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Harbinger TheVirginSovereignty[BWAE] TheVirginSovereignty
VS BR 89

KDR: 3.61

Score: 10.5m

Last Seen: Jan 16th, 2020 9:12 PM
- OFFLINE - 170.1 hour(s)

Battle Rank 89 - Vanu Sovereignty on Emerald - Outfit Member of BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 56
Level Progress (to 90): 94%
Level 100 Progress: 55% 268h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Ghost Pulsar LSW NS-15MB SVA-88 NS-15M2 NSX-P Naginata
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,707,760 MLG Score: 7760
Fun Score: N/A
Cheeseburgers Flipped: 39TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.587%43.373%132724120821,1774.57485-0.961

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.124%1.767A++3.383M*-0.162CHEAD ++ (~28.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.50.583B+9.30.342C**21.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.345%83.349%0312293,213458107.01528

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.264%0.777B++1.054B**0.657

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.568B+1.70.46B+2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 56
10.5m211.3%524 (31.4k)447 (26.8k)3.6141529,0658,0423.7234589 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1232255629.074%44.074%128102:549

16% Combat Medic64% Heavy Assault13% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 12th, 2018 6:27 PMMay 20th, 2018 11:03 PMJan 22nd, 2020 9:51 PM (19h) (PST)Jan 16th, 2020 5:50 PM (7d) (PST)Jan 16th, 2020 5:12 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8192655541.2430.3440.5482.6840.0277760

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,14215,87133,271752133161226,839

