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Executor TheVegetarian[C4OS] TheVegetarian
NC BR 134

KDR: 4.23

Score: 38.9m

Last Seen: Apr 14th, 2019 2:30 PM
- OFFLINE - 16.4 hour(s)

Prestige 1, Battle Rank 100 (134 total) - New Conglomerate on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP NC6A GODSAW SAS-R LA1 Anchor NS-15MP MGR-L1 Promise Carver EM1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,676,689 MLG Score: 2939
Fun Score: N/A
Cheeseburgers Flipped: 50TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.191%33.993%112825101036,2493.823330.403

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.55%2.357A*2.035A*-1.953F-HEAD ++ (~17.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.50.673B+8.10.432B16.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.262%1.395%24706102915,7761146576913.7661273%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.956%1.007B**-0.775D-1.105

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.831B++3.30.734B++3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.03%13.096%4281310224,024102111063.93738364%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.03%-0.477D2.185A*1.28

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.10.587B+15.20.616B+33.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.73%79.804%428410319,0861237127.33926

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.821%2.36A*0.83B++-0.033

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.649B+1.80.446B1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.948%25.755%4282103349765420.758779

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.126%1.874A++2.223A*0.701

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.72B++2.40.513B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
38.9m354.9%575 (34.5k)514 (30.8k)4.2266777,85118,4194.81362134 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1035704317.943%27.986%50204:0718

48% Engineer29% Heavy Assault15% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 25th, 2017 3:49 PMFeb 5th, 2018 11:22 AMApr 14th, 2019 2:12 PM (6d) (PST)Apr 14th, 2019 1:58 PM (6d) (PST)Apr 14th, 2019 10:30 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0421668761.0270.2430.2874.0580.1162939

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,4999,97452,525621517243730,825

