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Primus Dreadnaught Thorward[PARE] Thorward
VS BR 47

KDR: 1.45

Score: 34.1m

Last Seen: Mar 28th, 2020 8:39 PM
- OFFLINE - 98.3 hour(s)

Prestige 1, Battle Rank 47 - Vanu Sovereignty on Cobalt - Outfit Leader of PlanetRide[PARE] PlanetRide
VS outfit on Cobalt

Members: 2
Level Progress (to 48): 85%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Blueshift VM5 Blueshift VM5 Proximity Mine Tank Mine Beamer VS3 M12 Kobalt VA39 Spectre Parallax VX3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $81,315 MLG Score: 65
Fun Score: N/A
Cheeseburgers Flipped: 3353TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.735%28.292%8132112553,8880.6288210.821

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.709%1.457A+1.096B**-4.145T*HEAD ++ (~13.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.30.229C++16.5-0.152C40.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.425%0.803%54112752498865380.28103846%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.298A-1.105D*-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.30.367C**13.2-0.061C+11.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
14.83%9.742%165912672,51579210593.1755237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.832%-1.975F-1.273A1.153

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
174.9-0.451D25.90.356C**149

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.512%86.132%165412721,608547252.93967

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.526%2.946M+1.231B**2.049

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.52B+2.60.185C++2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
PlanetRide[PARE] PlanetRide
VS outfit on Cobalt

Members: 2
34.1m867.3%140 (8.4k)122 (7.3k)1.4500420,53414,1611.7171847 (47)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS127611329.909%18.847%18719:362

31% Engineer9% Heavy Assault41% Infiltrator9% MAX Suit10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 2nd, 2013 5:16 AMJul 10th, 2014 1:06 AMApr 1st, 2020 5:06 PM (51m) (PST)Mar 28th, 2020 8:41 PM (4d) (PST)Mar 28th, 2020 4:39 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
13246860.0740.0510.0140.7870.01765

