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Gunner ThinlySlicedRadish[SENV] ThinlySlicedRadish
NC BR 99

KDR: 8.74

Score: 18.5m

Last Seen: Aug 8th, 2018 1:30 AM
- OFFLINE - 173.3 hour(s)

Battle Rank 109 (99 total) - New Conglomerate on Emerald - Outfit Leader of Sentient Vegetables of Auraxis[SENV] Sentient Vegetables of Auraxis
NC outfit on Emerald

Members: 1
Level Progress (to 110): 88%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Tank Mine C75 Viper Bouncing Betty Skyguard Spear Anti-Vehicle Phalanx Turret L100 Python HESH L100 Python AP NS-44L Blackhand
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $390,312 MLG Score: 312
Fun Score: N/A
Cheeseburgers Flipped: 818TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.946%24.794%594179873,0292.287766.45

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.451%0.586B+0.682B+-1.219D*HEAD ++ (~12.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.30.262C*13.30.07C+42.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.698%0.991%6932410009,692160421760.575230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.401%-0.79D--1.095D*0.867

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.5-1.94F-37.1-1.967F-76.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.438%78.788%03100126410162.61386

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.371%-0.701D-0.769B++0.378

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.026C+2.90.081C+6.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.7%11.828%0110039310800.861111

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.13C-0.514D-1.588

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.6-0.031C+5.4-0.116C+8.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sentient Vegetables of Auraxis[SENV] Sentient Vegetables of Auraxis
NC outfit on Emerald

Members: 1
18.5m395.6%185 (11.1k)177 (10.6k)8.7380125,6812,93911.047399 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1004246426.363%6.285%16635:437

19% Engineer71% Infiltrator6% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 6th, 2016 1:28 AMMay 8th, 2016 1:58 PMAug 13th, 2018 5:01 PM (1d) (PST)Aug 8th, 2018 12:00 AM (7d) (PST)Aug 7th, 2018 9:30 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
595415540.2460.0280.0151.2600.072312

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,7292,44733,282152176410,632

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1737.6h/72.4d 6,787 1,614 9,312 131.4k 1,167 5,367 7,520 62.1m

