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Maj. General Dreadnaught TheVaper[TAS] TheVaper
NC BR 87

KDR: 0.78

Score: 100.8m

Last Seen: Dec 12th, 2018 12:13 AM
- OFFLINE - 23.5 hour(s)

Prestige 1, Battle Rank 87 - New Conglomerate on Emerald - Outfit Member of The Ascended[TAS] The Ascended
NC outfit on Emerald

Members: 119
Level Progress (to 88): 91%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS MANA Anti-Personnel Turret M40 Fury L100 Python HESH Frag Grenade Bouncing Betty M40 Fury Titan-150 HESH Tank Mine
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,259 MLG Score: 9
Fun Score: N/A
Cheeseburgers Flipped: 1167TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.123%16.794%28819100312,4810.3687150.41

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.244%-0.765D--0.59D0.45BHEAD ++ (~8.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.9-0.428C--18.3-0.283C88.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.128%3.201%237810149,560396530712.41049311%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.895%-1.242D*0.358C**0.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.60.027C+10.60.156C++27

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.306%3.502%2101610069,508338323482.81052405%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.222%-1.377D**-0.214C0.195

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
155.7-0.321C33.20.153C++122.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
19.385%13.386%21021020127226660.0560212

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.363%-1.831F--0.219C-0.838

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.7-1.249D*5.8-0.186C23.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Ascended[TAS] The Ascended
NC outfit on Emerald

Members: 119
100.8m1069.2%396 (23.8k)346 (20.8k)0.77868254,38069,8361.0395987 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022206212.205%7.705%9404:1120

82% Engineer8% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 3rd, 2013 3:26 AMFeb 3rd, 2013 7:35 PMDec 12th, 2018 10:44 AM (1d) (PST)Dec 11th, 2018 9:00 PM (2d) (PST)Dec 11th, 2018 8:13 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3301282020.1860.2390.0142.3560.0349

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,8117,70712,10411141141220,731

