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Overseer ThomasTurbano[COBR] ThomasTurbano
NC BR 69

KDR: 5.03

Score: 5.4m

Last Seen: Oct 12th, 2019 2:44 AM
- OFFLINE - 167.4 hour(s)

Battle Rank 69 - New Conglomerate on Emerald - Outfit Member of Comando Brasil[COBR] Comando Brasil
NC outfit on Emerald

Members: 94
Level Progress (to 70): 10%
Level 100 Progress: 29% 566h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP NC6 Gauss SAW Titan-150 HESH Titan-150 HEAT LA1 Anchor E540 Halberd NC14 Bolt Driver Shrike
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $903,222 MLG Score: 722
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.15%29.51%713512112,3453.065361.962

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.253%0.53B+1.431A-0.33C-HEAD ++ (~17.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.10.479B+9.50.35C**29.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.493%1.099%138112159165681.37879132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.973D---0.355C--1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
351.3-1.218D*100.1-0.899D--251.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.611%0.966%11448312134,96788238255.809208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.277%1.729A++-0.958D---1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.833B++3.70.697B+2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.805%1.212%272112151651121281.47321128%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.521A+-0.781D--1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.937B*40.901B*3.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.107%80%2721121515511501.33621

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.003A*0.768B++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.533B+2.20.299C*2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Comando Brasil[COBR] Comando Brasil
NC outfit on Emerald

Members: 94
5.4m233.4%395 (23.7k)354 (21.2k)5.027478,6021,7116.8398669 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC121661616.763%10.591%17809:013

75% Engineer19% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 19th, 2017 2:15 PMSep 10th, 2017 11:29 PMOct 17th, 2019 1:59 PM (1d) (PST)Oct 12th, 2019 12:29 AM (7d) (PST)Oct 11th, 2019 10:44 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,236561,1800.5600.1110.0591.7430.186722

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
74,1423,35270,79034741051121,269

