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Executor Thisissang[BAX] Thisissang
NC BR 191

KDR: 1.8

Score: 96.1m

Last Seen: Aug 3rd, 2020 10:31 PM
- OFFLINE - 11 hour(s)

Prestige 1, Battle Rank 100 (191 total) - New Conglomerate on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERMEDICENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor AF-4 Cyclone NC6 Gauss SAW GD-22S Warden NS-11P LA39 Bruiser MGR-S1 Gladius
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,702,611 MLG Score: 1361
Fun Score: N/A
Cheeseburgers Flipped: 611TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.681%29.024%890521297120,6451.95709-0.16

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.287%1.825A++1.19B**-0.993D--HEAD ++ (~13.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.50.588B+9.30.344C**21.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.412%1.099%225313462,45718132341.355211046%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.304%1.078B**-0.433C--0.098

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.20.839B++12.40.766B++13.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.013%2.248%101513442,00231828290.629164241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.168%0.482B+-0.163C1.185

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
280.271C*12.9-0.034C+15.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.906%14.748%1121113382,71927917550.973854360%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.074%-0.306C2.47A**0.465

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.80.245C++29.90.258C*60.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.965%79.55%112613435,4626494290.841084

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.288%0.904B*0.804B++1.103

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.488B+2.10.347C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.5%16.775%112513448,76345991041.90541

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.352%0.966B*0.381C**0.439

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.55B+3.20.35C**2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
96.1m410.9%456 (27.4k)366 (22k)1.79697191,568106,6061.97253191 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1349911722.094%24.585%54302:2872

18% Combat Medic33% Engineer21% Heavy Assault21% Infiltrator6% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 2nd, 2015 5:22 PMMay 6th, 2020 12:08 AMAug 4th, 2020 6:12 PM (82d) (PST)Aug 3rd, 2020 8:09 PM (82d) (PST)Aug 3rd, 2020 6:31 PM (82d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6492543950.7290.4060.1793.1640.0411361

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,94415,24423,700442411190221,938

