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Lt. Commander ThomasGTX[I3eT] ThomasGTX
TR BR 47

KDR: 2.63

Score: 33.7m

Last Seen: Dec 4th, 2018 6:06 PM
- OFFLINE - 269.3 hour(s)

Prestige 1, Battle Rank 47 - Terran Republic on Miller - Outfit Member of tHE rEAL l33t oUTfiT[I3eT] tHE rEAL l33t oUTfiT
TR outfit on Miller

Members: 15
Level Progress (to 48): 75%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS T32 Bull MSW-R NS-15M2 T16 Rhino T9A "Butcher" TRAC-5 NS-7 PDW NS-11A
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,307,295 MLG Score: 1045
Fun Score: N/A
Cheeseburgers Flipped: 565TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.363%18.942%5372999343,2693.82505-1.196

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.967%1.435A-0.258C-0.082C+HEAD + (~4.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.50.473B+11.20.216C++28.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.783%3.359%297310191,0428075621.2912185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.899%2.434A**0.46B+-0.348

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.30.682B+8.10.354C**4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.454%5.224%411410181,3596996331.94143214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.543%2.259A*0.227C++0.322

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
189.2-0.605D114.4-1.922F-74.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.79%30.979%41111021807145950.55274

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.411B-2.382F---1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.3-0.25C4.6-0.466D7.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.136%12.272%411110211,149766131.5

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.147C++-0.443C---1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.25C*4.30.12C+5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
tHE rEAL l33t oUTfiT[I3eT] tHE rEAL l33t oUTfiT
TR outfit on Miller

Members: 15
33.7m264.8%401 (24.1k)290 (17.4k)2.6287360,74223,1073.0186547 (47)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022371826.278%16.05%42205:0226

15% Combat Medic15% Engineer43% Heavy Assault14% Infiltrator8% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 2nd, 2015 7:57 PMDec 4th, 2018 6:10 PMDec 15th, 2018 1:37 PM (4h) (PST)Dec 4th, 2018 2:19 PM (11d) (PST)Dec 4th, 2018 2:06 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5451424030.5240.1990.0841.4680.0311045

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,6778,50724,1703112588217,415