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
389.7h/16.2d 879 12,810 8,610 62.8k 599 1,569 630 19.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:4,246
Deaths:1,129
KDR:3.761
Accuracy:29.440% B+
HSR:42.346% A
Orion VS54
M++
Kills:3,199
Deaths:647
KDR:4.944
Accuracy:29.493% A++
HSR:47.015% M++
Pulsar LSW
A**
Kills:1,671
Deaths:461
KDR:3.625
Accuracy:32.338% A++
HSR:42.968% A**
NS-15MB
A
Kills:1,221
Deaths:244
KDR:5.004
Accuracy:30.188% B++
HSR:42.916% A
SVA-88
A**
Kills:1,187
Deaths:287
KDR:4.136
Accuracy:29.625% B**
HSR:43.892% A**
NS-15M2
M
Kills:1,182
Deaths:225
KDR:5.253
Accuracy:30.820% A
HSR:48.477% M
NSX-P Naginata
A++
Kills:1,181
Deaths:320
KDR:3.691
Accuracy:30.113% A
HSR:42.591% A++
VE-H Maw
A++
Kills:1,175
Deaths:259
KDR:4.537
Accuracy:29.433% B++
HSR:40.851% A++
Flare VE6
M++
Kills:951
Deaths:206
KDR:4.617
Accuracy:32.438% A++
HSR:46.688% M++
NSX Naginata
A*
Kills:787
Deaths:187
KDR:4.209
Accuracy:31.411% A++
HSR:44.346% A*
Ursa
A**
Kills:77
Deaths:24
KDR:3.208
Accuracy:37.485% A**
HSR:33.766% A
Kills:16,877
Deaths (as Heavy Assault):3,989
Deaths (to Heavy Assaults):2,556
KDR:4.23088
Kill Difference:12,888
Playtime:250.004 hours
Usage:64%
Score:6.962m
Score/min:464
Accuracy (listed only):31.162%
HSR (listed only):43.260%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
A**
Kills:501
Deaths:138
KDR:3.630
Accuracy:30.870% B*
HSR:37.525% A**
NS-11C
M
Kills:444
Deaths:106
KDR:4.189
Accuracy:32.514% A++
HSR:34.910% M
VE-C Horizon
B*
Kills:403
Deaths:144
KDR:2.799
Accuracy:36.860% B+
HSR:29.529% B*
Solstice VE3
M**
Kills:91
Deaths:26
KDR:3.500
Accuracy:30.825% A+
HSR:40.659% M**
Sirius SX12
A*
Kills:51
Deaths:20
KDR:2.550
Accuracy:33.411% A++
HSR:33.333% A*
Kills:1,490
Deaths (as Light Assault):434
Deaths (to Light Assaults):1,528
KDR:3.43318
Kill Difference:1,056
Playtime:14.460 hours
Usage:4%
Score:0.298m
Score/min:343
Accuracy (listed only):32.896%
HSR (listed only):35.191%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
A*
Kills:1,090
Deaths:313
KDR:3.482
Accuracy:31.406% A
HSR:40.367% A*
Equinox VE2 Burst
A*
Kills:661
Deaths:177
KDR:3.734
Accuracy:30.819% B+
HSR:45.235% A*
H-V45
M++
Kills:504
Deaths:151
KDR:3.338
Accuracy:31.833% A+
HSR:44.643% M++
Eridani SX5
A**
Kills:501
Deaths:138
KDR:3.630
Accuracy:30.870% B*
HSR:37.525% A**
Corvus VA55
M*
Kills:448
Deaths:148
KDR:3.027
Accuracy:33.276% A++
HSR:45.536% M*
Pulsar VS1
M+
Kills:331
Deaths:80
KDR:4.138
Accuracy:31.705% A+
HSR:41.088% M+
Terminus VX-9
A++
Kills:279
Deaths:93
KDR:3
Accuracy:28.087% B+
HSR:41.577% A++
VE-A Lacerta
B*
Kills:51
Deaths:11
KDR:4.636
Accuracy:31.611% B
HSR:33.333% B*
Sirius SX12
A*
Kills:51
Deaths:20
KDR:2.550
Accuracy:33.411% A++
HSR:33.333% A*
Kills:3,916
Deaths (as Combat Medic):1,131
Deaths (to Combat Medics):1,034
KDR:3.46242
Kill Difference:2,785
Playtime:62.864 hours
Usage:16%
Score:1.854m
Score/min:492
Accuracy (listed only):31.446%
HSR (listed only):40.293%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
M
Kills:444
Deaths:106
KDR:4.189
Accuracy:32.514% A++
HSR:34.910% M
VE-C Horizon
B*
Kills:403
Deaths:144
KDR:2.799
Accuracy:36.860% B+
HSR:29.529% B*
Solstice VE3
M**
Kills:91
Deaths:26
KDR:3.500
Accuracy:30.825% A+
HSR:40.659% M**
VE-LR Obelisk
M+
Kills:68
Deaths:20
KDR:3.400
Accuracy:39.367% B**
HSR:57.353% M+
Kills:1,006
Deaths (as Engineer):296
Deaths (to Engineers):895
KDR:3.39865
Kill Difference:710
Playtime:6.381 hours
Usage:2%
Score:0.119m
Score/min:310
Accuracy (listed only):34.891%
HSR (listed only):40.613%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:2,970
Deaths:464
KDR:6.401
Accuracy:40.003% C++
HSR:83.704% A+
NS-44 Commissioner
A*
Kills:515
Deaths:378
KDR:1.362
Accuracy:44.226% B*
HSR:37.670% A*
Eridani SX5
A**
Kills:501
Deaths:138
KDR:3.630
Accuracy:30.870% B*
HSR:37.525% A**
NS-357 Underboss
A++
Kills:290
Deaths:186
KDR:1.559
Accuracy:43.879% B*
HSR:37.586% A++
Beamer VS3
M
Kills:208
Deaths:96
KDR:2.167
Accuracy:31.492% B+
HSR:42.789% M
NSX Daimyo
B**
Kills:142
Deaths:38
KDR:3.737
Accuracy:47.805% B**
HSR:96.479% B++
VA39 Spectre
A+
Kills:101
Deaths:15
KDR:6.733
Accuracy:39.924% A
HSR:54.455% A+
Sirius SX12
A*
Kills:51
Deaths:20
KDR:2.550
Accuracy:33.411% A++
