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Deputy Director Dreadnaught TheVaper[TAS] TheVaper
NC BR 92

KDR: 0.78

Score: 101.3m

Last Seen: Feb 16th, 2019 12:14 AM
- OFFLINE - 15.4 hour(s)

Prestige 1, Battle Rank 92 - New Conglomerate on Emerald - Outfit Member of The Ascended[TAS] The Ascended
NC outfit on Emerald

Members: 80
Level Progress (to 93): 84%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS MANA Anti-Personnel Turret M40 Fury L100 Python HESH Frag Grenade Bouncing Betty M40 Fury Titan-150 HESH Tank Mine
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,259 MLG Score: 9
Fun Score: N/A
Cheeseburgers Flipped: 1188TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.146%16.889%29019100312,6120.3684920.409

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.281%-0.767D--0.583D0.424BHEAD ++ (~8.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.7-0.426C--18.3-0.281C88.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.135%3.189%237810149,596398530782.40743312%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.893%-1.243D*0.366C**0.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.50.03C+10.50.158C++26.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.391%3.508%2111610069,578340323752.81457403%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.303%-1.371D**-0.218C0.217

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
155.5-0.313C33.30.156C++122.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
19.385%13.386%21121020127230060.0551934

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.363%-1.833F--0.227C-0.839

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.7-1.25D*5.8-0.186C23.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Ascended[TAS] The Ascended
NC outfit on Emerald

Members: 80
101.3m1078.5%395 (23.7k)343 (20.6k)0.77791654,82670,4781.0384992 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022207412.233%7.734%9504:1120

82% Engineer8% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 3rd, 2013 3:26 AMFeb 3rd, 2013 7:35 PMFeb 18th, 2019 6:05 AM (1d) (PST)Feb 15th, 2019 10:39 PM (3d) (PST)Feb 15th, 2019 8:14 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3281282000.1860.2390.0142.3640.0349

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,6877,67712,01011141142220,567

