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Executor Hater Thieving[0] Thieving
NC BR 173

KDR: 2.45

Score: 74.9m

Last Seen: May 9th, 2020 1:18 AM
- OFFLINE - 52.7 hour(s)

Prestige 1, Battle Rank 100 (173 total) - New Conglomerate on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor AF-4 Cyclone Blitz GD-10 M30 Mustang AH NC6A GODSAW L100 Python HESH AF-4G Cyclone GD-22S
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,792,232 MLG Score: 2232
Fun Score: N/A
Cheeseburgers Flipped: 280TIME WITH MEDKIT: 4.2%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.854%30.733%88742124160,4302.57423-0.126

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.03%1.293A1.351A-1.081D*HEAD ++ (~16.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.10.562B+90.364C**22.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.981%0.916%546512788,191194128344.21782289%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.615%0.105C+-0.055C+0.144

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.40.391B25.30.289C*43.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.148%2.82%401612777,127212326383.35704270%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.904%-0.673D0.218C++0.108

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.80.218C++10.20.178C++19.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.687%4.815%4201512686,646175535853.78474185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.883%-0.349C--0.217C0.516

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.10.787B++8.30.794B++17.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.226%72.658%420512785,2192327322.2428

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.003%0.794B++0.361C**-0.651

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.478B+2.10.347C**3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.495%20.345%420112821,1601830160.633534

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.554A+1.088B**-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.518B+3.80.211C++2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
74.9m361%680 (40.8k)557 (33.4k)2.44809113,76546,4712.68675173 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1283882423.517%24.86%58502:5350

37% Engineer30% Heavy Assault18% Infiltrator8% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 1st, 2015 2:12 AMNov 26th, 2015 5:32 AMMay 9th, 2020 7:38 AM (19d) (PST)May 8th, 2020 9:20 PM (19d) (PST)May 8th, 2020 9:18 PM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9182216970.8460.3460.2103.3960.0952232

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,08113,27141,810512113204633,397