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4380.2h/182.5d 18,716 47,096 69,344 831.5k 6,420 15,595 10,818 170.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:15,854
Deaths:7,147
KDR:2.218
Accuracy:31.166% B+
HSR:30.983% C++
NC6 Gauss SAW
B+
Kills:9,693
Deaths:4,839
KDR:2.003
Accuracy:27.301% B+
HSR:29.372% B
GD-22S
B+
Kills:9,457
Deaths:4,700
KDR:2.012
Accuracy:28.966% B+
HSR:31.321% B+
EM1
B
Kills:2,261
Deaths:1,317
KDR:1.717
Accuracy:24.713% C+
HSR:29.058% B
EM6
C++
Kills:2,253
Deaths:1,118
KDR:2.015
Accuracy:26.371% C++
HSR:29.783% C++
MGR-L1 Promise
B+
Kills:1,673
Deaths:797
KDR:2.099
Accuracy:26.862% C+
HSR:35.266% B+
NS-15M2
B
Kills:1,507
Deaths:736
KDR:2.048
Accuracy:28.195% C++
HSR:34.439% B
NC6S Gauss SAW S
B
Kills:1,499
Deaths:772
KDR:1.942
Accuracy:27.367% C+
HSR:30.821% B
NC6A GODSAW
B+
Kills:1,432
Deaths:639
KDR:2.241
Accuracy:34.880% B+
HSR:30.377% C+
NSX Naginata
B+
Kills:1,241
Deaths:660
KDR:1.880
Accuracy:23.266% C-
HSR:36.261% B+
NSX-P Naginata
C*
Kills:1,182
Deaths:480
KDR:2.463
Accuracy:27.787% C*
HSR:30.542% C
Kills:48,052
Deaths (as Heavy Assault):23,205
Deaths (to Heavy Assaults):31,516
KDR:2.07076
Kill Difference:24,847
Playtime:914.004 hours
Usage:21%
Score:17.951m
Score/min:327
Accuracy (listed only):27.898%
HSR (listed only):31.656%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B+
Kills:10,151
Deaths:5,850
KDR:1.735
Accuracy:31.607% B+
HSR:27.121% B+
LA39 Bruiser
B++
Kills:3,733
Deaths:2,341
KDR:1.595
Accuracy:73.723% B++
HSR:18.484% B+
MGR-S1 Gladius
B+
Kills:3,609
Deaths:1,849
KDR:1.952
Accuracy:32.944% B+
HSR:25.049% C+
Blitz GD-10
B*
Kills:3,253
Deaths:1,744
KDR:1.865
Accuracy:32.495% B*
HSR:19.613% C+
MGR-C1 Charger
B++
Kills:1,954
Deaths:1,007
KDR:1.940
Accuracy:33.735% B++
HSR:31.525% B+
Tempest
B
Kills:1,566
Deaths:903
KDR:1.734
Accuracy:28.644% C+
HSR:26.820% B
NS Baron G5
B**
Kills:1,437
Deaths:894
KDR:1.607
Accuracy:50.781% B
HSR:20.738% B**
GD-66 Claw
C+
Kills:1,366
Deaths:1,653
KDR:0.826
Accuracy:62.459% C+
HSR:11.786% D
Gauss Compact S
A
Kills:1,358
Deaths:692
KDR:1.962
Accuracy:32.322% B**
HSR:30.044% A
AF-57 Piston
B+
Kills:1,343
Deaths:1,187
KDR:1.131
Accuracy:47.958% B+
HSR:16.307% B
GD-7F
B++
Kills:1,270
Deaths:1,039
KDR:1.222
Accuracy:31.508% B++
HSR:20.787% C
AC-X11
C+
Kills:1,213
Deaths:753
KDR:1.611
Accuracy:28.567% C+
HSR:21.929% C
NSX-P Tanto
C*
Kills:1,188
Deaths:556
KDR:2.137
Accuracy:30.521% C*
HSR:30.387% C++
19A Fortuna
B
Kills:1,188
Deaths:748
KDR:1.588
Accuracy:29.361% C**
HSR:24.158% B
Gauss Compact Burst
B+
Kills:1,175
Deaths:536
KDR:2.192
Accuracy:32.169% B+
HSR:28.936% C++
NS-11C
A
Kills:1,171
Deaths:606
KDR:1.932
Accuracy:33.457% A
HSR:27.156% B*
AF-4A Bandit
C++
Kills:1,168
Deaths:822
KDR:1.421
Accuracy:28.553% C++
HSR:24.658% C+
PS1-AV Suppressor
B**
Kills:1,167
Deaths:612
KDR:1.907
Accuracy:35.842% B**
HSR:22.451% C--
NC12 Sweeper
A
Kills:1,163
Deaths:864
KDR:1.346
Accuracy:52.955% B*
HSR:17.971% A
Mauler S6
C*
Kills:1,158
Deaths:1,977
KDR:0.586
Accuracy:41.291% C
HSR:16.494% C*
NS-7 PDW
B*
Kills:1,158
Deaths:710
KDR:1.631
Accuracy:32.478% B*
HSR:19.776% C+
MKV Suppressed
C**
Kills:1,155
Deaths:982
KDR:1.176
Accuracy:29.727% C**
HSR:17.576% D
AF-19 Mercenary
C
Kills:1,148
Deaths:1,513
KDR:0.759
Accuracy:23.500% C
HSR:19.686% D
Razor GD-23
B+
Kills:1,146
Deaths:665
KDR:1.723
Accuracy:30.288% B+
HSR:26.963% B+
NS-66 Punisher
B+
Kills:610
Deaths:324
KDR:1.883
Accuracy:28.354% C+
HSR:34.262% B+
NSX Tanto
B+
Kills:576
Deaths:337
KDR:1.709
Accuracy:31.048% C**
HSR:33.333% B+
NSX Tengu
A+
Kills:373
Deaths:192
KDR:1.943
Accuracy:42.283% C**
HSR:35.389% A+
Kills:47,797
Deaths (as Light Assault):31,356
Deaths (to Light Assaults):18,501
KDR:1.52433
Kill Difference:16,441
Playtime:250.539 hours
Usage:6%
Score:4.853m
Score/min:323
Accuracy (listed only):36.614%
HSR (listed only):24.052%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B+
Kills:10,151
Deaths:5,850
KDR:1.735
Accuracy:31.607% B+
HSR:27.121% B+
NS-11P
A
Kills:3,788
Deaths:1,714
KDR:2.210
Accuracy:33.762% A
HSR:32.471% B++
LA39 Bruiser
B++
Kills:3,733
Deaths:2,341
KDR:1.595
Accuracy:73.723% B++
HSR:18.484% B+