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4924.9h/205.2d 18,365 4,240 58,033 698.7k 7,674 11,952 9,954 97m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
C-
Kills:1,187
Deaths:3,036
KDR:0.391
Accuracy:18.287% D
HSR:20.556% C-
NC05 Jackhammer
C+
Kills:1,165
Deaths:2,448
KDR:0.476
Accuracy:35.204% D--
HSR:13.991% C+
GD-22S
D
Kills:786
Deaths:2,219
KDR:0.354
Accuracy:18.221% D-
HSR:19.466% D
NC6 Gauss SAW
D
Kills:287
Deaths:792
KDR:0.362
Accuracy:14.914% D-
HSR:19.512% D
EM1
C+
Kills:235
Deaths:559
KDR:0.420
Accuracy:16.663% D-
HSR:21.702% C+
LA1 Anchor
D
Kills:211
Deaths:568
KDR:0.371
Accuracy:16.369% F
HSR:19.905% D
Kills:3,871
Deaths (as Heavy Assault):9,622
Deaths (to Heavy Assaults):20,606
KDR:0.40231
Kill Difference:5,751
Playtime:405.338 hours
Usage:8%
Score:5.744m
Score/min:236
Accuracy (listed only):19.943%
HSR (listed only):19.189%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
D*
Kills:1,401
Deaths:2,644
KDR:0.530
Accuracy:17.498% D*
HSR:5.211% F--
AF-19 Mercenary
D
Kills:1,189
Deaths:3,720
KDR:0.320
Accuracy:18.011% D-
HSR:17.830% D
AF-4A Bandit
C-
Kills:1,178
Deaths:3,287
KDR:0.358
Accuracy:20.073% D*
HSR:20.119% C-
AC-X11
D
Kills:1,168
Deaths:3,619
KDR:0.323
Accuracy:17.729% D**
HSR:17.894% D
GD-7F
D
Kills:1,158
Deaths:3,704
KDR:0.313
Accuracy:17.872% D*
HSR:16.753% D
Warden
B++
Kills:88
Deaths:240
KDR:0.367
Accuracy:19.235% D*
HSR:29.546% B++
NS Baron G5
A
Kills:68
Deaths:243
KDR:0.280
Accuracy:17.447% F*
HSR:20.588% A
NC12 Sweeper
C*
Kills:64
Deaths:243
KDR:0.263
Accuracy:16.761% F--
HSR:14.063% C*
Mauler S6
D
Kills:63
Deaths:206
KDR:0.306
Accuracy:23.446% F
HSR:12.698% D
Kills:6,377
Deaths (as Engineer):17,906
Deaths (to Engineers):15,509
KDR:0.35614
Kill Difference:11,529
Playtime:4,032.647 hours
Usage:82%
Score:88.297m
Score/min:365
Accuracy (listed only):18.675%
HSR (listed only):17.189%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
D*
Kills:1,401
Deaths:2,644
KDR:0.530
Accuracy:17.498% D*
HSR:5.211% F--
AF-19 Mercenary
D
Kills:1,189
Deaths:3,720
KDR:0.320
Accuracy:18.011% D-
HSR:17.830% D
AF-4A Bandit
C-
Kills:1,178
Deaths:3,287
KDR:0.358
Accuracy:20.073% D*
HSR:20.119% C-
AC-X11
D
Kills:1,168
Deaths:3,619
KDR:0.323
Accuracy:17.729% D**
HSR:17.894% D
AF-4 Cyclone
D-
Kills:1,160
Deaths:3,800
KDR:0.305
Accuracy:12.036% F*
HSR:13.276% D-
NS-7 PDW
C
Kills:1,158
Deaths:4,005
KDR:0.289
Accuracy:18.605% D*
HSR:15.630% C
GD-7F
D
Kills:1,158
Deaths:3,704
KDR:0.313
Accuracy:17.872% D*
HSR:16.753% D
Blitz GD-10
D
Kills:1,147
Deaths:3,033
KDR:0.378
Accuracy:14.796% F-
HSR:12.293% D
MKV Suppressed
D-
Kills:1,145
Deaths:4,150
KDR:0.276
Accuracy:20.392% D--
HSR:13.625% D-
AF-4AE Cyclone
D-
