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Executor TheVegetarian[C4OS] TheVegetarian
NC BR 141

KDR: 4.33

Score: 44.7m

Last Seen: Jul 21st, 2020 5:46 PM
- OFFLINE - 41.6 hour(s)

Prestige 1, Battle Rank 100 (141 total) - New Conglomerate on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP NC6A GODSAW SAS-R LA1 Anchor NS-15MP MGR-L1 Promise Carver NC6 Gauss SAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,747,996 MLG Score: 2996
Fun Score: N/A
Cheeseburgers Flipped: 52TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.485%35.035%117330131942,6804.01770.317

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.334%2.368A*2.093A*-1.736F-HEAD ++ (~18.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.90.677B+80.439B15.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.159%1.587%31113486341670.151442788%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.321A*0.021C+-1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.928B*6.90.87B*4.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.56%1.284%26046134317,8381236663014.432269%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.978%1.019B**-0.786D-1.095

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.834B++3.30.736B++3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.467%13.571%4351313364,517110611824.0804382%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.156%-0.532D2.186A*1.271

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.70.595B+14.80.632B+33.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.717%79.88%435513449,5281355137.02655

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.158%2.374A*0.825B++0.235

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.651B+1.80.45B1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.988%26.055%4352134754576820.708713

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.93%1.83A++2.188A*0.627

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.721B++2.30.518B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
44.7m357.9%585 (35.1k)525 (31.5k)4.3342789,33820,6124.92674141 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1349824117.815%27.977%49804:0820

49% Engineer29% Heavy Assault14% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 25th, 2017 3:49 PMFeb 5th, 2018 11:22 AMAug 3rd, 2020 9:43 PM (49d) (PST)Jul 21st, 2020 2:39 PM (62d) (PST)Jul 21st, 2020 1:46 PM (62d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0671659021.0480.2420.2934.1820.1202996

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,0109,88254,128631518251731,473

