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Executor TheVegetarian[C4OS] TheVegetarian
NC BR 136

KDR: 4.21

Score: 41.1m

Last Seen: Jun 1st, 2019 12:19 AM
- OFFLINE - 370.5 hour(s)

Prestige 1, Battle Rank 100 (136 total) - New Conglomerate on Miller - Outfit Member of Chaos Theory[C4OS] Chaos Theory
NC outfit on Miller

Members: 0
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP NC6A GODSAW SAS-R LA1 Anchor NS-15MP MGR-L1 Promise Carver EM1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,504,051 MLG Score: 2801
Fun Score: N/A
Cheeseburgers Flipped: 52TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.173%34.045%112925118537,8003.84420.361

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.515%2.346A*2.021A*-1.914F-HEAD ++ (~17.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.50.672B+8.10.432B16.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.285%1.39%23896120415,8271188577613.3112274%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.945%1.005B**-0.764D-1.097

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.831B++3.30.733B++3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.269%13.973%4321311974,337106311154.07996389%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.052%-0.548D2.375A*1.274

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.30.578B+15.20.617B+35.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.73%79.804%432412069,0861284127.07082

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.821%2.364A*0.827B++-0.031

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.649B+1.80.447B1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.988%26.055%4322120854568020.800294

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.93%1.869A++2.268A*0.636

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.723B++2.30.519B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Chaos Theory[C4OS] Chaos Theory
NC outfit on Miller

Members: 0
41.1m356.6%575 (34.5k)514 (30.8k)4.2055780,62519,1714.77675136 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1210729517.544%27.866%48904:1020

49% Engineer29% Heavy Assault14% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 25th, 2017 3:49 PMFeb 5th, 2018 11:22 AMJun 15th, 2019 11:53 PM (6h) (PST)May 31st, 2019 8:20 PM (15d) (PST)May 31st, 2019 8:19 PM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0101638471.0090.2400.2813.9980.1122801

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,6209,76050,860611417240730,829

