Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 7 (18,347)players online:
LatrodectusVS (70)  PierreKira (19)  Growen_the_Marowak (9)  Miderfiderps2 (6)  gratgaisdead (5)  Furry_Ergo (5) 114
stats.dasanfall.com
Director General ThirdPartyProgram[iH4X] ThirdPartyProgram
NC BR 96

KDR: 7.73

Score: 16m

Last Seen: Dec 6th, 2018 10:03 AM
- OFFLINE - 226.7 hour(s)

Battle Rank 96 - New Conglomerate on Connery - Outfit Leader of Twitch tv iHacksx[iH4X] Twitch tv iHacksx
NC outfit on Connery

Members: 1
Level Progress (to 97): 70%
Level 100 Progress: 85% 50h
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS AF-19 Mercenary GD-7F AC-X11 19A Fortuna AF-4A Bandit Gauss Compact Burst AF-4 Cyclone C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:ThirdPartyProgram



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,154,920 MLG Score: 4920
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 26%MEDKIT per DEATH: 2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.261%20.233%61210101225,26111.8319-4.106

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.81%1.806A++-0.058C+-0.702D-HEAD + (~5.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.90.614B+8.70.388C**20.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.112%69.639%01102141515222.71242

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.91B*0.163C++-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.576B+1.70.46B+2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Twitch tv iHacksx[iH4X] Twitch tv iHacksx
NC outfit on Connery

Members: 1
16m249%966 (58k)858 (51.5k)7.7256527,7663,5947.7924396 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1022233029.926%19.6%58705:116

93% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 4th, 2014 5:26 AMSep 2nd, 2017 12:15 AMDec 14th, 2018 8:29 PM (18h) (PST)Dec 6th, 2018 7:03 AM (9d) (PST)Dec 6th, 2018 6:03 AM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9381817571.4920.1930.2923.7670.0214920

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,25110,86445,387891218226151,463

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
310.3h/12.9d 240 5,442 7,124 70.1k 424 1,071 391 17.5m