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2241.4h/93.4d 11,091 28,282 31,999 456.7k 1,630 6,218 12,732 123.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B*
Kills:11,460
Deaths:4,419
KDR:2.593
Accuracy:25.794% C++
HSR:32.470% B*
NC6A GODSAW
C+
Kills:3,007
Deaths:1,376
KDR:2.185
Accuracy:27.339% C
HSR:28.467% C+
GD-22S
B**
Kills:1,665
Deaths:532
KDR:3.130
Accuracy:29.424% B**
HSR:30.451% B*
NS-15M AE
B**
Kills:1,576
Deaths:413
KDR:3.816
Accuracy:32.462% B**
HSR:31.155% C**
NC6 Gauss SAW
B*
Kills:1,382
Deaths:668
KDR:2.069
Accuracy:23.954% B+
HSR:28.871% B*
NSX "Networked" Naginata
B++
Kills:1,190
Deaths:326
KDR:3.650
Accuracy:30.568% B+
HSR:39.412% B++
NS-15M2
C**
Kills:1,189
Deaths:757
KDR:1.571
Accuracy:23.359% C
HSR:30.362% C**
NS-15M1
A++
Kills:1,188
Deaths:295
KDR:4.027
Accuracy:32.777% A++
HSR:38.973% A++
EM1
A*
Kills:1,184
Deaths:386
KDR:3.067
Accuracy:27.444% B**
HSR:36.402% A*
NC6S Gauss SAW S
C+
Kills:1,170
Deaths:641
KDR:1.825
Accuracy:23.994% C+
HSR:24.530% C+
NS-15MP
C+
Kills:1,170
Deaths:434
KDR:2.696
Accuracy:28.140% C+
HSR:31.282% C+
EM6
B+
Kills:1,159
Deaths:655
KDR:1.769
Accuracy:23.683% C*
HSR:27.955% B+
MGR-L1 Promise
A**
Kills:154
Deaths:40
KDR:3.850
Accuracy:37.189% A**
HSR:33.117% B*
Kills:27,494
Deaths (as Heavy Assault):10,942
Deaths (to Heavy Assaults):14,861
KDR:2.5127
Kill Difference:16,552
Playtime:669.478 hours
Usage:30%
Score:21.420m
Score/min:533
Accuracy (listed only):28.163%
HSR (listed only):31.803%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A
Kills:1,177
Deaths:1,090
KDR:1.080
Accuracy:26.450% B++
HSR:29.567% A
GD-7F
A++
Kills:1,168
Deaths:420
KDR:2.781
Accuracy:33.209% A++
HSR:28.596% A
Mauler S6
A++
Kills:1,160
Deaths:466
KDR:2.489
Accuracy:60.495% A++
HSR:20.345% B**
NS-11CP
B+
Kills:1,159
Deaths:432
KDR:2.683
Accuracy:28.791% C+
HSR:27.351% B+
AF-4A Bandit
B**
Kills:1,129
Deaths:380
KDR:2.971
Accuracy:30.364% B**
HSR:28.078% B++
AC-X11
A++
Kills:717
Deaths:287
KDR:2.498
Accuracy:32.642% A
HSR:32.218% A++
NS-11C
A*
Kills:288
Deaths:155
KDR:1.858
Accuracy:34.509% A++
HSR:32.986% A*
Kills:6,798
Deaths (as Engineer):3,230
Deaths (to Engineers):10,345
KDR:2.10464
Kill Difference:3,568
Playtime:836.132 hours
Usage:37%
Score:30.674m
Score/min:611
Accuracy (listed only):35.209%
HSR (listed only):28.449%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A+
Kills:5,427
Deaths:2,230
KDR:2.434
Accuracy:30.844% B**
HSR:28.966% A+
Blitz GD-10
A++
Kills:3,765
Deaths:1,606
KDR:2.344
Accuracy:29.025% B*
HSR:28.367% A++
AF-4G Cyclone
A
Kills:1,703
Deaths:490
KDR:3.476
Accuracy:32.816% B**
HSR:31.650% A
Tempest
B**
Kills:1,634
Deaths:688
KDR:2.375
Accuracy:28.286% B
HSR:28.825% B**
AF-19 Mercenary
A
Kills:1,177
Deaths:1,090
KDR:1.080
Accuracy:26.450% B++
HSR:29.567% A
GD-7F
A++
Kills:1,168
Deaths:420
KDR:2.781
Accuracy:33.209% A++
HSR:28.596% A
NSX "Networked" Tengu
A
Kills:1,162
Deaths:279
KDR:4.165
Accuracy:44.211% B+
HSR:35.886% A
Mauler S6
A++
Kills:1,160
Deaths:466
KDR:2.489
Accuracy:60.495% A++
HSR:20.345% B**
NS-11CP
B+
Kills:1,159
Deaths:432
KDR:2.683
Accuracy:28.791% C+
HSR:27.351% B+
NS-7 PDW
A++
Kills:1,156
Deaths:665
KDR:1.738
Accuracy:27.474% B
HSR:29.498% A++
MKV Suppressed
A+
Kills:1,152
Deaths:607
KDR:1.898
Accuracy:28.688% B+
HSR:30.642% A+
AF-4A Bandit
B**
Kills:1,129
Deaths:380
KDR:2.971
Accuracy:30.364% B**
HSR:28.078% B++
AC-X11
A++
Kills:717
Deaths:287
KDR:2.498
Accuracy:32.642% A
HSR:32.218% A++
NS-11C
A*
Kills:288
Deaths:155
KDR:1.858
Accuracy:34.509% A++
HSR:32.986% A*