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1420.8h/59.2d 12,212 24,994 31,133 356.5k 1,644 3,679 10,267 90.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B
Kills:9,276
Deaths:2,132
KDR:4.351
Accuracy:32.134% C++
HSR:33.409% B
LA1 Anchor
B**
Kills:6,087
Deaths:1,530
KDR:3.978
Accuracy:33.830% B**
HSR:37.046% B*
NS-15MP
B**
Kills:3,545
Deaths:792
KDR:4.476
Accuracy:34.904% B**
HSR:37.546% B+
MGR-L1 Promise
B*
Kills:3,392
Deaths:808
KDR:4.198
Accuracy:32.236% B*
HSR:36.969% B++
NC6 Gauss SAW
A+
Kills:3,150
Deaths:712
KDR:4.424
Accuracy:34.322% A+
HSR:34.762% B**
EM1
A
Kills:1,628
Deaths:506
KDR:3.217
Accuracy:33.294% A
HSR:31.327% B+
EM6
B**
Kills:1,536
Deaths:400
KDR:3.840
Accuracy:32.136% B**
HSR:27.148% C+
GD-22S
C++
Kills:1,205
Deaths:520
KDR:2.317
Accuracy:27.648% C++
HSR:26.805% C+
NS-15M2
A++
Kills:227
Deaths:59
KDR:3.847
Accuracy:33.697% B**
HSR:48.018% A++
NSX-P Naginata
B+
Kills:60
Deaths:23
KDR:2.609
Accuracy:29.485% B+
HSR:38.333% B+
Kills:30,106
Deaths (as Heavy Assault):7,482
Deaths (to Heavy Assaults):5,824
KDR:4.02379
Kill Difference:22,624
Playtime:414.437 hours
Usage:29%
Score:12.355m
Score/min:497
Accuracy (listed only):32.369%
HSR (listed only):35.136%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B**
Kills:1,274
Deaths:480
KDR:2.654
Accuracy:31.561% B**
HSR:22.763% C+
NS-11CP
B*
Kills:1,166
Deaths:349
KDR:3.341
Accuracy:34.625% B*
HSR:24.357% C
LA39 Bruiser
A*
Kills:476
Deaths:312
KDR:1.526
Accuracy:69.226% C**
HSR:26.471% A*
Razor GD-23
A+
Kills:348
Deaths:134
KDR:2.597
Accuracy:36.086% A+
HSR:27.586% B++
GD-7F
A++
Kills:202
Deaths:43
KDR:4.698
Accuracy:33.968% B**
HSR:36.139% A++
Mauler S6
A
Kills:69
Deaths:32
KDR:2.156
Accuracy:49.624% B+
HSR:23.188% A
Kills:3,535
Deaths (as Engineer):1,350
Deaths (to Engineers):3,895
KDR:2.61852
Kill Difference:2,185
Playtime:700.373 hours
Usage:49%
Score:23.873m
Score/min:568
Accuracy (listed only):42.515%
HSR (listed only):26.751%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B**
Kills:1,274
Deaths:480
KDR:2.654
Accuracy:31.561% B**
HSR:22.763% C+
NS-11CP
B*
Kills:1,166
Deaths:349
KDR:3.341
Accuracy:34.625% B*
HSR:24.357% C
MGR-S1 Gladius
B
Kills:546
Deaths:262
KDR:2.084
Accuracy:32.048% B
HSR:27.839% C*
LA39 Bruiser
A*
Kills:476
Deaths:312
KDR:1.526
Accuracy:69.226% C**
HSR:26.471% A*
Razor GD-23
A+
Kills:348
Deaths:134
KDR:2.597
Accuracy:36.086% A+
HSR:27.586% B++
GD-7F
A++
Kills:202
Deaths:43
KDR:4.698
Accuracy:33.968% B**
HSR:36.139% A++
AF-4 Cyclone
A**
Kills:135
Deaths:38
KDR:3.553
Accuracy:33.009% B*
HSR:42.963% A**
Mauler S6
A
Kills:69
Deaths:32
KDR:2.156
Accuracy:49.624% B+
HSR:23.188% A
Kills:4,216
Deaths (as Light Assault):1,650
Deaths (to Light Assaults):3,003
KDR:2.55515
Kill Difference:2,566
Playtime:38.790 hours
Usage:3%
Score:1.188m
Score/min:510
Accuracy (listed only):40.018%
HSR (listed only):28.913%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A+