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1332.1h/55.5d 10,950 22,467 28,413 319.5k 1,569 3,434 8,966 80.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B*
Kills:9,080
Deaths:2,106
KDR:4.311
Accuracy:32.108% B+
HSR:33.249% B*
LA1 Anchor
A+
Kills:4,893
Deaths:1,312
KDR:3.729
Accuracy:32.996% A+
HSR:35.581% A
NS-15MP
A+
Kills:3,545
Deaths:792
KDR:4.476
Accuracy:34.904% A+
HSR:37.546% B*
MGR-L1 Promise
A++
Kills:3,390
Deaths:806
KDR:4.206
Accuracy:32.236% A+
HSR:36.991% A++
EM1
A*
Kills:1,628
Deaths:506
KDR:3.217
Accuracy:33.294% A*
HSR:31.327% A+
EM6
A*
Kills:1,536
Deaths:400
KDR:3.840
Accuracy:32.136% A*
HSR:27.148% B+
NC6 Gauss SAW
A*
Kills:1,354
Deaths:363
KDR:3.730
Accuracy:32.376% A*
HSR:24.815% C**
GD-22S
B*
Kills:1,205
Deaths:520
KDR:2.317
Accuracy:27.648% B*
HSR:26.805% B+
NC05 Jackhammer
S
Kills:450
Deaths:104
KDR:4.327
Accuracy:61.905% A*
HSR:34.445% S
NS-15M2
M+
Kills:227
Deaths:59
KDR:3.847
Accuracy:33.697% A++
HSR:48.018% M+
NSX-P Naginata
A+
Kills:60
Deaths:23
KDR:2.609
Accuracy:29.485% A+
HSR:38.333% A
Kills:27,368
Deaths (as Heavy Assault):6,991
Deaths (to Heavy Assaults):5,362
KDR:3.91475
Kill Difference:20,377
Playtime:389.542 hours
Usage:29%
Score:11.334m
Score/min:485
Accuracy (listed only):34.799%
HSR (listed only):34.023%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A++
Kills:1,274
Deaths:480
KDR:2.654
Accuracy:31.561% A++
HSR:22.763% C*
NS-11CP
B**
Kills:1,166
Deaths:349
KDR:3.341
Accuracy:34.625% B**
HSR:24.357% C++
MGR-S1 Gladius
B**
Kills:485
Deaths:243
KDR:1.996
Accuracy:32.225% B**
HSR:28.454% B*
LA39 Bruiser
A*
Kills:476
Deaths:311
KDR:1.531
Accuracy:69.226% B++
HSR:26.471% A*
Razor GD-23
A*
Kills:348
Deaths:134
KDR:2.597
Accuracy:36.086% A*
HSR:27.586% A
AF-4 Cyclone
M**
Kills:123
Deaths:29
KDR:4.241
Accuracy:33.156% A+
HSR:43.089% M**
Mauler S6
A++
Kills:69
Deaths:32
KDR:2.156
Accuracy:49.624% B**
HSR:23.188% A++
Kills:3,941
Deaths (as Light Assault):1,578
Deaths (to Light Assaults):2,750
KDR:2.49747
Kill Difference:2,363
Playtime:36.797 hours
Usage:3%
Score:1.113m
Score/min:504
Accuracy (listed only):40.929%
HSR (listed only):27.987%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A++
Kills:1,274
Deaths:480
KDR:2.654
Accuracy:31.561% A++
HSR:22.763% C*
NS-11CP
B**
Kills:1,166
Deaths:349
KDR:3.341
Accuracy:34.625% B**
HSR:24.357% C++
LA39 Bruiser
A*
Kills:476
Deaths:311
KDR:1.531
Accuracy:69.226% B++
HSR:26.471% A*
Razor GD-23
A*
Kills:348
Deaths:134
KDR:2.597
Accuracy:36.086% A*
HSR:27.586% A
Mauler S6
A++
Kills:69
Deaths:32
KDR:2.156
Accuracy:49.624% B**
HSR:23.188% A++
Kills:3,333
Deaths (as Engineer):1,306
Deaths (to Engineers):3,656
KDR:2.55207
Kill Difference:2,027
Playtime:655.743 hours
Usage:49%
Score:22.003m
Score/min:559
Accuracy (listed only):44.224%
HSR (listed only):24.873%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:8,026
Deaths:1,263
KDR:6.355
Accuracy:50.999% A++
HSR:79.890% B**
NS-44 Commissioner
A++
Kills:1,588
Deaths:696
KDR:2.282
Accuracy:51.416% A++
HSR:33.060% A+
NS-44B Commissioner
A++
Kills:1,357
Deaths:649
KDR:2.091
Accuracy:48.955% B**
HSR:38.541% A++
