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Immortal TheVirginSovereignty[BWAE] TheVirginSovereignty
VS BR 68

KDR: 3.99

Score: 5m

Last Seen: Mar 25th, 2019 12:17 AM
- OFFLINE - 9.7 hour(s)

Battle Rank 68 - Vanu Sovereignty on Emerald - Outfit Member of BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 47
Level Progress (to 69): 14%
Level 100 Progress: 26% 489h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Ghost Orion VS54 Betelgeuse 54-A NS-15M2 VE-H Maw NS-15MB SVA-88 NS-11A
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,736,533 MLG Score: 7783
Fun Score: N/A
Cheeseburgers Flipped: 13TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.832%44.017%131314101910,1625.09118-1.104

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.501%1.731A++3.535M**-0.455DHEAD ++ (~29.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
320.573B+9.50.331C**22.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.66%83.406%0110322,284207711.0338

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.658B+1.082B**-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.564B+1.70.466B+2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 47
5m206%473 (28.4k)408 (24.5k)3.9874913,7053,4374.122268 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1033119528.748%47.837%137503:347

11% Combat Medic65% Heavy Assault18% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 12th, 2018 6:27 PMMay 20th, 2018 11:03 PMMar 24th, 2019 8:59 PM (8h) (PST)Mar 24th, 2019 9:15 PM (8h) (PST)Mar 24th, 2019 8:17 PM (9h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7462185281.1210.2810.5362.3600.0257783

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,78013,07931,701671732142224,492

