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Colonel TheVagician[S0VI] TheVagician
TR BR 73

KDR: 22.95

Score: 6.3m

Last Seen: May 26th, 2020 12:59 PM
- OFFLINE - 57.7 hour(s)

Battle Rank 73 - Terran Republic on Connery
Level Progress (to 74): 78%
Level 100 Progress: 33% 867h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M77-B TRAC-5 T1 Cycler Frag Grenade Claymore Sticky Grenade 99SV RAMS .50M
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $298,989 MLG Score: 239
Fun Score: N/A
Cheeseburgers Flipped: 138TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.543%26.111%458812751,82328.0462-5.1

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.119%-0.719D-0.754B++0.545B+HEAD ++ (~17.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.5-0.209C15.7-0.101C+73.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.879%75.492%0312801,01620750.8

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.417%-0.163C0.544B+-1.103

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.329C**2.30.292C*4.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.3m801.6%242 (14.5k)159 (9.5k)22.94614,68120427.808873 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR12834518.347%31.083%259200:000

15% Combat Medic45% Engineer8% Heavy Assault17% Infiltrator11% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 10th, 2016 1:10 PMApr 28th, 2020 1:11 PMMay 27th, 2020 12:38 AM (7d) (PST)May 26th, 2020 9:26 AM (7d) (PST)May 26th, 2020 8:59 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
12741230.1180.0050.0371.0020.007239

