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Primarch ThirstyDrowningMan[SRY] ThirstyDrowningMan
VS BR 94

KDR: 1.85

Score: 13.4m

Last Seen: Nov 20th, 2019 3:39 PM
- OFFLINE - 372.1 hour(s)

Battle Rank 94 - Vanu Sovereignty on Cobalt - Outfit Leader of Severity[SRY] Severity
VS outfit on Cobalt

Members: 0
Level Progress (to 95): 80%
Level 100 Progress: 71% 363h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Supernova FPC Betelgeuse 54-A Flare VE6 Ursa Orion VS54 Lasher X2 SVA-88 VX29 Polaris
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $427,842 MLG Score: 342
Fun Score: N/A
Cheeseburgers Flipped: 862TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.76%17.76%35117121014,0431.89361-0.039

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.343%-0.281C-0.486D0.383C**HEAD ++ (~7.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.40.201C++11.70.179C++47.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.752%0.851%830112263,64468816895.29651216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.36C**-1.083D*-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.779B++3.80.695B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.973%74.71%02122543190230.477827

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.037%-0.903D--0.496B+-1.393

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.102C+2.60.191C++6.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Severity[SRY] Severity
VS outfit on Cobalt

Members: 0
13.4m257.1%250 (15k)186 (11.2k)1.8546325,38813,6892.2325994 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1227126117.389%13.144%22905:168

19% Engineer59% Heavy Assault7% Infiltrator9% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 21st, 2014 10:50 AMDec 4th, 2014 11:36 PMDec 4th, 2019 9:43 PM (1d) (PST)Nov 20th, 2019 11:41 AM (15d) (PST)Nov 20th, 2019 11:39 AM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4811603210.3520.1900.0461.0280.048342

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,8379,62119,2162111362311,157