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1933.4h/80.6d 9,010 9,749 24,517 170.3k 4,156 4,380 3,571 63.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
B**
Kills:5,763
Deaths:1,941
KDR:2.969
Accuracy:28.600% B**
HSR:20.267% C--
MSW-R
B**
Kills:5,219
Deaths:1,791
KDR:2.914
Accuracy:27.271% B**
HSR:21.019% C
NS-15M2
B+
Kills:3,600
Deaths:1,401
KDR:2.570
Accuracy:26.450% B+
HSR:18.750% D-
T16 Rhino
B**
Kills:2,516
Deaths:1,191
KDR:2.113
Accuracy:25.431% B**
HSR:18.641% C--
T9A "Butcher"
B+
Kills:2,226
Deaths:871
KDR:2.556
Accuracy:26.199% B+
HSR:17.700% D*
T9 CARV
B**
Kills:1,299
Deaths:480
KDR:2.706
Accuracy:24.355% B**
HSR:17.398% D-
MG-H1 Watchman
B**
Kills:1,229
Deaths:438
KDR:2.806
Accuracy:28.550% B**
HSR:24.410% C+
NSX Naginata
A
Kills:1,185
Deaths:430
KDR:2.756
Accuracy:28.010% A
HSR:23.966% D
T7 Mini-Chaingun
B**
Kills:1,180
Deaths:506
KDR:2.332
Accuracy:22.334% B**
HSR:10.848% D
Kills:24,217
Deaths (as Heavy Assault):9,049
Deaths (to Heavy Assaults):7,170
KDR:2.67621
Kill Difference:15,168
Playtime:836.933 hours
Usage:43%
Score:14.089m
Score/min:281
Accuracy (listed only):26.356%
HSR (listed only):19.222%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B**
Kills:1,864
Deaths:852
KDR:2.188
Accuracy:26.872% B**
HSR:17.436% C
NS-7 PDW
A+
Kills:1,486
Deaths:545
KDR:2.727
Accuracy:32.274% A+
HSR:14.267% D
LC3 Jaguar
A
Kills:1,183
Deaths:463
KDR:2.555
Accuracy:29.932% A
HSR:20.118% C+
PDW-16 Hailstorm
A++
Kills:1,174
Deaths:487
KDR:2.411
Accuracy:32.308% A++
HSR:12.862% D
SMG-46 Armistice
A
Kills:1,169
Deaths:488
KDR:2.395
Accuracy:32.219% A
HSR:16.339% C+
HC1 Cougar
A++
Kills:1,161
Deaths:410
KDR:2.832
Accuracy:32.069% A++
HSR:20.327% C
MKV Suppressed
B*
Kills:1,159
Deaths:391
KDR:2.964
Accuracy:30.109% B*
HSR:18.809% C+
T5 AMC
A++
Kills:1,157
Deaths:515
KDR:2.247
Accuracy:31.482% A++
HSR:22.213% B+
NS-11C
B**
Kills:1,156
Deaths:497
KDR:2.326
Accuracy:29.429% B**
HSR:17.388% C
FA1 Barrage
B
Kills:1,149
Deaths:547
KDR:2.101
Accuracy:43.136% B
HSR:12.272% D
Shuriken
B+
Kills:346
Deaths:117
KDR:2.957
Accuracy:29.136% B+
HSR:14.162% D
NSX Tengu
B+
Kills:262
Deaths:102
KDR:2.569
Accuracy:40.449% B+
HSR:22.519% C*
TRAC-Shot
B**
Kills:126
Deaths:84
KDR:1.500
Accuracy:29.913% B**
HSR:17.460% C+
MG-S1 Jackal
B**
Kills:124
Deaths:67
KDR:1.851
Accuracy:31.730% B**
HSR:15.323% D
Kills:13,516
Deaths (as Light Assault):5,565
Deaths (to Light Assaults):3,349
KDR:2.42875
Kill Difference:7,951
Playtime:160.558 hours
Usage:8%
Score:2.466m
Score/min:256
Accuracy (listed only):32.218%
HSR (listed only):17.250%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B**
Kills:1,864
Deaths:852
KDR:2.188
Accuracy:26.872% B**
HSR:17.436% C
LC3 Jaguar
A
Kills:1,183
Deaths:463
KDR:2.555
Accuracy:29.932% A
HSR:20.118% C+
HC1 Cougar
A++
Kills:1,161
Deaths:410
KDR:2.832
Accuracy:32.069% A++
HSR:20.327% C
T5 AMC
A++
Kills:1,157
Deaths:515
KDR:2.247
Accuracy:31.482% A++
HSR:22.213% B+
NS-11C
B**
Kills:1,156
Deaths:497
KDR:2.326
Accuracy:29.429% B**
HSR:17.388% C
FA1 Barrage
B
Kills:1,149
Deaths:547
