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Primarch Thetans[GOKU] Thetans
VS BR 98

KDR: 1.03

Score: 11.8m

Last Seen: Jan 7th, 2018 2:51 AM
- OFFLINE - 11387 hour(s)

Battle Rank 98 - Vanu Sovereignty on Emerald
Level Progress (to 99): 25%
Level 100 Progress: 63% 317h
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS Spear Anti-Vehicle Phalanx Turret NS-11A H-V45 L100 Python HEAT C75 Viper L100 Python HESH Solstice SF L100 Python AP
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $55,044 MLG Score: 44
Fun Score: N/A
Cheeseburgers Flipped: 38TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.907%19.616%371811013,0690.6963920.336

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.28%-0.427C---0.17C-0.302CHEAD ++ (~10.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.2-0.126C15.9-0.113C+68.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.255%2.172%682411052,0265127053.95703287%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.66%0.811B++-0.276C0.011

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.80.567B+8.30.342C**8.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.455%1.852%251110854343380.156977138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.861B*-0.639D-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.937B*3.40.914B*4.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.955%71.154%25111085262500.0830671

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.441B0.264C*-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.143C++3.2-0.011C+5.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.603%13.48%252110731933240.957958

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.568%-0.735D--0.213C1.168

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.3-0.083C+4.70.04C+9.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.8m920.2%372 (22.3k)278 (16.7k)1.032679,2618,9681.3457998 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS11093138.506%10.42%8904:440

37% Combat Medic49% Engineer10% Heavy Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 13th, 2012 5:30 AMMar 26th, 2016 2:12 AMFeb 5th, 2018 10:29 PM (444d) (PST)Jan 7th, 2018 12:54 AM (474d) (PST)Jan 6th, 2018 10:51 PM (474d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4441143300.2180.2110.0232.3460.03744

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,6416,82719,81413131141216,673