AF-4AE Cyclone
B**
Kills:167
Deaths:45
KDR:3.711
Accuracy:34.162% B**
HSR:23.353% C
MGR-S1 Gladius
A++
Kills:95
Deaths:28
KDR:3.393
Accuracy:34.522% A
HSR:35.790% A++
Kills:23,059
Deaths (as Light Assault):9,868
Deaths (to Light Assaults):8,056
KDR:2.33675
Kill Difference:13,191
Playtime:178.578 hours
Usage:8%
Score:4.089m
Score/min:382
Accuracy (listed only):33.531%
HSR (listed only):29.507%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A+
Kills:5,427
Deaths:2,230
KDR:2.434
Accuracy:30.844% B**
HSR:28.966% A+
Blitz GD-10
A++
Kills:3,765
Deaths:1,606
KDR:2.344
Accuracy:29.025% B*
HSR:28.367% A++
AF-4G Cyclone
A
Kills:1,703
Deaths:490
KDR:3.476
Accuracy:32.816% B**
HSR:31.650% A
Tempest
B**
Kills:1,634
Deaths:688
KDR:2.375
Accuracy:28.286% B
HSR:28.825% B**
GR-22
A++
Kills:1,194
Deaths:344
KDR:3.471
Accuracy:33.316% A++
HSR:31.323% A+
NSX "Networked" Yumi
B++
Kills:1,189
Deaths:408
KDR:2.914
Accuracy:32.676% B++
HSR:36.081% C**
Reaper DMR
A+
Kills:1,185
Deaths:305
KDR:3.885
Accuracy:33.736% A+
HSR:33.502% B**
NC1 Gauss Rifle
A++
Kills:1,183
Deaths:390
KDR:3.033
Accuracy:32.253% A++
HSR:29.248% B**
NS-11A
A+
Kills:1,179
Deaths:362
KDR:3.257
Accuracy:32.875% A+
HSR:30.789% B**
NC9 A-Tross
A+
Kills:1,173
Deaths:299
KDR:3.923
Accuracy:33.267% A+
HSR:30.179% B++
NSX "Networked" Tengu
A
Kills:1,162
Deaths:279
KDR:4.165
Accuracy:44.211% B+
HSR:35.886% A
Mauler S6
A++
Kills:1,160
Deaths:466
KDR:2.489
Accuracy:60.495% A++
HSR:20.345% B**
NS-7 PDW
A++
Kills:1,156
Deaths:665
KDR:1.738
Accuracy:27.474% B
HSR:29.498% A++
MKV Suppressed
A+
Kills:1,152
Deaths:607
KDR:1.898
Accuracy:28.688% B+
HSR:30.642% A+
AF-4AE Cyclone
B**
Kills:167
Deaths:45
KDR:3.711
Accuracy:34.162% B**
HSR:23.353% C
Gauss Prime
B*
Kills:121
Deaths:54
KDR:2.241
Accuracy:30.005% B*
HSR:26.446% C**
Carnage AR
A+
Kills:109
Deaths:58
KDR:1.879
Accuracy:32.114% A+
HSR:29.358% B**
MGR-S1 Gladius
A++
Kills:95
Deaths:28
KDR:3.393
Accuracy:34.522% A
HSR:35.790% A++
Kills:24,754
Deaths (as Combat Medic):9,324
Deaths (to Combat Medics):4,283
KDR:2.65487
Kill Difference:15,430
Playtime:99.759 hours
Usage:4%
Score:3.584m
Score/min:599
Accuracy (listed only):33.931%
HSR (listed only):30.014%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A+
Kills:5,427
Deaths:2,230
KDR:2.434
Accuracy:30.844% B**
HSR:28.966% A+
Blitz GD-10
A++
Kills:3,765
Deaths:1,606
KDR:2.344
Accuracy:29.025% B*
HSR:28.367% A++
AF-4G Cyclone
A
Kills:1,703
Deaths:490
KDR:3.476
Accuracy:32.816% B**
HSR:31.650% A
SAS-R
C++
Kills:1,646
Deaths:458
KDR:3.594
Accuracy:40.376% C++
HSR:67.193% C+
Tempest
B**
Kills:1,634
Deaths:688
KDR:2.375
Accuracy:28.286% B
HSR:28.825% B**
NSX "Networked" Tomoe
B*
Kills:1,180
Deaths:311
KDR:3.794
Accuracy:35.359% B*
HSR:49.068% C**
NS-61 "Networked" Emissary
A++
Kills:1,175
Deaths:452
KDR:2.600
Accuracy:33.283% C+
HSR:40.681% A++
NS-357P Underboss
C**
Kills:1,168
Deaths:848
KDR:1.377
Accuracy:40.866% C
HSR:28.596% C**
NSX "Networked" Daimyo
C*
Kills:1,162
Deaths:266
KDR:4.368
Accuracy:42.320% C+
HSR:95.955% C*
NSX "Networked" Tengu
A
Kills:1,162
Deaths:279
KDR:4.165
Accuracy:44.211% B+
HSR:35.886% A
LA80
C+
Kills:1,160
Deaths:352
KDR:3.295
Accuracy:40.698% C+
HSR:73.276% D
NC14 Bolt Driver
B
Kills:1,159
Deaths:416
KDR:2.786
Accuracy:38.813% B
HSR:72.735% C+
NS-44 Commissioner
B+
Kills:1,159
Deaths:942
KDR:1.230
Accuracy:39.513% C**
HSR:27.869% B+
EM4 Longshot
C*
Kills:1,158
Deaths:424
KDR:2.731
Accuracy:41.518% C*
HSR:78.843% C++
Impetus
B*
Kills:1,157
Deaths:357
KDR:3.241
Accuracy:35.709% C++