MGR-S1 Gladius
B+
Kills:3,609
Deaths:1,849
KDR:1.952
Accuracy:32.944% B+
HSR:25.049% C+
Reaper DMR
C**
Kills:3,313
Deaths:2,078
KDR:1.594
Accuracy:30.422% C**
HSR:27.890% C+
Blitz GD-10
B*
Kills:3,253
Deaths:1,744
KDR:1.865
Accuracy:32.495% B*
HSR:19.613% C+
MGR-A1 Vanquisher
B+
Kills:2,658
Deaths:1,404
KDR:1.893
Accuracy:32.676% B+
HSR:27.464% C+
GR-22
B*
Kills:2,591
Deaths:1,723
KDR:1.504
Accuracy:32.207% B*
HSR:23.697% C+
Carnage AR
B**
Kills:1,647
Deaths:1,109
KDR:1.485
Accuracy:32.996% B**
HSR:21.554% C
Gauss Rifle Burst
C+
Kills:1,645
Deaths:1,004
KDR:1.638
Accuracy:29.735% C+
HSR:30.030% C+
Tempest
B
Kills:1,566
Deaths:903
KDR:1.734
Accuracy:28.644% C+
HSR:26.820% B
Gauss Rifle S
B++
Kills:1,509
Deaths:867
KDR:1.740
Accuracy:32.359% B++
HSR:27.502% B
NS Baron G5
B**
Kills:1,437
Deaths:894
KDR:1.607
Accuracy:50.781% B
HSR:20.738% B**
GD-66 Claw
C+
Kills:1,366
Deaths:1,653
KDR:0.826
Accuracy:62.459% C+
HSR:11.786% D
NS-11A
B**
Kills:1,364
Deaths:639
KDR:2.135
Accuracy:32.679% B**
HSR:32.405% B++
AF-57 Piston
B+
Kills:1,343
Deaths:1,187
KDR:1.131
Accuracy:47.958% B+
HSR:16.307% B
Gauss Prime
B+
Kills:1,171
Deaths:681
KDR:1.720
Accuracy:30.728% B+
HSR:23.570% C-
PS1-AV Suppressor
B**
Kills:1,167
Deaths:612
KDR:1.907
Accuracy:35.842% B**
HSR:22.451% C--
NC12 Sweeper
A
Kills:1,163
Deaths:864
KDR:1.346
Accuracy:52.955% B*
HSR:17.971% A
Mauler S6
C*
Kills:1,158
Deaths:1,977
KDR:0.586
Accuracy:41.291% C
HSR:16.494% C*
NS-7 PDW
B*
Kills:1,158
Deaths:710
KDR:1.631
Accuracy:32.478% B*
HSR:19.776% C+
NC1 Gauss Rifle
C--
Kills:1,157
Deaths:1,468
KDR:0.788
Accuracy:23.410% C--
HSR:19.706% D
MKV Suppressed
C**
Kills:1,155
Deaths:982
KDR:1.176
Accuracy:29.727% C**
HSR:17.576% D
NS-66 Punisher
B+
Kills:610
Deaths:324
KDR:1.883
Accuracy:28.354% C+
HSR:34.262% B+
NSX Yumi
B*
Kills:414
Deaths:285
KDR:1.453
Accuracy:33.187% B*
HSR:28.744% C+
NSX Tengu
A+
Kills:373
Deaths:192
KDR:1.943
Accuracy:42.283% C**
HSR:35.389% A+
Kills:54,499
Deaths (as Combat Medic):35,054
Deaths (to Combat Medics):12,772
KDR:1.55472
Kill Difference:19,445
Playtime:791.099 hours
Usage:18%
Score:19.015m
Score/min:401
Accuracy (listed only):37.219%
HSR (listed only):24.033%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Warden
B+
Kills:5,820
Deaths:2,503
KDR:2.325
Accuracy:35.134% B+
HSR:31.581% B+
LA39 Bruiser
B++
Kills:3,733
Deaths:2,341
KDR:1.595
Accuracy:73.723% B++
HSR:18.484% B+
MGR-C1 Charger
B++
Kills:1,954
Deaths:1,007
KDR:1.940
Accuracy:33.735% B++
HSR:31.525% B+
MGR-M1 Bishop
B**
Kills:1,443
Deaths:514
KDR:2.807
Accuracy:35.399% C+
HSR:43.520% B**
NS Baron G5
B**
Kills:1,437
Deaths:894
KDR:1.607
Accuracy:50.781% B
HSR:20.738% B**
GD-66 Claw
C+
Kills:1,366
Deaths:1,653
KDR:0.826
Accuracy:62.459% C+
HSR:11.786% D
Gauss Compact S
A
Kills:1,358
Deaths:692
KDR:1.962
Accuracy:32.322% B**
HSR:30.044% A
AF-57 Piston
B+
Kills:1,343
Deaths:1,187
KDR:1.131
Accuracy:47.958% B+
HSR:16.307% B
GD-7F
B++
Kills:1,270
Deaths:1,039
KDR:1.222
Accuracy:31.508% B++
HSR:20.787% C
AC-X11
C+
Kills:1,213
Deaths:753
KDR:1.611
Accuracy:28.567% C+
HSR:21.929% C
NSX-P Tanto
C*
Kills:1,188
Deaths:556
KDR:2.137
Accuracy:30.521% C*
HSR:30.387% C++
19A Fortuna
B
Kills:1,188
Deaths:748
KDR:1.588
Accuracy:29.361% C**
HSR:24.158% B
Gauss Compact Burst
B+
Kills:1,175
Deaths:536
KDR:2.192
Accuracy:32.169% B+
HSR:28.936% C++
NS-11C
A
Kills:1,171
Deaths:606
KDR:1.932
Accuracy:33.457% A
HSR:27.156% B*
AF-4A Bandit
C++
Kills:1,168
Deaths:822
KDR:1.421
Accuracy:28.553% C++
HSR:24.658% C+
NC12 Sweeper
A
Kills:1,163
Deaths:864
KDR:1.346
Accuracy:52.955% B*
HSR:17.971% A
Mauler S6
C*
Kills:1,158
Deaths:1,977
KDR:0.586
Accuracy:41.291% C
HSR:16.494% C*
AF-19 Mercenary
C
Kills:1,148
Deaths:1,513
KDR:0.759
Accuracy:23.500% C
HSR:19.686% D
Razor GD-23
B+
Kills:1,146
Deaths:665
KDR:1.723
Accuracy:30.288% B+
HSR:26.963% B+
NSX Tanto
B+
Kills:576
Deaths:337
KDR:1.709
Accuracy:31.048% C**
HSR:33.333% B+
GD Guardian
C**
Kills:547
Deaths:240
KDR:2.279
Accuracy:37.696% C**
HSR:35.832% C*
Kills:32,565
Deaths (as Engineer):21,447
Deaths (to Engineers):15,871
KDR:1.51839
Kill Difference:11,118
Playtime:1,440.357 hours
Usage:33%
Score:33.296m
