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Director General Dreadnaught TheVaper[TAS] TheVaper
NC BR 98

KDR: 0.78

Score: 103.7m

Last Seen: Jun 21st, 2019 11:52 PM
- OFFLINE - 36.7 hour(s)

Prestige 1, Battle Rank 98 - New Conglomerate on Emerald - Outfit Member of The Ascended[TAS] The Ascended
NC outfit on Emerald

Members: 99
Level Progress (to 99): 55%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS MANA Anti-Personnel Turret M40 Fury L100 Python HESH Frag Grenade Bouncing Betty M40 Fury Titan-150 HESH Tank Mine
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,259 MLG Score: 9
Fun Score: N/A
Cheeseburgers Flipped: 1266TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.177%16.935%29119119112,9140.3685080.41

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.256%-0.772D--0.598D0.442BHEAD ++ (~8.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.5-0.43C--18.3-0.282C88.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.148%3.168%234812029,691408431022.37234312%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.892%-1.245D*0.383C**0.596

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.30.034C+10.50.162C++26.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.824%3.481%2161711939,854347924842.83161397%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.112%-1.34D**-0.236C0.128

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
160.1-0.341C-34.90.128C++125.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
19.385%13.386%21621208127236060.0537908

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.363%-1.838F--0.24C-0.842

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.7-1.251D**5.8-0.185C23.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Ascended[TAS] The Ascended
NC outfit on Emerald

Members: 99
103.7m1080.4%394 (23.6k)343 (20.6k)0.7783856,19272,1911.0410398 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1210211412.322%7.734%9504:1120

82% Engineer8% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 3rd, 2013 3:26 AMFeb 3rd, 2013 7:35 PMJun 22nd, 2019 6:54 PM (2d) (PST)Jun 21st, 2019 9:57 PM (2d) (PST)Jun 21st, 2019 7:52 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3291292000.1860.2390.0142.3770.0349

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,7657,72712,03811141143220,606