Kills:8,358
Deaths:1,298
KDR:6.439
Accuracy:51.091% A+
HSR:79.923% B*
NS-44 Commissioner
A
Kills:1,588
Deaths:696
KDR:2.282
Accuracy:51.416% A
HSR:33.060% B*
NS-44B Commissioner
B*
Kills:1,363
Deaths:655
KDR:2.081
Accuracy:48.902% B+
HSR:38.591% B*
NS-357P Underboss
B**
Kills:1,211
Deaths:576
KDR:2.102
Accuracy:47.093% C**
HSR:40.050% B**
NSX Tomoe
A+
Kills:801
Deaths:224
KDR:3.576
Accuracy:31.877% C++
HSR:58.677% A+
AF-8 RailJack
A
Kills:710
Deaths:86
KDR:8.256
Accuracy:48.459% A
HSR:74.366% C
NS-44LB Blackhand
B+
Kills:556
Deaths:152
KDR:3.658
Accuracy:55.799% B+
HSR:41.907% D
MGR-S1 Gladius
B
Kills:546
Deaths:262
KDR:2.084
Accuracy:32.048% B
HSR:27.839% C*
NS-45 Pilot
B**
Kills:336
Deaths:115
KDR:2.922
Accuracy:38.537% B++
HSR:41.071% B**
NSX Daimyo
A+
Kills:231
Deaths:56
KDR:4.125
Accuracy:53.454% A+
HSR:96.970% B++
NS-AM7G Archer
B**
Kills:209
Deaths:198
KDR:1.056
Accuracy:63.351% B**
HSR:27.751% B**
AF-4 Cyclone
A**
Kills:135
Deaths:38
KDR:3.553
Accuracy:33.009% B*
HSR:42.963% A**
NC14 Bolt Driver
B*
Kills:119
Deaths:34
KDR:3.500
Accuracy:44.935% B*
HSR:73.109% C--
EM4-AE Longshot
C++
Kills:110
Deaths:22
KDR:5
Accuracy:42.925% C++
HSR:83.636% C++
NS-44P Commissioner
A++
Kills:96
Deaths:56
KDR:1.714
Accuracy:52.370% B*
HSR:47.917% A++
NS-61 "Ravenous" Emissary
B*
Kills:77
Deaths:51
KDR:1.510
Accuracy:39.172% B*
HSR:19.481% D
Kills:16,446
Deaths (as Infiltrator):4,519
Deaths (to Infiltrators):3,420
KDR:3.6393
Kill Difference:11,927
Playtime:193.248 hours
Usage:14%
Score:5.021m
Score/min:433
Accuracy (listed only):45.902%
HSR (listed only):51.707%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22AE
A*
Kills:781
Deaths:177
KDR:4.412
Accuracy:35.909% B**
HSR:47.119% A*
Carnage AR
A*
Kills:696
Deaths:161
KDR:4.323
Accuracy:31.862% B*
HSR:42.816% A*
MGR-S1 Gladius
B
Kills:546
Deaths:262
KDR:2.084
Accuracy:32.048% B
HSR:27.839% C*
NS-11A "Heatwave"
B*
Kills:537
Deaths:173
KDR:3.104
Accuracy:32.971% B+
HSR:38.361% B*
LA39 Bruiser
A*
Kills:476
Deaths:312
KDR:1.526
Accuracy:69.226% C**
HSR:26.471% A*
NC1 Gauss Rifle
B*
Kills:293
Deaths:118
KDR:2.483
Accuracy:31.345% B*
HSR:26.963% C*
GR-22
A
Kills:221
Deaths:94
KDR:2.351
Accuracy:29.869% B+
HSR:34.389% A
Reaper DMR
A++
Kills:198
Deaths:45
KDR:4.400
Accuracy:37.855% A++
HSR:42.424% A++
AF-4 Cyclone
A**
Kills:135
Deaths:38
KDR:3.553
Accuracy:33.009% B*
HSR:42.963% A**
MGR-A1 Vanquisher
A+
Kills:106
Deaths:40
KDR:2.650
Accuracy:37.228% A
HSR:39.623% A+
Mauler S6
A
Kills:69
Deaths:32
KDR:2.156
Accuracy:49.624% B+
HSR:23.188% A
Kills:4,058
Deaths (as Combat Medic):1,452
Deaths (to Combat Medics):1,813
KDR:2.79477
Kill Difference:2,606
Playtime:64.159 hours
Usage:5%
Score:2.103m
Score/min:546
Accuracy (listed only):38.268%
HSR (listed only):35.651%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C++
Kills:63
V. Kills:5 N/A
Deaths:8
KDR:7.875
Accuracy:59.159% C++
KPH:44.500 D
VKPH:3.500 D
Kills:63 (63 + 0)
Deaths:8