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
203.9h/8.5d 463 6,556 4,013 28.9k 297 852 306 9.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M++
Kills:2,074
Deaths:407
KDR:5.096
Accuracy:28.812% A+
HSR:47.445% M++
Betelgeuse 54-A
A++
Kills:1,395
Deaths:356
KDR:3.919
Accuracy:28.622% B+
HSR:44.229% A++
NS-15M2
M+
Kills:1,182
Deaths:225
KDR:5.253
Accuracy:30.820% A
HSR:48.477% M+
VE-H Maw
A++
Kills:1,175
Deaths:259
KDR:4.537
Accuracy:29.433% B++
HSR:40.851% A++
NS-15MB
A
Kills:1,172
Deaths:221
KDR:5.303
Accuracy:30.085% B+
HSR:42.662% A
SVA-88
A**
Kills:1,169
Deaths:285
KDR:4.102
Accuracy:29.654% A
HSR:43.713% A**
Lasher X2
N/A
Kills:50
Deaths:9
KDR:5.556
Accuracy:37.937% N/A
HSR:6% N/A
Kills:8,217
Deaths (as Heavy Assault):1,762
Deaths (to Heavy Assaults):1,062
KDR:4.66345
Kill Difference:6,455
Playtime:132.844 hours
Usage:65%
Score:3.419m
Score/min:429
Accuracy (listed only):30.766%
HSR (listed only):39.054%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
M+
Kills:551
Deaths:161
KDR:3.422
Accuracy:30.271% A
HSR:42.287% M+
Eridani SX5
M+
Kills:289
Deaths:76
KDR:3.803
Accuracy:31.729% B**
HSR:40.138% M+
Pulsar VS1
M++
Kills:285
Deaths:76
KDR:3.750
Accuracy:31.532% A++
HSR:41.754% M++
Kills:1,125
Deaths (as Combat Medic):313
Deaths (to Combat Medics):459
KDR:3.59425
Kill Difference:812
Playtime:21.754 hours
Usage:11%
Score:0.573m
Score/min:439
Accuracy (listed only):31.177%
HSR (listed only):41.393%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
M+
Kills:289
Deaths:76
KDR:3.803
Accuracy:31.729% B**
HSR:40.138% M+
NS-11C
M*
Kills:265
Deaths:60
KDR:4.417
Accuracy:30.777% A
HSR:37.736% M*
VE-C Horizon
U
Kills:92
Deaths:42
KDR:2.190
Accuracy:33.917% U
HSR:28.261% U
Solstice VE3
M
Kills:75
Deaths:20
KDR:3.750
Accuracy:30.408% A+
HSR:34.667% M
Kills:721
Deaths (as Light Assault):198
Deaths (to Light Assaults):613
KDR:3.64141
Kill Difference:523
Playtime:8.028 hours
Usage:4%
Score:0.158m
Score/min:329
Accuracy (listed only):31.708%
HSR (listed only):35.200%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
M*
Kills:265
Deaths:60
KDR:4.417
Accuracy:30.777% A
HSR:37.736% M*
VE-C Horizon
U
Kills:92
Deaths:42
KDR:2.190
Accuracy:33.917% U
HSR:28.261% U
Solstice VE3
M
Kills:75
Deaths:20
KDR:3.750
Accuracy:30.408% A+
HSR:34.667% M
VE-LR Obelisk
M+
Kills:68
Deaths:20
KDR:3.400
Accuracy:39.367% B**
HSR:57.353% M+
Kills:500
Deaths (as Engineer):142
Deaths (to Engineers):408
KDR:3.52113
Kill Difference:358
Playtime:2.926 hours
Usage:1%
Score:0.050m
Score/min:286
Accuracy (listed only):33.617%
HSR (listed only):39.504%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:2,284
Deaths:351
KDR:6.507
Accuracy:39.660% C++
HSR:83.406% A+
Eridani SX5
M+
Kills:289
Deaths:76
KDR:3.803
Accuracy:31.729% B**
HSR:40.138% M+
NS-357 Underboss
A*
Kills:237
Deaths:143
KDR:1.657
Accuracy:43.743% B*
HSR:37.553% A*
NS-44 Commissioner
A*
Kills:225
Deaths:184
KDR:1.223
Accuracy:41.630% B++
HSR:38.222% A*
Kills:3,035
Deaths (as Infiltrator):754
Deaths (to Infiltrators):403
KDR:4.0252
Kill Difference:2,281
Playtime:36.251 hours
Usage:18%
Score:0.757m
Score/min:348
Accuracy (listed only):39.190%
HSR (listed only):49.830%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A**
Kills:66
Deaths:18
KDR:3.667
Accuracy:29.081% A*
HSR:33.333% A**
Blueshift VM5
S
Kills:62
Deaths:18
KDR:3.444
Accuracy:28.855% A++
HSR:43.548% S
Kills:128
Deaths (as MAX Suit):18
Deaths (to MAX Suits):158
KDR:7.11111
Kill Difference:110
Playtime:1.638 hours
Usage:1%
Score:0.035m
Score/min:354
Accuracy (listed only):28.968%
HSR (listed only):38.441%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 2,2912,2843516.507A2.5239.66%C++83.406%A+69AN/A18333.1h1.7B**4.3B++
Orion VS54 2,0922,0744075.096A**1.1128.812%A+47.445%M++75.4A*N/A24827.5h9.5B**32.8B
Betelgeuse 54-A 1,4111,3953563.919B0.0728.622%B+44.229%A++74.2BN/A24118.8h9.9B+34.5B+
NS-15M2 1,1931,1822255.253A*1.2730.82%A48.477%M+81.5A+N/A21214.5h9.6B**31.1B*
VE-H Maw 1,1821,1752594.537A**0.5529.433%B++40.851%A++74.4B*N/A19315.8h9.1B++31B+
NS-15MB 1,1831,1722215.303M+1.3230.085%B+42.662%A67.4C**N/A16717.4h10.6B+35.3C**
SVA-88 1,1771,1692854.102A+0.1129.654%A43.713%A**71.7B**N/A22516.3h10.2B++34.3B++
NS-11A 5615511613.422A+0.5730.271%A42.287%M+56.2A1A1909.8h10.5B**34.7B**
Eridani SX5 293289763.803A**0.1831.729%B**40.138%M+85A*1.2A*2263.4h9.4B*29.7B++
Pulsar VS1 287285763.75M+0.2431.532%A++41.754%M++50A+N/A1555.7h10.3A+32.5A
NS-11C 266265604.417S0.4330.777%A37.736%M*64.6A++N/A2114.1h11.8B++38.4B++
NS-357 Underboss 2402371431.657B++2.3343.743%B*37.553%A*107.7A*1.4A*3152.2h3.3B**7.6B*
NS-44 Commissioner 2262251841.223C**2.7641.63%B++38.222%A*90A*N/A3252.5h2.9B**7B*
NS Decimator 278205434.767S0.7852.458%D--2.439%C++60.3A++21.5B++3853.4h2.7A5.2B**
S1 223157344.618S0.6355.675%C+1.274%D--50.6A*21.3A3453.1h4.6B**8.3B++
Frag Grenade 1081061106N/A102.0165.122%MN/A1060M20A*34960.1h2.5A3.9A
VE-C Horizon 9392422.19N/A1.8033.917%UN/A51.1UN/A1091.8h11.2T*32.9T*
Solstice VE3 7675203.75S0.2430.408%A+34.667%M68.2M*N/A3721.1h10.4B**34.3B+
VE-LR Obelisk 6968203.4B**0.5939.367%B**57.353%M+40C**N/A1411.7h4.6B**11.6B**
Blueshift VM5 6666183.667B++0.3229.081%A*33.333%A**44B++N/A1341.5h16.2C+55.7B++
Blueshift VM5 6262183.444B+0.5428.855%A++43.548%S41.3B+N/A1271.5h16.9C+58.5B++
Lasher X2 515095.556S1.5737.937%A++6%B**62.5A++1.3B+2460.8h24.9D-65.7B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter09090.3h
Spawn Beacon47700.4h
Nanite Revive Grenade0690h
Nano-Armor Kit26,5520.4h
Medical Kit3412,5303h
Medical Applicator2414,2381h

Check the help document for the dictionary if you want to learn more about words used here.


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