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Praetor Ice Cold Thievin[O0O0] Thievin
VS BR 85

KDR: 3.57

Score: 17.5m

Last Seen: Jan 12th, 2019 5:26 AM
- OFFLINE - 89.5 hour(s)

Prestige 1, Battle Rank 85 - Vanu Sovereignty on Connery - Outfit Member of Recursion[O0O0] Recursion
VS outfit on Connery

Members: 43
Level Progress (to 86): 90%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Orion VS54 Betelgeuse 54-A NS-15M1 Pulsar LSW NS-15M AE Ghost Eridani SX5G NS-11CP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,699,556 MLG Score: 4556
Fun Score: N/A
Cheeseburgers Flipped: 63TIME WITH MEDKIT: 6.2%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.771%33.933%10102499833,6665.07094-1.504

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.068%1.703A++2.046A*-0.17CHEAD ++ (~19.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.30.582B+9.30.348C**22

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.314%0.745%521310191,3433643233.68956415%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.821%0.319C*-0.787D-0.912

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
730.552B+29.40.449B43.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.19%2.163%320210208324295531.93939150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.569%0.599B+-0.282C-1.431

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.73B++4.90.609B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.903%5.548%643510171,47833611614.38576127%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.642%0.536B+0.304C*1.55

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.60.724B++13.70.652B+18.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.158%72.919%643210201,61073742.18453

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.175%0.181C++0.387C**0.211

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.443B20.373C**3.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[O0O0] Recursion
VS outfit on Connery

Members: 43
17.5m399.4%556 (33.4k)459 (27.5k)3.5667344,65912,5213.8687885 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022419125.469%29.387%74803:0315

7% Combat Medic18% Engineer58% Heavy Assault11% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 25th, 2015 12:14 AMAug 25th, 2016 5:35 AMJan 13th, 2019 11:33 PM (2d) (PST)Jan 12th, 2019 3:36 AM (4d) (PST)Jan 12th, 2019 1:26 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0732488251.1710.3280.3445.0500.0944556

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,40614,90049,506702021303627,557