HSR:33.333% A*
Kills:4,778
Deaths (as Infiltrator):1,335
Deaths (to Infiltrators):911
KDR:3.57903
Kill Difference:3,443
Playtime:50.326 hours
Usage:13%
Score:1.075m
Score/min:356
Accuracy (listed only):38.951%
HSR (listed only):52.943%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
M++
Kills:204
Deaths:59
KDR:3.458
Accuracy:31.597% A*
HSR:38.726% M++
Blueshift VM5
A*
Kills:202
Deaths:59
KDR:3.424
Accuracy:31.222% A*
HSR:31.683% A++
Kills:406
Deaths (as MAX Suit):59
Deaths (to MAX Suits):344
KDR:6.88136
Kill Difference:347
Playtime:4.899 hours
Usage:1%
Score:0.151m
Score/min:515
Accuracy (listed only):31.409%
HSR (listed only):35.204%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 4,3114,2461,1293.761C*0.1529.44%B+42.346%A83.6B1.3B++25250.8h9.8B+33.2B+
Orion VS54 3,2283,1996474.944A*1.3329.493%A++47.015%M++80.6A*N/A27039.7h9.2B**31.1C**
Ghost 2,9802,9704646.401B**2.7940.003%C++83.704%A+70.7B**N/A18842h1.7B**4.2B++
Pulsar LSW 1,6941,6714613.625A*0.0132.338%A++42.968%A**106.4A*1.5A++30815.7h9.4B**29.2B*
NS-15MB 1,2331,2212445.004M+1.3930.188%B++42.916%A67.5C*N/A16718.1h10.6B+35.2B+
SVA-88 1,1951,1872874.136A+0.5229.625%B**43.892%A**69.4B*N/A22617.1h10.1B++34.2B++
NS-15M2 1,1931,1822255.253A++1.6430.82%A48.477%M81.5B**N/A22514.5h9.6B**31.1B*
NSX-P Naginata 1,1991,1813203.691A*0.0830.113%A42.591%A++104.5A++1.6B+38311.3h9.6B++31.8B*
VE-H Maw 1,1821,1752594.537M+0.9229.433%B++40.851%A++74.4B*N/A20615.8h9.1B++31B+
NS-11A 1,1061,0903133.482A++0.1331.406%A40.367%A*63.7AN/A18317.1h10.1A32.2B**
Flare VE6 9629512064.617M**1.0032.438%A++46.688%M++93.2A++1.1A25910.2h8.4B**25.9B*
NSX Naginata 7977871874.209M+0.5931.411%A++44.346%A*98.4A*1.3B**2568h9B*28.7B*
Lasher X2 7897732812.751A*0.8643.938%A*6.21%A88.9M1.8B++2218.7h12.5A+28.5B**
Equinox VE2 Burst 6676611773.734A+0.1230.819%B+45.235%A*74.3B*N/A2298.9h9.8B*31.9B*
NS-44 Commissioner 5165153781.362B2.2544.226%B*37.67%A*105.1MN/A3534.9h2.8B**6.4B*
H-V45 5105041513.338B**0.2831.833%A+44.643%M++72A++N/A2617h10.1B**31.6B**
NS Decimator 6625011114.514M**0.9056.624%D1.796%C62.6A+20.1B+3928h2.9B**5.2B*
Eridani SX5 5075011383.63A**0.0230.87%B*37.525%A**92.8A*1.1A++2875.4h9.1B**29.5B++
Corvus VA55 4494481483.027M0.5933.276%A++45.536%M*80MN/A3275.6h8.6A+25.8B**
NS-11C 4504441064.189M**0.5732.514%A++34.91%M72.8A++1B**2386.1h11.4B*35.1B*
VE-C Horizon 4074031442.799B**0.8236.86%B+29.529%B*73.3B++N/A1765.5h11B**29.8B++
Pulsar VS1 334331804.138M*0.5231.705%A+41.088%M+50.2AN/A1786.6h10.7A33.8B**
NS-357 Underboss 2942901861.559B+2.0643.879%B*37.586%A++107.4A*1.5A*3322.7h3.3B*7.5B*
Terminus VX-9 282279933B++0.6128.087%B+41.577%A++58.1B++N/A1934.8h9.5B**34B*
Beamer VS3 208208962.167A++1.4531.492%B+42.789%M71.7A*N/A2352.9h7.3B++23.1C**
Blueshift VM5 204204593.458B+0.1631.597%A*38.726%M++58.3A+N/A1883.5h16.9C+53.5B*
Blueshift VM5 203202593.424B+0.1931.222%A*31.683%A++57.7AN/A1863.5h17.1C54.7B++
S1 228161344.735S1.1255.722%C+1.242%D-50.3A*20.9B**3693.2h4.6B**8.3B++
NS-TMC-01 "His Regards" 1551555,9040.026C+3.5935.093%B*N/A0.6C+N/A2249h1.6B*4.5B++
Plasma Grenade 1561521152N/A148.3965.79%MN/A760A20B**40520.2h2.5A3.8A
NSX Daimyo 142142383.737C*0.1247.805%B**96.479%B++78.9B*N/A2401.8h2.1B++4.3B*
VA39 Spectre 101101156.733M+3.1239.924%A54.455%A+77.7M*N/A3051.3h3.1A+7.8A
Solstice VE3 9291263.5S0.1130.825%A+40.659%M**65MN/A4661.4h10.8B**35B+
Ursa 7777243.208A*0.4137.485%A**33.766%A110A*N/A3770.7h8.3B**22.2B**
VE-LR Obelisk 6968203.4B**0.2139.367%B**57.353%M+40C*N/A1791.7h4.6B**11.6B**
Force-Blade 62612,0620.03C++3.5842.241%B**N/A0.5CN/A2113.8h2.4C++5.7B+
C-4 6555232.391B++1.2239.773%A*N/A137.5B**25C15710.4h0.6A++1.6A+
Lancer VS22 7852192.737A++0.8850.879%D**N/A20B+10C1602.6h8.9B++17.5B+
VE-A Lacerta 5151114.636A++1.0231.611%B33.333%B*102AN/A3750.5h6.1A++19.4A
Sirius SX12 5251202.55A+1.0633.411%A++33.333%A*102M++2S6910.5h11.3B*33.8B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon61,4610.9h
Nanite Revive Grenade01760.1h
Motion Spotter01,2190.4h
Nano-Armor Kit1111,5730.7h
Medical Kit6624,9095.3h
Medical Applicator9351,4193.5h
Shield Recharging Field5860h

Check the help document for the dictionary if you want to learn more about words used here.


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