Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (18,309)players online:
VTG1ne (6)  ZugieMac (3)  Gm4nG (2) 11
stats.dasanfall.com
Signifer ThenexerVS[B0LI] ThenexerVS
VS BR 58

KDR: 1.95

Score: 3.4m

Last Seen: Nov 10th, 2018 3:49 AM
- OFFLINE - 125.6 hour(s)

Battle Rank 58 - Vanu Sovereignty on Emerald - Outfit Member of Columbine Rehersal[B0LI] Columbine Rehersal
VS outfit on Emerald

Members: 3
Level Progress (to 59): 97%
Level 100 Progress: 18% 663h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Orion VS54 Sirius SX12 C150 Dalton Zenith VX-5 Pulsar C Blueshift VM5 CAS30 Tank Buster Blueshift VM5
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:ThenexerVS



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $760,608 MLG Score: 608
Fun Score: N/A
Cheeseburgers Flipped: 60TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.431%19.44%494610081,6771.491990.459

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.635%0.867B*-0.174C0.159C++HEAD ++ (~6.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.50.367C**12.10.154C++35.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.487%1.124%5011013891852750.48108132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.838D--0.452D-1.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
382.5-1.39D**112.8-1.142D*269.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.842%3.106%217110131611231501.29839107%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.686B+0.285C*-1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.699B+5.60.555B+6.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.345%8.714%212210122411044972.2952448%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.685%-0.908D--1.142B**1.58

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.70.705B++9.10.766B++25.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.462%80.851%21211013949301.01075

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.511B+0.902B*-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.492B+1.90.394B3.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Columbine Rehersal[B0LI] Columbine Rehersal
VS outfit on Emerald

Members: 3
3.4m377.7%389 (23.3k)332 (19.9k)1.951094,5482,3312.4002658 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS101434620.887%13.786%28804:230

52% Engineer14% Heavy Assault6% Infiltrator22% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 13th, 2014 2:30 AMOct 26th, 2018 9:22 PMNov 13th, 2018 9:41 AM (2d) (PST)Nov 9th, 2018 11:55 PM (5d) (PST)Nov 9th, 2018 11:49 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7291395900.4440.2280.0612.0930.110608

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,7138,36735,34627144126719,944

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
170.7h/7.1d 1,047 627 1,308 21.4k 62 437 1,126 7.5m