Kills:74
Deaths:163
KDR:0.454
Accuracy:22.807% D**
HSR:18.919% D-
NS Baron G5
A
Kills:68
Deaths:243
KDR:0.280
Accuracy:17.447% F*
HSR:20.588% A
NC12 Sweeper
C*
Kills:64
Deaths:243
KDR:0.263
Accuracy:16.761% F--
HSR:14.063% C*
Mauler S6
D
Kills:63
Deaths:206
KDR:0.306
Accuracy:23.446% F
HSR:12.698% D
Kills:10,973
Deaths (as Light Assault):32,817
Deaths (to Light Assaults):10,721
KDR:0.33437
Kill Difference:21,844
Playtime:55.751 hours
Usage:1%
Score:0.530m
Score/min:159
Accuracy (listed only):18.267%
HSR (listed only):15.300%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
D-
Kills:1,160
Deaths:3,800
KDR:0.305
Accuracy:12.036% F*
HSR:13.276% D-
NS-7 PDW
C
Kills:1,158
Deaths:4,005
KDR:0.289
Accuracy:18.605% D*
HSR:15.630% C
Blitz GD-10
D
Kills:1,147
Deaths:3,033
KDR:0.378
Accuracy:14.796% F-
HSR:12.293% D
MKV Suppressed
D-
Kills:1,145
Deaths:4,150
KDR:0.276
Accuracy:20.392% D--
HSR:13.625% D-
NC1 Gauss Rifle
D--
Kills:141
Deaths:425
KDR:0.332
Accuracy:17.041% D*
HSR:14.184% D--
Gauss Rifle S
D*
Kills:79
Deaths:307
KDR:0.257
Accuracy:18.304% D*
HSR:12.658% D*
AF-4AE Cyclone
D-
Kills:74
Deaths:163
KDR:0.454
Accuracy:22.807% D**
HSR:18.919% D-
NS Baron G5
A
Kills:68
Deaths:243
KDR:0.280
Accuracy:17.447% F*
HSR:20.588% A
NC12 Sweeper
C*
Kills:64
Deaths:243
KDR:0.263
Accuracy:16.761% F--
HSR:14.063% C*
Mauler S6
D
Kills:63
Deaths:206
KDR:0.306
Accuracy:23.446% F
HSR:12.698% D
NS-11A
D--
Kills:59
Deaths:255
KDR:0.231
Accuracy:16.898% D**
HSR:13.559% D--
Kills:5,158
Deaths (as Combat Medic):16,830
Deaths (to Combat Medics):7,191
KDR:0.30648
Kill Difference:11,672
Playtime:153.316 hours
Usage:3%
Score:3.210m
Score/min:349
Accuracy (listed only):18.048%
HSR (listed only):14.681%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
D-
Kills:1,160
Deaths:3,800
KDR:0.305
Accuracy:12.036% F*
HSR:13.276% D-
NS-7 PDW
C
Kills:1,158
Deaths:4,005
KDR:0.289
Accuracy:18.605% D*
HSR:15.630% C
Blitz GD-10
D
Kills:1,147
Deaths:3,033
KDR:0.378
Accuracy:14.796% F-
HSR:12.293% D
MKV Suppressed
D-
Kills:1,145
Deaths:4,150
KDR:0.276
Accuracy:20.392% D--
HSR:13.625% D-
NC4 Mag-Shot
D
Kills:163
Deaths:557
KDR:0.293
Accuracy:22.342% D
HSR:12.270% D--
NC08 Mag-Scatter
F-
Kills:81
Deaths:252
KDR:0.321
Accuracy:30.187% F-
HSR:4.938% F-
LA8 Rebel
D-
Kills:78
Deaths:296
KDR:0.264
Accuracy:16.335% F-
HSR:15.385% D-
AF-4AE Cyclone
D-
Kills:74
Deaths:163
KDR:0.454
Accuracy:22.807% D**
HSR:18.919% D-
Kills:5,006
Deaths (as Infiltrator):16,256
Deaths (to Infiltrators):7,845
KDR:0.30795
Kill Difference:11,250
Playtime:78.248 hours
Usage:2%
Score:1.078m
Score/min:230
Accuracy (listed only):19.688%
HSR (listed only):13.292%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B
