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Harbinger Skirmisher TheeAristocrat[VCBC] TheeAristocrat
VS BR 91

KDR: 2.22

Score: 13.1m

Last Seen: May 29th, 2019 6:37 PM
- OFFLINE - 941.9 hour(s)

Battle Rank 91 - Vanu Sovereignty on Miller
Level Progress (to 92): 91%
Level 100 Progress: 69% 489h
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEERHEAVY
PRIMARY WEAPONS SVA-88 Pulsar C NS-11A VX6-7 H-V45 Pandora VX25 Lasher X2 C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $635,508 MLG Score: 508
Fun Score: N/A
Cheeseburgers Flipped: 401TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.175%17.038%31026118811,8384.05411-1.831

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.333%-0.58D-0.582D0.387C**HEAD ++ (~7.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.90.089C+12.30.136C++55.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.314%1.028%567312119732065404.7233180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.619%-0.32C-0.518D-0.129

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
131.40.186C++45.10.149C++86.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.234%1.075%478412109302662723.48315341%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.417%-0.17C-0.957D---1.057

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.764B++3.60.714B++5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.973%1.965%295412105091752902.90857175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.444%-0.667D-0.613D1.029

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.80.709B++10.10.747B++24.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.61%60.526%295112137630100.251656

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.093C+-0.426C---1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.8-0.187C4.2-0.314C7.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.493%11.362%295312111,68130735.47557

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.09%-0.585D-0.646D-0.61

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.016C+4.50.079C+8.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.1m267.7%198 (11.9k)217 (13k)2.2226422,91110,3083.1917991 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121416821.103%11.619%24505:514

18% Combat Medic23% Engineer29% Heavy Assault21% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 6:41 PMNov 3rd, 2018 6:49 PMMay 29th, 2019 4:05 PM (47d) (PST)May 29th, 2019 3:08 PM (47d) (PST)May 29th, 2019 2:37 PM (47d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4971943030.3810.1710.0441.1510.049508

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,79211,64818,1442310369313,027

