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Harbinger ThirstyDrowningMan[SRY] ThirstyDrowningMan
VS BR 90

KDR: 1.71

Score: 11.5m

Last Seen: Jun 24th, 2019 7:00 PM
- OFFLINE - 45.6 hour(s)

Battle Rank 90 - Vanu Sovereignty on Cobalt - Outfit Leader of Severity[SRY] Severity
VS outfit on Cobalt

Members: 1
Level Progress (to 91): 0%
Level 100 Progress: 61% 498h
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS Betelgeuse 54-A Flare VE6 Supernova FPC Ursa Orion VS54 Lasher X2 SVA-88 VX29 Polaris
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $439,101 MLG Score: 351
Fun Score: N/A
Cheeseburgers Flipped: 802TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.067%17.667%35517119413,3641.87776-0.17

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.336%-0.202C-0.474D0.388C**HEAD ++ (~7.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.90.224C++11.60.186C++46.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.061%1.423%385112101,7576568382.67835209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.153C-0.147C-1.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.705B++40.642B+5.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.941%75%02120942084930.494118

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.013%-0.896D--0.523B+-1.335

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.095C+2.60.183C++6.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Severity[SRY] Severity
VS outfit on Cobalt

Members: 1
11.5m238%248 (14.9k)186 (11.2k)1.7075622,32813,0762.0195890 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1211113617.838%14.157%25304:438

13% Engineer62% Heavy Assault8% Infiltrator10% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 21st, 2014 10:50 AMDec 4th, 2014 11:36 PMJun 25th, 2019 12:24 AM (1d) (PST)Jun 24th, 2019 3:02 PM (2d) (PST)Jun 24th, 2019 3:00 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4511792720.3620.2120.0510.9570.040351

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,05010,74216,3082213357211,133