HSR:36.387% B*
NS-7 PDW
A++
Kills:1,156
Deaths:665
KDR:1.738
Accuracy:27.474% B
HSR:29.498% A++
NS-30 Vandal
B++
Kills:1,154
Deaths:477
KDR:2.419
Accuracy:35.781% C*
HSR:33.969% B++
MKV Suppressed
A+
Kills:1,152
Deaths:607
KDR:1.898
Accuracy:28.688% B+
HSR:30.642% A+
NS-357 Underboss
B*
Kills:1,148
Deaths:960
KDR:1.196
Accuracy:39.439% C*
HSR:30.836% B*
NS-357B Underboss
A
Kills:907
Deaths:569
KDR:1.594
Accuracy:42.978% B+
HSR:39.581% A
NC4-FB Mag-Shot
B*
Kills:267
Deaths:140
KDR:1.907
Accuracy:38.373% B*
HSR:29.214% B*
NS-AM7 Archer
A++
Kills:184
Deaths:393
KDR:0.468
Accuracy:53.396% D
HSR:36.957% A++
AF-4AE Cyclone
B**
Kills:167
Deaths:45
KDR:3.711
Accuracy:34.162% B**
HSR:23.353% C
NS-30 Tranquility
U
Kills:138
Deaths:217
KDR:0.636
Accuracy:36.683% U
HSR:47.101% U
NS-44 Commissioner AE
C**
Kills:101
Deaths:68
KDR:1.485
Accuracy:44.086% C**
HSR:28.713% C*
The Moonshot
B
Kills:96
Deaths:18
KDR:5.333
Accuracy:36.437% D*
HSR:83.333% B
MGR-S1 Gladius
A++
Kills:95
Deaths:28
KDR:3.393
Accuracy:34.522% A
HSR:35.790% A++
Kills:32,380
Deaths (as Infiltrator):14,306
Deaths (to Infiltrators):5,772
KDR:2.26339
Kill Difference:18,074
Playtime:408.857 hours
Usage:18%
Score:13.275m
Score/min:541
Accuracy (listed only):37.247%
HSR (listed only):43.455%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:1,063
Deaths:411
KDR:2.586
Accuracy:45.086% B**
HSR:19.003% B+
AF-34 Mattock
A
Kills:1,018
Deaths:413
KDR:2.465
Accuracy:48.160% A
HSR:23.674% A
AF-41 Hacksaw
B**
Kills:197
Deaths:68
KDR:2.897
Accuracy:43.286% B++
HSR:18.782% B**
AF-41 Hacksaw
B++
Kills:172
Deaths:64
KDR:2.688
Accuracy:41.742% B++
HSR:13.372% C
NCM3 Raven
C**
Kills:122
Deaths:108
KDR:1.130
Accuracy:41.282% C++
HSR:3.279% C**
NCM3 Raven
B+
Kills:116
Deaths:106
KDR:1.094
Accuracy:40.375% C+
HSR:3.448% B+
Kills:2,688
Deaths (as MAX Suit):585
Deaths (to MAX Suits):2,268
KDR:4.59487
Kill Difference:2,103
Playtime:35.020 hours
Usage:2%
Score:1.814m
Score/min:863
Accuracy (listed only):43.322%
HSR (listed only):13.593%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M+
Kills:3,550
V. Kills:156 N/A
Deaths:92
KDR:38.587
Accuracy:60.019% B+
KPH:156.300 M+
VKPH:6.900 B+
M20 Mustang
B++
Kills:1,215
V. Kills:724 168%
Deaths:378
KDR:3.214
Accuracy:28.698% C
KPH:20.800 B++
VKPH:12.400 B+
Breaker Rocket Pods
B*
Kills:1,110
V. Kills:53 N/A
Deaths:161
KDR:6.894
Accuracy:56.495% B*
KPH:142.400 B+
VKPH:6.800 D
Vortek Rotary
B**
Kills:1,105
V. Kills:685 161%
Deaths:369
KDR:2.995
Accuracy:36.379% B**
KPH:26.200 B*
VKPH:16.200 B++
Kills:6,980 (5,870 + 0)
Deaths:1,000
KDR:6.980
VKDR:1.618
Vehicle Kills:1,618
Kill Difference:5,980
Playtime:131.080 hours
Usage:6%
Score:2.639m
Score/min:336
Piloting Accuracy:36.379%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:1,594
V. Kills:1,933 82%
Deaths:443
KDR:3.598
Accuracy:27.079% D*
KPH:40.200 C**
VKPH:48.700 A++
CAS30 Tank Buster
C+
Kills:1,211
V. Kills:1,212 100%
Deaths:1,630
KDR:0.743
Accuracy:47.340% C**
KPH:6.600 C
VKPH:6.600 C+
L105 Zephyr
A++
Kills:505
V. Kills:50 N/A
Deaths:30
KDR:16.833
Accuracy:53.411% A
KPH:115.800 A++
VKPH:11.500 B+
Dual-75 Duster
M*
Kills:91
V. Kills:4 N/A
Deaths:3
KDR:30.333
Accuracy:47.115% B**
KPH:252.200 M*
VKPH:11.100 A+
AP30 Shredder
A*
Kills:74
V. Kills:81 90%
Deaths:24
KDR:3.083
Accuracy:25% D
KPH:30.800 C+
VKPH:33.700 A*
Kills:3,475 (1,211 + 2,264)
Deaths:2,130
KDR:1.631
VKDR:1.540
Vehicle Kills:3,280
Kill Difference:1,345
Playtime:231.026 hours
Usage:10%
Score:4.602m
Score/min:332
Piloting Accuracy:47.340%
