9B*5.5B*
NS Annihilator 12964611.049B**0.5183.004%B+N/A8.6C8.8C++1067.4h14.4D17.4D
G40-F Ranger 9963163S61.4433.202%C+N/A30C17.1C2402.1h90.7C273.3C
NS-44 Commissioner 6463631C+0.5635.814%C+20.635%C28.6CN/A1272.2h3.7C**10.2C**
Skyguard 9656222.545C+0.9931.427%C**7.143%S8.9D6.3D956.3h174.7D-556C--
T7 Mini-Chaingun 5454212.571A*1.0121.474%B*12.963%C+60AN/A2370.9h11.8B++55B++

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade03500.1h
Spawn Beacon87170.5h
Medical Applicator8035,3552.9h
Nano-Armor Kit337328,33818.3h
Anti-Vehicle MANA Turret157450.8h
NS Patriot Flare Gun02240.3h
Welding Device04770.1h
G40-F Ranger01260.1h
Ammunition Package283,1061.2h
Shield Recharging Field52570.1h
Anti-Infantry MANA Turret139240.8h

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