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Centurion Warrior TheVirginSovereignty[BWAE] TheVirginSovereignty
VS BR 52

KDR: 3.54

Score: 14.8m

Last Seen: Apr 20th, 2020 12:11 AM
- OFFLINE - 413.8 hour(s)

Prestige 1, Battle Rank 52 - Vanu Sovereignty on Emerald
Level Progress (to 53): 23%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Orion VS54 Pulsar LSW NS-15M2 NS-15MB NS-11A Flare VE6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,580,609 MLG Score: 6859
Fun Score: N/A
Cheeseburgers Flipped: 43TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.994%42.817%132727132226,5624.35585-0.818

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.23%1.886A++3.263M*-0.243CHEAD ++ (~27.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.10.607B+90.368C**20.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.921%3.175%371134863168400.375154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.985D--1.494A+-1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
217.6-0.34C-60.8-0.142C156.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.211%25%8521347112134580.82963190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.857%-0.648D4.946S-1.553

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.40.539B+16.20.598B+39.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.896%83.798%85313463,728576106.46101

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.778%0.894B*1.077B**-0.058

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.571B+1.70.454B+2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.658%32.848%85213471,09969661.57676

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.786%1.061B**3.511M**-1.048

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.698B+2.20.554B+1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.8m284%562 (33.7k)482 (28.9k)3.5381737,59310,6253.6619352 (52)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1349327527.056%42.705%115502:5411

20% Combat Medic7% Engineer57% Heavy Assault11% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 12th, 2018 6:27 PMMay 20th, 2018 11:03 PMApr 20th, 2020 3:36 PM (116d) (PST)Apr 19th, 2020 10:47 PM (117d) (PST)Apr 19th, 2020 8:11 PM (117d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8162595571.2220.3450.5223.5550.0296859

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,96315,51633,447732131213228,900

