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Director General ThirdPartyProgram[iH4X] ThirdPartyProgram
NC BR 99

KDR: 7.39

Score: 17.1m

Last Seen: Jul 26th, 2020 7:26 PM
- OFFLINE - 17.5 hour(s)

Battle Rank 99 - New Conglomerate on Connery
Level Progress (to 100): 68%
Level 100 Progress: 91% 31h
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS AF-19 Mercenary GD-7F AC-X11 19A Fortuna AF-4A Bandit Gauss Compact Burst AF-4 Cyclone C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,358,833 MLG Score: 5083
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 25.6%MEDKIT per DEATH: 1.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.408%20.473%62310133927,62711.2994-3.909

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.675%1.772A++-0.096C+-0.558DHEAD + (~5.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.80.611B+8.80.386C**20

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.112%69.639%01134841518122.28022

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.926B*0.167C++-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.581B+1.70.464B+2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.1m264.1%965 (57.9k)858 (51.5k)7.3905730,2574,0947.4670299 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1349261730.143%19.787%59604:516

93% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 4th, 2014 5:26 AMSep 2nd, 2017 12:15 AMJul 31st, 2020 1:07 AM (121d) (PST)Jul 26th, 2020 6:27 PM (125d) (PST)Jul 26th, 2020 3:26 PM (125d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9641917731.5190.2060.3014.0800.0255083

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,84811,47746,371911218245251,467

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
331.9h/13.8d 313 5,987 7,868 81.2k 452 1,175 506 19.2m

