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Commander ThomasTJLane[TJL] ThomasTJLane
TR BR 53

KDR: 6.69

Score: 2.7m

Last Seen: May 28th, 2020 5:14 PM
- OFFLINE - 55.4 hour(s)

Battle Rank 53 - Terran Republic on Miller - Outfit Leader of Legends of Troy[TJL] Legends of Troy
TR outfit on Miller

Members: 1
Level Progress (to 54): 45%
Level 100 Progress: 14% 850h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS T9 CARV L100 Python HESH RAMS .50M TMG-50 TSAR-42 MG-HBR1 Dragoon Frag Grenade NS Decimator
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,540,679 MLG Score: 4429
Fun Score: N/A
Cheeseburgers Flipped: 21TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.718%28.412%759812753,5835.512311.178

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.719%1.059B**1.1B**0.119C+HEAD ++ (~15.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.90.515B+9.60.327C**26.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.641%78.074%0312802,025852123.8235

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.672%1.007B**0.71B++-0.138

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.55B+1.90.417B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Legends of Troy[TJL] Legends of Troy
TR outfit on Miller

Members: 1
2.7m292.1%318 (19.1k)263 (15.8k)6.689927,9611,1907.1941253 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR128367128.039%33.777%94708:283

44% Heavy Assault51% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 28th, 2020 9:19 PMApr 24th, 2020 5:52 PMMay 30th, 2020 6:50 AM (4d) (PST)May 28th, 2020 2:58 PM (5d) (PST)May 28th, 2020 1:14 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
684965880.7900.1180.2672.4270.0414429

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,0275,76735,26047716146215,793