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
512.6h/21.4d 1,315 16,054 11,808 109.3k 819 2,045 904 25.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:6,186
Deaths:1,614
KDR:3.833
Accuracy:30.194% B
HSR:41.707% B*
Orion VS54
A*
Kills:3,280
Deaths:669
KDR:4.903
Accuracy:29.520% B*
HSR:46.829% A*
Pulsar LSW
A+
Kills:1,916
Deaths:525
KDR:3.650
Accuracy:32.332% B**
HSR:42.380% A+
NS-15M2
A++
Kills:1,267
Deaths:233
KDR:5.438
Accuracy:30.760% B+
HSR:48.777% A++
NS-15MB
B*
Kills:1,266
Deaths:253
KDR:5.004
Accuracy:30.333% C*
HSR:43.049% B*
Flare VE6
A++
Kills:1,198
Deaths:258
KDR:4.643
Accuracy:32.286% B**
HSR:44.574% A++
SVA-88
A++
Kills:1,187
Deaths:287
KDR:4.136
Accuracy:29.625% B++
HSR:43.892% A++
NSX-P Naginata
B**
Kills:1,181
Deaths:320
KDR:3.691
Accuracy:30.113% B++
HSR:42.591% B**
VE-H Maw
B**
Kills:1,175
Deaths:259
KDR:4.537
Accuracy:29.433% C++
HSR:40.851% B**
NSX Naginata
A
Kills:1,068
Deaths:259
KDR:4.124
Accuracy:31.127% B**
HSR:43.539% A
Ursa
A+
Kills:264
Deaths:62
KDR:4.258
Accuracy:35.388% A+
HSR:40.909% A+
Kills:19,988
Deaths (as Heavy Assault):4,739
Deaths (to Heavy Assaults):3,420
KDR:4.21777
Kill Difference:15,249
Playtime:292.082 hours
Usage:57%
Score:8.366m
Score/min:477
Accuracy (listed only):31.010%
HSR (listed only):43.554%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
A++
Kills:748
Deaths:284
KDR:2.634
Accuracy:56.622% D-
HSR:31.952% A++
NS-11C
A++
Kills:573
Deaths:138
KDR:4.152
Accuracy:32.281% B**
HSR:33.857% A++
Eridani SX5
A+
Kills:529
Deaths:150
KDR:3.527
Accuracy:31.147% B+
HSR:37.240% A+
VE-C Horizon
C*
Kills:403
Deaths:144
KDR:2.799
Accuracy:36.860% C+
HSR:29.529% C*
Phobos VX86
A*
Kills:351
Deaths:137
KDR:2.562
Accuracy:51.569% D--
HSR:34.758% A*
Solstice VE3
M
Kills:112
Deaths:33
KDR:3.394
Accuracy:31.704% B**
HSR:39.286% M
Sirius SX12
A+
Kills:51
Deaths:20
KDR:2.550
Accuracy:33.411% A
HSR:33.333% A+
Kills:2,767
Deaths (as Light Assault):906
Deaths (to Light Assaults):1,943
KDR:3.05408
Kill Difference:1,861
Playtime:17.098 hours
Usage:3%
Score:0.390m
Score/min:380
Accuracy (listed only):39.085%
HSR (listed only):34.279%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
A+
Kills:1,242
Deaths:354
KDR:3.508
Accuracy:32.090% B*
HSR:39.855% A+
Deimos VA29
A++
Kills:748
Deaths:284
KDR:2.634
Accuracy:56.622% D-
HSR:31.952% A++
Equinox VE2 Burst
A+
Kills:731
Deaths:197
KDR:3.711
Accuracy:30.857% C++
HSR:45.280% A+
H-V45
A*
Kills:621
Deaths:203
KDR:3.059
Accuracy:31.750% B**
HSR:44.606% A*
Corvus VA55
A*
Kills:584
Deaths:189
KDR:3.090
Accuracy:33.654% A
HSR:45.206% A*
Eridani SX5
A+
Kills:529
Deaths:150
KDR:3.527
Accuracy:31.147% B+
HSR:37.240% A+
Terminus VX-9
A+
Kills:429
Deaths:134
KDR:3.201
Accuracy:28.826% C*
HSR:42.657% A+
VE-A Lacerta
B**
Kills:395
Deaths:110
KDR:3.591
Accuracy:33.223% B+
HSR:39.494% B**
Phobos VX86
A*
Kills:351
Deaths:137
KDR:2.562
Accuracy:51.569% D--
HSR:34.758% A*
Pulsar VS1
A*
Kills:331
Deaths:80
KDR:4.138
Accuracy:31.705% B**
HSR:41.088% A*
NS-11P
A+
Kills:328
Deaths:104
KDR:3.154
Accuracy:33.904% A
HSR:40.549% A+
NSX Yumi
B**
Kills:57
Deaths:27
KDR:2.111
Accuracy:25.920% D
HSR:40.351% B**
Sirius SX12
A+
Kills:51
Deaths:20
KDR:2.550
Accuracy:33.411% A
HSR:33.333% A+
Kills:6,397
Deaths (as Combat Medic):1,989
Deaths (to Combat Medics):1,391
KDR:3.21619
Kill Difference:4,408
Playtime:103.958 hours
Usage:20%
Score:3.696m
Score/min:593
Accuracy (listed only):34.975%
HSR (listed only):39.721%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
A+
Kills:888
Deaths:220
KDR:4.036
Accuracy:39.732% A
HSR:39.978% A+
Deimos VA29
A++
Kills:748
Deaths:284
KDR:2.634
Accuracy:56.622% D-
HSR:31.952% A++
NS-11C
A++
Kills:573
Deaths:138