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
635.7h/26.5d 3,782 13,124 12,884 192.6k 872 2,267 3,573 40.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:9,660
Deaths:2,028
KDR:4.763
Accuracy:30.104% A++
HSR:33.023% A
Betelgeuse 54-A
B*
Kills:5,653
Deaths:1,409
KDR:4.012
Accuracy:29.657% B*
HSR:34.371% B+
NS-15M1
A++
Kills:1,565
Deaths:331
KDR:4.728
Accuracy:29.364% A
HSR:36.933% A++
Pulsar LSW
A++
Kills:1,464
Deaths:292
KDR:5.014
Accuracy:27.822% B**
HSR:38.115% A++
NS-15M AE
B*
Kills:1,456
Deaths:260
KDR:5.600
Accuracy:29.958% B*
HSR:33.654% B*
NS-15M2
A+
Kills:1,226
Deaths:228
KDR:5.377
Accuracy:23.627% C+
HSR:37.276% A+
NSX Naginata
A++
Kills:1,181
Deaths:300
KDR:3.937
Accuracy:30.406% A++
HSR:35.140% B**
NS-15MP
B*
Kills:1,179
Deaths:221
KDR:5.335
Accuracy:26.592% C+
HSR:37.659% B*
SVA-88
A++
Kills:1,159
Deaths:218
KDR:5.317
Accuracy:28.835% B**
HSR:37.619% A++
Flare VE6
A+
Kills:1,157
Deaths:225
KDR:5.142
Accuracy:27.385% B*
HSR:34.572% A+
Lasher X2
B*
Kills:345
Deaths:139
KDR:2.482
Accuracy:31.375% B*
HSR:4.638% B
VE-H Maw
B**
Kills:229
Deaths:66
KDR:3.470
Accuracy:31.185% B**
HSR:30.131% B+
VX29 Polaris
A++
Kills:198
Deaths:54
KDR:3.667
Accuracy:32% A++
HSR:26.263% B+
Ursa
A++
Kills:100
Deaths:25
KDR:4
Accuracy:32.515% A++
HSR:26% B
Kills:26,572
Deaths (as Heavy Assault):5,796
Deaths (to Heavy Assaults):3,993
KDR:4.58454
Kill Difference:20,776
Playtime:369.368 hours
Usage:58%
Score:10.064m
Score/min:454
Accuracy (listed only):29.345%
HSR (listed only):31.814%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5G
A++
Kills:1,307
Deaths:289
KDR:4.522
Accuracy:31.215% B+
HSR:35.654% A++
NS-11CP
B**
Kills:1,260
Deaths:273
KDR:4.615
Accuracy:30.423% B
HSR:30.794% B**
Pulsar C
A++
Kills:1,185
Deaths:297
KDR:3.990
Accuracy:33.097% A++
HSR:29.536% B**
NSX Tengu
B++
Kills:539
Deaths:235
KDR:2.294
Accuracy:41.798% B++
HSR:25.046% B++
Serpent VE92
A+
Kills:201
Deaths:87
KDR:2.310
Accuracy:30.998% A+
HSR:21.891% B+
VX6-7
B**
Kills:162
Deaths:39
KDR:4.154
Accuracy:29.965% B**
HSR:26.543% B**
NSX-P Tanto
A++
Kills:109
Deaths:35
KDR:3.114
Accuracy:33.957% A++
HSR:24.771% C+
Kills:4,763
Deaths (as Light Assault):1,255
Deaths (to Light Assaults):2,318
KDR:3.79522
Kill Difference:3,508
Playtime:67.307 hours
Usage:11%
Score:1.564m
Score/min:387
Accuracy (listed only):33.065%
HSR (listed only):27.748%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
B**
Kills:1,260
Deaths:273
KDR:4.615
Accuracy:30.423% B
HSR:30.794% B**
Pulsar C
A++
Kills:1,185
Deaths:297
KDR:3.990
Accuracy:33.097% A++
HSR:29.536% B**
Serpent VE92
A+
Kills:201
Deaths:87
KDR:2.310
Accuracy:30.998% A+
HSR:21.891% B+
VX6-7
B**
Kills:162
Deaths:39
KDR:4.154
Accuracy:29.965% B**
HSR:26.543% B**
NSX-P Tanto
A++
Kills:109
Deaths:35
KDR:3.114
Accuracy:33.957% A++
HSR:24.771% C+
Kills:2,917
Deaths (as Engineer):731
Deaths (to Engineers):2,113
KDR:3.99042
Kill Difference:2,186
Playtime:113.262 hours
Usage:18%
Score:3.692m
Score/min:543
Accuracy (listed only):31.688%