EngineerCLASS DETAILS: Engineer
Warden
C--
Kills:172
Deaths:33
KDR:5.212
Accuracy:23.731% C--
HSR:16.861% D--
Mauler S6
C+
Kills:93
Deaths:103
KDR:0.903
Accuracy:39.700% C+
HSR:11.828% D
Razor GD-23
C++
Kills:80
Deaths:70
KDR:1.143
Accuracy:24.385% C++
HSR:16.250% D-
AC-X11
C-
Kills:72
Deaths:78
KDR:0.923
Accuracy:22.486% C-
HSR:18.056% D
AF-19 Mercenary
C**
Kills:70
Deaths:72
KDR:0.972
Accuracy:23.289% C**
HSR:10% F-
Kills:487
Deaths (as Engineer):356
Deaths (to Engineers):622
KDR:1.36798
Kill Difference:131
Playtime:324.440 hours
Usage:19%
Score:2.117m
Score/min:109
Accuracy (listed only):26.718%
HSR (listed only):14.599%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
C++
Kills:1,104
Deaths:317
KDR:3.483
Accuracy:42.098% C++
HSR:44.203% C++
NS-61 Emissary
C+
Kills:301
Deaths:126
KDR:2.389
Accuracy:26.899% C+
HSR:10.964% D--
NS-44 Commissioner
B+
Kills:178
Deaths:114
KDR:1.561
Accuracy:39.550% B+
HSR:17.416% D
NS-30 Vandal
F-
Kills:170
Deaths:53
KDR:3.208
Accuracy:21.263% F-
HSR:11.177% F-
MKV Suppressed
D--
Kills:162
Deaths:102
KDR:1.588
Accuracy:20.622% D--
HSR:10.494% D**
AF-4 Cyclone
C*
Kills:161
Deaths:101
KDR:1.594
Accuracy:21.698% D
HSR:19.876% C*
Blitz GD-10
D
Kills:160
Deaths:60
KDR:2.667
Accuracy:20.478% D
HSR:8.750% D*
NC14 Bolt Driver
A+
Kills:124
Deaths:19
KDR:6.526
Accuracy:35.341% C+
HSR:87.097% A+
AF-8 RailJack
B*
Kills:71
Deaths:4
KDR:17.750
Accuracy:27.233% D**
HSR:83.099% B*
SAS-R
D-
Kills:69
Deaths:6
KDR:11.500
Accuracy:27.024% F-
HSR:59.420% D-
AF-18 Stalker
C++
Kills:68
Deaths:13
KDR:5.231
Accuracy:17.019% F-
HSR:20.588% C++
MGR-S1 Gladius
D*
Kills:65
Deaths:40
KDR:1.625
Accuracy:20.549% D*
HSR:12.308% D*
NC4 Mag-Shot
B+
Kills:60
Deaths:82
KDR:0.732
Accuracy:31.149% B+
HSR:5% F-
Kills:2,693
Deaths (as Infiltrator):1,037
Deaths (to Infiltrators):408
KDR:2.59691
Kill Difference:1,656
Playtime:1,238.762 hours
Usage:71%
Score:14.280m
Score/min:192
Accuracy (listed only):26.994%
HSR (listed only):30.030%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC05 Jackhammer
B++
Kills:80
Deaths:71
KDR:1.127
Accuracy:33.013% D*
HSR:17.500% B++
NC6 Gauss SAW
C+
Kills:73
Deaths:59
KDR:1.237
Accuracy:18.850% C+
HSR:9.589% F--
GD-22S
C
Kills:59
Deaths:36
KDR:1.639
Accuracy:21.027% C
HSR:22.034% C
Kills:212
Deaths (as Heavy Assault):166
Deaths (to Heavy Assaults):647
KDR:1.27711
Kill Difference:46
Playtime:46.776 hours
Usage:3%
Score:0.575m
Score/min:205
Accuracy (listed only):24.297%
HSR (listed only):16.374%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
D--
Kills:162
Deaths:102
KDR:1.588
Accuracy:20.622% D--
HSR:10.494% D**
AF-4 Cyclone
C*
Kills:161
Deaths:101
KDR:1.594
Accuracy:21.698% D
HSR:19.876% C*
Blitz GD-10
D
Kills:160
Deaths:60
KDR:2.667
Accuracy:20.478% D
HSR:8.750% D*
Mauler S6
C+
Kills:93
Deaths:103
KDR:0.903
Accuracy:39.700% C+
HSR:11.828% D
NC1 Gauss Rifle
C+
Kills:74
Deaths:99
KDR:0.747