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4860.5h/202.5d 18,221 4,190 57,546 687.1k 7,620 11,878 9,880 96.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
C-
Kills:1,187
Deaths:3,036
KDR:0.391
Accuracy:18.287% D
HSR:20.556% C-
NC05 Jackhammer
C+
Kills:1,165
Deaths:2,448
KDR:0.476
Accuracy:35.204% D--
HSR:13.991% C+
GD-22S
D-
Kills:671
Deaths:1,809
KDR:0.371
Accuracy:18.012% D-
HSR:18.182% D-
NC6 Gauss SAW
D
Kills:287
Deaths:792
KDR:0.362
Accuracy:14.914% D--
HSR:19.512% D
EM1
C+
Kills:235
Deaths:559
KDR:0.420
Accuracy:16.663% D-
HSR:21.702% C+
LA1 Anchor
D
Kills:210
Deaths:557
KDR:0.377
Accuracy:16.332% F
HSR:20% D
Kills:3,755
Deaths (as Heavy Assault):9,201
Deaths (to Heavy Assaults):20,380
KDR:0.40811
Kill Difference:5,446
Playtime:404.678 hours
Usage:8%
Score:5.736m
Score/min:236
Accuracy (listed only):19.902%
HSR (listed only):18.991%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
D*
Kills:1,401
Deaths:2,644
KDR:0.530
Accuracy:17.498% D*
HSR:5.211% F--
AF-19 Mercenary
D
Kills:1,189
Deaths:3,720
KDR:0.320
Accuracy:18.011% D-
HSR:17.830% D
AF-4A Bandit
C
Kills:1,178
Deaths:3,287
KDR:0.358
Accuracy:20.073% D*
HSR:20.119% C
AC-X11
D
Kills:1,168
Deaths:3,619
KDR:0.323
Accuracy:17.729% D**
HSR:17.894% D
GD-7F
D
Kills:1,158
Deaths:3,704
KDR:0.313
Accuracy:17.872% D*
HSR:16.753% D
Warden
B*
Kills:88
Deaths:240
KDR:0.367
Accuracy:19.235% D*
HSR:29.546% B*
NS Baron G5
A
Kills:68
Deaths:243
KDR:0.280
Accuracy:17.447% F--
HSR:20.588% A
NC12 Sweeper
C++
Kills:64
Deaths:243
KDR:0.263
Accuracy:16.761% F--
HSR:14.063% C++
Mauler S6
C--
Kills:63
Deaths:206
KDR:0.306
Accuracy:23.446% F-
HSR:12.698% C--
Kills:6,377
Deaths (as Engineer):17,906
Deaths (to Engineers):15,427
KDR:0.35614
Kill Difference:11,529
Playtime:4,002.336 hours
Usage:82%
Score:87.830m
Score/min:366
Accuracy (listed only):18.675%
HSR (listed only):17.189%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
D*
Kills:1,401
Deaths:2,644
KDR:0.530
Accuracy:17.498% D*
HSR:5.211% F--
AF-19 Mercenary
D
Kills:1,189
Deaths:3,720
KDR:0.320
Accuracy:18.011% D-
HSR:17.830% D
AF-4A Bandit
C
Kills:1,178
Deaths:3,287
KDR:0.358
Accuracy:20.073% D*
HSR:20.119% C
AC-X11
D
Kills:1,168
Deaths:3,619
KDR:0.323
Accuracy:17.729% D**
HSR:17.894% D
AF-4 Cyclone
D-
Kills:1,160
Deaths:3,800
KDR:0.305
Accuracy:12.036% F*
HSR:13.276% D-
GD-7F
D
Kills:1,158
Deaths:3,704
KDR:0.313
Accuracy:17.872% D*
HSR:16.753% D
NS-7 PDW
C
Kills:1,158
Deaths:4,005
KDR:0.289
Accuracy:18.605% D*
HSR:15.630% C
Blitz GD-10
D
Kills:1,147
Deaths:3,033
KDR:0.378
Accuracy:14.796% F-
HSR:12.293% D
MKV Suppressed
D-
Kills:1,145
Deaths:4,150
KDR:0.276
Accuracy:20.392% D--
HSR:13.625% D-