HSR (listed only):26.707%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
A++
Kills:1,307
Deaths:289
KDR:4.522
Accuracy:31.215% B+
HSR:35.654% A++
Terminus VX-9
A+
Kills:558
Deaths:189
KDR:2.952
Accuracy:32.951% A+
HSR:31.362% B++
NSX Tengu
B++
Kills:539
Deaths:235
KDR:2.294
Accuracy:41.798% B++
HSR:25.046% B++
NS-11A
A*
Kills:251
Deaths:83
KDR:3.024
Accuracy:34.387% A*
HSR:31.474% A
H-V45 AE
C+
Kills:91
Deaths:36
KDR:2.528
Accuracy:27.431% C+
HSR:25.275% C
Kills:2,746
Deaths (as Combat Medic):832
Deaths (to Combat Medics):1,243
KDR:3.30048
Kill Difference:1,914
Playtime:46.846 hours
Usage:7%
Score:1.264m
Score/min:450
Accuracy (listed only):33.556%
HSR (listed only):29.762%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:1,384
Deaths:251
KDR:5.514
Accuracy:35.488% C--
HSR:72.038% B+
Eridani SX5G
A++
Kills:1,307
Deaths:289
KDR:4.522
Accuracy:31.215% B+
HSR:35.654% A++
NS-357P Underboss
B**
Kills:1,173
Deaths:499
KDR:2.351
Accuracy:42.593% C++
HSR:33.845% B**
NS-357 Underboss
A+
Kills:1,142
Deaths:584
KDR:1.955
Accuracy:41.256% B++
HSR:32.750% A+
NSX Tengu
B++
Kills:539
Deaths:235
KDR:2.294
Accuracy:41.798% B++
HSR:25.046% B++
V10
C++
Kills:226
Deaths:30
KDR:7.533
Accuracy:41.641% C++
HSR:78.319% C++
Kills:5,771
Deaths (as Infiltrator):1,888
Deaths (to Infiltrators):1,725
KDR:3.05667
Kill Difference:3,883
Playtime:29.101 hours
Usage:5%
Score:0.680m
Score/min:390
Accuracy (listed only):38.998%
HSR (listed only):46.275%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A++
Kills:291
Deaths:75
KDR:3.880
Accuracy:26.305% A++
HSR:24.742% B*
Nebula VM20
A+
Kills:257
Deaths:75
KDR:3.427
Accuracy:25.850% A+
HSR:21.790% C**
Kills:548
Deaths (as MAX Suit):75
Deaths (to MAX Suits):632
KDR:7.30667
Kill Difference:473
Playtime:7.926 hours
Usage:1%
Score:0.255m
Score/min:537
Accuracy (listed only):26.077%
HSR (listed only):23.266%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A**
Kills:1,026
V. Kills:22 N/A
Deaths:121
KDR:8.479
Accuracy:45.490% B+
KPH:125.500 A**
VKPH:2.700 C
Saron Laser Cannon
B*
Kills:176
V. Kills:163 107%
Deaths:107
KDR:1.645
Accuracy:34.493% B+
KPH:15.700 C**
VKPH:14.500 B*
Kills:1,202 (1,202 + 0)
Deaths:228
KDR:5.272
VKDR:0.811
Vehicle Kills:185
Kill Difference:974
Playtime:19.393 hours
Usage:3%
Score:0.302m
Score/min:259
Piloting Accuracy:34.493%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A**
Kills:252
V. Kills:290 87%
Deaths:42
KDR:6
Accuracy:31.379% D
KPH:50.900 B**
VKPH:58.600 A**
CAS30 Tank Buster
B+
Kills:141
V. Kills:131 107%
Deaths:96
KDR:1.469
Accuracy:69.027% A**
KPH:9.900 B+
VKPH:9.200 B+
Kills:393 (141 + 252)
Deaths:138
KDR:2.848
VKDR:3.051
Vehicle Kills:421
Kill Difference:255
Playtime:19.267 hours
Usage:3%
Score:0.410m
Score/min:354
Piloting Accuracy:69.027%
Gunner Accuracy:31.379%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M*
Kills:80
V. Kills:34 229%
Deaths:7
KDR:11.429
Accuracy:55.534% C+
KPH:68.600 M*
VKPH:29.200 A*
C75 Viper
S
Kills:58
V. Kills:3 N/A
Deaths:3
KDR:19.333
Accuracy:48.660% B**
