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Dreadnaught ThorimiNC[252V] ThorimiNC
NC BR 186

KDR: 2.85

Score: 89.9m

Last Seen: Dec 14th, 2018 8:33 PM
- OFFLINE - 42 minute(s)

Battle Rank 120 (186 total) - New Conglomerate on Miller - Outfit Member of 252nd Spec Ops[252V] 252nd Spec Ops
NC outfit on Miller

Members: 70
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Tempest AF-4 Cyclone LA1 Anchor Titan-150 AP AF-4G Cyclone C85 Canister-H L100 Python HESH NS-15M2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $811,899 MLG Score: 649
Fun Score: N/A
Cheeseburgers Flipped: 1182TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.734%18.063%5194098241,2072.620140.234

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.632%1.507A+-0.394C--0.165C++HEAD + (~3.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.60.497B+10.80.242C++26.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.927%3.667%1075810149,980136151527.32746194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.421%0.105C+0.658B+0.858

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
280.276C*11.70.064C+16.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.795%7.606%8061810048,099115331227.02428259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.706%-0.31C0.837B++1.179

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
420.643B+13.80.648B+28.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.687%71.429%8061102163101100.0623145

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.696B+0.28C*-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.381C**2.40.238C++3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.771%15.817%806510171,5111112121.35881

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.562%0.616B+0.267C*1.811

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.496B+3.20.332C**3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
252nd Spec Ops[252V] 252nd Spec Ops
NC outfit on Miller

Members: 70
89.9m544.5%678 (40.7k)580 (34.8k)2.854180,44028,1843.31802186 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022574717.608%13.053%23005:3038

6% Combat Medic37% Engineer24% Heavy Assault18% Infiltrator9% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2013 2:02 PMNov 27th, 2013 10:15 PMDec 15th, 2018 3:08 AM (2d) (PST)Dec 14th, 2018 4:35 PM (2d) (PST)Dec 14th, 2018 4:33 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8221356870.5190.1820.0683.3390.094649

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,3468,09841,24831114200634,814

