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Signifer TheVirginSovereignty[BWAE] TheVirginSovereignty
VS BR 60

KDR: 4.17

Score: 3.8m

Last Seen: Jan 22nd, 2019 1:55 AM
- OFFLINE - 19.3 hour(s)

Battle Rank 60 - Vanu Sovereignty on Emerald - Outfit Member of BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 62
Level Progress (to 61): 31%
Level 100 Progress: 20% 552h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Orion VS54 Ghost NS-15M2 NS-15MB VE-H Maw SVA-88 NS-11A Eridani SX5
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,333,260 MLG Score: 8260
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.081%44.279%13321310097,8755.26404-1.091

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.471%1.758A++3.661M**-0.431C--HEAD ++ (~29.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.60.578B+9.50.336C**22.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.514%83.552%0110212,061156613.1274

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.66B+1.075B**-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.563B+1.70.466B+2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 62
3.8m192%456 (27.4k)395 (23.7k)4.1726810,7532,5774.3050160 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102296429.103%49.317%143503:425

10% Combat Medic64% Heavy Assault20% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 12th, 2018 6:27 PMMay 20th, 2018 11:03 PMJan 21st, 2019 8:13 PM (21h) (PST)Jan 21st, 2019 10:08 PM (19h) (PST)Jan 21st, 2019 9:55 PM (19h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7442085361.1250.2700.5552.2060.0248260

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,61212,45132,161681633132123,714

