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Centurion TheVirginSovereignty[BWAE] TheVirginSovereignty
VS BR 52

KDR: 4.31

Score: 2.6m

Last Seen: Nov 17th, 2018 5:26 PM
- OFFLINE - 66.3 hour(s)

Battle Rank 52 - Vanu Sovereignty on Emerald - Outfit Member of BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 60
Level Progress (to 53): 12%
Level 100 Progress: 14% 584h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Orion VS54 Ghost NS-15M2 NS-15MB Eridani SX5 NS-357 Underboss NS-11A NS-11C
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,304,036 MLG Score: 9036
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.942%45.126%13511110105,3345.34469-1.03

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.696%1.745A++3.904M**-0.718D-HEAD ++ (~30.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.70.578B+9.50.337C**22.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.988%83.759%0110201,607106415.0187

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.56B+1.1B**-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.556B+1.70.466B+2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 60
2.6m181.9%464 (27.8k)406 (24.4k)4.314547,4211,7204.4267452 (52)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102169229.491%51.503%151903:444

8% Combat Medic63% Heavy Assault24% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 12th, 2018 6:27 PMMay 20th, 2018 11:03 PMNov 18th, 2018 5:16 PM (2d) (PST)Nov 17th, 2018 2:37 PM (3d) (PST)Nov 17th, 2018 1:26 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7552075481.1580.2680.5962.1440.0219036

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,29912,42532,874691636129124,380

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
106.8h/4.5d 193 3,822 2,148 13.7k 136 440 136 4.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M*
Kills:1,775
Deaths:346
KDR:5.130
Accuracy:28.538% A++
HSR:47.718% M*
NS-15M2
M++
Kills:1,182
Deaths:225
KDR:5.253
Accuracy:30.820% A+
HSR:48.477% M++
NS-15MB
A
Kills:1,169
Deaths:219
KDR:5.338
Accuracy:30.059% B++
HSR:42.686% A
VE-H Maw
B**
Kills:158
Deaths:30
KDR:5.267
Accuracy:29.310% B++
HSR:36.076% B**
Kills:4,284
Deaths (as Heavy Assault):820
Deaths (to Heavy Assaults):478
KDR:5.22439
Kill Difference:3,464
Playtime:67.207 hours
Usage:63%
Score:1.805m
Score/min:448
Accuracy (listed only):29.682%
HSR (listed only):43.739%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
M++
Kills:226
Deaths:62
KDR:3.645
Accuracy:31.017% B**
HSR:41.150% M++
NS-11C
M**
Kills:180
Deaths:36
KDR:5
Accuracy:30.518% A
HSR:40% M**
Solstice VE3
M+
Kills:73
Deaths:19
KDR:3.842
Accuracy:29.892% A
HSR:35.616% M+
Kills:479
Deaths (as Light Assault):117
Deaths (to Light Assaults):327
KDR:4.09402
Kill Difference:362
Playtime:4.253 hours
Usage:4%
Score:0.088m
Score/min:345
Accuracy (listed only):30.476%
HSR (listed only):38.922%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
M++
Kills:226
Deaths:62
KDR:3.645
Accuracy:31.017% B**
HSR:41.150% M++
NS-11A
M++
Kills:183
Deaths:50
KDR:3.660
Accuracy:30.806% A+
HSR:44.262% M++
Pulsar VS1
M**
Kills:113
Deaths:36
KDR:3.139
Accuracy:30.794% A+
HSR:46.903% M**
Kills:522
Deaths (as Combat Medic):148
Deaths (to Combat Medics):237
KDR:3.52703
Kill Difference:374
Playtime:9.030 hours
Usage:8%
Score:0.187m
Score/min:345
Accuracy (listed only):30.872%
HSR (listed only):44.105%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:1,607
Deaths:250
KDR:6.428
Accuracy:38.988% C+
HSR:83.759% A+
Eridani SX5
M++
Kills:226
Deaths:62
KDR:3.645
Accuracy:31.017% B**
HSR:41.150% M++
NS-357 Underboss
A*
Kills:187
Deaths:106
KDR:1.764
Accuracy:43.869% B**
HSR:37.968% A*
NS-44 Commissioner
M
Kills:88
Deaths:72
KDR:1.222
Accuracy:42.908% B*
HSR:39.773% M
Kills:2,108
Deaths (as Infiltrator):490
Deaths (to Infiltrators):219
KDR:4.30204
Kill Difference:1,618
Playtime:25.573 hours
Usage:24%
Score:0.519m
Score/min:338
Accuracy (listed only):39.195%
HSR (listed only):50.662%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,7921,7753465.13A**0.8228.538%A++47.718%M*78.2A*N/A25522.7h9.2B**32.3B+
Ghost 1,6111,6072506.428B**2.1138.988%C+83.759%A+68.4A+N/A17823.5h1.7B**4.3B++
NS-15M2 1,1931,1822255.253A++0.9430.82%A+48.477%M++81.5A+N/A20414.5h9.6B**31.1B*
NS-15MB 1,1801,1692195.338A**1.0230.059%B++42.686%A67.2C**N/A16717.4h10.6B+35.4C**
Eridani SX5 228226623.645A**0.6731.017%B**41.15%M++86.9A*N/A2152.6h8.9B**28.6B++
NS-357 Underboss 1901871061.764B*2.5543.869%B**37.968%A*116.9M+1.9M++3261.6h3.2B**7.3B*
NS-11A 183183503.66A*0.6530.806%A+44.262%M++57.2AN/A1393.2h11.4B*37.1B**
NS-11C 181180365S0.6930.518%A40%M**66.7A*N/A1982.7h12.3B+40.3B++
VE-H Maw 160158305.267A**0.9529.31%B++36.076%B**75.2B*1B+2402.1h9.2B++31.4B+
S1 219154334.667S0.3555.618%C+1.299%D--51.3A*21.7A3483h4.5B**8B*
Pulsar VS1 114113363.139A*1.1830.794%A+46.903%M**45.2AN/A1552.5h10.9A35.3B**
NS-44 Commissioner 8988721.222C**3.0942.908%B*39.773%M80A*N/A2381.1h2.8B**6.4B*
Frag Grenade 8583183N/A78.6963.889%A**N/A830A20A++31350.1h2.5B**3.9A
Solstice VE3 7373193.842S0.4729.892%A35.616%M+66.4M*N/A2751.1h10.2B**34.2B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter06460.2h
Spawn Beacon22790.1h
Nano-Armor Kit01,5020.1h
Medical Kit1911,3811.5h
Medical Applicator95,0700.4h

Check the help document for the dictionary if you want to learn more about words used here.


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