Score/min:385
Accuracy (listed only):38.211%
HSR (listed only):25.347%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B+
Kills:10,151
Deaths:5,850
KDR:1.735
Accuracy:31.607% B+
HSR:27.121% B+
MGR-S1 Gladius
B+
Kills:3,609
Deaths:1,849
KDR:1.952
Accuracy:32.944% B+
HSR:25.049% C+
Blitz GD-10
B*
Kills:3,253
Deaths:1,744
KDR:1.865
Accuracy:32.495% B*
HSR:19.613% C+
NS-AM7 Archer
B**
Kills:2,937
Deaths:2,163
KDR:1.358
Accuracy:67.631% B**
HSR:30.439% B**
SAS-R
B+
Kills:2,322
Deaths:811
KDR:2.863
Accuracy:43.741% C**
HSR:78.295% B+
NSX Tomoe
B*
Kills:1,612
Deaths:753
KDR:2.141
Accuracy:29.939% C
HSR:52.854% B*
Tempest
B
Kills:1,566
Deaths:903
KDR:1.734
Accuracy:28.644% C+
HSR:26.820% B
NS-45 Pilot
C+
Kills:1,428
Deaths:928
KDR:1.539
Accuracy:33.443% C+
HSR:23.810% D-
Impetus
A
Kills:1,256
Deaths:518
KDR:2.425
Accuracy:37.265% C++
HSR:42.357% A
AF-6 Shadow
B+
Kills:1,253
Deaths:511
KDR:2.452
Accuracy:37.297% C+
HSR:35.116% B+
LA3 Desperado
B+
Kills:1,230
Deaths:1,048
KDR:1.174
Accuracy:33.287% B+
HSR:24.472% B
LA8 Rebel
C
Kills:1,218
Deaths:1,357
KDR:0.898
Accuracy:30.464% C
HSR:20.115% C
NC08 Mag-Scatter
B+
Kills:1,197
Deaths:963
KDR:1.243
Accuracy:60.364% B+
HSR:19.048% B
NS-30 Vandal
B+
Kills:1,192
Deaths:445
KDR:2.679
Accuracy:35.472% C+
HSR:34.732% B+
AF-18 Stalker
B+
Kills:1,173
Deaths:701
KDR:1.673
Accuracy:32.534% B+
HSR:26.940% B+
PS1-AV Suppressor
B**
Kills:1,167
Deaths:612
KDR:1.907
Accuracy:35.842% B**
HSR:22.451% C--
NC4 Mag-Shot
B+
Kills:1,166
Deaths:1,119
KDR:1.042
Accuracy:30.260% C*
HSR:23.928% B+
NC14 Bolt Driver
C+
Kills:1,162
Deaths:483
KDR:2.406
Accuracy:37.453% C
HSR:76.076% C+
LA80
B*
Kills:1,161
Deaths:305
KDR:3.807
Accuracy:43.814% C++
HSR:85.616% B*
NS-7 PDW
B*
Kills:1,158
Deaths:710
KDR:1.631
Accuracy:32.478% B*
HSR:19.776% C+
MKV Suppressed
C**
Kills:1,155
Deaths:982
KDR:1.176
Accuracy:29.727% C**
HSR:17.576% D
NS-357 Underboss
C**
Kills:988
Deaths:889
KDR:1.111
Accuracy:43.006% C**
HSR:27.126% C++
NS-66 Punisher
B+
Kills:610
Deaths:324
KDR:1.883
Accuracy:28.354% C+
HSR:34.262% B+
NSX Daimyo
B*
Kills:457
Deaths:139
KDR:3.288
Accuracy:49.788% B*
HSR:91.029% D-
NSX Tengu
A+
Kills:373
Deaths:192
KDR:1.943
Accuracy:42.283% C**
HSR:35.389% A+
Soldier Soaker
C+
Kills:267
Deaths:157
KDR:1.701
Accuracy:27.590% D--
HSR:13.858% C+
Gauss SPR
A
Kills:181
Deaths:108
KDR:1.676
Accuracy:30.520% D-
HSR:46.409% A
EM4 Longshot
B+
Kills:179
Deaths:48
KDR:3.729
Accuracy:39.900% C
HSR:83.240% B+
NS-61 Emissary
B+
Kills:65
Deaths:64
KDR:1.016
Accuracy:31.614% C*
HSR:23.077% B+
NS-357 IA
C--
Kills:55
Deaths:42
KDR:1.310
Accuracy:45.573% C--
HSR:20% D**
Ectoblaster
N/A
Kills:50
Deaths:45
KDR:1.111
Accuracy:24.942% N/A
HSR:6% N/A
Kills:45,591
Deaths (as Infiltrator):26,763
Deaths (to Infiltrators):15,758
KDR:1.70351
Kill Difference:18,828
Playtime:902.396 hours
Usage:21%
Score:19.076m
Score/min:352
Accuracy (listed only):36.783%
HSR (listed only):35.890%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A
Kills:1,107
Deaths:426
KDR:2.599
Accuracy:45.477% C*
HSR:22.222% A
NCM1 Scattercannon
B**
Kills:1,072
Deaths:514
KDR:2.086
Accuracy:47.811% B+
HSR:21.082% B**
NCM2 Falcon
B*
Kills:523
Deaths:478
KDR:1.094
Accuracy:50.804% B*
HSR:5.927% B+
NCM2 Falcon
B++
Kills:402
Deaths:439
KDR:0.916
Accuracy:53.178% B++
HSR:5.970% B++
NS-10 Burster
A*
Kills:156
Deaths:85
KDR:1.835
Accuracy:48.053% A*
HSR:7.051% B*
NS-10 Burster
A*
Kills:148
Deaths:134
KDR:1.104
Accuracy:47.196% A*
HSR:3.378% C--
Kills:3,408
Deaths (as MAX Suit):1,038
Deaths (to MAX Suits):5,159
KDR:3.28324
Kill Difference:2,370
Playtime:76.492 hours
Usage:2%
Score:1.902m
Score/min:414
Accuracy (listed only):48.753%
HSR (listed only):10.939%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C*
Kills:1,928
V. Kills:37 N/A
Deaths:304
KDR:6.342
Accuracy:58.238% C+
KPH:82.900 C*
VKPH:1.600 D*
Breaker Rocket Pods
C--
Kills:465
V. Kills:111 415%
Deaths:165
KDR:2.818
Accuracy:56.804% B+
KPH:51.100 D-
VKPH:12.200 C--
M20 Mustang
D--
Kills:64
V. Kills:72 88%
Deaths:259
KDR:0.247
Accuracy:35.720% B*
KPH:4.200 D*
VKPH:4.700 D--
Kills:2,457 (1,992 + 0)
Deaths:728
KDR:3.375
VKDR:0.302
Vehicle Kills:220