KDR:2.101
Accuracy:43.136% B
HSR:12.272% D
TRAC-Shot
B**
Kills:126
Deaths:84
KDR:1.500
Accuracy:29.913% B**
HSR:17.460% C+
Kills:7,796
Deaths (as Engineer):3,368
Deaths (to Engineers):3,445
KDR:2.31473
Kill Difference:4,428
Playtime:282.734 hours
Usage:15%
Score:5.397m
Score/min:318
Accuracy (listed only):31.833%
HSR (listed only):18.173%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
A+
Kills:1,486
Deaths:545
KDR:2.727
Accuracy:32.274% A+
HSR:14.267% D
NS-11A
A
Kills:1,306
Deaths:463
KDR:2.821
Accuracy:29.992% A
HSR:19.832% C+
T1A Unity
B**
Kills:1,244
Deaths:568
KDR:2.190
Accuracy:29.237% B**
HSR:17.605% D-
T1 Cycler
B**
Kills:1,199
Deaths:540
KDR:2.220
Accuracy:27.126% B**
HSR:14.679% D--
PDW-16 Hailstorm
A++
Kills:1,174
Deaths:487
KDR:2.411
Accuracy:32.308% A++
HSR:12.862% D
TAR
A
Kills:1,171
Deaths:460
KDR:2.546
Accuracy:28.905% A
HSR:17.592% C-
SMG-46 Armistice
A
Kills:1,169
Deaths:488
KDR:2.395
Accuracy:32.219% A
HSR:16.339% C+
Cycler TRV
A
Kills:1,165
Deaths:479
KDR:2.432
Accuracy:28.592% A
HSR:15.537% D
T1S Cycler
B**
Kills:1,161
Deaths:527
KDR:2.203
Accuracy:29.131% B**
HSR:18.346% C
MKV Suppressed
B*
Kills:1,159
Deaths:391
KDR:2.964
Accuracy:30.109% B*
HSR:18.809% C+
FA1 Barrage
B
Kills:1,149
Deaths:547
KDR:2.101
Accuracy:43.136% B
HSR:12.272% D
Shuriken
B+
Kills:346
Deaths:117
KDR:2.957
Accuracy:29.136% B+
HSR:14.162% D
NSX Tengu
B+
Kills:262
Deaths:102
KDR:2.569
Accuracy:40.449% B+
HSR:22.519% C*
NSX Yumi
C+
Kills:160
Deaths:91
KDR:1.758
Accuracy:26.329% C+
HSR:21.875% C
MG-S1 Jackal
B**
Kills:124
Deaths:67
KDR:1.851
Accuracy:31.730% B**
HSR:15.323% D
Kills:14,275
Deaths (as Combat Medic):5,872
Deaths (to Combat Medics):2,131
KDR:2.43103
Kill Difference:8,403
Playtime:299.515 hours
Usage:15%
Score:5.795m
Score/min:322
Accuracy (listed only):31.378%
HSR (listed only):16.801%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
A+
Kills:1,486
Deaths:545
KDR:2.727
Accuracy:32.274% A+
HSR:14.267% D
PDW-16 Hailstorm
A++
Kills:1,174
Deaths:487
KDR:2.411
Accuracy:32.308% A++
HSR:12.862% D
SMG-46 Armistice
A
Kills:1,169
Deaths:488
KDR:2.395
Accuracy:32.219% A
HSR:16.339% C+
MKV Suppressed
B*
Kills:1,159
Deaths:391
KDR:2.964
Accuracy:30.109% B*
HSR:18.809% C+
HSR-1
A++
Kills:1,157
Deaths:393
KDR:2.944
Accuracy:46.020% A++
HSR:21.089% D
99SV
B**
Kills:807
Deaths:158
KDR:5.108
Accuracy:37.790% B**
HSR:30.979% D
TX1 Repeater
B**
Kills:401
Deaths:281
KDR:1.427
Accuracy:30.375% B**
HSR:16.708% D
Shuriken
B+
Kills:346
Deaths:117
KDR:2.957
Accuracy:29.136% B+
HSR:14.162% D
NSX Tomoe
B**
Kills:324
Deaths:103
KDR:3.146
Accuracy:34.614% B**
HSR:23.765% D*
NSX Tengu
B+
Kills:262
Deaths:102
KDR:2.569
Accuracy:40.449% B+
HSR:22.519% C*
MG-S1 Jackal
B**
Kills:124
Deaths:67
KDR:1.851
Accuracy:31.730% B**
HSR:15.323% D
Kills:8,409
Deaths (as Infiltrator):3,132
Deaths (to Infiltrators):3,438
KDR:2.68487
Kill Difference:5,277
Playtime:277.563 hours
Usage:14%
Score:4.191m
Score/min:252
Accuracy (listed only):34.275%
HSR (listed only):18.802%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A+