Kills:293
Deaths:393
KDR:0.746
Accuracy:16.532% D**
HSR:16.382% B
AF-34 Mattock
C++
Kills:279
Deaths:277
KDR:1.007
Accuracy:29.622% C--
HSR:16.846% C++
NS-20 Gorgon
C++
Kills:248
Deaths:421
KDR:0.589
Accuracy:19.667% D
HSR:19.758% C++
NS-20 Gorgon
C++
Kills:239
Deaths:402
KDR:0.595
Accuracy:19.875% D
HSR:19.665% C++
AF-34 Mattock
D
Kills:229
Deaths:262
KDR:0.874
Accuracy:29.409% D
HSR:15.284% D
AF-41 Hacksaw
C--
Kills:206
Deaths:326
KDR:0.632
Accuracy:15.342% D**
HSR:12.621% C--
NS-10 Burster
C**
Kills:162
Deaths:457
KDR:0.354
Accuracy:20.131% D**
HSR:6.173% C**
NS-10 Burster
C++
Kills:161
Deaths:456
KDR:0.353
Accuracy:20.401% D*
HSR:6.211% C++
NCM2 Falcon
A+
Kills:61
Deaths:201
KDR:0.303
Accuracy:31.810% D-
HSR:8.197% A+
Kills:1,878
Deaths (as MAX Suit):1,597.500
Deaths (to MAX Suits):4,796
KDR:1.17559
Kill Difference:280.500
Playtime:148.725 hours
Usage:3%
Score:2.432m
Score/min:273
Accuracy (listed only):22.532%
HSR (listed only):13.460%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D-
Kills:147
V. Kills:15 N/A
Deaths:38
KDR:3.868
Accuracy:33.052% D--
KPH:24.700 D-
VKPH:2.500 D--
C150 Dalton
D--
Kills:51
V. Kills:49 102%
Deaths:28
KDR:1.821
Accuracy:34.290% C-
KPH:10.800 D*
VKPH:10.400 D--
Kills:198 (0 + 198)
Deaths:66
KDR:3
VKDR:0.970
Vehicle Kills:64
Kill Difference:132
Playtime:10.664 hours
Usage:0%
Score:0.167m
Score/min:261
Piloting Accuracy:N/A%
Gunner Accuracy:34.290%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:2,618
V. Kills:352 N/A
Deaths:441
KDR:5.937
Accuracy:41.362% D-
KPH:47.300 C
VKPH:6.400 C--
C75 Viper
C+
Kills:1,055
V. Kills:211 498%
Deaths:286
KDR:3.689
Accuracy:26.550% D*
KPH:28.100 C+
VKPH:5.600 C--
L100 Python HEAT
C*
Kills:991
V. Kills:224 440%
Deaths:243
KDR:4.078
Accuracy:40.976% D--
KPH:34.100 C*
VKPH:7.700 D-
L100 Python AP
C--
Kills:895
V. Kills:635 141%
Deaths:455
KDR:1.967
Accuracy:50.643% C--
KPH:15.200 D*
VKPH:10.700 D*
Skyguard
D*
Kills:272
V. Kills:251 108%
Deaths:236
KDR:1.153
Accuracy:21.937% D*
KPH:5.200 D*
VKPH:4.800 D**
Kills:5,831 (5,831 + 0)
Deaths:1,661
KDR:3.511
VKDR:1.007
Vehicle Kills:1,673
Kill Difference:4,170
Playtime:233.212 hours
Usage:5%
Score:2.380m
Score/min:170
Driving Accuracy:21.937%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C+
Kills:1,627
V. Kills:278 N/A
Deaths:285
KDR:5.709
Accuracy:39.821% D-
KPH:36.500 C+
VKPH:6.200 C-
Titan-150 HEAT
C++
Kills:1,182
V. Kills:458 258%
Deaths:351
KDR:3.368
Accuracy:45.134% C+
KPH:21.700 C++
VKPH:8.400 C+
Titan-150 AP
C
Kills:956
V. Kills:669 143%
Deaths:406
KDR:2.355
Accuracy:45.395% D
KPH:19 C-
VKPH:13.300 C
Enforcer ML85
C
Kills:367
V. Kills:208 176%
Deaths:107
KDR:3.430
Accuracy:37.273% C-
KPH:21.100 C