Kill Difference:1,729
Playtime:47.554 hours
Usage:1%
Score:0.614m
Score/min:215
Piloting Accuracy:35.720%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:868
V. Kills:412 210%
Deaths:266
KDR:3.263
Accuracy:62.666% B**
KPH:30.100 D
VKPH:14.300 C+
L100 Python AP
B++
Kills:382
V. Kills:202 188%
Deaths:52
KDR:7.346
Accuracy:67.876% A
KPH:49.800 B+
VKPH:26.300 B++
C75 Viper
C++
Kills:357
V. Kills:67 N/A
Deaths:80
KDR:4.463
Accuracy:42.192% C++
KPH:43.600 C+
VKPH:8.200 C
L100 Python HESH
B++
Kills:316
V. Kills:25 N/A
Deaths:15
KDR:21.067
Accuracy:57.174% B++
KPH:83.800 B++
VKPH:6.600 D
Skyguard
C++
Kills:79
V. Kills:77 101%
Deaths:45
KDR:1.756
Accuracy:40.160% A+
KPH:12 D
VKPH:11.700 C++
Kills:2,002 (2,002 + 0)
Deaths:458
KDR:4.371
VKDR:1.710
Vehicle Kills:783
Kill Difference:1,544
Playtime:55.060 hours
Usage:1%
Score:0.885m
Score/min:268
Driving Accuracy:40.160%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
C*
Kills:108
V. Kills:68 157%
Deaths:20
KDR:5.400
Accuracy:45.550% C*
KPH:30.100 C*
VKPH:19 C++
E540 Halberd
C
Kills:92
V. Kills:48 188%
Deaths:22
KDR:4.182
Accuracy:49.545% C**
KPH:28.400 C--
VKPH:14.800 C
Titan-150 HEAT
B+
Kills:89
V. Kills:43 202%
Deaths:21
KDR:4.238
Accuracy:59.259% B**
KPH:30.700 C*
VKPH:14.800 B+
M20 Basilisk
B**
Kills:58
V. Kills:23 242%
Deaths:4
KDR:14.500
Accuracy:36.467% B
KPH:31.500 C**
VKPH:12.500 B**
Kills:347 (89 + 258)
Deaths:67
KDR:5.179
VKDR:2.716
Vehicle Kills:182
Kill Difference:280
Playtime:11.575 hours
Usage:0%
Score:0.287m
Score/min:413
Driving Accuracy:59.259%
Gunner Accuracy:36.467%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B
Kills:304
V. Kills:19 N/A
Deaths:27
KDR:11.259
Accuracy:57.533% B
KPH:100 C
VKPH:6.200 C--
E540 Halberd-H
C++
Kills:132
V. Kills:58 224%
Deaths:12
KDR:11
Accuracy:58.592% C+
KPH:55.400 C++
VKPH:24.300 C++
M96 Mjolnir-H
C
Kills:122
V. Kills:54 222%
Deaths:33
KDR:3.697
Accuracy:44.943% D-
KPH:48.300 C
VKPH:21.400 D-
M12 Kobalt-H
D
Kills:67
V. Kills: N/A
Deaths:1
KDR:67
Accuracy:19.383% D-
KPH:99.200 D
VKPH:0 F-
G40-F Ranger
B*
Kills:51
V. Kills:29 170%
Deaths:
KDR:
Accuracy:40.762% B++
KPH:53.300 B*
VKPH:30.300 B++
Kills:676 (0 + 676)
Deaths:73
KDR:9.260
VKDR:2.192
Vehicle Kills:160
Kill Difference:603
Playtime:9.580 hours
Usage:0%
Score:0.234m
Score/min:407
Driving Accuracy:N/A%
Gunner Accuracy:40.762%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C*
Kills:840
V. Kills:22 N/A
Deaths:49
KDR:17.143
Accuracy:20.301% C+
KPH:88 C*
VKPH:2.300 C
M20 Basilisk
B*
Kills:564
V. Kills:147 381%
Deaths:50
KDR:11.280
Accuracy:40.891% C+
KPH:39.300 B*
VKPH:10.300 B+
M12 Kobalt
C++
Kills:302
V. Kills:3 N/A
Deaths:16
KDR:18.875
Accuracy:18.652% C+
KPH:87.900 C++
VKPH:0.900 D*
M20 Basilisk
C++
Kills:206
V. Kills:47 429%
Deaths:25
KDR:8.240
Accuracy:38.269% C
KPH:27.700 C++
VKPH:6.300 D
G40-F Ranger
B**
Kills:148
V. Kills:89 164%
Deaths:15
KDR:9.867
Accuracy:46.143% B**
KPH:25.700 C++
VKPH:15.500 C+
M60-G Bulldog
B+
Kills:123
V. Kills:23 N/A
Deaths:7
KDR:17.571
Accuracy:43.990% B+
KPH:40 C+
VKPH:7.500 C+
M40 Fury
C++
Kills:87
V. Kills:30 281%
Deaths:12
KDR:7.250
Accuracy:35.359% C
KPH:35.700 D--
VKPH:12.300 C++
M60-G Bulldog
B+
Kills:66
V. Kills:22 287%
Deaths:3
KDR:22
Accuracy:43.861% C**
KPH:39.400 C--
VKPH:13.100 B+
G40-F Ranger
B**
Kills:62
V. Kills:37 163%
Deaths:2
KDR:31
Accuracy:40.221% B
KPH:32.800 B**
VKPH:19.600 B**
M40 Fury
D--
Kills:60
V. Kills:16 353%
Deaths:23
KDR:2.609
Accuracy:33.311% C--
KPH:20.800 D*
VKPH:5.500 D--
Kills:2,458 (0 + 2,458)
Deaths:202
KDR:12.168
VKDR:2.158
Vehicle Kills:436
Kill Difference:2,256
Playtime:52.464 hours
Usage:1%
Score:0.835m
Score/min:265
Driving Accuracy:N/A%
Gunner Accuracy:33.311%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C--
Kills:551
V. Kills:8 N/A
Deaths:215
KDR:2.563
Accuracy:38.184% D
KPH:37.800 C--
VKPH:0.500 D--
LA7 Buzzard
C+
Kills:176
V. Kills:21 N/A
Deaths:79
KDR:2.228
Accuracy:39.166% D*
KPH:31.400 C+
VKPH:3.800 D
Kills:727 (727 + 0)
Deaths:294
KDR:2.473
VKDR:0.099
Vehicle Kills:29
Kill Difference:433
Playtime:20.158 hours
Usage:0%
Score:0.124m
Score/min:103
Driving Accuracy:39.166%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C-