Kills:1,152
Deaths:328
KDR:3.512
Accuracy:23.024% A+
HSR:18.403% C
MRC3 Mercy
A+
Kills:1,020
Deaths:276
KDR:3.696
Accuracy:23.694% A+
HSR:17.941% C--
M3 Pounder HEG
A+
Kills:637
Deaths:230
KDR:2.770
Accuracy:50.527% A+
HSR:1.413% D*
M3 Pounder HEG
A+
Kills:578
Deaths:209
KDR:2.766
Accuracy:53.760% A+
HSR:1.557% D*
M1 Heavy Cycler
B+
Kills:161
Deaths:80
KDR:2.013
Accuracy:16.058% B+
HSR:13.044% D--
MR1 Fracture
M
Kills:109
Deaths:85
KDR:1.282
Accuracy:60.577% M
HSR:1.835% D-
MR1 Fracture
M
Kills:90
Deaths:85
KDR:1.059
Accuracy:61.478% M
HSR:3.333% C
Kills:3,747
Deaths (as MAX Suit):646.500
Deaths (to MAX Suits):1,488
KDR:5.79582
Kill Difference:3,100.500
Playtime:70.818 hours
Usage:4%
Score:1.733m
Score/min:408
Accuracy (listed only):41.303%
HSR (listed only):8.218%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:456
V. Kills:288 158%
Deaths:39
KDR:11.692
Accuracy:71.066% A++
KPH:27.900 C+
VKPH:17.700 C+
C75 Viper
A+
Kills:366
V. Kills:40 N/A
Deaths:31
KDR:11.806
Accuracy:42.959% B+
KPH:54 A+
VKPH:5.900 C-
Kills:822 (822 + 0)
Deaths:70
KDR:11.743
VKDR:4.686
Vehicle Kills:328
Kill Difference:752
Playtime:23.099 hours
Usage:1%
Score:0.319m
Score/min:230
Driving Accuracy:42.959%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A++
Kills:417
V. Kills:124 334%
Deaths:44
KDR:9.477
Accuracy:59.507% A++
KPH:44.600 A++
VKPH:13.300 B*
P2-120 AP
B+
Kills:169
V. Kills:103 163%
Deaths:13
KDR:13
Accuracy:66.085% A*
KPH:31.800 C**
VKPH:19.400 B+
Kills:586 (586 + 0)
Deaths:57
KDR:10.281
VKDR:3.982
Vehicle Kills:227
Kill Difference:529
Playtime:14.674 hours
Usage:1%
Score:0.345m
Score/min:392
Driving Accuracy:66.085%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:666
V. Kills:292 227%
Deaths:43
KDR:15.488
Accuracy:60.942% M
KPH:26.700 B+
VKPH:11.700 B**
M20 Basilisk
M
Kills:391
V. Kills:170 229%
Deaths:34
KDR:11.500
Accuracy:61.568% M
KPH:29.300 B++
VKPH:12.700 B+
M40 Fury
B*
Kills:227
V. Kills:29 N/A
Deaths:19
KDR:11.947
Accuracy:42.810% B*
KPH:43.500 C+
VKPH:5.600 D
M40 Fury
B++
Kills:75
V. Kills:14 N/A
Deaths:6
KDR:12.500
Accuracy:41.361% B++
KPH:38.200 D
VKPH:7.100 D
G30 Walker
B**
Kills:65
V. Kills:44 144%
Deaths:8
KDR:8.125
Accuracy:42.903% A*
KPH:22.300 B**
VKPH:15.100 B**
Kills:1,424 (0 + 1,424)
Deaths:110
KDR:12.945
VKDR:4.991
Vehicle Kills:549
Kill Difference:1,314
Playtime:48.429 hours
Usage:3%
Score:0.806m
Score/min:277
Driving Accuracy:N/A%
Gunner Accuracy:42.903%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C++
Kills:55
V. Kills:13 393%
Deaths:7
KDR:7.857
Accuracy:36.376% B
KPH:28.900 D*
VKPH:6.800 C++
Kills:55 (0 + 55)
Deaths:7
KDR:7.857
VKDR:1.857
Vehicle Kills:13
Kill Difference:48
Playtime:1.904 hours
Usage:0%
Score:0.014m
Score/min:121
Piloting Accuracy:N/A%
Gunner Accuracy:36.376%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T32 Bull 5,7935,7631,9412.969A0.3428.6%B**20.267%C--38.4C+N/A94149.9h11.1B+38.8B++
MSW-R 5,2495,2191,7912.914B+0.2927.271%B**21.019%C41.8C*N/A110124.8h10.9B+40B++
NS-15M2 3,6183,6001,4012.57B+0.0626.45%B+18.75%D-46.5C*N/A11977.5h11.6B+43.7B+