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2582.9h/107.6d 13,075 10,500 33,271 517.5k 3,932 11,834 14,591 127.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B*
Kills:2,193
Deaths:928
KDR:2.363
Accuracy:29.207% B*
HSR:17.146% D--
NS-15M2
B*
Kills:1,411
Deaths:535
KDR:2.637
Accuracy:27.522% B*
HSR:24.238% C+
NC6S Gauss SAW S
B**
Kills:1,176
Deaths:475
KDR:2.476
Accuracy:28.703% B**
HSR:19.813% D
EM6
B*
Kills:1,176
Deaths:496
KDR:2.371
Accuracy:26.228% B*
HSR:17.092% D--
NS-15MP
C++
Kills:1,170
Deaths:443
KDR:2.641
Accuracy:27.881% C++
HSR:19.231% D--
NC6A GODSAW
C--
Kills:1,168
Deaths:574
KDR:2.035
Accuracy:25.324% C--
HSR:20.634% D-
NS-15M AE
B+
Kills:1,167
Deaths:421
KDR:2.772
Accuracy:27.252% B+
HSR:24.079% C
GD-22S
A+
Kills:1,164
Deaths:410
KDR:2.839
Accuracy:30.106% A+
HSR:18.729% D
NC05 Jackhammer
B*
Kills:1,164
Deaths:413
KDR:2.818
Accuracy:50.755% B*
HSR:15.636% C*
NC6 Gauss SAW
B*
Kills:1,163
Deaths:456
KDR:2.550
Accuracy:24.618% B*
HSR:18.143% D-
EM1
B+
Kills:1,162
Deaths:525
KDR:2.213
Accuracy:24.421% B+
HSR:14.716% D--
NS-15M1
A
Kills:1,161
Deaths:423
KDR:2.745
Accuracy:28.792% A
HSR:17.916% D
NC05 Jackhammer AE
B+
Kills:136
Deaths:47
KDR:2.894
Accuracy:50.841% B+
HSR:17.647% C*
Kills:15,411
Deaths (as Heavy Assault):6,146
Deaths (to Heavy Assaults):8,668
KDR:2.50748
Kill Difference:9,265
Playtime:617.893 hours
Usage:24%
Score:21.326m
Score/min:575
Accuracy (listed only):30.896%
HSR (listed only):18.847%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C**
Kills:1,185
Deaths:716
KDR:1.655
Accuracy:25.566% C**
HSR:15.949% D
Warden
B**
Kills:1,171
Deaths:511
KDR:2.292
Accuracy:33.145% B**
HSR:22.374% C
AC-X11
B*
Kills:1,168
Deaths:664
KDR:1.759
Accuracy:29.361% B*
HSR:18.664% D
NS Baron G5
B**
Kills:1,163
Deaths:521
KDR:2.232
Accuracy:53.425% B**
HSR:14.875% C++
NS Baron G5AE
B*
Kills:1,162
Deaths:517
KDR:2.248
Accuracy:54.350% B*
HSR:15.060% C+
AF-4A Bandit
C**
Kills:1,161
Deaths:546
KDR:2.126
Accuracy:26.582% C**
HSR:19.724% C-
AF-19 Mercenary
B*
Kills:1,160
Deaths:582
KDR:1.993
Accuracy:26.662% B*
HSR:18.621% C-
Razor GD-23
B**
Kills:1,160
Deaths:671
KDR:1.729
Accuracy:29.651% B**
HSR:18.966% C
Mauler S6
B+
Kills:723
Deaths:282
KDR:2.564
Accuracy:45.763% B+
HSR:15.629% C++
GD Guardian
C
Kills:427
Deaths:142
KDR:3.007
Accuracy:32.495% C
HSR:16.393% F
NS-11C
B*
Kills:350
Deaths:163
KDR:2.147
Accuracy:28.163% B*
HSR:22.571% B++
Gauss Compact S
A
Kills:342
Deaths:148
KDR:2.311
Accuracy:30.534% A
HSR:19.298% C*
NS-11CP
C*
Kills:339
Deaths:173
KDR:1.960
Accuracy:29.562% C*
HSR:17.404% D-
NC12 Sweeper
A
Kills:257
Deaths:112
KDR:2.295
Accuracy:54.528% A
HSR:15.564% B+
LA39 Bruiser
A*
Kills:202
Deaths:82
KDR:2.463
Accuracy:83.453% A*
HSR:16.832% B+
AF-57 Piston
C+
Kills:165
Deaths:87
KDR:1.897
Accuracy:35.205% C--
HSR:13.939% C+
GD-66 Claw
A++
Kills:164
Deaths:59
KDR:2.780
Accuracy:79.694% A++
HSR:17.683% B+
Kills:12,299
Deaths (as Engineer):5,976
Deaths (to Engineers):5,558
KDR:2.05807
Kill Difference:6,323
Playtime:956.418 hours
Usage:37%
Score:36.160m
Score/min:630
Accuracy (listed only):41.067%
HSR (listed only):17.621%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Tempest
B++
Kills:3,119
Deaths:1,281
KDR:2.435
Accuracy:29.621% B++
HSR:15.293% D-
AF-4 Cyclone
B**
Kills:2,394
Deaths:994
KDR:2.408
Accuracy:31.185% B**
HSR:16.082% C
AF-4G Cyclone
B*
Kills:2,047
Deaths:791
KDR:2.588
Accuracy:31.430% B*
HSR:14.363% D
GD-7F
C**
Kills:1,185