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
255.9h/10.7d 3,101 911 2,800 26.8k 248 649 2,861 19m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B++
Kills:133
Deaths:135
KDR:0.985
Accuracy:25.544% B+
HSR:25.564% B++
Kills:133
Deaths (as Engineer):135
Deaths (to Engineers):359
KDR:0.98519
Kill Difference:2
Playtime:191.563 hours
Usage:75%
Score:4.308m
Score/min:375
Accuracy (listed only):25.544%
HSR (listed only):25.564%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A++
Kills:1,179
Deaths:476
KDR:2.477
Accuracy:23.425% B+
HSR:33.927% A++
LA1 Anchor
C+
Kills:794
Deaths:312
KDR:2.545
Accuracy:24.162% C+
HSR:25.945% C+
Kills:1,973
Deaths (as Heavy Assault):788
Deaths (to Heavy Assaults):400
KDR:2.50381
Kill Difference:1,185
Playtime:49.018 hours
Usage:19%
Score:0.922m
Score/min:313
Accuracy (listed only):23.793%
HSR (listed only):29.936%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B++
Kills:133
Deaths:135
KDR:0.985
Accuracy:25.544% B+
HSR:25.564% B++
Kills:133
Deaths (as Light Assault):135
Deaths (to Light Assaults):268
KDR:0.98519
Kill Difference:2
Playtime:1.784 hours
Usage:1%
Score:0.015m
Score/min:144
Accuracy (listed only):25.544%
HSR (listed only):25.564%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
A++
Kills:155
Deaths:37
KDR:4.189
Accuracy:48.107% A++
HSR:80% B++
NC4 Mag-Shot
B**
Kills:123
Deaths:95
KDR:1.295
Accuracy:33.840% B**
HSR:22.764% B+
Kills:278
Deaths (as Infiltrator):132
Deaths (to Infiltrators):302
KDR:2.10606
Kill Difference:146
Playtime:7.251 hours
Usage:3%
Score:0.090m
Score/min:207
Accuracy (listed only):40.973%
HSR (listed only):51.382%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
C+
Kills:116
Deaths:66
KDR:1.758
Accuracy:22.909% C+
HSR:20.690% C+
Kills:116
Deaths (as Combat Medic):66
Deaths (to Combat Medics):113
KDR:1.75758
Kill Difference:50
Playtime:4.726 hours
Usage:2%
Score:0.069m
Score/min:245
Accuracy (listed only):22.909%
HSR (listed only):20.690%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
C++
Kills:91
V. Kills:53 169%
Deaths:22
KDR:4.136
Accuracy:28.493% C
KPH:15.200 C++
VKPH:8.800 C+
Kills:91 (91 + 0)
Deaths:22
KDR:4.136
VKDR:2.409
Vehicle Kills:53
Kill Difference:69
Playtime:5.989 hours
Usage:2%
Score:0.040m
Score/min:110
Piloting Accuracy:28.493%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:2,804
V. Kills:1,615 174%
Deaths:165
KDR:16.994
Accuracy:58.382% B**
KPH:34.100 B**
VKPH:19.600 B**
Titan-150 HESH
B**
Kills:1,173
V. Kills:298 392%
Deaths:60
KDR:19.550
Accuracy:59.440% A
KPH:54 B*
VKPH:13.700 B**
Titan-150 HEAT
A*
Kills:990
V. Kills:468 211%
Deaths:64
KDR:15.469
Accuracy:58.623% A
KPH:37.100 A+
VKPH:17.500 A*
E540 Halberd
M+
Kills:165
V. Kills:75 217%
Deaths:8
KDR:20.625
Accuracy:52.805% B**
KPH:59.400 M+
VKPH:27 A**
Kills:5,132 (4,967 + 165)
Deaths:297
KDR:17.279
VKDR:8.269
Vehicle Kills:2,456
Kill Difference:4,835
Playtime:133.393 hours
Usage:52%
Score:1.947m
Score/min:243
Driving Accuracy:58.623%
Gunner Accuracy:52.805%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 4,4192,80416516.994A+11.9758.382%B**N/A34.1B**19.6B**22582.2h4.1B+7B*
NC6 Gauss SAW 1,2001,1794762.477A2.5523.425%B+33.927%A++47.2B*N/A15325h8.4B++35.7B+
Titan-150 HESH 1,4711,1736019.55B*14.5259.44%A1.449%C54.1B*13.7B**20421.7h2.7B*4.5B**
Titan-150 HEAT 1,4589906415.469A*10.4458.623%AN/A37.1A+17.5A*19226.7h4B++6.8B**
LA1 Anchor 8067943122.545C++2.4824.162%C+25.945%C+54.8C**N/A12414.5h10C++41.4C++
E540 Halberd 240165820.625A++15.6052.805%B**1.212%D--58.9M+26.8A**15782.8h4A7.6A
NC14 Bolt Driver 155155374.189A+0.8448.107%A++80%B++35.2B*N/A1054.4h2.2B++4.6B**
Shrike 253154612.525M++2.5069.727%A+N/A44A++28.3A*4723.5h6.3C**9.1B++
AF-19 Mercenary 1351331350.985C*4.0425.544%B+25.564%B++7.6DN/A2917.6h15.2C59.4C*
NC4 Mag-Shot 126123951.295B*3.7333.84%B**22.764%B+41B*1B++1303h7.6B22.5B+
NC1 Gauss Rifle 116116661.758B++3.2722.909%C+20.69%C+30.5B+N/A863.8h12.3B53.7C**
M20 Mustang 14491224.136B*0.8928.493%C1.099%D15.2C++8.8C+1106h100.1C**351.3C*
NS Decimator 9963222.864A*2.1663.864%BN/A30C17.1C++2212.1h4.5C*7B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon3800h
Nano-Armor Kit71180,26414.2h
Medical Applicator13,3630.2h
Ammunition Package02280.1h
Mag-Cutter1625014h

Check the help document for the dictionary if you want to learn more about words used here.


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