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ThirstyDrowningMan[SRY] ThirstyDrowningMan
VS BR 96

KDR: 2.08

Score: 17.1m

Last Seen: May 23rd, 2020 5:08 PM
- OFFLINE - 292.4 hour(s)

Battle Rank 101 (96 total) - Vanu Sovereignty on Cobalt
Level Progress (to 102): 13%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Supernova FPC Betelgeuse 54-A Flare VE6 Blueshift VM5 Blueshift VM5 Ursa Orion VS54 Lasher X2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $407,826 MLG Score: 326
Fun Score: N/A
Cheeseburgers Flipped: 1431TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.362%17.769%34419126415,2851.891710.191

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.318%-0.366C--0.502D0.404BHEAD ++ (~8.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.90.178C++11.80.174C++49.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.803%0.754%1174112825,30670824377.48378218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.365C**-1.13D*-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.787B++3.70.706B++4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.678%75.926%02128148699740.486974

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.171%-0.947D--0.572B+-1.292

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.112C+2.50.208C++6.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.1m345.2%249 (14.9k)179 (10.7k)2.0827631,45815,1042.5155696 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1283157716.456%12.944%21306:2010

21% Engineer52% Heavy Assault8% Infiltrator11% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 21st, 2014 10:50 AMDec 4th, 2014 11:36 PMMay 30th, 2020 7:37 AM (5d) (PST)May 23rd, 2020 1:10 PM (12d) (PST)May 23rd, 2020 1:08 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4601563040.3290.1580.0431.2970.047326

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,6159,35918,256209378310,715