Kills:273
V. Kills:9 N/A
Deaths:31
KDR:8.806
Accuracy:28.367% D*
KPH:61.400 C-
VKPH:2 D**
Kills:273 (0 + 273)
Deaths:31
KDR:8.806
VKDR:0.290
Vehicle Kills:9
Kill Difference:242
Playtime:4.449 hours
Usage:0%
Score:0.052m
Score/min:193
Piloting Accuracy:N/A%
Gunner Accuracy:28.367%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 16,01215,8547,1472.218C0.4231.166%B+30.983%C++65.3C+N/A228242.8h9.1C++29.1B+
AF-4 Cyclone 10,27210,1515,8501.735C+0.0631.607%B+27.121%B+58.1C+N/A183174.8h8.7B+27.4B+
NC6 Gauss SAW 9,9049,6934,8392.003C+0.2127.301%B+29.372%B62.1C++1.4B+222156.1h8.7C++31.8B
GD-22S 9,5649,4574,7002.012C+0.2228.966%B+31.321%B+54.6C+N/A156173.3h10C+34.5C**
Warden 5,9365,8202,5032.325B*0.5335.134%B+31.581%B+62.2B++1.2B++22193.5h6.2B++17.7B++
NS-11P 3,8363,7881,7142.21B0.4133.762%A32.471%B++71.5B+N/A20253h11.4B33.8B++
LA39 Bruiser 3,7673,7332,3411.595C*0.2073.723%B++18.484%B+65.5C++N/A21857h1.9B++2.6B++
MGR-S1 Gladius 3,6423,6091,8491.952C+0.1632.944%B+25.049%C+54.8CN/A16965.8h8.2C*24.8C**
C-4 ARX 3,8123,4301,6922.027C+0.2331.687%B++N/A140C++15.6D*68824.5h1B+3.2B+
Reaper DMR 3,3683,3132,0781.594C+0.2030.422%C**27.89%C+40.2CN/A13482.4h9C+29.5C**
Blitz GD-10 3,2773,2531,7441.865C**0.0732.495%B*19.613%C+52.7C++N/A14961.7h11.3B+34.8B+
NS-AM7 Archer 3,6262,9372,1631.358A+0.4467.631%B**30.439%B**18.6B**4.4B**97157.8h9.8B++14.5B*
MGR-A1 Vanquisher 2,6992,6581,4041.893C+0.1032.676%B+27.464%C+67.5C++1C-22039.4h8.5B26.2B+
GR-22 2,6282,5911,7231.504C+0.2932.207%B*23.697%C+45.4C+N/A14557.1h11B+34.3B+
Bouncing Betty 2,4152,4025554.328C+2.5341.83%C--N/A149.2C*N/A48216.1h1.6B++3.8C**
SAS-R 2,3342,3228112.863C1.0743.741%C**78.295%B+48.1CN/A16848.3h1.9C**4.3B+
EM1 2,3002,2611,3171.717C+0.0824.713%C+29.058%B47.7CN/A14747.4h11.7C+47.1C++
EM6 2,2842,2531,1182.015C+0.2226.371%C++29.783%C++55.4CN/A19340.7h10.5C+39.7C++
Tank Mine 3,0392,2401,1531.943D0.1531.802%C--N/A113.7C40.6D-84019.7h1.5B++4.8B+
NS Decimator 2,8582,0291,1921.702C++0.0967.561%B++1.084%D-48.7C++19.9C+38341.7h3.8C*5.6B+
NC05 Jackhammer 2,0332,0171,1031.829B+0.0356.742%B**18.146%B80.7BN/A30625h3.8B++6.7B*
MGR-C1 Charger 1,9781,9541,0071.94B0.1433.735%B++31.525%B+58.3C+N/A20633.5h11C*32.6B+
Frag Grenade 1,9981,94311943N/A1,941.2060.357%A+N/A844.8B**23.9B**34052.3h2.5B*4.2B*
M30 Mustang AH 1,9651,9283046.342C4.5558.238%C+N/A82.7C*1.6D*26423.3h5.4B+9.2B+
MGR-L1 Promise 1,6881,6737972.099C++0.3026.862%C+35.266%B+59.1CN/A24628.3h12C++44.7C++
Carnage AR 1,6691,6471,1091.485C+0.3132.996%B**21.554%C41.3CN/A14439.9h11.4C**34.5B+
Gauss Rifle Burst 1,6681,6451,0041.638C0.1629.735%C+30.03%C+37.3DN/A12044.1h10.4C+35C+
NSX Tomoe 1,6191,6127532.141C+0.3429.939%C52.854%B*55.6C+N/A18329h11.3B+37.9C**
Tempest 1,5841,5669031.734C+0.0628.644%C+26.82%B47.5C-N/A13433h9.6C+33.4C++
Gauss Rifle S 1,5261,5098671.74C+0.0632.359%B++27.502%B46.9C++N/A13832.2h9.6C++29.6B+
NS-15M2 1,5221,5077362.048C+0.2528.195%C++34.439%B54.8CN/A17027.5h11.5C+40.8C++
NC6S Gauss SAW S 1,5201,4997721.942C+0.1527.367%C+30.821%B48C-N/A13531.2h10.2C37.1C++
MANA Anti-Personnel Turret 1,5111,4937152.088N/A0.2919.431%UN/A14930U180U25606600.1h17.1T*88.1T*
MGR-M1 Bishop 1,4621,4435142.807C*1.0135.399%C+43.52%B**54C++N/A15726.7h4.9B+13.8B+
NS Baron G5 1,4531,4378941.607B+0.1950.781%B20.738%B**56.6BN/A19625.4h3.6B++7C++
NC6A GODSAW 1,4551,4326392.241C0.4434.88%B+30.377%C+58.9C--N/A30624.3h10.8C+30.8C+
NS-45 Pilot 1,4371,4289281.539C+0.2633.443%C+23.81%D-61.3CN/A18623.3h6.1C*18.1C*
GD-66 Claw 1,3831,3661,6530.826C--0.9762.459%C+11.786%D22.7D--N/A7460.3h2.9D*4.7C-
NS-11A 1,3781,3646392.135C**0.3432.679%B**32.405%B++56.4C*N/A23124.2h11.4B34.9B++
Gauss Compact S 1,3791,3586921.962B*0.1732.322%B**30.044%A47.5B+N/A16028.6h9.4C++29.1B+
AF-57 Piston 1,3601,3431,1871.131C0.6747.958%B+16.307%B32.4DN/A11041.4h4.2C+8.7C**
Sticky Grenade 1,3321,32111321N/A1,319.2057.87%BN/A1016.2C+8.5D30031.3h2C++3.5C**
C-4 1,5591,3125672.314C**0.5235.604%B**N/A113.1C++21.3D95211.6h0.9B**2.6B*
GD-7F 1,2951,2701,0391.222C0.5731.508%B++20.787%C25.9DN/A10449.1h13C41.2C*
Impetus 1,2631,2565182.425C+0.6337.265%C++42.357%A53.2C+N/A20423.6h3.9B+10.5B+
