Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 17 (19,857)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (40 days). The data shown below may not be accurate.

Commissar Colonel TheUnchosen0ne[1TR] TheUnchosen0ne
TR BR 81

KDR: 1.9

Score: 17m

Last Seen: May 29th, 2020 11:35 PM
- OFFLINE - 8.8 hour(s)

Prestige 1, Battle Rank 81 - Terran Republic on Emerald
Level Progress (to 82): 72%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS C-4 LC2 Lynx G20 Vulcan-H MRC3 Mercy T32 Bull M12 Kobalt-H MRC3 Mercy TMG-50
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:TheUnchosen0ne



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $649,269 MLG Score: 519
Fun Score: N/A
Cheeseburgers Flipped: 481TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.458%19.635%4411413329,2641.254090.65

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.281%0.234C++-0.221C-0.279CHEAD ++ (~8.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.40.225C++12.90.096C+44.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.981%5.333%93313434505952980.756302151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.476%-0.587D1.831A++1.33

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.8-1.154D*29-1.323D**53.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.928%2.759%618413421,8855979423.15745200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.714%1.821A++-0.426C---0.446

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.40.282C*48.3-0.2C38.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.796%12.712%618313431,416506342.7929

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.552%0.415B-0.409C---0.147

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.398B3.70.239C++4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17m467.5%367 (22k)321 (19.3k)1.9044827,23614,3012.2054481 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1346161519.921%12.392%24703:439

54% Engineer32% Heavy Assault7% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 3rd, 2016 10:32 PMJan 11th, 2020 12:47 AMMay 30th, 2020 6:36 AM (40d) (PST)May 29th, 2020 10:09 PM (40d) (PST)May 29th, 2020 7:35 PM (40d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6661814850.5130.2690.0642.7020.065519

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,95210,85429,09831164162419,235