NS-357P Underboss
A++
Kills:1,211
Deaths:576
KDR:2.102
Accuracy:47.093% B++
HSR:40.050% A++
NSX Tomoe
A*
Kills:801
Deaths:224
KDR:3.576
Accuracy:31.877% B+
HSR:58.677% A*
AF-8 RailJack
A++
Kills:710
Deaths:86
KDR:8.256
Accuracy:48.459% A++
HSR:74.366% C+
NS-44LB Blackhand
B++
Kills:556
Deaths:152
KDR:3.658
Accuracy:55.799% B++
HSR:41.907% C--
MGR-S1 Gladius
B**
Kills:485
Deaths:243
KDR:1.996
Accuracy:32.225% B**
HSR:28.454% B*
NSX Daimyo
A++
Kills:231
Deaths:56
KDR:4.125
Accuracy:53.454% A++
HSR:96.970% B*
NS-AM7G Archer
A
Kills:209
Deaths:194
KDR:1.077
Accuracy:63.402% B+
HSR:27.751% A
AF-4 Cyclone
M**
Kills:123
Deaths:29
KDR:4.241
Accuracy:33.156% A+
HSR:43.089% M**
NC14 Bolt Driver
A+
Kills:119
Deaths:34
KDR:3.500
Accuracy:44.935% A+
HSR:73.109% C+
NS-61 "Ravenous" Emissary
A+
Kills:77
Deaths:51
KDR:1.510
Accuracy:39.172% A+
HSR:19.481% C++
Kills:15,493
Deaths (as Infiltrator):4,253
Deaths (to Infiltrators):3,211
KDR:3.64284
Kill Difference:11,240
Playtime:187.445 hours
Usage:14%
Score:4.804m
Score/min:427
Accuracy (listed only):46.226%
HSR (listed only):50.411%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
M*
Kills:696
Deaths:161
KDR:4.323
Accuracy:31.862% A+
HSR:42.816% M*
NS-11A "Heatwave"
A++
Kills:537
Deaths:173
KDR:3.104
Accuracy:32.971% B**
HSR:38.361% A++
MGR-S1 Gladius
B**
Kills:485
Deaths:243
KDR:1.996
Accuracy:32.225% B**
HSR:28.454% B*
LA39 Bruiser
A*
Kills:476
Deaths:311
KDR:1.531
Accuracy:69.226% B++
HSR:26.471% A*
NC1 Gauss Rifle
A++
Kills:293
Deaths:118
KDR:2.483
Accuracy:31.345% A++
HSR:26.963% B*
GR-22
A*
Kills:221
Deaths:94
KDR:2.351
Accuracy:29.869% B**
HSR:34.389% A*
AF-4 Cyclone
M**
Kills:123
Deaths:29
KDR:4.241
Accuracy:33.156% A+
HSR:43.089% M**
Mauler S6
A++
Kills:69
Deaths:32
KDR:2.156
Accuracy:49.624% B**
HSR:23.188% A++
Kills:2,900
Deaths (as Combat Medic):1,161
Deaths (to Combat Medics):1,666
KDR:2.49785
Kill Difference:1,739
Playtime:52.826 hours
Usage:4%
Score:1.633m
Score/min:515
Accuracy (listed only):38.785%
HSR (listed only):32.966%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A*
Kills:159
V. Kills:94 167%
Deaths:14
KDR:11.357
Accuracy:37.309% B*
KPH:60.800 A++
VKPH:35.900 A*
C150 Dalton
B**
Kills:124
V. Kills:70 175%
Deaths:5
KDR:24.800
Accuracy:44.085% B+
KPH:49.300 B**
VKPH:27.800 B
L105 Zephyr
M**
Kills:119
V. Kills:51 229%
Deaths:8
KDR:14.875
Accuracy:49.737% B*
KPH:65.900 B+
VKPH:28.300 M**
Kills:402 (0 + 402)
Deaths:27
KDR:14.889
VKDR:7.963
Vehicle Kills:215
Kill Difference:375
Playtime:6.938 hours
Usage:1%
Score:0.162m
Score/min:390
Piloting Accuracy:N/A%
Gunner Accuracy:49.737%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:1,128
V. Kills:143 N/A
Deaths:24
KDR:47
Accuracy:51.760% B
KPH:103.600 A*
VKPH:13.100 A
L100 Python AP
A**
Kills:698
V. Kills:306 227%
Deaths:34
KDR:20.529
Accuracy:61.439% B++
KPH:64.100 A**
VKPH:28.100 A++
Skyguard
A+
Kills:109
V. Kills:56 191%
Deaths:15
KDR:7.267
Accuracy:30.985% C**
KPH:24.100 A+
VKPH:12.400 B*
Kills:1,935 (1,935 + 0)
Deaths:73
KDR:26.507
VKDR:6.918
Vehicle Kills:505
Kill Difference:1,862
Playtime:26.294 hours
Usage:2%
Score:0.621m
Score/min:394