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5032.4h/209.7d 18,961 4,346 60,040 717.7k 7,839 12,214 10,235 99.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
C-
Kills:1,187
Deaths:3,036
KDR:0.391
Accuracy:18.287% D
HSR:20.556% C-
GD-22S
D
Kills:1,059
Deaths:3,129
KDR:0.338
Accuracy:18.288% D-
HSR:19.452% D
NC6 Gauss SAW
D
Kills:287
Deaths:792
KDR:0.362
Accuracy:14.914% D--
HSR:19.512% D
EM1
C+
Kills:235
Deaths:559
KDR:0.420
Accuracy:16.663% D-
HSR:21.702% C+
LA1 Anchor
D
Kills:211
Deaths:568
KDR:0.371
Accuracy:16.369% F
HSR:19.905% D
Kills:2,979
Deaths (as Heavy Assault):8,084
Deaths (to Heavy Assaults):21,133
KDR:0.36851
Kill Difference:5,105
Playtime:406.854 hours
Usage:8%
Score:5.755m
Score/min:236
Accuracy (listed only):16.904%
HSR (listed only):20.226%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
D*
Kills:1,401
Deaths:2,644
KDR:0.530
Accuracy:17.498% D*
HSR:5.211% F--
AF-19 Mercenary
D
Kills:1,189
Deaths:3,720
KDR:0.320
Accuracy:18.011% D-
HSR:17.830% D
AF-4A Bandit
C-
Kills:1,178
Deaths:3,288
KDR:0.358
Accuracy:20.062% D*
HSR:20.119% C-
AC-X11
D
Kills:1,168
Deaths:3,619
KDR:0.323
Accuracy:17.729% D**
HSR:17.894% D
GD-7F
D
Kills:1,158
Deaths:3,704
KDR:0.313
Accuracy:17.872% D*
HSR:16.753% D
Warden
B++
Kills:88
Deaths:240
KDR:0.367
Accuracy:19.235% D*
HSR:29.546% B++
NS Baron G5
A
Kills:68
Deaths:243
KDR:0.280
Accuracy:17.447% F*
HSR:20.588% A
NC12 Sweeper
C*
Kills:64
Deaths:243
KDR:0.263
Accuracy:16.761% F*
HSR:14.063% C*
Mauler S6
D
Kills:63
Deaths:206
KDR:0.306
Accuracy:23.446% F-
HSR:12.698% D
Kills:6,377
Deaths (as Engineer):17,907
Deaths (to Engineers):15,827
KDR:0.35612
Kill Difference:11,530
Playtime:4,144.839 hours
Usage:82%
Score:90.282m
Score/min:363
Accuracy (listed only):18.673%
HSR (listed only):17.189%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
D*
Kills:1,401
Deaths:2,644
KDR:0.530
Accuracy:17.498% D*
HSR:5.211% F--
AF-19 Mercenary
D
Kills:1,189
Deaths:3,720
KDR:0.320
Accuracy:18.011% D-
HSR:17.830% D
AF-4A Bandit
C-
Kills:1,178
Deaths:3,288
KDR:0.358
Accuracy:20.062% D*
HSR:20.119% C-
AC-X11
D
Kills:1,168
Deaths:3,619
KDR:0.323
Accuracy:17.729% D**
HSR:17.894% D
AF-4 Cyclone
D
Kills:1,160
Deaths:3,800
KDR:0.305
Accuracy:12.036% F*
HSR:13.276% D
GD-7F
D
Kills:1,158
Deaths:3,704
KDR:0.313
Accuracy:17.872% D*
HSR:16.753% D
NS-7 PDW
C
Kills:1,158
Deaths:4,005
KDR:0.289
Accuracy:18.605% D*
HSR:15.630% C
Blitz GD-10
D
Kills:1,147
Deaths:3,033
KDR:0.378
Accuracy:14.796% F-
HSR:12.293% D
MKV Suppressed
D--
Kills:1,145
Deaths:4,150
KDR:0.276
Accuracy:20.392% D--
HSR:13.625% D--
AF-4AE Cyclone
D-
Kills:76
Deaths:171
KDR:0.444
Accuracy:22.491% D**
HSR:18.421% D-
NS Baron G5
A