NS Baron G5
A
Kills:68
Deaths:243
KDR:0.280
Accuracy:17.447% F--
HSR:20.588% A
AF-4AE Cyclone
D-
Kills:66
Deaths:145
KDR:0.455
Accuracy:22.033% D**
HSR:18.182% D-
NC12 Sweeper
C++
Kills:64
Deaths:243
KDR:0.263
Accuracy:16.761% F--
HSR:14.063% C++
Mauler S6
C--
Kills:63
Deaths:206
KDR:0.306
Accuracy:23.446% F-
HSR:12.698% C--
Kills:10,965
Deaths (as Light Assault):32,799
Deaths (to Light Assaults):10,633
KDR:0.33431
Kill Difference:21,834
Playtime:55.616 hours
Usage:1%
Score:0.530m
Score/min:159
Accuracy (listed only):18.208%
HSR (listed only):15.243%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
D-
Kills:1,160
Deaths:3,800
KDR:0.305
Accuracy:12.036% F*
HSR:13.276% D-
NS-7 PDW
C
Kills:1,158
Deaths:4,005
KDR:0.289
Accuracy:18.605% D*
HSR:15.630% C
Blitz GD-10
D
Kills:1,147
Deaths:3,033
KDR:0.378
Accuracy:14.796% F-
HSR:12.293% D
MKV Suppressed
D-
Kills:1,145
Deaths:4,150
KDR:0.276
Accuracy:20.392% D--
HSR:13.625% D-
NC1 Gauss Rifle
D--
Kills:138
Deaths:418
KDR:0.330
Accuracy:17.004% D*
HSR:14.493% D--
Gauss Rifle S
D*
Kills:79
Deaths:307
KDR:0.257
Accuracy:18.304% D*
HSR:12.658% D*
NS Baron G5
A
Kills:68
Deaths:243
KDR:0.280
Accuracy:17.447% F--
HSR:20.588% A
AF-4AE Cyclone
D-
Kills:66
Deaths:145
KDR:0.455
Accuracy:22.033% D**
HSR:18.182% D-
NC12 Sweeper
C++
Kills:64
Deaths:243
KDR:0.263
Accuracy:16.761% F--
HSR:14.063% C++
Mauler S6
C--
Kills:63
Deaths:206
KDR:0.306
Accuracy:23.446% F-
HSR:12.698% C--
NS-11A
D--
Kills:59
Deaths:255
KDR:0.231
Accuracy:16.898% D**
HSR:13.559% D--
Kills:5,147
Deaths (as Combat Medic):16,805
Deaths (to Combat Medics):7,101
KDR:0.30628
Kill Difference:11,658
Playtime:152.538 hours
Usage:3%
Score:3.195m
Score/min:349
Accuracy (listed only):17.975%
HSR (listed only):14.642%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
D-
Kills:1,160
Deaths:3,800
KDR:0.305
Accuracy:12.036% F*
HSR:13.276% D-
NS-7 PDW
C
Kills:1,158
Deaths:4,005
KDR:0.289
Accuracy:18.605% D*
HSR:15.630% C
Blitz GD-10
D
Kills:1,147
Deaths:3,033
KDR:0.378
Accuracy:14.796% F-
HSR:12.293% D
MKV Suppressed
D-
Kills:1,145
Deaths:4,150
KDR:0.276
Accuracy:20.392% D--
HSR:13.625% D-
NC4 Mag-Shot
D
Kills:163
Deaths:556
KDR:0.293
Accuracy:22.342% D
HSR:12.270% D--
NC08 Mag-Scatter
F-
Kills:81
Deaths:252
KDR:0.321
Accuracy:30.187% F-
HSR:4.938% F-
LA8 Rebel
D-
Kills:74
Deaths:290
KDR:0.255
Accuracy:16.192% F-
HSR:14.865% D-
AF-4AE Cyclone
D-
Kills:66
Deaths:145
KDR:0.455
Accuracy:22.033% D**
HSR:18.182% D-
Kills:4,994
Deaths (as Infiltrator):16,231
Deaths (to Infiltrators):7,785
KDR:0.30768
Kill Difference:11,237
Playtime:77.205 hours
Usage:2%
Score:1.064m
Score/min:230
Accuracy (listed only):19.573%