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1028.9h/42.9d 4,080 3,161 6,873 59.1k 1,448 3,278 2,499 27.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D*
Kills:2,902
Deaths:1,555
KDR:1.866
Accuracy:21.495% D*
HSR:18.608% F
Flare VE6
D
Kills:2,467
Deaths:1,423
KDR:1.734
Accuracy:19.128% D
HSR:20.308% D
Ursa
C-
Kills:1,473
Deaths:920
KDR:1.601
Accuracy:20.256% C-
HSR:18.126% D-
Orion VS54
C
Kills:1,412
Deaths:963
KDR:1.466
Accuracy:19.360% C
HSR:16.501% D*
SVA-88
D-
Kills:1,157
Deaths:775
KDR:1.493
Accuracy:19.363% D-
HSR:19.015% D-
VX29 Polaris
D
Kills:1,156
Deaths:870
KDR:1.329
Accuracy:20.355% D
HSR:13.668% D*
VE-H Maw
D**
Kills:453
Deaths:366
KDR:1.238
Accuracy:16.954% F
HSR:14.128% D**
Kills:11,020
Deaths (as Heavy Assault):6,872
Deaths (to Heavy Assaults):3,787
KDR:1.60361
Kill Difference:4,148
Playtime:636.295 hours
Usage:62%
Score:7.213m
Score/min:189
Accuracy (listed only):19.559%
HSR (listed only):17.193%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C
Kills:273
Deaths:286
KDR:0.955
Accuracy:22.605% C
HSR:9.524% D**
Solstice VE3
D-
Kills:80
Deaths:135
KDR:0.593
Accuracy:15.798% D**
HSR:15% D-
Kills:353
Deaths (as Light Assault):421
Deaths (to Light Assaults):2,324
KDR:0.83848
Kill Difference:68
Playtime:12.533 hours
Usage:1%
Score:0.055m
Score/min:73
Accuracy (listed only):19.201%
HSR (listed only):12.262%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
D-
Kills:570
Deaths:468
KDR:1.218
Accuracy:20.697% D*
HSR:19.298% D-
Solstice VE3
D-
Kills:80
Deaths:135
KDR:0.593
Accuracy:15.798% D**
HSR:15% D-
Kills:650
Deaths (as Engineer):603
Deaths (to Engineers):2,280
KDR:1.07794
Kill Difference:47
Playtime:138.239 hours
Usage:13%
Score:1.511m
Score/min:182
Accuracy (listed only):18.247%
HSR (listed only):17.149%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phantom VA23
D**
Kills:313
Deaths:266
KDR:1.177
Accuracy:26.186% D**
HSR:17.572% D**
Sirius SX12
C
Kills:273
Deaths:286
KDR:0.955
Accuracy:22.605% C
HSR:9.524% D**
XM98
C+
Kills:214
Deaths:39
KDR:5.487
Accuracy:28.925% D*
HSR:73.365% C+
Parallax VX3
C+
Kills:206
Deaths:38
KDR:5.421
Accuracy:28.962% F
HSR:76.699% C+
Artemis VX26
D*
Kills:98
Deaths:104
KDR:0.942
Accuracy:22.025% D*
HSR:9.184% F-
NS-44 Commissioner
F
Kills:90
Deaths:92
KDR:0.978
Accuracy:21.850% F
HSR:8.889% F-
Beamer VS3
C**
Kills:89
Deaths:112
KDR:0.795
Accuracy:23.338% D
HSR:24.719% C**
Kills:1,283
Deaths (as Infiltrator):937
Deaths (to Infiltrators):2,339
KDR:1.36926
Kill Difference:346
Playtime:81.456 hours
Usage:8%
Score:0.597m
Score/min:122
Accuracy (listed only):24.842%
HSR (listed only):31.422%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
D
Kills:669
Deaths:521
KDR:1.284
Accuracy:20.612% D
HSR:17.040% D-
Sirius SX12
C
Kills:273
Deaths:286
KDR:0.955
Accuracy:22.605% C
HSR:9.524% D**
H-V45
D**
Kills:83
Deaths:56
KDR:1.482
Accuracy:16.457% F
HSR:10.843% D**
Pulsar VS1
D
Kills:79
Deaths:96
KDR:0.823
Accuracy:17.343% D*
HSR:16.456% D
Kills:1,104
Deaths (as Combat Medic):959
Deaths (to Combat Medics):1,396
KDR:1.1512
Kill Difference:145
Playtime:55.896 hours
Usage:5%
Score:0.702m
Score/min:209
Accuracy (listed only):19.254%
HSR (listed only):13.466%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:825
Deaths:236
KDR:3.496
Accuracy:13.945% D*
HSR:17.697% D
Blueshift VM5
D-
Kills:733
Deaths:205
KDR:3.576
Accuracy:14.211% D*
HSR:16.508% D-
Comet VM2
C
Kills:459
Deaths:272
KDR:1.688
Accuracy:39.796% C
HSR:2.179% D--
Comet VM2
C--
Kills:437
Deaths:266
KDR:1.643
Accuracy:40.847% C--
HSR:2.517% D-
Quasar VM1
C++
Kills:272
Deaths:145
KDR:1.876
Accuracy:13.405% C--
HSR:19.485% C++
Cosmos VM3
C+
Kills:182
Deaths:107
KDR:1.701
Accuracy:12.515% D--
HSR:18.681% C+
Kills:2,908
Deaths (as MAX Suit):615.500
Deaths (to MAX Suits):574
KDR:4.72461
Kill Difference:2,292.500
Playtime:100.445 hours
Usage:10%
Score:1.377m
Score/min:228
Accuracy (listed only):22.453%