EngineerCLASS DETAILS: Engineer
Zenith VX-5
B*
Kills:301
Deaths:124
KDR:2.427
Accuracy:29.528% B*
HSR:19.269% C
Pulsar C
B+
Kills:203
Deaths:121
KDR:1.678
Accuracy:26.489% B+
HSR:17.734% D-
Solstice VE3
C+
Kills:141
Deaths:145
KDR:0.972
Accuracy:22.806% C+
HSR:19.149% C+
Kills:645
Deaths (as Engineer):390
Deaths (to Engineers):685
KDR:1.65385
Kill Difference:255
Playtime:87.899 hours
Usage:52%
Score:2.111m
Score/min:400
Accuracy (listed only):26.274%
HSR (listed only):18.717%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B
Kills:626
Deaths:420
KDR:1.490
Accuracy:22.182% B
HSR:23.642% C+
Kills:626
Deaths (as Heavy Assault):420
Deaths (to Heavy Assaults):528
KDR:1.49048
Kill Difference:206
Playtime:23.401 hours
Usage:14%
Score:0.373m
Score/min:266
Accuracy (listed only):22.182%
HSR (listed only):23.642%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B**
Kills:348
Deaths:218
KDR:1.596
Accuracy:29.668% B**
HSR:11.207% D*
Zenith VX-5
B*
Kills:301
Deaths:124
KDR:2.427
Accuracy:29.528% B*
HSR:19.269% C
Pulsar C
B+
Kills:203
Deaths:121
KDR:1.678
Accuracy:26.489% B+
HSR:17.734% D-
Solstice VE3
C+
Kills:141
Deaths:145
KDR:0.972
Accuracy:22.806% C+
HSR:19.149% C+
VE-S Canis
A
Kills:58
Deaths:31
KDR:1.871
Accuracy:24.351% C
HSR:31.035% A
Kills:1,051
Deaths (as Light Assault):639
Deaths (to Light Assaults):468
KDR:1.64476
Kill Difference:412
Playtime:38.323 hours
Usage:22%
Score:0.594m
Score/min:258
Accuracy (listed only):26.568%
HSR (listed only):19.679%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B**
Kills:348
Deaths:218
KDR:1.596
Accuracy:29.668% B**
HSR:11.207% D*
VE-S Canis
A
Kills:58
Deaths:31
KDR:1.871
Accuracy:24.351% C
HSR:31.035% A
Kills:406
Deaths (as Combat Medic):249
Deaths (to Combat Medics):238
KDR:1.63052
Kill Difference:157
Playtime:2.593 hours
Usage:2%
Score:0.036m
Score/min:229
Accuracy (listed only):27.010%
HSR (listed only):21.121%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B**
Kills:348
Deaths:218
KDR:1.596
Accuracy:29.668% B**
HSR:11.207% D*
Ghost
A
Kills:94
Deaths:64
KDR:1.469
Accuracy:38.462% C+
HSR:80.851% A
VE-S Canis
A
Kills:58
Deaths:31
KDR:1.871
Accuracy:24.351% C
HSR:31.035% A
Kills:500
Deaths (as Infiltrator):313
Deaths (to Infiltrators):288
KDR:1.59744
Kill Difference:187
Playtime:9.425 hours
Usage:6%
Score:0.106m
Score/min:187
Accuracy (listed only):30.827%
HSR (listed only):41.031%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:196
Deaths:62
KDR:3.161
Accuracy:21.299% B+
HSR:20.408% C+
Blueshift VM5
B+
Kills:189
Deaths:62
KDR:3.048
Accuracy:20.705% B+
HSR:15.873% D-
Kills:385
Deaths (as MAX Suit):62
Deaths (to MAX Suits):91
KDR:6.20968
Kill Difference:323
Playtime:7.569 hours
Usage:4%
Score:0.185m
Score/min:407
Accuracy (listed only):21.002%
HSR (listed only):18.141%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C+
Kills:89
V. Kills:88 100%
Deaths:100
KDR:0.890
Accuracy:29.487% C
KPH:9.600 C
VKPH:9.500 C+
Kills:89 (89 + 0)
Deaths:100
KDR:0.890
VKDR:0.880
Vehicle Kills:88
Kill Difference:11
Playtime:9.252 hours
Usage:5%
Score:0.073m
Score/min:132
Piloting Accuracy:29.487%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C**
Kills:326
V. Kills:307 106%
Deaths:88
KDR:3.705
Accuracy:19.232% F-
KPH:30.500 C+
VKPH:28.700 C**
CAS30 Tank Buster
C++
Kills:192
V. Kills:166 115%
Deaths:138
KDR:1.391
Accuracy:45.390% C+
KPH:8.300 C++
VKPH:7.100 C+
Kills:518 (192 + 326)
Deaths:226
KDR:2.292
VKDR:2.093
Vehicle Kills:473
Kill Difference:292
Playtime:33.917 hours
Usage:20%
Score:0.467m
Score/min:229
Piloting Accuracy:45.390%
Gunner Accuracy:19.232%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C*
Kills:161
V. Kills:143 112%
Deaths:58
KDR:2.776
Accuracy:47.842% D
KPH:17.900 D
VKPH:15.900 C*
E540 Halberd
B**
Kills:145
V. Kills:117 123%
Deaths:24
KDR:6.042
Accuracy:44.752% C-
KPH:28.900 C
VKPH:23.300 B**
Proton II PPA
M*
Kills:57
V. Kills:2 N/A
Deaths:1
KDR:57
Accuracy:27.280% B+
KPH:152.600 M*
VKPH:5.400 B*
Kills:363 (161 + 202)
Deaths:83
KDR:4.373
VKDR:3.157
Vehicle Kills:262
Kill Difference:280
Playtime:14.382 hours
Usage:8%
Score:0.273m
Score/min:316
Driving Accuracy:47.842%
Gunner Accuracy:27.280%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B+
Kills:72
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:21.945% C+
KPH:158.100 B+
VKPH:6.600 B+
Kills:72 (0 + 72)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:3
Kill Difference:72
Playtime:0.456 hours
Usage:0%
Score:0.010m
Score/min:359
Driving Accuracy:N/A%
Gunner Accuracy:21.945%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:96
V. Kills: N/A
Deaths:1
KDR:96
Accuracy:20.188% B+
KPH:75 C*
VKPH:0 D*
Kills:96 (0 + 96)
Deaths:1
KDR:96
VKDR:0
Vehicle Kills:0
Kill Difference:95
Playtime:1.281 hours
Usage:1%
Score:0.032m
Score/min:419
Driving Accuracy:N/A%
Gunner Accuracy:20.188%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 6356264201.49C++0.4622.182%B23.642%C+41.2B+N/A11515.2h11.3B+51.1C*
Sirius SX12 3573482181.596B+0.3629.668%B**11.207%D*40.5B++1A*1148.6h14.4C*48.4B+
C150 Dalton 633326883.705C1.7519.232%F-N/A30.5C+28.7C**47110.7h2.5B**13.3C+
Zenith VX-5 3103011242.427A0.4829.528%B*19.269%C47.8B++1.4M1226.3h11.8B+39.8B+
Pulsar C 2052031211.678B+0.2726.489%B+17.734%D-41.4B++N/A1064.9h10.2B+38.6B+
Blueshift VM5 201196623.161B+1.2121.299%B+20.408%C+37.7B1B**1085.2h16.1C++75.7B+
CAS30 Tank Buster 3581921381.391C++0.5645.39%C+N/A8.3C++7.2C+11823.2h40.7B+89.8B+
Blueshift VM5 190189623.048B1.1020.705%B+15.873%D-36.3C**N/A1045.2h16.4C+79.4C**
Supernova FPC 304161582.776C0.8247.842%D3.106%B17.9D15.9C*3129h5.6C++11.7C+
E540 Halberd 262145246.042C+4.0944.752%C-1.379%D29C+23.4B**3195h6.5C14.5C
Solstice VE3 1421411450.972C**0.9822.806%C+19.149%C+10.5C--N/A3113.4h13.7B+60C*
M12 Kobalt 9696196M**94.0520.188%B+19.792%B73.8C++N/A4181.3h13.2B**65.3B+
Ghost 9494641.469C0.4838.462%C+80.851%A40.9C*N/A1312.3h1.9B++5B+
Saron Laser Cannon 177891000.89C1.0629.487%C1.124%D9.6C9.5C+1329.3h112.8B+382.5B
M12 Kobalt-H 7572172A**70.0521.945%C+16.667%C+144C*6C**3580.5h11.3B*51.3B+
Lumine Edge 66665640.117C+1.8312.104%D*21.212%B++2.5CN/A526.8h1.3B10.5C
VE-S Canis 5958311.871B+0.0824.351%C31.035%A30.5CN/A551.9h10.3B+42.5C**
Proton II PPA 5957157M55.0527.28%B+N/A142.5M++5B++3480.4h5.8A21.4B**

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator12,1770.1h
Nano-Armor Kit7476,3617.4h
Medical Kit544091.3h
Maelstrom Turbo Laser11130.1h
Ammunition Package2720h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.52s
Server spent 2.04s on queries, 1.53s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.