Deaths:716
KDR:1.655
Accuracy:25.566% C**
HSR:15.949% D
Blitz GD-10
B**
Kills:1,176
Deaths:439
KDR:2.679
Accuracy:29.543% B**
HSR:18.623% B+
AC-X11
B*
Kills:1,168
Deaths:664
KDR:1.759
Accuracy:29.361% B*
HSR:18.664% D
NS-7 PDW
B++
Kills:1,168
Deaths:541
KDR:2.159
Accuracy:27.933% B++
HSR:16.695% C+
NS Baron G5
B**
Kills:1,163
Deaths:521
KDR:2.232
Accuracy:53.425% B**
HSR:14.875% C++
NS Baron G5AE
B*
Kills:1,162
Deaths:517
KDR:2.248
Accuracy:54.350% B*
HSR:15.060% C+
MKV Suppressed
B*
Kills:1,161
Deaths:560
KDR:2.073
Accuracy:30.307% B*
HSR:21.619% B+
AF-4A Bandit
C**
Kills:1,161
Deaths:546
KDR:2.126
Accuracy:26.582% C**
HSR:19.724% C-
AF-19 Mercenary
B*
Kills:1,160
Deaths:582
KDR:1.993
Accuracy:26.662% B*
HSR:18.621% C-
Razor GD-23
B**
Kills:1,160
Deaths:671
KDR:1.729
Accuracy:29.651% B**
HSR:18.966% C
Mauler S6
B+
Kills:723
Deaths:282
KDR:2.564
Accuracy:45.763% B+
HSR:15.629% C++
NS-11C
B*
Kills:350
Deaths:163
KDR:2.147
Accuracy:28.163% B*
HSR:22.571% B++
Gauss Compact S
A
Kills:342
Deaths:148
KDR:2.311
Accuracy:30.534% A
HSR:19.298% C*
NS-11CP
C*
Kills:339
Deaths:173
KDR:1.960
Accuracy:29.562% C*
HSR:17.404% D-
NC12 Sweeper
A
Kills:257
Deaths:112
KDR:2.295
Accuracy:54.528% A
HSR:15.564% B+
LA39 Bruiser
A*
Kills:202
Deaths:82
KDR:2.463
Accuracy:83.453% A*
HSR:16.832% B+
AF-57 Piston
C+
Kills:165
Deaths:87
KDR:1.897
Accuracy:35.205% C--
HSR:13.939% C+
GD-66 Claw
A++
Kills:164
Deaths:59
KDR:2.780
Accuracy:79.694% A++
HSR:17.683% B+
Kills:21,766
Deaths (as Light Assault):9,929
Deaths (to Light Assaults):5,392
KDR:2.19216
Kill Difference:11,837
Playtime:235.819 hours
Usage:9%
Score:8.106m
Score/min:573
Accuracy (listed only):38.691%
HSR (listed only):17.307%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Tempest
B++
Kills:3,119
Deaths:1,281
KDR:2.435
Accuracy:29.621% B++
HSR:15.293% D-
AF-4 Cyclone
B**
Kills:2,394
Deaths:994
KDR:2.408
Accuracy:31.185% B**
HSR:16.082% C
AF-4G Cyclone
B*
Kills:2,047
Deaths:791
KDR:2.588
Accuracy:31.430% B*
HSR:14.363% D
Blitz GD-10
B**
Kills:1,176
Deaths:439
KDR:2.679
Accuracy:29.543% B**
HSR:18.623% B+
NS-7 PDW
B++
Kills:1,168
Deaths:541
KDR:2.159
Accuracy:27.933% B++
HSR:16.695% C+
AF-18 Stalker
B*
Kills:1,163
Deaths:472
KDR:2.464
Accuracy:31.939% B*
HSR:17.713% C
NS-30 Vandal
B++
Kills:1,162
Deaths:443
KDR:2.623
Accuracy:37.139% B++
HSR:18.417% D--
MKV Suppressed
B*
Kills:1,161
Deaths:560
KDR:2.073
Accuracy:30.307% B*
HSR:21.619% B+
AF-6 Shadow
B++
Kills:1,161
Deaths:457
KDR:2.540
Accuracy:38.425% B++
HSR:16.279% D*
LA3 Desperado
B+
Kills:705
Deaths:452
KDR:1.560
Accuracy:30.949% B+
HSR:15.887% D
LA8 Rebel
C*
Kills:177
Deaths:126
KDR:1.405
Accuracy:32.219% C*
HSR:10.735% D**
NS-61 Emissary
B**
Kills:162
Deaths:96
KDR:1.688
Accuracy:35.013% B**
HSR:12.963% D
NS-357 Underboss
C++
Kills:162
Deaths:145
KDR:1.117
Accuracy:36.251% C++
HSR:16.667% D
NC4 Mag-Shot
B*
Kills:159
Deaths:83
KDR:1.916
Accuracy:33.364% B*
HSR:14.465% D
NC08 Mag-Scatter
A
Kills:110
Deaths:64
KDR:1.719
Accuracy:64.957% A
HSR:12.727% C--
EM4 Longshot
C++
Kills:63
Deaths:13
KDR:4.846
Accuracy:39.687% C++
HSR:71.429% D-
Kills:16,089
Deaths (as Infiltrator):6,957
Deaths (to Infiltrators):4,010
KDR:2.31263
Kill Difference:9,132
Playtime:457.734 hours
Usage:18%
Score:13.751m
Score/min:501
Accuracy (listed only):34.997%
HSR (listed only):19.372%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Tempest
B++
Kills:3,119
Deaths:1,281
KDR:2.435
Accuracy:29.621% B++
HSR:15.293% D-