AF-6 Shadow 1,2641,2535112.452C+0.6637.297%C+35.116%B+56.2C+N/A16822.3h4.7B+12.6B
NSX Naginata 1,2591,2416601.88C+0.0823.266%C-36.261%B+51.9CN/A15623.9h10.7C++46.1C+
LA3 Desperado 1,2391,2301,0481.174C+0.6233.287%B+24.472%B40.9C+N/A12030.1h7B*21.1B+
Auraxium Mag-Cutter 1,3061,22542,2950.029C+1.7719.026%D-12.163%B**0.9C+N/A31361.9h1.9C**10C+
Mag-Cutter 1,3291,22458,9250.021C+1.7818.727%D-13.807%A++0.5CN/A22359.7h2.3C++12.3C+
LA8 Rebel 1,2211,2181,3570.898C0.9030.464%C20.115%C19.9DN/A5961.2h6.1C+20C+
AC-X11 1,2271,2137531.611C+0.1928.567%C+21.929%C35.1CN/A12934.6h8.9C++31.3C++
NC08 Mag-Scatter 1,2021,1979631.243C++0.5560.364%B+19.048%B48.7C++N/A14124.6h3.4B+5.6B+
NS-30 Vandal 1,2141,1924452.679C+0.8835.472%C+34.732%B+50.3CN/A14023.7h5C++14.2C++
NSX-P Tanto 1,2011,1885562.137B+0.3430.521%C*30.387%C++53.5C++N/A16922.2h10.7C**35B+
19A Fortuna 1,2061,1887481.588C+0.2129.361%C**24.158%B34.5C--N/A9434.4h8.5B+29B+
NSX-P Naginata 1,2031,1824802.463C**0.6727.787%C*30.542%C63.9C1.1C-25818.5h12C+43C++
Gauss Compact Burst 1,1901,1755362.192C+0.4032.169%B+28.936%C++79.9B+1B27114.7h8.2B*25.6B++
AF-18 Stalker 1,1891,1737011.673C+0.1232.534%B+26.94%B+37.7CN/A12631.1h11.9C+36.5C**
NS-11C 1,1801,1716061.932C**0.1433.457%A27.156%B*76.5B*N/A25015.3h9.8B**29.3B*
Gauss Prime 1,1811,1716811.72C+0.0830.728%B+23.57%C-44.9CN/A15426.1h10.9C35.5C*
AF-4A Bandit 1,1861,1688221.421C0.3828.553%C++24.658%C+33.1DN/A10535.3h9.9C+34.6C*
PS1-AV Suppressor 1,1741,1676121.907C+0.1135.842%B**22.451%C--64.1CN/A16518.2h11.4C++31.9B+
NC4 Mag-Shot 1,1731,1661,1191.042C+0.7530.26%C*23.928%B+38.7C++N/A13530.1h6.7B+22.1B+
NC12 Sweeper 1,1711,1638641.346C+0.4552.955%B*17.971%A44.1C++N/A15326.4h4C*7.5B+
NC14 Bolt Driver 1,1721,1624832.406C+0.6137.453%C76.076%C+26.6CN/A10543.7h2.4C+6.4C+
LA80 1,1621,1613053.807C2.0143.814%C++85.616%B*59.5C++N/A17219.5h1.7B+3.8B+
Mauler S6 1,1861,1581,9770.586C--1.2141.291%C16.494%C*14.7D-N/A5078.9h5.4D13C
NS-7 PDW 1,1671,1587101.631C++0.1732.478%B*19.776%C+44.9C+N/A18125.8h11B++33.7B++
NC1 Gauss Rifle 1,1671,1571,4680.788D1.0123.41%C--19.706%D21.6DN/A13153.6h12.8D54.5C
MKV Suppressed 1,1701,1559821.176C0.6229.727%C**17.576%D28.5DN/A8640.5h13C+43.6C*
AF-19 Mercenary 1,1761,1481,5130.759C-1.0423.5%C19.686%D13.8DN/A9883.1h13.3C56.7C+
Razor GD-23 1,1621,1466651.723C*0.0730.288%B+26.963%B+41.8C+N/A18627.4h10.7C++35.4C**
NCM1 Scattercannon 1,1191,1074262.599C0.8045.477%C*22.222%A51.5C++N/A19221.5h5.6C++12.3B
NCM1 Scattercannon 1,0811,0725142.086C+0.2947.811%B+21.082%B**38.1C*N/A15828.1h6.7C**14B+
NS-357 Underboss 9959888891.111C+0.6943.006%C**27.126%C++53.7C+N/A19018.4h3.5B+8.1B+
MANA Anti-Vehicle Turret 1,5539225251.756U0.0460.612%UN/A9220U6310U1771280.1h8.4T*13.9T*
Spear Anti-Vehicle Phalanx Turret 1,4439141108.309C+6.5150.404%C*5.47%B*49.4C+28.6C*41318.5h7.8C+15.4C*
Shrike 1,3718911,5500.575C--1.2266.064%B*2.357%C22D11.9C23540.5h7.2D10.9C+
L100 Python HEAT 1,2808682663.263D1.4762.666%B**3.341%B+30.1D14.3C+20328.8h7D11.2C
M12 Kobalt 8628404917.143C15.3520.301%C+22.143%B+88.4C*2.3C3189.5h14.4B++71B+
Hunter QCX 9218119800.828C+0.9739.148%C11.344%D17.1C+2.3C7047.3h6.1C*15.7C*
Carver 6466441,2840.502A+1.2937.801%B+24.534%B**15.4BN/A5141.8h1.1B++3B+
NS-66 Punisher 6126103241.883C*0.0928.354%C+34.262%B+53.5C+N/A15111.4h10.7C*37.6C**
NSX Tanto 5815763371.709C++0.0931.048%C**33.333%B+47.2C+N/A20112.2h10.5B+33.7B+
M20 Basilisk 7115645011.28A**9.4840.891%C+9.574%A39.4B*10.3B+24714.3h61.5B++150.4B++
S12 Renegade 5595512152.563C0.7738.184%D5.445%C*37.7C--N/A10214.6h3.7D9.8C--
GD Guardian 5535472402.279C0.4837.696%C**35.832%C*47.2DN/A11911.6h7.6D-20.2C
NCM2 Falcon 7605234781.094C0.7050.804%B*5.927%B+16.4C7.4B*12031.9h10C+19.6B+
Breaker Rocket Pods 5764651652.818D-1.0256.804%B+1.505%B**51.1D-12.2C--2959.1h20.4D*35.8D
NSX Daimyo 4584571393.288C+1.4949.788%B*91.029%D-58.6CN/A1697.8h2.3C++4.6B+
NSX Yumi 4204142851.453C0.3433.187%B*28.744%C+38.3CN/A10110.8h11.6C35.1C**
Rocklet Rifle 6924135210.793C+1.0051.958%C+N/A22D14.8D--27718.8h39.4D75.8C
NCM2 Falcon 5964024390.916C--0.8853.178%B++5.97%B++13.8C6.6B10729.2h12.9C*24.2B+
L100 Python AP 584382527.346C5.5567.876%A1.309%C--49.6B+26.2B++4127.7h4.4C**6.4B*