VKPH:12 D
E540 Halberd
D
Kills:224
V. Kills:144 154%
Deaths:51
KDR:4.392
Accuracy:39.726% D
KPH:18.600 D--
VKPH:12 D
C85 Canister
D-
Kills:108
V. Kills:7 N/A
Deaths:14
KDR:7.714
Accuracy:28.303% D*
KPH:33.800 D-
VKPH:2.200 D-
Kills:4,464 (3,765 + 699)
Deaths:1,214
KDR:3.677
VKDR:1.453
Vehicle Kills:1,764
Kill Difference:3,250
Playtime:181.966 hours
Usage:4%
Score:2.543m
Score/min:233
Driving Accuracy:45.395%
Gunner Accuracy:28.303%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C
Kills:493
V. Kills:311 158%
Deaths:183
KDR:2.694
Accuracy:45.944% C
KPH:33.700 D
VKPH:21.300 D
C85 Canister-H
D--
Kills:267
V. Kills:18 N/A
Deaths:85
KDR:3.141
Accuracy:38.968% D*
KPH:44.100 D*
VKPH:3 D--
M40 Fury-H
D-
Kills:172
V. Kills:25 N/A
Deaths:26
KDR:6.615
Accuracy:29.931% D*
KPH:29.300 D*
VKPH:4.300 D-
E540 Halberd-H
D**
Kills:158
V. Kills:120 131%
Deaths:94
KDR:1.681
Accuracy:41.715% F-
KPH:11.800 D**
VKPH:9 D**
Enforcer ML65-H
C+
Kills:137
V. Kills:120 113%
Deaths:61
KDR:2.246
Accuracy:56.556% C+
KPH:16.400 D*
VKPH:14.400 D*
G40-F Ranger
D
Kills:68
V. Kills:40 166%
Deaths:7
KDR:9.714
Accuracy:24.825% D**
KPH:25.400 D
VKPH:14.900 D
Kills:1,295 (0 + 1,295)
Deaths:456
KDR:2.840
VKDR:1.390
Vehicle Kills:634
Kill Difference:839
Playtime:50.930 hours
Usage:1%
Score:1.114m
Score/min:364
Driving Accuracy:N/A%
Gunner Accuracy:24.825%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:2,738
V. Kills:237 N/A
Deaths:406
KDR:6.744
Accuracy:15.059% F--
KPH:35.400 C
VKPH:3.100 D*
M40 Fury
D-
Kills:2,049
V. Kills:174 N/A
Deaths:422
KDR:4.855
Accuracy:11.688% F*
KPH:28.500 D-
VKPH:2.400 D*
M20 Basilisk
D
Kills:1,194
V. Kills:437 273%
Deaths:563
KDR:2.121
Accuracy:25.818% D**
KPH:13 D
VKPH:4.800 D
M20 Basilisk
D
Kills:643
V. Kills:283 226%
Deaths:301
KDR:2.136
Accuracy:27.777% D--
KPH:13.600 D
VKPH:6 D
M60-G Bulldog
C++
Kills:623
V. Kills:113 N/A
Deaths:156
KDR:3.994
Accuracy:31.074% C
KPH:30.600 C++
VKPH:5.600 C+
M60-G Bulldog
D
Kills:305
V. Kills:52 N/A
Deaths:86
KDR:3.547
Accuracy:23.149% D*
KPH:25.500 D
VKPH:4.300 D
G30 Walker
D
Kills:246
V. Kills:158 155%
Deaths:119
KDR:2.067
Accuracy:21.021% D*
KPH:8.400 D-
VKPH:5.400 D
M12 Kobalt
D
Kills:227
V. Kills:13 N/A
Deaths:52
KDR:4.365
Accuracy:11.468% D*
KPH:23.700 D*
VKPH:1.400 D
M12 Kobalt
D*
Kills:192
V. Kills:6 N/A
Deaths:43
KDR:4.465
Accuracy:9.734% F
KPH:29.300 D*
VKPH:0.900 D*
G30 Walker
D-
Kills:65
V. Kills:43 148%
Deaths:42
KDR:1.548
Accuracy:17.274% D**
KPH:4.400 D*
VKPH:2.900 D-
G40-F Ranger
D
Kills:59
V. Kills:37 155%
Deaths:33
KDR:1.788
Accuracy:23.913% D*
KPH:11.300 D
VKPH:7.100 D
Kills:8,341 (0 + 8,341)
Deaths:2,223
KDR:3.752
VKDR:0.699
Vehicle Kills:1,553
Kill Difference:6,118