KDR:7.875
VKDR:0.625
Vehicle Kills:5
Kill Difference:55
Playtime:1.416 hours
Usage:0%
Score:0.024m
Score/min:282
Piloting Accuracy:59.159%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:206
V. Kills:112 182%
Deaths:5
KDR:41.200
Accuracy:47.686% B**
KPH:67 B*
VKPH:36.500 B+
AP30 Shredder
A+
Kills:159
V. Kills:94 167%
Deaths:14
KDR:11.357
Accuracy:37.309% B++
KPH:60.800 B**
VKPH:35.900 A+
L105 Zephyr
A**
Kills:119
V. Kills:51 229%
Deaths:8
KDR:14.875
Accuracy:49.737% B+
KPH:65.900 C++
VKPH:28.300 A**
Kills:484 (0 + 484)
Deaths:27
KDR:17.926
VKDR:9.519
Vehicle Kills:257
Kill Difference:457
Playtime:7.495 hours
Usage:1%
Score:0.222m
Score/min:493
Piloting Accuracy:N/A%
Gunner Accuracy:49.737%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:1,128
V. Kills:143 N/A
Deaths:24
KDR:47
Accuracy:51.760% C++
KPH:103.600 A
VKPH:13.100 B*
L100 Python AP
A+
Kills:698
V. Kills:306 227%
Deaths:34
KDR:20.529
Accuracy:61.439% B++
KPH:64.100 A+
VKPH:28.100 B**
Skyguard
B+
Kills:115
V. Kills:59 192%
Deaths:15
KDR:7.667
Accuracy:30.924% C+
KPH:23.900 B+
VKPH:12.300 C*
Kills:1,941 (1,941 + 0)
Deaths:73
KDR:26.589
VKDR:6.959
Vehicle Kills:508
Kill Difference:1,868
Playtime:26.593 hours
Usage:2%
Score:0.637m
Score/min:399
Driving Accuracy:30.924%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A**
Kills:13,104
V. Kills:5,432 241%
Deaths:592
KDR:22.135
Accuracy:59.525% B**
KPH:63.800 A**
VKPH:26.400 A++
Titan-150 HESH
A++
Kills:1,589
V. Kills:355 446%
Deaths:44
KDR:36.114
Accuracy:61.388% A
KPH:85.800 A++
VKPH:19.200 A++
Titan-150 HEAT
M
Kills:1,204
V. Kills:333 360%
Deaths:51
KDR:23.608
Accuracy:60.090% A
KPH:62.300 M
VKPH:17.200 B**
E540 Halberd
A
Kills:896
V. Kills:324 276%
Deaths:44
KDR:20.364
Accuracy:57.003% A
KPH:54.100 A
VKPH:19.600 B
Halberd SE
B**
Kills:146
V. Kills:51 281%
Deaths:
KDR:
Accuracy:52.985% B+
KPH:62.400 B**
VKPH:21.800 B+
M12 Kobalt
C*
Kills:89
V. Kills:1 N/A
Deaths:2
KDR:44.500
Accuracy:17.460% C*
KPH:55 C
VKPH:0.600 D*
Kills:17,028 (15,897 + 1,131)
Deaths:733
KDR:23.231
VKDR:8.862
Vehicle Kills:6,496
Kill Difference:16,295
Playtime:263.738 hours
Usage:19%
Score:7.251m
Score/min:458
Driving Accuracy:60.090%
Gunner Accuracy:17.460%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C*
Kills:615
V. Kills:14 N/A
Deaths:15
KDR:41
Accuracy:22.563% C+
KPH:157.500 C*
VKPH:3.600 C-
M40 Fury-H
A+
Kills:594
V. Kills:281 211%
Deaths:55
KDR:10.800
Accuracy:61.551% A++
KPH:75.400 C-
VKPH:35.700 A+
C85 Canister-H
B*
Kills:194
V. Kills:12 N/A
Deaths:7
KDR:27.714
Accuracy:61.460% B++
KPH:174.300 B*
VKPH:10.800 B+
M96 Mjolnir-H
B*
Kills:193
V. Kills:92 208%
Deaths:7
KDR:27.571
Accuracy:54.331% B
KPH:75.800 B*
VKPH:36.100 C++
Enforcer ML65-H
B**
Kills:87
V. Kills:38 223%
Deaths:22
KDR:3.955
Accuracy:60.701% C++
KPH:59.500 B**
VKPH:26 C--
E540 Halberd-H
C+
Kills:58
V. Kills:28 200%
Deaths:9
KDR:6.444
Accuracy:61.782% B+
KPH:48.400 C+
VKPH:23.300 C+
Kills:1,741 (0 + 1,741)