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1002.8h/41.8d 9,990 2,662 2,154 69.3k 2,608 3,815 2,960 29.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D-
Kills:4,031
Deaths:922
KDR:4.372
Accuracy:17.723% D*
HSR:19.127% D-
Pulsar LSW
C+
Kills:379
Deaths:150
KDR:2.527
Accuracy:18.459% D-
HSR:23.483% C+
Ursa
D*
Kills:257
Deaths:15
KDR:17.133
Accuracy:14.289% D**
HSR:16.342% D*
Orion VS54
C
Kills:241
Deaths:86
KDR:2.802
Accuracy:17.089% D
HSR:23.237% C
NS-15M1
C-
Kills:72
Deaths:26
KDR:2.769
Accuracy:20.459% C-
HSR:16.667% D
Flare VE6
C++
Kills:67
Deaths:16
KDR:4.188
Accuracy:12.866% F
HSR:25.373% C++
Kills:5,047
Deaths (as Heavy Assault):1,215
Deaths (to Heavy Assaults):2,955
KDR:4.15391
Kill Difference:3,832
Playtime:290.451 hours
Usage:29%
Score:4.300m
Score/min:247
Accuracy (listed only):16.814%
HSR (listed only):20.705%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
D-
Kills:1,216
Deaths:329
KDR:3.696
Accuracy:19.708% D-
HSR:18.503% D-
VX6-7
D--
Kills:1,207
Deaths:203
KDR:5.946
Accuracy:18.930% D--
HSR:15.493% D--
Pandora VX25
C
Kills:951
Deaths:391
KDR:2.432
Accuracy:37.534% C
HSR:11.567% D-
Nova
D
Kills:470
Deaths:94
KDR:5
Accuracy:28.944% D*
HSR:11.702% D
Solstice SF
D
Kills:410
Deaths:67
KDR:6.119
Accuracy:20.086% D
HSR:10.488% D--
Solstice VE3
C
Kills:318
Deaths:91
KDR:3.495
Accuracy:18.954% D
HSR:17.925% C
Phobos VX86
D--
Kills:260
Deaths:87
KDR:2.989
Accuracy:40.934% D**
HSR:10% D--
Serpent VE92
C
Kills:256
Deaths:116
KDR:2.207
Accuracy:19.402% D-
HSR:17.969% C
NS-11C
D-
Kills:209
Deaths:88
KDR:2.375
Accuracy:18.468% D*
HSR:14.354% D-
Zenith VX-5
C-
Kills:105
Deaths:59
KDR:1.780
Accuracy:23.385% C-
HSR:19.048% C-
NSX Tanto
D*
Kills:76
Deaths:37
KDR:2.054
Accuracy:18.761% D**
HSR:17.105% D*
Eidolon VE33
D*
Kills:70
Deaths:7
KDR:10
Accuracy:20.781% D*
HSR:15.714% D**
Kills:5,548
Deaths (as Engineer):1,569
Deaths (to Engineers):2,346
KDR:3.53601
Kill Difference:3,979
Playtime:233.507 hours
Usage:23%
Score:2.617m
Score/min:187
Accuracy (listed only):23.824%
HSR (listed only):14.989%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
D-
Kills:1,216
Deaths:329
KDR:3.696
Accuracy:19.708% D-
HSR:18.503% D-
VX6-7
D--
Kills:1,207
Deaths:203
KDR:5.946
Accuracy:18.930% D--
HSR:15.493% D--
Pandora VX25
C
Kills:951
Deaths:391
KDR:2.432
Accuracy:37.534% C
HSR:11.567% D-
Nova
D
Kills:470
Deaths:94
KDR:5
Accuracy:28.944% D*
HSR:11.702% D
Solstice SF
D
Kills:410
Deaths:67
KDR:6.119
Accuracy:20.086% D
HSR:10.488% D--
Solstice VE3
C
Kills:318
Deaths:91
KDR:3.495
Accuracy:18.954% D
HSR:17.925% C
Sirius SX12
D**
Kills:264
Deaths:156
KDR:1.692
Accuracy:16.971% D**
HSR:8.333% F
Phobos VX86
D--
Kills:260
Deaths:87
KDR:2.989
Accuracy:40.934% D**
HSR:10% D--
Serpent VE92
C
Kills:256
Deaths:116
KDR:2.207
Accuracy:19.402% D-
HSR:17.969% C
NS-11C
D-
Kills:209
Deaths:88
KDR:2.375
Accuracy:18.468% D*
HSR:14.354% D-