Kills:68
Deaths:243
KDR:0.280
Accuracy:17.447% F*
HSR:20.588% A
NC12 Sweeper
C*
Kills:64
Deaths:243
KDR:0.263
Accuracy:16.761% F*
HSR:14.063% C*
Mauler S6
D
Kills:63
Deaths:206
KDR:0.306
Accuracy:23.446% F-
HSR:12.698% D
Kills:10,975
Deaths (as Light Assault):32,826
Deaths (to Light Assaults):10,977
KDR:0.33434
Kill Difference:21,851
Playtime:55.977 hours
Usage:1%
Score:0.533m
Score/min:159
Accuracy (listed only):18.242%
HSR (listed only):15.262%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
D
Kills:1,160
Deaths:3,800
KDR:0.305
Accuracy:12.036% F*
HSR:13.276% D
NS-7 PDW
C
Kills:1,158
Deaths:4,005
KDR:0.289
Accuracy:18.605% D*
HSR:15.630% C
Blitz GD-10
D
Kills:1,147
Deaths:3,033
KDR:0.378
Accuracy:14.796% F-
HSR:12.293% D
MKV Suppressed
D--
Kills:1,145
Deaths:4,150
KDR:0.276
Accuracy:20.392% D--
HSR:13.625% D--
NC1 Gauss Rifle
D-
Kills:162
Deaths:517
KDR:0.313
Accuracy:17.478% D*
HSR:14.815% D-
Gauss Rifle S
D*
Kills:84
Deaths:328
KDR:0.256
Accuracy:17.667% D**
HSR:11.905% D*
AF-4AE Cyclone
D-
Kills:76
Deaths:171
KDR:0.444
Accuracy:22.491% D**
HSR:18.421% D-
NS Baron G5
A
Kills:68
Deaths:243
KDR:0.280
Accuracy:17.447% F*
HSR:20.588% A
NC12 Sweeper
C*
Kills:64
Deaths:243
KDR:0.263
Accuracy:16.761% F*
HSR:14.063% C*
Mauler S6
D
Kills:63
Deaths:206
KDR:0.306
Accuracy:23.446% F-
HSR:12.698% D
NS-11A
D*
Kills:59
Deaths:255
KDR:0.231
Accuracy:16.898% D**
HSR:13.559% D*
Kills:5,186
Deaths (as Combat Medic):16,951
Deaths (to Combat Medics):7,377
KDR:0.30594
Kill Difference:11,765
Playtime:164.716 hours
Usage:3%
Score:3.492m
Score/min:353
Accuracy (listed only):18.002%
HSR (listed only):14.625%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
D
Kills:1,160
Deaths:3,800
KDR:0.305
Accuracy:12.036% F*
HSR:13.276% D
NS-7 PDW
C
Kills:1,158
Deaths:4,005
KDR:0.289
Accuracy:18.605% D*
HSR:15.630% C
Blitz GD-10
D
Kills:1,147
Deaths:3,033
KDR:0.378
Accuracy:14.796% F-
HSR:12.293% D
MKV Suppressed
D--
Kills:1,145
Deaths:4,150
KDR:0.276
Accuracy:20.392% D--
HSR:13.625% D--
NC4 Mag-Shot
D
Kills:163
Deaths:561
KDR:0.291
Accuracy:22.336% D
HSR:12.270% D--
LA8 Rebel
D-
Kills:84
Deaths:326
KDR:0.258
Accuracy:16.747% F-
HSR:14.286% D-
NC08 Mag-Scatter
F-
Kills:81
Deaths:252
KDR:0.321
Accuracy:30.187% F--
HSR:4.938% F-
AF-4AE Cyclone
D-
Kills:76
Deaths:171
KDR:0.444
Accuracy:22.491% D**
HSR:18.421% D-
Kills:5,014
Deaths (as Infiltrator):16,298
Deaths (to Infiltrators):8,007
KDR:0.30765
Kill Difference:11,284
Playtime:78.819 hours
Usage:2%
Score:1.083m
Score/min:229
Accuracy (listed only):19.699%
HSR (listed only):13.092%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C++
Kills:393
Deaths:470
KDR:0.836
Accuracy:17.310% D**