AF-4 Cyclone
B**
Kills:2,394
Deaths:994
KDR:2.408
Accuracy:31.185% B**
HSR:16.082% C
AF-4G Cyclone
B*
Kills:2,047
Deaths:791
KDR:2.588
Accuracy:31.430% B*
HSR:14.363% D
Blitz GD-10
B**
Kills:1,176
Deaths:439
KDR:2.679
Accuracy:29.543% B**
HSR:18.623% B+
NS-7 PDW
B++
Kills:1,168
Deaths:541
KDR:2.159
Accuracy:27.933% B++
HSR:16.695% C+
NS Baron G5
B**
Kills:1,163
Deaths:521
KDR:2.232
Accuracy:53.425% B**
HSR:14.875% C++
NS Baron G5AE
B*
Kills:1,162
Deaths:517
KDR:2.248
Accuracy:54.350% B*
HSR:15.060% C+
NS-11P
B**
Kills:1,162
Deaths:560
KDR:2.075
Accuracy:27.854% B**
HSR:21.773% B+
MKV Suppressed
B*
Kills:1,161
Deaths:560
KDR:2.073
Accuracy:30.307% B*
HSR:21.619% B+
GR-22
B+
Kills:930
Deaths:459
KDR:2.026
Accuracy:27.224% B+
HSR:16.882% C
Mauler S6
B+
Kills:723
Deaths:282
KDR:2.564
Accuracy:45.763% B+
HSR:15.629% C++
Carnage AR
B++
Kills:380
Deaths:215
KDR:1.767
Accuracy:27.607% B++
HSR:14.211% D-
NC12 Sweeper
A
Kills:257
Deaths:112
KDR:2.295
Accuracy:54.528% A
HSR:15.564% B+
NC9 A-Tross
B++
Kills:238
Deaths:96
KDR:2.479
Accuracy:28.347% B++
HSR:13.866% D**
LA39 Bruiser
A*
Kills:202
Deaths:82
KDR:2.463
Accuracy:83.453% A*
HSR:16.832% B+
Reaper DMR
B**
Kills:188
Deaths:85
KDR:2.212
Accuracy:31.317% B**
HSR:18.617% D-
AF-57 Piston
C+
Kills:165
Deaths:87
KDR:1.897
Accuracy:35.205% C--
HSR:13.939% C+
GD-66 Claw
A++
Kills:164
Deaths:59
KDR:2.780
Accuracy:79.694% A++
HSR:17.683% B+
NC1 Gauss Rifle
A
Kills:161
Deaths:122
KDR:1.320
Accuracy:29.251% A
HSR:18.634% C
Gauss Rifle S
B**
Kills:160
Deaths:82
KDR:1.951
Accuracy:30.050% B**
HSR:8.750% F
Kills:18,120
Deaths (as Combat Medic):7,885
Deaths (to Combat Medics):2,940
KDR:2.29803
Kill Difference:10,235
Playtime:157.041 hours
Usage:6%
Score:5.041m
Score/min:535
Accuracy (listed only):39.404%
HSR (listed only):16.249%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B+
Kills:1,168
Deaths:243
KDR:4.807
Accuracy:44.019% B+
HSR:16.096% C+
AF-23 Grinder
B++
Kills:1,168
Deaths:222
KDR:5.261
Accuracy:41.354% B++
HSR:15.668% C*
NCM1 Scattercannon
B+
Kills:719
Deaths:145
KDR:4.959
Accuracy:41.307% B+
HSR:14.326% C
AF-41 Hacksaw
C+
Kills:692
Deaths:138
KDR:5.014
Accuracy:29.829% C
HSR:15.029% C+
AF-41 Hacksaw
C+
Kills:660
Deaths:138
KDR:4.783
Accuracy:27.465% C
HSR:14.545% C+
NCM1 Scattercannon
A
Kills:601
Deaths:149
KDR:4.034
Accuracy:43.315% B+
HSR:20.799% A
AF-34 Mattock
C*
Kills:455
Deaths:82
KDR:5.549
Accuracy:27.201% D
HSR:17.143% C*
AF-34 Mattock
C-
Kills:334
Deaths:59
KDR:5.661
Accuracy:27.972% D-
HSR:15.868% C-
NCM2 Falcon
A
Kills:316
Deaths:78
KDR:4.051
Accuracy:51.451% A
HSR:6.646% B++
NCM2 Falcon
A
Kills:193
Deaths:74
KDR:2.608
Accuracy:54.106% A
HSR:5.699% B+
NCM3 Raven
B+
Kills:115
Deaths:44
KDR:2.614
Accuracy:43.940% B+
HSR:3.478% B+
NS-10 Burster
B**
Kills:109
Deaths:44
KDR:2.477
Accuracy:36.540% B**
HSR:4.587% C
NCM3 Raven
C**
Kills:107
Deaths:42
KDR:2.548
Accuracy:42.078% C**
HSR:0% F-
NS-10 Burster
B**
Kills:91
Deaths:44
KDR:2.068
Accuracy:36.725% B**
HSR:5.495% C+
Kills:6,728
Deaths (as MAX Suit):751
Deaths (to MAX Suits):1,578
KDR:8.95872
Kill Difference:5,977
Playtime:147.983 hours
Usage:6%
Score:5.539m
Score/min:624
Accuracy (listed only):39.093%
HSR (listed only):11.098%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B++
Kills:203
V. Kills:29 N/A
Deaths:19
KDR:10.684
Accuracy:43.409% C++
KPH:70.700 B++
VKPH:10.100 B
C150 Dalton
C+
Kills:140
V. Kills:133 104%
Deaths:48
KDR:2.917
Accuracy:37.157% C