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
885.6h/36.9d 4,304 3,375 11,415 143.6k 1,294 2,614 3,474 35.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
C
Kills:1,267
Deaths:898
KDR:1.411
Accuracy:22.904% C
HSR:19.337% D
TMG-50
C+
Kills:1,157
Deaths:618
KDR:1.872
Accuracy:21.482% C+
HSR:22.818% C
T9 CARV
C*
Kills:1,155
Deaths:753
KDR:1.534
Accuracy:21.432% C*
HSR:21.299% C
MG-H1 Watchman
C+
Kills:957
Deaths:962
KDR:0.995
Accuracy:23.697% C+
HSR:21.003% D-
NS-15M2
C++
Kills:597
Deaths:811
KDR:0.736
Accuracy:26.233% C++
HSR:23.116% D
Kills:5,133
Deaths (as Heavy Assault):4,042
Deaths (to Heavy Assaults):4,591
KDR:1.26992
Kill Difference:1,091
Playtime:286.279 hours
Usage:32%
Score:5.595m
Score/min:326
Accuracy (listed only):23.149%
HSR (listed only):21.514%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
D
Kills:1,356
Deaths:1,584
KDR:0.856
Accuracy:21.135% D
HSR:18.732% D
FA1 Barrage
B+
Kills:678
Deaths:581
KDR:1.167
Accuracy:46.180% B+
HSR:12.832% D
NS-11C
C+
Kills:666
Deaths:548
KDR:1.215
Accuracy:24.194% C+
HSR:14.114% D--
TRAC-5
D
Kills:539
Deaths:746
KDR:0.723
Accuracy:19.441% D
HSR:14.100% D--
AS16 NightHawk
C**
Kills:538
Deaths:374
KDR:1.439
Accuracy:45.234% C**
HSR:14.498% C+
HC1 Cougar
C
Kills:506
Deaths:708
KDR:0.715
Accuracy:23.629% C
HSR:16.403% D*
TAS-16 Blackjack
C+
Kills:200
Deaths:165
KDR:1.212
Accuracy:61.453% C+
HSR:7.500% D**
Kills:4,483
Deaths (as Engineer):4,706
Deaths (to Engineers):2,887
KDR:0.95261
Kill Difference:223
Playtime:478.577 hours
Usage:54%
Score:8.942m
Score/min:311
Accuracy (listed only):34.466%
HSR (listed only):14.026%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
D
Kills:1,356
Deaths:1,584
KDR:0.856
Accuracy:21.135% D
HSR:18.732% D
FA1 Barrage
B+
Kills:678
Deaths:581
KDR:1.167
Accuracy:46.180% B+
HSR:12.832% D
NS-11C
C+
Kills:666
Deaths:548
KDR:1.215
Accuracy:24.194% C+
HSR:14.114% D--
TRAC-5
D
Kills:539
Deaths:746
KDR:0.723
Accuracy:19.441% D
HSR:14.100% D--
AS16 NightHawk
C**
Kills:538
Deaths:374
KDR:1.439
Accuracy:45.234% C**
HSR:14.498% C+
HC1 Cougar
C
Kills:506
Deaths:708
KDR:0.715
Accuracy:23.629% C
HSR:16.403% D*
PDW-16 Hailstorm
B*
Kills:415
Deaths:321
KDR:1.293
Accuracy:26.221% C**
HSR:22.169% B*
SMG-46 Armistice
B++
Kills:347
Deaths:381
KDR:0.911
Accuracy:23.918% C--
HSR:21.902% B++
TAS-16 Blackjack
C+
Kills:200
Deaths:165
KDR:1.212
Accuracy:61.453% C+
HSR:7.500% D**
Kills:5,245
Deaths (as Light Assault):5,408
Deaths (to Light Assaults):2,269
KDR:0.96986
Kill Difference:163
Playtime:30.938 hours
Usage:3%
Score:0.584m
Score/min:315
Accuracy (listed only):32.378%
HSR (listed only):15.806%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
FA1 Barrage
B+
Kills:678
Deaths:581
KDR:1.167
Accuracy:46.180% B+
HSR:12.832% D
AS16 NightHawk
C**
Kills:538
Deaths:374
KDR:1.439
Accuracy:45.234% C**
HSR:14.498% C+
PDW-16 Hailstorm
B*
Kills:415
Deaths:321
KDR:1.293