Playtime:385.747 hours
Usage:8%
Score:3.683m
Score/min:159
Driving Accuracy:N/A%
Gunner Accuracy:23.913%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:55
V. Kills:47 115%
Deaths:76
KDR:0.724
Accuracy:69.866% A++
KPH:6.800 D-
VKPH:5.800 C+
Kills:55 (55 + 0)
Deaths:76
KDR:0.724
VKDR:0.618
Vehicle Kills:47
Kill Difference:21
Playtime:8.139 hours
Usage:0%
Score:0.030m
Score/min:62
Driving Accuracy:69.866%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MANA Anti-Personnel Turret 3,7413,7062,8791.287N/A0.5114.063%UN/A37060U350U77059400.1h20.6T*146.7T*
M40 Fury 2,9752,7384066.744C++5.9715.059%F--1.242%D35.4C3.1D*14577.3h8.1B**53.5C-
L100 Python HESH 2,9702,6184415.937C-5.1641.362%D-1.604%C+47.3C6.4C--18055.4h3.7C8.8C-
Frag Grenade 2,3882,35512355N/A2,354.2252.478%B**N/A523.3C*7.3C+17834.5h3.6C**6.8B+
Bouncing Betty 2,1642,1617412.916C2.1439.889%CN/A147B+N/A65914.7h1.9C++4.8C+
M40 Fury 2,2232,0494224.855C4.0811.688%F*1.611%C28.5D-2.4D*17871.9h8.5B*72.9D**
Titan-150 HESH 1,9051,6272855.709C4.9339.821%D-2.52%B+36.5C+6.2C-16044.6h3.8C-9.5D
Tank Mine 2,4271,5509641.608C--0.8325.499%DN/A105.4C+59.7C+119114.7h1.9C++7.5D
Gauss Compact S 1,4621,4012,6440.53C0.2517.498%D*5.211%F--6.9D-N/A30201.6h9.6B+54.8C+
M20 Basilisk 1,6311,1945632.121C1.3425.818%D**5.863%C+13D4.8D16191.7h90.5C*350.4D
AF-19 Mercenary 1,2451,1893,7200.32D0.4618.011%D-17.83%D7.6DN/A41156.5h16.8C--93.4C-
EM6 1,2301,1873,0360.391D0.3918.287%D20.556%C-10.9D*N/A40109h16.4D**89.6D
Titan-150 HEAT 1,6401,1823513.368C+2.5945.134%C+4.23%B*21.7C++8.4C+16754.5h5.8C12.9C
AF-4A Bandit 1,2121,1783,2870.358D-0.4220.073%D*20.119%C-9.5D--N/A30123.6h16.9F-84.1D**
AC-X11 1,1931,1683,6190.323D0.4517.729%D**17.894%D5.6D--N/A38207.6h14.3D--80.8D--
NC05 Jackhammer 1,1841,1652,4480.476D0.3035.204%D--13.991%C+15.1D--N/A5277.1h7.5F21.3D*
AF-4 Cyclone 1,1801,1603,8000.305D0.4712.036%F*13.276%D-5.3D*N/A25218.5h17.8F-147.7T-
NS-7 PDW 1,1921,1584,0050.289D0.4918.605%D*15.63%C5D--N/A18233.7h23.7F127.5D**
GD-7F 1,1881,1583,7040.313D0.4617.872%D*16.753%D7.2D--N/A28161.9h19D*106.5D*
Sticky Grenade 1,1611,15411154N/A1,153.2248.239%C--N/A824.3C5D43351.4h2B4.2C*
Blitz GD-10 1,1771,1473,0330.378D0.4014.796%F-12.293%D6.4D--N/A31177.9h23.7D**160.1F-
MKV Suppressed 1,1871,1454,1500.276D--0.5020.392%D--13.625%D-6.6D*N/A20172.5h21.3D*104.5D--
C75 Viper 1,2661,0552863.689C+2.9126.55%D*1.896%B+28.1C+5.6C--18437.5h11.7B44.2C
L100 Python HEAT 1,2159912434.078C+3.3040.976%D--4.844%A+34.2C**7.7D-20229h4.7B+11.5C++
Titan-150 AP 1,6259564062.355C-1.5845.395%D6.172%A++19C-13.3C32450.3h5.8C--12.9D
L100 Python AP 1,5308954551.967C--1.1950.643%C--4.693%B**15.1D*10.7D*19459.1h8.5D-16.8D--
GD-22S 8227862,2190.354D0.4218.221%D-19.466%D9D*N/A4286.9h16.2F88.8D--