HSR (listed only):13.135%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C**
Kills:293
Deaths:393
KDR:0.746
Accuracy:16.532% D**
HSR:16.382% C**
AF-34 Mattock
C++
Kills:258
Deaths:254
KDR:1.016
Accuracy:29.363% C--
HSR:16.667% C++
NS-20 Gorgon
C++
Kills:247
Deaths:418
KDR:0.591
Accuracy:19.616% D
HSR:19.838% C++
NS-20 Gorgon
C++
Kills:238
Deaths:399
KDR:0.596
Accuracy:19.809% D
HSR:19.748% C++
AF-34 Mattock
C--
Kills:212
Deaths:239
KDR:0.887
Accuracy:28.626% D-
HSR:15.566% C--
AF-41 Hacksaw
C--
Kills:206
Deaths:326
KDR:0.632
Accuracy:15.342% F
HSR:12.621% C--
NS-10 Burster
C**
Kills:160
Deaths:453
KDR:0.353
Accuracy:20.013% D**
HSR:6.250% C**
NS-10 Burster
C++
Kills:155
Deaths:452
KDR:0.343
Accuracy:20.277% D**
HSR:6.452% C++
NCM2 Falcon
A+
Kills:61
Deaths:200
KDR:0.305
Accuracy:31.840% D-
HSR:8.197% A+
Kills:1,830
Deaths (as MAX Suit):1,567
Deaths (to MAX Suits):4,762
KDR:1.16784
Kill Difference:263
Playtime:146.205 hours
Usage:3%
Score:2.407m
Score/min:274
Accuracy (listed only):22.380%
HSR (listed only):13.525%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D-
Kills:147
V. Kills:15 N/A
Deaths:38
KDR:3.868
Accuracy:33.052% D*
KPH:24.700 D-
VKPH:2.500 D--
C150 Dalton
D--
Kills:51
V. Kills:49 102%
Deaths:28
KDR:1.821
Accuracy:34.290% C--
KPH:10.800 D*
VKPH:10.400 D--
Kills:198 (0 + 198)
Deaths:66
KDR:3
VKDR:0.970
Vehicle Kills:64
Kill Difference:132
Playtime:10.664 hours
Usage:0%
Score:0.167m
Score/min:261
Piloting Accuracy:N/A%
Gunner Accuracy:34.290%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:2,582
V. Kills:345 N/A
Deaths:437
KDR:5.908
Accuracy:41.489% D
KPH:47.700 C
VKPH:6.400 C-
C75 Viper
C+
Kills:1,055
V. Kills:211 498%
Deaths:286
KDR:3.689
Accuracy:26.550% D*
KPH:28.100 C+
VKPH:5.600 C--
L100 Python HEAT
C*
Kills:991
V. Kills:224 440%
Deaths:243
KDR:4.078
Accuracy:40.976% D--
KPH:34.100 C*
VKPH:7.700 D-
L100 Python AP
C--
Kills:895
V. Kills:635 141%
Deaths:455
KDR:1.967
Accuracy:50.643% C--
KPH:15.200 D*
VKPH:10.700 D*
Skyguard
D*
Kills:272
V. Kills:251 108%
Deaths:236
KDR:1.153
Accuracy:21.937% D*
KPH:5.200 D*
VKPH:4.800 D**
Kills:5,795 (5,795 + 0)
Deaths:1,657
KDR:3.497
VKDR:1.005
Vehicle Kills:1,666
Kill Difference:4,138
Playtime:231.983 hours
Usage:5%
Score:2.370m
Score/min:170
Driving Accuracy:21.937%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C+
Kills:1,627
V. Kills:278 N/A
Deaths:285
KDR:5.709
Accuracy:39.821% D-
KPH:36.500 C+
VKPH:6.200 C-
Titan-150 HEAT
C++
Kills:1,182
V. Kills:458 258%
Deaths:351
KDR:3.368
Accuracy:45.134% C+
KPH:21.700 C++
VKPH:8.400 C+
Titan-150 AP
C
Kills:956
V. Kills:669 143%
Deaths:406
KDR:2.355
Accuracy:45.395% D
KPH:19 C-
VKPH:13.300 C
Enforcer ML85