KPH:132.800 S
VKPH:6.900 C+
Kills:138 (138 + 0)
Deaths:10
KDR:13.800
VKDR:3.700
Vehicle Kills:37
Kill Difference:128
Playtime:1.603 hours
Usage:0%
Score:0.053m
Score/min:552
Driving Accuracy:48.660%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:774
V. Kills:508 152%
Deaths:78
KDR:9.923
Accuracy:47.051% D
KPH:35.700 A
VKPH:23.400 A++
Saron HRB
A++
Kills:693
V. Kills:533 130%
Deaths:53
KDR:13.076
Accuracy:57.023% A+
KPH:39.900 A+
VKPH:30.700 A++
E540 Halberd
A+
Kills:385
V. Kills:261 147%
Deaths:22
KDR:17.500
Accuracy:48.787% C++
KPH:38.100 B++
VKPH:25.800 A+
Kills:1,852 (774 + 1,078)
Deaths:153
KDR:12.105
VKDR:8.510
Vehicle Kills:1,302
Kill Difference:1,699
Playtime:49.142 hours
Usage:8%
Score:1.666m
Score/min:565
Driving Accuracy:47.051%
Gunner Accuracy:48.787%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:185
V. Kills:6 N/A
Deaths:1
KDR:185
Accuracy:19.798% C**
KPH:223.700 S
VKPH:7.300 A++
M12 Kobalt
M**
Kills:145
V. Kills:1 N/A
Deaths:3
KDR:48.333
Accuracy:22.042% B*
KPH:216.800 M**
VKPH:1.500 D-
Kills:330 (0 + 330)
Deaths:4
KDR:82.500
VKDR:1.750
Vehicle Kills:7
Kill Difference:326
Playtime:1.496 hours
Usage:0%
Score:0.079m
Score/min:878
Driving Accuracy:N/A%
Gunner Accuracy:22.042%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 9,7429,6602,0284.763A*1.2030.104%A++33.023%A115.4M**1A++27183.7h9.6B**32B*
Betelgeuse 54-A 5,7285,6531,4094.012B0.4529.657%B*34.371%B+124A++1.6A*32945.6h9.9B+33.2B++
NS-15M1 1,5711,5653314.728M1.1629.364%A36.933%A++113.4M+N/A26613.8h9.9B**33.7B*
Pulsar LSW 1,4781,4642925.014M++1.4527.822%B**38.115%A++100.3A*1A36514.6h9.8B*35.3B++
NS-15M AE 1,4631,4562605.6A++2.0329.958%B*33.654%B*137.4MN/A35810.6h9.4B*31.4B++
Ghost 1,3881,3842515.514B*1.9535.488%C--72.038%B+84.9A*N/A24416.3h2B+5.7C**
Eridani SX5G 1,3171,3072894.522M0.9631.215%B+35.654%A++108.9A++N/A34212h9.9B+31.6B+
NS-11CP 1,2701,2602734.615A*1.0530.423%B30.794%B**80.3B++N/A21515.7h11.3C*37.1B+
NS-15M2 1,2291,2262285.377A*1.8123.627%C+37.276%A+100.5A*N/A29312.2h9.5B**40B+
Pulsar C 1,1961,1852973.99A++0.4233.097%A++29.536%B**88.4MN/A22913.4h9B*27.3B*
NSX Naginata 1,2051,1813003.937A**0.3730.406%A++35.14%B**131.2M**2.7M**4439h9.1B*29.9B*
NS-15MP 1,1841,1792215.335A++1.7726.592%C+37.659%B*107.2B**N/A27411h10B+37.8C*
NS-357P Underboss 1,1761,1734992.351B++1.2242.593%C++33.845%B**120.9A+N/A2979.7h3.5B8.2B+
SVA-88 1,1661,1592185.317A++1.7528.835%B**37.619%A++108.3A**N/A27710.7h9.9B*34.4B++
Flare VE6 1,1631,1572255.142M**1.5827.385%B*34.572%A+105.2A**N/A24611h8.3B**30.4B++
NS-357 Underboss 1,1561,1425841.955B**1.6141.256%B++32.75%A+56.5B++N/A14320.2h3.4B*8.1B*
Light PPA 1,0481,0261218.479B+4.9145.49%B+N/A125.1A**2.7C3148.2h8.4B++18.4B+
NS Decimator-B 1,2337832423.236A+0.3356.765%D-2.554%C+44.5C+25.6C*29617.6h5.4D-9.6D--
Supernova FPC 1,282774789.923B++6.3647.051%D2.196%C35.7A23.4A++68821.7h4.8B+10.2C*
NS Decimator-G 1,0757342622.802A++0.7662.64%C+1.771%D50.6B23.5B27214.5h3.9C**6.2C**
Saron HRB 1,2266935313.075A++9.5157.023%A+N/A39.8A+30.6A++50517.4h19.9B+34.9B**