Accuracy:22.265% C+
HSR:13.514% D--
MGR-S1 Gladius
D*
Kills:65
Deaths:40
KDR:1.625
Accuracy:20.549% D*
HSR:12.308% D*
Kills:715
Deaths (as Combat Medic):505
Deaths (to Combat Medics):199
KDR:1.41584
Kill Difference:210
Playtime:27.403 hours
Usage:2%
Score:0.365m
Score/min:222
Accuracy (listed only):24.219%
HSR (listed only):12.795%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
D
Kills:886
Deaths:323
KDR:2.743
Accuracy:21.556% D**
HSR:14.898% D
AF-34 Mattock
C
Kills:868
Deaths:323
KDR:2.687
Accuracy:19.565% F
HSR:14.516% C
NS-20 Gorgon
C--
Kills:121
Deaths:81
KDR:1.494
Accuracy:20.309% C--
HSR:12.397% D*
NS-20 Gorgon
B++
Kills:102
Deaths:82
KDR:1.244
Accuracy:20.372% C--
HSR:22.549% B++
NCM1 Scattercannon
B+
Kills:97
Deaths:47
KDR:2.064
Accuracy:41.788% B+
HSR:16.495% C*
NCM1 Scattercannon
B+
Kills:83
Deaths:36
KDR:2.306
Accuracy:36.642% C++
HSR:16.868% B+
NS-10 Burster
D**
Kills:51
Deaths:10
KDR:5.100
Accuracy:20.486% D**
HSR:0% F-
NS-10 Burster
N/A
Kills:50
Deaths:12
KDR:4.167
Accuracy:20.696% N/A
HSR:4% N/A
Kills:2,258
Deaths (as MAX Suit):457
Deaths (to MAX Suits):133
KDR:4.94092
Kill Difference:1,801
Playtime:102.431 hours
Usage:6%
Score:1.136m
Score/min:185
Accuracy (listed only):25.177%
HSR (listed only):12.715%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C++
Kills:2,957
V. Kills:632 467%
Deaths:62
KDR:47.694
Accuracy:35.616% C
KPH:32.200 C++
VKPH:6.900 C+
Skyguard
B+
Kills:2,820
V. Kills:1,796 157%
Deaths:81
KDR:34.815
Accuracy:31.477% B+
KPH:17.700 B+
VKPH:11.300 B+
L100 Python HESH
B**
Kills:2,019
V. Kills:506 398%
Deaths:29
KDR:69.621
Accuracy:43.227% D
KPH:45.900 C
VKPH:11.500 B**
L100 Python AP
C+
Kills:1,896
V. Kills:1,270 149%
Deaths:42
KDR:45.143
Accuracy:56.063% C++
KPH:26.400 C+
VKPH:17.700 C+
Kills:9,692 (9,692 + 0)
Deaths:214
KDR:45.290
VKDR:19.645
Vehicle Kills:4,204
Kill Difference:9,478
Playtime:367.238 hours
Usage:21%
Score:4.073m
Score/min:185
Driving Accuracy:56.063%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Tank Mine 4,5872,9748037.175U28.4421.848%D-N/A139B*75.4B+108321.4h1.2A5.5B+
C75 Viper 3,5892,9576247.694S38.9635.616%C1.116%C-32.2C++6.9C+14191.7h13.2C++37.1C++
Bouncing Betty 2,8332,8334562.956U54.2248.446%B+N/A124.3C+N/A36922.8h2.1D4.2C**
Skyguard 4,6162,8208134.815U26.0831.477%B+1.206%D17.7B+11.3B+182159.6h105.4B+334.8B+
Spear Anti-Vehicle Phalanx Turret 2,9552,0892487.042U78.3032.637%D--4.452%C++24.6D10.2D--13884.9h8.6C++26.4C
L100 Python HESH 2,5252,0192969.621S60.8843.227%DN/A45.9C11.5B**20544h4.2D--9.7D
L100 Python AP 3,1661,8964245.143U36.4056.063%C++1.424%D--26.4C+17.7C+23571.9h7.9C--14.2C
NS-44L Blackhand 1,1201,1043173.483A*5.2642.098%C++44.203%C++3.9D*N/A12286.2h5.2C12.3C+
AF-34 Mattock 9048863232.743C+6.0021.556%D**14.898%D14D**N/A4163.5h6.1C**28.1D--
AF-34 Mattock 8848683232.687C+6.0519.565%F14.516%C13.8D**N/A4263.1h5.8C+29.9D**