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
707.6h/29.5d 2,808 965 4,358 99.6k 1,287 2,366 1,565 18.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B**
Kills:414
Deaths:580
KDR:0.714
Accuracy:20.868% D
HSR:6.039% B**
SVA-88
D-
Kills:204
Deaths:199
KDR:1.025
Accuracy:15.391% F
HSR:18.627% D-
Orion VS54
C++
Kills:59
Deaths:84
KDR:0.702
Accuracy:16.003% D--
HSR:25.424% C++
Kills:677
Deaths (as Heavy Assault):863
Deaths (to Heavy Assaults):2,489
KDR:0.78447
Kill Difference:186
Playtime:73.087 hours
Usage:10%
Score:0.834m
Score/min:190
Accuracy (listed only):17.420%
HSR (listed only):16.697%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B++
Kills:482
Deaths:449
KDR:1.074
Accuracy:27.343% B++
HSR:5.809% F-
Solstice VE3
C++
Kills:301
Deaths:416
KDR:0.724
Accuracy:19.186% D
HSR:19.934% C++
Deimos VA29
D-
Kills:160
Deaths:323
KDR:0.495
Accuracy:51.002% D-
HSR:10.625% D--
Pandora VX25
C**
Kills:159
Deaths:176
KDR:0.903
Accuracy:26.769% D*
HSR:16.352% C**
NS Baron G5
B*
Kills:75
Deaths:126
KDR:0.595
Accuracy:30.277% D*
HSR:18.667% B*
Kills:1,177
Deaths (as Engineer):1,490
Deaths (to Engineers):1,896
KDR:0.78993
Kill Difference:313
Playtime:344.578 hours
Usage:49%
Score:5.860m
Score/min:283
Accuracy (listed only):30.915%
HSR (listed only):14.277%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B++
Kills:482
Deaths:449
KDR:1.074
Accuracy:27.343% B++
HSR:5.809% F-
Solstice VE3
C++
Kills:301
Deaths:416
KDR:0.724
Accuracy:19.186% D
HSR:19.934% C++
Deimos VA29
D-
Kills:160
Deaths:323
KDR:0.495
Accuracy:51.002% D-
HSR:10.625% D--
Pandora VX25
C**
Kills:159
Deaths:176
KDR:0.903
Accuracy:26.769% D*
HSR:16.352% C**
NS Baron G5
B*
Kills:75
Deaths:126
KDR:0.595
Accuracy:30.277% D*
HSR:18.667% B*
NSX Tengu
C
Kills:64
Deaths:139
KDR:0.460
Accuracy:29.841% D--
HSR:18.750% C
Kills:1,241
Deaths (as Light Assault):1,629
Deaths (to Light Assaults):1,547
KDR:0.76182
Kill Difference:388
Playtime:12.568 hours
Usage:2%
Score:0.117m
Score/min:155
Accuracy (listed only):30.736%
HSR (listed only):15.023%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
C++
Kills:1,020
Deaths:1,434
KDR:0.711
Accuracy:19.779% D-
HSR:22.059% C++
H-V45
D
Kills:907
Deaths:1,134
KDR:0.800
Accuracy:18.393% D*
HSR:17.089% D
Pulsar VS1
D
Kills:241
Deaths:307
KDR:0.785
Accuracy:19.516% D
HSR:14.938% D-
Corvus VA55
C--
Kills:223
Deaths:382
KDR:0.584
Accuracy:19.562% D-
HSR:19.731% C--
Deimos VA29
D-
Kills:160
Deaths:323
KDR:0.495
Accuracy:51.002% D-
HSR:10.625% D--
Pandora VX25
C**
Kills:159
Deaths:176
KDR:0.903
Accuracy:26.769% D*
HSR:16.352% C**
NS Baron G5
B*
Kills:75
Deaths:126
KDR:0.595
Accuracy:30.277% D*
HSR:18.667% B*
NSX Tengu
C
Kills:64
Deaths:139
KDR:0.460
Accuracy:29.841% D--
HSR:18.750% C
Kills:2,849
Deaths (as Combat Medic):4,021
Deaths (to Combat Medics):936
KDR:0.70853
Kill Difference:1,172
Playtime:262.001 hours
Usage:37%
Score:4.750m
Score/min:302
Accuracy (listed only):26.892%
HSR (listed only):17.276%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B+
Kills:114
Deaths:244
KDR:0.467
Accuracy:30.252% D
HSR:25.439% B+
NSX Tengu
C
Kills:64
Deaths:139
KDR:0.460
Accuracy:29.841% D--
HSR:18.750% C
V10
C
Kills:52
Deaths:40
KDR:1.300
Accuracy:37.955% C
HSR:71.154% D
Kills:230
Deaths (as Infiltrator):423
Deaths (to Infiltrators):1,287
KDR:0.54374
Kill Difference:193
Playtime:13.029 hours
Usage:2%
Score:0.153m
Score/min:195
Accuracy (listed only):32.682%
HSR (listed only):38.447%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):584
KDR:0
Kill Difference:UNR
Playtime:4.754 hours
Usage:1%
Score:0.085m
Score/min:298
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C-
Kills:110
V. Kills: N/A
Deaths:89
KDR:1.236
Accuracy:37.322% C-
KPH:22.900 D
VKPH:0 D**
Dual Photon Pods
C-
Kills:91
V. Kills:30 294%
Deaths:41