KPH:22.400 D
VKPH:21.300 C+
AP30 Shredder
C-
Kills:61
V. Kills:26 226%
Deaths:23
KDR:2.652
Accuracy:24.836% D
KPH:22.300 C-
VKPH:9.500 D--
Kills:404 (0 + 404)
Deaths:90
KDR:4.489
VKDR:2.089
Vehicle Kills:188
Kill Difference:314
Playtime:11.859 hours
Usage:0%
Score:0.369m
Score/min:519
Piloting Accuracy:N/A%
Gunner Accuracy:24.836%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:1,466
V. Kills:193 N/A
Deaths:70
KDR:20.943
Accuracy:56.085% B*
KPH:69.300 B++
VKPH:9.100 C**
L100 Python AP
A++
Kills:1,380
V. Kills:1,360 101%
Deaths:240
KDR:5.750
Accuracy:70.727% A++
KPH:28.100 C+
VKPH:27.700 A++
L100 Python HEAT
A
Kills:1,179
V. Kills:302 389%
Deaths:86
KDR:13.709
Accuracy:61.957% A
KPH:48.900 A
VKPH:12.500 C**
C75 Viper
A
Kills:1,150
V. Kills:292 392%
Deaths:122
KDR:9.426
Accuracy:46.474% B*
KPH:48.400 B**
VKPH:12.300 A
Skyguard
B**
Kills:353
V. Kills:337 104%
Deaths:98
KDR:3.602
Accuracy:34.600% B*
KPH:13.700 C+
VKPH:13.100 B**
Kills:5,528 (5,528 + 0)
Deaths:616
KDR:8.974
VKDR:4.032
Vehicle Kills:2,484
Kill Difference:4,912
Playtime:143.802 hours
Usage:6%
Score:4.182m
Score/min:485
Driving Accuracy:34.600%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:2,126
V. Kills:1,945 109%
Deaths:277
KDR:7.675
Accuracy:56.414% B++
KPH:24 C++
VKPH:21.900 A+
Titan-150 HESH
C++
Kills:1,385
V. Kills:330 418%
Deaths:97
KDR:14.278
Accuracy:47.855% C+
KPH:36.500 C+
VKPH:8.700 C++
Titan-150 HEAT
B**
Kills:941
V. Kills:393 239%
Deaths:100
KDR:9.410
Accuracy:54.447% B*
KPH:31.600 B**
VKPH:13.200 B**
Enforcer ML85
B**
Kills:923
V. Kills:752 123%
Deaths:127
KDR:7.268
Accuracy:44.401% B
KPH:28.800 B++
VKPH:23.500 B**
E540 Halberd
A++
Kills:737
V. Kills:577 128%
Deaths:103
KDR:7.155
Accuracy:55.030% A
KPH:31.300 C*
VKPH:24.500 A++
M12 Kobalt
B++
Kills:370
V. Kills:16 N/A
Deaths:14
KDR:26.429
Accuracy:14.454% C+
KPH:62.100 C++
VKPH:2.700 B++
C85 Canister
C++
Kills:112
V. Kills:11 N/A
Deaths:8
KDR:14
Accuracy:35.626% C
KPH:57.100 C
VKPH:5.600 C++
M20 Basilisk
C*
Kills:67
V. Kills:25 258%
Deaths:21
KDR:3.190
Accuracy:27.805% C
KPH:21.400 C++
VKPH:8 C*
Kills:6,661 (4,452 + 2,209)
Deaths:747
KDR:8.917
VKDR:5.420
Vehicle Kills:4,049
Kill Difference:5,914
Playtime:223.011 hours
Usage:9%
Score:7.122m
Score/min:532
Driving Accuracy:54.447%
Gunner Accuracy:27.805%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:1,551
V. Kills:82 N/A
Deaths:125
KDR:12.408
Accuracy:48.238% C+
KPH:106.700 C+
VKPH:5.600 C--
Enforcer ML65-H
B*
Kills:742
V. Kills:654 113%
Deaths:107
KDR:6.935
Accuracy:66.663% B**
KPH:43.900 B+
VKPH:38.700 B*
E540 Halberd-H
A*
Kills:200
V. Kills:156 127%
Deaths:26
KDR:7.692
Accuracy:71.117% A++
KPH:48.700 B+
VKPH:38 A*
M96 Mjolnir-H
B*
Kills:65
V. Kills:76 84%
Deaths:21
KDR:3.095
Accuracy:49.715% C+
KPH:37.300 C--
VKPH:43.700 B*
Kills:2,558 (0 + 2,558)
Deaths:279
KDR:9.168
VKDR:3.470
Vehicle Kills:968
Kill Difference:2,279
Playtime:37.299 hours
Usage:1%
Score:1.673m
Score/min:747
Driving Accuracy:N/A%
Gunner Accuracy:49.715%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:692
V. Kills:21 N/A
Deaths:20
KDR:34.600
Accuracy:19.812% B+
KPH:70.600 C+
VKPH:2.100 C
M40 Fury
A
Kills:521
V. Kills:117 442%
Deaths:55
KDR:9.473
Accuracy:44.257% B**
KPH:67 B*
VKPH:15 A
M60-G Bulldog
A*
Kills:507
V. Kills:92 N/A
Deaths:62
KDR:8.177
Accuracy:53.793% A*
KPH:58.800 A++
VKPH:10.700 B**
M12 Kobalt
C+
Kills:370
V. Kills:9 N/A
Deaths:15
KDR:24.667
Accuracy:16.755% C+
KPH:60.400 C+
VKPH:1.500 D
M40 Fury