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1595.7h/66.5d 6,537 4,072 10,649 124.1k 2,160 4,848 4,504 44.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
F
Kills:3,735
Deaths:2,096
KDR:1.782
Accuracy:19.604% F
HSR:18.822% F
Flare VE6
D
Kills:2,473
Deaths:1,427
KDR:1.733
Accuracy:19.076% D-
HSR:20.340% D
Ursa
D
Kills:1,473
Deaths:921
KDR:1.599
Accuracy:20.248% D
HSR:18.126% D-
Orion VS54
D
Kills:1,457
Deaths:991
KDR:1.470
Accuracy:18.929% D
HSR:16.678% D*
SVA-88
D--
Kills:1,157
Deaths:775
KDR:1.493
Accuracy:19.297% D--
HSR:19.015% D--
VX29 Polaris
D-
Kills:1,156
Deaths:871
KDR:1.327
Accuracy:20.342% D-
HSR:13.668% D**
VE-H Maw
D*
Kills:1,143
Deaths:783
KDR:1.460
Accuracy:16.718% F-
HSR:17.235% D*
NSX-P Naginata
D**
Kills:185
Deaths:129
KDR:1.434
Accuracy:13.431% F-
HSR:17.838% D**
Kills:12,779
Deaths (as Heavy Assault):7,993
Deaths (to Heavy Assaults):4,343
KDR:1.59877
Kill Difference:4,786
Playtime:828.897 hours
Usage:52%
Score:8.380m
Score/min:169
Accuracy (listed only):18.456%
HSR (listed only):17.715%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D
Kills:273
Deaths:298
KDR:0.916
Accuracy:22.475% D
HSR:9.524% D*
VE-C Horizon
D*
Kills:94
Deaths:97
KDR:0.969
Accuracy:19.661% F--
HSR:17.021% D*
Solstice VE3
D
Kills:83
Deaths:146
KDR:0.568
Accuracy:15.444% D**
HSR:15.663% D
Kills:450
Deaths (as Light Assault):541
Deaths (to Light Assaults):2,633
KDR:0.83179
Kill Difference:91
Playtime:23.314 hours
Usage:1%
Score:0.078m
Score/min:56
Accuracy (listed only):19.193%
HSR (listed only):14.069%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
D--
Kills:571
Deaths:474
KDR:1.205
Accuracy:20.677% D**
HSR:19.265% D--
VE-C Horizon
D*
Kills:94
Deaths:97
KDR:0.969
Accuracy:19.661% F--
HSR:17.021% D*
Solstice VE3
D
Kills:83
Deaths:146
KDR:0.568
Accuracy:15.444% D**
HSR:15.663% D
Kills:748
Deaths (as Engineer):717
Deaths (to Engineers):2,550
KDR:1.04324
Kill Difference:31
Playtime:341.502 hours
Usage:21%
Score:4.218m
Score/min:206
Accuracy (listed only):18.594%
HSR (listed only):17.316%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
D--
Kills:692
Deaths:537
KDR:1.289
Accuracy:20.487% D--
HSR:16.619% D--
Sirius SX12
D
Kills:273
Deaths:298
KDR:0.916
Accuracy:22.475% D
HSR:9.524% D*
NS-11A
D--
Kills:151
Deaths:103
KDR:1.466
Accuracy:17.032% F
HSR:15.232% D--
H-V45
F-
Kills:129
Deaths:96
KDR:1.344
Accuracy:16.057% F-
HSR:8.527% F-
NS-11P
D--
Kills:94
Deaths:30
KDR:3.133
Accuracy:19.711% D--
HSR:12.766% D*
Pulsar VS1
D
Kills:79
Deaths:96
KDR:0.823
Accuracy:17.343% D**
HSR:16.456% D
Kills:1,418
Deaths (as Combat Medic):1,160
Deaths (to Combat Medics):1,588
KDR:1.22241
Kill Difference:258
Playtime:85.358 hours
Usage:5%
Score:1.116m
Score/min:218
Accuracy (listed only):18.851%
HSR (listed only):13.187%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phantom VA23
D**
Kills:314
Deaths:266
KDR:1.180
Accuracy:26.120% D**
HSR:17.516% D**
Sirius SX12
D
Kills:273
Deaths:298
KDR:0.916
Accuracy:22.475% D
HSR:9.524% D*
Parallax VX3
C+
Kills:272
Deaths:45
KDR:6.044