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
167.9h/7d 600 2,689 2,215 24.4k 227 729 408 6.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B**
Kills:1,648
Deaths:437
KDR:3.771
Accuracy:25.162% B**
HSR:28.459% B+
TMG-50
B*
Kills:896
Deaths:209
KDR:4.287
Accuracy:27.688% B*
HSR:26.563% C*
NS-15M2
B+
Kills:101
Deaths:30
KDR:3.367
Accuracy:28.327% B+
HSR:26.733% C+
MG-H1 Watchman
C+
Kills:101
Deaths:27
KDR:3.741
Accuracy:24.098% C+
HSR:16.832% D**
NSX-P Naginata
C+
Kills:66
Deaths:16
KDR:4.125
Accuracy:23.612% C+
HSR:21.212% D--
Kills:2,812
Deaths (as Heavy Assault):719
Deaths (to Heavy Assaults):342
KDR:3.91099
Kill Difference:2,093
Playtime:74.174 hours
Usage:44%
Score:1.185m
Score/min:266
Accuracy (listed only):25.777%
HSR (listed only):23.960%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX-P Tengu
B
Kills:86
Deaths:24
KDR:3.583
Accuracy:36.877% C+
HSR:24.419% B
Kills:86
Deaths (as Light Assault):24
Deaths (to Light Assaults):172
KDR:3.58333
Kill Difference:62
Playtime:1.951 hours
Usage:1%
Score:0.011m
Score/min:97
Accuracy (listed only):36.877%
HSR (listed only):24.419%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX-P Tengu
B
Kills:86
Deaths:24
KDR:3.583
Accuracy:36.877% C+
HSR:24.419% B
Kills:86
Deaths (as Combat Medic):24
Deaths (to Combat Medics):155
KDR:3.58333
Kill Difference:62
Playtime:1.108 hours
Usage:1%
Score:0.013m
Score/min:198
Accuracy (listed only):36.877%
HSR (listed only):24.419%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B+
Kills:1,214
Deaths:73
KDR:16.630
Accuracy:43.288% B+
HSR:79.407% C++
TSAR-42
B**
Kills:733
Deaths:42
KDR:17.452
Accuracy:40.307% C++
HSR:79.673% B**
TX1 Repeater
A+
Kills:199
Deaths:81
KDR:2.457
Accuracy:27.554% B+
HSR:31.658% A+
NSX Tomoe
B
Kills:125
Deaths:25
KDR:5
Accuracy:31.601% B
HSR:28% D--
SOAS-20
C++
Kills:90
Deaths:26
KDR:3.462
Accuracy:29.248% C++
HSR:16.667% D
NSX-P Tengu
B
Kills:86
Deaths:24
KDR:3.583
Accuracy:36.877% C+
HSR:24.419% B
99SV
B++
Kills:78
Deaths:4
KDR:19.500
Accuracy:36.611% B++
HSR:42.308% B++
Kills:2,525
Deaths (as Infiltrator):275
Deaths (to Infiltrators):236
KDR:9.18182
Kill Difference:2,250
Playtime:85.942 hours
Usage:51%
Score:1.392m
Score/min:270
Accuracy (listed only):35.069%
HSR (listed only):43.162%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B++
Kills:77
Deaths:19
KDR:4.053
Accuracy:21.379% B++
HSR:16.883% D-
MRC3 Mercy
B++
Kills:70
Deaths:19
KDR:3.684
Accuracy:20.949% B++
HSR:15.714% D--
Kills:147
Deaths (as MAX Suit):19
Deaths (to MAX Suits):32
KDR:7.73684
Kill Difference:128
Playtime:2.568 hours
Usage:2%
Score:0.045m
Score/min:290
Accuracy (listed only):21.164%
HSR (listed only):16.299%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:1,249
V. Kills:198 N/A
Deaths:
KDR:
Accuracy:50.631% C++
KPH:57.400 C+
VKPH:9.100 C++
Kills:1,249 (1,249 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:198
Kill Difference:1,249
Playtime:21.741 hours
Usage:13%
Score:0.221m
Score/min:169
Driving Accuracy:50.631%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9 CARV 1,6741,6484373.771A2.9225.162%B**28.459%B+40.3C**N/A11540.9h10.4B*41.5B++
L100 Python HESH 1,4471,24911249U1,242.3150.631%C++N/A57.6C+9.1C++16921.7h3.2C++6.4C*
RAMS .50M 1,2311,2147316.63M**9.9443.288%B+79.407%C++53.5AN/A13522.7h1.7B*4B++
TMG-50 9278962094.287A*2.4027.688%B*26.563%C*41.7C+1.4A9821.5h9.5B+34.4B++
TSAR-42 7377334217.452M**10.7640.307%C++79.673%B**48.9C++N/A15515h1.9B++4.8B+
MG-HBR1 Dragoon 433423528.135S1.4534.866%C*36.407%B++49.2B++1.2B+1458.6h4.7B*13.6B++
Frag Grenade 3683571357N/A350.3153.911%B**N/A595C*18.3B++18390.6h3.1B+5.7B++
NS Decimator 288222317.161S0.4764.976%B+1.802%C74A++22B+3653h3.6B+5.5B++
TX1 Repeater 199199812.457A*4.2327.554%B+31.658%A+79.6A*N/A2262.5h8.2A29.9B**
NSX Tomoe 133125255A++1.6931.601%B28%D--30.5D2M*764.1h12.6B39.9B+
NS-15M2 105101303.367B++3.3228.327%B+26.733%C+56.1C++2.2A++1681.8h10B++35.3B+
MG-H1 Watchman 106101273.741A2.9524.098%C+16.832%D**37.4C1.9B**1252.7h13.6B56.2B
SOAS-20 9390263.462A3.2329.248%C++16.667%D29C-1A633.1h12C+41.1C*
NSX-P Tengu 8686243.583A*3.1136.877%C+24.419%B39.1C+N/A1122.2h12.4C*33.6C**
99SV 7878419.5U12.8136.611%B++42.308%B++55.7A++N/A1771.4h3.1A+8.5B**
MRC3 Mercy 8477194.053B+2.6421.379%B++16.883%D-32.1C+2.9M**902.4h18.2C**85.2B+
MRC3 Mercy 7570193.684B+3.0120.949%B++15.714%D--29.2C+2.1A**972.4h19.8C+94.6B+
NSX-P Naginata 6666164.125A*2.5623.612%C+21.212%D--73.3B+N/A2290.9h8.2B**34.7B*

Consumables
  Name Deaths Consumed Time Equipped
G30 Walker01020h
Medical Applicator08920h
Nano-Armor Kit05140h
Medical Kit601,2180.8h
Recon Detection Device43,3564.3h

Check the help document for the dictionary if you want to learn more about words used here.


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