M20 Basilisk 9266433012.136C1.3627.777%D--5.443%C+13.6D6D15747.2h95.2C++342.9C
M60-G Bulldog 7366231563.994C+3.2231.074%C4.013%B++30.5C++5.5C+20120.4h7C*22.4C*
M96 Mjolnir-H 8044931832.694C1.9245.944%CN/A33.8D21.3D31514.6h38.4C++83.7C+
Hawk GD-68 6344189850.424C-0.3552.707%D**2.632%C+10.7D5.5D-13939.1h8.4C+15.9C-
Enforcer ML85 5753671073.43C2.6537.273%C-1.09%D21.1C12D32917.4h13.1C+35.3C+
C-4 4113262471.32C+0.5429.899%B*N/A65.2C17D-10745h1.3B+4.3B++
M60-G Bulldog 357305863.547C2.7723.149%D*2.295%C25.4D4.3D15712h6.4B+27.6C
AF-41 Hacksaw 3002933930.746D0.0316.532%D**16.382%B14.9D--N/A7119.7h7C++42.4D**
NC6 Gauss SAW 2942877920.362D0.4214.914%D-19.512%D10.2D-N/A16428.2h14.6D--97.8D
AF-34 Mattock 2862792771.007D0.2329.622%C--16.846%C++17.3D*N/A6716.1h7.2D-24.2D
Skyguard 5232722361.153D0.3821.937%D*1.471%C--5.2D*4.8D**10452.2h177.9D*810.9F
C85 Canister-H 285267853.141C-2.3638.968%D*7.865%D--43.8D*3D--3246.1h8.7C-22.4D--
NS Annihilator 4652543880.655C*0.1279.31%CN/A8.6C7.2C--15929.4h11.5C*14.5C++
NS-20 Gorgon 2782484210.589C0.1919.667%D19.758%C++9D1.1C3427.6h51.8C+263.6C+
G30 Walker 4042461192.067C--1.2921.021%D*4.878%C**8.4D-5.4D14829.2h247.1C1175.4D-
NS-20 Gorgon 2722394020.595C0.1819.875%D19.665%C++9D-1.2C3826.6h48.1C+242C+
EM1 2412355590.42D-0.3616.663%D-21.702%C+12.3D--N/A9319.1h19.2D115.3D-
AF-34 Mattock 2382292620.874D0.1029.409%D15.284%D14.9D**N/A7015.4h10.8F*36.6F-
M12 Kobalt 240227524.365D3.5911.468%D*12.335%D**23.6D*1.4D1399.6h24.7D215.6D-
E540 Halberd 368224514.392C3.6139.726%D4.911%B**18.7D--12D30312h8.3F-20.9F
LA1 Anchor 2182115680.371D0.4116.369%F19.905%D10.2D*N/A11820.6h17.1F**104.7F*
AF-41 Hacksaw 2072063260.632D0.1515.342%D**12.621%C--12.6D*N/A6716.4h6.6C++43F
AF-22 Crow 3102013840.523C+0.2555.436%F1.493%D14.4C+7.8C15714h6.9B++12.4C*
M12 Kobalt 198192434.465D--3.699.734%F14.583%D-29.1D*N/A1646.6h21.7C223.2D*
M60-A Bulldog 214183762.408C-1.6329.737%F1.093%D--6.1D*1D-6730.1h8.4D--28.3F-
M40 Fury-H 197172266.615C--5.8429.931%D*N/A29.2D*4.2D-3015.9h9C+30.2D-
NC4 Mag-Shot 1651635570.293D0.4822.342%D12.27%D--7.6D-N/A5521.4h10.2C45.5C+
NS-10 Burster 2901624570.354D0.4220.131%D**6.173%C**3D--2.4D-8053.2h210.1D--1043.7F
NS-10 Burster 2831614560.353D0.4220.401%D*6.211%C++3D--2.3D-7753.5h197.5D-968.3D*
E540 Halberd-H 278158941.681D0.9041.715%F-1.899%C+11.8D**9D**25613.4h8.6D20.7F-
MANA Anti-Vehicle Turret 2751561590.981D*0.2031.883%D--N/A1560D1190D2833000.1h9.4M**29.6C-
L105 Zephyr 162147383.868C--3.0933.052%D--N/A24.9D-2.5D--1465.9h7.4C-22.5D
NC1 Gauss Rifle 1451414250.332C--0.4517.041%D*14.184%D--6.1D--N/A9423.1h15.1C--88.9D-
Enforcer ML65-H 257137612.246D1.4756.556%C+N/A16.3D*14.3D*7168.4h22D38.9D