Driving Accuracy:30.985%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M**
Kills:11,099
V. Kills:4,581 242%
Deaths:592
KDR:18.748
Accuracy:59.011% B**
KPH:61.600 M**
VKPH:25.400 A*
Titan-150 HESH
M
Kills:1,589
V. Kills:355 446%
Deaths:44
KDR:36.114
Accuracy:61.388% A++
KPH:85.800 M
VKPH:19.200 A**
Titan-150 HEAT
S
Kills:1,204
V. Kills:333 360%
Deaths:51
KDR:23.608
Accuracy:60.090% A+
KPH:62.300 S
VKPH:17.200 A*
E540 Halberd
A*
Kills:856
V. Kills:318 268%
Deaths:44
KDR:19.455
Accuracy:56.851% A++
KPH:53.400 A*
VKPH:19.800 B**
M12 Kobalt
B*
Kills:89
V. Kills:1 N/A
Deaths:2
KDR:44.500
Accuracy:17.460% B*
KPH:55 C+
VKPH:0.600 D*
Kills:14,837 (13,892 + 945)
Deaths:733
KDR:20.241
VKDR:7.623
Vehicle Kills:5,588
Kill Difference:14,104
Playtime:235.691 hours
Usage:18%
Score:6.394m
Score/min:452
Driving Accuracy:60.090%
Gunner Accuracy:17.460%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B++
Kills:615
V. Kills:14 N/A
Deaths:15
KDR:41
Accuracy:22.571% C++
KPH:157.600 B++
VKPH:3.600 C
M40 Fury-H
A*
Kills:581
V. Kills:273 212%
Deaths:55
KDR:10.564
Accuracy:61.347% A**
KPH:74.500 C
VKPH:35 A*
C85 Canister-H
B**
Kills:180
V. Kills:12 N/A
Deaths:7
KDR:25.714
Accuracy:60.165% B**
KPH:170.600 B**
VKPH:11.400 B*
Enforcer ML65-H
A+
Kills:87
V. Kills:38 223%
Deaths:22
KDR:3.955
Accuracy:60.701% B+
KPH:59.500 A+
VKPH:26 C
M96 Mjolnir-H
B**
Kills:59
V. Kills:25 227%
Deaths:7
KDR:8.429
Accuracy:52.323% C**
KPH:71.900 B**
VKPH:30.500 C+
E540 Halberd-H
B++
Kills:58
V. Kills:28 200%
Deaths:9
KDR:6.444
Accuracy:61.782% B++
KPH:48.400 B
VKPH:23.300 B
Kills:1,580 (0 + 1,580)
Deaths:115
KDR:13.739
VKDR:3.391
Vehicle Kills:390
Kill Difference:1,465
Playtime:16.239 hours
Usage:1%
Score:0.597m
Score/min:613
Driving Accuracy:N/A%
Gunner Accuracy:61.782%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:726
V. Kills:18 N/A
Deaths:5
KDR:145.200
Accuracy:23.213% B**
KPH:151.500 A*
VKPH:3.800 B*
M12 Kobalt
A++
Kills:624
V. Kills:21 N/A
Deaths:7
KDR:89.143
Accuracy:22.961% B**
KPH:122.800 A++
VKPH:4.100 B**
M20 Basilisk
A*
Kills:89
V. Kills:17 N/A
Deaths:6
KDR:14.833
Accuracy:41.809% B+
KPH:45.800 A*
VKPH:8.700 B
G30 Walker
M**
Kills:88
V. Kills:36 238%
Deaths:4
KDR:22
Accuracy:33.507% B++
KPH:43.300 M**
VKPH:17.700 A+
Kills:1,527 (0 + 1,527)
Deaths:22
KDR:69.409
VKDR:4.182
Vehicle Kills:92
Kill Difference:1,505
Playtime:13.851 hours
Usage:1%
Score:0.398m
Score/min:479
Driving Accuracy:N/A%
Gunner Accuracy:33.507%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A+
Kills:257
V. Kills:3 N/A
Deaths:62
KDR:4.145
Accuracy:55.556% A+
KPH:74.900 B++
VKPH:0.900 D
Kills:257 (257 + 0)
Deaths:62
KDR:4.145
VKDR:0.048
Vehicle Kills:3
Kill Difference:195
Playtime:3.430 hours
Usage:0%
Score:0.040m
Score/min:194
Driving Accuracy:55.556%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 15,68011,09959218.748A++14.5459.011%B**1.64%D61.6M**25.4A*402180.2h2.8A4.7A+
NC6A GODSAW 9,1339,0802,1064.311B**0.1132.108%B+33.249%B*102.5AN/A26088.6h7.7C++24B+
SAS-R 8,0388,0261,2636.355A2.1550.999%A++79.89%B**118.7M**N/A28067.6h1.7B**3.4B**
LA1 Anchor 4,9144,8931,3123.729B+0.4832.996%A+35.581%A93.7A++N/A28952.2h8.2B**24.9B*
