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Primarch ThisDicPaysRent[HSR] ThisDicPaysRent
VS BR 94

KDR: 7.31

Score: 10.4m

Last Seen: Sep 7th, 2018 10:31 PM
- OFFLINE - 10.3 hour(s)

Battle Rank 94 - Vanu Sovereignty on Miller - Outfit Member of Headshot Bot[HSR] Headshot Bot
VS outfit on Miller

Members: 9
Level Progress (to 95): 29%
Level 100 Progress: 55% 192h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Orion VS54 Serpent VE92 NS-44 Commissioner Pulsar C Ghost NS-30 Vandal Light PPA NS Decimator
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $22,087,656 MLG Score: 17656
Fun Score: N/A
Cheeseburgers Flipped: 38TIME WITH MEDKIT: 3.9%MEDKIT per DEATH: 1.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.317%40.671%14361099832,95011.7093-4.401

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.253%2.813M+3.151M++-1.055D*HEAD ++ (~23.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.90.695B+8.10.433B14.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.077%1.079%10781100755694165.914893271%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.527A+-0.499D-1.989

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.90.913B*7.20.863B*6.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.324%75.682%01100784345601.84464

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.584A**0.562B+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.663B+1.70.454B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.45%16.97%02100616531010.532258

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.672%1.432A0.519B+-0.087

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.509B+3.80.217C++2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Headshot Bot[HSR] Headshot Bot
VS outfit on Miller

Members: 9
10.4m170.2%734 (44k)637 (38.2k)7.3083536,5715,0047.4052894 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1008486935.352%39.159%138403:163

80% Heavy Assault7% Infiltrator11% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2016 10:32 PMMay 5th, 2017 8:56 PMSep 19th, 2018 10:45 PM (1d) (PST)Sep 7th, 2018 7:41 PM (13d) (PST)Sep 7th, 2018 6:31 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3182641,0542.2380.3060.8763.8420.02017656

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
79,06215,81363,2491341853231138,237