Eridani SX5
D-
Kills:203
Deaths:114
KDR:1.781
Accuracy:14.963% F--
HSR:13.793% D-
Zenith VX-5
C-
Kills:105
Deaths:59
KDR:1.780
Accuracy:23.385% C-
HSR:19.048% C-
NSX Tanto
D*
Kills:76
Deaths:37
KDR:2.054
Accuracy:18.761% D**
HSR:17.105% D*
VE-S Canis
C++
Kills:56
Deaths:15
KDR:3.733
Accuracy:17.920% D**
HSR:21.429% C++
NS-7 PDW
D
Kills:52
Deaths:28
KDR:1.857
Accuracy:19.598% D--
HSR:13.462% D
Kills:6,053
Deaths (as Light Assault):1,875
Deaths (to Light Assaults):1,913
KDR:3.22827
Kill Difference:4,178
Playtime:210.192 hours
Usage:21%
Score:2.453m
Score/min:194
Accuracy (listed only):22.304%
HSR (listed only):14.745%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
D-
Kills:1,211
Deaths:138
KDR:8.775
Accuracy:17.053% D**
HSR:15.359% D-
H-V45
D
Kills:963
Deaths:442
KDR:2.179
Accuracy:20.914% D
HSR:10.488% D**
Pandora VX25
C
Kills:951
Deaths:391
KDR:2.432
Accuracy:37.534% C
HSR:11.567% D-
Nova
D
Kills:470
Deaths:94
KDR:5
Accuracy:28.944% D*
HSR:11.702% D
Sirius SX12
D**
Kills:264
Deaths:156
KDR:1.692
Accuracy:16.971% D**
HSR:8.333% F
Phobos VX86
D--
Kills:260
Deaths:87
KDR:2.989
Accuracy:40.934% D**
HSR:10% D--
Eridani SX5
D-
Kills:203
Deaths:114
KDR:1.781
Accuracy:14.963% F--
HSR:13.793% D-
Terminus VX-9
D--
Kills:153
Deaths:92
KDR:1.663
Accuracy:18.731% D**
HSR:18.954% D--
Pulsar VS1
D*
Kills:83
Deaths:39
KDR:2.128
Accuracy:14.710% F-
HSR:13.253% D*
Corvus VA55
C--
Kills:66
Deaths:39
KDR:1.692
Accuracy:19.256% D--
HSR:19.697% C--
VE-S Canis
C++
Kills:56
Deaths:15
KDR:3.733
Accuracy:17.920% D**
HSR:21.429% C++
NS-7 PDW
D
Kills:52
Deaths:28
KDR:1.857
Accuracy:19.598% D--
HSR:13.462% D
Kills:4,732
Deaths (as Combat Medic):1,635
Deaths (to Combat Medics):1,120
KDR:2.89419
Kill Difference:3,097
Playtime:184.062 hours
Usage:18%
Score:2.430m
Score/min:220
Accuracy (listed only):22.294%
HSR (listed only):14.003%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D**
Kills:264
Deaths:156
KDR:1.692
Accuracy:16.971% D**
HSR:8.333% F
Eridani SX5
D-
Kills:203
Deaths:114
KDR:1.781
Accuracy:14.963% F--
HSR:13.793% D-
Manticore SX40
D**
Kills:118
Deaths:59
KDR:2
Accuracy:18.973% F
HSR:11.017% D**
Artemis VX26
D**
Kills:83
Deaths:27
KDR:3.074
Accuracy:20.363% D**
HSR:9.639% F-
NS-44 Commissioner
D*
Kills:82
Deaths:83
KDR:0.988
Accuracy:25.377% D*
HSR:13.415% D*
V10
D
Kills:76
Deaths:11
KDR:6.909
Accuracy:35.610% D
HSR:60.526% F-
VE-S Canis
C++
Kills:56
Deaths:15
KDR:3.733
Accuracy:17.920% D**
HSR:21.429% C++
NS-7 PDW
D
Kills:52
Deaths:28
KDR:1.857
Accuracy:19.598% D--
HSR:13.462% D
Kills:934
Deaths (as Infiltrator):493
Deaths (to Infiltrators):1,204
KDR:1.89452
Kill Difference:441
Playtime:28.974 hours
Usage:3%
Score:0.247m
Score/min:142
Accuracy (listed only):21.222%
HSR (listed only):18.952%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:359
Deaths:126
KDR:2.849
Accuracy:17.459% C
HSR:21.449% C++
Blueshift VM5
C++