NS-61 Emissary 3073011262.389A*6.3526.899%C+10.964%D--3.2D*N/A1193.1h19.3D71.9C
C-4 3402601616.25U7.5121.958%DN/A16.5D**5.1F13115.8h1.3B+5.8C*
Aspis Anti-Aircraft Phalanx Turret 500240734.286U25.5523.951%CN/A7.7D8.3D13631.2h172.5C--720.2C+
Frag Grenade 1961901190N/A181.2643.11%CN/A380C-12B**13030.5h3.9C+8.9C+
Hunter QCX 1901881041.808A+6.9347.014%C**51.596%A++2.3D--N/A881.1h3.3B6.9B+
NS-44 Commissioner 1791781141.561B+7.1839.55%B+17.416%D2.1D*N/A686.2h5.5D*14C
Warden 177172335.212S3.5323.731%C--16.861%D--10.4DN/A3116.5h13.8D--57.9D
NS-30 Vandal 173170533.208B*5.5321.263%F-11.177%F-5.3D**N/A1631.8h8.8F-41.3F*
MKV Suppressed 1721621021.588B+7.1520.622%D--10.494%D**2.1D*N/A777.8h33.1T*160.4F--
AF-4 Cyclone 1661611011.594B7.1421.698%D19.876%C*3.7D*N/A1343.4h18.5F-85.4D*
Blitz GD-10 163160602.667A++6.0720.478%D8.75%D*3.5D*N/A1045.8h27.4F--133.8D**
NC14 Bolt Driver 125124196.526A*2.2135.341%C+87.097%A+8.4D--N/A3814.7h2.9C8.2C+
NS-20 Gorgon 128121811.494B+7.2420.309%C--12.397%D*8.5D-N/A3914.3h36.9C++181.6C*
NS-20 Gorgon 108102821.244C*7.4920.372%C--22.549%B++6.9D--N/A3314.8h44.6C++219C++
NCM1 Scattercannon 9997472.064C*6.6741.788%B+16.495%C*13.1D-N/A517.4h7.4C*17.8B+
Mauler S6 93931030.903C+7.8439.7%C+11.828%D7.7D--N/A3512.1h5.4C+13.6C++
Xiphos Anti-Personnel Phalanx Turret 11891191N/A82.2618.077%UN/A910U270U2447000.1h89.5T*495.2T*
NCM1 Scattercannon 8483362.306C+6.4336.642%C++16.868%B+11.7D**N/A447.1h6.6C18.1C++
Razor GD-23 8480701.143C*7.6024.385%C++16.25%D-1.9D*N/A843.1h20.4F83.8D
NC05 Jackhammer 8280711.127C+7.6133.013%D*17.5%B++11.4D*N/A647h4.7C**14.3C
NC1 Gauss Rifle 7574990.747C+7.9922.265%C+13.514%D--8.5D--N/A508.7h20.3F--91.2D-
NC6 Gauss SAW 7773591.237C++7.5018.85%C+9.589%F--7.8D--N/A759.3h13.5D71.4C+
AC-X11 7472780.923C+7.8222.486%C-18.056%D2.6D*N/A1427.3h13.5D60.2C-
AF-8 RailJack 7571417.75S9.0127.233%D**83.099%B*8.9D*N/A328h2.7C9.8D
AF-19 Mercenary 7170720.972C*7.7723.289%C**10%F-2.9D--N/A2623.9h18D-77.2C+
SAS-R 7069611.5A**2.7627.024%F-59.42%D-10.1D*N/A386.8h3.1D*11.6F-
AF-18 Stalker 7268135.231M**3.5117.019%F-20.588%C++6.4D*N/A2210.7h25.3T*148.7T*
MGR-S1 Gladius 6865401.625C*7.1120.549%D*12.308%D*2.7D*N/A1524.3h17.4F-84.6F
NC4 Mag-Shot 6160820.732C+8.0131.149%B+5%F-1.5D*N/A738.9h10.3C33.1C+
GD-22S 6659361.639C++7.1021.027%C22.034%C7.4D*N/A458h20.7T-98.7D**
NS-10 Burster 8051105.1S3.6420.486%D**N/A4.3C2.5D-5311.8h132.7B++647.8C+
NS-10 Burster 7150124.167S4.5720.696%D*4%D4.1C-1.7D*4412.1h137.2B+663.1C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter919,36212.9h
Nano-Armor Kit50141,25912.6h
Anti-Vehicle MANA Turret0650.2h
Medical Applicator15757,9928.1h
Spitfire Auto-Turret35460.9h
Recon Detection Device65,72611.1h
Ammunition Package111,6851.1h
MAX Punch736313.9h
Shield Recharging Field63040.3h

Check the help document for the dictionary if you want to learn more about words used here.


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