Deaths:115
KDR:15.139
VKDR:4.043
Vehicle Kills:465
Kill Difference:1,626
Playtime:18.102 hours
Usage:1%
Score:0.656m
Score/min:604
Driving Accuracy:N/A%
Gunner Accuracy:61.782%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:726
V. Kills:18 N/A
Deaths:5
KDR:145.200
Accuracy:23.213% B*
KPH:151.500 A++
VKPH:3.800 B+
M12 Kobalt
B**
Kills:654
V. Kills:23 N/A
Deaths:7
KDR:93.429
Accuracy:23.455% B++
KPH:127.100 B**
VKPH:4.500 B**
M20 Basilisk
A
Kills:90
V. Kills:17 N/A
Deaths:6
KDR:15
Accuracy:41.807% C++
KPH:46.200 A
VKPH:8.700 C++
G30 Walker
A++
Kills:88
V. Kills:36 238%
Deaths:4
KDR:22
Accuracy:33.552% B
KPH:43.200 A++
VKPH:17.700 B**
G40-F Ranger
A+
Kills:58
V. Kills:36 157%
Deaths:3
KDR:19.333
Accuracy:42.188% B+
KPH:38.800 A+
VKPH:24.100 A
Kills:1,616 (0 + 1,616)
Deaths:25
KDR:64.640
VKDR:5.200
Vehicle Kills:130
Kill Difference:1,591
Playtime:15.418 hours
Usage:1%
Score:0.443m
Score/min:479
Driving Accuracy:N/A%
Gunner Accuracy:42.188%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A
Kills:277
V. Kills:3 N/A
Deaths:66
KDR:4.197
Accuracy:55.689% A
KPH:76.300 B+
VKPH:0.800 D-
Kills:277 (277 + 0)
Deaths:66
KDR:4.197
VKDR:0.045
Vehicle Kills:3
Kill Difference:211
Playtime:3.633 hours
Usage:0%
Score:0.042m
Score/min:194
Driving Accuracy:55.689%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 18,53613,10459222.135B**17.8059.525%B**1.458%C--63.8A**26.4A++407205.4h2.7A4.6A
NC6A GODSAW 9,3309,2762,1324.351B+0.0232.134%C++33.409%B102.8B+N/A26190.2h7.7C*24B+
SAS-R 8,3718,3581,2986.439B*2.1051.091%A+79.923%B*119.2A++N/A28270.1h1.7B*3.4B*
LA1 Anchor 6,1186,0871,5303.978B0.3633.83%B**37.046%B*101.1B++N/A30660.2h8B*23.8B*
NS-15MP 3,5513,5457924.476B+0.1434.904%B**37.546%B+98.5C**N/A30336h9.2B++26.3B++
MGR-L1 Promise 3,4173,3928084.198A++0.1432.236%B*36.969%B++98.9B++N/A24234.3h10.3B+31.9B+
Carver 3,1873,1801,3742.314S2.0257.408%A*22.516%B*64.1M*N/A17049.6h1.1B++1.9B++
NC6 Gauss SAW 3,2033,1507124.424A0.0934.322%A+34.762%B**139.4A*2.3A++40122.6h6.9B*20.1B++
EM1 1,6471,6285063.217B++1.1233.294%A31.327%B+95.2B**1.1C**21117.1h10.8B32.6B+
Titan-150 HESH 1,9441,5894436.114B*31.7861.388%AN/A85.9A++19.2A++50118.5h2.4B++3.9B**
NS-44 Commissioner 1,5921,5886962.282B++2.0551.416%A33.06%B*98AN/A26216.2h2.7B*5.2B*
EM6 1,5431,5364003.84B++0.4932.136%B**27.148%C+101.7B*N/A25215.1h9.1B+28.3B+
NS "Heatwave" Decimator 2,0721,3703344.102A+0.2368.92%B+N/A74.9B+38.4B+44518.3h3.4C++4.9B
NS-44B Commissioner 1,3651,3636552.081B++2.2548.902%B+38.591%B*99.5B+N/A26113.7h2.6B*5.4B+
AF-19 Mercenary 1,2761,2744802.654B*1.6831.561%B**22.763%C+66B*N/A31519.3h8.9B++28.2B+
C-4 1,6791,2454952.515B+1.8225.265%CN/A115.3C++40.2B+84410.8h1B*3.9B
NS-357P Underboss 1,2121,2115762.102C*2.2347.093%C**40.05%B**97.7C++N/A26912.4h3B**6.5B++
GD-22S 1,2121,2055202.317C++2.0227.648%C++26.805%C+60.6C+N/A22619.9h10.2C+37.1C++
Titan-150 HEAT 1,5371,2045123.608A++19.2760.09%A2.326%C+62.4M17.3B**28119.3h3B**5B**