HSR (listed only):12.844%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:1,757
V. Kills:819 214%
Deaths:155
KDR:11.336
Accuracy:41.061% D**
KPH:24.600 C+
VKPH:11.500 D
Saron HRB
S
Kills:79
V. Kills:44 176%
Deaths:3
KDR:26.333
Accuracy:42.142% C+
KPH:68.300 S
VKPH:38 M
Kills:1,836 (1,757 + 79)
Deaths:158
KDR:11.620
VKDR:5.462
Vehicle Kills:863
Kill Difference:1,678
Playtime:72.448 hours
Usage:7%
Score:0.652m
Score/min:150
Driving Accuracy:41.061%
Gunner Accuracy:42.142%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 2,9162,9021,5551.866C0.1621.495%D*18.608%F23.1D*N/A60125.7h12.1D56.3D--
Flare VE6 2,4822,4671,4231.734B0.0319.128%D20.308%D23.2DN/A56106.4h10.4C*54.6C+
Supernova FPC 2,5761,75715511.335B*9.6341.061%D**1.423%D24.6C+11.5D13271.3h4B*9.8C*
Ursa 1,4951,4739201.601B0.1120.256%C-18.126%D-33.1C+N/A8644.5h12.7C62.9C+
Orion VS54 1,4281,4129631.466C+0.2419.36%C16.501%D*24.1CN/A7158.6h11.9B+61.6C++
Lasher X2 1,1821,1608941.298B+0.4125.512%C+2.5%D23.3CN/A6249.7h16.6B++65.1B+
SVA-88 1,1641,1577751.493C+0.2119.363%D-19.015%D-27.7DN/A6641.7h11.9C++61.6C+
VX29 Polaris 1,1681,1568701.329C+0.3820.355%D13.668%D*26.6DN/A7243.5h12.9C+63.2C+
Nemesis VSH9 1,4419537801.222B**0.4966.977%B+1.889%C-19.9C++10.2C+14147.8h6B**8.9B**
Blueshift VM5 8488252363.496B+1.7913.945%D*17.697%D17.7D--N/A4346.7h15.9C+114C--
Blueshift VM5 7477332053.576B+1.8714.211%D*16.508%D-16.6D--N/A4144.2h16.7C+117.8D
Corvus VA55 6796695211.284C**0.4220.612%D17.04%D-21.4CN/A5331.2h12.9C+62.7C
Eidolon VE33 5745704681.218C++0.4920.697%D*19.298%D-22.6C+N/A6225.2h8.3B+39.9C+
Comet VM2 6264592721.688B**0.0239.796%C2.179%D--11.6C+4.2C+6639.6h22.2C++55.8C++
VE-H Maw 4624533661.238C0.4716.954%F14.128%D**11.3D*N/A3740.2h12.3C72.7D-
Comet VM2 5754372661.643B++0.0640.847%C--2.517%D-11.2C+3.5D-5839h23.7B57.9C*
Phantom VA23 3143132661.177C-0.5326.186%D**17.572%D**15.6D--N/A3520.1h5.3D20.1D-
Sirius SX12 2742732860.955C+0.7522.605%C9.524%D**11.5D-N/A3723.7h13.9C**61.6C++
Quasar VM1 2742721451.876C*0.1713.405%C--19.485%C++22.1C+N/A8212.3h13B++96.7C++
XM98 214214395.487A++3.7828.925%D*73.365%C+15.2DN/A3814.1h2.8C9.8D
C-4 3202121641.293C+0.4119.626%D--N/A55.8D28.4C+5963.8h1.5C++7.8C-
Parallax VX3 208206385.421B++3.7128.962%F76.699%C+12.4D--N/A4616.6h2.3C+7.8C--
Frag Grenade 2001981198N/A196.2946.993%C*N/A495C+5D22070.4h3.2B+6.7B+
Cosmos VM3 1841821071.701C+0.0112.515%D--18.681%C+20.2DN/A699h13.6C++108.4C
NS Annihilator 3261541660.928B++0.7880.094%C+N/A8.8C9.8B+10517.6h10B++12.5B+
Hades VSH4 1821271670.76B0.9571.282%B+1.575%C-16.7C+7.2C1207.6h7.1B+10B++
S1 1821192200.541C1.1760.59%B+3.361%B17D9D2407h7.8C-12.8C+
NSX Masamune 128101452.244A*0.5454.584%CN/A25.9C6.9D1103.9h7.6B++13.9B+
Artemis VX26 98981040.942C0.7722.025%D*9.184%F-17.8DN/A865.5h14.3D64.9D-
NS-44 Commissioner 9290920.978C+0.7321.85%F8.889%F-11.1D-N/A508.1h3.3B++15.3C--
Beamer VS3 90891120.795C++0.9123.338%D24.719%C**22.3C+N/A974h7.2B++30.8C++
Anti-Vehicle Grenade 12486186N/A84.2942.16%D--N/A215D95C+13690.4h7D16.7D
H-V45 8483561.482C++0.2316.457%F10.843%D**14.3DN/A775.8h13.1C++79.5D
Solstice VE3 80801350.593C1.1115.798%D**15%D-2.6D--N/A3031h13B+82C+
Pulsar VS1 7979960.823C+0.8817.343%D*16.456%D23.2C+N/A1913.4h17.1D98.3D-
Saron HRB 12379326.333S24.6342.142%C+N/A65.8S36.7M12401.2h13.1A+31.1B**
Force-Blade 1076811,9710.006C--1.7023.738%C--1.471%D0.1DN/A0769.7h3.7D15.7C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit52149,59712.7h
Nanite Revive Grenade02210.1h
Medical Applicator17287,9646.2h
Motion Spotter07090.3h
Hoplon Anti-Aircraft Phalanx Tower0560h
Deconstruction Tool01,2640.1h
G40-F Ranger1560h
M12 Kobalt01270h
Shield Recharging Field178080.4h
Ammunition Package4740.1h
Medical Kit2063,4183.7h
Nano-Repair Grenade0700h
Recon Detection Device59161.9h
M20 Drake0740h

Check the help document for the dictionary if you want to learn more about words used here.


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