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
7,9042,7665,1384314717,348

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4637.4h/193.2d 3,783 3,870 20,255 218.8k 9,790 10,222 4,698 36.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
D
Kills:390
Deaths:674
KDR:0.579
Accuracy:19.922% D
HSR:14.872% D**
Orion VS54
D**
Kills:188
Deaths:333
KDR:0.565
Accuracy:13.905% D**
HSR:14.362% D**
VX29 Polaris
D-
Kills:177
Deaths:340
KDR:0.521
Accuracy:19.760% D-
HSR:13.559% D**
Kills:755
Deaths (as Heavy Assault):1,347
Deaths (to Heavy Assaults):3,273
KDR:0.5605
Kill Difference:592
Playtime:427.673 hours
Usage:9%
Score:2.213m
Score/min:86
Accuracy (listed only):17.863%
HSR (listed only):14.264%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5
C
Kills:161
Deaths:386
KDR:0.417
Accuracy:25.382% C
HSR:16.770% D-
Eidolon VE33
D
Kills:159
Deaths:402
KDR:0.396
Accuracy:24.933% D
HSR:13.837% F
NS-11C
A+
Kills:136
Deaths:537
KDR:0.253
Accuracy:32.458% A+
HSR:11.765% D*
Solstice VE3
B++
Kills:60
Deaths:102
KDR:0.588
Accuracy:27.540% B++
HSR:18.333% C
Serpent VE92
B+
Kills:52
Deaths:99
KDR:0.525
Accuracy:27.222% B+
HSR:23.077% B+
Kills:568
Deaths (as Engineer):1,526
Deaths (to Engineers):3,402
KDR:0.37221
Kill Difference:958
Playtime:1,435.737 hours
Usage:31%
Score:12.758m
Score/min:148
Accuracy (listed only):27.507%
HSR (listed only):16.756%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Zenith VX-5
C
Kills:161
Deaths:386
KDR:0.417
Accuracy:25.382% C
HSR:16.770% D-
NS-11C
A+
Kills:136
Deaths:537
KDR:0.253
Accuracy:32.458% A+
HSR:11.765% D*
Solstice VE3
B++
Kills:60
Deaths:102
KDR:0.588
Accuracy:27.540% B++
HSR:18.333% C
Sirius SX12
A++
Kills:60
Deaths:58
KDR:1.034
Accuracy:33.859% A++
HSR:21.667% B+
Eridani SX5
M
Kills:59
Deaths:157
KDR:0.376
Accuracy:41.107% M
HSR:3.390% F--
Serpent VE92
B+
Kills:52
Deaths:99
KDR:0.525
Accuracy:27.222% B+
HSR:23.077% B+
Kills:528
Deaths (as Light Assault):1,339
Deaths (to Light Assaults):2,252
KDR:0.39432
Kill Difference:811
Playtime:230.852 hours
Usage:5%
Score:1.724m
Score/min:124
Accuracy (listed only):31.261%
HSR (listed only):15.834%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Beamer VS3
M
Kills:879
Deaths:1,132
KDR:0.777
Accuracy:45.759% M
HSR:35.950% A++
VA39 Spectre
M**
Kills:742
Deaths:203
KDR:3.655
Accuracy:51.429% M+
HSR:81.536% M**
Parallax VX3
S
Kills:476
Deaths:170
KDR:2.800
Accuracy:71.089% S
HSR:96.219% A*
XM98
A*
Kills:227
Deaths:122
KDR:1.861
Accuracy:52.947% A*
HSR:82.819% B*
Artemis VX26
B*
Kills:194
Deaths:175
KDR:1.109
Accuracy:29.107% C*
HSR:30.412% B*
Cerberus
M*
Kills:183
Deaths:292
KDR:0.627
Accuracy:43.384% A+
HSR:55.738% M*
NS-44B Commissioner
B*
Kills:178
Deaths:382
KDR:0.466
Accuracy:37.914% C+
HSR:32.584% B*
Ghost
A*
Kills:163
Deaths:96