Kills:241
Deaths:95
KDR:2.537
Accuracy:20.350% C++
HSR:19.502% C
Quasar VM1
B+
Kills:163
Deaths:37
KDR:4.405
Accuracy:13.501% C--
HSR:20.859% B+
Nebula VM20
D
Kills:159
Deaths:57
KDR:2.789
Accuracy:14.623% D
HSR:14.465% D*
Nebula VM20
D-
Kills:157
Deaths:57
KDR:2.754
Accuracy:14.705% D-
HSR:14.650% D*
NS-10 Burster
C+
Kills:142
Deaths:25
KDR:5.680
Accuracy:28.878% C+
HSR:2.113% D*
NS-10 Burster
C+
Kills:116
Deaths:24
KDR:4.833
Accuracy:29.473% C+
HSR:3.448% D-
Comet VM2
C
Kills:58
Deaths:27
KDR:2.148
Accuracy:34.459% D--
HSR:3.448% C
Kills:1,395
Deaths (as MAX Suit):224
Deaths (to MAX Suits):636
KDR:6.22768
Kill Difference:1,171
Playtime:50.183 hours
Usage:5%
Score:1.018m
Score/min:338
Accuracy (listed only):21.681%
HSR (listed only):12.492%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:400
V. Kills:63 N/A
Deaths:6
KDR:66.667
Accuracy:42.932% C**
KPH:18.600 D-
VKPH:2.900 C
Dual Photon Pods
D
Kills:388
V. Kills:115 334%
Deaths:35
KDR:11.086
Accuracy:51.154% C+
KPH:37.200 D
VKPH:11 D
Photon A2A Missile Pods
C
Kills:190
V. Kills:200 95%
Deaths:1
KDR:190
Accuracy:69.699% D**
KPH:28.400 D
VKPH:29.900 C
Maelstrom Turbo Laser
C
Kills:185
V. Kills:140 131%
Deaths:104
KDR:1.779
Accuracy:28.928% C
KPH:7.200 D
VKPH:5.500 D
Kills:1,163 (585 + 0)
Deaths:146
KDR:7.966
VKDR:3.548
Vehicle Kills:518
Kill Difference:1,017
Playtime:64.277 hours
Usage:6%
Score:0.568m
Score/min:147
Piloting Accuracy:28.928%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:218
V. Kills:26 N/A
Deaths:19
KDR:11.474
Accuracy:50.678% B**
KPH:784,800 U
VKPH:93,600 U
Kills:218 (0 + 218)
Deaths:19
KDR:11.474
VKDR:1.368
Vehicle Kills:26
Kill Difference:199
Playtime:0.001 hours
Usage:0%
Score:0.075m
Score/min:2,255,730
Piloting Accuracy:N/A%
Gunner Accuracy:50.678%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C
Kills:93
V. Kills:31 291%
Deaths:8
KDR:11.625
Accuracy:42.812% D-
KPH:25.400 C
VKPH:8.500 D
L100 Python HESH
C++
Kills:76
V. Kills:6 N/A
Deaths:7
KDR:10.857
Accuracy:41.737% D-
KPH:51.500 C++
VKPH:4.100 D*
Kills:169 (169 + 0)
Deaths:15
KDR:11.267
VKDR:2.467
Vehicle Kills:37
Kill Difference:154
Playtime:5.136 hours
Usage:1%
Score:0.082m
Score/min:265
Driving Accuracy:41.737%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:598
V. Kills:176 338%
Deaths:20
KDR:29.900
Accuracy:37.590% D*
KPH:19.200 C
VKPH:5.600 D-
Supernova VPC
D
Kills:163
V. Kills:19 N/A
Deaths:16
KDR:10.188
Accuracy:44.153% D
KPH:27.300 D-
VKPH:3.200 D--
Saron HRB
C+
Kills:161
V. Kills:88 181%
Deaths:17
KDR:9.471
Accuracy:42.334% C+
KPH:21.400 C
VKPH:11.700 C--
Proton II PPA
C
Kills:76
V. Kills:5 N/A
Deaths:6
KDR:12.667
Accuracy:22.185% C
KPH:45.700 C
VKPH:3 C
M20 Basilisk
C
Kills:54
V. Kills:17 300%
Deaths:3
KDR:18
Accuracy:20.665% D*
KPH:15.800 C
VKPH:5 C--
Kills:1,052 (761 + 291)
Deaths:62
KDR:16.968
VKDR:4.919
Vehicle Kills:305
Kill Difference:990
Playtime:49.817 hours