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1263.3h/52.6d 10,811 21,787 26,512 307.5k 1,446 3,261 8,817 79m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B*
Kills:8,414
Deaths:1,962
KDR:4.288
Accuracy:32.214% B+
HSR:33.088% B*
LA1 Anchor
A+
Kills:4,369
Deaths:1,191
KDR:3.668
Accuracy:32.993% A+
HSR:35.294% A
NS-15MP
A
Kills:3,472
Deaths:778
KDR:4.463
Accuracy:34.915% A
HSR:37.615% B++
MGR-L1 Promise
A++
Kills:3,301
Deaths:779
KDR:4.237
Accuracy:32.244% A+
HSR:37.110% A++
EM1
A*
Kills:1,604
Deaths:506
KDR:3.170
Accuracy:33.279% A*
HSR:31.484% A+
EM6
A++
Kills:1,536
Deaths:400
KDR:3.840
Accuracy:32.136% A++
HSR:27.148% B+
NC6 Gauss SAW
A*
Kills:1,344
Deaths:361
KDR:3.723
Accuracy:32.388% A*
HSR:24.628% C*
GD-22S
B*
Kills:1,205
Deaths:520
KDR:2.317
Accuracy:27.648% B*
HSR:26.805% B+
NC05 Jackhammer
S
Kills:449
Deaths:104
KDR:4.317
Accuracy:61.895% A*
HSR:34.298% S
NS-15M2
M+
Kills:227
Deaths:59
KDR:3.847
Accuracy:33.697% A++
HSR:48.018% M+
Kills:25,921
Deaths (as Heavy Assault):6,660
Deaths (to Heavy Assaults):5,113
KDR:3.89204
Kill Difference:19,261
Playtime:370.652 hours
Usage:29%
Score:10.629m
Score/min:478
Accuracy (listed only):35.341%
HSR (listed only):33.549%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A++
Kills:1,249
Deaths:473
KDR:2.641
Accuracy:31.536% A++
HSR:22.978% C**
NS-11CP
B**
Kills:1,166
Deaths:349
KDR:3.341
Accuracy:34.625% B**
HSR:24.357% C++
LA39 Bruiser
A*
Kills:428
Deaths:277
KDR:1.545
Accuracy:69.778% B*
HSR:26.168% A*
Razor GD-23
A*
Kills:348
Deaths:134
KDR:2.597
Accuracy:36.086% A*
HSR:27.586% A
Mauler S6
A++
Kills:69
Deaths:32
KDR:2.156
Accuracy:49.624% B**
HSR:23.188% A++
Kills:3,260
Deaths (as Engineer):1,265
Deaths (to Engineers):3,517
KDR:2.57708
Kill Difference:1,995
Playtime:607.848 hours
Usage:48%
Score:20.621m
Score/min:565
Accuracy (listed only):44.330%
HSR (listed only):24.856%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A++
Kills:1,249
Deaths:473
KDR:2.641
Accuracy:31.536% A++
HSR:22.978% C**
NS-11CP
B**
Kills:1,166
Deaths:349
KDR:3.341
Accuracy:34.625% B**
HSR:24.357% C++
MGR-S1 Gladius
B**
Kills:485
Deaths:243
KDR:1.996
Accuracy:32.225% B**
HSR:28.454% B*
LA39 Bruiser
A*
Kills:428
Deaths:277
KDR:1.545
Accuracy:69.778% B*
HSR:26.168% A*
Razor GD-23
A*
Kills:348
Deaths:134
KDR:2.597
Accuracy:36.086% A*
HSR:27.586% A
AF-4 Cyclone
M**
Kills:121
Deaths:28
KDR:4.321
Accuracy:33.382% A+
HSR:42.975% M**
Mauler S6
A++
Kills:69
Deaths:32
KDR:2.156
Accuracy:49.624% B**
HSR:23.188% A++
Kills:3,866
Deaths (as Light Assault):1,536
Deaths (to Light Assaults):2,651
KDR:2.51693
Kill Difference:2,330
Playtime:36.248 hours
Usage:3%
Score:1.095m
Score/min:503
Accuracy (listed only):41.037%
HSR (listed only):27.958%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:8,026
Deaths:1,263
KDR:6.355
Accuracy:50.999% A++
HSR:79.890% B**
NS-44 Commissioner
A++
Kills:1,588
Deaths:696
KDR:2.282
Accuracy:51.416% A++
HSR:33.060% A+
NS-44B Commissioner
A+
Kills:1,356
Deaths:646
KDR:2.099
Accuracy:49.001% B**
HSR:38.496% A+
NS-357P Underboss
A+
Kills:1,111
Deaths:520
KDR:2.137