Accuracy:26.221% C**
HSR:22.169% B*
SMG-46 Armistice
B++
Kills:347
Deaths:381
KDR:0.911
Accuracy:23.918% C--
HSR:21.902% B++
TAS-16 Blackjack
C+
Kills:200
Deaths:165
KDR:1.212
Accuracy:61.453% C+
HSR:7.500% D**
T1 Cycler
D-
Kills:185
Deaths:270
KDR:0.685
Accuracy:18.558% D-
HSR:14.595% D*
Kills:2,363
Deaths (as Combat Medic):2,092
Deaths (to Combat Medics):1,441
KDR:1.12954
Kill Difference:271
Playtime:23.725 hours
Usage:3%
Score:0.469m
Score/min:330
Accuracy (listed only):36.927%
HSR (listed only):15.583%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
B*
Kills:415
Deaths:321
KDR:1.293
Accuracy:26.221% C**
HSR:22.169% B*
SMG-46 Armistice
B++
Kills:347
Deaths:381
KDR:0.911
Accuracy:23.918% C--
HSR:21.902% B++
NS-44 Commissioner
C+
Kills:66
Deaths:72
KDR:0.917
Accuracy:35.775% C+
HSR:19.697% C-
TX1 Repeater
C
Kills:51
Deaths:88
KDR:0.580
Accuracy:16.419% D**
HSR:19.608% C
Kills:879
Deaths (as Infiltrator):862
Deaths (to Infiltrators):1,631
KDR:1.01972
Kill Difference:17
Playtime:4.882 hours
Usage:1%
Score:0.061m
Score/min:207
Accuracy (listed only):25.583%
HSR (listed only):20.844%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B++
Kills:1,279
Deaths:494
KDR:2.589
Accuracy:17.992% C+
HSR:25.176% B++
MRC3 Mercy
B+
Kills:1,177
Deaths:428
KDR:2.750
Accuracy:17.438% C+
HSR:23.704% B+
M3 Pounder HEG
C
Kills:498
Deaths:344
KDR:1.448
Accuracy:36.962% C
HSR:2.209% D
M3 Pounder HEG
D
Kills:427
Deaths:256
KDR:1.668
Accuracy:36.769% D
HSR:1.639% D--
Kills:3,381
Deaths (as MAX Suit):761
Deaths (to MAX Suits):621
KDR:4.44284
Kill Difference:2,620
Playtime:60.221 hours
Usage:7%
Score:1.384m
Score/min:383
Accuracy (listed only):27.290%
HSR (listed only):13.182%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:83
V. Kills:38 213%
Deaths:15
KDR:5.533
Accuracy:47.373% B*
KPH:28.500 C
VKPH:13.100 B**
Skyguard
C**
Kills:56
V. Kills:40 137%
Deaths:22
KDR:2.545
Accuracy:31.427% C**
KPH:8.800 D-
VKPH:6.300 D-
Kills:139 (139 + 0)
Deaths:37
KDR:3.757
VKDR:2.108
Vehicle Kills:78
Kill Difference:102
Playtime:9.244 hours
Usage:1%
Score:0.088m
Score/min:158
Driving Accuracy:31.427%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C+
Kills:320
V. Kills:187 170%
Deaths:43
KDR:7.442
Accuracy:52.207% B++
KPH:29.600 C
VKPH:17.300 C+
P2-120 HEAT
C
Kills:74
V. Kills:33 218%
Deaths:41
KDR:1.805
Accuracy:55.212% A+
KPH:19.700 D
VKPH:8.800 C
Kills:394 (394 + 0)
Deaths:84
KDR:4.690
VKDR:2.619
Vehicle Kills:220
Kill Difference:310
Playtime:14.571 hours
Usage:2%
Score:0.280m
Score/min:321
Driving Accuracy:55.212%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
S
Kills:1,318
V. Kills:568 232%
Deaths:20
KDR:65.900
Accuracy:58.142% A
KPH:157.100 S
VKPH:67.700 M**
M12 Kobalt-H
B+
Kills:1,208
V. Kills:43 N/A
Deaths:
KDR:
Accuracy:24.678% B+
KPH:159.100 B+
VKPH:5.700 C++
P525 Marauder-H
M++
Kills:391
V. Kills:34 N/A
Deaths:2
KDR:195.500
Accuracy:48.752% A+