Terminus VX-9 5725581892.952B*0.6132.951%A+31.362%B++87.2A*2.2S2106.4h10.7B++32.6B*
NSX Tengu 5575392352.294B**1.2741.798%B++25.046%B++59.2B**2M*1719.1h11.8B+28.3B+
Frag Grenade 4944901490N/A486.4350.65%B++N/A544.4C**4.4C17920.9h3.2B+6.3B++
E540 Halberd 6463852217.5B*13.9348.787%C++1.818%C--38.1B++25.8A+40410.1h5.6C**11.5B
Lasher X2 3463451392.482A**1.0831.375%B*4.638%B73.4A**N/A2634.7h15B**47.8B*
Nebula VM20 294291753.88B*0.3126.305%A++24.742%B*85.6M*N/A2433.4h11A+41.8B**
Nebula VM20 259257753.427B++0.1425.85%A+21.79%C**75.6A**N/A2143.4h12.1A46.9B**
C150 Dalton 542252426C+2.4331.379%DN/A50.4B**58A*8935h4.3C++13.8C+
NS-11A 260251833.024B**0.5434.387%A*31.474%A78.4A**2.8S2493.2h11.9B++34.5B**
VE-H Maw 235229663.47A0.1031.185%B**30.131%B+99.6A++2.6M*3032.3h10.3C**33.1B+
V10 226226307.533A++3.9741.641%C++78.319%C++90.4MN/A2342.5h1.8B*4.3B++
NS Harrower 2352237,9260.028C-3.5443.73%B*4.933%C--0.7CN/A2339.1h3D-6.8B
Serpent VE92 205201872.31A1.2630.998%A+21.891%B+47.9B**1A++1614.2h12B+38.7B++
VX29 Polaris 200198543.667A*0.1032%A++26.263%B+123.8M*1.3A+4391.6h9.5B**29.8B*
M12 Kobalt 1911851185U181.4319.798%C**20%B+231.3S7.5A++8600.8h11A+55.7B*
Saron Laser Cannon 3391761071.645C+1.9234.493%B+N/A15.7C**14.6B*21911.2h134.4C*389.7B
C-4 1931641101.491C++2.0829.167%B++N/A56.6C--10D*5062.9h1.2B+4B*
VX6-7 164162394.154A*0.5929.965%B**26.543%B**85.3A*1.1A++3101.9h10.5B++34.9B++
M12 Kobalt 146145348.333A+44.7722.042%B*20.69%B+207.1M**1.4D-8980.7h13.2B**60B++
CAS30 Tank Buster 272141961.469C*2.1069.027%A**1.418%C++9.9B+9.2B+16814.3h51.4B74.4B++
NSX-P Tanto 116109353.114A**0.4533.957%A++24.771%C+77.9M5S2671.4h10.7B*31.4B**
Tank Mine 162106313.419B+0.1564.445%A**N/A75.7D40D8701.4h2.7D*4.2A
Ursa 100100254M++0.4332.515%A++26%B83.3A++N/A2851.2h8.7B**26.9B*
Icikill 103992,3950.041C+3.5328.325%C+2.02%D-1CN/A3103.9h1.7B*5.8B+
H-V45 AE 9291362.528B+1.0427.431%C+25.275%C56.9C**N/A1551.6h9.3B**34B++
L100 Python AP 11480711.429A++7.8655.534%C+N/A66.7M*28.3A++4761.2h3.6A6.4B**
M60-A Bulldog 8070323.333M++19.7749.921%A2.857%B**87.5A*12.5A++4020.8h4.5B**9B**
NS-TMC-01 "His Regards" 69691,3480.051B*3.5239.394%B**N/A1.4C*N/A348.1h1.5B*3.8B+
MANA Anti-Personnel Turret 6463134.846N/A1.2823.729%UN/A630U10U1795100.1h19.3T*81.1T*
Lancer VS22 11259451.311B*2.2667.676%B*1.695%C++20.3B*18.3B*3582.9h17.4B+25.7B+
C75 Viper 6158319.333M*15.7748.66%B**1.724%B145S7.5C+7520.4h6.3A12.9A

Consumables
  Name Deaths Consumed Time Equipped
VS Patriot Flare Gun21160.4h
Motion Spotter01,1020.6h
Snowman Soldier71310.2h
Nano-Armor Kit010,4690.5h
Spawn Beacon158860.8h
AE Medical Applicator460158,30012.8h
NSX Tanto0980h
AE Nano-Armor Kit111164,2869.7h
Nanite Revive Grenade03440.1h
Anti-Infantry MANA Turret41680.4h
Ammunition Package123050.2h
Medical Kit1,57911,96239.2h
Hardlight Barrier8540.1h
Shield Recharging Field51370.1h

Check the help document for the dictionary if you want to learn more about words used here.


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