KDR:1.698
Accuracy:55.556% A*
HSR:82.209% A
Spiker
M
Kills:161
Deaths:169
KDR:0.953
Accuracy:40.782% A++
HSR:42.857% M
Nyx VX31
S
Kills:159
Deaths:72
KDR:2.208
Accuracy:56.903% M*
HSR:91.824% S
Manticore SX40
M+
Kills:159
Deaths:222
KDR:0.716
Accuracy:43.841% A*
HSR:44.025% M+
NS-AM7 Archer
M+
Kills:127
Deaths:285
KDR:0.446
Accuracy:79.416% M+
HSR:1.575% F-
Sirius SX12
A++
Kills:60
Deaths:58
KDR:1.034
Accuracy:33.859% A++
HSR:21.667% B+
Eridani SX5
M
Kills:59
Deaths:157
KDR:0.376
Accuracy:41.107% M
HSR:3.390% F--
Kills:3,767
Deaths (as Infiltrator):3,535
Deaths (to Infiltrators):2,101
KDR:1.06563
Kill Difference:232
Playtime:1,885.800 hours
Usage:41%
Score:11.773m
Score/min:104
Accuracy (listed only):48.792%
HSR (listed only):50.200%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
D
Kills:275
Deaths:553
KDR:0.497
Accuracy:22.114% D
HSR:16.727% D--
Pulsar VS1
D
Kills:70
Deaths:166
KDR:0.422
Accuracy:21.037% D
HSR:14.286% D--
H-V45
D
Kills:61
Deaths:117
KDR:0.521
Accuracy:15.148% F-
HSR:16.393% D
Sirius SX12
A++
Kills:60
Deaths:58
KDR:1.034
Accuracy:33.859% A++
HSR:21.667% B+
Eridani SX5
M
Kills:59
Deaths:157
KDR:0.376
Accuracy:41.107% M
HSR:3.390% F--
Kills:525
Deaths (as Combat Medic):1,051
Deaths (to Combat Medics):1,189
KDR:0.49952
Kill Difference:526
Playtime:215.296 hours
Usage:5%
Score:1.730m
Score/min:134
Accuracy (listed only):26.653%
HSR (listed only):14.493%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:1,665
Deaths:1,360
KDR:1.224
Accuracy:16.610% D-
HSR:22.463% C++
Blueshift VM5
C
Kills:1,626
Deaths:1,360
KDR:1.196
Accuracy:17.066% D-
HSR:20.910% C
Quasar VM1
C
Kills:271
Deaths:306
KDR:0.886
Accuracy:15.025% C
HSR:16.236% D
Quasar VM1
D
Kills:260
Deaths:305
KDR:0.852
Accuracy:14.579% D--
HSR:18.462% D
Cosmos VM3
C-
Kills:229
Deaths:255
KDR:0.898
Accuracy:14.773% D
HSR:17.031% C-
Cosmos VM3
B*
Kills:226
Deaths:255
KDR:0.886
Accuracy:14.644% D
HSR:23.009% B*
Comet VM2
A*
Kills:195
Deaths:239
KDR:0.816
Accuracy:62.509% A*
HSR:3.590% C
Comet VM2
A++
Kills:194
Deaths:239
KDR:0.812
Accuracy:65.190% A++
HSR:2.062% D--
NS-10 Burster
C+
Kills:107
Deaths:127
KDR:0.843
Accuracy:31.117% C+
HSR:1.869% D*
NS-10 Burster
C+
Kills:100
Deaths:126
KDR:0.794
Accuracy:31.320% C+
HSR:2% D*
Kills:4,873
Deaths (as MAX Suit):2,286
Deaths (to MAX Suits):516
KDR:2.13167
Kill Difference:2,587
Playtime:419.866 hours
Usage:9%
Score:3.877m
Score/min:154
Accuracy (listed only):28.283%
HSR (listed only):12.763%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D-
Kills:175
V. Kills:87 199%
Deaths:78
KDR:2.244
Accuracy:42.414% C+
KPH:7.700 D**
VKPH:3.800 D-
AP30 Shredder
U
Kills:93
V. Kills:48 190%
Deaths:25
KDR:3.720
Accuracy:20.924% F
KPH:334,800 U
VKPH:172,800 U
Dual-75 Duster
D*
Kills:67
V. Kills:1 N/A
Deaths:1
