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Signifer ThenexerVS[B0LI] ThenexerVS
VS BR 59

KDR: 1.98

Score: 3.6m

Last Seen: Oct 14th, 2019 1:59 PM
- OFFLINE - 56.2 hour(s)

Battle Rank 59 - Vanu Sovereignty on Emerald
Level Progress (to 60): 52%
Level 100 Progress: 19% 651h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Orion VS54 C150 Dalton Sirius SX12 Zenith VX-5 Pulsar C Blueshift VM5 CAS30 Tank Buster Blueshift VM5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $825,660 MLG Score: 660
Fun Score: N/A
Cheeseburgers Flipped: 60TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.883%20.413%528812241,9841.626230.353

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.726%0.908B*-0.084C+0.11C+HEAD ++ (~7.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
450.395B11.60.185C++33.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.488%1.124%4911231891862750.47593632%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.825D--0.422C---1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
383.2-1.364D**113-1.125D*270.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.842%3.106%216112311611251501.288107%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.66B+0.37C**-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.697B+5.60.554B+6.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.345%8.714%210212302411055242.2735946%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.685%-0.912D--1.028B**1.492

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.70.712B++9.10.773B++25.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.382%81.905%2101123110510600.990566

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.664B+0.96B*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.503B+1.90.392B3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.6m366.8%392 (23.5k)335 (20.1k)1.979474,9172,4842.4118459 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS123236321.076%14.338%30204:160

51% Engineer14% Heavy Assault23% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 13th, 2014 2:30 AMOct 26th, 2018 9:22 PMOct 19th, 2019 7:05 AM (95d) (PST)Oct 14th, 2019 10:02 AM (100d) (PST)Oct 14th, 2019 9:59 AM (100d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7351445910.4630.2340.0662.1000.109660

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,0718,61435,45728144126720,084

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
176.9h/7.4d 1,074 705 1,379 22.3k 70 456 1,158 7.8m

