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Legate TheVirginSovereignty[BWAE] TheVirginSovereignty
VS BR 74

KDR: 3.85

Score: 6.1m

Last Seen: May 20th, 2019 7:58 PM
- OFFLINE - 8.5 hour(s)

Battle Rank 74 - Vanu Sovereignty on Emerald - Outfit Member of BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 58
Level Progress (to 75): 53%
Level 100 Progress: 32% 443h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Ghost Betelgeuse 54-A Orion VS54 NS-15M2 VE-H Maw NS-15MB SVA-88 NS-11A
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,072,252 MLG Score: 7252
Fun Score: N/A
Cheeseburgers Flipped: 24TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.756%43.555%129618117912,5685.02117-1.175

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.361%1.709A++3.511M**-0.371C-HEAD ++ (~28.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.10.571B+9.60.33C**22.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.839%83.192%0111962,47526089.51923

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.718B++1.051B**-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.567B+1.70.465B+2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 58
6.1m214.9%479 (28.7k)411 (24.7k)3.8463316,6204,3213.9731574 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1197145327.817%46.853%130303:277

19% Combat Medic59% Heavy Assault16% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 12th, 2018 6:27 PMMay 20th, 2018 11:03 PMMay 21st, 2019 4:57 PM (3d) (PST)May 20th, 2019 6:18 PM (4d) (PST)May 20th, 2019 3:58 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7402315091.1150.2900.5222.4460.0247252

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,41113,83430,577671731147124,668