KDR:67
Accuracy:29.412% D*
KPH:31.700 D*
VKPH:0.500 F
Kills:335 (0 + 335)
Deaths:104
KDR:3.221
VKDR:1.308
Vehicle Kills:136
Kill Difference:231
Playtime:24.784 hours
Usage:1%
Score:0.120m
Score/min:80
Piloting Accuracy:N/A%
Gunner Accuracy:29.412%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D--
Kills:249
V. Kills:339 73%
Deaths:277
KDR:0.899
Accuracy:54.425% B+
KPH:3.600 F
VKPH:4.900 D--
E540 Halberd
F
Kills:233
V. Kills:104 222%
Deaths:37
KDR:6.297
Accuracy:30.789% F--
KPH:15.200 F
VKPH:6.800 F
Saron HRB
D--
Kills:206
V. Kills:158 130%
Deaths:76
KDR:2.711
Accuracy:34.132% D*
KPH:10.200 D**
VKPH:7.800 D--
Kills:688 (249 + 439)
Deaths:390
KDR:1.764
VKDR:1.541
Vehicle Kills:601
Kill Difference:298
Playtime:105.275 hours
Usage:2%
Score:0.436m
Score/min:69
Driving Accuracy:54.425%
Gunner Accuracy:34.132%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D*
Kills:451
V. Kills:48 N/A
Deaths:108
KDR:4.176
Accuracy:27.169% D*
KPH:18.400 F
VKPH:2 D*
E540 Halberd-H
C+
Kills:140
V. Kills:133 104%
Deaths:24
KDR:5.833
Accuracy:57.681% C+
KPH:22.100 D*
VKPH:21 C+
Aphelion VEX-4H
D**
Kills:119
V. Kills:63 186%
Deaths:38
KDR:3.132
Accuracy:32.123% F-
KPH:13.600 D**
VKPH:7.200 F-
M12 Kobalt-H
F
Kills:73
V. Kills:4 N/A
Deaths:8
KDR:9.125
Accuracy:14.344% F-
KPH:11.200 F-
VKPH:0.600 F
Saron HRB-H
D-
Kills:60
V. Kills:27 214%
Deaths:21
KDR:2.857
Accuracy:48.743% D-
KPH:16.200 D*
VKPH:7.300 F
Kills:843 (0 + 843)
Deaths:199
KDR:4.236
VKDR:1.382
Vehicle Kills:275
Kill Difference:644
Playtime:49.847 hours
Usage:1%
Score:0.258m
Score/min:86
Driving Accuracy:N/A%
Gunner Accuracy:48.743%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D--
Kills:826
V. Kills:50 N/A
Deaths:77
KDR:10.727
Accuracy:10.214% F
KPH:17.400 D*
VKPH:1.100 D--
M12 Kobalt
D--
Kills:426
V. Kills:27 N/A
Deaths:52
KDR:8.192
Accuracy:9.998% F
KPH:14.400 F
VKPH:0.900 D--
M20 Basilisk
D*
Kills:98
V. Kills:49 196%
Deaths:40
KDR:2.450
Accuracy:28.380% D*
KPH:6 D*
VKPH:3 D**
Kills:1,350 (0 + 1,350)
Deaths:169
KDR:7.988
VKDR:0.746
Vehicle Kills:126
Kill Difference:1,181
Playtime:93.480 hours
Usage:2%
Score:0.351m
Score/min:62
Driving Accuracy:N/A%
Gunner Accuracy:28.380%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D*
Kills:67
V. Kills:12 N/A
Deaths:20
KDR:3.350
Accuracy:21.148% F-
KPH:10.500 D**
VKPH:1.900 D*
Kills:67 (0 + 67)
Deaths:20
KDR:3.350
VKDR:0.600
Vehicle Kills:12
Kill Difference:47
Playtime:6.409 hours
Usage:0%
Score:0.013m
Score/min:33
Piloting Accuracy:N/A%
Gunner Accuracy:21.148%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blueshift VM5 1,7151,6651,3601.224D0.2316.61%D-22.463%C++8.1FN/A22206.8h17.4D104.6C--
Blueshift VM5 1,6821,6261,3601.196D0.2517.066%D-20.91%C7.9FN/A21206.8h18D105.7D
Proximity Mine 1,0481,0488412.476A**11.0330.193%D**N/A54.3D**N/A13919.3h2C-6.6D**