Gunner Accuracy:25%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:2,124
V. Kills:215 N/A
Deaths:193
KDR:11.005
Accuracy:47.304% C+
KPH:87.900 A
VKPH:8.900 C++
L100 Python AP
B**
Kills:1,367
V. Kills:794 172%
Deaths:293
KDR:4.666
Accuracy:51.418% C
KPH:43.900 B++
VKPH:25.500 B**
C75 Viper
A**
Kills:1,072
V. Kills:141 N/A
Deaths:121
KDR:8.860
Accuracy:41.143% C**
KPH:83.200 A**
VKPH:10.900 B++
Skyguard
A+
Kills:392
V. Kills:301 130%
Deaths:135
KDR:2.904
Accuracy:29.236% C+
KPH:19.100 B++
VKPH:14.600 A+
Kills:4,955 (4,955 + 0)
Deaths:742
KDR:6.678
VKDR:1.956
Vehicle Kills:1,451
Kill Difference:4,213
Playtime:88.779 hours
Usage:4%
Score:3.701m
Score/min:695
Driving Accuracy:29.236%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:1,649
V. Kills:1,127 146%
Deaths:242
KDR:6.814
Accuracy:46.373% C
KPH:32.600 B++
VKPH:22.300 A+
Enforcer ML85
A++
Kills:835
V. Kills:562 148%
Deaths:110
KDR:7.591
Accuracy:45.391% B+
KPH:39.500 A++
VKPH:26.600 A++
E540 Halberd
A*
Kills:809
V. Kills:503 161%
Deaths:108
KDR:7.491
Accuracy:46.924% C**
KPH:40 B*
VKPH:24.900 A*
Titan-150 HESH
A++
Kills:523
V. Kills:53 N/A
Deaths:40
KDR:13.075
Accuracy:46.771% C+
KPH:71.600 A++
VKPH:7.300 C+
Halberd SE
A++
Kills:387
V. Kills:135 285%
Deaths:
KDR:
Accuracy:50.018% C++
KPH:71.600 A++
VKPH:25 B**
M12 Kobalt
B*
Kills:309
V. Kills:5 N/A
Deaths:20
KDR:15.450
Accuracy:13.469% C
KPH:91.200 B*
VKPH:1.500 C
C85 Canister
B++
Kills:233
V. Kills:10 N/A
Deaths:7
KDR:33.286
Accuracy:42.311% C*
KPH:107.200 B++
VKPH:4.600 C+
Kills:4,745 (2,172 + 2,573)
Deaths:527
KDR:9.004
VKDR:4.545
Vehicle Kills:2,395
Kill Difference:4,218
Playtime:110.273 hours
Usage:5%
Score:5.087m
Score/min:769
Driving Accuracy:46.771%
Gunner Accuracy:42.311%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A*
Kills:382
V. Kills:3 N/A
Deaths:1
KDR:382
Accuracy:23.089% C**
KPH:230.400 A*
VKPH:1.800 D--
C85 Canister-H
B**
Kills:191
V. Kills:7 N/A
Deaths:9
KDR:21.222
Accuracy:47.159% C-
KPH:160.300 B**
VKPH:5.900 C-
Enforcer ML65-H
A
Kills:79
V. Kills:60 130%
Deaths:14
KDR:5.643
Accuracy:59.611% C**
KPH:55.200 A
VKPH:41.900 A
E540 Halberd-H
M**
Kills:77
V. Kills:31 241%
Deaths:2
KDR:38.500
Accuracy:71.429% A*
KPH:119.500 M**
VKPH:48.100 M*
Kills:729 (0 + 729)
Deaths:26
KDR:28.038
VKDR:3.885
Vehicle Kills:101
Kill Difference:703
Playtime:4.926 hours
Usage:0%
Score:0.332m
Score/min:1,122
Driving Accuracy:N/A%
Gunner Accuracy:71.429%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M++
Kills:738
V. Kills:100 N/A
Deaths:38
KDR:19.421
Accuracy:37.405% C*
KPH:133.700 M++
VKPH:18.100 A++
M40 Fury
M++
Kills:239
V. Kills:61 385%
Deaths:24
KDR:9.958
Accuracy:40.355% B+
KPH:111.700 A++
VKPH:28.500 M++
M60-G Bulldog
S
Kills:209
V. Kills:34 N/A
Deaths:1
KDR:209
Accuracy:55.252% A*
KPH:113.900 S
VKPH:18.500 M*
M60-G Bulldog
M+
Kills:160
V. Kills:35 444%
Deaths:
KDR:
Accuracy:53.018% A++
KPH:100.500 A**
VKPH:22 M+
M20 Basilisk
A**
Kills:65
V. Kills:14 433%
Deaths:8
KDR:8.125
Accuracy:49.445% A
KPH:48.100 A**
VKPH:10.400 B*
M12 Kobalt
B++
Kills:51
V. Kills: N/A
Deaths:2
KDR:25.500
Accuracy:17.584% C+
KPH:90.600 B++
VKPH:0 F-
Kills:1,462 (0 + 1,462)
Deaths:73
KDR:20.027
VKDR:3.342
Vehicle Kills:244
Kill Difference:1,389
Playtime:13.001 hours
Usage:1%
Score:0.808m
Score/min:1,036
Driving Accuracy:N/A%
Gunner Accuracy:17.584%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:1,450
V. Kills:67 N/A
Deaths:754
KDR:1.923
Accuracy:42.939% C+
KPH:46.900 C+
VKPH:2.200 B+
Kills:1,450 (1,450 + 0)
Deaths:754
KDR:1.923
VKDR:0.089
Vehicle Kills:67