Accuracy:47.559% B++
HSR:40.324% A+
NSX Tomoe
A*
Kills:801
Deaths:224
KDR:3.576
Accuracy:31.877% B+
HSR:58.677% A*
AF-8 RailJack
A++
Kills:710
Deaths:86
KDR:8.256
Accuracy:48.459% A++
HSR:74.366% C+
NS-44LB Blackhand
B*
Kills:556
Deaths:152
KDR:3.658
Accuracy:55.799% B*
HSR:41.907% C--
MGR-S1 Gladius
B**
Kills:485
Deaths:243
KDR:1.996
Accuracy:32.225% B**
HSR:28.454% B*
NSX Daimyo
A++
Kills:231
Deaths:56
KDR:4.125
Accuracy:53.454% A++
HSR:96.970% B*
NS-AM7G Archer
A++
Kills:191
Deaths:175
KDR:1.091
Accuracy:63.780% C**
HSR:29.843% A++
AF-4 Cyclone
M**
Kills:121
Deaths:28
KDR:4.321
Accuracy:33.382% A+
HSR:42.975% M**
NC14 Bolt Driver
A+
Kills:119
Deaths:34
KDR:3.500
Accuracy:44.935% A+
HSR:73.109% C+
NS-61 "Ravenous" Emissary
A
Kills:77
Deaths:51
KDR:1.510
Accuracy:39.172% A
HSR:19.481% C*
Kills:15,372
Deaths (as Infiltrator):4,174
Deaths (to Infiltrators):3,083
KDR:3.6828
Kill Difference:11,198
Playtime:187.401 hours
Usage:15%
Score:4.804m
Score/min:427
Accuracy (listed only):46.312%
HSR (listed only):50.581%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
M++
Kills:696
Deaths:161
KDR:4.323
Accuracy:31.862% A+
HSR:42.816% M++
NS-11A "Heatwave"
A++
Kills:537
Deaths:173
KDR:3.104
Accuracy:32.971% B**
HSR:38.361% A++
MGR-S1 Gladius
B**
Kills:485
Deaths:243
KDR:1.996
Accuracy:32.225% B**
HSR:28.454% B*
LA39 Bruiser
A*
Kills:428
Deaths:277
KDR:1.545
Accuracy:69.778% B*
HSR:26.168% A*
NC1 Gauss Rifle
A++
Kills:293
Deaths:118
KDR:2.483
Accuracy:31.345% A++
HSR:26.963% B*
GR-22
A*
Kills:202
Deaths:87
KDR:2.322
Accuracy:29.731% B**
HSR:34.654% A*
AF-4 Cyclone
M**
Kills:121
Deaths:28
KDR:4.321
Accuracy:33.382% A+
HSR:42.975% M**
Mauler S6
A++
Kills:69
Deaths:32
KDR:2.156
Accuracy:49.624% B**
HSR:23.188% A++
Kills:2,831
Deaths (as Combat Medic):1,119
Deaths (to Combat Medics):1,626
KDR:2.52994
Kill Difference:1,712
Playtime:52.145 hours
Usage:4%
Score:1.614m
Score/min:516
Accuracy (listed only):38.865%
HSR (listed only):32.947%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A*
Kills:159
V. Kills:94 167%
Deaths:14
KDR:11.357
Accuracy:37.309% B*
KPH:60.800 A*
VKPH:35.900 A*
C150 Dalton
B**
Kills:124
V. Kills:70 175%
Deaths:5
KDR:24.800
Accuracy:44.085% B+
KPH:49.300 B**
VKPH:27.800 C**
L105 Zephyr
M*
Kills:119
V. Kills:51 229%
Deaths:8
KDR:14.875
Accuracy:49.737% B*
KPH:65.900 B+
VKPH:28.300 M*
Kills:402 (0 + 402)
Deaths:27
KDR:14.889
VKDR:7.963
Vehicle Kills:215
Kill Difference:375
Playtime:6.938 hours
Usage:1%
Score:0.162m
Score/min:390
Piloting Accuracy:N/A%
Gunner Accuracy:49.737%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:1,086
V. Kills:136 N/A
Deaths:23
KDR:47.217
Accuracy:51.366% B
KPH:103.700 A*
VKPH:13 A
L100 Python AP
A**
Kills:698
V. Kills:306 227%
Deaths:34
KDR:20.529
Accuracy:61.439% B++
KPH:64.100 A**
VKPH:28.100 A++
Skyguard
A+
Kills:109
V. Kills:56 191%
Deaths:15
KDR:7.267
Accuracy:30.985% C*
KPH:24.100 A+
VKPH:12.400 B*
Kills:1,893 (1,893 + 0)
Deaths:72
KDR:26.292
VKDR:6.917
Vehicle Kills:498
Kill Difference:1,821
Playtime:25.883 hours
Usage:2%
Score:0.609m
Score/min:392