Usage:5%
Score:0.495m
Score/min:166
Driving Accuracy:44.153%
Gunner Accuracy:20.665%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C
Kills:61
V. Kills:14 407%
Deaths:3
KDR:20.333
Accuracy:27.810% D
KPH:20.700 C--
VKPH:4.700 C
Kills:61 (0 + 61)
Deaths:3
KDR:20.333
VKDR:4.667
Vehicle Kills:14
Kill Difference:58
Playtime:2.949 hours
Usage:0%
Score:0.021m
Score/min:119
Driving Accuracy:N/A%
Gunner Accuracy:27.810%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 4,0444,0319224.372A2.1517.723%D*19.127%D-32.6C-N/A140123.5h12.3C+69.5C-
Pulsar C 1,2221,2163293.696A+1.4719.708%D-18.503%D-20.4CN/A9759.5h11.3C**57.4C+
NS-11A 1,2171,2111388.775S6.5517.053%D**15.359%D-20.2DN/A13560h14.1C+82.8D
VX6-7 1,2091,2072035.946M*3.7218.93%D--15.493%D--26.2CN/A12646.1h11B+58.2C+
H-V45 9689634422.179B+0.0420.914%D10.488%D**22.1C-N/A8943.6h13.5C+64.7C+
Pandora VX25 9549513912.432A0.2137.534%C11.567%D-38.7C+N/A14624.6h4.7C+12.4C++
Lasher X2 6826632522.631A**0.4122.671%C-2.262%D-23.3CN/A13928.5h22.4C-98.7C+
C-4 8386161943.175A0.9513.03%F--N/A90.6C*32.6C*6966.8h0.8A6.4C+
Supernova PC 7745982029.9M**27.6837.59%D*N/A19.2C5.6D-15431.2h3.8B*10B
Nova 470470945M+2.7828.944%D*11.702%D29CN/A12816.2h5.1C17.8D--
Frag Grenade 4694631463N/A460.7812.738%T*N/A4630U60S64650.1h0.5M+4.3B**
Solstice SF 416410676.119S3.9020.086%D10.488%D--18.5C+N/A14122.2h9.4B+46.6B
Light PPA 463400666.667S64.4442.932%C**N/A18.6D-2.9C12521.5h22.2D51.6C
Dual Photon Pods 5033883511.086B++8.8651.154%C+1.289%C+37.3D11.1D27710.4h23.7C+46.4C++
Pulsar LSW 3803791502.527B*0.3018.459%D-23.483%C+39.1C+N/A1969.7h13.2C+71.7C
Blueshift VM5 3643591262.849C*0.6317.459%C21.449%C++23.6DN/A11815.2h16.7C95.8C+
NS Decimator 5113341172.855A*0.6355.198%D1.198%D24.7D13.1C20513.5h5.2C9.5C
Solstice VE3 320318913.495M**1.2718.954%D17.925%C24.7C**N/A14912.9h11.8B++62.3C*
Force-Blade 3652904,1660.07A+2.1549.648%A++N/A0.9C**N/A2326.4h2.9C+5.9B+
Sirius SX12 2642641561.692B++0.5316.971%D**8.333%F19C-N/A9313.9h15.1C++88.9C-
Phobos VX86 260260872.989A+0.7740.934%D**10%D--40.6C+N/A1816.4h2.6C+6.3D
Ursa 2582571517.133U14.9114.289%D**16.342%D*32.5CN/A1497.9h11.9C+83.5D
Serpent VE92 2572561162.207B**0.0219.402%D-17.969%C20.6CN/A8112.4h12.6C*64.9C+
Blueshift VM5 241241952.537C++0.3120.35%C++19.502%C24.3DN/A1039.9h18.9D93.1C+
Orion VS54 241241862.802B*0.5817.089%D23.237%C33.5C++N/A2587.2h10.2B*59.9C++
L105 Zephyr 2442181911.474B+9.2550.678%B**N/A2180U260U7519100.1h4.5B**8.8B**
S1 2922101251.68A++0.5449.102%D-2.381%C24.7C+9.6C-3478.5h4.8B**9.8B+
NS-11C 213209882.375A+0.1518.468%D*14.354%D-18.8CN/A7111.1h13.6C**73.4C+
Eridani SX5 2032031141.781B+0.4414.963%F--13.793%D-18.6DN/A5710.9h12.3C++82.5D--
Photon A2A Missile Pods 3901901190U187.7869.699%D**N/A28.4D29.9C1796.7h6.5B**9.3B++
Hades VSH4 339186238.087U5.8668.148%C+1.613%C-14.5C+12C+14612.8h9.9C14.5C
Maelstrom Turbo Laser 3251851041.779C++0.4428.928%C1.081%D-7.2D5.4D10525.7h139.6C482.4C