B++
Kills:359
V. Kills:67 N/A
Deaths:36
KDR:9.972
Accuracy:42.105% B++
KPH:70.700 B++
VKPH:13.200 B+
M60-G Bulldog
A
Kills:230
V. Kills:41 N/A
Deaths:22
KDR:10.455
Accuracy:49.233% A
KPH:47.700 B+
VKPH:8.500 C++
M20 Basilisk
B**
Kills:189
V. Kills:64 291%
Deaths:30
KDR:6.300
Accuracy:38.480% C++
KPH:30.800 B**
VKPH:10.400 B++
M20 Basilisk
B**
Kills:186
V. Kills:64 286%
Deaths:24
KDR:7.750
Accuracy:39.483% C*
KPH:33.600 B**
VKPH:11.600 B+
Kills:3,054 (0 + 3,054)
Deaths:264
KDR:11.568
VKDR:1.799
Vehicle Kills:475
Kill Difference:2,790
Playtime:53.899 hours
Usage:2%
Score:1.351m
Score/min:418
Driving Accuracy:N/A%
Gunner Accuracy:39.483%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Tempest 3,1653,1191,2812.435B**0.4229.621%B++15.293%D-33.3C--N/A11193.8h10.2C+34.5B
AF-4 Cyclone 2,4332,3949942.408B**0.4531.185%B**16.082%C32.5C+N/A16273.6h10.4B33.3B+
LA1 Anchor 2,2012,1939282.363C++0.4929.207%B*17.146%D--43.9C+N/A27249.9h9.6B32.8B+
Titan-150 AP 4,0712,1262777.675B+4.8256.414%B++4.374%B*24C++21.9A+62788.7h5.8C10.2C++
AF-4G Cyclone 2,0842,0477912.588B+0.2731.43%B*14.363%D31.9C-N/A20764.1h10.2C++32.6B
C85 Canister-H 1,6331,55112512.408C+9.5548.238%C+15.087%B**107C+5.7C--53614.5h5.3B+11B+
L100 Python HESH 1,6591,4667020.943B*18.0956.085%B*2.865%B**69.2B++9.1C**44521.2h3.1C**5.6B+
NS-15M2 1,4261,4115352.637B+0.2227.522%B*24.238%C+40.3C+N/A23235h12.5C++45.2B+
Titan-150 HESH 1,7151,3859714.278B+11.4247.855%C+3.466%A36.5C+8.7C++22237.9h3.7C7.8C+
L100 Python AP 2,7401,3802405.75B2.9070.727%A++5.725%A++28.2C+27.8A++59849h8.3D11.8C++
GD-7F 1,2001,1857161.655B+1.2025.566%C**15.949%D16.1DN/A11973.8h13.3C++52.1C**
L100 Python HEAT 1,4811,1798613.709A++10.8561.957%A3.223%B48.9A12.5C**46624.1h3.8B**6.1A
NC6S Gauss SAW S 1,1801,1764752.476B**0.3828.703%B**19.813%D42.3C+N/A21527.8h10.1B35.1B+
EM6 1,1801,1764962.371B+0.4826.228%B*17.092%D--44.7C*N/A30026.3h10.2B+38.9B+
Blitz GD-10 1,1981,1764392.679A+0.1829.543%B**18.623%B+36.6B+N/A27132.1h14.2B48B+
Warden 1,1871,1715112.292A0.5633.145%B**22.374%C30.5B++N/A8138.4h7.2B*21.6B*
NS-15MP 1,1871,1704432.641C**0.2127.881%C++19.231%D--38.2DN/A19330.6h12C-43C+
AF-23 Grinder 1,1831,1682434.807B*1.9544.019%B+16.096%C+31.2C+N/A16537.4h7.7C-17.6C**
AC-X11 1,1971,1686641.759B++1.1029.361%B*18.664%D18.7CN/A10062.5h10.9C+37.3C**
AF-23 Grinder 1,1781,1682225.261B**2.4141.354%B++15.668%C*34C*N/A18734.4h6.7C+16.1B+
NS-7 PDW 1,2031,1685412.159A+0.7027.933%B++16.695%C+34.2B+1A*23034.2h15.1C++54.1B
NC6A GODSAW 1,1841,1685742.035C+0.8225.324%C--20.634%D-36.3DN/A26932.2h9.6C+37.9C+
NS-15M AE 1,1781,1674212.772B+0.0827.252%B+24.079%C46.1C+N/A35125.3h12.2C+44.8C**
GD-22S 1,1691,1644102.839B*0.0230.106%A+18.729%D51.5B++N/A34522.6h9B*29.9B*
NC05 Jackhammer 1,1671,1644132.818A0.0450.755%B*15.636%C*54.1B+N/A37721.5h3.7B**7.3B++
NS Baron G5 1,1711,1635212.232A+0.6253.425%B**14.875%C++37.8C**N/A15530.8h4B+7.5C+
NC6 Gauss SAW 1,1681,1634562.55A0.3024.618%B*18.143%D-36BN/A30632.3h9B+36.6B+
AF-18 Stalker 1,1721,1634722.464B**0.3931.939%B*17.713%C38.9BN/A13229.9h11.9B37.1B+
NS Baron G5AE 1,1771,1625172.248B*0.6154.35%B*15.06%C+38.9C+N/A23329.9h4.2C*7.8C++
EM1 1,1691,1625252.213B**0.6424.421%B+14.716%D--37.5C++N/A25331h12.3C++50.2B+
NS-30 Vandal 1,1721,1624432.623B+0.2337.139%B++18.417%D--37.4C+N/A9631.1h5.3B+14.3B+
NS-11P 1,1731,1625602.075B*0.7827.854%B**21.773%B+29.1C++N/A9239.9h14.3C++51.3B+
MKV Suppressed 1,1871,1615602.073A0.7830.307%B*21.619%B+32C+N/A23036.3h13.8C*45.6B+