Driving Accuracy:30.985%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M**
Kills:11,099
V. Kills:4,581 242%
Deaths:592
KDR:18.748
Accuracy:59.011% B**
KPH:61.600 M**
VKPH:25.400 A*
Titan-150 HESH
M
Kills:1,580
V. Kills:355 444%
Deaths:44
KDR:35.909
Accuracy:61.435% A+
KPH:85.900 M
VKPH:19.300 A**
Titan-150 HEAT
S
Kills:1,204
V. Kills:333 360%
Deaths:51
KDR:23.608
Accuracy:60.090% A+
KPH:62.300 S
VKPH:17.200 A*
E540 Halberd
A**
Kills:853
V. Kills:317 268%
Deaths:44
KDR:19.386
Accuracy:56.786% A++
KPH:53.400 A**
VKPH:19.900 B**
M12 Kobalt
B*
Kills:89
V. Kills:1 N/A
Deaths:2
KDR:44.500
Accuracy:17.460% B*
KPH:55 C+
VKPH:0.600 D*
Kills:14,825 (13,883 + 942)
Deaths:733
KDR:20.225
VKDR:7.622
Vehicle Kills:5,587
Kill Difference:14,092
Playtime:235.499 hours
Usage:19%
Score:6.384m
Score/min:452
Driving Accuracy:60.090%
Gunner Accuracy:17.460%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
A*
Kills:581
V. Kills:273 212%
Deaths:55
KDR:10.564
Accuracy:61.347% A*
KPH:74.500 C
VKPH:35 A*
M12 Kobalt-H
B*
Kills:340
V. Kills:9 N/A
Deaths:7
KDR:48.571
Accuracy:23.235% C*
KPH:158.700 B*
VKPH:4.200 C+
C85 Canister-H
B**
Kills:179
V. Kills:12 N/A
Deaths:7
KDR:25.571
Accuracy:60.055% B**
KPH:169.900 B**
VKPH:11.400 B++
Enforcer ML65-H
A+
Kills:87
V. Kills:38 223%
Deaths:22
KDR:3.955
Accuracy:60.701% B
KPH:59.500 A+
VKPH:26 C
M96 Mjolnir-H
B**
Kills:59
V. Kills:25 227%
Deaths:7
KDR:8.429
Accuracy:52.323% B
KPH:71.900 B**
VKPH:30.500 C+
E540 Halberd-H
B++
Kills:58
V. Kills:28 200%
Deaths:9
KDR:6.444
Accuracy:61.782% B++
KPH:48.400 B
VKPH:23.300 C**
Kills:1,304 (0 + 1,304)
Deaths:107
KDR:12.187
VKDR:3.598
Vehicle Kills:385
Kill Difference:1,197
Playtime:14.476 hours
Usage:1%
Score:0.525m
Score/min:604
Driving Accuracy:N/A%
Gunner Accuracy:61.782%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A**
Kills:706
V. Kills:18 N/A
Deaths:4
KDR:176.500
Accuracy:22.858% B**
KPH:152.700 A**
VKPH:3.900 B*
M12 Kobalt
A++
Kills:610
V. Kills:21 N/A
Deaths:7
KDR:87.143
Accuracy:22.950% B**
KPH:123.400 A++
VKPH:4.200 B**
M20 Basilisk
A*
Kills:89
V. Kills:17 N/A
Deaths:6
KDR:14.833
Accuracy:41.809% B+
KPH:45.900 A*
VKPH:8.800 B
G30 Walker
M**
Kills:88
V. Kills:36 238%
Deaths:4
KDR:22
Accuracy:33.507% B++
KPH:43.300 M**
VKPH:17.700 A+
Kills:1,493 (0 + 1,493)
Deaths:21
KDR:71.095
VKDR:4.381
Vehicle Kills:92
Kill Difference:1,472
Playtime:13.539 hours
Usage:1%
Score:0.379m
Score/min:466
Driving Accuracy:N/A%
Gunner Accuracy:33.507%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A+
Kills:257
V. Kills:3 N/A
Deaths:62
KDR:4.145
Accuracy:55.540% A+
KPH:75.600 B*
VKPH:0.900 C--
Kills:257 (257 + 0)
Deaths:62
KDR:4.145
VKDR:0.048
Vehicle Kills:3
Kill Difference:195
Playtime:3.399 hours
Usage:0%
Score:0.040m
Score/min:195
Driving Accuracy:55.540%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 15,68011,09959218.748A++14.5259.011%B**1.64%D61.6M**25.4A*401180.2h2.8B**4.7A+
NC6A GODSAW 8,4648,4141,9624.288B**0.0632.214%B+33.088%B*103.6A+N/A26381.2h7.7C++24B+
SAS-R 8,0388,0261,2636.355A+2.1350.999%A++79.89%B**118.7M*N/A28067.6h1.7B**3.4B**