NS-15MP 3,5513,5457924.476B**0.2734.904%A+37.546%B*98.5B*N/A30236h9.2B*26.3B*
MGR-L1 Promise 3,4153,3908064.206A*0.0032.236%A+36.991%A++99.1A*N/A24034.2h10.3B**31.9B**
Carver 3,1873,1801,3742.314S1.8957.408%M+22.516%B*64.1SN/A17049.6h1.1B++1.9B++
EM1 1,6471,6285063.217A*0.9933.294%A*31.327%A+95.2M1.1A++21117.1h10.8B32.6B*
Titan-150 HESH 1,9441,5894436.114A**31.9161.388%A++N/A85.9M19.2A**49918.5h2.4B**3.9A
NS-44 Commissioner 1,5921,5886962.282A1.9251.416%A++33.06%A+98MN/A26116.2h2.7A5.2B**
EM6 1,5431,5364003.84A+0.3732.136%A*27.148%B+101.7A**N/A25115.1h9.1B*28.3B*
NS-44B Commissioner 1,3591,3576492.091A++2.1148.955%B**38.541%A++99.8A+N/A26113.6h2.6B**5.4B*
NC6 Gauss SAW 1,3661,3543633.73A**0.4832.376%A*24.815%C**100.3M*N/A35013.5h7.4B**22.9B*
AF-19 Mercenary 1,2761,2744802.654A**1.5531.561%A++22.763%C*66M++N/A31119.3h8.9B**28.2B*
NS "Heatwave" Decimator 1,8831,2513203.909A0.3068.839%B++N/A72.3B**36.5A+44717.3h3.5B+5B++
NS-357P Underboss 1,2121,2115762.102B+2.1047.093%B++40.05%A++97.7B++N/A26912.4h3B**6.5B*
GD-22S 1,2121,2055202.317B+1.8927.648%B*26.805%B+60.6B**N/A22419.9h10.2B+37.1B+
Titan-150 HEAT 1,5371,2045123.608M*19.4060.09%A+2.326%C62.4S17.3A*27819.3h3A5A+
NS-11CP 1,1821,1663493.341A0.8634.625%B**24.357%C++38.9CN/A10530h10.8B31.1B++
C-4 1,5661,1534492.568B*1.6425.195%C+N/A121.4B**43.5B**8999.5h1B**3.9B*
L100 Python HESH 1,2711,1282447M**42.7951.76%BN/A103.5A*13.1A34310.9h2.5B*4.9B*
E540 Halberd 1,1748564419.455A+15.2556.851%A++1.051%D*53.5A*19.9B**120116h4.2B**7.4A+
NSX Tomoe 8018012243.576B**0.6331.877%B+58.677%A*111.3M++N/A2667.2h8.9A+28B**
M12 Kobalt 7447265145.2U140.9923.213%B**28.788%A*151.3A*3.8B*4564.8h15.9B+68.3B+
AF-8 RailJack 710710868.256A*4.0548.459%A++74.366%C+85.5SN/A2088.3h1.9B*3.9B*
L100 Python AP 1,0046983420.529M++16.3261.439%B++N/A64A**28.1A++45710.9h4.4B*7.1B**
Carnage AR 7036961614.323A*0.1231.862%A+42.816%M*77.3A*N/A1959h8.8A++27.6A
M12 Kobalt 645624789.143S84.9422.961%B**23.237%B**122.4A++4.1B**5805.1h15.9B++69.4B++
M12 Kobalt-H 6296151541A*36.7922.571%C++26.342%A++157.7B++3.6C5703.9h13.3B+58.8B+
M40 Fury-H 8545815510.564C+6.3661.347%A**N/A74.5C35A*5537.8h14.4F23.5C
The Slasher 5885696,5070.087B*4.1227.391%C--17.399%B++1.8CN/A4320.6h2B+7.4C+
NS-44LB Blackhand 5565561523.658A*0.5555.799%B++41.907%C--44.8AN/A11712.4h3.2B++5.7B++
NS-11A "Heatwave" 5475371733.104B**1.1032.971%B**38.361%A++76.7A1.4B*1817h9.8A29.6B**
MGR-S1 Gladius 4944852431.996B+2.2132.225%B**28.454%B*25CN/A9319.4h8.6B+26.8B++
LA39 Bruiser 4774763111.531C**2.6769.226%B++26.471%A*56.7B++N/A2188.4h2.1B++3.1B+
NC05 Jackhammer 4514501044.327M++0.1261.905%A*34.445%S112.5M+N/A3354h4B*6.4B*
NS Decimator 5453771891.995B**2.2166.304%B++2.122%C+53.9A24B**3857h4.5C**6.8B+
Mag-Cutter 3873686,3850.058A4.1515.832%D--14.674%A1.3B*N/A3282h2.3B14.4C+
Razor GD-23 3513481342.597A++1.6136.086%A*27.586%A35.2B+N/A1299.9h9.5B**26.3B*
NC1 Gauss Rifle 2952931182.483A1.7231.345%A++26.963%B*53.3A*N/A2825.5h8.8A+28.1A
AF-23 Grinder 264259644.047B++0.1626.086%D*37.066%S60.2A++1.2A*1694.3h4.9B**18.9C++
S12 Renegade 260257624.145C*0.0655.556%A+1.556%D*75.6B*N/A1933.4h3B+5.4B*