KDR:4.152
Accuracy:32.281% B**
HSR:33.857% A++
VE-C Horizon
C*
Kills:403
Deaths:144
KDR:2.799
Accuracy:36.860% C+
HSR:29.529% C*
Phobos VX86
A*
Kills:351
Deaths:137
KDR:2.562
Accuracy:51.569% D--
HSR:34.758% A*
VE-LR Obelisk
M++
Kills:112
Deaths:46
KDR:2.435
Accuracy:40.264% B++
HSR:63.393% M++
Solstice VE3
M
Kills:112
Deaths:33
KDR:3.394
Accuracy:31.704% B**
HSR:39.286% M
Kills:3,187
Deaths (as Engineer):1,002
Deaths (to Engineers):1,258
KDR:3.18064
Kill Difference:2,185
Playtime:37.506 hours
Usage:7%
Score:0.887m
Score/min:394
Accuracy (listed only):41.290%
HSR (listed only):38.964%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:3,362
Deaths:535
KDR:6.284
Accuracy:40.459% C
HSR:83.879% B**
NS-44 Commissioner
A+
Kills:667
Deaths:488
KDR:1.367
Accuracy:45.278% B+
HSR:38.381% A+
Eridani SX5
A+
Kills:529
Deaths:150
KDR:3.527
Accuracy:31.147% B+
HSR:37.240% A+
NS-357 Underboss
A
Kills:290
Deaths:189
KDR:1.534
Accuracy:43.790% B+
HSR:37.586% A
NSX Daimyo
B
Kills:265
Deaths:58
KDR:4.569
Accuracy:46.332% B
HSR:93.962% C+
Beamer VS3
A*
Kills:210
Deaths:102
KDR:2.059
Accuracy:31.369% B
HSR:42.381% A*
VA39 Spectre
A
Kills:101
Deaths:15
KDR:6.733
Accuracy:39.924% B++
HSR:54.455% A
Sirius SX12
A+
Kills:51
Deaths:20
KDR:2.550
Accuracy:33.411% A
HSR:33.333% A+
NS-44L Blackhand
N/A
Kills:50
Deaths:28
KDR:1.786
Accuracy:45.889% N/A
HSR:62% N/A
Kills:5,525
Deaths (as Infiltrator):1,585
Deaths (to Infiltrators):1,194
KDR:3.4858
Kill Difference:3,940
Playtime:57.344 hours
Usage:11%
Score:1.302m
Score/min:378
Accuracy (listed only):39.733%
HSR (listed only):53.691%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:240
Deaths:65
KDR:3.692
Accuracy:30.756% A++
HSR:37.083% A*
Blueshift VM5
A++
Kills:239
Deaths:65
KDR:3.677
Accuracy:30.449% A++
HSR:31.381% A
Kills:479
Deaths (as MAX Suit):65
Deaths (to MAX Suits):405
KDR:7.36923
Kill Difference:414
Playtime:5.435 hours
Usage:1%
Score:0.173m
Score/min:532
Accuracy (listed only):30.603%
HSR (listed only):34.232%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B+
Kills:63
V. Kills:34 180%
Deaths:9
KDR:7
Accuracy:27.921% D
KPH:25 B+
VKPH:13.500 C*
Twin-Saron LC
C
Kills:53
V. Kills:28 183%
Deaths:
KDR:
Accuracy:24.170% F-
KPH:66.600 C
VKPH:35.200 C
Kills:116 (116 + 0)
Deaths:9
KDR:12.889
VKDR:6.889
Vehicle Kills:62
Kill Difference:107
Playtime:3.319 hours
Usage:1%
Score:0.069m
Score/min:348
Piloting Accuracy:24.170%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:59
V. Kills:1 N/A
Deaths:2
KDR:29.500
Accuracy:30.349% A++
KPH:139.200 B**
VKPH:2.400 D
M12 Kobalt
A++
Kills:53
V. Kills: N/A
Deaths:2
KDR:26.500
Accuracy:27.925% A++
KPH:148.300 A++
VKPH:0 F
Kills:112 (0 + 112)
Deaths:4
KDR:28
VKDR:0.250
Vehicle Kills:1
Kill Difference:108
Playtime:0.782 hours
Usage:0%
Score:0.024m
Score/min:515
Driving Accuracy:N/A%
Gunner Accuracy:27.925%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 6,2786,1861,6143.833C*0.2930.194%B41.707%B*86.4C+1.3C+26371.6h9.4B+31.3B+
Ghost 3,3723,3625356.284B++2.7540.459%C83.879%B**72.1BN/A19846.6h1.7B+4.1B+
Orion VS54 3,3103,2806694.903B*1.3629.52%B*46.829%A*80.6B++N/A27740.7h9.2B+31.1C+
Pulsar LSW 1,9411,9165253.65B**0.1132.332%B**42.38%A+109.5B**1.4B*31317.5h9.4B++29.1B+
NS-15M2 1,2791,2672335.438B++1.9030.76%B+48.777%A++84.5C**N/A24915h9.4B++30.5B+
NS-15MB 1,2781,2662535.004A++1.4730.333%C*43.049%B*68.8C-N/A17118.4h10.5C+34.7C++
NS-11A 1,2631,2423543.508A0.0332.09%B*39.855%A+66.1B+1.1B+19618.8h10.1B*31.6B*
Flare VE6 1,2191,1982584.643A++1.1032.286%B**44.574%A++99.8B*1.8B**28212h8.3B++25.8B++
SVA-88 1,1951,1872874.136B*0.6029.625%B++43.892%A++69.4C++N/A22917.1h10.1B+34.2B+
NSX-P Naginata 1,1991,1813203.691B**0.1530.113%B++42.591%B**104.5B+1.6C+38811.3h9.6C**31.8B+