KPH:212.800 A*
VKPH:18.500 M++
G40-F Ranger
B++
Kills:159
V. Kills:83 189%
Deaths:1
KDR:159
Accuracy:35.519% C++
KPH:42.400 B++
VKPH:22.100 B+
MR11 Gatekeeper-H
C*
Kills:124
V. Kills:129 95%
Deaths:28
KDR:4.429
Accuracy:60.213% B*
KPH:29.400 C
VKPH:30.600 C*
M40 Fury-H
A+
Kills:90
V. Kills:3 N/A
Deaths:11
KDR:8.182
Accuracy:43.024% C+
KPH:156.300 A+
VKPH:5.200 D--
M60-G Bulldog-H
B+
Kills:67
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:54.005% B+
KPH:63.800 C--
VKPH:3.800 D*
Kills:3,357 (0 + 3,357)
Deaths:62
KDR:54.145
VKDR:13.935
Vehicle Kills:864
Kill Difference:3,295
Playtime:27.411 hours
Usage:3%
Score:0.898m
Score/min:546
Driving Accuracy:N/A%
Gunner Accuracy:54.005%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:91
V. Kills:15 N/A
Deaths:6
KDR:15.167
Accuracy:43.113% B*
KPH:40.400 C
VKPH:6.700 D
M20 Basilisk
A
Kills:85
V. Kills:32 258%
Deaths:8
KDR:10.625
Accuracy:41.821% C**
KPH:32.500 B**
VKPH:12.200 A
G40-F Ranger
C**
Kills:66
V. Kills:32 200%
Deaths:
KDR:
Accuracy:32.290% C+
KPH:24.600 C**
VKPH:11.900 C
Kills:242 (0 + 242)
Deaths:14
KDR:17.286
VKDR:5.643
Vehicle Kills:79
Kill Difference:228
Playtime:7.556 hours
Usage:1%
Score:0.093m
Score/min:206
Driving Accuracy:N/A%
Gunner Accuracy:32.290%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 2,1201,5519231.68C++0.2223.224%C--N/A113.2B+41.5B*77013.7h1.1B++4.9B
LC2 Lynx 1,3881,3561,5840.856C1.0521.135%D18.732%D22CN/A6861.7h14.4C++68.1C+
G20 Vulcan-H 1,8861,3182065.9U64.0058.142%A3.414%B+156.9S67.6M**8848.4h60.8A104.6A+
MRC3 Mercy 1,3051,2794942.589C++0.6817.992%C+25.176%B++37.5BN/A11134.1h17.4B+96.6B+
T32 Bull 1,2861,2678981.411C+0.4922.904%C19.337%D32.4C-N/A10039.1h12.2C+53.4C+
M12 Kobalt-H 1,2511,20811208U1,206.1024.678%B+18.791%C*158.9B+5.7C++4077.6h13.1B53.1B+
MRC3 Mercy 1,2001,1774282.75C++0.8517.438%C+23.704%B+37.8B+N/A11131.1h17.2B+98.5B+
TMG-50 1,1761,1576181.872B0.0321.482%C+22.818%C47.4C**N/A13924.4h10B+46.6B
T9 CARV 1,1711,1557531.534C++0.3721.432%C*21.299%C36.3C++N/A11431.8h11.8B+55.2B+
MANA Anti-Personnel Turret 1,0069963802.621N/A0.7218.003%UN/A9960U100U19719100.1h16T*88.7T*
M60-G Bulldog 1,1309651965U963.1053.263%CN/A132.2B**22.6C+4497.3h5B+9.4B+
MG-H1 Watchman 9909579620.995C0.9123.697%C+21.003%D-32.2C--1.1C+11129.7h15.1C+63.6C++
FA1 Barrage 6896785811.167C*0.7446.18%B+12.832%D31.8C+N/A9821.3h4.2B+9.1B+
NS-11C 6796665481.215C++0.6924.194%C+14.114%D--24.6CN/A7027.1h13.1C*54C*
NS-15M2 6155978110.736C-1.1726.233%C++23.116%D25.6DN/A7723.3h13.5C51.5C++
TRAC-5 5505397460.723C+1.1819.441%D14.1%D--19.8C+N/A10227.2h14.4C++74.1C+
AS16 NightHawk 5535383741.439C++0.4745.234%C**14.498%C+53.8B+1.5A16610h3.6B++8B++
HC1 Cougar 5165067080.715C1.1923.629%C16.403%D*17DN/A4829.7h13.2C55.7C+
M3 Pounder HEG 5934983441.448C+0.4636.962%C2.209%D19.8C++3.8C++8625.2h18.5C50.1C+
M3 Pounder HEG 5184272561.668C+0.2436.769%D1.639%D--19.7C+4.2C++8521.7h21.3C-57.8C