HSR:15.267% C++
AF-41 Hacksaw
C
Kills:301
Deaths:403
KDR:0.747
Accuracy:16.704% D**
HSR:12.957% C
AF-34 Mattock
C*
Kills:289
Deaths:286
KDR:1.010
Accuracy:29.603% D
HSR:17.301% C*
NS-20 Gorgon
C++
Kills:252
Deaths:426
KDR:0.592
Accuracy:19.703% D
HSR:20.238% C++
NS-20 Gorgon
C++
Kills:240
Deaths:407
KDR:0.590
Accuracy:19.859% D
HSR:20% C++
AF-34 Mattock
D
Kills:237
Deaths:271
KDR:0.875
Accuracy:29.377% D
HSR:14.768% D
NS-10 Burster
C++
Kills:166
Deaths:466
KDR:0.356
Accuracy:20.556% D**
HSR:6.024% C++
NS-10 Burster
C*
Kills:166
Deaths:467
KDR:0.355
Accuracy:20.304% D**
HSR:6.024% C*
NCM2 Falcon
A+
Kills:61
Deaths:201
KDR:0.303
Accuracy:31.810% D-
HSR:8.197% A+
Kills:2,105
Deaths (as MAX Suit):1,698.500
Deaths (to MAX Suits):4,878
KDR:1.23933
Kill Difference:406.500
Playtime:158.538 hours
Usage:3%
Score:2.554m
Score/min:269
Accuracy (listed only):22.803%
HSR (listed only):13.420%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D-
Kills:148
V. Kills:16 N/A
Deaths:40
KDR:3.700
Accuracy:32.814% D*
KPH:24 D-
VKPH:2.600 D--
C150 Dalton
D--
Kills:52
V. Kills:50 102%
Deaths:28
KDR:1.857
Accuracy:34.236% C--
KPH:10.900 D*
VKPH:10.500 D--
Kills:200 (0 + 200)
Deaths:68
KDR:2.941
VKDR:0.971
Vehicle Kills:66
Kill Difference:132
Playtime:10.927 hours
Usage:0%
Score:0.176m
Score/min:268
Piloting Accuracy:N/A%
Gunner Accuracy:34.236%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:2,704
V. Kills:375 N/A
Deaths:453
KDR:5.969
Accuracy:41.211% D-
KPH:46.900 C
VKPH:6.500 C-
C75 Viper
C+
Kills:1,060
V. Kills:211 N/A
Deaths:287
KDR:3.693
Accuracy:26.544% D*
KPH:28.100 C+
VKPH:5.600 C--
L100 Python HEAT
C*
Kills:991
V. Kills:224 440%
Deaths:243
KDR:4.078
Accuracy:40.976% D--
KPH:34.100 C*
VKPH:7.700 D-
L100 Python AP
C--
Kills:896
V. Kills:635 141%
Deaths:456
KDR:1.965
Accuracy:50.639% C--
KPH:15.200 D*
VKPH:10.700 D*
Skyguard
D*
Kills:272
V. Kills:251 108%
Deaths:236
KDR:1.153
Accuracy:21.925% D*
KPH:5.200 D*
VKPH:4.800 D**
Kills:5,923 (5,923 + 0)
Deaths:1,675
KDR:3.536
VKDR:1.013
Vehicle Kills:1,696
Kill Difference:4,248
Playtime:235.861 hours
Usage:5%
Score:2.417m
Score/min:171
Driving Accuracy:21.925%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C+
Kills:1,630
V. Kills:279 N/A
Deaths:286
KDR:5.699
Accuracy:39.736% D-
KPH:36.300 C+
VKPH:6.200 C
Titan-150 HEAT
C+
Kills:1,182
V. Kills:458 258%
Deaths:351
KDR:3.368
Accuracy:45.134% C+
KPH:21.700 C+
VKPH:8.400 C+
Titan-150 AP
C
Kills:956
V. Kills:669 143%
Deaths:407
KDR:2.349
Accuracy:45.395% D
KPH:19 C--
VKPH:13.300 C
Enforcer ML85
C
Kills:375
V. Kills:211 177%
Deaths:111
KDR:3.378
Accuracy:37.076% C-
KPH:21 C
VKPH:11.800 D
E540 Halberd
D
Kills:226
V. Kills:145 155%
Deaths:51