C+
Kills:367
V. Kills:208 176%
Deaths:107
KDR:3.430
Accuracy:37.282% C--
KPH:21.200 C+
VKPH:12 D
E540 Halberd
D
Kills:223
V. Kills:143 155%
Deaths:50
KDR:4.460
Accuracy:39.857% D
KPH:18.800 D--
VKPH:12.100 D
C85 Canister
C--
Kills:108
V. Kills:7 N/A
Deaths:14
KDR:7.714
Accuracy:28.303% D*
KPH:33.800 D-
VKPH:2.200 C--
Kills:4,463 (3,765 + 698)
Deaths:1,213
KDR:3.679
VKDR:1.453
Vehicle Kills:1,763
Kill Difference:3,250
Playtime:181.748 hours
Usage:4%
Score:2.537m
Score/min:233
Driving Accuracy:45.395%
Gunner Accuracy:28.303%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C-
Kills:468
V. Kills:296 158%
Deaths:176
KDR:2.659
Accuracy:45.786% C-
KPH:33.500 D
VKPH:21.200 D
C85 Canister-H
D--
Kills:236
V. Kills:16 N/A
Deaths:80
KDR:2.950
Accuracy:36.978% D*
KPH:42 D*
VKPH:2.800 D--
M40 Fury-H
D-
Kills:172
V. Kills:25 N/A
Deaths:26
KDR:6.615
Accuracy:29.931% D*
KPH:29.300 D*
VKPH:4.300 D-
E540 Halberd-H
D**
Kills:152
V. Kills:117 129%
Deaths:94
KDR:1.617
Accuracy:41.612% F-
KPH:11.600 D**
VKPH:9 D**
Enforcer ML65-H
C+
Kills:137
V. Kills:120 113%
Deaths:61
KDR:2.246
Accuracy:56.630% C+
KPH:16.400 D*
VKPH:14.400 D*
G40-F Ranger
D
Kills:65
V. Kills:38 167%
Deaths:7
KDR:9.286
Accuracy:24.509% D**
KPH:24.500 D
VKPH:14.300 D-
Kills:1,230 (0 + 1,230)
Deaths:444
KDR:2.770
VKDR:1.378
Vehicle Kills:612
Kill Difference:786
Playtime:49.531 hours
Usage:1%
Score:1.097m
Score/min:369
Driving Accuracy:N/A%
Gunner Accuracy:24.509%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C-
Kills:2,738
V. Kills:237 N/A
Deaths:406
KDR:6.744
Accuracy:15.059% F--
KPH:35.400 C-
VKPH:3.100 D*
M40 Fury
D-
Kills:2,049
V. Kills:174 N/A
Deaths:422
KDR:4.855
Accuracy:11.688% F**
KPH:28.500 D-
VKPH:2.400 D*
M20 Basilisk
D
Kills:1,171
V. Kills:430 272%
Deaths:559
KDR:2.095
Accuracy:25.627% D**
KPH:12.900 D
VKPH:4.700 D
M20 Basilisk
D
Kills:637
V. Kills:280 227%
Deaths:298
KDR:2.138
Accuracy:27.746% D--
KPH:13.600 D
VKPH:6 D
M60-G Bulldog
C++
Kills:623
V. Kills:113 N/A
Deaths:156
KDR:3.994
Accuracy:31.074% C
KPH:30.600 C++
VKPH:5.600 C+
M60-G Bulldog
D
Kills:305
V. Kills:52 N/A
Deaths:86
KDR:3.547
Accuracy:23.149% D*
KPH:25.500 D
VKPH:4.300 D
G30 Walker
D
Kills:246
V. Kills:158 155%
Deaths:119
KDR:2.067
Accuracy:21.021% D*
KPH:8.400 D-
VKPH:5.400 D
M12 Kobalt
D
Kills:227
V. Kills:13 N/A
Deaths:51
KDR:4.451
Accuracy:11.495% D*
KPH:24.200 D*
VKPH:1.400 D
M12 Kobalt
D--
Kills:189
V. Kills:6 N/A
Deaths:41
KDR:4.610
Accuracy:9.788% F
KPH:29.500 D*
VKPH:0.900 D--
G30 Walker
D-
Kills:65
V. Kills:43 148%
Deaths:42
KDR:1.548
Accuracy:17.274% D**
KPH:4.400 D*
VKPH:2.900 D-
Kills:8,250 (0 + 8,250)
Deaths:2,180
KDR:3.784
VKDR:0.691
Vehicle Kills:1,506