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
272.3h/11.3d 485 14,321 7,834 62.8k 214 1,086 328 21.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M++
Kills:26,633
Deaths:3,038
KDR:8.767
Accuracy:35.142% M++
HSR:42.384% M
SVA-GG
A++
Kills:384
Deaths:35
KDR:10.971
Accuracy:34.389% A++
HSR:36.719% B**
VE-H Maw
A
Kills:65
Deaths:3
KDR:21.667
Accuracy:31.963% A
HSR:35.385% B**
Kills:27,082
Deaths (as Heavy Assault):3,076
Deaths (to Heavy Assaults):1,404
KDR:8.80429
Kill Difference:24,006
Playtime:217.291 hours
Usage:80%
Score:8.449m
Score/min:648
Accuracy (listed only):33.831%
HSR (listed only):38.162%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A*
Kills:2,022
Deaths:211
KDR:9.583
Accuracy:33.333% A*
HSR:29.130% A++
Pulsar C
A*
Kills:1,069
Deaths:107
KDR:9.991
Accuracy:36.114% A*
HSR:30.870% A+
Eridani SX5-AE
A++
Kills:220
Deaths:32
KDR:6.875
Accuracy:38.083% A++
HSR:34.091% B**
Pandora VX25
A+
Kills:91
Deaths:13
KDR:7
Accuracy:53.293% A+
HSR:20.879% A+
Thanatos VE70
M+
Kills:74
Deaths:15
KDR:4.933
Accuracy:66.507% M+
HSR:12.162% D
VE-S Canis
M+
Kills:66
Deaths:7
KDR:9.429
Accuracy:45.226% M+
HSR:39.394% A*
NS Baron G5AE
N/A
Kills:50
Deaths:6
KDR:8.333
Accuracy:61.250% N/A
HSR:18% N/A
Kills:3,592
Deaths (as Light Assault):391
Deaths (to Light Assaults):997
KDR:9.1867
Kill Difference:3,201
Playtime:29.568 hours
Usage:11%
Score:1.028m
Score/min:580
Accuracy (listed only):47.687%
HSR (listed only):26.361%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A**
Kills:1,489
Deaths:548
KDR:2.717
Accuracy:52.879% A*
HSR:39.154% A**
Ghost
A*
Kills:843
Deaths:60
KDR:14.050
Accuracy:52.324% A*
HSR:75.682% B++
NS-30 Vandal
A++
Kills:717
Deaths:65
KDR:11.031
Accuracy:43.093% A++
HSR:29.707% B+
NSX Tomoe
A+
Kills:285
Deaths:39
KDR:7.308
Accuracy:36.373% A+
HSR:46.667% B**
Eridani SX5-AE
A++
Kills:220
Deaths:32
KDR:6.875
Accuracy:38.083% A++
HSR:34.091% B**
VE-S Canis
M+
Kills:66
Deaths:7
KDR:9.429
Accuracy:45.226% M+
HSR:39.394% A*
Kills:3,620
Deaths (as Infiltrator):751
Deaths (to Infiltrators):930
KDR:4.82024
Kill Difference:2,869
Playtime:19.595 hours
Usage:7%
Score:0.702m
Score/min:597
Accuracy (listed only):44.663%
HSR (listed only):44.116%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:251
Deaths:24
KDR:10.458
Accuracy:28.037% A*
HSR:29.482% A++
Blueshift VM5
A++
Kills:240
Deaths:24
KDR:10
Accuracy:28.040% A++
HSR:30% A++
Comet VM2
M
Kills:149
Deaths:10
KDR:14.900
Accuracy:58.596% A+
HSR:10.067% M
Comet VM2
M**
Kills:130
Deaths:10
KDR:13
Accuracy:56.652% A+
HSR:12.308% M**
Kills:770
Deaths (as MAX Suit):34
Deaths (to MAX Suits):203
KDR:22.64706
Kill Difference:736
Playtime:4.788 hours
Usage:2%
Score:0.227m
Score/min:790
Accuracy (listed only):42.831%
HSR (listed only):20.464%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M
Kills:556
V. Kills:8 N/A
Deaths:20
KDR:27.800
Accuracy:52.077% A+
KPH:130.900 M
VKPH:1.900 D
Kills:556 (556 + 0)
Deaths:20
KDR:27.800
VKDR:0.400
Vehicle Kills:8
Kill Difference:536
Playtime:4.248 hours
Usage:2%
Score:0.088m
Score/min:344
Piloting Accuracy:52.077%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 26,69226,6333,0388.767S1.4635.142%M++42.384%M144.9SN/A389183.8h8.4A23.9B+
Serpent VE92 2,0272,0222119.583S2.2733.333%A*29.13%A++123.3SN/A40416.4h9.2B**27.5B**
NS-44 Commissioner 1,4911,4895482.717A++4.5952.879%A*39.154%A**139.2SN/A40010.7h2.6A5B**
Pulsar C 1,0711,0691079.991S2.6836.114%A*30.87%A+152.7SN/A3867h8.4B**23.1B**
Ghost 8438436014.05M**6.7452.324%A*75.682%B++122.2M**N/A4036.9h1.7B**3.3B**
NS-30 Vandal 7177176511.031S3.7243.093%A++29.707%B+130.4SN/A4355.5h4A9.4B**
Light PPA 5645562027.8M20.4952.077%A+1.079%C132.4M1.9D3444.2h7.2B*13.9B*
NS Decimator 571414626.677S0.6370.037%A2.899%B96.3M**36.5A**5684.3h4.1B+5.9B*
SVA-GG 3853843510.971S3.6634.389%A++36.719%B**160A**N/A6872.4h8.3B**24.2B++
NSX Tomoe 285285397.308M**0.0036.373%A+46.667%B**109.6M++N/A3042.6h9.1A24.9B**
Frag Grenade 2792761276N/A268.6959.016%A++N/A552C*6C+20540.5h3.7C++6.3B++
Blueshift VM5 2532512410.458M**3.1528.037%A*29.482%A++96.5SN/A2552.6h11.9A42.3B**
Blueshift VM5 2412402410M*2.6928.04%A++30%A++92.3M**N/A2452.6h12.2A43.4B**
Eridani SX5-AE 220220326.875S0.4338.083%A++34.091%B**137.5A**N/A4181.6h8.4B++22B*
Comet VM2 1551491014.9U7.5958.596%A+10.067%M74.5U3D--3142h8.1A+13.9A
Comet VM2 1321301013U5.6956.652%A+12.308%M**65S1D**2742h9A15.9B**
S1 158121225.5S1.8170.237%A+4.959%B**80.7S24.7A++6911.5h4.7B**6.6B**
Force-Blade 97964,9530.019C+7.2931.049%C++2.083%D0.4CN/A1257.9h1.5B*4.9B+
Pandora VX25 9191137S0.3153.293%A+20.879%A+82.7A*N/A3521.1h3.8B+7.2B*
Thanatos VE70 7574154.933S2.3866.507%M+12.162%D92.5M**1.3A**8270.8h3.8B*5.6B**
VE-S Canis 666679.429S2.1245.226%M+39.394%A*132M+N/A5500.5h8.2B**18.1B**
VE-H Maw 6665321.667U14.3631.963%A35.385%B**130M2M6870.5h8B**25.1B*
NS Baron G5AE 505068.333S1.0261.25%A+18%B+125M+N/A5030.4h2.9A+4.8C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter0960h
Restoration Kit312320.3h
Spawn Beacon0780h
Nano-Armor Kit04780h
Medical Kit6436,34410.3h
Recon Detection Device02380.3h

Check the help document for the dictionary if you want to learn more about words used here.


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