NS-R3 Swarm 2771372660.515C+0.2662.192%CN/A6.5C6.6C+7421.2h29.7C+47.7C+
C85 Canister 115108147.714C--6.9428.303%D*21.296%A*33.8D-2.2D-1563.2h10.2D36D-
M60-A Bulldog 117102492.082C-1.3029.968%D**3.922%A7.1D--1D--7814.3h10.2F--34.1T
Spear Anti-Vehicle Phalanx Turret 14595204.75C3.9729.87%D*N/A23.2D-12.2D-4524.1h8.5C++28.4C-
NS Decimator 152943430.274D-0.5038.937%F*1.064%D-11.2D**6.9D--3648.4h7.7F19.8T*
Warden 91882400.367C--0.4119.235%D*29.546%B++4.9D--N/A7018h12.9D-67.1D--
The Slasher 848414,1950.006D--0.7719.974%D*26.191%A++0.1DN/A0626.8h7.4T*37.1T
NC08 Mag-Scatter 83812520.321D0.4630.187%F-4.938%F-13.1D-N/A486.2h5.2D17.1F-
A30 Walker 159801210.661C-0.1219.571%D*1.25%C-1.6D**1.6D**5150h365.9T1869.4T
Gauss Rifle S 86793070.257D-0.5218.304%D*12.658%D*7.5D*N/A4410.5h13.3D72.8D--
LA8 Rebel 79782960.264D0.5116.335%F-15.385%D-12DN/A626.5h7.7C--47.1F-
AF-4AE Cyclone 76741630.454D*0.3222.807%D**18.919%D-14.2D*N/A465.2h13.1D*57.5D*
NC15 Phoenix 151701640.427D0.3546.477%D--N/A6.5D7.6C-20010.7h16.1D**34.7F-
NS Baron G5 69682430.28D--0.5017.447%F*20.588%A6.2D*N/A3910.9h5C+28.9C
G40-F Ranger 1086879.714C++8.9424.825%D**N/A25.2D14.8D3102.7h69.9C++281.6C-
G30 Walker 10865421.548D0.7717.274%D**1.538%D*4.4D*2.9D-10614.7h306.1D*1772.3F*
NC12 Sweeper 65642430.263D0.5116.761%F--14.063%C*5.4D*N/A3011.8h6D--35.8T*
Mauler S6 67632060.306C--0.4723.446%F12.698%D9.4D--N/A1366.7h5.5C23.5D*
NCM2 Falcon 91612010.303D0.4731.81%D-8.197%A+5.5D--2.7D-8411h15.1D47.4D
MAX Punch 397591,7910.033C-0.7496.58%M**N/A0.4D2.5B**6132.8h130.2T*134.8T*
NS-11A 62592550.231D0.5516.898%D**13.559%D--6.3D*N/A659.3h23.3F**137.8F*
G40-F Ranger 9659331.788D-1.0123.913%D*N/A11.3D7.1D1765.2h122C*510.3C
M40 Fury-F 10255760.724C0.0569.866%A++N/A6.8D-5.8C+628.1h27.4F-39.2D
C150 Dalton 10051281.821D1.0434.29%C-N/A10.9D*10.4D--4064.7h9.1F--26.6F--

Consumables
  Name Deaths Consumed Time Equipped
NC Patriot Flare Gun01220.1h
Motion Spotter23120.2h
Restoration Kit1550.1h
Nano-Armor Kit4,1423,219,586234.9h
Snowman Soldier4870.1h
Anti-Vehicle MANA Turret413843.3h
Spawn Beacon301,6671h
Turret AI Module0880.2h
Repair Module0900.3h
Skywall Shield Emitter1680.3h
Nanite Revive Grenade02,7140.8h
Medical Kit283280.4h
Medical Applicator807151,34923.7h
NSX Amaterasu1191375.9h
Spear Anti-Vehicle Tower1520.3h
Deconstruction Tool11,9730.1h
Spitfire Auto-Turret903,9204h
Hoplon Anti-Aircraft Phalanx Tower2560.2h
Ammunition Package62751,38034h
Anti-Infantry MANA Turret2648,62112.3h
Shield Recharging Field493,3691.3h
Recon Detection Device712,7675.5h

Check the help document for the dictionary if you want to learn more about words used here.


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