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Praetor ThenexerVS[GETD] ThenexerVS
VS BR 87

KDR: 3.52

Score: 7.6m

Last Seen: May 23rd, 2020 4:53 AM
- OFFLINE - 20.7 hour(s)

Battle Rank 87 - Vanu Sovereignty on Emerald
Level Progress (to 88): 50%
Level 100 Progress: 40% 410h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton VLG Missile Launcher L-24R Spur Orion VS54 CAS30 Tank Buster Sirius SX12 Zenith VX-5 Saron Laser Cannon
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $776,871 MLG Score: 621
Fun Score: N/A
Cheeseburgers Flipped: 65TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.91%20.673%536912742,2881.58121.941

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.528%0.896B*-0.041C+0.187C++HEAD ++ (~7.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.30.398B11.50.192C++32.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.574%0.276%294212817253075572.36156130%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.617%-0.826D--0.532D-1.949

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
136.7-1.207D*48.6-0.982D--88.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.811%2.732%176112821831741631.05172112%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.646B+0.231C++-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.71B++5.10.573B+5.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.429%0.953%1732312802,832157168618.0382168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.252%-0.907D--1.002B**1.484

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.713B++2.30.774B++6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.748%80.992%17321128212112800.945312

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.465B+0.934B*-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.498B+1.90.406B3.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.6m424.8%457 (27.4k)407 (24.4k)3.5218211,5413,2774.2871587 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS128382721.991%7.512%16505:433

67% Engineer10% Heavy Assault14% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 13th, 2014 2:30 AMJan 26th, 2020 12:20 AMMay 26th, 2020 3:50 AM (2d) (PST)May 23rd, 2020 2:31 AM (5d) (PST)May 23rd, 2020 12:53 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,037959420.6150.1750.0463.3610.176621

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,2065,70856,498371032021124,410

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
312.9h/13d 2,508 867 2,730 63.1k 119 564 3,313 19.5m