AF-4A Bandit 1,1761,1615462.126B++0.7326.582%C**19.724%C-24.5C-N/A8447.4h11.5C+43.3C*
AF-6 Shadow 1,1741,1614572.54B+0.3138.425%B++16.279%D*31.5CN/A8636.9h5.6C++14.5B+
NS-15M1 1,1641,1614232.745B**0.1128.792%A17.916%D46.1C**N/A31625.2h11.4B+39.5B++
AF-19 Mercenary 1,1811,1605821.993A+0.8626.662%B*18.621%C-22.4C**N/A15451.7h11.2B+41.8B+
Razor GD-23 1,1841,1606711.729B*1.1329.651%B**18.966%C19.5CN/A11859.6h13C++43.8B+
C75 Viper 1,4421,1501229.426B**6.5746.474%B*1.13%C48.3B**12.3A48923.8h10.4B+22.5B*
Spear Anti-Vehicle Phalanx Turret 1,9151,0749611.188B++8.3356.731%A+4.376%C++47.5B+37.2A+67822.6h9.2C+16.2B+
Tank Mine 1,8051,0544324.512U21.6646.552%B**N/A263.5M*187.8S45244h2.4D5.2B++
Titan-150 HEAT 1,3349411009.41B**6.5654.447%B*4.463%B*31.6B**13.2B**56029.8h4.7B8.6B++
GR-22 9379304592.026B+0.8327.224%B+16.882%C30.6C+N/A13730.4h12.8B46.8B+
Enforcer ML85 1,6759231277.268B+4.4144.401%B1.733%C28.8B++23.4B**64232.1h12.6C++28.4B+
NS Decimator 1,4878405601.5B+1.3579.527%A*3.333%B*30.2C+23.3B*65427.8h7.5F9.4C
Enforcer ML65-H 1,3967421076.935B++4.0866.663%B**1.348%C-43.9B+38.7B*88316.9h14.9C**22.4B++
E540 Halberd 1,3147371037.155C++4.3055.03%A3.256%C+31.4C*24.6A++59223.5h6.8D12.4C**
Mauler S6 7257232822.564A+0.2945.763%B+15.629%C++39.1B+N/A20918.5h3.5B**7.7B*
NCM1 Scattercannon 7257191454.959B**2.1041.307%B+14.326%C36.1C++N/A17319.9h6.2C+14.9B+
LA3 Desperado 7177054521.56B++1.2930.949%B+15.887%D40.8BN/A19917.3h8.7C*28.1C++
M12 Kobalt 7136922034.6M+31.7519.812%B+16.33%C--70.6C+2.1C2929.8h17.3C**87.5B
AF-41 Hacksaw 6976921385.014B**2.1629.829%C15.029%C+37.2B+N/A28218.6h6.5C**21.7C**
AF-41 Hacksaw 6716601384.783B*1.9327.465%C14.545%C+34.4C*N/A26819.2h6B21.8C*
NCM1 Scattercannon 6096011494.034B**1.1843.315%B+20.799%A29.2B+N/A15820.6h7.6C++17.4B+
Bouncing Betty 5885881058.8U55.9540.993%CN/A294M**N/A13602h1.6B**3.9B+
M40 Fury 638521559.473B+6.6244.257%B**N/A66.8B*15A5767.8h12.8C*28.9B+
M60-G Bulldog 599507628.177B**5.3253.793%A*3.55%B+59A++10.7B**4198.6h7.2C++13.4B*
AF-34 Mattock 463455825.549B++2.6927.201%D17.143%C*32.3C-N/A20314.1h5.9C+21.7C
NS Decimator-G 8084363251.342C+1.5175.642%A+3.44%C++29.7D25.3B+34814.7h6.9D**9.1D
GD Guardian 4324271423.007B+0.1532.495%C16.393%F33.9C--N/A8212.6h6.5B+20.1C*
Carnage AR 3843802151.767B+1.0927.607%B++14.211%D-28.4C+N/A21013.4h12.3B+44.4B+
M12 Kobalt 3793701524.667B**21.8116.755%C+18.649%C++60.7C+1.5D3086.1h16B++95.4B+
M12 Kobalt 3863701426.429B*23.5714.454%C+17.568%B+61.7C++2.7B++3046h19.2C+132.6C++
M40 Fury 426359369.972B+7.1242.105%B++1.393%C-70.4B++13.1B6745.1h11.3B26.9B+
Skyguard 690353983.602B+0.7534.6%B*3.116%B++13.7C+13.1B**31525.7h177.4D*512.7C
NS-11C 3543501632.147A0.7128.163%B*22.571%B++41.2B*N/A3848.5h12.9B+45.8B+
Gauss Compact S 3533421482.311A+0.5430.534%A19.298%C*22.1C++N/A18115.5h12.4C40.7B+
NS-11CP 3483391731.96C*0.8929.562%C*17.404%D-15.5D--N/A9121.9h15.7D-53C
AF-34 Mattock 337334595.661B*2.8127.972%D-15.868%C-30.1C--N/A21111.1h6.8C+24.5D
Aspis Anti-Aircraft Phalanx Turret 732332704.743B+1.8933.352%AN/A15.2B++18.3A53021.9h167.6C502.5B+
NCM2 Falcon 545316784.051A**1.2051.451%A6.646%B++13.5C+9.8A*21323.4h13.2C25.6C**
NC12 Sweeper 2582571122.295B**0.5654.528%A15.564%B+58.4B**N/A3194.4h3.4B*6.1B**
C-4 539248693.594A++0.7442.254%M++N/A137.8A161.7S59611.8h2.9F--7C+
Hawk GD-68 5502432440.996B++1.8676.124%A++N/A7.9D10C+34430.7h14.4F--18.9D*
NC9 A-Tross 238238962.479B**0.3828.347%B++13.866%D**29.4CN/A2008.1h9.3B32.9B+