Accuracy:28.441% F-
HSR:77.941% C+
XM98
C
Kills:214
Deaths:39
KDR:5.487
Accuracy:28.925% D**
HSR:73.365% C
NS-44 Commissioner
D**
Kills:115
Deaths:128
KDR:0.898
Accuracy:21.092% F-
HSR:12.174% D**
Artemis VX26
D**
Kills:101
Deaths:110
KDR:0.918
Accuracy:21.881% D**
HSR:10.891% F
Beamer VS3
C*
Kills:89
Deaths:112
KDR:0.795
Accuracy:23.338% D
HSR:24.719% C*
Kills:1,378
Deaths (as Infiltrator):998
Deaths (to Infiltrators):2,646
KDR:1.38076
Kill Difference:380
Playtime:125.264 hours
Usage:8%
Score:0.763m
Score/min:101
Accuracy (listed only):24.610%
HSR (listed only):32.304%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C--
Kills:1,726
Deaths:454
KDR:3.802
Accuracy:13.561% D**
HSR:19.177% C--
Blueshift VM5
C
Kills:1,681
Deaths:423
KDR:3.974
Accuracy:14.052% D**
HSR:20.286% C
Comet VM2
D
Kills:508
Deaths:284
KDR:1.789
Accuracy:39.463% D
HSR:2.165% D--
Comet VM2
D
Kills:494
Deaths:278
KDR:1.777
Accuracy:40.494% D
HSR:2.227% D--
Quasar VM1
C++
Kills:272
Deaths:145
KDR:1.876
Accuracy:13.405% D
HSR:19.485% C++
Cosmos VM3
C+
Kills:182
Deaths:107
KDR:1.701
Accuracy:12.515% D*
HSR:18.681% C+
NS-10 Burster
C
Kills:58
Deaths:17
KDR:3.412
Accuracy:28.777% C
HSR:5.172% C
Kills:4,921
Deaths (as MAX Suit):854
Deaths (to MAX Suits):625
KDR:5.7623
Kill Difference:4,067
Playtime:179.154 hours
Usage:11%
Score:2.544m
Score/min:237
Accuracy (listed only):23.181%
HSR (listed only):12.456%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C*
Kills:5,306
V. Kills:2,324 228%
Deaths:164
KDR:32.354
Accuracy:44.803% D*
KPH:30.600 C*
VKPH:13.400 D
Supernova VPC
C**
Kills:401
V. Kills:94 422%
Deaths:
KDR:
Accuracy:42.051% D*
KPH:41.400 C
VKPH:9.700 C**
Saron HRB
S
Kills:135
V. Kills:78 171%
Deaths:3
KDR:45
Accuracy:39.004% D
KPH:89.800 S
VKPH:51.900 M*
Kills:5,842 (5,707 + 135)
Deaths:167
KDR:34.982
VKDR:14.946
Vehicle Kills:2,496
Kill Difference:5,675
Playtime:184.718 hours
Usage:12%
Score:1.924m
Score/min:174
Driving Accuracy:42.051%
Gunner Accuracy:39.004%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 7,6305,30616432.354A*30.2744.803%D*N/A30.6C*13.4D157173.5h3.7B*8.2B+
Betelgeuse 54-A 3,7623,7352,0961.782C0.3019.604%F18.822%F18.5D**N/A51201.4h12.3D--63F
Flare VE6 2,4882,4731,4271.733C++0.3519.076%D-20.34%D23.1D-N/A56106.9h10.4C+54.8C
Blueshift VM5 1,7851,7264543.802B+1.7213.561%D**19.177%C--15.5D*N/A46111.7h16.6C-122.5D--
Blueshift VM5 1,7321,6814233.974B+1.8914.052%D**20.286%C15.4D*N/A47109.2h16.5C117.3D--
Ursa 1,4951,4739211.599C++0.4820.248%D18.126%D-33C-N/A8644.7h12.7D62.9C-
Orion VS54 1,4731,4579911.47C+0.6118.929%D16.678%D*20.4DN/A6471.4h11.9C*63.1C+
Lasher X2 1,1891,1668981.298C++0.7825.294%C2.487%D-22.5DN/A6251.8h16.7B+66.2C**
SVA-88 1,1641,1577751.493C0.5919.297%D--19.015%D--27.7D-N/A6841.8h11.9C+61.8C-
VX29 Polaris 1,1681,1568711.327C0.7620.342%D-13.668%D**26.5DN/A7343.6h12.9C63.3C
VE-H Maw 1,1621,1437831.46C0.6216.718%F-17.235%D*11.5D*N/A3199.6h12.4D74.4D**
Nemesis VSH9 1,4799787931.233B++0.8566.526%B+1.84%C-19.9C+10.2C+14349.1h6B*9B**