KDR:2.220
Accuracy:54.707% C**
KPH:38.200 D
VKPH:12.600 C-
Kills:201 (110 + 0)
Deaths:130
KDR:1.546
VKDR:0.231
Vehicle Kills:30
Kill Difference:71
Playtime:7.176 hours
Usage:1%
Score:0.082m
Score/min:189
Piloting Accuracy:37.322%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:54
V. Kills:9 N/A
Deaths:18
KDR:3
Accuracy:45.455% B*
KPH:194,400 U
VKPH:32,400 U
Kills:54 (0 + 54)
Deaths:18
KDR:3
VKDR:0.500
Vehicle Kills:9
Kill Difference:36
Playtime:0.001 hours
Usage:0%
Score:0.033m
Score/min:991,680
Piloting Accuracy:N/A%
Gunner Accuracy:45.455%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B*
Kills:554
V. Kills:173 318%
Deaths:101
KDR:5.485
Accuracy:59.856% B*
KPH:32.400 C*
VKPH:10.100 C
C75 Viper
B+
Kills:547
V. Kills:89 N/A
Deaths:111
KDR:4.928
Accuracy:42.436% C**
KPH:36 B+
VKPH:5.900 C--
L100 Python HESH
B++
Kills:503
V. Kills:70 N/A
Deaths:73
KDR:6.890
Accuracy:54.579% B++
KPH:38.500 C--
VKPH:5.400 D-
L100 Python AP
D
Kills:422
V. Kills:326 129%
Deaths:143
KDR:2.951
Accuracy:53.557% C
KPH:17.700 D--
VKPH:13.600 D
Kills:2,026 (2,026 + 0)
Deaths:428
KDR:4.734
VKDR:1.537
Vehicle Kills:658
Kill Difference:1,598
Playtime:69.261 hours
Usage:10%
Score:0.705m
Score/min:170
Driving Accuracy:53.557%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Spear Anti-Vehicle Phalanx Turret 1,5001,0979711.309B++10.2852.838%B*6.381%A38.2C++14D26928.7h8B+15.1B++
NS-11A 1,0391,0201,4340.711C-0.3219.779%D-22.059%C++14D-N/A4072.9h16.2D81.9D
H-V45 9149071,1340.8C0.2318.393%D*17.089%D12.1D-N/A5475.2h15.8D85.9D-
L100 Python HEAT 7275541015.485C*4.4559.856%B*1.625%D32.4C*10.1C17817.1h6.3C++10.5B+
C75 Viper 6365471114.928C*3.9042.436%C**1.463%C++36B+5.9C--15015.2h13C**30.7B+
L100 Python HESH 573503736.89C5.8654.579%B++1.789%C*38.4C--5.3D-15613.1h3.9C7.1C*
Solstice SF 4974824491.073C++0.0427.343%B++5.809%F-14.1CN/A4434.1h6.4B++23.4B**
L100 Python AP 7484221432.951C1.9253.557%C4.265%B*17.7D--13.6D18323.9h9.8D*18.4D*
Lasher X2 4214145800.714C0.3220.868%D6.039%B**13.8D-N/A5730h20.1C++96.3C+
Solstice VE3 3063014160.724C+0.3119.186%D19.934%C++7.6DN/A3839.4h19C99.2C
Pulsar VS1 2432413070.785C+0.2519.516%D14.938%D-11DN/A4721.9h16C82C
Corvus VA55 2262233820.584C--0.4519.562%D-19.731%C--11.3D-N/A3219.7h14.7D74.9D
SVA-88 2062041991.025C0.0115.391%F18.627%D-12.7D*N/A6316.1h16.3D**105.9D**
Proximity Mine 1781781611.125A*10.0938.857%CN/A118.7C+N/A4771.5h1.9C++4.8C++
Deimos VA29 1611603230.495D0.5451.002%D-10.625%D--3.3D**N/A1148.8h3.5D**6.9D-
Pandora VX25 1621591760.903C0.1326.769%D*16.352%C**9.7D--N/A3316.4h5.8D-21.8D*
Tank Mine 189125323.906B++2.8735.294%C++N/A83.3C-42.7D9591.5h1.8C**5.2B++
NS-44 Commissioner 1161142440.467C-0.5730.252%D25.439%B+11D-N/A3910.4h7.1F*23.3F
C-4 160114891.281C+0.2523.317%C-N/A49.6D20D5922.3h1.7C7.3C
Light PPA 110110891.236C--0.2037.322%C-N/A22.9DN/A1094.8h8.8B+23.6B+
Dual Photon Pods 12191412.22D1.1954.707%C**N/A37.9D12.5C-3512.4h38.8D**71D
Force-Blade 123908,1230.011C1.0251.304%A++1.111%D-0.2DN/A1551.4h6.8T-13.2C+
NS Baron G5 75751260.595D0.4430.277%D*18.667%B*13.6D--N/A465.5h5.1C16.9C
NSX Tengu 65641390.46D0.5729.841%D--18.75%C11.9D--N/A265.4h16.4C-55C-
Orion VS54 6059840.702C0.3316.003%D--25.424%C++11.1D-N/A1355.3h17.1D-106.8D
C150 Dalton 6354183C--1.9745.455%B*1.852%A540U90S3305600.1h3.4B+7.5B*
V10 5252401.3D-0.2737.955%C71.154%D9.3D*N/A335.6h3.2D*8.5D-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret102111.7h
Spawn Beacon4500.2h
Nano-Armor Kit420562,29850.2h
Nanite Revive Grenade04320.1h
Aphelion VEX0530h
Ammunition Package131,0410.6h
Medical Applicator871347,57540h
Recon Detection Device118702.4h
Shield Recharging Field241,2830.6h

Check the help document for the dictionary if you want to learn more about words used here.


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