Tank Mine 1,4731,0035917S15.5517.241%D*N/A92C43.1D55810.9h1.3B**7.8D--
Beamer VS3 8998791,1320.777C+0.6745.759%M35.95%A++1.6D*N/A5555.5h10C+21.9B++
M12 Kobalt 8768267710.727C9.2810.214%F17.918%C+17.4D*1.1D--6447.5h22.5D220.4D--
VA39 Spectre 7577422033.655B++2.2051.429%M+81.536%M**5.4D*N/A13137.1h3.6A6.9A
Parallax VX3 4804761702.8C+1.3571.089%S96.219%A*4.1D**N/A11114.7h1.5B**2.1A+
Proton II PPA-H 4994511084.176D2.7327.169%D*N/A18.4F2D*5424.5h16.6F-61.3F--
C-4 7814482082.154B+0.7025.326%C+N/A12.7D**9.4D**10135.3h1.6C6.2C+
M12 Kobalt 453426528.192C6.749.998%F16.901%C14.3FN/A6229.7h29.2F--291.6F*
Ursa 4003906740.579D-0.8719.922%D14.872%D**2.5D*N/A7158.6h16.2F-81.4D*
M12 Kobalt 3382951915.526D-14.0817.121%D--14.237%D14.9D**2.2D--12319.8h44.5T*259.9T*
Auraxium Slasher 3012781,2970.214M**1.2442.363%B*5.036%C--0.5CN/A1521.3h2.7C+6.5B
Force-Blade 3022777,9790.035C*1.4229.309%C+3.249%C-0.1DN/A02256.3h3.6D12.2C+
Corvus VA55 2812755530.497D0.9522.114%D16.727%D--3.3D*N/A984.5h16.1F72.7D--
Quasar VM1 2772713060.886C--0.5615.025%C16.236%D4.8D**N/A2056.1h15.6C+103.6C+
Quasar VM1 2692603050.852D-0.6014.579%D--18.462%D4.7F-N/A1755.6h15.9D-109.1D-
Supernova PC 5882492770.899D0.5554.425%B+N/A3.6F4.9D--5769.8h13.2T*24.3T-
E540 Halberd 337233376.297C4.8530.789%F--N/A15.2F6.8F7715.3h6.3C--20.5F--
Cosmos VM3 2402292550.898D0.5514.773%D17.031%C-5.4FN/A1942.6h15.8C107.1C+
XM98 2282271221.861C0.4152.947%A*82.819%B*3.4D**N/A966.1h2.2B4.2B*
Cosmos VM3 2332262550.886D0.5614.644%D23.009%B*5.3FN/A1742.6h16.3D-111.4D
Saron HRB 364206762.711D1.2634.132%D*N/A10.2D**7.9D-10620.1h29.2D*85.5F-
Comet VM2 3411952390.816C0.6362.509%A*3.59%C4.3D*3.3D3844.9h30.3D-48.4C++
Comet VM2 3141942390.812C0.6465.19%A++2.062%D--4.3D**2.7D*3544.8h31.3C-48.1C**
Artemis VX26 1961941751.109C0.3429.107%C*30.412%B*3.3D**N/A858.9h13.3D45.8C+
Orion VS54 1921883330.565D0.8913.905%D**14.362%D**2.2D*N/A1285.9h16.3D--117.1C
Cerberus 1951832920.627C-0.8243.384%A+55.738%M*1.5D*N/A6122.6h9.9F**22.8C
NS-44B Commissioner 1851783820.466D0.9837.914%C+32.584%B*1.5D*N/A4120.9h4.7D-12.4C
VX29 Polaris 1791773400.521D-0.9319.76%D-13.559%D**3.4D*N/A1252.3h18.4F--93.4D**
L105 Zephyr 262175782.244D0.7942.414%C+N/A7.7D**3.8D-4622.7h13.4T31.5F-
M60-A Bulldog 1871661511.067B++9.6234.452%CN/A22.4D2.8D--1187.4h7D-20.5C--
Ghost 168163961.698C-0.2555.556%A*82.209%A2.9D**N/A855.3h2B3.5B*
Spiker 1681611690.953C0.5040.782%A++42.857%M1.9D*N/A584h10.8D26.4B
Zenith VX-5 1691613860.417D-1.0325.382%C16.77%D-1.1D*N/A6140.2h28.6T*112.5F--
Nyx VX31 164159722.208C+0.7656.903%M*91.824%S3.3D**N/A848h3.8A+6.7A+
Eidolon VE33 1631594020.396D1.0524.933%D13.837%F2D--N/A778.7h11.8D--47.2D
Manticore SX40 1671592220.716C0.7343.841%A*44.025%M+1.8D**N/A486.2h8C+18.2B++