LA1 Anchor 4,3894,3691,1913.668B+0.5632.993%A+35.294%A91.2A+N/A26847.9h8.2B**24.9B*
NS-15MP 3,4783,4727784.463B**0.2434.915%A37.615%B++97.8B*N/A29835.5h9.2B*26.2B*
MGR-L1 Promise 3,3253,3017794.237A**0.0132.244%A+37.11%A++100.6A*N/A23732.8h10.3B**31.9B*
Carver 3,1873,1801,3742.314S1.9157.408%M22.516%B*64.2SN/A16949.5h1.1B++1.9B++
EM1 1,6231,6045063.17A*1.0633.279%A*31.484%A+94.9M1.1A++20616.9h10.9C**32.7B*
NS-44 Commissioner 1,5921,5886962.282A1.9451.416%A++33.06%A+98A**N/A26016.2h2.7B**5.2B**
Titan-150 HESH 1,9351,5804435.909A**31.6861.435%A+N/A85.9M19.3A**50118.4h2.4B**3.9A
EM6 1,5431,5364003.84A0.3932.136%A++27.148%B+101.7A**N/A25015.1h9.1B*28.3B++
NS-44B Commissioner 1,3581,3566462.099A*2.1349.001%B**38.496%A+100.4AN/A26313.5h2.6B**5.4B*
NC6 Gauss SAW 1,3561,3443613.723M0.5032.388%A*24.628%C*100.3M*N/A33813.4h7.4B**22.9B*
AF-19 Mercenary 1,2511,2494732.641A**1.5931.536%A++22.978%C**65.7M++N/A30219h8.9B**28.3B*
GD-22S 1,2121,2055202.317B+1.9127.648%B*26.805%B+60.6B**N/A22219.9h10.2B+37.1B+
Titan-150 HEAT 1,5371,2045123.608M**19.3860.09%A+2.326%C62.4S17.3A*27719.3h3A5A+
NS-11CP 1,1821,1663493.341A+0.8934.625%B**24.357%C++38.9CN/A10530h10.8B+31.1B++
NS "Heatwave" Decimator 1,7331,1542993.86A0.3769.43%B*N/A72.1A36.2A++44316h3.4B++5B++
NS-357P Underboss 1,1111,1115202.137B+2.0947.559%B++40.324%A+100.1B++N/A27311.1h3B**6.4B*
L100 Python HESH 1,2221,0862347.217M**42.9951.366%BN/A103.4A*13A34210.5h2.5B*4.9B*
C-4 1,4571,0784322.495B*1.7325.679%C+N/A125.3B**44.1B**9408.6h1B**3.9B*
E540 Halberd 1,1708534419.386A+15.1656.786%A++1.055%D*53.3A**19.8B**120516h4.2A7.4A
NSX Tomoe 8018012243.576A0.6531.877%B+58.677%A*111.3M++N/A2657.2h8.9A+28B**
AF-8 RailJack 710710868.256A*4.0348.459%A++74.366%C+85.5SN/A2068.3h1.9B*3.9B*
M12 Kobalt 7247064176.5U172.2722.858%B**28.754%A*153.5A**3.9B*4424.6h15.4B+67.3B+
L100 Python AP 1,0046983420.529M*16.3061.439%B++N/A64A**28.1A++45510.9h4.4B*7.1B**
Carnage AR 7036961614.323A*0.1031.862%A+42.816%M++77.3A*N/A1949h8.8A++27.6A
M12 Kobalt 631610787.143S82.9222.95%B**23.443%B**124.5A++4.3A5674.9h15.9B++69.1B++
M40 Fury-H 8545815510.564C+6.3461.347%A*N/A74.5C35A*5537.8h14.4D**23.5C+
NS-44LB Blackhand 5565561523.658A*0.5755.799%B*41.907%C--44.8A+N/A11712.4h3.2B++5.7B++
NS-11A "Heatwave" 5475371733.104B**1.1232.971%B**38.361%A++76.7A+1.4B*1817h9.8A29.6B**
The Slasher 5525335,9210.09B*4.1426.641%D18.011%B++1.8CN/A4289.9h2B+7.7C++
MGR-S1 Gladius 4944852431.996B+2.2332.225%B**28.454%B*25CN/A9119.4h8.6B+26.8B+
NC05 Jackhammer 4504491044.317M*0.0961.895%A*34.298%S112.3M+N/A3314h4B*6.4B*
LA39 Bruiser 4294282771.545B2.6869.778%B*26.168%A*61.1B**N/A2387h2.1B++3.1B+
NS Decimator 5453771891.995B**2.2366.304%B++2.122%C+53.9A24B**3817h4.5C*6.8B+
Mag-Cutter 3873686,3850.058A4.1715.832%D--14.674%A1.3B++N/A3281.6h2.3B14.4C+
Razor GD-23 3513481342.597A++1.6336.086%A*27.586%A36.6B++N/A1329.5h9.5B**26.3B*
M12 Kobalt-H 349340748.571S44.3423.235%C*27.059%A*161.9B*4.3C+5222.1h12.8B+55.1B+
NC1 Gauss Rifle 2952931182.483A1.7431.345%A++26.963%B*53.3A++N/A2685.5h8.8A+28.1B**
AF-23 Grinder 264259644.047B+0.1826.086%D*37.066%S61.7A++1.2A*1694.2h4.9B**18.9C++