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1203.1h/50.1d 5,174 3,337 8,451 74.2k 1,648 3,762 3,470 34.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D*
Kills:3,271
Deaths:1,807
KDR:1.810
Accuracy:20.466% D*
HSR:18.893% D**
Flare VE6
D
Kills:2,473
Deaths:1,427
KDR:1.733
Accuracy:19.094% D
HSR:20.340% D
Ursa
C-
Kills:1,473
Deaths:920
KDR:1.601
Accuracy:20.256% C-
HSR:18.126% D-
Orion VS54
C
Kills:1,412
Deaths:963
KDR:1.466
Accuracy:19.360% C
HSR:16.501% D*
SVA-88
D-
Kills:1,157
Deaths:775
KDR:1.493
Accuracy:19.363% D-
HSR:19.015% D-
VX29 Polaris
D
Kills:1,156
Deaths:870
KDR:1.329
Accuracy:20.355% D
HSR:13.668% D*
VE-H Maw
D*
Kills:745
Deaths:511
KDR:1.458
Accuracy:16.678% F
HSR:15.302% D*
Kills:11,687
Deaths (as Heavy Assault):7,273
Deaths (to Heavy Assaults):3,974
KDR:1.6069
Kill Difference:4,414
Playtime:707.081 hours
Usage:59%
Score:7.610m
Score/min:179
Accuracy (listed only):19.367%
HSR (listed only):17.406%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C
Kills:273
Deaths:298
KDR:0.916
Accuracy:22.556% C
HSR:9.524% D*
Solstice VE3
D
Kills:83
Deaths:146
KDR:0.568
Accuracy:15.444% D**
HSR:15.663% D
Kills:356
Deaths (as Light Assault):444
Deaths (to Light Assaults):2,417
KDR:0.8018
Kill Difference:88
Playtime:15.996 hours
Usage:1%
Score:0.071m
Score/min:74
Accuracy (listed only):19.000%
HSR (listed only):12.593%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
D-
Kills:571
Deaths:474
KDR:1.205
Accuracy:20.677% D*
HSR:19.265% D-
Solstice VE3
D
Kills:83
Deaths:146
KDR:0.568
Accuracy:15.444% D**
HSR:15.663% D
Kills:654
Deaths (as Engineer):620
Deaths (to Engineers):2,378
KDR:1.05484
Kill Difference:34
Playtime:226.607 hours
Usage:19%
Score:2.965m
Score/min:218
Accuracy (listed only):18.060%
HSR (listed only):17.464%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phantom VA23
D**
Kills:313
Deaths:266
KDR:1.177
Accuracy:26.186% D**
HSR:17.572% D**
Sirius SX12
C
Kills:273
Deaths:298
KDR:0.916
Accuracy:22.556% C
HSR:9.524% D*
Parallax VX3
C+
Kills:217
Deaths:39
KDR:5.564
Accuracy:29.030% D**
HSR:76.037% C+
XM98
C+
Kills:214
Deaths:39
KDR:5.487
Accuracy:28.925% D*
HSR:73.365% C+
Artemis VX26
D*
Kills:98
Deaths:104
KDR:0.942
Accuracy:22.025% D*
HSR:9.184% F-
NS-44 Commissioner
F
Kills:96
Deaths:101
KDR:0.950
Accuracy:21.251% F-
HSR:10.417% F
Beamer VS3
C**
Kills:89
Deaths:112
KDR:0.795
Accuracy:23.338% D
HSR:24.719% C**
Kills:1,300
Deaths (as Infiltrator):959
Deaths (to Infiltrators):2,432
KDR:1.35558
Kill Difference:341
Playtime:84.936 hours
Usage:7%
Score:0.617m
Score/min:121
Accuracy (listed only):24.759%
HSR (listed only):31.545%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
D
Kills:669
Deaths:521
KDR:1.284
Accuracy:20.612% D
HSR:17.040% D-
Sirius SX12
C
Kills:273
Deaths:298
KDR:0.916
Accuracy:22.556% C
HSR:9.524% D*
H-V45
D**
Kills:85
Deaths:56
KDR:1.518
Accuracy:16.493% D**
HSR:10.588% D**
Pulsar VS1
D
Kills:79
Deaths:96
KDR:0.823
Accuracy:17.343% D*
HSR:16.456% D
Kills:1,106
Deaths (as Combat Medic):971
Deaths (to Combat Medics):1,443
KDR:1.13903
Kill Difference:135
Playtime:56.101 hours
Usage:5%
Score:0.702m
Score/min:209
Accuracy (listed only):19.251%
HSR (listed only):13.402%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:867
Deaths:243
KDR:3.568
Accuracy:13.913% D*
HSR:17.301% D
Blueshift VM5
D-
Kills:779
Deaths:212
KDR:3.675
Accuracy:14.213% D*
HSR:16.560% D-
Comet VM2
C
Kills:467
Deaths:273
KDR:1.711
Accuracy:39.567% C
HSR:2.141% D--
Comet VM2
C--
Kills:446
Deaths:267
KDR:1.670
Accuracy:40.576% C--
HSR:2.466% D-
Quasar VM1
C++
Kills:272
Deaths:145
KDR:1.876
Accuracy:13.405% C--
HSR:19.485% C++
Cosmos VM3
C+
Kills:182
Deaths:107
KDR:1.701
Accuracy:12.515% D--
HSR:18.681% C+
Kills:3,013
Deaths (as MAX Suit):623.500
Deaths (to MAX Suits):590
KDR:4.8324
Kill Difference:2,389.500
Playtime:107.942 hours
Usage:9%
Score:1.458m
Score/min:225
Accuracy (listed only):22.365%
HSR (listed only):12.773%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C*