Kill Difference:6,070
Playtime:379.016 hours
Usage:8%
Score:3.616m
Score/min:159
Driving Accuracy:N/A%
Gunner Accuracy:17.274%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:55
V. Kills:47 115%
Deaths:71
KDR:0.775
Accuracy:70.348% A++
KPH:6.900 D--
VKPH:5.900 C+
Kills:55 (55 + 0)
Deaths:71
KDR:0.775
VKDR:0.662
Vehicle Kills:47
Kill Difference:16
Playtime:7.998 hours
Usage:0%
Score:0.030m
Score/min:62
Driving Accuracy:70.348%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MANA Anti-Personnel Turret 3,7043,6702,8431.291N/A0.5114.042%UN/A36700U340U76518800.1h20.6T*146.8T*
M40 Fury 2,9752,7384066.744C++5.9715.059%F--1.242%D35.4C-3.1D*14577.3h8.1B**53.5C
L100 Python HESH 2,9272,5824375.908C-5.1341.489%D1.627%C+47.7C6.4C-18254.1h3.6C8.8C-
Frag Grenade 2,3602,32912329N/A2,328.2252.47%B*N/A529.3C*7C+17884.4h3.6C**6.8B+
Bouncing Betty 2,1592,1567342.937C2.1639.945%C-N/A147.7B+N/A66514.6h1.9C++4.7C+
M40 Fury 2,2232,0494224.855C4.0811.688%F**1.611%C28.5D-2.4D*17871.9h8.5B*72.9D**
Titan-150 HESH 1,9051,6272855.709C4.9339.821%D-2.52%B+36.5C+6.2C-16044.6h3.8C-9.5D
Tank Mine 2,4171,5439641.601C-0.8225.468%DN/A105C+59.5C+118814.7h1.9C++7.5C--
Gauss Compact S 1,4621,4012,6440.53C0.2517.498%D*5.211%F--6.9D-N/A30201.6h9.6B+54.8C+
AF-19 Mercenary 1,2451,1893,7200.32D0.4618.011%D-17.83%D7.6DN/A41156.5h16.8D93.4C--
EM6 1,2301,1873,0360.391D0.3918.287%D20.556%C-10.9D--N/A40109h16.4F89.6D
Titan-150 HEAT 1,6401,1823513.368C+2.5945.134%C+4.23%B++21.7C++8.4C+16754.5h5.8C12.9C
AF-4A Bandit 1,2121,1783,2870.358D-0.4220.073%D*20.119%C9.5D--N/A30123.6h16.9F-84.1F
M20 Basilisk 1,6011,1715592.095C1.3225.627%D**5.807%C+12.9D4.7D16290.8h90.3C++352.5D
AC-X11 1,1931,1683,6190.323D0.4617.729%D**17.894%D5.6D--N/A38207.6h14.3D*80.8D--
NC05 Jackhammer 1,1841,1652,4480.476D0.3035.204%D--13.991%C+15.1D--N/A5277.1h7.5F21.3D*
AF-4 Cyclone 1,1801,1603,8000.305D0.4712.036%F*13.276%D-5.3D*N/A25218.5h17.8F-147.7T*
GD-7F 1,1881,1583,7040.313D0.4717.872%D*16.753%D7.2D--N/A28161.9h19D*106.5D*
NS-7 PDW 1,1921,1584,0050.289D0.4918.605%D*15.63%C5D--N/A18233.7h23.7F-127.5D*
Sticky Grenade 1,1611,15411154N/A1,153.2248.239%DN/A824.3C5D43321.4h2C**4.2C++
Blitz GD-10 1,1771,1473,0330.378D0.4014.796%F-12.293%D6.4D--N/A31177.9h23.7D**160.1F-
MKV Suppressed 1,1871,1454,1500.276D--0.5020.392%D--13.625%D-6.6D*N/A20172.5h21.3D*104.5D-
C75 Viper 1,2661,0552863.689C+2.9126.55%D*1.896%B+28.1C+5.6C--18437.5h11.7B44.2C
L100 Python HEAT 1,2159912434.078C+3.3040.976%D--4.844%A+34.2C*7.7D-20229h4.7B+11.5C++
Titan-150 AP 1,6259564062.355C-1.5845.395%D6.172%A++19C-13.3C32350.3h5.8C12.9D
L100 Python AP 1,5308954551.967D1.1950.643%C--4.693%B**15.1D*10.7D*19359.1h8.5D-16.8D--