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
7,6342517,3837026009,512

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
660.2h/27.5d 992 1,455 4,329 39.7k 802 2,180 272 5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B+
Kills:117
Deaths:15
KDR:7.800
Accuracy:15.138% D--
HSR:28.205% B+
MG-H1 Watchman
N/A
Kills:50
Deaths:6
KDR:8.333
Accuracy:13.682% N/A
HSR:34% N/A
Kills:167
Deaths (as Heavy Assault):21
Deaths (to Heavy Assaults):45
KDR:7.95238
Kill Difference:146
Playtime:55.718 hours
Usage:8%
Score:0.307m
Score/min:92
Accuracy (listed only):14.410%
HSR (listed only):31.103%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B*
Kills:651
Deaths:65
KDR:10.015
Accuracy:17.250% D--
HSR:24.578% B*
T5 AMC
B**
Kills:194
Deaths:10
KDR:19.400
Accuracy:19.776% D-
HSR:25.773% B**
HC1 Cougar
A
Kills:184
Deaths:6
KDR:30.667
Accuracy:20.163% D--
HSR:32.065% A
LC3 Jaguar
A
Kills:132
Deaths:14
KDR:9.429
Accuracy:18.184% D*
HSR:29.546% A
Kills:1,161
Deaths (as Light Assault):95
Deaths (to Light Assaults):30
KDR:12.22105
Kill Difference:1,066
Playtime:75.317 hours
Usage:11%
Score:0.657m
Score/min:145
Accuracy (listed only):18.843%
HSR (listed only):27.990%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
B*
Kills:746
Deaths:7
KDR:106.571
Accuracy:33.842% D
HSR:82.574% B*
99SV
A
Kills:201
Deaths:3
KDR:67
Accuracy:33.778% C*
HSR:47.264% A
RAMS .50M
B++
Kills:194
Deaths:
KDR:
Accuracy:33.904% D-
HSR:84.536% B++
TSAR-42
A
Kills:69
Deaths:1
KDR:69
Accuracy:35.254% D
HSR:81.159% A
TX1 Repeater
D-
Kills:61
Deaths:11
KDR:5.545
Accuracy:15.018% F
HSR:16.393% D-
Kills:1,271
Deaths (as Infiltrator):22
Deaths (to Infiltrators):38
KDR:57.77273
Kill Difference:1,249
Playtime:111.846 hours
Usage:17%
Score:0.862m
Score/min:128
Accuracy (listed only):30.359%
HSR (listed only):62.385%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B*
Kills:651
Deaths:65
KDR:10.015
Accuracy:17.250% D--
HSR:24.578% B*
T5 AMC
B**
Kills:194
Deaths:10
KDR:19.400
Accuracy:19.776% D-
HSR:25.773% B**
HC1 Cougar
A
Kills:184
Deaths:6
KDR:30.667
Accuracy:20.163% D--
HSR:32.065% A
LC3 Jaguar
A
Kills:132
Deaths:14
KDR:9.429
Accuracy:18.184% D*
HSR:29.546% A
Kills:1,161
Deaths (as Engineer):95
Deaths (to Engineers):28
KDR:12.22105
Kill Difference:1,066
Playtime:295.103 hours
Usage:45%
Score:2.802m
Score/min:158
Accuracy (listed only):18.843%
HSR (listed only):27.990%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
C*
Kills:423
Deaths:33
KDR:12.818
Accuracy:17.015% D*
HSR:24.350% C*
TAR
A++
Kills:61
Deaths:5
KDR:12.200
Accuracy:20.940% D
HSR:36.066% A++
Kills:484
Deaths (as Combat Medic):38
Deaths (to Combat Medics):9
KDR:12.73684
Kill Difference:446
Playtime:99.506 hours
Usage:15%
Score:1.464m
Score/min:245
Accuracy (listed only):18.977%
HSR (listed only):30.208%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):1
KDR:0
Kill Difference:UNR
Playtime:17.275 hours
Usage:3%
Score:0.187m
Score/min:180
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M77-B 7507467106.571U83.6233.842%D82.574%B*15.7DN/A4047.6h1.8B**5.3B+
TRAC-5 6606516510.015U12.9317.25%D--24.578%B*3.3D--N/A9196.2h17.5C-101.3D
T1 Cycler 4294233312.818S10.1317.015%D*24.35%C*7.3D--N/A1757.8h14.1C+82.8C--
Frag Grenade 3783651365N/A342.0557.344%A+N/A608.3C**21.7B**21250.6h3.2B5.7B++
Claymore 283283470.75S47.8013.717%F--N/A26.4F-N/A5810.7h1.2C++9T-
Sticky Grenade 2302281228N/A205.0555.911%BN/A760C--6.7D20810.3h2.5C4.5C+
99SV 203201367U44.0533.778%C*47.264%A18.1C--N/A5911.1h4.3B++12.7B++
RAMS .50M 1941941194U171.0533.904%D-84.536%B++16.3D-N/A5911.9h1.9B+5.7C++
T5 AMC 1971941019.4U3.5519.776%D-25.773%B**5D--N/A1339h17.5D88.6D
HC1 Cougar 186184630.667U7.7220.163%D--32.065%A10.2D-N/A2518h12.8C63.4C-
LC3 Jaguar 134132149.429S13.5218.184%D*29.546%A4.2D--N/A1331.8h13.8C+76D
Spear Anti-Vehicle Phalanx Turret 1441201120U97.0529.663%F5.833%B**32.4C--6.5D**1153.7h5.7B**19.3C++
T9 CARV 119117157.8M++15.1515.138%D--28.205%B+4.7D*N/A1725h18.6D*122.6D-
Tank Mine 7371171U48.0511.942%FN/A26.3FN/A1052.7h1.6B+13.6T*
TSAR-42 7069169U46.0535.254%D81.159%A15.3D--N/A474.5h1.5A+4.3B++
TAR 6261512.2S10.7520.94%D36.066%A++13.9D-N/A694.4h11.4B+54.4C++
TX1 Repeater 6161115.545S17.4015.018%F16.393%D-2D*N/A630.7h14C+93.3D*
MG-H1 Watchman 505068.333S14.6113.682%F-34%B++5.7D*N/A178.7h12.2B++89C--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit11197,45025.7h
Medical Applicator20207,84530.7h
Motion Spotter03440.5h
M20 Basilisk0610h
G30 Walker01180h
G40-F Ranger0560.1h
Shield Recharging Field22,0430.8h
Recon Detection Device01,4363.8h
NS-10 Burster0570h
Ammunition Package05,3571.8h
Anti-Infantry MANA Turret01010.1h

Check the help document for the dictionary if you want to learn more about words used here.


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