Kill Difference:696
Playtime:30.913 hours
Usage:1%
Score:0.500m
Score/min:270
Driving Accuracy:42.939%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 11,54711,4604,4192.593C++0.1425.794%C++32.47%B*71.9B++N/A321159.4h9B+34.8B+
AF-4 Cyclone 5,4585,4272,2302.434B++0.0130.844%B**28.966%A+75.9A+N/A32571.5h8.6B*27.7B+
Blitz GD-10 3,7803,7651,6062.344A0.1029.025%B*28.367%A++71.7A++N/A41152.5h11.1B**38.2B++
M30 Mustang AH 3,7063,5509238.587M++36.1460.019%B+N/A156.4M+6.9B+52122.7h4.7B++7.9B++
NC6A GODSAW 3,0533,0071,3762.185C+0.2627.339%C28.467%C+64.8C+1C+29546.4h8.6C++31.4C*
L100 Python HESH 2,3392,12419311.005C+8.5647.304%C+2.166%B+87.8A8.9C++72824.2h2.5B++5.3B+
AF-4G Cyclone 1,7131,7034903.476B**1.0332.816%B**31.65%A110.6AN/A32715.4h8.8B+26.8B++
GD-22S 1,6841,6655323.13B++0.6829.424%B**30.451%B*86.3A++1B**38919.3h8.7B**29.5B*
Titan-150 AP 2,7761,6492426.814C++4.3746.373%C3.457%B+32.6B++22.3A+86550.6h4.3C*9.3C++
SAS-R 1,6561,6464583.594C**1.1540.376%C++67.193%C+60.3B++N/A24127.3h2.2C++5.4C*
Tempest 1,6451,6346882.375B*0.0728.286%B28.825%B**61.2B+N/A26026.7h9.8C++34.7C**
C150 Dalton 3,5271,5944433.598C--1.1527.079%D*N/A40.2C**48.7A++99639.7h3.9C*14.4C--
NS-15M AE 1,6051,5764133.816B**1.3732.462%B**31.155%C**162.5M3S5909.7h9.7B++29.8B++
S12 Renegade 1,5171,4507541.923C0.5342.939%C+9.793%A+46.9C+2.2B+27030.9h3B+7B+
NC6 Gauss SAW 1,4041,3826682.069B+0.3823.954%B+28.871%B*58.6B**N/A33923.6h8.8B+36.7B+
L100 Python AP 2,1611,3672934.666C+2.2251.418%C4.462%B**43.8B++25.4B**80331.2h5.1C**9.9C*
M20 Mustang 1,9391,2153783.214B+0.7728.698%CN/A20.8B++12.4B+25558.4h61B++212.7B++
CAS30 Tank Buster 2,4231,2111,6300.743C1.7147.34%C**1.569%B++6.6C6.6C+165184.2h46.9B+99.1B+
GR-22 1,2111,1943443.471A+1.0233.316%A++31.323%A+125.7M**1.8M++3629.5h10.2B**30.6B**
NSX "Networked" Naginata 1,2131,1903263.65A1.2030.568%B+39.412%B++156.6A++3A++4637.6h9.1B*29.6B*
NSX "Networked" Yumi 1,2161,1894082.914A0.4732.676%B++36.081%C**107.1A++2.4B+23911.1h9.4C**28.6B+
NS-15M2 1,2011,1897571.571C+0.8823.359%C30.362%C**58C++N/A25420.5h11.7C*49.9C++
NS-15M1 1,2111,1882954.027A+1.5832.777%A++38.973%A++177.3M**3.4S4966.7h9.3B**28.3B**
Reaper DMR 1,2081,1853053.885A1.4433.736%A+33.502%B**120.9M*2.3M**6099.8h7.5B**22.2B**
EM1 1,2011,1843863.067A+0.6227.444%B**36.402%A*91.1A*1.3A*32213h10.6B*38.6B++
NC1 Gauss Rifle 1,2011,1833903.033A0.5832.253%A++29.248%B**123.2S1.9M**4679.6h8.9A27.5B**
NSX "Networked" Tomoe 1,1931,1803113.794A++1.3535.359%B*49.068%C**124.2A1.4A2749.5h10.4B+29.4B+
NS-11A 1,1981,1793623.257A0.8132.875%A+30.789%B**128.2M++2.1M4149.2h9.7A29.5B**
AF-19 Mercenary 1,2001,1771,0901.08C*1.3726.45%B++29.567%A16.6CN/A17870.7h10.3B++38.8B++
NS-61 "Networked" Emissary 1,1861,1754522.6B*0.1533.283%C+40.681%A++122.4A1.1C*2979.6h10.6C++31.9C**
NC9 A-Tross 1,1851,1732993.923A**1.4733.267%A+30.179%B++133.3S1.4A*3328.8h7.7B**23.1B**
NC6S Gauss SAW S 1,1841,1706411.825C**0.6223.994%C+24.53%C+64.3B++N/A27118.2h10.2C**42.5C*
NS-15MP 1,1811,1704342.696C++0.2528.14%C+31.282%C+67.2C+N/A30617.4h10.7C+38C++
NS-357P Underboss 1,1771,1688481.377C+1.0740.866%C28.596%C**46.3C--N/A16225.2h3.8C9.3C+
GD-7F 1,1811,1684202.781B**0.3333.209%A++28.596%A67.9AN/A24117.2h10.7B*32.2B*
NC05 Jackhammer AE 1,1691,1633633.204B**0.7660.797%A+22.356%B**127.8A++N/A2909.1h3.9B+6.4B*
NSX "Networked" Daimyo 1,1631,1622664.368C*1.9242.32%C+95.955%C*115B*N/A26910.1h2.3C+5.3C++
NSX "Networked" Tengu 1,1691,1622794.165A*1.7244.211%B+35.886%A163.7A*1C+7487.1h9.9B22.4B+
Mauler S6 1,1751,1604662.489A0.0460.495%A++20.345%B**78.9A*1B*28914.7h3.8B*6.3B**