T16 Rhino 2,5312,5161,1912.113B**0.5225.431%B**18.641%C--53.2B**N/A14647.3h11.9B+46.9B+
T9A "Butcher" 2,2352,2268712.556B+0.0726.199%B+17.7%D*43.6CN/A11251h12C45.7C**
TRAC-5 1,8741,8648522.188A++0.4426.872%B**17.436%C28.4B*N/A8565.6h12.4B++46.3B++
NS-7 PDW 1,4921,4865452.727A*0.1032.274%A+14.267%D32.3BN/A8746h11.3B*35.1B++
NS-11A 1,3101,3064632.821A0.1929.992%A19.832%C+54AN/A13424.2h10.9B**36.4B**
T9 CARV 1,3061,2994802.706A0.0824.355%B**17.398%D-51.5AN/A18125.2h11.4B*46.6B++
T1A Unity 1,2481,2445682.19B**0.4429.237%B**17.605%D-30.7C--N/A9340.5h10.9B++37.2B*
MG-H1 Watchman 1,2361,2294382.806B**0.1828.55%B**24.41%C+37.5C+N/A10332.8h13.3B+46.7B++
T1 Cycler 1,2051,1995402.22B**0.4127.126%B**14.679%D--31.4B+N/A12438.2h11B**40.5B**
NSX Naginata 1,1881,1854302.756A0.1328.01%A23.966%D33.7CN/A8535.2h10.9B+38.7B+
LC3 Jaguar 1,1901,1834632.555B*0.0729.932%A20.118%C+28.4C+N/A7641.7h12B40B++
T7 Mini-Chaingun 1,1891,1805062.332A+0.3022.334%B**10.848%D39.2B+N/A11830.1h11.2B*50B++
PDW-16 Hailstorm 1,1791,1744872.411A+0.2232.308%A++12.862%D36.2B+N/A9332.4h11.9B++36.7B*
TAR 1,1711,1714602.546B++0.0828.905%A17.592%C-38BN/A10030.8h11B*38B*
SMG-46 Armistice 1,1711,1694882.395A0.2332.219%A16.339%C+39.9B+N/A10729.3h11.1B**34.4B*
Cycler TRV 1,1711,1654792.432B**0.2028.592%A15.537%D31.7C++N/A8136.7h11B*38.5B*
HC1 Cougar 1,1641,1614102.832A++0.2032.069%A++20.327%C50.5AN/A12623h9.4B*29.2B*
T1S Cycler 1,1671,1615272.203B**0.4329.131%B**18.346%C41.9B++N/A9727.7h11.9B40.7B++
MKV Suppressed 1,1651,1593912.964A*0.3430.109%B*18.809%C+39.7B+N/A12029.2h11.4B+37.9B+
HSR-1 1,1591,1573932.944B+0.3246.02%A++21.089%D44C++N/A10026.3h4.8B+10.3B*
T5 AMC 1,1661,1575152.247A0.3831.482%A++22.213%B+32B++N/A11636.1h11.5B*36.6B*
NS-11C 1,1641,1564972.326A+0.3029.429%B**17.388%C34.3B+N/A9233.7h11.3B*38.3B*
MRC3 Mercy 1,1601,1523283.512B++0.8823.024%A+18.403%C43.1AN/A12826.7h14.5A62.8B**
FA1 Barrage 1,1621,1495472.101B**0.5343.136%B12.272%D32.5BN/A9035.3h4.3B+9.9B+
MRC3 Mercy 1,0301,0202763.696B*1.0723.694%A+17.941%C--42.7B**N/A12023.9h15.3B**64.5B**
ML-7 1,2018576881.246B*1.3877.125%A**3.034%C++25.4C*10.2C21433.7h6.8C++8.8B*
99SV 8128071585.108A*2.4837.79%B**30.979%D32.3B+N/A9025h4.6B++12.3B*
M20 Basilisk 9586664315.488S12.8660.942%M7.508%B+26.6B+11.7B**27225h144.7D*237.5C**
M3 Pounder HEG 7006372302.77B*0.1450.527%A+1.413%D*28.7A2.8C11922.2h12.6B++25B*
M3 Pounder HEG 6475782092.766B++0.1453.76%A+1.557%D*27.5B**3.3C11321h13.9B++25.9B++
C-4 7295712092.732B**0.1021.951%DN/A105.7B+29.3C+8785.4h1.2B+5.6C**
NS Decimator 7545582632.122A0.5169.46%B**2.688%C**36.5C*12.8C24915.3h3.8B++5.5B*
Frag Grenade 5415381538N/A535.3758.248%A++N/A672.5B++3.8D26440.8h3B++5.1B*
L100 Python AP 7444563911.692A++9.0671.066%A++2.632%C+28C+17.7C+22816.3h8.7D-12.3C+
P2-120 HEAT 541417449.477B++6.8559.507%A++3.597%C**44.4A++13.2B*3139.4h6.9B11.6B**
MANA Anti-Personnel Turret 4164131353.059N/A0.4320.96%UN/A4130U30U8726500.1h16.8T*80.3T*
TX1 Repeater 4014012811.427B*1.2030.375%B**16.708%D28.6C++N/A9614h10.1B*33.1B+