PDW-16 Hailstorm 4244153211.293C**0.6126.221%C**22.169%B*37.4C*N/A12211.1h13.2B+50.5B+
P525 Marauder-H 4253912195.5S193.6048.752%A+N/A217.2A*18.9M++6551.8h7.7C15.8B+
SMG-46 Armistice 3603473810.911C0.9923.918%C--21.902%B++26.1C1B**9113.3h13.6C*57C++
NS-03 Thumper 3543442951.166B+0.7427.263%D1.744%C+52.9B*1.5C++1836.5h6.4B+23.6C++
P2-120 AP 507320437.442C+5.5452.207%B++5.313%A29.6C17.3C+32510.8h7.3C+14C*
M12 Kobalt 236227925.222C23.3223.178%C**19.383%B81.1C--3.2D1862.8h19.2C+82.9C++
ASP-30 Grounder 4012272620.866C++1.0472.187%AN/A14.5C11.1C+16315.7h9.6D13.3C+
T7 Mini-Chaingun 2332251611.398C**0.5117.228%C+15.111%B62.5B**2.2A+2333.6h12B++69.9B+
Sticky Grenade 2302241224N/A222.1054.73%C*N/A746.7D20B+25350.3h2.4C4.4C+
Tank Mine 296206992.081C0.1853.304%AN/A128.8C**56.3C11501.6h2.9F5.5C**
TAS-16 Blackjack 2082001651.212C+0.6961.453%C+7.5%D**41.7C+1.7A++1234.8h2.2B+3.6C**
T1 Cycler 1881852700.685C1.2218.558%D-14.595%D*14.9DN/A8312.4h13.4C**72C+
G40-F Ranger 2421591159U157.1035.519%C++N/A41.8B+21.8B+3503.8h78C+219.5C++
Chainblade 16415111,9800.013C1.8921.705%D5.96%C+0.3DN/A1452h2.8C+12.8C+
MR11 Gatekeeper-H 253124284.429C+2.5260.213%B*1.613%C+29.5C30.7C*3554.2h62C103C++
NS Annihilator 197111691.609A**0.3083.137%B++N/A11.8C*9.1C++1199.4h12.1C+14.5C++
M40 Fury 10691615.167B*13.2643.113%B*4.396%M+39.6C6.5D1672.3h15.4C35.7C*
M40 Fury-H 9390118.182C6.2843.024%C+N/A150A5D--3450.6h6.1B*14.3B*
M20 Basilisk 11785810.625A**8.7241.821%C**2.353%D**32.7B**12.3A2412.6h76.6B+183B+
C75 Viper 12183155.533C++3.6347.373%B*N/A28.6C13.1B**2652.9h12.7C+26.8B+
MANA Anti-Vehicle Turret 17177701.1C0.8058.814%B+7.792%A++23.3D28.5C+3813.3h14.2D24.1C--
P2-120 HEAT 10774411.805D0.1055.212%A+4.054%B++19.5D8.7C3103.8h12.3F-22.3D
Frag Grenade 7574174N/A72.1052.25%B*N/A740B*10C+42020.1h2.8B++5.4B++
Hunter QCX 11170641.094B+0.8153.227%B++N/A38.9A++22.8M**2971.8h11.4C21.5C+
M60-G Bulldog-H 7167167S65.1054.005%B+N/A60.9D3.6D*2401.1h6.2C11.6C++
G40-F Ranger 9866166S64.1032.29%C+N/A24.4C*11.9C2042.7h109.2B338.3B
NS-44 Commissioner 6766720.917C+0.9935.775%C+19.697%C-25.4C-N/A1322.6h3.8C+10.8C++
T2 Striker 10262361.722A*0.1851.294%C+N/A24.8A+16B*3972.5h33.9B+66.1B+
ML-7 8959411.439B**0.4766.395%B**1.695%D42.1A21.4B**6581.4h5.5B+8.3B*
Skyguard 9656222.545C0.6431.427%C**7.143%M**8.9D-6.3D-1096.3h174.7D--556D
TX1 Repeater 5151880.58C1.3216.419%D**19.608%C17DN/A1033h11.5B+70C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit539586,52229.8h
Spawn Beacon111,0210.7h
Anti-Vehicle MANA Turret157450.8h
Bastion CIWS0780h
Nanite Revive Grenade04180.1h
Medical Applicator8639,7013.3h
NS Patriot Flare Gun02240.3h
Welding Device04770.1h
Shield Recharging Field52570.1h
Ammunition Package464,4601.7h
Anti-Infantry MANA Turret401,6161.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.35s
Server spent 2.59s on queries, 1.24s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.