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Ascendant Lictor ThisMcGuyFaceVS[KH0L] ThisMcGuyFaceVS
VS BR 43

KDR: 1.38

Score: 1.5m

Last Seen: Feb 8th, 2019 11:43 AM
- OFFLINE - 1824.1 hour(s)

Battle Rank 43 - Vanu Sovereignty on Briggs
Level Progress (to 44): 68%
Level 100 Progress: 8% 1040h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Solstice VE3 Supernova FPC Orion VS54 Saron Laser Cannon VA39 Spectre C75 Viper L-30R Vektor Beamer VS3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $442,854 MLG Score: 354
Fun Score: N/A
Cheeseburgers Flipped: 9TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.695%19.369%595410316661.12690.251

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.33%1.871A++-0.208C0.39C**HEAD + (~4.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.30.207C++18.2-0.273C41.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.858%6.135%35011034163782982.0897455%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.101B**4.171S-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
273.9-0.699D131.1-1.473F142.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.744%4.348%434110342071021632.00971126%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.027A*1.122B**-1.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.789B++50.599B+3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.599%28.333%0110341207551.6

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.237C++-2.538F*-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.4-0.663D6-0.891D--10.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
1.5m285.3%278 (16.7k)238 (14.3k)1.377582,0031,4541.8094943 (43)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS103513125.255%10.934%27604:250

81% Engineer7% Heavy Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 18th, 2017 8:49 AMAug 31st, 2017 1:00 PMMar 10th, 2019 12:15 AM (46d) (PST)Feb 8th, 2019 7:53 AM (76d) (PST)Feb 8th, 2019 7:43 AM (76d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
825857400.3120.2260.0341.2160.114354

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,5225,11044,4121914273714,291

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
107.1h/4.5d 628 219 904 7.8k 104 202 733 5.3m

EngineerCLASS DETAILS: Engineer
Solstice VE3
A+
Kills:350
Deaths:379
KDR:0.923
Accuracy:31.153% A+
HSR:17.143% C-
Kills:350
Deaths (as Engineer):379
Deaths (to Engineers):373
KDR:0.92348
Kill Difference:29
Playtime:87.193 hours
Usage:81%
Score:1.199m
Score/min:229
Accuracy (listed only):31.153%
HSR (listed only):17.143%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:175
Deaths:166
KDR:1.054
Accuracy:29.270% A++
HSR:27.429% B+
Kills:175
Deaths (as Heavy Assault):166
Deaths (to Heavy Assaults):353
KDR:1.05422
Kill Difference:9
Playtime:7.262 hours
Usage:7%
Score:0.125m
Score/min:288
Accuracy (listed only):29.270%
HSR (listed only):27.429%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A+
Kills:350
Deaths:379
KDR:0.923
Accuracy:31.153% A+
HSR:17.143% C-
Kills:350
Deaths (as Light Assault):379
Deaths (to Light Assaults):228
KDR:0.92348
Kill Difference:29
Playtime:3.830 hours
Usage:4%
Score:0.059m
Score/min:259
Accuracy (listed only):31.153%
HSR (listed only):17.143%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
B++
Kills:120
Deaths:61
KDR:1.967
Accuracy:36.599% B++
HSR:28.333% D-
Beamer VS3
B**
Kills:81
Deaths:115
KDR:0.704
Accuracy:34.131% B**
HSR:17.284% D
Kills:201
Deaths (as Infiltrator):176
Deaths (to Infiltrators):214
KDR:1.14205
Kill Difference:25
Playtime:4.221 hours
Usage:4%
Score:0.055m
Score/min:216
Accuracy (listed only):35.365%
HSR (listed only):22.809%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B*
Kills:60
Deaths:58
KDR:1.034
Accuracy:28.016% B*
HSR:11.667% D*
Kills:60
Deaths (as Combat Medic):58
Deaths (to Combat Medics):85
KDR:1.03448
Kill Difference:2
Playtime:3.097 hours
Usage:3%
Score:0.063m
Score/min:341
Accuracy (listed only):28.016%
HSR (listed only):11.667%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):53
KDR:0
Kill Difference:UNR
Playtime:1.182 hours
Usage:1%
Score:0.028m
Score/min:393
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
M
Kills:163
V. Kills:108 150%
Deaths:169
KDR:0.964
Accuracy:47.858% M
KPH:19.100 B+
VKPH:12.600 B+
Kills:163 (163 + 0)
Deaths:169
KDR:0.964
VKDR:0.639
Vehicle Kills:108
Kill Difference:6
Playtime:8.555 hours
Usage:8%
Score:0.072m
Score/min:140
Piloting Accuracy:47.858%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-30R Vektor
B
Kills:86
V. Kills:163 52%
Deaths:104
KDR:0.827
Accuracy:55.274% A+
KPH:6.300 D
VKPH:11.900 B
Kills:86 (86 + 0)
Deaths:104
KDR:0.827
VKDR:1.567
Vehicle Kills:163
Kill Difference:18
Playtime:13.690 hours
Usage:13%
Score:0.056m
Score/min:68
Piloting Accuracy:55.274%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:106
V. Kills:45 230%
Deaths:31
KDR:3.419
Accuracy:53.522% A
KPH:37 B+
VKPH:15.700 A++
Kills:106 (106 + 0)
Deaths:31
KDR:3.419
VKDR:1.452
Vehicle Kills:45
Kill Difference:75
Playtime:2.866 hours
Usage:3%
Score:0.031m
Score/min:181
Driving Accuracy:53.522%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:207
V. Kills:111 185%
Deaths:68
KDR:3.044
Accuracy:61.744% B**
KPH:24.700 C+
VKPH:13.200 C-
Kills:207 (207 + 0)
Deaths:68
KDR:3.044
VKDR:1.632
Vehicle Kills:111
Kill Difference:139
Playtime:8.397 hours
Usage:8%
Score:0.082m
Score/min:162
Driving Accuracy:61.744%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice VE3 3523503790.923C**0.4531.153%A+17.143%C-15.8C+N/A3722.2h21.2D68.1C*
Supernova FPC 318207683.044C1.6761.744%B**4.348%A24.6C+13.2C-1628.4h5B8.1B++
Orion VS54 1821751661.054C+0.3229.27%A++27.429%B+39.8B+1.6M++1034.4h15.4C-52.7B+
Saron Laser Cannon 2711631690.964C0.4147.858%M6.135%A**19B+12.6B+1408.6h131.1C*273.9B++
VA39 Spectre 125120611.967B+0.5936.599%B++28.333%D-50A++2.1S1142.4h6C++16.4B+
C75 Viper 151106313.419C+2.0453.522%AN/A36.6B+15.5A++1812.9h16.6C30.9B+
L-30R Vektor 249861040.827D0.5555.274%A+N/A6.3D11.9B6813.7h157.1D*284.2C
Beamer VS3 83811150.704C+0.6734.131%B**17.284%D38.6B++1B+1012.1h13.4D39.2C+
Pulsar VS1 6060581.034C++0.3428.016%B*11.667%D*31.6B+N/A781.9h15.1C+54B+

Consumables
  Name Deaths Consumed Time Equipped
Aspis Anti-Aircraft Phalanx Turret01740h
Spawn Beacon1620.1h
Medical Applicator104,5850.3h
Deconstruction Tool01,3100h
Anti-Infantry MANA Turret51370.4h
Nano-Armor Kit42122,4009h
MANA Anti-Personnel Turret0790h
Recon Detection Device31350.2h
Shield Recharging Field3640h
Ammunition Package43650.1h

Check the help document for the dictionary if you want to learn more about words used here.


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