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
248.5h/10.4d 548 7,787 5,006 36.5k 367 1,037 351 11m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A+
Kills:2,323
Deaths:598
KDR:3.885
Accuracy:28.191% B+
HSR:42.488% A+
Orion VS54
M*
Kills:2,074
Deaths:407
KDR:5.096
Accuracy:28.812% A++
HSR:47.445% M*
NS-15M2
M+
Kills:1,182
Deaths:225
KDR:5.253
Accuracy:30.820% A
HSR:48.477% M+
VE-H Maw
A++
Kills:1,175
Deaths:259
KDR:4.537
Accuracy:29.433% B++
HSR:40.851% A++
NS-15MB
A
Kills:1,172
Deaths:221
KDR:5.303
Accuracy:30.085% B+
HSR:42.662% A
SVA-88
A**
Kills:1,169
Deaths:285
KDR:4.102
Accuracy:29.654% A
HSR:43.713% A**
Lasher X2
A++
Kills:51
Deaths:9
KDR:5.667
Accuracy:37.853% A++
HSR:5.882% B**
Kills:9,146
Deaths (as Heavy Assault):2,004
Deaths (to Heavy Assaults):1,340
KDR:4.56387
Kill Difference:7,142
Playtime:147.471 hours
Usage:59%
Score:3.810m
Score/min:431
Accuracy (listed only):30.692%
HSR (listed only):38.788%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
M++
Kills:724
Deaths:218
KDR:3.321
Accuracy:30.717% A
HSR:44.061% M++
Equinox VE2 Burst
A*
Kills:459
Deaths:118
KDR:3.890
Accuracy:30.263% B+
HSR:44.009% A*
Pulsar VS1
M++
Kills:331
Deaths:80
KDR:4.138
Accuracy:31.705% A++
HSR:41.088% M++
Eridani SX5
M
Kills:326
Deaths:91
KDR:3.582
Accuracy:30.572% B*
HSR:38.037% M
H-V45
M++
Kills:281
Deaths:82
KDR:3.427
Accuracy:31.776% A++
HSR:43.416% M++
Terminus VX-9
A++
Kills:219
Deaths:69
KDR:3.174
Accuracy:27.597% B+
HSR:40.183% A++
Corvus VA55
M+
Kills:126
Deaths:51
KDR:2.471
Accuracy:33.454% A++
HSR:41.270% M+
Kills:2,466
Deaths (as Combat Medic):709
Deaths (to Combat Medics):598
KDR:3.47814
Kill Difference:1,757
Playtime:46.514 hours
Usage:19%
Score:1.199m
Score/min:430
Accuracy (listed only):30.869%
HSR (listed only):41.723%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
M
Kills:326
Deaths:91
KDR:3.582
Accuracy:30.572% B*
HSR:38.037% M
NS-11C
M*
Kills:286
Deaths:66
KDR:4.333
Accuracy:30.908% A+
HSR:38.112% M*
VE-C Horizon
B++
Kills:97
Deaths:43
KDR:2.256
Accuracy:33.353% C
HSR:28.866% B++
Solstice VE3
M++
Kills:79
Deaths:21
KDR:3.762
Accuracy:30.367% A+
HSR:37.975% M++
Kills:788
Deaths (as Light Assault):221
Deaths (to Light Assaults):758
KDR:3.56561
Kill Difference:567
Playtime:8.635 hours
Usage:3%
Score:0.167m
Score/min:322
Accuracy (listed only):31.300%
HSR (listed only):35.747%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
M*
Kills:286
Deaths:66
KDR:4.333
Accuracy:30.908% A+
HSR:38.112% M*
VE-C Horizon
B++
Kills:97
Deaths:43
KDR:2.256
Accuracy:33.353% C
HSR:28.866% B++
Solstice VE3
M++
Kills:79
Deaths:21
KDR:3.762
Accuracy:30.367% A+
HSR:37.975% M++
VE-LR Obelisk
M+
Kills:68
Deaths:20
KDR:3.400
Accuracy:39.367% B**
HSR:57.353% M+
Kills:530
Deaths (as Engineer):150
Deaths (to Engineers):499
KDR:3.53333
Kill Difference:380
Playtime:3.178 hours
Usage:1%
Score:0.053m
Score/min:279
Accuracy (listed only):33.499%
HSR (listed only):40.576%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:2,475
Deaths:378
KDR:6.548
Accuracy:39.839% C++
HSR:83.192% A+
NS-44 Commissioner
A**
Kills:334
Deaths:251
KDR:1.331
Accuracy:42.603% B*
HSR:38.623% A**
Eridani SX5
M
Kills:326
Deaths:91
KDR:3.582
Accuracy:30.572% B*
HSR:38.037% M
NS-357 Underboss
A*
Kills:240
Deaths:144
KDR:1.667
Accuracy:43.802% B*
HSR:37.083% A*
Kills:3,375
Deaths (as Infiltrator):864
Deaths (to Infiltrators):514
KDR:3.90625
Kill Difference:2,511
Playtime:39.124 hours
Usage:16%
Score:0.814m
Score/min:347
Accuracy (listed only):39.204%
HSR (listed only):49.234%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:160
Deaths:37
KDR:4.324
Accuracy:29.155% A*
HSR:30.625% A++
Blueshift VM5
M++
Kills:154
Deaths:37
KDR:4.162
Accuracy:29.317% A*
HSR:37.662% M++
Kills:314
Deaths (as MAX Suit):37
Deaths (to MAX Suits):193
KDR:8.48649
Kill Difference:277
Playtime:2.981 hours
Usage:1%
Score:0.087m
Score/min:487
Accuracy (listed only):29.236%
HSR (listed only):34.144%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 2,4832,4753786.548A2.7039.839%C++83.192%A+69.5A+N/A18235.6h1.7B**4.3B++
Betelgeuse 54-A 2,3472,3235983.885B0.0428.191%B+42.488%A+75.2BN/A24230.9h9.7B+34.4B+
Orion VS54 2,0922,0744075.096A*1.2528.812%A++47.445%M*75.1A*N/A25427.6h9.5B**32.8B+
NS-15M2 1,1931,1822255.253A*1.4130.82%A48.477%M+81.5A+N/A21514.5h9.6B**31.1B*
VE-H Maw 1,1821,1752594.537A**0.6929.433%B++40.851%A++74.4B*N/A19615.8h9.1B++31B+
NS-15MB 1,1831,1722215.303M+1.4630.085%B+42.662%A67.4C*N/A16717.4h10.6B35.3C**
SVA-88 1,1771,1692854.102A0.2629.654%A43.713%A**71.7B**N/A22716.3h10.2B++34.3B++
NS-11A 7357242183.321A++0.5330.717%A44.061%M++55.3AN/A17413.1h10.7B**34.9B**
Equinox VE2 Burst 4644591183.89B**0.0430.263%B+44.009%A*68.5B**N/A1496.7h10.4B*34.3B*
NS-44 Commissioner 3353342511.331B2.5242.603%B*38.623%A**95.4A**N/A3323.5h2.9B**6.7B*
Pulsar VS1 334331804.138M*0.2931.705%A++41.088%M++50.2A++N/A1546.6h10.7A33.8B**
Eridani SX5 332326913.582A*0.2630.572%B*38.037%M83.6A*1.5M*2203.9h9.4B*30.6B++
NS-11C 287286664.333M**0.4930.908%A+38.112%M*65A*N/A2074.4h11.8B++38.2B*
H-V45 284281823.427A0.4231.776%A++43.416%M++62.4A++N/A2014.5h10.3B**32.4B**
NS Decimator 330242534.566S0.7253.75%D-2.066%C+55A+20B+3724.4h3A5.6B*
NS-357 Underboss 2432401441.667B++2.1843.802%B*37.083%A*109.1A**1.4A*3162.2h3.3B**7.6B*
Terminus VX-9 221219693.174B**0.6727.597%B+40.183%A++54.8B++N/A1724h9.5B**34.5B++
Blueshift VM5 160160374.324B*0.4829.155%A*30.625%A++57.1A+N/A1562.8h15.9C+54.5B*
S1 223157344.618S0.7755.826%C+1.274%D-49.1A*20.6B**3473.2h4.7B**8.4B++
Blueshift VM5 154154374.162B++0.3229.317%A*37.662%M++55A+N/A1532.8h16.4C+55.9B*
Corvus VA55 126126512.471A++1.3833.454%A++41.27%M+74.1MN/A3641.7h8.8A+26.4A
Frag Grenade 1181151115N/A111.1566.282%M+N/A1150M+30M+37590.1h2.5B**3.8A
VE-C Horizon 9897432.256B+1.5933.353%C28.866%B++48.5C*N/A1202h11.5B**34.4B++
Solstice VE3 8079213.762S0.0830.367%A+37.975%M++65.8M++N/A4051.2h10.4B**34.1B+
VE-LR Obelisk 6968203.4B**0.4539.367%B**57.353%M+40C**N/A1451.7h4.6B**11.6B**
NS-TMC-01 "His Regards" 61612,7860.022C+3.8228.198%C**N/A0.4CN/A1142.8h1.8B+6.3B+
Lasher X2 525195.667S1.8237.853%A++5.882%B**56.7A1.1B2440.9h24.5D-64.6B+
Force-Blade 51501,4920.034B3.8143.051%B**N/A0.6C+N/A290.2h2.5C*5.9B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon59670.5h
Nanite Revive Grenade01440h
Motion Spotter09700.3h
Nano-Armor Kit37,5430.5h
Medical Kit4142,9343.5h
Medical Applicator5132,1072.4h

Check the help document for the dictionary if you want to learn more about words used here.


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