KDR:4.431
Accuracy:39.629% D
KPH:18.400 D--
VKPH:11.800 D
C85 Canister
D-
Kills:108
V. Kills:7 N/A
Deaths:14
KDR:7.714
Accuracy:28.303% D*
KPH:33.800 D-
VKPH:2.200 D-
Kills:4,477 (3,768 + 709)
Deaths:1,220
KDR:3.670
VKDR:1.450
Vehicle Kills:1,769
Kill Difference:3,257
Playtime:182.960 hours
Usage:4%
Score:2.580m
Score/min:235
Driving Accuracy:45.395%
Gunner Accuracy:28.303%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C--
Kills:586
V. Kills:364 161%
Deaths:209
KDR:2.804
Accuracy:45.285% C--
KPH:32.700 D
VKPH:20.300 D-
C85 Canister-H
D--
Kills:290
V. Kills:19 N/A
Deaths:89
KDR:3.258
Accuracy:39.057% D*
KPH:45.400 D--
VKPH:3 D*
M40 Fury-H
D-
Kills:172
V. Kills:25 N/A
Deaths:26
KDR:6.615
Accuracy:29.931% D*
KPH:29.300 D*
VKPH:4.300 D-
E540 Halberd-H
D**
Kills:168
V. Kills:125 133%
Deaths:98
KDR:1.714
Accuracy:41.329% F-
KPH:12 D**
VKPH:8.900 D**
Enforcer ML65-H
C+
Kills:139
V. Kills:122 113%
Deaths:62
KDR:2.242
Accuracy:56.557% C+
KPH:16.500 D*
VKPH:14.500 D*
G40-F Ranger
D
Kills:76
V. Kills:45 165%
Deaths:10
KDR:7.600
Accuracy:24.505% F
KPH:24.300 D
VKPH:14.400 D
Kills:1,431 (0 + 1,431)
Deaths:494
KDR:2.897
VKDR:1.417
Vehicle Kills:700
Kill Difference:937
Playtime:55.749 hours
Usage:1%
Score:1.174m
Score/min:351
Driving Accuracy:N/A%
Gunner Accuracy:24.505%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C-
Kills:2,738
V. Kills:237 N/A
Deaths:406
KDR:6.744
Accuracy:15.059% F--
KPH:35.400 C-
VKPH:3.100 D*
M40 Fury
D--
Kills:2,049
V. Kills:174 N/A
Deaths:422
KDR:4.855
Accuracy:11.690% F**
KPH:28.500 D--
VKPH:2.400 D**
M20 Basilisk
D
Kills:1,283
V. Kills:472 271%
Deaths:582
KDR:2.204
Accuracy:26.372% D**
KPH:13.500 D
VKPH:5 D
M20 Basilisk
D
Kills:667
V. Kills:295 225%
Deaths:313
KDR:2.131
Accuracy:28.360% D--
KPH:13.700 D
VKPH:6.100 D
M60-G Bulldog
C++
Kills:623
V. Kills:113 N/A
Deaths:156
KDR:3.994
Accuracy:31.074% C
KPH:30.600 C++
VKPH:5.600 C+
M60-G Bulldog
D
Kills:305
V. Kills:52 N/A
Deaths:86
KDR:3.547
Accuracy:23.149% D*
KPH:25.500 D
VKPH:4.300 D
G30 Walker
D
Kills:246
V. Kills:158 155%
Deaths:119
KDR:2.067
Accuracy:21.020% D*
KPH:8.400 D-
VKPH:5.400 D
M12 Kobalt
D
Kills:245
V. Kills:15 N/A
Deaths:55
KDR:4.455
Accuracy:11.488% D*
KPH:24.600 D*
VKPH:1.500 D
M12 Kobalt
D--
Kills:202
V. Kills:7 N/A
Deaths:44
KDR:4.591
Accuracy:9.752% F
KPH:29.700 D*
VKPH:1 D--
G40-F Ranger
D
Kills:92
V. Kills:58 156%
Deaths:47
KDR:1.957
Accuracy:25.113% D--
KPH:11.400 D
VKPH:7.200 D
G30 Walker
D-
Kills:65
V. Kills:43 148%
Deaths:42
KDR:1.548
Accuracy:17.274% D**
KPH:4.400 D*
VKPH:2.900 D-
Kills:8,515 (0 + 8,515)
Deaths:2,272
KDR:3.748
VKDR:0.715
Vehicle Kills:1,624
Kill Difference:6,243
Playtime:394.103 hours
Usage:8%
Score:3.762m