GD-22S 7026711,8090.371D0.4118.012%D-18.182%D-9.4D*N/A4771.2h16.1F89.3D*
M20 Basilisk 9176372982.138C1.3627.746%D--5.495%C+13.6D6D15747h95.5C+344C
M60-G Bulldog 7366231563.994C+3.2231.074%C4.013%B++30.5C++5.5C+20120.4h7C*22.4C*
M96 Mjolnir-H 7644681762.659C1.8845.786%C-N/A33.4D21.1D32014h38.4C++83.9C+
Hawk GD-68 6344189810.426D0.3552.788%D**2.632%C+10.7C-5.6D13938.9h8.4C+15.8C--
Enforcer ML85 5753671073.43C2.6537.282%C--1.09%D21.1C12D32917.4h13.1C+35.2C+
C-4 4093242451.322C+0.5429.769%B*N/A64.8C17D-10735h1.3B+4.3B+
M60-G Bulldog 357305863.547C2.7723.149%D*2.295%C-25.4D4.3D15712h6.4B27.6C
AF-41 Hacksaw 3002933930.746D0.0316.532%D**16.382%C**14.9D*N/A7019.7h7C++42.4D**
NC6 Gauss SAW 2942877920.362D0.4214.914%D--19.512%D10.2D-N/A16428.1h14.6D--97.8D
Skyguard 5232722361.153D0.3721.937%D*1.471%D5.2D*4.8D**10452.2h177.9D*810.9F
AF-34 Mattock 2652582541.016D0.2429.363%C--16.667%C++17.6D*N/A7014.7h7.1D-24.3D
NS Annihilator 4652543880.655C++0.1279.31%CN/A8.6C7.2C--15929.4h11.5C++14.5C++
NS-20 Gorgon 2772474180.591C0.1919.616%D19.838%C++9D1.1C3427.4h51.8C+263.9C
G30 Walker 4042461192.067C--1.2921.021%D*4.878%C**8.4D-5.4D14829.2h247.1C1175.4D-
NS-20 Gorgon 2712383990.596C0.1819.809%D19.748%C++9D-1.3C+3826.4h48C+242.2C+
C85 Canister-H 252236802.95C-2.1736.978%D*8.475%D-42.1D*2.9D--3355.6h8.4C-22.8D--
EM1 2412355590.42D-0.3616.663%D-21.702%C+12.3D--N/A9319.1h19.2D115.3D-
M12 Kobalt 240227514.451D3.6711.495%D*12.335%D*24.1D*1.4D1399.4h24.5D213.2D-
E540 Halberd 366223504.46C3.6839.857%D4.933%B*18.9D--12.1D30611.8h8.2F20.7F
AF-34 Mattock 2212122390.887D0.1128.626%D-15.566%C--15.1D**N/A7314h10.6F--36.9F-
LA1 Anchor 2162105570.377D0.4016.332%F20%D10.6D*N/A12219.9h16.9F**103.5F--
AF-41 Hacksaw 2072063260.632D0.1515.342%F12.621%C--12.6D*N/A6716.4h6.6C++43F
AF-22 Crow 3102013840.523C+0.2655.436%F1.493%D14.4C7.8C15714h6.9B++12.4C*
M12 Kobalt 195189414.61D-3.839.788%F14.815%D-29.5D*N/A1676.4h21.9C-223.8D--
M60-A Bulldog 214183762.408C-1.6329.737%F1.093%D--6.1D--1D-6730.1h8.4D*28.3F--
M40 Fury-H 197172266.615C--5.8429.931%D*N/A29.2D*4.2D-3015.9h9C+30.2D--
NC4 Mag-Shot 1651635560.293D0.4922.342%D12.27%D--7.6D-N/A5521.4h10.2C45.5C+
NS-10 Burster 2871604530.353D0.4320.013%D**6.25%C**3D--2.4D-8053h210.2D--1050.1F
NS-10 Burster 2751554520.343D0.4420.277%D**6.452%C++2.9D--2.3D-7753.3h202.6D--999.4D**
MANA Anti-Vehicle Turret 2701531580.968C++0.1931.63%T*N/A1530D1170C+9864350.1h9.5C+30.1D
E540 Halberd-H 269152941.617D0.8441.612%F-1.974%C+11.6D**8.9D**25813.1h8.8D-21.1F-
L105 Zephyr 162147383.868D3.0933.052%D*N/A24.9D-2.5D--1465.9h7.4C--22.5D-
NC1 Gauss Rifle 1421384180.33C--0.4517.004%D*14.493%D--6.1D*N/A9522.6h15.2D89.5D-