LA80 1,1651,1603523.295C+0.8540.698%C+73.276%D62B**N/A27618.7h1.9B+4.7B
NC14 Bolt Driver 1,1671,1594162.786C**0.3438.813%B72.735%C+51.5A++N/A30722.5h2.2B+5.7B+
NS-11CP 1,1721,1594322.683B+0.2328.791%C+27.351%B+43.7CN/A11826.5h12.2C+42.5C+
EM6 1,1751,1596551.769C++0.6823.683%C*27.955%B+62B++N/A30018.7h10.1B+42.5B+
NS-44 Commissioner 1,1651,1599421.23C++1.2239.513%C**27.869%B+57.4B+N/A24820.2h3.6C*9.1B
EM4 Longshot 1,1671,1584242.731C+0.2841.518%C*78.843%C++48.3B*N/A19024h2B4.8B+
Impetus 1,1731,1573573.241B+0.7935.709%C++36.387%B*70.5B**1A+15016.4h4.1B+11.4B+
NS-7 PDW 1,1651,1566651.738B++0.7127.474%B29.498%A++39.7BN/A21929.1h12.7B+46.2B+
NC05 Jackhammer 1,1671,1565222.215B**0.2353.327%B**19.377%B**74.6B**N/A36615.5h4.2B+7.9B+
NS-30 Vandal 1,1671,1544772.419C++0.0335.781%C*33.969%B++53.4C*N/A21221.6h5.7C+16C++
MKV Suppressed 1,1631,1526071.898B*0.5528.688%B+30.642%A+42.7C++N/A27327h13.1C*45.7C**
NS-357 Underboss 1,1681,1489601.196C++1.2539.439%C*30.836%B*56.3C*1B*32720.4h4C++10B
AF-4A Bandit 1,1351,1293802.971A0.5230.364%B**28.078%B++69.7B**N/A18316.2h10.2C*33.6B+
Breaker Rocket Pods 1,1631,1101616.894C+4.4556.495%B*1.261%B142.3B+6.8D7447.8h8.8B**15.6B*
Vortek Rotary 1,7901,1053692.995B0.5536.379%B**N/A26.2B*16.2B++27142.2h45B++123.8B*
C75 Viper 1,2131,0721218.86B**6.4141.143%C**1.679%B83.1A**10.9B++76512.9h7.4B**18B*
AF-34 Mattock 1,0701,0634112.586C+0.1445.086%B**19.003%B+63.7B*N/A30916.7h6C*13.3B++
AF-34 Mattock 1,0351,0184132.465C+0.0248.16%A23.674%A60.6B**1B*31116.8h6.7C**13.9B++
NS-357B Underboss 9169075691.594B0.8542.978%B+39.581%A71.4C**N/A22512.7h3.1B**7.2B++
NS Decimator 1,2478787981.1C+1.3557.117%D2.62%B+31.6C-13.3C-39727.8h5.4D9.5D
Enforcer ML85 1,3978351107.591B+5.1445.391%B+2.036%C+39.4A++26.5A++73821.2h9.7B*21.4B**
E540 Halberd 1,3128091087.491C+5.0446.924%C**3.461%C**40B*24.9A*75920.2h5.2B11.1B+
Sticky Grenade 8098071807N/A804.5558.785%B+N/A1614B**4D-79160.5h1.3B*2.3B++
NS Decimator-B 1,1057813002.603B++0.1560.027%D3.073%B+58.3C++24.2B28613.4h3.9C+6.6C+
Frag Grenade 7867791779N/A776.5551.363%B+N/A599.2C**5.4D32021.3h3B+5.8B++
M40 Fury 8387383819.421A++16.9737.405%C*1.084%D134.2M++18.2A++10275.5h10.2B+27.3B+
AC-X11 7237172872.498B**0.0532.642%A32.218%A++74.7A++N/A2529.6h8.4B++25.7B++
Tank Mine 1,0076523951.651C--0.8035.693%C++N/A45.6D*24.8D*87214.3h2C+5.6C*
Titan-150 HESH 5765234013.075C++10.6346.771%C+1.721%C+71.6A++7.3C+5267.3h2.4B**5.2B++
L105 Zephyr 5555053016.833B+14.3853.411%AN/A114.8A++11.4B+7764.4h5.1B+9.6B++
MANA Anti-Vehicle Turret 7045031782.826M++0.3845.314%D*6.561%A*5030U2010A*18836100.1h5.3A11.7B+
M60-A Bulldog 4454121822.889A**20.4452.759%A++2.184%B*100.5M8B+8234.1h4.4B*8.3B**
Skyguard 6933921352.904C+0.4629.236%C+2.551%B19B++14.6A+44820.6h111.9C*382.9C**
Halberd SE 5223871387S384.5550.018%C++N/A71.7A++25B**5385.4h3.6B+7.2B+
M12 Kobalt-H 3853821382U379.5523.089%C**24.869%A224.7A++1.8D--9001.7h10.5B**45.5B*
Hawk GD-68 5763534080.865B1.5865.997%B+4.816%A+15.8C+10C+35622.4h8.6C+13C++
M12 Kobalt 3143092015.45C+13.0013.469%C20.065%B++90.9B*1.5C5383.4h13.8B*102.6B+
NS-11C 2972881551.858B+0.5934.509%A++32.986%A*49.7B++1.6A*2505.8h11B++31.8B++
NC4-FB Mag-Shot 2702671401.907C**0.5438.373%B*29.214%B*70.3C**N/A1683.8h7.3C18.9B
C-4 3092561831.399C+1.0530.179%B++N/A56.9D11.8D*10764.5h1.1B++3.7B*
NS Harrower 26224713,4890.018D2.4325.699%C-12.956%B+0.4C-N/A2561.9h2.5C9.8C++
M40 Fury 300239249.958C*7.5140.355%B+1.255%D113.8A*29M++13002.1h13.7C+34C*
Anti-Vehicle Grenade 3082381238N/A235.5542.452%D*N/A238D70C31981h6.3C-14.9D