Kills:3,644
V. Kills:1,670 218%
Deaths:164
KDR:22.220
Accuracy:44.752% D--
KPH:28.200 C*
VKPH:12.900 C--
Saron HRB
S
Kills:111
V. Kills:63 173%
Deaths:3
KDR:37
Accuracy:41.554% C
KPH:84 S
VKPH:47.700 M**
Kills:3,755 (3,644 + 111)
Deaths:167
KDR:22.485
VKDR:10.377
Vehicle Kills:1,733
Kill Difference:3,588
Playtime:130.531 hours
Usage:11%
Score:1.305m
Score/min:167
Driving Accuracy:44.752%
Gunner Accuracy:41.554%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 5,3143,64416422.22A*20.3744.752%D--N/A28.2C*12.9C--149129.2h3.8B**8.5B+
Betelgeuse 54-A 3,2913,2711,8071.81C0.0420.466%D*18.893%D**20.5D*N/A54159.2h12.4D-60.4D--
Flare VE6 2,4882,4731,4271.733B+0.1219.094%D20.34%D23.2DN/A56106.8h10.4C**54.7C+
Ursa 1,4951,4739201.601B+0.2520.256%C-18.126%D-33.1C+N/A8644.5h12.7C62.9C+
Orion VS54 1,4281,4129631.466C++0.3919.36%C16.501%D*24.1CN/A7258.7h11.9B+61.6C++
Lasher X2 1,1821,1608941.298B+0.5625.512%C+2.5%D-23.3CN/A6349.7h16.6B++65.1B+
SVA-88 1,1641,1577751.493C+0.3619.363%D-19.015%D-27.7DN/A6641.7h11.9C++61.6C+
VX29 Polaris 1,1681,1568701.329C+0.5320.355%D13.668%D*26.6DN/A7243.5h12.9C+63.2C+
Nemesis VSH9 1,4679707911.226B*0.6366.617%B+1.856%C19.9C*10.2C+14148.7h6B**9B**
Blueshift VM5 8928672433.568B+1.7113.913%D*17.301%D16.7D--N/A4152h16.3C+117C-
Blueshift VM5 7967792123.675B++1.8214.213%D*16.56%D-15.7D--N/A4049.5h17C+119.9D
VE-H Maw 7627455111.458C+0.4016.678%F15.302%D*11.6D*N/A3464.3h12.7C-76.4D-
Corvus VA55 6796695211.284B0.5720.612%D17.04%D-21.4CN/A5331.2h12.9C+62.7C
Eidolon VE33 5755714741.205C++0.6520.677%D*19.265%D-20.7C+N/A5727.6h8.2B+39.9C+
Comet VM2 6374672731.711B**0.1439.567%C2.141%D--11.4C++4.2C++6540.9h22.5C++56.8C++
Comet VM2 5874462671.67B++0.1840.576%C--2.466%D-11C+3.5D5740.4h23.9B+58.8C**
Phantom VA23 3143132661.177C0.6826.186%D**17.572%D**15.6D--N/A3620.1h5.3C--20.1D-
Sirius SX12 2742732980.916C+0.9422.556%C9.524%D*10.8DN/A3625.3h14.1C**62.5C++
Quasar VM1 2742721451.876C*0.0213.405%C--19.485%C++22.1C+N/A8312.3h13B++96.7C++
C-4 3442341761.33C+0.5220.033%D--N/A57.1D26.8C+6084.1h1.6C+7.8C--
Parallax VX3 219217395.564B*3.7129.03%D**76.037%C+11.6D--N/A4318.7h2.3C+8D
XM98 214214395.487A*3.6328.925%D*73.365%C+15.2C--N/A3814.1h2.8C9.8D
Plasma Grenade 2001981198N/A196.1547.243%C*N/A495C++5C-22550.4h3.2B+6.8B+
Cosmos VM3 1841821071.701C+0.1512.515%D--18.681%C+20.2DN/A709h13.6C**108.4C
NS Annihilator 3291561690.923B++0.9380.224%C+N/A8.2C--9.1C*10119h10.6B+13.2B+
Hades VSH4 1841281670.766B+1.0971.372%B+1.563%C-16.6C+7.3C1227.7h7.1B++9.9B*
S1 1821192200.541C1.3160.59%B+3.361%B+17D9C--2527h7.8C12.8C+
Saron HRB 174111337S35.1541.554%CN/A85.4S48.5M**18621.3h10.5A++25.4A+
NSX Masamune 128101452.244A*0.3955.785%CN/A25.3C6.8D1154h8.3B+14.9B+
Artemis VX26 98981040.942C0.9122.025%D*9.184%F-17.5DN/A855.6h14.3D64.9D
NS-44 Commissioner 99961010.95C+0.9021.251%F-10.417%F10.5D-N/A479.1h3.3B++15.5C-
Beamer VS3 90891120.795C++1.0623.338%D24.719%C**22.3C+N/A994h7.2B*30.8C++
Anti-Vehicle Grenade 12486186N/A84.1542.142%D--N/A215D95C+13710.4h7C--16.7D
NS Decimator 11986362.389A+0.5355.228%D3.488%B**21.5D-8.3D--2024h6.3D-11.5D--
H-V45 8685561.518C++0.3416.493%D**10.588%D**14.2DN/A796h13C*79.1D
Solstice VE3 83831460.568C1.2915.444%D**15.663%D1.9D--N/A2244.2h13.1B+84.7C+
Pulsar VS1 7979960.823C+1.0317.343%D*16.456%D23.2C+N/A1993.4h17.1C--98.3D
Force-Blade 1076811,9950.006C--1.8523.694%C--1.471%D-0.1DN/A0773.7h3.7D15.8C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit84219,52017.9h
Nanite Revive Grenade02210.1h
Medical Applicator17288,0386.2h
Motion Spotter07090.3h
Hoplon Anti-Aircraft Phalanx Tower0560h
Deconstruction Tool01,2640.1h
G40-F Ranger1560h
M12 Kobalt01270h
Shield Recharging Field178080.4h
Ammunition Package5830.2h
Medical Kit2073,4223.8h
Nano-Repair Grenade01860.1h
Soldier Soaker01480.1h
M20 Drake0740h
Recon Detection Device61,0982.7h

Check the help document for the dictionary if you want to learn more about words used here.


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