Tank Mine 365255347.5M3.2960.144%A*N/A212.5A*91.7B**17081.2h2.6D--4.3B**
AF-23 Grinder 254250643.906B+0.3024.666%D*33.2%S58.1A++N/A1514.3h4.8B**19.5C++
NSX Daimyo 231231564.125C**0.0853.454%A++96.97%B*105A*N/A2482.2h2.2B+4.1B*
NS-15M2 228227593.847A0.3633.697%A++48.018%M+103.2A*N/A4432.2h9.2B**27.4B**
GR-22 226221942.351B*1.8529.869%B**34.389%A*45.1B++1A+1374.9h12.3B+41.2B++
NS-AM7G Archer 2472091941.077B+3.1363.402%B+27.751%A11.3B++2.1C6718.5h13.3B++21B*
Anti-Vehicle Grenade 2642011201N/A196.7946.126%DN/A287.1C-90C+16690.7h5.7C++12.5C+
C85 Canister-H 192180725.714B++21.5160.165%B**19.444%A*163.6B**10.9B++6971.1h4.9B++8.1B*
AP30 Shredder 2531591411.357B*7.1537.309%B*N/A61.2A++36.2A*4362.6h35.2B**94.4A
C150 Dalton 194124524.8M20.5944.085%B+N/A49.6B**28B+3902.5h2.9B*6.5B**
AF-4 Cyclone 125123294.241A*0.0433.156%A+43.089%M**136.7S2.2S10680.9h7.6A23B**
L105 Zephyr 170119814.875B+10.6749.737%B*1.681%A66.1B+28.3M**3231.8h5.6B+11.2B++
NC14 Bolt Driver 119119343.5B**0.7144.935%A+73.109%C+47.6A++N/A3702.5h2.3B+5.1B*
M12 Kobalt 1161141114B**109.7922.652%C++36.842%S190A++3.3C-6910.6h14.9B+65.8B+
Skyguard 165109157.267A*3.0630.985%C**1.835%C24.2A+12.4B*3624.5h80.1B**258.5B**
Auraxium Mag-Cutter 95932,0110.046C**4.168.488%F4.301%C1C+N/A289.4h1.8B+21.4D--
M20 Basilisk 10689614.833S10.6341.809%B+10.112%A+46.8A**8.9B+4591.9h61.4B**147B**
M12 Kobalt 9089244.5A*40.2917.46%B*32.584%M*55.6C+N/A1771.6h17.3C**98.9B+
G30 Walker 12488422S17.7933.507%B++2.273%D-44M**18A+2992h104A++310.3A+
Enforcer ML65-H 12587223.955C+0.2560.701%B+1.149%D58A+25.3C4011.5h9.2B**15.1A
NS-20 "Heatwave" Gorgon 8884174.941A0.7428.909%B+32.143%B**56A*2.7B**1291.5h18.6B*64.5B**
NS-61 "Ravenous" Emissary 7777511.51B+2.7039.172%A+19.481%C++30.8C+N/A1062.5h11.2B++28.5B*
NS-20 "Heatwave" Gorgon 7472174.235B++0.0329.707%C*30.556%B*48C*1.3C1071.5h22.2B+74.8B*
Spear Anti-Vehicle Phalanx Turret 10271710.143B+5.9461.527%A++N/A88.8M+38.8A++8980.8h6B++9.8B**
Mauler S6 7069322.156B**2.0549.624%B**23.188%A++86.3M*1.3A*5590.8h3.8B*7.7B*
Shrike 10468750.907B+3.3059.609%B1.471%D-24.3C+12.9C++6552.8h8.1D13.5C
NSX-P Naginata 6160232.609B**1.6029.485%A+38.333%A100A*1.7B**3300.6h11.5B+39.1B++
NS "Jackpot" Decimator 8660115.455A**1.2567.192%B1.667%C+75B*32.5B+6440.8h3.6C*5.3B+
M96 Mjolnir-H 845978.429A+4.2252.323%C**N/A73.8A31.3C+17310.8h26.9B*51.4B*
E540 Halberd-H 865896.444C+2.2461.782%B++N/A48.3B23.3B5541.2h5.4B+8.7B++
Frag Grenade 5555155N/A50.7942.609%CN/A550C**N/A36790.1h3.6C**8.4C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon101,8483.1h
Nano-Armor Kit3581,267,97070.8h
Nanite Revive Grenade03880.1h
Medical Kit6399,97720.7h
Spitfire Auto-Turret27280.7h
Restoration Kit351,1851.5h
Motion Spotter113,8961.4h
M20 Mustang0520.3h
Shield Recharging Field27560.2h
Ammunition Package113,1143.5h
Medical Applicator232117,3547.6h
Nano-Repair Grenade01,4710.4h
Hardlight Barrier41000.2h
Recon Detection Device418,51911.4h
WLT-Howler Mining Laser319,12623.2h

Check the help document for the dictionary if you want to learn more about words used here.


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