Score/min:159
Driving Accuracy:N/A%
Gunner Accuracy:17.274%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:56
V. Kills:47 117%
Deaths:77
KDR:0.727
Accuracy:69.527% A++
KPH:6.800 D-
VKPH:5.700 C+
Kills:56 (56 + 0)
Deaths:77
KDR:0.727
VKDR:0.610
Vehicle Kills:47
Kill Difference:21
Playtime:8.186 hours
Usage:0%
Score:0.031m
Score/min:63
Driving Accuracy:69.527%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MANA Anti-Personnel Turret 3,8143,7772,9371.286N/A0.5114.077%UN/A37770U370U78438300.1h20.6T*146.6T*
M40 Fury 2,9752,7384066.744C++5.9715.059%F--1.242%D35.4C-3.1D*14577.4h8.1B*53.5C-
L100 Python HESH 3,0792,7044535.969C-5.1941.211%D-1.553%C+46.9C6.5C-17957.7h3.7C8.9C-
Frag Grenade 2,4082,37212372N/A2,371.2252.47%B**N/A527.1C*8C+17684.5h3.6C**6.8B+
Bouncing Betty 2,1772,1747492.903C2.1239.829%C-N/A145.9B+N/A65614.9h1.9C++4.8C+
M40 Fury 2,2232,0494224.855C4.0811.69%F**1.611%C28.5D--2.4D**17772h8.5B*72.9F
Titan-150 HESH 1,9091,6302865.699C4.9239.736%D-2.515%B+36.3C+6.2C16044.9h3.8C--9.5D
Tank Mine 2,5001,6011,0021.598C--0.8225.342%DN/A105.3C+59.1C+118015.2h1.9C++7.4C--
Gauss Compact S 1,4621,4012,6440.53C0.2517.498%D*5.211%F--6.9D-N/A30201.6h9.6B+54.8C+
M20 Basilisk 1,7551,2835822.204C1.4326.372%D**5.534%C+13.5D5D16195.2h90.7C++343.9D
AF-19 Mercenary 1,2451,1893,7200.32D0.4618.011%D-17.83%D7.6DN/A41156.5h16.8D93.4D
EM6 1,2301,1873,0360.391D0.3918.287%D20.556%C-10.9D*N/A40109h16.4F89.6D-
Titan-150 HEAT 1,6401,1823513.368C+2.5945.134%C+4.23%B*21.7C+8.4C+16854.5h5.8C12.9C
AF-4A Bandit 1,2121,1783,2880.358D-0.4220.062%D*20.119%C-9.5D--N/A30123.9h16.9F-84.3F
AC-X11 1,1931,1683,6190.323D0.4617.729%D**17.894%D5.6D--N/A38207.6h14.3D--80.8D*
NC05 Jackhammer 1,1841,1652,4480.476D0.3035.204%D*13.991%C+15.1D--N/A5277.1h7.5F21.3D*
AF-4 Cyclone 1,1801,1603,8000.305D0.4712.036%F*13.276%D5.3D*N/A25218.5h17.8F-147.7T*
GD-7F 1,1881,1583,7040.313D0.4717.872%D*16.753%D7.2D--N/A28161.9h19D*106.5D*
NS-7 PDW 1,1921,1584,0050.289D0.4918.605%D*15.63%C5D--N/A18233.7h23.7F-127.5D**
Sticky Grenade 1,1611,15411154N/A1,153.2248.261%C--N/A824.3C5D43321.4h2C**4.2C*
Blitz GD-10 1,1771,1473,0330.378D0.4014.796%F-12.293%D6.4D--N/A31177.9h23.7F160.1F-
MKV Suppressed 1,1871,1454,1500.276D--0.5020.392%D--13.625%D--6.6D*N/A20172.5h21.3D**104.5D--
C75 Viper 1,2711,0602873.693C+2.9126.544%D*1.981%B+28.1C+5.6C--18437.7h11.7C**44.3C
GD-22S 1,1081,0593,1290.338D0.4418.288%D-19.452%D8.1D*N/A34131h16.7F-91.4D*
L100 Python HEAT 1,2159912434.078C+3.3040.976%D--4.844%A+34.2C*7.7D-20429h4.7B+11.5C++
Titan-150 AP 1,6259564072.349C-1.5745.395%D6.172%A++19C--13.3C33150.3h5.8D12.9D-
L100 Python AP 1,5318964561.965D1.1950.639%C--4.688%B**15.2D*10.7D*19559.1h8.5D--16.8D*