Supernova VPC 1821631610.188C+7.9744.153%D1.227%C27.2D-3.2D--1726h2.9B+6.6C++
Quasar VM1 165163374.405A*2.1813.501%C--20.859%B+20.6CN/A1447.9h12.7B++94.3C*
Saron HRB 249161179.471B*7.2542.334%C+3.106%A+21.5C11.7C--2157.5h10.3A++24.3A+
Nebula VM20 159159572.789C**0.5714.623%D14.465%D*25.6C-N/A1246.2h16.5C+112.9C
Nebula VM20 158157572.754B0.5314.705%D-14.65%D*24.9C--N/A1106.3h16.8C+114.3C
Terminus VX-9 153153921.663C++0.5618.731%D**18.954%D--19.6DN/A927.8h11.8C**63.2C-
NS-10 Burster 249142255.68S3.4628.878%C+2.113%D*8.2B**6.1A+17917.4h125.4B+434.1B+
Tank Mine 242129324.031B++1.8129.735%CN/A107.5C+94.2B**12981.2h1.1A3.8A
Manticore SX40 122118592B**0.2218.973%F11.017%D**38.1B+1.3B+1783.1h6B*31.5C+
NS-10 Burster 212116244.833S2.6129.473%C+3.448%D-6.6B5.5A16317.6h159.6C-541.4C+
Nemesis VSH9 187109492.224M+0.0048.49%F-1.835%C-10.8C7.7C15410.1h8.4C+17.3D-
Zenith VX-5 105105591.78B+0.4423.385%C-19.048%C-18.1DN/A905.8h15.1C--64.6C
L100 Python HEAT 12493811.625A++9.4042.812%D-2.151%C25.1C8.4D2543.7h4.4B*10.2B+
Pulsar VS1 8483392.128A0.0914.71%F-13.253%D*17.3C-N/A1164.8h13.3B+90.5D
Artemis VX26 8383273.074A+0.8520.363%D**9.639%F-13.8D--N/A1046h14.2D69.6D--
NS-44 Commissioner 8282830.988C+1.2325.377%D*13.415%D*23.4CN/A1193.5h3.5B+13.7C
Proximity Mine 8181108.1A5.8848.052%B++N/A135C**N/A5760.6h1.8B3.8B++
Anti-Vehicle Grenade 8880180N/A77.7860.474%B**N/A800A*80C+53940.1h3.8B**6.3B**
NSX Tanto 7776372.054B**0.1718.761%D**17.105%D*21.1C-N/A593.6h13.1C*69.9C+
V10 7676116.909A+4.6935.61%D60.526%F-12.9D--N/A645.9h4.2F**11.8F--
L100 Python HESH 8276710.857C+8.6341.737%D-2.632%B**50.7C+4D*2911.5h2.6B*6.2B+
Proton II PPA 8176612.667C+10.4422.185%C1.316%D44.7C-2.9C-2071.7h9.5C++42.8C++
NS-15M1 7372262.769B**0.5520.459%C-16.667%D24DN/A1163h12.9C+62.9C+
Eidolon VE33 7270710U7.7820.781%D*15.714%D**14C--N/A1305h12.6D-60.7D--
Flare VE6 6767164.188M1.9712.866%F25.373%C++30.5CN/A2792.2h11C+85.6D-
Corvus VA55 6766391.692B++0.5319.256%D--19.697%C--20C-N/A1053.3h11.4B+59.1C+
M60-G Bulldog 7561320.333S18.1127.81%DN/A21C--4.8C1192.9h6.3B+22.8C*
Comet VM2 7358272.148A+0.0734.459%D--3.448%C9.8C2.5D-1125.9h19.2B+55.6C++
VE-S Canis 5856153.733A**1.5117.92%D**21.429%C++32.9C1.2B**811.7h11.5C**64.4C
M20 Basilisk 7154318S15.7820.665%D*5.556%C++15.9C5C--1323.4h33.1A++160B**
NS-7 PDW 5252281.857B**0.3719.598%D--13.462%D16.3C--N/A843.2h14.1C**71.7C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02380.5h
Anti-Vehicle MANA Turret3930.9h
Nanite Revive Grenade08280.2h
Medical Applicator9640,29510.2h
Motion Spotter1800h
Restoration Kit23180.3h
Ammunition Package31920.2h
Nano-Armor Kit4838,79314.8h
Medical Kit209470.8h
Anti-Infantry MANA Turret22340.5h
Recon Detection Device1640.1h

Check the help document for the dictionary if you want to learn more about words used here.


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