NS-11CP 1,1821,1663493.341B++0.9934.625%B*24.357%C38.9DN/A10530h10.8C*31.1B+
L100 Python HESH 1,2711,1282447A*42.6751.76%C++N/A103.5A13.1B*34510.9h2.5B++4.9B+
E540 Halberd 1,2208964420.364B+16.0357.003%A1.004%D--54.3A19.6B118716.5h4.2B**7.3B**
NSX Tomoe 8018012243.576B0.7631.877%C++58.677%A+111.3A+N/A2677.2h8.9B**28B*
GR-22AE 7967811774.412A0.0835.909%B**47.119%A*142A2.7A*3715.5h8.9B**24.7B*
M12 Kobalt 7447265145.2S140.8723.213%B*28.788%A++151.3A++3.8B+4574.8h15.9B68.3B+
AF-8 RailJack 710710868.256A**3.9248.459%A74.366%C85.5M++N/A2098.3h1.9B+3.9B++
L100 Python AP 1,0046983420.529B*16.1961.439%B++N/A64A+28.1B**47310.9h4.4C**7.1B+
Carnage AR 7036961614.323A+0.0131.862%B*42.816%A*77.3B*N/A1979h8.8A27.6B**
The Slasher 7126857,8660.087B*4.2528.73%C-14.745%B+1.9CN/A5367.3h2C**7C++
M12 Kobalt 677654793.429M*89.0923.455%B++23.089%B*128.2B**4.5B**5875.1h15.9B+67.7B+
M12 Kobalt-H 6296151541B*36.6722.563%C+26.342%A+157.7C*3.6C-5703.9h13.3C**58.8C*
M40 Fury-H 8755945510.8C6.4761.551%A++N/A75.2C--35.6A+5617.9h14.3F23.3C-
NS-44LB Blackhand 5565561523.658B0.6855.799%B+41.907%D44.8B+N/A11712.4h3.2B+5.7B+
MGR-S1 Gladius 5565462622.084C+2.2532.048%B27.839%C*26.6D-N/A10420.5h8.4C++26.3C*
NS-11A "Heatwave" 5475371733.104B**1.2332.971%B+38.361%B*76.7C**1.4C++1817h9.8B*29.6B++
LA39 Bruiser 4774763121.526C++2.8169.226%C**26.471%A*56C+N/A2188.5h2.1C**3.1B
NC05 Jackhammer 4514501044.327M++0.0161.905%A++34.445%M**112.5B**N/A3394h4B+6.4B*
NS Decimator 5463781892C**2.3366.304%B+2.116%C++54B+24B3937h4.5C+6.8C+
Mag-Cutter 3873686,3850.058B*4.2815.832%D--14.674%A++1.3B+N/A3282.1h2.3C++14.4C+
Razor GD-23 3513481342.597B*1.7436.086%A+27.586%B++35.2C+N/A1309.9h9.5B+26.3B+
NS-45 Pilot 3373361152.922B*1.4138.537%B++41.071%B**197.6A*N/A5911.7h4.8B**12.5B*
NC1 Gauss Rifle 2952931182.483A1.8531.345%B*26.963%C*53.3B+N/A2895.5h8.8B**28.1B*
S12 Renegade 280277664.197C+0.1455.689%A1.444%D*76.9B+N/A1943.6h3C**5.4B++
Tank Mine 379265347.794A*3.4662.446%A+N/A203.8A87.7B++16711.3h2.7D*4.4B++
AF-23 Grinder 264259644.047B0.2926.086%D**37.066%S60.2B**1.2A++1694.3h4.9B**18.9C+
AF-23 Grinder 254250643.906B0.4324.666%D**33.2%S58.1B**N/A1514.3h4.8B*19.5C
NSX Daimyo 231231564.125C+0.2153.454%A+96.97%B++105B*N/A2502.2h2.2C**4.1B++
NS-15M2 228227593.847B0.4933.697%B**48.018%A++103.2B++N/A4572.2h9.2B*27.4B++
GR-22 226221942.351C**1.9829.869%B+34.389%A45.1C1C**1404.9h12.3C+41.2C*
NS-AM7G Archer 2472091981.056B**3.2863.351%B**27.751%B**11.2A*2B++6618.7h13.4C+21.2B+
C150 Dalton 318206541.2M*36.8747.686%B**N/A66.5B*36.1B6393.1h2.3B*4.8A
GD-7F 202202434.698A+0.3633.968%B**36.139%A++112.2AN/A5341.8h9.1B*26.8B*
Anti-Vehicle Grenade 2642011201N/A196.6746.126%DN/A287.1D90C+16760.7h5.7C+12.5C
Reaper DMR 200198454.4A++0.0737.855%A++42.424%A++116.5A*1.2B+4411.7h7.8B+20.5B**
C85 Canister-H 206194727.714B*23.3861.46%B++18.041%A++176.4B*10.9B+7011.1h5B++8.1B*
M96 Mjolnir-H 285193727.571A**23.2454.331%BN/A77.2B**36.8C++8442.5h25.2B*46.3B*