E540 Halberd-H 273140245.833C4.3857.681%C+N/A22.2D*21.1C+1216.3h6.9C12C
NS-11C 1431365370.253D1.2032.458%A+11.765%D*1.1D*N/A5122.8h58.6T*180.4T*
NS-AM7 Archer 2331272850.446C+1.0079.416%M+1.575%F-1.2D*1D12102.5h48.8F--61.5D*
Aphelion VEX-4H 182119383.132C1.6832.123%F-2.521%C13.5D**7.2F-1318.8h59.3C+184.7D
NS-10 Burster 1871071270.843C0.6131.117%C+1.869%D*2F1.5D**2652.3h232.2F--746.1D*
Fatestealer 101101333.667U32.2248.462%B**2.97%F-50.5B**N/A972h1.2M*2.6A++
NS-10 Burster 1611001260.794C0.6631.32%C+2%D*1.9F1.2F-2452.1h247F--788.7D**
Spear Anti-Vehicle Phalanx Turret 20498372.649D1.2044.593%C+3.061%C--9.3F10.1D*13110.5h20.5F**45.9F-
M20 Basilisk 14798402.45C-1.0028.38%D*2.041%D**6D*3D**5816.3h130D458.1D**
Orbital Strike Uplink 12994194U92.55807.407%UN/A470U175U15800.2h2.3T*0.3T*
Hunter QCX 9593432.163A*0.7167.828%A+86.022%S3.4D--N/A1327.6h2.7B+4B+
AP30 Shredder 14193253.72C-2.2720.924%F6.452%M**930U480U3746300.1h73.6C**351.6D
M12 Kobalt-H 777389.125D7.6714.344%F-12.329%D-11.2F-N/A1076.5h32.5T*226.2T*
Pulsar VS1 72701660.422D1.0321.037%D14.286%D--2.7D*N/A1526.3h16.2D77.1D
Dual-75 Duster 6867167M++65.5529.412%D*N/A31.9D*N/A1602.1h7.1D-24.1D*
CAS 14-E 7967203.35D-1.9021.148%F-1.493%C10.5D**1.9D*336.4h59F-278.8T*
H-V45 65611170.521C-0.9315.148%F-16.393%D2.4D**N/A1125.1h17.2F113.3F--
Saron HRB-H 8760212.857C--1.4148.743%D-N/A16.2D*7.3F1003.7h27.1C55.7D
Solstice VE3 62601020.588C-0.8627.54%B++18.333%C3.3D-N/A3718.1h17.8C-64.6C+
Sirius SX12 6360581.034C+0.4233.859%A++21.667%B+2.3D*N/A1226.2h15C+44.4B+
Eridani SX5 63591570.376D1.0741.107%M3.39%F--1D*N/A558.6h48.6T*118.3T
NS Annihilator 152531690.314D1.1482.721%B+N/A3.1F5.9D--9316.9h24.2T*29.3T*
Serpent VE92 5952990.525D0.9327.222%B+23.077%B+0.9D*N/A956.3h30.2T*110.8F-
The Slasher 5050910.549U0.9035.608%C+N/A1.1C-N/A246h2.4C+6.7C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit5442,271,130162.6h
Nanite Revive Grenade01200h
Anti-Vehicle MANA Turret143781.3h
Spawn Beacon61,6832.6h
Medical Applicator422108,51330.6h
VE-A Lacerta0990h
Xiphos Anti-Personnel Tower0640.4h
Hoplon Anti-Aircraft Phalanx Tower0720.5h
Rampart Wall01101h
Cortium Silo01130.6h
Skywall Shield Emitter0590.3h
Structure Shield Module0820.3h
Turret AI Module01390.7h
Repair Module11650.6h
Spear Anti-Vehicle Tower1540.4h
Deconstruction Tool08110.5h
Welding Device01,3420.6h
Spitfire Auto-Turret45981h
Rocklet Rifle0530.1h
G40-F Ranger0700h
Shield Recharging Field93620.5h
Ammunition Package131,6802h
Recon Detection Device513,12124.6h
Flail Targeting Dart62135.7h
Pain Spire0740.5h
VE-H Maw01200.2h
Nano-Repair Grenade01610h
Orbital Strike Target Designator16528.3h
Vehicle Gate0630.8h

Check the help document for the dictionary if you want to learn more about words used here.


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