Enforcer ML65-H 257137612.246D1.4756.63%C+N/A16.5D*14.5D*7178.3h22D38.9D
NS-R3 Swarm 2771372660.515C+0.2662.192%CN/A6.5C6.6C+7421.2h29.7C+47.7C+
C85 Canister 115108147.714C-6.9428.303%D*21.296%A*33.8D-2.2C--1563.2h10.2C--36D-
M60-A Bulldog 117102492.082C-1.3029.968%F3.922%A7.1D--1D--7814.3h10.2F--34.1T
Spear Anti-Vehicle Phalanx Turret 14595204.75C3.9729.87%D*N/A23.2D-12.2D-4524.1h8.5C++28.4C-
NS Decimator 152943430.274D-0.5038.937%F*1.064%D--11.2D**6.9D-3618.4h7.7F19.8T*
Warden 91882400.367C--0.4119.235%D*29.546%B*4.9D--N/A7018h12.9D-67.1D--
The Slasher 848414,1950.006D--0.7719.974%D--26.191%A0.1DN/A0626.8h7.4T*37.1F--
NC08 Mag-Scatter 83812520.321C0.4630.187%F-4.938%F-13.1D-N/A476.2h5.2D-17.1F-
A30 Walker 159801200.667C-0.1119.573%D*1.25%C1.6D**1.6F5150h365.9F*1869.2F**
Gauss Rifle S 86793070.257D-0.5218.304%D*12.658%D*7.5D*N/A4410.5h13.3D72.8D--
LA8 Rebel 75742900.255D0.5216.192%F-14.865%D-11.6D-N/A626.4h7.8D48.4C--
NC15 Phoenix 151701640.427D0.3546.477%D--N/A6.5D7.6C-19910.7h16.1D**34.7F-
NS Baron G5 69682430.28D--0.5017.447%F--20.588%A6.2D*N/A3910.9h5C+28.9C+
AF-4AE Cyclone 68661450.455D*0.3222.033%D**18.182%D-14.3D--N/A494.6h12.9D-58.7D--
G40-F Ranger 1036579.286C+8.5124.509%D**N/A24.1D14.1D-3042.7h71C+289.6D
G30 Walker 10865421.548D0.7717.274%D**1.538%D*4.4D*2.9D-10614.7h306.1D*1772.3F--
NC12 Sweeper 65642430.263D-0.5216.761%F--14.063%C++5.4D--N/A3011.8h6D--35.8T*
Mauler S6 67632060.306D0.4723.446%F-12.698%C--9.4D--N/A1356.7h5.5C23.5D*
NCM2 Falcon 91612000.305D0.4731.84%D-8.197%A+5.5D--2.7D-8511h15D47.2D
MAX Punch 397591,7550.034C-0.7496.592%M*N/A0.5C2.6B*6130.8h130.2T*134.8T*
NS-11A 62592550.231D-0.5516.898%D**13.559%D--6.3D*N/A659.3h23.3F**137.8F*
M40 Fury-F 10255710.775C0.0070.348%A++N/A6.9D--5.9C+628h26.9F-38.2D
C150 Dalton 10051281.821D1.0434.29%C--N/A10.9D*10.4D--4054.7h9.1F--26.6F--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter23120.2h
Restoration Kit1550.1h
NC Patriot Flare Gun01220.1h
Nano-Armor Kit4,1103,192,383233.3h
Snowman Soldier3750.1h
Anti-Vehicle MANA Turret413793.3h
Spawn Beacon281,6041h
Turret AI Module0880.2h
Repair Module0900.3h
Skywall Shield Emitter1680.3h
Nanite Revive Grenade02,6960.8h
Medical Kit283280.4h
Medical Applicator804150,59923.6h
NSX Amaterasu1191375.9h
Spear Anti-Vehicle Tower1520.3h
Deconstruction Tool11,9730.1h
Spitfire Auto-Turret903,9084h
Hoplon Anti-Aircraft Phalanx Tower2560.2h
Ammunition Package62450,83133.8h
Anti-Infantry MANA Turret2628,53412.2h
Shield Recharging Field493,3691.3h
Recon Detection Device662,6815.3h

Check the help document for the dictionary if you want to learn more about words used here.


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