AP30 Shredder 2531591411.357C+7.0237.309%B++N/A61.2B**36.2A+4372.6h35.2B**94.4A
Halberd SE 1971461146A++141.6752.985%B+1.37%B+63.5B**22.2B+11502.3h3.9C++7.3B+
AF-4 Cyclone 137135383.553A0.7833.009%B*42.963%A**135A++2A++10591h7.5A22.9B*
Frag Grenade 1221211121N/A116.6746.727%C-N/A605C+5D-26330.2h3.4C+7.3C+
L105 Zephyr 170119814.875C+10.5449.737%B+1.681%A++66.1C++28.3A**3231.8h5.6C**11.2B+
NC14 Bolt Driver 119119343.5C++0.8344.935%B*73.109%C--47.6B+N/A3792.5h2.3C+5.1B+
Skyguard 174115157.667B+3.3330.924%C+1.739%C+24B+12.3C*3554.8h83.5B+270B+
M12 Kobalt 1161141114C++109.6722.652%C+36.842%M**190B**3.3C-6960.6h14.9C**65.8C**
EM4-AE Longshot 110110225C++0.6742.925%C++83.636%C++91.7B*N/A2751.2h1.7C**3.9B+
MGR-A1 Vanquisher 106106402.65C**1.6837.228%A39.623%A+106B**N/A4791h8.9C*23.8B+
NS "Jackpot" Decimator 154101147.214M+2.8870.698%B+N/A101A+53A+6301h3B+4.3B+
NS-44P Commissioner 9696561.714C*2.6252.37%B*47.917%A++160A+N/A4660.6h2.4B**4.6B++
Auraxium Mag-Cutter 95932,0150.046C**4.298.488%F4.301%C1C+N/A289.5h1.8B+21.4F
M20 Basilisk 10790615M**10.6741.807%C++10%A+47.4A+8.9C++4681.9h60.9B*145.6B++
M12 Kobalt 9089244.5B*40.1717.46%C*32.584%M+55.6CN/A1771.6h17.3C++98.9C++
G30 Walker 12488422S17.6733.552%B2.273%D-44A*18B**2992h104.2A+310.7A
Enforcer ML65-H 12587223.955C-0.3860.701%C++1.149%C-58B*25.3D4221.5h9.2B**15.1B**
NS-20 "Heatwave" Gorgon 8884174.941A**0.6128.909%C*32.143%A++56A**2.7A+1291.5h18.6B**64.5B**
NS-61 "Ravenous" Emissary 7777511.51C+2.8239.172%B*19.481%D30.8DN/A1072.5h11.2C++28.5B+
Spear Anti-Vehicle Phalanx Turret 10875710.714C++6.3861.966%AN/A93.8A++41.3A9470.8h5.8B++9.4B**
NS-20 "Heatwave" Gorgon 7472174.235A++0.1029.707%C*30.556%A+48A+1.3D1071.5h22.2B++74.8B++
Mauler S6 7069322.156B++2.1849.624%B+23.188%A86.3A+1.3A++5800.8h3.8B+7.7B++
Shrike 10468750.907C+3.4359.609%C++1.471%D-24.3C-12.9C6742.8h8.1D*13.5D-
M30 Mustang AH 686387.875C+3.5459.159%C++1.587%B*45D3.6D2811.4h6.9C*11.7C**
NSX-P Naginata 6160232.609B1.7329.485%B+38.333%B+100B+1.7C++3470.6h11.5C+39.1C*
E540 Halberd-H 865896.444C2.1161.782%B+N/A48.3C+23.3C+6161.2h5.4C+8.7C++
G40-F Ranger 9458319.333M+15.0042.188%B+N/A38.7A+24A4341.5h90.9B*215.4B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon111,9553.5h
Anti-Vehicle MANA Turret1630.1h
Nano-Armor Kit3741,298,55272.2h
AE Nano-Armor Kit8172,6464.1h
AE Medical Applicator55,7080.3h
Nanite Revive Grenade04010.1h
Medical Kit69910,85622.9h
Motion Spotter114,0291.5h
Restoration Kit361,2711.6h
WLT-Mandible Mining Laser22,2133.2h
Spitfire Auto-Turret27550.7h
Recon Detection Device428,89811.8h
Shield Recharging Field27560.2h
M20 Mustang0520.3h
Ammunition Package123,2123.9h
Medical Applicator234120,5647.8h
WLT-Howler Mining Laser319,12623.2h
Hardlight Barrier41000.2h
Nano-Repair Grenade01,5720.4h

Check the help document for the dictionary if you want to learn more about words used here.


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