EngineerCLASS DETAILS: Engineer
Zenith VX-5
B+
Kills:323
Deaths:132
KDR:2.447
Accuracy:29.531% B+
HSR:20.124% C
Pulsar C
C*
Kills:207
Deaths:127
KDR:1.630
Accuracy:26.417% C*
HSR:17.874% D--
Serpent VE92
B*
Kills:200
Deaths:102
KDR:1.961
Accuracy:29.044% B*
HSR:18.500% C
Solstice VE3
C+
Kills:148
Deaths:147
KDR:1.007
Accuracy:23.160% C+
HSR:18.919% C
Kills:878
Deaths (as Engineer):508
Deaths (to Engineers):1,021
KDR:1.72835
Kill Difference:370
Playtime:210.028 hours
Usage:67%
Score:5.838m
Score/min:463
Accuracy (listed only):27.038%
HSR (listed only):18.854%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C**
Kills:860
Deaths:537
KDR:1.601
Accuracy:23.365% C**
HSR:24.535% C+
NS-15M1
C+
Kills:87
Deaths:51
KDR:1.706
Accuracy:23.853% C+
HSR:20.690% C
Kills:947
Deaths (as Heavy Assault):588
Deaths (to Heavy Assaults):731
KDR:1.61054
Kill Difference:359
Playtime:30.252 hours
Usage:10%
Score:0.512m
Score/min:282
Accuracy (listed only):23.609%
HSR (listed only):22.612%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B*
Kills:348
Deaths:218
KDR:1.596
Accuracy:29.668% B*
HSR:11.207% D--
Zenith VX-5
B+
Kills:323
Deaths:132
KDR:2.447
Accuracy:29.531% B+
HSR:20.124% C
Pulsar C
C*
Kills:207
Deaths:127
KDR:1.630
Accuracy:26.417% C*
HSR:17.874% D--
Serpent VE92
B*
Kills:200
Deaths:102
KDR:1.961
Accuracy:29.044% B*
HSR:18.500% C
Solstice VE3
C+
Kills:148
Deaths:147
KDR:1.007
Accuracy:23.160% C+
HSR:18.919% C
VE-S Canis
B*
Kills:58
Deaths:31
KDR:1.871
Accuracy:24.351% D
HSR:31.035% B*
Kills:1,284
Deaths (as Light Assault):757
Deaths (to Light Assaults):605
KDR:1.69617
Kill Difference:527
Playtime:42.461 hours
Usage:14%
Score:0.690m
Score/min:271
Accuracy (listed only):27.029%
HSR (listed only):19.610%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B*
Kills:348
Deaths:218
KDR:1.596
Accuracy:29.668% B*
HSR:11.207% D--
VE-S Canis
B*
Kills:58
Deaths:31
KDR:1.871
Accuracy:24.351% D
HSR:31.035% B*
Pulsar VS1
N/A
Kills:50
Deaths:31
KDR:1.613
Accuracy:26.307% N/A
HSR:14% N/A
Kills:456
Deaths (as Combat Medic):280
Deaths (to Combat Medics):300
KDR:1.62857
Kill Difference:176
Playtime:4.731 hours
Usage:2%
Score:0.061m
Score/min:215
Accuracy (listed only):26.775%
HSR (listed only):18.747%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B*
Kills:348
Deaths:218
KDR:1.596
Accuracy:29.668% B*
HSR:11.207% D--
Ghost
B**
Kills:121
Deaths:82
KDR:1.476
Accuracy:37.748% C
HSR:80.992% B**
VE-S Canis
B*
Kills:58
Deaths:31
KDR:1.871
Accuracy:24.351% D
HSR:31.035% B*
NS-44P Commissioner
B*
Kills:57
Deaths:56
KDR:1.018
Accuracy:30.583% D*
HSR:35.088% B*
Kills:584
Deaths (as Infiltrator):387
Deaths (to Infiltrators):367
KDR:1.50904
Kill Difference:197
Playtime:14.317 hours
Usage:5%
Score:0.347m
Score/min:404
Accuracy (listed only):30.587%
HSR (listed only):39.580%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:196
Deaths:65
KDR:3.015
Accuracy:21.228% C+
HSR:20.408% C
Blueshift VM5
C+
Kills:190
Deaths:65
KDR:2.923
Accuracy:20.694% C+
HSR:15.790% D*
Kills:386
Deaths (as MAX Suit):65
Deaths (to MAX Suits):122
KDR:5.93846
Kill Difference:321
Playtime:8.146 hours
Usage:3%
Score:0.190m
Score/min:389
Accuracy (listed only):20.961%
HSR (listed only):18.099%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C++
Kills:247
V. Kills:168 146%
Deaths:100
KDR:2.470
Accuracy:27.067% D-
KPH:17 C++
VKPH:11.600 C++
Kills:247 (247 + 0)
Deaths:100
KDR:2.470
VKDR:1.680
Vehicle Kills:168
Kill Difference:147
Playtime:14.531 hours
Usage:5%
Score:0.154m
Score/min:177
Piloting Accuracy:27.067%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:2,583
V. Kills:1,465 176%
Deaths:88
KDR:29.352
Accuracy:28.044% D*
KPH:77.700 A++
VKPH:44.100 B**
L-24R Spur
A*
Kills:1,257
V. Kills:53 N/A
Deaths:
KDR:
Accuracy:51.235% A++
KPH:98.200 A*
VKPH:4.100 B*
CAS30 Tank Buster
B+
Kills:478
V. Kills:292 163%
Deaths:138
KDR:3.464
Accuracy:51.441% B+
KPH:11.400 B+
VKPH:7 C+
L-30R Vektor
B+
Kills:213
V. Kills:85 248%
Deaths:17
KDR:12.529
Accuracy:46.982% B+
KPH:14.800 B+
VKPH:5.900 C
Kills:4,531 (1,948 + 2,583)
Deaths:243
KDR:18.646
VKDR:7.798
Vehicle Kills:1,895
Kill Difference:4,288
Playtime:102.242 hours
Usage:33%
Score:1.984m
Score/min:323
Piloting Accuracy:46.982%