NSX Tengu 3753731921.943C**0.1542.283%C**35.389%A+51.1C+N/A1687.3h10B+23.6B+
C75 Viper 424357804.463D2.6742.192%C++1.12%C+43.5C+8.2C2688.2h10.2C++24.3C*
L100 Python HESH 3413161521.067C**19.2757.174%B++1.899%B++83.2B+6.6D4973.8h2.5B++4.4B++
C85 Canister-H 3233042711.259C9.4657.533%B12.5%B+101.3C6.3C-3493h8C-13.8C+
M12 Kobalt 3053021618.875C17.0818.652%C+24.503%B**88.8C++N/A3333.4h14.7B+78.6B
Hawk GD-68 4802804680.598C-1.2068.875%B+1.071%D-11.1D-7.9D15825.2h9.8D--14.3D
CAS 14-E 282273318.806C-7.0128.367%D*1.099%D-62C-2D**1934.4h19.3B*68B+
Soldier Soaker 2692671571.701C++0.1027.59%D--13.858%C+68.5C+N/A2513.9h4.9B*17.7C+
Aspis Anti-Aircraft Phalanx Turret 446219415.341C++3.5437.92%B**N/A17.5C**18.2B+29212.5h129.7C++341.9B+
M20 Basilisk 253206258.24A+6.4438.269%C10.68%A++27.8C++6.4D2247.4h82.7C*216.1C++
NS-R3 Swarm 3081941421.366B**0.4362.655%CN/A15.8A++9.3B**14612.3h14.6A23.3A
Anti-Vehicle Grenade 2581841184N/A182.2052.825%C++N/A368C148B+27960.5h4.9C*9.3C**
Gauss SPR 1861811081.676C--0.1230.52%D-46.409%A25.1DN/A1057.2h5.2D17D
EM4 Longshot 179179483.729C+1.9339.9%C83.24%B+35.1CN/A1655.1h1.8B+4.5C**
LA7 Buzzard 197176792.228C+0.4339.166%D*N/A31.4C+3.8D1045.6h6.8B+17.3C++
NC15 Phoenix 234158473.362B**1.5754.497%C**N/A17.6C**8.4C--2319h7.7B+14.2B++
NS-10 Burster 247156851.835C**0.0448.053%A*7.051%B*10.8A+6.3B**10914.4h96.4A200.6A
G40-F Ranger 237148159.867B+8.0746.143%B**N/A25.5C++15.3C+2695.8h100.6B+218B++
NS-10 Burster 2371481341.104C0.6947.196%A*3.378%C--8B+4.8C*9418.4h117.4B++248.8B**
E540 Halberd-H 1901321211C+9.2058.592%C+N/A55C++24.2C++3882.4h4.3C++7.3C*
M60-G Bulldog 146123717.571A**15.7743.99%B+3.252%B*39.7C+7.4C+2293.1h8.3D--18.9C+
M96 Mjolnir-H 176122333.697C1.9044.943%D-N/A48.8C21.6D-4662.5h32.1C*71.5C+
Enforcer ML85 176108205.4C3.6045.55%C*3.704%A+30C*18.9C++3983.6h13.6C-29.9C+
MAX Punch 99981,0420.094C+1.7039.139%CN/A1.4C**N/A472.4h2C++5.2C*
E540 Halberd 14092224.182D2.3949.545%C**N/A28.8C-15C3733.2h7.7F--15.5D--
M12 Kobalt 9291518.2C16.4024.151%C*21.978%B++101.1C--1.1D*4880.9h15.9C++66C**
Titan-150 HEAT 13289214.238C-2.4459.259%B**N/A30.7C*14.8B+5882.9h5C8.5C**
M40 Fury 11787127.25C5.4535.359%C1.149%D36.3D-12.5C++2632.4h18.5D*52.4D*
Skyguard 15679451.756D0.0440.16%A+1.266%D12D11.7C++2526.6h172F-428.3C
M12 Kobalt-H 6767167A**65.2019.383%D-17.911%C+95.7DN/A4070.7h10.8B*55.7B
M60-G Bulldog 8866322A*20.2043.861%C**N/A38.8C--12.9B+2651.7h8.6D-19.6C
NS-61 Emissary 6565641.016C+0.7831.614%C*23.077%B+34.2C+N/A2221.9h10.9C*34.6B+
M20 Mustang 136642590.247D-1.5535.72%B*1.563%C++4.2D*4.7D--9315.2h166.9F467.2D--
G40-F Ranger 9962231U29.2040.221%BN/A32.6B**19.5B**3241.9h77.6A193B**
M40 Fury 7660232.609D-0.8133.311%C--1.667%C++20.7D*5.5D--2012.9h24.4F--73.3F--
AF-22 Crow 10560940.638C1.1670.299%C*N/A16.7D12.5C+2373.6h6.7C**9.5B
M20 Basilisk 1105896.444C-4.6546.914%C-10.345%A**25.2D-22.6C*3632.3h175.1F373.2F-
M20 Basilisk 8158414.5A*12.7036.467%B8.621%A+32.2B12.8A2341.8h73.9C+202.6C*
Spear Anti-Vehicle Phalanx Tower 11857228.5B++26.7062.862%A1.754%D-35.6D38.1C+4431.6h13.3F-21.2D
NS-357 IA 5655421.31C+0.4945.573%C--20%D**55C+1C**1271h3.2C++7C+
G40-F Ranger 8051151M++49.2040.762%B++N/A51B++29B+4811h48.5B**118.9B**
Ectoblaster 5150451.111C++0.6924.942%F6%D33.3CN/A1001.5h15B60.3C--
NS Annihilator 8150431.163B**0.6384.143%B**N/A12.2C+7.6D2924.1h13.2D-15.6D

Consumables
  Name Deaths Consumed Time Equipped
Nanite Healing Grenade04,7791.3h
Nanite Revive Grenade03,3620.9h
Spawn Beacon623,8193.5h
Anti-Vehicle MANA Turret463,4854.9h
Nano-Armor Kit1,4851,476,36998.2h
Decoy Grenade0920h
Hardlight Canopy6950.3h
Medical Applicator2,252930,05470h
Caltrop149541.3h
Rampart Wall0750.7h
Turret AI Module0500.2h
NC Patriot Flare Gun31,0301.3h
Restoration Kit1,56521,87623.8h
Motion Spotter7713,36010h
Deconstruction Tool11,3550.1h
Welding Device0800h
Spitfire Auto-Turret16512,03612.8h
Recon Detection Device27625,65945.5h
Smoke Grenade09540.3h
Shield Recharging Field453,0131.3h
Ammunition Package20134,74512.1h
Anti-Infantry MANA Turret622,3933.7h
WLT-Howler Mining Laser04350.3h
Nano-Repair Grenade02620.1h
Snowman Soldier175210.7h
Hardlight Barrier458311.9h

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