M60-G Bulldog 2712302210.455B**7.6049.233%A4.348%B*47.9B+8.5C++3564.8h7.1C++14.4B+
MANA Anti-Vehicle Turret 661209842.488A*0.3777.563%S2.871%D--2090C-4520S25127800.1h17.7T*22.8T*
Shrike 4812032250.902B+1.9582.28%M++1.478%D-22.6C+30.9M11629h11.8F--14.3C
L105 Zephyr 2322031910.684C++7.8343.409%C++N/A70B++10B5272.9h4.9B++11.4B++
LA39 Bruiser 206202822.463B**0.3983.453%A*16.832%B+47C**N/A3574.3h2.3B2.8B++
E540 Halberd-H 356200267.692C++4.8471.117%A++3%B+48.8B+38A*10614.1h9D-12.6C+
NCM2 Falcon 363193742.608A*0.2554.106%A5.699%B+8.4D7.4B**17323.1h22.6D-41.8C+
M60-A Bulldog 2101901413.571C+10.7250.877%B+1.053%D--37.3C++3.9C++2965.1h5.6C*11.1B+
M20 Basilisk 253189306.3A++3.4538.48%C++5.291%C31B**10.5B*3686.1h67.6B+175.7B++
Reaper DMR 191188852.212C**0.6431.317%B**18.617%D-36.2C++N/A2825.2h10.4C+33.2B+
M20 Basilisk 250186247.75M4.9039.483%C*8.602%B**33.8B**11.6B+4095.5h68.5C*173.5B++
LA8 Rebel 1791771261.405B+1.4532.219%C*10.735%D**40.2B+N/A3234.4h5.2B++16.2C++
AF-57 Piston 166165871.897B++0.9635.205%C--13.939%C+32.4C+N/A3125.1h4.1B+11.6C++
GD-66 Claw 168164592.78B**0.0779.694%A++17.683%B+56.6B++1.4A**4212.9h2.2B+2.8B++
NS-61 Emissary 166162961.688A1.1735.013%B**12.963%D37.7B+N/A1154.3h12.8C**36.6B+
NS-357 Underboss 1631621451.117C++1.7436.251%C++16.667%D21.3DN/A1627.6h3.4B*9.5B+
NC1 Gauss Rifle 1611611221.32C**1.5329.251%A18.634%C23.7C+N/A4156.8h11.3B+38.8B*
Gauss Rifle S 160160821.951B*0.9030.05%B**8.75%F32.7C*N/A2534.9h10.4B+34.7B++
NC4 Mag-Shot 166159831.916A++0.9433.364%B*14.465%D48.2A2.1A**5593.3h6.8B++20.5B
M60-A Bulldog 1711521212.667C+9.8148.235%C*1.316%D32.3C+4C++3094.7h6.2C+12.9C++
C150 Dalton 273140482.917C-0.0637.157%CN/A22.2D21.1C+5566.3h5.2C+14.1C+
NC05 Jackhammer AE 137136472.894B**0.0450.841%B+17.647%C*54.4C+N/A1512.5h3.8B++7.4B+
NCM3 Raven 230115442.614A**0.2443.94%B+3.478%B+9.5C+9.5A+27412.1h31.5C+71.6C**
C85 Canister 123112814C+11.1535.626%C11.607%C--56C5.5C++3252h8.2C+23.1C+
NC08 Mag-Scatter 112110641.719C**1.1464.957%A12.727%C--78.6A*1.4M2151.4h2.8A4.3B**
NS-10 Burster 218109442.477A**0.3836.54%B**4.587%C4.8C+4.8B++18722.6h278F*760.8D
NCM3 Raven 232107422.548A*0.3142.078%C**N/A9C10.5A++26311.9h31.3C74.5C++
Anti-Vehicle Grenade 1461051105N/A102.1560.086%B**N/A350C+136.7B+75420.3h5.3C**8.8B+
NS-10 Burster 18391442.068A+0.7936.725%B**5.495%C+4D4.1C**16822.6h333.9T*909.1D*
M60-A Bulldog 12490412.195D0.6633.725%C+N/A30C11.3A2753h6.7D19.9C
M20 Basilisk 9267213.19C++0.3427.805%C1.493%F21.6C++8.1C**3303.1h70B+251.7C**
M96 Mjolnir-H 14165213.095C0.2449.715%C+N/A38.2C-44.7B*4451.7h53.7D108D
EM4 Longshot 6363134.846B+1.9939.687%C++71.429%D-33.2C++N/A2841.9h2.4C6.1C+
AP30 Shredder 8761232.652C-0.2024.836%DN/A22.6C9.6D--4252.7h81.2C++327C+
Frag Grenade 5656156N/A53.1551.049%B++N/A560BN/A143460.1h2.6B**5.1B**
Sticky Grenade 5751151N/A48.1551.282%CN/A510D--60S84770.1h2C**3.8C**

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit164160.4h
Motion Spotter7033,02613.8h
Nano-Armor Kit7511,776,029111.3h
Anti-Vehicle MANA Turret91,1281.8h
Spawn Beacon262,1031.4h
AE Nano-Armor Kit185415,52327h
Nanite Revive Grenade02260.1h
Medical Kit48811,43310.3h
Medical Applicator638291,09528.4h
Spitfire Auto-Turret22700.3h
AE Medical Applicator1518,3042h
Ammunition Package714,2512.3h
Recon Detection Device0510.1h
Shield Recharging Field211,9310.8h

Check the help document for the dictionary if you want to learn more about words used here.


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