C85 Canister 243233733.286B++30.8442.311%C*19.743%A++105.9B++4.5C+6662.2h6.4B+15B+
Auraxium Slasher 2322307,5870.03C2.4229.565%C+4.783%C--1CN/A3228.6h1.8C++6B+
Spear Anti-Vehicle Phalanx Turret 3522132010.65B+8.2045.517%C*4.695%B+44.4C++29B++8674.8h8.7C+19.2C++
M60-G Bulldog 2432091209U206.5555.252%A*N/A116.1S18.9M*11201.8h3.9A+7A
AF-41 Hacksaw 197197682.897C++0.4543.286%B++18.782%B**54.7A+N/A5253.6h6.7B+15.4B*
C85 Canister-H 198191921.222B18.7747.159%C-14.66%B**159.2B*5.8C-7451.2h4.2B*8.9B*
Bouncing Betty 185185523.558C+1.1151.984%B++N/A123.3C+N/A8341.5h1.4A2.7A
NS-AM7 Archer 2171843930.468C+1.9853.396%D36.957%A++4DN/A5746h10.9B++20.4B++
AF-41 Hacksaw 174172642.688C+0.2441.742%B++13.372%C53.8AN/A5203.2h6.7C**16B++
AF-4AE Cyclone 169167453.711A*1.2634.162%B**23.353%C167A*2A*7441h9B26.5B+
M60-G Bulldog 1951601160U157.5553.018%A++N/A100A**21.9M+10571.6h4.8B*9.1B**
Auraxium Mag-Cutter 1571577,9630.02C2.4320.675%D2.548%D0.5DN/A3317.8h1.9B+9.1C++
MGR-L1 Promise 159154403.85A++1.4037.189%A**33.117%B*140M++4.5S7281.1h10.4B**27.9B**
NS-30 Tranquility 1411382170.636N/A1.8136.683%UN/A28.2UN/A674.9h5.9T*16.1T*
Shrike 1951301340.97B+1.4858.372%C*N/A27.1C*13.5C++9784.8h7.7C--13.1C
NCM3 Raven 1821221081.13C**1.3241.282%C++3.279%C**14.4B**7.1B+2608.5h22.3B++54B+
Gauss Prime 128121542.241B++0.2130.005%B*26.446%C**100.8M5.8U3011.2h9.4B*31.3B*
NCM3 Raven 1801161061.094C++1.3540.375%C+3.448%B+14B+7.7B+2758.3h22.6B+56.1B+
Mag-Cutter 1151159,9610.012C2.4419.127%D-N/A0.3C--N/A2331.6h1.9B++10C*
Carnage AR 110109581.879B0.5732.114%A+29.358%B**77.9A*N/A6071.4h11.8B+36.6B*
Icikill 1041043860.269S2.1863.987%A*4.808%D9.7B**N/A2110.7h1.9B3B++
NS-44 Commissioner AE 101101681.485C*0.9644.086%C**28.713%C*63.1C*N/A1721.6h4.5D--10.1C
The Moonshot 9696185.333C++2.8836.437%D*83.333%B53.3C+N/A1521.8h1.9C5.1D
MGR-S1 Gladius 9695283.393B**0.9434.522%A35.79%A++118.8A**1.3A7120.8h8.1B++23.3B++
NS "Jackpot" Decimator 12392234B**1.5560.337%D2.174%B+83.6B*28.2C++5301.1h2.7B**4.5B++
MANA Anti-Personnel Turret 9191175.353N/A2.9027.945%UN/A910UN/A4698700.1h17.5T*62.6T*
Dual-75 Duster 9591330.333B++27.8847.115%B**N/A227.5M+10B**10320.4h3.2A++6.9A
Enforcer ML65-H 13979145.643C**3.1959.611%C**N/A56.4A+42.9A15081.4h12B+20.2B++
E540 Halberd-H 10877238.5M+36.0571.429%A*N/A128.3S51.7M**15180.6h3.4A4.7A+
AP30 Shredder 15574243.083C0.6325%D1.351%D30.8C+33.8A*12422.4h60.6B+242.5C**
The Slasher 71701660.422S2.0348.352%B**24.286%A++15.6A*N/A374.5h2.5C5.2C+
Blackheart 6767710.944C1.508.521%F--25.373%C18.1C--N/A453.7h3.6C++41.7F*
M20 Basilisk 796588.125A*5.6849.445%A9.231%A46.4A*10B*7121.4h69.9B++141.3B**
MAX Punch 67636520.097C++2.3539.873%CN/A1.8B+N/A1334.2h2C++5C*
M12 Kobalt 5452152C+49.5522.148%C+21.154%B++104C+4C2240.5h13.4B++60.3B+
M12 Kobalt 5151225.5B*23.0517.584%C+17.647%C85B+N/A5390.6h13.2B**74.8B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit825865,22968.6h
Anti-Vehicle MANA Turret401,4493.4h
Spawn Beacon391,6312.1h
Aux Spitfire11410.1h
AE Nano-Armor Kit458217,01721.3h
AE Medical Applicator18079,8748.1h
Nanite Revive Grenade04120.1h
Medical Kit4,14226,70793.5h
Medical Applicator249,1151h
Motion Spotter8413,82910.9h
Spitfire Auto-Turret52510.3h
Welding Device01370h
Shield Recharging Field221,4780.5h
Ammunition Package831,8421.5h
Anti-Infantry MANA Turret1880.2h
Nano-Repair Grenade01900.1h
M20 Drake1780.1h

Check the help document for the dictionary if you want to learn more about words used here.


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