M20 Basilisk 5613913411.5M**8.8761.568%M4.859%C29.2B++12.7B+30813.4h140.5D-228.3B+
C75 Viper 4063663111.806A+9.1842.959%B+N/A53.8A+5.9C-2366.8h9.5B++22.2B*
Shuriken 3473461172.957A+0.3329.136%B+14.162%D24.2D-N/A6014.3h11.8B+40.5B+
NSX Tomoe 3253241033.146B*0.5234.614%B**23.765%D*18.8D-N/A5717.2h14C++40.3B+
Spear Anti-Vehicle Phalanx Turret 391281740.143S37.5144.855%C++5.694%B*59.8A23.4C*3654.7h6.3B+14B++
NSX Tengu 2622621022.569A0.0640.449%B+22.519%C*23.4C--N/A7111.2h11.8B+29.3B+
M40 Fury 2562271911.947B+9.3242.81%B*N/A43.7C+5.6D2235.2h13.1C*30.6B+
Claymore 1961961315.077A12.4530.647%CN/A85.2D-N/A2482.3h1.3D4.2C+
T2 Striker 4451872770.675B1.9567.557%A++N/A10.6C+14.6B17717.7h71.2D*105.5C
Anti-Vehicle Grenade 2291741174N/A171.3755.748%B+N/A348C+110C*23970.5h5.7C++10.3B
P2-120 AP 2721691313B**10.3766.085%A*4.734%B++31.9C**19.4B+5315.3h9.4D14.2B+
M1 Heavy Cycler 161161802.013B+0.6216.058%B+13.044%D--34.3A+N/A1924.7h12.3A+76.4B++
NSX Yumi 160160911.758C**0.8726.329%C+21.875%C22.5DN/A567.1h10.8B+41B+
Sticky Grenade 1571571157N/A154.3764.683%A+N/A1570AN/A41600.1h2.1C++3.2B+
ASP-30 Grounder 229152981.551A+1.0864.659%C**5.263%A20.3C*10.3C+2007.5h5.3B**8.2B**
Tank Mine 174129492.633C++0.0049.934%AN/A71.7D25D*7751.8h2.9D**5.9C**
TRAC-Shot 130126841.5C*1.1329.913%B**17.46%C+15.8D-N/A508h12.1C+40.3B+
MG-S1 Jackal 125124671.851B++0.7831.73%B**15.323%D24.3CN/A645.1h13.2C+41.7B
MR1 Fracture 191109851.282B*1.3560.577%M1.835%D-10C**7.5A10810.9h68.4D113B+
Xiphos Anti-Personnel Phalanx Tower 1391001100B*97.3735.467%B+4%A40D15.6B**1672.5h64.5D182C
Spear Anti-Vehicle Phalanx Tower 13198198M**95.3754.042%B+12.245%M*42.6C+14.3D2132.3h7.4B+13.6B*
MR1 Fracture 17190851.059B+1.5761.478%M3.333%C8.3C++7.4A10610.9h84.6D*137.6B
M60-A Bulldog 10181810.125C+7.5055.932%B**1.235%D-9.2D--2.3C--488.8h10.2F18.2D
M40 Fury 8975612.5B+9.8741.361%B++1.333%C--37.5D7D2722h15.6C37.8C*
G30 Walker 1096588.125B**5.5042.903%A*N/A22.4B**15.2B**2782.9h172.3B++401.7B**
M60-A Bulldog 7658319.333C+16.7054.588%B++5.172%A*8.4D--2.6C-596.9h12.2T-22.4D**
Hunter QCX 6157590.966B+1.6658.034%B**12.281%D--13C+N/A654.4h10.8C18.6C+
CAS 14-E 685577.857C5.2336.376%BN/A28.9D*6.8C++1201.9h58.2F--159.9D**
M20 Basilisk 7455413.75B*11.1257.352%B+1.818%D*34.4C11.9D--2471.6h82.5B++143.9B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter0740.1h
Anti-Vehicle MANA Turret12280.3h
Nano-Armor Kit297367,96630.1h
Spawn Beacon81,8001.9h
Turret AI Module0700.4h
Repair Module1830.4h
Skywall Shield Emitter0680.4h
Structure Shield Module0980.5h
Cortium Silo01020.9h
Nanite Revive Grenade02,0680.6h
Medical Applicator700331,70831.6h
Auraxium Chainblade1,949185140.9h
Welding Device03,9960.2h
HIVE0800.6h
Rampart Wall02212.6h
Xiphos Anti-Personnel Tower0810.8h
Ammunition Package375,7352h
Shield Recharging Field88220.3h
Medical Kit3204,8816.4h
Anti-Infantry MANA Turret208041.5h
A30 Walker01420.2h
Hardlight Barrier3540.1h
Recon Detection Device10313,39030.3h

Check the help document for the dictionary if you want to learn more about words used here.


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