Corvus VA55 7026925371.289C++0.7920.487%D--16.619%D--20.5DN/A5233.8h12.9C62.9D
Eidolon VE33 5755714741.205C+0.8820.677%D**19.265%D--20.7CN/A5827.6h8.2C*39.9C
Comet VM2 6905082841.789B*0.2939.463%D2.165%D--11.1C4C6445.6h23C+58.3C+
Comet VM2 6484942781.777B++0.3140.494%D2.227%D--11C3.4D-5745h24C++59.2C+
Supernova VPC 4954011401U398.9242.051%D*N/A41.3C9.7C**1579.7h3C++7C
Phantom VA23 3163142661.18C0.9026.12%D**17.516%D**15.5D--N/A3620.3h5.3D-20.1D*
C-4 4172911991.462C+0.6220.084%D--N/A63.3C--27.4C+6574.6h1.5C+7.4C--
Sirius SX12 2742732980.916C+1.1722.475%D9.524%D*10.7D-N/A3725.6h14.1C++62.7C+
Quasar VM1 2742721451.876C+0.2113.405%D19.485%C++22.1CN/A8712.3h13B+96.7C+
Parallax VX3 275272456.044B+3.9628.441%F-77.941%C+11.8D*N/A4323h2.3C+8D-
NS Decimator 315238902.644A0.5656.62%D2.101%C+29D9.4D-1868.2h4.7C+8.4C
XM98 214214395.487A+3.4028.925%D**73.365%C15.2D-N/A3914.1h2.8D9.8D--
Plasma Grenade 2001981198N/A195.9247.102%C+N/A495C5D26660.4h3.2C*6.9C*
NSX-P Naginata 1901851291.434C+0.6513.431%F-17.838%D**10.2D*N/A2618.2h15.1D112.6F
Cosmos VM3 1841821071.701C0.3812.515%D*18.681%C+20.2D-N/A719h13.6C+108.4D
NS Annihilator 3311571690.929B++1.1580.121%C+N/A7.9D8.7C+10219.9h10.9C**13.6C**
NS-11A 1531511031.466C+0.6217.032%F15.232%D--13.6D-N/A5111.1h14C+82.1D--
Saron HRB 213135345S42.9239.004%DN/A90S52M*21811.5h9.5A++24.3A
H-V45 130129961.344C+0.7416.057%F-8.527%F-10D--N/A5412.9h14.4D89.9D**
Hades VSH4 1841281670.766C+1.3271.372%B1.563%C--16.6C7.3C1247.7h7.1B+9.9B+
S1 1821192200.541C--1.5460.59%C**3.361%B17D9D2697h7.8D12.8C+
NS-44 Commissioner 1181151280.898C+1.1821.092%F-12.174%D**3.3D*N/A1534.4h3.2B+15.3D
Artemis VX26 1011011100.918C1.1621.881%D**10.891%F15.8D--N/A776.4h14D-64.1D*
NSX Masamune 128101452.244A++0.1655.785%CN/A25.3C6.8D1174h8.3B+14.9B+
NS-11P 9894303.133A1.0519.711%D--12.766%D*24.1C--1C++1463.9h12.3B+62.5C+
VE-C Horizon 9594970.969C1.1119.661%F--17.021%D*1.8D*N/A853.5h15.3C+77.9D*
Beamer VS3 90891120.795C+1.2923.338%D24.719%C*22.3CN/A1084h7.2B++30.8C**
Anti-Vehicle Grenade 12486186N/A83.9242.054%D*N/A215D-95C+13710.4h7D-16.8D--
Solstice VE3 83831460.568C-1.5115.444%D**15.663%D1.9D--N/A2644.2h13.1B+84.7C+
Pulsar VS1 7979960.823C1.2617.343%D**16.456%D23.2CN/A2273.4h17.1D-98.3D*
Force-Blade 1086912,0480.006D2.0823.748%D1.449%D0.1DN/A0780.9h3.7D-15.6C
NS-10 Burster 8858173.412A**1.3328.777%C5.172%C5C--2.6D-5911.5h121.9B423.7C*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit122305,16925.7h
Nanite Revive Grenade03570.1h
Medical Applicator200115,9068.1h
Motion Spotter07090.3h
Welding Device01,7320h
Deconstruction Tool01,2640.1h
Hoplon Anti-Aircraft Phalanx Tower0560h
Spitfire Auto-Turret11440.2h
G40-F Ranger1560h
M12 Kobalt01270h
Shield Recharging Field179220.4h
Maelstrom Turbo Laser01140.2h
Recon Detection Device101,6875.7h
Ammunition Package71610.3h
Medical Kit2113,5494h
Soldier Soaker01480.1h
Nano-Repair Grenade03670.1h
M20 Drake0740h

Check the help document for the dictionary if you want to learn more about words used here.


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