Gunner Accuracy:28.044%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:183
V. Kills:153 119%
Deaths:58
KDR:3.155
Accuracy:47.811% D
KPH:19.400 D
VKPH:16.200 C+
E540 Halberd
B**
Kills:147
V. Kills:117 125%
Deaths:24
KDR:6.125
Accuracy:44.764% D
KPH:29 C-
VKPH:23 B**
Proton II PPA
A**
Kills:57
V. Kills:2 N/A
Deaths:1
KDR:57
Accuracy:27.280% C**
KPH:152.600 A**
VKPH:5.400 B++
Kills:387 (183 + 204)
Deaths:83
KDR:4.663
VKDR:3.277
Vehicle Kills:272
Kill Difference:304
Playtime:14.897 hours
Usage:5%
Score:0.293m
Score/min:328
Driving Accuracy:47.811%
Gunner Accuracy:27.280%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C
Kills:127
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:21.235% C--
KPH:115.300 C
VKPH:3.600 D
Kills:127 (0 + 127)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:4
Kill Difference:127
Playtime:1.102 hours
Usage:0%
Score:0.018m
Score/min:267
Driving Accuracy:N/A%
Gunner Accuracy:21.235%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B
Kills:102
V. Kills:1 N/A
Deaths:1
KDR:102
Accuracy:20.301% B
KPH:78.900 C+
VKPH:0.800 D--
Kills:102 (0 + 102)
Deaths:1
KDR:102
VKDR:1
Vehicle Kills:1
Kill Difference:101
Playtime:1.293 hours
Usage:0%
Score:0.033m
Score/min:426
Driving Accuracy:N/A%
Gunner Accuracy:20.301%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
C*
Kills:1,487
V. Kills:518 287%
Deaths:
KDR:
Accuracy:50.195% C
KPH:66.600 C*
VKPH:23.200 C*
Kills:1,487 (0 + 1,487)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:518
Kill Difference:1,487
Playtime:22.314 hours
Usage:7%
Score:0.494m
Score/min:369
Piloting Accuracy:N/A%
Gunner Accuracy:50.195%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 4,0482,5838829.352A+25.8328.044%D*N/A77.6A++44B**66133.3h1.6A5.8B**
VLG Missile Launcher 2,0051,48711487U1,483.4850.195%CN/A66.7C**23.2C*36922.3h4.2B**8.3B*
L-24R Spur 1,3101,25711257U1,253.4851.235%A++1.193%D98.2A*4.1B*30712.8h13.2B+25.7B++
Orion VS54 8748605371.601C+1.9223.365%C**24.535%C+45.7C*N/A12918.8h11.1B+47.4C++
CAS30 Tank Buster 7704781383.464B*0.0651.441%B+N/A11.4B+7C+13041.8h37.2B*72.4B++
Sirius SX12 3573482181.596C**1.9329.668%B*11.207%D--40.5C++1A1158.6h14.4C+48.4B
Zenith VX-5 3323231322.447B*1.0729.531%B+20.124%C48.9C*1.4A1316.6h11.9C*40.4B+
Saron Laser Cannon 4152471002.47C+1.0527.067%D-N/A17C++11.6C++17714.5h70.7B++261.2B++
L-30R Vektor 2982131712.529M*9.0146.982%B+N/A14.8B+5.9C12014.4h53.1C**113.1B+
Pulsar C 2092071271.63C++1.8926.417%C*17.874%D--40.6C++N/A1085.1h10.4B39.2B+
Serpent VE92 2002001021.961B+1.5629.044%B*18.5%C69B**N/A2372.9h10.1B++34.6B++
Blueshift VM5 201196653.015C++0.5121.228%C+20.408%C37C+N/A1075.3h16.2C+76.5C++
Blueshift VM5 191190652.923C++0.6020.694%C+15.79%D*35.8C+N/A1045.3h16.5C79.7C+
Supernova FPC 336183583.155C--0.3747.811%D2.732%C**19.5D16.3C+3309.4h5.1C+10.7C
Solstice VE3 1491481471.007C*2.5123.16%C+18.919%C10.9DN/A3513.6h13.6B58.6C++
E540 Halberd 264147246.125C2.6044.764%D1.361%D28.8C-22.9B**3205.1h6.5D14.4D
M12 Kobalt-H 1311271127S123.4821.235%C--15.748%C115.5C3.6D2671.1h11.1B*52.2B+
Ghost 121121821.476C-2.0537.748%C80.992%B**41.7CN/A1402.9h1.9B+5C**
M12 Kobalt 1031021102A++98.4820.301%B19.608%C++78.5C+N/A4251.3h12.8B**63.1B++
NS-15M1 9187511.706C+1.8223.853%C+20.69%C48.3C+2.2M*1471.8h10.6B+44.3B+
A30 Walker 11774107.4M+3.8823.239%C-N/A23.9C++13.9C++5133.1h67.3B**289.5B++
Lumine Edge 71718550.083C+3.4411.152%D**19.718%B+2CN/A535.7h1.3B11.6D
Plasma Grenade 5959159N/A55.4844.573%CN/A590C++N/A17820.1h3.3C++7.3C++
VE-S Canis 5958311.871B1.6524.351%D31.035%B*30.5C--N/A621.9h10.3C**42.5C++
NS-44P Commissioner 5757561.018C+2.5030.583%D*35.088%B*30DN/A1201.9h3.3C++10.8C
Proton II PPA 5957157A++53.4827.28%C**N/A142.5A*5B+3480.4h5.8B**21.4B**
Pulsar VS1 5050311.613B+1.9126.307%B+14%D--33.3C*N/A1321.5h12.6B+47.8B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit415193,34318.7h
Spawn Beacon0680h
Anti-Vehicle MANA Turret1680.1h
AE Medical Applicator43650h
Medical Applicator43,3630.2h
Maelstrom Turbo Laser11130.1h
Ammunition Package21410.1h
Medical Kit815951.7h
Zenith VX-5AE6620.2h
Nano-Repair Grenade0930h

Check the help document for the dictionary if you want to learn more about words used here.


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