M20 Basilisk 9626673132.131C1.3528.36%D--5.397%C+13.7D6.1D15548.6h97.2C++342.8C-
M60-G Bulldog 7366231563.994C+3.2231.074%C4.013%B++30.5C++5.5C+20120.4h7C*22.4C++
M96 Mjolnir-H 9505862092.804C2.0345.285%C--N/A32.7D20.3D-29517.9h37.8C++83.4C+
Hawk GD-68 6404239910.427C-0.3552.629%D**2.6%C+10.8D5.5D-13939.2h8.3C+15.8C--
AF-41 Hacksaw 4043934700.836D0.0617.31%D**15.267%C++15.8D--N/A7024.9h7.1C++41.2D*
Enforcer ML85 5863751113.378C2.6037.076%C-1.067%D-20.9C11.8D32417.9h13C+35.1C+
C-4 4143292471.332C+0.5530.62%B*N/A65.8C17D-10955h1.3B+4.2B++
M60-G Bulldog 357305863.547C2.7723.149%D*2.295%C-25.4D4.3D15712h6.4B27.6C
AF-41 Hacksaw 3043014030.747D0.0316.704%D**12.957%C13.9D*N/A6521.6h6.7C++40.2D**
C85 Canister-H 309290893.258C-2.4839.057%D*7.931%D-45.3D--3D*3166.4h8.5C21.6D-
AF-34 Mattock 2962892861.01D0.2329.603%D17.301%C*17.1D*N/A6716.9h7.3D24.6D
NC6 Gauss SAW 2942877920.362D0.4214.914%D--19.512%D10D--N/A16428.7h14.6D--97.8D-
Skyguard 5232722361.153D0.3721.925%D*1.471%C--5.2D*4.8D**10752.3h177.9D*811.5F
NS Annihilator 4652543880.655C++0.1279.268%CN/A8.6C7.2C--15929.5h11.5C++14.5C++
NS-20 Gorgon 2832524260.592C0.1919.703%D20.238%C++9D1.1C3427.9h51.7C+262.4C
G30 Walker 4042461192.067C--1.2921.02%D*4.878%C**8.4D-5.4D14929.2h247.2C1175.8D--
M12 Kobalt 260245554.455D3.6811.488%D*11.429%D**24.5D*1.5D14310h24.7D215.3D--
NS-20 Gorgon 2732404070.59C-0.1919.859%D20%C++8.9D-1.2C3727h48.4C+243.9C
AF-34 Mattock 2482372710.875D0.1029.377%D14.768%D14.6D**N/A6916.2h10.9F--37.2F-
EM1 2412355590.42D-0.3616.663%D-21.702%C+12.3D--N/A9319.1h19.2D115.3D--
E540 Halberd 371226514.431C3.6539.629%D4.867%B*18.4D--11.8D30812.3h8.3F-21F
LA1 Anchor 2182115680.371D0.4116.369%F19.905%D10.2D*N/A12020.6h17.1T104.7F*
M12 Kobalt 209202444.591D--3.819.752%F14.852%D-29.7D*1D--1746.8h21.3C218.6D*
AF-22 Crow 3102013840.523C+0.2655.436%F1.493%D14.4C7.8C15814h6.9B++12.4C*
M60-A Bulldog 214183762.408C-1.6329.759%F1.093%D--6D*1D-6730.3h8.4D*28.3F--
M40 Fury-H 197172266.615C--5.8429.931%D*N/A29.2D*4.2D-3015.9h9C+30.2D-
E540 Halberd-H 293168981.714D0.9441.329%F-1.786%C+12D**8.9D**25414h8.6D--20.9F--
NS-10 Burster 2911664660.356D0.4220.556%D**6.024%C++3.1D--2.3D-7854.3h196D-953.7D**
NS-10 Burster 2971664670.355D0.4220.304%D**6.024%C*3.1D--2.4D-8054h209.9D--1033.6F
NC4 Mag-Shot 1651635610.291D0.4922.336%D12.27%D--7.5D--N/A5621.6h10.2C45.6C+
NC1 Gauss Rifle 1671625170.313C--0.4717.478%D*14.815%D-5.9D*N/A8427.3h16.1D-92.4D--
MANA Anti-Vehicle Turret 2781581590.994F**0.2231.944%FN/A1580A++1200B++3330800.1h9.4A*29.5D**
L105 Zephyr 164148403.7D2.9232.814%D*N/A23.9D-2.6D--1436.2h7.5C--23D-
Enforcer ML65-H 261139622.242D1.4656.557%C+N/A16.5D*14.5D*7178.4h21.7D38.4D