EngineerCLASS DETAILS: Engineer
Zenith VX-5
B*
Kills:323
Deaths:131
KDR:2.466
Accuracy:29.612% B*
HSR:20.124% C
Pulsar C
B+
Kills:207
Deaths:125
KDR:1.656
Accuracy:26.549% B+
HSR:17.874% D-
Serpent VE92
B**
Kills:160
Deaths:85
KDR:1.882
Accuracy:29.352% B**
HSR:18.750% C
Solstice VE3
C++
Kills:147
Deaths:146
KDR:1.007
Accuracy:23.107% C++
HSR:19.048% C+
Kills:837
Deaths (as Engineer):487
Deaths (to Engineers):705
KDR:1.71869
Kill Difference:350
Playtime:90.114 hours
Usage:51%
Score:2.147m
Score/min:397
Accuracy (listed only):27.155%
HSR (listed only):18.949%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B
Kills:688
Deaths:448
KDR:1.536
Accuracy:22.584% B
HSR:24.564% C+
Kills:688
Deaths (as Heavy Assault):448
Deaths (to Heavy Assaults):554
KDR:1.53571
Kill Difference:240
Playtime:24.394 hours
Usage:14%
Score:0.398m
Score/min:272
Accuracy (listed only):22.584%
HSR (listed only):24.564%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B**
Kills:348
Deaths:218
KDR:1.596
Accuracy:29.668% B**
HSR:11.207% D--
Zenith VX-5
B*
Kills:323
Deaths:131
KDR:2.466
Accuracy:29.612% B*
HSR:20.124% C
Pulsar C
B+
Kills:207
Deaths:125
KDR:1.656
Accuracy:26.549% B+
HSR:17.874% D-
Serpent VE92
B**
Kills:160
Deaths:85
KDR:1.882
Accuracy:29.352% B**
HSR:18.750% C
Solstice VE3
C++
Kills:147
Deaths:146
KDR:1.007
Accuracy:23.107% C++
HSR:19.048% C+
VE-S Canis
A
Kills:58
Deaths:31
KDR:1.871
Accuracy:24.351% C-
HSR:31.035% A
Kills:1,243
Deaths (as Light Assault):736
Deaths (to Light Assaults):526
KDR:1.68886
Kill Difference:507
Playtime:41.189 hours
Usage:23%
Score:0.672m
Score/min:272
Accuracy (listed only):27.107%
HSR (listed only):19.673%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B**
Kills:348
Deaths:218
KDR:1.596
Accuracy:29.668% B**
HSR:11.207% D--
VE-S Canis
A
Kills:58
Deaths:31
KDR:1.871
Accuracy:24.351% C-
HSR:31.035% A
Kills:406
Deaths (as Combat Medic):249
Deaths (to Combat Medics):258
KDR:1.63052
Kill Difference:157
Playtime:2.593 hours
Usage:1%
Score:0.036m
Score/min:229
Accuracy (listed only):27.010%
HSR (listed only):21.121%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B**
Kills:348
Deaths:218
KDR:1.596
Accuracy:29.668% B**
HSR:11.207% D--
Ghost
A
Kills:105
Deaths:69
KDR:1.522
Accuracy:39.382% C+
HSR:81.905% A
VE-S Canis
A
Kills:58
Deaths:31
KDR:1.871
Accuracy:24.351% C-
HSR:31.035% A
NS-44P Commissioner
B**
Kills:53
Deaths:52
KDR:1.019
Accuracy:31.712% D--
HSR:35.849% B**
Kills:564
Deaths (as Infiltrator):370
Deaths (to Infiltrators):304
KDR:1.52432
Kill Difference:194
Playtime:9.562 hours
Usage:5%
Score:0.115m
Score/min:200
Accuracy (listed only):31.278%
HSR (listed only):39.999%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C**
Kills:196
Deaths:62
KDR:3.161
Accuracy:21.299% C**
HSR:20.408% C+
Blueshift VM5
C++
Kills:189
Deaths:62
KDR:3.048
Accuracy:20.705% C++
HSR:15.873% D--
Kills:385
Deaths (as MAX Suit):62
Deaths (to MAX Suits):100
KDR:6.20968
Kill Difference:323
Playtime:7.569 hours
Usage:4%
Score:0.185m
Score/min:407
Accuracy (listed only):21.002%
HSR (listed only):18.141%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C+
Kills:89
V. Kills:88 100%
Deaths:100
KDR:0.890
Accuracy:29.488% C
KPH:9.600 C
VKPH:9.500 C+
Kills:89 (89 + 0)
Deaths:100
KDR:0.890
VKDR:0.880
Vehicle Kills:88
Kill Difference:11
Playtime:9.279 hours
Usage:5%
Score:0.073m
Score/min:132
Piloting Accuracy:29.488%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C*
Kills:372