VE-H Maw 1,1821,1752594.537A1.0029.433%C++40.851%B**74.4C+N/A21415.8h9.1C*31C*
NSX Naginata 1,0821,0682594.124A++0.5931.127%B**43.539%A101.7B*1.3C**26410.5h9B++28.8B++
Eidolon VE33 9068882204.036A++0.5039.732%A39.978%A+85.4A1.7B**45210.4h4.8B**12.2B**
Lasher X2 8538352942.84B**0.7043.938%A+5.749%B**90.8A2B+2349.2h12.9A29.3B**
Deimos VA29 7537482842.634B++0.9056.622%D-31.952%A++63.9C+N/A29511.7h2B+3.6C+
Equinox VE2 Burst 7377311973.711B+0.1730.857%C++45.28%A+74.6C**N/A2289.8h9.6B*31.1B+
NS-44 Commissioner 6696674881.367C++2.1745.278%B+38.381%A+111.2A+N/A3686h2.8B++6.1B+
H-V45 6296212033.059B+0.4831.75%B**44.606%A*73.9B*1B+2638.4h9.8B*31B*
NS Decimator 7895941484.014A++0.4857.184%D2.189%C*60B++19.7C+3769.9h3B+5.3B+
Corvus VA55 5875841893.09A0.4533.654%A45.206%A*80AN/A3027.3h8.6B**25.7B**
NS-11C 5815731384.152A++0.6132.281%B**33.857%A++75.4B*1.1B+2377.6h10.6B++32.8B++
Eridani SX5 5365291503.527A0.0131.147%B+37.24%A+92.8B*1.2B**2935.7h9.1B++29.2B+
Terminus VX-9 4354291343.201B0.3428.826%C*42.657%A+69.2B+1C**2186.2h9B**31.3B++
VE-C Horizon 4074031442.799B+0.7436.86%C+29.529%C*72C+N/A1895.6h11B+29.8B+
VE-A Lacerta 3983951103.591B*0.0533.223%B+39.494%B**85.9B+N/A2564.6h7.6A22.8B**
Phobos VX86 3523511372.562B++0.9851.569%D--34.758%A*68.8C++N/A1905.1h2.5C4.8C
Pulsar VS1 334331804.138M+0.6031.705%B**41.088%A*50.2B+N/A1906.6h10.7B*33.8B*
NS-11P 3333281043.154B**0.3833.904%A40.549%A+84.1B*1.3C++2433.9h8.4A+24.9B**
NS-357 Underboss 2942901891.534C*2.0043.79%B+37.586%A107.4B**1.5A++3412.7h3.3B++7.6B+
NSX Daimyo 265265584.569C++1.0346.332%B93.962%C+91.4B+N/A2532.9h2.2C**4.7B+
Ursa 266264624.258M0.7235.388%A+40.909%A+114.8A+N/A3312.3h7.7B**21.6B*
Blueshift VM5 240240653.692C**0.1530.756%A++37.083%A*60B*N/A1954h15.9C+51.7B++
Blueshift VM5 241239653.677C**0.1430.449%A++31.381%A59.8B*N/A1954h15.9C52.3B++
Beamer VS3 2102101022.059A1.4831.369%B42.381%A*70B**N/A2393h7.3B+23.3B+
NS-TMC-01 "His Regards" 1751756,9760.025C3.5134.233%B+N/A0.6C-N/A2288.2h1.6B++4.7B+
Plasma Grenade 1731691169N/A165.4666.219%A*N/A845B**20C**48620.2h2.3B**3.5A
S1 228161344.735S1.2055.722%C--1.242%D--50.3B**20.9B3883.2h4.6B++8.3C*
C-4 173153493.122B++0.4235.484%B**N/A127.5C**16.7D-10921.2h0.8A2.2B**
VE-LR Obelisk 113112462.435C+1.1040.264%B++63.393%M++46.7C+N/A2052.4h4.4B*10.8B*
Solstice VE3 115112333.394M0.1431.704%B**39.286%M62.2B**1.7A*4701.8h10.6B+33.4C++
VA39 Spectre 101101156.733A++3.1939.924%B++54.455%A77.7A++N/A3271.3h3.1A7.8B**
Force-Blade 93922,8610.032C++3.5140.956%B++N/A0.6CN/A2145.7h2.1C**5.2B+
Lancer VS22 12785283.036B**0.5051.696%D-N/A25C**12.4C2153.4h7.4B++14.2B++
Saron Laser Cannon 976397B*3.4627.921%D3.175%B**25.2B+13.6C*2262.5h60.8B++217.6B++
M12 Kobalt 6059229.5C**25.9630.349%A++23.729%B**147.5A2.5D5150.4h16.9C*55.8B
NSX Yumi 5757272.111C++1.4325.92%D40.351%B**47.5C+N/A2381.2h11C+42.4C+
M12 Kobalt 5353226.5C++22.9627.925%A++26.415%A132.5AN/A5090.4h15.4B+55B*
Twin-Saron LC 8153153N/A49.4624.17%F-N/A66.3C35C7300.8h43.5B+180.1C+
NS-03 Thumper 5452401.3C++2.2436.449%C+1.923%C*34.7C-1.3C+1331.5h8.2C--22.4C+
Sirius SX12 5251202.55B++0.9933.411%A33.333%A+102A2A++7870.5h11.3C++33.8B+
NS-44L Blackhand 5050281.786C+1.7545.889%C*62%A+71.4B**N/A2280.7h3.5B+7.5B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon61,8311.1h
Nanite Revive Grenade03340.1h
Motion Spotter11,4820.5h
Spitfire Auto-Turret22390.2h
Shield Recharging Field146440.2h
Ammunition Package63950.1h
Nano-Armor Kit7742,4482.8h
Medical Kit7455,8076h
Medical Applicator212130,0279h

Check the help document for the dictionary if you want to learn more about words used here.


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