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A++
Kills:16,757
Deaths:1,462
KDR:11.462
Accuracy:30.730% A++
HSR:19.980% C
GD-7F
B**
Kills:1,682
Deaths:114
KDR:14.754
Accuracy:29.909% B**
HSR:17.360% C-
AC-X11
B+
Kills:1,326
Deaths:139
KDR:9.540
Accuracy:27.810% B+
HSR:17.647% D
19A Fortuna
B*
Kills:1,270
Deaths:120
KDR:10.583
Accuracy:29.786% B*
HSR:18.268% C-
AF-4A Bandit
B+
Kills:1,167
Deaths:100
KDR:11.670
Accuracy:27.554% B+
HSR:18.509% D
Gauss Compact Burst
B+
Kills:1,160
Deaths:118
KDR:9.831
Accuracy:28.044% C**
HSR:27.586% B+
AF-4 Cyclone
A
Kills:783
Deaths:68
KDR:11.515
Accuracy:31.679% A
HSR:16.603% C
NSX Tanto
B*
Kills:84
Deaths:9
KDR:9.333
Accuracy:30.204% B*
HSR:13.095% F
Kills:24,229
Deaths (as Light Assault):2,130
Deaths (to Light Assaults):1,197
KDR:11.37512
Kill Difference:22,099
Playtime:287.699 hours
Usage:93%
Score:15.001m
Score/min:869
Accuracy (listed only):29.465%
HSR (listed only):18.631%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
M++
Kills:519
Deaths:69
KDR:7.522
Accuracy:30.356% B**
HSR:47.977% M++
NC05 Jackhammer
A++
Kills:52
Deaths:2
KDR:26
Accuracy:58.019% A++
HSR:17.308% B+
Kills:571
Deaths (as Heavy Assault):71
Deaths (to Heavy Assaults):994
KDR:8.04225
Kill Difference:500
Playtime:11.054 hours
Usage:4%
Score:0.557m
Score/min:839
Accuracy (listed only):44.187%
HSR (listed only):32.642%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A++
Kills:16,757
Deaths:1,462
KDR:11.462
Accuracy:30.730% A++
HSR:19.980% C
GD-7F
B**
Kills:1,682
Deaths:114
KDR:14.754
Accuracy:29.909% B**
HSR:17.360% C-
AC-X11
B+
Kills:1,326
Deaths:139
KDR:9.540
Accuracy:27.810% B+
HSR:17.647% D
19A Fortuna
B*
Kills:1,270
Deaths:120
KDR:10.583
Accuracy:29.786% B*
HSR:18.268% C-
AF-4A Bandit
B+
Kills:1,167
Deaths:100
KDR:11.670
Accuracy:27.554% B+
HSR:18.509% D
Gauss Compact Burst
B+
Kills:1,160
Deaths:118
KDR:9.831
Accuracy:28.044% C**
HSR:27.586% B+
NSX Tanto
B*
Kills:84
Deaths:9
KDR:9.333
Accuracy:30.204% B*
HSR:13.095% F
Kills:23,446
Deaths (as Engineer):2,062
Deaths (to Engineers):536
KDR:11.37051
Kill Difference:21,384
Playtime:2.236 hours
Usage:1%
Score:0.097m
Score/min:721
Accuracy (listed only):29.148%
HSR (listed only):18.921%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A
Kills:783
Deaths:68
KDR:11.515
Accuracy:31.679% A
HSR:16.603% C
NS-44 Commissioner
A
Kills:513
Deaths:136
KDR:3.772
Accuracy:46.814% A
HSR:15.400% D-
SAS-R
B
Kills:415
Deaths:41
KDR:10.122
Accuracy:41.112% B
HSR:69.639% C++
Kills:1,711
Deaths (as Infiltrator):245
Deaths (to Infiltrators):386
KDR:6.98367
Kill Difference:1,466
Playtime:7.468 hours
Usage:2%
Score:0.309m
Score/min:690
Accuracy (listed only):39.868%
HSR (listed only):33.880%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-19 Mercenary 16,87316,7571,46211.462U3.7430.73%A++19.98%C129.4SN/A593129.5h8.9B**29B*
GD-7F 1,6881,68211414.754U7.0329.909%B**17.36%C-123.7SN/A76013.6h10.5B*35B++
AC-X11 1,3281,3261399.54S1.8127.81%B+17.647%D115.3SN/A54311.5h7.3B**26.2B++
19A Fortuna 1,2721,27012010.583S2.8629.786%B*18.268%C-135.1SN/A4829.4h8.5B++28.6B*
AF-4A Bandit 1,1711,16710011.67S3.9427.554%B+18.509%D115.5M*N/A70810.1h9.3B++33.7B++
Gauss Compact Burst 1,1621,1601189.831M*2.1128.044%C**27.586%B+134.9M**N/A7448.6h8.3B**29.7B+
AF-4 Cyclone 7857836811.515S3.7931.679%A16.603%C126.3SN/A7066.2h8.7B*27.5B*
C-4 8477371186.246M**1.4830.08%B*N/A118.9B*17.7D10106.2h0.8A2.7B**
LA1 Anchor 524519697.522A*0.2030.356%B**47.977%M++123.6M+1.2B**7434.2h7.1A+23.5B*
NS-44 Commissioner 5155131363.772M+3.9546.814%A15.4%D-109.1M++N/A5244.7h2.6A5.5B**
Frag Grenade 5095051505N/A497.2743.344%CN/A561.1B4.4D28400.9h2.7B**6.3B++
SAS-R 4174154110.122M2.4041.112%B69.639%C++74.1A++N/A3885.6h1.7B**4.2B*
Mag-Cutter 2232062,3100.089A*7.6456.327%A*N/A1.1B+N/A6195.4h1.8B++3.1B++
NSX Tanto 878499.333S1.6130.204%B*13.095%F168S6U3560.5h10B++33.2B+
NC05 Jackhammer 5252226U18.2758.019%A++17.308%B+86.7A++N/A8180.6h4.7C**8.2B+
Shrike 725277.429U0.3048.523%D-1.923%D37.1B**14.3C**7201.4h4.4B**9.1B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter32490.3h
Spawn Beacon21,3040.8h
Nano-Armor Kit59,1080.5h
Medical Kit1,0227,04080.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.02s
Server spent 1.47s on queries, 1.45s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.