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
159.3h/6.6d 341 5,303 3,132 21.1k 221 668 229 7.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M*
Kills:2,074
Deaths:407
KDR:5.096
Accuracy:28.812% A++
HSR:47.445% M*
NS-15M2
M++
Kills:1,182
Deaths:225
KDR:5.253
Accuracy:30.820% A+
HSR:48.477% M++
NS-15MB
A
Kills:1,172
Deaths:220
KDR:5.327
Accuracy:30.080% B++
HSR:42.662% A
VE-H Maw
A++
Kills:1,166
Deaths:259
KDR:4.502
Accuracy:29.479% B++
HSR:40.738% A++
SVA-88
M+
Kills:658
Deaths:167
KDR:3.940
Accuracy:30.269% A+
HSR:46.049% M+
Kills:6,252
Deaths (as Heavy Assault):1,278
Deaths (to Heavy Assaults):746
KDR:4.89202
Kill Difference:4,974
Playtime:101.344 hours
Usage:64%
Score:2.613m
Score/min:430
Accuracy (listed only):29.892%
HSR (listed only):45.074%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
A**
Kills:331
Deaths:93
KDR:3.559
Accuracy:30.636% A
HSR:39.577% A**
Eridani SX5
M+
Kills:279
Deaths:75
KDR:3.720
Accuracy:31.629% B**
HSR:40.502% M+
Pulsar VS1
M+
Kills:272
Deaths:74
KDR:3.676
Accuracy:31.455% A+
HSR:40.441% M+
Kills:882
Deaths (as Combat Medic):242
Deaths (to Combat Medics):351
KDR:3.64463
Kill Difference:640
Playtime:15.979 hours
Usage:10%
Score:0.352m
Score/min:367
Accuracy (listed only):31.240%
HSR (listed only):40.173%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
M+
Kills:279
Deaths:75
KDR:3.720
Accuracy:31.629% B**
HSR:40.502% M+
NS-11C
M*
Kills:220
Deaths:52
KDR:4.231
Accuracy:30.436% A
HSR:38.182% M*
Solstice VE3
M
Kills:73
Deaths:19
KDR:3.842
Accuracy:29.892% A
HSR:35.616% M
Kills:572
Deaths (as Light Assault):146
Deaths (to Light Assaults):474
KDR:3.91781
Kill Difference:426
Playtime:5.405 hours
Usage:3%
Score:0.107m
Score/min:329
Accuracy (listed only):30.653%
HSR (listed only):38.100%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
M*
Kills:220
Deaths:52
KDR:4.231
Accuracy:30.436% A
HSR:38.182% M*
Solstice VE3
M
Kills:73
Deaths:19
KDR:3.842
Accuracy:29.892% A
HSR:35.616% M
VE-LR Obelisk
M+
Kills:68
Deaths:19
KDR:3.579
Accuracy:39.367% B**
HSR:57.353% M+
Kills:361
Deaths (as Engineer):90
Deaths (to Engineers):310
KDR:4.01111
Kill Difference:271
Playtime:2.152 hours
Usage:1%
Score:0.033m
Score/min:254
Accuracy (listed only):33.232%
HSR (listed only):43.717%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:2,061
Deaths:321
KDR:6.421
Accuracy:39.514% C++
HSR:83.552% A+
Eridani SX5
M+
Kills:279
Deaths:75
KDR:3.720
Accuracy:31.629% B**
HSR:40.502% M+
NS-357 Underboss
A*
Kills:231
Deaths:137
KDR:1.686
Accuracy:43.825% B**
HSR:38.095% A*
NS-44 Commissioner
M
Kills:149
Deaths:117
KDR:1.274
Accuracy:40.671% B+
HSR:40.940% M
Kills:2,720
Deaths (as Infiltrator):650
Deaths (to Infiltrators):315
KDR:4.18462
Kill Difference:2,070
Playtime:32.574 hours
Usage:20%
Score:0.659m
Score/min:337
Accuracy (listed only):38.910%
HSR (listed only):50.772%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 2,0922,0744075.096A*0.9228.812%A++47.445%M*75.4A*N/A24127.5h9.5B**32.8B*
Ghost 2,0672,0613216.421A2.2539.514%C++83.552%A+69.2AN/A17729.8h1.7B**4.3B++
NS-15M2 1,1931,1822255.253A*1.0830.82%A+48.477%M++81.5A+N/A20914.5h9.6B**31.1B*
NS-15MB 1,1831,1722205.327M++1.1530.08%B++42.662%A67.4C**N/A16717.4h10.6B+35.3C**
VE-H Maw 1,1731,1662594.502A*0.3329.479%B++40.738%A++74.3B*N/A18815.7h9.1B++31B+
SVA-88 6656581673.94B**0.2330.269%A+46.049%M+70.8B**N/A2379.3h10.2B++33.6B++
NS-11A 335331933.559A+0.6130.636%A39.577%A**55.2AN/A1466h11B**36.1B**
Eridani SX5 283279753.72A**0.4531.629%B**40.502%M+84.5A*1.2A*2103.3h9.5B*29.9B++
Pulsar VS1 274272743.676M+0.5031.455%A+40.441%M+49.5A+N/A1465.5h10.3A32.8A
NS-357 Underboss 2342311371.686B*2.4943.825%B**38.095%A*110A**1.4A*3142.1h3.3B**7.6B*
NS-11C 221220524.231M**0.0630.436%A38.182%M*62.9A++N/A1833.5h12.3B+40.3B++
S1 223157344.618S0.4555.675%C+1.274%D-50.6A*21.3A3443.1h4.6B**8.3B*
NS-44 Commissioner 1501491171.274B2.9040.671%B+40.94%M87.6A*N/A2921.7h2.8B**6.8B*
NS Decimator 142104185.778S1.6154.691%D2.885%B+69.3A*25.3B**4461.5h2.6A+4.8B**
Frag Grenade 1031011101N/A96.8363.733%A**N/A1010A*20A+34140.1h2.4A3.7A
Solstice VE3 7373193.842S0.3329.892%A35.616%M66.4M++N/A3301.1h10.2B**34.2B+
VE-LR Obelisk 6968193.579B**0.5939.367%B**57.353%M+42.5B+N/A1391.6h4.6B**11.6B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter08260.3h
Spawn Beacon35540.3h
Nano-Armor Kit14,5570.3h
Medical Kit2671,9802.2h
Medical Applicator179,7210.7h

Check the help document for the dictionary if you want to learn more about words used here.


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