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B*
Kills:18,652
Deaths:1,713
KDR:10.889
Accuracy:30.850% B*
HSR:20.298% C--
GD-7F
B+
Kills:1,790
Deaths:139
KDR:12.878
Accuracy:29.883% B+
HSR:17.710% D-
AC-X11
C+
Kills:1,579
Deaths:164
KDR:9.628
Accuracy:28.682% C+
HSR:18.239% D--
19A Fortuna
B+
Kills:1,270
Deaths:120
KDR:10.583
Accuracy:29.786% B+
HSR:18.268% D
AF-4A Bandit
C+
Kills:1,167
Deaths:100
KDR:11.670
Accuracy:27.554% C+
HSR:18.509% D--
Gauss Compact Burst
C+
Kills:1,160
Deaths:118
KDR:9.831
Accuracy:28.044% C
HSR:27.586% C+
AF-4 Cyclone
B++
Kills:783
Deaths:68
KDR:11.515
Accuracy:31.679% B++
HSR:16.603% D
NSX Tanto
C++
Kills:84
Deaths:9
KDR:9.333
Accuracy:30.204% C++
HSR:13.095% F-
Kills:26,485
Deaths (as Light Assault):2,431
Deaths (to Light Assaults):1,341
KDR:10.89469
Kill Difference:24,054
Playtime:309.087 hours
Usage:93%
Score:16.112m
Score/min:869
Accuracy (listed only):29.585%
HSR (listed only):18.788%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:529
Deaths:69
KDR:7.667
Accuracy:30.168% B+
HSR:47.826% A*
Kills:529
Deaths (as Heavy Assault):69
Deaths (to Heavy Assaults):1,125
KDR:7.66667
Kill Difference:460
Playtime:11.252 hours
Usage:3%
Score:0.563m
Score/min:834
Accuracy (listed only):30.168%
HSR (listed only):47.826%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B*
Kills:18,652
Deaths:1,713
KDR:10.889
Accuracy:30.850% B*
HSR:20.298% C--
GD-7F
B+
Kills:1,790
Deaths:139
KDR:12.878
Accuracy:29.883% B+
HSR:17.710% D-
AC-X11
C+
Kills:1,579
Deaths:164
KDR:9.628
Accuracy:28.682% C+
HSR:18.239% D--
19A Fortuna
B+
Kills:1,270
Deaths:120
KDR:10.583
Accuracy:29.786% B+
HSR:18.268% D
AF-4A Bandit
C+
Kills:1,167
Deaths:100
KDR:11.670
Accuracy:27.554% C+
HSR:18.509% D--
Gauss Compact Burst
C+
Kills:1,160
Deaths:118
KDR:9.831
Accuracy:28.044% C
HSR:27.586% C+
NSX Tanto
C++
Kills:84
Deaths:9
KDR:9.333
Accuracy:30.204% C++
HSR:13.095% F-
Kills:25,702
Deaths (as Engineer):2,363
Deaths (to Engineers):588
KDR:10.87685
Kill Difference:23,339
Playtime:2.236 hours
Usage:1%
Score:0.097m
Score/min:721
Accuracy (listed only):29.286%
HSR (listed only):19.101%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B++
Kills:783
Deaths:68
KDR:11.515
Accuracy:31.679% B++
HSR:16.603% D
NS-44 Commissioner
B++
Kills:613
Deaths:187
KDR:3.278
Accuracy:46.096% B++
HSR:16.803% D--
SAS-R
C+
Kills:415
Deaths:41
KDR:10.122
Accuracy:41.112% C+
HSR:69.639% C-
Kills:1,811
Deaths (as Infiltrator):296
Deaths (to Infiltrators):464
KDR:6.11824
Kill Difference:1,515
Playtime:7.474 hours
Usage:2%
Score:0.309m
Score/min:689
Accuracy (listed only):39.629%
HSR (listed only):34.348%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-19 Mercenary 18,82518,6521,71310.888S3.5030.85%B*20.298%C--131.3M1.2B*589142.1h9B+29B+
GD-7F 1,8021,79013912.878S5.4929.883%B+17.71%D-124.3A++N/A74514.4h10.5B+35.1B+
AC-X11 1,5971,5791649.628S2.2428.682%C+18.239%D--122.4A++1.4B*57212.9h7.4B*25.7B+
19A Fortuna 1,2721,27012010.583S3.1929.786%B+18.268%D135.1A*N/A4839.4h8.5B+28.6B+
AF-4A Bandit 1,1711,16710011.67S4.2827.554%C+18.509%D--115.5A+N/A70910.1h9.3B33.7C**
Gauss Compact Burst 1,1621,1601189.831M2.4428.044%C27.586%C+134.9A++N/A7458.6h8.3B*29.7B+
AF-4 Cyclone 7857836811.515S4.1231.679%B++16.603%D126.3A++N/A7086.2h8.7B+27.5B+
C-4 8587451186.314M1.0830.149%C*N/A118.3C++17.9D-10266.3h0.8A2.7B*
NS-44 Commissioner 6166131873.278A+4.1146.096%B++16.803%D--111.5A+N/A5205.5h2.7B*5.8B++
Frag Grenade 5515461546N/A538.6143.473%D-N/A546C5D-27631h2.8B+6.5C++
LA1 Anchor 534529697.667A+0.2830.168%B+47.826%A*123A1.2B+7364.3h7.1A23.7B*
SAS-R 4174154110.122A++2.7341.112%C+69.639%C-74.1B+N/A3945.6h1.7B*4.2B+
Mag-Cutter 2372202,8110.078A7.3155.831%A++N/A1C++N/A6216.2h1.7B++3.1B+
Rocklet Rifle 14889146.357S1.0356.315%B+N/A59.3A*39.3B**5651.5h28.8B+51.2B++
NSX Tanto 878499.333S1.9430.204%C++13.095%F-168M+6S3610.5h10B++33.2B+
Shrike 725277.429S0.0448.523%D*1.923%D37.1B+14.3C+7251.4h4.4B**9.1B+
NC05 Jackhammer 5252226U18.6158.019%A17.308%C*86.7B+N/A8440.6h4.7C8.2B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit59,1080.5h
Spawn Beacon21,3860.8h
Medical Kit1,1617,80684.9h
Motion Spotter32490.3h

Check the help document for the dictionary if you want to learn more about words used here.


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