V. Kills:333 111%
Deaths:88
KDR:4.227
Accuracy:20.408% F-
KPH:31.600 C
VKPH:28.300 C*
CAS30 Tank Buster
C+
Kills:192
V. Kills:166 115%
Deaths:138
KDR:1.391
Accuracy:45.390% C+
KPH:8.200 C+
VKPH:7.100 C+
Kills:564 (192 + 372)
Deaths:226
KDR:2.496
VKDR:2.208
Vehicle Kills:499
Kill Difference:338
Playtime:35.163 hours
Usage:20%
Score:0.484m
Score/min:230
Piloting Accuracy:45.390%
Gunner Accuracy:20.408%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C++
Kills:161
V. Kills:143 112%
Deaths:58
KDR:2.776
Accuracy:47.842% D
KPH:17.900 D
VKPH:15.900 C++
E540 Halberd
A
Kills:145
V. Kills:117 123%
Deaths:24
KDR:6.042
Accuracy:44.752% C
KPH:28.900 C
VKPH:23.300 A
Proton II PPA
M*
Kills:57
V. Kills:2 N/A
Deaths:1
KDR:57
Accuracy:27.280% B+
KPH:152.600 M*
VKPH:5.400 B*
Kills:363 (161 + 202)
Deaths:83
KDR:4.373
VKDR:3.157
Vehicle Kills:262
Kill Difference:280
Playtime:14.382 hours
Usage:8%
Score:0.273m
Score/min:316
Driving Accuracy:47.842%
Gunner Accuracy:27.280%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C+
Kills:104
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:21.413% C
KPH:116.100 C+
VKPH:3.300 D
Kills:104 (0 + 104)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:3
Kill Difference:104
Playtime:0.896 hours
Usage:1%
Score:0.015m
Score/min:273
Driving Accuracy:N/A%
Gunner Accuracy:21.413%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:96
V. Kills: N/A
Deaths:1
KDR:96
Accuracy:20.188% B+
KPH:75 C++
VKPH:0 D**
Kills:96 (0 + 96)
Deaths:1
KDR:96
VKDR:0
Vehicle Kills:0
Kill Difference:95
Playtime:1.281 hours
Usage:1%
Score:0.032m
Score/min:419
Driving Accuracy:N/A%
Gunner Accuracy:20.188%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 6996884481.536C++0.4422.584%B24.564%C+43B+N/A12016h11.2B+49.6C++
C150 Dalton 705372884.227C2.2520.408%F-N/A31.5C28.2C*45211.8h2.6B*12.5C+
Sirius SX12 3573482181.596B+0.3829.668%B**11.207%D--40.5B+1A+1148.6h14.4C*48.4B+
Zenith VX-5 3323231312.466A+0.4929.612%B*20.124%C49.7B++1.4A++1326.5h11.9B+40.2B++
Pulsar C 2092071251.656C*0.3226.549%B+17.874%D-42.2B+N/A1074.9h10.3B+38.7B+
Blueshift VM5 201196623.161B1.1821.299%C**20.408%C+37.7C*1B+1085.2h16.1C*75.7B+
CAS30 Tank Buster 3581921381.391C+0.5945.39%C+N/A8.2C+7.1C+11823.4h40.7B+89.8B+
Blueshift VM5 190189623.048B1.0720.705%C++15.873%D--36.3C++N/A1045.2h16.4C+79.4C*
Supernova FPC 304161582.776C--0.8047.842%D3.106%B+17.9D15.9C++3129h5.6C+11.7C
Serpent VE92 160160851.882B++0.1029.352%B**18.75%C69.6A+N/A2382.3h10.3B++35.2B+
Solstice VE3 1481471461.007B+0.9723.107%C++19.048%C+10.9C--N/A3213.5h13.6B+58.8C*
E540 Halberd 262145246.042C4.0644.752%C1.379%D29C23.4A3195h6.5C-14.5C
Ghost 105105691.522C0.4639.382%C+81.905%A42C++N/A1472.5h1.9B++4.9B+
M12 Kobalt-H 1071041104S102.0221.413%C18.269%C*115.6C+3.3D2730.9h11.4B++53.2B+
M12 Kobalt 9696196S94.0220.188%B+19.792%C**73.8C++N/A4181.3h13.2B**65.3B++
Saron Laser Cannon 177891000.89C1.0929.488%C1.124%D9.6C9.5C+1329.3h113B383.2C**
Lumine Edge 66666850.096C+1.8811.748%D**21.212%B*2.2CN/A529.8h1.3B10.8D
VE-S Canis 5958311.871B++0.1124.351%C-31.035%A30.5CN/A551.9h10.3B+42.5C**
Proton II PPA 5957157A**55.0227.28%B+N/A142.5M+5B++3480.4h5.8B**21.4B**
NS-44P Commissioner 5353521.019C+0.9631.712%D--35.849%B**33.1C--N/A1211.6h3.3C++10.5C+

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator12,1770.1h
Ammunition Package2720h
Maelstrom Turbo Laser11130.1h
Nano-Armor Kit7577,9467.5h
Medical Kit634891.4h

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