S12 Renegade 260257624.145B+0.0855.54%A+1.556%D*75.6B*N/A1953.4h3B+5.4B*
AF-23 Grinder 254250643.906B+0.3224.666%D*33.2%S59.5A*1A++1514.2h4.8B**19.5C++
NSX Daimyo 231231564.125C**0.1053.454%A++96.97%B*105A++N/A2472.2h2.2B+4.1B*
NS-15M2 228227593.847A0.3833.697%A++48.018%M+103.2A*N/A4322.2h9.2B**27.4B*
Tank Mine 312219336.636A*2.4170.201%MN/A243.3M+103.3A+20050.9h2.9D**4.1A
GR-22 207202872.322B*1.9029.731%B**34.654%A*44.9B+1.1A+1374.5h12.3B+41.5B++
Anti-Vehicle Grenade 2642011201N/A196.7746.126%C--N/A287.1C90C+16690.7h5.7C++12.5C+
NS-AM7G Archer 2211911751.091B+3.1463.78%C**29.843%A++12.5B+2C-7215.3h12.2B++19.2B*
C85 Canister-H 191179725.571A21.3460.055%B**18.994%A*162.7B**10.9B++6691.1h4.9B++8.1B*
AP30 Shredder 2531591411.357B*7.1337.309%B*N/A61.2A*36.2A*4362.6h35.2B**94.4A
C150 Dalton 194124524.8M20.5744.085%B+N/A49.6B**28B3892.5h2.9B*6.5B**
AF-4 Cyclone 123121284.321A**0.0933.382%A+42.975%M**151.3S2.5S10420.8h7.6B**22.8B*
NC14 Bolt Driver 119119343.5B**0.7344.935%A+73.109%C+47.6A++N/A3472.5h2.3B+5.1B*
L105 Zephyr 170119814.875B+10.6549.737%B*1.681%A66.1B+28.3M*3231.8h5.6B+11.2B++
M12 Kobalt 1161141114B*109.7722.652%C++36.842%M**190A+3.3C-6720.6h14.9B+65.8B+
Skyguard 165109157.267A++3.0430.985%C*1.835%C+24.2A+12.4B*3594.5h80.1B**258.5B**
Auraxium Mag-Cutter 95932,0100.046C**4.188.488%F4.301%C1C+N/A289.4h1.8B+21.4D--
M20 Basilisk 10689614.833S10.6141.809%B+10.112%A++46.8A**8.9B+4481.9h61.4B**147B**
M12 Kobalt 9089244.5A*40.2717.46%B*32.584%M55.6C+N/A1731.6h17.3C*98.9B++
G30 Walker 12488422S17.7733.507%B++2.273%D-44M**18A+2942h104A++310.3A
Enforcer ML65-H 12587223.955C+0.2760.701%B1.149%D58A+25.3C3971.5h9.2B**15.1A
NS-20 "Heatwave" Gorgon 8581165.063M+0.8428.894%B+29.63%B*62.3A**3.1A+1441.3h18.7B*64.6B*
NS-61 "Ravenous" Emissary 7777511.51B*2.7239.172%A19.481%C*30.8C+N/A1052.5h11.2B++28.5B*
Spear Anti-Vehicle Phalanx Turret 10271710.143B+5.9261.527%A++N/A88.8M+38.8A++8980.8h6B++9.8B**
Mauler S6 7069322.156B**2.0749.624%B**23.188%A++86.3M*1.3A**5290.8h3.8B*7.7B*
Shrike 10468750.907B+3.3259.609%B1.471%D-24.3C+12.9C++6422.8h8.1D13.5C+
NS-20 "Heatwave" Gorgon 6867164.188A*0.0429.879%B+32.836%A++51.5A*N/A1191.3h23.2B+77.6B*
M96 Mjolnir-H 845978.429A4.2052.323%BN/A73.8A31.3C+16700.8h26.9B*51.4B*
E540 Halberd-H 865896.444C+2.2261.782%B++N/A48.3B23.3C**5451.2h5.4B+8.7B++
NS "Jackpot" Decimator 8257115.182A++0.9666.879%C**1.754%C+81.4A35.7B**6410.7h3.7C++5.5C**
Frag Grenade 5252152N/A47.7742.291%C-N/A520C*N/A35540.1h3.7C**8.7C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit3281,162,13965.3h
Restoration Kit351,1851.5h
Motion Spotter113,8961.4h
Spawn Beacon101,7502.9h
Ammunition Package112,8953.3h
Nanite Revive Grenade03870.1h
Medical Kit6079,50519.5h
Spitfire Auto-Turret26100.6h
Shield Recharging Field27560.2h
Medical Applicator230115,6547.5h
Nano-Repair Grenade01,3240.4h
Hardlight Barrier3720.1h
Recon Detection Device418,51411.4h
M20 Mustang0520.3h
WLT-Howler Mining Laser319,12622.5h

Check the help document for the dictionary if you want to learn more about words used here.


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