NS-R3 Swarm 2771372660.515C+0.2662.192%CN/A6.5C6.6C+7421.2h29.7C+47.7C+
C85 Canister 115108147.714C-6.9428.303%D*21.296%A*33.8D-2.2D-1563.2h10.2C-36D-
M60-A Bulldog 117102492.082C-1.3029.968%F3.922%A7.1D--1D-7814.3h10.2F--34.1T
NS Decimator 154963460.277D-0.5038.983%F**1.042%D-11.3D**6.8D--3658.5h7.7F-19.7T*
Spear Anti-Vehicle Phalanx Turret 14595204.75C3.9729.83%D*N/A23.2D-12.2D-4544.1h8.5C++28.4D
G40-F Ranger 15092471.957D-1.1825.113%D--1.087%C11.4D7.2D1728.1h140.3C+558.6C--
Warden 91882400.367C--0.4119.235%D*29.546%B++4.9D--N/A7018h12.9D-67.1D*
Gauss Rifle S 91843280.256D-0.5217.667%D**11.905%D*6.8D*N/A4012.4h13.5D76.1D*
The Slasher 848414,1950.006D--0.7719.974%D--26.191%A++0.1C--N/A0626.8h7.4T*37.1D
LA8 Rebel 85843260.258D0.5216.747%F-14.286%D-11.8D-N/A617.1h7.9D47.2F
NC08 Mag-Scatter 83812520.321C-0.4630.187%F--4.938%F-13.1D-N/A486.2h5.2D-17.1F-
A30 Walker 159801220.656C--0.1219.616%D*1.25%C1.6D*1.6D**5150.2h368F**1875.9T
G40-F Ranger 12176107.6C+6.8224.505%FN/A24.5D14.5D2933.1h73.4C+299.7D
AF-4AE Cyclone 78761710.444D*0.3322.491%D**18.421%D-14.1D*N/A465.4h13.4F59.4F
NC15 Phoenix 153711640.433D0.3546.442%D--N/A6.6D--7.7D20210.7h15.9D**34.2F-
NS Baron G5 69682430.28D--0.5017.447%F*20.588%A6.2D**N/A3910.9h5C+28.9C+
G30 Walker 10865421.548D0.7717.274%D**1.538%D*4.4D*2.9D-10614.7h306.1D*1772.3F*
NC12 Sweeper 65642430.263D0.5216.761%F*14.063%C*5.4D*N/A3011.8h6D-35.8T*
Mauler S6 67632060.306C--0.4723.446%F-12.698%D9.4D--N/A1376.7h5.5C23.5D*
NCM2 Falcon 91612010.303D0.4831.81%D-8.197%A+5.5D--2.7D-8511h15.1D47.4D
MAX Punch 398601,9020.032C--0.7596.448%M**N/A0.4D2.4A5140.6h128.1T*132.8T*
NS-11A 62592550.231D0.5516.898%D**13.559%D*6.3D*N/A669.3h23.3T137.8F*
M40 Fury-F 10356770.727C0.0569.527%A++N/A6.8D-5.7C+638.2h27.1F38.9D
C150 Dalton 10252281.857D1.0834.236%C--N/A10.8D*10.4D--4304.8h9F--26.3F*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon301,7271h
Anti-Vehicle MANA Turret413923.3h
Nano-Armor Kit4,2373,322,495242.1h
Skywall Shield Emitter1680.3h
Repair Module0910.3h
Turret AI Module0880.2h
Nanite Revive Grenade02,9470.8h
Medical Kit283280.4h
Medical Applicator833158,53524.4h
NSX Amaterasu1191375.9h
Spitfire Auto-Turret953,9904.1h
Restoration Kit1570.1h
Motion Spotter23130.2h
NC Patriot Flare Gun01220.1h
Hoplon Anti-Aircraft Phalanx Tower2560.2h
Spear Anti-Vehicle Tower1520.3h
Deconstruction Tool11,9730.1h
Recon Detection Device712,7825.5h
Shield Recharging Field493,4191.3h
Ammunition Package63552,77534.4h
Anti-Infantry MANA Turret2668,74612.5h
Snowman Soldier4870.1h

Check the help document for the dictionary if you want to learn more about words used here.


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